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19 Commits

Author SHA1 Message Date
Electroblob77 32340191de Update version number 2021-02-01 16:49:30 +00:00
Electroblob77 0b09875bb3 Fix problems with combining spell modifiers 2021-02-01 16:41:31 +00:00
Electroblob77 078a36d304 Update The Wizard's Handbook 2021-01-31 20:34:57 +00:00
Electroblob77 3ef4ec522b Make mana flasks instant-use in creative mode 2021-01-31 16:17:18 +00:00
Electroblob77 cd6fa03990 Limit cooldowns to a minimum of 1 tick and replace armour cooldown reductions with correct values, fixes #603 2021-01-31 15:50:55 +00:00
Electroblob77 bba9fb68e6 Fix Hungarian handbook translation syntax error, fixes #610 2021-01-30 18:11:16 +00:00
Electroblob77 dcb7038833 Remove JSON generator code, fixes #615 2021-01-30 17:50:29 +00:00
Electroblob77 f8a058259d ItemArmor#getEquipmentSlot() is client-side only for some reason... fixes #608 2021-01-30 17:47:30 +00:00
Electroblob77 1696d5daeb Merge branch '1.12.2' of https://github.com/Electroblob77/Wizardry into 1.12.2 2021-01-30 17:46:25 +00:00
Electroblob77 ac69af012a Update Korean translations, courtesy of red1854th 2021-01-30 17:46:19 +00:00
Electroblob 692546a232 Merge pull request #606 from LWHK/armor-build
Update zh_cn.lang
2021-01-30 17:17:57 +00:00
TUsama b0478b627f some changes 2021-01-28 18:44:16 +08:00
Determancer 2cdca4b990 Merge pull request #1 from LWHK/Determancer-patch-1 2021-01-19 13:07:37 +08:00
Determancer 4c0b2adef4 武士 -> 巫师 2021-01-19 13:07:07 +08:00
Determancer 191dd078b8 Update src/main/resources/assets/ebwizardry/lang/zh_cn.lang
Co-authored-by: Clefal <1716976420@qq.com>
2021-01-19 13:04:35 +08:00
Determancer 2de7807bec Update src/main/resources/assets/ebwizardry/lang/zh_cn.lang
Co-authored-by: Clefal <1716976420@qq.com>
2021-01-19 13:04:13 +08:00
Determancer 9d4f1dd370 Translating All 2021-01-19 11:41:07 +08:00
Determancer 6f769150b1 Sync en_us.lang 2021-01-18 16:01:59 +08:00
TUsama 155dc0b621 update 2021-01-18 15:54:22 +08:00
18 changed files with 422 additions and 115 deletions
+1 -1
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@@ -10,7 +10,7 @@ assignees: ''
Please read the [guide for contributing](https://github.com/Electroblob77/Wizardry/blob/1.12.2/CONTRIBUTING.md) before posting.
Minecraft version: 1.12.2 [change as necessary]
Wizardry version: 4.3.3 [change as necessary]
Wizardry version: 4.3.4 [change as necessary]
Environment: Singleplayer/LAN game/Server [delete as necessary]
Issue details: [describe what you were doing when the issue occurred, what went wrong, what you expected to happen, etc.]
+1 -1
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@@ -10,7 +10,7 @@ assignees: ''
Please read the [guide for contributing](https://github.com/Electroblob77/Wizardry/blob/1.12.2/CONTRIBUTING.md) before posting.
Minecraft version: 1.12.2 [change as necessary]
Wizardry version: 4.3.3 [change as necessary]
Wizardry version: 4.3.4 [change as necessary]
Question details: [explain your question here]
+1 -1
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@@ -1,7 +1,7 @@
# Credits
Electroblob's Wizardry
Version 4.3.3
Version 4.3.4
For Minecraft 1.12.2
Designed, coded and textured by Electroblob
+1 -1
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@@ -1,7 +1,7 @@
Please read the [guide for contributing](https://github.com/Electroblob77/Wizardry/blob/1.12.2/guide_for_contributing.md) before posting.
Minecraft version: 1.12.2 [change as necessary]
Wizardry version: 4.3.3 [change as necessary]
Wizardry version: 4.3.4 [change as necessary]
Environment: Singleplayer/LAN game/Server [delete as necessary]
Issue details: [describe what you were doing when the issue occurred, what went wrong, what you expected to happen, etc.]
+1 -1
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@@ -11,7 +11,7 @@ apply plugin: 'net.minecraftforge.gradle.forge'
//Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
version = "4.3.3" // There, it matches semver, happy now?
version = "4.3.4" // There, it matches semver, happy now?
group= "electroblob.wizardry"// http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = "ElectroblobsWizardry"
@@ -74,7 +74,7 @@ public class Wizardry {
* 1.x.x represents Minecraft 1.7.x versions, 2.x.x represents Minecraft 1.10.x versions, 3.x.x represents Minecraft
* 1.11.x versions, and so on.
*/
public static final String VERSION = "4.3.3";
public static final String VERSION = "4.3.4";
// IDEA: Triggering of inbuilt Forge events in relevant places?
// IDEA: Abstract the vanilla particles behind the particle builder
@@ -149,34 +149,6 @@ public class Wizardry {
@EventHandler
public void init(FMLInitializationEvent event){
Gson gson = new GsonBuilder().setPrettyPrinting().create();
for(Item item : Item.REGISTRY){
if(item.getRegistryName().getNamespace().equals(MODID)){
try{
FileWriter writer = new FileWriter("generated\\" + item.getRegistryName().getPath() + ".json");
JsonObject json = new JsonObject();
json.addProperty("parent", "item/generated");
JsonObject textures = new JsonObject();
textures.addProperty("layer0", MODID + ":items/" + item.getRegistryName().getPath());
json.add("textures", textures);
gson.toJson(json, writer);
writer.close();
}catch(IOException e){
e.printStackTrace();
}
}
}
settings.initConfigExtras();
// World generators
@@ -84,8 +84,15 @@ public class ItemManaFlask extends Item {
stacks.addAll(player.inventory.armorInventory); // player#getArmorInventoryList() only returns an Iterable
if(stacks.stream().anyMatch(s -> s.getItem() instanceof IManaStoringItem && !((IManaStoringItem)s.getItem()).isManaFull(s))){
player.setActiveHand(hand);
if(player.capabilities.isCreativeMode){
findAndChargeItem(flask, player);
}else{
player.setActiveHand(hand);
}
return new ActionResult<>(EnumActionResult.SUCCESS, flask);
}else{
return new ActionResult<>(EnumActionResult.FAIL, flask);
}
@@ -106,30 +113,32 @@ public class ItemManaFlask extends Item {
public ItemStack onItemUseFinish(ItemStack stack, World world, EntityLivingBase entity){
if(entity instanceof EntityPlayer){
EntityPlayer player = (EntityPlayer)entity;
List<ItemStack> stacks = InventoryUtils.getPrioritisedHotbarAndOffhand(player);
stacks.addAll(player.inventory.armorInventory); // player#getArmorInventoryList() only returns an Iterable
// Find the chargeable item with the least mana
ItemStack toCharge = stacks.stream()
.filter(s -> s.getItem() instanceof IManaStoringItem && !((IManaStoringItem)s.getItem()).isManaFull(s))
