Electroblob77
f37812be3e
That's one heck of a commit you've got there...
...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
2019-08-18 00:04:18 +01:00
Electroblob77
2680d02304
Reduce excessive call limits based on crash report in issue #72
2019-01-06 18:00:24 +00:00
Electroblob77
f564fdce60
Add DamageSafetyChecker, which implements an if-all-else-fails fix for cross-mod infinite looping in attack/hurt/damage events, and changes relevant calls to attack methods to use the safety checker methods instead. Also adds damage source blacklist and compatibility warnings config options. Fixes #72 .
2019-01-06 17:51:41 +00:00
Electroblob77
3bdee06738
Merge branch '1.12.2' into 1.12.2-dev
2019-01-06 16:26:02 +00:00
Electroblob77
31673cf247
Missed in b374f71
2019-01-06 15:35:56 +00:00
Electroblob77
f6f36a30fd
Register resource reload listener for handbook, missed in 1356905
2019-01-06 15:35:18 +00:00
Electroblob77
2db96cf18d
Change spell chat messages to hotbar toast notifications
2019-01-06 15:31:48 +00:00
Electroblob77
b8ba7d1ea4
Transportation stone tweak
2019-01-06 15:21:08 +00:00
Electroblob77
740bfb1a8f
Replace old spell book GUI texture with four retextured tiered variants and tweak the layout a tiny bit
2019-01-05 23:12:03 +00:00
Electroblob77
03e8682260
Replace calls to Item#isInCreativeTab(...) with a direct check, fixes metadata items not being displayed correctly in the creative inventory
2019-01-05 23:04:02 +00:00
Electroblob77
4ca89b2dca
Increase all conjured item durations
2019-01-05 23:00:49 +00:00
Electroblob77
212fbe51df
Move block, item, potion and enchantment registries over to the @ObjectHolder system and reorganise the potion classes a bit
2019-01-05 22:59:45 +00:00
Electroblob77
eb2abdfbe9
Move wand and armour map retrieval methods to WizardryItems, encapsulating the underlying maps
2019-01-05 22:52:45 +00:00
Electroblob77
f8cfc59415
Missed in b374f71
2019-01-05 22:48:38 +00:00
Electroblob77
13569058ae
Handbook rewrite part 1: Formatting and JSON-ification!
...
- Everything is now defined in a JSON file
- Formatting is now done dynamically and content wraps properly no matter what font is used
- Added inline hyperlinks
- Added a movable bookmark for quick access to a specific page
- Added next section and previous section buttons to flip through entire sections at once
- Added a contents button visible on every page, which navigates directly to the main contents
2019-01-05 22:38:06 +00:00
Electroblob77
78189ed862
Fix a few things in the HUD skin chooser screen
2019-01-05 22:30:06 +00:00
Electroblob77
09185e5f1c
Introduce DrawingUtils to centralise GUI rendering utility methods
2019-01-05 22:28:57 +00:00
Electroblob77
201f276c8b
More cleanup
2019-01-05 22:19:22 +00:00
Electroblob77
224ee281ef
Cleanup
2019-01-05 22:18:14 +00:00
Electroblob77
f9f6b34549
Update version number
2019-01-05 18:28:06 +00:00
Electroblob77
bee7e51d06
Change key handler to static event handler and remove initialisation from main mod class, fixes #104
2019-01-05 16:42:21 +00:00
Electroblob77
51a2ff0976
Update version number
2019-01-04 22:12:37 +00:00
Electroblob77
86d13d3a6e
Swap canSnowAt for canPlaceBlockAt, so it actually works...
2019-01-04 21:58:45 +00:00
Electroblob77
5421372754
Unike input events, tick events fire before the player is initialised, so add a check to stop it crashing with an NPE.
2019-01-04 21:53:39 +00:00
Electroblob77
53b29939f1
Change key handler to listen for ClientTickEvent instead of KeyInputEvent, swap isPressed() to isKeyDown() and restructure code; fixes 'lag'/inconsistent behaviour with mouse button keybinds. (See also #79 , not sure if this fixes it since I can't reproduce the problem.)
2019-01-04 21:48:35 +00:00
Electroblob77
7bda8db86f
Add check for wand before sending control packets, prevents unnecessary packets being sent
2019-01-04 21:04:06 +00:00
Electroblob77
a7a48cd32b
Add a less than max timer check so that magic light does not keep growing indefinitely if the block fails to disappear. Helps reduce the effects of #101 but does not fix it.
