Commit Graph

68 Commits

Author SHA1 Message Date
Electroblob77 21f7928b9c Guard against null target in remant AI, fixes #600 2021-01-17 14:58:59 +00:00
Electroblob77 32e92b4b04 Guard against null element in writeEntityToNBT for wizards and evil wizards, fixes #491 2020-12-20 23:24:30 +00:00
Electroblob77 aac931f6b2 Clean up a bunch of TODOs that are no longer relevant 2020-09-23 23:49:36 +01:00
Electroblob77 8ae6bc9102 Tidy up entity geometry stuff:
- Add a getCentre method for entities to GeometryUtils
- Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same
- Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?)
- A few other small things
2020-07-04 13:34:11 +01:00
Electroblob77 202552a967 Add cursed helm 2020-07-02 23:47:36 +01:00
Electroblob77 a547b3a384 Fix spirit horse dispel sound/behaviour 2020-06-30 15:53:15 +01:00
Electroblob77 6a8951ab39 Event priority 2020-06-30 14:06:41 +01:00
Electroblob77 97c21b5057 Remove unnecessary reflection 2020-06-28 14:56:35 +01:00
Electroblob77 f18f1d20f3 Make NPCs respect continuous spell cooldowns 2020-06-20 18:35:43 +01:00
Electroblob77 238b9d04bb Split up and reorganise WizardryUtilities 2020-06-13 23:29:01 +01:00
Electroblob77 d60238a400 Remove animation from magic slime 2020-06-13 14:14:46 +01:00
Electroblob77 36a228489b Limit currency item stack size to between 1 and 64 (inclusive) 2020-06-13 12:45:27 +01:00
Electroblob77 88d0780d69 Sort out summoned creature particles 2020-06-04 22:48:35 +01:00
Electroblob77 33d4652758 Add summoned creature appear/disappear animation 2020-06-04 22:45:39 +01:00
Electroblob77 dd12d2ebcb Hide zombie particles properly 2020-05-31 17:31:31 +01:00
Electroblob77 a33715ad51 Add zombie apocalypse spell 2020-05-31 17:16:55 +01:00
Electroblob77 05aac02966 A good ol' splash of optimise imports 2020-05-24 23:59:13 +01:00
Electroblob77 dd137c68f6 Make remnants spawn from obelisk spawners (bye bye mobelisks o/) 2020-05-21 20:55:10 +01:00
Electroblob77 1275f1d31f Add remnants 2020-05-21 18:40:01 +01:00
Electroblob77 1ab674136b Add null check for riding entity to magic slimes, fixes #379 2020-03-31 21:37:38 +01:00
Electroblob77 0b56d47022 Replace wildcard with metadata 0 for display purposes, fixes #370
N.B. The output is still not visible for non-zero inputs when using wildcard trades, but for now this is good enough
2020-03-18 15:32:59 +00:00
Electroblob77 df8fd21c0b Add metadata support to block/item list config options, fixes #353 2020-02-21 17:40:08 +00:00
Electroblob77 e4bf09f15a Implement client-side spell counter for NPCs, fixes #345
Also makes all the continuous-spell-related methods in ISpellCaster default methods so they don't need implementing unless actually necessary.
2020-01-27 23:27:56 +00:00
Electroblob77 3052e56d03 Add entity- and tileentity-sensitive versions of Spell#canBeCastByNPCs and Spell#canBeCastByDispensers 2020-01-27 16:42:28 +00:00
Electroblob77 f5da195605 Wrap NBTTagCompound#setTag in static helper with safeguards against circular references, fixes #299 2020-01-27 13:45:47 +00:00
Electroblob77 e8818a4db5 Correct requested tag type for tower blocks list in wizard data loading, fixes #291 2019-12-17 17:45:27 +00:00
Electroblob77 6439c233f1 Add creative mode check to target selector for summoned creatures, fixes #262 2019-12-17 16:55:00 +00:00
Electroblob77 324094f418 'Tis the season!
