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34 Commits
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| d3d76cae16 |
@@ -10,7 +10,7 @@ assignees: ''
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||||
Please read the [guide for contributing](https://github.com/Electroblob77/Wizardry/blob/1.12.2/CONTRIBUTING.md) before posting.
|
||||
|
||||
Minecraft version: 1.12.2 [change as necessary]
|
||||
Wizardry version: 4.3.2 [change as necessary]
|
||||
Wizardry version: 4.3.4 [change as necessary]
|
||||
Environment: Singleplayer/LAN game/Server [delete as necessary]
|
||||
|
||||
Issue details: [describe what you were doing when the issue occurred, what went wrong, what you expected to happen, etc.]
|
||||
|
||||
@@ -10,7 +10,7 @@ assignees: ''
|
||||
Please read the [guide for contributing](https://github.com/Electroblob77/Wizardry/blob/1.12.2/CONTRIBUTING.md) before posting.
|
||||
|
||||
Minecraft version: 1.12.2 [change as necessary]
|
||||
Wizardry version: 4.3.2 [change as necessary]
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||||
Wizardry version: 4.3.4 [change as necessary]
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||||
|
||||
Question details: [explain your question here]
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||||
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||||
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+1
-1
@@ -1,7 +1,7 @@
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# Credits
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Electroblob's Wizardry
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Version 4.3.2
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Version 4.3.4
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For Minecraft 1.12.2
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||||
Designed, coded and textured by Electroblob
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||||
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+1
-1
@@ -1,7 +1,7 @@
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||||
Please read the [guide for contributing](https://github.com/Electroblob77/Wizardry/blob/1.12.2/guide_for_contributing.md) before posting.
|
||||
|
||||
Minecraft version: 1.12.2 [change as necessary]
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||||
Wizardry version: 4.3.2 [change as necessary]
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||||
Wizardry version: 4.3.4 [change as necessary]
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Environment: Singleplayer/LAN game/Server [delete as necessary]
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|
||||
Issue details: [describe what you were doing when the issue occurred, what went wrong, what you expected to happen, etc.]
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||||
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+1
-1
@@ -11,7 +11,7 @@ apply plugin: 'net.minecraftforge.gradle.forge'
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//Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
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version = "4.3.2" // There, it matches semver, happy now?
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version = "4.3.4" // There, it matches semver, happy now?
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group= "electroblob.wizardry"// http://maven.apache.org/guides/mini/guide-naming-conventions.html
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archivesBaseName = "ElectroblobsWizardry"
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@@ -10,6 +10,7 @@ import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemArmor.ArmorMaterial;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.SoundCategory;
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@@ -48,7 +49,7 @@ public class CommonProxy {
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public void registerKeyBindings(){}
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public net.minecraft.client.model.ModelBiped getWizardArmourModel(){
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public net.minecraft.client.model.ModelBiped getWizardArmourModel(ArmorMaterial material){
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return null;
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}
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@@ -93,6 +93,8 @@ public final class Settings {
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/** The wizardry config file. */
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private Configuration config;
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private List<String> redundantKeys = new ArrayList<>();
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// Server-only settings. These only affect server-side code and hence are not synced. Changing these locally only
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// has an effect if the local game is the host, i.e. a dedicated server, a LAN host or a singleplayer world.
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@@ -446,6 +448,8 @@ public final class Settings {
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*/
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void initConfig(FMLPreInitializationEvent event){
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redundantKeys.clear();
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config = new Configuration(new File(Wizardry.configDirectory, Wizardry.MODID + ".cfg"));
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config.load();
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||||
@@ -484,6 +488,8 @@ public final class Settings {
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/** Called to save changes to the config file after it has been edited in game from the menus. */
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void saveConfigChanges(){
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redundantKeys.clear();
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Wizardry.logger.info("Saving in-game config changes");
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||||
setupGameplayConfig();
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@@ -500,6 +506,32 @@ public final class Settings {
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config.save();
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}
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||||
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void checkForRedundantOptions(String categoryName, Collection<String> validKeys){
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ConfigCategory category = config.getCategory(categoryName);
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boolean redundantKeysFound = false;
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||||
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for(String key : category.keySet()){
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if(!validKeys.contains(key)){
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redundantKeys.add(key);
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if(!redundantKeysFound){
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redundantKeysFound = true;
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Wizardry.logger.info("Config category {} contains redundant options:", categoryName);
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}
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Wizardry.logger.info(key);
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}
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||||
}
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||||
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if(redundantKeysFound){
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Wizardry.logger.info("These options will have no effect (they are probably left over from an older version of wizardry). It is recommended to either remove them manually, or delete ebwizardry.cfg and allow a fresh config to be generated.");
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||||
}
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||||
}
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||||
|
||||
/** Returns true if the config file contains keys that are not valid options (usually because of updates). */
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public boolean hasRedundantKeys(){
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return !redundantKeys.isEmpty();
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}
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||||
|
||||
/** Sends a packet to the specified player's client containing all the <b>synchronised</b> settings. */
|
||||
public void sync(EntityPlayerMP player){
|
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Wizardry.logger.info("Synchronising config settings for " + player.getName());
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||||
@@ -518,7 +550,10 @@ public final class Settings {
|
||||
|
||||
Property property;
|
||||
|
||||
List<String> keys = new ArrayList<>();
|
||||
|
||||
for(Spell spell : Spell.getAllSpells()){
|
||||
keys.add(spell.getRegistryName().toString());
|
||||
property = config.get(SPELLS_CATEGORY, spell.getRegistryName().toString(), true,
|
||||
"Set to false to disable this spell");
|
||||
// Uses the same config key as the spell name, because - well, that's what it's called!
|
||||
@@ -527,6 +562,7 @@ public final class Settings {
|
||||
spell.setEnabled(property.getBoolean(true));
|
||||
}
|
||||
|
||||
checkForRedundantOptions(SPELLS_CATEGORY, keys);
|
||||
}
|
||||
|
||||
private void setupArtefactsConfig(){
|
||||
@@ -536,8 +572,11 @@ public final class Settings {
|
||||
|
||||
Property property;
|
||||
|
||||
List<String> keys = new ArrayList<>();
|
||||
|
||||
for(Item item : Item.REGISTRY){
|
||||
if(item instanceof ItemArtefact){
|
||||
keys.add(item.getRegistryName().toString());
|
||||
property = config.get(ARTEFACTS_CATEGORY, item.getRegistryName().toString(), true,
|
||||
"Set to false to disable this item");
|
||||
// Uses the same config key as the item name, because - well, that's what it's called!
|
||||
@@ -547,6 +586,7 @@ public final class Settings {
|
||||
}
|
||||
}
|
||||
|
||||
checkForRedundantOptions(ARTEFACTS_CATEGORY, keys);
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||||
}
|
||||
|
||||
private void setupGameplayConfig(){
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||||
@@ -623,6 +663,7 @@ public final class Settings {
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bonemealGrowsCrystalFlowers = property.getBoolean();
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propOrder.add(property.getName());
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||||
|
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checkForRedundantOptions(GAMEPLAY_CATEGORY, propOrder); // Must be before the order is set!
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||||
config.setCategoryPropertyOrder(GAMEPLAY_CATEGORY, propOrder);
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||||
|
||||
}
|
||||
@@ -730,6 +771,7 @@ public final class Settings {
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||||
lightningWraithSpawnRate = property.getInt();
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||||
propOrder.add(property.getName());
|
||||
|
||||
checkForRedundantOptions(DIFFICULTY_CATEGORY, propOrder); // Must be before the order is set!
|
||||
config.setCategoryPropertyOrder(DIFFICULTY_CATEGORY, propOrder);
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||||
|
||||
}
|
||||
@@ -872,6 +914,7 @@ public final class Settings {
|
||||
}
|
||||
}
|
||||
|
||||
checkForRedundantOptions(TWEAKS_CATEGORY, propOrder); // Must be before the order is set!
|
||||
config.setCategoryPropertyOrder(TWEAKS_CATEGORY, propOrder);
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||||
|
||||
}
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||||
@@ -1019,6 +1062,7 @@ public final class Settings {
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||||
lootInjectionLocations = getResourceLocationList(property);
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||||
propOrder.add(property.getName());
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||||
|
||||
checkForRedundantOptions(WORLDGEN_CATEGORY, propOrder); // Must be before the order is set!
|
||||
config.setCategoryPropertyOrder(WORLDGEN_CATEGORY, propOrder);
|
||||
}
|
||||
|
||||
@@ -1120,6 +1164,7 @@ public final class Settings {
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||||
donationPerkElement = Element.fromName(property.getString(), null); // Fallback to null for no element
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||||
propOrder.add(property.getName());
|
||||
|
||||
checkForRedundantOptions(CLIENT_CATEGORY, propOrder); // Must be before the order is set!
|
||||
config.setCategoryPropertyOrder(CLIENT_CATEGORY, propOrder);
|
||||
}
|
||||
|
||||
@@ -1166,6 +1211,7 @@ public final class Settings {
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||||
alliesCommandName = property.getString();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
checkForRedundantOptions(COMMANDS_CATEGORY, propOrder); // Must be before the order is set!
|
||||
config.setCategoryPropertyOrder(COMMANDS_CATEGORY, propOrder);
|
||||
}
|
||||
|
||||
@@ -1243,6 +1289,7 @@ public final class Settings {
|
||||
}
|
||||
propOrder.add(property.getName());
|
||||
|
||||
checkForRedundantOptions(RESISTANCES_CATEGORY, propOrder); // Must be before the order is set!
|
||||
config.setCategoryPropertyOrder(RESISTANCES_CATEGORY, propOrder);
|
||||
}
|
||||
|
||||
@@ -1332,6 +1379,7 @@ public final class Settings {
|
||||
autoUndergroundLibraryMarkers = property.getBoolean();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
checkForRedundantOptions(COMPATIBILITY_CATEGORY, propOrder); // Must be before the order is set!
|
||||
config.setCategoryPropertyOrder(COMPATIBILITY_CATEGORY, propOrder);
|
||||
|
||||
}
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
package electroblob.wizardry;
|
||||
|
||||
import com.google.gson.Gson;
|
||||
import com.google.gson.GsonBuilder;
|
||||
import com.google.gson.JsonObject;
|
||||
import electroblob.wizardry.block.BlockBookshelf;
|
||||
import electroblob.wizardry.command.CommandCastSpell;
|
||||
import electroblob.wizardry.command.CommandDiscoverSpell;
|
||||
@@ -36,6 +39,8 @@ import net.minecraftforge.fml.common.registry.GameRegistry;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileWriter;
|
||||
import java.io.IOException;
|
||||
import java.util.Calendar;
|
||||
|
||||
/**
|
||||
@@ -69,7 +74,7 @@ public class Wizardry {
|
||||
* 1.x.x represents Minecraft 1.7.x versions, 2.x.x represents Minecraft 1.10.x versions, 3.x.x represents Minecraft
|
||||
* 1.11.x versions, and so on.
|
||||
*/
|
||||
public static final String VERSION = "4.3.2";
|
||||
public static final String VERSION = "4.3.4";
|
||||
|
||||
// IDEA: Triggering of inbuilt Forge events in relevant places?
|
||||
// IDEA: Abstract the vanilla particles behind the particle builder
|
||||
@@ -168,8 +173,6 @@ public class Wizardry {
|
||||
// Post-registry extras
|
||||
BlockBookshelf.compileBookModelTextures();
|
||||
ContainerBookshelf.initDefaultBookItems();
|
||||
WizardryItems.populateWandMap();
|
||||
WizardryItems.populateArmourMap();
|
||||
WizardryItems.registerDispenseBehaviours();
|
||||
WizardryItems.registerBannerPatterns();
|
||||
WandHelper.populateUpgradeMap();
|
||||
|
||||
@@ -261,7 +261,6 @@ public class BlockBookshelf extends BlockHorizontal implements ITileEntityProvid
|
||||
registerBookModelTexture(() -> WizardryItems.scroll, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_blue"));
|
||||
registerBookModelTexture(() -> WizardryItems.blank_scroll, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_blue"));
|
||||
registerBookModelTexture(() -> WizardryItems.identification_scroll, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_purple"));
|
||||
registerBookModelTexture(() -> WizardryItems.armour_upgrade, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_red"));
|
||||
// Can't use the map in WandHelper because this is called from preInit (addons will have to add theirs manually)
|
||||
registerBookModelTexture(() -> WizardryItems.storage_upgrade, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_wooden"));
|
||||
registerBookModelTexture(() -> WizardryItems.siphon_upgrade, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_wooden"));
|
||||
|
||||
@@ -14,6 +14,8 @@ import electroblob.wizardry.client.gui.GuiSpellDisplay;
|
||||
import electroblob.wizardry.client.gui.config.NamedBooleanEntry;
|
||||
import electroblob.wizardry.client.gui.config.SpellHUDSkinChooserEntry;
|
||||
import electroblob.wizardry.client.gui.handbook.GuiWizardHandbook;
|
||||
import electroblob.wizardry.client.model.ModelRobeArmour;
|
||||
import electroblob.wizardry.client.model.ModelSageArmour;
|
||||
import electroblob.wizardry.client.model.ModelWizardArmour;
|
||||
import electroblob.wizardry.client.particle.*;
|
||||
import electroblob.wizardry.client.particle.ParticleWizardry.IWizardryParticleFactory;
|
||||
@@ -39,6 +41,7 @@ import electroblob.wizardry.item.ItemSpellBook;
|
||||
import electroblob.wizardry.item.ItemWand;
|
||||
import electroblob.wizardry.packet.*;
|
||||
import electroblob.wizardry.registry.Spells;
|
||||
import electroblob.wizardry.registry.WizardryItems.Materials;
|
||||
import electroblob.wizardry.registry.WizardrySounds;
|
||||
import electroblob.wizardry.spell.*;
|
||||
import electroblob.wizardry.tileentity.*;
|
||||
@@ -65,6 +68,7 @@ import net.minecraft.entity.monster.EntityBlaze;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.inventory.ContainerMerchant;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemArmor.ArmorMaterial;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.tileentity.TileEntityDispenser;
|
||||
@@ -120,8 +124,16 @@ public class ClientProxy extends CommonProxy {
|
||||
}
|
||||
}
|
||||
|
||||
// Armour Model
|
||||
public static final ModelBiped WIZARD_ARMOUR_MODEL = new ModelWizardArmour(0.75f);
|
||||
// Armour Models
|
||||
// Can't use an EnumMap here because our additional values aren't really part of the enum
|
||||
public static final Map<ArmorMaterial, ModelBiped> wizard_armour_models = new HashMap<>();
|
||||
|
||||
static {
|
||||
wizard_armour_models.put(Materials.SILK, new ModelWizardArmour(0.75f));
|
||||
wizard_armour_models.put(Materials.SAGE, new ModelSageArmour(0.75f));
|
||||
wizard_armour_models.put(Materials.BATTLEMAGE, new ModelRobeArmour(0.75f, true));
|
||||
wizard_armour_models.put(Materials.WARLOCK, new ModelRobeArmour(0.75f, false));
|
||||
}
|
||||
|
||||
/** The wrap width for standard multi-line descriptions (see {@link ClientProxy#addMultiLineDescription(List, String, Style, Object...)}). */
|
||||
private static final int TOOLTIP_WRAP_WIDTH = 140;
|
||||
@@ -130,8 +142,8 @@ public class ClientProxy extends CommonProxy {
|
||||
// ===============================================================================================================
|
||||
|
||||
@Override
|
||||
public ModelBiped getWizardArmourModel(){
|
||||
return WIZARD_ARMOUR_MODEL;
|
||||
public ModelBiped getWizardArmourModel(ArmorMaterial material){
|
||||
return wizard_armour_models.get(material);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package electroblob.wizardry.client.gui.config;
|
||||
|
||||
import com.mojang.realmsclient.gui.ChatFormatting;
|
||||
import electroblob.wizardry.Settings;
|
||||
import electroblob.wizardry.Wizardry;
|
||||
import net.minecraft.client.gui.GuiScreen;
|
||||
@@ -18,9 +19,13 @@ import java.util.List;
|
||||
public class GuiConfigWizardry extends GuiConfig {
|
||||
|
||||
public GuiConfigWizardry(GuiScreen parent){
|
||||
|
||||
super(parent, getConfigEntries(), Wizardry.MODID, false, false,
|
||||
Wizardry.NAME + " - " + I18n.format("config." + Wizardry.MODID + ".title.general"));
|
||||
// this.titleLine2 = "File location: " + Wizardry.config.getConfigFile().getAbsolutePath();
|
||||
|
||||
if(Wizardry.settings.hasRedundantKeys()){
|
||||
this.titleLine2 = ChatFormatting.GOLD.toString() + I18n.format("config." + Wizardry.MODID + ".redundant_keys");
|
||||
}
|
||||
}
|
||||
|
||||
private static List<IConfigElement> getConfigEntries(){
|
||||
|
||||
@@ -0,0 +1,66 @@
|
||||
package electroblob.wizardry.client.model;
|
||||
|
||||
import electroblob.wizardry.block.BlockStatue;
|
||||
import net.minecraft.client.model.ModelRenderer;
|
||||
import net.minecraft.entity.Entity;
|
||||
|
||||
public class ModelRobeArmour extends ModelArmourFixer {
|
||||
|
||||
ModelRenderer robe;
|
||||
private boolean showHeadWithBody;
|
||||
|
||||
public ModelRobeArmour(float delta, boolean showHeadWithBody){
|
||||
|
||||
super(delta, 0, 64, 64);
|
||||
|
||||
this.showHeadWithBody = showHeadWithBody;
|
||||
|
||||
bipedBody = new ModelRenderer(this, 16, 16);
|
||||
bipedBody.addBox(-4F, 0F, -2F, 8, 11, 4, delta);
|
||||
bipedBody.setRotationPoint(0F, 0F, 0F);
|
||||
bipedBody.setTextureSize(64, 64);
|
||||
bipedBody.mirror = true;
|
||||
setRotation(bipedBody, 0F, 0F, 0F);
|
||||
|
||||
robe = new ModelRenderer(this, 40, 32);
|
||||
robe.addBox(-4F, 0F, -2F, 8, 9, 4, delta);
|
||||
robe.setRotationPoint(0F, 12, 0F); // 12.5 accounts for the expansion of each box
|
||||
robe.setTextureSize(64, 64);
|
||||
robe.mirror = true;
|
||||
setRotation(robe, 0F, 0F, 0F);
|
||||
}
|
||||
|
||||
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5){
|
||||
if(entity.isInvisible() && !entity.getEntityData().getBoolean(BlockStatue.PETRIFIED_NBT_KEY)
|
||||
&& !entity.getEntityData().getBoolean(BlockStatue.FROZEN_NBT_KEY)) return;
|
||||
super.render(entity, f, f1, f2, f3, f4, f5);
|
||||
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
|
||||
this.robe.render(f5);
|
||||
}
|
||||
|
||||
private void setRotation(ModelRenderer model, float x, float y, float z){
|
||||
model.rotateAngleX = x;
|
||||
model.rotateAngleY = y;
|
||||
model.rotateAngleZ = z;
|
||||
}
|
||||
|
||||
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity){
|
||||
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
|
||||
this.robe.showModel = this.bipedBody.showModel;
|
||||
if(showHeadWithBody) this.bipedHead.showModel = this.bipedBody.showModel;
|
||||
if(this.isSneak){
|
||||
//this.robe.rotationPointY = 10.5f;
|
||||
this.robe.rotationPointZ = 4;
|
||||
}else{
|
||||
//this.robe.rotationPointY = 12.5f;
|
||||
this.robe.rotationPointZ = 0;
|
||||
}
|
||||
|
||||
// The bottom part of the robe takes the y rotation from the rest of the robe but the x/z rotation
|
||||
// from the average of the two legs
|
||||
this.robe.rotateAngleX = (this.bipedLeftLeg.rotateAngleX + this.bipedRightLeg.rotateAngleX) / 2f;
|
||||
this.robe.rotateAngleY = this.bipedBody.rotateAngleY;
|
||||
this.robe.rotateAngleZ = (this.bipedLeftLeg.rotateAngleZ + this.bipedRightLeg.rotateAngleZ) / 2f;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,146 @@
|
||||
package electroblob.wizardry.client.model;
|
||||
|
||||
import electroblob.wizardry.block.BlockStatue;
|
||||
import net.minecraft.client.model.ModelRenderer;
|
||||
import net.minecraft.entity.Entity;
|
||||
|
||||
public class ModelSageArmour extends ModelArmourFixer {
|
||||
|
||||
ModelRenderer hatBrim;
|
||||
ModelRenderer hatSegment1;
|
||||
ModelRenderer hatSegment2;
|
||||
ModelRenderer hatSegment3;
|
||||
ModelRenderer hatSegment4;
|
||||
ModelRenderer hatSegment5;
|
||||
ModelRenderer hatSegment6;
|
||||
ModelRenderer robe;
|
||||
ModelRenderer collar;
|
||||
|
||||
public ModelSageArmour(float delta){
|
||||
|
||||
super(delta, 0, 64, 64);
|
||||
|
||||
// This is necessary to stop the head from scaling.
|
||||
this.bipedHead = new ModelRenderer(this, 0, 0);
|
||||
// The hat layer has an offset of 0.5, so 0.6 is about the smallest we can get away with
|
||||
this.bipedHead.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, 0.6f);
|
||||
this.bipedHead.setRotationPoint(0.0F, 0.0F + 0, 0.0F);
|
||||
|
||||
hatBrim = new ModelRenderer(this, 10, 45);
|
||||
// Making the height 1 stops the top and bottom z-fighting when the hat is enchanted
|
||||
hatBrim.addBox(-9F, -5.7F, -9F, 18, 1, 18, 0.6f);
|
||||
hatBrim.setRotationPoint(0F, 0F, 0F);
|
||||
hatBrim.setTextureSize(64, 64);
|
||||
hatBrim.mirror = true;
|
||||
setRotation(hatBrim, 0F, 0F, 0F);
|
||||
|
||||
hatSegment1 = new ModelRenderer(this, 0, 42);
|
||||
hatSegment1.addBox(0F, 0F, 0F, 6, 2, 6, 0.2f);
|
||||
hatSegment1.setRotationPoint(-3F, -10.6F, -3F);
|
||||
hatSegment1.setTextureSize(64, 64);
|
||||
hatSegment1.mirror = true;
|
||||
setRotation(hatSegment1, -0.1396263F, 0F, 0F);
|
||||
|
||||
hatSegment2 = new ModelRenderer(this, 0, 50);
|
||||
hatSegment2.addBox(0F, 0F, 0F, 5, 2, 5, 0.1f);
|
||||
hatSegment2.setRotationPoint(-2.5F, -12.13333F, -2F);
|
||||
hatSegment2.setTextureSize(64, 64);
|
||||
hatSegment2.mirror = true;
|
||||
setRotation(hatSegment2, -0.2443461F, 0F, 0F);
|
||||
|
||||
hatSegment3 = new ModelRenderer(this, 0, 57);
|
||||
hatSegment3.addBox(0F, 0F, 0F, 4, 2, 4);
|
||||
hatSegment3.setRotationPoint(-2F, -13.6F, -1F);
|
||||
hatSegment3.setTextureSize(64, 64);
|
||||
hatSegment3.mirror = true;
|
||||
setRotation(hatSegment3, -0.4014257F, 0F, 0F);
|
||||
|
||||
hatSegment4 = new ModelRenderer(this, 16, 58);
|
||||
hatSegment4.addBox(0F, 0F, 0F, 3, 2, 3);
|
||||
hatSegment4.setRotationPoint(-1.5F, -14.6F, 0F);
|
||||
hatSegment4.setTextureSize(64, 64);
|
||||
hatSegment4.mirror = true;
|
||||
setRotation(hatSegment4, -0.5759587F, 0F, 0F);
|
||||
|
||||
hatSegment5 = new ModelRenderer(this, 20, 54);
|
||||
hatSegment5.addBox(0F, 0F, 0F, 2, 2, 2);
|
||||
hatSegment5.setRotationPoint(-1F, -14.6F, 0F);
|
||||
hatSegment5.setTextureSize(64, 64);
|
||||
hatSegment5.mirror = true;
|
||||
setRotation(hatSegment5, 0.3316126F, 0F, 0F);
|
||||
|
||||
hatSegment6 = new ModelRenderer(this, 20, 50);
|
||||
hatSegment6.addBox(0F, 0F, 0F, 1, 1, 3);
|
||||
hatSegment6.setRotationPoint(-0.5F, -15.1F, 2F);
|
||||
hatSegment6.setTextureSize(64, 64);
|
||||
hatSegment6.mirror = true;
|
||||
setRotation(hatSegment6, -0.5585054F, 0F, 0F);
|
||||
|
||||
bipedBody = new ModelRenderer(this, 16, 16);
|
||||
bipedBody.addBox(-4F, 0F, -2F, 8, 11, 4, delta);
|
||||
bipedBody.setRotationPoint(0F, 0F, 0F);
|
||||
bipedBody.setTextureSize(64, 64);
|
||||
bipedBody.mirror = true;
|
||||
setRotation(bipedBody, 0F, 0F, 0F);
|
||||
|
||||
robe = new ModelRenderer(this, 40, 32);
|
||||
robe.addBox(-4F, 0F, -2F, 8, 9, 4, delta);
|
||||
robe.setRotationPoint(0F, 12, 0F); // 12.5 accounts for the expansion of each box
|
||||
robe.setTextureSize(64, 64);
|
||||
robe.mirror = true;
|
||||
setRotation(robe, 0F, 0F, 0F);
|
||||
|
||||
collar = new ModelRenderer(this, 0, 32);
|
||||
collar.addBox(-7F, 0F, -2F, 14, 4, 4, 1);
|
||||
collar.setRotationPoint(0F, 0F, 0F);
|
||||
collar.setTextureSize(64, 64);
|
||||
collar.mirror = true;
|
||||
setRotation(collar, 0F, 0F, 0F);
|
||||
|
||||
// Makes the hat rotate with the head.
|
||||
bipedHead.addChild(hatBrim);
|
||||
bipedHead.addChild(hatSegment1);
|
||||
bipedHead.addChild(hatSegment2);
|
||||
bipedHead.addChild(hatSegment3);
|
||||
bipedHead.addChild(hatSegment4);
|
||||
bipedHead.addChild(hatSegment5);
|
||||
bipedHead.addChild(hatSegment6);
|
||||
bipedBody.addChild(collar);
|
||||
}
|
||||
|
||||
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5){
|
||||
if(entity.isInvisible() && !entity.getEntityData().getBoolean(BlockStatue.PETRIFIED_NBT_KEY)
|
||||
&& !entity.getEntityData().getBoolean(BlockStatue.FROZEN_NBT_KEY)) return;
|
||||
super.render(entity, f, f1, f2, f3, f4, f5);
|
||||
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
|
||||
this.robe.render(f5);
|
||||
}
|
||||
|
||||
private void setRotation(ModelRenderer model, float x, float y, float z){
|
||||
model.rotateAngleX = x;
|
||||
model.rotateAngleY = y;
|
||||
model.rotateAngleZ = z;
|
||||
}
|
||||
|
||||
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity){
|
||||
|
||||
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
|
||||
|
||||
this.robe.showModel = this.bipedBody.showModel;
|
||||
|
||||
if(this.isSneak){
|
||||
//this.robe.rotationPointY = 10.5f;
|
||||
this.robe.rotationPointZ = 4;
|
||||
}else{
|
||||
//this.robe.rotationPointY = 12.5f;
|
||||
this.robe.rotationPointZ = 0;
|
||||
}
|
||||
|
||||
// The bottom part of the robe takes the y rotation from the rest of the robe but the x/z rotation
|
||||
// from the average of the two legs
|
||||
this.robe.rotateAngleX = (this.bipedLeftLeg.rotateAngleX + this.bipedRightLeg.rotateAngleX) / 2f;
|
||||
this.robe.rotateAngleY = this.bipedBody.rotateAngleY;
|
||||
this.robe.rotateAngleZ = (this.bipedLeftLeg.rotateAngleZ + this.bipedRightLeg.rotateAngleZ) / 2f;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -22,10 +22,6 @@ public final class Constants {
|
||||
public static final float STORAGE_INCREASE_PER_LEVEL = 0.15f;
|
||||
/** The fraction by which potency is increased for each tier of matching wand. */
|
||||
public static final float POTENCY_INCREASE_PER_TIER = 0.15f;
|
||||
/** The fraction by which costs are reduced for each piece of matching armour. */
|
||||
public static final float COST_REDUCTION_PER_ARMOUR = 0.15f;
|
||||
/** The extra fraction by which costs are reduced for a full set of elemental armour. */
|
||||
public static final float FULL_ARMOUR_SET_BONUS = 0.2f;
|
||||
/** The fraction by which spell duration is increased for each level of duration upgrade. */
|
||||
public static final float DURATION_INCREASE_PER_LEVEL = 0.25f;
|
||||
/** The fraction by which spell range is increased for each level of range upgrade. */
|
||||
|
||||
@@ -45,7 +45,8 @@ public interface Imbuement {
|
||||
public static void onLivingDropsEvent(LivingDropsEvent event){
|
||||
// Instantly disenchants an imbued weapon if it is dropped when the player dies.
