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39 Commits

Author SHA1 Message Date
WinDanesz 461df00048 fix: Fixed some advancements 2022-09-10 02:04:41 +02:00
WinDanesz dcf60a8b4b fix: Fixed spruce_gilded_wood recipe 2022-09-10 02:03:53 +02:00
WinDanesz 739a1573e1 feat: added support for custom Elements 2022-09-10 02:01:49 +02:00
WinDanesz b7ffd61020 feat: flattened the gilded wood blocks 2022-09-10 00:59:57 +02:00
WinDanesz b6682e1c52 feat: Added the IElemental interface 2022-09-09 23:52:00 +02:00
WinDanesz 5d337b93a6 refactor: Flattened the runestone blocks 2022-09-09 23:51:30 +02:00
WinDanesz b1e70c01f0 refactor: Flattened the magic crystal blocks, renamed crystal items 2022-09-09 22:51:18 +02:00
WinDanesz d30a40bdc4 refactor: Flattened arcane tome item registry 2022-09-05 23:14:51 +02:00
WinDanesz 25b2b0b8a5 fix: Fix flesh spell imports 2022-09-05 22:48:51 +02:00
WinDanesz 3eef93b599 refactor: Flattened magic crystal item and spectral dust registries 2022-09-05 22:47:32 +02:00
ZettaSword 7888b92129 feat: Wand cooldown only decrements if the player holds the wand 2022-08-04 22:17:31 +02:00
ZettaSword 5b48dffa77 fix: Fixed the adaptive brightness of Oak/Iron/Diamondflesh 2022-08-04 22:15:06 +02:00
WinDanesz 5bf4650da1 fix: Fixed wizards not using addon book spells 2022-07-11 21:14:45 +02:00
WinDanesz 8e9c270b77 fix: Fixed wizards selling addon book spells with the default book 2022-07-11 21:13:38 +02:00
WinDanesz 00080331df feat: Reworked the Summon Iron Golem spell, its new name is Summon Spectral Golem 2022-07-08 22:18:59 +02:00
WinDanesz 27e40e2069 fix: Fixed the opacity of conjured arrows 2022-07-08 21:37:55 +02:00
WinDanesz 3a93877de3 fix: Fire Ring shouldn't instantly melt away players on servers anymore 2022-07-08 21:11:10 +02:00
WinDanesz 7f70784cd3 fix: Fixed Scrolls of continuous spells having a cooldown in creative mode 2022-07-08 20:36:46 +02:00
WinDanesz ed6e3df66e feat: The Arrow Rain spell summons conjured arrows 2022-07-08 20:32:22 +02:00
WinDanesz eb5becbbd4 fix: Fixed some addon crystals restoring more mana than they should
Fixes #816
2022-07-08 19:41:25 +02:00
WinDanesz 9599316fbc fix: Added a config option to prevent crash with guidebook loading on some locales. Note that if you use this config, you won't have the Wizard's Handbook in an usable state!
Fixes #815, Fixes #814, Fixes #800, Fixes #768
2022-07-08 19:30:03 +02:00
WinDanesz cc1c951ef8 feat: Soulwalker's Ring only soulbounds an entity for 20 seconds 2022-07-08 19:20:16 +02:00
WinDanesz d23c4cba18 feat: Forcefield loses 1% durability each time it repulses an enemy or a projectile 2022-07-08 19:16:54 +02:00
WinDanesz 3d30b0b96f feat: Forcefield loses 2% durability each time it repulses an enemy or a projectile 2022-06-22 22:38:54 +02:00
WinDanesz ad1e5d555a feat: Reworked the Oakflesh, Ironflesh and Diamondflesh spells 2022-06-22 22:24:30 +02:00
WinDanesz 14ea5f1c72 fix: Fixed Containment spell for entities 2022-06-19 23:25:36 +02:00
WinDanesz 709d44e4d9 feat: Class Armour sets (Sage, Warlock, Battlemage) only grant their set bonuses if each armour piece has mana 2022-06-19 12:44:14 +02:00
WinDanesz 8df00e9c41 feat: Added potency_per_level spell property for Empowerment, reduced potency gain per level 0.25->0.15 2022-06-13 23:12:14 +02:00
WinDanesz 8dbb0ec058 fix: Fixed 'Ward I' effect not giving any protection against magic 2022-06-12 23:33:07 +02:00
WinDanesz b8310eedae feat: Added a player_effect_duration_multiplier for the Paralysis spell, defaults to 0.5 2022-06-12 00:12:24 +02:00
WinDanesz c04754afe1 chore: version bump to v4.3.7 2022-04-17 21:37:20 +02:00
WinDanesz 3155aa6815 fix: Should fix the disconnect issue when pretty much all existing spell packs are present in the game
Mods were registering spells on the client and server side in a different order (perhaps related to the OS), causing a mismatch in spell networkIDs. This will ensure that spells are sorted alphabetically and redistributes a new ID.
2022-04-17 20:43:59 +02:00
WinDanesz ea27b1a081 Revert "Merge pull request #750 from WinDanesz/patch-1226-2" 2022-04-17 15:53:48 +02:00
WinDanesz 4d078f9597 Revert "Fixed crash on dedicated servers (PacketSpellProperties), Fixes #780, #779, #773, #774, #771, #768"
This reverts commit 6690564017.
2022-04-17 15:46:11 +02:00
WinDanesz 67459cbbbd chore: Delete feature_request.md 2022-04-15 14:06:33 +02:00
WinDanesz 932de4e969 chore: Delete question.md 2022-04-15 13:58:44 +02:00
WinDanesz 41e28291ad chore: create config.yml 2022-04-15 13:58:29 +02:00
WinDanesz 6ae6324368 chore: Rename bug_report.md to bug_report.yml 2022-04-15 13:52:10 +02:00
WinDanesz 4858716f05 chore: update bug_report.md 2022-04-15 13:51:44 +02:00
215 changed files with 1955 additions and 1229 deletions
+2 -2
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@@ -1,7 +1,7 @@
{
"homepage": "https://www.curseforge.com/minecraft/mc-mods/electroblobs-wizardry",
"promos": {
"1.12.2-latest": "4.3.6",
"1.12.2-recommended": "4.3.6"
"1.12.2-latest": "4.3.7",
"1.12.2-recommended": "4.3.7"
}
}
-20
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@@ -1,20 +0,0 @@
---
name: Bug report
about: Report a crash or something that isn't working as it should
title: "[Give a brief, relevant title here]"
labels: bug
assignees: ''
---
Please read the [guide for contributing](https://github.com/Electroblob77/Wizardry/blob/1.12.2/CONTRIBUTING.md) before posting. You may also find the [troubleshooting page](https://github.com/Electroblob77/Wizardry/wiki/Troubleshooting) helpful.
Minecraft version: 1.12.2 [change as necessary]
Wizardry version: 4.3.6 [change as necessary]
Environment: Singleplayer/LAN game/Server [delete as necessary]
Issue details: [describe what you were doing when the issue occurred, what went wrong, what you expected to happen, etc.]
Other mods involved: [only list mods that are relevant to the problem]
Link to crash report (if applicable): [give a link to the crash report on gist, pastebin, etc.]
+85
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@@ -0,0 +1,85 @@
name: 🐛 Bug Report
description: Something is not working as expected
title: "[Bug] <write the title here>"
labels: [ "bug", "Needs Triage" ]
body:
- type: markdown
attributes:
value: |
Please read the [guide for contributing](https://github.com/Electroblob77/Wizardry/blob/1.12.2/CONTRIBUTING.md) before posting. You may also find the [troubleshooting page](https://github.com/Electroblob77/Wizardry/wiki/Troubleshooting) helpful.
Please try the latest version of the mod and check if the issue persist before submitting a report.
- type: checkboxes
attributes:
label: Is there an existing issue for this?
description: Please search to see if an issue already exists for the bug you encountered.
options:
- label: I have searched the existing issues
required: true
- type: textarea
id: observed
attributes:
label: Observed behaviour
description: Describe what happened and when this happened
validations:
required: true
- type: textarea
id: expected
attributes:
label: Expected behaviour
description: Describe what you expected to happen
validations:
required: true
- type: textarea
id: reproduction
attributes:
label: Steps to reproduce
description: Step by step instructions on how to reproduce the observed behaviour
placeholder: |
1. Join a server
2. Cast the [spell]
3. ...
validations:
required: true
- type: input
id: crashlog
attributes:
label: Crashlog
description: If this was a crash, grab [minecraft instance]/logs/debug.log, upload it as a [gist](https://gist.github.com/) and paste the link here. Alternatively, give a link to the crash report on gist, pastebin if you already have one there.
placeholder: https://gist.github.com/<your-user>/abcdef124
- type: dropdown
id: environment
attributes:
label: Environment (Singleplayer/Server, etc.)
options:
- Singleplayer
- LAN game/Server
- Issue present on both sides
- Not sure
validations:
required: true
- type: input
id: mod-version
attributes:
label: Mod version
placeholder: 1.0.0
validations:
required: true
- type: input
id: minecraft-version
attributes:
label: Minecraft version
placeholder: 12.2.2
validations:
required: true
- type: input
id: forge-version
attributes:
label: Forge version
placeholder: 1.12.2 - 14.23.5.2860
validations:
required: true
- type: textarea
id: other-mods
attributes:
label: Other mods
description: List any other mods present when the bug was encountered, include the mod versions. You only have to fill this if no crash log was attached
+14
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@@ -0,0 +1,14 @@
blank_issues_enabled: false
contact_links:
- name: 📖 Mod Wiki Page
url: https://github.com/Electroblob77/Wizardry/wiki
about: Most features are documented in the mod's wiki page --- Link --->
- name: 💬 Electroblob's Wizardry discord
url: https://discord.gg/hs8yJP2
about: Ask for help or get more info on Discord. --- Discord Server link --->
- name: 💡 Feature requests / suggestions
url: https://discord.gg/hs8yJP2
about: Please use the discord server to suggest stuff. --- Discord Server link --->
- name: ❓ Question
url: https://discord.gg/hs8yJP2
about: Ask a question about the mod or the code. --- Discord Server link --->
-16
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@@ -1,16 +0,0 @@
---
name: Feature request
about: Make a suggestion for improving the mod
title: "[Give a brief, relevant title here]"
labels: enhancement
assignees: ''
---
Please read the [guide for contributing](https://github.com/Electroblob77/Wizardry/blob/1.12.2/CONTRIBUTING.md) before posting.
Minecraft versions: [if this suggestion only applies to some versions, list them here]
Suggestion details: [describe what you would like to see added to the mod and why]
Other mods involved: [if this suggestion involves integration with other mods, list them here]
-17
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@@ -1,17 +0,0 @@
---
name: Question
about: Ask a question about the mod or the code
title: "[Give a brief, relevant title here]"
labels: question
assignees: ''
---
Please read the [guide for contributing](https://github.com/Electroblob77/Wizardry/blob/1.12.2/CONTRIBUTING.md) before posting.
Minecraft version: 1.12.2 [change as necessary]
Wizardry version: [change as necessary]
Question details: [explain your question here]
Other mods involved: [if this question involves other mods, list them here]
+1 -1
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@@ -1,7 +1,7 @@
# Credits
Electroblob's Wizardry
Version 4.3.6
Version 4.3.7
For Minecraft 1.12.2
Designed, coded and textured by Electroblob
+1 -1
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@@ -11,7 +11,7 @@ apply plugin: 'net.minecraftforge.gradle.forge'
//Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
version = "4.3.6" // There, it matches semver, happy now?
version = "4.3.8"
group= "electroblob.wizardry"// http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = "ElectroblobsWizardry"
@@ -379,6 +379,9 @@ public final class Settings {
public boolean showSpellHUD = true;
/** <b>[Client-only]</b> Whether to show the charge meter when charging up a spell. */
public boolean showChargeMeter = true;
/** <b>[Client-only]</b> Whether to initialise the handbook's data. Setting this to false will break the in-game handbook, but might help with some
* startup crashes */
public boolean loadHandbook = true;
/** <b>[Client-only]</b> The position of the spell HUD. */
public GuiPosition spellHUDPosition = GuiPosition.BOTTOM_LEFT;
@@ -1112,6 +1115,13 @@ public final class Settings {
showChargeMeter = property.getBoolean();
propOrder.add(property.getName());
property = config.get(CLIENT_CATEGORY, "loadHandbook", true, "Whether to initialise the in-game handbook. Setting this to false will brick the in-game handbook, but it might help if you have startup crashes.");
property.setLanguageKey("config." + Wizardry.MODID + ".load_handbook");
property.setRequiresWorldRestart(false);
Wizardry.proxy.setToNamedBooleanEntry(property);
loadHandbook = property.getBoolean();
propOrder.add(property.getName());
property = config.get(CLIENT_CATEGORY, "spellHUDPosition", GuiPosition.BOTTOM_LEFT.name, "The position of the spell HUD.", GuiPosition.names);
property.setLanguageKey("config." + Wizardry.MODID + ".spell_hud_position");
spellHUDPosition = GuiPosition.fromName(property.getString());
@@ -20,6 +20,7 @@ import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardryLoot;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.SpellNetworkIDSorter;
import electroblob.wizardry.util.SpellProperties;
import electroblob.wizardry.util.WandHelper;
import electroblob.wizardry.worldgen.WorldGenCrystalFlower;
@@ -81,7 +82,7 @@ public class Wizardry {
* 1.x.x represents Minecraft 1.7.x versions, 2.x.x represents Minecraft 1.10.x versions, 3.x.x represents Minecraft
* 1.11.x versions, and so on.
*/
public static final String VERSION = "4.3.6";
public static final String VERSION = "4.3.7";
/**
* Json file used by Forge's built-in <a href="https://mcforge.readthedocs.io/en/1.12.x/gettingstarted/autoupdate/">update checker</a>.
@@ -126,11 +127,10 @@ public class Wizardry {
public void preInit(FMLPreInitializationEvent event){
logger = event.getModLog();
proxy.registerResourceReloadListeners();
configDirectory = new File(event.getModConfigurationDirectory(), Wizardry.MODID);
settings.initConfig(event);
proxy.registerResourceReloadListeners();
Calendar calendar = Calendar.getInstance();
tisTheSeason = calendar.get(Calendar.MONTH) + 1 == 12 && calendar.get(Calendar.DAY_OF_MONTH) >= 24
@@ -202,6 +202,8 @@ public class Wizardry {
public void postInit(FMLPostInitializationEvent event){
proxy.initialiseLayers();
proxy.initialiseAnimations();
SpellNetworkIDSorter.init();
}
@EventHandler
@@ -307,7 +307,7 @@ public final class WizardryEventHandler {
PotionEffect effect = event.getEntityLiving().getActivePotionEffect(WizardryPotions.ward);
if(effect != null && event.getSource().isMagicDamage()){
event.setAmount(event.getAmount() * Math.max(0, 1 - 0.4f * effect.getAmplifier())); // Resistance is 20%
event.setAmount(event.getAmount() * Math.max(0, 1 - 0.2f * (1 + effect.getAmplifier()))); // Resistance is 20%
}
// Flaming and freezing swords
@@ -0,0 +1,8 @@
package electroblob.wizardry.api;
import electroblob.wizardry.constants.Element;
public interface IElemental {
Element getElement();
}
@@ -18,7 +18,7 @@ public final class WizardryEnumHelper {
// Make sure these are updated if the relevant constructors are updated!
// Can't we do some kind of reflection to access them and generate these arrays?
private static final Class[] TIER_ARGUMENTS = new Class[]{Integer.class, Integer.class, Integer.class, Style.class, String.class};
private static final Class[] ELEMENT_ARGUMENTS = new Class[]{Style.class, String.class, String.class};
private static final Class[] ELEMENT_ARGUMENTS = new Class[]{Style.class, String.class, String.class, boolean.class, boolean.class};
private static final Class[] SPELL_TYPE_ARGUMENTS = new Class[]{String.class};
private static final Class[] SPELL_CONTEXT_ARGUMENTS = new Class[]{String.class};
@@ -55,12 +55,14 @@ public final class WizardryEnumHelper {
* @param colour The colour of text associated with this element, as a style object.
* @param name The unlocalised name of this element, as used in translation keys.
* @param modID The mod ID of the mod that added this element, for icon rendering purposes.
* @param worldgen Whether this element should have obelisks and shrines.
* @param wizards Whether this element should have naturally occurring evil and good wizards.
* @return The resulting {@code Element} enum constant.
*/
// This is the only one that needs the mod ID argument because elements are the only ones that have icons
// For some reason Minecraft doesn't seem to care about the resource domain for lang files, it just pools them
public static Element addElement(String codeName, Style colour, String name, String modID){
return EnumHelper.addEnum(Element.class, codeName, ELEMENT_ARGUMENTS, colour, name, modID);
public static Element addElement(String codeName, Style colour, String name, String modID, boolean worldgen, boolean wizards){
return EnumHelper.addEnum(Element.class, codeName, ELEMENT_ARGUMENTS, colour, name, modID, worldgen, wizards);
}
/**
@@ -256,7 +256,9 @@ public class BlockBookshelf extends BlockHorizontal implements ITileEntityProvid
// Wizardry books
registerBookModelTexture(() -> WizardryItems.spell_book, new ResourceLocation(Wizardry.MODID, "blocks/books_red"));
registerBookModelTexture(() -> WizardryItems.wizard_handbook, new ResourceLocation(Wizardry.MODID, "blocks/books_blue"));
registerBookModelTexture(() -> WizardryItems.arcane_tome, new ResourceLocation(Wizardry.MODID, "blocks/books_purple"));
registerBookModelTexture(() -> WizardryItems.arcane_tome_apprentice,new ResourceLocation(Wizardry.MODID, "blocks/books_purple"));
registerBookModelTexture(() -> WizardryItems.arcane_tome_advanced, new ResourceLocation(Wizardry.MODID, "blocks/books_purple"));
registerBookModelTexture(() -> WizardryItems.arcane_tome_master, new ResourceLocation(Wizardry.MODID, "blocks/books_purple"));
registerBookModelTexture(() -> WizardryItems.ruined_spell_book, new ResourceLocation(Wizardry.MODID, "blocks/books_brown"));
registerBookModelTexture(() -> WizardryItems.scroll, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_blue"));
registerBookModelTexture(() -> WizardryItems.blank_scroll, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_blue"));
@@ -1,29 +1,23 @@
package electroblob.wizardry.block;
import electroblob.wizardry.api.IElemental;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.registry.WizardryTabs;
import net.minecraft.block.Block;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.ItemStack;
import net.minecraft.util.NonNullList;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import java.util.EnumMap;
public class BlockCrystal extends Block {
public class BlockCrystal extends Block implements IElemental {
public static final PropertyEnum<Element> ELEMENT = PropertyEnum.create("element", Element.class);
private static final EnumMap<Element, MapColor> map_colours = new EnumMap<>(Element.class);
private static final EnumMap<Element, MapColor> map_colours = new EnumMap<>(Element.class);
static {
map_colours.put(Element.MAGIC, MapColor.PINK);
static {
map_colours.put(Element.MAGIC, MapColor.PINK);
map_colours.put(Element.FIRE, MapColor.ORANGE_STAINED_HARDENED_CLAY);
map_colours.put(Element.ICE, MapColor.LIGHT_BLUE);
map_colours.put(Element.LIGHTNING, MapColor.CYAN);
@@ -32,45 +26,22 @@ public class BlockCrystal extends Block {
map_colours.put(Element.SORCERY, MapColor.LIME);
map_colours.put(Element.HEALING, MapColor.YELLOW);
}
public BlockCrystal(Material material){
super(material);
this.setDefaultState(this.blockState.getBaseState().withProperty(ELEMENT, Element.MAGIC));
this.setCreativeTab(WizardryTabs.WIZARDRY);
@Override
public Element getElement() { return element; }
private final Element element;
public BlockCrystal(Element element) {
super(Material.IRON);
this.setCreativeTab(WizardryTabs.WIZARDRY);
this.setHarvestLevel("pickaxe", 2);
}
@Override
public int damageDropped(IBlockState state){
return (state.getValue(ELEMENT)).ordinal();
}
@Override
public MapColor getMapColor(IBlockState state, IBlockAccess world, BlockPos pos){
return map_colours.get(state.getProperties().get(ELEMENT));
this.element = element;
}
@Override
public void getSubBlocks(CreativeTabs tab, NonNullList<ItemStack> items){
if(this.getCreativeTab() == tab){
for(Element element : Element.values()){
items.add(new ItemStack(this, 1, element.ordinal()));
}
}
public MapColor getMapColor(IBlockState state, IBlockAccess world, BlockPos pos) {
return map_colours.get(state.getProperties().get(element));
}
@Override
public IBlockState getStateFromMeta(int metadata){
return this.getDefaultState().withProperty(ELEMENT, Element.values()[metadata]);
}
@Override
public int getMetaFromState(IBlockState state){
return (state.getValue(ELEMENT)).ordinal();
}
@Override
protected BlockStateContainer createBlockState(){
return new BlockStateContainer(this, ELEMENT);
}
}
@@ -1,17 +1,30 @@
package electroblob.wizardry.block;
import electroblob.wizardry.registry.WizardryTabs;
import net.minecraft.block.Block;
import net.minecraft.block.BlockPlanks;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IStringSerializable;
import net.minecraft.util.NonNullList;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
public class BlockGildedWood extends BlockPlanks {
public class BlockGildedWood extends Block {
public BlockGildedWood(){
super();
public BlockGildedWood()
{
super(Material.WOOD);
this.setCreativeTab(WizardryTabs.WIZARDRY);
this.setHardness(2.0F);
this.setResistance(5.0F);
this.setSoundType(SoundType.WOOD); // Why is this protected?!