2019-01-04 20:53:01 +00:00
Electroblob77
b8e0836a6d
Add test for fake players in retaliatory ice shroud effect, fixes #93
2019-01-04 20:48:03 +00:00
Electroblob77
a7e6b2892c
Add check to prevent ArrayIndexOutOfBoundsException in WandHelper, fixes #90 (and duplicate issues #80 , #91 , #97 and #98 )
2019-01-04 20:07:02 +00:00
Electroblob77
f886ebfd75
Prevent ice age from placing snow layers at invalid locations, fixes #64
2019-01-04 20:05:09 +00:00
Electroblob77
98b334e6d7
Add condition to only write magic projectile thrower to spawn data if the thrower exists and tweak overrides so it is always written/read last, fixes #71
2019-01-04 20:04:43 +00:00
Electroblob77
83edb8007e
Replace direct translation in /allies command with text component, fixes #70
2019-01-04 20:02:57 +00:00
Electroblob77
67dda448f3
Add background tint to arcane workbench GUI, fixes #96
2019-01-04 19:58:31 +00:00
Electroblob77
09953c0299
Add bottom of world check to wizard tower foundation worldgen, fixes #73
2019-01-04 19:57:33 +00:00
Electroblob77
38b0fa65bc
Comment out scroll translation console message, fixes #56
2019-01-04 19:56:39 +00:00
Electroblob77
b374f71533
The great particle refactoring part 2: Splitting and Streamlining!
...
- Splits all particle textures into individual files intead of sprite sheets
- Replaces arc and lightning pulse entities with particles
- Pulls particle code up to the general ParticleWizardry so behaviours such as spin can be applied to all particle types
- Renames a few ParticleBuilder methods for conciseness.
- Adds a few new particle effects to various spells and entities, with a slight tweak to EntityMagicArrow#onBlockHit to facilitate impact effects
2019-01-01 21:40:04 +00:00
alesto
151dcc06da
Updated mappings
2018-11-22 16:02:40 +01:00
HellFirePvP
4bd3a46f32
Switch enchantment-writing related code to a more direct data-driven approach
2018-11-01 13:19:46 +01:00
Electroblob
82eed83dcc
Correct default scroll direction
2018-07-03 00:24:16 +01:00
Electroblob
7c7a69c755
Add config option to reverse the spell switching scroll direction
2018-07-02 22:56:04 +01:00
Electroblob
af01beb583
Spell HUD rewrite and retexturing:
...
- Replaces the old hardcoded drawing methods with a new json-based system with support for multiple inbuilt and resource pack-defined skins.
- Adds a config option for choosing the spell HUD skin, along with a custom config GUI screen allowing the user to select from a list of available skins with a preview of the currently selected skin.
- Replaces the HUD texture file with a spell_hud subfolder, containing all the necessary textures and json files for the 12 inbuilt skins.
- Adds a subtle sound effect and scroling animation when switching spells
- Reorganises the control event code into a single handler class and converts this class and the spell HUD class to static event handlers.
- Fixes the HUD position option which got broken in the previous spell HUD commit
2018-07-02 22:33:09 +01:00
Electroblob
b7cd3db8bc
Rename armour fix model
2018-07-02 22:05:19 +01:00
Electroblob
056c35ac3f
Add back face to renderer for force arrow
2018-06-24 19:16:11 +01:00
Electroblob
f6a24038cc
Retexture spell HUD, add different textures for survival/creative mode, and tidy up the GUI code
2018-06-24 19:14:48 +01:00
Electroblob
fde5935adc
Add visual first person blink effect
2018-06-24 19:11:59 +01:00
Electroblob
53aa19d1a1
Fix darkness orb spell shooting thunderbolts instead of darkness orbs
2018-06-24 16:13:40 +01:00
Electroblob
a49756ddaa
Add vector-based position and velocity methods to ParticleBuilder
2018-06-24 16:13:04 +01:00
Electroblob
ee3fca35bd
Particle tweaks and fixes
2018-06-24 16:12:40 +01:00
Electroblob
55ae4b1161
Miscellaneous cleanup and commenting
2018-06-24 16:08:28 +01:00
Electroblob
76473f7185
Rewrite raytracing methods and optimise their usage
2018-06-24 16:02:34 +01:00