Compare commits

..

34 Commits

Author SHA1 Message Date
Electroblob77 32340191de Update version number 2021-02-01 16:49:30 +00:00
Electroblob77 0b09875bb3 Fix problems with combining spell modifiers 2021-02-01 16:41:31 +00:00
Electroblob77 078a36d304 Update The Wizard's Handbook 2021-01-31 20:34:57 +00:00
Electroblob77 3ef4ec522b Make mana flasks instant-use in creative mode 2021-01-31 16:17:18 +00:00
Electroblob77 cd6fa03990 Limit cooldowns to a minimum of 1 tick and replace armour cooldown reductions with correct values, fixes #603 2021-01-31 15:50:55 +00:00
Electroblob77 bba9fb68e6 Fix Hungarian handbook translation syntax error, fixes #610 2021-01-30 18:11:16 +00:00
Electroblob77 dcb7038833 Remove JSON generator code, fixes #615 2021-01-30 17:50:29 +00:00
Electroblob77 f8a058259d ItemArmor#getEquipmentSlot() is client-side only for some reason... fixes #608 2021-01-30 17:47:30 +00:00
Electroblob77 1696d5daeb Merge branch '1.12.2' of https://github.com/Electroblob77/Wizardry into 1.12.2 2021-01-30 17:46:25 +00:00
Electroblob77 ac69af012a Update Korean translations, courtesy of red1854th 2021-01-30 17:46:19 +00:00
Electroblob 692546a232 Merge pull request #606 from LWHK/armor-build
Update zh_cn.lang
2021-01-30 17:17:57 +00:00
TUsama b0478b627f some changes 2021-01-28 18:44:16 +08:00
Determancer 2cdca4b990 Merge pull request #1 from LWHK/Determancer-patch-1 2021-01-19 13:07:37 +08:00
Determancer 4c0b2adef4 武士 -> 巫师 2021-01-19 13:07:07 +08:00
Determancer 191dd078b8 Update src/main/resources/assets/ebwizardry/lang/zh_cn.lang
Co-authored-by: Clefal <1716976420@qq.com>
2021-01-19 13:04:35 +08:00
Determancer 2de7807bec Update src/main/resources/assets/ebwizardry/lang/zh_cn.lang
Co-authored-by: Clefal <1716976420@qq.com>
2021-01-19 13:04:13 +08:00
Determancer 9d4f1dd370 Translating All 2021-01-19 11:41:07 +08:00
Determancer 6f769150b1 Sync en_us.lang 2021-01-18 16:01:59 +08:00
TUsama 155dc0b621 update 2021-01-18 15:54:22 +08:00
Electroblob77 07acea53e3 A couple of tweaks for backwards compatiblity 2021-01-17 21:33:09 +00:00
Electroblob77 1fcb3a2b1b Reduce capacity of medium mana flask and reduce number of crystals required to craft it accordingly 2021-01-17 20:27:21 +00:00
Electroblob77 16eabc8deb Update version number 2021-01-17 20:23:28 +00:00
Electroblob77 e0efd8d407 Make mana flasks take time to use 2021-01-17 19:25:14 +00:00
Electroblob77 969f0b96fd Have custom large fireballs deal magic damage to ghasts in order to get around vanilla's hardcoded instanceof check, fixes #443 2021-01-17 17:40:09 +00:00
Electroblob77 8a9d88c9ac Guard against null item entities in LivingDropsEvent, fixes #464 2021-01-17 17:19:07 +00:00
Electroblob77 3b55728c75 Actually register font of mana with the event bus, fixes #477 2021-01-17 15:26:30 +00:00
Electroblob77 240bffa7ed Sometimes, I surprise even myself with my own stupidity... fixes #594
(This is literally why I have a helper method. To prevent exactly this error :/)
2021-01-17 15:14:23 +00:00
Electroblob77 c313236eec Disable weather forfeit when invoke weather is disabled, closes #554 2021-01-17 15:08:34 +00:00
Electroblob77 21f7928b9c Guard against null target in remant AI, fixes #600 2021-01-17 14:58:59 +00:00
Electroblob77 1304c11381 People don't listen to me, so let's spell it out to them 2021-01-17 14:41:21 +00:00
Electroblob77 79932e15ab Allow class armour to be imbued properly at the imbuement altar 2021-01-17 13:36:56 +00:00
Electroblob77 25ee166e41 Derp 2021-01-17 13:32:38 +00:00
Electroblob77 299510e663 Add armour classes!
- Added 3 new armour variants - the sage, the battlemage and the warlock - each in the 8 elemental varieties
- Added resplendent thread, crystal silver plating and ethereal crystalweave, used to upgrade regular armour into class armour
- Added the new armour upgrades to loot tables
- Added recipes for the new armour to JEI, along with info pages for the 3 upgrade items
- Added advancements for the new armour classes
- Removed legendary wizard armour
- Removed arcane seal of protection
- Removed the 'legendary' advancement
2021-01-16 23:02:03 +00:00
Electroblob77 d3d76cae16 Update Russian translations, courtesy of DrHesperus 2021-01-05 20:35:42 +00:00
313 changed files with 3967 additions and 1122 deletions
+1 -1
View File
@@ -10,7 +10,7 @@ assignees: ''
Please read the [guide for contributing](https://github.com/Electroblob77/Wizardry/blob/1.12.2/CONTRIBUTING.md) before posting.
Minecraft version: 1.12.2 [change as necessary]
Wizardry version: 4.3.2 [change as necessary]
Wizardry version: 4.3.4 [change as necessary]
Environment: Singleplayer/LAN game/Server [delete as necessary]
Issue details: [describe what you were doing when the issue occurred, what went wrong, what you expected to happen, etc.]
+1 -1
View File
@@ -10,7 +10,7 @@ assignees: ''
Please read the [guide for contributing](https://github.com/Electroblob77/Wizardry/blob/1.12.2/CONTRIBUTING.md) before posting.
Minecraft version: 1.12.2 [change as necessary]
Wizardry version: 4.3.2 [change as necessary]
Wizardry version: 4.3.4 [change as necessary]
Question details: [explain your question here]
+1 -1
View File
@@ -1,7 +1,7 @@
# Credits
Electroblob's Wizardry
Version 4.3.2
Version 4.3.4
For Minecraft 1.12.2
Designed, coded and textured by Electroblob
+1 -1
View File
@@ -1,7 +1,7 @@
Please read the [guide for contributing](https://github.com/Electroblob77/Wizardry/blob/1.12.2/guide_for_contributing.md) before posting.
Minecraft version: 1.12.2 [change as necessary]
Wizardry version: 4.3.2 [change as necessary]
Wizardry version: 4.3.4 [change as necessary]
Environment: Singleplayer/LAN game/Server [delete as necessary]
Issue details: [describe what you were doing when the issue occurred, what went wrong, what you expected to happen, etc.]
+1 -1
View File
@@ -11,7 +11,7 @@ apply plugin: 'net.minecraftforge.gradle.forge'
//Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
version = "4.3.2" // There, it matches semver, happy now?
version = "4.3.4" // There, it matches semver, happy now?
group= "electroblob.wizardry"// http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = "ElectroblobsWizardry"
@@ -10,6 +10,7 @@ import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemArmor.ArmorMaterial;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundCategory;
@@ -48,7 +49,7 @@ public class CommonProxy {
public void registerKeyBindings(){}
public net.minecraft.client.model.ModelBiped getWizardArmourModel(){
public net.minecraft.client.model.ModelBiped getWizardArmourModel(ArmorMaterial material){
return null;
}
@@ -93,6 +93,8 @@ public final class Settings {
/** The wizardry config file. */
private Configuration config;
private List<String> redundantKeys = new ArrayList<>();
// Server-only settings. These only affect server-side code and hence are not synced. Changing these locally only
// has an effect if the local game is the host, i.e. a dedicated server, a LAN host or a singleplayer world.
@@ -446,6 +448,8 @@ public final class Settings {
*/
void initConfig(FMLPreInitializationEvent event){
redundantKeys.clear();
config = new Configuration(new File(Wizardry.configDirectory, Wizardry.MODID + ".cfg"));
config.load();
@@ -484,6 +488,8 @@ public final class Settings {
/** Called to save changes to the config file after it has been edited in game from the menus. */
void saveConfigChanges(){
redundantKeys.clear();
Wizardry.logger.info("Saving in-game config changes");
setupGameplayConfig();
@@ -500,6 +506,32 @@ public final class Settings {
config.save();
}
void checkForRedundantOptions(String categoryName, Collection<String> validKeys){
ConfigCategory category = config.getCategory(categoryName);
boolean redundantKeysFound = false;
for(String key : category.keySet()){
if(!validKeys.contains(key)){
redundantKeys.add(key);
if(!redundantKeysFound){
redundantKeysFound = true;
Wizardry.logger.info("Config category {} contains redundant options:", categoryName);
}
Wizardry.logger.info(key);
}
}
if(redundantKeysFound){
Wizardry.logger.info("These options will have no effect (they are probably left over from an older version of wizardry). It is recommended to either remove them manually, or delete ebwizardry.cfg and allow a fresh config to be generated.");
}
}
/** Returns true if the config file contains keys that are not valid options (usually because of updates). */
public boolean hasRedundantKeys(){
return !redundantKeys.isEmpty();
}
/** Sends a packet to the specified player's client containing all the <b>synchronised</b> settings. */
public void sync(EntityPlayerMP player){
Wizardry.logger.info("Synchronising config settings for " + player.getName());
@@ -518,7 +550,10 @@ public final class Settings {
Property property;
List<String> keys = new ArrayList<>();
for(Spell spell : Spell.getAllSpells()){
keys.add(spell.getRegistryName().toString());
property = config.get(SPELLS_CATEGORY, spell.getRegistryName().toString(), true,
"Set to false to disable this spell");
// Uses the same config key as the spell name, because - well, that's what it's called!
@@ -527,6 +562,7 @@ public final class Settings {
spell.setEnabled(property.getBoolean(true));
}
checkForRedundantOptions(SPELLS_CATEGORY, keys);
}
private void setupArtefactsConfig(){
@@ -536,8 +572,11 @@ public final class Settings {
Property property;
List<String> keys = new ArrayList<>();
for(Item item : Item.REGISTRY){
if(item instanceof ItemArtefact){
keys.add(item.getRegistryName().toString());
property = config.get(ARTEFACTS_CATEGORY, item.getRegistryName().toString(), true,
"Set to false to disable this item");
// Uses the same config key as the item name, because - well, that's what it's called!
@@ -547,6 +586,7 @@ public final class Settings {
}
}
checkForRedundantOptions(ARTEFACTS_CATEGORY, keys);
}
private void setupGameplayConfig(){
@@ -623,6 +663,7 @@ public final class Settings {
bonemealGrowsCrystalFlowers = property.getBoolean();
propOrder.add(property.getName());
checkForRedundantOptions(GAMEPLAY_CATEGORY, propOrder); // Must be before the order is set!
config.setCategoryPropertyOrder(GAMEPLAY_CATEGORY, propOrder);
}
@@ -730,6 +771,7 @@ public final class Settings {
lightningWraithSpawnRate = property.getInt();
propOrder.add(property.getName());
checkForRedundantOptions(DIFFICULTY_CATEGORY, propOrder); // Must be before the order is set!
config.setCategoryPropertyOrder(DIFFICULTY_CATEGORY, propOrder);
}
@@ -872,6 +914,7 @@ public final class Settings {
}
}
checkForRedundantOptions(TWEAKS_CATEGORY, propOrder); // Must be before the order is set!
config.setCategoryPropertyOrder(TWEAKS_CATEGORY, propOrder);
}
@@ -1019,6 +1062,7 @@ public final class Settings {
lootInjectionLocations = getResourceLocationList(property);
propOrder.add(property.getName());
checkForRedundantOptions(WORLDGEN_CATEGORY, propOrder); // Must be before the order is set!
config.setCategoryPropertyOrder(WORLDGEN_CATEGORY, propOrder);
}
@@ -1120,6 +1164,7 @@ public final class Settings {
donationPerkElement = Element.fromName(property.getString(), null); // Fallback to null for no element
propOrder.add(property.getName());
checkForRedundantOptions(CLIENT_CATEGORY, propOrder); // Must be before the order is set!
config.setCategoryPropertyOrder(CLIENT_CATEGORY, propOrder);
}
@@ -1166,6 +1211,7 @@ public final class Settings {
alliesCommandName = property.getString();
propOrder.add(property.getName());
checkForRedundantOptions(COMMANDS_CATEGORY, propOrder); // Must be before the order is set!
config.setCategoryPropertyOrder(COMMANDS_CATEGORY, propOrder);
}
@@ -1243,6 +1289,7 @@ public final class Settings {
}
propOrder.add(property.getName());
checkForRedundantOptions(RESISTANCES_CATEGORY, propOrder); // Must be before the order is set!
config.setCategoryPropertyOrder(RESISTANCES_CATEGORY, propOrder);
}
@@ -1332,6 +1379,7 @@ public final class Settings {
autoUndergroundLibraryMarkers = property.getBoolean();
propOrder.add(property.getName());
checkForRedundantOptions(COMPATIBILITY_CATEGORY, propOrder); // Must be before the order is set!
config.setCategoryPropertyOrder(COMPATIBILITY_CATEGORY, propOrder);
}
@@ -1,5 +1,8 @@
package electroblob.wizardry;
import com.google.gson.Gson;
import com.google.gson.GsonBuilder;
import com.google.gson.JsonObject;
import electroblob.wizardry.block.BlockBookshelf;
import electroblob.wizardry.command.CommandCastSpell;
import electroblob.wizardry.command.CommandDiscoverSpell;
@@ -36,6 +39,8 @@ import net.minecraftforge.fml.common.registry.GameRegistry;
import org.apache.logging.log4j.Logger;
import java.io.File;
import java.io.FileWriter;
import java.io.IOException;
import java.util.Calendar;
/**
@@ -69,7 +74,7 @@ public class Wizardry {
* 1.x.x represents Minecraft 1.7.x versions, 2.x.x represents Minecraft 1.10.x versions, 3.x.x represents Minecraft
* 1.11.x versions, and so on.
*/
public static final String VERSION = "4.3.2";
public static final String VERSION = "4.3.4";
// IDEA: Triggering of inbuilt Forge events in relevant places?
// IDEA: Abstract the vanilla particles behind the particle builder
@@ -168,8 +173,6 @@ public class Wizardry {
// Post-registry extras
BlockBookshelf.compileBookModelTextures();
ContainerBookshelf.initDefaultBookItems();
WizardryItems.populateWandMap();
WizardryItems.populateArmourMap();
WizardryItems.registerDispenseBehaviours();
WizardryItems.registerBannerPatterns();
WandHelper.populateUpgradeMap();
@@ -261,7 +261,6 @@ public class BlockBookshelf extends BlockHorizontal implements ITileEntityProvid
registerBookModelTexture(() -> WizardryItems.scroll, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_blue"));
registerBookModelTexture(() -> WizardryItems.blank_scroll, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_blue"));
registerBookModelTexture(() -> WizardryItems.identification_scroll, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_purple"));
registerBookModelTexture(() -> WizardryItems.armour_upgrade, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_red"));
// Can't use the map in WandHelper because this is called from preInit (addons will have to add theirs manually)
registerBookModelTexture(() -> WizardryItems.storage_upgrade, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_wooden"));
registerBookModelTexture(() -> WizardryItems.siphon_upgrade, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_wooden"));
@@ -14,6 +14,8 @@ import electroblob.wizardry.client.gui.GuiSpellDisplay;
import electroblob.wizardry.client.gui.config.NamedBooleanEntry;
import electroblob.wizardry.client.gui.config.SpellHUDSkinChooserEntry;
import electroblob.wizardry.client.gui.handbook.GuiWizardHandbook;
import electroblob.wizardry.client.model.ModelRobeArmour;
import electroblob.wizardry.client.model.ModelSageArmour;
import electroblob.wizardry.client.model.ModelWizardArmour;
import electroblob.wizardry.client.particle.*;
import electroblob.wizardry.client.particle.ParticleWizardry.IWizardryParticleFactory;
@@ -39,6 +41,7 @@ import electroblob.wizardry.item.ItemSpellBook;
import electroblob.wizardry.item.ItemWand;
import electroblob.wizardry.packet.*;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryItems.Materials;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.spell.*;
import electroblob.wizardry.tileentity.*;
@@ -65,6 +68,7 @@ import net.minecraft.entity.monster.EntityBlaze;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ContainerMerchant;
import net.minecraft.item.Item;
import net.minecraft.item.ItemArmor.ArmorMaterial;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityDispenser;
@@ -120,8 +124,16 @@ public class ClientProxy extends CommonProxy {
}
}
// Armour Model
public static final ModelBiped WIZARD_ARMOUR_MODEL = new ModelWizardArmour(0.75f);
// Armour Models
// Can't use an EnumMap here because our additional values aren't really part of the enum
public static final Map<ArmorMaterial, ModelBiped> wizard_armour_models = new HashMap<>();
static {
wizard_armour_models.put(Materials.SILK, new ModelWizardArmour(0.75f));
wizard_armour_models.put(Materials.SAGE, new ModelSageArmour(0.75f));
wizard_armour_models.put(Materials.BATTLEMAGE, new ModelRobeArmour(0.75f, true));
wizard_armour_models.put(Materials.WARLOCK, new ModelRobeArmour(0.75f, false));
}
/** The wrap width for standard multi-line descriptions (see {@link ClientProxy#addMultiLineDescription(List, String, Style, Object...)}). */
private static final int TOOLTIP_WRAP_WIDTH = 140;
@@ -130,8 +142,8 @@ public class ClientProxy extends CommonProxy {
// ===============================================================================================================
@Override
public ModelBiped getWizardArmourModel(){
return WIZARD_ARMOUR_MODEL;
public ModelBiped getWizardArmourModel(ArmorMaterial material){
return wizard_armour_models.get(material);
}
@Override
@@ -1,5 +1,6 @@
package electroblob.wizardry.client.gui.config;
import com.mojang.realmsclient.gui.ChatFormatting;
import electroblob.wizardry.Settings;
import electroblob.wizardry.Wizardry;
import net.minecraft.client.gui.GuiScreen;
@@ -18,9 +19,13 @@ import java.util.List;
public class GuiConfigWizardry extends GuiConfig {
public GuiConfigWizardry(GuiScreen parent){
super(parent, getConfigEntries(), Wizardry.MODID, false, false,
Wizardry.NAME + " - " + I18n.format("config." + Wizardry.MODID + ".title.general"));
// this.titleLine2 = "File location: " + Wizardry.config.getConfigFile().getAbsolutePath();
if(Wizardry.settings.hasRedundantKeys()){
this.titleLine2 = ChatFormatting.GOLD.toString() + I18n.format("config." + Wizardry.MODID + ".redundant_keys");
}
}
private static List<IConfigElement> getConfigEntries(){
@@ -0,0 +1,66 @@
package electroblob.wizardry.client.model;
import electroblob.wizardry.block.BlockStatue;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelRobeArmour extends ModelArmourFixer {
ModelRenderer robe;
private boolean showHeadWithBody;
public ModelRobeArmour(float delta, boolean showHeadWithBody){
super(delta, 0, 64, 64);
this.showHeadWithBody = showHeadWithBody;
bipedBody = new ModelRenderer(this, 16, 16);
bipedBody.addBox(-4F, 0F, -2F, 8, 11, 4, delta);
bipedBody.setRotationPoint(0F, 0F, 0F);
bipedBody.setTextureSize(64, 64);
bipedBody.mirror = true;
setRotation(bipedBody, 0F, 0F, 0F);
robe = new ModelRenderer(this, 40, 32);
robe.addBox(-4F, 0F, -2F, 8, 9, 4, delta);
robe.setRotationPoint(0F, 12, 0F); // 12.5 accounts for the expansion of each box
robe.setTextureSize(64, 64);
robe.mirror = true;
setRotation(robe, 0F, 0F, 0F);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5){
if(entity.isInvisible() && !entity.getEntityData().getBoolean(BlockStatue.PETRIFIED_NBT_KEY)
&& !entity.getEntityData().getBoolean(BlockStatue.FROZEN_NBT_KEY)) return;
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
this.robe.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z){
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity){
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
this.robe.showModel = this.bipedBody.showModel;
if(showHeadWithBody) this.bipedHead.showModel = this.bipedBody.showModel;
if(this.isSneak){
//this.robe.rotationPointY = 10.5f;
this.robe.rotationPointZ = 4;
}else{
//this.robe.rotationPointY = 12.5f;
this.robe.rotationPointZ = 0;
}
// The bottom part of the robe takes the y rotation from the rest of the robe but the x/z rotation
// from the average of the two legs
this.robe.rotateAngleX = (this.bipedLeftLeg.rotateAngleX + this.bipedRightLeg.rotateAngleX) / 2f;
this.robe.rotateAngleY = this.bipedBody.rotateAngleY;
this.robe.rotateAngleZ = (this.bipedLeftLeg.rotateAngleZ + this.bipedRightLeg.rotateAngleZ) / 2f;
}
}
@@ -0,0 +1,146 @@
package electroblob.wizardry.client.model;
import electroblob.wizardry.block.BlockStatue;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
public class ModelSageArmour extends ModelArmourFixer {
ModelRenderer hatBrim;
ModelRenderer hatSegment1;
ModelRenderer hatSegment2;
ModelRenderer hatSegment3;
ModelRenderer hatSegment4;
ModelRenderer hatSegment5;
ModelRenderer hatSegment6;
ModelRenderer robe;
ModelRenderer collar;
public ModelSageArmour(float delta){
super(delta, 0, 64, 64);
// This is necessary to stop the head from scaling.
this.bipedHead = new ModelRenderer(this, 0, 0);
// The hat layer has an offset of 0.5, so 0.6 is about the smallest we can get away with
this.bipedHead.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, 0.6f);
this.bipedHead.setRotationPoint(0.0F, 0.0F + 0, 0.0F);
hatBrim = new ModelRenderer(this, 10, 45);
// Making the height 1 stops the top and bottom z-fighting when the hat is enchanted
hatBrim.addBox(-9F, -5.7F, -9F, 18, 1, 18, 0.6f);
hatBrim.setRotationPoint(0F, 0F, 0F);
hatBrim.setTextureSize(64, 64);
hatBrim.mirror = true;
setRotation(hatBrim, 0F, 0F, 0F);
hatSegment1 = new ModelRenderer(this, 0, 42);
hatSegment1.addBox(0F, 0F, 0F, 6, 2, 6, 0.2f);
hatSegment1.setRotationPoint(-3F, -10.6F, -3F);
hatSegment1.setTextureSize(64, 64);
hatSegment1.mirror = true;
setRotation(hatSegment1, -0.1396263F, 0F, 0F);
hatSegment2 = new ModelRenderer(this, 0, 50);
hatSegment2.addBox(0F, 0F, 0F, 5, 2, 5, 0.1f);
hatSegment2.setRotationPoint(-2.5F, -12.13333F, -2F);
hatSegment2.setTextureSize(64, 64);
hatSegment2.mirror = true;
setRotation(hatSegment2, -0.2443461F, 0F, 0F);
hatSegment3 = new ModelRenderer(this, 0, 57);
hatSegment3.addBox(0F, 0F, 0F, 4, 2, 4);
hatSegment3.setRotationPoint(-2F, -13.6F, -1F);
hatSegment3.setTextureSize(64, 64);
hatSegment3.mirror = true;
setRotation(hatSegment3, -0.4014257F, 0F, 0F);
hatSegment4 = new ModelRenderer(this, 16, 58);
hatSegment4.addBox(0F, 0F, 0F, 3, 2, 3);
hatSegment4.setRotationPoint(-1.5F, -14.6F, 0F);
hatSegment4.setTextureSize(64, 64);
hatSegment4.mirror = true;
setRotation(hatSegment4, -0.5759587F, 0F, 0F);
hatSegment5 = new ModelRenderer(this, 20, 54);
hatSegment5.addBox(0F, 0F, 0F, 2, 2, 2);
hatSegment5.setRotationPoint(-1F, -14.6F, 0F);
hatSegment5.setTextureSize(64, 64);
hatSegment5.mirror = true;
setRotation(hatSegment5, 0.3316126F, 0F, 0F);
hatSegment6 = new ModelRenderer(this, 20, 50);
hatSegment6.addBox(0F, 0F, 0F, 1, 1, 3);
hatSegment6.setRotationPoint(-0.5F, -15.1F, 2F);
hatSegment6.setTextureSize(64, 64);
hatSegment6.mirror = true;
setRotation(hatSegment6, -0.5585054F, 0F, 0F);
bipedBody = new ModelRenderer(this, 16, 16);
bipedBody.addBox(-4F, 0F, -2F, 8, 11, 4, delta);
bipedBody.setRotationPoint(0F, 0F, 0F);
bipedBody.setTextureSize(64, 64);
bipedBody.mirror = true;
setRotation(bipedBody, 0F, 0F, 0F);
robe = new ModelRenderer(this, 40, 32);
robe.addBox(-4F, 0F, -2F, 8, 9, 4, delta);
robe.setRotationPoint(0F, 12, 0F); // 12.5 accounts for the expansion of each box
robe.setTextureSize(64, 64);
robe.mirror = true;
setRotation(robe, 0F, 0F, 0F);
collar = new ModelRenderer(this, 0, 32);
collar.addBox(-7F, 0F, -2F, 14, 4, 4, 1);
collar.setRotationPoint(0F, 0F, 0F);
collar.setTextureSize(64, 64);
collar.mirror = true;
setRotation(collar, 0F, 0F, 0F);
// Makes the hat rotate with the head.