}
}
}
@@ -1,6 +1,7 @@
package electroblob.wizardry.block;
import com.google.common.collect.Maps;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.item.ItemSpectralDust;
import electroblob.wizardry.registry.*;
@@ -20,12 +21,14 @@ import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.NonNullList;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.registry.ForgeRegistries;
import javax.annotation.Nullable;
import java.util.Arrays;
@@ -110,7 +113,7 @@ public class BlockReceptacle extends BlockTorch implements ITileEntityProvider {
if(tileEntity instanceof TileEntityReceptacle){
Element element = ((TileEntityReceptacle)tileEntity).getElement();
if(element != null) drops.add(new ItemStack(WizardryItems.spectral_dust, 1, element.ordinal()));
if(element != null) drops.add(new ItemStack(ForgeRegistries.ITEMS.getValue(new ResourceLocation(Wizardry.MODID, "spectral_dust_" + element.name().toLowerCase())), 1));
}
}
@@ -219,7 +222,7 @@ public class BlockReceptacle extends BlockTorch implements ITileEntityProvider {
((TileEntityReceptacle)tileEntity).setElement(null);
ItemStack dust = new ItemStack(WizardryItems.spectral_dust, 1, currentElement.ordinal());
ItemStack dust = new ItemStack(ForgeRegistries.ITEMS.getValue(new ResourceLocation(Wizardry.MODID, "spectral_dust_" + currentElement.name().toLowerCase())));
if(stack.isEmpty()){
player.setHeldItem(hand, dust);
@@ -5,24 +5,15 @@ import electroblob.wizardry.registry.WizardryTabs;
import net.minecraft.block.Block;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.ItemStack;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.NonNullList;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import java.util.Arrays;
import java.util.EnumMap;
public class BlockRunestone extends Block {
public static final PropertyEnum<Element> ELEMENT = PropertyEnum.create("element", Element.class,
Arrays.copyOfRange(Element.values(), 1, Element.values().length)); // Everything except MAGIC
private static final EnumMap<Element, MapColor> map_colours = new EnumMap<>(Element.class);
static {
@@ -34,54 +25,24 @@ public class BlockRunestone extends Block {
map_colours.put(Element.SORCERY, MapColor.GRAY);
map_colours.put(Element.HEALING, MapColor.YELLOW_STAINED_HARDENED_CLAY);
}
public BlockRunestone(Material material){
private final Element element;
public BlockRunestone(Material material, Element element) {
super(material);
this.setDefaultState(this.blockState.getBaseState().withProperty(ELEMENT, Element.FIRE));
this.setCreativeTab(WizardryTabs.WIZARDRY);
this.setCreativeTab(WizardryTabs.WIZARDRY);
this.setHardness(1.5F);
this.setResistance(10.0F);
}
@Override
public int damageDropped(IBlockState state){
return state.getValue(ELEMENT).ordinal();
}
@Override
public MapColor getMapColor(IBlockState state, IBlockAccess world, BlockPos pos){
return map_colours.get(state.getProperties().get(ELEMENT));
}
@Override
public void getSubBlocks(CreativeTabs tab, NonNullList<ItemStack> items){
if(this.getCreativeTab() == tab){
for(Element element : Arrays.copyOfRange(Element.values(), 1, Element.values().length)){
items.add(new ItemStack(this, 1, element.ordinal()));
}
}
this.element = element;
}
public Element getElement() { return element; }
@Override
public BlockRenderLayer getRenderLayer(){
public MapColor getMapColor(IBlockState state, IBlockAccess world, BlockPos pos) { return map_colours.get(element); }
@Override
public BlockRenderLayer getRenderLayer() {
return BlockRenderLayer.CUTOUT; // Required to shade parts of the block faces differently to others
}
@Override
public IBlockState getStateFromMeta(int metadata){
Element element = Element.values()[metadata];
if(!ELEMENT.getAllowedValues().contains(element)) return this.getDefaultState();
return this.getDefaultState().withProperty(ELEMENT, element);
}
@Override
public int getMetaFromState(IBlockState state){
return state.getValue(ELEMENT).ordinal();
}
@Override
protected BlockStateContainer createBlockState(){
return new BlockStateContainer(this, ELEMENT);
}
}
@@ -1,5 +1,6 @@
package electroblob.wizardry.block;
import electroblob.wizardry.api.IElemental;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.registry.WizardryTabs;
import electroblob.wizardry.tileentity.TileEntityShrineCore;
@@ -8,28 +9,20 @@ import net.minecraft.block.ITileEntityProvider;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.NonNullList;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.Explosion;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import javax.annotation.Nullable;
import java.util.Arrays;
import java.util.EnumMap;
public class BlockPedestal extends Block implements ITileEntityProvider {
public static final PropertyEnum<Element> ELEMENT = PropertyEnum.create("element", Element.class,
Arrays.copyOfRange(Element.values(), 1, Element.values().length)); // Everything except MAGIC
public class BlockRunestonePedestal extends Block implements ITileEntityProvider, IElemental {
// A 'natural' pedestal is one that was generated as part of a structure, is unbreakable and has a tileentity
public static final PropertyBool NATURAL = PropertyBool.create("natural");
@@ -46,80 +39,66 @@ public class BlockPedestal extends Block implements ITileEntityProvider {
map_colours.put(Element.HEALING, MapColor.YELLOW_STAINED_HARDENED_CLAY);
}
public BlockPedestal(Material material){
private final Element element;
public BlockRunestonePedestal(Material material, Element element) {
super(material);
this.setDefaultState(this.blockState.getBaseState().withProperty(ELEMENT, Element.FIRE).withProperty(NATURAL, false));
this.setDefaultState(this.blockState.getBaseState().withProperty(NATURAL, false));
this.setCreativeTab(WizardryTabs.WIZARDRY);
this.setHardness(1.5F);
this.setResistance(10.0F);
this.element = element;
}
@Override
public int damageDropped(IBlockState state){
return state.getValue(ELEMENT).ordinal(); // Ignore the NATURAL state here, it's unobtainable
public Element getElement() {
return element;
}
@Override
public MapColor getMapColor(IBlockState state, IBlockAccess world, BlockPos pos){
return map_colours.get(state.getProperties().get(ELEMENT));
public MapColor getMapColor(IBlockState state, IBlockAccess world, BlockPos pos) {
return map_colours.get(element);
}
@Override
public void getSubBlocks(CreativeTabs tab, NonNullList<ItemStack> items){
// Ignore the NATURAL state here, it's unobtainable
if(this.getCreativeTab() == tab){
for(Element element : Arrays.copyOfRange(Element.values(), 1, Element.values().length)){
items.add(new ItemStack(this, 1, element.ordinal()));
}
}
}
@Override
public BlockRenderLayer getRenderLayer(){
public BlockRenderLayer getRenderLayer() {
return BlockRenderLayer.CUTOUT; // Required to shade parts of the block faces differently to others
}
@Override
public float getBlockHardness(IBlockState state, World world, BlockPos pos){
public float getBlockHardness(IBlockState state, World world, BlockPos pos) {
return state.getValue(NATURAL) ? -1 : super.getBlockHardness(state, world, pos);
}
@Override
public float getExplosionResistance(World world, BlockPos pos, @Nullable Entity exploder, Explosion explosion){
public float getExplosionResistance(World world, BlockPos pos, @Nullable Entity exploder, Explosion explosion) {
return world.getBlockState(pos).getValue(NATURAL) ? 6000000.0F : super.getExplosionResistance(world, pos, exploder, explosion);
}
@Override
public boolean hasTileEntity(IBlockState state){
public boolean hasTileEntity(IBlockState state) {
return state.getValue(NATURAL); // Only naturally-generated pedestals have a (shrine core) tile entity
}
@Nullable
@Override
public TileEntity createNewTileEntity(World world, int meta){
public TileEntity createNewTileEntity(World world, int meta) {
return new TileEntityShrineCore();
}
@Override
public IBlockState getStateFromMeta(int metadata){
boolean natural = false;
if(metadata > ELEMENT.getAllowedValues().size()){
natural = true;
metadata -= ELEMENT.getAllowedValues().size();
}
Element element = Element.values()[metadata];
if(!ELEMENT.getAllowedValues().contains(element)) return this.getDefaultState().withProperty(NATURAL, natural);
return this.getDefaultState().withProperty(ELEMENT, element).withProperty(NATURAL, natural);
public IBlockState getStateFromMeta(int meta) {
return this.getDefaultState().withProperty(NATURAL, meta == 1);
}
@Override
public int getMetaFromState(IBlockState state){
return state.getValue(ELEMENT).ordinal() + (state.getValue(NATURAL) ? ELEMENT.getAllowedValues().size() : 0);
public int getMetaFromState(IBlockState state) {
return state.getValue(NATURAL) ? 1 : 0;
}
@Override
protected BlockStateContainer createBlockState(){
return new BlockStateContainer(this, ELEMENT, NATURAL);
protected BlockStateContainer createBlockState() {
return new BlockStateContainer(this, NATURAL);
}
}
@@ -1,6 +1,7 @@
package electroblob.wizardry.client;
import electroblob.wizardry.CommonProxy;
import electroblob.wizardry.Settings;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.block.BlockBookshelf;
import electroblob.wizardry.client.animation.ActionAnimation;
@@ -19,6 +20,7 @@ import electroblob.wizardry.client.model.ModelSageArmour;
import electroblob.wizardry.client.model.ModelWizardArmour;
import electroblob.wizardry.client.particle.*;
import electroblob.wizardry.client.particle.ParticleWizardry.IWizardryParticleFactory;
import electroblob.wizardry.client.renderer.RenderSpectralGolem;
import electroblob.wizardry.client.renderer.entity.*;
import electroblob.wizardry.client.renderer.entity.layers.*;
import electroblob.wizardry.client.renderer.overlay.RenderBlinkEffect;
@@ -164,7 +166,8 @@ public class ClientProxy extends CommonProxy {
IResourceManager manager = Minecraft.getMinecraft().getResourceManager();
if(manager instanceof IReloadableResourceManager){
((IReloadableResourceManager)manager).registerReloadListener(GuiSpellDisplay::loadSkins);
((IReloadableResourceManager)manager).registerReloadListener(GuiWizardHandbook::loadHandbookFile);
if (Wizardry.settings.loadHandbook)
((IReloadableResourceManager)manager).registerReloadListener(GuiWizardHandbook::loadHandbookFile);
}
}
@@ -728,6 +731,9 @@ public class ClientProxy extends CommonProxy {
LayerTiledOverlay.initialiseLayers(LayerMindControl::new);
LayerTiledOverlay.initialiseLayers(LayerSummonAnimation::new);
LayerTiledOverlay.initialiseLayers(LayerDisintegrateAnimation::new);
LayerTiledOverlay.initialiseLayers(LayerOak::new);
LayerTiledOverlay.initialiseLayers(LayerIron::new);
LayerTiledOverlay.initialiseLayers(LayerDiamond::new);
}
@Override
@@ -766,6 +772,7 @@ public class ClientProxy extends CommonProxy {
RenderingRegistry.registerEntityRenderingHandler(EntityIceGiant.class, RenderIceGiant::new);
RenderingRegistry.registerEntityRenderingHandler(EntityPhoenix.class, RenderPhoenix::new);
RenderingRegistry.registerEntityRenderingHandler(EntitySpectralGolem.class, RenderSpectralGolem::new);
// Projectiles
RenderingRegistry.registerEntityRenderingHandler(EntityMagicMissile.class, manager -> new RenderMagicArrow(manager,
@@ -780,6 +787,7 @@ public class ClientProxy extends CommonProxy {
new ResourceLocation(Wizardry.MODID, "textures/entity/ice_lance.png"), false, 16.0, 3.0, 22, 5, false));
RenderingRegistry.registerEntityRenderingHandler(EntityFlamecatcherArrow.class, manager -> new RenderMagicArrow(manager,
new ResourceLocation(Wizardry.MODID, "textures/entity/flamecatcher_arrow.png"), false, 8, 2.0, 16, 5, true));
RenderingRegistry.registerEntityRenderingHandler(EntityConjuredArrow.class, RenderConjuredArrow::new);
RenderingRegistry.registerEntityRenderingHandler(EntityForceArrow.class, RenderForceArrow::new);
@@ -1,13 +1,9 @@
package electroblob.wizardry.client.model;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.block.BlockCrystal;
import electroblob.wizardry.block.BlockPedestal;
import electroblob.wizardry.block.BlockRunestone;
import electroblob.wizardry.block.BlockRunestonePedestal;
import electroblob.wizardry.item.IMultiTexturedItem;
import electroblob.wizardry.item.ItemBlockMultiTextured;
import electroblob.wizardry.item.ItemCrystal;
import electroblob.wizardry.item.ItemSpectralDust;
import electroblob.wizardry.registry.WizardryBlocks;
import electroblob.wizardry.registry.WizardryItems;
import net.minecraft.block.BlockPlanks;
@@ -50,35 +46,12 @@ public final class WizardryModels {
@SubscribeEvent
public static void register(ModelRegistryEvent event){
// ItemBlocks
ModelLoader.setCustomStateMapper(WizardryBlocks.crystal_block, new StateMap.Builder()
.withName(BlockCrystal.ELEMENT).withSuffix("_crystal_block").build());
// Yay unchecked casting! But we know it's always ok here, and it makes everything much neater.
ItemBlockMultiTextured crystalBlockItem = (ItemBlockMultiTextured)Item.getItemFromBlock(WizardryBlocks.crystal_block);
registerMultiTexturedModel(crystalBlockItem);
ModelLoader.setCustomStateMapper(WizardryBlocks.runestone, new StateMap.Builder()
.withName(BlockRunestone.ELEMENT).withSuffix("_runestone").build());
ItemBlockMultiTextured runestoneItem = (ItemBlockMultiTextured)Item.getItemFromBlock(WizardryBlocks.runestone);
registerMultiTexturedModel(runestoneItem);
ModelLoader.setCustomStateMapper(WizardryBlocks.runestone_pedestal, new StateMap.Builder()
.withName(BlockPedestal.ELEMENT).ignore(BlockPedestal.NATURAL).withSuffix("_runestone_pedestal").build()); // Don't care about NATURAL property
ItemBlockMultiTextured pedestalItem = (ItemBlockMultiTextured)Item.getItemFromBlock(WizardryBlocks.runestone_pedestal);
registerMultiTexturedModel(pedestalItem);
ModelLoader.setCustomStateMapper(WizardryBlocks.gilded_wood, new StateMap.Builder()
.withName(BlockPlanks.VARIANT).withSuffix("_gilded_wood").build());
ItemBlockMultiTextured gildedWoodItem = (ItemBlockMultiTextured)Item.getItemFromBlock(WizardryBlocks.gilded_wood);
registerMultiTexturedModel(gildedWoodItem);
// Explanation for all this here -> https://github.com/TheGreyGhost/MinecraftByExample/tree/master/src/main/java/minecraftbyexample/mbe05_block_dynamic_block_model2
ModelLoaderRegistry.registerLoader(new ModelLoaderBookshelf());
// Items
registerMultiTexturedModel((ItemCrystal)WizardryItems.magic_crystal);
//registerMultiTexturedModel((ItemCrystal)WizardryItems.magic_crystal);
registerWandModel(WizardryItems.magic_wand);
registerWandModel(WizardryItems.apprentice_wand);
@@ -121,8 +94,6 @@ public final class WizardryModels {
registerWandModel(WizardryItems.master_sorcery_wand);
registerWandModel(WizardryItems.master_healing_wand);
registerMultiTexturedModel((ItemSpectralDust)WizardryItems.spectral_dust);
// Automatic item model registry
for(Item item : Item.REGISTRY){
if(!registeredItems.contains(item) && item.getRegistryName().getNamespace().equals(Wizardry.MODID)){
@@ -0,0 +1,52 @@
package electroblob.wizardry.client.renderer;
import electroblob.wizardry.Wizardry;
import net.minecraft.client.model.ModelIronGolem;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.entity.monster.EntityIronGolem;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class RenderSpectralGolem extends RenderLiving<EntityIronGolem>
{
private static final ResourceLocation SPECTRAL_GOLEM_TEXTURES = new ResourceLocation(Wizardry.MODID, "textures/entity/spectral_golem.png");
public RenderSpectralGolem(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelIronGolem(), 0.5F);
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityIronGolem entity)
{
return SPECTRAL_GOLEM_TEXTURES;
}
@Override
protected void preRenderCallback(EntityIronGolem entity, float partialTickTime){
super.preRenderCallback(entity, partialTickTime);
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.color(1, 1, 1, 0.7f);
}
protected void applyRotations(EntityIronGolem entityLiving, float ageInTicks, float rotationYaw, float partialTicks)
{
super.applyRotations(entityLiving, ageInTicks, rotationYaw, partialTicks);
if ((double)entityLiving.limbSwingAmount >= 0.01D)
{
float f = 13.0F;
float f1 = entityLiving.limbSwing - entityLiving.limbSwingAmount * (1.0F - partialTicks) + 6.0F;
float f2 = (Math.abs(f1 % 13.0F - 6.5F) - 3.25F) / 3.25F;
GlStateManager.rotate(6.5F * f2, 0.0F, 0.0F, 1.0F);
}
}
}
@@ -0,0 +1,37 @@
package electroblob.wizardry.client.renderer.entity;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.entity.projectile.EntityConjuredArrow;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.RenderArrow;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class RenderConjuredArrow extends RenderArrow<EntityConjuredArrow> {
public static final ResourceLocation CONJURED_ARROW_TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/entity/conjured_arrow.png");
public RenderConjuredArrow(RenderManager manager) {
super(manager);
}
@Override
protected ResourceLocation getEntityTexture(EntityConjuredArrow entity) {
return CONJURED_ARROW_TEXTURE;
}
@Override
public void doRender(EntityConjuredArrow entity, double x, double y, double z, float entityYaw, float partialTicks) {
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.color(1, 1, 1, 0.4f);
super.doRender(entity, x, y, z, entityYaw, partialTicks);
GlStateManager.popMatrix();
}
}
@@ -0,0 +1,53 @@
package electroblob.wizardry.client.renderer.entity.layers;
import electroblob.wizardry.registry.WizardryPotions;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.GlStateManager.DestFactor;
import net.minecraft.client.renderer.GlStateManager.SourceFactor;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.entity.RenderLivingBase;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.ResourceLocation;
/**
* Layer used to render the diamondflesh texture on creatures with the diamondflesh effect.
*
* @author WinDanesz
* @since Wizardry 4.3.7
*/
public class LayerDiamond extends LayerTiledOverlay<EntityLivingBase> {
private static final ResourceLocation TEXTURE = new ResourceLocation("textures/blocks/diamond_block.png");
public LayerDiamond(RenderLivingBase<?> renderer){
super(renderer);
}
@Override
public boolean shouldRender(EntityLivingBase entity, float partialTicks){
return !entity.isInvisible() && entity.isPotionActive(WizardryPotions.diamondflesh);
}
@Override
public ResourceLocation getTexture(EntityLivingBase entity, float partialTicks){
return TEXTURE;
}
@Override
public void doRenderLayer(EntityLivingBase entity, float limbSwing, float limbSwingAmount, float partialTicks,
float ageInTicks, float netHeadYaw, float headPitch, float scale){
GlStateManager.enableBlend();
GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
int j = entity.getBrightnessForRender();
int k = j % 65536;
int l = j / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) k, (float) l);
super.doRenderLayer(entity, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale);
GlStateManager.disableBlend();
}
}
@@ -0,0 +1,53 @@
package electroblob.wizardry.client.renderer.entity.layers;
import electroblob.wizardry.registry.WizardryPotions;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.GlStateManager.DestFactor;
import net.minecraft.client.renderer.GlStateManager.SourceFactor;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.entity.RenderLivingBase;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.ResourceLocation;
/**
* Layer used to render the ironflesh texture on creatures with the ironflesh effect.
*
* @author WinDanesz
* @since Wizardry 4.3.7
*/
public class LayerIron extends LayerTiledOverlay<EntityLivingBase> {
private static final ResourceLocation TEXTURE = new ResourceLocation("textures/blocks/iron_block.png");
public LayerIron(RenderLivingBase<?> renderer){
super(renderer);
}
@Override
public boolean shouldRender(EntityLivingBase entity, float partialTicks){
return !entity.isInvisible() && entity.isPotionActive(WizardryPotions.ironflesh);
}
@Override
public ResourceLocation getTexture(EntityLivingBase entity, float partialTicks){
return TEXTURE;
}
@Override
public void doRenderLayer(EntityLivingBase entity, float limbSwing, float limbSwingAmount, float partialTicks,
float ageInTicks, float netHeadYaw, float headPitch, float scale){
GlStateManager.enableBlend();
GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
int j = entity.getBrightnessForRender();
int k = j % 65536;
int l = j / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) k, (float) l);
super.doRenderLayer(entity, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale);
GlStateManager.disableBlend();
}
}
@@ -0,0 +1,53 @@
package electroblob.wizardry.client.renderer.entity.layers;
import electroblob.wizardry.registry.WizardryPotions;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.GlStateManager.DestFactor;
import net.minecraft.client.renderer.GlStateManager.SourceFactor;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.entity.RenderLivingBase;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.ResourceLocation;
/**
* Layer used to render the oakflesh texture on creatures with the oakflesh effect.
*
* @author WinDanesz
* @since Wizardry 4.3.7
*/
public class LayerOak extends LayerTiledOverlay<EntityLivingBase> {
private static final ResourceLocation TEXTURE = new ResourceLocation("textures/blocks/log_oak.png");
public LayerOak(RenderLivingBase<?> renderer){
super(renderer);
}
@Override
public boolean shouldRender(EntityLivingBase entity, float partialTicks){
return !entity.isInvisible() && entity.isPotionActive(WizardryPotions.oakflesh);
}
@Override
public ResourceLocation getTexture(EntityLivingBase entity, float partialTicks){
return TEXTURE;
}
@Override
public void doRenderLayer(EntityLivingBase entity, float limbSwing, float limbSwingAmount, float partialTicks,
float ageInTicks, float netHeadYaw, float headPitch, float scale){
GlStateManager.enableBlend();
GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
int j = entity.getBrightnessForRender();
int k = j % 65536;
int l = j / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) k, (float) l);
super.doRenderLayer(entity, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale);
GlStateManager.disableBlend();
}
}
@@ -46,7 +46,5 @@ public final class Constants {
* won't spawn again if something is already standing in it.
*/
public static final int DECAY_SPREAD_INTERVAL = 8;
/** The fraction by which potency is increased per level of the empowerment effect. */
public static final float EMPOWERMENT_POTENCY_PER_LEVEL = 0.25f;
}
@@ -30,14 +30,23 @@ public enum Element implements IStringSerializable {
/** The {@link ResourceLocation} for this element's 8x8 icon (displayed in the arcane workbench GUI) */
private final ResourceLocation icon;
private String modid;
/** true if this element should have worldgen structures generated (Obelisk, Shrine) */
private final boolean worldgen;
/** true if evil/good wizards of this element should naturally spawn */
private final boolean wizards;
Element(Style colour, String name){
this(colour, name, Wizardry.MODID);
this(colour, name, Wizardry.MODID, true, true);
}
Element(Style colour, String name, String modid){
Element(Style colour, String name, String modid, boolean worldgen, boolean wizards){
this.colour = colour;
this.unlocalisedName = name;
this.icon = new ResourceLocation(modid, "textures/gui/container/element_icon_" + unlocalisedName + ".png");
this.modid = modid;
this.worldgen = worldgen;
this.wizards = wizards;
}
/** Returns the element with the given name, or throws an {@link java.lang.IllegalArgumentException} if no such
@@ -93,4 +102,10 @@ public enum Element implements IStringSerializable {
public ResourceLocation getIcon(){
return icon;
}
public boolean hasWorldgen() { return worldgen; }
public boolean hasWizards() { return wizards; }
public String getModid() { return modid; }
}
@@ -1,10 +1,8 @@
package electroblob.wizardry.entity.construct;
import electroblob.wizardry.entity.projectile.EntityConjuredArrow;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.spell.Spell;
import net.minecraft.entity.projectile.EntityTippedArrow;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
@@ -30,7 +28,7 @@ public class EntityArrowRain extends EntityScaledConstruct {
double y = posY + world.rand.nextDouble() * (double)height;
double z = posZ + (world.rand.nextDouble() - 0.5D) * (double)width;
EntityTippedArrow arrow = new EntityTippedArrow(world, x, y, z);
EntityConjuredArrow arrow = new EntityConjuredArrow(world, x, y, z);
arrow.motionX = MathHelper.cos((float)Math.toRadians(this.rotationYaw + 90));
arrow.motionY = -0.6;
@@ -38,7 +36,6 @@ public class EntityArrowRain extends EntityScaledConstruct {
arrow.shootingEntity = this.getCaster();
arrow.setDamage(7.0d * damageMultiplier);
arrow.setPotionEffect(new ItemStack(Items.ARROW));
this.world.spawnEntity(arrow);
}
@@ -32,7 +32,7 @@ public class EntityFireRing extends EntityScaledConstruct {
super.onUpdate();
if(!this.world.isRemote){
if(this.ticksExisted % 5 == 0 && !this.world.isRemote){
List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(width/2, this.posX, this.posY, this.posZ, this.world);
@@ -168,6 +168,10 @@ public class EntityForcefield extends EntityMagicConstruct implements ICustomHit
((EntityPlayerMP)target).connection.sendPacket(new SPacketEntityVelocity(target));
}
if (this.ticksExisted % 5 == 0) {
this.lifetime = (int) (lifetime * 0.99);
}
}else{
Vec3d relativeImpactPos = targetRelativePos.normalize().scale(radius);
@@ -365,7 +365,8 @@ public class EntityEvilWizard extends EntityMob implements ISpellCaster, IEntity
if(getElement() == null){
if(rand.nextBoolean()){
this.setElement(Element.values()[rand.nextInt(Element.values().length - 1) + 1]);
Element[] elements = (Element[]) Arrays.stream(Element.values()).filter(Element::hasWizards).toArray();
this.setElement(elements[rand.nextInt(elements.length - 1) + 1]);
}else{
this.setElement(Element.MAGIC);
}
@@ -0,0 +1,192 @@
package electroblob.wizardry.entity.living;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.util.ParticleBuilder;
import net.minecraft.entity.EntityFlying;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.ai.EntityAIAttackMelee;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILookAtVillager;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIMoveThroughVillage;
import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction;
import net.minecraft.entity.ai.EntityAIMoveTowardsTarget;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.ai.EntityAIWanderAvoidWater;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.monster.EntityIronGolem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.datasync.DataParameter;
import net.minecraft.network.datasync.DataSerializers;
import net.minecraft.network.datasync.EntityDataManager;
import net.minecraft.util.EnumHand;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.world.DifficultyInstance;
import net.minecraft.world.EnumDifficulty;
import net.minecraft.world.World;
import java.util.UUID;
public class EntitySpectralGolem extends EntityIronGolem implements ISummonedCreature {
private static final DataParameter<Boolean> SPAWN_PARTICLES = EntityDataManager.createKey(EntitySpectralGolem.class, DataSerializers.BOOLEAN);
// Field implementations
private int lifetime = -1;
private UUID casterUUID;
// Setter + getter implementations
@Override public int getLifetime(){ return lifetime; }
@Override public void setLifetime(int lifetime){ this.lifetime = lifetime; }
@Override public UUID getOwnerId(){ return casterUUID; }
@Override public void setOwnerId(UUID uuid){ this.casterUUID = uuid; }
/** Creates a new golem minion in the given world. */
public EntitySpectralGolem(World world){
super(world);
this.experienceValue = 0;
}
@Override
protected void entityInit(){
super.entityInit();
this.dataManager.register(SPAWN_PARTICLES, true);
}
@Override
protected void initEntityAI() {
this.tasks.addTask(1, new EntityAIAttackMelee(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(5, new EntityAILookAtVillager(this));
this.tasks.addTask(6, new EntityAIWanderAvoidWater(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<>(this, EntityLivingBase.class,
0, false, true, this.getTargetSelector()));
}
@Override protected void setEquipmentBasedOnDifficulty(DifficultyInstance difficulty){} // They don't have equipment!