|
||||
for(EntityItem item : event.getDrops()){
|
||||
removeImbuements(item.getItem());
|
||||
// Apparently some mods don't behave and shove null items in the list, quite why I have no idea
|
||||
if(item != null) removeImbuements(item.getItem());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -225,6 +225,7 @@ public class EntityRemnant extends EntityMob {
|
||||
@Override
|
||||
public void startExecuting(){
|
||||
EntityLivingBase entitylivingbase = EntityRemnant.this.getAttackTarget();
|
||||
if(entitylivingbase == null) return;
|
||||
Vec3d vec3d = entitylivingbase.getPositionEyes(1.0F);
|
||||
EntityRemnant.this.moveHelper.setMoveTo(vec3d.x, vec3d.y, vec3d.z, 1.0D);
|
||||
EntityRemnant.this.setAttacking(true);
|
||||
@@ -241,6 +242,8 @@ public class EntityRemnant extends EntityMob {
|
||||
|
||||
EntityLivingBase entitylivingbase = EntityRemnant.this.getAttackTarget();
|
||||
|
||||
if(entitylivingbase == null) return;
|
||||
|
||||
if(EntityRemnant.this.getEntityBoundingBox().intersects(entitylivingbase.getEntityBoundingBox())){
|
||||
EntityRemnant.this.attackEntityAsMob(entitylivingbase);
|
||||
EntityRemnant.this.setAttacking(false);
|
||||
|
||||
@@ -4,9 +4,14 @@ import electroblob.wizardry.Wizardry;
|
||||
import electroblob.wizardry.registry.Spells;
|
||||
import electroblob.wizardry.spell.Spell;
|
||||
import electroblob.wizardry.util.EntityUtils;
|
||||
import electroblob.wizardry.util.MagicDamage;
|
||||
import electroblob.wizardry.util.MagicDamage.DamageType;
|
||||
import io.netty.buffer.ByteBuf;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.monster.EntityGhast;
|
||||
import net.minecraft.entity.projectile.EntityLargeFireball;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.util.DamageSource;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.event.entity.EntityJoinWorldEvent;
|
||||
@@ -47,6 +52,15 @@ public class EntityLargeMagicFireball extends EntityMagicFireball {
|
||||
return damage == -1 ? Spells.greater_fireball.getProperty(Spell.DAMAGE).floatValue() : damage;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected DamageSource getDamageSource(Entity entityHit){
|
||||
if(entityHit instanceof EntityGhast){
|
||||
return MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.MAGIC).setProjectile();
|
||||
}else{
|
||||
return super.getDamageSource(entityHit);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void onImpact(RayTraceResult rayTrace){
|
||||
|
||||
|
||||
@@ -10,6 +10,7 @@ import electroblob.wizardry.util.ParticleBuilder;
|
||||
import io.netty.buffer.ByteBuf;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.entity.monster.EntityGhast;
|
||||
import net.minecraft.entity.projectile.EntitySmallFireball;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
@@ -75,9 +76,9 @@ public class EntityMagicFireball extends EntityMagicProjectile {
|
||||
|
||||
float damage = getDamage() * damageMultiplier;
|
||||
|
||||
entityHit.attackEntityFrom(
|
||||
MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.FIRE).setProjectile(),
|
||||
damage);
|
||||
DamageSource source = getDamageSource(entityHit);
|
||||
|
||||
entityHit.attackEntityFrom(source, damage);
|
||||
|
||||
if(!MagicDamage.isEntityImmune(DamageType.FIRE, entityHit) && getBurnDuration() > 0)
|
||||
entityHit.setFire(getBurnDuration());
|
||||
@@ -99,6 +100,10 @@ public class EntityMagicFireball extends EntityMagicProjectile {
|
||||
}
|
||||
}
|
||||
|
||||
protected DamageSource getDamageSource(Entity entityHit){
|
||||
return MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.FIRE).setProjectile();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onUpdate(){
|
||||
|
||||
|
||||
@@ -73,7 +73,9 @@ public class WizardryJEIPlugin implements IModPlugin {
|
||||
addItemInfo(registry, WizardryItems.identification_scroll, ".desc_extended");
|
||||
addItemInfo(registry, WizardryItems.spell_book);
|
||||
addItemInfo(registry, WizardryItems.scroll);
|
||||
addItemInfo(registry, WizardryItems.armour_upgrade, ".desc_extended");
|
||||
addItemInfo(registry, WizardryItems.resplendent_thread, ".desc_extended");
|
||||
addItemInfo(registry, WizardryItems.crystal_silver_plating, ".desc_extended");
|
||||
addItemInfo(registry, WizardryItems.ethereal_crystalweave, ".desc_extended");
|
||||
addItemInfo(registry, WizardryItems.purifying_elixir, ".desc_extended");
|
||||
addItemInfo(registry, WizardryItems.astral_diamond);
|
||||
addItemInfo(registry, WizardryItems.ruined_spell_book);
|
||||
|
||||
@@ -99,7 +99,9 @@ public class ContainerArcaneWorkbench extends Container implements ISpellSortabl
|
||||
|
||||
Set<Item> upgrades = new HashSet<>(WandHelper.getSpecialUpgrades()); // Can't be done statically.
|
||||
upgrades.add(WizardryItems.arcane_tome);
|
||||
upgrades.add(WizardryItems.armour_upgrade);
|
||||
upgrades.add(WizardryItems.resplendent_thread);
|
||||
upgrades.add(WizardryItems.crystal_silver_plating);
|
||||
upgrades.add(WizardryItems.ethereal_crystalweave);
|
||||
|
||||
this.addSlotToContainer(new SlotItemList(tileentity, UPGRADE_SLOT, 147, 17, 1, upgrades.toArray(new Item[0])))
|
||||
.setBackgroundName(EMPTY_SLOT_UPGRADE.toString());
|
||||
|
||||
@@ -133,7 +133,6 @@ public class ContainerBookshelf extends Container {
|
||||
registerBookItem(WizardryItems.scroll);
|
||||
registerBookItem(WizardryItems.blank_scroll);
|
||||
registerBookItem(WizardryItems.identification_scroll);
|
||||
registerBookItem(WizardryItems.armour_upgrade);
|
||||
// Not using the map in WandHelper for consistency with BlockBookshelf (again, addons must add theirs manually)
|
||||
registerBookItem(WizardryItems.storage_upgrade);
|
||||
registerBookItem(WizardryItems.siphon_upgrade);
|
||||
|
||||
@@ -34,7 +34,7 @@ public class ItemArmourUpgrade extends Item {
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public void addInformation(ItemStack stack, @Nullable World worldIn, List<String> tooltip, net.minecraft.client.util.ITooltipFlag flagIn) {
|
||||
Wizardry.proxy.addMultiLineDescription(tooltip, "item." + this.getRegistryName() + ".desc", "\u00A7d");
|
||||
Wizardry.proxy.addMultiLineDescription(tooltip, "item." + this.getRegistryName() + ".desc");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -5,14 +5,19 @@ import electroblob.wizardry.registry.WizardrySounds;
|
||||
import electroblob.wizardry.registry.WizardryTabs;
|
||||
import electroblob.wizardry.util.EntityUtils;
|
||||
import electroblob.wizardry.util.InventoryUtils;
|
||||
import electroblob.wizardry.util.ParticleBuilder;
|
||||
import electroblob.wizardry.util.ParticleBuilder.Type;
|
||||
import net.minecraft.client.util.ITooltipFlag;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.EnumAction;
|
||||
import net.minecraft.item.EnumRarity;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.EnumActionResult;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
@@ -25,15 +30,17 @@ public class ItemManaFlask extends Item {
|
||||
|
||||
public enum Size {
|
||||
|
||||
SMALL(75, EnumRarity.COMMON),
|
||||
MEDIUM(700, EnumRarity.COMMON),
|
||||
LARGE(1400, EnumRarity.RARE);
|
||||
SMALL(75, 25, EnumRarity.COMMON),
|
||||
MEDIUM(350, 40, EnumRarity.COMMON),
|
||||
LARGE(1400, 60, EnumRarity.RARE);
|
||||
|
||||
public int capacity;
|
||||
public int useDuration;
|
||||
public EnumRarity rarity;
|
||||
|
||||
Size(int capacity, EnumRarity rarity){
|
||||
Size(int capacity, int useDuration, EnumRarity rarity){
|
||||
this.capacity = capacity;
|
||||
this.useDuration = useDuration;
|
||||
this.rarity = rarity;
|
||||
}
|
||||
}
|
||||
@@ -58,6 +65,16 @@ public class ItemManaFlask extends Item {
|
||||
Wizardry.proxy.addMultiLineDescription(tooltip, "item." + Wizardry.MODID + ":mana_flask.desc", size.capacity);
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumAction getItemUseAction(ItemStack stack){
|
||||
return EnumAction.BLOCK;
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getMaxItemUseDuration(ItemStack stack){
|
||||
return size.useDuration;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand){
|
||||
|
||||
@@ -66,6 +83,47 @@ public class ItemManaFlask extends Item {
|
||||
List<ItemStack> stacks = InventoryUtils.getPrioritisedHotbarAndOffhand(player);
|
||||
stacks.addAll(player.inventory.armorInventory); // player#getArmorInventoryList() only returns an Iterable
|
||||
|
||||
if(stacks.stream().anyMatch(s -> s.getItem() instanceof IManaStoringItem && !((IManaStoringItem)s.getItem()).isManaFull(s))){
|
||||
|
||||
if(player.capabilities.isCreativeMode){
|
||||
findAndChargeItem(flask, player);
|
||||
}else{
|
||||
player.setActiveHand(hand);
|
||||
}
|
||||
|
||||
return new ActionResult<>(EnumActionResult.SUCCESS, flask);
|
||||
|
||||
}else{
|
||||
return new ActionResult<>(EnumActionResult.FAIL, flask);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onUsingTick(ItemStack stack, EntityLivingBase player, int count){
|
||||
if(player.world.isRemote){
|
||||
float f = count/(float)getMaxItemUseDuration(stack);
|
||||
Vec3d pos = player.getPositionEyes(0).subtract(0, 0.2, 0).add(player.getLookVec().scale(0.6));
|
||||
Vec3d delta = new Vec3d(0, 0.2 * f, 0).rotatePitch(count * 0.5f).rotateYaw((float)Math.toRadians(90 - player.rotationYawHead));
|
||||
ParticleBuilder.create(Type.DUST).pos(pos.add(delta)).vel(delta.scale(0.2)).time(12 + player.world.rand.nextInt(6))
|
||||
.clr(1, 1, 0.65f).fade(0.7f, 0, 1).spawn(player.world);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public ItemStack onItemUseFinish(ItemStack stack, World world, EntityLivingBase entity){
|
||||
|
||||
if(entity instanceof EntityPlayer){
|
||||
findAndChargeItem(stack, (EntityPlayer)entity);
|
||||
}
|
||||
|
||||
return stack;
|
||||
}
|
||||
|
||||
private void findAndChargeItem(ItemStack stack, EntityPlayer player){
|
||||
|
||||
List<ItemStack> stacks = InventoryUtils.getPrioritisedHotbarAndOffhand(player);
|
||||
stacks.addAll(player.inventory.armorInventory); // player#getArmorInventoryList() only returns an Iterable
|
||||
|
||||
// Find the chargeable item with the least mana
|
||||
ItemStack toCharge = stacks.stream()
|
||||
.filter(s -> s.getItem() instanceof IManaStoringItem && !((IManaStoringItem)s.getItem()).isManaFull(s))
|
||||
@@ -78,13 +136,9 @@ public class ItemManaFlask extends Item {
|
||||
EntityUtils.playSoundAtPlayer(player, WizardrySounds.ITEM_MANA_FLASK_USE, 1, 1);
|
||||
EntityUtils.playSoundAtPlayer(player, WizardrySounds.ITEM_MANA_FLASK_RECHARGE, 0.7f, 1.1f);
|
||||
|
||||
if(!player.isCreative()) flask.shrink(1);
|
||||
if(!player.isCreative()) stack.shrink(1);
|
||||
player.getCooldownTracker().setCooldown(this, 20);
|
||||
|
||||
return new ActionResult<>(EnumActionResult.SUCCESS, flask);
|
||||
|
||||
}else{
|
||||
return new ActionResult<>(EnumActionResult.FAIL, flask);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -101,7 +101,7 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
|
||||
|| s.getItemUseAction() == SpellActions.GRAPPLE
|
||||
|| s.getItemUseAction() == SpellActions.SUMMON) ? 1 : 0);
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public Spell getCurrentSpell(ItemStack stack){
|
||||
return WandHelper.getCurrentSpell(stack);
|
||||
@@ -709,7 +709,7 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
|
||||
|
||||
if(player != null) WizardData.get(player).setTierReached(tier);
|
||||
|
||||
ItemStack newWand = new ItemStack(WizardryItems.getWand(tier, this.element));
|
||||
ItemStack newWand = new ItemStack(getWand(tier, this.element));
|
||||
newWand.setTagCompound(wand.getTagCompound());
|
||||
// This needs to be done after copying the tag compound so the mana capacity for the new wand
|
||||
// takes storage upgrades into account
|
||||
@@ -783,6 +783,30 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
|
||||
return wand;
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper method to return the appropriate wand based on tier and element. This replaces the cumbersome wand map in
|
||||
* {@link WizardryItems} by accessing the item registry dynamically by generating the registry name on the fly.
|
||||
* <p></p>
|
||||
* <i><b>This method will only return wands from the base mod.</b> It is unlikely that addons will need it, but it
|
||||
* has been left public just in case. The intention is that this method is only used where there is no alternative.</i>
|
||||
*
|
||||
* @param tier The tier of the wand required.
|
||||
* @param element The element of the wand required. Null will be converted to {@link Element#MAGIC}.
|
||||
* @return The wand item which corresponds to the given tier and element, or null if no such item exists.
|
||||
* @throws NullPointerException if the given tier is null.
|
||||
*/
|
||||
// As noted above, in a few SPECIFIC cases this method is necessary (without using a data-driven system, at least,
|
||||
// which I'm not going to spend the time making in the near future). Wizard trades and gear have been left using the
|
||||
// WizardryItems version because they need to be replaced with a better system that doesn't use this at all.
|
||||
public static Item getWand(Tier tier, Element element){
|
||||
if(tier == null) throw new NullPointerException("The given tier cannot be null.");
|
||||
if(element == null) element = Element.MAGIC;
|
||||
String registryName = tier == Tier.NOVICE && element == Element.MAGIC ? "magic" : tier.getUnlocalisedName();
|
||||
if(element != Element.MAGIC) registryName = registryName + "_" + element.getName();
|
||||
registryName = registryName + "_wand";
|
||||
return Item.REGISTRY.getObject(new ResourceLocation(Wizardry.MODID, registryName));
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean onApplyButtonPressed(EntityPlayer player, Slot centre, Slot crystals, Slot upgrade, Slot[] spellBooks){
|
||||
|
||||
@@ -791,7 +815,7 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
|
||||
if(upgrade.getHasStack()){
|
||||
ItemStack original = centre.getStack().copy();
|
||||
centre.putStack(this.applyUpgrade(player, centre.getStack(), upgrade.getStack()));
|
||||
changed = ItemStack.areItemStacksEqual(centre.getStack(), original);
|
||||
changed = !ItemStack.areItemStacksEqual(centre.getStack(), original);
|
||||
}
|
||||
|
||||
// Reads NBT spell metadata array to variable, edits this, then writes it back to NBT.
|
||||
|
||||
@@ -1,17 +1,18 @@
|
||||
package electroblob.wizardry.item;
|
||||
|
||||
import com.google.common.collect.HashMultimap;
|
||||
import com.google.common.collect.Multimap;
|
||||
import com.google.common.collect.Streams;
|
||||
import electroblob.wizardry.Wizardry;
|
||||
import electroblob.wizardry.client.DrawingUtils;
|
||||
import electroblob.wizardry.constants.Constants;
|
||||
import electroblob.wizardry.constants.Element;
|
||||
import electroblob.wizardry.event.SpellCastEvent;
|
||||
import electroblob.wizardry.registry.WizardryAdvancementTriggers;
|
||||
import electroblob.wizardry.registry.WizardryItems;
|
||||
import electroblob.wizardry.registry.WizardryItems.Materials;
|
||||
import electroblob.wizardry.registry.WizardryPotions;
|
||||
import electroblob.wizardry.registry.WizardryRecipes;
|
||||
import electroblob.wizardry.registry.WizardryTabs;
|
||||
import electroblob.wizardry.spell.Spell;
|
||||
import electroblob.wizardry.util.EntityUtils.Operations;
|
||||
import electroblob.wizardry.util.InventoryUtils;
|
||||
import electroblob.wizardry.util.SpellModifiers;
|
||||
import net.minecraft.enchantment.Enchantment;
|
||||
@@ -24,13 +25,17 @@ import net.minecraft.entity.ai.attributes.AttributeModifier;
|
||||
import net.minecraft.entity.ai.attributes.IAttributeInstance;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.inventory.EntityEquipmentSlot;
|
||||
import net.minecraft.inventory.EntityEquipmentSlot.Type;
|
||||
import net.minecraft.inventory.Slot;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemArmor;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.potion.PotionEffect;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.text.Style;
|
||||
import net.minecraft.util.text.TextFormatting;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.event.entity.living.LivingEquipmentChangeEvent;
|
||||
import net.minecraftforge.event.entity.living.LivingSetAttackTargetEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.common.eventhandler.EventPriority;
|
||||
@@ -39,22 +44,69 @@ import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
import java.util.*;
|
||||
import java.util.function.Supplier;
|
||||
|
||||
@Mod.EventBusSubscriber
|
||||
public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IManaStoringItem {
|
||||
|
||||
// VanillaCopy, ItemArmor has this set to private for some reason.
|
||||
public static final UUID[] ARMOR_MODIFIERS = new UUID[] {UUID.fromString("845DB27C-C624-495F-8C9F-6020A9A58B6B"), UUID.fromString("D8499B04-0E66-4726-AB29-64469D734E0D"), UUID.fromString("9F3D476D-C118-4544-8365-64846904B48E"), UUID.fromString("2AD3F246-FEE1-4E67-B886-69FD380BB150")};
|
||||
// Damage reduction values that used to be in WizardryItems.SILK [feet, legs, chest, head]
|
||||
private static int[] reductions = new int[]{2, 4, 5, 2};
|
||||
|
||||
public Element element;
|
||||
// Full set bonuses
|
||||
private static final float SAGE_OTHER_COST_REDUCTION = 0.2f;
|
||||
private static final float WARLOCK_SPEED_BOOST = 0.2f;
|
||||
private static final UUID WARLOCK_SPEED_BOOST_UUID = UUID.fromString("4bad7152-2663-4b1b-bb59-552e92847031");
|
||||
|
||||
public enum ArmourClass {
|
||||
|
||||
WIZARD(Materials.SILK, () -> null, "wizard", 0.1f, 0, "hat", "robe", "leggings", "boots"),
|
||||
SAGE(Materials.SAGE, () -> WizardryItems.resplendent_thread, "sage", 0.2f, 0, "hat", "robe", "leggings", "boots"),
|
||||
BATTLEMAGE(Materials.BATTLEMAGE, () -> WizardryItems.crystal_silver_plating, "battlemage", 0.05f, 0.05f, "helmet", "chestplate", "leggings", "boots"),
|
||||
WARLOCK(Materials.WARLOCK, () -> WizardryItems.ethereal_crystalweave, "warlock", 0.1f, 0.1f, "hood", "robe", "leggings", "boots");
|
||||
|
||||
/** The armour material to use for this armour class. */
|
||||
final ArmorMaterial material;
|
||||
/** The item that upgrades regular wizard armour into this class of armour. */
|
||||
final Supplier<Item> upgradeItem;
|
||||
/** The fraction by which spell cost is reduced for each armour piece of this class with the matching element. */
|
||||
final float elementalCostReduction;
|
||||
/** The fraction by which spell cooldown is reduced for each armour piece of this class. */
|
||||
final float cooldownReduction;
|
||||
/** The first part of the texture filenames for this armour class. Also defines certain translation keys. */
|
||||
final String name;
|
||||
/** The middle part of each item name (in the registry) for this armour class, e.g. "hat" or "chestplate". */
|
||||
final Map<EntityEquipmentSlot, String> armourPieceNames;
|
||||
|
||||
ArmourClass(ArmorMaterial material, Supplier<Item> upgradeItem, String name, float elementalCostReduction,
|
||||
float cooldownReduction, String... armourPieceNames){
|
||||
this.material = material;
|
||||
this.upgradeItem = upgradeItem;
|
||||
this.name = name;
|
||||
this.elementalCostReduction = elementalCostReduction;
|
||||
this.cooldownReduction = cooldownReduction;
|
||||
if(armourPieceNames.length != 4) throw new IllegalArgumentException("armourPieceNames must have a length of 4");
|
||||
this.armourPieceNames = new EnumMap<>(EntityEquipmentSlot.class);
|
||||
this.armourPieceNames.put(EntityEquipmentSlot.HEAD, armourPieceNames[0]);
|
||||
this.armourPieceNames.put(EntityEquipmentSlot.CHEST, armourPieceNames[1]);
|
||||
this.armourPieceNames.put(EntityEquipmentSlot.LEGS, armourPieceNames[2]);
|
||||
this.armourPieceNames.put(EntityEquipmentSlot.FEET, armourPieceNames[3]);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public Element element; // Should be final, but isn't for backwards compatibility
|
||||
public final ArmourClass armourClass;
|
||||
|
||||
@Deprecated // Retained for backwards-compatibility with addons, will be removed in future
|
||||
public ItemWizardArmour(ArmorMaterial material, int renderIndex, EntityEquipmentSlot armourType, Element element){
|
||||
super(material, renderIndex, armourType);
|
||||
this.armourClass = ArmourClass.WIZARD;
|
||||
this.element = element;
|
||||
setCreativeTab(WizardryTabs.GEAR);
|
||||
WizardryRecipes.addToManaFlaskCharging(this);
|
||||
}
|
||||
|
||||
public ItemWizardArmour(ArmourClass armourClass, EntityEquipmentSlot armourType, Element element){
|
||||
super(armourClass.material, 1, armourType);
|
||||
this.armourClass = armourClass;
|
||||
this.element = element;
|
||||
setCreativeTab(WizardryTabs.GEAR);
|
||||
WizardryRecipes.addToManaFlaskCharging(this);
|
||||
@@ -94,15 +146,75 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
|
||||
@SideOnly(Side.CLIENT)
|
||||
public void addInformation(ItemStack stack, World world, List<String> tooltip, net.minecraft.client.util.ITooltipFlag advanced){
|
||||
|
||||
if(stack.hasTagCompound() && stack.getTagCompound().getBoolean("legendary"))
|
||||
tooltip.add(Wizardry.proxy.translate("item." + Wizardry.MODID + ":wizard_armour.legendary",
|
||||
new Style().setColor(TextFormatting.LIGHT_PURPLE)));
|
||||
|
||||
if(element != null){
|
||||
tooltip.add(Wizardry.proxy.translate("item." + Wizardry.MODID + ":wizard_armour.buff",
|
||||
tooltip.add(Wizardry.proxy.translate("item." + Wizardry.MODID + ":wizard_armour.element_cost_reduction",
|
||||
new Style().setColor(TextFormatting.DARK_GRAY),
|
||||
(int)(Constants.COST_REDUCTION_PER_ARMOUR * 100), element.getDisplayName()));
|
||||
(int)(armourClass.elementalCostReduction * 100), element.getDisplayName()));
|
||||
}
|
||||
|
||||
if(armourClass == ArmourClass.SAGE){
|
||||
tooltip.add(Wizardry.proxy.translate("item." + Wizardry.MODID + ":wizard_armour.enchantability",
|
||||
new Style().setColor(TextFormatting.BLUE)));
|
||||
}
|
||||
|
||||
if(armourClass.cooldownReduction > 0){
|
||||
tooltip.add(Wizardry.proxy.translate("item." + Wizardry.MODID + ":wizard_armour.cooldown_reduction",
|
||||
new Style().setColor(TextFormatting.DARK_GRAY), (int)(armourClass.cooldownReduction * 100)));
|
||||
}
|
||||
|
||||
if(armourClass != ArmourClass.WIZARD){
|
||||
|
||||
tooltip.add(Wizardry.proxy.translate("item." + Wizardry.MODID + ":wizard_armour.full_set",
|
||||
new Style().setColor(TextFormatting.AQUA)));
|
||||
|
||||
Object args = new Object[0];
|
||||
|
||||
if(armourClass == ArmourClass.SAGE) args = (int)(SAGE_OTHER_COST_REDUCTION * 100);
|
||||
if(armourClass == ArmourClass.WARLOCK) args = (int)(WARLOCK_SPEED_BOOST * 100);
|
||||
|
||||
tooltip.add(Wizardry.proxy.translate("item." + Wizardry.MODID + ":" + armourClass.name
|
||||
+ "_armour.full_set_bonus", new Style().setColor(TextFormatting.AQUA), args));
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void onArmorTick(World world, EntityPlayer player, ItemStack itemStack){
|
||||
if(armorType == EntityEquipmentSlot.HEAD && isWearingFullSet(player, element, ArmourClass.BATTLEMAGE)
|
||||
&& player.ticksExisted % 20 == 0){
|
||||
player.addPotionEffect(new PotionEffect(WizardryPotions.ward, 219, 0, true, false));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Allows this armour piece to change the modifiers for spells cast while wearing it. This is called once for
|
||||
* <b>each piece of wizard armour</b> the caster is wearing. This means if you need to apply a full set bonus, you
|
||||
* should have only one of the pieces handle it (by convention, this is usually the helmet, but it doesn't matter).
|
||||
* <p></p>
|
||||
* <i>N.B. The modifiers object passed into this method is not the actual one from the spell cast event. It is a
|
||||
* blank one local to armour that then gets combined with the actual one via
|
||||
* {@link SpellModifiers#combine(SpellModifiers)} after all four pieces have been processed. This is important as it
|
||||
* allows armour modifiers to stack linearly. This means the values should be <b>added/subtracted rather than multiplied.</b></i>
|
||||
* @param caster The entity casting the spell and wearing the armour.
|
||||
* @param spell The spell being cast.
|
||||
* @param modifiers The modifiers specific to armour to apply to the global ones after all four slots are processed.
|
||||
*/
|
||||
protected void applySpellModifiers(EntityLivingBase caster, Spell spell, SpellModifiers modifiers){
|
||||
|
||||
if(spell.getElement() == this.element){
|
||||
modifiers.set(SpellModifiers.COST, modifiers.get(SpellModifiers.COST) - armourClass.elementalCostReduction, false);
|
||||
}
|
||||
|
||||
modifiers.set(WizardryItems.cooldown_upgrade, modifiers.get(WizardryItems.cooldown_upgrade) - armourClass.cooldownReduction, true);
|
||||
|
||||
// Full set bonuses
|
||||
if(this.armorType == EntityEquipmentSlot.HEAD && isWearingFullSet(caster, element, armourClass)){
|
||||
if(armourClass == ArmourClass.SAGE && spell.getElement() != this.element){
|
||||
modifiers.set(SpellModifiers.COST, 1 - SAGE_OTHER_COST_REDUCTION, false);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -118,25 +230,18 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
|
||||
// Legs use modelBiped
|
||||
if(armourSlot == EntityEquipmentSlot.LEGS && !entityLiving.isInvisible()) return null;
|
||||
|
||||
return Wizardry.proxy.getWizardArmourModel();
|
||||
return Wizardry.proxy.getWizardArmourModel(getArmorMaterial());
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getArmorTexture(ItemStack stack, Entity entity, EntityEquipmentSlot slot, String type){
|
||||
|
||||
// Returns a completely transparent texture if the player is invisible. This is such an annoyingly easy
|
||||
// fix, considering how long I spent trying to do this before - a bit of lateral thinking was all it took.
|
||||
// Do note however that a texture pack could override this.
|
||||
// if(entity instanceof EntityLivingBase && entity.isInvisible() && !entity.getEntityData().getBoolean(BlockStatue.PETRIFIED_NBT_KEY))
|
||||
// return "ebwizardry:textures/armour/invisible_armour.png";
|
||||
String s = armourClass.name + "_armour";
|
||||
|
||||
String s = "wizard_armour";
|
||||
|
||||
if(Wizardry.tisTheSeason){
|
||||
if(Wizardry.tisTheSeason && armourClass == ArmourClass.WIZARD){
|
||||
s = s + "_festive";
|
||||
}else{
|
||||
if(this.element != null) s = s + "_" + this.element.getName();
|
||||
if(stack.hasTagCompound() && stack.getTagCompound().getBoolean("legendary")) s = "legendary_" + s;
|
||||
}
|
||||
|
||||
if(slot == EntityEquipmentSlot.LEGS) s = s + "_legs";
|
||||
@@ -155,34 +260,6 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
|
||||
return !(enchantment instanceof EnchantmentMending) && super.canApplyAtEnchantingTable(stack, enchantment);
|
||||
}
|
||||
|
||||
/**
|
||||
* Properly handles the defence value of the armour. This method is responsible for the tooltip on top of
|
||||
* the armour value. It is also what handles armour toughness.