.min(Comparator.comparingDouble(s -> ((IManaStoringItem)s.getItem()).getFullness(s))).orElse(null);
if(toCharge != null){
((IManaStoringItem)toCharge.getItem()).rechargeMana(toCharge, size.capacity);
EntityUtils.playSoundAtPlayer(player, WizardrySounds.ITEM_MANA_FLASK_USE, 1, 1);
EntityUtils.playSoundAtPlayer(player, WizardrySounds.ITEM_MANA_FLASK_RECHARGE, 0.7f, 1.1f);
if(!player.isCreative()) stack.shrink(1);
player.getCooldownTracker().setCooldown(this, 20);
}
findAndChargeItem(stack, (EntityPlayer)entity);
}
return stack;
}
private void findAndChargeItem(ItemStack stack, EntityPlayer player){
List<ItemStack> stacks = InventoryUtils.getPrioritisedHotbarAndOffhand(player);
stacks.addAll(player.inventory.armorInventory); // player#getArmorInventoryList() only returns an Iterable
// Find the chargeable item with the least mana
ItemStack toCharge = stacks.stream()
.filter(s -> s.getItem() instanceof IManaStoringItem && !((IManaStoringItem)s.getItem()).isManaFull(s))
.min(Comparator.comparingDouble(s -> ((IManaStoringItem)s.getItem()).getFullness(s))).orElse(null);
if(toCharge != null){
((IManaStoringItem)toCharge.getItem()).rechargeMana(toCharge, size.capacity);
EntityUtils.playSoundAtPlayer(player, WizardrySounds.ITEM_MANA_FLASK_USE, 1, 1);
EntityUtils.playSoundAtPlayer(player, WizardrySounds.ITEM_MANA_FLASK_RECHARGE, 0.7f, 1.1f);
if(!player.isCreative()) stack.shrink(1);
player.getCooldownTracker().setCooldown(this, 20);
}
}
}
@@ -59,8 +59,8 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
WIZARD(Materials.SILK, () -> null, "wizard", 0.1f, 0, "hat", "robe", "leggings", "boots"),
SAGE(Materials.SAGE, () -> WizardryItems.resplendent_thread, "sage", 0.2f, 0, "hat", "robe", "leggings", "boots"),
BATTLEMAGE(Materials.BATTLEMAGE, () -> WizardryItems.crystal_silver_plating, "battlemage", 0.05f, 0.15f, "helmet", "chestplate", "leggings", "boots"),
WARLOCK(Materials.WARLOCK, () -> WizardryItems.ethereal_crystalweave, "warlock", 0.1f, 0.3f, "hood", "robe", "leggings", "boots");
BATTLEMAGE(Materials.BATTLEMAGE, () -> WizardryItems.crystal_silver_plating, "battlemage", 0.05f, 0.05f, "helmet", "chestplate", "leggings", "boots"),
WARLOCK(Materials.WARLOCK, () -> WizardryItems.ethereal_crystalweave, "warlock", 0.1f, 0.1f, "hood", "robe", "leggings", "boots");
/** The armour material to use for this armour class. */
final ArmorMaterial material;
@@ -277,7 +277,7 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
if(this.armourClass == ArmourClass.WIZARD){
for(ArmourClass armourClass : ArmourClass.values()){
if(upgrade.getItem() == armourClass.upgradeItem.get()){
Item newArmour = getArmour(this.element, armourClass, this.getEquipmentSlot());
Item newArmour = getArmour(this.element, armourClass, this.armorType);
ItemStack newStack = new ItemStack(newArmour);
((ItemWizardArmour)newArmour).setMana(newStack, this.getMana(stack));
newStack.setTagCompound(stack.getTagCompound());
@@ -1,5 +1,6 @@
package electroblob.wizardry.util;
import com.google.common.collect.Sets;
import electroblob.wizardry.event.SpellCastEvent;
import io.netty.buffer.ByteBuf;
import net.minecraft.item.Item;
@@ -77,13 +78,11 @@ public final class SpellModifiers {
* @return The SpellModifiers object, allowing this method to be chained onto the constructor.
*/
public SpellModifiers combine(SpellModifiers modifiers){
for(Entry<String, Float> entry : multiplierMap.entrySet()){
float newValue = entry.getValue() * modifiers.get(entry.getKey());
entry.setValue(newValue);
for(String key : Sets.union(this.multiplierMap.keySet(), modifiers.multiplierMap.keySet())){
float newValue = this.get(key) * modifiers.get(key);
// Also need to update the synced map if the modifier is synced in either object
if(this.syncedMultiplierMap.containsKey(entry.getKey()) || modifiers.syncedMultiplierMap.containsKey(entry.getKey())){
this.syncedMultiplierMap.put(entry.getKey(), newValue);
}
boolean sync = this.syncedMultiplierMap.containsKey(key) || modifiers.syncedMultiplierMap.containsKey(key);
this.set(key, newValue, sync);
}
return this;
}
@@ -251,6 +251,7 @@ public final class WandHelper {
for(int i = 0; i < cooldowns.length; i++){
if(cooldowns[i] > 0) cooldowns[i]--;
if(cooldowns[i] < 0) cooldowns[i] = 0; // In case it got broken
}
setCooldowns(wand, cooldowns);
@@ -312,6 +313,8 @@ public final class WandHelper {
// cast, which is impossible if there are no spells.
if(cooldowns.length <= selectedSpell) cooldowns = new int[spellCount];
if(cooldown <= 0) cooldown = 1;
cooldowns[selectedSpell] = cooldown;
setCooldowns(wand, cooldowns);
@@ -53,21 +53,21 @@ tile.ebwizardry\:receptacle.name=받침
tile.ebwizardry\:imbuement_altar.name=고취의 제단
item.ebwizardry\:crystal_magic.name=마법수정
item.ebwizardry\:crystal_magic.desc=무지갯빛의 아름다운 수정, 마법의 기운이 내부에서 서서히 변화하 소용돌이치고 있다. 어쩌면 이 수정은 사용하면...
item.ebwizardry\:crystal_magic.desc=무지갯빛의 아름다운 수정, 마법의 기운이 내부에서 서서히 변화하 소용돌이치고 있습니다. 어쩌면 이 수정은 사용하면...
item.ebwizardry\:crystal_fire.name=화염의 수정
item.ebwizardry\:crystal_fire.desc=주황빛으로 불타는 수정. 어쩌면 불의 원소를 푸는 열쇠일지도 모다...
item.ebwizardry\:crystal_fire.desc=주황빛으로 불타는 수정, 어쩌면 불의 원소를 푸는 열쇠일지도 모릅니다...
item.ebwizardry\:crystal_ice.name=얼음의 수정
item.ebwizardry\:crystal_ice.desc=푸르스름한 색조의 차가운 수정. 어쩌면 서리의 힘의 비밀을 간직하고 있을지도 모다...
item.ebwizardry\:crystal_ice.desc=푸르스름한 색조의 차가운 수정, 어쩌면 서리의 힘의 비밀을 간직하고 있을지도 모릅니다...
item.ebwizardry\:crystal_lightning.name=폭풍의 수정
item.ebwizardry\:crystal_lightning.desc=어지럽게 소용돌이치고 번쩍이는 수정. 어쩌면 더 큰 힘을 숨기고 있을지도 모다...
item.ebwizardry\:crystal_lightning.desc=어지럽게 소용돌이치고 번쩍이는 수정, 어쩌면 더 큰 힘을 숨기고 있을지도 모릅니다...
item.ebwizardry\:crystal_necromancy.name=어둠의 수정
item.ebwizardry\:crystal_necromancy.desc=마치 끌어당기는 듯한 깊고 푸르스름한 수정. 어쩌면 더 어두운 곳으로 가는 관문일지도 모다...
item.ebwizardry\:crystal_necromancy.desc=마치 끌어당기는 듯한 깊고 푸르스름한 수정, 어쩌면 더 어두운 곳으로 가는 관문일지도 모릅니다...
item.ebwizardry\:crystal_earth.name=신록의 수정
item.ebwizardry\:crystal_earth.desc=녹색과 약간의 갈색으로 이루어진 수정. 어쩌면 자연의 힘과 연관이 있을지도 모다...
item.ebwizardry\:crystal_earth.desc=녹색과 약간의 갈색으로 이루어진 수정, 어쩌면 자연의 힘과 연관이 있을지도 모릅니다...
item.ebwizardry\:crystal_sorcery.name=신령의 수정
item.ebwizardry\:crystal_sorcery.desc=푸르스름한 초록빛의 반짝거리는 수정. 어쩌면 고대의 힘의 비밀을 감추고 있을지도 모다...
item.ebwizardry\:crystal_sorcery.desc=푸르스름한 초록빛의 반짝거리는 수정, 어쩌면 고대의 힘의 비밀을 감추고 있을지도 모릅니다...
item.ebwizardry\:crystal_healing.name=복사의 수정
item.ebwizardry\:crystal_healing.desc=금빛 햇살처럼 노랗게 반짝이는 수정. 어쩌면 신성한 힘의 연결고리일지도 모다...
item.ebwizardry\:crystal_healing.desc=금빛 햇살처럼 노랗게 반짝이는 수정, 어쩌면 신성한 힘의 연결고리일지도 모릅니다...
item.ebwizardry\:spell_book.name=주문서
item.ebwizardry\:spell_book.desc=고대의 상형문자와 룬 문자로 채워진 책. 노력을 통해 그 내용을 해독할 수 있을 것 같습니다...\n\n책을 읽으려면 오른쪽 버튼을 누르세요.