// Implementations
@Override
public void setRevengeTarget(EntityLivingBase entity){
if(this.shouldRevengeTarget(entity)) super.setRevengeTarget(entity);
}
@Override
public void onUpdate(){
super.onUpdate();
this.updateDelegate();
// Adds a dust particle effect
if(this.world.isRemote){
double x = this.posX - this.width / 2 + this.rand.nextFloat() * width;
double y = this.posY + this.height * this.rand.nextFloat() + 0.2f;
double z = this.posZ - this.width / 2 + this.rand.nextFloat() * width;
ParticleBuilder.create(ParticleBuilder.Type.DUST).pos(x, y, z).clr(0.7f, 0.9f, 1).shaded(true).spawn(world);
}
}
@Override
public void onSpawn(){
if(this.dataManager.get(SPAWN_PARTICLES)) this.spawnParticleEffect();
}
@Override
public void onDespawn(){
this.spawnParticleEffect();
}
private void spawnParticleEffect(){
if(this.world.isRemote){
for(int i = 0; i < 15; i++){
this.world.spawnParticle(EnumParticleTypes.SMOKE_LARGE, this.posX + this.rand.nextFloat() - 0.5f,
this.posY + this.rand.nextFloat() * 2, this.posZ + this.rand.nextFloat() - 0.5f, 0, 0, 0);
}
}
}
@Override
public boolean hasParticleEffect(){
return true;
}
@Override
public boolean hasAnimation(){
return this.dataManager.get(SPAWN_PARTICLES) || this.ticksExisted > 20;
}
public void hideParticles(){
this.dataManager.set(SPAWN_PARTICLES, false);
}
@Override
protected boolean processInteract(EntityPlayer player, EnumHand hand){
// In this case, the delegate method determines whether super is called.
// Rather handily, we can make use of Java's short-circuiting method of evaluating OR statements.
return this.interactDelegate(player, hand) || super.processInteract(player, hand);
}
@Override
public void writeEntityToNBT(NBTTagCompound nbttagcompound){
super.writeEntityToNBT(nbttagcompound);
this.writeNBTDelegate(nbttagcompound);
}
@Override
public void readEntityFromNBT(NBTTagCompound nbttagcompound){
super.readEntityFromNBT(nbttagcompound);
this.readNBTDelegate(nbttagcompound);
}
// Recommended overrides
@Override protected int getExperiencePoints(EntityPlayer player){ return 0; }
@Override protected boolean canDropLoot(){ return false; }
@Override protected Item getDropItem(){ return null; }
@Override protected ResourceLocation getLootTable(){ return null; }
@Override public boolean canPickUpLoot(){ return false; }
// This vanilla method has nothing to do with the custom despawn() method.
@Override protected boolean canDespawn(){
return getCaster() == null && getOwnerId() == null;
}
@Override
public boolean getCanSpawnHere(){
return this.world.getDifficulty() != EnumDifficulty.PEACEFUL;
}
@Override
public boolean canAttackClass(Class<? extends EntityLivingBase> entityType){
// Returns true unless the given entity type is a flying entity.
return !EntityFlying.class.isAssignableFrom(entityType);
}
@Override
public ITextComponent getDisplayName(){
if(getCaster() != null){
return new TextComponentTranslation(NAMEPLATE_TRANSLATION_KEY, getCaster().getName(),
new TextComponentTranslation("entity." + this.getEntityString() + ".name"));
}else{
return super.getDisplayName();
}
}
@Override
public boolean hasCustomName(){
// If this returns true, the renderer will show the nameplate when looking directly at the entity
return Wizardry.settings.summonedCreatureNames && getCaster() != null;
}
}
@@ -47,6 +47,7 @@ import net.minecraftforge.common.util.FakePlayer;
import net.minecraftforge.event.world.BlockEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.registry.ForgeRegistries;
import net.minecraftforge.fml.common.registry.IEntityAdditionalSpawnData;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@@ -71,7 +72,7 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
/** The wizard's current customer. */
@Nullable
private EntityPlayer customer;
private int timeUntilReset;
/** addDefaultEquipmentAndRecipies is called if this is true */
@@ -257,11 +258,11 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
@Override
public ITextComponent getDisplayName(){
if(this.hasCustomName()){
return super.getDisplayName();
}
return this.getElement().getWizardName();
}
@@ -269,7 +270,7 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
protected boolean canDespawn(){
return false;
}
@Override
protected SoundEvent getAmbientSound(){
if(Wizardry.tisTheSeason) return WizardrySounds.ENTITY_WIZARD_HOHOHO;
@@ -637,10 +638,9 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
if(this.getElement() != Element.MAGIC && rand.nextInt(4) > 0 && !specialismSpells.isEmpty()){
// This means it is more likely for spell books sold to be of the same element as the wizard if the
// wizard has an element.
return new ItemStack(WizardryItems.spell_book, 1,
specialismSpells.get(rand.nextInt(specialismSpells.size())).metadata());
return getBookStackForSpell(specialismSpells.get(rand.nextInt(specialismSpells.size())));
}else{
return new ItemStack(WizardryItems.spell_book, 1, spells.get(rand.nextInt(spells.size())).metadata());
return getBookStackForSpell(spells.get(rand.nextInt(spells.size())));
}
}else{
if(this.getElement() != Element.MAGIC && rand.nextInt(4) > 0){
@@ -659,10 +659,9 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
if(this.getElement() != Element.MAGIC && rand.nextInt(4) > 0 && !specialismSpells.isEmpty()){
// This means it is more likely for spell books sold to be of the same element as the wizard if the
// wizard has an element.
return new ItemStack(WizardryItems.spell_book, 1,
specialismSpells.get(rand.nextInt(specialismSpells.size())).metadata());
return getBookStackForSpell(specialismSpells.get(rand.nextInt(specialismSpells.size())));
}else{
return new ItemStack(WizardryItems.spell_book, 1, spells.get(rand.nextInt(spells.size())).metadata());
return getBookStackForSpell(spells.get(rand.nextInt(spells.size())));
}
}else if(randomiser < 6){
if(this.getElement() != Element.MAGIC && rand.nextInt(4) > 0){
@@ -674,7 +673,7 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
WizardryItems.getWand(tier, Element.values()[rand.nextInt(Element.values().length)]));
}
}else if(randomiser < 8){
return new ItemStack(WizardryItems.arcane_tome, 1, 1);
return new ItemStack(WizardryItems.arcane_tome_apprentice, 1);
}else if(randomiser < 10){
EntityEquipmentSlot slot = InventoryUtils.ARMOUR_SLOTS[rand.nextInt(InventoryUtils.ARMOUR_SLOTS.length)];
if(this.getElement() != Element.MAGIC && rand.nextInt(4) > 0){
@@ -696,10 +695,9 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
if(this.getElement() != Element.MAGIC && rand.nextInt(4) > 0 && !specialismSpells.isEmpty()){
// This means it is more likely for spell books sold to be of the same element as the wizard if the
// wizard has an element.
return new ItemStack(WizardryItems.spell_book, 1,
specialismSpells.get(rand.nextInt(specialismSpells.size())).metadata());
return getBookStackForSpell(specialismSpells.get(rand.nextInt(specialismSpells.size())));
}else{
return new ItemStack(WizardryItems.spell_book, 1, spells.get(rand.nextInt(spells.size())).metadata());
return getBookStackForSpell(spells.get(rand.nextInt(spells.size())));
}
}else if(randomiser < 6){
if(this.getElement() != Element.MAGIC && rand.nextInt(4) > 0){
@@ -711,7 +709,7 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
WizardryItems.getWand(tier, Element.values()[rand.nextInt(Element.values().length)]));
}
}else if(randomiser < 8){
return new ItemStack(WizardryItems.arcane_tome, 1, 2);
return new ItemStack(WizardryItems.arcane_tome_advanced, 1);
}else{
List<Item> upgrades = new ArrayList<Item>(WandHelper.getSpecialUpgrades());
randomiser = rand.nextInt(upgrades.size());
@@ -724,8 +722,7 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
if(randomiser < 5 && this.getElement() != Element.MAGIC && !specialismSpells.isEmpty()){
// Master spells can only be sold by a specialist in that element.
return new ItemStack(WizardryItems.spell_book, 1,
specialismSpells.get(rand.nextInt(specialismSpells.size())).metadata());
return getBookStackForSpell(specialismSpells.get(rand.nextInt(specialismSpells.size())));
}else if(randomiser < 6){
if(this.getElement() != Element.MAGIC && rand.nextInt(4) > 0){
@@ -735,7 +732,7 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
return new ItemStack(WizardryItems.master_wand);
}
}else{
return new ItemStack(WizardryItems.arcane_tome, 1, 3);
return new ItemStack(WizardryItems.arcane_tome_master, 1);
}
}
@@ -750,7 +747,8 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
textureIndex = this.rand.nextInt(6);
if(rand.nextBoolean()){
this.setElement(Element.values()[rand.nextInt(Element.values().length - 1) + 1]);
Element[] elements = (Element[]) Arrays.stream(Element.values()).filter(Element::hasWizards).toArray();
this.setElement(elements[rand.nextInt(elements.length - 1) + 1]);
}else{
this.setElement(Element.MAGIC);
}
@@ -801,7 +799,6 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
Tier maxTier = Tier.NOVICE;
List<Spell> npcSpells = Spell.getSpells(s -> s.canBeCastBy(wizard, false));
npcSpells.removeIf(s -> !s.applicableForItem(WizardryItems.spell_book));
for(int i = 0; i < n; i++){
@@ -849,6 +846,22 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
return maxTier;
}
/**
* Helper method to handle addon spell books.
* @param spell the spell to look up.
* @return Checks all items of the spell's namespace (modid) if they are applicable for the spell and returns the first match, or falls back to WizardryItems.spell_book if no match was found.
*/
public static ItemStack getBookStackForSpell(Spell spell) {
String modid = spell.getRegistryName().getNamespace();
if (modid.equals(Wizardry.MODID)) {
return new ItemStack(WizardryItems.spell_book, 1, spell.metadata());
}
Optional<Item> firstMatch = ForgeRegistries.ITEMS.getValuesCollection().stream().filter(v -> v instanceof ItemSpellBook && spell.applicableForItem(v)
&& v.getRegistryName().getNamespace().equals(modid)).findFirst();
return firstMatch.map(item -> new ItemStack(item, 1, spell.metadata())).orElseGet(() -> new ItemStack(WizardryItems.spell_book, 1, spell.metadata()));
}
@Override
public void writeSpawnData(ByteBuf data){
data.writeInt(textureIndex);
@@ -872,7 +885,7 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
/**
* Sets the list of blocks that are part of this wizard's tower. If a player breaks any of these blocks, the wizard
* will get angry and attack them.
*
*
* @param blocks A Set of BlockPos objects representing the blocks in the tower.
*/
public void setTowerBlocks(Set<BlockPos> blocks){
@@ -904,11 +917,11 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
}
}
}
// Copied from their respective AI classes
public static class EntityAILookAtTradePlayer extends EntityAIWatchClosest {
private final EntityWizard wizard;
public EntityAILookAtTradePlayer(EntityWizard wizard){
@@ -926,9 +939,9 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
}
}
}
public static class EntityAITradePlayer extends EntityAIBase {
private final EntityWizard wizard;
public EntityAITradePlayer(EntityWizard wizard){
@@ -938,7 +951,7 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
@Override
public boolean shouldExecute(){
if(!this.wizard.isEntityAlive()){
return false;
}else if(this.wizard.isInWater()){
@@ -948,7 +961,7 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
}else if(this.wizard.velocityChanged){
return false;
}else{
EntityPlayer entityplayer = this.wizard.getCustomer();
if(entityplayer == null){
@@ -0,0 +1,34 @@
package electroblob.wizardry.entity.projectile;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
public class EntityConjuredArrow extends EntityArrow {
public EntityConjuredArrow(World worldIn) {
super(worldIn);
}
public EntityConjuredArrow(World worldIn, double x, double y, double z) {
super(worldIn, x, y, z);
}
public EntityConjuredArrow(World worldIn, EntityLivingBase shooter) {
super(worldIn, shooter);
}
@Override
public void onUpdate() {
super.onUpdate();
if (this.timeInGround > 400) {
this.setDead();
}
}
@Override
protected ItemStack getArrowStack() {
return ItemStack.EMPTY;
}
}
@@ -1,5 +1,6 @@
package electroblob.wizardry.integration.jei;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.client.DrawingUtils;
import electroblob.wizardry.constants.Constants;
import electroblob.wizardry.constants.Element;
@@ -11,7 +12,9 @@ import mezz.jei.api.ingredients.VanillaTypes;
import mezz.jei.api.recipe.IRecipeWrapper;
import net.minecraft.client.Minecraft;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.minecraftforge.fml.common.registry.ForgeRegistries;
import java.util.ArrayList;
import java.util.Collections;
@@ -95,8 +98,8 @@ public class ArcaneWorkbenchRecipe implements IRecipeWrapper {
// A stack of crystals will almost certainly be enough mana, but you never know!
// Using ItemStack.EMPTY to avoid deprecated method; crystals' stack size is not stack-sensitive so it doesn't matter
if(count <= WizardryItems.magic_crystal.getItemStackLimit(ItemStack.EMPTY)){
for(int meta = 0; meta < Element.values().length; meta++){
crystalStacks.add(new ItemStack(WizardryItems.magic_crystal, count, meta));
for (Element element : Element.values()) {
crystalStacks.add(new ItemStack(ForgeRegistries.ITEMS.getValue(new ResourceLocation(Wizardry.MODID, element.name().toLowerCase() + "_crystal")), count));
}
}
@@ -23,6 +23,7 @@ import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.NonNullList;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.common.registry.ForgeRegistries;
import java.util.ArrayList;
import java.util.Collection;
@@ -214,7 +215,9 @@ public class ArcaneWorkbenchRecipeCategory implements IRecipeCategory<ArcaneWork
List<ArcaneWorkbenchRecipe> recipes = new ArrayList<>();
List<ItemStack> crystals = new ArrayList<>();
for(int meta = 0; meta < Element.values().length; meta++) crystals.add(new ItemStack(WizardryItems.magic_crystal, 1, meta));
for (Element element : Element.values()) {
crystals.add(new ItemStack(ForgeRegistries.ITEMS.getValue(new ResourceLocation(Wizardry.MODID, "crystal_" + element.name().toLowerCase()))));
}
List<ItemStack> shard = Collections.singletonList(new ItemStack(WizardryItems.crystal_shard));
List<ItemStack> grandCrystal = Collections.singletonList(new ItemStack(WizardryItems.grand_crystal));
@@ -19,6 +19,7 @@ import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.NonNullList;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.common.registry.ForgeRegistries;
import net.minecraftforge.oredict.OreDictionary;
import java.util.ArrayList;
@@ -118,7 +119,13 @@ public class ImbuementAltarRecipeCategory implements IRecipeCategory<ImbuementAl
List<ImbuementAltarRecipe> recipes = new ArrayList<>();
NonNullList<ItemStack> variants = NonNullList.create();
WizardryItems.spectral_dust.getSubItems(WizardryItems.spectral_dust.getCreativeTab(), variants);
variants.add(new ItemStack(WizardryItems.spectral_dust_earth));
variants.add(new ItemStack(WizardryItems.spectral_dust_fire));
variants.add(new ItemStack(WizardryItems.spectral_dust_healing));
variants.add(new ItemStack(WizardryItems.spectral_dust_ice));
variants.add(new ItemStack(WizardryItems.spectral_dust_lightning));
variants.add(new ItemStack(WizardryItems.spectral_dust_necromancy));
variants.add(new ItemStack(WizardryItems.spectral_dust_sorcery));
List<List<ItemStack>> dusts = new ArrayList<>();
// Generate 4 separate lists, each in a different order to make it obvious they can be any element
@@ -139,9 +146,10 @@ public class ImbuementAltarRecipeCategory implements IRecipeCategory<ImbuementAl
ItemStack input = new ItemStack(WizardryItems.magic_crystal);
for(int meta = 1; meta < Element.values().length; meta++){
List<List<ItemStack>> dusts = Collections.nCopies(4, Collections.singletonList(new ItemStack(WizardryItems.spectral_dust, 1, meta)));
ItemStack output = new ItemStack(WizardryItems.magic_crystal, 1, meta);
for(Element element : Element.values()){
List<List<ItemStack>> dusts = Collections.nCopies(4, Collections.singletonList(new ItemStack(ForgeRegistries.ITEMS.getValue(new ResourceLocation(Wizardry.MODID,
"spectral_dust_" + element.name().toLowerCase())))));
ItemStack output = new ItemStack(ForgeRegistries.ITEMS.getValue(new ResourceLocation(Wizardry.MODID, element.name().toLowerCase() + "_crystal")));
recipes.add(new ImbuementAltarRecipe(input, dusts, output));
}
@@ -153,11 +161,16 @@ public class ImbuementAltarRecipeCategory implements IRecipeCategory<ImbuementAl
List<ImbuementAltarRecipe> recipes = new ArrayList<>();
ItemStack input = new ItemStack(WizardryBlocks.crystal_block);
ItemStack input = new ItemStack(WizardryBlocks.magic_crystal_block);
for(int meta = 1; meta < Element.values().length; meta++){
List<List<ItemStack>> dusts = Collections.nCopies(4, Collections.singletonList(new ItemStack(WizardryItems.spectral_dust, 1, meta)));
ItemStack output = new ItemStack(WizardryBlocks.crystal_block, 1, meta);
for (Element element : Element.values()) {
if (element == Element.MAGIC) { continue; }
List<List<ItemStack>> dusts = Collections.nCopies(4, Collections.singletonList(new ItemStack(ForgeRegistries.ITEMS.getValue(
new ResourceLocation(Wizardry.MODID, "spectral_dust_" + element.name().toLowerCase())))));
ItemStack output = new ItemStack(ForgeRegistries.ITEMS.getValue(new ResourceLocation(Wizardry.MODID, element.getName().toLowerCase()
+ "_crystal_block")));
recipes.add(new ImbuementAltarRecipe(input, dusts, output));
}
@@ -179,7 +192,8 @@ public class ImbuementAltarRecipeCategory implements IRecipeCategory<ImbuementAl
if(e == Element.MAGIC) continue;
List<List<ItemStack>> dusts = Collections.nCopies(4, Collections.singletonList(new ItemStack(WizardryItems.spectral_dust, 1, e.ordinal())));
List<List<ItemStack>> dusts = Collections.nCopies(4, Collections.singletonList(new ItemStack(
ForgeRegistries.ITEMS.getValue(new ResourceLocation(Wizardry.MODID, "spectral_dust_" + e.name().toLowerCase())))));
ItemStack output = TileEntityImbuementAltar.getImbuementResult(input, new Element[]{e, e, e, e}, false, null, null);
if(!output.isEmpty()) recipes.add(new ImbuementAltarRecipe(input, dusts, output));
@@ -98,7 +98,9 @@ public class ContainerArcaneWorkbench extends Container implements ISpellSortabl
this.addSlotToContainer(new SlotWorkbenchItem(tileentity, CENTRE_SLOT, 80, 64, this));
Set<Item> upgrades = new HashSet<>(WandHelper.getSpecialUpgrades()); // Can't be done statically.
upgrades.add(WizardryItems.arcane_tome);
upgrades.add(WizardryItems.arcane_tome_apprentice);
upgrades.add(WizardryItems.arcane_tome_advanced);
upgrades.add(WizardryItems.arcane_tome_master);
upgrades.add(WizardryItems.resplendent_thread);
upgrades.add(WizardryItems.crystal_silver_plating);
upgrades.add(WizardryItems.ethereal_crystalweave);
@@ -127,7 +127,9 @@ public class ContainerBookshelf extends Container {
registerBookItem(Items.WRITABLE_BOOK);
registerBookItem(Items.ENCHANTED_BOOK);
registerBookItem(WizardryItems.spell_book);
registerBookItem(WizardryItems.arcane_tome);
registerBookItem(WizardryItems.arcane_tome_apprentice);
registerBookItem(WizardryItems.arcane_tome_advanced);
registerBookItem(WizardryItems.arcane_tome_master);
registerBookItem(WizardryItems.wizard_handbook);
registerBookItem(WizardryItems.ruined_spell_book);
registerBookItem(WizardryItems.scroll);
@@ -3,11 +3,9 @@ package electroblob.wizardry.item;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.constants.Tier;
import electroblob.wizardry.registry.WizardryTabs;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.EnumRarity;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.NonNullList;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@@ -16,54 +14,33 @@ import java.util.List;
public class ItemArcaneTome extends Item {
public ItemArcaneTome(){
private final EnumRarity rarity;
private final Tier tier;
public ItemArcaneTome(EnumRarity rarity, Tier tier){
super();
setHasSubtypes(true);
setMaxStackSize(1);
setCreativeTab(WizardryTabs.WIZARDRY);
this.rarity = rarity;
this.tier = tier;
}
@Override
public void getSubItems(CreativeTabs tab, NonNullList<ItemStack> list){
if(tab == WizardryTabs.WIZARDRY){ // Don't use isInCreativeTab here.