|
||||
*/
|
||||
@Override
|
||||
public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack){
|
||||
|
||||
Multimap<String, AttributeModifier> map = HashMultimap.create();
|
||||
|
||||
if(!this.isManaEmpty(stack) && this.armorType == slot){
|
||||
|
||||
int defense = reductions[slot.getIndex()];
|
||||
float toughness = 0f;
|
||||
|
||||
if(stack.hasTagCompound() && stack.getTagCompound().getBoolean("legendary")) {
|
||||
defense = ArmorMaterial.DIAMOND.getDamageReductionAmount(slot);
|
||||
toughness = ArmorMaterial.DIAMOND.getToughness();
|
||||
}
|
||||
|
||||
map.put(SharedMonsterAttributes.ARMOR.getName(), new AttributeModifier(ARMOR_MODIFIERS[slot.getIndex()],
|
||||
"Armor modifier", defense, 0));
|
||||
map.put(SharedMonsterAttributes.ARMOR.getName(), new AttributeModifier(ARMOR_MODIFIERS[slot.getIndex()],
|
||||
"Armor toughness", toughness, 0));
|
||||
}
|
||||
|
||||
return map;
|
||||
}
|
||||
|
||||
// Workbench stuff
|
||||
|
||||
@Override
|
||||
@@ -196,17 +273,17 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
|
||||
@Override
|
||||
public ItemStack applyUpgrade(@Nullable EntityPlayer player, ItemStack stack, ItemStack upgrade){
|
||||
|
||||
// Applies legendary upgrade
|
||||
if(upgrade.getItem() == WizardryItems.armour_upgrade){
|
||||
|
||||
if(!stack.hasTagCompound()){
|
||||
stack.setTagCompound(new NBTTagCompound());
|
||||
}
|
||||
|
||||
if(!stack.getTagCompound().hasKey("legendary")){
|
||||
stack.getTagCompound().setBoolean("legendary", true);
|
||||
upgrade.shrink(1);
|
||||
if(player != null) WizardryAdvancementTriggers.legendary.triggerFor(player);
|
||||
// Apply class upgrades
|
||||
if(this.armourClass == ArmourClass.WIZARD){
|
||||
for(ArmourClass armourClass : ArmourClass.values()){
|
||||
if(upgrade.getItem() == armourClass.upgradeItem.get()){
|
||||
Item newArmour = getArmour(this.element, armourClass, this.armorType);
|
||||
ItemStack newStack = new ItemStack(newArmour);
|
||||
((ItemWizardArmour)newArmour).setMana(newStack, this.getMana(stack));
|
||||
newStack.setTagCompound(stack.getTagCompound());
|
||||
upgrade.shrink(1);
|
||||
return newStack;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -221,7 +298,7 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
|
||||
if(upgrade.getHasStack()){
|
||||
ItemStack original = centre.getStack().copy();
|
||||
centre.putStack(this.applyUpgrade(player, centre.getStack(), upgrade.getStack()));
|
||||
changed = ItemStack.areItemStacksEqual(centre.getStack(), original);
|
||||
changed = !ItemStack.areItemStacksEqual(centre.getStack(), original);
|
||||
}
|
||||
|
||||
// Charges armour by appropriate amount
|
||||
@@ -252,34 +329,43 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
|
||||
|
||||
// Event Handlers
|
||||
|
||||
// @SubscribeEvent
|
||||
// public static void onLivingUpdateEvent(LivingUpdateEvent event){
|
||||
//
|
||||
// if(event.getEntityLiving() instanceof EntityPlayer){
|
||||
//
|
||||
// EntityPlayer player = (EntityPlayer)event.getEntityLiving();
|
||||
//
|
||||
// for(ItemStack stack : player.getArmorInventoryList()){
|
||||
// if(!(stack.getItem() instanceof ItemWizardArmour)){
|
||||
// return; // If any of the armour slots doesn't contain wizard armour, don't trigger the achievement.
|
||||
// }
|
||||
// }
|
||||
// // If it gets this far, then all slots must be wizard armour, so trigger the achievement.
|
||||
// WizardryAdvancementTriggers.armour_set.triggerFor(player);
|
||||
// }
|
||||
// }
|
||||
// Can't use Item#getItemAttributeModifiers because it's not player-sensitive, grrr
|
||||
@SubscribeEvent
|
||||
public static void onLivingEquipmentChangeEvent(LivingEquipmentChangeEvent event){
|
||||
|
||||
IAttributeInstance movementSpeed = event.getEntityLiving().getAttributeMap().getAttributeInstance(SharedMonsterAttributes.MOVEMENT_SPEED);
|
||||
|
||||
if(isWearingFullSet(event.getEntityLiving(), null, ArmourClass.WARLOCK)){
|
||||
// Only apply the modifier once (can't just check this is the helmet since it might not be the last piece equipped)
|
||||
if(movementSpeed.getModifier(WARLOCK_SPEED_BOOST_UUID) == null){
|
||||
movementSpeed.applyModifier(new AttributeModifier(WARLOCK_SPEED_BOOST_UUID, "Warlock set bonus", WARLOCK_SPEED_BOOST, Operations.MULTIPLY_FLAT));
|
||||
}
|
||||
}else{
|
||||
movementSpeed.removeModifier(WARLOCK_SPEED_BOOST_UUID);
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent(priority = EventPriority.LOW)
|
||||
public static void onSpellCastPreEvent(SpellCastEvent.Pre event){
|
||||
// Armour cost reduction
|
||||
if(event.getCaster() == null) return;
|
||||
int armourPieces = getMatchingArmourCount(event.getCaster(), event.getSpell().getElement());
|
||||
float multiplier = 1f - armourPieces * Constants.COST_REDUCTION_PER_ARMOUR;
|
||||
if(armourPieces == InventoryUtils.ARMOUR_SLOTS.length) multiplier -= Constants.FULL_ARMOUR_SET_BONUS;
|
||||
event.getModifiers().set(SpellModifiers.COST, event.getModifiers().get(SpellModifiers.COST) * multiplier, false);
|
||||
|
||||
final SpellModifiers armourModifiers = new SpellModifiers();
|
||||
|
||||
Arrays.stream(InventoryUtils.ARMOUR_SLOTS).map(s -> event.getCaster().getItemStackFromSlot(s).getItem())
|
||||
.filter(i -> i instanceof ItemWizardArmour)
|
||||
.forEach(i -> ((ItemWizardArmour)i).applySpellModifiers(event.getCaster(), event.getSpell(), armourModifiers));
|
||||
|
||||
event.getModifiers().combine(armourModifiers);
|
||||
}
|
||||
|
||||
/** Counts the number of armour pieces the given entity is wearing that match the given element. */
|
||||
/**
|
||||
* Counts the number of armour pieces the given entity is wearing that match the given element.
|
||||
* @deprecated in favour of {@link ItemWizardArmour#applySpellModifiers(EntityLivingBase, Spell, SpellModifiers)}
|
||||
* and {@link ItemWizardArmour#isWearingFullSet(EntityLivingBase, Element, ArmourClass)}. Retained for API stability
|
||||
* between minor versions, will be removed in future.
|
||||
*/
|
||||
@Deprecated
|
||||
public static int getMatchingArmourCount(EntityLivingBase entity, Element element){
|
||||
return (int)Arrays.stream(InventoryUtils.ARMOUR_SLOTS)
|
||||
.map(s -> entity.getItemStackFromSlot(s).getItem())
|
||||
@@ -287,6 +373,49 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
|
||||
.count();
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper method to return the appropriate wand based on tier and element. This replaces the cumbersome wand map in
|
||||
* {@link WizardryItems} by accessing the item registry dynamically by generating the registry name on the fly.
|
||||
* <p></p>
|
||||
* <i><b>This method will only return armour from the base mod.</b> It is unlikely that addons will need it, but it
|
||||
* has been left public just in case. The intention is that this method is only used where there is no alternative.</i>
|
||||
*
|
||||
* @param element The element of the wand required. Null will be converted to {@link Element#MAGIC}.
|
||||
* @param armourClass The {@link ArmourClass} required
|
||||
* @param slot EntityEquipmentSlot of the armour piece required
|
||||
* @return The wand item which corresponds to the given tier and element, or null if no such item exists.
|
||||
* @throws NullPointerException if the given tier is null.
|
||||
*/
|
||||
// As noted above, in a few SPECIFIC cases this method is necessary (without using a data-driven system, at least,
|
||||
// which I'm not going to spend the time making in the near future). Wizard trades and gear have been left using the
|
||||
// WizardryItems version because they need to be replaced with a better system that doesn't use this at all.
|
||||
public static Item getArmour(Element element, ArmourClass armourClass, EntityEquipmentSlot slot){
|
||||
if(slot == null || slot.getSlotType() != Type.ARMOR)
|
||||
throw new IllegalArgumentException("Must be a valid armour slot");
|
||||
if(element == null) element = Element.MAGIC;
|
||||
String registryName = armourClass.name + "_" + armourClass.armourPieceNames.get(slot);
|
||||
if(element != Element.MAGIC) registryName = registryName + "_" + element.getName();
|
||||
return Item.REGISTRY.getObject(new ResourceLocation(Wizardry.MODID, registryName));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns whether the given entity is wearing a full set of wizard armour of the given class and element.
|
||||
* @param entity The entity to query.
|
||||
* @param element The element to check, or null to accept any element as long as they are all the same.
|
||||
* @param armourClass The class to check, or null to accept any class as long as they are all the same.
|
||||
* @return True if the entity is wearing a full set of the given element and class, false otherwise.
|
||||
*/
|
||||
private static boolean isWearingFullSet(EntityLivingBase entity, @Nullable Element element, @Nullable ArmourClass armourClass){
|
||||
ItemStack helmet = entity.getItemStackFromSlot(EntityEquipmentSlot.HEAD);
|
||||
if(!(helmet.getItem() instanceof ItemWizardArmour)) return false;
|
||||
Element e = element == null ? ((ItemWizardArmour)helmet.getItem()).element : element;
|
||||
ArmourClass ac = armourClass == null ? ((ItemWizardArmour)helmet.getItem()).armourClass : armourClass;
|
||||
return Arrays.stream(InventoryUtils.ARMOUR_SLOTS)
|
||||
.allMatch(s -> entity.getItemStackFromSlot(s).getItem() instanceof ItemWizardArmour
|
||||
&& ((ItemWizardArmour)entity.getItemStackFromSlot(s).getItem()).element == e
|
||||
&& ((ItemWizardArmour)entity.getItemStackFromSlot(s).getItem()).armourClass == ac);
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onLivingSetAttackTargetEvent(LivingSetAttackTargetEvent event){
|
||||
// Undo the mob detection penalty for wearing armour when invisible
|
||||
@@ -306,7 +435,7 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
|
||||
if(event.getTarget().isSneaking()) followRange *= 0.8;
|
||||
float f = (float)armourPieces / ((EntityPlayer)event.getTarget()).inventory.armorInventory.size();
|
||||
if(f < 0.1F) f = 0.1F;
|
||||
followRange *= (double)(0.7F * f);
|
||||
followRange *= 0.7F * f;
|
||||
// Don't need to worry about the isSuitableTarget check since it must already have been checked to get this far
|
||||
if(event.getTarget().getDistance(event.getEntity()) > followRange) ((EntityLiving)event.getEntityLiving()).setAttackTarget(null);
|
||||
}
|
||||
|
||||
@@ -15,8 +15,10 @@ import electroblob.wizardry.event.SpellCastEvent;
|
||||
import electroblob.wizardry.item.ItemArtefact;
|
||||
import electroblob.wizardry.registry.*;
|
||||
import electroblob.wizardry.spell.Banish;
|
||||
import electroblob.wizardry.spell.Spell;
|
||||
import electroblob.wizardry.util.BlockUtils;
|
||||
import electroblob.wizardry.util.EntityUtils;
|
||||
import electroblob.wizardry.util.SpellProperties.Context;
|
||||
import net.minecraft.entity.effect.EntityLightningBolt;
|
||||
import net.minecraft.entity.item.EntityFallingBlock;
|
||||
import net.minecraft.entity.passive.EntitySquid;
|
||||
@@ -296,6 +298,7 @@ public abstract class Forfeit {
|
||||
}));
|
||||
|
||||
add(Tier.APPRENTICE, Element.LIGHTNING, create("storm", (w, p) -> {
|
||||
if(!Spells.invoke_weather.isEnabled(Context.WANDS)) return;
|
||||
int standardWeatherTime = (300 + (new Random()).nextInt(600)) * 20;
|
||||
w.getWorldInfo().setRaining(true);
|
||||
w.getWorldInfo().setRainTime(standardWeatherTime);
|
||||
|
||||
@@ -17,7 +17,6 @@ public final class WizardryAdvancementTriggers {
|
||||
|
||||
private WizardryAdvancementTriggers(){} // No instances!
|
||||
|
||||
public static final CustomAdvancementTrigger legendary = new CustomAdvancementTrigger("trigger_legendary");
|
||||
public static final CustomAdvancementTrigger max_out_wand = new CustomAdvancementTrigger("trigger_max_out_wand");
|
||||
public static final CustomAdvancementTrigger special_upgrade = new CustomAdvancementTrigger("trigger_special_upgrade");
|
||||
public static final CustomAdvancementTrigger anger_wizard = new CustomAdvancementTrigger("trigger_anger_wizard");
|
||||
@@ -35,7 +34,6 @@ public final class WizardryAdvancementTriggers {
|
||||
|
||||
public static void register(){
|
||||
|
||||
CriteriaTriggers.register(legendary);
|
||||
CriteriaTriggers.register(max_out_wand);
|
||||
CriteriaTriggers.register(special_upgrade);
|
||||
CriteriaTriggers.register(anger_wizard);
|
||||
|
||||
@@ -8,6 +8,7 @@ import electroblob.wizardry.entity.projectile.EntityPoisonBomb;
|
||||
import electroblob.wizardry.entity.projectile.EntitySmokeBomb;
|
||||
import electroblob.wizardry.entity.projectile.EntitySparkBomb;
|
||||
import electroblob.wizardry.item.*;
|
||||
import electroblob.wizardry.item.ItemWizardArmour.ArmourClass;
|
||||
import electroblob.wizardry.misc.BehaviourSpellDispense;
|
||||
import electroblob.wizardry.registry.WizardryTabs.CreativeTabListed;
|
||||
import electroblob.wizardry.registry.WizardryTabs.CreativeTabSorted;
|
||||
@@ -18,7 +19,6 @@ import net.minecraft.dispenser.BehaviorProjectileDispense;
|
||||
import net.minecraft.dispenser.IPosition;
|
||||
import net.minecraft.entity.IProjectile;
|
||||
import net.minecraft.inventory.EntityEquipmentSlot;
|
||||
import net.minecraft.inventory.EntityEquipmentSlot.Type;
|
||||
import net.minecraft.item.EnumRarity;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.Item.ToolMaterial;
|
||||
@@ -33,14 +33,10 @@ import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.registry.GameRegistry.ObjectHolder;
|
||||
import net.minecraftforge.registries.IForgeRegistry;
|
||||
import org.apache.commons.lang3.tuple.ImmutablePair;
|
||||
import org.apache.commons.lang3.tuple.Pair;
|
||||
|
||||
import javax.annotation.Nonnull;
|
||||
import java.util.Arrays;
|
||||
import java.util.HashMap;
|
||||
import java.util.Locale;
|
||||
import java.util.Map;
|
||||
|
||||
/**
|
||||
* Class responsible for defining, storing and registering all of wizardry's items. Also registers the ItemBlocks for
|
||||
@@ -62,8 +58,15 @@ public final class WizardryItems {
|
||||
|
||||
public static final ToolMaterial MAGICAL = EnumHelper.addToolMaterial("MAGICAL", 3, 1000, 8.0f, 4.0f, 0);
|
||||
|
||||
public static final ArmorMaterial SILK = EnumHelper.addArmorMaterial("SILK", "wizardry/textures/armour/wizard_armour",
|
||||
15, new int[]{0, 0, 0, 0}, 15, WizardrySounds.ITEM_ARMOUR_EQUIP_SILK, 0.0F);
|
||||
// The parameter textureName is incorrectly-named, it's actually the name field in ArmorMaterial
|
||||
public static final ArmorMaterial SILK = EnumHelper.addArmorMaterial("SILK", "silk",
|
||||
15, new int[]{2, 4, 5, 2}, 15, WizardrySounds.ITEM_ARMOUR_EQUIP_SILK, 0.0F);
|
||||
public static final ArmorMaterial SAGE = EnumHelper.addArmorMaterial("SAGE", "sage",
|
||||
15, new int[]{2, 5, 6, 3}, 25, WizardrySounds.ITEM_ARMOUR_EQUIP_SAGE, 0.0F);
|
||||
public static final ArmorMaterial BATTLEMAGE = EnumHelper.addArmorMaterial("BATTLEMAGE", "battlemage",
|
||||
15, new int[]{3, 6, 8, 3}, 15, WizardrySounds.ITEM_ARMOUR_EQUIP_BATTLEMAGE, 1.0F);
|
||||
public static final ArmorMaterial WARLOCK = EnumHelper.addArmorMaterial("WARLOCK", "warlock",
|
||||
20, new int[]{2, 4, 5, 2}, 15, WizardrySounds.ITEM_ARMOUR_EQUIP_WARLOCK, 0.0F);
|
||||
|
||||
}
|
||||
|
||||
@@ -148,7 +151,9 @@ public final class WizardryItems {
|
||||
public static final Item frost_axe = placeholder();
|
||||
|
||||
public static final Item identification_scroll = placeholder();
|
||||
public static final Item armour_upgrade = placeholder();
|
||||
public static final Item resplendent_thread = placeholder();
|
||||
public static final Item crystal_silver_plating = placeholder();
|
||||
public static final Item ethereal_crystalweave = placeholder();
|
||||
public static final Item astral_diamond = placeholder();
|
||||
public static final Item purifying_elixir = placeholder();
|
||||
|
||||
@@ -199,6 +204,126 @@ public final class WizardryItems {
|
||||
public static final Item wizard_leggings_healing = placeholder();
|
||||
public static final Item wizard_boots_healing = placeholder();
|
||||
|
||||
public static final Item sage_hat = placeholder();
|
||||
public static final Item sage_robe = placeholder();
|
||||
public static final Item sage_leggings = placeholder();
|
||||
public static final Item sage_boots = placeholder();
|
||||
|
||||
public static final Item sage_hat_fire = placeholder();
|
||||
public static final Item sage_robe_fire = placeholder();
|
||||
public static final Item sage_leggings_fire = placeholder();
|
||||
public static final Item sage_boots_fire = placeholder();
|
||||
|
||||
public static final Item sage_hat_ice = placeholder();
|
||||
public static final Item sage_robe_ice = placeholder();
|
||||
public static final Item sage_leggings_ice = placeholder();
|
||||
public static final Item sage_boots_ice = placeholder();
|
||||
|
||||
public static final Item sage_hat_lightning = placeholder();
|
||||
public static final Item sage_robe_lightning = placeholder();
|
||||
public static final Item sage_leggings_lightning = placeholder();
|
||||
public static final Item sage_boots_lightning = placeholder();
|
||||
|
||||
public static final Item sage_hat_necromancy = placeholder();
|
||||
public static final Item sage_robe_necromancy = placeholder();
|
||||
public static final Item sage_leggings_necromancy = placeholder();
|
||||
public static final Item sage_boots_necromancy = placeholder();
|
||||
|
||||
public static final Item sage_hat_earth = placeholder();
|
||||
public static final Item sage_robe_earth = placeholder();
|
||||
public static final Item sage_leggings_earth = placeholder();
|
||||
public static final Item sage_boots_earth = placeholder();
|
||||
|
||||
public static final Item sage_hat_sorcery = placeholder();
|
||||
public static final Item sage_robe_sorcery = placeholder();
|
||||
public static final Item sage_leggings_sorcery = placeholder();
|
||||
public static final Item sage_boots_sorcery = placeholder();
|
||||
|
||||
public static final Item sage_hat_healing = placeholder();
|
||||
public static final Item sage_robe_healing = placeholder();
|
||||
public static final Item sage_leggings_healing = placeholder();
|
||||
public static final Item sage_boots_healing = placeholder();
|
||||
|
||||
public static final Item battlemage_helmet = placeholder();
|
||||
public static final Item battlemage_chestplate = placeholder();
|
||||
public static final Item battlemage_leggings = placeholder();
|
||||
public static final Item battlemage_boots = placeholder();
|
||||
|
||||
public static final Item battlemage_helmet_fire = placeholder();
|
||||
public static final Item battlemage_chestplate_fire = placeholder();
|
||||
public static final Item battlemage_leggings_fire = placeholder();
|
||||
public static final Item battlemage_boots_fire = placeholder();
|
||||
|
||||
public static final Item battlemage_helmet_ice = placeholder();
|
||||
public static final Item battlemage_chestplate_ice = placeholder();
|
||||
public static final Item battlemage_leggings_ice = placeholder();
|
||||
public static final Item battlemage_boots_ice = placeholder();
|
||||
|
||||
public static final Item battlemage_helmet_lightning = placeholder();
|
||||
public static final Item battlemage_chestplate_lightning = placeholder();
|
||||
public static final Item battlemage_leggings_lightning = placeholder();
|
||||
public static final Item battlemage_boots_lightning = placeholder();
|
||||
|
||||
public static final Item battlemage_helmet_necromancy = placeholder();
|
||||
public static final Item battlemage_chestplate_necromancy = placeholder();
|
||||
public static final Item battlemage_leggings_necromancy = placeholder();
|
||||
public static final Item battlemage_boots_necromancy = placeholder();
|
||||
|
||||
public static final Item battlemage_helmet_earth = placeholder();
|
||||
public static final Item battlemage_chestplate_earth = placeholder();
|
||||
public static final Item battlemage_leggings_earth = placeholder();
|
||||
public static final Item battlemage_boots_earth = placeholder();
|
||||
|
||||
public static final Item battlemage_helmet_sorcery = placeholder();
|
||||
public static final Item battlemage_chestplate_sorcery = placeholder();
|
||||
public static final Item battlemage_leggings_sorcery = placeholder();
|
||||
public static final Item battlemage_boots_sorcery = placeholder();
|
||||
|
||||
public static final Item battlemage_helmet_healing = placeholder();
|
||||
public static final Item battlemage_chestplate_healing = placeholder();
|
||||
public static final Item battlemage_leggings_healing = placeholder();
|
||||
public static final Item battlemage_boots_healing = placeholder();
|
||||
public static final Item warlock_hood = placeholder();
|
||||
public static final Item warlock_robe = placeholder();
|
||||
public static final Item warlock_leggings = placeholder();
|
||||
public static final Item warlock_boots = placeholder();
|
||||
|
||||
public static final Item warlock_hood_fire = placeholder();
|
||||
public static final Item warlock_robe_fire = placeholder();
|
||||
public static final Item warlock_leggings_fire = placeholder();
|
||||
public static final Item warlock_boots_fire = placeholder();
|
||||
|
||||
public static final Item warlock_hood_ice = placeholder();
|
||||
public static final Item warlock_robe_ice = placeholder();
|
||||
public static final Item warlock_leggings_ice = placeholder();
|
||||
public static final Item warlock_boots_ice = placeholder();
|
||||
|
||||
public static final Item warlock_hood_lightning = placeholder();
|
||||
public static final Item warlock_robe_lightning = placeholder();
|
||||
public static final Item warlock_leggings_lightning = placeholder();
|
||||
public static final Item warlock_boots_lightning = placeholder();
|
||||
|
||||
public static final Item warlock_hood_necromancy = placeholder();
|
||||
public static final Item warlock_robe_necromancy = placeholder();
|
||||
public static final Item warlock_leggings_necromancy = placeholder();
|
||||
public static final Item warlock_boots_necromancy = placeholder();
|
||||
|
||||
public static final Item warlock_hood_earth = placeholder();
|
||||
public static final Item warlock_robe_earth = placeholder();
|
||||
public static final Item warlock_leggings_earth = placeholder();
|
||||
public static final Item warlock_boots_earth = placeholder();
|
||||
|
||||
public static final Item warlock_hood_sorcery = placeholder();
|
||||
public static final Item warlock_robe_sorcery = placeholder();
|
||||
public static final Item warlock_leggings_sorcery = placeholder();
|
||||
public static final Item warlock_boots_sorcery = placeholder();
|
||||
|
||||
public static final Item warlock_hood_healing = placeholder();
|
||||
public static final Item warlock_robe_healing = placeholder();
|
||||
public static final Item warlock_leggings_healing = placeholder();
|
||||
public static final Item warlock_boots_healing = placeholder();
|
||||
|
||||
|
||||
public static final Item spectral_helmet = placeholder();
|
||||
public static final Item spectral_chestplate = placeholder();
|
||||
public static final Item spectral_leggings = placeholder();
|
||||
@@ -285,46 +410,44 @@ public final class WizardryItems {
|
||||
public static final Item charm_mount_teleporting = placeholder();
|
||||
public static final Item charm_feeding = placeholder();
|
||||
|
||||
private static final Map<Pair<Tier, Element>, Item> WAND_MAP = new HashMap<>();
|
||||
private static final Map<Pair<EntityEquipmentSlot, Element>, Item> ARMOUR_MAP = new HashMap<>();
|
||||
|
||||
/**
|
||||
* Helper method to return the appropriate wand based on tier and element. As of Wizardry 2.1, this uses the
|
||||
* immutable map stored in {@link WizardryItems#WAND_MAP}. Currently used for upgrading wands, for chest generation
|
||||
* and to iterate through wands for charging recipes.
|
||||
* Helper method to return the appropriate wand based on tier and element. As of Wizardry 4.3.3, this delegates to
|
||||
* the cleaner replacement method {@link ItemWand#getWand(Tier, Element)}, which accesses the item registry
|
||||
* dynamically by generating the registry name on the fly.
|
||||
*
|
||||
* @param tier The tier of the wand required.
|
||||
* @param element The element of the wand required. Null will be converted to {@link Element#MAGIC}.
|
||||
* @return The wand item which corresponds to the given tier and element, or null if no such item exists.
|
||||
* @throws NullPointerException if the given tier is null.
|
||||
* @deprecated This is being phased out; it is now only used for wizard gear and trades. To add an item to
|
||||
* charging recipes, use {@link WizardryRecipes#addToManaFlaskCharging(Item)}.
|
||||
* @deprecated This is being phased out; it is now only used for wizard gear and trades. To add an item to charging
|
||||
* recipes, use {@link WizardryRecipes#addToManaFlaskCharging(Item)}. If you absolutely must use this method, usages
|
||||
* may be replaced with {@link ItemWand#getWand(Tier, Element)}. However, this should only be done in cases where it
|
||||
* is appropriate to ignore all wands that are not in the base mod.
|
||||
*/
|
||||
@Deprecated
|
||||
public static Item getWand(Tier tier, Element element){
|
||||
if(tier == null) throw new NullPointerException("The given tier cannot be null.");
|
||||
if(element == null) element = Element.MAGIC;
|
||||
return WAND_MAP.get(ImmutablePair.of(tier, element));
|
||||
return ItemWand.getWand(tier, element); // Delegate to replacement method
|
||||
}
|
||||
|
||||
/**
|
||||
* Helper method to return the appropriate armour item based on element and slot. As of Wizardry 2.1, this uses the
|
||||
* immutable map stored in {@link WizardryItems#ARMOUR_MAP}. Currently used to iterate through armour for
|
||||
* registering charging recipes and for chest generation.
|
||||
* Helper method to return the appropriate armour item based on element and slot. As of Wizardry 4.3.3, this
|
||||
* delegates to the cleaner replacement method {@link ItemWizardArmour#getArmour(Element, ArmourClass, EntityEquipmentSlot)},
|
||||
* which accesses the item registry dynamically by generating the registry name on the fly.
|
||||
* <p></p>
|
||||
* <i>This method only returns the original, basic armour set ({@link ArmourClass#WIZARD}).</i>
|
||||
*
|
||||
* @param element The EnumElement of the armour required. Null will be converted to {@link Element#MAGIC}.
|
||||
* @param slot EntityEquipmentSlot of the armour piece required
|
||||
* @return The armour item which corresponds to the given element and slot, or null if no such item exists.
|
||||
* @throws IllegalArgumentException if the given slot is not an armour slot.
|
||||
* @deprecated This is being phased out; it is now only used for wizard gear and trades. To add an item to
|
||||
* charging recipes, use {@link WizardryRecipes#addToManaFlaskCharging(Item)}.
|
||||
* charging recipes, use {@link WizardryRecipes#addToManaFlaskCharging(Item)}. If you absolutely must use this
|
||||
* method, usages may be replaced with {@link ItemWand#getWand(Tier, Element)}. However, this should only be done in
|
||||
* cases where it is appropriate to ignore all armour that is not in the base mod.