@@ -75,7 +75,7 @@ item.ebwizardry\:spell_book.new=아직 발견되지 않았습니다!
item.ebwizardry\:spell_book.apply_to_wizard=%1$s의 주문 %2$s을 %3$s로 대체하였습니다
item.ebwizardry\:ruined_spell_book.name=빛바랜 주문서
item.ebwizardry\:ruined_spell_book.desc=이 너덜너덜한 주문서는 너무 손상되어 제대로 읽혀지지 않지만, 어찌된 일인지, 아직도 마법의 기운이 남아있다. 만약 복원될 수만 있다면...
item.ebwizardry\:ruined_spell_book.desc=이 너덜너덜한 주문서는 너무 손상되어 제대로 읽혀지지 않지만, 어찌된 일인지, 아직도 마법의 기운이 남아있습니다. 만약 복원될 수만 있다면...
item.ebwizardry\:arcane_tome.name=마도서
item.ebwizardry\:arcane_tome.desc=아무 %1$s지팡이를 %2$s지팡이로 강화합니다
@@ -112,7 +112,7 @@ item.ebwizardry\:novice_healing_wand.name=회복 지팡이
item.ebwizardry\:apprentice_fire_wand.name=견습 화염 지팡이
item.ebwizardry\:apprentice_ice_wand.name=견습 얼음 지팡이
item.ebwizardry\:apprentice_lightning_wand.name=견습 벼락 지팡이
item.ebwizardry\:apprentice_necromancy_wand.name=견습 령 지팡이
item.ebwizardry\:apprentice_necromancy_wand.name=견습 령 지팡이
item.ebwizardry\:apprentice_earth_wand.name=견습 대지 지팡이
item.ebwizardry\:apprentice_sorcery_wand.name=견습 신비 지팡이
item.ebwizardry\:apprentice_healing_wand.name=견습 치유 지팡이
@@ -120,7 +120,7 @@ item.ebwizardry\:apprentice_healing_wand.name=견습 치유 지팡이
item.ebwizardry\:advanced_fire_wand.name=숙련 화염술사의 지팡이
item.ebwizardry\:advanced_ice_wand.name=숙련 얼음법사의 지팡이
item.ebwizardry\:advanced_lightning_wand.name=숙련 벼락술사의 지팡이
item.ebwizardry\:advanced_necromancy_wand.name=숙련 령술사의 지팡이
item.ebwizardry\:advanced_necromancy_wand.name=숙련 령술사의 지팡이
item.ebwizardry\:advanced_earth_wand.name=숙련 대지법사의 지팡이
item.ebwizardry\:advanced_sorcery_wand.name=숙련 신비술사의 지팡이
item.ebwizardry\:advanced_healing_wand.name=숙련 치유사의 지팡이
@@ -146,16 +146,16 @@ item.ebwizardry\:large_mana_flask.name=큰 마나병
item.ebwizardry\:mana_flask.desc=제작을 통해 %s마나를 지팡이나 갑옷에 충전합니다
item.ebwizardry\:grand_crystal.name=거대한 마법수정
item.ebwizardry\:grand_crystal.desc=자연적으로 발견된 것의 몇 배 크기인 거대한 마법의 수정. 누군가 인공적으로 만든 게 틀림없다. 하지만 어떻게?
item.ebwizardry\:grand_crystal.desc=자연적으로 발견된 것의 몇 배 크기인 거대한 마법의 수정, 누군가 인공적으로 만든 게 틀림없습니다. 하지만 어떻게?
item.ebwizardry\:crystal_shard.name=마법수정 조각
item.ebwizardry\:crystal_shard.desc=산산조각난 마법 수정의 작은 조각. 그 자체로는 마력이 거의 없지만, 다른 용도가 있을지도 모다...
item.ebwizardry\:crystal_shard.desc=산산조각난 마법 수정의 작은 조각, 그 자체로는 마력이 거의 없지만, 다른 용도가 있을지도 모릅니다...
item.ebwizardry\:astral_diamond.name=별의 다이아몬드
item.ebwizardry\:astral_diamond.desc=별빛 아래 밝게 빛나는 아름다운 보석. 어떠한 마법사들은 강력한 마법의 거래 대가로 별의 다이아몬드를 찾는다네.
item.ebwizardry\:astral_diamond.desc=별빛 아래 밝게 빛나는 아름다운 보석이라네. 어떠한 마법사들은 강력한 마법의 거래 대가로 별의 다이아몬드를 찾는다네.
item.ebwizardry\:purifying_elixir.name=정화의 영약
item.ebwizardry\:purifying_elixir.desc=저주를 제거합니다
item.ebwizardry\:purifying_elixir.desc_extended=특이한 금빛 액체가 담긴 작은 병으로, 강력한 회복의 특성을 보이고 있습니다.
item.ebwizardry\:purifying_elixir.desc_extended=특이한 금빛 액체가 담긴 작은 병으로, 강력한 회복을 보이고 있습니다.
item.ebwizardry\:storage_upgrade.name=지팡이 용량 강화
item.ebwizardry\:siphon_upgrade.name=지팡이 흡수 강화
@@ -194,24 +194,38 @@ item.ebwizardry\:blank_scroll.name=빈 두루마리
item.ebwizardry\:scroll.generic=두루마리
item.ebwizardry\:scroll.name=%1$s의 두루마리
item.ebwizardry\:scroll.undiscovered.name="%1$s"두루마리
item.ebwizardry\:scroll.desc=끈으로 느슨하게 묶인 마법이 부여된 종이. 두루마리에 부여된 주문을 외우면 외운 주문이 시전된다 .\n시전하려면 오른쪽 버튼을 누르세요.
item.ebwizardry\:scroll.desc=끈으로 느슨하게 묶인 마법이 부여된 종이. 두루마리에 부여된 주문을 외우면 외운 주문이 시전됩니다.\n시전하려면 오른쪽 버튼을 누르세요.
item.ebwizardry\:identification_scroll.name=지식의 두루마리
item.ebwizardry\:identification_scroll.desc=알 수 없는 주문서나 두루마리를 식별합니다
item.ebwizardry\:identification_scroll.desc_extended=오른쪽 버튼을 클릭하여 식별하지 않은 주문서를 식별할 수 있습니다.
item.ebwizardry\:identification_scroll.nothing_to_identify=식별할 주문이 없습니다!
item.ebwizardry\:armour_upgrade.name=신비로운 보호의 문양
item.ebwizardry\:armour_upgrade.desc=아무 마법사의 갑옷을 전설등급으로 만듭니다
item.ebwizardry\:armour_upgrade.desc_extended=신비로운 작업대에서 갑옷에 적용할 수 있습니다.