- Decked the halls
- Jingled the bells
- Wrapped the presents
- Loaded up the sleigh
2019-12-17 15:53:40 +00:00
Electroblob77 963178c609 Cleanup 2019-12-16 13:10:57 +00:00
Electroblob77 591cfb5857 Check we're dealing with the type of mob whose class we're in, fixes #274 2019-10-05 23:13:48 +01:00
Electroblob77 378e02eb6c Ignore special spawn conditions for mobs from mob spawners, fixes #260 2019-10-05 14:34:29 +01:00
Electroblob77 60a6c5124e API improvements to spell books:
- Allow spells to set which book/scroll items they can appear on
- Allow spell books to set custom GUI textures
- Tweaks to loot functions and wizards to accommodate the changes
2019-09-27 15:46:09 +01:00
Electroblob77 d6492ee3f1 Cleanup 2019-08-18 21:09:42 +01:00
Electroblob77 f37812be3e That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
2019-08-18 00:04:18 +01:00
Electroblob77 f564fdce60 Add DamageSafetyChecker, which implements an if-all-else-fails fix for cross-mod infinite looping in attack/hurt/damage events, and changes relevant calls to attack methods to use the safety checker methods instead. Also adds damage source blacklist and compatibility warnings config options. Fixes #72. 2019-01-06 17:51:41 +00:00
Electroblob77 224ee281ef Cleanup 2019-01-05 22:18:14 +00:00
Electroblob77 b374f71533 The great particle refactoring part 2: Splitting and Streamlining!
- Splits all particle textures into individual files intead of sprite sheets
- Replaces arc and lightning pulse entities with particles
- Pulls particle code up to the general ParticleWizardry so behaviours such as spin can be applied to all particle types
- Renames a few ParticleBuilder methods for conciseness.
- Adds a few new particle effects to various spells and entities, with a slight tweak to EntityMagicArrow#onBlockHit to facilitate impact effects
2019-01-01 21:40:04 +00:00
Electroblob c7c7d57e7e Change target blacklist/whitelist checking to use the correct method for retrieving an entity key from EntityList 2018-06-20 23:58:50 +01:00
Electroblob 8f0727403d Correct fallback translation key for spirit horse 2018-06-20 23:36:15 +01:00
Electroblob 373fd4c8e8 Add chat readout for applying spells to wizards in creative mode 2018-06-20 23:30:07 +01:00
Electroblob 106148fd9e Miscellaneous cleanup and commenting 2018-06-20 23:28:56 +01:00
Electroblob 29261082f1 Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible.
- Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes.
- Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes.
- Completes the transfer of particle spawning to the ParticleBuilder system.
2018-06-20 22:25:54 +01:00
Electroblob b6400c72a7 Genericise spell casting AI class 2018-06-09 17:36:54 +01:00
Electroblob 438f5d7a2e Merge branch '1.12.2' into 1.12.2-dev 2018-06-05 21:44:17 +01:00
Electroblob 330c78a92c Change non-evil wizard health from 20 to 30 2018-06-05 21:24:47 +01:00
Electroblob dcec7c7281 Miscellaneous cleanup and commenting 2018-06-05 21:24:09 +01:00
Electroblob d91a3e056a The great particle refactoring part 1: Introducing ParticleBuilder!
Adds ParticleBuilder to replace the particle spawning methods in the proxies, and changes all particle spawning to use the builder except for in the spell classes, which are to be reorganised first.
2018-06-05 21:13:41 +01:00
Electroblob 1e43c67660 Tweak summoned creature targeting so that non-evil wizards' minions no longer attack players unless the player in question has angered the wizard 2018-06-04 17:17:33 +01:00
Electroblob c129571167 Change EntityWizard to implement IMerchant and INpc directly rather than extending EntityVillager, fixes #38 plus a number of other bugs 2018-06-04 16:36:20 +01:00
Electroblob 9b5e5a871c Add dimension whitelist option for evil wizard spawning and restrict numbers to 1 per chunk, closes #26 2018-06-03 22:22:18 +01:00