|
||||
*/
|
||||
@Deprecated
|
||||
public static Item getArmour(Element element, EntityEquipmentSlot slot){
|
||||
if(slot == null || slot.getSlotType() != Type.ARMOR)
|
||||
throw new IllegalArgumentException("Must be a valid armour slot");
|
||||
if(element == null) element = Element.MAGIC;
|
||||
return ARMOUR_MAP.get(ImmutablePair.of(slot, element));
|
||||
return ItemWizardArmour.getArmour(element, ArmourClass.WIZARD, slot); // Delegate to replacement method
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -444,218 +567,340 @@ public final class WizardryItems {
|
||||
|
||||
// Items
|
||||
|
||||
registerItem(registry, "magic_crystal", new ItemCrystal());
|
||||
registerItem(registry, "magic_crystal", new ItemCrystal());
|
||||
|
||||
registerItem(registry, "crystal_shard", new Item().setCreativeTab(WizardryTabs.WIZARDRY));
|
||||
registerItem(registry, "grand_crystal", new Item().setCreativeTab(WizardryTabs.WIZARDRY));
|
||||
registerItem(registry, "crystal_shard", new Item().setCreativeTab(WizardryTabs.WIZARDRY));
|
||||
registerItem(registry, "grand_crystal", new Item().setCreativeTab(WizardryTabs.WIZARDRY));
|
||||
|
||||
registerItem(registry, "wizard_handbook", new ItemWizardHandbook(), true);
|
||||
registerItem(registry, "arcane_tome", new ItemArcaneTome());
|
||||
registerItem(registry, "spell_book", new ItemSpellBook(), true);
|
||||
registerItem(registry, "scroll", new ItemScroll());
|
||||
registerItem(registry, "ruined_spell_book", new Item().setCreativeTab(WizardryTabs.WIZARDRY).setMaxStackSize(16));
|
||||
registerItem(registry, "wizard_handbook", new ItemWizardHandbook(), true);
|
||||
registerItem(registry, "arcane_tome", new ItemArcaneTome());
|
||||
registerItem(registry, "spell_book", new ItemSpellBook(), true);
|
||||
registerItem(registry, "scroll", new ItemScroll());
|
||||
registerItem(registry, "ruined_spell_book", new Item().setCreativeTab(WizardryTabs.WIZARDRY).setMaxStackSize(16));
|
||||
|
||||
registerItem(registry, "magic_wand", new ItemWand(Tier.NOVICE, null));
|
||||
registerItem(registry, "apprentice_wand", new ItemWand(Tier.APPRENTICE, null));
|
||||
registerItem(registry, "advanced_wand", new ItemWand(Tier.ADVANCED, null));
|
||||
registerItem(registry, "master_wand", new ItemWand(Tier.MASTER, null));
|
||||
registerItem(registry, "magic_wand", new ItemWand(Tier.NOVICE, null));
|
||||
registerItem(registry, "apprentice_wand", new ItemWand(Tier.APPRENTICE, null));
|
||||
registerItem(registry, "advanced_wand", new ItemWand(Tier.ADVANCED, null));
|
||||
registerItem(registry, "master_wand", new ItemWand(Tier.MASTER, null));
|
||||
|
||||
registerItem(registry, "novice_fire_wand", new ItemWand(Tier.NOVICE, Element.FIRE));
|
||||
registerItem(registry, "apprentice_fire_wand", new ItemWand(Tier.APPRENTICE, Element.FIRE));
|
||||
registerItem(registry, "advanced_fire_wand", new ItemWand(Tier.ADVANCED, Element.FIRE));
|
||||
registerItem(registry, "master_fire_wand", new ItemWand(Tier.MASTER, Element.FIRE));
|
||||
registerItem(registry, "novice_fire_wand", new ItemWand(Tier.NOVICE, Element.FIRE));
|
||||
registerItem(registry, "apprentice_fire_wand", new ItemWand(Tier.APPRENTICE, Element.FIRE));
|
||||
registerItem(registry, "advanced_fire_wand", new ItemWand(Tier.ADVANCED, Element.FIRE));
|
||||
registerItem(registry, "master_fire_wand", new ItemWand(Tier.MASTER, Element.FIRE));
|
||||
|
||||
registerItem(registry, "novice_ice_wand", new ItemWand(Tier.NOVICE, Element.ICE));
|
||||
registerItem(registry, "apprentice_ice_wand", new ItemWand(Tier.APPRENTICE, Element.ICE));
|
||||
registerItem(registry, "advanced_ice_wand", new ItemWand(Tier.ADVANCED, Element.ICE));
|
||||
registerItem(registry, "master_ice_wand", new ItemWand(Tier.MASTER, Element.ICE));
|
||||
registerItem(registry, "novice_ice_wand", new ItemWand(Tier.NOVICE, Element.ICE));
|
||||
registerItem(registry, "apprentice_ice_wand", new ItemWand(Tier.APPRENTICE, Element.ICE));
|
||||
registerItem(registry, "advanced_ice_wand", new ItemWand(Tier.ADVANCED, Element.ICE));
|
||||
registerItem(registry, "master_ice_wand", new ItemWand(Tier.MASTER, Element.ICE));
|
||||
|
||||
registerItem(registry, "novice_lightning_wand", new ItemWand(Tier.NOVICE, Element.LIGHTNING));
|
||||
registerItem(registry, "apprentice_lightning_wand", new ItemWand(Tier.APPRENTICE, Element.LIGHTNING));
|
||||
registerItem(registry, "advanced_lightning_wand", new ItemWand(Tier.ADVANCED, Element.LIGHTNING));
|
||||
registerItem(registry, "master_lightning_wand", new ItemWand(Tier.MASTER, Element.LIGHTNING));
|
||||
registerItem(registry, "novice_lightning_wand", new ItemWand(Tier.NOVICE, Element.LIGHTNING));
|
||||
registerItem(registry, "apprentice_lightning_wand", new ItemWand(Tier.APPRENTICE, Element.LIGHTNING));
|
||||
registerItem(registry, "advanced_lightning_wand", new ItemWand(Tier.ADVANCED, Element.LIGHTNING));
|
||||
registerItem(registry, "master_lightning_wand", new ItemWand(Tier.MASTER, Element.LIGHTNING));
|
||||
|
||||
registerItem(registry, "novice_necromancy_wand", new ItemWand(Tier.NOVICE, Element.NECROMANCY));
|
||||
registerItem(registry, "apprentice_necromancy_wand", new ItemWand(Tier.APPRENTICE, Element.NECROMANCY));
|
||||
registerItem(registry, "advanced_necromancy_wand", new ItemWand(Tier.ADVANCED, Element.NECROMANCY));
|
||||
registerItem(registry, "master_necromancy_wand", new ItemWand(Tier.MASTER, Element.NECROMANCY));
|
||||
registerItem(registry, "novice_necromancy_wand", new ItemWand(Tier.NOVICE, Element.NECROMANCY));
|
||||
registerItem(registry, "apprentice_necromancy_wand", new ItemWand(Tier.APPRENTICE, Element.NECROMANCY));
|
||||
registerItem(registry, "advanced_necromancy_wand", new ItemWand(Tier.ADVANCED, Element.NECROMANCY));
|
||||
registerItem(registry, "master_necromancy_wand", new ItemWand(Tier.MASTER, Element.NECROMANCY));
|
||||
|
||||
registerItem(registry, "novice_earth_wand", new ItemWand(Tier.NOVICE, Element.EARTH));
|
||||
registerItem(registry, "apprentice_earth_wand", new ItemWand(Tier.APPRENTICE, Element.EARTH));
|
||||
registerItem(registry, "advanced_earth_wand", new ItemWand(Tier.ADVANCED, Element.EARTH));
|
||||
registerItem(registry, "master_earth_wand", new ItemWand(Tier.MASTER, Element.EARTH));
|
||||
registerItem(registry, "novice_earth_wand", new ItemWand(Tier.NOVICE, Element.EARTH));
|
||||
registerItem(registry, "apprentice_earth_wand", new ItemWand(Tier.APPRENTICE, Element.EARTH));
|
||||
registerItem(registry, "advanced_earth_wand", new ItemWand(Tier.ADVANCED, Element.EARTH));
|
||||
registerItem(registry, "master_earth_wand", new ItemWand(Tier.MASTER, Element.EARTH));
|
||||
|
||||
registerItem(registry, "novice_sorcery_wand", new ItemWand(Tier.NOVICE, Element.SORCERY));
|
||||
registerItem(registry, "apprentice_sorcery_wand", new ItemWand(Tier.APPRENTICE, Element.SORCERY));
|
||||
registerItem(registry, "advanced_sorcery_wand", new ItemWand(Tier.ADVANCED, Element.SORCERY));
|
||||
registerItem(registry, "master_sorcery_wand", new ItemWand(Tier.MASTER, Element.SORCERY));
|
||||
registerItem(registry, "novice_sorcery_wand", new ItemWand(Tier.NOVICE, Element.SORCERY));
|
||||
registerItem(registry, "apprentice_sorcery_wand", new ItemWand(Tier.APPRENTICE, Element.SORCERY));
|
||||
registerItem(registry, "advanced_sorcery_wand", new ItemWand(Tier.ADVANCED, Element.SORCERY));
|
||||
registerItem(registry, "master_sorcery_wand", new ItemWand(Tier.MASTER, Element.SORCERY));
|
||||
|
||||
registerItem(registry, "novice_healing_wand", new ItemWand(Tier.NOVICE, Element.HEALING));
|
||||
registerItem(registry, "apprentice_healing_wand", new ItemWand(Tier.APPRENTICE, Element.HEALING));
|
||||
registerItem(registry, "advanced_healing_wand", new ItemWand(Tier.ADVANCED, Element.HEALING));
|
||||
registerItem(registry, "master_healing_wand", new ItemWand(Tier.MASTER, Element.HEALING));
|
||||
registerItem(registry, "novice_healing_wand", new ItemWand(Tier.NOVICE, Element.HEALING));
|
||||
registerItem(registry, "apprentice_healing_wand", new ItemWand(Tier.APPRENTICE, Element.HEALING));
|
||||
registerItem(registry, "advanced_healing_wand", new ItemWand(Tier.ADVANCED, Element.HEALING));
|
||||
registerItem(registry, "master_healing_wand", new ItemWand(Tier.MASTER, Element.HEALING));
|
||||
|
||||
registerItem(registry, "spectral_sword", new ItemSpectralSword(ToolMaterial.IRON));
|
||||
registerItem(registry, "spectral_pickaxe", new ItemSpectralPickaxe(ToolMaterial.IRON));
|
||||
registerItem(registry, "spectral_bow", new ItemSpectralBow());
|
||||
registerItem(registry, "spectral_sword", new ItemSpectralSword(ToolMaterial.IRON));
|
||||
registerItem(registry, "spectral_pickaxe", new ItemSpectralPickaxe(ToolMaterial.IRON));
|
||||
registerItem(registry, "spectral_bow", new ItemSpectralBow());
|
||||
|
||||
registerItem(registry, "blank_scroll", new ItemBlankScroll());
|
||||
registerItem(registry, "magic_silk", new Item().setCreativeTab(WizardryTabs.WIZARDRY));
|
||||
registerItem(registry, "blank_scroll", new ItemBlankScroll());
|
||||
registerItem(registry, "magic_silk", new Item().setCreativeTab(WizardryTabs.WIZARDRY));
|
||||
|
||||
registerItem(registry, "small_mana_flask", new ItemManaFlask(ItemManaFlask.Size.SMALL));
|
||||
registerItem(registry, "medium_mana_flask", new ItemManaFlask(ItemManaFlask.Size.MEDIUM));
|
||||
registerItem(registry, "large_mana_flask", new ItemManaFlask(ItemManaFlask.Size.LARGE));
|
||||
registerItem(registry, "small_mana_flask", new ItemManaFlask(ItemManaFlask.Size.SMALL));
|
||||
registerItem(registry, "medium_mana_flask", new ItemManaFlask(ItemManaFlask.Size.MEDIUM));
|
||||
registerItem(registry, "large_mana_flask", new ItemManaFlask(ItemManaFlask.Size.LARGE));
|
||||
|
||||
registerItem(registry, "storage_upgrade", new ItemWandUpgrade());
|
||||
registerItem(registry, "siphon_upgrade", new ItemWandUpgrade());
|
||||
registerItem(registry, "condenser_upgrade", new ItemWandUpgrade());
|
||||
registerItem(registry, "range_upgrade", new ItemWandUpgrade());
|
||||
registerItem(registry, "duration_upgrade", new ItemWandUpgrade());
|
||||
registerItem(registry, "cooldown_upgrade", new ItemWandUpgrade());
|
||||
registerItem(registry, "blast_upgrade", new ItemWandUpgrade());
|
||||
registerItem(registry, "attunement_upgrade", new ItemWandUpgrade());
|
||||
registerItem(registry, "melee_upgrade", new ItemWandUpgrade());
|
||||
registerItem(registry, "storage_upgrade", new ItemWandUpgrade());
|
||||
registerItem(registry, "siphon_upgrade", new ItemWandUpgrade());
|
||||
registerItem(registry, "condenser_upgrade", new ItemWandUpgrade());
|
||||
registerItem(registry, "range_upgrade", new ItemWandUpgrade());
|
||||
registerItem(registry, "duration_upgrade", new ItemWandUpgrade());
|
||||
registerItem(registry, "cooldown_upgrade", new ItemWandUpgrade());
|
||||
registerItem(registry, "blast_upgrade", new ItemWandUpgrade());
|
||||
registerItem(registry, "attunement_upgrade", new ItemWandUpgrade());
|
||||
registerItem(registry, "melee_upgrade", new ItemWandUpgrade());
|
||||
|
||||
registerItem(registry, "flaming_axe", new ItemFlamingAxe(Materials.MAGICAL));
|
||||
registerItem(registry, "frost_axe", new ItemFrostAxe(Materials.MAGICAL));
|
||||
registerItem(registry, "flaming_axe", new ItemFlamingAxe(Materials.MAGICAL));
|
||||
registerItem(registry, "frost_axe", new ItemFrostAxe(Materials.MAGICAL));
|
||||
|
||||
registerItem(registry, "identification_scroll", new ItemIdentificationScroll());
|
||||
registerItem(registry, "armour_upgrade", new ItemArmourUpgrade());
|
||||
registerItem(registry, "astral_diamond", new Item(){ @Override public EnumRarity getRarity(ItemStack stack){ return EnumRarity.RARE; }}.setCreativeTab(WizardryTabs.WIZARDRY));
|
||||
registerItem(registry, "purifying_elixir", new ItemPurifyingElixir());
|
||||
registerItem(registry, "identification_scroll", new ItemIdentificationScroll());
|
||||
registerItem(registry, "resplendent_thread", new ItemArmourUpgrade());
|
||||
registerItem(registry, "crystal_silver_plating", new ItemArmourUpgrade());
|
||||
registerItem(registry, "ethereal_crystalweave", new ItemArmourUpgrade());
|
||||
registerItem(registry, "astral_diamond", new Item(){ @Override public EnumRarity getRarity(ItemStack stack){ return EnumRarity.RARE; }}.setCreativeTab(WizardryTabs.WIZARDRY));
|
||||
registerItem(registry, "purifying_elixir", new ItemPurifyingElixir());
|
||||
|
||||
registerItem(registry, "firebomb", new ItemFirebomb());
|
||||
registerItem(registry, "poison_bomb", new ItemPoisonBomb());
|
||||
registerItem(registry, "smoke_bomb", new ItemSmokeBomb());
|
||||
registerItem(registry, "spark_bomb", new ItemSparkBomb());
|
||||
registerItem(registry, "firebomb", new ItemFirebomb());
|
||||
registerItem(registry, "poison_bomb", new ItemPoisonBomb());
|
||||
registerItem(registry, "smoke_bomb", new ItemSmokeBomb());
|
||||
registerItem(registry, "spark_bomb", new ItemSparkBomb());
|
||||
|
||||
registerItem(registry, "spectral_dust", new ItemSpectralDust());
|
||||
registerItem(registry, "spectral_dust", new ItemSpectralDust());
|
||||
|
||||
registerItem(registry, "wizard_hat", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.HEAD, null), true);
|
||||
registerItem(registry, "wizard_robe", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.CHEST, null));
|
||||
registerItem(registry, "wizard_leggings", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.LEGS, null));
|
||||
registerItem(registry, "wizard_boots", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.FEET, null));
|
||||
registerItem(registry, "wizard_hat", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.HEAD, null), true);
|
||||
registerItem(registry, "wizard_robe", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.CHEST, null));
|
||||
registerItem(registry, "wizard_leggings", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.LEGS, null));
|
||||
registerItem(registry, "wizard_boots", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.FEET, null));
|
||||
|
||||
registerItem(registry, "wizard_hat_fire", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.HEAD, Element.FIRE));
|
||||
registerItem(registry, "wizard_robe_fire", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.CHEST, Element.FIRE));
|
||||
registerItem(registry, "wizard_leggings_fire", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.LEGS, Element.FIRE));
|
||||
registerItem(registry, "wizard_boots_fire", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.FEET, Element.FIRE));
|
||||
registerItem(registry, "wizard_hat_fire", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.HEAD, Element.FIRE));
|
||||
registerItem(registry, "wizard_robe_fire", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.CHEST, Element.FIRE));
|
||||
registerItem(registry, "wizard_leggings_fire", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.LEGS, Element.FIRE));
|
||||
registerItem(registry, "wizard_boots_fire", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.FEET, Element.FIRE));
|
||||
|
||||
registerItem(registry, "wizard_hat_ice", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.HEAD, Element.ICE));
|
||||
registerItem(registry, "wizard_robe_ice", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.CHEST, Element.ICE));
|
||||
registerItem(registry, "wizard_leggings_ice", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.LEGS, Element.ICE));
|
||||
registerItem(registry, "wizard_boots_ice", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.FEET, Element.ICE));
|
||||
registerItem(registry, "wizard_hat_ice", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.HEAD, Element.ICE));
|
||||
registerItem(registry, "wizard_robe_ice", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.CHEST, Element.ICE));
|
||||
registerItem(registry, "wizard_leggings_ice", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.LEGS, Element.ICE));
|
||||
registerItem(registry, "wizard_boots_ice", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.FEET, Element.ICE));
|
||||
|
||||
registerItem(registry, "wizard_hat_lightning", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.HEAD, Element.LIGHTNING));
|
||||
registerItem(registry, "wizard_robe_lightning", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.CHEST, Element.LIGHTNING));
|
||||
registerItem(registry, "wizard_leggings_lightning", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.LEGS, Element.LIGHTNING));
|
||||
registerItem(registry, "wizard_boots_lightning", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.FEET, Element.LIGHTNING));
|
||||
registerItem(registry, "wizard_hat_lightning", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.HEAD, Element.LIGHTNING));
|
||||
registerItem(registry, "wizard_robe_lightning", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.CHEST, Element.LIGHTNING));
|
||||
registerItem(registry, "wizard_leggings_lightning", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.LEGS, Element.LIGHTNING));
|
||||
registerItem(registry, "wizard_boots_lightning", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.FEET, Element.LIGHTNING));
|
||||
|
||||
registerItem(registry, "wizard_hat_necromancy", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.HEAD, Element.NECROMANCY));
|
||||
registerItem(registry, "wizard_robe_necromancy", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.CHEST, Element.NECROMANCY));
|
||||
registerItem(registry, "wizard_leggings_necromancy", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.LEGS, Element.NECROMANCY));
|
||||
registerItem(registry, "wizard_boots_necromancy", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.FEET, Element.NECROMANCY));
|
||||
registerItem(registry, "wizard_hat_necromancy", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.HEAD, Element.NECROMANCY));
|
||||
registerItem(registry, "wizard_robe_necromancy", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.CHEST, Element.NECROMANCY));
|
||||
registerItem(registry, "wizard_leggings_necromancy", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.LEGS, Element.NECROMANCY));
|
||||
registerItem(registry, "wizard_boots_necromancy", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.FEET, Element.NECROMANCY));
|
||||
|
||||
registerItem(registry, "wizard_hat_earth", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.HEAD, Element.EARTH));
|
||||
registerItem(registry, "wizard_robe_earth", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.CHEST, Element.EARTH));
|
||||
registerItem(registry, "wizard_leggings_earth", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.LEGS, Element.EARTH));
|
||||
registerItem(registry, "wizard_boots_earth", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.FEET, Element.EARTH));
|
||||
registerItem(registry, "wizard_hat_earth", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.HEAD, Element.EARTH));
|
||||
registerItem(registry, "wizard_robe_earth", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.CHEST, Element.EARTH));
|
||||
registerItem(registry, "wizard_leggings_earth", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.LEGS, Element.EARTH));
|
||||
registerItem(registry, "wizard_boots_earth", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.FEET, Element.EARTH));
|
||||
|
||||
registerItem(registry, "wizard_hat_sorcery", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.HEAD, Element.SORCERY));
|
||||
registerItem(registry, "wizard_robe_sorcery", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.CHEST, Element.SORCERY));
|
||||
registerItem(registry, "wizard_leggings_sorcery", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.LEGS, Element.SORCERY));
|
||||
registerItem(registry, "wizard_boots_sorcery", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.FEET, Element.SORCERY));
|
||||
registerItem(registry, "wizard_hat_sorcery", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.HEAD, Element.SORCERY));
|
||||
registerItem(registry, "wizard_robe_sorcery", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.CHEST, Element.SORCERY));
|
||||
registerItem(registry, "wizard_leggings_sorcery", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.LEGS, Element.SORCERY));
|
||||
registerItem(registry, "wizard_boots_sorcery", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.FEET, Element.SORCERY));
|
||||
|
||||
registerItem(registry, "wizard_hat_healing", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.HEAD, Element.HEALING));
|
||||
registerItem(registry, "wizard_robe_healing", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.CHEST, Element.HEALING));
|
||||
registerItem(registry, "wizard_leggings_healing", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.LEGS, Element.HEALING));
|
||||
registerItem(registry, "wizard_boots_healing", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.FEET, Element.HEALING));
|
||||
registerItem(registry, "wizard_hat_healing", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.HEAD, Element.HEALING));
|
||||
registerItem(registry, "wizard_robe_healing", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.CHEST, Element.HEALING));
|
||||
registerItem(registry, "wizard_leggings_healing", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.LEGS, Element.HEALING));
|
||||
registerItem(registry, "wizard_boots_healing", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.FEET, Element.HEALING));
|
||||
|
||||
registerItem(registry, "spectral_helmet", new ItemSpectralArmour(ArmorMaterial.IRON, 1, EntityEquipmentSlot.HEAD));
|
||||
registerItem(registry, "spectral_chestplate", new ItemSpectralArmour(ArmorMaterial.IRON, 1, EntityEquipmentSlot.CHEST));
|
||||
registerItem(registry, "spectral_leggings", new ItemSpectralArmour(ArmorMaterial.IRON, 1, EntityEquipmentSlot.LEGS));
|
||||
registerItem(registry, "spectral_boots", new ItemSpectralArmour(ArmorMaterial.IRON, 1, EntityEquipmentSlot.FEET));
|
||||
registerItem(registry, "sage_hat", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.HEAD, null));
|
||||
registerItem(registry, "sage_robe", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.CHEST, null));
|
||||
registerItem(registry, "sage_leggings", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.LEGS, null));
|
||||
registerItem(registry, "sage_boots", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.FEET, null));
|
||||
|
||||
registerItem(registry, "lightning_hammer", new ItemLightningHammer());
|
||||
registerItem(registry, "flamecatcher", new ItemFlamecatcher());
|
||||
registerItem(registry, "sage_hat_fire", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.HEAD, Element.FIRE));
|
||||
registerItem(registry, "sage_robe_fire", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.CHEST, Element.FIRE));
|
||||
registerItem(registry, "sage_leggings_fire", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.LEGS, Element.FIRE));
|
||||
registerItem(registry, "sage_boots_fire", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.FEET, Element.FIRE));
|
||||
|
||||
registerItem(registry, "ring_condensing", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_siphoning", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_battlemage", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_combustion", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_fire_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_fire_biome", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_disintegration", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_meteor", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_ice_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_ice_biome", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_arcane_frost", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_shattering", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_lightning_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_storm", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_seeking", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_hammer", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_stormcloud", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_soulbinding", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_leeching", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_necromancy_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_mind_control", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_poison", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_earth_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_earth_biome", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_full_moon", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_evoker", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_extraction", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_mana_return", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_blockwrangler", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_conjurer", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_defender", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_paladin", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_interdiction", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "sage_hat_ice", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.HEAD, Element.ICE));
|
||||
registerItem(registry, "sage_robe_ice", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.CHEST, Element.ICE));
|
||||
registerItem(registry, "sage_leggings_ice", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.LEGS, Element.ICE));
|
||||
registerItem(registry, "sage_boots_ice", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.FEET, Element.ICE));
|
||||
|
||||
registerItem(registry, "amulet_arcane_defence", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_warding", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_wisdom", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_fire_protection", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_fire_cloaking", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_ice_immunity", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_ice_protection", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_frost_warding", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_potential", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_channeling", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_lich", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_wither_immunity", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_glide", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_banishing", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_anchoring", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_recovery", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_transience", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_resurrection", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_auto_shield", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_absorption", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "sage_hat_lightning", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.HEAD, Element.LIGHTNING));
|
||||
registerItem(registry, "sage_robe_lightning", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.CHEST, Element.LIGHTNING));
|
||||
registerItem(registry, "sage_leggings_lightning", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.LEGS, Element.LIGHTNING));
|
||||
registerItem(registry, "sage_boots_lightning", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.FEET, Element.LIGHTNING));
|
||||
|
||||
registerItem(registry, "charm_haggler", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_experience_tome", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_move_speed", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_spell_discovery", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_auto_smelt", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_lava_walking", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_storm", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_minion_health", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_minion_variants", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_undead_helmets", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_hunger_casting", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_flight", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_growth", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_abseiling", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_silk_touch", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_sixth_sense", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_stop_time", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_light", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_transportation", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_black_hole", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_mount_teleporting", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_feeding", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "sage_hat_necromancy", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.HEAD, Element.NECROMANCY));
|
||||
registerItem(registry, "sage_robe_necromancy", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.CHEST, Element.NECROMANCY));
|
||||
registerItem(registry, "sage_leggings_necromancy", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.LEGS, Element.NECROMANCY));
|
||||
registerItem(registry, "sage_boots_necromancy", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.FEET, Element.NECROMANCY));
|
||||
|
||||
registerItem(registry, "sage_hat_earth", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.HEAD, Element.EARTH));
|
||||
registerItem(registry, "sage_robe_earth", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.CHEST, Element.EARTH));
|
||||
registerItem(registry, "sage_leggings_earth", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.LEGS, Element.EARTH));
|
||||
registerItem(registry, "sage_boots_earth", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.FEET, Element.EARTH));
|
||||
|
||||
registerItem(registry, "sage_hat_sorcery", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.HEAD, Element.SORCERY));
|
||||
registerItem(registry, "sage_robe_sorcery", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.CHEST, Element.SORCERY));
|
||||
registerItem(registry, "sage_leggings_sorcery", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.LEGS, Element.SORCERY));
|
||||
registerItem(registry, "sage_boots_sorcery", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.FEET, Element.SORCERY));
|
||||
|
||||
registerItem(registry, "sage_hat_healing", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.HEAD, Element.HEALING));
|
||||
registerItem(registry, "sage_robe_healing", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.CHEST, Element.HEALING));
|
||||
registerItem(registry, "sage_leggings_healing", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.LEGS, Element.HEALING));
|
||||
registerItem(registry, "sage_boots_healing", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.FEET, Element.HEALING));
|
||||
|
||||
registerItem(registry, "battlemage_helmet", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.HEAD, null));
|
||||
registerItem(registry, "battlemage_chestplate", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.CHEST, null));
|
||||
registerItem(registry, "battlemage_leggings", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.LEGS, null));
|
||||
registerItem(registry, "battlemage_boots", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.FEET, null));
|
||||
|
||||
registerItem(registry, "battlemage_helmet_fire", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.HEAD, Element.FIRE));
|
||||
registerItem(registry, "battlemage_chestplate_fire", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.CHEST, Element.FIRE));
|
||||
registerItem(registry, "battlemage_leggings_fire", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.LEGS, Element.FIRE));
|
||||
registerItem(registry, "battlemage_boots_fire", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.FEET, Element.FIRE));
|
||||
|
||||
registerItem(registry, "battlemage_helmet_ice", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.HEAD, Element.ICE));
|
||||
registerItem(registry, "battlemage_chestplate_ice", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.CHEST, Element.ICE));
|
||||
registerItem(registry, "battlemage_leggings_ice", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.LEGS, Element.ICE));
|
||||
registerItem(registry, "battlemage_boots_ice", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.FEET, Element.ICE));
|
||||
|
||||
registerItem(registry, "battlemage_helmet_lightning", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.HEAD, Element.LIGHTNING));
|
||||
registerItem(registry, "battlemage_chestplate_lightning", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.CHEST, Element.LIGHTNING));
|
||||
registerItem(registry, "battlemage_leggings_lightning", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.LEGS, Element.LIGHTNING));
|
||||
registerItem(registry, "battlemage_boots_lightning", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.FEET, Element.LIGHTNING));
|
||||
|
||||
registerItem(registry, "battlemage_helmet_necromancy", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.HEAD, Element.NECROMANCY));
|
||||
registerItem(registry, "battlemage_chestplate_necromancy", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.CHEST, Element.NECROMANCY));
|
||||
registerItem(registry, "battlemage_leggings_necromancy", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.LEGS, Element.NECROMANCY));
|
||||
registerItem(registry, "battlemage_boots_necromancy", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.FEET, Element.NECROMANCY));
|
||||
|
||||
registerItem(registry, "battlemage_helmet_earth", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.HEAD, Element.EARTH));
|
||||
registerItem(registry, "battlemage_chestplate_earth", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.CHEST, Element.EARTH));
|
||||
registerItem(registry, "battlemage_leggings_earth", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.LEGS, Element.EARTH));
|
||||
registerItem(registry, "battlemage_boots_earth", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.FEET, Element.EARTH));
|
||||
|
||||
registerItem(registry, "battlemage_helmet_sorcery", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.HEAD, Element.SORCERY));
|
||||
registerItem(registry, "battlemage_chestplate_sorcery", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.CHEST, Element.SORCERY));
|
||||
registerItem(registry, "battlemage_leggings_sorcery", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.LEGS, Element.SORCERY));
|
||||
registerItem(registry, "battlemage_boots_sorcery", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.FEET, Element.SORCERY));
|
||||
|
||||
registerItem(registry, "battlemage_helmet_healing", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.HEAD, Element.HEALING));
|
||||
registerItem(registry, "battlemage_chestplate_healing", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.CHEST, Element.HEALING));
|
||||
registerItem(registry, "battlemage_leggings_healing", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.LEGS, Element.HEALING));
|
||||
registerItem(registry, "battlemage_boots_healing", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.FEET, Element.HEALING));
|
||||
|
||||
registerItem(registry, "warlock_hood", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.HEAD, null));
|
||||
registerItem(registry, "warlock_robe", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.CHEST, null));
|
||||
registerItem(registry, "warlock_leggings", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.LEGS, null));
|
||||
registerItem(registry, "warlock_boots", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.FEET, null));
|
||||
|
||||
registerItem(registry, "warlock_hood_fire", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.HEAD, Element.FIRE));
|
||||
registerItem(registry, "warlock_robe_fire", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.CHEST, Element.FIRE));
|
||||
registerItem(registry, "warlock_leggings_fire", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.LEGS, Element.FIRE));
|
||||
registerItem(registry, "warlock_boots_fire", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.FEET, Element.FIRE));
|
||||
|
||||
registerItem(registry, "warlock_hood_ice", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.HEAD, Element.ICE));
|
||||
registerItem(registry, "warlock_robe_ice", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.CHEST, Element.ICE));
|
||||
registerItem(registry, "warlock_leggings_ice", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.LEGS, Element.ICE));
|
||||
registerItem(registry, "warlock_boots_ice", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.FEET, Element.ICE));
|
||||
|
||||
registerItem(registry, "warlock_hood_lightning", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.HEAD, Element.LIGHTNING));
|
||||
registerItem(registry, "warlock_robe_lightning", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.CHEST, Element.LIGHTNING));