item.ebwizardry\:resplendent_thread.name=찬란의 실
item.ebwizardry\:resplendent_thread.desc=일반적인 마법사의 갑옷을 학자의 갑옷으로 강화합니다
item.ebwizardry\:resplendent_thread.desc_extended=희미하게 빛나는 실로 신비로운 무늬를 수놓아 로브의 질을 높이고, 마법 부여의 효과를 상승시킵니다.\n\n신비로운 작업대에서 마법사 갑옷에 이 강화를 적용할 수 있습니다.
item.ebwizardry\:crystal_silver_plating.name=은도금된 수정
item.ebwizardry\:crystal_silver_plating.desc=일반적인 마법사의 갑옷을 전투법사의 갑옷으로 강화합니다
item.ebwizardry\:crystal_silver_plating.desc_extended=엘다르의 공장에서 만들어진 거의 신화적인 합금으로, 우수한 마법 굴절도를 가지고 있습니다.\n\n신비로운 작업대에서 마법사 갑옷에 이 강화를 적용할 수 있습니다.
item.ebwizardry\:ethereal_crystalweave.name=천상의 수정천
item.ebwizardry\:ethereal_crystalweave.desc=일반적인 마법사의 갑옷을 워록의 갑옷으로 강화합니다
item.ebwizardry\:ethereal_crystalweave.desc_extended=동물의 가죽처럼 두껍지만 한 장의 종이보다 가벼운 마나의 천입니다.\n\n신비로운 작업대에서 마법사 갑옷에 이 강화를 적용할 수 있습니다.
item.ebwizardry\:magic_silk.name=마법 비단
item.ebwizardry\:spectral_dust.name=망령의 가루
item.ebwizardry\:wizard_armour.legendary=전설
item.ebwizardry\:wizard_armour.buff=%2$s 주문의 비용이 %1$s 감소
item.ebwizardry\:wizard_armour.element_cost_reduction=%2$s 주문의 마나 소모량이 %1$s 감소
item.ebwizardry\:wizard_armour.cooldown_reduction=재사용 대기시간이 %1$s%% 감소
item.ebwizardry\:wizard_armour.enchantability=마법 부여의 효과 상승
item.ebwizardry\:wizard_armour.mana=마나\: %1$s/%2$s
item.ebwizardry\:wizard_armour.full_set=전부 착용 시:
item.ebwizardry\:sage_armour.full_set_bonus=다른 원소의 주문의 마나 소모량이 %1$s%% 감소
item.ebwizardry\:battlemage_armour.full_set_bonus=보호 I 효과가 부여
item.ebwizardry\:warlock_armour.full_set_bonus=이동속도가 %1$s%% 상승
item.ebwizardry\:wizard_hat.name=마법사 모자
item.ebwizardry\:wizard_robe.name=마법사 로브
item.ebwizardry\:wizard_leggings.name=마법사 각반
@@ -232,10 +246,10 @@ item.ebwizardry\:wizard_robe_lightning.name=벼락술사 로브
item.ebwizardry\:wizard_leggings_lightning.name=벼락술사 각반
item.ebwizardry\:wizard_boots_lightning.name=벼락술사 부츠
item.ebwizardry\:wizard_hat_necromancy.name=령술사 모자
item.ebwizardry\:wizard_robe_necromancy.name=령술사 로브
item.ebwizardry\:wizard_leggings_necromancy.name=령술사 각반
item.ebwizardry\:wizard_boots_necromancy.name=령술사 부츠
item.ebwizardry\:wizard_hat_necromancy.name=령술사 모자
item.ebwizardry\:wizard_robe_necromancy.name=령술사 로브
item.ebwizardry\:wizard_leggings_necromancy.name=령술사 각반
item.ebwizardry\:wizard_boots_necromancy.name=령술사 부츠
item.ebwizardry\:wizard_hat_earth.name=대지법사 모자
item.ebwizardry\:wizard_robe_earth.name=대지법사 로브
@@ -252,6 +266,126 @@ item.ebwizardry\:wizard_robe_healing.name=치유사 로브
item.ebwizardry\:wizard_leggings_healing.name=치유사 각반
item.ebwizardry\:wizard_boots_healing.name=치유사 부츠
item.ebwizardry\:sage_hat.name=학자 모자
item.ebwizardry\:sage_robe.name=학자 로브
item.ebwizardry\:sage_leggings.name=학자 각반
item.ebwizardry\:sage_boots.name=학자 부츠
item.ebwizardry\:sage_hat_fire.name=화염학자 모자
item.ebwizardry\:sage_robe_fire.name=화염학자 로브
item.ebwizardry\:sage_leggings_fire.name=화염학자 각반
item.ebwizardry\:sage_boots_fire.name=화염학자 부츠
item.ebwizardry\:sage_hat_ice.name=얼음학자 모자
item.ebwizardry\:sage_robe_ice.name=얼음학자 로브
item.ebwizardry\:sage_leggings_ice.name=얼음학자 각반
item.ebwizardry\:sage_boots_ice.name=얼음학자 부츠
item.ebwizardry\:sage_hat_lightning.name=벼락학자 모자
item.ebwizardry\:sage_robe_lightning.name=벼락학자 로브
item.ebwizardry\:sage_leggings_lightning.name=벼락학자 각반
item.ebwizardry\:sage_boots_lightning.name=벼락학자 부츠
item.ebwizardry\:sage_hat_necromancy.name=사령학자 모자
item.ebwizardry\:sage_robe_necromancy.name=사령학자 로브
item.ebwizardry\:sage_leggings_necromancy.name=사령학자 각반
item.ebwizardry\:sage_boots_necromancy.name=사령학자 부츠
item.ebwizardry\:sage_hat_earth.name=대지학자 모자
item.ebwizardry\:sage_robe_earth.name=대지학자 로브
item.ebwizardry\:sage_leggings_earth.name=대지학자 각반
item.ebwizardry\:sage_boots_earth.name=대지학자 부츠
item.ebwizardry\:sage_hat_sorcery.name=신비학자 모자
item.ebwizardry\:sage_robe_sorcery.name=신비학자 로브
item.ebwizardry\:sage_leggings_sorcery.name=신비학자 각반
item.ebwizardry\:sage_boots_sorcery.name=신비학자 부츠
item.ebwizardry\:sage_hat_healing.name=치유학자 모자
item.ebwizardry\:sage_robe_healing.name=치유학자 로브
item.ebwizardry\:sage_leggings_healing.name=치유학자 각반
item.ebwizardry\:sage_boots_healing.name=치유학자 부츠
item.ebwizardry\:battlemage_helmet.name=전투법사 투구
item.ebwizardry\:battlemage_chestplate.name=전투법사 흉갑
item.ebwizardry\:battlemage_leggings.name=전투법사 각반
item.ebwizardry\:battlemage_boots.name=전투법사 부츠
item.ebwizardry\:battlemage_helmet_fire.name=화염 전투법사 투구
item.ebwizardry\:battlemage_chestplate_fire.name=화염 전투법사 흉갑
item.ebwizardry\:battlemage_leggings_fire.name=화염 전투법사 각반
item.ebwizardry\:battlemage_boots_fire.name=화염 전투법사 부츠
item.ebwizardry\:battlemage_helmet_ice.name=얼음 전투법사 투구
item.ebwizardry\:battlemage_chestplate_ice.name=얼음 전투법사 흉갑
item.ebwizardry\:battlemage_leggings_ice.name=얼음 전투법사 각반
item.ebwizardry\:battlemage_boots_ice.name=얼음 전투법사 부츠
item.ebwizardry\:battlemage_helmet_lightning.name=벼락 전투법사 투구
item.ebwizardry\:battlemage_chestplate_lightning.name=벼락 전투법사 흉갑
item.ebwizardry\:battlemage_leggings_lightning.name=벼락 전투법사 각반
item.ebwizardry\:battlemage_boots_lightning.name=벼락 전투법사 부츠
item.ebwizardry\:battlemage_helmet_necromancy.name=사령 전투법사 투구
item.ebwizardry\:battlemage_chestplate_necromancy.name=사령 전투법사 흉갑
item.ebwizardry\:battlemage_leggings_necromancy.name=사령 전투법사 각반
