Commit Graph

52 Commits

Author SHA1 Message Date
Electroblob77 79932e15ab Allow class armour to be imbued properly at the imbuement altar 2021-01-17 13:36:56 +00:00
Electroblob77 299510e663 Add armour classes!
- Added 3 new armour variants - the sage, the battlemage and the warlock - each in the 8 elemental varieties
- Added resplendent thread, crystal silver plating and ethereal crystalweave, used to upgrade regular armour into class armour
- Added the new armour upgrades to loot tables
- Added recipes for the new armour to JEI, along with info pages for the 3 upgrade items
- Added advancements for the new armour classes
- Removed legendary wizard armour
- Removed arcane seal of protection
- Removed the 'legendary' advancement
2021-01-16 23:02:03 +00:00
Electroblob77 55bcd92860 Replace dummy criteria with proper generic imbuement altar criterion 2020-10-23 14:48:02 +01:00
Electroblob77 970894ea21 Comments and TODOs 2020-10-03 00:54:29 +01:00
Electroblob77 aac931f6b2 Clean up a bunch of TODOs that are no longer relevant 2020-09-23 23:49:36 +01:00
Electroblob77 2c95793293 Have the elements of spectral dust in the receptacles affect the element weighting for the resulting spell book 2020-09-21 16:43:51 +01:00
Electroblob77 eeb408c68c Add imbuement altar 'recipes' to JEI 2020-09-21 13:55:55 +01:00
Electroblob77 d5ed705f22 Defer loading of TileEntityImbuementAltar#lastUser until after the world is set 2020-09-21 13:36:40 +01:00
Electroblob77 ea4e07b2c9 Add ability to restore ruined spell books with the imbuement altar
For now this ignores dust elements but may change this in future
2020-09-14 15:37:05 +01:00
Electroblob77 6cdff07180 Derp 2020-08-16 00:21:39 +01:00
Electroblob77 0c046e8c29 Add elemental crystal and crystal block recipes to imbuement altar 2020-08-15 23:09:57 +01:00
Electroblob77 fa0875e63b Add library ruins
- Adds two variants of library ruins: surface (generates in forested biomes) and underground (generates everywhere)
- Adds loot table support to bookshelves
- Adds antique atlas markers for library ruins
- Adds bookshelves and lecterns to the wood type template processor
- Makes bookshelves and lecterns rotate correctly in structure templates
- Generalises most of the methods in WorldGenSurfaceStructure to a new superclass WorldGenWizardryStructure
2020-07-13 16:51:01 +01:00
Electroblob77 9aac386ec9 Last few tweaks to make bookshelf loot generation work properly 2020-07-06 22:54:10 +01:00
Electroblob77 e04e1e70af Change TileEntityBookshelf to extend TileEntityLockableLoot, allowing it to generate loot from a loot table when opened 2020-07-06 17:46:14 +01:00
Electroblob77 e6696a1758 Add comparator output for receptacles 2020-06-24 16:01:56 +01:00
Electroblob77 e9093b9360 FastTESRs are a thing, they might be useful... 2020-06-20 13:10:16 +01:00
Electroblob77 3a5a97c6b9 Add potency modifier support for forest of thorns 2020-06-19 21:03:35 +01:00
Electroblob77 9936388600 Sync snare too 2020-06-19 21:03:12 +01:00
Electroblob77 6aacebcc74 Stop setting the block each tick to make thorns grow and do it properly in the tile entity and getActualState
Also fixes ownerless thorns not dealing damage and removes knockback
2020-06-19 20:46:46 +01:00
Electroblob77 c842fef2f7 Remove unnecessary tile entity from upper thorn blocks, and reminder to do the same for statue blocks 2020-06-19 16:37:03 +01:00
Electroblob77 a87eca3bd8 Store the caster UUID regardless of whether the entity actually exists, and only read the UUID if it exists in the tag compound 2020-06-19 16:33:57 +01:00
Electroblob77 bfd7f6e5a5 Improvements to sound loops to try and remove gaps between parts 2020-06-18 15:41:04 +01:00
Electroblob77 8e8e249426 Add imbuement altar
- Adds imbuement altar block and associated tile entity
- Adds basic functionality for imbuing wizard armour (other stuff to be decided)
- Incorporates imbuement altar into glowing overlay model event (this could do with being tidied up and generalised)
- Adds a TESR for the ray effect (based on some of the oldest code in the entire mod, which definitely needs improving!)