|
||||
registerItem(registry, "warlock_leggings_lightning", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.LEGS, Element.LIGHTNING));
|
||||
registerItem(registry, "warlock_boots_lightning", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.FEET, Element.LIGHTNING));
|
||||
|
||||
registerItem(registry, "warlock_hood_necromancy", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.HEAD, Element.NECROMANCY));
|
||||
registerItem(registry, "warlock_robe_necromancy", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.CHEST, Element.NECROMANCY));
|
||||
registerItem(registry, "warlock_leggings_necromancy", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.LEGS, Element.NECROMANCY));
|
||||
registerItem(registry, "warlock_boots_necromancy", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.FEET, Element.NECROMANCY));
|
||||
|
||||
registerItem(registry, "warlock_hood_earth", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.HEAD, Element.EARTH));
|
||||
registerItem(registry, "warlock_robe_earth", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.CHEST, Element.EARTH));
|
||||
registerItem(registry, "warlock_leggings_earth", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.LEGS, Element.EARTH));
|
||||
registerItem(registry, "warlock_boots_earth", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.FEET, Element.EARTH));
|
||||
|
||||
registerItem(registry, "warlock_hood_sorcery", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.HEAD, Element.SORCERY));
|
||||
registerItem(registry, "warlock_robe_sorcery", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.CHEST, Element.SORCERY));
|
||||
registerItem(registry, "warlock_leggings_sorcery", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.LEGS, Element.SORCERY));
|
||||
registerItem(registry, "warlock_boots_sorcery", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.FEET, Element.SORCERY));
|
||||
|
||||
registerItem(registry, "warlock_hood_healing", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.HEAD, Element.HEALING));
|
||||
registerItem(registry, "warlock_robe_healing", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.CHEST, Element.HEALING));
|
||||
registerItem(registry, "warlock_leggings_healing", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.LEGS, Element.HEALING));
|
||||
registerItem(registry, "warlock_boots_healing", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.FEET, Element.HEALING));
|
||||
|
||||
registerItem(registry, "spectral_helmet", new ItemSpectralArmour(ArmorMaterial.IRON, 1, EntityEquipmentSlot.HEAD));
|
||||
registerItem(registry, "spectral_chestplate", new ItemSpectralArmour(ArmorMaterial.IRON, 1, EntityEquipmentSlot.CHEST));
|
||||
registerItem(registry, "spectral_leggings", new ItemSpectralArmour(ArmorMaterial.IRON, 1, EntityEquipmentSlot.LEGS));
|
||||
registerItem(registry, "spectral_boots", new ItemSpectralArmour(ArmorMaterial.IRON, 1, EntityEquipmentSlot.FEET));
|
||||
|
||||
registerItem(registry, "lightning_hammer", new ItemLightningHammer());
|
||||
registerItem(registry, "flamecatcher", new ItemFlamecatcher());
|
||||
|
||||
registerItem(registry, "ring_condensing", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_siphoning", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_battlemage", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_combustion", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_fire_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_fire_biome", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_disintegration", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_meteor", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_ice_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_ice_biome", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_arcane_frost", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_shattering", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_lightning_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_storm", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_seeking", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_hammer", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_stormcloud", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_soulbinding", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_leeching", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_necromancy_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_mind_control", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_poison", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_earth_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_earth_biome", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_full_moon", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_evoker", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_extraction", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_mana_return", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_blockwrangler", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_conjurer", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_defender", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_paladin", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
|
||||
registerItem(registry, "ring_interdiction", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
|
||||
|
||||
registerItem(registry, "amulet_arcane_defence", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_warding", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_wisdom", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_fire_protection", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_fire_cloaking", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_ice_immunity", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_ice_protection", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_frost_warding", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_potential", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_channeling", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_lich", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_wither_immunity", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_glide", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_banishing", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_anchoring", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_recovery", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_transience", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_resurrection", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_auto_shield", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
|
||||
registerItem(registry, "amulet_absorption", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
|
||||
|
||||
registerItem(registry, "charm_haggler", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_experience_tome", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_move_speed", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_spell_discovery", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_auto_smelt", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_lava_walking", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_storm", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_minion_health", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_minion_variants", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_undead_helmets", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_hunger_casting", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_flight", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_growth", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_abseiling", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_silk_touch", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_sixth_sense", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_stop_time", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_light", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_transportation", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_black_hole", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_mount_teleporting", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
|
||||
registerItem(registry, "charm_feeding", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
|
||||
|
||||
}
|
||||
|
||||
@@ -756,76 +1001,4 @@ public final class WizardryItems {
|
||||
EnumHelper.addEnum(BannerPattern.class, codeName, new Class[]{String.class, String.class, ItemStack.class}, fileName, hashName, patternItem);
|
||||
}
|
||||
|
||||
public static void populateWandMap(){
|
||||
|
||||
WAND_MAP.put(ImmutablePair.of(Tier.NOVICE, Element.MAGIC), magic_wand);
|
||||
WAND_MAP.put(ImmutablePair.of(Tier.NOVICE, Element.FIRE), novice_fire_wand);
|
||||
WAND_MAP.put(ImmutablePair.of(Tier.NOVICE, Element.ICE), novice_ice_wand);
|
||||
WAND_MAP.put(ImmutablePair.of(Tier.NOVICE, Element.LIGHTNING), novice_lightning_wand);
|
||||
WAND_MAP.put(ImmutablePair.of(Tier.NOVICE, Element.NECROMANCY), novice_necromancy_wand);
|
||||
WAND_MAP.put(ImmutablePair.of(Tier.NOVICE, Element.EARTH), novice_earth_wand);
|
||||
WAND_MAP.put(ImmutablePair.of(Tier.NOVICE, Element.SORCERY), novice_sorcery_wand);
|
||||
WAND_MAP.put(ImmutablePair.of(Tier.NOVICE, Element.HEALING), novice_healing_wand);
|
||||
WAND_MAP.put(ImmutablePair.of(Tier.APPRENTICE, Element.MAGIC), apprentice_wand);
|
||||
WAND_MAP.put(ImmutablePair.of(Tier.APPRENTICE, Element.FIRE), apprentice_fire_wand);
|
||||
WAND_MAP.put(ImmutablePair.of(Tier.APPRENTICE, Element.ICE), apprentice_ice_wand);
|
||||
WAND_MAP.put(ImmutablePair.of(Tier.APPRENTICE, Element.LIGHTNING), apprentice_lightning_wand);
|
||||
WAND_MAP.put(ImmutablePair.of(Tier.APPRENTICE, Element.NECROMANCY), apprentice_necromancy_wand);
|
||||
WAND_MAP.put(ImmutablePair.of(Tier.APPRENTICE, Element.EARTH), apprentice_earth_wand);
|
||||
WAND_MAP.put(ImmutablePair.of(Tier.APPRENTICE, Element.SORCERY), apprentice_sorcery_wand);
|
||||
WAND_MAP.put(ImmutablePair.of(Tier.APPRENTICE, Element.HEALING), apprentice_healing_wand);
|
||||
WAND_MAP.put(ImmutablePair.of(Tier.ADVANCED, Element.MAGIC), advanced_wand);
|
||||
WAND_MAP.put(ImmutablePair.of(Tier.ADVANCED, Element.FIRE), advanced_fire_wand);
|
||||
WAND_MAP.put(ImmutablePair.of(Tier.ADVANCED, Element.ICE), advanced_ice_wand);
|
||||
WAND_MAP.put(ImmutablePair.of(Tier.ADVANCED, Element.LIGHTNING), advanced_lightning_wand);
|
||||
WAND_MAP.put(ImmutablePair.of(Tier.ADVANCED, Element.NECROMANCY), advanced_necromancy_wand);
|
||||
WAND_MAP.put(ImmutablePair.of(Tier.ADVANCED, Element.EARTH), advanced_earth_wand);
|
||||
WAND_MAP.put(ImmutablePair.of(Tier.ADVANCED, Element.SORCERY), advanced_sorcery_wand);
|
||||
WAND_MAP.put(ImmutablePair.of(Tier.ADVANCED, Element.HEALING), advanced_healing_wand);
|
||||
WAND_MAP.put(ImmutablePair.of(Tier.MASTER, Element.MAGIC), master_wand);
|
||||
WAND_MAP.put(ImmutablePair.of(Tier.MASTER, Element.FIRE), master_fire_wand);
|
||||
WAND_MAP.put(ImmutablePair.of(Tier.MASTER, Element.ICE), master_ice_wand);
|
||||
WAND_MAP.put(ImmutablePair.of(Tier.MASTER, Element.LIGHTNING), master_lightning_wand);
|
||||
WAND_MAP.put(ImmutablePair.of(Tier.MASTER, Element.NECROMANCY), master_necromancy_wand);
|
||||
WAND_MAP.put(ImmutablePair.of(Tier.MASTER, Element.EARTH), master_earth_wand);
|
||||
WAND_MAP.put(ImmutablePair.of(Tier.MASTER, Element.SORCERY), master_sorcery_wand);
|
||||
WAND_MAP.put(ImmutablePair.of(Tier.MASTER, Element.HEALING), master_healing_wand);
|
||||
}
|
||||
|
||||
public static void populateArmourMap(){
|
||||
|
||||
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.HEAD, Element.MAGIC), wizard_hat);
|
||||
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.HEAD, Element.FIRE), wizard_hat_fire);
|
||||
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.HEAD, Element.ICE), wizard_hat_ice);
|
||||
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.HEAD, Element.LIGHTNING), wizard_hat_lightning);
|
||||
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.HEAD, Element.NECROMANCY), wizard_hat_necromancy);
|
||||
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.HEAD, Element.EARTH), wizard_hat_earth);
|
||||
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.HEAD, Element.SORCERY), wizard_hat_sorcery);
|
||||
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.HEAD, Element.HEALING), wizard_hat_healing);
|
||||
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.CHEST, Element.MAGIC), wizard_robe);
|
||||
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.CHEST, Element.FIRE), wizard_robe_fire);
|
||||
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.CHEST, Element.ICE), wizard_robe_ice);
|
||||
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.CHEST, Element.LIGHTNING), wizard_robe_lightning);
|
||||
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.CHEST, Element.NECROMANCY), wizard_robe_necromancy);
|
||||
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.CHEST, Element.EARTH), wizard_robe_earth);
|
||||
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.CHEST, Element.SORCERY), wizard_robe_sorcery);
|
||||
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.CHEST, Element.HEALING), wizard_robe_healing);
|
||||
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.LEGS, Element.MAGIC), wizard_leggings);
|
||||
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.LEGS, Element.FIRE), wizard_leggings_fire);
|
||||
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.LEGS, Element.ICE), wizard_leggings_ice);
|
||||
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.LEGS, Element.LIGHTNING), wizard_leggings_lightning);
|
||||
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.LEGS, Element.NECROMANCY), wizard_leggings_necromancy);
|
||||
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.LEGS, Element.EARTH), wizard_leggings_earth);
|
||||
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.LEGS, Element.SORCERY), wizard_leggings_sorcery);
|
||||
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.LEGS, Element.HEALING), wizard_leggings_healing);
|
||||
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.FEET, Element.MAGIC), wizard_boots);
|
||||
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.FEET, Element.FIRE), wizard_boots_fire);
|
||||
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.FEET, Element.ICE), wizard_boots_ice);
|
||||
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.FEET, Element.LIGHTNING), wizard_boots_lightning);
|
||||
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.FEET, Element.NECROMANCY), wizard_boots_necromancy);
|
||||
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.FEET, Element.EARTH), wizard_boots_earth);
|
||||
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.FEET, Element.SORCERY), wizard_boots_sorcery);
|
||||
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.FEET, Element.HEALING), wizard_boots_healing);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -40,6 +40,9 @@ public final class WizardrySounds {
|
||||
public static final SoundEvent ITEM_WAND_MELEE = createSound("item.wand.melee");
|
||||
public static final SoundEvent ITEM_WAND_CHARGEUP = createSound("item.wand.chargeup");
|
||||
public static final SoundEvent ITEM_ARMOUR_EQUIP_SILK = createSound("item.armour.equip_silk");
|
||||
public static final SoundEvent ITEM_ARMOUR_EQUIP_SAGE = createSound("item.armour.equip_sage");
|
||||
public static final SoundEvent ITEM_ARMOUR_EQUIP_BATTLEMAGE = createSound("item.armour.equip_battlemage");
|
||||
public static final SoundEvent ITEM_ARMOUR_EQUIP_WARLOCK = createSound("item.armour.equip_warlock");
|
||||
public static final SoundEvent ITEM_PURIFYING_ELIXIR_DRINK = createSound("item.purifying_elixir.drink");
|
||||
public static final SoundEvent ITEM_MANA_FLASK_USE = createSound("item.mana_flask.use");
|
||||
public static final SoundEvent ITEM_MANA_FLASK_RECHARGE = createSound("item.mana_flask.recharge");
|
||||
|
||||
@@ -12,11 +12,13 @@ import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.potion.PotionEffect;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
|
||||
import net.minecraftforge.fml.common.eventhandler.EventPriority;
|
||||
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
@EventBusSubscriber
|
||||
public class FontOfMana extends SpellAreaEffect {
|
||||
|
||||
public FontOfMana(){
|
||||
|
||||
@@ -189,7 +189,9 @@ public class TileEntityArcaneWorkbench extends TileEntity implements IInventory,
|
||||
}else if(slotNumber == ContainerArcaneWorkbench.UPGRADE_SLOT){
|
||||
Set<Item> upgrades = new HashSet<>(WandHelper.getSpecialUpgrades());
|
||||
upgrades.add(WizardryItems.arcane_tome);
|
||||
upgrades.add(WizardryItems.armour_upgrade);
|
||||
upgrades.add(WizardryItems.resplendent_thread);
|
||||
upgrades.add(WizardryItems.crystal_silver_plating);
|
||||
upgrades.add(WizardryItems.ethereal_crystalweave);
|
||||
return upgrades.contains(itemstack.getItem());
|
||||
}
|
||||
|
||||
|
||||
@@ -237,7 +237,7 @@ public class TileEntityImbuementAltar extends TileEntity implements ITickable {
|
||||
|
||||
if(Arrays.stream(receptacleElements).distinct().count() == 1 && receptacleElements[0] != null){ // All the same element
|
||||
|
||||
ItemStack result = new ItemStack(WizardryItems.getArmour(receptacleElements[0], ((ItemWizardArmour)input.getItem()).armorType));
|
||||
ItemStack result = new ItemStack(ItemWizardArmour.getArmour(receptacleElements[0], ((ItemWizardArmour)input.getItem()).armourClass, ((ItemWizardArmour)input.getItem()).armorType));
|
||||
|
||||
result.setTagCompound(input.getTagCompound());
|
||||
((IManaStoringItem)result.getItem()).setMana(result, ((ItemWizardArmour)input.getItem()).getMana(input));
|
||||
|
||||
@@ -419,7 +419,7 @@ public final class BlockUtils {
|
||||
world.setBlockState(pos, Blocks.OBSIDIAN.getDefaultState());
|
||||
}else if(freezeLava && (block == Blocks.LAVA || block == Blocks.FLOWING_LAVA)){
|
||||
world.setBlockState(pos, Blocks.COBBLESTONE.getDefaultState());
|
||||
}else if(world.getBlockState(pos).getBlock().isReplaceable(world, pos.up()) && Blocks.SNOW_LAYER.canPlaceBlockAt(world, pos.up())){
|
||||
}else if(canBlockBeReplaced(world, pos.up()) && Blocks.SNOW_LAYER.canPlaceBlockAt(world, pos.up())){
|
||||
world.setBlockState(pos.up(), Blocks.SNOW_LAYER.getDefaultState());
|
||||
}else{
|
||||
return false;
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package electroblob.wizardry.util;
|
||||
|
||||
import com.google.common.collect.Sets;
|
||||
import electroblob.wizardry.event.SpellCastEvent;
|
||||
import io.netty.buffer.ByteBuf;
|
||||
import net.minecraft.item.Item;
|
||||
@@ -68,6 +69,24 @@ public final class SpellModifiers {
|
||||
return new SpellModifiers(new HashMap<>(this.multiplierMap), new HashMap<>(this.syncedMultiplierMap));
|
||||
}
|
||||
|
||||
/**
|
||||
* Combines the given SpellModifiers object with this one. More specifically: for each modifier, multiplies the
|
||||
* values from both objects together and sets it to sync if either object does so. This method changes the object
|
||||
* it is called on but not the one given as a parameter; apart from this it does not matter which way round the two
|
||||
* objects are.
|
||||
* @param modifiers The SpellModifiers object to combine with this one; will not be modified by this method.
|
||||
* @return The SpellModifiers object, allowing this method to be chained onto the constructor.
|
||||
*/
|
||||
public SpellModifiers combine(SpellModifiers modifiers){
|
||||
for(String key : Sets.union(this.multiplierMap.keySet(), modifiers.multiplierMap.keySet())){
|
||||
float newValue = this.get(key) * modifiers.get(key);
|
||||
// Also need to update the synced map if the modifier is synced in either object
|
||||
boolean sync = this.syncedMultiplierMap.containsKey(key) || modifiers.syncedMultiplierMap.containsKey(key);
|
||||
this.set(key, newValue, sync);
|
||||
}
|
||||
return this;
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds the given multiplier to this SpellModifiers object, using the string identifier that the given wand upgrade
|
||||
* item was registered with.
|
||||
|
||||
@@ -251,6 +251,7 @@ public final class WandHelper {
|
||||
|
||||
for(int i = 0; i < cooldowns.length; i++){
|
||||
if(cooldowns[i] > 0) cooldowns[i]--;
|
||||
if(cooldowns[i] < 0) cooldowns[i] = 0; // In case it got broken
|
||||
}
|
||||
|
||||
setCooldowns(wand, cooldowns);
|
||||
@@ -312,6 +313,8 @@ public final class WandHelper {
|
||||
// cast, which is impossible if there are no spells.
|
||||
if(cooldowns.length <= selectedSpell) cooldowns = new int[spellCount];
|
||||
|
||||
if(cooldown <= 0) cooldown = 1;
|
||||
|
||||
cooldowns[selectedSpell] = cooldown;
|
||||
|
||||
setCooldowns(wand, cooldowns);
|
||||
|
||||
@@ -0,0 +1,309 @@
|
||||
{
|
||||
"display": {
|
||||
"title": {
|
||||
"translate": "advancement.ebwizardry:battlemage"
|
||||
},
|
||||
"description": {
|
||||
"translate": "advancement.ebwizardry:battlemage.desc"
|
||||
},
|
||||
"icon": {
|
||||
"item": "ebwizardry:battlemage_boots"
|
||||
},
|
||||
"frame": "goal"
|
||||
},
|
||||
"parent": "ebwizardry:armour_set",
|
||||
"criteria": {
|
||||
"head": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:battlemage_helmet"
|
||||
}
|
||||
}
|
||||
},
|
||||
"chest": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:battlemage_chestplate"
|
||||
}
|
||||
}
|
||||
},
|
||||
"legs": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:battlemage_leggings"
|
||||
}
|
||||
}
|
||||
},
|
||||
"feet": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:battlemage_boots"
|
||||
}
|
||||
}
|
||||
},
|
||||
"head_fire": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:battlemage_helmet_fire"
|
||||
}
|
||||
}
|
||||
},
|
||||
"chest_fire": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:battlemage_chestplate_fire"
|
||||
}
|
||||
}
|
||||
},
|
||||
"legs_fire": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:battlemage_leggings_fire"
|
||||
}
|
||||
}
|
||||
},
|
||||
"feet_fire": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:battlemage_boots_fire"
|
||||
}
|
||||
}
|
||||
},
|
||||
"head_ice": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:battlemage_helmet_ice"
|
||||
}
|
||||
}
|
||||
},
|
||||
"chest_ice": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:battlemage_chestplate_ice"
|
||||
}
|
||||
}
|
||||
},
|
||||
"legs_ice": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:battlemage_leggings_ice"
|
||||
}
|
||||
}
|
||||
},
|
||||
"feet_ice": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:battlemage_boots_ice"
|
||||
}
|
||||
}
|
||||
},
|
||||
"head_lightning": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:battlemage_helmet_lightning"
|
||||
}
|
||||
}
|
||||
},
|
||||
"chest_lightning": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:battlemage_chestplate_lightning"
|
||||
}
|
||||
}
|
||||
},
|
||||
"legs_lightning": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:battlemage_leggings_lightning"
|
||||
}
|
||||
}
|
||||
},
|
||||
"feet_lightning": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:battlemage_boots_lightning"
|
||||
}
|
||||
}
|
||||
},
|
||||
"head_necromancy": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:battlemage_helmet_necromancy"
|
||||
}
|
||||
}
|
||||
},
|
||||
"chest_necromancy": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:battlemage_chestplate_necromancy"
|
||||
}
|
||||
}
|
||||
},
|
||||
"legs_necromancy": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:battlemage_leggings_necromancy"
|
||||
}
|
||||
}
|
||||
},
|
||||
"feet_necromancy": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:battlemage_boots_necromancy"
|
||||
}
|
||||
}
|
||||
},
|
||||
"head_earth": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:battlemage_helmet_earth"
|
||||
}
|
||||
}
|
||||
},
|
||||
"chest_earth": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:battlemage_chestplate_earth"
|
||||
}
|
||||
}
|
||||
},
|
||||
"legs_earth": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:battlemage_leggings_earth"
|
||||
}
|
||||
}
|
||||
},
|
||||
"feet_earth": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:battlemage_boots_earth"
|
||||
}
|
||||
}
|
||||
},
|
||||
"head_sorcery": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:battlemage_helmet_sorcery"
|
||||
}
|
||||
}
|
||||
},
|
||||
"chest_sorcery": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:battlemage_chestplate_sorcery"
|
||||
}
|
||||
}
|
||||
},
|
||||
"legs_sorcery": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:battlemage_leggings_sorcery"
|
||||
}
|
||||
}
|
||||
},
|
||||
"feet_sorcery": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:battlemage_boots_sorcery"
|
||||
}
|
||||
}
|
||||
},
|
||||
"head_healing": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:battlemage_helmet_healing"
|
||||
}
|
||||
}
|
||||
},
|
||||
"chest_healing": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:battlemage_chestplate_healing"
|
||||
}
|
||||
}
|
||||
},
|
||||
"legs_healing": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:battlemage_leggings_healing"
|
||||
}
|
||||
}
|
||||
},
|
||||
"feet_healing": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:battlemage_boots_healing"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"requirements": [
|
||||
[
|
||||
"head",
|
||||
"chest",
|
||||
"legs",
|
||||
"feet",
|
||||
"head_fire",
|
||||
"chest_fire",
|
||||
"legs_fire",
|
||||
"feet_fire",
|
||||
"head_ice",
|
||||
"chest_ice",
|
||||
"legs_ice",
|
||||
"feet_ice",
|
||||
"head_lightning",
|
||||
"chest_lightning",
|
||||
"legs_lightning",
|
||||
"feet_lightning",
|
||||
"head_necromancy",
|
||||
"chest_necromancy",
|
||||
"legs_necromancy",
|
||||
"feet_necromancy",
|
||||
"head_earth",
|
||||
"chest_earth",
|
||||
"legs_earth",
|
||||
"feet_earth",
|
||||
"head_sorcery",
|
||||
"chest_sorcery",
|
||||
"legs_sorcery",
|
||||
"feet_sorcery",
|
||||
"head_healing",
|
||||
"chest_healing",
|
||||
"legs_healing",
|
||||
"feet_healing"
|
||||
]
|
||||
]
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
{
|
||||
"display": {
|
||||
"title": {
|
||||
"translate": "advancement.ebwizardry:legendary"
|
||||
},
|
||||
"description": {
|
||||
"translate": "advancement.ebwizardry:legendary.desc"
|
||||
},
|
||||
"icon": {
|
||||
"item": "ebwizardry:armour_upgrade"
|
||||
},
|
||||
"frame": "goal"
|
||||
},
|
||||
"parent": "ebwizardry:armour_set",
|
||||
"criteria": {
|
||||
"criteria_0": {
|
||||
"trigger": "ebwizardry:trigger_legendary"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,309 @@
|
||||
{
|
||||
"display": {
|
||||
"title": {
|
||||
"translate": "advancement.ebwizardry:sage"
|
||||
},
|
||||
"description": {
|
||||
"translate": "advancement.ebwizardry:sage.desc"
|
||||
},
|
||||
"icon": {
|
||||
"item": "ebwizardry:sage_robe"
|
||||
},
|
||||
"frame": "goal"
|
||||
},
|
||||
"parent": "ebwizardry:armour_set",
|
||||
"criteria": {
|
||||
"head": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:sage_hat"
|
||||
}
|
||||
}
|
||||
},
|
||||
"chest": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:sage_robe"
|
||||
}
|
||||
}
|
||||
},
|
||||
"legs": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:sage_leggings"
|
||||
}
|
||||
}
|
||||
},
|
||||
"feet": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:sage_boots"
|
||||
}
|
||||
}
|
||||
},
|
||||
"head_fire": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:sage_hat_fire"
|
||||
}
|
||||
}
|
||||
},
|
||||
"chest_fire": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:sage_robe_fire"
|
||||
}
|
||||
}
|
||||
},
|
||||
"legs_fire": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:sage_leggings_fire"
|
||||
}
|
||||
}
|
||||
},
|
||||
"feet_fire": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:sage_boots_fire"
|
||||
}
|
||||
}
|
||||
},
|
||||
"head_ice": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:sage_hat_ice"
|
||||
}
|
||||
}
|
||||
},
|
||||
"chest_ice": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:sage_robe_ice"
|
||||
}
|
||||
}
|
||||
},
|
||||
"legs_ice": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:sage_leggings_ice"
|
||||
}
|
||||
}
|
||||
},
|
||||
"feet_ice": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:sage_boots_ice"
|
||||
}
|
||||
}
|
||||
},
|
||||
"head_lightning": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:sage_hat_lightning"
|
||||
}
|
||||
}
|
||||
},
|
||||
"chest_lightning": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:sage_robe_lightning"
|
||||
}
|
||||
}
|
||||
},
|
||||
"legs_lightning": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:sage_leggings_lightning"
|
||||
}
|
||||
}
|
||||
},
|
||||
"feet_lightning": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:sage_boots_lightning"
|
||||
}
|
||||
}
|
||||
},
|
||||
"head_necromancy": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:sage_hat_necromancy"
|
||||
}
|
||||
}
|
||||
},
|
||||
"chest_necromancy": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:sage_robe_necromancy"
|
||||
}
|
||||
}
|
||||
},
|
||||
"legs_necromancy": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:sage_leggings_necromancy"
|
||||
}
|
||||
}
|
||||
},
|
||||
"feet_necromancy": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:sage_boots_necromancy"
|
||||
}
|
||||
}
|
||||
},
|
||||
"head_earth": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:sage_hat_earth"
|
||||
}
|
||||
}
|
||||
},
|
||||
"chest_earth": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:sage_robe_earth"
|
||||
}
|
||||
}
|
||||
},
|
||||
"legs_earth": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:sage_leggings_earth"
|
||||
}
|
||||
}
|
||||
},
|
||||
"feet_earth": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:sage_boots_earth"
|
||||
}
|
||||
}
|
||||
},
|
||||
"head_sorcery": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:sage_hat_sorcery"
|
||||
}
|
||||
}
|
||||
},
|
||||
"chest_sorcery": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:sage_robe_sorcery"
|
||||
}
|
||||
}
|
||||
},
|
||||
"legs_sorcery": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:sage_leggings_sorcery"
|
||||
}
|
||||
}
|
||||
},
|
||||
"feet_sorcery": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:sage_boots_sorcery"
|
||||
}
|
||||
}
|
||||
},
|
||||
"head_healing": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:sage_hat_healing"
|
||||
}
|
||||
}
|
||||
},
|
||||
"chest_healing": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:sage_robe_healing"
|
||||
}
|
||||
}
|
||||
},
|
||||
"legs_healing": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:sage_leggings_healing"
|
||||
}
|
||||
}
|
||||
},
|
||||
"feet_healing": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:sage_boots_healing"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"requirements": [
|
||||
[
|
||||
"head",
|
||||
"chest",
|
||||
"legs",
|
||||
"feet",
|
||||
"head_fire",
|
||||
"chest_fire",
|
||||
"legs_fire",
|
||||
"feet_fire",
|
||||
"head_ice",
|
||||
"chest_ice",
|
||||
"legs_ice",
|
||||
"feet_ice",
|
||||
"head_lightning",
|
||||
"chest_lightning",
|
||||
"legs_lightning",
|
||||
"feet_lightning",
|
||||
"head_necromancy",
|
||||
"chest_necromancy",
|
||||
"legs_necromancy",
|
||||
"feet_necromancy",
|
||||
"head_earth",
|
||||
"chest_earth",
|
||||
"legs_earth",
|
||||
"feet_earth",
|
||||
"head_sorcery",
|
||||
"chest_sorcery",
|
||||
"legs_sorcery",
|
||||
"feet_sorcery",
|
||||
"head_healing",
|
||||
"chest_healing",
|
||||
"legs_healing",
|
||||
"feet_healing"
|
||||
]
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,309 @@
|
||||
{
|
||||
"display": {
|
||||
"title": {
|
||||
"translate": "advancement.ebwizardry:warlock"
|
||||
},
|
||||
"description": {
|
||||
"translate": "advancement.ebwizardry:warlock.desc"
|
||||
},
|
||||
"icon": {
|
||||
"item": "ebwizardry:warlock_hood"
|
||||
},
|
||||
"frame": "goal"
|
||||
},
|
||||
"parent": "ebwizardry:armour_set",
|
||||
"criteria": {
|
||||
"head": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:warlock_hood"
|
||||
}
|
||||
}
|
||||
},
|
||||
"chest": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:warlock_robe"
|
||||
}
|
||||
}
|
||||
},
|
||||
"legs": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:warlock_leggings"
|
||||
}
|
||||
}
|
||||
},
|
||||
"feet": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:warlock_boots"
|
||||
}
|
||||
}
|
||||
},
|
||||
"head_fire": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:warlock_hood_fire"
|
||||
}
|
||||
}
|
||||
},
|
||||
"chest_fire": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:warlock_robe_fire"
|
||||
}
|
||||
}
|
||||
},
|
||||
"legs_fire": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:warlock_leggings_fire"
|
||||
}
|
||||
}
|
||||
},
|
||||
"feet_fire": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:warlock_boots_fire"
|
||||
}
|
||||
}
|
||||
},
|
||||
"head_ice": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:warlock_hood_ice"
|
||||
}
|
||||
}
|
||||
},
|
||||
"chest_ice": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:warlock_robe_ice"
|
||||
}
|
||||
}
|
||||
},
|
||||
"legs_ice": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:warlock_leggings_ice"
|
||||
}
|
||||
}
|
||||
},
|
||||
"feet_ice": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:warlock_boots_ice"
|
||||
}
|
||||
}
|
||||
},
|
||||
"head_lightning": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:warlock_hood_lightning"
|
||||
}
|
||||
}
|
||||
},
|
||||
"chest_lightning": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:warlock_robe_lightning"
|
||||
}
|
||||
}
|
||||
},
|
||||
"legs_lightning": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:warlock_leggings_lightning"
|
||||
}
|
||||
}
|
||||
},
|
||||
"feet_lightning": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:warlock_boots_lightning"
|
||||
}
|
||||
}
|
||||
},
|
||||
"head_necromancy": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:warlock_hood_necromancy"
|
||||
}
|
||||
}
|
||||
},
|
||||
"chest_necromancy": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:warlock_robe_necromancy"
|
||||
}
|
||||
}
|
||||
},
|
||||
"legs_necromancy": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:warlock_leggings_necromancy"
|
||||
}
|
||||
}
|
||||
},
|
||||
"feet_necromancy": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:warlock_boots_necromancy"
|
||||
}
|
||||
}
|
||||
},
|
||||
"head_earth": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:warlock_hood_earth"
|
||||
}
|
||||
}
|
||||
},
|
||||
"chest_earth": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:warlock_robe_earth"
|
||||
}
|
||||
}
|
||||
},
|
||||
"legs_earth": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:warlock_leggings_earth"
|
||||
}
|
||||
}
|
||||
},
|
||||
"feet_earth": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:warlock_boots_earth"
|
||||
}
|
||||
}
|
||||
},
|
||||
"head_sorcery": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:warlock_hood_sorcery"
|
||||
}
|
||||
}
|
||||
},
|
||||
"chest_sorcery": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:warlock_robe_sorcery"
|
||||
}
|
||||
}
|
||||
},
|
||||
"legs_sorcery": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:warlock_leggings_sorcery"
|
||||
}
|
||||
}
|
||||
},
|
||||
"feet_sorcery": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:warlock_boots_sorcery"
|
||||
}
|
||||
}
|
||||
},
|
||||
"head_healing": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:warlock_hood_healing"
|
||||
}
|
||||
}
|
||||
},
|
||||
"chest_healing": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:warlock_robe_healing"
|
||||
}
|
||||
}
|
||||
},
|
||||
"legs_healing": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:warlock_leggings_healing"
|
||||
}
|
||||
}
|
||||
},
|
||||
"feet_healing": {
|
||||
"trigger": "ebwizardry:arcane_workbench",
|
||||
"conditions": {
|
||||
"item": {
|
||||
"item": "ebwizardry:warlock_boots_healing"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"requirements": [
|
||||
[
|
||||
"head",
|
||||
"chest",
|
||||
"legs",
|
||||
"feet",
|
||||
"head_fire",
|
||||
"chest_fire",
|
||||
"legs_fire",
|
||||
"feet_fire",
|
||||
"head_ice",
|
||||
"chest_ice",
|
||||
"legs_ice",
|
||||
"feet_ice",
|
||||
"head_lightning",
|
||||
"chest_lightning",
|
||||
"legs_lightning",
|
||||
"feet_lightning",
|
||||
"head_necromancy",
|
||||
"chest_necromancy",
|
||||
"legs_necromancy",
|
||||
"feet_necromancy",
|
||||
"head_earth",
|
||||
"chest_earth",
|
||||
"legs_earth",
|
||||
"feet_earth",
|
||||
"head_sorcery",
|
||||
"chest_sorcery",
|
||||
"legs_sorcery",
|
||||
"feet_sorcery",
|
||||
"head_healing",
|
||||
"chest_healing",
|
||||
"legs_healing",
|
||||
"feet_healing"
|
||||
]
|
||||
]
|
||||
}
|
||||
@@ -200,18 +200,32 @@ item.ebwizardry\:identification_scroll.desc=Identifies an unknown spell book or
|
||||
item.ebwizardry\:identification_scroll.desc_extended=Right-click while holding this scroll to identify the first undiscovered spell book or scroll on your hotbar.
