Electroblob77
6d09acc78e
Make combustion rune respect playerBlockDamage and mobGriefing settings, fixes part of #217
2019-09-02 16:32:03 +01:00
Electroblob77
d6492ee3f1
Cleanup
2019-08-18 21:09:42 +01:00
Electroblob77
f37812be3e
That's one heck of a commit you've got there...
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I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
2019-08-18 00:04:18 +01:00
Electroblob77
f564fdce60
Add DamageSafetyChecker, which implements an if-all-else-fails fix for cross-mod infinite looping in attack/hurt/damage events, and changes relevant calls to attack methods to use the safety checker methods instead. Also adds damage source blacklist and compatibility warnings config options. Fixes #72 .
2019-01-06 17:51:41 +00:00
Electroblob77
3bdee06738
Merge branch '1.12.2' into 1.12.2-dev
2019-01-06 16:26:02 +00:00
Electroblob77
224ee281ef
Cleanup
2019-01-05 22:18:14 +00:00
Electroblob77
98b334e6d7
Add condition to only write magic projectile thrower to spawn data if the thrower exists and tweak overrides so it is always written/read last, fixes #71
2019-01-04 20:04:43 +00:00
Electroblob77
b374f71533
The great particle refactoring part 2: Splitting and Streamlining!
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- Splits all particle textures into individual files intead of sprite sheets
- Replaces arc and lightning pulse entities with particles
- Pulls particle code up to the general ParticleWizardry so behaviours such as spin can be applied to all particle types
- Renames a few ParticleBuilder methods for conciseness.
- Adds a few new particle effects to various spells and entities, with a slight tweak to EntityMagicArrow#onBlockHit to facilitate impact effects
2019-01-01 21:40:04 +00:00
alesto
151dcc06da
Updated mappings
2018-11-22 16:02:40 +01:00
Electroblob
ee3fca35bd
Particle tweaks and fixes
2018-06-24 16:12:40 +01:00
Electroblob
55ae4b1161
Miscellaneous cleanup and commenting
2018-06-24 16:08:28 +01:00
Electroblob
c7c7d57e7e
Change target blacklist/whitelist checking to use the correct method for retrieving an entity key from EntityList
2018-06-20 23:58:50 +01:00
Electroblob
8f0727403d
Correct fallback translation key for spirit horse
2018-06-20 23:36:15 +01:00
Electroblob
373fd4c8e8
Add chat readout for applying spells to wizards in creative mode
2018-06-20 23:30:07 +01:00
Electroblob
106148fd9e
Miscellaneous cleanup and commenting
2018-06-20 23:28:56 +01:00
Electroblob
29261082f1
Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
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- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible.
- Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes.
- Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes.
- Completes the transfer of particle spawning to the ParticleBuilder system.
2018-06-20 22:25:54 +01:00
Electroblob
b6400c72a7
Genericise spell casting AI class
2018-06-09 17:36:54 +01:00
Electroblob
438f5d7a2e
Merge branch '1.12.2' into 1.12.2-dev
2018-06-05 21:44:17 +01:00
Electroblob
330c78a92c
Change non-evil wizard health from 20 to 30
2018-06-05 21:24:47 +01:00
Electroblob
dcec7c7281
Miscellaneous cleanup and commenting
2018-06-05 21:24:09 +01:00
Electroblob
b9ba25c116
Add test cases for new particle effects; to be applied to everything once spells have been reorganised
2018-06-05 21:18:01 +01:00
Electroblob
d91a3e056a
The great particle refactoring part 1: Introducing ParticleBuilder!
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Adds ParticleBuilder to replace the particle spawning methods in the proxies, and changes all particle spawning to use the builder except for in the spell classes, which are to be reorganised first.
2018-06-05 21:13:41 +01:00
Electroblob
54bb327fdf
Properly sync thrower field for all throwable projectiles, fixes #42 (does not fix vanilla throwables though)
2018-06-04 23:42:12 +01:00
Electroblob
1e43c67660
Tweak summoned creature targeting so that non-evil wizards' minions no longer attack players unless the player in question has angered the wizard
2018-06-04 17:17:33 +01:00
Electroblob
c129571167
Change EntityWizard to implement IMerchant and INpc directly rather than extending EntityVillager, fixes #38 plus a number of other bugs
2018-06-04 16:36:20 +01:00
Electroblob
9b5e5a871c
Add dimension whitelist option for evil wizard spawning and restrict numbers to 1 per chunk, closes #26
2018-06-03 22:22:18 +01:00
Electroblob
5ba92e5de5
Change whitelist/blacklist storage from strings to resourcelocations to bring it in line with the registry system
2018-06-03 22:17:57 +01:00
Electroblob
4e6780a3cf
Replace getEntityString with getKey(...).toString()
2018-06-03 18:19:10 +01:00
Electroblob
32c0608b51
Stop spirit horses dropping leather, fixes #37 . Also adds the same overrides to spirit wolves; since regular wolves don't drop anything this wasn't noticeable.
2018-06-02 13:39:21 +01:00
Electroblob
e3b44eb194
Make entities attacked by summoned creatures revenge-target the summoned creature rather than its summoner
2018-04-14 14:09:16 +01:00
Electroblob
f5730bf945
Replace crossed quads arc renderer with new 3D box-based rendering
2018-04-14 12:51:18 +01:00
Electroblob
766570aeb2
Fix spell book for crystals trade not working
2018-04-09 17:28:59 +01:00
Electroblob
b96526b284
Fix ice wraith not attacking
2018-04-07 22:49:44 +01:00
Electroblob
1e0613c949
Cleanup
2018-04-06 22:53:53 +01:00
Philipp Rustemeier
b9d240799d
Finish changing modid to 'ebwizardry'
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- Fix up translations, resource IDs, paths etc.
- Where possible, the modid part in most strings now just reuses Wizardry.MODID
2018-03-16 18:08:47 +01:00
Philipp Rustemeier
612bbdb64d
Replace Achievements with Advancements
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- Advancements are now in JSON files, converted by the included migration script.
- WizardryAdvancementTrigger is a generic achievement trigger that can be reused throughout the code to trigger custom advancements not covered by the JSON conditions.
- Plus some other small and obvious fixes.
2018-03-16 18:08:34 +01:00
Corail31
489fb82fbd
1.12 conversion
2018-03-09 11:56:31 +01:00
Electroblob
f9b546daa9
Fix incorrect method call in summoned creature classes; was causing caster not be loaded properly
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I can't believe I didn't notice this before...
2018-02-26 19:02:14 +00:00
Electroblob
15fb75a7c3
Fix magic projectiles hitting their thrower on the client side
2018-02-21 10:50:52 +00:00
Electroblob
a1fa1d91c2
Fix broken entity localisations
2018-02-18 01:58:10 +00:00
Electroblob
3be254a247
Remove unnecessary empty itemstack checks, see comments on d0fda72
2018-02-16 22:28:00 +00:00
Electroblob
2dd52ce6b1
Fix x/z coordinate error, see comment on d0fda72
2018-02-16 16:14:28 +00:00
Corail31
d0fda72a59
First Checkup
2018-02-11 22:51:13 +01:00
Electroblob
7f7605c089
Miscellaneous fixes and cleanup
2018-02-11 18:53:50 +00:00
Electroblob
3df5597dcc
Initial 1.11.2 update
2018-02-07 21:15:50 +00:00
Electroblob
2af7329478
Miscellaneous setup
2018-01-30 16:02:13 +00:00
Electroblob
da6b007a3a
Initial commit
2018-01-19 20:33:04 +00:00