Commit Graph

162 Commits

Author SHA1 Message Date
Electroblob77 c7ccc37dca Add damage property to frost axe spell, fixes #322 2019-12-16 12:33:48 +00:00
Electroblob77 b262b6edc0 Oops 2019-10-05 17:04:26 +01:00
Electroblob77 071e299d48 Set evoker spell timer as well as spell type when under the arcane jammer effect, fixes #244 2019-10-05 16:40:57 +01:00
Electroblob77 4677d9ff30 Unleash the full potential of spell properties files!
- Spell properties files can now be overridden globally in config/ebwizardry/spells
- Spell properties files can now be overridden for specific worlds in [world save]/data/spells
- Moved the main config file to the new ebwizardry folder because it makes more sense for it to be there now
- Probably broke something in the process
2019-10-02 20:13:44 +01:00
Electroblob77 60a6c5124e API improvements to spell books:
- Allow spells to set which book/scroll items they can appear on
- Allow spell books to set custom GUI textures
- Tweaks to loot functions and wizards to accommodate the changes
2019-09-27 15:46:09 +01:00
Electroblob77 c39a213e62 Add null check for side hit to ice spikes spell, fixes #188 2019-09-04 13:04:40 +01:00
Electroblob77 bdefecbe9b Replace event cancellation with setting target to null, fixes #236 2019-09-04 11:51:06 +01:00
Electroblob77 97c72685bb Fix construct spells crashing the game when cast by dispensers, fixes #182 2019-09-03 18:37:56 +01:00
Electroblob77 d69e3a253d Add check for first person player when applying/removing possession shaders, fixes #179 2019-09-03 17:37:02 +01:00
Electroblob77 5e321cc4cf Require the player to be sneaking to dispel a block with conjure block 2019-09-03 17:19:09 +01:00
Electroblob77 a570bd57d0 Replace call to client-side-only method setVelocity, fixes #228 2019-09-02 17:39:36 +01:00
Electroblob77 f1ff179b98 Check if spell properties are initialised when setting lightning hammer item attribute modifiers, fixes #219 2019-09-02 17:05:21 +01:00
Electroblob77 f37812be3e That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
2019-08-18 00:04:18 +01:00
Electroblob77 f564fdce60 Add DamageSafetyChecker, which implements an if-all-else-fails fix for cross-mod infinite looping in attack/hurt/damage events, and changes relevant calls to attack methods to use the safety checker methods instead. Also adds damage source blacklist and compatibility warnings config options. Fixes #72. 2019-01-06 17:51:41 +00:00
Electroblob77 3bdee06738 Merge branch '1.12.2' into 1.12.2-dev 2019-01-06 16:26:02 +00:00
Electroblob77 2db96cf18d Change spell chat messages to hotbar toast notifications 2019-01-06 15:31:48 +00:00
Electroblob77 224ee281ef Cleanup 2019-01-05 22:18:14 +00:00
Electroblob77 86d13d3a6e Swap canSnowAt for canPlaceBlockAt, so it actually works... 2019-01-04 21:58:45 +00:00
Electroblob77 f886ebfd75 Prevent ice age from placing snow layers at invalid locations, fixes #64 2019-01-04 20:05:09 +00:00
Electroblob77 b374f71533 The great particle refactoring part 2: Splitting and Streamlining!
- Splits all particle textures into individual files intead of sprite sheets
- Replaces arc and lightning pulse entities with particles
- Pulls particle code up to the general ParticleWizardry so behaviours such as spin can be applied to all particle types
- Renames a few ParticleBuilder methods for conciseness.
- Adds a few new particle effects to various spells and entities, with a slight tweak to EntityMagicArrow#onBlockHit to facilitate impact effects
2019-01-01 21:40:04 +00:00
alesto 151dcc06da Updated mappings 2018-11-22 16:02:40 +01:00
Electroblob fde5935adc Add visual first person blink effect 2018-06-24 19:11:59 +01:00
Electroblob ee3fca35bd Particle tweaks and fixes 2018-06-24 16:12:40 +01:00
Electroblob 55ae4b1161 Miscellaneous cleanup and commenting 2018-06-24 16:08:28 +01:00
Electroblob 76473f7185 Rewrite raytracing methods and optimise their usage 2018-06-24 16:02:34 +01:00
Electroblob 29261082f1 Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible.
- Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes.
- Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes.
- Completes the transfer of particle spawning to the ParticleBuilder system.
2018-06-20 22:25:54 +01:00
Electroblob 438f5d7a2e Merge branch '1.12.2' into 1.12.2-dev 2018-06-05 21:44:17 +01:00
Electroblob b9ba25c116 Add test cases for new particle effects; to be applied to everything once spells have been reorganised 2018-06-05 21:18:01 +01:00
Electroblob d91a3e056a The great particle refactoring part 1: Introducing ParticleBuilder!
Adds ParticleBuilder to replace the particle spawning methods in the proxies, and changes all particle spawning to use the builder except for in the spell classes, which are to be reorganised first.
2018-06-05 21:13:41 +01:00
Electroblob dd07d08ff0 Return true in ADS methods when passed a null attacker, acting as a fallback for when caster does not save properly; fixes #40 2018-06-04 23:45:10 +01:00
Electroblob 4e7765a7e7 Allow tab-completion of spell names in commands without specifying the modid 2018-06-04 18:04:36 +01:00
Electroblob 5ba92e5de5 Change whitelist/blacklist storage from strings to resourcelocations to bring it in line with the registry system 2018-06-03 22:17:57 +01:00
Electroblob f72ed33515 Add mind control targets blacklist config option 2018-06-03 18:17:05 +01:00
Electroblob b2cb717aa3 Cleanup 2018-04-14 15:47:31 +01:00
Electroblob 6b9c864890 Move target position references inside null checks; fixes #13 2018-04-14 13:19:17 +01:00
Electroblob 1e0613c949 Cleanup 2018-04-06 22:53:53 +01:00
Philipp Rustemeier ea11910af2 Post-merge fixups
In particular, act as if a spellbook has been discovered during tooltip
generation if player is null. This allows JEI to index all the spell
names.
2018-03-16 18:09:40 +01:00
Philipp Rustemeier 612bbdb64d Replace Achievements with Advancements
- Advancements are now in JSON files, converted by the included migration script.
- WizardryAdvancementTrigger is a generic achievement trigger that can be reused throughout the code to trigger custom advancements not covered by the JSON conditions.
- Plus some other small and obvious fixes.
2018-03-16 18:08:34 +01:00
Corail31 489fb82fbd 1.12 conversion 2018-03-09 11:56:31 +01:00
Electroblob 6f776fbae6 Cleanup 2018-02-26 18:37:52 +00:00
Electroblob 1581d18a43 Temporarily fix shadow ward not damaging its caster 2018-02-26 18:36:13 +00:00
Electroblob 46eae53313 Fix phase step missing sound 2018-02-26 18:35:12 +00:00
Electroblob 76f6d431bb Fix metamorphosis making entities disappear 2018-02-26 18:34:18 +00:00
Electroblob 2ad2b9988b Fix NBT copying for metamorphosis 2018-02-25 18:44:46 +00:00
Electroblob 76d4e3d029 Cleanup and minor code tweaks 2018-02-24 13:49:27 +00:00
Electroblob 74ddcd79ca Rewrite metamorphosis to work with husks/strays and skeleton minions 2018-02-24 13:47:33 +00:00
Electroblob eeb2785899 Rewrote some of the mind control logic to properly fix targeting 2018-02-23 13:25:05 +00:00
Electroblob d4c9242b14 Fix mind-controlled entities not attacking any more after their initial target is killed
This problem arose as a result of the previous bugfix a4695bc
2018-02-23 12:39:44 +00:00
Electroblob d792d50f92 Fix various problems caused by armour stands being a subclass of EntityLivingBase 2018-02-23 12:37:14 +00:00
Electroblob 3632511983 Add fixes from 52d12c0, a4695bc and f4d7ba6 to 1.11.2 branch 2018-02-22 14:50:20 +00:00