|
||||
item.ebwizardry\:identification_scroll.nothing_to_identify=Nothing to identify!
|
||||
|
||||
item.ebwizardry\:armour_upgrade.name=Arcane Seal of Protection
|
||||
item.ebwizardry\:armour_upgrade.desc=Upgrades any wizard armour to make it %1$slegendary
|
||||
item.ebwizardry\:armour_upgrade.desc_extended=Apply this upgrade to a piece of wizard armour in the arcane workbench.
|
||||
item.ebwizardry\:resplendent_thread.name=Resplendent Thread
|
||||
item.ebwizardry\:resplendent_thread.desc=Upgrades regular wizard armour into sage armour
|
||||
item.ebwizardry\:resplendent_thread.desc_extended=A shimmering silken thread used to embroider the finest robes with arcane symbols, improving their enchantability.\n\nApply this upgrade to a piece of wizard armour in the arcane workbench.
|
||||
|
||||
item.ebwizardry\:crystal_silver_plating.name=Crystal Silver Plating
|
||||
item.ebwizardry\:crystal_silver_plating.desc=Upgrades regular wizard armour into battlemage armour
|
||||
item.ebwizardry\:crystal_silver_plating.desc_extended=An almost mythical alloy forged in the foundries of Eldar, with exceptional magic deflection properties.\n\nApply this upgrade to a piece of wizard armour in the arcane workbench.
|
||||
|
||||
item.ebwizardry\:ethereal_crystalweave.name=Ethereal Crystalweave
|
||||
item.ebwizardry\:ethereal_crystalweave.desc=Upgrades regular wizard armour into warlock armour
|
||||
item.ebwizardry\:ethereal_crystalweave.desc_extended=An enchanted fabric that is as thick as animal hide, yet somehow feels lighter than paper in one's hands.\n\nApply this upgrade to a piece of wizard armour in the arcane workbench.
|
||||
|
||||
item.ebwizardry\:magic_silk.name=Magical Silk
|
||||
|
||||
item.ebwizardry\:spectral_dust.name=Spectral Dust
|
||||
|
||||
item.ebwizardry\:wizard_armour.legendary=Legendary
|
||||
item.ebwizardry\:wizard_armour.buff=-%1$s%% %2$s cost
|
||||
item.ebwizardry\:wizard_armour.element_cost_reduction=-%1$s%% %2$s cost
|
||||
item.ebwizardry\:wizard_armour.cooldown_reduction=-%1$s%% Cooldown
|
||||
item.ebwizardry\:wizard_armour.enchantability=Extra enchantability
|
||||
item.ebwizardry\:wizard_armour.mana=Mana\: %1$s/%2$s
|
||||
|
||||
item.ebwizardry\:wizard_armour.full_set=Full set:
|
||||
item.ebwizardry\:sage_armour.full_set_bonus=-%1$s%% Other element cost
|
||||
item.ebwizardry\:battlemage_armour.full_set_bonus=Ward I effect
|
||||
item.ebwizardry\:warlock_armour.full_set_bonus=+%1$s%% Movement speed
|
||||
|
||||
item.ebwizardry\:wizard_hat.name=Wizard Hat
|
||||
item.ebwizardry\:wizard_robe.name=Wizard Robes
|
||||
item.ebwizardry\:wizard_leggings.name=Wizard Leggings
|
||||
@@ -252,6 +266,126 @@ item.ebwizardry\:wizard_robe_healing.name=Healer Robes
|
||||
item.ebwizardry\:wizard_leggings_healing.name=Healer Leggings
|
||||
item.ebwizardry\:wizard_boots_healing.name=Healer Boots
|
||||
|
||||
item.ebwizardry\:sage_hat.name=Sage Hat
|
||||
item.ebwizardry\:sage_robe.name=Sage Robes
|
||||
item.ebwizardry\:sage_leggings.name=Sage Leggings
|
||||
item.ebwizardry\:sage_boots.name=Sage Boots
|
||||
|
||||
item.ebwizardry\:sage_hat_fire.name=Pyromancer Sage Hat
|
||||
item.ebwizardry\:sage_robe_fire.name=Pyromancer Sage Robes
|
||||
item.ebwizardry\:sage_leggings_fire.name=Pyromancer Sage Leggings
|
||||
item.ebwizardry\:sage_boots_fire.name=Pyromancer Sage Boots
|
||||
|
||||
item.ebwizardry\:sage_hat_ice.name=Ice Sage Hat
|
||||
item.ebwizardry\:sage_robe_ice.name=Ice Sage Robes
|
||||
item.ebwizardry\:sage_leggings_ice.name=Ice Sage Leggings
|
||||
item.ebwizardry\:sage_boots_ice.name=Ice Sage Boots
|
||||
|
||||
item.ebwizardry\:sage_hat_lightning.name=Storm Sage Hat
|
||||
item.ebwizardry\:sage_robe_lightning.name=Storm Sage Robes
|
||||
item.ebwizardry\:sage_leggings_lightning.name=Storm Sage Leggings
|
||||
item.ebwizardry\:sage_boots_lightning.name=Storm Sage Boots
|
||||
|
||||
item.ebwizardry\:sage_hat_necromancy.name=Necromancer Sage Hat
|
||||
item.ebwizardry\:sage_robe_necromancy.name=Necromancer Sage Robes
|
||||
item.ebwizardry\:sage_leggings_necromancy.name=Necromancer Sage Leggings
|
||||
item.ebwizardry\:sage_boots_necromancy.name=Necromancer Sage Boots
|
||||
|
||||
item.ebwizardry\:sage_hat_earth.name=Earth Sage Hat
|
||||
item.ebwizardry\:sage_robe_earth.name=Earth Sage Robes
|
||||
item.ebwizardry\:sage_leggings_earth.name=Earth Sage Leggings
|
||||
item.ebwizardry\:sage_boots_earth.name=Earth Sage Boots
|
||||
|
||||
item.ebwizardry\:sage_hat_sorcery.name=Sorcerer Sage Hat
|
||||
item.ebwizardry\:sage_robe_sorcery.name=Sorcerer Sage Robes
|
||||
item.ebwizardry\:sage_leggings_sorcery.name=Sorcerer Sage Leggings
|
||||
item.ebwizardry\:sage_boots_sorcery.name=Sorcerer Sage Boots
|
||||
|
||||
item.ebwizardry\:sage_hat_healing.name=Healer Sage Hat
|
||||
item.ebwizardry\:sage_robe_healing.name=Healer Sage Robes
|
||||
item.ebwizardry\:sage_leggings_healing.name=Healer Sage Leggings
|
||||
item.ebwizardry\:sage_boots_healing.name=Healer Sage Boots
|
||||
|
||||
item.ebwizardry\:battlemage_helmet.name=Battlemage Helmet
|
||||
item.ebwizardry\:battlemage_chestplate.name=Battlemage Chestplate
|
||||
item.ebwizardry\:battlemage_leggings.name=Battlemage Leggings
|
||||
item.ebwizardry\:battlemage_boots.name=Battlemage Boots
|
||||
|
||||
item.ebwizardry\:battlemage_helmet_fire.name=Pyromancer Battlemage Helmet
|
||||
item.ebwizardry\:battlemage_chestplate_fire.name=Pyromancer Battlemage Chestplate
|
||||
item.ebwizardry\:battlemage_leggings_fire.name=Pyromancer Battlemage Leggings
|
||||
item.ebwizardry\:battlemage_boots_fire.name=Pyromancer Battlemage Boots
|
||||
|
||||
item.ebwizardry\:battlemage_helmet_ice.name=Ice Battlemage Helmet
|
||||
item.ebwizardry\:battlemage_chestplate_ice.name=Ice Battlemage Chestplate
|
||||
item.ebwizardry\:battlemage_leggings_ice.name=Ice Battlemage Leggings
|
||||
item.ebwizardry\:battlemage_boots_ice.name=Ice Battlemage Boots
|
||||
|
||||
item.ebwizardry\:battlemage_helmet_lightning.name=Storm Battlemage Helmet
|
||||
item.ebwizardry\:battlemage_chestplate_lightning.name=Storm Battlemage Chestplate
|
||||
item.ebwizardry\:battlemage_leggings_lightning.name=Storm Battlemage Leggings
|
||||
item.ebwizardry\:battlemage_boots_lightning.name=Storm Battlemage Boots
|
||||
|
||||
item.ebwizardry\:battlemage_helmet_necromancy.name=Necromancer Battlemage Helmet
|
||||
item.ebwizardry\:battlemage_chestplate_necromancy.name=Necromancer Battlemage Chestplate
|
||||
item.ebwizardry\:battlemage_leggings_necromancy.name=Necromancer Battlemage Leggings
|
||||
item.ebwizardry\:battlemage_boots_necromancy.name=Necromancer Battlemage Boots
|
||||
|
||||
item.ebwizardry\:battlemage_helmet_earth.name=Earth Battlemage Helmet
|
||||
item.ebwizardry\:battlemage_chestplate_earth.name=Earth Battlemage Chestplate
|
||||
item.ebwizardry\:battlemage_leggings_earth.name=Earth Battlemage Leggings
|
||||
item.ebwizardry\:battlemage_boots_earth.name=Earth Battlemage Boots
|
||||
|
||||
item.ebwizardry\:battlemage_helmet_sorcery.name=Sorcerer Battlemage Helmet
|
||||
item.ebwizardry\:battlemage_chestplate_sorcery.name=Sorcerer Battlemage Chestplate
|
||||
item.ebwizardry\:battlemage_leggings_sorcery.name=Sorcerer Battlemage Leggings
|
||||
item.ebwizardry\:battlemage_boots_sorcery.name=Sorcerer Battlemage Boots
|
||||
|
||||
item.ebwizardry\:battlemage_helmet_healing.name=Healer Battlemage Helmet
|
||||
item.ebwizardry\:battlemage_chestplate_healing.name=Healer Battlemage Chestplate
|
||||
item.ebwizardry\:battlemage_leggings_healing.name=Healer Battlemage Leggings
|
||||
item.ebwizardry\:battlemage_boots_healing.name=Healer Battlemage Boots
|
||||
|
||||
item.ebwizardry\:warlock_hood.name=Warlock Hood
|
||||
item.ebwizardry\:warlock_robe.name=Warlock Robes
|
||||
item.ebwizardry\:warlock_leggings.name=Warlock Leggings
|
||||
item.ebwizardry\:warlock_boots.name=Warlock Boots
|
||||
|
||||
item.ebwizardry\:warlock_hood_fire.name=Pyromancer Warlock Hood
|
||||
item.ebwizardry\:warlock_robe_fire.name=Pyromancer Warlock Robes
|
||||
item.ebwizardry\:warlock_leggings_fire.name=Pyromancer Warlock Leggings
|
||||
item.ebwizardry\:warlock_boots_fire.name=Pyromancer Warlock Boots
|
||||
|
||||
item.ebwizardry\:warlock_hood_ice.name=Ice Warlock Hood
|
||||
item.ebwizardry\:warlock_robe_ice.name=Ice Warlock Robes
|
||||
item.ebwizardry\:warlock_leggings_ice.name=Ice Warlock Leggings
|
||||
item.ebwizardry\:warlock_boots_ice.name=Ice Warlock Boots
|
||||
|
||||
item.ebwizardry\:warlock_hood_lightning.name=Storm Warlock Hood
|
||||
item.ebwizardry\:warlock_robe_lightning.name=Storm Warlock Robes
|
||||
item.ebwizardry\:warlock_leggings_lightning.name=Storm Warlock Leggings
|
||||
item.ebwizardry\:warlock_boots_lightning.name=Storm Warlock Boots
|
||||
|
||||
item.ebwizardry\:warlock_hood_necromancy.name=Necromancer Warlock Hood
|
||||
item.ebwizardry\:warlock_robe_necromancy.name=Necromancer Warlock Robes
|
||||
item.ebwizardry\:warlock_leggings_necromancy.name=Necromancer Warlock Leggings
|
||||
item.ebwizardry\:warlock_boots_necromancy.name=Necromancer Warlock Boots
|
||||
|
||||
item.ebwizardry\:warlock_hood_earth.name=Earth Warlock Hood
|
||||
item.ebwizardry\:warlock_robe_earth.name=Earth Warlock Robes
|
||||
item.ebwizardry\:warlock_leggings_earth.name=Earth Warlock Leggings
|
||||
item.ebwizardry\:warlock_boots_earth.name=Earth Warlock Boots
|
||||
|
||||
item.ebwizardry\:warlock_hood_sorcery.name=Sorcerer Warlock Hood
|
||||
item.ebwizardry\:warlock_robe_sorcery.name=Sorcerer Warlock Robes
|
||||
item.ebwizardry\:warlock_leggings_sorcery.name=Sorcerer Warlock Leggings
|
||||
item.ebwizardry\:warlock_boots_sorcery.name=Sorcerer Warlock Boots
|
||||
|
||||
item.ebwizardry\:warlock_hood_healing.name=Healer Warlock Hood
|
||||
item.ebwizardry\:warlock_robe_healing.name=Healer Warlock Robes
|
||||
item.ebwizardry\:warlock_leggings_healing.name=Healer Warlock Leggings
|
||||
item.ebwizardry\:warlock_boots_healing.name=Healer Warlock Boots
|
||||
|
||||
item.ebwizardry\:spawn_wizard.name=Spawn Wizard
|
||||
item.ebwizardry\:spawn_evil_wizard.name=Spawn Evil Wizard
|
||||
|
||||
@@ -711,8 +845,12 @@ advancement.ebwizardry\:craft_lectern.desc=Craft a lectern to keep track of your
|
||||
|
||||
advancement.ebwizardry\:armour_set=Now You're A Proper Wizard
|
||||
advancement.ebwizardry\:armour_set.desc=Craft and equip a full set of wizard armour
|
||||
advancement.ebwizardry\:legendary=Legendary
|
||||
advancement.ebwizardry\:legendary.desc=Obtain a piece of legendary wizard armour
|
||||
advancement.ebwizardry\:sage=The Path Of The Sage
|
||||
advancement.ebwizardry\:sage.desc=Obtain a piece of sage armour
|
||||
advancement.ebwizardry\:battlemage=The Pledge Of The Battlemage
|
||||
advancement.ebwizardry\:battlemage.desc=Obtain a piece of battlemage armour
|
||||
advancement.ebwizardry\:warlock=The Way Of The Warlock
|
||||
advancement.ebwizardry\:warlock.desc=Obtain a piece of warlock armour
|
||||
|
||||
advancement.ebwizardry\:enchant_scroll=Scroll Up!
|
||||
advancement.ebwizardry\:enchant_scroll.desc=Craft a blank scroll and enchant it with a spell at an arcane workbench
|
||||
@@ -1336,6 +1474,8 @@ commands.ebwizardry\:discoverspell.removespell=Removed %1$s from %2$s's spell di
|
||||
|
||||
config.ebwizardry.title.general=Mod Options
|
||||
|
||||
config.ebwizardry.redundant_keys=Your config file contains redundant options, these will not do anything! [See log for details]
|
||||
|
||||
config.ebwizardry.generic.true=Enabled
|
||||
config.ebwizardry.generic.false=Disabled
|
||||
|
||||
|
||||
@@ -200,18 +200,32 @@ item.ebwizardry\:identification_scroll.desc=Identifies an unknown spell book or
|
||||
item.ebwizardry\:identification_scroll.desc_extended=Right-click while holding this scroll to identify the first undiscovered spell book or scroll on your hotbar.
|
||||
item.ebwizardry\:identification_scroll.nothing_to_identify=Nothing to identify!
|
||||
|
||||
item.ebwizardry\:armour_upgrade.name=Arcane Seal of Protection
|
||||
item.ebwizardry\:armour_upgrade.desc=Upgrades any wizard armour to make it %1$slegendary
|
||||
item.ebwizardry\:armour_upgrade.desc_extended=Apply this upgrade to a piece of wizard armour in the arcane workbench.
|
||||
item.ebwizardry\:resplendent_thread.name=Resplendent Thread
|
||||
item.ebwizardry\:resplendent_thread.desc=Upgrades regular wizard armor into sage armor
|
||||
item.ebwizardry\:resplendent_thread.desc_extended=A shimmering silken thread used to embroider the finest robes with arcane symbols, improving their enchantability.\n\nApply this upgrade to a piece of wizard armor in the arcane workbench.
|
||||
|
||||
item.ebwizardry\:crystal_silver_plating.name=Crystal Silver Plating
|
||||
item.ebwizardry\:crystal_silver_plating.desc=Upgrades regular wizard armor into battlemage armor
|
||||
item.ebwizardry\:crystal_silver_plating.desc_extended=An almost mythical alloy forged in the foundries of Eldar, with exceptional magic deflection properties.\n\nApply this upgrade to a piece of wizard armor in the arcane workbench.
|
||||
|
||||
item.ebwizardry\:ethereal_crystalweave.name=Ethereal Crystalweave
|
||||
item.ebwizardry\:ethereal_crystalweave.desc=Upgrades regular wizard armor into warlock armor
|
||||
item.ebwizardry\:ethereal_crystalweave.desc_extended=An enchanted fabric that is as thick as animal hide, yet somehow feels lighter than paper in one's hands.\n\nApply this upgrade to a piece of wizard armor in the arcane workbench.