bipedHead.addChild(hatBrim);
bipedHead.addChild(hatSegment1);
bipedHead.addChild(hatSegment2);
bipedHead.addChild(hatSegment3);
bipedHead.addChild(hatSegment4);
bipedHead.addChild(hatSegment5);
bipedHead.addChild(hatSegment6);
bipedBody.addChild(collar);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5){
if(entity.isInvisible() && !entity.getEntityData().getBoolean(BlockStatue.PETRIFIED_NBT_KEY)
&& !entity.getEntityData().getBoolean(BlockStatue.FROZEN_NBT_KEY)) return;
super.render(entity, f, f1, f2, f3, f4, f5);
setRotationAngles(f, f1, f2, f3, f4, f5, entity);
this.robe.render(f5);
}
private void setRotation(ModelRenderer model, float x, float y, float z){
model.rotateAngleX = x;
model.rotateAngleY = y;
model.rotateAngleZ = z;
}
public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity){
super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
this.robe.showModel = this.bipedBody.showModel;
if(this.isSneak){
//this.robe.rotationPointY = 10.5f;
this.robe.rotationPointZ = 4;
}else{
//this.robe.rotationPointY = 12.5f;
this.robe.rotationPointZ = 0;
}
// The bottom part of the robe takes the y rotation from the rest of the robe but the x/z rotation
// from the average of the two legs
this.robe.rotateAngleX = (this.bipedLeftLeg.rotateAngleX + this.bipedRightLeg.rotateAngleX) / 2f;
this.robe.rotateAngleY = this.bipedBody.rotateAngleY;
this.robe.rotateAngleZ = (this.bipedLeftLeg.rotateAngleZ + this.bipedRightLeg.rotateAngleZ) / 2f;
}
}
@@ -22,10 +22,6 @@ public final class Constants {
public static final float STORAGE_INCREASE_PER_LEVEL = 0.15f;
/** The fraction by which potency is increased for each tier of matching wand. */
public static final float POTENCY_INCREASE_PER_TIER = 0.15f;
/** The fraction by which costs are reduced for each piece of matching armour. */
public static final float COST_REDUCTION_PER_ARMOUR = 0.15f;
/** The extra fraction by which costs are reduced for a full set of elemental armour. */
public static final float FULL_ARMOUR_SET_BONUS = 0.2f;
/** The fraction by which spell duration is increased for each level of duration upgrade. */
public static final float DURATION_INCREASE_PER_LEVEL = 0.25f;
/** The fraction by which spell range is increased for each level of range upgrade. */
@@ -45,7 +45,8 @@ public interface Imbuement {
public static void onLivingDropsEvent(LivingDropsEvent event){
// Instantly disenchants an imbued weapon if it is dropped when the player dies.
for(EntityItem item : event.getDrops()){
removeImbuements(item.getItem());
// Apparently some mods don't behave and shove null items in the list, quite why I have no idea
if(item != null) removeImbuements(item.getItem());
}
}
@@ -225,6 +225,7 @@ public class EntityRemnant extends EntityMob {
@Override
public void startExecuting(){
EntityLivingBase entitylivingbase = EntityRemnant.this.getAttackTarget();
if(entitylivingbase == null) return;
Vec3d vec3d = entitylivingbase.getPositionEyes(1.0F);
EntityRemnant.this.moveHelper.setMoveTo(vec3d.x, vec3d.y, vec3d.z, 1.0D);
EntityRemnant.this.setAttacking(true);
@@ -241,6 +242,8 @@ public class EntityRemnant extends EntityMob {
EntityLivingBase entitylivingbase = EntityRemnant.this.getAttackTarget();
if(entitylivingbase == null) return;
if(EntityRemnant.this.getEntityBoundingBox().intersects(entitylivingbase.getEntityBoundingBox())){
EntityRemnant.this.attackEntityAsMob(entitylivingbase);
EntityRemnant.this.setAttacking(false);
@@ -4,9 +4,14 @@ import electroblob.wizardry.Wizardry;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.EntityUtils;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.Entity;
import net.minecraft.entity.monster.EntityGhast;
import net.minecraft.entity.projectile.EntityLargeFireball;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.World;
import net.minecraftforge.event.entity.EntityJoinWorldEvent;
@@ -47,6 +52,15 @@ public class EntityLargeMagicFireball extends EntityMagicFireball {
return damage == -1 ? Spells.greater_fireball.getProperty(Spell.DAMAGE).floatValue() : damage;
}
@Override
protected DamageSource getDamageSource(Entity entityHit){
if(entityHit instanceof EntityGhast){
return MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.MAGIC).setProjectile();
}else{
return super.getDamageSource(entityHit);
}
}
@Override
protected void onImpact(RayTraceResult rayTrace){
@@ -10,6 +10,7 @@ import electroblob.wizardry.util.ParticleBuilder;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.monster.EntityGhast;
import net.minecraft.entity.projectile.EntitySmallFireball;
import net.minecraft.init.Blocks;
import net.minecraft.nbt.NBTTagCompound;
@@ -75,9 +76,9 @@ public class EntityMagicFireball extends EntityMagicProjectile {
float damage = getDamage() * damageMultiplier;
entityHit.attackEntityFrom(
MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.FIRE).setProjectile(),
damage);
DamageSource source = getDamageSource(entityHit);
entityHit.attackEntityFrom(source, damage);
if(!MagicDamage.isEntityImmune(DamageType.FIRE, entityHit) && getBurnDuration() > 0)
entityHit.setFire(getBurnDuration());
@@ -99,6 +100,10 @@ public class EntityMagicFireball extends EntityMagicProjectile {
}
}
protected DamageSource getDamageSource(Entity entityHit){
return MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.FIRE).setProjectile();
}
@Override
public void onUpdate(){
@@ -73,7 +73,9 @@ public class WizardryJEIPlugin implements IModPlugin {
addItemInfo(registry, WizardryItems.identification_scroll, ".desc_extended");
addItemInfo(registry, WizardryItems.spell_book);
addItemInfo(registry, WizardryItems.scroll);
addItemInfo(registry, WizardryItems.armour_upgrade, ".desc_extended");
addItemInfo(registry, WizardryItems.resplendent_thread, ".desc_extended");
addItemInfo(registry, WizardryItems.crystal_silver_plating, ".desc_extended");
addItemInfo(registry, WizardryItems.ethereal_crystalweave, ".desc_extended");
addItemInfo(registry, WizardryItems.purifying_elixir, ".desc_extended");
addItemInfo(registry, WizardryItems.astral_diamond);
addItemInfo(registry, WizardryItems.ruined_spell_book);
@@ -99,7 +99,9 @@ public class ContainerArcaneWorkbench extends Container implements ISpellSortabl
Set<Item> upgrades = new HashSet<>(WandHelper.getSpecialUpgrades()); // Can't be done statically.
upgrades.add(WizardryItems.arcane_tome);
upgrades.add(WizardryItems.armour_upgrade);
upgrades.add(WizardryItems.resplendent_thread);
upgrades.add(WizardryItems.crystal_silver_plating);
upgrades.add(WizardryItems.ethereal_crystalweave);
this.addSlotToContainer(new SlotItemList(tileentity, UPGRADE_SLOT, 147, 17, 1, upgrades.toArray(new Item[0])))
.setBackgroundName(EMPTY_SLOT_UPGRADE.toString());
@@ -133,7 +133,6 @@ public class ContainerBookshelf extends Container {
registerBookItem(WizardryItems.scroll);
registerBookItem(WizardryItems.blank_scroll);
registerBookItem(WizardryItems.identification_scroll);
registerBookItem(WizardryItems.armour_upgrade);
// Not using the map in WandHelper for consistency with BlockBookshelf (again, addons must add theirs manually)
registerBookItem(WizardryItems.storage_upgrade);
registerBookItem(WizardryItems.siphon_upgrade);
@@ -34,7 +34,7 @@ public class ItemArmourUpgrade extends Item {
@Override
@SideOnly(Side.CLIENT)
public void addInformation(ItemStack stack, @Nullable World worldIn, List<String> tooltip, net.minecraft.client.util.ITooltipFlag flagIn) {
Wizardry.proxy.addMultiLineDescription(tooltip, "item." + this.getRegistryName() + ".desc", "\u00A7d");
Wizardry.proxy.addMultiLineDescription(tooltip, "item." + this.getRegistryName() + ".desc");
}
}
@@ -5,14 +5,19 @@ import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.registry.WizardryTabs;
import electroblob.wizardry.util.EntityUtils;
import electroblob.wizardry.util.InventoryUtils;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import net.minecraft.client.util.ITooltipFlag;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.item.EnumRarity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@@ -25,15 +30,17 @@ public class ItemManaFlask extends Item {
public enum Size {
SMALL(75, EnumRarity.COMMON),
MEDIUM(700, EnumRarity.COMMON),
LARGE(1400, EnumRarity.RARE);
SMALL(75, 25, EnumRarity.COMMON),
MEDIUM(350, 40, EnumRarity.COMMON),
LARGE(1400, 60, EnumRarity.RARE);
public int capacity;
public int useDuration;
public EnumRarity rarity;
Size(int capacity, EnumRarity rarity){
Size(int capacity, int useDuration, EnumRarity rarity){
this.capacity = capacity;
this.useDuration = useDuration;
this.rarity = rarity;
}
}
@@ -58,6 +65,16 @@ public class ItemManaFlask extends Item {
Wizardry.proxy.addMultiLineDescription(tooltip, "item." + Wizardry.MODID + ":mana_flask.desc", size.capacity);
}
@Override
public EnumAction getItemUseAction(ItemStack stack){
return EnumAction.BLOCK;
}
@Override
public int getMaxItemUseDuration(ItemStack stack){
return size.useDuration;
}
@Override
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand){
@@ -66,6 +83,47 @@ public class ItemManaFlask extends Item {
List<ItemStack> stacks = InventoryUtils.getPrioritisedHotbarAndOffhand(player);
stacks.addAll(player.inventory.armorInventory); // player#getArmorInventoryList() only returns an Iterable
if(stacks.stream().anyMatch(s -> s.getItem() instanceof IManaStoringItem && !((IManaStoringItem)s.getItem()).isManaFull(s))){
if(player.capabilities.isCreativeMode){
findAndChargeItem(flask, player);
}else{
player.setActiveHand(hand);
}
return new ActionResult<>(EnumActionResult.SUCCESS, flask);
}else{
return new ActionResult<>(EnumActionResult.FAIL, flask);
}
}
@Override
public void onUsingTick(ItemStack stack, EntityLivingBase player, int count){
if(player.world.isRemote){
float f = count/(float)getMaxItemUseDuration(stack);
Vec3d pos = player.getPositionEyes(0).subtract(0, 0.2, 0).add(player.getLookVec().scale(0.6));
Vec3d delta = new Vec3d(0, 0.2 * f, 0).rotatePitch(count * 0.5f).rotateYaw((float)Math.toRadians(90 - player.rotationYawHead));
ParticleBuilder.create(Type.DUST).pos(pos.add(delta)).vel(delta.scale(0.2)).time(12 + player.world.rand.nextInt(6))
.clr(1, 1, 0.65f).fade(0.7f, 0, 1).spawn(player.world);
}
}
@Override
public ItemStack onItemUseFinish(ItemStack stack, World world, EntityLivingBase entity){
if(entity instanceof EntityPlayer){
findAndChargeItem(stack, (EntityPlayer)entity);
}
return stack;
}
private void findAndChargeItem(ItemStack stack, EntityPlayer player){
List<ItemStack> stacks = InventoryUtils.getPrioritisedHotbarAndOffhand(player);
stacks.addAll(player.inventory.armorInventory); // player#getArmorInventoryList() only returns an Iterable
// Find the chargeable item with the least mana
ItemStack toCharge = stacks.stream()
.filter(s -> s.getItem() instanceof IManaStoringItem && !((IManaStoringItem)s.getItem()).isManaFull(s))
@@ -78,13 +136,9 @@ public class ItemManaFlask extends Item {
EntityUtils.playSoundAtPlayer(player, WizardrySounds.ITEM_MANA_FLASK_USE, 1, 1);
EntityUtils.playSoundAtPlayer(player, WizardrySounds.ITEM_MANA_FLASK_RECHARGE, 0.7f, 1.1f);
if(!player.isCreative()) flask.shrink(1);
if(!player.isCreative()) stack.shrink(1);
player.getCooldownTracker().setCooldown(this, 20);
return new ActionResult<>(EnumActionResult.SUCCESS, flask);
}else{
return new ActionResult<>(EnumActionResult.FAIL, flask);
}
}
}
@@ -101,7 +101,7 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
|| s.getItemUseAction() == SpellActions.GRAPPLE
|| s.getItemUseAction() == SpellActions.SUMMON) ? 1 : 0);
}
@Override
public Spell getCurrentSpell(ItemStack stack){
return WandHelper.getCurrentSpell(stack);
@@ -709,7 +709,7 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
if(player != null) WizardData.get(player).setTierReached(tier);
ItemStack newWand = new ItemStack(WizardryItems.getWand(tier, this.element));
ItemStack newWand = new ItemStack(getWand(tier, this.element));
newWand.setTagCompound(wand.getTagCompound());
// This needs to be done after copying the tag compound so the mana capacity for the new wand
// takes storage upgrades into account
@@ -783,6 +783,30 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
return wand;
}
/**
* Helper method to return the appropriate wand based on tier and element. This replaces the cumbersome wand map in
* {@link WizardryItems} by accessing the item registry dynamically by generating the registry name on the fly.
* <p></p>
* <i><b>This method will only return wands from the base mod.</b> It is unlikely that addons will need it, but it
* has been left public just in case. The intention is that this method is only used where there is no alternative.</i>
*
* @param tier The tier of the wand required.
* @param element The element of the wand required. Null will be converted to {@link Element#MAGIC}.
* @return The wand item which corresponds to the given tier and element, or null if no such item exists.
* @throws NullPointerException if the given tier is null.
*/
// As noted above, in a few SPECIFIC cases this method is necessary (without using a data-driven system, at least,
// which I'm not going to spend the time making in the near future). Wizard trades and gear have been left using the
// WizardryItems version because they need to be replaced with a better system that doesn't use this at all.
public static Item getWand(Tier tier, Element element){
if(tier == null) throw new NullPointerException("The given tier cannot be null.");
if(element == null) element = Element.MAGIC;
String registryName = tier == Tier.NOVICE && element == Element.MAGIC ? "magic" : tier.getUnlocalisedName();
if(element != Element.MAGIC) registryName = registryName + "_" + element.getName();
registryName = registryName + "_wand";
return Item.REGISTRY.getObject(new ResourceLocation(Wizardry.MODID, registryName));
}
@Override
public boolean onApplyButtonPressed(EntityPlayer player, Slot centre, Slot crystals, Slot upgrade, Slot[] spellBooks){
@@ -791,7 +815,7 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
if(upgrade.getHasStack()){
ItemStack original = centre.getStack().copy();
centre.putStack(this.applyUpgrade(player, centre.getStack(), upgrade.getStack()));
changed = ItemStack.areItemStacksEqual(centre.getStack(), original);
changed = !ItemStack.areItemStacksEqual(centre.getStack(), original);
}
// Reads NBT spell metadata array to variable, edits this, then writes it back to NBT.
@@ -1,17 +1,18 @@
package electroblob.wizardry.item;
import com.google.common.collect.HashMultimap;
import com.google.common.collect.Multimap;
import com.google.common.collect.Streams;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.client.DrawingUtils;
import electroblob.wizardry.constants.Constants;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.event.SpellCastEvent;
import electroblob.wizardry.registry.WizardryAdvancementTriggers;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardryItems.Materials;
import electroblob.wizardry.registry.WizardryPotions;
import electroblob.wizardry.registry.WizardryRecipes;
import electroblob.wizardry.registry.WizardryTabs;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.EntityUtils.Operations;
import electroblob.wizardry.util.InventoryUtils;
import electroblob.wizardry.util.SpellModifiers;
import net.minecraft.enchantment.Enchantment;
@@ -24,13 +25,17 @@ import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.ai.attributes.IAttributeInstance;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.inventory.EntityEquipmentSlot.Type;
import net.minecraft.inventory.Slot;
import net.minecraft.item.Item;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.text.Style;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.world.World;
import net.minecraftforge.event.entity.living.LivingEquipmentChangeEvent;
import net.minecraftforge.event.entity.living.LivingSetAttackTargetEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.EventPriority;
@@ -39,22 +44,69 @@ import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import javax.annotation.Nullable;
import java.util.Arrays;
import java.util.List;
import java.util.UUID;
import java.util.*;
import java.util.function.Supplier;
@Mod.EventBusSubscriber
public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IManaStoringItem {
// VanillaCopy, ItemArmor has this set to private for some reason.
public static final UUID[] ARMOR_MODIFIERS = new UUID[] {UUID.fromString("845DB27C-C624-495F-8C9F-6020A9A58B6B"), UUID.fromString("D8499B04-0E66-4726-AB29-64469D734E0D"), UUID.fromString("9F3D476D-C118-4544-8365-64846904B48E"), UUID.fromString("2AD3F246-FEE1-4E67-B886-69FD380BB150")};
// Damage reduction values that used to be in WizardryItems.SILK [feet, legs, chest, head]
private static int[] reductions = new int[]{2, 4, 5, 2};
public Element element;
// Full set bonuses
private static final float SAGE_OTHER_COST_REDUCTION = 0.2f;
private static final float WARLOCK_SPEED_BOOST = 0.2f;
private static final UUID WARLOCK_SPEED_BOOST_UUID = UUID.fromString("4bad7152-2663-4b1b-bb59-552e92847031");
public enum ArmourClass {
WIZARD(Materials.SILK, () -> null, "wizard", 0.1f, 0, "hat", "robe", "leggings", "boots"),
SAGE(Materials.SAGE, () -> WizardryItems.resplendent_thread, "sage", 0.2f, 0, "hat", "robe", "leggings", "boots"),
BATTLEMAGE(Materials.BATTLEMAGE, () -> WizardryItems.crystal_silver_plating, "battlemage", 0.05f, 0.05f, "helmet", "chestplate", "leggings", "boots"),
WARLOCK(Materials.WARLOCK, () -> WizardryItems.ethereal_crystalweave, "warlock", 0.1f, 0.1f, "hood", "robe", "leggings", "boots");
/** The armour material to use for this armour class. */
final ArmorMaterial material;
/** The item that upgrades regular wizard armour into this class of armour. */
final Supplier<Item> upgradeItem;
/** The fraction by which spell cost is reduced for each armour piece of this class with the matching element. */
final float elementalCostReduction;
/** The fraction by which spell cooldown is reduced for each armour piece of this class. */
final float cooldownReduction;
/** The first part of the texture filenames for this armour class. Also defines certain translation keys. */
final String name;
/** The middle part of each item name (in the registry) for this armour class, e.g. "hat" or "chestplate". */
final Map<EntityEquipmentSlot, String> armourPieceNames;
ArmourClass(ArmorMaterial material, Supplier<Item> upgradeItem, String name, float elementalCostReduction,
float cooldownReduction, String... armourPieceNames){
this.material = material;
this.upgradeItem = upgradeItem;
this.name = name;
this.elementalCostReduction = elementalCostReduction;
this.cooldownReduction = cooldownReduction;
if(armourPieceNames.length != 4) throw new IllegalArgumentException("armourPieceNames must have a length of 4");
this.armourPieceNames = new EnumMap<>(EntityEquipmentSlot.class);
this.armourPieceNames.put(EntityEquipmentSlot.HEAD, armourPieceNames[0]);
this.armourPieceNames.put(EntityEquipmentSlot.CHEST, armourPieceNames[1]);
this.armourPieceNames.put(EntityEquipmentSlot.LEGS, armourPieceNames[2]);
this.armourPieceNames.put(EntityEquipmentSlot.FEET, armourPieceNames[3]);
}
}
public Element element; // Should be final, but isn't for backwards compatibility
public final ArmourClass armourClass;
@Deprecated // Retained for backwards-compatibility with addons, will be removed in future
public ItemWizardArmour(ArmorMaterial material, int renderIndex, EntityEquipmentSlot armourType, Element element){
super(material, renderIndex, armourType);
this.armourClass = ArmourClass.WIZARD;
this.element = element;
setCreativeTab(WizardryTabs.GEAR);
WizardryRecipes.addToManaFlaskCharging(this);
}
public ItemWizardArmour(ArmourClass armourClass, EntityEquipmentSlot armourType, Element element){
super(armourClass.material, 1, armourType);
this.armourClass = armourClass;
this.element = element;
setCreativeTab(WizardryTabs.GEAR);
WizardryRecipes.addToManaFlaskCharging(this);
@@ -94,15 +146,75 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
@SideOnly(Side.CLIENT)
public void addInformation(ItemStack stack, World world, List<String> tooltip, net.minecraft.client.util.ITooltipFlag advanced){
if(stack.hasTagCompound() && stack.getTagCompound().getBoolean("legendary"))
tooltip.add(Wizardry.proxy.translate("item." + Wizardry.MODID + ":wizard_armour.legendary",
new Style().setColor(TextFormatting.LIGHT_PURPLE)));
if(element != null){
tooltip.add(Wizardry.proxy.translate("item." + Wizardry.MODID + ":wizard_armour.buff",
tooltip.add(Wizardry.proxy.translate("item." + Wizardry.MODID + ":wizard_armour.element_cost_reduction",
new Style().setColor(TextFormatting.DARK_GRAY),
(int)(Constants.COST_REDUCTION_PER_ARMOUR * 100), element.getDisplayName()));
(int)(armourClass.elementalCostReduction * 100), element.getDisplayName()));
}
if(armourClass == ArmourClass.SAGE){
tooltip.add(Wizardry.proxy.translate("item." + Wizardry.MODID + ":wizard_armour.enchantability",
new Style().setColor(TextFormatting.BLUE)));
}
if(armourClass.cooldownReduction > 0){
tooltip.add(Wizardry.proxy.translate("item." + Wizardry.MODID + ":wizard_armour.cooldown_reduction",
new Style().setColor(TextFormatting.DARK_GRAY), (int)(armourClass.cooldownReduction * 100)));
}
if(armourClass != ArmourClass.WIZARD){
tooltip.add(Wizardry.proxy.translate("item." + Wizardry.MODID + ":wizard_armour.full_set",
new Style().setColor(TextFormatting.AQUA)));
Object args = new Object[0];
if(armourClass == ArmourClass.SAGE) args = (int)(SAGE_OTHER_COST_REDUCTION * 100);
if(armourClass == ArmourClass.WARLOCK) args = (int)(WARLOCK_SPEED_BOOST * 100);
tooltip.add(Wizardry.proxy.translate("item." + Wizardry.MODID + ":" + armourClass.name
+ "_armour.full_set_bonus", new Style().setColor(TextFormatting.AQUA), args));
}
}
@Override
public void onArmorTick(World world, EntityPlayer player, ItemStack itemStack){
if(armorType == EntityEquipmentSlot.HEAD && isWearingFullSet(player, element, ArmourClass.BATTLEMAGE)
&& player.ticksExisted % 20 == 0){
player.addPotionEffect(new PotionEffect(WizardryPotions.ward, 219, 0, true, false));
}
}
/**
* Allows this armour piece to change the modifiers for spells cast while wearing it. This is called once for
* <b>each piece of wizard armour</b> the caster is wearing. This means if you need to apply a full set bonus, you
* should have only one of the pieces handle it (by convention, this is usually the helmet, but it doesn't matter).
* <p></p>
* <i>N.B. The modifiers object passed into this method is not the actual one from the spell cast event. It is a
* blank one local to armour that then gets combined with the actual one via
* {@link SpellModifiers#combine(SpellModifiers)} after all four pieces have been processed. This is important as it
* allows armour modifiers to stack linearly. This means the values should be <b>added/subtracted rather than multiplied.</b></i>
* @param caster The entity casting the spell and wearing the armour.
* @param spell The spell being cast.
* @param modifiers The modifiers specific to armour to apply to the global ones after all four slots are processed.
