Commit Graph

241 Commits

Author SHA1 Message Date
Torabi 44d1d4dbb7 Fix Immunities
Switch to an EnumSet for immunities, both because it's more efficient for this purpose, and because adding immunities to an entity caused a crash, because of improperly attempting to extend an array through the asList wrapper.
2019-01-26 09:06:59 -07:00
Corail31 54abdb6746 fix #108 2019-01-15 14:32:51 +01:00
Corail31 414b773da6 fix 68 2019-01-15 11:50:18 +01:00
Electroblob77 2680d02304 Reduce excessive call limits based on crash report in issue #72 2019-01-06 18:00:24 +00:00
Electroblob77 f564fdce60 Add DamageSafetyChecker, which implements an if-all-else-fails fix for cross-mod infinite looping in attack/hurt/damage events, and changes relevant calls to attack methods to use the safety checker methods instead. Also adds damage source blacklist and compatibility warnings config options. Fixes #72. 2019-01-06 17:51:41 +00:00
Electroblob77 3bdee06738 Merge branch '1.12.2' into 1.12.2-dev 2019-01-06 16:26:02 +00:00
Electroblob77 31673cf247 Missed in b374f71 2019-01-06 15:35:56 +00:00
Electroblob77 f6f36a30fd Register resource reload listener for handbook, missed in 1356905 2019-01-06 15:35:18 +00:00
Electroblob77 2db96cf18d Change spell chat messages to hotbar toast notifications 2019-01-06 15:31:48 +00:00
Electroblob77 b8ba7d1ea4 Transportation stone tweak 2019-01-06 15:21:08 +00:00
Electroblob77 740bfb1a8f Replace old spell book GUI texture with four retextured tiered variants and tweak the layout a tiny bit 2019-01-05 23:12:03 +00:00
Electroblob77 03e8682260 Replace calls to Item#isInCreativeTab(...) with a direct check, fixes metadata items not being displayed correctly in the creative inventory 2019-01-05 23:04:02 +00:00
Electroblob77 4ca89b2dca Increase all conjured item durations 2019-01-05 23:00:49 +00:00
Electroblob77 212fbe51df Move block, item, potion and enchantment registries over to the @ObjectHolder system and reorganise the potion classes a bit 2019-01-05 22:59:45 +00:00
Electroblob77 eb2abdfbe9 Move wand and armour map retrieval methods to WizardryItems, encapsulating the underlying maps 2019-01-05 22:52:45 +00:00
Electroblob77 f8cfc59415 Missed in b374f71 2019-01-05 22:48:38 +00:00
Electroblob77 13569058ae Handbook rewrite part 1: Formatting and JSON-ification!
- Everything is now defined in a JSON file
- Formatting is now done dynamically and content wraps properly no matter what font is used
- Added inline hyperlinks
- Added a movable bookmark for quick access to a specific page
- Added next section and previous section buttons to flip through entire sections at once
- Added a contents button visible on every page, which navigates directly to the main contents
2019-01-05 22:38:06 +00:00
Electroblob77 78189ed862 Fix a few things in the HUD skin chooser screen 2019-01-05 22:30:06 +00:00
Electroblob77 09185e5f1c Introduce DrawingUtils to centralise GUI rendering utility methods 2019-01-05 22:28:57 +00:00
Electroblob77 201f276c8b More cleanup 2019-01-05 22:19:22 +00:00
Electroblob77 224ee281ef Cleanup 2019-01-05 22:18:14 +00:00
Electroblob77 f9f6b34549 Update version number 2019-01-05 18:28:06 +00:00
Electroblob77 bee7e51d06 Change key handler to static event handler and remove initialisation from main mod class, fixes #104 2019-01-05 16:42:21 +00:00
Electroblob77 51a2ff0976 Update version number 2019-01-04 22:12:37 +00:00
Electroblob77 86d13d3a6e Swap canSnowAt for canPlaceBlockAt, so it actually works... 2019-01-04 21:58:45 +00:00
Electroblob77 5421372754 Unike input events, tick events fire before the player is initialised, so add a check to stop it crashing with an NPE. 2019-01-04 21:53:39 +00:00
Electroblob77 53b29939f1 Change key handler to listen for ClientTickEvent instead of KeyInputEvent, swap isPressed() to isKeyDown() and restructure code; fixes 'lag'/inconsistent behaviour with mouse button keybinds. (See also #79, not sure if this fixes it since I can't reproduce the problem.) 2019-01-04 21:48:35 +00:00
