Commit Graph

27 Commits

Author SHA1 Message Date
Electroblob77 f1ff179b98 Check if spell properties are initialised when setting lightning hammer item attribute modifiers, fixes #219 2019-09-02 17:05:21 +01:00
Electroblob77 f37812be3e That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
2019-08-18 00:04:18 +01:00
Electroblob77 03e8682260 Replace calls to Item#isInCreativeTab(...) with a direct check, fixes metadata items not being displayed correctly in the creative inventory 2019-01-05 23:04:02 +00:00
Electroblob77 4ca89b2dca Increase all conjured item durations 2019-01-05 23:00:49 +00:00
Electroblob77 224ee281ef Cleanup 2019-01-05 22:18:14 +00:00
Electroblob 55ae4b1161 Miscellaneous cleanup and commenting 2018-06-24 16:08:28 +01:00
Electroblob 73d973783d Add continuous spell casting with scrolls and increase scroll and spell book stack sizes to 16 2018-06-24 15:48:48 +01:00
Electroblob 75e5de603e Delegate workbench apply button and slot behaviour to item classes 2018-06-24 12:52:55 +01:00
Electroblob 106148fd9e Miscellaneous cleanup and commenting 2018-06-20 23:28:56 +01:00
Electroblob 29261082f1 Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible.
- Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes.
- Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes.
- Completes the transfer of particle spawning to the ParticleBuilder system.
2018-06-20 22:25:54 +01:00
Electroblob 2cd8b46c1f Add toughness to legendary wizard armour 2018-06-04 18:32:32 +01:00
Electroblob b61413f7f1 Remove ISpecialArmor from ItemWizardArmour since it is no longer necessary, fixes #44 2018-06-04 18:20:55 +01:00
Shadows_of_Fire 8360e520cd De-duplicate armor value 2018-05-04 14:34:09 -04:00
Shadows_of_Fire 005a17d750 Fix armor value tooltips 2018-05-04 14:23:57 -04:00
Shadows_of_Fire 28abe036a0 Armor properly has 0 damage reduction when oom
tooltip is being buggy, won't display armor reduction values.
2018-05-04 08:18:15 -04:00
Shadows_of_Fire ca96112b67 Fix wizard armor breaking 2018-05-04 07:35:51 -04:00
Electroblob 1e0613c949 Cleanup 2018-04-06 22:53:53 +01:00
Philipp Rustemeier ea11910af2 Post-merge fixups
In particular, act as if a spellbook has been discovered during tooltip
generation if player is null. This allows JEI to index all the spell
names.
2018-03-16 18:09:40 +01:00
Philipp Rustemeier b9d240799d Finish changing modid to 'ebwizardry'
- Fix up translations, resource IDs, paths etc.
- Where possible, the modid part in most strings now just reuses Wizardry.MODID
2018-03-16 18:08:47 +01:00
Philipp Rustemeier 612bbdb64d Replace Achievements with Advancements
- Advancements are now in JSON files, converted by the included migration script.
- WizardryAdvancementTrigger is a generic achievement trigger that can be reused throughout the code to trigger custom advancements not covered by the JSON conditions.
- Plus some other small and obvious fixes.
2018-03-16 18:08:34 +01:00
Corail31 489fb82fbd 1.12 conversion 2018-03-09 11:56:31 +01:00
Electroblob d792d50f92 Fix various problems caused by armour stands being a subclass of EntityLivingBase 2018-02-23 12:37:14 +00:00
Electroblob 3be254a247 Remove unnecessary empty itemstack checks, see comments on d0fda72 2018-02-16 22:28:00 +00:00
Corail31 d0fda72a59 First Checkup 2018-02-11 22:51:13 +01:00
Electroblob 3df5597dcc Initial 1.11.2 update 2018-02-07 21:15:50 +00:00
Electroblob 2af7329478 Miscellaneous setup 2018-01-30 16:02:13 +00:00
Electroblob da6b007a3a Initial commit 2018-01-19 20:33:04 +00:00