*/
protected void applySpellModifiers(EntityLivingBase caster, Spell spell, SpellModifiers modifiers){
if(spell.getElement() == this.element){
modifiers.set(SpellModifiers.COST, modifiers.get(SpellModifiers.COST) - armourClass.elementalCostReduction, false);
}
modifiers.set(WizardryItems.cooldown_upgrade, modifiers.get(WizardryItems.cooldown_upgrade) - armourClass.cooldownReduction, true);
// Full set bonuses
if(this.armorType == EntityEquipmentSlot.HEAD && isWearingFullSet(caster, element, armourClass)){
if(armourClass == ArmourClass.SAGE && spell.getElement() != this.element){
modifiers.set(SpellModifiers.COST, 1 - SAGE_OTHER_COST_REDUCTION, false);
}
}
}
@Override
@@ -118,25 +230,18 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
// Legs use modelBiped
if(armourSlot == EntityEquipmentSlot.LEGS && !entityLiving.isInvisible()) return null;
return Wizardry.proxy.getWizardArmourModel();
return Wizardry.proxy.getWizardArmourModel(getArmorMaterial());
}
@Override
public String getArmorTexture(ItemStack stack, Entity entity, EntityEquipmentSlot slot, String type){
// Returns a completely transparent texture if the player is invisible. This is such an annoyingly easy
// fix, considering how long I spent trying to do this before - a bit of lateral thinking was all it took.
// Do note however that a texture pack could override this.
// if(entity instanceof EntityLivingBase && entity.isInvisible() && !entity.getEntityData().getBoolean(BlockStatue.PETRIFIED_NBT_KEY))
// return "ebwizardry:textures/armour/invisible_armour.png";
String s = armourClass.name + "_armour";
String s = "wizard_armour";
if(Wizardry.tisTheSeason){
if(Wizardry.tisTheSeason && armourClass == ArmourClass.WIZARD){
s = s + "_festive";
}else{
if(this.element != null) s = s + "_" + this.element.getName();
if(stack.hasTagCompound() && stack.getTagCompound().getBoolean("legendary")) s = "legendary_" + s;
}
if(slot == EntityEquipmentSlot.LEGS) s = s + "_legs";
@@ -155,34 +260,6 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
return !(enchantment instanceof EnchantmentMending) && super.canApplyAtEnchantingTable(stack, enchantment);
}
/**
* Properly handles the defence value of the armour. This method is responsible for the tooltip on top of
* the armour value. It is also what handles armour toughness.
*/
@Override
public Multimap<String, AttributeModifier> getAttributeModifiers(EntityEquipmentSlot slot, ItemStack stack){
Multimap<String, AttributeModifier> map = HashMultimap.create();
if(!this.isManaEmpty(stack) && this.armorType == slot){
int defense = reductions[slot.getIndex()];
float toughness = 0f;
if(stack.hasTagCompound() && stack.getTagCompound().getBoolean("legendary")) {
defense = ArmorMaterial.DIAMOND.getDamageReductionAmount(slot);
toughness = ArmorMaterial.DIAMOND.getToughness();
}
map.put(SharedMonsterAttributes.ARMOR.getName(), new AttributeModifier(ARMOR_MODIFIERS[slot.getIndex()],
"Armor modifier", defense, 0));
map.put(SharedMonsterAttributes.ARMOR.getName(), new AttributeModifier(ARMOR_MODIFIERS[slot.getIndex()],
"Armor toughness", toughness, 0));
}
return map;
}
// Workbench stuff
@Override
@@ -196,17 +273,17 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
@Override
public ItemStack applyUpgrade(@Nullable EntityPlayer player, ItemStack stack, ItemStack upgrade){
// Applies legendary upgrade
if(upgrade.getItem() == WizardryItems.armour_upgrade){
if(!stack.hasTagCompound()){
stack.setTagCompound(new NBTTagCompound());
}
if(!stack.getTagCompound().hasKey("legendary")){
stack.getTagCompound().setBoolean("legendary", true);
upgrade.shrink(1);
if(player != null) WizardryAdvancementTriggers.legendary.triggerFor(player);
// Apply class upgrades
if(this.armourClass == ArmourClass.WIZARD){
for(ArmourClass armourClass : ArmourClass.values()){
if(upgrade.getItem() == armourClass.upgradeItem.get()){
Item newArmour = getArmour(this.element, armourClass, this.armorType);
ItemStack newStack = new ItemStack(newArmour);
((ItemWizardArmour)newArmour).setMana(newStack, this.getMana(stack));
newStack.setTagCompound(stack.getTagCompound());
upgrade.shrink(1);
return newStack;
}
}
}
@@ -221,7 +298,7 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
if(upgrade.getHasStack()){
ItemStack original = centre.getStack().copy();
centre.putStack(this.applyUpgrade(player, centre.getStack(), upgrade.getStack()));
changed = ItemStack.areItemStacksEqual(centre.getStack(), original);
changed = !ItemStack.areItemStacksEqual(centre.getStack(), original);
}
// Charges armour by appropriate amount
@@ -252,34 +329,43 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
// Event Handlers
// @SubscribeEvent
// public static void onLivingUpdateEvent(LivingUpdateEvent event){
//
// if(event.getEntityLiving() instanceof EntityPlayer){
//
// EntityPlayer player = (EntityPlayer)event.getEntityLiving();
//
// for(ItemStack stack : player.getArmorInventoryList()){
// if(!(stack.getItem() instanceof ItemWizardArmour)){
// return; // If any of the armour slots doesn't contain wizard armour, don't trigger the achievement.
// }
// }
// // If it gets this far, then all slots must be wizard armour, so trigger the achievement.
// WizardryAdvancementTriggers.armour_set.triggerFor(player);
// }
// }
// Can't use Item#getItemAttributeModifiers because it's not player-sensitive, grrr
@SubscribeEvent
public static void onLivingEquipmentChangeEvent(LivingEquipmentChangeEvent event){
IAttributeInstance movementSpeed = event.getEntityLiving().getAttributeMap().getAttributeInstance(SharedMonsterAttributes.MOVEMENT_SPEED);
if(isWearingFullSet(event.getEntityLiving(), null, ArmourClass.WARLOCK)){
// Only apply the modifier once (can't just check this is the helmet since it might not be the last piece equipped)
if(movementSpeed.getModifier(WARLOCK_SPEED_BOOST_UUID) == null){
movementSpeed.applyModifier(new AttributeModifier(WARLOCK_SPEED_BOOST_UUID, "Warlock set bonus", WARLOCK_SPEED_BOOST, Operations.MULTIPLY_FLAT));
}
}else{
movementSpeed.removeModifier(WARLOCK_SPEED_BOOST_UUID);
}
}
@SubscribeEvent(priority = EventPriority.LOW)
public static void onSpellCastPreEvent(SpellCastEvent.Pre event){
// Armour cost reduction
if(event.getCaster() == null) return;
int armourPieces = getMatchingArmourCount(event.getCaster(), event.getSpell().getElement());
float multiplier = 1f - armourPieces * Constants.COST_REDUCTION_PER_ARMOUR;
if(armourPieces == InventoryUtils.ARMOUR_SLOTS.length) multiplier -= Constants.FULL_ARMOUR_SET_BONUS;
event.getModifiers().set(SpellModifiers.COST, event.getModifiers().get(SpellModifiers.COST) * multiplier, false);
final SpellModifiers armourModifiers = new SpellModifiers();
Arrays.stream(InventoryUtils.ARMOUR_SLOTS).map(s -> event.getCaster().getItemStackFromSlot(s).getItem())
.filter(i -> i instanceof ItemWizardArmour)
.forEach(i -> ((ItemWizardArmour)i).applySpellModifiers(event.getCaster(), event.getSpell(), armourModifiers));
event.getModifiers().combine(armourModifiers);
}
/** Counts the number of armour pieces the given entity is wearing that match the given element. */
/**
* Counts the number of armour pieces the given entity is wearing that match the given element.
* @deprecated in favour of {@link ItemWizardArmour#applySpellModifiers(EntityLivingBase, Spell, SpellModifiers)}
* and {@link ItemWizardArmour#isWearingFullSet(EntityLivingBase, Element, ArmourClass)}. Retained for API stability
* between minor versions, will be removed in future.
*/
@Deprecated
public static int getMatchingArmourCount(EntityLivingBase entity, Element element){
return (int)Arrays.stream(InventoryUtils.ARMOUR_SLOTS)
.map(s -> entity.getItemStackFromSlot(s).getItem())
@@ -287,6 +373,49 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
.count();
}
/**
* Helper method to return the appropriate wand based on tier and element. This replaces the cumbersome wand map in
* {@link WizardryItems} by accessing the item registry dynamically by generating the registry name on the fly.
* <p></p>
* <i><b>This method will only return armour from the base mod.</b> It is unlikely that addons will need it, but it
* has been left public just in case. The intention is that this method is only used where there is no alternative.</i>
*
* @param element The element of the wand required. Null will be converted to {@link Element#MAGIC}.
* @param armourClass The {@link ArmourClass} required
* @param slot EntityEquipmentSlot of the armour piece required
* @return The wand item which corresponds to the given tier and element, or null if no such item exists.
* @throws NullPointerException if the given tier is null.
*/
// As noted above, in a few SPECIFIC cases this method is necessary (without using a data-driven system, at least,
// which I'm not going to spend the time making in the near future). Wizard trades and gear have been left using the
// WizardryItems version because they need to be replaced with a better system that doesn't use this at all.
public static Item getArmour(Element element, ArmourClass armourClass, EntityEquipmentSlot slot){
if(slot == null || slot.getSlotType() != Type.ARMOR)
throw new IllegalArgumentException("Must be a valid armour slot");
if(element == null) element = Element.MAGIC;
String registryName = armourClass.name + "_" + armourClass.armourPieceNames.get(slot);
if(element != Element.MAGIC) registryName = registryName + "_" + element.getName();
return Item.REGISTRY.getObject(new ResourceLocation(Wizardry.MODID, registryName));
}
/**
* Returns whether the given entity is wearing a full set of wizard armour of the given class and element.
* @param entity The entity to query.
* @param element The element to check, or null to accept any element as long as they are all the same.
* @param armourClass The class to check, or null to accept any class as long as they are all the same.
* @return True if the entity is wearing a full set of the given element and class, false otherwise.
*/
private static boolean isWearingFullSet(EntityLivingBase entity, @Nullable Element element, @Nullable ArmourClass armourClass){
ItemStack helmet = entity.getItemStackFromSlot(EntityEquipmentSlot.HEAD);
if(!(helmet.getItem() instanceof ItemWizardArmour)) return false;
Element e = element == null ? ((ItemWizardArmour)helmet.getItem()).element : element;
ArmourClass ac = armourClass == null ? ((ItemWizardArmour)helmet.getItem()).armourClass : armourClass;
return Arrays.stream(InventoryUtils.ARMOUR_SLOTS)
.allMatch(s -> entity.getItemStackFromSlot(s).getItem() instanceof ItemWizardArmour
&& ((ItemWizardArmour)entity.getItemStackFromSlot(s).getItem()).element == e
&& ((ItemWizardArmour)entity.getItemStackFromSlot(s).getItem()).armourClass == ac);
}
@SubscribeEvent
public static void onLivingSetAttackTargetEvent(LivingSetAttackTargetEvent event){
// Undo the mob detection penalty for wearing armour when invisible
@@ -306,7 +435,7 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
if(event.getTarget().isSneaking()) followRange *= 0.8;
float f = (float)armourPieces / ((EntityPlayer)event.getTarget()).inventory.armorInventory.size();
if(f < 0.1F) f = 0.1F;
followRange *= (double)(0.7F * f);
followRange *= 0.7F * f;
// Don't need to worry about the isSuitableTarget check since it must already have been checked to get this far
if(event.getTarget().getDistance(event.getEntity()) > followRange) ((EntityLiving)event.getEntityLiving()).setAttackTarget(null);
}
@@ -15,8 +15,10 @@ import electroblob.wizardry.event.SpellCastEvent;
import electroblob.wizardry.item.ItemArtefact;
import electroblob.wizardry.registry.*;
import electroblob.wizardry.spell.Banish;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.BlockUtils;
import electroblob.wizardry.util.EntityUtils;
import electroblob.wizardry.util.SpellProperties.Context;
import net.minecraft.entity.effect.EntityLightningBolt;
import net.minecraft.entity.item.EntityFallingBlock;
import net.minecraft.entity.passive.EntitySquid;
@@ -296,6 +298,7 @@ public abstract class Forfeit {
}));
add(Tier.APPRENTICE, Element.LIGHTNING, create("storm", (w, p) -> {
if(!Spells.invoke_weather.isEnabled(Context.WANDS)) return;
int standardWeatherTime = (300 + (new Random()).nextInt(600)) * 20;
w.getWorldInfo().setRaining(true);
w.getWorldInfo().setRainTime(standardWeatherTime);
@@ -17,7 +17,6 @@ public final class WizardryAdvancementTriggers {
private WizardryAdvancementTriggers(){} // No instances!
public static final CustomAdvancementTrigger legendary = new CustomAdvancementTrigger("trigger_legendary");
public static final CustomAdvancementTrigger max_out_wand = new CustomAdvancementTrigger("trigger_max_out_wand");
public static final CustomAdvancementTrigger special_upgrade = new CustomAdvancementTrigger("trigger_special_upgrade");
public static final CustomAdvancementTrigger anger_wizard = new CustomAdvancementTrigger("trigger_anger_wizard");
@@ -35,7 +34,6 @@ public final class WizardryAdvancementTriggers {
public static void register(){
CriteriaTriggers.register(legendary);
CriteriaTriggers.register(max_out_wand);
CriteriaTriggers.register(special_upgrade);
CriteriaTriggers.register(anger_wizard);
@@ -8,6 +8,7 @@ import electroblob.wizardry.entity.projectile.EntityPoisonBomb;
import electroblob.wizardry.entity.projectile.EntitySmokeBomb;
import electroblob.wizardry.entity.projectile.EntitySparkBomb;
import electroblob.wizardry.item.*;
import electroblob.wizardry.item.ItemWizardArmour.ArmourClass;
import electroblob.wizardry.misc.BehaviourSpellDispense;
import electroblob.wizardry.registry.WizardryTabs.CreativeTabListed;
import electroblob.wizardry.registry.WizardryTabs.CreativeTabSorted;
@@ -18,7 +19,6 @@ import net.minecraft.dispenser.BehaviorProjectileDispense;
import net.minecraft.dispenser.IPosition;
import net.minecraft.entity.IProjectile;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.inventory.EntityEquipmentSlot.Type;
import net.minecraft.item.EnumRarity;
import net.minecraft.item.Item;
import net.minecraft.item.Item.ToolMaterial;
@@ -33,14 +33,10 @@ import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.registry.GameRegistry.ObjectHolder;
import net.minecraftforge.registries.IForgeRegistry;
import org.apache.commons.lang3.tuple.ImmutablePair;
import org.apache.commons.lang3.tuple.Pair;
import javax.annotation.Nonnull;
import java.util.Arrays;
import java.util.HashMap;
import java.util.Locale;
import java.util.Map;
/**
* Class responsible for defining, storing and registering all of wizardry's items. Also registers the ItemBlocks for
@@ -62,8 +58,15 @@ public final class WizardryItems {
public static final ToolMaterial MAGICAL = EnumHelper.addToolMaterial("MAGICAL", 3, 1000, 8.0f, 4.0f, 0);
public static final ArmorMaterial SILK = EnumHelper.addArmorMaterial("SILK", "wizardry/textures/armour/wizard_armour",
15, new int[]{0, 0, 0, 0}, 15, WizardrySounds.ITEM_ARMOUR_EQUIP_SILK, 0.0F);
// The parameter textureName is incorrectly-named, it's actually the name field in ArmorMaterial
public static final ArmorMaterial SILK = EnumHelper.addArmorMaterial("SILK", "silk",
15, new int[]{2, 4, 5, 2}, 15, WizardrySounds.ITEM_ARMOUR_EQUIP_SILK, 0.0F);
public static final ArmorMaterial SAGE = EnumHelper.addArmorMaterial("SAGE", "sage",
15, new int[]{2, 5, 6, 3}, 25, WizardrySounds.ITEM_ARMOUR_EQUIP_SAGE, 0.0F);
public static final ArmorMaterial BATTLEMAGE = EnumHelper.addArmorMaterial("BATTLEMAGE", "battlemage",
15, new int[]{3, 6, 8, 3}, 15, WizardrySounds.ITEM_ARMOUR_EQUIP_BATTLEMAGE, 1.0F);
public static final ArmorMaterial WARLOCK = EnumHelper.addArmorMaterial("WARLOCK", "warlock",
20, new int[]{2, 4, 5, 2}, 15, WizardrySounds.ITEM_ARMOUR_EQUIP_WARLOCK, 0.0F);
}
@@ -148,7 +151,9 @@ public final class WizardryItems {
public static final Item frost_axe = placeholder();
public static final Item identification_scroll = placeholder();
public static final Item armour_upgrade = placeholder();
public static final Item resplendent_thread = placeholder();
public static final Item crystal_silver_plating = placeholder();
public static final Item ethereal_crystalweave = placeholder();
public static final Item astral_diamond = placeholder();
public static final Item purifying_elixir = placeholder();
@@ -199,6 +204,126 @@ public final class WizardryItems {
public static final Item wizard_leggings_healing = placeholder();
public static final Item wizard_boots_healing = placeholder();
public static final Item sage_hat = placeholder();
public static final Item sage_robe = placeholder();
public static final Item sage_leggings = placeholder();
public static final Item sage_boots = placeholder();
public static final Item sage_hat_fire = placeholder();
public static final Item sage_robe_fire = placeholder();
public static final Item sage_leggings_fire = placeholder();
public static final Item sage_boots_fire = placeholder();
public static final Item sage_hat_ice = placeholder();
public static final Item sage_robe_ice = placeholder();
public static final Item sage_leggings_ice = placeholder();
public static final Item sage_boots_ice = placeholder();
public static final Item sage_hat_lightning = placeholder();
public static final Item sage_robe_lightning = placeholder();
public static final Item sage_leggings_lightning = placeholder();
public static final Item sage_boots_lightning = placeholder();
public static final Item sage_hat_necromancy = placeholder();
public static final Item sage_robe_necromancy = placeholder();
public static final Item sage_leggings_necromancy = placeholder();
public static final Item sage_boots_necromancy = placeholder();
public static final Item sage_hat_earth = placeholder();
public static final Item sage_robe_earth = placeholder();
public static final Item sage_leggings_earth = placeholder();
public static final Item sage_boots_earth = placeholder();
public static final Item sage_hat_sorcery = placeholder();
public static final Item sage_robe_sorcery = placeholder();
public static final Item sage_leggings_sorcery = placeholder();
public static final Item sage_boots_sorcery = placeholder();
public static final Item sage_hat_healing = placeholder();
public static final Item sage_robe_healing = placeholder();
public static final Item sage_leggings_healing = placeholder();
public static final Item sage_boots_healing = placeholder();
public static final Item battlemage_helmet = placeholder();
public static final Item battlemage_chestplate = placeholder();
public static final Item battlemage_leggings = placeholder();
public static final Item battlemage_boots = placeholder();
public static final Item battlemage_helmet_fire = placeholder();
public static final Item battlemage_chestplate_fire = placeholder();
public static final Item battlemage_leggings_fire = placeholder();
public static final Item battlemage_boots_fire = placeholder();
public static final Item battlemage_helmet_ice = placeholder();
public static final Item battlemage_chestplate_ice = placeholder();
public static final Item battlemage_leggings_ice = placeholder();
public static final Item battlemage_boots_ice = placeholder();
public static final Item battlemage_helmet_lightning = placeholder();
public static final Item battlemage_chestplate_lightning = placeholder();
public static final Item battlemage_leggings_lightning = placeholder();
public static final Item battlemage_boots_lightning = placeholder();
public static final Item battlemage_helmet_necromancy = placeholder();
public static final Item battlemage_chestplate_necromancy = placeholder();
public static final Item battlemage_leggings_necromancy = placeholder();
public static final Item battlemage_boots_necromancy = placeholder();
public static final Item battlemage_helmet_earth = placeholder();
public static final Item battlemage_chestplate_earth = placeholder();
public static final Item battlemage_leggings_earth = placeholder();
public static final Item battlemage_boots_earth = placeholder();
public static final Item battlemage_helmet_sorcery = placeholder();
public static final Item battlemage_chestplate_sorcery = placeholder();
public static final Item battlemage_leggings_sorcery = placeholder();
public static final Item battlemage_boots_sorcery = placeholder();
public static final Item battlemage_helmet_healing = placeholder();
public static final Item battlemage_chestplate_healing = placeholder();
public static final Item battlemage_leggings_healing = placeholder();
public static final Item battlemage_boots_healing = placeholder();
public static final Item warlock_hood = placeholder();
public static final Item warlock_robe = placeholder();
public static final Item warlock_leggings = placeholder();
public static final Item warlock_boots = placeholder();
public static final Item warlock_hood_fire = placeholder();
public static final Item warlock_robe_fire = placeholder();
public static final Item warlock_leggings_fire = placeholder();
public static final Item warlock_boots_fire = placeholder();
public static final Item warlock_hood_ice = placeholder();
public static final Item warlock_robe_ice = placeholder();
public static final Item warlock_leggings_ice = placeholder();
public static final Item warlock_boots_ice = placeholder();
public static final Item warlock_hood_lightning = placeholder();
public static final Item warlock_robe_lightning = placeholder();
public static final Item warlock_leggings_lightning = placeholder();
public static final Item warlock_boots_lightning = placeholder();
public static final Item warlock_hood_necromancy = placeholder();
public static final Item warlock_robe_necromancy = placeholder();
public static final Item warlock_leggings_necromancy = placeholder();
public static final Item warlock_boots_necromancy = placeholder();
public static final Item warlock_hood_earth = placeholder();
public static final Item warlock_robe_earth = placeholder();
public static final Item warlock_leggings_earth = placeholder();
public static final Item warlock_boots_earth = placeholder();
public static final Item warlock_hood_sorcery = placeholder();
public static final Item warlock_robe_sorcery = placeholder();
public static final Item warlock_leggings_sorcery = placeholder();
public static final Item warlock_boots_sorcery = placeholder();
public static final Item warlock_hood_healing = placeholder();
public static final Item warlock_robe_healing = placeholder();
public static final Item warlock_leggings_healing = placeholder();
public static final Item warlock_boots_healing = placeholder();
public static final Item spectral_helmet = placeholder();
public static final Item spectral_chestplate = placeholder();
public static final Item spectral_leggings = placeholder();
@@ -285,46 +410,44 @@ public final class WizardryItems {
public static final Item charm_mount_teleporting = placeholder();
public static final Item charm_feeding = placeholder();
private static final Map<Pair<Tier, Element>, Item> WAND_MAP = new HashMap<>();
private static final Map<Pair<EntityEquipmentSlot, Element>, Item> ARMOUR_MAP = new HashMap<>();
/**
* Helper method to return the appropriate wand based on tier and element. As of Wizardry 2.1, this uses the
* immutable map stored in {@link WizardryItems#WAND_MAP}. Currently used for upgrading wands, for chest generation
* and to iterate through wands for charging recipes.
* Helper method to return the appropriate wand based on tier and element. As of Wizardry 4.3.3, this delegates to
* the cleaner replacement method {@link ItemWand#getWand(Tier, Element)}, which accesses the item registry
* dynamically by generating the registry name on the fly.
*
* @param tier The tier of the wand required.
* @param element The element of the wand required. Null will be converted to {@link Element#MAGIC}.
* @return The wand item which corresponds to the given tier and element, or null if no such item exists.
* @throws NullPointerException if the given tier is null.
* @deprecated This is being phased out; it is now only used for wizard gear and trades. To add an item to
* charging recipes, use {@link WizardryRecipes#addToManaFlaskCharging(Item)}.
* @deprecated This is being phased out; it is now only used for wizard gear and trades. To add an item to charging
* recipes, use {@link WizardryRecipes#addToManaFlaskCharging(Item)}. If you absolutely must use this method, usages
* may be replaced with {@link ItemWand#getWand(Tier, Element)}. However, this should only be done in cases where it
* is appropriate to ignore all wands that are not in the base mod.
*/
@Deprecated
public static Item getWand(Tier tier, Element element){
if(tier == null) throw new NullPointerException("The given tier cannot be null.");
if(element == null) element = Element.MAGIC;
return WAND_MAP.get(ImmutablePair.of(tier, element));
return ItemWand.getWand(tier, element); // Delegate to replacement method
}
/**
* Helper method to return the appropriate armour item based on element and slot. As of Wizardry 2.1, this uses the
* immutable map stored in {@link WizardryItems#ARMOUR_MAP}. Currently used to iterate through armour for
* registering charging recipes and for chest generation.
* Helper method to return the appropriate armour item based on element and slot. As of Wizardry 4.3.3, this
* delegates to the cleaner replacement method {@link ItemWizardArmour#getArmour(Element, ArmourClass, EntityEquipmentSlot)},
* which accesses the item registry dynamically by generating the registry name on the fly.
* <p></p>
* <i>This method only returns the original, basic armour set ({@link ArmourClass#WIZARD}).</i>
*
* @param element The EnumElement of the armour required. Null will be converted to {@link Element#MAGIC}.
* @param slot EntityEquipmentSlot of the armour piece required
* @return The armour item which corresponds to the given element and slot, or null if no such item exists.
* @throws IllegalArgumentException if the given slot is not an armour slot.
* @deprecated This is being phased out; it is now only used for wizard gear and trades. To add an item to
* charging recipes, use {@link WizardryRecipes#addToManaFlaskCharging(Item)}.