item.ebwizardry\:battlemage_boots_necromancy.name=사령 전투법사 부츠
item.ebwizardry\:battlemage_helmet_earth.name=대지 전투법사 투구
item.ebwizardry\:battlemage_chestplate_earth.name=대지 전투법사 흉갑
item.ebwizardry\:battlemage_leggings_earth.name=대지 전투법사 각반
item.ebwizardry\:battlemage_boots_earth.name=대지 전투법사 부츠
item.ebwizardry\:battlemage_helmet_sorcery.name=신비 전투법사 투구
item.ebwizardry\:battlemage_chestplate_sorcery.name=신비 전투법사 흉갑
item.ebwizardry\:battlemage_leggings_sorcery.name=신비 전투법사 각반
item.ebwizardry\:battlemage_boots_sorcery.name=신비 전투법사 부츠
item.ebwizardry\:battlemage_helmet_healing.name=치유 전투법사 투구
item.ebwizardry\:battlemage_chestplate_healing.name=치유 전투법사 흉갑
item.ebwizardry\:battlemage_leggings_healing.name=치유 전투법사 각반
item.ebwizardry\:battlemage_boots_healing.name=치유 전투법사 부츠
item.ebwizardry\:warlock_hood.name=워록 후드
item.ebwizardry\:warlock_robe.name=워록 로브
item.ebwizardry\:warlock_leggings.name=워록 각반
item.ebwizardry\:warlock_boots.name=워록 부츠
item.ebwizardry\:warlock_hood_fire.name=화염워록 후드
item.ebwizardry\:warlock_robe_fire.name=화염워록 로브
item.ebwizardry\:warlock_leggings_fire.name=화염워록 각반
item.ebwizardry\:warlock_boots_fire.name=화염워록 부츠
item.ebwizardry\:warlock_hood_ice.name=얼음워록 후드
item.ebwizardry\:warlock_robe_ice.name=얼음워록 로브
item.ebwizardry\:warlock_leggings_ice.name=얼음워록 각반
item.ebwizardry\:warlock_boots_ice.name=얼음워록 부츠
item.ebwizardry\:warlock_hood_lightning.name=벼락워록 후드
item.ebwizardry\:warlock_robe_lightning.name=벼락워록 로브
item.ebwizardry\:warlock_leggings_lightning.name=벼락워록 각반
item.ebwizardry\:warlock_boots_lightning.name=벼락워록 부츠
item.ebwizardry\:warlock_hood_necromancy.name=사령워록 후드
item.ebwizardry\:warlock_robe_necromancy.name=사령워록 로브
item.ebwizardry\:warlock_leggings_necromancy.name=사령워록 각반
item.ebwizardry\:warlock_boots_necromancy.name=사령워록 부츠
item.ebwizardry\:warlock_hood_earth.name=대지워록 후드
item.ebwizardry\:warlock_robe_earth.name=대지워록 로브
item.ebwizardry\:warlock_leggings_earth.name=대지워록 각반
item.ebwizardry\:warlock_boots_earth.name=대지워록 부츠
item.ebwizardry\:warlock_hood_sorcery.name=신비워록 후드
item.ebwizardry\:warlock_robe_sorcery.name=신비워록 로브
item.ebwizardry\:warlock_leggings_sorcery.name=신비워록 각반
item.ebwizardry\:warlock_boots_sorcery.name=신비워록 부츠
item.ebwizardry\:warlock_hood_healing.name=치유워록 후드
item.ebwizardry\:warlock_robe_healing.name=치유워록 로브
item.ebwizardry\:warlock_leggings_healing.name=치유워록 각반
item.ebwizardry\:warlock_boots_healing.name=치유워록 부츠
item.ebwizardry\:spawn_wizard.name=생성: 마법사
item.ebwizardry\:spawn_evil_wizard.name=생성: 사악한 마법사
@@ -265,9 +399,9 @@ item.ebwizardry\:flamecatcher.name=화염의 활
item.ebwizardry\:generic.disabled=이 아이템은 설정에서 사용할 수 없도록 설정됨
item.ebwizardry\:ring.generic.desc=버블즈 인벤토리에 장착하거나, 단축바에 두어 최대 2개 까지 장착할 수 있다.
item.ebwizardry\:amulet.generic.desc=버블즈 인벤토리에 장착하거나, 단축바에 두어 한 번에 한 개만 장착할 수 있다.
item.ebwizardry\:charm.generic.desc=버블즈 인벤토리에 장착하거나, 단축바에 두어 한 번에 한 개만 장착할 수 있다.
item.ebwizardry\:ring.generic.desc=버블즈 인벤토리에 장착하거나, 단축바에 올려둬 최대 2개 까지 장착할 수 있습니다.
item.ebwizardry\:amulet.generic.desc=버블즈 인벤토리에 장착하거나, 단축바에 올려둬 한 번에 한 개만 장착할 수 있습니다.
item.ebwizardry\:charm.generic.desc=버블즈 인벤토리에 장착하거나, 단축바에 올려둬 한 번에 한 개만 장착할 수 있습니다.
item.ebwizardry\:ring_condensing.name=축전의 반지
item.ebwizardry\:ring_condensing.desc=단축바에 있는 모든 지팡이의 마나를 천천히 재생시킵니다
@@ -577,6 +711,7 @@ entity.ebwizardry\:wizard.player_combat_3=너의 부주의함이 대가를 치
entity.ebwizardry\:wizard.player_combat_4=싸울 준비나 해라, 악당아!
entity.ebwizardry\:wizard.player_combat_5=분노를 느낄 준비나 해라!
entity.ebwizardry\:zombie_minion.name=좀비
entity.ebwizardry\:husk_minion.name=허스크
entity.ebwizardry\:skeleton_minion.name=스켈레톤
entity.ebwizardry\:stray_minion.name=스트레이
@@ -599,7 +734,7 @@ entity.ebwizardry\:decoy.name=분산
entity.ebwizardry\:vex_minion.name=벡스
entity.ebwizardry\:remnant.name=잔존체
entity.ebwizardry\:마법_missile.name=마법
entity.ebwizardry\:magic_missile.name=마법
entity.ebwizardry\:arc.name=마법
entity.ebwizardry\:spark_bomb.name=마법
entity.ebwizardry\:ice_shard.name=마법
@@ -711,8 +846,12 @@ advancement.ebwizardry\:craft_lectern.desc=주문서 책장을 관리하기 위
advancement.ebwizardry\:armour_set=이제야 좀 제대로 된 마법사 같네
advancement.ebwizardry\:armour_set.desc=마법사 갑옷의 모자, 로브, 각반, 부츠를 모두 장착하세요
advancement.ebwizardry\:legendary=전설!
advancement.ebwizardry\:legendary.desc=전설 마법사 갑옷을 획득하세요
advancement.ebwizardry\:sage=학자의 길
advancement.ebwizardry\:sage.desc=학자의 갑옷을 획득하세요
advancement.ebwizardry\:battlemage=전투법사의 서약
advancement.ebwizardry\:battlemage.desc=전투법사의 갑옷을 획득하세요
advancement.ebwizardry\:warlock=워록의 방식
advancement.ebwizardry\:warlock.desc=워록의 갑옷을 획득하세요
advancement.ebwizardry\:enchant_scroll=두루마리!
advancement.ebwizardry\:enchant_scroll.desc=빈 두루마리를 만들고 신비로운 작업대에서 주문의 마법을 부여하세요
@@ -758,7 +897,7 @@ element.magic.wizard=마법사
element.fire.wizard=화염술사
element.ice.wizard=얼음법사
element.lightning.wizard=벼락술사
element.necromancy.wizard=령술사
element.necromancy.wizard=령술사
element.earth.wizard=대지법사
element.sorcery.wizard=신비술사
element.healing.wizard=치유사
@@ -54,7 +54,6 @@ tile.ebwizardry\:imbuement_altar.name=注灵祭坛
item.ebwizardry\:crystal_magic.name=魔力水晶
item.ebwizardry\:crystal_magic.desc=水晶闪耀斑斓的色彩似乎在缓慢地变幻流转,暗示着其内蕴含的魔法能量。或许能以某种方法来驾驭这种魔力......