for(int i = 1; i < Tier.values().length; i++){
list.add(new ItemStack(this, 1, i));
}
}
}
public Tier getTier() { return tier; }
@Override
@SideOnly(Side.CLIENT)
public boolean hasEffect(ItemStack stack){
return true;
}
public boolean hasEffect(ItemStack stack){ return true; }
@Override
public EnumRarity getRarity(ItemStack stack){
switch(this.getDamage(stack)){
case 1:
return EnumRarity.UNCOMMON;
case 2:
return EnumRarity.RARE;
case 3:
return EnumRarity.EPIC;
}
return EnumRarity.COMMON;
}
public EnumRarity getRarity(ItemStack stack){ return rarity; }
@SideOnly(Side.CLIENT)
@Override
public void addInformation(ItemStack stack, World world, List<String> tooltip, net.minecraft.client.util.ITooltipFlag showAdvanced){
if(stack.getItemDamage() < 1){
return; // If something's up with the metadata it will display a 'generic' tome of arcana with no info
}
Tier tier = Tier.values()[stack.getItemDamage()];
Tier tier2 = Tier.values()[stack.getItemDamage() - 1];
tooltip.add(tier.getDisplayNameWithFormatting());
Wizardry.proxy.addMultiLineDescription(tooltip, "item." + this.getRegistryName() + ".desc",
Tier tier2 = Tier.values()[tier.ordinal() - 1];
Wizardry.proxy.addMultiLineDescription(tooltip, "item." + Wizardry.MODID + ":arcane_tome.desc",
tier2.getDisplayNameWithFormatting() + "\u00A77", tier.getDisplayNameWithFormatting() + "\u00A77");
}
@@ -769,6 +769,7 @@ public class ItemArtefact extends Item {
&& Streams.stream(player.getHeldEquipment()).anyMatch(s -> s.getItem() instanceof ISpellCastingItem
&& ((ISpellCastingItem)s.getItem()).getCurrentSpell(s).getElement() == Element.NECROMANCY))){
event.getEntityLiving().addPotionEffect(new PotionEffect(WizardryPotions.curse_of_soulbinding, 400));
CurseOfSoulbinding.getSoulboundCreatures(WizardData.get(player)).add(event.getEntity().getUniqueID());
}
@@ -1,44 +1,21 @@
package electroblob.wizardry.item;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.api.IElemental;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.registry.WizardryTabs;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.NonNullList;
import net.minecraft.util.ResourceLocation;
/** Note that in 1.13, <i>the flattening</i> will make this class redundant, much like ItemCoal, which is probably its
* closest analog in vanilla. */
public class ItemCrystal extends Item implements IMultiTexturedItem {
public class ItemCrystal extends Item implements IElemental {
public ItemCrystal(){
private final Element element;
public ItemCrystal(Element element) {
super();
this.setHasSubtypes(true);
this.setMaxDamage(0);
this.setCreativeTab(WizardryTabs.WIZARDRY);
}
@Override
public ResourceLocation getModelName(ItemStack stack){
int metadata = stack.getMetadata();
if(metadata >= Element.values().length) metadata = 0;
return new ResourceLocation(Wizardry.MODID, "crystal_" + Element.values()[metadata].getName());
this.setMaxDamage(0);
this.setCreativeTab(WizardryTabs.WIZARDRY);
this.element = element;
}
@Override
public String getTranslationKey(ItemStack stack){
return "item." + this.getModelName(stack).toString();
}
@Override
public void getSubItems(CreativeTabs tab, NonNullList<ItemStack> items){
if(tab == WizardryTabs.WIZARDRY){
for(Element element : Element.values()){
items.add(new ItemStack(this, 1, element.ordinal()));
}
}
}
public Element getElement() { return element; }
}
@@ -244,7 +244,7 @@ public class ItemScroll extends Item implements ISpellCastingItem, IWorkbenchIte
MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Finish(Source.SCROLL, spell, user, modifiers, castingTick));
spell.finishCasting(user.world, user, Double.NaN, Double.NaN, Double.NaN, null, castingTick, modifiers);
if(user instanceof EntityPlayer){
if(user instanceof EntityPlayer && !((EntityPlayer)user).isCreative()){
((EntityPlayer)user).getCooldownTracker().setCooldown(this, spell.getCooldown());
}
}
@@ -1,39 +1,13 @@
package electroblob.wizardry.item;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.registry.WizardryTabs;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.NonNullList;
import net.minecraft.util.ResourceLocation;
import java.util.Arrays;
public class ItemSpectralDust extends Item implements IMultiTexturedItem {
public class ItemSpectralDust extends Item {
public ItemSpectralDust(){
super();
this.setHasSubtypes(true);
this.setMaxDamage(0);
this.setCreativeTab(WizardryTabs.WIZARDRY);
}
@Override
public ResourceLocation getModelName(ItemStack stack){
int metadata = stack.getMetadata();
if(metadata >= Element.values().length) metadata = 0;
return new ResourceLocation(Wizardry.MODID, "spectral_dust_" + Element.values()[metadata].getName());
}
@Override
public void getSubItems(CreativeTabs tab, NonNullList<ItemStack> items){
if(tab == WizardryTabs.WIZARDRY){
for(Element element : Arrays.copyOfRange(Element.values(), 1, Element.values().length)){
items.add(new ItemStack(this, 1, element.ordinal()));
}
}
}
}
@@ -227,8 +227,8 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
@Override
public void onUpdate(ItemStack stack, World world, Entity entity, int slot, boolean isHeld){
WandHelper.decrementCooldowns(stack);
if(isHeld) WandHelper.decrementCooldowns(stack);
// Decrements wand damage (increases mana) every 1.5 seconds if it has a condenser upgrade
if(!world.isRemote && !this.isManaFull(stack) && world.getTotalWorldTime() % Constants.CONDENSER_TICK_INTERVAL == 0){
@@ -687,9 +687,9 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
// Upgrades wand if necessary. Damage is copied, preserving remaining durability,
// and also the entire NBT tag compound.
if(upgrade.getItem() == WizardryItems.arcane_tome){
if(upgrade.getItem() instanceof ItemArcaneTome){
Tier tier = Tier.values()[upgrade.getItemDamage()];
Tier tier = ((ItemArcaneTome) upgrade.getItem()).getTier();
// Checks the wand upgrade is for the tier above the wand's tier, and that either the wand has enough
// progression or the player is in creative mode.
@@ -849,7 +849,12 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
int chargeDepleted = this.getManaCapacity(centre.getStack()) - this.getMana(centre.getStack());
int manaPerItem = Constants.MANA_PER_CRYSTAL;
// Not too pretty but allows addons implementing the IManaStoringItem interface to provide their mana amount for custom crystals,
// previously this was defaulted to the regular crystal's amount, allowing players to exploit it if a crystal was worth less mana than that.
int manaPerItem = crystals.getStack().getItem() instanceof IManaStoringItem ?
((IManaStoringItem) crystals.getStack().getItem()).getMana(crystals.getStack()) :
crystals.getStack().getItem() instanceof ItemCrystal ? Constants.MANA_PER_CRYSTAL : Constants.MANA_PER_SHARD;
if(crystals.getStack().getItem() == WizardryItems.crystal_shard) manaPerItem = Constants.MANA_PER_SHARD;
if(crystals.getStack().getItem() == WizardryItems.grand_crystal) manaPerItem = Constants.GRAND_CRYSTAL_MANA;
@@ -209,8 +209,8 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
@Override
public void onArmorTick(World world, EntityPlayer player, ItemStack itemStack){
if(armorType == EntityEquipmentSlot.HEAD && isWearingFullSet(player, element, ArmourClass.BATTLEMAGE)
&& player.ticksExisted % 20 == 0){
if(armorType == EntityEquipmentSlot.HEAD && player.ticksExisted % 20 == 0
&& isWearingFullSet(player, element, ArmourClass.BATTLEMAGE) && doAllArmourPiecesHaveMana(player)){
player.addPotionEffect(new PotionEffect(WizardryPotions.ward, 219, 0, true, false));
}
}
@@ -237,7 +237,7 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
modifiers.set(WizardryItems.cooldown_upgrade, modifiers.get(WizardryItems.cooldown_upgrade) - armourClass.cooldownReduction, true);
// Full set bonuses
if(this.armorType == EntityEquipmentSlot.HEAD && isWearingFullSet(caster, element, armourClass)){
if(this.armorType == EntityEquipmentSlot.HEAD && isWearingFullSet(caster, element, armourClass) && doAllArmourPiecesHaveMana(caster)){
if(armourClass == ArmourClass.SAGE && spell.getElement() != this.element){
modifiers.set(SpellModifiers.COST, 1 - SAGE_OTHER_COST_REDUCTION, false);
}
@@ -334,7 +334,12 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
int chargeDepleted = this.getManaCapacity(centre.getStack()) - this.getMana(centre.getStack());
int manaPerItem = Constants.MANA_PER_CRYSTAL;
// Not too pretty but allows addons implementing the IManaStoringItem interface to provide their mana amount for custom crystals,
// previously this was defaulted to the regular crystal's amount, allowing players to exploit it if a crystal was worth less mana than that.
int manaPerItem = crystals.getStack().getItem() instanceof IManaStoringItem ?
((IManaStoringItem) crystals.getStack().getItem()).getMana(crystals.getStack()) :
crystals.getStack().getItem() instanceof ItemCrystal ? Constants.MANA_PER_CRYSTAL : Constants.MANA_PER_SHARD;
if(crystals.getStack().getItem() == WizardryItems.crystal_shard) manaPerItem = Constants.MANA_PER_SHARD;
if(crystals.getStack().getItem() == WizardryItems.grand_crystal) manaPerItem = Constants.GRAND_CRYSTAL_MANA;
@@ -363,7 +368,7 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
IAttributeInstance movementSpeed = event.getEntityLiving().getAttributeMap().getAttributeInstance(SharedMonsterAttributes.MOVEMENT_SPEED);
if(isWearingFullSet(event.getEntityLiving(), null, ArmourClass.WARLOCK)){
if(isWearingFullSet(event.getEntityLiving(), null, ArmourClass.WARLOCK) && doAllArmourPiecesHaveMana(event.getEntityLiving())){
// Only apply the modifier once (can't just check this is the helmet since it might not be the last piece equipped)
if(movementSpeed.getModifier(WARLOCK_SPEED_BOOST_UUID) == null){
movementSpeed.applyModifier(new AttributeModifier(WARLOCK_SPEED_BOOST_UUID, "Warlock set bonus", WARLOCK_SPEED_BOOST, Operations.MULTIPLY_FLAT));
@@ -433,7 +438,7 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
* @param armourClass The class to check, or null to accept any class as long as they are all the same.
* @return True if the entity is wearing a full set of the given element and class, false otherwise.
*/
private static boolean isWearingFullSet(EntityLivingBase entity, @Nullable Element element, @Nullable ArmourClass armourClass){
public static boolean isWearingFullSet(EntityLivingBase entity, @Nullable Element element, @Nullable ArmourClass armourClass){
ItemStack helmet = entity.getItemStackFromSlot(EntityEquipmentSlot.HEAD);
if(!(helmet.getItem() instanceof ItemWizardArmour)) return false;
Element e = element == null ? ((ItemWizardArmour)helmet.getItem()).element : element;
@@ -444,6 +449,16 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
&& ((ItemWizardArmour)entity.getItemStackFromSlot(s).getItem()).armourClass == ac);
}
/**
* Returns whether the given entity's armour pieces which implement {@link IManaStoringItem} has mana. Ignores pieces which doesn't have a mana storage.
* @param entity The entity to query.
* @return True if all armour pieces which implement {@link IManaStoringItem} has mana, false otherwise.
*/
public static boolean doAllArmourPiecesHaveMana(EntityLivingBase entity){
return Arrays.stream(InventoryUtils.ARMOUR_SLOTS).noneMatch(s -> entity.getItemStackFromSlot(s).getItem() instanceof IManaStoringItem
&& ((IManaStoringItem) entity.getItemStackFromSlot(s).getItem()).isManaEmpty(entity.getItemStackFromSlot(s)));
}
@SubscribeEvent
public static void onLivingSetAttackTargetEvent(LivingSetAttackTargetEvent event){
// Undo the mob detection penalty for wearing armour when invisible
@@ -10,6 +10,7 @@ import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.text.Style;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.world.World;
@@ -36,7 +37,11 @@ public class ItemWizardHandbook extends Item {
@Override
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand){
ItemStack stack = player.getHeldItem(hand);
player.openGui(Wizardry.instance, WizardryGuiHandler.WIZARD_HANDBOOK, world, 0, 0, 0);
if (Wizardry.settings.loadHandbook) {
player.openGui(Wizardry.instance, WizardryGuiHandler.WIZARD_HANDBOOK, world, 0, 0, 0);
} else if (!world.isRemote){
player.sendStatusMessage(new TextComponentTranslation("item." + Wizardry.MODID + ":wizard_handbook.disabled"), false);
}
return ActionResult.newResult(EnumActionResult.SUCCESS, stack);
}
@@ -20,14 +20,8 @@ public class PacketSpellProperties implements IMessageHandler<PacketSpellPropert
if(ctx.side.isClient()){
net.minecraft.client.Minecraft.getMinecraft().addScheduledTask(() -> {
int spellId = message.firstId;
for(int i = 0; i <message.propertiesArray.length; i++){
Spell spell = Spell.byNetworkID(spellId);
SpellProperties props = message.propertiesArray[i];
spell.setPropertiesClient(props);
spellId++;
for(int i=0; i<message.propertiesArray.length; i++){
Spell.byNetworkID(i).setPropertiesClient(message.propertiesArray[i]);
}
});
}
@@ -38,31 +32,22 @@ public class PacketSpellProperties implements IMessageHandler<PacketSpellPropert
public static class Message implements IMessage {
private SpellProperties[] propertiesArray;
private int firstId;
private int count;
// This constructor is required otherwise you'll get errors (used somewhere in fml through reflection)
public Message(){}
public Message(int firstId, int count, SpellProperties... properties){
this.firstId = firstId;
this.count = count;
public Message(SpellProperties... properties){
this.propertiesArray = properties;
}
@Override
public void fromBytes(ByteBuf buf){
List<SpellProperties> propertiesList = new ArrayList<>();
firstId = buf.readInt();
count = buf.readInt();
int k = 0;
int j = firstId;
while(k < count){
SpellProperties props = new SpellProperties(Spell.byNetworkID(j), buf);
propertiesList.add(props);
k++;
j++;
List<SpellProperties> propertiesList = new ArrayList<>();
int i = 0;
while(buf.isReadable()){
propertiesList.add(new SpellProperties(Spell.byNetworkID(i++), buf));
}
propertiesArray = propertiesList.toArray(new SpellProperties[0]);
@@ -70,8 +55,6 @@ public class PacketSpellProperties implements IMessageHandler<PacketSpellPropert
@Override
public void toBytes(ByteBuf buf){
buf.writeInt(firstId);
buf.writeInt(count);
for(SpellProperties properties : propertiesArray) properties.write(buf);
}
}
@@ -59,10 +59,9 @@ public class PotionContainment extends PotionMagicEffect {
if(x != target.posX || y != target.posY || z != target.posZ)
{
target.addVelocity(0.15 * Math.signum(x - target.posX), 0.15 * Math.signum(y - target.posY), 0.15 * Math.signum(z - target.posZ));
EntityUtils.undoGravity(target);
if(target.world.isRemote){
EntityUtils.undoGravity(target);
target.addVelocity(0.15 * Math.signum(x - target.posX), 0.15 * Math.signum(y - target.posY), 0.15 * Math.signum(z - target.posZ));
target.world.playSound(target.posX, target.posY, target.posZ, WizardrySounds.ENTITY_FORCEFIELD_DEFLECT,
WizardrySounds.SPELLS, 0.3f, 1f, false);
}
@@ -0,0 +1,28 @@
package electroblob.wizardry.potion;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.util.EntityUtils;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.common.Mod;
@Mod.EventBusSubscriber
public class PotionDiamondflesh extends PotionMagicEffect {
public PotionDiamondflesh(boolean isBadEffect, int liquidColour) {
super(isBadEffect, liquidColour, new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icons/diamondflesh.png"));
// This needs to be here because registerPotionAttributeModifier doesn't like it if the potion has no name yet.
this.setPotionName("potion." + Wizardry.MODID + ":ironflesh");
this.registerPotionAttributeModifier(SharedMonsterAttributes.MOVEMENT_SPEED,
"158a8af2-6db0-4340-a01c-a7b60d10ddf4", -0.1f, EntityUtils.Operations.MULTIPLY_CUMULATIVE);
this.registerPotionAttributeModifier(SharedMonsterAttributes.ARMOR_TOUGHNESS,
"a68d4532-5847-426c-9b03-d541b113cec2", 3.0f, EntityUtils.Operations.ADD);
this.registerPotionAttributeModifier(SharedMonsterAttributes.ARMOR,
"46a095be-82dd-43fd-8b67-13f51591eb8e", 4.0f, EntityUtils.Operations.ADD);
}
@Override
public boolean isReady(int duration, int amplifier) {
return true;
}
}
@@ -0,0 +1,28 @@
package electroblob.wizardry.potion;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.util.EntityUtils;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.common.Mod;
@Mod.EventBusSubscriber
public class PotionIronflesh extends PotionMagicEffect {
public PotionIronflesh(boolean isBadEffect, int liquidColour) {
super(isBadEffect, liquidColour, new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icons/ironflesh.png"));
// This needs to be here because registerPotionAttributeModifier doesn't like it if the potion has no name yet.
this.setPotionName("potion." + Wizardry.MODID + ":ironflesh");
this.registerPotionAttributeModifier(SharedMonsterAttributes.MOVEMENT_SPEED,
"fe607d55-50e3-4f4f-a959-6571503f92f4", -0.1f, EntityUtils.Operations.MULTIPLY_CUMULATIVE);
this.registerPotionAttributeModifier(SharedMonsterAttributes.KNOCKBACK_RESISTANCE,
"6f78206e-8dd4-4d44-9792-d7a882111951", 0.3f, EntityUtils.Operations.ADD);
this.registerPotionAttributeModifier(SharedMonsterAttributes.ARMOR,
"e1adff1e-8510-4a09-96ed-ef677cad20c1", 4.0f, EntityUtils.Operations.ADD);
}
@Override
public boolean isReady(int duration, int amplifier) {
return true;
}
}
@@ -0,0 +1,28 @@
package electroblob.wizardry.potion;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.util.EntityUtils;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.common.Mod;
@Mod.EventBusSubscriber
public class PotionOakflesh extends PotionMagicEffect {
public PotionOakflesh(boolean isBadEffect, int liquidColour) {
super(isBadEffect, liquidColour, new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icons/oakflesh.png"));
// This needs to be here because registerPotionAttributeModifier doesn't like it if the potion has no name yet.
