Commit Graph

62 Commits

Author SHA1 Message Date
Electroblob77 299510e663 Add armour classes!
- Added 3 new armour variants - the sage, the battlemage and the warlock - each in the 8 elemental varieties
- Added resplendent thread, crystal silver plating and ethereal crystalweave, used to upgrade regular armour into class armour
- Added the new armour upgrades to loot tables
- Added recipes for the new armour to JEI, along with info pages for the 3 upgrade items
- Added advancements for the new armour classes
- Removed legendary wizard armour
- Removed arcane seal of protection
- Removed the 'legendary' advancement
2021-01-16 23:02:03 +00:00
Electroblob77 7e658d74b5 Probably shouldn't be rendering the ends of this 2020-10-21 22:24:07 +01:00
Electroblob77 2bb242e6fb Add flamecatcher spell, and addItemExtras hook for SpellConjuration 2020-10-21 22:23:54 +01:00
Electroblob77 0dd26de905 Add guardian beam spell 2020-10-17 15:28:51 +01:00
Electroblob77 c05f4001fd Add frost barrier spell 2020-09-27 17:48:37 +01:00
Electroblob77 ba487bea41 Add withering totem spell 2020-08-21 00:08:31 +01:00
Electroblob77 22a125d720 Add boulder spell 2020-07-05 00:39:06 +01:00
Electroblob77 68dad2a148 Add mind control overlay 2020-06-29 21:16:10 +01:00
Electroblob77 3a68ba8927 Implement blast modifier support for all applicable constructs, plus misc construct-related cleanup and fixes 2020-06-28 16:56:18 +01:00
Electroblob77 080022127c Add radiant totem spell 2020-06-26 17:46:47 +01:00
Electroblob77 33c5f79ed7 Add archivist's eyeglass and spectral tether, plus some improvements to teleportation 2020-06-23 22:09:06 +01:00
Electroblob77 daf174ec3f Remove unused summon particles, we have a fancier layer system now :D 2020-06-18 18:04:49 +01:00
Electroblob77 8e8e249426 Add imbuement altar
- Adds imbuement altar block and associated tile entity
- Adds basic functionality for imbuing wizard armour (other stuff to be decided)
- Incorporates imbuement altar into glowing overlay model event (this could do with being tidied up and generalised)
- Adds a TESR for the ray effect (based on some of the oldest code in the entire mod, which definitely needs improving!)
- Adds a simple sound effect for the imbuement process, needs upgrading to a ticked sound later
2020-06-17 23:44:02 +01:00
Electroblob77 00f958a71e Increase volume of charge up sound 2020-06-12 22:20:43 +01:00
Electroblob77 a17a20fe8b Add spell charge-up sound 2020-06-12 14:28:37 +01:00
Electroblob77 ee56aa50be Cleanup 2020-06-12 13:48:21 +01:00
Electroblob77 7772f2e97f Add new spell indicator icon and tooltip to the wizard trade GUI 2020-06-09 16:55:13 +01:00
Electroblob77 1a094e1970 Reorganise and clean up client event handlers 2020-06-06 23:25:56 +01:00
Electroblob77 a54f00875f Add disintegrate animation, plus misc tweaks to disintegration 2020-06-05 17:11:19 +01:00
Electroblob77 33d4652758 Add summoned creature appear/disappear animation 2020-06-04 22:45:39 +01:00
Electroblob77 aa84b2b8cd Introduce abstract superclass for LayerFrost and LayerStone, and fix some weirdness in the process 2020-06-04 15:35:50 +01:00
Electroblob77 a33715ad51 Add zombie apocalypse spell 2020-05-31 17:16:55 +01:00
Electroblob77 3e0dbb9755 It's about time we sorted out all these translations 2020-05-24 23:57:46 +01:00
Electroblob77 1275f1d31f Add remnants 2020-05-21 18:40:01 +01:00
Electroblob77 650344a0c8 Add stormcloud spell 2020-05-18 20:41:41 +01:00
Electroblob77 be250e218e Add player animation system!
- Hooks into ModelRenderer by wrapping it in an extended version that allows modification of angles after the model has set them
- Is compatible with pretty much everything, yay (even modded armour!)