|
||||
|
||||
item.ebwizardry\:magic_silk.name=Magical Silk
|
||||
|
||||
item.ebwizardry\:spectral_dust.name=Spectral Dust
|
||||
|
||||
item.ebwizardry\:wizard_armour.legendary=Legendary
|
||||
item.ebwizardry\:wizard_armour.buff=-%1$s%% %2$s cost
|
||||
item.ebwizardry\:wizard_armour.element_cost_reduction=-%1$s%% %2$s cost
|
||||
item.ebwizardry\:wizard_armour.cooldown_reduction=-%1$s%% Cooldown
|
||||
item.ebwizardry\:wizard_armour.enchantability=Extra enchantability
|
||||
item.ebwizardry\:wizard_armour.mana=Mana\: %1$s/%2$s
|
||||
|
||||
item.ebwizardry\:wizard_armour.full_set=Full set:
|
||||
item.ebwizardry\:sage_armour.full_set_bonus=-%1$s%% Other element cost
|
||||
item.ebwizardry\:battlemage_armour.full_set_bonus=Ward I effect
|
||||
item.ebwizardry\:warlock_armour.full_set_bonus=+%1$s%% Movement speed
|
||||
|
||||
item.ebwizardry\:wizard_hat.name=Wizard Hat
|
||||
item.ebwizardry\:wizard_robe.name=Wizard Robes
|
||||
item.ebwizardry\:wizard_leggings.name=Wizard Leggings
|
||||
@@ -252,6 +266,126 @@ item.ebwizardry\:wizard_robe_healing.name=Healer Robes
|
||||
item.ebwizardry\:wizard_leggings_healing.name=Healer Leggings
|
||||
item.ebwizardry\:wizard_boots_healing.name=Healer Boots
|
||||
|
||||
item.ebwizardry\:sage_hat.name=Sage Hat
|
||||
item.ebwizardry\:sage_robe.name=Sage Robes
|
||||
item.ebwizardry\:sage_leggings.name=Sage Leggings
|
||||
item.ebwizardry\:sage_boots.name=Sage Boots
|
||||
|
||||
item.ebwizardry\:sage_hat_fire.name=Pyromancer Sage Hat
|
||||
item.ebwizardry\:sage_robe_fire.name=Pyromancer Sage Robes
|
||||
item.ebwizardry\:sage_leggings_fire.name=Pyromancer Sage Leggings
|
||||
item.ebwizardry\:sage_boots_fire.name=Pyromancer Sage Boots
|
||||
|
||||
item.ebwizardry\:sage_hat_ice.name=Ice Sage Hat
|
||||
item.ebwizardry\:sage_robe_ice.name=Ice Sage Robes
|
||||
item.ebwizardry\:sage_leggings_ice.name=Ice Sage Leggings
|
||||
item.ebwizardry\:sage_boots_ice.name=Ice Sage Boots
|
||||
|
||||
item.ebwizardry\:sage_hat_lightning.name=Storm Sage Hat
|
||||
item.ebwizardry\:sage_robe_lightning.name=Storm Sage Robes
|
||||
item.ebwizardry\:sage_leggings_lightning.name=Storm Sage Leggings
|
||||
item.ebwizardry\:sage_boots_lightning.name=Storm Sage Boots
|
||||
|
||||
item.ebwizardry\:sage_hat_necromancy.name=Necromancer Sage Hat
|
||||
item.ebwizardry\:sage_robe_necromancy.name=Necromancer Sage Robes
|
||||
item.ebwizardry\:sage_leggings_necromancy.name=Necromancer Sage Leggings
|
||||
item.ebwizardry\:sage_boots_necromancy.name=Necromancer Sage Boots
|
||||
|
||||
item.ebwizardry\:sage_hat_earth.name=Earth Sage Hat
|
||||
item.ebwizardry\:sage_robe_earth.name=Earth Sage Robes
|
||||
item.ebwizardry\:sage_leggings_earth.name=Earth Sage Leggings
|
||||
item.ebwizardry\:sage_boots_earth.name=Earth Sage Boots
|
||||
|
||||
item.ebwizardry\:sage_hat_sorcery.name=Sorcerer Sage Hat
|
||||
item.ebwizardry\:sage_robe_sorcery.name=Sorcerer Sage Robes
|
||||
item.ebwizardry\:sage_leggings_sorcery.name=Sorcerer Sage Leggings
|
||||
item.ebwizardry\:sage_boots_sorcery.name=Sorcerer Sage Boots
|
||||
|
||||
item.ebwizardry\:sage_hat_healing.name=Healer Sage Hat
|
||||
item.ebwizardry\:sage_robe_healing.name=Healer Sage Robes
|
||||
item.ebwizardry\:sage_leggings_healing.name=Healer Sage Leggings
|
||||
item.ebwizardry\:sage_boots_healing.name=Healer Sage Boots
|
||||
|
||||
item.ebwizardry\:battlemage_helmet.name=Battlemage Helmet
|
||||
item.ebwizardry\:battlemage_chestplate.name=Battlemage Chestplate
|
||||
item.ebwizardry\:battlemage_leggings.name=Battlemage Leggings
|
||||
item.ebwizardry\:battlemage_boots.name=Battlemage Boots
|
||||
|
||||
item.ebwizardry\:battlemage_helmet_fire.name=Pyromancer Battlemage Helmet
|
||||
item.ebwizardry\:battlemage_chestplate_fire.name=Pyromancer Battlemage Chestplate
|
||||
item.ebwizardry\:battlemage_leggings_fire.name=Pyromancer Battlemage Leggings
|
||||
item.ebwizardry\:battlemage_boots_fire.name=Pyromancer Battlemage Boots
|
||||
|
||||
item.ebwizardry\:battlemage_helmet_ice.name=Ice Battlemage Helmet
|
||||
item.ebwizardry\:battlemage_chestplate_ice.name=Ice Battlemage Chestplate
|
||||
item.ebwizardry\:battlemage_leggings_ice.name=Ice Battlemage Leggings
|
||||
item.ebwizardry\:battlemage_boots_ice.name=Ice Battlemage Boots
|
||||
|
||||
item.ebwizardry\:battlemage_helmet_lightning.name=Storm Battlemage Helmet
|
||||
item.ebwizardry\:battlemage_chestplate_lightning.name=Storm Battlemage Chestplate
|
||||
item.ebwizardry\:battlemage_leggings_lightning.name=Storm Battlemage Leggings
|
||||
item.ebwizardry\:battlemage_boots_lightning.name=Storm Battlemage Boots
|
||||
|
||||
item.ebwizardry\:battlemage_helmet_necromancy.name=Necromancer Battlemage Helmet
|
||||
item.ebwizardry\:battlemage_chestplate_necromancy.name=Necromancer Battlemage Chestplate
|
||||
item.ebwizardry\:battlemage_leggings_necromancy.name=Necromancer Battlemage Leggings
|
||||
item.ebwizardry\:battlemage_boots_necromancy.name=Necromancer Battlemage Boots
|
||||
|
||||
item.ebwizardry\:battlemage_helmet_earth.name=Earth Battlemage Helmet
|
||||
item.ebwizardry\:battlemage_chestplate_earth.name=Earth Battlemage Chestplate
|
||||
item.ebwizardry\:battlemage_leggings_earth.name=Earth Battlemage Leggings
|
||||
item.ebwizardry\:battlemage_boots_earth.name=Earth Battlemage Boots
|
||||
|
||||
item.ebwizardry\:battlemage_helmet_sorcery.name=Sorcerer Battlemage Helmet
|
||||
item.ebwizardry\:battlemage_chestplate_sorcery.name=Sorcerer Battlemage Chestplate
|
||||
item.ebwizardry\:battlemage_leggings_sorcery.name=Sorcerer Battlemage Leggings
|
||||
item.ebwizardry\:battlemage_boots_sorcery.name=Sorcerer Battlemage Boots
|
||||
|
||||
item.ebwizardry\:battlemage_helmet_healing.name=Healer Battlemage Helmet
|
||||
item.ebwizardry\:battlemage_chestplate_healing.name=Healer Battlemage Chestplate
|
||||
item.ebwizardry\:battlemage_leggings_healing.name=Healer Battlemage Leggings
|
||||
item.ebwizardry\:battlemage_boots_healing.name=Healer Battlemage Boots
|
||||
|
||||
item.ebwizardry\:warlock_hood.name=Warlock Hood
|
||||
item.ebwizardry\:warlock_robe.name=Warlock Robes
|
||||
item.ebwizardry\:warlock_leggings.name=Warlock Leggings
|
||||
item.ebwizardry\:warlock_boots.name=Warlock Boots
|
||||
|
||||
item.ebwizardry\:warlock_hood_fire.name=Pyromancer Warlock Hood
|
||||
item.ebwizardry\:warlock_robe_fire.name=Pyromancer Warlock Robes
|
||||
item.ebwizardry\:warlock_leggings_fire.name=Pyromancer Warlock Leggings
|
||||
item.ebwizardry\:warlock_boots_fire.name=Pyromancer Warlock Boots
|
||||
|
||||
item.ebwizardry\:warlock_hood_ice.name=Ice Warlock Hood
|
||||
item.ebwizardry\:warlock_robe_ice.name=Ice Warlock Robes
|
||||
item.ebwizardry\:warlock_leggings_ice.name=Ice Warlock Leggings
|
||||
item.ebwizardry\:warlock_boots_ice.name=Ice Warlock Boots
|
||||
|
||||
item.ebwizardry\:warlock_hood_lightning.name=Storm Warlock Hood
|
||||
item.ebwizardry\:warlock_robe_lightning.name=Storm Warlock Robes
|
||||
item.ebwizardry\:warlock_leggings_lightning.name=Storm Warlock Leggings
|
||||
item.ebwizardry\:warlock_boots_lightning.name=Storm Warlock Boots
|
||||
|
||||
item.ebwizardry\:warlock_hood_necromancy.name=Necromancer Warlock Hood
|
||||
item.ebwizardry\:warlock_robe_necromancy.name=Necromancer Warlock Robes
|
||||
item.ebwizardry\:warlock_leggings_necromancy.name=Necromancer Warlock Leggings
|
||||
item.ebwizardry\:warlock_boots_necromancy.name=Necromancer Warlock Boots
|
||||
|
||||
item.ebwizardry\:warlock_hood_earth.name=Earth Warlock Hood
|
||||
item.ebwizardry\:warlock_robe_earth.name=Earth Warlock Robes
|
||||
item.ebwizardry\:warlock_leggings_earth.name=Earth Warlock Leggings
|
||||
item.ebwizardry\:warlock_boots_earth.name=Earth Warlock Boots
|
||||
|
||||
item.ebwizardry\:warlock_hood_sorcery.name=Sorcerer Warlock Hood
|
||||
item.ebwizardry\:warlock_robe_sorcery.name=Sorcerer Warlock Robes
|
||||
item.ebwizardry\:warlock_leggings_sorcery.name=Sorcerer Warlock Leggings
|
||||
item.ebwizardry\:warlock_boots_sorcery.name=Sorcerer Warlock Boots
|
||||
|
||||
item.ebwizardry\:warlock_hood_healing.name=Healer Warlock Hood
|
||||
item.ebwizardry\:warlock_robe_healing.name=Healer Warlock Robes
|
||||
item.ebwizardry\:warlock_leggings_healing.name=Healer Warlock Leggings
|
||||
item.ebwizardry\:warlock_boots_healing.name=Healer Warlock Boots
|
||||
|
||||
item.ebwizardry\:spawn_wizard.name=Spawn Wizard
|
||||
item.ebwizardry\:spawn_evil_wizard.name=Spawn Evil Wizard
|
||||
|
||||
@@ -711,8 +845,12 @@ advancement.ebwizardry\:craft_lectern.desc=Craft a lectern to keep track of your
|
||||
|
||||
advancement.ebwizardry\:armour_set=Now You're A Proper Wizard
|
||||
advancement.ebwizardry\:armour_set.desc=Craft and equip a full set of wizard armor
|
||||
advancement.ebwizardry\:legendary=Legendary
|
||||
advancement.ebwizardry\:legendary.desc=Obtain a piece of legendary wizard armor
|
||||
advancement.ebwizardry\:sage=The Path Of The Sage
|
||||
advancement.ebwizardry\:sage.desc=Obtain a piece of sage armour
|
||||
advancement.ebwizardry\:battlemage=The Pledge Of The Battlemage
|
||||
advancement.ebwizardry\:battlemage.desc=Obtain a piece of battlemage armour
|
||||
advancement.ebwizardry\:warlock=The Way Of The Warlock
|
||||
advancement.ebwizardry\:warlock.desc=Obtain a piece of warlock armour
|
||||
|
||||
advancement.ebwizardry\:enchant_scroll=Scroll Up!
|
||||
advancement.ebwizardry\:enchant_scroll.desc=Craft a blank scroll and enchant it with a spell at an arcane workbench
|
||||
@@ -1336,6 +1474,8 @@ commands.ebwizardry\:discoverspell.removespell=Removed %1$s from %2$s's spell di
|
||||
|
||||
config.ebwizardry.title.general=Mod Options
|
||||
|
||||
config.ebwizardry.redundant_keys=Your config file contains redundant options, these will not do anything! [See log for details]
|
||||
|
||||
config.ebwizardry.generic.true=Enabled
|
||||
config.ebwizardry.generic.false=Disabled
|
||||
|
||||
|
||||
@@ -53,21 +53,21 @@ tile.ebwizardry\:receptacle.name=받침
|
||||
tile.ebwizardry\:imbuement_altar.name=고취의 제단
|
||||
|
||||
item.ebwizardry\:crystal_magic.name=마법수정
|
||||
item.ebwizardry\:crystal_magic.desc=무지갯빛의 아름다운 수정, 마법의 기운이 내부에서 서서히 변화하고 소용돌이치고 있다. 어쩌면 이 수정은 사용하면...
|
||||
item.ebwizardry\:crystal_magic.desc=무지갯빛의 아름다운 수정, 마법의 기운이 내부에서 서서히 변화하며 소용돌이치고 있습니다. 어쩌면 이 수정은 사용하면...
|
||||
item.ebwizardry\:crystal_fire.name=화염의 수정
|
||||
item.ebwizardry\:crystal_fire.desc=주황빛으로 불타는 수정. 어쩌면 불의 원소를 푸는 열쇠일지도 모른다...
|
||||
item.ebwizardry\:crystal_fire.desc=주황빛으로 불타는 수정, 어쩌면 불의 원소를 푸는 열쇠일지도 모릅니다...
|
||||
item.ebwizardry\:crystal_ice.name=얼음의 수정
|
||||
item.ebwizardry\:crystal_ice.desc=푸르스름한 색조의 차가운 수정. 어쩌면 서리의 힘의 비밀을 간직하고 있을지도 모른다...
|
||||
item.ebwizardry\:crystal_ice.desc=푸르스름한 색조의 차가운 수정, 어쩌면 서리의 힘의 비밀을 간직하고 있을지도 모릅니다...
|
||||
item.ebwizardry\:crystal_lightning.name=폭풍의 수정
|
||||
item.ebwizardry\:crystal_lightning.desc=어지럽게 소용돌이치고 번쩍이는 수정. 어쩌면 더 큰 힘을 숨기고 있을지도 모른다...
|
||||
item.ebwizardry\:crystal_lightning.desc=어지럽게 소용돌이치고 번쩍이는 수정, 어쩌면 더 큰 힘을 숨기고 있을지도 모릅니다...
|
||||
item.ebwizardry\:crystal_necromancy.name=어둠의 수정
|
||||
item.ebwizardry\:crystal_necromancy.desc=마치 끌어당기는 듯한 깊고 푸르스름한 수정. 어쩌면 더 어두운 곳으로 가는 관문일지도 모른다...
|
||||
item.ebwizardry\:crystal_necromancy.desc=마치 끌어당기는 듯한 깊고 푸르스름한 수정, 어쩌면 더 어두운 곳으로 가는 관문일지도 모릅니다...
|
||||
item.ebwizardry\:crystal_earth.name=신록의 수정
|
||||
item.ebwizardry\:crystal_earth.desc=녹색과 약간의 갈색으로 이루어진 수정. 어쩌면 자연의 힘과 연관이 있을지도 모른다...
|
||||
item.ebwizardry\:crystal_earth.desc=녹색과 약간의 갈색으로 이루어진 수정, 어쩌면 자연의 힘과 연관이 있을지도 모릅니다...
|
||||
item.ebwizardry\:crystal_sorcery.name=신령의 수정
|
||||
item.ebwizardry\:crystal_sorcery.desc=푸르스름한 초록빛의 반짝거리는 수정. 어쩌면 고대의 힘의 비밀을 감추고 있을지도 모른다...
|
||||
item.ebwizardry\:crystal_sorcery.desc=푸르스름한 초록빛의 반짝거리는 수정, 어쩌면 고대의 힘의 비밀을 감추고 있을지도 모릅니다...
|
||||
item.ebwizardry\:crystal_healing.name=복사의 수정
|
||||
item.ebwizardry\:crystal_healing.desc=금빛 햇살처럼 노랗게 반짝이는 수정. 어쩌면 신성한 힘의 연결고리일지도 모른다...
|
||||
item.ebwizardry\:crystal_healing.desc=금빛 햇살처럼 노랗게 반짝이는 수정, 어쩌면 신성한 힘의 연결고리일지도 모릅니다...
|
||||
|
||||
item.ebwizardry\:spell_book.name=주문서
|
||||
item.ebwizardry\:spell_book.desc=고대의 상형문자와 룬 문자로 채워진 책. 노력을 통해 그 내용을 해독할 수 있을 것 같습니다...\n\n책을 읽으려면 오른쪽 버튼을 누르세요.
|
||||
@@ -75,7 +75,7 @@ item.ebwizardry\:spell_book.new=아직 발견되지 않았습니다!
|
||||
item.ebwizardry\:spell_book.apply_to_wizard=%1$s의 주문 %2$s을 %3$s로 대체하였습니다
|
||||
|
||||
item.ebwizardry\:ruined_spell_book.name=빛바랜 주문서
|
||||
item.ebwizardry\:ruined_spell_book.desc=이 너덜너덜한 주문서는 너무 손상되어 제대로 읽혀지지 않지만, 어찌된 일인지, 아직도 마법의 기운이 남아있다. 만약 복원될 수만 있다면...
|
||||
item.ebwizardry\:ruined_spell_book.desc=이 너덜너덜한 주문서는 너무 손상되어 제대로 읽혀지지 않지만, 어찌된 일인지, 아직도 마법의 기운이 남아있습니다. 만약 복원될 수만 있다면...
|
||||
|
||||
item.ebwizardry\:arcane_tome.name=마도서
|
||||
item.ebwizardry\:arcane_tome.desc=아무 %1$s지팡이를 %2$s지팡이로 강화합니다
|
||||
@@ -112,7 +112,7 @@ item.ebwizardry\:novice_healing_wand.name=회복 지팡이
|
||||
item.ebwizardry\:apprentice_fire_wand.name=견습 화염 지팡이
|
||||
item.ebwizardry\:apprentice_ice_wand.name=견습 얼음 지팡이
|
||||
item.ebwizardry\:apprentice_lightning_wand.name=견습 벼락 지팡이
|
||||
item.ebwizardry\:apprentice_necromancy_wand.name=견습 혼령 지팡이
|
||||
item.ebwizardry\:apprentice_necromancy_wand.name=견습 사령 지팡이
|
||||
item.ebwizardry\:apprentice_earth_wand.name=견습 대지 지팡이
|
||||
item.ebwizardry\:apprentice_sorcery_wand.name=견습 신비 지팡이
|
||||
item.ebwizardry\:apprentice_healing_wand.name=견습 치유 지팡이
|
||||
@@ -120,7 +120,7 @@ item.ebwizardry\:apprentice_healing_wand.name=견습 치유 지팡이
|
||||
item.ebwizardry\:advanced_fire_wand.name=숙련 화염술사의 지팡이
|
||||
item.ebwizardry\:advanced_ice_wand.name=숙련 얼음법사의 지팡이
|
||||
item.ebwizardry\:advanced_lightning_wand.name=숙련 벼락술사의 지팡이
|
||||
item.ebwizardry\:advanced_necromancy_wand.name=숙련 혼령술사의 지팡이
|
||||
item.ebwizardry\:advanced_necromancy_wand.name=숙련 사령술사의 지팡이
|
||||
item.ebwizardry\:advanced_earth_wand.name=숙련 대지법사의 지팡이
|
||||
item.ebwizardry\:advanced_sorcery_wand.name=숙련 신비술사의 지팡이
|
||||
item.ebwizardry\:advanced_healing_wand.name=숙련 치유사의 지팡이
|
||||
@@ -146,16 +146,16 @@ item.ebwizardry\:large_mana_flask.name=큰 마나병
|
||||
item.ebwizardry\:mana_flask.desc=제작을 통해 %s마나를 지팡이나 갑옷에 충전합니다
|
||||
|
||||
item.ebwizardry\:grand_crystal.name=거대한 마법수정
|
||||
item.ebwizardry\:grand_crystal.desc=자연적으로 발견된 것의 몇 배 크기인 거대한 마법의 수정. 누군가 인공적으로 만든 게 틀림없다. 하지만 어떻게?
|
||||
item.ebwizardry\:grand_crystal.desc=자연적으로 발견된 것의 몇 배 크기인 거대한 마법의 수정, 누군가 인공적으로 만든 게 틀림없습니다. 하지만 어떻게?
|
||||
item.ebwizardry\:crystal_shard.name=마법수정 조각
|
||||
item.ebwizardry\:crystal_shard.desc=산산조각난 마법 수정의 작은 조각. 그 자체로는 마력이 거의 없지만, 다른 용도가 있을지도 모른다...
|
||||
item.ebwizardry\:crystal_shard.desc=산산조각난 마법 수정의 작은 조각, 그 자체로는 마력이 거의 없지만, 다른 용도가 있을지도 모릅니다...
|
||||
|
||||
item.ebwizardry\:astral_diamond.name=별의 다이아몬드
|
||||
item.ebwizardry\:astral_diamond.desc=별빛 아래 밝게 빛나는 아름다운 보석. 어떠한 마법사들은 강력한 마법의 거래 대가로 별의 다이아몬드를 찾는다네.
|
||||
item.ebwizardry\:astral_diamond.desc=별빛 아래 밝게 빛나는 아름다운 보석이라네. 어떠한 마법사들은 강력한 마법의 거래 대가로 별의 다이아몬드를 찾는다네.
|
||||
|
||||
item.ebwizardry\:purifying_elixir.name=정화의 영약
|
||||
item.ebwizardry\:purifying_elixir.desc=저주를 제거합니다
|
||||
item.ebwizardry\:purifying_elixir.desc_extended=특이한 금빛 액체가 담긴 작은 병으로, 강력한 회복의 특성을 보이고 있습니다.
|
||||
item.ebwizardry\:purifying_elixir.desc_extended=특이한 금빛 액체가 담긴 작은 병으로, 강력한 회복력을 보이고 있습니다.
|
||||
|
||||
item.ebwizardry\:storage_upgrade.name=지팡이 용량 강화
|
||||
item.ebwizardry\:siphon_upgrade.name=지팡이 흡수 강화
|
||||
@@ -194,24 +194,38 @@ item.ebwizardry\:blank_scroll.name=빈 두루마리
|
||||
item.ebwizardry\:scroll.generic=두루마리
|
||||
item.ebwizardry\:scroll.name=%1$s의 두루마리
|
||||
item.ebwizardry\:scroll.undiscovered.name="%1$s"두루마리
|
||||
item.ebwizardry\:scroll.desc=끈으로 느슨하게 묶인 마법이 부여된 종이. 두루마리에 부여된 주문을 외우면 외운 주문이 시전된다 .\n시전하려면 오른쪽 버튼을 누르세요.
|
||||
item.ebwizardry\:scroll.desc=끈으로 느슨하게 묶인 마법이 부여된 종이. 두루마리에 부여된 주문을 외우면 외운 주문이 시전됩니다.\n시전하려면 오른쪽 버튼을 누르세요.
|
||||
item.ebwizardry\:identification_scroll.name=지식의 두루마리
|
||||
item.ebwizardry\:identification_scroll.desc=알 수 없는 주문서나 두루마리를 식별합니다
|
||||
item.ebwizardry\:identification_scroll.desc_extended=오른쪽 버튼을 클릭하여 식별하지 않은 주문서를 식별할 수 있습니다.
|
||||
item.ebwizardry\:identification_scroll.nothing_to_identify=식별할 주문이 없습니다!
|
||||
|
||||
item.ebwizardry\:armour_upgrade.name=신비로운 보호의 문양
|
||||
item.ebwizardry\:armour_upgrade.desc=아무 마법사의 갑옷을 전설등급으로 만듭니다
|
||||
item.ebwizardry\:armour_upgrade.desc_extended=신비로운 작업대에서 갑옷에 적용할 수 있습니다.
|
||||
item.ebwizardry\:resplendent_thread.name=찬란의 실
|
||||
item.ebwizardry\:resplendent_thread.desc=일반적인 마법사의 갑옷을 학자의 갑옷으로 강화합니다
|
||||
item.ebwizardry\:resplendent_thread.desc_extended=희미하게 빛나는 실로 신비로운 무늬를 수놓아 로브의 질을 높이고, 마법 부여의 효과를 상승시킵니다.\n\n신비로운 작업대에서 마법사 갑옷에 이 강화를 적용할 수 있습니다.
|
||||
|
||||
item.ebwizardry\:crystal_silver_plating.name=은도금된 수정
|
||||
item.ebwizardry\:crystal_silver_plating.desc=일반적인 마법사의 갑옷을 전투법사의 갑옷으로 강화합니다
|
||||
item.ebwizardry\:crystal_silver_plating.desc_extended=엘다르의 공장에서 만들어진 거의 신화적인 합금으로, 우수한 마법 굴절도를 가지고 있습니다.\n\n신비로운 작업대에서 마법사 갑옷에 이 강화를 적용할 수 있습니다.
|
||||
|
||||
item.ebwizardry\:ethereal_crystalweave.name=천상의 수정천
|
||||
item.ebwizardry\:ethereal_crystalweave.desc=일반적인 마법사의 갑옷을 워록의 갑옷으로 강화합니다
|
||||
item.ebwizardry\:ethereal_crystalweave.desc_extended=동물의 가죽처럼 두껍지만 한 장의 종이보다 가벼운 마나의 천입니다.\n\n신비로운 작업대에서 마법사 갑옷에 이 강화를 적용할 수 있습니다.
|
||||
|
||||
item.ebwizardry\:magic_silk.name=마법 비단
|
||||
|
||||
item.ebwizardry\:spectral_dust.name=망령의 가루
|
||||
|
||||
item.ebwizardry\:wizard_armour.legendary=전설
|
||||
item.ebwizardry\:wizard_armour.buff=%2$s 주문의 비용이 %1$s 감소
|
||||
item.ebwizardry\:wizard_armour.element_cost_reduction=%2$s 주문의 마나 소모량이 %1$s 감소
|
||||
item.ebwizardry\:wizard_armour.cooldown_reduction=재사용 대기시간이 %1$s%% 감소
|
||||
item.ebwizardry\:wizard_armour.enchantability=마법 부여의 효과 상승
|
||||
item.ebwizardry\:wizard_armour.mana=마나\: %1$s/%2$s
|
||||
|
||||
item.ebwizardry\:wizard_armour.full_set=전부 착용 시:
|
||||
item.ebwizardry\:sage_armour.full_set_bonus=다른 원소의 주문의 마나 소모량이 %1$s%% 감소
|
||||
item.ebwizardry\:battlemage_armour.full_set_bonus=보호 I 효과가 부여
|
||||
item.ebwizardry\:warlock_armour.full_set_bonus=이동속도가 %1$s%% 상승
|
||||
|
||||
item.ebwizardry\:wizard_hat.name=마법사 모자
|
||||
item.ebwizardry\:wizard_robe.name=마법사 로브
|
||||
item.ebwizardry\:wizard_leggings.name=마법사 각반
|
||||
@@ -232,10 +246,10 @@ item.ebwizardry\:wizard_robe_lightning.name=벼락술사 로브
|
||||
item.ebwizardry\:wizard_leggings_lightning.name=벼락술사 각반
|
||||
item.ebwizardry\:wizard_boots_lightning.name=벼락술사 부츠
|
||||
|
||||
item.ebwizardry\:wizard_hat_necromancy.name=혼령술사 모자
|
||||
item.ebwizardry\:wizard_robe_necromancy.name=혼령술사 로브
|
||||
item.ebwizardry\:wizard_leggings_necromancy.name=혼령술사 각반
|
||||
item.ebwizardry\:wizard_boots_necromancy.name=혼령술사 부츠
|
||||
item.ebwizardry\:wizard_hat_necromancy.name=사령술사 모자
|
||||
item.ebwizardry\:wizard_robe_necromancy.name=사령술사 로브
|
||||
item.ebwizardry\:wizard_leggings_necromancy.name=사령술사 각반
|
||||
item.ebwizardry\:wizard_boots_necromancy.name=사령술사 부츠
|
||||
|
||||
item.ebwizardry\:wizard_hat_earth.name=대지법사 모자
|
||||
item.ebwizardry\:wizard_robe_earth.name=대지법사 로브
|
||||
@@ -252,6 +266,126 @@ item.ebwizardry\:wizard_robe_healing.name=치유사 로브
|
||||
item.ebwizardry\:wizard_leggings_healing.name=치유사 각반
|
||||
item.ebwizardry\:wizard_boots_healing.name=치유사 부츠
|
||||
|
||||
item.ebwizardry\:sage_hat.name=학자 모자
|
||||
item.ebwizardry\:sage_robe.name=학자 로브
|
||||
item.ebwizardry\:sage_leggings.name=학자 각반
|
||||
item.ebwizardry\:sage_boots.name=학자 부츠
|
||||
|
||||
item.ebwizardry\:sage_hat_fire.name=화염학자 모자
|
||||
item.ebwizardry\:sage_robe_fire.name=화염학자 로브
|
||||
item.ebwizardry\:sage_leggings_fire.name=화염학자 각반
|
||||
item.ebwizardry\:sage_boots_fire.name=화염학자 부츠
|
||||
|
||||
item.ebwizardry\:sage_hat_ice.name=얼음학자 모자
|
||||
item.ebwizardry\:sage_robe_ice.name=얼음학자 로브
|
||||
item.ebwizardry\:sage_leggings_ice.name=얼음학자 각반
|
||||
item.ebwizardry\:sage_boots_ice.name=얼음학자 부츠
|
||||
|
||||
item.ebwizardry\:sage_hat_lightning.name=벼락학자 모자
|
||||
item.ebwizardry\:sage_robe_lightning.name=벼락학자 로브
|
||||
item.ebwizardry\:sage_leggings_lightning.name=벼락학자 각반
|
||||
item.ebwizardry\:sage_boots_lightning.name=벼락학자 부츠
|
||||
|
||||
item.ebwizardry\:sage_hat_necromancy.name=사령학자 모자
|
||||
item.ebwizardry\:sage_robe_necromancy.name=사령학자 로브
|
||||
item.ebwizardry\:sage_leggings_necromancy.name=사령학자 각반
|
||||
item.ebwizardry\:sage_boots_necromancy.name=사령학자 부츠
|
||||
|
||||
item.ebwizardry\:sage_hat_earth.name=대지학자 모자
|
||||
item.ebwizardry\:sage_robe_earth.name=대지학자 로브
|
||||
item.ebwizardry\:sage_leggings_earth.name=대지학자 각반
|
||||
item.ebwizardry\:sage_boots_earth.name=대지학자 부츠
|
||||
|
||||
item.ebwizardry\:sage_hat_sorcery.name=신비학자 모자
|
||||
item.ebwizardry\:sage_robe_sorcery.name=신비학자 로브
|
||||
item.ebwizardry\:sage_leggings_sorcery.name=신비학자 각반
|
||||
item.ebwizardry\:sage_boots_sorcery.name=신비학자 부츠
|
||||
|
||||
item.ebwizardry\:sage_hat_healing.name=치유학자 모자
|
||||
item.ebwizardry\:sage_robe_healing.name=치유학자 로브
|
||||
item.ebwizardry\:sage_leggings_healing.name=치유학자 각반
|
||||
item.ebwizardry\:sage_boots_healing.name=치유학자 부츠
|
||||
|
||||
item.ebwizardry\:battlemage_helmet.name=전투법사 투구
|
||||
item.ebwizardry\:battlemage_chestplate.name=전투법사 흉갑
|
||||
item.ebwizardry\:battlemage_leggings.name=전투법사 각반
|
||||
item.ebwizardry\:battlemage_boots.name=전투법사 부츠
|
||||
|
||||
item.ebwizardry\:battlemage_helmet_fire.name=화염 전투법사 투구
|
||||
item.ebwizardry\:battlemage_chestplate_fire.name=화염 전투법사 흉갑
|
||||
item.ebwizardry\:battlemage_leggings_fire.name=화염 전투법사 각반
|
||||
item.ebwizardry\:battlemage_boots_fire.name=화염 전투법사 부츠
|
||||
|
||||
item.ebwizardry\:battlemage_helmet_ice.name=얼음 전투법사 투구
|
||||
item.ebwizardry\:battlemage_chestplate_ice.name=얼음 전투법사 흉갑
|
||||
item.ebwizardry\:battlemage_leggings_ice.name=얼음 전투법사 각반
|
||||
item.ebwizardry\:battlemage_boots_ice.name=얼음 전투법사 부츠
|
||||
|
||||
item.ebwizardry\:battlemage_helmet_lightning.name=벼락 전투법사 투구
|
||||
item.ebwizardry\:battlemage_chestplate_lightning.name=벼락 전투법사 흉갑
|
||||
item.ebwizardry\:battlemage_leggings_lightning.name=벼락 전투법사 각반
|
||||
item.ebwizardry\:battlemage_boots_lightning.name=벼락 전투법사 부츠
|
||||
|
||||
item.ebwizardry\:battlemage_helmet_necromancy.name=사령 전투법사 투구
|
||||
item.ebwizardry\:battlemage_chestplate_necromancy.name=사령 전투법사 흉갑
|
||||
item.ebwizardry\:battlemage_leggings_necromancy.name=사령 전투법사 각반
|
||||
item.ebwizardry\:battlemage_boots_necromancy.name=사령 전투법사 부츠
|
||||
|
||||
item.ebwizardry\:battlemage_helmet_earth.name=대지 전투법사 투구
|
||||
item.ebwizardry\:battlemage_chestplate_earth.name=대지 전투법사 흉갑
|
||||
item.ebwizardry\:battlemage_leggings_earth.name=대지 전투법사 각반
|
||||
item.ebwizardry\:battlemage_boots_earth.name=대지 전투법사 부츠
|
||||
|
||||
item.ebwizardry\:battlemage_helmet_sorcery.name=신비 전투법사 투구
|
||||
item.ebwizardry\:battlemage_chestplate_sorcery.name=신비 전투법사 흉갑
|
||||
item.ebwizardry\:battlemage_leggings_sorcery.name=신비 전투법사 각반
|
||||
item.ebwizardry\:battlemage_boots_sorcery.name=신비 전투법사 부츠
|
||||
|
||||
item.ebwizardry\:battlemage_helmet_healing.name=치유 전투법사 투구
|
||||
item.ebwizardry\:battlemage_chestplate_healing.name=치유 전투법사 흉갑
|
||||
item.ebwizardry\:battlemage_leggings_healing.name=치유 전투법사 각반
|
||||
item.ebwizardry\:battlemage_boots_healing.name=치유 전투법사 부츠
|
||||
|
||||
item.ebwizardry\:warlock_hood.name=워록 후드
|
||||
item.ebwizardry\:warlock_robe.name=워록 로브
|
||||
item.ebwizardry\:warlock_leggings.name=워록 각반
|
||||
item.ebwizardry\:warlock_boots.name=워록 부츠
|
||||
|
||||
item.ebwizardry\:warlock_hood_fire.name=화염워록 후드
|
||||
item.ebwizardry\:warlock_robe_fire.name=화염워록 로브
|
||||
item.ebwizardry\:warlock_leggings_fire.name=화염워록 각반
|
||||
item.ebwizardry\:warlock_boots_fire.name=화염워록 부츠
|
||||
|
||||
item.ebwizardry\:warlock_hood_ice.name=얼음워록 후드
|
||||
item.ebwizardry\:warlock_robe_ice.name=얼음워록 로브
|
||||
item.ebwizardry\:warlock_leggings_ice.name=얼음워록 각반
|
||||
item.ebwizardry\:warlock_boots_ice.name=얼음워록 부츠
|
||||
|
||||
item.ebwizardry\:warlock_hood_lightning.name=벼락워록 후드
|
||||
item.ebwizardry\:warlock_robe_lightning.name=벼락워록 로브
|
||||
item.ebwizardry\:warlock_leggings_lightning.name=벼락워록 각반
|
||||
item.ebwizardry\:warlock_boots_lightning.name=벼락워록 부츠
|
||||
|
||||
item.ebwizardry\:warlock_hood_necromancy.name=사령워록 후드
|
||||
item.ebwizardry\:warlock_robe_necromancy.name=사령워록 로브
|
||||
item.ebwizardry\:warlock_leggings_necromancy.name=사령워록 각반
|
||||
item.ebwizardry\:warlock_boots_necromancy.name=사령워록 부츠
|
||||
|
||||
item.ebwizardry\:warlock_hood_earth.name=대지워록 후드
|
||||
item.ebwizardry\:warlock_robe_earth.name=대지워록 로브
|
||||
item.ebwizardry\:warlock_leggings_earth.name=대지워록 각반
|
||||
item.ebwizardry\:warlock_boots_earth.name=대지워록 부츠
|
||||
|
||||
item.ebwizardry\:warlock_hood_sorcery.name=신비워록 후드
|
||||
item.ebwizardry\:warlock_robe_sorcery.name=신비워록 로브
|
||||
item.ebwizardry\:warlock_leggings_sorcery.name=신비워록 각반
|
||||
item.ebwizardry\:warlock_boots_sorcery.name=신비워록 부츠
|
||||
|
||||
item.ebwizardry\:warlock_hood_healing.name=치유워록 후드
|
||||
item.ebwizardry\:warlock_robe_healing.name=치유워록 로브
|
||||
item.ebwizardry\:warlock_leggings_healing.name=치유워록 각반
|
||||
item.ebwizardry\:warlock_boots_healing.name=치유워록 부츠
|
||||
|
||||
item.ebwizardry\:spawn_wizard.name=생성: 마법사
|
||||
item.ebwizardry\:spawn_evil_wizard.name=생성: 사악한 마법사
|
||||
|
||||
@@ -265,9 +399,9 @@ item.ebwizardry\:flamecatcher.name=화염의 활
|
||||
|
||||
item.ebwizardry\:generic.disabled=이 아이템은 설정에서 사용할 수 없도록 설정됨
|
||||
|
||||
item.ebwizardry\:ring.generic.desc=버블즈 인벤토리에 장착하거나, 단축바에 두어 최대 2개 까지 장착할 수 있다.