this.setPotionName("potion." + Wizardry.MODID + ":ironflesh");
this.registerPotionAttributeModifier(SharedMonsterAttributes.MOVEMENT_SPEED,
"98b4ba66-7c50-4a4c-9f3f-40bcb37313b5", -0.1f, EntityUtils.Operations.MULTIPLY_CUMULATIVE);
this.registerPotionAttributeModifier(SharedMonsterAttributes.MAX_HEALTH,
"ed9d0423-60f4-4998-bd8d-dc7c33bd45b8", 0.2f, EntityUtils.Operations.MULTIPLY_FLAT);
this.registerPotionAttributeModifier(SharedMonsterAttributes.ARMOR,
"0b607c3f-fb14-43d7-96b5-1c1b6f6da242", 3.0f, EntityUtils.Operations.ADD);
}
@Override
public boolean isReady(int duration, int amplifier) {
return true;
}
}
@@ -359,7 +359,7 @@ public final class Spells {
registry.register(new GreaterHeal());
registry.register(new SpellConstruct<>("healing_aura", SpellActions.POINT_DOWN, EntityHealAura::new, false).addProperties(Spell.EFFECT_RADIUS, Spell.DAMAGE, Spell.HEALTH));
registry.register(new Forcefield());
registry.register(new SpellBuff("ironflesh", 0.4f, 0.5f, 0.6f, () -> MobEffects.RESISTANCE).soundValues(0.7f, 1.2f, 0.4f));
registry.register(new SpellBuff("ironflesh", 0.4f, 0.5f, 0.6f, () -> WizardryPotions.ironflesh).soundValues(0.7f, 1.2f, 0.4f));
registry.register(new Transience());
registry.register(new Meteor());
@@ -378,9 +378,10 @@ public final class Spells {
registry.register(new SpellMinion<>("silverfish_swarm", EntitySilverfishMinion::new).soundValues(1, 1.1f, 0.1f));
registry.register(new SpellConstructRanged<>("black_hole", EntityBlackHole::new, false).addProperties(Spell.EFFECT_RADIUS).soundValues(2, 0.7f, 0));
registry.register(new Shockwave());
registry.register(new SummonIronGolem());
registry.register(new SpellMinion<>("summon_iron_golem", EntitySpectralGolem::new).soundValues(1, 1.1f, 0.1f));
registry.register(new ArrowRain());
registry.register(new SpellBuff("diamondflesh", 0.1f, 0.7f, 1, () -> MobEffects.RESISTANCE).soundValues(0.7f, 1.2f, 0.4f));
registry.register(new SpellBuff("diamondflesh", 0.1f, 0.7f, 1, () -> WizardryPotions.diamondflesh).soundValues(0.7f, 1.2f, 0.4f));
registry.register(new SpellBuff("font_of_vitality", 1, 0.8f, 0.3f, () -> MobEffects.ABSORPTION, () -> MobEffects.REGENERATION).soundValues(0.7f, 1.2f, 0.4f));
// Wizardry 1.1 spells
@@ -398,7 +399,7 @@ public final class Spells {
registry.register(new PocketWorkbench());
registry.register(new ImbueWeapon());
registry.register(new InvigoratingPresence());
registry.register(new SpellBuff("oakflesh", 0.6f, 0.5f, 0.4f, () -> MobEffects.RESISTANCE).soundValues(0.7f, 1.2f, 0.4f));
registry.register(new SpellBuff("oakflesh", 0.6f, 0.5f, 0.4f, () -> WizardryPotions.oakflesh).soundValues(0.7f, 1.2f, 0.4f));
registry.register(new SpellProjectile<>("greater_fireball", EntityLargeMagicFireball::new).addProperties(Spell.DAMAGE, EntityLargeMagicFireball.EXPLOSION_POWER));//new GreaterFireball());
registry.register(new FlamingWeapon());
@@ -2,6 +2,7 @@ package electroblob.wizardry.registry;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.block.*;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.tileentity.*;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
@@ -43,7 +44,15 @@ public final class WizardryBlocks {
public static final Block crystal_ore = placeholder();
public static final Block crystal_flower = placeholder();
public static final Block transportation_stone = placeholder();
public static final Block crystal_block = placeholder();
public static final Block magic_crystal_block = placeholder();
public static final Block fire_crystal_block = placeholder();
public static final Block ice_crystal_block = placeholder();
public static final Block lightning_crystal_block = placeholder();
public static final Block necromancy_crystal_block = placeholder();
public static final Block earth_crystal_block = placeholder();
public static final Block sorcery_crystal_block = placeholder();
public static final Block healing_crystal_block = placeholder();
public static final Block petrified_stone = placeholder();
public static final Block ice_statue = placeholder();
@@ -59,9 +68,28 @@ public final class WizardryBlocks {
public static final Block permafrost = placeholder();
public static final Block runestone = placeholder();
public static final Block runestone_pedestal = placeholder();
public static final Block fire_runestone = placeholder();
public static final Block ice_runestone = placeholder();
public static final Block lightning_runestone = placeholder();
public static final Block necromancy_runestone = placeholder();
public static final Block earth_runestone = placeholder();
public static final Block sorcery_runestone = placeholder();
public static final Block healing_runestone = placeholder();
public static final Block gilded_wood = placeholder();
public static final Block fire_runestone_pedestal = placeholder();
public static final Block ice_runestone_pedestal = placeholder();
public static final Block lightning_runestone_pedestal = placeholder();
public static final Block necromancy_runestone_pedestal = placeholder();
public static final Block earth_runestone_pedestal = placeholder();
public static final Block healing_runestone_pedestal = placeholder();
public static final Block sorcery_runestone_pedestal = placeholder();
public static final Block acacia_gilded_wood = placeholder();
public static final Block birch_gilded_wood = placeholder();
public static final Block dark_oak_gilded_wood = placeholder();
public static final Block jungle_gilded_wood = placeholder();
public static final Block oak_gilded_wood = placeholder();
public static final Block spruce_gilded_wood = placeholder();
public static final Block oak_bookshelf = placeholder();
public static final Block spruce_bookshelf = placeholder();
@@ -108,7 +136,15 @@ public final class WizardryBlocks {
registerBlock(registry, "crystal_ore", new BlockCrystalOre(Material.ROCK).setHardness(3.0F).setCreativeTab(WizardryTabs.WIZARDRY));
registerBlock(registry, "crystal_flower", new BlockCrystalFlower(Material.PLANTS).setHardness(0.0F).setCreativeTab(WizardryTabs.WIZARDRY));
registerBlock(registry, "transportation_stone", new BlockTransportationStone(Material.ROCK).setHardness(0.3F).setLightLevel(0.5f).setLightOpacity(0).setCreativeTab(WizardryTabs.WIZARDRY));
registerBlock(registry, "crystal_block", new BlockCrystal(Material.IRON).setHardness(5.0F).setResistance(10.0F).setCreativeTab(WizardryTabs.WIZARDRY));
registerBlock(registry, "magic_crystal_block", new BlockCrystal(Element.MAGIC).setHardness(5.0F).setResistance(10.0F).setCreativeTab(WizardryTabs.WIZARDRY));
registerBlock(registry, "fire_crystal_block", new BlockCrystal(Element.MAGIC).setHardness(5.0F).setResistance(10.0F).setCreativeTab(WizardryTabs.WIZARDRY));
registerBlock(registry, "ice_crystal_block", new BlockCrystal(Element.MAGIC).setHardness(5.0F).setResistance(10.0F).setCreativeTab(WizardryTabs.WIZARDRY));
registerBlock(registry, "lightning_crystal_block", new BlockCrystal(Element.MAGIC).setHardness(5.0F).setResistance(10.0F).setCreativeTab(WizardryTabs.WIZARDRY));
registerBlock(registry, "necromancy_crystal_block", new BlockCrystal(Element.MAGIC).setHardness(5.0F).setResistance(10.0F).setCreativeTab(WizardryTabs.WIZARDRY));
registerBlock(registry, "earth_crystal_block", new BlockCrystal(Element.MAGIC).setHardness(5.0F).setResistance(10.0F).setCreativeTab(WizardryTabs.WIZARDRY));
registerBlock(registry, "sorcery_crystal_block", new BlockCrystal(Element.MAGIC).setHardness(5.0F).setResistance(10.0F).setCreativeTab(WizardryTabs.WIZARDRY));
registerBlock(registry, "healing_crystal_block", new BlockCrystal(Element.MAGIC).setHardness(5.0F).setResistance(10.0F).setCreativeTab(WizardryTabs.WIZARDRY));
registerBlock(registry, "petrified_stone", new BlockStatue(Material.ROCK).setHardness(1.5F).setResistance(10.0F));
registerBlock(registry, "ice_statue", new BlockStatue(Material.ICE).setHardness(0.5F).setLightOpacity(3));
@@ -123,10 +159,28 @@ public final class WizardryBlocks {
registerBlock(registry, "crystal_flower_pot", new BlockCrystalFlowerPot());
registerBlock(registry, "permafrost", new BlockPermafrost());
registerBlock(registry, "runestone", new BlockRunestone(Material.ROCK));
registerBlock(registry, "runestone_pedestal", new BlockPedestal(Material.ROCK));
registerBlock(registry, "fire_runestone", new BlockRunestone(Material.ROCK, Element.FIRE));
registerBlock(registry, "ice_runestone", new BlockRunestone(Material.ROCK, Element.ICE));
registerBlock(registry, "lightning_runestone", new BlockRunestone(Material.ROCK, Element.LIGHTNING));
registerBlock(registry, "necromancy_runestone", new BlockRunestone(Material.ROCK, Element.NECROMANCY));
registerBlock(registry, "earth_runestone", new BlockRunestone(Material.ROCK, Element.EARTH));
registerBlock(registry, "sorcery_runestone", new BlockRunestone(Material.ROCK, Element.SORCERY));
registerBlock(registry, "healing_runestone", new BlockRunestone(Material.ROCK, Element.HEALING));
registerBlock(registry, "gilded_wood", new BlockGildedWood());
registerBlock(registry, "fire_runestone_pedestal", new BlockRunestonePedestal(Material.ROCK, Element.FIRE));
registerBlock(registry, "ice_runestone_pedestal", new BlockRunestonePedestal(Material.ROCK, Element.ICE));
registerBlock(registry, "lightning_runestone_pedestal", new BlockRunestonePedestal(Material.ROCK, Element.LIGHTNING));
registerBlock(registry, "necromancy_runestone_pedestal", new BlockRunestonePedestal(Material.ROCK, Element.NECROMANCY));
registerBlock(registry, "earth_runestone_pedestal", new BlockRunestonePedestal(Material.ROCK, Element.EARTH));
registerBlock(registry, "healing_runestone_pedestal", new BlockRunestonePedestal(Material.ROCK, Element.HEALING));
registerBlock(registry, "sorcery_runestone_pedestal", new BlockRunestonePedestal(Material.ROCK, Element.SORCERY));
registerBlock(registry, "acacia_gilded_wood", new BlockGildedWood());
registerBlock(registry, "birch_gilded_wood", new BlockGildedWood());
registerBlock(registry, "dark_oak_gilded_wood", new BlockGildedWood());
registerBlock(registry, "jungle_gilded_wood", new BlockGildedWood());
registerBlock(registry, "oak_gilded_wood", new BlockGildedWood());
registerBlock(registry, "spruce_gilded_wood", new BlockGildedWood());
registerBlock(registry, "oak_bookshelf", new BlockBookshelf());
registerBlock(registry, "spruce_bookshelf", new BlockBookshelf());
@@ -88,6 +88,7 @@ public class WizardryEntities {
registry.register(createEntry(EntitySpiritHorse.class, "spirit_horse", TrackingType.LIVING).egg(0x5464c6, 0xbcc2e8).build());
registry.register(createEntry(EntityPhoenix.class, "phoenix", TrackingType.LIVING).egg(0xff4900, 0xfde535).build());
registry.register(createEntry(EntityIceGiant.class, "ice_giant", TrackingType.LIVING).egg(0x5bacd9, 0xeffaff).build());
registry.register(createEntry(EntitySpectralGolem.class, "spectral_golem", TrackingType.LIVING).egg(0x5bacd9, 0xeffaff).build());
registry.register(createEntry(EntityMagicSlime.class, "magic_slime", TrackingType.LIVING).build());
registry.register(createEntry(EntityDecoy.class, "decoy", TrackingType.LIVING).build());
@@ -113,6 +114,7 @@ public class WizardryEntities {
registry.register(createEntry(EntityDart.class, "dart", TrackingType.PROJECTILE).build());
registry.register(createEntry(EntityIceLance.class, "ice_lance", TrackingType.PROJECTILE).build());
registry.register(createEntry(EntityFlamecatcherArrow.class, "flamecatcher_arrow", TrackingType.PROJECTILE).build());
registry.register(createEntry(EntityConjuredArrow.class, "conjured_arrow", TrackingType.PROJECTILE).build());
// Directionless projectiles
registry.register(createEntry(EntityFirebomb.class, "firebomb", TrackingType.PROJECTILE).build());
@@ -26,11 +26,13 @@ import net.minecraft.item.ItemArmor.ArmorMaterial;
import net.minecraft.item.ItemBlock;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.BannerPattern;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import net.minecraftforge.common.util.EnumHelper;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.registry.ForgeRegistries;
import net.minecraftforge.fml.common.registry.GameRegistry.ObjectHolder;
import net.minecraftforge.registries.IForgeRegistry;
@@ -79,12 +81,21 @@ public final class WizardryItems {
// which means you lose the individual fields...
public static final Item magic_crystal = placeholder();
public static final Item earth_crystal = placeholder();
public static final Item fire_crystal = placeholder();
public static final Item healing_crystal = placeholder();
public static final Item ice_crystal = placeholder();
public static final Item lightning_crystal = placeholder();
public static final Item necromancy_crystal = placeholder();
public static final Item sorcery_crystal = placeholder();
public static final Item grand_crystal = placeholder();
public static final Item crystal_shard = placeholder();
public static final Item wizard_handbook = placeholder();
public static final Item arcane_tome = placeholder();
public static final Item arcane_tome_apprentice = placeholder();
public static final Item arcane_tome_advanced = placeholder();
public static final Item arcane_tome_master = placeholder();
public static final Item spell_book = placeholder();
public static final Item scroll = placeholder();
public static final Item ruined_spell_book = placeholder();
@@ -162,7 +173,13 @@ public final class WizardryItems {
public static final Item smoke_bomb = placeholder();
public static final Item spark_bomb = placeholder();
public static final Item spectral_dust = placeholder();
public static final Item spectral_dust_earth = placeholder();
public static final Item spectral_dust_fire = placeholder();
public static final Item spectral_dust_healing = placeholder();
public static final Item spectral_dust_ice = placeholder();
public static final Item spectral_dust_lightning = placeholder();
public static final Item spectral_dust_necromancy = placeholder();
public static final Item spectral_dust_sorcery = placeholder();
public static final Item wizard_hat = placeholder();
public static final Item wizard_robe = placeholder();
@@ -543,10 +560,37 @@ public final class WizardryItems {
String[] elements = Arrays.stream(Element.values()).map(Element::getName).toArray(String[]::new);
String[] woodTypes = Arrays.stream(BlockPlanks.EnumType.values()).map(BlockPlanks.EnumType::getName).toArray(String[]::new);
registerMultiTexturedItemBlock(registry, WizardryBlocks.crystal_block, true, elements);
registerMultiTexturedItemBlock(registry, WizardryBlocks.runestone, false, elements);
registerMultiTexturedItemBlock(registry, WizardryBlocks.runestone_pedestal, false, elements);
registerMultiTexturedItemBlock(registry, WizardryBlocks.gilded_wood, true, woodTypes);
registerItemBlock(registry, WizardryBlocks.magic_crystal_block);
registerItemBlock(registry, WizardryBlocks.fire_crystal_block);
registerItemBlock(registry, WizardryBlocks.ice_crystal_block);
registerItemBlock(registry, WizardryBlocks.lightning_crystal_block);
registerItemBlock(registry, WizardryBlocks.necromancy_crystal_block);
registerItemBlock(registry, WizardryBlocks.earth_crystal_block);
registerItemBlock(registry, WizardryBlocks.sorcery_crystal_block);
registerItemBlock(registry, WizardryBlocks.healing_crystal_block);
registerItemBlock(registry, WizardryBlocks.fire_runestone);
registerItemBlock(registry, WizardryBlocks.ice_runestone);
registerItemBlock(registry, WizardryBlocks.lightning_runestone);
registerItemBlock(registry, WizardryBlocks.necromancy_runestone);
registerItemBlock(registry, WizardryBlocks.earth_runestone);
registerItemBlock(registry, WizardryBlocks.sorcery_runestone);
registerItemBlock(registry, WizardryBlocks.healing_runestone);
registerItemBlock(registry, WizardryBlocks.fire_runestone_pedestal);
registerItemBlock(registry, WizardryBlocks.ice_runestone_pedestal);
registerItemBlock(registry, WizardryBlocks.lightning_runestone_pedestal);
registerItemBlock(registry, WizardryBlocks.necromancy_runestone_pedestal);
registerItemBlock(registry, WizardryBlocks.earth_runestone_pedestal);
registerItemBlock(registry, WizardryBlocks.healing_runestone_pedestal);
registerItemBlock(registry, WizardryBlocks.sorcery_runestone_pedestal);
registerItemBlock(registry, WizardryBlocks.acacia_gilded_wood);
registerItemBlock(registry, WizardryBlocks.birch_gilded_wood);
registerItemBlock(registry, WizardryBlocks.dark_oak_gilded_wood);
registerItemBlock(registry, WizardryBlocks.jungle_gilded_wood);
registerItemBlock(registry, WizardryBlocks.oak_gilded_wood);
registerItemBlock(registry, WizardryBlocks.spruce_gilded_wood);
registerItemBlock(registry, WizardryBlocks.oak_bookshelf);
registerItemBlock(registry, WizardryBlocks.spruce_bookshelf);
@@ -567,13 +611,22 @@ public final class WizardryItems {
// Items
registerItem(registry, "magic_crystal", new ItemCrystal());
registerItem(registry, "magic_crystal", new ItemCrystal(Element.MAGIC));
registerItem(registry, "earth_crystal", new ItemCrystal(Element.EARTH));
registerItem(registry, "fire_crystal", new ItemCrystal(Element.FIRE));
registerItem(registry, "healing_crystal", new ItemCrystal(Element.HEALING));
registerItem(registry, "ice_crystal", new ItemCrystal(Element.ICE));
registerItem(registry, "lightning_crystal", new ItemCrystal(Element.LIGHTNING));
registerItem(registry, "necromancy_crystal", new ItemCrystal(Element.NECROMANCY));
registerItem(registry, "sorcery_crystal", new ItemCrystal(Element.SORCERY));
registerItem(registry, "crystal_shard", new Item().setCreativeTab(WizardryTabs.WIZARDRY));
registerItem(registry, "grand_crystal", new Item().setCreativeTab(WizardryTabs.WIZARDRY));
registerItem(registry, "wizard_handbook", new ItemWizardHandbook(), true);
registerItem(registry, "arcane_tome", new ItemArcaneTome());
registerItem(registry, "arcane_tome_apprentice", new ItemArcaneTome(EnumRarity.UNCOMMON, Tier.APPRENTICE));
registerItem(registry, "arcane_tome_advanced", new ItemArcaneTome(EnumRarity.RARE, Tier.ADVANCED));
registerItem(registry, "arcane_tome_master", new ItemArcaneTome(EnumRarity.EPIC, Tier.MASTER));
registerItem(registry, "spell_book", new ItemSpellBook(), true);
registerItem(registry, "scroll", new ItemScroll());
registerItem(registry, "ruined_spell_book", new Item().setCreativeTab(WizardryTabs.WIZARDRY).setMaxStackSize(16));
@@ -654,7 +707,13 @@ public final class WizardryItems {
registerItem(registry, "smoke_bomb", new ItemSmokeBomb());
registerItem(registry, "spark_bomb", new ItemSparkBomb());
registerItem(registry, "spectral_dust", new ItemSpectralDust());
registerItem(registry, "spectral_dust_earth", new ItemSpectralDust());
registerItem(registry, "spectral_dust_fire", new ItemSpectralDust());
registerItem(registry, "spectral_dust_healing", new ItemSpectralDust());
registerItem(registry, "spectral_dust_ice", new ItemSpectralDust());
registerItem(registry, "spectral_dust_lightning", new ItemSpectralDust());
registerItem(registry, "spectral_dust_necromancy", new ItemSpectralDust());
registerItem(registry, "spectral_dust_sorcery", new ItemSpectralDust());
registerItem(registry, "wizard_hat", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.HEAD, null), true);
registerItem(registry, "wizard_robe", new ItemWizardArmour(ArmourClass.WIZARD, EntityEquipmentSlot.CHEST, null));
@@ -991,9 +1050,11 @@ public final class WizardryItems {
/** Called from init() in the main mod class to register wizardry's banner patterns. */
public static void registerBannerPatterns(){
for(Element element : Element.values()){
if(element != Element.MAGIC) addBannerPattern("WIZARDRY_" + element.getName().toUpperCase(Locale.ROOT),
"wizardry_" + element.getName(), "eb" + element.getName().charAt(0),
new ItemStack(WizardryItems.magic_crystal, 1, element.ordinal()));
if (element != Element.MAGIC) {
addBannerPattern("WIZARDRY_" + element.getName().toUpperCase(Locale.ROOT),
"wizardry_" + element.getName(), "eb" + element.getName().charAt(0),
new ItemStack(ForgeRegistries.ITEMS.getValue(new ResourceLocation(Wizardry.MODID, "crystal_" + element.name().toLowerCase()))));
}
}
}
@@ -57,6 +57,9 @@ public final class WizardryPotions {
public static final Potion frost_step = placeholder();
public static final Potion mark_of_sacrifice = placeholder();
public static final Potion mirage = placeholder();
public static final Potion oakflesh = placeholder();
public static final Potion ironflesh = placeholder();
public static final Potion diamondflesh = placeholder();
/**
* Sets both the registry and unlocalised names of the given potion, then registers it with the given registry. Use
@@ -201,6 +204,10 @@ public final class WizardryPotions {
public void spawnCustomParticle(World world, double x, double y, double z){} // We only want the syncing
}.setBeneficial());
registerPotion(registry, "oakflesh", new PotionOakflesh(false, 0).setBeneficial());
registerPotion(registry, "ironflesh", new PotionIronflesh(false, 0).setBeneficial());
registerPotion(registry, "diamondflesh", new PotionDiamondflesh(false, 0).setBeneficial());
}
}
@@ -5,6 +5,7 @@ import electroblob.wizardry.constants.Constants;
import electroblob.wizardry.entity.living.ISpellCaster;
import electroblob.wizardry.event.SpellCastEvent;
import electroblob.wizardry.item.SpellActions;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardryPotions;
import electroblob.wizardry.util.ParticleBuilder;
@@ -24,11 +25,14 @@ import javax.annotation.Nullable;
@Mod.EventBusSubscriber
public class EmpoweringPresence extends SpellAreaEffect {
/** The fraction by which potency is increased per level of the empowerment effect. */
public static final String POTENCY_PER_LEVEL = "potency_per_level";
public EmpoweringPresence(){
super("empowering_presence", SpellActions.POINT_UP, false);
this.alwaysSucceed(true);
this.targetAllies(true);
addProperties(EFFECT_DURATION, EFFECT_STRENGTH);
addProperties(EFFECT_DURATION, EFFECT_STRENGTH, POTENCY_PER_LEVEL);
}
@Override
@@ -62,7 +66,7 @@ public class EmpoweringPresence extends SpellAreaEffect {
if(event.getCaster() != null && event.getCaster().isPotionActive(WizardryPotions.empowerment)
&& !(event.getSpell() instanceof EmpoweringPresence)){ // Prevent exponential empowerment stacking!
float potency = 1 + Constants.EMPOWERMENT_POTENCY_PER_LEVEL
float potency = 1 + Spells.empowering_presence.getProperty(POTENCY_PER_LEVEL).floatValue()
* (event.getCaster().getActivePotionEffect(WizardryPotions.empowerment).getAmplifier() + 1);
event.getModifiers().set(SpellModifiers.POTENCY,
@@ -30,9 +30,14 @@ public class Paralysis extends SpellRay {
* will end. */
private static final String CRITICAL_HEALTH = "critical_health";
/**
* Multiplier for affecting players
*/
private static final String PLAYER_EFFECT_DURATION_MULTIPLIER = "player_effect_duration_multiplier";
public Paralysis(){
super("paralysis", SpellActions.POINT, false);
addProperties(DAMAGE, EFFECT_DURATION, CRITICAL_HEALTH);
addProperties(DAMAGE, EFFECT_DURATION, CRITICAL_HEALTH, PLAYER_EFFECT_DURATION_MULTIPLIER);
}
@Override
@@ -57,9 +62,10 @@ public class Paralysis extends SpellRay {
target.attackEntityFrom(MagicDamage.causeDirectMagicDamage(caster, DamageType.SHOCK),
getProperty(DAMAGE).floatValue() * modifiers.get(SpellModifiers.POTENCY));
}
float durationMultiplier = target instanceof EntityPlayer ? modifiers.get(PLAYER_EFFECT_DURATION_MULTIPLIER) : 1.0f;
((EntityLivingBase)target).addPotionEffect(new PotionEffect(WizardryPotions.paralysis,
(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)), 0));
(int)(getProperty(EFFECT_DURATION).floatValue() * durationMultiplier * modifiers.get(WizardryItems.duration_upgrade)), 0));
}
return false;
@@ -189,7 +189,7 @@ public abstract class Spell extends IForgeRegistryEntry.Impl<Spell> implements C
private static int nextSpellId = 0;
/** The spell's integer ID, mainly used for networking. */
// This was added after I learnt the hard way why you can't assume Forge's registry IDs are sequential...