* charging recipes, use {@link WizardryRecipes#addToManaFlaskCharging(Item)}. If you absolutely must use this
* method, usages may be replaced with {@link ItemWand#getWand(Tier, Element)}. However, this should only be done in
* cases where it is appropriate to ignore all armour that is not in the base mod.
*/
@Deprecated
public static Item getArmour(Element element, EntityEquipmentSlot slot){
if(slot == null || slot.getSlotType() != Type.ARMOR)
throw new IllegalArgumentException("Must be a valid armour slot");
if(element == null) element = Element.MAGIC;
return ARMOUR_MAP.get(ImmutablePair.of(slot, element));
return ItemWizardArmour.getArmour(element, ArmourClass.WIZARD, slot); // Delegate to replacement method
}
/**
@@ -444,218 +567,340 @@ public final class WizardryItems {
// Items
registerItem(registry, "magic_crystal", new ItemCrystal());
registerItem(registry, "magic_crystal", new ItemCrystal());
registerItem(registry, "crystal_shard", new Item().setCreativeTab(WizardryTabs.WIZARDRY));
registerItem(registry, "grand_crystal", new Item().setCreativeTab(WizardryTabs.WIZARDRY));
registerItem(registry, "crystal_shard", new Item().setCreativeTab(WizardryTabs.WIZARDRY));
registerItem(registry, "grand_crystal", new Item().setCreativeTab(WizardryTabs.WIZARDRY));
registerItem(registry, "wizard_handbook", new ItemWizardHandbook(), true);
registerItem(registry, "arcane_tome", new ItemArcaneTome());
registerItem(registry, "spell_book", new ItemSpellBook(), true);
registerItem(registry, "scroll", new ItemScroll());
registerItem(registry, "ruined_spell_book", new Item().setCreativeTab(WizardryTabs.WIZARDRY).setMaxStackSize(16));
registerItem(registry, "wizard_handbook", new ItemWizardHandbook(), true);
registerItem(registry, "arcane_tome", new ItemArcaneTome());
registerItem(registry, "spell_book", new ItemSpellBook(), true);
registerItem(registry, "scroll", new ItemScroll());
registerItem(registry, "ruined_spell_book", new Item().setCreativeTab(WizardryTabs.WIZARDRY).setMaxStackSize(16));
registerItem(registry, "magic_wand", new ItemWand(Tier.NOVICE, null));
registerItem(registry, "apprentice_wand", new ItemWand(Tier.APPRENTICE, null));
registerItem(registry, "advanced_wand", new ItemWand(Tier.ADVANCED, null));
registerItem(registry, "master_wand", new ItemWand(Tier.MASTER, null));
registerItem(registry, "magic_wand", new ItemWand(Tier.NOVICE, null));
registerItem(registry, "apprentice_wand", new ItemWand(Tier.APPRENTICE, null));
registerItem(registry, "advanced_wand", new ItemWand(Tier.ADVANCED, null));
registerItem(registry, "master_wand", new ItemWand(Tier.MASTER, null));
registerItem(registry, "novice_fire_wand", new ItemWand(Tier.NOVICE, Element.FIRE));
registerItem(registry, "apprentice_fire_wand", new ItemWand(Tier.APPRENTICE, Element.FIRE));
registerItem(registry, "advanced_fire_wand", new ItemWand(Tier.ADVANCED, Element.FIRE));
registerItem(registry, "master_fire_wand", new ItemWand(Tier.MASTER, Element.FIRE));
registerItem(registry, "novice_fire_wand", new ItemWand(Tier.NOVICE, Element.FIRE));
registerItem(registry, "apprentice_fire_wand", new ItemWand(Tier.APPRENTICE, Element.FIRE));
registerItem(registry, "advanced_fire_wand", new ItemWand(Tier.ADVANCED, Element.FIRE));
registerItem(registry, "master_fire_wand", new ItemWand(Tier.MASTER, Element.FIRE));
registerItem(registry, "novice_ice_wand", new ItemWand(Tier.NOVICE, Element.ICE));
registerItem(registry, "apprentice_ice_wand", new ItemWand(Tier.APPRENTICE, Element.ICE));
registerItem(registry, "advanced_ice_wand", new ItemWand(Tier.ADVANCED, Element.ICE));
registerItem(registry, "master_ice_wand", new ItemWand(Tier.MASTER, Element.ICE));
registerItem(registry, "novice_ice_wand", new ItemWand(Tier.NOVICE, Element.ICE));
registerItem(registry, "apprentice_ice_wand", new ItemWand(Tier.APPRENTICE, Element.ICE));
registerItem(registry, "advanced_ice_wand", new ItemWand(Tier.ADVANCED, Element.ICE));
registerItem(registry, "master_ice_wand", new ItemWand(Tier.MASTER, Element.ICE));
registerItem(registry, "novice_lightning_wand", new ItemWand(Tier.NOVICE, Element.LIGHTNING));
registerItem(registry, "apprentice_lightning_wand", new ItemWand(Tier.APPRENTICE, Element.LIGHTNING));
registerItem(registry, "advanced_lightning_wand", new ItemWand(Tier.ADVANCED, Element.LIGHTNING));
registerItem(registry, "master_lightning_wand", new ItemWand(Tier.MASTER, Element.LIGHTNING));
registerItem(registry, "novice_lightning_wand", new ItemWand(Tier.NOVICE, Element.LIGHTNING));
registerItem(registry, "apprentice_lightning_wand", new ItemWand(Tier.APPRENTICE, Element.LIGHTNING));
registerItem(registry, "advanced_lightning_wand", new ItemWand(Tier.ADVANCED, Element.LIGHTNING));
registerItem(registry, "master_lightning_wand", new ItemWand(Tier.MASTER, Element.LIGHTNING));
registerItem(registry, "novice_necromancy_wand", new ItemWand(Tier.NOVICE, Element.NECROMANCY));
registerItem(registry, "apprentice_necromancy_wand", new ItemWand(Tier.APPRENTICE, Element.NECROMANCY));
registerItem(registry, "advanced_necromancy_wand", new ItemWand(Tier.ADVANCED, Element.NECROMANCY));
registerItem(registry, "master_necromancy_wand", new ItemWand(Tier.MASTER, Element.NECROMANCY));
registerItem(registry, "novice_necromancy_wand", new ItemWand(Tier.NOVICE, Element.NECROMANCY));
registerItem(registry, "apprentice_necromancy_wand", new ItemWand(Tier.APPRENTICE, Element.NECROMANCY));
registerItem(registry, "advanced_necromancy_wand", new ItemWand(Tier.ADVANCED, Element.NECROMANCY));
registerItem(registry, "master_necromancy_wand", new ItemWand(Tier.MASTER, Element.NECROMANCY));
registerItem(registry, "novice_earth_wand", new ItemWand(Tier.NOVICE, Element.EARTH));
registerItem(registry, "apprentice_earth_wand", new ItemWand(Tier.APPRENTICE, Element.EARTH));
registerItem(registry, "advanced_earth_wand", new ItemWand(Tier.ADVANCED, Element.EARTH));
registerItem(registry, "master_earth_wand", new ItemWand(Tier.MASTER, Element.EARTH));
registerItem(registry, "novice_earth_wand", new ItemWand(Tier.NOVICE, Element.EARTH));
registerItem(registry, "apprentice_earth_wand", new ItemWand(Tier.APPRENTICE, Element.EARTH));
registerItem(registry, "advanced_earth_wand", new ItemWand(Tier.ADVANCED, Element.EARTH));
registerItem(registry, "master_earth_wand", new ItemWand(Tier.MASTER, Element.EARTH));
registerItem(registry, "novice_sorcery_wand", new ItemWand(Tier.NOVICE, Element.SORCERY));
registerItem(registry, "apprentice_sorcery_wand", new ItemWand(Tier.APPRENTICE, Element.SORCERY));
registerItem(registry, "advanced_sorcery_wand", new ItemWand(Tier.ADVANCED, Element.SORCERY));
registerItem(registry, "master_sorcery_wand", new ItemWand(Tier.MASTER, Element.SORCERY));
registerItem(registry, "novice_sorcery_wand", new ItemWand(Tier.NOVICE, Element.SORCERY));
registerItem(registry, "apprentice_sorcery_wand", new ItemWand(Tier.APPRENTICE, Element.SORCERY));
registerItem(registry, "advanced_sorcery_wand", new ItemWand(Tier.ADVANCED, Element.SORCERY));
registerItem(registry, "master_sorcery_wand", new ItemWand(Tier.MASTER, Element.SORCERY));
registerItem(registry, "novice_healing_wand", new ItemWand(Tier.NOVICE, Element.HEALING));
registerItem(registry, "apprentice_healing_wand", new ItemWand(Tier.APPRENTICE, Element.HEALING));
registerItem(registry, "advanced_healing_wand", new ItemWand(Tier.ADVANCED, Element.HEALING));
registerItem(registry, "master_healing_wand", new ItemWand(Tier.MASTER, Element.HEALING));
registerItem(registry, "novice_healing_wand", new ItemWand(Tier.NOVICE, Element.HEALING));
registerItem(registry, "apprentice_healing_wand", new ItemWand(Tier.APPRENTICE, Element.HEALING));
registerItem(registry, "advanced_healing_wand", new ItemWand(Tier.ADVANCED, Element.HEALING));
registerItem(registry, "master_healing_wand", new ItemWand(Tier.MASTER, Element.HEALING));
registerItem(registry, "spectral_sword", new ItemSpectralSword(ToolMaterial.IRON));
registerItem(registry, "spectral_pickaxe", new ItemSpectralPickaxe(ToolMaterial.IRON));
registerItem(registry, "spectral_bow", new ItemSpectralBow());
registerItem(registry, "spectral_sword", new ItemSpectralSword(ToolMaterial.IRON));
registerItem(registry, "spectral_pickaxe", new ItemSpectralPickaxe(ToolMaterial.IRON));
registerItem(registry, "spectral_bow", new ItemSpectralBow());
registerItem(registry, "blank_scroll", new ItemBlankScroll());
registerItem(registry, "magic_silk", new Item().setCreativeTab(WizardryTabs.WIZARDRY));
registerItem(registry, "blank_scroll", new ItemBlankScroll());
registerItem(registry, "magic_silk", new Item().setCreativeTab(WizardryTabs.WIZARDRY));
registerItem(registry, "small_mana_flask", new ItemManaFlask(ItemManaFlask.Size.SMALL));
registerItem(registry, "medium_mana_flask", new ItemManaFlask(ItemManaFlask.Size.MEDIUM));
registerItem(registry, "large_mana_flask", new ItemManaFlask(ItemManaFlask.Size.LARGE));
registerItem(registry, "small_mana_flask", new ItemManaFlask(ItemManaFlask.Size.SMALL));
registerItem(registry, "medium_mana_flask", new ItemManaFlask(ItemManaFlask.Size.MEDIUM));
registerItem(registry, "large_mana_flask", new ItemManaFlask(ItemManaFlask.Size.LARGE));
registerItem(registry, "storage_upgrade", new ItemWandUpgrade());
registerItem(registry, "siphon_upgrade", new ItemWandUpgrade());
registerItem(registry, "condenser_upgrade", new ItemWandUpgrade());
registerItem(registry, "range_upgrade", new ItemWandUpgrade());
registerItem(registry, "duration_upgrade", new ItemWandUpgrade());
registerItem(registry, "cooldown_upgrade", new ItemWandUpgrade());
registerItem(registry, "blast_upgrade", new ItemWandUpgrade());
registerItem(registry, "attunement_upgrade", new ItemWandUpgrade());
registerItem(registry, "melee_upgrade", new ItemWandUpgrade());
registerItem(registry, "storage_upgrade", new ItemWandUpgrade());
registerItem(registry, "siphon_upgrade", new ItemWandUpgrade());
registerItem(registry, "condenser_upgrade", new ItemWandUpgrade());
registerItem(registry, "range_upgrade", new ItemWandUpgrade());
registerItem(registry, "duration_upgrade", new ItemWandUpgrade());
registerItem(registry, "cooldown_upgrade", new ItemWandUpgrade());
registerItem(registry, "blast_upgrade", new ItemWandUpgrade());
registerItem(registry, "attunement_upgrade", new ItemWandUpgrade());
registerItem(registry, "melee_upgrade", new ItemWandUpgrade());
registerItem(registry, "flaming_axe", new ItemFlamingAxe(Materials.MAGICAL));
registerItem(registry, "frost_axe", new ItemFrostAxe(Materials.MAGICAL));
registerItem(registry, "flaming_axe", new ItemFlamingAxe(Materials.MAGICAL));
registerItem(registry, "frost_axe", new ItemFrostAxe(Materials.MAGICAL));
registerItem(registry, "identification_scroll", new ItemIdentificationScroll());
registerItem(registry, "armour_upgrade", new ItemArmourUpgrade());
registerItem(registry, "astral_diamond", new Item(){ @Override public EnumRarity getRarity(ItemStack stack){ return EnumRarity.RARE; }}.setCreativeTab(WizardryTabs.WIZARDRY));
registerItem(registry, "purifying_elixir", new ItemPurifyingElixir());
registerItem(registry, "identification_scroll", new ItemIdentificationScroll());
registerItem(registry, "resplendent_thread", new ItemArmourUpgrade());
registerItem(registry, "crystal_silver_plating", new ItemArmourUpgrade());
registerItem(registry, "ethereal_crystalweave", new ItemArmourUpgrade());
registerItem(registry, "astral_diamond", new Item(){ @Override public EnumRarity getRarity(ItemStack stack){ return EnumRarity.RARE; }}.setCreativeTab(WizardryTabs.WIZARDRY));
registerItem(registry, "purifying_elixir", new ItemPurifyingElixir());
registerItem(registry, "firebomb", new ItemFirebomb());
registerItem(registry, "poison_bomb", new ItemPoisonBomb());
registerItem(registry, "smoke_bomb", new ItemSmokeBomb());
registerItem(registry, "spark_bomb", new ItemSparkBomb());
registerItem(registry, "firebomb", new ItemFirebomb());
registerItem(registry, "poison_bomb", new ItemPoisonBomb());
registerItem(registry, "smoke_bomb", new ItemSmokeBomb());
registerItem(registry, "spark_bomb", new ItemSparkBomb());
registerItem(registry, "spectral_dust", new ItemSpectralDust());
registerItem(registry, "spectral_dust", new ItemSpectralDust());
registerItem(registry, "wizard_hat", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.HEAD, null), true);
registerItem(registry, "wizard_robe", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.CHEST, null));
registerItem(registry, "wizard_leggings", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.LEGS, null));
registerItem(registry, "wizard_boots", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.FEET, null));
registerItem(registry, "wizard_hat", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.HEAD, null), true);
registerItem(registry, "wizard_robe", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.CHEST, null));
registerItem(registry, "wizard_leggings", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.LEGS, null));
registerItem(registry, "wizard_boots", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.FEET, null));
registerItem(registry, "wizard_hat_fire", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.HEAD, Element.FIRE));
registerItem(registry, "wizard_robe_fire", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.CHEST, Element.FIRE));
registerItem(registry, "wizard_leggings_fire", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.LEGS, Element.FIRE));
registerItem(registry, "wizard_boots_fire", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.FEET, Element.FIRE));
registerItem(registry, "wizard_hat_fire", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.HEAD, Element.FIRE));
registerItem(registry, "wizard_robe_fire", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.CHEST, Element.FIRE));
registerItem(registry, "wizard_leggings_fire", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.LEGS, Element.FIRE));
registerItem(registry, "wizard_boots_fire", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.FEET, Element.FIRE));
registerItem(registry, "wizard_hat_ice", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.HEAD, Element.ICE));
registerItem(registry, "wizard_robe_ice", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.CHEST, Element.ICE));
registerItem(registry, "wizard_leggings_ice", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.LEGS, Element.ICE));
registerItem(registry, "wizard_boots_ice", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.FEET, Element.ICE));
registerItem(registry, "wizard_hat_ice", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.HEAD, Element.ICE));
registerItem(registry, "wizard_robe_ice", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.CHEST, Element.ICE));
registerItem(registry, "wizard_leggings_ice", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.LEGS, Element.ICE));
registerItem(registry, "wizard_boots_ice", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.FEET, Element.ICE));
registerItem(registry, "wizard_hat_lightning", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.HEAD, Element.LIGHTNING));
registerItem(registry, "wizard_robe_lightning", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.CHEST, Element.LIGHTNING));
registerItem(registry, "wizard_leggings_lightning", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.LEGS, Element.LIGHTNING));
registerItem(registry, "wizard_boots_lightning", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.FEET, Element.LIGHTNING));
registerItem(registry, "wizard_hat_lightning", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.HEAD, Element.LIGHTNING));
registerItem(registry, "wizard_robe_lightning", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.CHEST, Element.LIGHTNING));
registerItem(registry, "wizard_leggings_lightning", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.LEGS, Element.LIGHTNING));
registerItem(registry, "wizard_boots_lightning", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.FEET, Element.LIGHTNING));
registerItem(registry, "wizard_hat_necromancy", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.HEAD, Element.NECROMANCY));
registerItem(registry, "wizard_robe_necromancy", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.CHEST, Element.NECROMANCY));
registerItem(registry, "wizard_leggings_necromancy", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.LEGS, Element.NECROMANCY));
registerItem(registry, "wizard_boots_necromancy", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.FEET, Element.NECROMANCY));
registerItem(registry, "wizard_hat_necromancy", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.HEAD, Element.NECROMANCY));
registerItem(registry, "wizard_robe_necromancy", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.CHEST, Element.NECROMANCY));
registerItem(registry, "wizard_leggings_necromancy", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.LEGS, Element.NECROMANCY));
registerItem(registry, "wizard_boots_necromancy", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.FEET, Element.NECROMANCY));
registerItem(registry, "wizard_hat_earth", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.HEAD, Element.EARTH));
registerItem(registry, "wizard_robe_earth", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.CHEST, Element.EARTH));
registerItem(registry, "wizard_leggings_earth", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.LEGS, Element.EARTH));
registerItem(registry, "wizard_boots_earth", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.FEET, Element.EARTH));
registerItem(registry, "wizard_hat_earth", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.HEAD, Element.EARTH));
registerItem(registry, "wizard_robe_earth", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.CHEST, Element.EARTH));
registerItem(registry, "wizard_leggings_earth", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.LEGS, Element.EARTH));
registerItem(registry, "wizard_boots_earth", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.FEET, Element.EARTH));
registerItem(registry, "wizard_hat_sorcery", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.HEAD, Element.SORCERY));
registerItem(registry, "wizard_robe_sorcery", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.CHEST, Element.SORCERY));
registerItem(registry, "wizard_leggings_sorcery", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.LEGS, Element.SORCERY));
registerItem(registry, "wizard_boots_sorcery", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.FEET, Element.SORCERY));
registerItem(registry, "wizard_hat_sorcery", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.HEAD, Element.SORCERY));
registerItem(registry, "wizard_robe_sorcery", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.CHEST, Element.SORCERY));
registerItem(registry, "wizard_leggings_sorcery", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.LEGS, Element.SORCERY));
registerItem(registry, "wizard_boots_sorcery", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.FEET, Element.SORCERY));
registerItem(registry, "wizard_hat_healing", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.HEAD, Element.HEALING));
registerItem(registry, "wizard_robe_healing", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.CHEST, Element.HEALING));
registerItem(registry, "wizard_leggings_healing", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.LEGS, Element.HEALING));
registerItem(registry, "wizard_boots_healing", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.FEET, Element.HEALING));
registerItem(registry, "wizard_hat_healing", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.HEAD, Element.HEALING));
registerItem(registry, "wizard_robe_healing", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.CHEST, Element.HEALING));
registerItem(registry, "wizard_leggings_healing", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.LEGS, Element.HEALING));
registerItem(registry, "wizard_boots_healing", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.FEET, Element.HEALING));
registerItem(registry, "spectral_helmet", new ItemSpectralArmour(ArmorMaterial.IRON, 1, EntityEquipmentSlot.HEAD));
registerItem(registry, "spectral_chestplate", new ItemSpectralArmour(ArmorMaterial.IRON, 1, EntityEquipmentSlot.CHEST));
registerItem(registry, "spectral_leggings", new ItemSpectralArmour(ArmorMaterial.IRON, 1, EntityEquipmentSlot.LEGS));
registerItem(registry, "spectral_boots", new ItemSpectralArmour(ArmorMaterial.IRON, 1, EntityEquipmentSlot.FEET));
registerItem(registry, "sage_hat", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.HEAD, null));
registerItem(registry, "sage_robe", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.CHEST, null));
registerItem(registry, "sage_leggings", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.LEGS, null));
registerItem(registry, "sage_boots", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.FEET, null));
registerItem(registry, "lightning_hammer", new ItemLightningHammer());
registerItem(registry, "flamecatcher", new ItemFlamecatcher());
registerItem(registry, "sage_hat_fire", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.HEAD, Element.FIRE));
registerItem(registry, "sage_robe_fire", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.CHEST, Element.FIRE));
registerItem(registry, "sage_leggings_fire", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.LEGS, Element.FIRE));
registerItem(registry, "sage_boots_fire", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.FEET, Element.FIRE));
registerItem(registry, "ring_condensing", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_siphoning", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_battlemage", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_combustion", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
registerItem(registry, "ring_fire_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_fire_biome", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_disintegration", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_meteor", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
registerItem(registry, "ring_ice_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_ice_biome", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_arcane_frost", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
registerItem(registry, "ring_shattering", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_lightning_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_storm", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_seeking", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
registerItem(registry, "ring_hammer", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
registerItem(registry, "ring_stormcloud", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_soulbinding", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
registerItem(registry, "ring_leeching", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_necromancy_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_mind_control", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_poison", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_earth_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_earth_biome", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_full_moon", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_evoker", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_extraction", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_mana_return", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
registerItem(registry, "ring_blockwrangler", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_conjurer", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_defender", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_paladin", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_interdiction", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
registerItem(registry, "sage_hat_ice", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.HEAD, Element.ICE));
registerItem(registry, "sage_robe_ice", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.CHEST, Element.ICE));
registerItem(registry, "sage_leggings_ice", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.LEGS, Element.ICE));
registerItem(registry, "sage_boots_ice", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.FEET, Element.ICE));
registerItem(registry, "amulet_arcane_defence", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_warding", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_wisdom", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_fire_protection", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_fire_cloaking", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_ice_immunity", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_ice_protection", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_frost_warding", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_potential", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_channeling", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_lich", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_wither_immunity", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_glide", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_banishing", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_anchoring", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_recovery", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_transience", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_resurrection", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_auto_shield", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_absorption", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
registerItem(registry, "sage_hat_lightning", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.HEAD, Element.LIGHTNING));
registerItem(registry, "sage_robe_lightning", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.CHEST, Element.LIGHTNING));
registerItem(registry, "sage_leggings_lightning", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.LEGS, Element.LIGHTNING));
registerItem(registry, "sage_boots_lightning", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.FEET, Element.LIGHTNING));
registerItem(registry, "charm_haggler", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_experience_tome", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_move_speed", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_spell_discovery", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_auto_smelt", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_lava_walking", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_storm", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_minion_health", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_minion_variants", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_undead_helmets", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_hunger_casting", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_flight", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_growth", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_abseiling", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_silk_touch", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_sixth_sense", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_stop_time", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_light", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_transportation", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_black_hole", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_mount_teleporting", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_feeding", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