item.ebwizardry\:crystal_fire.name=赤焰水晶
item.ebwizardry\:crystal_fire.desc=发出烈火般橙色光彩的水晶。也许是揭示火焰元素奥秘的关键......
item.ebwizardry\:crystal_ice.name=寒霜水晶
@@ -201,18 +200,32 @@ item.ebwizardry\:identification_scroll.desc=识别的未知法术书或卷轴
item.ebwizardry\:identification_scroll.desc_extended=手持鉴定卷轴右击,以鉴定快捷栏中的第一个未鉴定的法术书或卷轴。
item.ebwizardry\:identification_scroll.nothing_to_identify=没有可鉴定的物品!
item.ebwizardry\:armour_upgrade.name=奥术护具升级圣印
item.ebwizardry\:armour_upgrade.desc=将任意巫师盔甲升级至%1$s传奇
item.ebwizardry\:armour_upgrade.desc_extended=在奥术工作台中将该升级圣附加到巫师盔甲上。
item.ebwizardry\:resplendent_thread.name=魔辉丝线
item.ebwizardry\:resplendent_thread.desc=将寻常巫师盔甲升级至贤者盔甲
item.ebwizardry\:resplendent_thread.desc_extended=一卷微光闪烁的丝线,用于将奥术符纹刺绣至绝品的长袍之上,以提升其附魔能力。\n\n在奥术工作台中将该升级圣附加到一件巫师盔甲上。
item.ebwizardry\:crystal_silver_plating.name=晶银镶板
item.ebwizardry\:crystal_silver_plating.desc=将寻常巫师盔甲升级至战斗法师盔甲
item.ebwizardry\:crystal_silver_plating.desc_extended=一片近乎神话般的合金,于艾尔达的锻炉中铸造而成,具有出色的魔力偏转特性。\n\n在奥术工作台中将该升级圣物附加到一件巫师盔甲上。
item.ebwizardry\:ethereal_crystalweave.name=缈晶纹绸
item.ebwizardry\:ethereal_crystalweave.desc=将寻常巫师盔甲升级至巫术士盔甲
item.ebwizardry\:ethereal_crystalweave.desc_extended=一块蕴含魔力的布匹,厚如动物的毛皮,但不知为何,放在手中时的感觉却比薄纸还要轻盈。\n\n在奥术工作台中将该升级圣物附加到一件巫师盔甲上。
item.ebwizardry\:magic_silk.name=魔法绸缎
item.ebwizardry\:spectral_dust.name=灵尘
item.ebwizardry\:wizard_armour.legendary=传奇
item.ebwizardry\:wizard_armour.buff=-%1$s %2$s 法术魔力损耗
item.ebwizardry\:wizard_armour.element_cost_reduction=-%1$s%% %2$s 魔力消耗
item.ebwizardry\:wizard_armour.cooldown_reduction=-%1$s%% 冷却时间
item.ebwizardry\:wizard_armour.enchantability=额外的附魔能力
item.ebwizardry\:wizard_armour.mana=魔力:%1$s/%2$s
item.ebwizardry\:wizard_armour.full_set=全套:
item.ebwizardry\:sage_armour.full_set_bonus=-%1$s%% 其他元素法术魔力损耗
item.ebwizardry\:battlemage_armour.full_set_bonus=魔法护盾 I 效果
item.ebwizardry\:warlock_armour.full_set_bonus=+%1$s%% 移动速度
item.ebwizardry\:wizard_hat.name=巫师帽
item.ebwizardry\:wizard_robe.name=巫师长袍
item.ebwizardry\:wizard_leggings.name=巫师护腿
@@ -253,6 +266,126 @@ item.ebwizardry\:wizard_robe_healing.name=治愈巫师长袍
item.ebwizardry\:wizard_leggings_healing.name=治愈巫师护腿
item.ebwizardry\:wizard_boots_healing.name=治愈巫师靴子
item.ebwizardry\:sage_hat.name=贤者帽
item.ebwizardry\:sage_robe.name=贤者长袍
item.ebwizardry\:sage_leggings.name=贤者护腿
item.ebwizardry\:sage_boots.name=贤者靴子
item.ebwizardry\:sage_hat_fire.name=烈焰贤者帽
item.ebwizardry\:sage_robe_fire.name=烈焰贤者长袍
item.ebwizardry\:sage_leggings_fire.name=烈焰贤者护腿
item.ebwizardry\:sage_boots_fire.name=烈焰贤者靴子
item.ebwizardry\:sage_hat_ice.name=冰霜贤者帽
item.ebwizardry\:sage_robe_ice.name=冰霜贤者长袍
item.ebwizardry\:sage_leggings_ice.name=冰霜贤者护腿
item.ebwizardry\:sage_boots_ice.name=冰霜贤者靴子
item.ebwizardry\:sage_hat_lightning.name=雷电贤者帽
item.ebwizardry\:sage_robe_lightning.name=雷电贤者长袍
item.ebwizardry\:sage_leggings_lightning.name=雷电贤者护腿
item.ebwizardry\:sage_boots_lightning.name=雷电贤者靴子
item.ebwizardry\:sage_hat_necromancy.name=死灵贤者帽
item.ebwizardry\:sage_robe_necromancy.name=死灵贤者长袍
item.ebwizardry\:sage_leggings_necromancy.name=死灵贤者护腿
item.ebwizardry\:sage_boots_necromancy.name=死灵贤者靴子
item.ebwizardry\:sage_hat_earth.name=自然贤者帽
item.ebwizardry\:sage_robe_earth.name=自然贤者长袍
item.ebwizardry\:sage_leggings_earth.name=自然贤者护腿
item.ebwizardry\:sage_boots_earth.name=自然贤者靴子
item.ebwizardry\:sage_hat_sorcery.name=秘法贤者帽
item.ebwizardry\:sage_robe_sorcery.name=秘法贤者长袍
item.ebwizardry\:sage_leggings_sorcery.name=秘法贤者护腿
item.ebwizardry\:sage_boots_sorcery.name=秘法贤者靴子
item.ebwizardry\:sage_hat_healing.name=治愈贤者帽
item.ebwizardry\:sage_robe_healing.name=治愈贤者长袍
item.ebwizardry\:sage_leggings_healing.name=治愈贤者护腿
item.ebwizardry\:sage_boots_healing.name=治愈贤者靴子
item.ebwizardry\:battlemage_helmet.name=战斗法师头盔
item.ebwizardry\:battlemage_chestplate.name=战斗法师胸甲
item.ebwizardry\:battlemage_leggings.name=战斗法师护腿
item.ebwizardry\:battlemage_boots.name=战斗法师靴子
item.ebwizardry\:battlemage_helmet_fire.name=烈焰战斗法师头盔
item.ebwizardry\:battlemage_chestplate_fire.name=烈焰战斗法师胸甲
item.ebwizardry\:battlemage_leggings_fire.name=烈焰战斗法师护腿
item.ebwizardry\:battlemage_boots_fire.name=烈焰战斗法师靴子
item.ebwizardry\:battlemage_helmet_ice.name=冰霜战斗法师头盔
item.ebwizardry\:battlemage_chestplate_ice.name=冰霜战斗法师胸甲
item.ebwizardry\:battlemage_leggings_ice.name=冰霜战斗法师护腿
item.ebwizardry\:battlemage_boots_ice.name=冰霜战斗法师靴子
item.ebwizardry\:battlemage_helmet_lightning.name=雷电战斗法师头盔
item.ebwizardry\:battlemage_chestplate_lightning.name=雷电战斗法师胸甲
item.ebwizardry\:battlemage_leggings_lightning.name=雷电战斗法师护腿
item.ebwizardry\:battlemage_boots_lightning.name=雷电战斗法师靴子
item.ebwizardry\:battlemage_helmet_necromancy.name=死灵战斗法师头盔
item.ebwizardry\:battlemage_chestplate_necromancy.name=死灵战斗法师胸甲