private final int id;
private int id;
/**
* This constructor should be called from any subclasses, either feeding in the constants directly or through their
@@ -225,6 +225,7 @@ public abstract class Spell extends IForgeRegistryEntry.Impl<Spell> implements C
this.icon = new ResourceLocation(modID, "textures/spells/" + name + ".png");
this.sounds = createSounds();
this.id = nextSpellId++;
Wizardry.logger.debug("Registering spell " + this.unlocalisedName +" with networkID " + id);
this.items(WizardryItems.spell_book, WizardryItems.scroll);
this.npcSelector((e, o) -> false);
}
@@ -319,24 +320,8 @@ public abstract class Spell extends IForgeRegistryEntry.Impl<Spell> implements C
// To avoid sending extra data unnecessarily, the spell properties are sent in order of spell ID
List<Spell> spells = new ArrayList<>(registry.getValuesCollection());
spells.sort(Comparator.comparingInt(Spell::networkID));
SpellProperties[] propertiesArray = spells.stream().map(s -> s.properties).toArray(SpellProperties[]::new);
// splitting the packet into batches of 100 spells
int i = 0;
while (i < propertiesArray.length) {
List<SpellProperties> propertiesList = new ArrayList<>();
int first = i;
int batchCounter = 0;
for (int currentIndex = i; currentIndex < propertiesArray.length && batchCounter < 100; currentIndex++) {
propertiesList.add(propertiesArray[currentIndex]);
batchCounter++;
i++;
}
SpellProperties[] currentArray = propertiesList.toArray(new SpellProperties[0]);
PacketSpellProperties.Message currentPacket = new PacketSpellProperties.Message(first, currentArray.length, currentArray);
WizardryPacketHandler.net.sendTo(currentPacket, player);
}
WizardryPacketHandler.net.sendTo(new PacketSpellProperties.Message(spells.stream()
.map(s -> s.properties).toArray(SpellProperties[]::new)), player);
}
private static void clearProperties(){
@@ -576,6 +561,11 @@ public abstract class Spell extends IForgeRegistryEntry.Impl<Spell> implements C
return id;
}
/** Sets the networkID of this spell. Do not call this or it will cause all packets to fail. */
public void setId(int id) {
this.id = id;
}
/** Returns the {@code ResourceLocation} for this spell's icon. */
public final ResourceLocation getIcon(){
return icon;
@@ -1,51 +0,0 @@
package electroblob.wizardry.spell;
import electroblob.wizardry.item.SpellActions;
import electroblob.wizardry.util.BlockUtils;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.SpellModifiers;
import net.minecraft.entity.monster.EntityIronGolem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class SummonIronGolem extends Spell {
public SummonIronGolem(){
super("summon_iron_golem", SpellActions.SUMMON, false);
addProperties(SpellMinion.SUMMON_RADIUS);
soundValues(1, 1.1f, 0.2f);
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
BlockPos pos = BlockUtils.findNearbyFloorSpace(caster, getProperty(SpellMinion.SUMMON_RADIUS).intValue(),
getProperty(SpellMinion.SUMMON_RADIUS).intValue());
if(pos == null) return false;
if(!world.isRemote){
EntityIronGolem golem = new EntityIronGolem(world);
golem.setPosition(pos.getX() + 0.5, pos.getY(), pos.getZ() + 0.5);
golem.setPlayerCreated(true);
world.spawnEntity(golem);
}else{
for(int i=0; i<10; i++){
double x = pos.getX() + world.rand.nextDouble() * 2 - 1;
double y = pos.getY() + 0.5 + world.rand.nextDouble();
double z = pos.getZ() + world.rand.nextDouble() * 2 - 1;
ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).clr(0.6f, 0.6f, 1).spawn(world);
}
}
this.playSound(world, caster, ticksInUse, -1, modifiers);
return true;
}
}
@@ -188,7 +188,9 @@ public class TileEntityArcaneWorkbench extends TileEntity implements IInventory,
}else if(slotNumber == ContainerArcaneWorkbench.UPGRADE_SLOT){
Set<Item> upgrades = new HashSet<>(WandHelper.getSpecialUpgrades());
upgrades.add(WizardryItems.arcane_tome);
upgrades.add(WizardryItems.arcane_tome_apprentice);
upgrades.add(WizardryItems.arcane_tome_advanced);
upgrades.add(WizardryItems.arcane_tome_master);
upgrades.add(WizardryItems.resplendent_thread);
upgrades.add(WizardryItems.crystal_silver_plating);
upgrades.add(WizardryItems.ethereal_crystalweave);
@@ -256,8 +256,7 @@ public class TileEntityImbuementAltar extends TileEntity implements ITickable {
}
}
if((input.getItem() == WizardryItems.magic_crystal || input.getItem() == Item.getItemFromBlock(WizardryBlocks.crystal_block))
&& input.getMetadata() == 0){
if((input.getItem() == WizardryItems.magic_crystal || input.getItem() == Item.getItemFromBlock(WizardryBlocks.magic_crystal_block))){
if(Arrays.stream(receptacleElements).distinct().count() == 1 && receptacleElements[0] != null){ // All the same element
return new ItemStack(input.getItem(), input.getCount(), receptacleElements[0].ordinal());
@@ -1,7 +1,9 @@
package electroblob.wizardry.tileentity;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.block.BlockPedestal;
import electroblob.wizardry.api.IElemental;
import electroblob.wizardry.block.BlockRunestonePedestal;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.entity.living.EntityEvilWizard;
import electroblob.wizardry.entity.living.EntityWizard;
import electroblob.wizardry.packet.PacketConquerShrine;
@@ -101,7 +103,8 @@ public class TileEntityShrineCore extends TileEntity implements ITickable {
}
wizard.setLocationAndAngles(x1, y1 + 0.5, z1, 0, 0);
wizard.setElement(world.getBlockState(pos).getValue(BlockPedestal.ELEMENT));
wizard.setElement(world.getBlockState(pos).getBlock() instanceof IElemental
? ((IElemental) world.getBlockState(pos).getBlock()).getElement() : Element.MAGIC);
wizard.onInitialSpawn(world.getDifficultyForLocation(pos), null);
wizard.hasStructure = true;
@@ -144,9 +147,8 @@ public class TileEntityShrineCore extends TileEntity implements ITickable {
WizardryPacketHandler.net.sendToAllAround(new PacketConquerShrine.Message(this.pos),
new NetworkRegistry.TargetPoint(this.world.provider.getDimension(), x, y, z, 64));
if(world.getBlockState(pos).getBlock() == WizardryBlocks.runestone_pedestal){
world.setBlockState(pos, WizardryBlocks.runestone_pedestal.getDefaultState()
.withProperty(BlockPedestal.ELEMENT, world.getBlockState(pos).getValue(BlockPedestal.ELEMENT)));
if(world.getBlockState(pos).getBlock() instanceof BlockRunestonePedestal){
world.setBlockState(pos, world.getBlockState(pos).getBlock().getDefaultState());
}else{
Wizardry.logger.warn("What's going on?! A shrine core is being conquered but the block at its position is not a runestone pedestal!");
}
@@ -0,0 +1,32 @@
package electroblob.wizardry.util;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.spell.Spell;
import java.util.Comparator;
import java.util.List;
import java.util.stream.Collectors;
/**
* Helper class which ensures that all spellpack spell networkIDs are distributed in alphabetical order. Introducing this was necessary as mods (especially with
* (load-after) dependencies were not always registering their spells in the exact same order. This is definitely
*/
public class SpellNetworkIDSorter {
public static void init() {
//reorder network IDs based on addon modids. This is necessary as modloading order doesn't seem to be guaranteed to match between various servers and clients
Wizardry.logger.debug("Reordering all spell NetworkIDs based on addon modid alphabetical order");
// the first available ID after all default spells
int nextSpellId = (int) Spell.getAllSpells().stream().filter(spell -> spell.getRegistryName().getNamespace().equals(Wizardry.MODID)).count() + 1;
List<Spell> addonSpells = Spell.getAllSpells().stream().filter(spell -> !spell.getRegistryName().getNamespace().equals(Wizardry.MODID)).collect(Collectors.toList());
// sorting spells
addonSpells.sort(Comparator.comparing((Spell o) -> o.getRegistryName().toString()));
for (Spell spell : addonSpells) {
Wizardry.logger.debug("Updating networkID of spell " + spell.getRegistryName().toString() + " from " + spell.networkID() + " to " + nextSpellId);
spell.setId(nextSpellId++);
}
}
}
@@ -1,5 +1,6 @@
package electroblob.wizardry.worldgen;
import electroblob.wizardry.block.BlockGildedWood;
import electroblob.wizardry.registry.WizardryBlocks;
import electroblob.wizardry.util.BlockUtils;
import net.minecraft.block.Block;
@@ -89,11 +90,24 @@ public class WoodTypeTemplateProcessor implements ITemplateProcessor {
public Template.BlockInfo processBlock(World world, BlockPos pos, Template.BlockInfo info){
// Why do these each have their own property key?
if(info.blockState.getBlock() instanceof BlockPlanks){ // This covers gilded wood too
if(info.blockState.getBlock() instanceof BlockPlanks){ // This doesn't cover gilded wood
return new Template.BlockInfo(info.pos, info.blockState.withProperty(BlockPlanks.VARIANT, woodType), info.tileentityData);
}else if(info.blockState.getBlock() instanceof BlockWoodSlab){
return new Template.BlockInfo(info.pos, info.blockState.withProperty(BlockWoodSlab.VARIANT, woodType), info.tileentityData);
// This is a mess, no wonder the flattening happened
}else if(info.blockState.getBlock() instanceof BlockGildedWood){
switch (woodType) {
case OAK:
return new Template.BlockInfo(info.pos, WizardryBlocks.oak_gilded_wood.getDefaultState(), info.tileentityData);
case SPRUCE:
return new Template.BlockInfo(info.pos, WizardryBlocks.spruce_gilded_wood.getDefaultState(), info.tileentityData);
case BIRCH:
return new Template.BlockInfo(info.pos, WizardryBlocks.birch_gilded_wood.getDefaultState(), info.tileentityData);
case JUNGLE:
return new Template.BlockInfo(info.pos, WizardryBlocks.jungle_gilded_wood.getDefaultState(), info.tileentityData);
case ACACIA:
return new Template.BlockInfo(info.pos, WizardryBlocks.acacia_gilded_wood.getDefaultState(), info.tileentityData);
case DARK_OAK:
return new Template.BlockInfo(info.pos, WizardryBlocks.dark_oak_gilded_wood.getDefaultState(), info.tileentityData);
}
// This is a mess, no wonder the flattening happened
}else if(DOORS.containsValue(info.blockState.getBlock())){
return new Template.BlockInfo(info.pos, BlockUtils.copyState(DOORS.get(woodType), info.blockState), info.tileentityData);
}else if(STAIRS.containsValue(info.blockState.getBlock())){
@@ -5,6 +5,7 @@ import electroblob.wizardry.block.BlockRunestone;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.entity.living.EntityRemnant;
import electroblob.wizardry.integration.antiqueatlas.WizardryAntiqueAtlasIntegration;
import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.MobSpawnerBaseLogic;
@@ -17,8 +18,10 @@ import net.minecraft.world.World;
import net.minecraft.world.gen.structure.template.ITemplateProcessor;
import net.minecraft.world.gen.structure.template.PlacementSettings;
import net.minecraft.world.gen.structure.template.Template;
import net.minecraftforge.fml.common.registry.ForgeRegistries;
import org.apache.commons.lang3.ArrayUtils;
import java.util.Arrays;
import java.util.Map;
import java.util.Random;
@@ -57,10 +60,12 @@ public class WorldGenObelisk extends WorldGenSurfaceStructure {
@Override
public void spawnStructure(Random random, World world, BlockPos origin, Template template, PlacementSettings settings, ResourceLocation structureFile){
final Element element = Element.values()[1 + random.nextInt(Element.values().length-1)];
Element[] elements = (Element[]) Arrays.stream(Element.values()).filter(Element::hasWorldgen).toArray();
final Element element = elements[1 + random.nextInt(elements.length-1)];
Block runeStone = ForgeRegistries.BLOCKS.getValue(new ResourceLocation(element.getModid(), element.getName().toLowerCase() + "_runestone"));
ITemplateProcessor processor = (w, p, i) -> i.blockState.getBlock() instanceof BlockRunestone ? new Template.BlockInfo(
i.pos, i.blockState.withProperty(BlockRunestone.ELEMENT, element), i.tileentityData) : i;
i.pos, runeStone.getDefaultState(), i.tileentityData) : i;
template.addBlocksToWorld(world, origin, processor, settings, 2 | 16);
@@ -1,13 +1,13 @@
package electroblob.wizardry.worldgen;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.block.BlockPedestal;
import electroblob.wizardry.block.BlockRunestone;
import electroblob.wizardry.block.BlockRunestonePedestal;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.integration.antiqueatlas.WizardryAntiqueAtlasIntegration;
import electroblob.wizardry.registry.WizardryBlocks;
import electroblob.wizardry.spell.ArcaneLock;
import electroblob.wizardry.tileentity.TileEntityShrineCore;
import net.minecraft.block.Block;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
@@ -15,8 +15,10 @@ import net.minecraft.world.World;
import net.minecraft.world.gen.structure.template.ITemplateProcessor;
import net.minecraft.world.gen.structure.template.PlacementSettings;
import net.minecraft.world.gen.structure.template.Template;
import net.minecraftforge.fml.common.registry.ForgeRegistries;
import org.apache.commons.lang3.ArrayUtils;
import java.util.Arrays;
import java.util.Map;
import java.util.Random;
import java.util.UUID;
@@ -49,10 +51,12 @@ public class WorldGenShrine extends WorldGenSurfaceStructure {
@Override
public void spawnStructure(Random random, World world, BlockPos origin, Template template, PlacementSettings settings, ResourceLocation structureFile){
final Element element = Element.values()[1 + random.nextInt(Element.values().length-1)];
Element[] elements = (Element[]) Arrays.stream(Element.values()).filter(Element::hasWorldgen).toArray();
final Element element = elements[1 + random.nextInt(elements.length-1)];
Block runeStone = ForgeRegistries.BLOCKS.getValue(new ResourceLocation(element.getModid(), element.getName().toLowerCase() + "_runestone"));
ITemplateProcessor processor = (w, p, i) -> i.blockState.getBlock() instanceof BlockRunestone ? new Template.BlockInfo(
i.pos, i.blockState.withProperty(BlockRunestone.ELEMENT, element), i.tileentityData) : i;
i.pos, runeStone.getDefaultState(), i.tileentityData) : i;
template.addBlocksToWorld(world, origin, processor, settings, 2 | 16);
@@ -65,8 +69,8 @@ public class WorldGenShrine extends WorldGenSurfaceStructure {
if(entry.getValue().equals(CORE_DATA_BLOCK_TAG)){
// This bit could have been done with a template processor, but we also need to link the chest and lock it
world.setBlockState(entry.getKey(), WizardryBlocks.runestone_pedestal.getDefaultState()
.withProperty(BlockPedestal.ELEMENT, element).withProperty(BlockPedestal.NATURAL, true));
world.setBlockState(entry.getKey(), ForgeRegistries.BLOCKS.getValue(new ResourceLocation(Wizardry.MODID, element.getName().toLowerCase()
+ "_runestone_pedestal")).getDefaultState().withProperty(BlockRunestonePedestal.NATURAL, true));
TileEntity core = world.getTileEntity(entry.getKey());
TileEntity container = world.getTileEntity(entry.getKey().up());
@@ -7,8 +7,7 @@
"translate": "advancement.ebwizardry:crystal.desc"
},
"icon": {
"item": "ebwizardry:magic_crystal",
"data": 0
"item": "ebwizardry:magic_crystal"
}
},
"parent": "ebwizardry:root",
@@ -18,8 +17,28 @@
"conditions": {
"items": [
{
"item": "ebwizardry:magic_crystal",
"data": 0
"item": "ebwizardry:magic_crystal"
},
{
"item": "ebwizardry:fire_crystal"
},
{
"item": "ebwizardry:ice_crystal"
},
{
"item": "ebwizardry:lightning_crystal"
},
{
"item": "ebwizardry:necromancy_crystal"
},
{
"item": "ebwizardry:earth_crystal"
},
{
"item": "ebwizardry:sorcery_crystal"
},
{
"item": "ebwizardry:healing_crystal"
}
]
}
@@ -7,8 +7,7 @@
"translate": "advancement.ebwizardry:defeat_remnant.desc"
},
"icon": {
"item": "ebwizardry:spectral_dust",
"data": 6
"item": "ebwizardry:spectral_dust_sorcery"
}
},
"parent": "ebwizardry:arcane_initiate",
@@ -18,8 +17,7 @@
"conditions": {
"items": [
{
"item": "ebwizardry:spectral_dust",
"data": 1
"item": "ebwizardry:spectral_dust_fire"
}
]
}
@@ -29,8 +27,7 @@
"conditions": {
"items": [
{
"item": "ebwizardry:spectral_dust",
"data": 2
"item": "ebwizardry:spectral_dust_ice"
}
]
}
@@ -40,8 +37,7 @@
"conditions": {
"items": [
{
"item": "ebwizardry:spectral_dust",
"data": 3
"item": "ebwizardry:spectral_dust_lightning"
}
]
}
@@ -51,8 +47,7 @@
"conditions": {
"items": [
{
"item": "ebwizardry:spectral_dust",
"data": 4
"item": "ebwizardry:spectral_dust_necromancy"
}
]
}
@@ -62,8 +57,7 @@
"conditions": {
"items": [
{
"item": "ebwizardry:spectral_dust",
"data": 5
"item": "ebwizardry:spectral_dust_earth"
}
]
}
@@ -73,8 +67,7 @@
"conditions": {
"items": [
{
"item": "ebwizardry:spectral_dust",
"data": 6
"item": "ebwizardry:spectral_dust_sorcery"
}
]
}
@@ -84,7 +77,7 @@
"conditions": {
"items": [
{
"item": "ebwizardry:spectral_dust",
"item": "ebwizardry:spectral_dust_healing",
"data": 7
}
]
@@ -5,7 +5,13 @@
"conditions": {
"items": [
{
"item": "ebwizardry:arcane_tome"
"item": "ebwizardry:arcane_tome_apprentice"
},
{
"item": "ebwizardry:arcane_tome_advanced"
},
{
"item": "ebwizardry:arcane_tome_master"
}
]
}
@@ -7,7 +7,7 @@
"translate": "advancement.ebwizardry:max_out_wand.desc"
},
"icon": {
"item": "ebwizardry:arcane_tome"
"item": "ebwizardry:arcane_tome_master"
},
"frame": "goal"
},
@@ -7,8 +7,7 @@
"translate": "advancement.ebwizardry:visit_shrine.desc"
},
"icon": {
"item": "ebwizardry:runestone",
"data": 5
"item": "ebwizardry:ice_runestone"
}
},
"parent": "ebwizardry:defeat_evil_wizard",
@@ -11,8 +11,20 @@ tile.ebwizardry\:transportation_stone.remember=Position %s, %s, %s in der dimens
tile.ebwizardry\:transportation_stone.forget=Position %s, %s, %s in der dimension %s vergessen
tile.ebwizardry\:transportation_stone.invalid=Du musst zuerst einen Kreis mit 8 Teleportsteinen bilden!
tile.ebwizardry\:spectral_block.name=Spektralblock
tile.ebwizardry\:runestone.name=Runenstein
tile.ebwizardry\:runestone_pedestal.name=Runenstein Sockel
tile.ebwizardry\:fire_runestone.name=Runenstein
tile.ebwizardry\:ice_runestone.name=Runenstein
tile.ebwizardry\:lightning_runestone.name=Runenstein
tile.ebwizardry\:necromancy_runestone.name=Runenstein
tile.ebwizardry\:earth_runestone.name=Runenstein
tile.ebwizardry\:healing_runestone.name=Runenstein
tile.ebwizardry\:sorcery_runestone.name=Runenstein
tile.ebwizardry\:fire_runestone_pedestal.name=Runenstein Sockel
tile.ebwizardry\:ice_runestone_pedestal.name=Runenstein Sockel
tile.ebwizardry\:lightning_runestone_pedestal.name=Runenstein Sockel
tile.ebwizardry\:necromancy_runestone_pedestal.name=Runenstein Sockel
tile.ebwizardry\:earth_runestone_pedestal.name=Runenstein Sockel
tile.ebwizardry\:healing_runestone_pedestal.name=Runenstein Sockel
tile.ebwizardry\:sorcery_runestone_pedestal.name=Runenstein Sockel
tile.ebwizardry\:thorns.name=Dornen
tile.ebwizardry\:obsidian_crust.name=Obsidian Kruste
tile.ebwizardry\:dry_frosted_ice.name=Gefrohrenes Trockeneis
@@ -53,14 +65,14 @@ tile.ebwizardry\:dark_oak_lectern.name=Schwarzeichenholz Pult
tile.ebwizardry\:receptacle.name=Gefäß
tile.ebwizardry\:imbuement_altar.name=Ermächtungsaltar
item.ebwizardry\:crystal_magic.name=Magischer Kristall
item.ebwizardry\:crystal_fire.name=Feuriger Kristall
item.ebwizardry\:crystal_ice.name=Eisiger Kristall
item.ebwizardry\:crystal_lightning.name=Stürmischer Kristall
item.ebwizardry\:crystal_necromancy.name=Dunkler Kristall
item.ebwizardry\:crystal_earth.name=Erdkristall
item.ebwizardry\:crystal_sorcery.name=Mystischer Kristall
item.ebwizardry\:crystal_healing.name=Strahlender Kristall
item.ebwizardry\:magic_crystal.name=Magischer Kristall
item.ebwizardry\:fire_crystal.name=Feuriger Kristall
item.ebwizardry\:ice_crystal.name=Eisiger Kristall
item.ebwizardry\:lightning_crystal.name=Stürmischer Kristall
item.ebwizardry\:necromancy_crystal.name=Dunkler Kristall
item.ebwizardry\:earth_crystal.name=Erdkristall
item.ebwizardry\:sorcery_crystal.name=Mystischer Kristall
item.ebwizardry\:healing_crystal.name=Strahlender Kristall
item.ebwizardry\:magic_wand.name=Magischer Zauberstab
item.ebwizardry\:apprentice_wand.name=Lehrlingszauberstab
@@ -184,7 +196,13 @@ item.ebwizardry\:armour_upgrade.desc_extended=%1$sum sie %2$slegendär zu machen
item.ebwizardry\:magic_silk.name=Magische Seide
item.ebwizardry\:spectral_dust.name=Spektraler Staub
item.ebwizardry\:spectral_dust_fire.name=Spektraler Staub
item.ebwizardry\:spectral_dust_ice.name=Spektraler Staub
item.ebwizardry\:spectral_dust_lightning.name=Spektraler Staub
item.ebwizardry\:spectral_dust_healing.name=Spektraler Staub
item.ebwizardry\:spectral_dust_sorcery.name=Spektraler Staub
item.ebwizardry\:spectral_dust_necromancy.name=Spektraler Staub
item.ebwizardry\:spectral_dust_healing.name=Spektraler Staub
item.ebwizardry\:wizard_armour.legendary=Legendär
item.ebwizardry\:wizard_armour.buff=-%1$s %2$s Kosten
@@ -11,8 +11,20 @@ tile.ebwizardry\:transportation_stone.remember=Remembered the location %s, %s, %
tile.ebwizardry\:transportation_stone.forget=Forgot the location %s, %s, %s in dimension %s
tile.ebwizardry\:transportation_stone.invalid=You must make a circle with 8 stones of transportation first!
tile.ebwizardry\:spectral_block.name=Spectral Block
tile.ebwizardry\:runestone.name=Runestone
tile.ebwizardry\:runestone_pedestal.name=Runestone Pedestal
tile.ebwizardry\:fire_runestone.name=Runestone
tile.ebwizardry\:ice_runestone.name=Runestone
tile.ebwizardry\:lightning_runestone.name=Runestone
tile.ebwizardry\:necromancy_runestone.name=Runestone
tile.ebwizardry\:earth_runestone.name=Runestone
tile.ebwizardry\:healing_runestone.name=Runestone
tile.ebwizardry\:sorcery_runestone.name=Runestone
tile.ebwizardry\:fire_runestone_pedestal.name=Runestone Pedestal
tile.ebwizardry\:ice_runestone_pedestal.name=Runestone Pedestal
tile.ebwizardry\:lightning_runestone_pedestal.name=Runestone Pedestal
tile.ebwizardry\:necromancy_runestone_pedestal.name=Runestone Pedestal
tile.ebwizardry\:earth_runestone_pedestal.name=Runestone Pedestal
tile.ebwizardry\:healing_runestone_pedestal.name=Runestone Pedestal
tile.ebwizardry\:sorcery_runestone_pedestal.name=Runestone Pedestal
tile.ebwizardry\:thorns.name=Thorns
tile.ebwizardry\:obsidian_crust.name=Obsidian Crust
tile.ebwizardry\:dry_frosted_ice.name=Dry Frosted Ice
@@ -52,22 +64,22 @@ tile.ebwizardry\:dark_oak_lectern.name=Dark Oak Lectern
tile.ebwizardry\:receptacle.name=Receptacle
tile.ebwizardry\:imbuement_altar.name=Imbuement Altar
item.ebwizardry\:crystal_magic.name=Magic Crystal
item.ebwizardry\:crystal_magic.desc=The iridescent colours of this crystal seem to slowly shift and swirl, hinting at a magical energy within. Perhaps this magic could be harnessed in some way?
item.ebwizardry\:crystal_fire.name=Fiery Crystal
item.ebwizardry\:crystal_fire.desc=A crystal that glows a fiery orange. Maybe it is the key to unlocking the element of fire...
item.ebwizardry\:crystal_ice.name=Icy Crystal
item.ebwizardry\:crystal_ice.desc=A crystal with a cold, bluish tint. Perhaps it holds the secrets to the power of frost...
item.ebwizardry\:crystal_lightning.name=Stormy Crystal
item.ebwizardry\:crystal_lightning.desc=A crystal that seems to swirl and flash with a chaotic energy. Maybe it hides a greater power within...
item.ebwizardry\:crystal_necromancy.name=Dark Crystal
item.ebwizardry\:crystal_necromancy.desc=A crystal with a deep, purplish appearance that seems to draw you in. Perhaps it is a gateway to something darker...
item.ebwizardry\:crystal_earth.name=Verdant Crystal
item.ebwizardry\:crystal_earth.desc=A crystal patterened with a great many greens and browns. Perhaps it holds a connection to the forces of nature...
item.ebwizardry\:crystal_sorcery.name=Mystical Crystal
item.ebwizardry\:crystal_sorcery.desc=A crystal that glimmers with a bluish-green light. Maybe it conceals the secrets of an ancient force...
item.ebwizardry\:crystal_healing.name=Radiant Crystal
item.ebwizardry\:crystal_healing.desc=A crystal that glints a golden yellow in the sunlight. Perhaps it possesses the link to a divine power...
item.ebwizardry\:magic_crystal.name=Magic Crystal
item.ebwizardry\:magic_crystal.desc=The iridescent colours of this crystal seem to slowly shift and swirl, hinting at a magical energy within. Perhaps this magic could be harnessed in some way?
item.ebwizardry\:fire_crystal.name=Fiery Crystal
item.ebwizardry\:fire_crystal.desc=A crystal that glows a fiery orange. Maybe it is the key to unlocking the element of fire...
item.ebwizardry\:ice_crystal.name=Icy Crystal
item.ebwizardry\:ice_crystal.desc=A crystal with a cold, bluish tint. Perhaps it holds the secrets to the power of frost...
item.ebwizardry\:lightning_crystal.name=Stormy Crystal
item.ebwizardry\:lightning_crystal.desc=A crystal that seems to swirl and flash with a chaotic energy. Maybe it hides a greater power within...
item.ebwizardry\:necromancy_crystal.name=Dark Crystal
item.ebwizardry\:necromancy_crystal.desc=A crystal with a deep, purplish appearance that seems to draw you in. Perhaps it is a gateway to something darker...
item.ebwizardry\:earth_crystal.name=Verdant Crystal
item.ebwizardry\:earth_crystal.desc=A crystal patterened with a great many greens and browns. Perhaps it holds a connection to the forces of nature...
item.ebwizardry\:sorcery_crystal.name=Mystical Crystal
item.ebwizardry\:sorcery_crystal.desc=A crystal that glimmers with a bluish-green light. Maybe it conceals the secrets of an ancient force...
item.ebwizardry\:healing_crystal.name=Radiant Crystal
item.ebwizardry\:healing_crystal.desc=A crystal that glints a golden yellow in the sunlight. Perhaps it possesses the link to a divine power...
item.ebwizardry\:spell_book.name=Spell Book
item.ebwizardry\:spell_book.desc=A book filled with the runes and glyphs of an ancient script. Perhaps with dedication, one might be able to decipher its contents...\n\nRight-click while holding this book to read it.