registerItem(registry, "sage_hat_necromancy", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.HEAD, Element.NECROMANCY));
registerItem(registry, "sage_robe_necromancy", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.CHEST, Element.NECROMANCY));
registerItem(registry, "sage_leggings_necromancy", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.LEGS, Element.NECROMANCY));
registerItem(registry, "sage_boots_necromancy", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.FEET, Element.NECROMANCY));
registerItem(registry, "sage_hat_earth", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.HEAD, Element.EARTH));
registerItem(registry, "sage_robe_earth", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.CHEST, Element.EARTH));
registerItem(registry, "sage_leggings_earth", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.LEGS, Element.EARTH));
registerItem(registry, "sage_boots_earth", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.FEET, Element.EARTH));
registerItem(registry, "sage_hat_sorcery", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.HEAD, Element.SORCERY));
registerItem(registry, "sage_robe_sorcery", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.CHEST, Element.SORCERY));
registerItem(registry, "sage_leggings_sorcery", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.LEGS, Element.SORCERY));
registerItem(registry, "sage_boots_sorcery", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.FEET, Element.SORCERY));
registerItem(registry, "sage_hat_healing", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.HEAD, Element.HEALING));
registerItem(registry, "sage_robe_healing", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.CHEST, Element.HEALING));
registerItem(registry, "sage_leggings_healing", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.LEGS, Element.HEALING));
registerItem(registry, "sage_boots_healing", new ItemWizardArmour(ArmourClass.SAGE, EntityEquipmentSlot.FEET, Element.HEALING));
registerItem(registry, "battlemage_helmet", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.HEAD, null));
registerItem(registry, "battlemage_chestplate", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.CHEST, null));
registerItem(registry, "battlemage_leggings", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.LEGS, null));
registerItem(registry, "battlemage_boots", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.FEET, null));
registerItem(registry, "battlemage_helmet_fire", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.HEAD, Element.FIRE));
registerItem(registry, "battlemage_chestplate_fire", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.CHEST, Element.FIRE));
registerItem(registry, "battlemage_leggings_fire", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.LEGS, Element.FIRE));
registerItem(registry, "battlemage_boots_fire", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.FEET, Element.FIRE));
registerItem(registry, "battlemage_helmet_ice", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.HEAD, Element.ICE));
registerItem(registry, "battlemage_chestplate_ice", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.CHEST, Element.ICE));
registerItem(registry, "battlemage_leggings_ice", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.LEGS, Element.ICE));
registerItem(registry, "battlemage_boots_ice", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.FEET, Element.ICE));
registerItem(registry, "battlemage_helmet_lightning", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.HEAD, Element.LIGHTNING));
registerItem(registry, "battlemage_chestplate_lightning", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.CHEST, Element.LIGHTNING));
registerItem(registry, "battlemage_leggings_lightning", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.LEGS, Element.LIGHTNING));
registerItem(registry, "battlemage_boots_lightning", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.FEET, Element.LIGHTNING));
registerItem(registry, "battlemage_helmet_necromancy", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.HEAD, Element.NECROMANCY));
registerItem(registry, "battlemage_chestplate_necromancy", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.CHEST, Element.NECROMANCY));
registerItem(registry, "battlemage_leggings_necromancy", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.LEGS, Element.NECROMANCY));
registerItem(registry, "battlemage_boots_necromancy", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.FEET, Element.NECROMANCY));
registerItem(registry, "battlemage_helmet_earth", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.HEAD, Element.EARTH));
registerItem(registry, "battlemage_chestplate_earth", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.CHEST, Element.EARTH));
registerItem(registry, "battlemage_leggings_earth", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.LEGS, Element.EARTH));
registerItem(registry, "battlemage_boots_earth", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.FEET, Element.EARTH));
registerItem(registry, "battlemage_helmet_sorcery", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.HEAD, Element.SORCERY));
registerItem(registry, "battlemage_chestplate_sorcery", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.CHEST, Element.SORCERY));
registerItem(registry, "battlemage_leggings_sorcery", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.LEGS, Element.SORCERY));
registerItem(registry, "battlemage_boots_sorcery", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.FEET, Element.SORCERY));
registerItem(registry, "battlemage_helmet_healing", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.HEAD, Element.HEALING));
registerItem(registry, "battlemage_chestplate_healing", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.CHEST, Element.HEALING));
registerItem(registry, "battlemage_leggings_healing", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.LEGS, Element.HEALING));
registerItem(registry, "battlemage_boots_healing", new ItemWizardArmour(ArmourClass.BATTLEMAGE, EntityEquipmentSlot.FEET, Element.HEALING));
registerItem(registry, "warlock_hood", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.HEAD, null));
registerItem(registry, "warlock_robe", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.CHEST, null));
registerItem(registry, "warlock_leggings", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.LEGS, null));
registerItem(registry, "warlock_boots", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.FEET, null));
registerItem(registry, "warlock_hood_fire", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.HEAD, Element.FIRE));
registerItem(registry, "warlock_robe_fire", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.CHEST, Element.FIRE));
registerItem(registry, "warlock_leggings_fire", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.LEGS, Element.FIRE));
registerItem(registry, "warlock_boots_fire", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.FEET, Element.FIRE));
registerItem(registry, "warlock_hood_ice", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.HEAD, Element.ICE));
registerItem(registry, "warlock_robe_ice", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.CHEST, Element.ICE));
registerItem(registry, "warlock_leggings_ice", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.LEGS, Element.ICE));
registerItem(registry, "warlock_boots_ice", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.FEET, Element.ICE));
registerItem(registry, "warlock_hood_lightning", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.HEAD, Element.LIGHTNING));
registerItem(registry, "warlock_robe_lightning", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.CHEST, Element.LIGHTNING));
registerItem(registry, "warlock_leggings_lightning", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.LEGS, Element.LIGHTNING));
registerItem(registry, "warlock_boots_lightning", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.FEET, Element.LIGHTNING));
registerItem(registry, "warlock_hood_necromancy", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.HEAD, Element.NECROMANCY));
registerItem(registry, "warlock_robe_necromancy", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.CHEST, Element.NECROMANCY));
registerItem(registry, "warlock_leggings_necromancy", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.LEGS, Element.NECROMANCY));
registerItem(registry, "warlock_boots_necromancy", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.FEET, Element.NECROMANCY));
registerItem(registry, "warlock_hood_earth", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.HEAD, Element.EARTH));
registerItem(registry, "warlock_robe_earth", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.CHEST, Element.EARTH));
registerItem(registry, "warlock_leggings_earth", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.LEGS, Element.EARTH));
registerItem(registry, "warlock_boots_earth", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.FEET, Element.EARTH));
registerItem(registry, "warlock_hood_sorcery", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.HEAD, Element.SORCERY));
registerItem(registry, "warlock_robe_sorcery", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.CHEST, Element.SORCERY));
registerItem(registry, "warlock_leggings_sorcery", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.LEGS, Element.SORCERY));
registerItem(registry, "warlock_boots_sorcery", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.FEET, Element.SORCERY));
registerItem(registry, "warlock_hood_healing", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.HEAD, Element.HEALING));
registerItem(registry, "warlock_robe_healing", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.CHEST, Element.HEALING));
registerItem(registry, "warlock_leggings_healing", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.LEGS, Element.HEALING));
registerItem(registry, "warlock_boots_healing", new ItemWizardArmour(ArmourClass.WARLOCK, EntityEquipmentSlot.FEET, Element.HEALING));
registerItem(registry, "spectral_helmet", new ItemSpectralArmour(ArmorMaterial.IRON, 1, EntityEquipmentSlot.HEAD));
registerItem(registry, "spectral_chestplate", new ItemSpectralArmour(ArmorMaterial.IRON, 1, EntityEquipmentSlot.CHEST));
registerItem(registry, "spectral_leggings", new ItemSpectralArmour(ArmorMaterial.IRON, 1, EntityEquipmentSlot.LEGS));
registerItem(registry, "spectral_boots", new ItemSpectralArmour(ArmorMaterial.IRON, 1, EntityEquipmentSlot.FEET));
registerItem(registry, "lightning_hammer", new ItemLightningHammer());
registerItem(registry, "flamecatcher", new ItemFlamecatcher());
registerItem(registry, "ring_condensing", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_siphoning", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_battlemage", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_combustion", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
registerItem(registry, "ring_fire_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_fire_biome", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_disintegration", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_meteor", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
registerItem(registry, "ring_ice_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_ice_biome", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_arcane_frost", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
registerItem(registry, "ring_shattering", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_lightning_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_storm", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_seeking", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
registerItem(registry, "ring_hammer", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
registerItem(registry, "ring_stormcloud", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_soulbinding", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
registerItem(registry, "ring_leeching", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_necromancy_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_mind_control", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_poison", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_earth_melee", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_earth_biome", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_full_moon", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_evoker", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_extraction", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_mana_return", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
registerItem(registry, "ring_blockwrangler", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_conjurer", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_defender", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.RING));
registerItem(registry, "ring_paladin", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.RING));
registerItem(registry, "ring_interdiction", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.RING));
registerItem(registry, "amulet_arcane_defence", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_warding", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_wisdom", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_fire_protection", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_fire_cloaking", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_ice_immunity", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_ice_protection", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_frost_warding", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_potential", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_channeling", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_lich", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_wither_immunity", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_glide", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_banishing", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_anchoring", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_recovery", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_transience", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_resurrection", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_auto_shield", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.AMULET));
registerItem(registry, "amulet_absorption", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.AMULET));
registerItem(registry, "charm_haggler", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_experience_tome", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_move_speed", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_spell_discovery", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_auto_smelt", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_lava_walking", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_storm", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_minion_health", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_minion_variants", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_undead_helmets", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_hunger_casting", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_flight", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_growth", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_abseiling", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_silk_touch", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_sixth_sense", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_stop_time", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_light", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_transportation", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_black_hole", new ItemArtefact(EnumRarity.EPIC, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_mount_teleporting", new ItemArtefact(EnumRarity.RARE, ItemArtefact.Type.CHARM));
registerItem(registry, "charm_feeding", new ItemArtefact(EnumRarity.UNCOMMON, ItemArtefact.Type.CHARM));
}
@@ -756,76 +1001,4 @@ public final class WizardryItems {
EnumHelper.addEnum(BannerPattern.class, codeName, new Class[]{String.class, String.class, ItemStack.class}, fileName, hashName, patternItem);
}
public static void populateWandMap(){
WAND_MAP.put(ImmutablePair.of(Tier.NOVICE, Element.MAGIC), magic_wand);
WAND_MAP.put(ImmutablePair.of(Tier.NOVICE, Element.FIRE), novice_fire_wand);
WAND_MAP.put(ImmutablePair.of(Tier.NOVICE, Element.ICE), novice_ice_wand);
WAND_MAP.put(ImmutablePair.of(Tier.NOVICE, Element.LIGHTNING), novice_lightning_wand);
WAND_MAP.put(ImmutablePair.of(Tier.NOVICE, Element.NECROMANCY), novice_necromancy_wand);
WAND_MAP.put(ImmutablePair.of(Tier.NOVICE, Element.EARTH), novice_earth_wand);
WAND_MAP.put(ImmutablePair.of(Tier.NOVICE, Element.SORCERY), novice_sorcery_wand);
WAND_MAP.put(ImmutablePair.of(Tier.NOVICE, Element.HEALING), novice_healing_wand);
WAND_MAP.put(ImmutablePair.of(Tier.APPRENTICE, Element.MAGIC), apprentice_wand);
WAND_MAP.put(ImmutablePair.of(Tier.APPRENTICE, Element.FIRE), apprentice_fire_wand);
WAND_MAP.put(ImmutablePair.of(Tier.APPRENTICE, Element.ICE), apprentice_ice_wand);
WAND_MAP.put(ImmutablePair.of(Tier.APPRENTICE, Element.LIGHTNING), apprentice_lightning_wand);
WAND_MAP.put(ImmutablePair.of(Tier.APPRENTICE, Element.NECROMANCY), apprentice_necromancy_wand);
WAND_MAP.put(ImmutablePair.of(Tier.APPRENTICE, Element.EARTH), apprentice_earth_wand);
WAND_MAP.put(ImmutablePair.of(Tier.APPRENTICE, Element.SORCERY), apprentice_sorcery_wand);
WAND_MAP.put(ImmutablePair.of(Tier.APPRENTICE, Element.HEALING), apprentice_healing_wand);
WAND_MAP.put(ImmutablePair.of(Tier.ADVANCED, Element.MAGIC), advanced_wand);
WAND_MAP.put(ImmutablePair.of(Tier.ADVANCED, Element.FIRE), advanced_fire_wand);
WAND_MAP.put(ImmutablePair.of(Tier.ADVANCED, Element.ICE), advanced_ice_wand);
WAND_MAP.put(ImmutablePair.of(Tier.ADVANCED, Element.LIGHTNING), advanced_lightning_wand);
WAND_MAP.put(ImmutablePair.of(Tier.ADVANCED, Element.NECROMANCY), advanced_necromancy_wand);
WAND_MAP.put(ImmutablePair.of(Tier.ADVANCED, Element.EARTH), advanced_earth_wand);
WAND_MAP.put(ImmutablePair.of(Tier.ADVANCED, Element.SORCERY), advanced_sorcery_wand);
WAND_MAP.put(ImmutablePair.of(Tier.ADVANCED, Element.HEALING), advanced_healing_wand);
WAND_MAP.put(ImmutablePair.of(Tier.MASTER, Element.MAGIC), master_wand);
WAND_MAP.put(ImmutablePair.of(Tier.MASTER, Element.FIRE), master_fire_wand);
WAND_MAP.put(ImmutablePair.of(Tier.MASTER, Element.ICE), master_ice_wand);
WAND_MAP.put(ImmutablePair.of(Tier.MASTER, Element.LIGHTNING), master_lightning_wand);
WAND_MAP.put(ImmutablePair.of(Tier.MASTER, Element.NECROMANCY), master_necromancy_wand);
WAND_MAP.put(ImmutablePair.of(Tier.MASTER, Element.EARTH), master_earth_wand);
WAND_MAP.put(ImmutablePair.of(Tier.MASTER, Element.SORCERY), master_sorcery_wand);
WAND_MAP.put(ImmutablePair.of(Tier.MASTER, Element.HEALING), master_healing_wand);
}
public static void populateArmourMap(){
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.HEAD, Element.MAGIC), wizard_hat);
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.HEAD, Element.FIRE), wizard_hat_fire);
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.HEAD, Element.ICE), wizard_hat_ice);
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.HEAD, Element.LIGHTNING), wizard_hat_lightning);
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.HEAD, Element.NECROMANCY), wizard_hat_necromancy);
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.HEAD, Element.EARTH), wizard_hat_earth);
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.HEAD, Element.SORCERY), wizard_hat_sorcery);
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.HEAD, Element.HEALING), wizard_hat_healing);
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.CHEST, Element.MAGIC), wizard_robe);
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.CHEST, Element.FIRE), wizard_robe_fire);
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.CHEST, Element.ICE), wizard_robe_ice);
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.CHEST, Element.LIGHTNING), wizard_robe_lightning);
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.CHEST, Element.NECROMANCY), wizard_robe_necromancy);
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.CHEST, Element.EARTH), wizard_robe_earth);
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.CHEST, Element.SORCERY), wizard_robe_sorcery);
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.CHEST, Element.HEALING), wizard_robe_healing);
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.LEGS, Element.MAGIC), wizard_leggings);
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.LEGS, Element.FIRE), wizard_leggings_fire);
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.LEGS, Element.ICE), wizard_leggings_ice);
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.LEGS, Element.LIGHTNING), wizard_leggings_lightning);
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.LEGS, Element.NECROMANCY), wizard_leggings_necromancy);
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.LEGS, Element.EARTH), wizard_leggings_earth);
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.LEGS, Element.SORCERY), wizard_leggings_sorcery);
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.LEGS, Element.HEALING), wizard_leggings_healing);
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.FEET, Element.MAGIC), wizard_boots);
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.FEET, Element.FIRE), wizard_boots_fire);
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.FEET, Element.ICE), wizard_boots_ice);
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.FEET, Element.LIGHTNING), wizard_boots_lightning);
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.FEET, Element.NECROMANCY), wizard_boots_necromancy);
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.FEET, Element.EARTH), wizard_boots_earth);
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.FEET, Element.SORCERY), wizard_boots_sorcery);
ARMOUR_MAP.put(ImmutablePair.of(EntityEquipmentSlot.FEET, Element.HEALING), wizard_boots_healing);
}
}
@@ -40,6 +40,9 @@ public final class WizardrySounds {
public static final SoundEvent ITEM_WAND_MELEE = createSound("item.wand.melee");
public static final SoundEvent ITEM_WAND_CHARGEUP = createSound("item.wand.chargeup");
public static final SoundEvent ITEM_ARMOUR_EQUIP_SILK = createSound("item.armour.equip_silk");
public static final SoundEvent ITEM_ARMOUR_EQUIP_SAGE = createSound("item.armour.equip_sage");
public static final SoundEvent ITEM_ARMOUR_EQUIP_BATTLEMAGE = createSound("item.armour.equip_battlemage");
public static final SoundEvent ITEM_ARMOUR_EQUIP_WARLOCK = createSound("item.armour.equip_warlock");
public static final SoundEvent ITEM_PURIFYING_ELIXIR_DRINK = createSound("item.purifying_elixir.drink");
public static final SoundEvent ITEM_MANA_FLASK_USE = createSound("item.mana_flask.use");
public static final SoundEvent ITEM_MANA_FLASK_RECHARGE = createSound("item.mana_flask.recharge");
@@ -12,11 +12,13 @@ import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.fml.common.eventhandler.EventPriority;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import javax.annotation.Nullable;
@EventBusSubscriber
public class FontOfMana extends SpellAreaEffect {
public FontOfMana(){
@@ -189,7 +189,9 @@ public class TileEntityArcaneWorkbench extends TileEntity implements IInventory,
}else if(slotNumber == ContainerArcaneWorkbench.UPGRADE_SLOT){
Set<Item> upgrades = new HashSet<>(WandHelper.getSpecialUpgrades());
upgrades.add(WizardryItems.arcane_tome);
upgrades.add(WizardryItems.armour_upgrade);
upgrades.add(WizardryItems.resplendent_thread);
upgrades.add(WizardryItems.crystal_silver_plating);
upgrades.add(WizardryItems.ethereal_crystalweave);
return upgrades.contains(itemstack.getItem());
}
@@ -237,7 +237,7 @@ public class TileEntityImbuementAltar extends TileEntity implements ITickable {
if(Arrays.stream(receptacleElements).distinct().count() == 1 && receptacleElements[0] != null){ // All the same element
ItemStack result = new ItemStack(WizardryItems.getArmour(receptacleElements[0], ((ItemWizardArmour)input.getItem()).armorType));
ItemStack result = new ItemStack(ItemWizardArmour.getArmour(receptacleElements[0], ((ItemWizardArmour)input.getItem()).armourClass, ((ItemWizardArmour)input.getItem()).armorType));
result.setTagCompound(input.getTagCompound());
((IManaStoringItem)result.getItem()).setMana(result, ((ItemWizardArmour)input.getItem()).getMana(input));
@@ -419,7 +419,7 @@ public final class BlockUtils {
world.setBlockState(pos, Blocks.OBSIDIAN.getDefaultState());
}else if(freezeLava && (block == Blocks.LAVA || block == Blocks.FLOWING_LAVA)){
world.setBlockState(pos, Blocks.COBBLESTONE.getDefaultState());
}else if(world.getBlockState(pos).getBlock().isReplaceable(world, pos.up()) && Blocks.SNOW_LAYER.canPlaceBlockAt(world, pos.up())){
}else if(canBlockBeReplaced(world, pos.up()) && Blocks.SNOW_LAYER.canPlaceBlockAt(world, pos.up())){
world.setBlockState(pos.up(), Blocks.SNOW_LAYER.getDefaultState());
}else{
return false;
@@ -1,5 +1,6 @@
package electroblob.wizardry.util;
import com.google.common.collect.Sets;
import electroblob.wizardry.event.SpellCastEvent;
import io.netty.buffer.ByteBuf;
import net.minecraft.item.Item;
@@ -68,6 +69,24 @@ public final class SpellModifiers {
return new SpellModifiers(new HashMap<>(this.multiplierMap), new HashMap<>(this.syncedMultiplierMap));
}
/**
* Combines the given SpellModifiers object with this one. More specifically: for each modifier, multiplies the
* values from both objects together and sets it to sync if either object does so. This method changes the object
* it is called on but not the one given as a parameter; apart from this it does not matter which way round the two
* objects are.
* @param modifiers The SpellModifiers object to combine with this one; will not be modified by this method.
* @return The SpellModifiers object, allowing this method to be chained onto the constructor.
*/
public SpellModifiers combine(SpellModifiers modifiers){
for(String key : Sets.union(this.multiplierMap.keySet(), modifiers.multiplierMap.keySet())){
float newValue = this.get(key) * modifiers.get(key);
// Also need to update the synced map if the modifier is synced in either object
boolean sync = this.syncedMultiplierMap.containsKey(key) || modifiers.syncedMultiplierMap.containsKey(key);
this.set(key, newValue, sync);
}
return this;
}
/**
* Adds the given multiplier to this SpellModifiers object, using the string identifier that the given wand upgrade
* item was registered with.
@@ -251,6 +251,7 @@ public final class WandHelper {
for(int i = 0; i < cooldowns.length; i++){
if(cooldowns[i] > 0) cooldowns[i]--;
if(cooldowns[i] < 0) cooldowns[i] = 0; // In case it got broken
}
setCooldowns(wand, cooldowns);
@@ -312,6 +313,8 @@ public final class WandHelper {
// cast, which is impossible if there are no spells.