|
||||
item.ebwizardry\:amulet.generic.desc=버블즈 인벤토리에 장착하거나, 단축바에 두어 한 번에 한 개만 장착할 수 있다.
|
||||
item.ebwizardry\:charm.generic.desc=버블즈 인벤토리에 장착하거나, 단축바에 두어 한 번에 한 개만 장착할 수 있다.
|
||||
item.ebwizardry\:ring.generic.desc=버블즈 인벤토리에 장착하거나, 단축바에 올려둬 최대 2개 까지 장착할 수 있습니다.
|
||||
item.ebwizardry\:amulet.generic.desc=버블즈 인벤토리에 장착하거나, 단축바에 올려둬 한 번에 한 개만 장착할 수 있습니다.
|
||||
item.ebwizardry\:charm.generic.desc=버블즈 인벤토리에 장착하거나, 단축바에 올려둬 한 번에 한 개만 장착할 수 있습니다.
|
||||
|
||||
item.ebwizardry\:ring_condensing.name=축전의 반지
|
||||
item.ebwizardry\:ring_condensing.desc=단축바에 있는 모든 지팡이의 마나를 천천히 재생시킵니다
|
||||
@@ -577,6 +711,7 @@ entity.ebwizardry\:wizard.player_combat_3=너의 부주의함이 대가를 치
|
||||
entity.ebwizardry\:wizard.player_combat_4=싸울 준비나 해라, 악당아!
|
||||
entity.ebwizardry\:wizard.player_combat_5=분노를 느낄 준비나 해라!
|
||||
|
||||
entity.ebwizardry\:zombie_minion.name=좀비
|
||||
entity.ebwizardry\:husk_minion.name=허스크
|
||||
entity.ebwizardry\:skeleton_minion.name=스켈레톤
|
||||
entity.ebwizardry\:stray_minion.name=스트레이
|
||||
@@ -599,7 +734,7 @@ entity.ebwizardry\:decoy.name=분산
|
||||
entity.ebwizardry\:vex_minion.name=벡스
|
||||
entity.ebwizardry\:remnant.name=잔존체
|
||||
|
||||
entity.ebwizardry\:마법_missile.name=마법
|
||||
entity.ebwizardry\:magic_missile.name=마법
|
||||
entity.ebwizardry\:arc.name=마법
|
||||
entity.ebwizardry\:spark_bomb.name=마법
|
||||
entity.ebwizardry\:ice_shard.name=마법
|
||||
@@ -711,8 +846,12 @@ advancement.ebwizardry\:craft_lectern.desc=주문서 책장을 관리하기 위
|
||||
|
||||
advancement.ebwizardry\:armour_set=이제야 좀 제대로 된 마법사 같네
|
||||
advancement.ebwizardry\:armour_set.desc=마법사 갑옷의 모자, 로브, 각반, 부츠를 모두 장착하세요
|
||||
advancement.ebwizardry\:legendary=전설!
|
||||
advancement.ebwizardry\:legendary.desc=전설 마법사 갑옷을 획득하세요
|
||||
advancement.ebwizardry\:sage=학자의 길
|
||||
advancement.ebwizardry\:sage.desc=학자의 갑옷을 획득하세요
|
||||
advancement.ebwizardry\:battlemage=전투법사의 서약
|
||||
advancement.ebwizardry\:battlemage.desc=전투법사의 갑옷을 획득하세요
|
||||
advancement.ebwizardry\:warlock=워록의 방식
|
||||
advancement.ebwizardry\:warlock.desc=워록의 갑옷을 획득하세요
|
||||
|
||||
advancement.ebwizardry\:enchant_scroll=두루마리!
|
||||
advancement.ebwizardry\:enchant_scroll.desc=빈 두루마리를 만들고 신비로운 작업대에서 주문의 마법을 부여하세요
|
||||
@@ -758,7 +897,7 @@ element.magic.wizard=마법사
|
||||
element.fire.wizard=화염술사
|
||||
element.ice.wizard=얼음법사
|
||||
element.lightning.wizard=벼락술사
|
||||
element.necromancy.wizard=혼령술사
|
||||
element.necromancy.wizard=사령술사
|
||||
element.earth.wizard=대지법사
|
||||
element.sorcery.wizard=신비술사
|
||||
element.healing.wizard=치유사
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -54,7 +54,6 @@ tile.ebwizardry\:imbuement_altar.name=注灵祭坛
|
||||
|
||||
item.ebwizardry\:crystal_magic.name=魔力水晶
|
||||
item.ebwizardry\:crystal_magic.desc=水晶闪耀斑斓的色彩似乎在缓慢地变幻流转,暗示着其内蕴含的魔法能量。或许能以某种方法来驾驭这种魔力......
|
||||
|
||||
item.ebwizardry\:crystal_fire.name=赤焰水晶
|
||||
item.ebwizardry\:crystal_fire.desc=发出烈火般橙色光彩的水晶。也许是揭示火焰元素奥秘的关键......
|
||||
item.ebwizardry\:crystal_ice.name=寒霜水晶
|
||||
@@ -201,18 +200,32 @@ item.ebwizardry\:identification_scroll.desc=识别的未知法术书或卷轴
|
||||
item.ebwizardry\:identification_scroll.desc_extended=手持鉴定卷轴右击,以鉴定快捷栏中的第一个未鉴定的法术书或卷轴。
|
||||
item.ebwizardry\:identification_scroll.nothing_to_identify=没有可鉴定的物品!
|
||||
|
||||
item.ebwizardry\:armour_upgrade.name=奥术护具升级圣印
|
||||
item.ebwizardry\:armour_upgrade.desc=将任意巫师盔甲升级至%1$s传奇
|
||||
item.ebwizardry\:armour_upgrade.desc_extended=在奥术工作台中将该升级圣印附加到巫师盔甲上。
|
||||
item.ebwizardry\:resplendent_thread.name=魔辉丝线
|
||||
item.ebwizardry\:resplendent_thread.desc=将寻常巫师盔甲升级至贤者盔甲
|
||||
item.ebwizardry\:resplendent_thread.desc_extended=一卷微光闪烁的丝线,用于将奥术符纹刺绣至绝品的长袍之上,以提升其附魔能力。\n\n在奥术工作台中可将该升级圣物附加到一件巫师盔甲上。
|
||||
|
||||
item.ebwizardry\:crystal_silver_plating.name=晶银镶板
|
||||
item.ebwizardry\:crystal_silver_plating.desc=将寻常巫师盔甲升级至战斗法师盔甲
|
||||
item.ebwizardry\:crystal_silver_plating.desc_extended=一片近乎神话般的合金,于艾尔达的锻炉中铸造而成,具有出色的魔力偏转特性。\n\n在奥术工作台中将该升级圣物附加到一件巫师盔甲上。
|
||||
|
||||
item.ebwizardry\:ethereal_crystalweave.name=缈晶纹绸
|
||||
item.ebwizardry\:ethereal_crystalweave.desc=将寻常巫师盔甲升级至巫术士盔甲
|
||||
item.ebwizardry\:ethereal_crystalweave.desc_extended=一块蕴含魔力的布匹,厚如动物的毛皮,但不知为何,放在手中时的感觉却比薄纸还要轻盈。\n\n在奥术工作台中将该升级圣物附加到一件巫师盔甲上。
|
||||
|
||||
item.ebwizardry\:magic_silk.name=魔法绸缎
|
||||
|
||||
item.ebwizardry\:spectral_dust.name=灵尘
|
||||
|
||||
item.ebwizardry\:wizard_armour.legendary=传奇
|
||||
item.ebwizardry\:wizard_armour.buff=-%1$s %2$s 法术魔力损耗
|
||||
item.ebwizardry\:wizard_armour.element_cost_reduction=-%1$s%% %2$s 魔力消耗
|
||||
item.ebwizardry\:wizard_armour.cooldown_reduction=-%1$s%% 冷却时间
|
||||
item.ebwizardry\:wizard_armour.enchantability=额外的附魔能力
|
||||
item.ebwizardry\:wizard_armour.mana=魔力:%1$s/%2$s
|
||||
|
||||
item.ebwizardry\:wizard_armour.full_set=全套:
|
||||
item.ebwizardry\:sage_armour.full_set_bonus=-%1$s%% 其他元素法术魔力损耗
|
||||
item.ebwizardry\:battlemage_armour.full_set_bonus=魔法护盾 I 效果
|
||||
item.ebwizardry\:warlock_armour.full_set_bonus=+%1$s%% 移动速度
|
||||
|
||||
item.ebwizardry\:wizard_hat.name=巫师帽
|
||||
item.ebwizardry\:wizard_robe.name=巫师长袍
|
||||
item.ebwizardry\:wizard_leggings.name=巫师护腿
|
||||
@@ -253,6 +266,126 @@ item.ebwizardry\:wizard_robe_healing.name=治愈巫师长袍
|
||||
item.ebwizardry\:wizard_leggings_healing.name=治愈巫师护腿
|
||||
item.ebwizardry\:wizard_boots_healing.name=治愈巫师靴子
|
||||
|
||||
item.ebwizardry\:sage_hat.name=贤者帽
|
||||
item.ebwizardry\:sage_robe.name=贤者长袍
|
||||
item.ebwizardry\:sage_leggings.name=贤者护腿
|
||||
item.ebwizardry\:sage_boots.name=贤者靴子
|
||||
|
||||
item.ebwizardry\:sage_hat_fire.name=烈焰贤者帽
|
||||
item.ebwizardry\:sage_robe_fire.name=烈焰贤者长袍
|
||||
item.ebwizardry\:sage_leggings_fire.name=烈焰贤者护腿
|
||||
item.ebwizardry\:sage_boots_fire.name=烈焰贤者靴子
|
||||
|
||||
item.ebwizardry\:sage_hat_ice.name=冰霜贤者帽
|
||||
item.ebwizardry\:sage_robe_ice.name=冰霜贤者长袍
|
||||
item.ebwizardry\:sage_leggings_ice.name=冰霜贤者护腿
|
||||
item.ebwizardry\:sage_boots_ice.name=冰霜贤者靴子
|
||||
|
||||
item.ebwizardry\:sage_hat_lightning.name=雷电贤者帽
|
||||
item.ebwizardry\:sage_robe_lightning.name=雷电贤者长袍
|
||||
item.ebwizardry\:sage_leggings_lightning.name=雷电贤者护腿
|
||||
item.ebwizardry\:sage_boots_lightning.name=雷电贤者靴子
|
||||
|
||||
item.ebwizardry\:sage_hat_necromancy.name=死灵贤者帽
|
||||
item.ebwizardry\:sage_robe_necromancy.name=死灵贤者长袍
|
||||
item.ebwizardry\:sage_leggings_necromancy.name=死灵贤者护腿
|
||||
item.ebwizardry\:sage_boots_necromancy.name=死灵贤者靴子
|
||||
|
||||
item.ebwizardry\:sage_hat_earth.name=自然贤者帽
|
||||
item.ebwizardry\:sage_robe_earth.name=自然贤者长袍
|
||||
item.ebwizardry\:sage_leggings_earth.name=自然贤者护腿
|
||||
item.ebwizardry\:sage_boots_earth.name=自然贤者靴子
|
||||
|
||||
item.ebwizardry\:sage_hat_sorcery.name=秘法贤者帽
|
||||
item.ebwizardry\:sage_robe_sorcery.name=秘法贤者长袍
|
||||
item.ebwizardry\:sage_leggings_sorcery.name=秘法贤者护腿
|
||||
item.ebwizardry\:sage_boots_sorcery.name=秘法贤者靴子
|
||||
|
||||
item.ebwizardry\:sage_hat_healing.name=治愈贤者帽
|
||||
item.ebwizardry\:sage_robe_healing.name=治愈贤者长袍
|
||||
item.ebwizardry\:sage_leggings_healing.name=治愈贤者护腿
|
||||
item.ebwizardry\:sage_boots_healing.name=治愈贤者靴子
|
||||
|
||||
item.ebwizardry\:battlemage_helmet.name=战斗法师头盔
|
||||
item.ebwizardry\:battlemage_chestplate.name=战斗法师胸甲
|
||||
item.ebwizardry\:battlemage_leggings.name=战斗法师护腿
|
||||
item.ebwizardry\:battlemage_boots.name=战斗法师靴子
|
||||
|
||||
item.ebwizardry\:battlemage_helmet_fire.name=烈焰战斗法师头盔
|
||||
item.ebwizardry\:battlemage_chestplate_fire.name=烈焰战斗法师胸甲
|
||||
item.ebwizardry\:battlemage_leggings_fire.name=烈焰战斗法师护腿
|
||||
item.ebwizardry\:battlemage_boots_fire.name=烈焰战斗法师靴子
|
||||
|
||||
item.ebwizardry\:battlemage_helmet_ice.name=冰霜战斗法师头盔
|
||||
item.ebwizardry\:battlemage_chestplate_ice.name=冰霜战斗法师胸甲
|
||||
item.ebwizardry\:battlemage_leggings_ice.name=冰霜战斗法师护腿
|
||||
item.ebwizardry\:battlemage_boots_ice.name=冰霜战斗法师靴子
|
||||
|
||||
item.ebwizardry\:battlemage_helmet_lightning.name=雷电战斗法师头盔
|
||||
item.ebwizardry\:battlemage_chestplate_lightning.name=雷电战斗法师胸甲
|
||||
item.ebwizardry\:battlemage_leggings_lightning.name=雷电战斗法师护腿
|
||||
item.ebwizardry\:battlemage_boots_lightning.name=雷电战斗法师靴子
|
||||
|
||||
item.ebwizardry\:battlemage_helmet_necromancy.name=死灵战斗法师头盔
|
||||
item.ebwizardry\:battlemage_chestplate_necromancy.name=死灵战斗法师胸甲
|
||||
item.ebwizardry\:battlemage_leggings_necromancy.name=死灵战斗法师护腿
|
||||
item.ebwizardry\:battlemage_boots_necromancy.name=死灵战斗法师靴子
|
||||
|
||||
item.ebwizardry\:battlemage_helmet_earth.name=自然战斗法师头盔
|
||||
item.ebwizardry\:battlemage_chestplate_earth.name=自然战斗法师胸甲
|
||||
item.ebwizardry\:battlemage_leggings_earth.name=自然战斗法师护腿
|
||||
item.ebwizardry\:battlemage_boots_earth.name=自然战斗法师靴子
|
||||
|
||||
item.ebwizardry\:battlemage_helmet_sorcery.name=秘法战斗法师头盔
|
||||
item.ebwizardry\:battlemage_chestplate_sorcery.name=秘法战斗法师胸甲
|
||||
item.ebwizardry\:battlemage_leggings_sorcery.name=秘法战斗法师护腿
|
||||
item.ebwizardry\:battlemage_boots_sorcery.name=秘法战斗法师靴子
|
||||
|
||||
item.ebwizardry\:battlemage_helmet_healing.name=治愈战斗法师头盔
|
||||
item.ebwizardry\:battlemage_chestplate_healing.name=治愈战斗法师胸甲
|
||||
item.ebwizardry\:battlemage_leggings_healing.name=治愈战斗法师护腿
|
||||
item.ebwizardry\:battlemage_boots_healing.name=治愈战斗法师靴子
|
||||
|
||||
item.ebwizardry\:warlock_hood.name=巫术士兜帽
|
||||
item.ebwizardry\:warlock_robe.name=巫术士长袍
|
||||
item.ebwizardry\:warlock_leggings.name=巫术士护腿
|
||||
item.ebwizardry\:warlock_boots.name=巫术士靴子
|
||||
|
||||
item.ebwizardry\:warlock_hood_fire.name=烈焰巫术士兜帽
|
||||
item.ebwizardry\:warlock_robe_fire.name=烈焰巫术士长袍
|
||||
item.ebwizardry\:warlock_leggings_fire.name=烈焰巫术士护腿
|
||||
item.ebwizardry\:warlock_boots_fire.name=烈焰巫术士靴子
|
||||
|
||||
item.ebwizardry\:warlock_hood_ice.name=冰霜巫术士兜帽
|
||||
item.ebwizardry\:warlock_robe_ice.name=冰霜巫术士长袍
|
||||
item.ebwizardry\:warlock_leggings_ice.name=冰霜巫术士护腿
|
||||
item.ebwizardry\:warlock_boots_ice.name=冰霜巫术士靴子
|
||||
|
||||
item.ebwizardry\:warlock_hood_lightning.name=雷电巫术士兜帽
|
||||
item.ebwizardry\:warlock_robe_lightning.name=雷电巫术士长袍
|
||||
item.ebwizardry\:warlock_leggings_lightning.name=雷电巫术士护腿
|
||||
item.ebwizardry\:warlock_boots_lightning.name=雷电巫术士靴子
|
||||
|
||||
item.ebwizardry\:warlock_hood_necromancy.name=死灵巫术士兜帽
|
||||
item.ebwizardry\:warlock_robe_necromancy.name=死灵巫术士长袍
|
||||
item.ebwizardry\:warlock_leggings_necromancy.name=死灵巫术士护腿
|
||||
item.ebwizardry\:warlock_boots_necromancy.name=死灵巫术士靴子
|
||||
|
||||
item.ebwizardry\:warlock_hood_earth.name=自然巫术士兜帽
|
||||
item.ebwizardry\:warlock_robe_earth.name=自然巫术士长袍
|
||||
item.ebwizardry\:warlock_leggings_earth.name=自然巫术士护腿
|
||||
item.ebwizardry\:warlock_boots_earth.name=自然巫术士靴子
|
||||
|
||||
item.ebwizardry\:warlock_hood_sorcery.name=秘法巫术士兜帽
|
||||
item.ebwizardry\:warlock_robe_sorcery.name=秘法巫术士长袍
|
||||
item.ebwizardry\:warlock_leggings_sorcery.name=秘法巫术士护腿
|
||||
item.ebwizardry\:warlock_boots_sorcery.name=秘法巫术士靴子
|
||||
|
||||
item.ebwizardry\:warlock_hood_healing.name=治愈巫术士兜帽
|
||||
item.ebwizardry\:warlock_robe_healing.name=治愈巫术士长袍
|
||||
item.ebwizardry\:warlock_leggings_healing.name=治愈巫术士护腿
|
||||
item.ebwizardry\:warlock_boots_healing.name=治愈巫术士靴子
|
||||
|
||||
item.ebwizardry\:spawn_wizard.name=生成巫师
|
||||
item.ebwizardry\:spawn_evil_wizard.name=生成邪恶巫师
|
||||
|
||||
@@ -409,7 +542,7 @@ item.ebwizardry\:charm_abseiling.desc=在施放藤蔓抓钩法术时潜行会减
|
||||
item.ebwizardry\:charm_silk_touch.name=月石宝珠
|
||||
item.ebwizardry\:charm_silk_touch.desc=使用挖掘魔法破坏的方块必定掉落其本身
|
||||
item.ebwizardry\:charm_sixth_sense.name=恐狼毛皮
|
||||
item.ebwizardry\:charm_sixth_sense.desc=第六感会为被动、中立和敌对生物显示不同颜色
|
||||
item.ebwizardry\:charm_sixth_sense.desc=第六感会以不同形状显示被动、中立和敌对生物
|
||||
item.ebwizardry\:charm_stop_time.name=奇特怀表
|
||||
item.ebwizardry\:charm_stop_time.desc=时间滞留魔法会让时间完全静止
|
||||
item.ebwizardry\:charm_light.name=Elevinia 的永燃圣灯
|
||||
@@ -712,8 +845,12 @@ advancement.ebwizardry\:craft_lectern.desc=合成一个览术台以随时掌握
|
||||
|
||||
advancement.ebwizardry\:armour_set=现在你是一名真正的巫师了
|
||||
advancement.ebwizardry\:armour_set.desc=制作并装备全套巫师护甲
|
||||
advancement.ebwizardry\:legendary=『传奇』
|
||||
advancement.ebwizardry\:legendary.desc=获得一件传奇巫师护甲
|
||||
advancement.ebwizardry\:sage=贤者之道
|
||||
advancement.ebwizardry\:sage.desc=获得一件贤者盔甲
|
||||
advancement.ebwizardry\:battlemage=战斗法师之证
|
||||
advancement.ebwizardry\:battlemage.desc=获得一件战斗法师盔甲
|
||||
advancement.ebwizardry\:warlock=巫术士之途
|
||||
advancement.ebwizardry\:warlock.desc=获得一件巫术士盔甲
|
||||
|
||||
advancement.ebwizardry\:enchant_scroll=魔法卷轴!
|
||||
advancement.ebwizardry\:enchant_scroll.desc=制作一个空白卷轴,并在奥术工作台上用法术书附魔
|
||||
@@ -1337,6 +1474,8 @@ commands.ebwizardry\:discoverspell.removespell=将 %1$s 由 %2$s 的已发现法
|
||||
|
||||
config.ebwizardry.title.general=模组选项
|
||||
|
||||
config.ebwizardry.redundant_keys=你的配置文件含有多余选项,它们不会发挥任何作用! [查看日志以获取详情]
|
||||
|
||||
config.ebwizardry.generic.true=开启
|
||||
config.ebwizardry.generic.false=关闭
|
||||
|
||||
|
||||
@@ -95,11 +95,6 @@
|
||||
"name": "ebwizardry:spark_bomb",
|
||||
"weight": 8
|
||||
},
|
||||
{
|
||||
"type": "item",
|
||||
"name": "ebwizardry:armour_upgrade",
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
"type": "item",
|
||||
"name": "ebwizardry:astral_diamond",
|
||||
|
||||
@@ -17,6 +17,11 @@
|
||||
"name": "ebwizardry:subsets/wand_upgrades",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"type": "loot_table",
|
||||
"name": "ebwizardry:subsets/armour_upgrades",
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
"type": "item",
|
||||
"name": "ebwizardry:spell_book",
|
||||
|
||||
@@ -38,6 +38,11 @@
|
||||
"name": "ebwizardry:subsets/wand_upgrades",
|
||||
"weight": 4
|
||||
},
|
||||
{
|
||||
"type": "loot_table",
|
||||
"name": "ebwizardry:subsets/armour_upgrades",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"type": "item",
|
||||
"name": "ebwizardry:spell_book",
|
||||
@@ -100,11 +105,6 @@
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "item",
|
||||
"name": "ebwizardry:armour_upgrade",
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
"type": "item",
|
||||
"name": "ebwizardry:astral_diamond",
|
||||
|
||||
@@ -27,6 +27,11 @@
|
||||
"name": "ebwizardry:subsets/wand_upgrades",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"type": "loot_table",
|
||||
"name": "ebwizardry:subsets/armour_upgrades",
|
||||
"weight": 2
|
||||
},
|
||||
{
|
||||
"type": "item",
|
||||
"name": "ebwizardry:magic_crystal",
|
||||
@@ -70,11 +75,6 @@
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "item",
|
||||
"name": "ebwizardry:armour_upgrade",
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
"type": "item",
|
||||
"name": "ebwizardry:identification_scroll",
|
||||
|
||||
@@ -0,0 +1,25 @@
|
||||
{
|
||||
"pools": [
|
||||
{
|
||||
"name": "upgrades",
|
||||
"rolls": 1,
|
||||
"entries": [
|
||||
{
|
||||
"type": "item",
|
||||
"name": "ebwizardry:resplendent_thread",
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
"type": "item",
|
||||
"name": "ebwizardry:crystal_silver_plating",
|
||||
"weight": 1
|
||||
},
|
||||
{
|
||||
"type": "item",
|
||||
"name": "ebwizardry:ethereal_crystalweave",
|
||||
"weight": 1
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/battlemage_boots"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/battlemage_boots_earth"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/battlemage_boots_fire"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/battlemage_boots_healing"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/battlemage_boots_ice"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/battlemage_boots_lightning"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/battlemage_boots_necromancy"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/battlemage_boots_sorcery"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/battlemage_chestplate"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/battlemage_chestplate_earth"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/battlemage_chestplate_fire"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/battlemage_chestplate_healing"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/battlemage_chestplate_ice"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/battlemage_chestplate_lightning"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/battlemage_chestplate_necromancy"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/battlemage_chestplate_sorcery"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/battlemage_helmet"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/battlemage_helmet_earth"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/battlemage_helmet_fire"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/battlemage_helmet_healing"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/battlemage_helmet_ice"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/battlemage_helmet_lightning"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/battlemage_helmet_necromancy"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/battlemage_helmet_sorcery"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/battlemage_leggings"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/battlemage_leggings_earth"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/battlemage_leggings_fire"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/battlemage_leggings_healing"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/battlemage_leggings_ice"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/battlemage_leggings_lightning"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/battlemage_leggings_necromancy"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/battlemage_leggings_sorcery"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/crystal_silver_plating"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/ethereal_crystalweave"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/resplendent_thread"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/sage_boots"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/sage_boots_earth"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/sage_boots_fire"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/sage_boots_healing"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/sage_boots_ice"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/sage_boots_lightning"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/sage_boots_necromancy"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/sage_boots_sorcery"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/sage_hat"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/sage_hat_earth"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/sage_hat_fire"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/sage_hat_healing"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/sage_hat_ice"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/sage_hat_lightning"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/sage_hat_necromancy"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"parent": "item/generated",
|
||||
"textures": {
|
||||
"layer0": "ebwizardry:items/sage_hat_sorcery"
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user