Electroblob77 7bda8db86f Add check for wand before sending control packets, prevents unnecessary packets being sent 2019-01-04 21:04:06 +00:00
Electroblob77 a7a48cd32b Add a less than max timer check so that magic light does not keep growing indefinitely if the block fails to disappear. Helps reduce the effects of #101 but does not fix it. 2019-01-04 20:53:01 +00:00
Electroblob77 b8e0836a6d Add test for fake players in retaliatory ice shroud effect, fixes #93 2019-01-04 20:48:03 +00:00
Electroblob77 a7e6b2892c Add check to prevent ArrayIndexOutOfBoundsException in WandHelper, fixes #90 (and duplicate issues #80, #91, #97 and #98) 2019-01-04 20:07:02 +00:00
Electroblob77 f886ebfd75 Prevent ice age from placing snow layers at invalid locations, fixes #64 2019-01-04 20:05:09 +00:00
Electroblob77 98b334e6d7 Add condition to only write magic projectile thrower to spawn data if the thrower exists and tweak overrides so it is always written/read last, fixes #71 2019-01-04 20:04:43 +00:00
Electroblob77 83edb8007e Replace direct translation in /allies command with text component, fixes #70 2019-01-04 20:02:57 +00:00
Electroblob77 67dda448f3 Add background tint to arcane workbench GUI, fixes #96 2019-01-04 19:58:31 +00:00
Electroblob77 09953c0299 Add bottom of world check to wizard tower foundation worldgen, fixes #73 2019-01-04 19:57:33 +00:00
Electroblob77 38b0fa65bc Comment out scroll translation console message, fixes #56 2019-01-04 19:56:39 +00:00
Electroblob77 b374f71533 The great particle refactoring part 2: Splitting and Streamlining!
- Splits all particle textures into individual files intead of sprite sheets
- Replaces arc and lightning pulse entities with particles
- Pulls particle code up to the general ParticleWizardry so behaviours such as spin can be applied to all particle types
- Renames a few ParticleBuilder methods for conciseness.
- Adds a few new particle effects to various spells and entities, with a slight tweak to EntityMagicArrow#onBlockHit to facilitate impact effects
2019-01-01 21:40:04 +00:00
alesto 151dcc06da Updated mappings 2018-11-22 16:02:40 +01:00
HellFirePvP 4bd3a46f32 Switch enchantment-writing related code to a more direct data-driven approach 2018-11-01 13:19:46 +01:00
Electroblob 82eed83dcc Correct default scroll direction 2018-07-03 00:24:16 +01:00
Electroblob 7c7a69c755 Add config option to reverse the spell switching scroll direction 2018-07-02 22:56:04 +01:00
Electroblob af01beb583 Spell HUD rewrite and retexturing:
- Replaces the old hardcoded drawing methods with a new json-based system with support for multiple inbuilt and resource pack-defined skins.
- Adds a config option for choosing the spell HUD skin, along with a custom config GUI screen allowing the user to select from a list of available skins with a preview of the currently selected skin.
- Replaces the HUD texture file with a spell_hud subfolder, containing all the necessary textures and json files for the 12 inbuilt skins.
- Adds a subtle sound effect and scroling animation when switching spells
- Reorganises the control event code into a single handler class and converts this class and the spell HUD class to static event handlers.
- Fixes the HUD position option which got broken in the previous spell HUD commit
2018-07-02 22:33:09 +01:00
Electroblob b7cd3db8bc Rename armour fix model 2018-07-02 22:05:19 +01:00
Electroblob 056c35ac3f Add back face to renderer for force arrow 2018-06-24 19:16:11 +01:00
Electroblob f6a24038cc Retexture spell HUD, add different textures for survival/creative mode, and tidy up the GUI code 2018-06-24 19:14:48 +01:00
Electroblob fde5935adc Add visual first person blink effect 2018-06-24 19:11:59 +01:00
Electroblob 53aa19d1a1 Fix darkness orb spell shooting thunderbolts instead of darkness orbs 2018-06-24 16:13:40 +01:00
Electroblob a49756ddaa Add vector-based position and velocity methods to ParticleBuilder 2018-06-24 16:13:04 +01:00
Electroblob ee3fca35bd Particle tweaks and fixes 2018-06-24 16:12:40 +01:00