if(cooldowns.length <= selectedSpell) cooldowns = new int[spellCount];
if(cooldown <= 0) cooldown = 1;
cooldowns[selectedSpell] = cooldown;
setCooldowns(wand, cooldowns);
@@ -0,0 +1,309 @@
{
"display": {
"title": {
"translate": "advancement.ebwizardry:battlemage"
},
"description": {
"translate": "advancement.ebwizardry:battlemage.desc"
},
"icon": {
"item": "ebwizardry:battlemage_boots"
},
"frame": "goal"
},
"parent": "ebwizardry:armour_set",
"criteria": {
"head": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:battlemage_helmet"
}
}
},
"chest": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:battlemage_chestplate"
}
}
},
"legs": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:battlemage_leggings"
}
}
},
"feet": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:battlemage_boots"
}
}
},
"head_fire": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:battlemage_helmet_fire"
}
}
},
"chest_fire": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:battlemage_chestplate_fire"
}
}
},
"legs_fire": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:battlemage_leggings_fire"
}
}
},
"feet_fire": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:battlemage_boots_fire"
}
}
},
"head_ice": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:battlemage_helmet_ice"
}
}
},
"chest_ice": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:battlemage_chestplate_ice"
}
}
},
"legs_ice": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:battlemage_leggings_ice"
}
}
},
"feet_ice": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:battlemage_boots_ice"
}
}
},
"head_lightning": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:battlemage_helmet_lightning"
}
}
},
"chest_lightning": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:battlemage_chestplate_lightning"
}
}
},
"legs_lightning": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:battlemage_leggings_lightning"
}
}
},
"feet_lightning": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:battlemage_boots_lightning"
}
}
},
"head_necromancy": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:battlemage_helmet_necromancy"
}
}
},
"chest_necromancy": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:battlemage_chestplate_necromancy"
}
}
},
"legs_necromancy": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:battlemage_leggings_necromancy"
}
}
},
"feet_necromancy": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:battlemage_boots_necromancy"
}
}
},
"head_earth": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:battlemage_helmet_earth"
}
}
},
"chest_earth": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:battlemage_chestplate_earth"
}
}
},
"legs_earth": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:battlemage_leggings_earth"
}
}
},
"feet_earth": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:battlemage_boots_earth"
}
}
},
"head_sorcery": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:battlemage_helmet_sorcery"
}
}
},
"chest_sorcery": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:battlemage_chestplate_sorcery"
}
}
},
"legs_sorcery": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:battlemage_leggings_sorcery"
}
}
},
"feet_sorcery": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:battlemage_boots_sorcery"
}
}
},
"head_healing": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:battlemage_helmet_healing"
}
}
},
"chest_healing": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:battlemage_chestplate_healing"
}
}
},
"legs_healing": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:battlemage_leggings_healing"
}
}
},
"feet_healing": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:battlemage_boots_healing"
}
}
}
},
"requirements": [
[
"head",
"chest",
"legs",
"feet",
"head_fire",
"chest_fire",
"legs_fire",
"feet_fire",
"head_ice",
"chest_ice",
"legs_ice",
"feet_ice",
"head_lightning",
"chest_lightning",
"legs_lightning",
"feet_lightning",
"head_necromancy",
"chest_necromancy",
"legs_necromancy",
"feet_necromancy",
"head_earth",
"chest_earth",
"legs_earth",
"feet_earth",
"head_sorcery",
"chest_sorcery",
"legs_sorcery",
"feet_sorcery",
"head_healing",
"chest_healing",
"legs_healing",
"feet_healing"
]
]
}
@@ -1,20 +0,0 @@
{
"display": {
"title": {
"translate": "advancement.ebwizardry:legendary"
},
"description": {
"translate": "advancement.ebwizardry:legendary.desc"
},
"icon": {
"item": "ebwizardry:armour_upgrade"
},
"frame": "goal"
},
"parent": "ebwizardry:armour_set",
"criteria": {
"criteria_0": {
"trigger": "ebwizardry:trigger_legendary"
}
}
}
@@ -0,0 +1,309 @@
{
"display": {
"title": {
"translate": "advancement.ebwizardry:sage"
},
"description": {
"translate": "advancement.ebwizardry:sage.desc"
},
"icon": {
"item": "ebwizardry:sage_robe"
},
"frame": "goal"
},
"parent": "ebwizardry:armour_set",
"criteria": {
"head": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:sage_hat"
}
}
},
"chest": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:sage_robe"
}
}
},
"legs": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:sage_leggings"
}
}
},
"feet": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:sage_boots"
}
}
},
"head_fire": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:sage_hat_fire"
}
}
},
"chest_fire": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:sage_robe_fire"
}
}
},
"legs_fire": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:sage_leggings_fire"
}
}
},
"feet_fire": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:sage_boots_fire"
}
}
},
"head_ice": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:sage_hat_ice"
}
}
},
"chest_ice": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:sage_robe_ice"
}
}
},
"legs_ice": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:sage_leggings_ice"
}
}
},
"feet_ice": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:sage_boots_ice"
}
}
},
"head_lightning": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:sage_hat_lightning"
}
}
},
"chest_lightning": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:sage_robe_lightning"
}
}
},
"legs_lightning": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:sage_leggings_lightning"
}
}
},
"feet_lightning": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:sage_boots_lightning"
}
}
},
"head_necromancy": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:sage_hat_necromancy"
}
}
},
"chest_necromancy": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:sage_robe_necromancy"
}
}
},
"legs_necromancy": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:sage_leggings_necromancy"
}
}
},
"feet_necromancy": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:sage_boots_necromancy"
}
}
},
"head_earth": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:sage_hat_earth"
}
}
},
"chest_earth": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:sage_robe_earth"
}
}
},
"legs_earth": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:sage_leggings_earth"
}
}
},
"feet_earth": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:sage_boots_earth"
}
}
},
"head_sorcery": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:sage_hat_sorcery"
}
}
},
"chest_sorcery": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:sage_robe_sorcery"
}
}
},
"legs_sorcery": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:sage_leggings_sorcery"
}
}
},
"feet_sorcery": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:sage_boots_sorcery"
}
}
},
"head_healing": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:sage_hat_healing"
}
}
},
"chest_healing": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:sage_robe_healing"
}
}
},
"legs_healing": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:sage_leggings_healing"
}
}
},
"feet_healing": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:sage_boots_healing"
}
}
}
},
"requirements": [
[
"head",
"chest",
"legs",
"feet",
"head_fire",
"chest_fire",
"legs_fire",
"feet_fire",
"head_ice",
"chest_ice",
"legs_ice",
"feet_ice",
"head_lightning",
"chest_lightning",
"legs_lightning",
"feet_lightning",
"head_necromancy",
"chest_necromancy",
"legs_necromancy",
"feet_necromancy",
"head_earth",
"chest_earth",
"legs_earth",
"feet_earth",
"head_sorcery",
"chest_sorcery",
"legs_sorcery",
"feet_sorcery",
"head_healing",
"chest_healing",
"legs_healing",
"feet_healing"
]
]
}
@@ -0,0 +1,309 @@
{
"display": {
"title": {
"translate": "advancement.ebwizardry:warlock"
},
"description": {
"translate": "advancement.ebwizardry:warlock.desc"
},
"icon": {
"item": "ebwizardry:warlock_hood"
},
"frame": "goal"
},
"parent": "ebwizardry:armour_set",
"criteria": {
"head": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:warlock_hood"
}
}
},
"chest": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:warlock_robe"
}
}
},
"legs": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:warlock_leggings"
}
}
},
"feet": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:warlock_boots"
}
}
},
"head_fire": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:warlock_hood_fire"
}
}
},
"chest_fire": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:warlock_robe_fire"
}
}
},
"legs_fire": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:warlock_leggings_fire"
}
}
},
"feet_fire": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:warlock_boots_fire"
}
}
},
"head_ice": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:warlock_hood_ice"
}
}
},
"chest_ice": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:warlock_robe_ice"
}
}
},
"legs_ice": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:warlock_leggings_ice"
}
}
},
"feet_ice": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:warlock_boots_ice"
}
}
},
"head_lightning": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:warlock_hood_lightning"
}
}
},
"chest_lightning": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:warlock_robe_lightning"
}
}
},
"legs_lightning": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:warlock_leggings_lightning"
}
}
},
"feet_lightning": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:warlock_boots_lightning"
}
}
},
"head_necromancy": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:warlock_hood_necromancy"
}
}
},
"chest_necromancy": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:warlock_robe_necromancy"
}
}
},
"legs_necromancy": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:warlock_leggings_necromancy"
}
}
},
"feet_necromancy": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:warlock_boots_necromancy"
}
}
},
"head_earth": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:warlock_hood_earth"
}
}
},
"chest_earth": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:warlock_robe_earth"
}
}
},
"legs_earth": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:warlock_leggings_earth"
}
}
},
"feet_earth": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:warlock_boots_earth"
}
}
},
"head_sorcery": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:warlock_hood_sorcery"
}
}
},
"chest_sorcery": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:warlock_robe_sorcery"
}
}
},
"legs_sorcery": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:warlock_leggings_sorcery"
}
}
},
"feet_sorcery": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:warlock_boots_sorcery"
}
}
},
"head_healing": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:warlock_hood_healing"
}
}
},
"chest_healing": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:warlock_robe_healing"
}
}
},
"legs_healing": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:warlock_leggings_healing"
}
}
},
"feet_healing": {
"trigger": "ebwizardry:arcane_workbench",
"conditions": {
"item": {
"item": "ebwizardry:warlock_boots_healing"
}
}
}
},
"requirements": [
[
"head",
"chest",
"legs",
"feet",
"head_fire",
"chest_fire",
"legs_fire",
"feet_fire",
"head_ice",
"chest_ice",
"legs_ice",
"feet_ice",
"head_lightning",
"chest_lightning",
"legs_lightning",
"feet_lightning",
"head_necromancy",
"chest_necromancy",
"legs_necromancy",
"feet_necromancy",
"head_earth",
"chest_earth",
"legs_earth",
"feet_earth",
"head_sorcery",
"chest_sorcery",
"legs_sorcery",
"feet_sorcery",
"head_healing",
"chest_healing",
"legs_healing",
"feet_healing"
]
]
}
@@ -200,18 +200,32 @@ item.ebwizardry\:identification_scroll.desc=Identifies an unknown spell book or
item.ebwizardry\:identification_scroll.desc_extended=Right-click while holding this scroll to identify the first undiscovered spell book or scroll on your hotbar.
item.ebwizardry\:identification_scroll.nothing_to_identify=Nothing to identify!
item.ebwizardry\:armour_upgrade.name=Arcane Seal of Protection
item.ebwizardry\:armour_upgrade.desc=Upgrades any wizard armour to make it %1$slegendary
item.ebwizardry\:armour_upgrade.desc_extended=Apply this upgrade to a piece of wizard armour in the arcane workbench.
item.ebwizardry\:resplendent_thread.name=Resplendent Thread
item.ebwizardry\:resplendent_thread.desc=Upgrades regular wizard armour into sage armour
item.ebwizardry\:resplendent_thread.desc_extended=A shimmering silken thread used to embroider the finest robes with arcane symbols, improving their enchantability.\n\nApply this upgrade to a piece of wizard armour in the arcane workbench.
item.ebwizardry\:crystal_silver_plating.name=Crystal Silver Plating
item.ebwizardry\:crystal_silver_plating.desc=Upgrades regular wizard armour into battlemage armour
item.ebwizardry\:crystal_silver_plating.desc_extended=An almost mythical alloy forged in the foundries of Eldar, with exceptional magic deflection properties.\n\nApply this upgrade to a piece of wizard armour in the arcane workbench.
item.ebwizardry\:ethereal_crystalweave.name=Ethereal Crystalweave
item.ebwizardry\:ethereal_crystalweave.desc=Upgrades regular wizard armour into warlock armour
item.ebwizardry\:ethereal_crystalweave.desc_extended=An enchanted fabric that is as thick as animal hide, yet somehow feels lighter than paper in one's hands.\n\nApply this upgrade to a piece of wizard armour in the arcane workbench.
item.ebwizardry\:magic_silk.name=Magical Silk
item.ebwizardry\:spectral_dust.name=Spectral Dust
item.ebwizardry\:wizard_armour.legendary=Legendary
item.ebwizardry\:wizard_armour.buff=-%1$s%% %2$s cost
item.ebwizardry\:wizard_armour.element_cost_reduction=-%1$s%% %2$s cost
item.ebwizardry\:wizard_armour.cooldown_reduction=-%1$s%% Cooldown
item.ebwizardry\:wizard_armour.enchantability=Extra enchantability
item.ebwizardry\:wizard_armour.mana=Mana\: %1$s/%2$s
item.ebwizardry\:wizard_armour.full_set=Full set:
item.ebwizardry\:sage_armour.full_set_bonus=-%1$s%% Other element cost
item.ebwizardry\:battlemage_armour.full_set_bonus=Ward I effect
item.ebwizardry\:warlock_armour.full_set_bonus=+%1$s%% Movement speed
item.ebwizardry\:wizard_hat.name=Wizard Hat
item.ebwizardry\:wizard_robe.name=Wizard Robes
item.ebwizardry\:wizard_leggings.name=Wizard Leggings
@@ -252,6 +266,126 @@ item.ebwizardry\:wizard_robe_healing.name=Healer Robes
item.ebwizardry\:wizard_leggings_healing.name=Healer Leggings
item.ebwizardry\:wizard_boots_healing.name=Healer Boots
item.ebwizardry\:sage_hat.name=Sage Hat
item.ebwizardry\:sage_robe.name=Sage Robes
item.ebwizardry\:sage_leggings.name=Sage Leggings
item.ebwizardry\:sage_boots.name=Sage Boots
item.ebwizardry\:sage_hat_fire.name=Pyromancer Sage Hat
item.ebwizardry\:sage_robe_fire.name=Pyromancer Sage Robes
item.ebwizardry\:sage_leggings_fire.name=Pyromancer Sage Leggings
item.ebwizardry\:sage_boots_fire.name=Pyromancer Sage Boots
item.ebwizardry\:sage_hat_ice.name=Ice Sage Hat
item.ebwizardry\:sage_robe_ice.name=Ice Sage Robes
item.ebwizardry\:sage_leggings_ice.name=Ice Sage Leggings
item.ebwizardry\:sage_boots_ice.name=Ice Sage Boots
item.ebwizardry\:sage_hat_lightning.name=Storm Sage Hat
item.ebwizardry\:sage_robe_lightning.name=Storm Sage Robes
item.ebwizardry\:sage_leggings_lightning.name=Storm Sage Leggings
item.ebwizardry\:sage_boots_lightning.name=Storm Sage Boots
item.ebwizardry\:sage_hat_necromancy.name=Necromancer Sage Hat
item.ebwizardry\:sage_robe_necromancy.name=Necromancer Sage Robes
item.ebwizardry\:sage_leggings_necromancy.name=Necromancer Sage Leggings
item.ebwizardry\:sage_boots_necromancy.name=Necromancer Sage Boots
item.ebwizardry\:sage_hat_earth.name=Earth Sage Hat
item.ebwizardry\:sage_robe_earth.name=Earth Sage Robes
item.ebwizardry\:sage_leggings_earth.name=Earth Sage Leggings
item.ebwizardry\:sage_boots_earth.name=Earth Sage Boots
item.ebwizardry\:sage_hat_sorcery.name=Sorcerer Sage Hat
item.ebwizardry\:sage_robe_sorcery.name=Sorcerer Sage Robes
item.ebwizardry\:sage_leggings_sorcery.name=Sorcerer Sage Leggings
item.ebwizardry\:sage_boots_sorcery.name=Sorcerer Sage Boots
item.ebwizardry\:sage_hat_healing.name=Healer Sage Hat
item.ebwizardry\:sage_robe_healing.name=Healer Sage Robes
item.ebwizardry\:sage_leggings_healing.name=Healer Sage Leggings
item.ebwizardry\:sage_boots_healing.name=Healer Sage Boots
item.ebwizardry\:battlemage_helmet.name=Battlemage Helmet
item.ebwizardry\:battlemage_chestplate.name=Battlemage Chestplate
item.ebwizardry\:battlemage_leggings.name=Battlemage Leggings
item.ebwizardry\:battlemage_boots.name=Battlemage Boots
item.ebwizardry\:battlemage_helmet_fire.name=Pyromancer Battlemage Helmet
item.ebwizardry\:battlemage_chestplate_fire.name=Pyromancer Battlemage Chestplate
item.ebwizardry\:battlemage_leggings_fire.name=Pyromancer Battlemage Leggings
item.ebwizardry\:battlemage_boots_fire.name=Pyromancer Battlemage Boots
item.ebwizardry\:battlemage_helmet_ice.name=Ice Battlemage Helmet
item.ebwizardry\:battlemage_chestplate_ice.name=Ice Battlemage Chestplate
item.ebwizardry\:battlemage_leggings_ice.name=Ice Battlemage Leggings
item.ebwizardry\:battlemage_boots_ice.name=Ice Battlemage Boots
item.ebwizardry\:battlemage_helmet_lightning.name=Storm Battlemage Helmet
item.ebwizardry\:battlemage_chestplate_lightning.name=Storm Battlemage Chestplate
item.ebwizardry\:battlemage_leggings_lightning.name=Storm Battlemage Leggings
item.ebwizardry\:battlemage_boots_lightning.name=Storm Battlemage Boots
item.ebwizardry\:battlemage_helmet_necromancy.name=Necromancer Battlemage Helmet
item.ebwizardry\:battlemage_chestplate_necromancy.name=Necromancer Battlemage Chestplate
item.ebwizardry\:battlemage_leggings_necromancy.name=Necromancer Battlemage Leggings
item.ebwizardry\:battlemage_boots_necromancy.name=Necromancer Battlemage Boots
item.ebwizardry\:battlemage_helmet_earth.name=Earth Battlemage Helmet
item.ebwizardry\:battlemage_chestplate_earth.name=Earth Battlemage Chestplate
item.ebwizardry\:battlemage_leggings_earth.name=Earth Battlemage Leggings
item.ebwizardry\:battlemage_boots_earth.name=Earth Battlemage Boots
item.ebwizardry\:battlemage_helmet_sorcery.name=Sorcerer Battlemage Helmet
item.ebwizardry\:battlemage_chestplate_sorcery.name=Sorcerer Battlemage Chestplate
item.ebwizardry\:battlemage_leggings_sorcery.name=Sorcerer Battlemage Leggings
item.ebwizardry\:battlemage_boots_sorcery.name=Sorcerer Battlemage Boots
item.ebwizardry\:battlemage_helmet_healing.name=Healer Battlemage Helmet
item.ebwizardry\:battlemage_chestplate_healing.name=Healer Battlemage Chestplate
item.ebwizardry\:battlemage_leggings_healing.name=Healer Battlemage Leggings
item.ebwizardry\:battlemage_boots_healing.name=Healer Battlemage Boots
item.ebwizardry\:warlock_hood.name=Warlock Hood
item.ebwizardry\:warlock_robe.name=Warlock Robes
item.ebwizardry\:warlock_leggings.name=Warlock Leggings
item.ebwizardry\:warlock_boots.name=Warlock Boots
item.ebwizardry\:warlock_hood_fire.name=Pyromancer Warlock Hood
item.ebwizardry\:warlock_robe_fire.name=Pyromancer Warlock Robes
item.ebwizardry\:warlock_leggings_fire.name=Pyromancer Warlock Leggings
item.ebwizardry\:warlock_boots_fire.name=Pyromancer Warlock Boots
item.ebwizardry\:warlock_hood_ice.name=Ice Warlock Hood
item.ebwizardry\:warlock_robe_ice.name=Ice Warlock Robes
item.ebwizardry\:warlock_leggings_ice.name=Ice Warlock Leggings
item.ebwizardry\:warlock_boots_ice.name=Ice Warlock Boots
item.ebwizardry\:warlock_hood_lightning.name=Storm Warlock Hood
item.ebwizardry\:warlock_robe_lightning.name=Storm Warlock Robes
item.ebwizardry\:warlock_leggings_lightning.name=Storm Warlock Leggings
item.ebwizardry\:warlock_boots_lightning.name=Storm Warlock Boots
item.ebwizardry\:warlock_hood_necromancy.name=Necromancer Warlock Hood
item.ebwizardry\:warlock_robe_necromancy.name=Necromancer Warlock Robes
item.ebwizardry\:warlock_leggings_necromancy.name=Necromancer Warlock Leggings
item.ebwizardry\:warlock_boots_necromancy.name=Necromancer Warlock Boots
item.ebwizardry\:warlock_hood_earth.name=Earth Warlock Hood
item.ebwizardry\:warlock_robe_earth.name=Earth Warlock Robes
item.ebwizardry\:warlock_leggings_earth.name=Earth Warlock Leggings
item.ebwizardry\:warlock_boots_earth.name=Earth Warlock Boots
item.ebwizardry\:warlock_hood_sorcery.name=Sorcerer Warlock Hood
item.ebwizardry\:warlock_robe_sorcery.name=Sorcerer Warlock Robes
item.ebwizardry\:warlock_leggings_sorcery.name=Sorcerer Warlock Leggings
item.ebwizardry\:warlock_boots_sorcery.name=Sorcerer Warlock Boots
item.ebwizardry\:warlock_hood_healing.name=Healer Warlock Hood
item.ebwizardry\:warlock_robe_healing.name=Healer Warlock Robes
item.ebwizardry\:warlock_leggings_healing.name=Healer Warlock Leggings
item.ebwizardry\:warlock_boots_healing.name=Healer Warlock Boots
item.ebwizardry\:spawn_wizard.name=Spawn Wizard
item.ebwizardry\:spawn_evil_wizard.name=Spawn Evil Wizard
@@ -711,8 +845,12 @@ advancement.ebwizardry\:craft_lectern.desc=Craft a lectern to keep track of your
advancement.ebwizardry\:armour_set=Now You're A Proper Wizard
advancement.ebwizardry\:armour_set.desc=Craft and equip a full set of wizard armour
advancement.ebwizardry\:legendary=Legendary
advancement.ebwizardry\:legendary.desc=Obtain a piece of legendary wizard armour
advancement.ebwizardry\:sage=The Path Of The Sage
advancement.ebwizardry\:sage.desc=Obtain a piece of sage armour
advancement.ebwizardry\:battlemage=The Pledge Of The Battlemage
advancement.ebwizardry\:battlemage.desc=Obtain a piece of battlemage armour
advancement.ebwizardry\:warlock=The Way Of The Warlock
advancement.ebwizardry\:warlock.desc=Obtain a piece of warlock armour
advancement.ebwizardry\:enchant_scroll=Scroll Up!
advancement.ebwizardry\:enchant_scroll.desc=Craft a blank scroll and enchant it with a spell at an arcane workbench
@@ -1336,6 +1474,8 @@ commands.ebwizardry\:discoverspell.removespell=Removed %1$s from %2$s's spell di
config.ebwizardry.title.general=Mod Options
config.ebwizardry.redundant_keys=Your config file contains redundant options, these will not do anything! [See log for details]
config.ebwizardry.generic.true=Enabled
config.ebwizardry.generic.false=Disabled
@@ -200,18 +200,32 @@ item.ebwizardry\:identification_scroll.desc=Identifies an unknown spell book or
item.ebwizardry\:identification_scroll.desc_extended=Right-click while holding this scroll to identify the first undiscovered spell book or scroll on your hotbar.
item.ebwizardry\:identification_scroll.nothing_to_identify=Nothing to identify!
item.ebwizardry\:armour_upgrade.name=Arcane Seal of Protection
item.ebwizardry\:armour_upgrade.desc=Upgrades any wizard armour to make it %1$slegendary
item.ebwizardry\:armour_upgrade.desc_extended=Apply this upgrade to a piece of wizard armour in the arcane workbench.
item.ebwizardry\:resplendent_thread.name=Resplendent Thread
item.ebwizardry\:resplendent_thread.desc=Upgrades regular wizard armor into sage armor
item.ebwizardry\:resplendent_thread.desc_extended=A shimmering silken thread used to embroider the finest robes with arcane symbols, improving their enchantability.\n\nApply this upgrade to a piece of wizard armor in the arcane workbench.
item.ebwizardry\:crystal_silver_plating.name=Crystal Silver Plating
item.ebwizardry\:crystal_silver_plating.desc=Upgrades regular wizard armor into battlemage armor
item.ebwizardry\:crystal_silver_plating.desc_extended=An almost mythical alloy forged in the foundries of Eldar, with exceptional magic deflection properties.\n\nApply this upgrade to a piece of wizard armor in the arcane workbench.
item.ebwizardry\:ethereal_crystalweave.name=Ethereal Crystalweave
item.ebwizardry\:ethereal_crystalweave.desc=Upgrades regular wizard armor into warlock armor
item.ebwizardry\:ethereal_crystalweave.desc_extended=An enchanted fabric that is as thick as animal hide, yet somehow feels lighter than paper in one's hands.\n\nApply this upgrade to a piece of wizard armor in the arcane workbench.