- Adds a simple sound effect for the imbuement process, needs upgrading to a ticked sound later
2020-06-17 23:44:02 +01:00
Electroblob77 238b9d04bb Split up and reorganise WizardryUtilities 2020-06-13 23:29:01 +01:00
Electroblob77 cfdda5716d Smooooooth animations 2020-05-31 17:22:23 +01:00
Electroblob77 05aac02966 A good ol' splash of optimise imports 2020-05-24 23:59:13 +01:00
Electroblob77 94f4e680af Sync tile entities with casters properly, and tidy up a few other related things 2020-05-24 22:09:09 +01:00
Electroblob77 e17b5d2300 Remove incorrect !world.isRemote check and redundant constructor, fixes #446 2020-05-23 21:04:29 +01:00
Electroblob77 594c546f11 Make all valid books work with shift-clicking and hopper insertion 2020-05-16 18:33:53 +01:00
Electroblob77 a97abd26d0 Add receptacles 2020-05-11 18:42:00 +01:00
Electroblob77 5ad4cc0610 Fix hoppers putting spell books in hidden slots 2020-04-19 17:41:12 +01:00
Electroblob77 8682fcbe91 Only prevent syncing when first loading the world 2020-04-12 22:51:24 +01:00
Electroblob77 e8ca773557 Don't sync when loading from NBT 2020-04-12 21:59:22 +01:00
Electroblob77 c622158818 Fix syncing of everything 2020-04-12 18:35:30 +01:00
Electroblob77 c5b5172481 Add lecterns 2020-04-08 00:16:12 +01:00
Electroblob77 938d0df95c TODO: Convert magic light to a non-tileentity block 2020-04-05 16:12:46 +01:00
Electroblob77 004c4c09e3 Add bookshelves 2020-03-25 14:29:27 +00:00
Electroblob77 f5da195605 Wrap NBTTagCompound#setTag in static helper with safeguards against circular references, fixes #299 2020-01-27 13:45:47 +00:00
Electroblob77 ebe64b06e3 Move setBlockState call inside !world.isRemote check, fixes #216 2019-09-02 15:51:44 +01:00
Electroblob77 f37812be3e That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
2019-08-18 00:04:18 +01:00
Electroblob77 224ee281ef Cleanup 2019-01-05 22:18:14 +00:00
Electroblob 75e5de603e Delegate workbench apply button and slot behaviour to item classes 2018-06-24 12:52:55 +01:00
Electroblob 05b905b988 Fix light level detection for petrified creatures breaking out 2018-06-05 14:12:33 +01:00
Electroblob 669cd2892d Add check for valid special wand upgrades, fixes #48 2018-06-05 11:12:03 +01:00
Electroblob 49a6dc43c1 Cleanup 2018-06-04 17:20:39 +01:00
Electroblob 1e0613c949 Cleanup 2018-04-06 22:53:53 +01:00
Philipp Rustemeier b9d240799d Finish changing modid to 'ebwizardry'
- Fix up translations, resource IDs, paths etc.
- Where possible, the modid part in most strings now just reuses Wizardry.MODID
2018-03-16 18:08:47 +01:00
Philipp Rustemeier 612bbdb64d Replace Achievements with Advancements
- Advancements are now in JSON files, converted by the included migration script.
- WizardryAdvancementTrigger is a generic achievement trigger that can be reused throughout the code to trigger custom advancements not covered by the JSON conditions.
- Plus some other small and obvious fixes.
2018-03-16 18:08:34 +01:00
Corail31 489fb82fbd 1.12 conversion 2018-03-09 11:56:31 +01:00
Electroblob 3df5597dcc Initial 1.11.2 update 2018-02-07 21:15:50 +00:00