Electroblob77
3a5a97c6b9
Add potency modifier support for forest of thorns
2020-06-19 21:03:35 +01:00
Electroblob77
9936388600
Sync snare too
2020-06-19 21:03:12 +01:00
Electroblob77
6aacebcc74
Stop setting the block each tick to make thorns grow and do it properly in the tile entity and getActualState
...
Also fixes ownerless thorns not dealing damage and removes knockback
2020-06-19 20:46:46 +01:00
Electroblob77
c842fef2f7
Remove unnecessary tile entity from upper thorn blocks, and reminder to do the same for statue blocks
2020-06-19 16:37:03 +01:00
Electroblob77
a87eca3bd8
Store the caster UUID regardless of whether the entity actually exists, and only read the UUID if it exists in the tag compound
2020-06-19 16:33:57 +01:00
Electroblob77
daf174ec3f
Remove unused summon particles, we have a fancier layer system now :D
2020-06-18 18:04:49 +01:00
Electroblob77
7afcdce21e
Fix some particle weirdness (somehow the interp pos is wrong by the time it gets to fx layer 3)
2020-06-18 17:42:16 +01:00
Electroblob77
3bc2ff2853
Cleanup
2020-06-18 16:27:09 +01:00
Electroblob77
f7f9190227
For some reason getTotalWorldTime isn't incrementing client-side in some cases when the doDaylightCycle is off, so replace them with alternatives wherever possible
...
What's really weird is sometimes it works just fine, even in client-side stuff
2020-06-18 16:20:10 +01:00
Electroblob77
bfd7f6e5a5
Improvements to sound loops to try and remove gaps between parts
2020-06-18 15:41:04 +01:00
Electroblob77
8e8e249426
Add imbuement altar
...
- Adds imbuement altar block and associated tile entity
- Adds basic functionality for imbuing wizard armour (other stuff to be decided)
- Incorporates imbuement altar into glowing overlay model event (this could do with being tidied up and generalised)
- Adds a TESR for the ray effect (based on some of the oldest code in the entire mod, which definitely needs improving!)
- Adds a simple sound effect for the imbuement process, needs upgrading to a ticked sound later
2020-06-17 23:44:02 +01:00
Electroblob77
99d0d115c7
Retexture earth crystals
2020-06-17 23:12:25 +01:00
Electroblob77
798c015944
Retexture ice giant
2020-06-14 18:39:38 +01:00
Electroblob77
732621f37c
Fix invisible entities showing the frost layer
2020-06-14 14:54:41 +01:00
Electroblob77
238b9d04bb
Split up and reorganise WizardryUtilities
2020-06-13 23:29:01 +01:00
Electroblob77
57e96458d5
Fix squelch sound not playing for the slime spell
2020-06-13 17:24:41 +01:00
Electroblob77
9dbdd2b830
Sort out various problems with freezing things, fixes #460
2020-06-13 17:23:50 +01:00
Electroblob77
d60238a400
Remove animation from magic slime
2020-06-13 14:14:46 +01:00
Electroblob77
7319651ac4
Blacklist decoys from being possessed
2020-06-13 12:55:20 +01:00
Electroblob77
36a228489b
Limit currency item stack size to between 1 and 64 (inclusive)
2020-06-13 12:45:27 +01:00
Electroblob77
27e9b1d6f2
Add play sound call to empowering presence, fixes #454
2020-06-13 12:21:03 +01:00
Electroblob77
4bf8aff2e6
Make ice age give frostbite II to players for 20 seconds
2020-06-12 23:31:50 +01:00
Electroblob77
1c0e046236
Snowstorms!
2020-06-12 23:27:20 +01:00
Electroblob77
a65c56eb41
Mooore smoooooth animations
2020-06-12 23:12:37 +01:00
Electroblob77
00f958a71e
Increase volume of charge up sound
2020-06-12 22:20:43 +01:00
Electroblob77
8aadf5a446
Various improvements to sounds
...
- Added several new sounds, mostly for ice spells
- Added automatic registering of sound events
- Finally fixed the frost ray and wall of frost sounds
- Removed a few unused sound files
2020-06-12 22:15:44 +01:00
Electroblob77
a344011486
Limit the number of blocks black hole can unhook per tick
2020-06-12 14:34:31 +01:00
Electroblob77
a17a20fe8b
Add spell charge-up sound
2020-06-12 14:28:37 +01:00
Electroblob77
ee56aa50be
Cleanup
2020-06-12 13:48:21 +01:00
Electroblob77
b4b32d52e3
Update credits
2020-06-12 13:09:01 +01:00
Electroblob77
526dbaf396
Make isCasting account for charge up
2020-06-12 12:55:50 +01:00
Electroblob77
737f896070
Add support for charge-up modifiers
2020-06-11 22:49:08 +01:00
Electroblob77
fb56190f6f
Allow the cooldown bar to render properly for continuous spells
2020-06-11 22:23:15 +01:00
Electroblob77
c4ac1d7e6c
Add cooldowns for more powerful continuous spells
2020-06-11 22:20:58 +01:00
Electroblob77
7d650ebbc3
Add charge-up mechanic for more powerful spells
...
- Implements spell charge-up in ItemWand
- Assigns chargeup values in json files for spells that should have one
- Adds a charge meter to the crosshair in first-person
- Updates some javadoc comments appropriately
2020-06-11 22:20:04 +01:00
Electroblob77
72971b5f16
Fix continuous scrolls not tracking spell modifiers properly
2020-06-11 22:11:34 +01:00
Electroblob77
937c791196
Goddamnit MCP, neither of these two methods do what the comments say they do!
2020-06-09 23:25:30 +01:00
Electroblob77
3348938d46
Finally got the animation timings right
2020-06-09 17:55:04 +01:00
Electroblob77
f95819cf37
Only show new spell message in survival with discovery mode on
2020-06-09 17:43:39 +01:00
Electroblob77
9563d730bd
Remove various unused textures
2020-06-09 17:28:46 +01:00
Electroblob77
5be8c8ed36
This should be in here
2020-06-09 17:15:48 +01:00
Electroblob77
38b6643d1d
Optimise imports
2020-06-09 17:08:25 +01:00
Electroblob77
038ead0d55
Tidy up
2020-06-09 17:07:36 +01:00
Electroblob77
a4d342caa1
Nudge the zombies
2020-06-09 17:01:17 +01:00
Electroblob77
c00c04acd2
Must've missed that one
2020-06-09 16:55:28 +01:00
Electroblob77
7772f2e97f
Add new spell indicator icon and tooltip to the wizard trade GUI
2020-06-09 16:55:13 +01:00
Electroblob77
99a9524ee7
Add config option to disable player animations
2020-06-07 23:05:50 +01:00
Electroblob77
840ef3b3a5
Cleanup
2020-06-06 23:40:20 +01:00
Electroblob77
009321d905
Some more cleanup
2020-06-06 23:30:24 +01:00
Electroblob77
1a094e1970
Reorganise and clean up client event handlers
2020-06-06 23:25:56 +01:00