item.ebwizardry\:magic_silk.name=Magical Silk
item.ebwizardry\:spectral_dust.name=Spectral Dust
item.ebwizardry\:wizard_armour.legendary=Legendary
item.ebwizardry\:wizard_armour.buff=-%1$s%% %2$s cost
item.ebwizardry\:wizard_armour.element_cost_reduction=-%1$s%% %2$s cost
item.ebwizardry\:wizard_armour.cooldown_reduction=-%1$s%% Cooldown
item.ebwizardry\:wizard_armour.enchantability=Extra enchantability
item.ebwizardry\:wizard_armour.mana=Mana\: %1$s/%2$s
item.ebwizardry\:wizard_armour.full_set=Full set:
item.ebwizardry\:sage_armour.full_set_bonus=-%1$s%% Other element cost
item.ebwizardry\:battlemage_armour.full_set_bonus=Ward I effect
item.ebwizardry\:warlock_armour.full_set_bonus=+%1$s%% Movement speed
item.ebwizardry\:wizard_hat.name=Wizard Hat
item.ebwizardry\:wizard_robe.name=Wizard Robes
item.ebwizardry\:wizard_leggings.name=Wizard Leggings
@@ -252,6 +266,126 @@ item.ebwizardry\:wizard_robe_healing.name=Healer Robes
item.ebwizardry\:wizard_leggings_healing.name=Healer Leggings
item.ebwizardry\:wizard_boots_healing.name=Healer Boots
item.ebwizardry\:sage_hat.name=Sage Hat
item.ebwizardry\:sage_robe.name=Sage Robes
item.ebwizardry\:sage_leggings.name=Sage Leggings
item.ebwizardry\:sage_boots.name=Sage Boots
item.ebwizardry\:sage_hat_fire.name=Pyromancer Sage Hat
item.ebwizardry\:sage_robe_fire.name=Pyromancer Sage Robes
item.ebwizardry\:sage_leggings_fire.name=Pyromancer Sage Leggings
item.ebwizardry\:sage_boots_fire.name=Pyromancer Sage Boots
item.ebwizardry\:sage_hat_ice.name=Ice Sage Hat
item.ebwizardry\:sage_robe_ice.name=Ice Sage Robes
item.ebwizardry\:sage_leggings_ice.name=Ice Sage Leggings
item.ebwizardry\:sage_boots_ice.name=Ice Sage Boots
item.ebwizardry\:sage_hat_lightning.name=Storm Sage Hat
item.ebwizardry\:sage_robe_lightning.name=Storm Sage Robes
item.ebwizardry\:sage_leggings_lightning.name=Storm Sage Leggings
item.ebwizardry\:sage_boots_lightning.name=Storm Sage Boots
item.ebwizardry\:sage_hat_necromancy.name=Necromancer Sage Hat
item.ebwizardry\:sage_robe_necromancy.name=Necromancer Sage Robes
item.ebwizardry\:sage_leggings_necromancy.name=Necromancer Sage Leggings
item.ebwizardry\:sage_boots_necromancy.name=Necromancer Sage Boots
item.ebwizardry\:sage_hat_earth.name=Earth Sage Hat
item.ebwizardry\:sage_robe_earth.name=Earth Sage Robes
item.ebwizardry\:sage_leggings_earth.name=Earth Sage Leggings
item.ebwizardry\:sage_boots_earth.name=Earth Sage Boots
item.ebwizardry\:sage_hat_sorcery.name=Sorcerer Sage Hat
item.ebwizardry\:sage_robe_sorcery.name=Sorcerer Sage Robes
item.ebwizardry\:sage_leggings_sorcery.name=Sorcerer Sage Leggings
item.ebwizardry\:sage_boots_sorcery.name=Sorcerer Sage Boots
item.ebwizardry\:sage_hat_healing.name=Healer Sage Hat
item.ebwizardry\:sage_robe_healing.name=Healer Sage Robes
item.ebwizardry\:sage_leggings_healing.name=Healer Sage Leggings
item.ebwizardry\:sage_boots_healing.name=Healer Sage Boots
item.ebwizardry\:battlemage_helmet.name=Battlemage Helmet
item.ebwizardry\:battlemage_chestplate.name=Battlemage Chestplate
item.ebwizardry\:battlemage_leggings.name=Battlemage Leggings
item.ebwizardry\:battlemage_boots.name=Battlemage Boots
item.ebwizardry\:battlemage_helmet_fire.name=Pyromancer Battlemage Helmet
item.ebwizardry\:battlemage_chestplate_fire.name=Pyromancer Battlemage Chestplate
item.ebwizardry\:battlemage_leggings_fire.name=Pyromancer Battlemage Leggings
item.ebwizardry\:battlemage_boots_fire.name=Pyromancer Battlemage Boots
item.ebwizardry\:battlemage_helmet_ice.name=Ice Battlemage Helmet
item.ebwizardry\:battlemage_chestplate_ice.name=Ice Battlemage Chestplate
item.ebwizardry\:battlemage_leggings_ice.name=Ice Battlemage Leggings
item.ebwizardry\:battlemage_boots_ice.name=Ice Battlemage Boots
item.ebwizardry\:battlemage_helmet_lightning.name=Storm Battlemage Helmet
item.ebwizardry\:battlemage_chestplate_lightning.name=Storm Battlemage Chestplate
item.ebwizardry\:battlemage_leggings_lightning.name=Storm Battlemage Leggings
item.ebwizardry\:battlemage_boots_lightning.name=Storm Battlemage Boots
item.ebwizardry\:battlemage_helmet_necromancy.name=Necromancer Battlemage Helmet
item.ebwizardry\:battlemage_chestplate_necromancy.name=Necromancer Battlemage Chestplate
item.ebwizardry\:battlemage_leggings_necromancy.name=Necromancer Battlemage Leggings
item.ebwizardry\:battlemage_boots_necromancy.name=Necromancer Battlemage Boots
item.ebwizardry\:battlemage_helmet_earth.name=Earth Battlemage Helmet
item.ebwizardry\:battlemage_chestplate_earth.name=Earth Battlemage Chestplate
item.ebwizardry\:battlemage_leggings_earth.name=Earth Battlemage Leggings
item.ebwizardry\:battlemage_boots_earth.name=Earth Battlemage Boots
item.ebwizardry\:battlemage_helmet_sorcery.name=Sorcerer Battlemage Helmet
item.ebwizardry\:battlemage_chestplate_sorcery.name=Sorcerer Battlemage Chestplate
item.ebwizardry\:battlemage_leggings_sorcery.name=Sorcerer Battlemage Leggings
item.ebwizardry\:battlemage_boots_sorcery.name=Sorcerer Battlemage Boots
item.ebwizardry\:battlemage_helmet_healing.name=Healer Battlemage Helmet
item.ebwizardry\:battlemage_chestplate_healing.name=Healer Battlemage Chestplate
item.ebwizardry\:battlemage_leggings_healing.name=Healer Battlemage Leggings
item.ebwizardry\:battlemage_boots_healing.name=Healer Battlemage Boots
item.ebwizardry\:warlock_hood.name=Warlock Hood
item.ebwizardry\:warlock_robe.name=Warlock Robes
item.ebwizardry\:warlock_leggings.name=Warlock Leggings
item.ebwizardry\:warlock_boots.name=Warlock Boots
item.ebwizardry\:warlock_hood_fire.name=Pyromancer Warlock Hood
item.ebwizardry\:warlock_robe_fire.name=Pyromancer Warlock Robes
item.ebwizardry\:warlock_leggings_fire.name=Pyromancer Warlock Leggings
item.ebwizardry\:warlock_boots_fire.name=Pyromancer Warlock Boots
item.ebwizardry\:warlock_hood_ice.name=Ice Warlock Hood
item.ebwizardry\:warlock_robe_ice.name=Ice Warlock Robes
item.ebwizardry\:warlock_leggings_ice.name=Ice Warlock Leggings
item.ebwizardry\:warlock_boots_ice.name=Ice Warlock Boots
item.ebwizardry\:warlock_hood_lightning.name=Storm Warlock Hood
item.ebwizardry\:warlock_robe_lightning.name=Storm Warlock Robes
item.ebwizardry\:warlock_leggings_lightning.name=Storm Warlock Leggings
item.ebwizardry\:warlock_boots_lightning.name=Storm Warlock Boots
item.ebwizardry\:warlock_hood_necromancy.name=Necromancer Warlock Hood
item.ebwizardry\:warlock_robe_necromancy.name=Necromancer Warlock Robes
item.ebwizardry\:warlock_leggings_necromancy.name=Necromancer Warlock Leggings
item.ebwizardry\:warlock_boots_necromancy.name=Necromancer Warlock Boots
item.ebwizardry\:warlock_hood_earth.name=Earth Warlock Hood
item.ebwizardry\:warlock_robe_earth.name=Earth Warlock Robes
item.ebwizardry\:warlock_leggings_earth.name=Earth Warlock Leggings
item.ebwizardry\:warlock_boots_earth.name=Earth Warlock Boots
item.ebwizardry\:warlock_hood_sorcery.name=Sorcerer Warlock Hood
item.ebwizardry\:warlock_robe_sorcery.name=Sorcerer Warlock Robes
item.ebwizardry\:warlock_leggings_sorcery.name=Sorcerer Warlock Leggings
item.ebwizardry\:warlock_boots_sorcery.name=Sorcerer Warlock Boots
item.ebwizardry\:warlock_hood_healing.name=Healer Warlock Hood
item.ebwizardry\:warlock_robe_healing.name=Healer Warlock Robes
item.ebwizardry\:warlock_leggings_healing.name=Healer Warlock Leggings
item.ebwizardry\:warlock_boots_healing.name=Healer Warlock Boots
item.ebwizardry\:spawn_wizard.name=Spawn Wizard
item.ebwizardry\:spawn_evil_wizard.name=Spawn Evil Wizard
@@ -711,8 +845,12 @@ advancement.ebwizardry\:craft_lectern.desc=Craft a lectern to keep track of your
advancement.ebwizardry\:armour_set=Now You're A Proper Wizard
advancement.ebwizardry\:armour_set.desc=Craft and equip a full set of wizard armor
advancement.ebwizardry\:legendary=Legendary
advancement.ebwizardry\:legendary.desc=Obtain a piece of legendary wizard armor
advancement.ebwizardry\:sage=The Path Of The Sage
advancement.ebwizardry\:sage.desc=Obtain a piece of sage armour
advancement.ebwizardry\:battlemage=The Pledge Of The Battlemage
advancement.ebwizardry\:battlemage.desc=Obtain a piece of battlemage armour
advancement.ebwizardry\:warlock=The Way Of The Warlock
advancement.ebwizardry\:warlock.desc=Obtain a piece of warlock armour
advancement.ebwizardry\:enchant_scroll=Scroll Up!
advancement.ebwizardry\:enchant_scroll.desc=Craft a blank scroll and enchant it with a spell at an arcane workbench
@@ -1336,6 +1474,8 @@ commands.ebwizardry\:discoverspell.removespell=Removed %1$s from %2$s's spell di
config.ebwizardry.title.general=Mod Options
config.ebwizardry.redundant_keys=Your config file contains redundant options, these will not do anything! [See log for details]
config.ebwizardry.generic.true=Enabled
config.ebwizardry.generic.false=Disabled
@@ -53,21 +53,21 @@ tile.ebwizardry\:receptacle.name=받침
tile.ebwizardry\:imbuement_altar.name=고취의 제단
item.ebwizardry\:crystal_magic.name=마법수정
item.ebwizardry\:crystal_magic.desc=무지갯빛의 아름다운 수정, 마법의 기운이 내부에서 서서히 변화하 소용돌이치고 있다. 어쩌면 이 수정은 사용하면...
item.ebwizardry\:crystal_magic.desc=무지갯빛의 아름다운 수정, 마법의 기운이 내부에서 서서히 변화하 소용돌이치고 있습니다. 어쩌면 이 수정은 사용하면...
item.ebwizardry\:crystal_fire.name=화염의 수정
item.ebwizardry\:crystal_fire.desc=주황빛으로 불타는 수정. 어쩌면 불의 원소를 푸는 열쇠일지도 모다...
item.ebwizardry\:crystal_fire.desc=주황빛으로 불타는 수정, 어쩌면 불의 원소를 푸는 열쇠일지도 모릅니다...
item.ebwizardry\:crystal_ice.name=얼음의 수정
item.ebwizardry\:crystal_ice.desc=푸르스름한 색조의 차가운 수정. 어쩌면 서리의 힘의 비밀을 간직하고 있을지도 모다...
item.ebwizardry\:crystal_ice.desc=푸르스름한 색조의 차가운 수정, 어쩌면 서리의 힘의 비밀을 간직하고 있을지도 모릅니다...
item.ebwizardry\:crystal_lightning.name=폭풍의 수정
item.ebwizardry\:crystal_lightning.desc=어지럽게 소용돌이치고 번쩍이는 수정. 어쩌면 더 큰 힘을 숨기고 있을지도 모다...
item.ebwizardry\:crystal_lightning.desc=어지럽게 소용돌이치고 번쩍이는 수정, 어쩌면 더 큰 힘을 숨기고 있을지도 모릅니다...
item.ebwizardry\:crystal_necromancy.name=어둠의 수정
item.ebwizardry\:crystal_necromancy.desc=마치 끌어당기는 듯한 깊고 푸르스름한 수정. 어쩌면 더 어두운 곳으로 가는 관문일지도 모다...
item.ebwizardry\:crystal_necromancy.desc=마치 끌어당기는 듯한 깊고 푸르스름한 수정, 어쩌면 더 어두운 곳으로 가는 관문일지도 모릅니다...
item.ebwizardry\:crystal_earth.name=신록의 수정
item.ebwizardry\:crystal_earth.desc=녹색과 약간의 갈색으로 이루어진 수정. 어쩌면 자연의 힘과 연관이 있을지도 모다...
item.ebwizardry\:crystal_earth.desc=녹색과 약간의 갈색으로 이루어진 수정, 어쩌면 자연의 힘과 연관이 있을지도 모릅니다...
item.ebwizardry\:crystal_sorcery.name=신령의 수정
item.ebwizardry\:crystal_sorcery.desc=푸르스름한 초록빛의 반짝거리는 수정. 어쩌면 고대의 힘의 비밀을 감추고 있을지도 모다...
item.ebwizardry\:crystal_sorcery.desc=푸르스름한 초록빛의 반짝거리는 수정, 어쩌면 고대의 힘의 비밀을 감추고 있을지도 모릅니다...
item.ebwizardry\:crystal_healing.name=복사의 수정
item.ebwizardry\:crystal_healing.desc=금빛 햇살처럼 노랗게 반짝이는 수정. 어쩌면 신성한 힘의 연결고리일지도 모다...
item.ebwizardry\:crystal_healing.desc=금빛 햇살처럼 노랗게 반짝이는 수정, 어쩌면 신성한 힘의 연결고리일지도 모릅니다...
item.ebwizardry\:spell_book.name=주문서
item.ebwizardry\:spell_book.desc=고대의 상형문자와 룬 문자로 채워진 책. 노력을 통해 그 내용을 해독할 수 있을 것 같습니다...\n\n책을 읽으려면 오른쪽 버튼을 누르세요.
@@ -75,7 +75,7 @@ item.ebwizardry\:spell_book.new=아직 발견되지 않았습니다!
item.ebwizardry\:spell_book.apply_to_wizard=%1$s의 주문 %2$s을 %3$s로 대체하였습니다
item.ebwizardry\:ruined_spell_book.name=빛바랜 주문서
item.ebwizardry\:ruined_spell_book.desc=이 너덜너덜한 주문서는 너무 손상되어 제대로 읽혀지지 않지만, 어찌된 일인지, 아직도 마법의 기운이 남아있다. 만약 복원될 수만 있다면...
item.ebwizardry\:ruined_spell_book.desc=이 너덜너덜한 주문서는 너무 손상되어 제대로 읽혀지지 않지만, 어찌된 일인지, 아직도 마법의 기운이 남아있습니다. 만약 복원될 수만 있다면...
item.ebwizardry\:arcane_tome.name=마도서
item.ebwizardry\:arcane_tome.desc=아무 %1$s지팡이를 %2$s지팡이로 강화합니다
@@ -112,7 +112,7 @@ item.ebwizardry\:novice_healing_wand.name=회복 지팡이
item.ebwizardry\:apprentice_fire_wand.name=견습 화염 지팡이
item.ebwizardry\:apprentice_ice_wand.name=견습 얼음 지팡이
item.ebwizardry\:apprentice_lightning_wand.name=견습 벼락 지팡이
item.ebwizardry\:apprentice_necromancy_wand.name=견습 령 지팡이
item.ebwizardry\:apprentice_necromancy_wand.name=견습 령 지팡이
item.ebwizardry\:apprentice_earth_wand.name=견습 대지 지팡이
item.ebwizardry\:apprentice_sorcery_wand.name=견습 신비 지팡이
item.ebwizardry\:apprentice_healing_wand.name=견습 치유 지팡이
@@ -120,7 +120,7 @@ item.ebwizardry\:apprentice_healing_wand.name=견습 치유 지팡이
item.ebwizardry\:advanced_fire_wand.name=숙련 화염술사의 지팡이
item.ebwizardry\:advanced_ice_wand.name=숙련 얼음법사의 지팡이
item.ebwizardry\:advanced_lightning_wand.name=숙련 벼락술사의 지팡이
item.ebwizardry\:advanced_necromancy_wand.name=숙련 령술사의 지팡이
item.ebwizardry\:advanced_necromancy_wand.name=숙련 령술사의 지팡이
item.ebwizardry\:advanced_earth_wand.name=숙련 대지법사의 지팡이
item.ebwizardry\:advanced_sorcery_wand.name=숙련 신비술사의 지팡이
item.ebwizardry\:advanced_healing_wand.name=숙련 치유사의 지팡이
@@ -146,16 +146,16 @@ item.ebwizardry\:large_mana_flask.name=큰 마나병
item.ebwizardry\:mana_flask.desc=제작을 통해 %s마나를 지팡이나 갑옷에 충전합니다
item.ebwizardry\:grand_crystal.name=거대한 마법수정
item.ebwizardry\:grand_crystal.desc=자연적으로 발견된 것의 몇 배 크기인 거대한 마법의 수정. 누군가 인공적으로 만든 게 틀림없다. 하지만 어떻게?
item.ebwizardry\:grand_crystal.desc=자연적으로 발견된 것의 몇 배 크기인 거대한 마법의 수정, 누군가 인공적으로 만든 게 틀림없습니다. 하지만 어떻게?
item.ebwizardry\:crystal_shard.name=마법수정 조각
item.ebwizardry\:crystal_shard.desc=산산조각난 마법 수정의 작은 조각. 그 자체로는 마력이 거의 없지만, 다른 용도가 있을지도 모다...
item.ebwizardry\:crystal_shard.desc=산산조각난 마법 수정의 작은 조각, 그 자체로는 마력이 거의 없지만, 다른 용도가 있을지도 모릅니다...
item.ebwizardry\:astral_diamond.name=별의 다이아몬드
item.ebwizardry\:astral_diamond.desc=별빛 아래 밝게 빛나는 아름다운 보석. 어떠한 마법사들은 강력한 마법의 거래 대가로 별의 다이아몬드를 찾는다네.
item.ebwizardry\:astral_diamond.desc=별빛 아래 밝게 빛나는 아름다운 보석이라네. 어떠한 마법사들은 강력한 마법의 거래 대가로 별의 다이아몬드를 찾는다네.
item.ebwizardry\:purifying_elixir.name=정화의 영약
item.ebwizardry\:purifying_elixir.desc=저주를 제거합니다
item.ebwizardry\:purifying_elixir.desc_extended=특이한 금빛 액체가 담긴 작은 병으로, 강력한 회복의 특성을 보이고 있습니다.
item.ebwizardry\:purifying_elixir.desc_extended=특이한 금빛 액체가 담긴 작은 병으로, 강력한 회복을 보이고 있습니다.
item.ebwizardry\:storage_upgrade.name=지팡이 용량 강화
item.ebwizardry\:siphon_upgrade.name=지팡이 흡수 강화
@@ -194,24 +194,38 @@ item.ebwizardry\:blank_scroll.name=빈 두루마리
item.ebwizardry\:scroll.generic=두루마리
item.ebwizardry\:scroll.name=%1$s의 두루마리
item.ebwizardry\:scroll.undiscovered.name="%1$s"두루마리
item.ebwizardry\:scroll.desc=끈으로 느슨하게 묶인 마법이 부여된 종이. 두루마리에 부여된 주문을 외우면 외운 주문이 시전된다 .\n시전하려면 오른쪽 버튼을 누르세요.
item.ebwizardry\:scroll.desc=끈으로 느슨하게 묶인 마법이 부여된 종이. 두루마리에 부여된 주문을 외우면 외운 주문이 시전됩니다.\n시전하려면 오른쪽 버튼을 누르세요.
item.ebwizardry\:identification_scroll.name=지식의 두루마리
item.ebwizardry\:identification_scroll.desc=알 수 없는 주문서나 두루마리를 식별합니다
item.ebwizardry\:identification_scroll.desc_extended=오른쪽 버튼을 클릭하여 식별하지 않은 주문서를 식별할 수 있습니다.
item.ebwizardry\:identification_scroll.nothing_to_identify=식별할 주문이 없습니다!
item.ebwizardry\:armour_upgrade.name=신비로운 보호의 문양
item.ebwizardry\:armour_upgrade.desc=아무 마법사의 갑옷을 전설등급으로 만듭니다
item.ebwizardry\:armour_upgrade.desc_extended=신비로운 작업대에서 갑옷에 적용할 수 있습니다.
item.ebwizardry\:resplendent_thread.name=찬란의 실
item.ebwizardry\:resplendent_thread.desc=일반적인 마법사의 갑옷을 학자의 갑옷으로 강화합니다
item.ebwizardry\:resplendent_thread.desc_extended=희미하게 빛나는 실로 신비로운 무늬를 수놓아 로브의 질을 높이고, 마법 부여의 효과를 상승시킵니다.\n\n신비로운 작업대에서 마법사 갑옷에 이 강화를 적용할 수 있습니다.
item.ebwizardry\:crystal_silver_plating.name=은도금된 수정
item.ebwizardry\:crystal_silver_plating.desc=일반적인 마법사의 갑옷을 전투법사의 갑옷으로 강화합니다
item.ebwizardry\:crystal_silver_plating.desc_extended=엘다르의 공장에서 만들어진 거의 신화적인 합금으로, 우수한 마법 굴절도를 가지고 있습니다.\n\n신비로운 작업대에서 마법사 갑옷에 이 강화를 적용할 수 있습니다.
item.ebwizardry\:ethereal_crystalweave.name=천상의 수정천
item.ebwizardry\:ethereal_crystalweave.desc=일반적인 마법사의 갑옷을 워록의 갑옷으로 강화합니다
item.ebwizardry\:ethereal_crystalweave.desc_extended=동물의 가죽처럼 두껍지만 한 장의 종이보다 가벼운 마나의 천입니다.\n\n신비로운 작업대에서 마법사 갑옷에 이 강화를 적용할 수 있습니다.
item.ebwizardry\:magic_silk.name=마법 비단
item.ebwizardry\:spectral_dust.name=망령의 가루
item.ebwizardry\:wizard_armour.legendary=전설
item.ebwizardry\:wizard_armour.buff=%2$s 주문의 비용이 %1$s 감소
item.ebwizardry\:wizard_armour.element_cost_reduction=%2$s 주문의 마나 소모량이 %1$s 감소
item.ebwizardry\:wizard_armour.cooldown_reduction=재사용 대기시간이 %1$s%% 감소
item.ebwizardry\:wizard_armour.enchantability=마법 부여의 효과 상승
item.ebwizardry\:wizard_armour.mana=마나\: %1$s/%2$s
item.ebwizardry\:wizard_armour.full_set=전부 착용 시:
item.ebwizardry\:sage_armour.full_set_bonus=다른 원소의 주문의 마나 소모량이 %1$s%% 감소
item.ebwizardry\:battlemage_armour.full_set_bonus=보호 I 효과가 부여
item.ebwizardry\:warlock_armour.full_set_bonus=이동속도가 %1$s%% 상승
item.ebwizardry\:wizard_hat.name=마법사 모자
item.ebwizardry\:wizard_robe.name=마법사 로브
item.ebwizardry\:wizard_leggings.name=마법사 각반
@@ -232,10 +246,10 @@ item.ebwizardry\:wizard_robe_lightning.name=벼락술사 로브
item.ebwizardry\:wizard_leggings_lightning.name=벼락술사 각반
item.ebwizardry\:wizard_boots_lightning.name=벼락술사 부츠
item.ebwizardry\:wizard_hat_necromancy.name=령술사 모자
item.ebwizardry\:wizard_robe_necromancy.name=령술사 로브
item.ebwizardry\:wizard_leggings_necromancy.name=령술사 각반
item.ebwizardry\:wizard_boots_necromancy.name=령술사 부츠
item.ebwizardry\:wizard_hat_necromancy.name=령술사 모자
item.ebwizardry\:wizard_robe_necromancy.name=령술사 로브
item.ebwizardry\:wizard_leggings_necromancy.name=령술사 각반
item.ebwizardry\:wizard_boots_necromancy.name=령술사 부츠
item.ebwizardry\:wizard_hat_earth.name=대지법사 모자
item.ebwizardry\:wizard_robe_earth.name=대지법사 로브
@@ -252,6 +266,126 @@ item.ebwizardry\:wizard_robe_healing.name=치유사 로브
item.ebwizardry\:wizard_leggings_healing.name=치유사 각반
item.ebwizardry\:wizard_boots_healing.name=치유사 부츠
item.ebwizardry\:sage_hat.name=학자 모자
item.ebwizardry\:sage_robe.name=학자 로브
item.ebwizardry\:sage_leggings.name=학자 각반
item.ebwizardry\:sage_boots.name=학자 부츠
item.ebwizardry\:sage_hat_fire.name=화염학자 모자
item.ebwizardry\:sage_robe_fire.name=화염학자 로브
item.ebwizardry\:sage_leggings_fire.name=화염학자 각반
item.ebwizardry\:sage_boots_fire.name=화염학자 부츠
item.ebwizardry\:sage_hat_ice.name=얼음학자 모자
item.ebwizardry\:sage_robe_ice.name=얼음학자 로브
item.ebwizardry\:sage_leggings_ice.name=얼음학자 각반
item.ebwizardry\:sage_boots_ice.name=얼음학자 부츠
item.ebwizardry\:sage_hat_lightning.name=벼락학자 모자
item.ebwizardry\:sage_robe_lightning.name=벼락학자 로브
item.ebwizardry\:sage_leggings_lightning.name=벼락학자 각반
item.ebwizardry\:sage_boots_lightning.name=벼락학자 부츠
item.ebwizardry\:sage_hat_necromancy.name=사령학자 모자
item.ebwizardry\:sage_robe_necromancy.name=사령학자 로브
item.ebwizardry\:sage_leggings_necromancy.name=사령학자 각반
item.ebwizardry\:sage_boots_necromancy.name=사령학자 부츠
item.ebwizardry\:sage_hat_earth.name=대지학자 모자
item.ebwizardry\:sage_robe_earth.name=대지학자 로브
item.ebwizardry\:sage_leggings_earth.name=대지학자 각반
item.ebwizardry\:sage_boots_earth.name=대지학자 부츠
item.ebwizardry\:sage_hat_sorcery.name=신비학자 모자
item.ebwizardry\:sage_robe_sorcery.name=신비학자 로브
item.ebwizardry\:sage_leggings_sorcery.name=신비학자 각반
item.ebwizardry\:sage_boots_sorcery.name=신비학자 부츠
item.ebwizardry\:sage_hat_healing.name=치유학자 모자
item.ebwizardry\:sage_robe_healing.name=치유학자 로브
item.ebwizardry\:sage_leggings_healing.name=치유학자 각반
item.ebwizardry\:sage_boots_healing.name=치유학자 부츠
item.ebwizardry\:battlemage_helmet.name=전투법사 투구
item.ebwizardry\:battlemage_chestplate.name=전투법사 흉갑
item.ebwizardry\:battlemage_leggings.name=전투법사 각반
item.ebwizardry\:battlemage_boots.name=전투법사 부츠
item.ebwizardry\:battlemage_helmet_fire.name=화염 전투법사 투구
item.ebwizardry\:battlemage_chestplate_fire.name=화염 전투법사 흉갑
item.ebwizardry\:battlemage_leggings_fire.name=화염 전투법사 각반
item.ebwizardry\:battlemage_boots_fire.name=화염 전투법사 부츠
item.ebwizardry\:battlemage_helmet_ice.name=얼음 전투법사 투구
item.ebwizardry\:battlemage_chestplate_ice.name=얼음 전투법사 흉갑
item.ebwizardry\:battlemage_leggings_ice.name=얼음 전투법사 각반
item.ebwizardry\:battlemage_boots_ice.name=얼음 전투법사 부츠
item.ebwizardry\:battlemage_helmet_lightning.name=벼락 전투법사 투구
item.ebwizardry\:battlemage_chestplate_lightning.name=벼락 전투법사 흉갑
item.ebwizardry\:battlemage_leggings_lightning.name=벼락 전투법사 각반
item.ebwizardry\:battlemage_boots_lightning.name=벼락 전투법사 부츠
item.ebwizardry\:battlemage_helmet_necromancy.name=사령 전투법사 투구
item.ebwizardry\:battlemage_chestplate_necromancy.name=사령 전투법사 흉갑
item.ebwizardry\:battlemage_leggings_necromancy.name=사령 전투법사 각반
item.ebwizardry\:battlemage_boots_necromancy.name=사령 전투법사 부츠
item.ebwizardry\:battlemage_helmet_earth.name=대지 전투법사 투구
item.ebwizardry\:battlemage_chestplate_earth.name=대지 전투법사 흉갑
item.ebwizardry\:battlemage_leggings_earth.name=대지 전투법사 각반
item.ebwizardry\:battlemage_boots_earth.name=대지 전투법사 부츠
item.ebwizardry\:battlemage_helmet_sorcery.name=신비 전투법사 투구
item.ebwizardry\:battlemage_chestplate_sorcery.name=신비 전투법사 흉갑
item.ebwizardry\:battlemage_leggings_sorcery.name=신비 전투법사 각반
item.ebwizardry\:battlemage_boots_sorcery.name=신비 전투법사 부츠
item.ebwizardry\:battlemage_helmet_healing.name=치유 전투법사 투구
item.ebwizardry\:battlemage_chestplate_healing.name=치유 전투법사 흉갑
item.ebwizardry\:battlemage_leggings_healing.name=치유 전투법사 각반
item.ebwizardry\:battlemage_boots_healing.name=치유 전투법사 부츠
item.ebwizardry\:warlock_hood.name=워록 후드
item.ebwizardry\:warlock_robe.name=워록 로브
item.ebwizardry\:warlock_leggings.name=워록 각반
item.ebwizardry\:warlock_boots.name=워록 부츠
item.ebwizardry\:warlock_hood_fire.name=화염워록 후드
item.ebwizardry\:warlock_robe_fire.name=화염워록 로브
item.ebwizardry\:warlock_leggings_fire.name=화염워록 각반
item.ebwizardry\:warlock_boots_fire.name=화염워록 부츠
item.ebwizardry\:warlock_hood_ice.name=얼음워록 후드
item.ebwizardry\:warlock_robe_ice.name=얼음워록 로브
item.ebwizardry\:warlock_leggings_ice.name=얼음워록 각반
item.ebwizardry\:warlock_boots_ice.name=얼음워록 부츠
item.ebwizardry\:warlock_hood_lightning.name=벼락워록 후드
item.ebwizardry\:warlock_robe_lightning.name=벼락워록 로브
item.ebwizardry\:warlock_leggings_lightning.name=벼락워록 각반
item.ebwizardry\:warlock_boots_lightning.name=벼락워록 부츠
item.ebwizardry\:warlock_hood_necromancy.name=사령워록 후드
item.ebwizardry\:warlock_robe_necromancy.name=사령워록 로브
item.ebwizardry\:warlock_leggings_necromancy.name=사령워록 각반
item.ebwizardry\:warlock_boots_necromancy.name=사령워록 부츠
item.ebwizardry\:warlock_hood_earth.name=대지워록 후드
item.ebwizardry\:warlock_robe_earth.name=대지워록 로브
item.ebwizardry\:warlock_leggings_earth.name=대지워록 각반
item.ebwizardry\:warlock_boots_earth.name=대지워록 부츠
item.ebwizardry\:warlock_hood_sorcery.name=신비워록 후드
item.ebwizardry\:warlock_robe_sorcery.name=신비워록 로브
item.ebwizardry\:warlock_leggings_sorcery.name=신비워록 각반
item.ebwizardry\:warlock_boots_sorcery.name=신비워록 부츠
item.ebwizardry\:warlock_hood_healing.name=치유워록 후드
item.ebwizardry\:warlock_robe_healing.name=치유워록 로브
item.ebwizardry\:warlock_leggings_healing.name=치유워록 각반
item.ebwizardry\:warlock_boots_healing.name=치유워록 부츠
item.ebwizardry\:spawn_wizard.name=생성: 마법사
item.ebwizardry\:spawn_evil_wizard.name=생성: 사악한 마법사
@@ -265,9 +399,9 @@ item.ebwizardry\:flamecatcher.name=화염의 활
item.ebwizardry\:generic.disabled=이 아이템은 설정에서 사용할 수 없도록 설정됨
item.ebwizardry\:ring.generic.desc=버블즈 인벤토리에 장착하거나, 단축바에 두어 최대 2개 까지 장착할 수 있다.