- Adds property overrides to ItemWand so that gets animated too
- Adds a system for generating override models from a template at runtime so I don't have to duplicate all the wand models
- Tweaks particles and ray spells so they line up with the end of the newly-animated wand
- Fixes a long-standing bug where wand usage actions would stop immediately for all non-continuous spells
2020-05-09 20:17:15 +01:00
Electroblob77 f0752317e6 Add spell quick access keys 2020-04-18 21:45:01 +01:00
Electroblob77 b9958ce16f Add cloud particle from TF spell pack, and change smoke bomb to use it instead of vanilla's large_smoke particles 2020-04-18 18:06:22 +01:00
Electroblob77 8cbe5dd602 Assign key conflict contexts to wizardry's keybinds, fixes them showing up as conflicting with GUI keys 2020-04-18 17:12:29 +01:00
Electroblob77 91b2ee1a13 Merge branch '1.12.2' into 4.3-dev 2020-04-14 17:41:33 +01:00
Electroblob77 d0bcbc8ed8 Let's do this properly, shall we? Fixes #397 2020-04-13 20:53:14 +01:00
Electroblob77 c622158818 Fix syncing of everything 2020-04-12 18:35:30 +01:00
Electroblob77 c5b5172481 Add lecterns 2020-04-08 00:16:12 +01:00
Electroblob77 a67eb2381d Improve bookshelf search and account for undiscovered spells 2020-04-04 21:32:57 +01:00
Electroblob77 bdf5aa5b64 Skip spells with missing glyph data and print a warning to the console instead, fixes #384 2020-03-31 21:54:15 +01:00
Electroblob77 794085660e Move screen shaking effect into a proper method in the client proxy, fix earthquake's version not working and add screen shake to meteor, lightning hammer and shockwave 2020-02-19 00:11:33 +00:00
Electroblob77 f13f220564 Change tome of arcana description to be more accurate, closes #330. Also adds format args support to multi-line item descriptions and fixes the 1st argument being used instead of the 2nd in the lang files. 2020-01-28 18:36:34 +00:00
Electroblob77 e54aee332d Rework slow time to use an NBT tag to unblock entity updates when not in a slow time zone, fixes #336 (and related issues with teleporting)
It also simplifies the code and removes the end slow time packet entirely
2020-01-28 13:20:32 +00:00
Electroblob77 e4bf09f15a Implement client-side spell counter for NPCs, fixes #345
Also makes all the continuous-spell-related methods in ISpellCaster default methods so they don't need implementing unless actually necessary.
2020-01-27 23:27:56 +00:00
Electroblob77 3052e56d03 Add entity- and tileentity-sensitive versions of Spell#canBeCastByNPCs and Spell#canBeCastByDispensers 2020-01-27 16:42:28 +00:00
Electroblob77 2b89a890d0 Route blink effect through the proxies and make the blink spell check for the first-person player, fixes #280 2019-12-16 15:25:15 +00:00
Electroblob77 e0c6f0f00f Add null check in transportation packet handler, fixes #229 2019-09-02 17:47:19 +01:00
Electroblob77 a4f6391fac Why was that outside the check?! 2019-09-02 17:46:38 +01:00
Electroblob77 f37812be3e That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
2019-08-18 00:04:18 +01:00
Electroblob77 31673cf247 Missed in b374f71 2019-01-06 15:35:56 +00:00
Electroblob77 f6f36a30fd Register resource reload listener for handbook, missed in 1356905 2019-01-06 15:35:18 +00:00
Electroblob77 224ee281ef Cleanup 2019-01-05 22:18:14 +00:00
Electroblob77 b374f71533 The great particle refactoring part 2: Splitting and Streamlining!
- Splits all particle textures into individual files intead of sprite sheets
- Replaces arc and lightning pulse entities with particles
- Pulls particle code up to the general ParticleWizardry so behaviours such as spin can be applied to all particle types
- Renames a few ParticleBuilder methods for conciseness.
- Adds a few new particle effects to various spells and entities, with a slight tweak to EntityMagicArrow#onBlockHit to facilitate impact effects
2019-01-01 21:40:04 +00:00
Electroblob af01beb583 Spell HUD rewrite and retexturing:
- Replaces the old hardcoded drawing methods with a new json-based system with support for multiple inbuilt and resource pack-defined skins.
- Adds a config option for choosing the spell HUD skin, along with a custom config GUI screen allowing the user to select from a list of available skins with a preview of the currently selected skin.
- Replaces the HUD texture file with a spell_hud subfolder, containing all the necessary textures and json files for the 12 inbuilt skins.
- Adds a subtle sound effect and scroling animation when switching spells
- Reorganises the control event code into a single handler class and converts this class and the spell HUD class to static event handlers.
- Fixes the HUD position option which got broken in the previous spell HUD commit
2018-07-02 22:33:09 +01:00
Electroblob 73d973783d Add continuous spell casting with scrolls and increase scroll and spell book stack sizes to 16 2018-06-24 15:48:48 +01:00