@@ -11,15 +11,27 @@ tile.ebwizardry\:transportation_stone.remember=Remembered the location %s, %s, %
tile.ebwizardry\:transportation_stone.forget=Forgot the location %s, %s, %s in dimension %s
tile.ebwizardry\:transportation_stone.invalid=You must make a circle with 8 stones of transportation first!
tile.ebwizardry\:spectral_block.name=Spectral Block
tile.ebwizardry\:runestone.name=Runestone
tile.ebwizardry\:runestone_pedestal.name=Runestone Pedestal
tile.ebwizardry\:fire_runestone.name=Runestone
tile.ebwizardry\:ice_runestone.name=Runestone
tile.ebwizardry\:lightning_runestone.name=Runestone
tile.ebwizardry\:necromancy_runestone.name=Runestone
tile.ebwizardry\:earth_runestone.name=Runestone
tile.ebwizardry\:healing_runestone.name=Runestone
tile.ebwizardry\:sorcery_runestone.name=Runestone
tile.ebwizardry\:fire_runestone_pedestal.name=Runestone Pedestal
tile.ebwizardry\:ice_runestone_pedestal.name=Runestone Pedestal
tile.ebwizardry\:lightning_runestone_pedestal.name=Runestone Pedestal
tile.ebwizardry\:necromancy_runestone_pedestal.name=Runestone Pedestal
tile.ebwizardry\:earth_runestone_pedestal.name=Runestone Pedestal
tile.ebwizardry\:healing_runestone_pedestal.name=Runestone Pedestal
tile.ebwizardry\:sorcery_runestone_pedestal.name=Runestone Pedestal
tile.ebwizardry\:thorns.name=Thorns
tile.ebwizardry\:obsidian_crust.name=Obsidian Crust
tile.ebwizardry\:dry_frosted_ice.name=Dry Frosted Ice
tile.ebwizardry\:crystal_flower_pot.name=Flower Pot
tile.ebwizardry\:permafrost.name=Permafrost
tile.ebwizardry\:magic_crystal_block.name=Block of Crystal
tile.ebwizardry\:magic_crystal_block.name=Block of Magic Crystal
tile.ebwizardry\:fire_crystal_block.name=Block of Fiery Crystal
tile.ebwizardry\:ice_crystal_block.name=Block of Icy Crystal
tile.ebwizardry\:lightning_crystal_block.name=Block of Stormy Crystal
@@ -52,22 +64,22 @@ tile.ebwizardry\:dark_oak_lectern.name=Dark Oak Lectern
tile.ebwizardry\:receptacle.name=Receptacle
tile.ebwizardry\:imbuement_altar.name=Imbuement Altar
item.ebwizardry\:crystal_magic.name=Magic Crystal
item.ebwizardry\:crystal_magic.desc=The iridescent colors of this crystal seem to slowly shift and swirl, hinting at a magical energy within. Perhaps this magic could be harnessed, somehow...
item.ebwizardry\:crystal_fire.name=Fiery Crystal
item.ebwizardry\:crystal_fire.desc=A crystal that glows a fiery orange. Maybe it is the key to unlocking the element of fire...
item.ebwizardry\:crystal_ice.name=Icy Crystal
item.ebwizardry\:crystal_ice.desc=A crystal with a cold, bluish tint. Perhaps it holds the secrets to the power of frost...
item.ebwizardry\:crystal_lightning.name=Stormy Crystal
item.ebwizardry\:crystal_lightning.desc=A crystal that seems to swirl and flash with a chaotic energy. Maybe it hides a greater power within...
item.ebwizardry\:crystal_necromancy.name=Dark Crystal
item.ebwizardry\:crystal_necromancy.desc=A crystal with a deep, purplish appearance that seems to draw you in. Perhaps it is a gateway to something darker...
item.ebwizardry\:crystal_earth.name=Verdant Crystal
item.ebwizardry\:crystal_earth.desc=A crystal patterened with a great many greens and browns. Perhaps it holds a connection to the forces of nature...
item.ebwizardry\:crystal_sorcery.name=Mystical Crystal
item.ebwizardry\:crystal_sorcery.desc=A crystal that glimmers with a bluish-green light. Maybe it conceals the secrets of an ancient force...
item.ebwizardry\:crystal_healing.name=Radiant Crystal
item.ebwizardry\:crystal_healing.desc=A crystal that glints a golden yellow in the sunlight. Perhaps it possesses the link to a divine power...
item.ebwizardry\:magic_crystal.name=Magic Crystal
item.ebwizardry\:magic_crystal.desc=The iridescent colors of this crystal seem to slowly shift and swirl, hinting at a magical energy within. Perhaps this magic could be harnessed, somehow...
item.ebwizardry\:fire_crystal.name=Fiery Crystal
item.ebwizardry\:fire_crystal.desc=A crystal that glows a fiery orange. Maybe it is the key to unlocking the element of fire...
item.ebwizardry\:ice_crystal.name=Icy Crystal
item.ebwizardry\:ice_crystal.desc=A crystal with a cold, bluish tint. Perhaps it holds the secrets to the power of frost...
item.ebwizardry\:lightning_crystal.name=Stormy Crystal
item.ebwizardry\:lightning_crystal.desc=A crystal that seems to swirl and flash with a chaotic energy. Maybe it hides a greater power within...
item.ebwizardry\:necromancy_crystal.name=Dark Crystal
item.ebwizardry\:necromancy_crystal.desc=A crystal with a deep, purplish appearance that seems to draw you in. Perhaps it is a gateway to something darker...
item.ebwizardry\:earth_crystal.name=Verdant Crystal
item.ebwizardry\:earth_crystal.desc=A crystal patterened with a great many greens and browns. Perhaps it holds a connection to the forces of nature...
item.ebwizardry\:sorcery_crystal.name=Mystical Crystal
item.ebwizardry\:sorcery_crystal.desc=A crystal that glimmers with a bluish-green light. Maybe it conceals the secrets of an ancient force...
item.ebwizardry\:healing_crystal.name=Radiant Crystal
item.ebwizardry\:healing_crystal.desc=A crystal that glints a golden yellow in the sunlight. Perhaps it possesses the link to a divine power...
item.ebwizardry\:spell_book.name=Spell Book
item.ebwizardry\:spell_book.desc=A book filled with the runes and glyphs of an ancient script. Perhaps with dedication, one might be able to decipher its contents...\n\nRight-click while holding this book to read it.
@@ -77,12 +89,15 @@ item.ebwizardry\:spell_book.apply_to_wizard=Replaced %1$s's spell %2$s with %3$s
item.ebwizardry\:ruined_spell_book.name=Ruined Spell Book
item.ebwizardry\:ruined_spell_book.desc=The pages of this tattered spell book are too damaged to be read properly, but somehow, you feel there is still magic left within it - if only it could be restored...
item.ebwizardry\:arcane_tome.name=Tome of Arcana
item.ebwizardry\:arcane_tome_apprentice.name=Tome of Arcana
item.ebwizardry\:arcane_tome_advanced.name=Tome of Arcana
item.ebwizardry\:arcane_tome_master.name=Tome of Arcana
item.ebwizardry\:arcane_tome.desc=Upgrades any %1$s wand with sufficient progression to %2$s tier
item.ebwizardry\:wizard_handbook.name=The Wizard's Handbook
item.ebwizardry\:wizard_handbook.author=by %1$s
item.ebwizardry\:wizard_handbook.desc=Your not-so-pocket-sized guide to the arcane arts! A must-have for any aspiring wizard who seeks to learn the secrets of magic.\n\nRight-click while holding this book to read it.
item.ebwizardry\:wizard_handbook.disabled=This item was disabled in the config!
item.ebwizardry\:wand.generic=wand
@@ -215,6 +230,13 @@ item.ebwizardry\:ethereal_crystalweave.desc_extended=An enchanted fabric that is
item.ebwizardry\:magic_silk.name=Magical Silk
item.ebwizardry\:spectral_dust.name=Spectral Dust
item.ebwizardry\:spectral_dust_earth.name=Spectral Dust
item.ebwizardry\:spectral_dust_fire.name=Spectral Dust
item.ebwizardry\:spectral_dust_healing.name=Spectral Dust
item.ebwizardry\:spectral_dust_ice.name=Spectral Dust
item.ebwizardry\:spectral_dust_lightning.name=Spectral Dust
item.ebwizardry\:spectral_dust_necromancy.name=Spectral Dust
item.ebwizardry\:spectral_dust_sorcery.name=Spectral Dust
item.ebwizardry\:wizard_armour.element_cost_reduction=-%1$s%% %2$s cost
item.ebwizardry\:wizard_armour.cooldown_reduction=-%1$s%% Cooldown
@@ -438,7 +460,7 @@ item.ebwizardry\:ring_hammer.desc=Lightning hammers can be picked up and thrown
item.ebwizardry\:ring_stormcloud.name=Lokenzen's Ring
item.ebwizardry\:ring_stormcloud.desc=Stormcloud moves towards targets and lasts longer with every strike
item.ebwizardry\:ring_soulbinding.name=Soulwalker's Ring
item.ebwizardry\:ring_soulbinding.desc=Creatures damaged by necromancy spells become soulbound to you
item.ebwizardry\:ring_soulbinding.desc=Creatures damaged by necromancy spells become soulbound to you for 20 seconds
item.ebwizardry\:ring_leeching.name=Ring of Leeching
item.ebwizardry\:ring_leeching.desc=All necromancy attacks have a 30%% chance to trigger a life drain effect
item.ebwizardry\:ring_necromancy_melee.name=Ring of Necrotic Touch
@@ -732,6 +754,7 @@ entity.ebwizardry\:evil_wizard.name=Wizard
entity.ebwizardry\:decoy.name=Decoy
entity.ebwizardry\:vex_minion.name=Vex
entity.ebwizardry\:remnant.name=Remnant
entity.ebwizardry\:spectral_golem.name=Spectral Golem
entity.ebwizardry\:magic_missile.name=Magic
entity.ebwizardry\:arc.name=Magic
@@ -758,6 +781,7 @@ entity.ebwizardry\:smoke_bomb.name=Magic
entity.ebwizardry\:ice_spike.name=Magic
entity.ebwizardry\:combustion_rune.name=Magic
entity.ebwizardry\:flamecatcher_arrow.name=Magic
entity.ebwizardry\:conjured_arrow.name=Magic
entity.ebwizardry\:black_hole.name=Black Hole
entity.ebwizardry\:shield.name=Shield
@@ -1075,7 +1099,7 @@ spell.ebwizardry\:stormcloud=Stormcloud
spell.ebwizardry\:summon_blaze=Summon Blaze
spell.ebwizardry\:summon_ice_giant=Summon Ice Giant
spell.ebwizardry\:summon_ice_wraith=Summon Ice Wraith
spell.ebwizardry\:summon_iron_golem=Summon Iron Golem
spell.ebwizardry\:summon_iron_golem=Summon Spectral Golem
spell.ebwizardry\:summon_lightning_wraith=Summon Lightning Wraith
spell.ebwizardry\:summon_phoenix=Summon Phoenix
spell.ebwizardry\:summon_shadow_wraith=Summon Shadow Wraith
@@ -1203,7 +1227,7 @@ spell.ebwizardry\:intimidate.desc=Emits an intimidating growl which causes nearb
spell.ebwizardry\:invigorating_presence.desc=Grants the caster and all nearby allies increased strength for 45 seconds.
spell.ebwizardry\:invisibility.desc=Makes the caster invisible for 30 seconds.
spell.ebwizardry\:invoke_weather.desc=Changes the weather in the world.
spell.ebwizardry\:ironflesh.desc=Greatly improves the caster's damage resistance for 30 seconds.
spell.ebwizardry\:ironflesh.desc=Greatly improves the caster's armor and knockback resistance for 30 seconds.
spell.ebwizardry\:leap.desc=Causes the caster to jump upwards several blocks and slightly forward.
spell.ebwizardry\:levitation.desc=Raises the caster upwards while the use item button is held. Will also negate fall damage if used before hitting the ground.
spell.ebwizardry\:life_drain.desc=Creates a stream of withering energy in the direction you are pointing which drains the life of the target and uses it to gradually regenerate your health.
@@ -1226,7 +1250,7 @@ spell.ebwizardry\:mine.desc=Breaks the block the caster is looking at. Potency w
spell.ebwizardry\:mirage.desc=Creates an illusion where the caster appears to be a few blocks away from their actual position, blinking around every few seconds. The illusion lasts for 20 seconds.
spell.ebwizardry\:muffle.desc=Silences any sounds made by the caster for 30 seconds. When muffled, mobs can only detect you when looking towards you.
spell.ebwizardry\:none.desc=To get a spell book with the /give command, use id\: /give [player] ebwizardry\:spell_book 1 [spell id] (if you found this book in a chest, some other mod has messed things up).
spell.ebwizardry\:oakflesh.desc=Improves the caster's damage resistance for 30 seconds.
spell.ebwizardry\:oakflesh.desc=Slightly improves the caster's vitality and damage resistance for 30 seconds.
spell.ebwizardry\:paralysis.desc=Delivers a powerful lightning bolt that paralyses targets for 5 seconds. Paralysed creatures cannot move and will still take damage - but too much will snap the creature out of paralysis.
spell.ebwizardry\:permafrost.desc=Spreads a layer of slippery ice on the ground where you are pointing, the extreme cold of which causes creatures to slowly take damage.
spell.ebwizardry\:petrify.desc=Turns the target to stone until broken out, with a chance for it to break out when it is dark. The target cannot move or do anything while petrified but is also impervious to all damage.
@@ -1400,6 +1424,9 @@ potion.ebwizardry\:containment=Containment
potion.ebwizardry\:frost_step=Frost Step
potion.ebwizardry\:mark_of_sacrifice=Mark of Sacrifice
potion.ebwizardry\:mirage=Mirage
potion.ebwizardry\:oakflesh=Oakflesh
potion.ebwizardry\:ironflesh=Ironflesh
potion.ebwizardry\:diamondflesh=Diamondflesh
enchantment.ebwizardry\:magic_sword=Imbuement
enchantment.ebwizardry\:magic_bow=Imbuement
@@ -11,8 +11,20 @@ tile.ebwizardry\:transportation_stone.remember=La position %s, %s, %s a été ma
tile.ebwizardry\:transportation_stone.forget=La position %s, %s, %s a été effacée dans la dimension %s
tile.ebwizardry\:transportation_stone.invalid=Vous devez d'abord créer un cercle avec 8 pierres de téléportation!
tile.ebwizardry\:spectral_block.name=Bloc spectral
tile.ebwizardry\:runestone.name=Pierre runique
tile.ebwizardry\:runestone_pedestal.name=Piédestal runique
tile.ebwizardry\:fire_runestone.name=Pierre runique
tile.ebwizardry\:ice_runestone.name=Pierre runique
tile.ebwizardry\:lightning_runestone.name=Pierre runique
tile.ebwizardry\:necromancy_runestone.name=Pierre runique
tile.ebwizardry\:earth_runestone.name=Pierre runique
tile.ebwizardry\:healing_runestone.name=Pierre runique
tile.ebwizardry\:sorcery_runestone.name=Pierre runique
tile.ebwizardry\:fire_runestone_pedestal.name=Piédestal runique
tile.ebwizardry\:ice_runestone_pedestal.name=Piédestal runique
tile.ebwizardry\:lightning_runestone_pedestal.name=Piédestal runique
tile.ebwizardry\:necromancy_runestone_pedestal.name=Piédestal runique
tile.ebwizardry\:earth_runestone_pedestal.name=Piédestal runique
tile.ebwizardry\:healing_runestone_pedestal.name=Piédestal runique
tile.ebwizardry\:sorcery_runestone_pedestal.name=Piédestal runique
tile.ebwizardry\:thorns.name=Épines
tile.ebwizardry\:obsidian_crust.name=Croûte d'obsidienne
tile.ebwizardry\:dry_frosted_ice.name=Glace dépolie
@@ -52,22 +64,22 @@ tile.ebwizardry\:dark_oak_lectern.name=Lutrin de chêne noir
tile.ebwizardry\:receptacle.name=Receptacle
tile.ebwizardry\:imbuement_altar.name=Autel d'infusion
item.ebwizardry\:crystal_magic.name=Cristal magique
item.ebwizardry\:crystal_magic.desc=Les couleurs iridescentes du cristal tourbillonnent doucement, révélant sa magie. Il y a sûrement un moyen de l'utiliser...
item.ebwizardry\:crystal_fire.name=Cristal embrasé
item.ebwizardry\:crystal_fire.desc=Un cristal brillant d'un orange chatoyant. C'est sûrement la clef pour déverrouiller l'élément du feu...
item.ebwizardry\:crystal_ice.name=Cristal gelé
item.ebwizardry\:crystal_ice.desc=Un cristal teinté d'un bleu glacial. Il renferme sûrement les secrets du froid...
item.ebwizardry\:crystal_lightning.name=Cristal foudroyant
item.ebwizardry\:crystal_lightning.desc=Un cristal vibrant d'une énergie chaotique. Il cache probablement un pouvoir grandiose...
item.ebwizardry\:crystal_necromancy.name=Cristal ténébreux
item.ebwizardry\:crystal_necromancy.desc=Un cristal sombre et violacé. Il s'agit sûrement d'une clef pour un sombre pouvoir...
item.ebwizardry\:crystal_earth.name=Cristal verdoyant
item.ebwizardry\:crystal_earth.desc=Un cristal empreint de filaments verdoyants. Il doit sûrement contenir les pouvoirs de la nature...
item.ebwizardry\:crystal_sorcery.name=Cristal mystique
item.ebwizardry\:crystal_sorcery.desc=Un cristal luisant d'un vert bleuté. Il semble recéler une magie antique...
item.ebwizardry\:crystal_healing.name=Cristal rayonnant
item.ebwizardry\:crystal_healing.desc=Un cristal au rayonnement doré. Il doit être lié à un pouvoir divin...
item.ebwizardry\:magic_crystal.name=Cristal magique
item.ebwizardry\:magic_crystal.desc=Les couleurs iridescentes du cristal tourbillonnent doucement, révélant sa magie. Il y a sûrement un moyen de l'utiliser...
item.ebwizardry\:fire_crystal.name=Cristal embrasé
item.ebwizardry\:fire_crystal.desc=Un cristal brillant d'un orange chatoyant. C'est sûrement la clef pour déverrouiller l'élément du feu...
item.ebwizardry\:ice_crystal.name=Cristal gelé
item.ebwizardry\:ice_crystal.desc=Un cristal teinté d'un bleu glacial. Il renferme sûrement les secrets du froid...
item.ebwizardry\:lightning_crystal.name=Cristal foudroyant
item.ebwizardry\:lightning_crystal.desc=Un cristal vibrant d'une énergie chaotique. Il cache probablement un pouvoir grandiose...
item.ebwizardry\:necromancy_crystal.name=Cristal ténébreux
item.ebwizardry\:necromancy_crystal.desc=Un cristal sombre et violacé. Il s'agit sûrement d'une clef pour un sombre pouvoir...
item.ebwizardry\:earth_crystal.name=Cristal verdoyant
item.ebwizardry\:earth_crystal.desc=Un cristal empreint de filaments verdoyants. Il doit sûrement contenir les pouvoirs de la nature...
item.ebwizardry\:sorcery_crystal.name=Cristal mystique
item.ebwizardry\:sorcery_crystal.desc=Un cristal luisant d'un vert bleuté. Il semble recéler une magie antique...
item.ebwizardry\:healing_crystal.name=Cristal rayonnant
item.ebwizardry\:healing_crystal.desc=Un cristal au rayonnement doré. Il doit être lié à un pouvoir divin...
item.ebwizardry\:spell_book.name=Livre de sorts
item.ebwizardry\:spell_book.desc=Un livre rempli de glyphes et de runes antiques. Avec de l'agnégation, il devrait être possible de le décrypter...\n\nClic droit en tenant le livre pour le lire.