item.ebwizardry\:amulet.generic.desc=버블즈 인벤토리에 장착하거나, 단축바에 두어 한 번에 한 개만 장착할 수 있다.
item.ebwizardry\:charm.generic.desc=버블즈 인벤토리에 장착하거나, 단축바에 두어 한 번에 한 개만 장착할 수 있다.
item.ebwizardry\:ring.generic.desc=버블즈 인벤토리에 장착하거나, 단축바에 올려둬 최대 2개 까지 장착할 수 있습니다.
item.ebwizardry\:amulet.generic.desc=버블즈 인벤토리에 장착하거나, 단축바에 올려둬 한 번에 한 개만 장착할 수 있습니다.
item.ebwizardry\:charm.generic.desc=버블즈 인벤토리에 장착하거나, 단축바에 올려둬 한 번에 한 개만 장착할 수 있습니다.
item.ebwizardry\:ring_condensing.name=축전의 반지
item.ebwizardry\:ring_condensing.desc=단축바에 있는 모든 지팡이의 마나를 천천히 재생시킵니다
@@ -577,6 +711,7 @@ entity.ebwizardry\:wizard.player_combat_3=너의 부주의함이 대가를 치
entity.ebwizardry\:wizard.player_combat_4=싸울 준비나 해라, 악당아!
entity.ebwizardry\:wizard.player_combat_5=분노를 느낄 준비나 해라!
entity.ebwizardry\:zombie_minion.name=좀비
entity.ebwizardry\:husk_minion.name=허스크
entity.ebwizardry\:skeleton_minion.name=스켈레톤
entity.ebwizardry\:stray_minion.name=스트레이
@@ -599,7 +734,7 @@ entity.ebwizardry\:decoy.name=분산
entity.ebwizardry\:vex_minion.name=벡스
entity.ebwizardry\:remnant.name=잔존체
entity.ebwizardry\:마법_missile.name=마법
entity.ebwizardry\:magic_missile.name=마법
entity.ebwizardry\:arc.name=마법
entity.ebwizardry\:spark_bomb.name=마법
entity.ebwizardry\:ice_shard.name=마법
@@ -711,8 +846,12 @@ advancement.ebwizardry\:craft_lectern.desc=주문서 책장을 관리하기 위
advancement.ebwizardry\:armour_set=이제야 좀 제대로 된 마법사 같네
advancement.ebwizardry\:armour_set.desc=마법사 갑옷의 모자, 로브, 각반, 부츠를 모두 장착하세요
advancement.ebwizardry\:legendary=전설!
advancement.ebwizardry\:legendary.desc=전설 마법사 갑옷을 획득하세요
advancement.ebwizardry\:sage=학자의 길
advancement.ebwizardry\:sage.desc=학자의 갑옷을 획득하세요
advancement.ebwizardry\:battlemage=전투법사의 서약
advancement.ebwizardry\:battlemage.desc=전투법사의 갑옷을 획득하세요
advancement.ebwizardry\:warlock=워록의 방식
advancement.ebwizardry\:warlock.desc=워록의 갑옷을 획득하세요
advancement.ebwizardry\:enchant_scroll=두루마리!
advancement.ebwizardry\:enchant_scroll.desc=빈 두루마리를 만들고 신비로운 작업대에서 주문의 마법을 부여하세요
@@ -758,7 +897,7 @@ element.magic.wizard=마법사
element.fire.wizard=화염술사
element.ice.wizard=얼음법사
element.lightning.wizard=벼락술사
element.necromancy.wizard=령술사
element.necromancy.wizard=령술사
element.earth.wizard=대지법사
element.sorcery.wizard=신비술사
element.healing.wizard=치유사
File diff suppressed because it is too large Load Diff
@@ -54,7 +54,6 @@ tile.ebwizardry\:imbuement_altar.name=注灵祭坛
item.ebwizardry\:crystal_magic.name=魔力水晶
item.ebwizardry\:crystal_magic.desc=水晶闪耀斑斓的色彩似乎在缓慢地变幻流转,暗示着其内蕴含的魔法能量。或许能以某种方法来驾驭这种魔力......
item.ebwizardry\:crystal_fire.name=赤焰水晶
item.ebwizardry\:crystal_fire.desc=发出烈火般橙色光彩的水晶。也许是揭示火焰元素奥秘的关键......
item.ebwizardry\:crystal_ice.name=寒霜水晶
@@ -201,18 +200,32 @@ item.ebwizardry\:identification_scroll.desc=识别的未知法术书或卷轴
item.ebwizardry\:identification_scroll.desc_extended=手持鉴定卷轴右击,以鉴定快捷栏中的第一个未鉴定的法术书或卷轴。
item.ebwizardry\:identification_scroll.nothing_to_identify=没有可鉴定的物品!
item.ebwizardry\:armour_upgrade.name=奥术护具升级圣印
item.ebwizardry\:armour_upgrade.desc=将任意巫师盔甲升级至%1$s传奇
item.ebwizardry\:armour_upgrade.desc_extended=在奥术工作台中将该升级圣附加到巫师盔甲上。
item.ebwizardry\:resplendent_thread.name=魔辉丝线
item.ebwizardry\:resplendent_thread.desc=将寻常巫师盔甲升级至贤者盔甲
item.ebwizardry\:resplendent_thread.desc_extended=一卷微光闪烁的丝线,用于将奥术符纹刺绣至绝品的长袍之上,以提升其附魔能力。\n\n在奥术工作台中将该升级圣附加到一件巫师盔甲上。
item.ebwizardry\:crystal_silver_plating.name=晶银镶板
item.ebwizardry\:crystal_silver_plating.desc=将寻常巫师盔甲升级至战斗法师盔甲
item.ebwizardry\:crystal_silver_plating.desc_extended=一片近乎神话般的合金,于艾尔达的锻炉中铸造而成,具有出色的魔力偏转特性。\n\n在奥术工作台中将该升级圣物附加到一件巫师盔甲上。
item.ebwizardry\:ethereal_crystalweave.name=缈晶纹绸
item.ebwizardry\:ethereal_crystalweave.desc=将寻常巫师盔甲升级至巫术士盔甲
item.ebwizardry\:ethereal_crystalweave.desc_extended=一块蕴含魔力的布匹,厚如动物的毛皮,但不知为何,放在手中时的感觉却比薄纸还要轻盈。\n\n在奥术工作台中将该升级圣物附加到一件巫师盔甲上。
item.ebwizardry\:magic_silk.name=魔法绸缎
item.ebwizardry\:spectral_dust.name=灵尘
item.ebwizardry\:wizard_armour.legendary=传奇
item.ebwizardry\:wizard_armour.buff=-%1$s %2$s 法术魔力损耗
item.ebwizardry\:wizard_armour.element_cost_reduction=-%1$s%% %2$s 魔力消耗
item.ebwizardry\:wizard_armour.cooldown_reduction=-%1$s%% 冷却时间
item.ebwizardry\:wizard_armour.enchantability=额外的附魔能力
item.ebwizardry\:wizard_armour.mana=魔力:%1$s/%2$s
item.ebwizardry\:wizard_armour.full_set=全套:
item.ebwizardry\:sage_armour.full_set_bonus=-%1$s%% 其他元素法术魔力损耗
item.ebwizardry\:battlemage_armour.full_set_bonus=魔法护盾 I 效果
item.ebwizardry\:warlock_armour.full_set_bonus=+%1$s%% 移动速度
item.ebwizardry\:wizard_hat.name=巫师帽
item.ebwizardry\:wizard_robe.name=巫师长袍
item.ebwizardry\:wizard_leggings.name=巫师护腿
@@ -253,6 +266,126 @@ item.ebwizardry\:wizard_robe_healing.name=治愈巫师长袍
item.ebwizardry\:wizard_leggings_healing.name=治愈巫师护腿
item.ebwizardry\:wizard_boots_healing.name=治愈巫师靴子
item.ebwizardry\:sage_hat.name=贤者帽
item.ebwizardry\:sage_robe.name=贤者长袍
item.ebwizardry\:sage_leggings.name=贤者护腿
item.ebwizardry\:sage_boots.name=贤者靴子
item.ebwizardry\:sage_hat_fire.name=烈焰贤者帽
item.ebwizardry\:sage_robe_fire.name=烈焰贤者长袍
item.ebwizardry\:sage_leggings_fire.name=烈焰贤者护腿
item.ebwizardry\:sage_boots_fire.name=烈焰贤者靴子
item.ebwizardry\:sage_hat_ice.name=冰霜贤者帽
item.ebwizardry\:sage_robe_ice.name=冰霜贤者长袍
item.ebwizardry\:sage_leggings_ice.name=冰霜贤者护腿
item.ebwizardry\:sage_boots_ice.name=冰霜贤者靴子
item.ebwizardry\:sage_hat_lightning.name=雷电贤者帽
item.ebwizardry\:sage_robe_lightning.name=雷电贤者长袍
item.ebwizardry\:sage_leggings_lightning.name=雷电贤者护腿
item.ebwizardry\:sage_boots_lightning.name=雷电贤者靴子
item.ebwizardry\:sage_hat_necromancy.name=死灵贤者帽
item.ebwizardry\:sage_robe_necromancy.name=死灵贤者长袍
item.ebwizardry\:sage_leggings_necromancy.name=死灵贤者护腿
item.ebwizardry\:sage_boots_necromancy.name=死灵贤者靴子
item.ebwizardry\:sage_hat_earth.name=自然贤者帽
item.ebwizardry\:sage_robe_earth.name=自然贤者长袍
item.ebwizardry\:sage_leggings_earth.name=自然贤者护腿
item.ebwizardry\:sage_boots_earth.name=自然贤者靴子
item.ebwizardry\:sage_hat_sorcery.name=秘法贤者帽
item.ebwizardry\:sage_robe_sorcery.name=秘法贤者长袍
item.ebwizardry\:sage_leggings_sorcery.name=秘法贤者护腿
item.ebwizardry\:sage_boots_sorcery.name=秘法贤者靴子
item.ebwizardry\:sage_hat_healing.name=治愈贤者帽
item.ebwizardry\:sage_robe_healing.name=治愈贤者长袍
item.ebwizardry\:sage_leggings_healing.name=治愈贤者护腿
item.ebwizardry\:sage_boots_healing.name=治愈贤者靴子
item.ebwizardry\:battlemage_helmet.name=战斗法师头盔
item.ebwizardry\:battlemage_chestplate.name=战斗法师胸甲
item.ebwizardry\:battlemage_leggings.name=战斗法师护腿
item.ebwizardry\:battlemage_boots.name=战斗法师靴子
item.ebwizardry\:battlemage_helmet_fire.name=烈焰战斗法师头盔
item.ebwizardry\:battlemage_chestplate_fire.name=烈焰战斗法师胸甲
item.ebwizardry\:battlemage_leggings_fire.name=烈焰战斗法师护腿
item.ebwizardry\:battlemage_boots_fire.name=烈焰战斗法师靴子
item.ebwizardry\:battlemage_helmet_ice.name=冰霜战斗法师头盔
item.ebwizardry\:battlemage_chestplate_ice.name=冰霜战斗法师胸甲
item.ebwizardry\:battlemage_leggings_ice.name=冰霜战斗法师护腿
item.ebwizardry\:battlemage_boots_ice.name=冰霜战斗法师靴子
item.ebwizardry\:battlemage_helmet_lightning.name=雷电战斗法师头盔
item.ebwizardry\:battlemage_chestplate_lightning.name=雷电战斗法师胸甲
item.ebwizardry\:battlemage_leggings_lightning.name=雷电战斗法师护腿
item.ebwizardry\:battlemage_boots_lightning.name=雷电战斗法师靴子
item.ebwizardry\:battlemage_helmet_necromancy.name=死灵战斗法师头盔
item.ebwizardry\:battlemage_chestplate_necromancy.name=死灵战斗法师胸甲
item.ebwizardry\:battlemage_leggings_necromancy.name=死灵战斗法师护腿
item.ebwizardry\:battlemage_boots_necromancy.name=死灵战斗法师靴子
item.ebwizardry\:battlemage_helmet_earth.name=自然战斗法师头盔
item.ebwizardry\:battlemage_chestplate_earth.name=自然战斗法师胸甲
item.ebwizardry\:battlemage_leggings_earth.name=自然战斗法师护腿
item.ebwizardry\:battlemage_boots_earth.name=自然战斗法师靴子
item.ebwizardry\:battlemage_helmet_sorcery.name=秘法战斗法师头盔
item.ebwizardry\:battlemage_chestplate_sorcery.name=秘法战斗法师胸甲
item.ebwizardry\:battlemage_leggings_sorcery.name=秘法战斗法师护腿
item.ebwizardry\:battlemage_boots_sorcery.name=秘法战斗法师靴子
item.ebwizardry\:battlemage_helmet_healing.name=治愈战斗法师头盔
item.ebwizardry\:battlemage_chestplate_healing.name=治愈战斗法师胸甲
item.ebwizardry\:battlemage_leggings_healing.name=治愈战斗法师护腿
item.ebwizardry\:battlemage_boots_healing.name=治愈战斗法师靴子
item.ebwizardry\:warlock_hood.name=巫术士兜帽
item.ebwizardry\:warlock_robe.name=巫术士长袍
item.ebwizardry\:warlock_leggings.name=巫术士护腿
item.ebwizardry\:warlock_boots.name=巫术士靴子
item.ebwizardry\:warlock_hood_fire.name=烈焰巫术士兜帽
item.ebwizardry\:warlock_robe_fire.name=烈焰巫术士长袍
item.ebwizardry\:warlock_leggings_fire.name=烈焰巫术士护腿
item.ebwizardry\:warlock_boots_fire.name=烈焰巫术士靴子
item.ebwizardry\:warlock_hood_ice.name=冰霜巫术士兜帽
item.ebwizardry\:warlock_robe_ice.name=冰霜巫术士长袍
item.ebwizardry\:warlock_leggings_ice.name=冰霜巫术士护腿
item.ebwizardry\:warlock_boots_ice.name=冰霜巫术士靴子
item.ebwizardry\:warlock_hood_lightning.name=雷电巫术士兜帽
item.ebwizardry\:warlock_robe_lightning.name=雷电巫术士长袍
item.ebwizardry\:warlock_leggings_lightning.name=雷电巫术士护腿
item.ebwizardry\:warlock_boots_lightning.name=雷电巫术士靴子
item.ebwizardry\:warlock_hood_necromancy.name=死灵巫术士兜帽
item.ebwizardry\:warlock_robe_necromancy.name=死灵巫术士长袍
item.ebwizardry\:warlock_leggings_necromancy.name=死灵巫术士护腿
item.ebwizardry\:warlock_boots_necromancy.name=死灵巫术士靴子
item.ebwizardry\:warlock_hood_earth.name=自然巫术士兜帽
item.ebwizardry\:warlock_robe_earth.name=自然巫术士长袍
item.ebwizardry\:warlock_leggings_earth.name=自然巫术士护腿
item.ebwizardry\:warlock_boots_earth.name=自然巫术士靴子
item.ebwizardry\:warlock_hood_sorcery.name=秘法巫术士兜帽
item.ebwizardry\:warlock_robe_sorcery.name=秘法巫术士长袍
item.ebwizardry\:warlock_leggings_sorcery.name=秘法巫术士护腿
item.ebwizardry\:warlock_boots_sorcery.name=秘法巫术士靴子
item.ebwizardry\:warlock_hood_healing.name=治愈巫术士兜帽
item.ebwizardry\:warlock_robe_healing.name=治愈巫术士长袍
item.ebwizardry\:warlock_leggings_healing.name=治愈巫术士护腿
item.ebwizardry\:warlock_boots_healing.name=治愈巫术士靴子
item.ebwizardry\:spawn_wizard.name=生成巫师
item.ebwizardry\:spawn_evil_wizard.name=生成邪恶巫师
@@ -409,7 +542,7 @@ item.ebwizardry\:charm_abseiling.desc=在施放藤蔓抓钩法术时潜行会减
item.ebwizardry\:charm_silk_touch.name=月石宝珠
item.ebwizardry\:charm_silk_touch.desc=使用挖掘魔法破坏的方块必定掉落其本身
item.ebwizardry\:charm_sixth_sense.name=恐狼毛皮
item.ebwizardry\:charm_sixth_sense.desc=第六感会被动、中立和敌对生物显示不同颜色
item.ebwizardry\:charm_sixth_sense.desc=第六感会以不同形状显示被动、中立和敌对生物
item.ebwizardry\:charm_stop_time.name=奇特怀表
item.ebwizardry\:charm_stop_time.desc=时间滞留魔法会让时间完全静止
item.ebwizardry\:charm_light.name=Elevinia 的永燃圣灯
@@ -712,8 +845,12 @@ advancement.ebwizardry\:craft_lectern.desc=合成一个览术台以随时掌握
advancement.ebwizardry\:armour_set=现在你是一名真正的巫师了
advancement.ebwizardry\:armour_set.desc=制作并装备全套巫师护甲
advancement.ebwizardry\:legendary=『传奇』
advancement.ebwizardry\:legendary.desc=获得一件传奇巫师护
advancement.ebwizardry\:sage=贤者之道
advancement.ebwizardry\:sage.desc=获得一件贤者盔
advancement.ebwizardry\:battlemage=战斗法师之证
advancement.ebwizardry\:battlemage.desc=获得一件战斗法师盔甲
advancement.ebwizardry\:warlock=巫术士之途
advancement.ebwizardry\:warlock.desc=获得一件巫术士盔甲
advancement.ebwizardry\:enchant_scroll=魔法卷轴!
advancement.ebwizardry\:enchant_scroll.desc=制作一个空白卷轴,并在奥术工作台上用法术书附魔
@@ -1337,6 +1474,8 @@ commands.ebwizardry\:discoverspell.removespell=将 %1$s 由 %2$s 的已发现法
config.ebwizardry.title.general=模组选项
config.ebwizardry.redundant_keys=你的配置文件含有多余选项,它们不会发挥任何作用! [查看日志以获取详情]
config.ebwizardry.generic.true=开启
config.ebwizardry.generic.false=关闭
@@ -95,11 +95,6 @@
"name": "ebwizardry:spark_bomb",
"weight": 8
},
{
"type": "item",
"name": "ebwizardry:armour_upgrade",
"weight": 1
},
{
"type": "item",
"name": "ebwizardry:astral_diamond",
@@ -17,6 +17,11 @@
"name": "ebwizardry:subsets/wand_upgrades",
"weight": 2
},
{
"type": "loot_table",
"name": "ebwizardry:subsets/armour_upgrades",
"weight": 1
},
{
"type": "item",
"name": "ebwizardry:spell_book",
@@ -38,6 +38,11 @@
"name": "ebwizardry:subsets/wand_upgrades",
"weight": 4
},
{
"type": "loot_table",
"name": "ebwizardry:subsets/armour_upgrades",
"weight": 2
},
{
"type": "item",
"name": "ebwizardry:spell_book",
@@ -100,11 +105,6 @@
}
]
},
{
"type": "item",
"name": "ebwizardry:armour_upgrade",
"weight": 1
},
{
"type": "item",
"name": "ebwizardry:astral_diamond",
@@ -27,6 +27,11 @@
"name": "ebwizardry:subsets/wand_upgrades",
"weight": 2
},
{
"type": "loot_table",
"name": "ebwizardry:subsets/armour_upgrades",
"weight": 2
},
{
"type": "item",
"name": "ebwizardry:magic_crystal",
@@ -70,11 +75,6 @@
}
]
},
{
"type": "item",
"name": "ebwizardry:armour_upgrade",
"weight": 1
},
{
"type": "item",
"name": "ebwizardry:identification_scroll",
@@ -0,0 +1,25 @@
{
"pools": [
{
"name": "upgrades",
"rolls": 1,
"entries": [
{
"type": "item",
"name": "ebwizardry:resplendent_thread",
"weight": 1
},
{
"type": "item",
"name": "ebwizardry:crystal_silver_plating",
"weight": 1
},
{
"type": "item",
"name": "ebwizardry:ethereal_crystalweave",
"weight": 1
}
]
}
]
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/battlemage_boots"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/battlemage_boots_earth"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/battlemage_boots_fire"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/battlemage_boots_healing"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/battlemage_boots_ice"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/battlemage_boots_lightning"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/battlemage_boots_necromancy"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/battlemage_boots_sorcery"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/battlemage_chestplate"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/battlemage_chestplate_earth"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/battlemage_chestplate_fire"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/battlemage_chestplate_healing"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/battlemage_chestplate_ice"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/battlemage_chestplate_lightning"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/battlemage_chestplate_necromancy"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/battlemage_chestplate_sorcery"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/battlemage_helmet"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/battlemage_helmet_earth"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/battlemage_helmet_fire"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/battlemage_helmet_healing"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/battlemage_helmet_ice"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/battlemage_helmet_lightning"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/battlemage_helmet_necromancy"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/battlemage_helmet_sorcery"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/battlemage_leggings"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/battlemage_leggings_earth"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/battlemage_leggings_fire"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/battlemage_leggings_healing"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/battlemage_leggings_ice"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/battlemage_leggings_lightning"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/battlemage_leggings_necromancy"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/battlemage_leggings_sorcery"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/crystal_silver_plating"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/ethereal_crystalweave"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/resplendent_thread"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/sage_boots"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/sage_boots_earth"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/sage_boots_fire"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/sage_boots_healing"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/sage_boots_ice"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/sage_boots_lightning"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/sage_boots_necromancy"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/sage_boots_sorcery"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/sage_hat"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/sage_hat_earth"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/sage_hat_fire"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/sage_hat_healing"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/sage_hat_ice"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/sage_hat_lightning"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/sage_hat_necromancy"
}
}
@@ -0,0 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/sage_hat_sorcery"
}
}

Some files were not shown because too many files have changed in this diff Show More