item.ebwizardry\:battlemage_leggings_necromancy.name=死灵战斗法师护腿
item.ebwizardry\:battlemage_boots_necromancy.name=死灵战斗法师靴子
item.ebwizardry\:battlemage_helmet_earth.name=自然战斗法师头盔
item.ebwizardry\:battlemage_chestplate_earth.name=自然战斗法师胸甲
item.ebwizardry\:battlemage_leggings_earth.name=自然战斗法师护腿
item.ebwizardry\:battlemage_boots_earth.name=自然战斗法师靴子
item.ebwizardry\:battlemage_helmet_sorcery.name=秘法战斗法师头盔
item.ebwizardry\:battlemage_chestplate_sorcery.name=秘法战斗法师胸甲
item.ebwizardry\:battlemage_leggings_sorcery.name=秘法战斗法师护腿
item.ebwizardry\:battlemage_boots_sorcery.name=秘法战斗法师靴子
item.ebwizardry\:battlemage_helmet_healing.name=治愈战斗法师头盔
item.ebwizardry\:battlemage_chestplate_healing.name=治愈战斗法师胸甲
item.ebwizardry\:battlemage_leggings_healing.name=治愈战斗法师护腿
item.ebwizardry\:battlemage_boots_healing.name=治愈战斗法师靴子
item.ebwizardry\:warlock_hood.name=巫术士兜帽
item.ebwizardry\:warlock_robe.name=巫术士长袍
item.ebwizardry\:warlock_leggings.name=巫术士护腿
item.ebwizardry\:warlock_boots.name=巫术士靴子
item.ebwizardry\:warlock_hood_fire.name=烈焰巫术士兜帽
item.ebwizardry\:warlock_robe_fire.name=烈焰巫术士长袍
item.ebwizardry\:warlock_leggings_fire.name=烈焰巫术士护腿
item.ebwizardry\:warlock_boots_fire.name=烈焰巫术士靴子
item.ebwizardry\:warlock_hood_ice.name=冰霜巫术士兜帽
item.ebwizardry\:warlock_robe_ice.name=冰霜巫术士长袍
item.ebwizardry\:warlock_leggings_ice.name=冰霜巫术士护腿
item.ebwizardry\:warlock_boots_ice.name=冰霜巫术士靴子
item.ebwizardry\:warlock_hood_lightning.name=雷电巫术士兜帽
item.ebwizardry\:warlock_robe_lightning.name=雷电巫术士长袍
item.ebwizardry\:warlock_leggings_lightning.name=雷电巫术士护腿
item.ebwizardry\:warlock_boots_lightning.name=雷电巫术士靴子
item.ebwizardry\:warlock_hood_necromancy.name=死灵巫术士兜帽
item.ebwizardry\:warlock_robe_necromancy.name=死灵巫术士长袍
item.ebwizardry\:warlock_leggings_necromancy.name=死灵巫术士护腿
item.ebwizardry\:warlock_boots_necromancy.name=死灵巫术士靴子
item.ebwizardry\:warlock_hood_earth.name=自然巫术士兜帽
item.ebwizardry\:warlock_robe_earth.name=自然巫术士长袍
item.ebwizardry\:warlock_leggings_earth.name=自然巫术士护腿
item.ebwizardry\:warlock_boots_earth.name=自然巫术士靴子
item.ebwizardry\:warlock_hood_sorcery.name=秘法巫术士兜帽
item.ebwizardry\:warlock_robe_sorcery.name=秘法巫术士长袍
item.ebwizardry\:warlock_leggings_sorcery.name=秘法巫术士护腿
item.ebwizardry\:warlock_boots_sorcery.name=秘法巫术士靴子
item.ebwizardry\:warlock_hood_healing.name=治愈巫术士兜帽
item.ebwizardry\:warlock_robe_healing.name=治愈巫术士长袍
item.ebwizardry\:warlock_leggings_healing.name=治愈巫术士护腿
item.ebwizardry\:warlock_boots_healing.name=治愈巫术士靴子
item.ebwizardry\:spawn_wizard.name=生成巫师
item.ebwizardry\:spawn_evil_wizard.name=生成邪恶巫师
@@ -409,7 +542,7 @@ item.ebwizardry\:charm_abseiling.desc=在施放藤蔓抓钩法术时潜行会减
item.ebwizardry\:charm_silk_touch.name=月石宝珠
item.ebwizardry\:charm_silk_touch.desc=使用挖掘魔法破坏的方块必定掉落其本身
item.ebwizardry\:charm_sixth_sense.name=恐狼毛皮
item.ebwizardry\:charm_sixth_sense.desc=第六感会被动、中立和敌对生物显示不同颜色
item.ebwizardry\:charm_sixth_sense.desc=第六感会以不同形状显示被动、中立和敌对生物
item.ebwizardry\:charm_stop_time.name=奇特怀表
item.ebwizardry\:charm_stop_time.desc=时间滞留魔法会让时间完全静止
item.ebwizardry\:charm_light.name=Elevinia 的永燃圣灯
@@ -712,8 +845,12 @@ advancement.ebwizardry\:craft_lectern.desc=合成一个览术台以随时掌握
advancement.ebwizardry\:armour_set=现在你是一名真正的巫师了
advancement.ebwizardry\:armour_set.desc=制作并装备全套巫师护甲
advancement.ebwizardry\:legendary=『传奇』
advancement.ebwizardry\:legendary.desc=获得一件传奇巫师护
advancement.ebwizardry\:sage=贤者之道
advancement.ebwizardry\:sage.desc=获得一件贤者盔
advancement.ebwizardry\:battlemage=战斗法师之证
advancement.ebwizardry\:battlemage.desc=获得一件战斗法师盔甲
advancement.ebwizardry\:warlock=巫术士之途
advancement.ebwizardry\:warlock.desc=获得一件巫术士盔甲
advancement.ebwizardry\:enchant_scroll=魔法卷轴!
advancement.ebwizardry\:enchant_scroll.desc=制作一个空白卷轴,并在奥术工作台上用法术书附魔
@@ -1337,6 +1474,8 @@ commands.ebwizardry\:discoverspell.removespell=将 %1$s 由 %2$s 的已发现法
config.ebwizardry.title.general=模组选项
config.ebwizardry.redundant_keys=你的配置文件含有多余选项,它们不会发挥任何作用! [查看日志以获取详情]
config.ebwizardry.generic.true=开启
config.ebwizardry.generic.false=关闭
@@ -70,6 +70,15 @@
"width": 90,
"height": 90
},
"classes": {
"location": "ebwizardry:textures/gui/handbook/pictures/classes.png",
"caption": "The Three Classes",
"u": 0,
"v": 0,
"width": 96,
"height": 32,
"border": false
},
"obelisk": {
"location": "ebwizardry:textures/gui/handbook/pictures/obelisk.png",
"caption": "An Obelisk",
@@ -496,7 +505,21 @@
"Those wizards who devote themselves to the practice of one element sometimes wear special garments which grant bonuses for that element. Full sets of such garments are very sought after among wizards and are not easy to find.",
"Legend speaks of an arcane seal used by the most powerful wizards to greatly improve their armour."
"Once they have mastered the fundamentals of magic, many wizards choose to follow a particular path, or class, to further their training. There are three main classes that a wizard may align themselves with: sage, battlemage and warlock. Members of each class can easily be distinguished by their robes, which are modified - usually with rare and exotic materials - to better suit their needs.",
"#image classes",
"The Sage",
"By devoting their life to the pursuit of knowledge, the sage has perfected the art of efficient spellcasting, allowing them to cast spells using the smallest possible amount of mana. The finery of their silken robes belies the substantial protection they provide, as the sage is also an adept enchanter - though they are still no match for solid metal plating. Spending such long periods in the safety of a library does, however, make them rather sluggish in combat.",
"The Battlemage",
"The battlemage is geared for combat, clad in a combination of toughened cloth and crystal-silver plating sourced from the most skilled of foundries. Through discipline and training, the battlemage has also improved their speed and reactions, allowing them to cast spells more often. This does not come cheap, however, and a battlemage must be careful not to burn through mana too quickly.",
"The Warlock",
"The warlock lives for exploration, pushing the boundaries of what is possible to unearth lost arcane secrets. This, along with a willingness to experiment with what others may deem forbidden, has allowed them to break the constraints of traditional training and cast spells at a formidable rate, as well as reducing their mana usage. Their lightweight robes, though good for exploration, provide less protection in combat than their counterparts."
]
},
@@ -70,6 +70,15 @@
"width": 90,
"height": 90
},
"classes": {
"location": "ebwizardry:textures/gui/handbook/pictures/classes.png",
"caption": "The Three Classes",
"u": 0,
"v": 0,
"width": 96,
"height": 32,
"border": false
},
"obelisk": {
"location": "ebwizardry:textures/gui/handbook/pictures/obelisk.png",
"caption": "An Obelisk",
@@ -492,11 +501,25 @@
"#recipe wizard_leggings",
"#recipe wizard_boots",
"One may enchant wizard armour using a normal enchantment table, and due to the inherent properties of magical silk, it tends to be quite effective at holding enchantments. Of particular utility to a wizard are the Magic, Frost and Shock Protection enchantments, which may prove useful defending against other wielders of magic.",
"One may enchant wizard armor using a normal enchantment table, and due to the inherent properties of magical silk, it tends to be quite effective at holding enchantments. Of particular utility to a wizard are the Magic, Frost and Shock Protection enchantments, which may prove useful defending against other wielders of magic.",
"Those wizards who devote themselves to the practise of one element sometimes wear special garments which grant bonuses for that element. Full sets of such garments are very sought after among wizards and are not easy to find.",
"Legend speaks of an arcane seal used by the most powerful wizards to greatly improve their armor."
"Once they have mastered the fundamentals of magic, many wizards choose to follow a particular path, or class, to further their training. There are three main classes that a wizard may align themselves with: sage, battlemage and warlock. Members of each class can easily be distinguished by their robes, which are modified - usually with rare and exotic materials - to better suit their needs.",
"#image classes",
"The Sage",
"By devoting their life to the pursuit of knowledge, the sage has perfected the art of efficient spellcasting, allowing them to cast spells using the smallest possible amount of mana. The finery of their silken robes belies the substantial protection they provide, as the sage is also an adept enchanter - though they are still no match for solid metal plating. Spending such long periods in the safety of a library does, however, make them rather sluggish in combat.",
"The Battlemage",
"The battlemage is geared for combat, clad in a combination of toughened cloth and crystal-silver plating sourced from the most skilled of foundries. Through discipline and training, the battlemage has also improved their speed and reactions, allowing them to cast spells more often. This does not come cheap, however, and a battlemage must be careful not to burn through mana too quickly.",
"The Warlock",
"The warlock lives for exploration, pushing the boundaries of what is possible to unearth lost arcane secrets. This, along with a willingness to experiment with what others may deem forbidden, has allowed them to break the constraints of traditional training and cast spells at a formidable rate, as well as reducing their mana usage. Their lightweight robes, though good for exploration, provide less protection in combat than their counterparts."
]
},
@@ -680,7 +680,7 @@
],
"text": [
"@A @spells varázslatok@ különböző elemekhez tartoznak, melyek meghatározzák a varázslat természetét, és előnyökhöz juttatnak, ha bizonyos @wands pálcákkal@ használják őket együtt.",
"A @spells varázslatok@ különböző elemekhez tartoznak, melyek meghatározzák a varázslat természetét, és előnyökhöz juttatnak, ha bizonyos @wands pálcákkal@ használják őket együtt.",
"#image elements",
@@ -806,7 +806,7 @@
},
"credits": {
"title": "鸣谢",
"title": "参与人员",
"include_in_contents": "main_contents",
"text": [
@@ -822,11 +822,11 @@
"代码;",
"- Corail31 \n- 12foo \n- Shadows-of-Fire \n- HellFirePvP \n- Tora-B \n- Avatair \n- Aeronica \n- UltraHex \n- Azim-Palmer \n- raoulvdberge \n- rafasoares",
"- Corail31 \n- 12foo \n- Shadows-of-Fire \n- HellFirePvP \n- Tora-B \n- Avatair \n- Aeronica \n- UltraHex \n- Azim-Palmer \n- raoulvdberge \n- rafasoares \n- xinyuan-liu \n- SettingDust",
"翻译;",
"- 西班牙语:MadWrist, Alsentar \n-墨西哥西班牙语:MadWrist \n- 俄语:VilagVil, kellixon, bigenergy \n- 法语:Hahdrim \n- 巴西葡萄牙语:lorrampi \n- 中文 (简体):ZHENGLOC, dragon-evol, Hokorizero, TUsama, Determancer \n- Korean:shejery, rewi_wire \n- 波兰语:Trozuu \n- 德语:BirdyDragon \n- 中文 (繁体):chesterccj305 \n- 匈牙利语:Bombadil",
"- 西班牙语:MadWrist, Alsentar \n-墨西哥西班牙语:MadWrist \n- 俄语:VilagVil, kellixon, bigenergy, MugGod2, DrHesperus \n- 法语:Hahdrim \n- 巴西葡萄牙语:lorrampi \n- 中文 (简体):ZHENGLOC, dragon-evol, Hokorizero, TUsama, Determancer \n- Korean:shejery, rewi_wire \n- 波兰语:Trozuu \n- 德语:BirdyDragon, Lemopav\n- 中文 (繁体):chesterccj305 \n- 匈牙利语:Bombadil",
"声音效果;",
@@ -834,7 +834,7 @@
"想要获得更多信息,请参看@https://github.com/Electroblob77/Wizardry/wiki wiki@.",
"觉得不过瘾? 加入@https://discord.gg/hs8yJP2 Discord server@获得第一手资讯,还可以一起探讨新内容!"
"觉得不过瘾加入@https://discord.gg/hs8yJP2 Discord server@获得第一手资讯,还可以一起探讨新内容!"
]
}
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{
"modid" : "ebwizardry",
"name" : "Electroblob's Wizardry",
"version" : "4.3.3",
"version" : "4.3.4",
"mcversion" : "1.12.2",
"url" : "https://minecraft.curseforge.com/projects/electroblobs-wizardry",
"credits" : "\nDesigned, coded and textured by Electroblob.\nCode contributed by: Corail31, 12foo, Shadows-of-Fire, Tora-B, Avatair, Aeronica, UltraHex, Azim-Palmer, raoulvdberge, rafasoares, xinyuan-liu, SettingDust.\nTranslators: Alsentar (Spanish), MadWrist (Mexican Spanish), VilagVil, kellixon, bigenergy, MugGod2 & DrHesperus (Russian), Hahdrim (French), lorrampi (Brazilian Portuguese), ZHENGLOC, dragon-evol, Hokorizero, TUsama & Determancer (Chinese - Simplified), shejery, rewi_wire, 방통 & red1854th (Korean), Trozuu & Olej (Polish), BirdyDragon & Lemopav (German), chesterccj305 (Chinese - Traditional), Bombadil (Hungarian).\nSound Effects: OhhWowProductions, fredzed, deleted_user_3277771, DiscoveryME, OGSoundFX, leosalom, juskiddink",