@@ -11,8 +11,20 @@ tile.ebwizardry\:transportation_stone.remember=egjegyezve a hely: %s, %s, %s, %s
tile.ebwizardry\:transportation_stone.forget=Elfelejtve a hely: %s, %s, %s, %s dimenzióban
tile.ebwizardry\:transportation_stone.invalid=Előbb egy kört kell építened 8 Transzportáció Kövéből!
tile.ebwizardry\:spectral_block.name=Spektrálblokk
tile.ebwizardry\:runestone.name=Rúnakő
tile.ebwizardry\:runestone_pedestal.name=Rúnakő Pedesztál
tile.ebwizardry\:fire_runestone.name=Rúnakő
tile.ebwizardry\:ice_runestone.name=Rúnakő
tile.ebwizardry\:lightning_runestone.name=Rúnakő
tile.ebwizardry\:necromancy_runestone.name=Rúnakő
tile.ebwizardry\:earth_runestone.name=Rúnakő
tile.ebwizardry\:healing_runestone.name=Rúnakő
tile.ebwizardry\:sorcery_runestone.name=Rúnakő
tile.ebwizardry\:fire_runestone_pedestal.name=Rúnakő Pedesztál
tile.ebwizardry\:ice_runestone_pedestal.name=Rúnakő Pedesztál
tile.ebwizardry\:lightning_runestone_pedestal.name=Rúnakő Pedesztál
tile.ebwizardry\:necromancy_runestone_pedestal.name=Rúnakő Pedesztál
tile.ebwizardry\:earth_runestone_pedestal.name=Rúnakő Pedesztál
tile.ebwizardry\:healing_runestone_pedestal.name=Rúnakő Pedesztál
tile.ebwizardry\:sorcery_runestone_pedestal.name=Rúnakő Pedesztál
tile.ebwizardry\:thorns.name=Tövisek
tile.ebwizardry\:obsidian_crust.name=Obszidián Kéreg
tile.ebwizardry\:dry_frosted_ice.name=Száraz Fagyott Jég
@@ -52,22 +64,22 @@ tile.ebwizardry\:dark_oak_lectern.name=Sötéttölgy Olvasóállvány
tile.ebwizardry\:receptacle.name=Receptákulum
tile.ebwizardry\:imbuement_altar.name=Oltár
item.ebwizardry\:crystal_magic.name=Varázskristály
item.ebwizardry\:crystal_magic.desc=A kristály belsejében lassan kavargó, irizáló színek mágikus energiáról tanúskodnak. Ezt az energiát ha ki lehetne nyerni, valahogy...
item.ebwizardry\:crystal_fire.name=Tüzes Kristály
item.ebwizardry\:crystal_fire.desc=Tüzes narancsszínnel izzó kristály. Ez lehet a kulcs a tűz elem titkainak feltárásához...
item.ebwizardry\:crystal_ice.name=Jeges Kristály
item.ebwizardry\:crystal_ice.desc=Hideg, kékes árnyalatú kristály. A fagy erejének titkait rejtheti...
item.ebwizardry\:crystal_lightning.name=Viharos Kristály
item.ebwizardry\:crystal_lightning.desc=Gomolygó és kaotikus energiával villogó kristály. Hatalmas erőt rejthet magában...
item.ebwizardry\:crystal_necromancy.name=Sötét Kristály
item.ebwizardry\:crystal_necromancy.desc=Mélységes lila kristály, mely ha ránézel szinte magába szippant. Valami még sötétebb kapuja lehet...
item.ebwizardry\:crystal_earth.name=Viruló Kristály
item.ebwizardry\:crystal_earth.desc=Zöld és barna temérdek árnyalatával mintázott kristály. Kapcsolata lehet a természet erőivel...
item.ebwizardry\:crystal_sorcery.name=Misztikus Kristály
item.ebwizardry\:crystal_sorcery.desc=Kékeszöld fénnyel csillogó kristály. Ősi erők titkait rejtheti magában...
item.ebwizardry\:crystal_healing.name=Sugárzó Kristály
item.ebwizardry\:crystal_healing.desc=A napsugárban aranyszín sárgán megcsillanó kristály. Tán isteni hatalomhoz rejt kapcsot...
item.ebwizardry\:magic_crystal.name=Varázskristály
item.ebwizardry\:magic_crystal.desc=A kristály belsejében lassan kavargó, irizáló színek mágikus energiáról tanúskodnak. Ezt az energiát ha ki lehetne nyerni, valahogy...
item.ebwizardry\:fire_crystal.name=Tüzes Kristály
item.ebwizardry\:fire_crystal.desc=Tüzes narancsszínnel izzó kristály. Ez lehet a kulcs a tűz elem titkainak feltárásához...
item.ebwizardry\:ice_crystal.name=Jeges Kristály
item.ebwizardry\:ice_crystal.desc=Hideg, kékes árnyalatú kristály. A fagy erejének titkait rejtheti...
item.ebwizardry\:lightning_crystal.name=Viharos Kristály
item.ebwizardry\:lightning_crystal.desc=Gomolygó és kaotikus energiával villogó kristály. Hatalmas erőt rejthet magában...
item.ebwizardry\:necromancy_crystal.name=Sötét Kristály
item.ebwizardry\:necromancy_crystal.desc=Mélységes lila kristály, mely ha ránézel szinte magába szippant. Valami még sötétebb kapuja lehet...
item.ebwizardry\:earth_crystal.name=Viruló Kristály
item.ebwizardry\:earth_crystal.desc=Zöld és barna temérdek árnyalatával mintázott kristály. Kapcsolata lehet a természet erőivel...
item.ebwizardry\:sorcery_crystal.name=Misztikus Kristály
item.ebwizardry\:sorcery_crystal.desc=Kékeszöld fénnyel csillogó kristály. Ősi erők titkait rejtheti magában...
item.ebwizardry\:healing_crystal.name=Sugárzó Kristály
item.ebwizardry\:healing_crystal.desc=A napsugárban aranyszín sárgán megcsillanó kristály. Tán isteni hatalomhoz rejt kapcsot...
item.ebwizardry\:spell_book.name=Varázskönyv
item.ebwizardry\:spell_book.desc=Egy könyv, egy ősi nyelv rúnáival és szimbólumaival tele. Elegendő eltökéltséggel talán meg lehetne fejteni tartalmát...\n\nJobb-kattintással nyisd meg a könyvet, hogy elolvashasd.
@@ -11,8 +11,20 @@ tile.ebwizardry\:transportation_stone.remember=%s, %s, %s의 %s의 위치를 지
tile.ebwizardry\:transportation_stone.forget=%s, %s, %s의 %s의 위치를 지웠습니다
tile.ebwizardry\:transportation_stone.invalid=먼저 전이의 돌 8개로 전이진을 만들어야 합니다!
tile.ebwizardry\:spectral_block.name=허상 블록
tile.ebwizardry\:runestone.name=룬스톤
tile.ebwizardry\:runestone_pedestal.name=룬스톤 초석
tile.ebwizardry\:fire_runestone.name=룬스톤
tile.ebwizardry\:ice_runestone.name=룬스톤
tile.ebwizardry\:lightning_runestone.name=룬스톤
tile.ebwizardry\:necromancy_runestone.name=룬스톤
tile.ebwizardry\:earth_runestone.name=룬스톤
tile.ebwizardry\:healing_runestone.name=룬스톤
tile.ebwizardry\:sorcery_runestone.name=룬스톤
tile.ebwizardry\:fire_runestone_pedestal.name=룬스톤 초석
tile.ebwizardry\:ice_runestone_pedestal.name=룬스톤 초석
tile.ebwizardry\:lightning_runestone_pedestal.name=룬스톤 초석
tile.ebwizardry\:necromancy_runestone_pedestal.name=룬스톤 초석
tile.ebwizardry\:earth_runestone_pedestal.name=룬스톤 초석
tile.ebwizardry\:healing_runestone_pedestal.name=룬스톤 초석
tile.ebwizardry\:sorcery_runestone_pedestal.name=룬스톤 초석
tile.ebwizardry\:thorns.name=가시
tile.ebwizardry\:obsidian_crust.name=흑요석 껍질
tile.ebwizardry\:dry_frosted_ice.name=마른 반투명 얼음
@@ -52,22 +64,22 @@ tile.ebwizardry\:dark_oak_lectern.name=짙은 참나무 독서대
tile.ebwizardry\:receptacle.name=받침
tile.ebwizardry\:imbuement_altar.name=고취의 제단
item.ebwizardry\:crystal_magic.name=마법수정
item.ebwizardry\:crystal_magic.desc=무지갯빛의 아름다운 수정, 마법의 기운이 내부에서 서서히 변화하며 소용돌이치고 있습니다. 어쩌면 이 수정은 사용하면...
item.ebwizardry\:crystal_fire.name=화염의 수정
item.ebwizardry\:crystal_fire.desc=주황빛으로 불타는 수정, 어쩌면 불의 원소를 푸는 열쇠일지도 모릅니다...
item.ebwizardry\:crystal_ice.name=얼음의 수정
item.ebwizardry\:crystal_ice.desc=푸르스름한 색조의 차가운 수정, 어쩌면 서리의 힘의 비밀을 간직하고 있을지도 모릅니다...
item.ebwizardry\:crystal_lightning.name=폭풍의 수정
item.ebwizardry\:crystal_lightning.desc=어지럽게 소용돌이치고 번쩍이는 수정, 어쩌면 더 큰 힘을 숨기고 있을지도 모릅니다...
item.ebwizardry\:crystal_necromancy.name=어둠의 수정
item.ebwizardry\:crystal_necromancy.desc=마치 끌어당기는 듯한 깊고 푸르스름한 수정, 어쩌면 더 어두운 곳으로 가는 관문일지도 모릅니다...
item.ebwizardry\:crystal_earth.name=신록의 수정
item.ebwizardry\:crystal_earth.desc=녹색과 약간의 갈색으로 이루어진 수정, 어쩌면 자연의 힘과 연관이 있을지도 모릅니다...
item.ebwizardry\:crystal_sorcery.name=신령의 수정
item.ebwizardry\:crystal_sorcery.desc=푸르스름한 초록빛의 반짝거리는 수정, 어쩌면 고대의 힘의 비밀을 감추고 있을지도 모릅니다...
item.ebwizardry\:crystal_healing.name=복사의 수정
item.ebwizardry\:crystal_healing.desc=금빛 햇살처럼 노랗게 반짝이는 수정, 어쩌면 신성한 힘의 연결고리일지도 모릅니다...
item.ebwizardry\:magic_crystal.name=마법수정
item.ebwizardry\:magic_crystal.desc=무지갯빛의 아름다운 수정, 마법의 기운이 내부에서 서서히 변화하며 소용돌이치고 있습니다. 어쩌면 이 수정은 사용하면...
item.ebwizardry\:fire_crystal.name=화염의 수정
item.ebwizardry\:fire_crystal.desc=주황빛으로 불타는 수정, 어쩌면 불의 원소를 푸는 열쇠일지도 모릅니다...
item.ebwizardry\:ice_crystal.name=얼음의 수정
item.ebwizardry\:ice_crystal.desc=푸르스름한 색조의 차가운 수정, 어쩌면 서리의 힘의 비밀을 간직하고 있을지도 모릅니다...
item.ebwizardry\:lightning_crystal.name=폭풍의 수정
item.ebwizardry\:lightning_crystal.desc=어지럽게 소용돌이치고 번쩍이는 수정, 어쩌면 더 큰 힘을 숨기고 있을지도 모릅니다...
item.ebwizardry\:necromancy_crystal.name=어둠의 수정
item.ebwizardry\:necromancy_crystal.desc=마치 끌어당기는 듯한 깊고 푸르스름한 수정, 어쩌면 더 어두운 곳으로 가는 관문일지도 모릅니다...
item.ebwizardry\:earth_crystal.name=신록의 수정
item.ebwizardry\:earth_crystal.desc=녹색과 약간의 갈색으로 이루어진 수정, 어쩌면 자연의 힘과 연관이 있을지도 모릅니다...
item.ebwizardry\:sorcery_crystal.name=신령의 수정
item.ebwizardry\:sorcery_crystal.desc=푸르스름한 초록빛의 반짝거리는 수정, 어쩌면 고대의 힘의 비밀을 감추고 있을지도 모릅니다...
item.ebwizardry\:healing_crystal.name=복사의 수정
item.ebwizardry\:healing_crystal.desc=금빛 햇살처럼 노랗게 반짝이는 수정, 어쩌면 신성한 힘의 연결고리일지도 모릅니다...
item.ebwizardry\:spell_book.name=주문서
item.ebwizardry\:spell_book.desc=고대의 상형문자와 룬 문자로 채워진 책. 노력을 통해 그 내용을 해독할 수 있을 것 같습니다...\n\n책을 읽으려면 오른쪽 버튼을 누르세요.
@@ -11,8 +11,20 @@ tile.ebwizardry\:transportation_stone.remember=Zapamiętano lokalizację %s, %s,
tile.ebwizardry\:transportation_stone.forget=Zapomniano lokalizację %s, %s, %s w wymiarze %s
tile.ebwizardry\:transportation_stone.invalid=Najpierw musisz zrobić krąg z 8 kamieniami transportu!
tile.ebwizardry\:spectral_block.name=Blok Spektralny
tile.ebwizardry\:runestone.name=Kamień Runiczny
tile.ebwizardry\:runestone_pedestal.name=Pilar Runicznego Kamienia
tile.ebwizardry\:fire_runestone.name=Kamień Runiczny
tile.ebwizardry\:ice_runestone.name=Kamień Runiczny
tile.ebwizardry\:lightning_runestone.name=Kamień Runiczny
tile.ebwizardry\:necromancy_runestone.name=Kamień Runiczny
tile.ebwizardry\:earth_runestone.name=Kamień Runiczny
tile.ebwizardry\:healing_runestone.name=Kamień Runiczny
tile.ebwizardry\:sorcery_runestone.name=Kamień Runiczny
tile.ebwizardry\:fire_runestone_pedestal.name=Pilar Runicznego Kamienia
tile.ebwizardry\:ice_runestone_pedestal.name=Pilar Runicznego Kamienia
tile.ebwizardry\:lightning_runestone_pedestal.name=Pilar Runicznego Kamienia
tile.ebwizardry\:necromancy_runestone_pedestal.name=Pilar Runicznego Kamienia
tile.ebwizardry\:earth_runestone_pedestal.name=Pilar Runicznego Kamienia
tile.ebwizardry\:healing_runestone_pedestal.name=Pilar Runicznego Kamienia
tile.ebwizardry\:sorcery_runestone_pedestal.name=Pilar Runicznego Kamienia
tile.ebwizardry\:thorns.name=Ciernie
tile.ebwizardry\:obsidian_crust.name=Obsydianowa Skorupa
tile.ebwizardry\:dry_frosted_ice.name=Zaschły Lód
@@ -55,14 +67,14 @@ tile.ebwizardry\:imbuement_altar.name=Nasycony Ołtarz
item.ebwizardry\:crystal_magic.name=Magiczny Kryształ
item.ebwizardry\:crystal_fire.name=Ognisty Kryształ
item.ebwizardry\:crystal_ice.name=Lodowy Kryształ
item.ebwizardry\:crystal_lightning.name=Sztormowy Kryształ
item.ebwizardry\:crystal_necromancy.name=Mroczny Kryształ
item.ebwizardry\:crystal_earth.name=Zielny Kryształ
item.ebwizardry\:crystal_sorcery.name=Mistyczny Kryształ
item.ebwizardry\:crystal_healing.name=Promienisty Kryształ
item.ebwizardry\:magic_crystal.name=Magiczny Kryształ
item.ebwizardry\:fire_crystal.name=Ognisty Kryształ
item.ebwizardry\:ice_crystal.name=Lodowy Kryształ
item.ebwizardry\:lightning_crystal.name=Sztormowy Kryształ
item.ebwizardry\:necromancy_crystal.name=Mroczny Kryształ
item.ebwizardry\:earth_crystal.name=Zielny Kryształ
item.ebwizardry\:sorcery_crystal.name=Mistyczny Kryształ
item.ebwizardry\:healing_crystal.name=Promienisty Kryształ
item.ebwizardry\:magic_wand.name=Magiczna Różdżka
item.ebwizardry\:apprentice_wand.name=Uczniowska Różdżka
@@ -454,7 +466,7 @@ entity.ebwizardry\:skeleton_minion.name=Szkielet
entity.ebwizardry\:stray_minion.name=Tułacz
entity.ebwizardry\:spider_minion.name=Pająk
entity.ebwizardry\:blaze_minion.name=Płomyk
entity.ebwizardry\:wither_skeleton_minion.name=Obumarły Szkielet
entity.ebwizardry\:wither_skeleton_minion.name=Obumary Szkielet
entity.ebwizardry\:ice_wraith.name=Sługa Lodu
entity.ebwizardry\:lightning_wraith.name=Sługa Piorunów
entity.ebwizardry\:shadow_wraith.name=Sługa Cienia
@@ -11,8 +11,20 @@ tile.ebwizardry\:transportation_stone.remember=Запомнил местопол
tile.ebwizardry\:transportation_stone.forget=Забыл местоположение %s, %s, %s в измерении %s
tile.ebwizardry\:transportation_stone.invalid=Первое, что Вы должны сделать, это круг с 8-ю камнями перемещения!
tile.ebwizardry\:spectral_block.name=Спектральный блок
tile.ebwizardry\:runestone.name=Рунный камень
tile.ebwizardry\:runestone_pedestal.name=Пьедестал из рунного камня
tile.ebwizardry\:fire_runestone.name=Рунный камень
tile.ebwizardry\:ice_runestone.name=Рунный камень
tile.ebwizardry\:lightning_runestone.name=Рунный камень
tile.ebwizardry\:necromancy_runestone.name=Рунный камень
tile.ebwizardry\:earth_runestone.name=Рунный камень
tile.ebwizardry\:healing_runestone.name=Рунный камень
tile.ebwizardry\:sorcery_runestone.name=Рунный камень
tile.ebwizardry\:fire_runestone_pedestal.name=Пьедестал из рунного камня
tile.ebwizardry\:ice_runestone_pedestal.name=Пьедестал из рунного камня
tile.ebwizardry\:lightning_runestone_pedestal.name=Пьедестал из рунного камня
tile.ebwizardry\:necromancy_runestone_pedestal.name=Пьедестал из рунного камня
tile.ebwizardry\:earth_runestone_pedestal.name=Пьедестал из рунного камня
tile.ebwizardry\:healing_runestone_pedestal.name=Пьедестал из рунного камня
tile.ebwizardry\:sorcery_runestone_pedestal.name=Пьедестал из рунного камня
tile.ebwizardry\:thorns.name=Шипы
tile.ebwizardry\:obsidian_crust.name=Обсидиановая кора
tile.ebwizardry\:dry_frosted_ice.name=Сухой матовый лёд
@@ -52,22 +64,22 @@ tile.ebwizardry\:dark_oak_lectern.name=Кафедра из тёмного дуб
tile.ebwizardry\:receptacle.name=Вместилище
tile.ebwizardry\:imbuement_altar.name=Алтарь наполнения
item.ebwizardry\:crystal_magic.name=Волшебный кристалл
item.ebwizardry\:crystal_magic.desc=Переливающиеся цвета этого кристалла, кажется, медленно меняются и кружатся, намекая на волшебную энергию внутри. Возможно, эту магию можно задействовать, как-нибудь...
item.ebwizardry\:crystal_fire.name=Огненный кристалл
item.ebwizardry\:crystal_fire.desc=Кристалл, который светится оранжево-огненным цветом. Возможно, он - ключ к разблокировки элемента огня...
item.ebwizardry\:crystal_ice.name=Ледяной кристалл
item.ebwizardry\:crystal_ice.desc=Кристалл с холодным, синим оттенком. Вероятно, он хранит в себе тайны силы мороза...
item.ebwizardry\:crystal_lightning.name=Грозовой кристалл
item.ebwizardry\:crystal_lightning.desc=Кристалл, который, кажется, вращается и вспыхивает с хаотической энергией. Может быть, он скрывает большую силу внутри...
item.ebwizardry\:crystal_necromancy.name=Тёмный кристалл
item.ebwizardry\:crystal_necromancy.desc=Кристалл с глубоким, пурпурным внешним видом, который, по-видимому, привлекает Вас. Вероятно, это врата к чему-то более тёмному...
item.ebwizardry\:crystal_earth.name=Зелёный кристалл
item.ebwizardry\:crystal_earth.desc=Узорчатый кристалл, со множеством оттенками зелёного и коричневого. Возможно, он держит связь с силами природы...
item.ebwizardry\:crystal_sorcery.name=Мистический кристалл
item.ebwizardry\:crystal_sorcery.desc=Кристалл, который мерцает голубовато-зелёным светом. Возможно, он таит в себе тайны древней силы...
item.ebwizardry\:crystal_healing.name=Сияющий кристалл
item.ebwizardry\:crystal_healing.desc=Кристалл, который блестит золотистым жёлтым светом в дневном свете. Наверное, он владеет связь с божественной силой...
item.ebwizardry\:magic_crystal.name=Волшебный кристалл
item.ebwizardry\:magic_crystal.desc=Переливающиеся цвета этого кристалла, кажется, медленно меняются и кружатся, намекая на волшебную энергию внутри. Возможно, эту магию можно задействовать, как-нибудь...
item.ebwizardry\:fire_crystal.name=Огненный кристалл
item.ebwizardry\:fire_crystal.desc=Кристалл, который светится оранжево-огненным цветом. Возможно, он - ключ к разблокировки элемента огня...
item.ebwizardry\:ice_crystal.name=Ледяной кристалл
item.ebwizardry\:ice_crystal.desc=Кристалл с холодным, синим оттенком. Вероятно, он хранит в себе тайны силы мороза...
item.ebwizardry\:lightning_crystal.name=Грозовой кристалл
item.ebwizardry\:lightning_crystal.desc=Кристалл, который, кажется, вращается и вспыхивает с хаотической энергией. Может быть, он скрывает большую силу внутри...
item.ebwizardry\:necromancy_crystal.name=Тёмный кристалл
item.ebwizardry\:necromancy_crystal.desc=Кристалл с глубоким, пурпурным внешним видом, который, по-видимому, привлекает Вас. Вероятно, это врата к чему-то более тёмному...
item.ebwizardry\:earth_crystal.name=Зелёный кристалл
item.ebwizardry\:earth_crystal.desc=Узорчатый кристалл, со множеством оттенками зелёного и коричневого. Возможно, он держит связь с силами природы...
item.ebwizardry\:sorcery_crystal.name=Мистический кристалл
item.ebwizardry\:sorcery_crystal.desc=Кристалл, который мерцает голубовато-зелёным светом. Возможно, он таит в себе тайны древней силы...
item.ebwizardry\:healing_crystal.name=Сияющий кристалл
item.ebwizardry\:healing_crystal.desc=Кристалл, который блестит золотистым жёлтым светом в дневном свете. Наверное, он владеет связь с божественной силой...
item.ebwizardry\:spell_book.name=Книга с заклинанием
item.ebwizardry\:spell_book.desc=Книга наполненная рунами и символами древней рукописи. Возможно, с самоотверженностью можно расшифровать её содержание...\n\nНажмите пкм, пока держите эту книгу, чтобы прочитать её.
@@ -11,8 +11,20 @@ tile.ebwizardry\:transportation_stone.remember=你记住了位于 %4$s 维度 %1
tile.ebwizardry\:transportation_stone.forget=你遗忘了位于 %4$s 维度 %1$s%2$s%3$s的传送坐标
tile.ebwizardry\:transportation_stone.invalid=你必须用8个传送石围成一个圈!
tile.ebwizardry\:spectral_block.name=幽冥方块
tile.ebwizardry\:runestone.name=符石
tile.ebwizardry\:runestone_pedestal.name=符石基座
tile.ebwizardry\:fire_runestone.name=符石
tile.ebwizardry\:ice_runestone.name=符石
tile.ebwizardry\:lightning_runestone.name=符石
tile.ebwizardry\:necromancy_runestone.name=符石
tile.ebwizardry\:earth_runestone.name=符石
tile.ebwizardry\:healing_runestone.name=符石
tile.ebwizardry\:sorcery_runestone.name=符石
tile.ebwizardry\:fire_runestone_pedestal.name=符石基座
tile.ebwizardry\:ice_runestone_pedestal.name=符石基座
tile.ebwizardry\:lightning_runestone_pedestal.name=符石基座
tile.ebwizardry\:necromancy_runestone_pedestal.name=符石基座
tile.ebwizardry\:earth_runestone_pedestal.name=符石基座
tile.ebwizardry\:healing_runestone_pedestal.name=符石基座
tile.ebwizardry\:sorcery_runestone_pedestal.name=符石基座
tile.ebwizardry\:thorns.name=荆棘
tile.ebwizardry\:obsidian_crust.name=黑曜石层
tile.ebwizardry\:dry_frosted_ice.name=干燥霜冰
@@ -52,22 +64,22 @@ tile.ebwizardry\:dark_oak_lectern.name=深色橡木览术台
tile.ebwizardry\:receptacle.name=容杯
tile.ebwizardry\:imbuement_altar.name=注灵祭坛
item.ebwizardry\:crystal_magic.name=魔力水晶
item.ebwizardry\:crystal_magic.desc=水晶闪耀斑斓的色彩似乎在缓慢地变幻流转,暗示着其内蕴含的魔法能量。或许能以某种方法来驾驭这种魔力......
item.ebwizardry\:crystal_fire.name=赤焰水晶
item.ebwizardry\:crystal_fire.desc=发出烈火般橙色光彩的水晶。也许是揭示火焰元素奥秘的关键......
item.ebwizardry\:crystal_ice.name=寒霜水晶
item.ebwizardry\:crystal_ice.desc=具有寒冷的霜蓝色调的水晶。或许它蕴藏着冰霜力量的奥秘......
item.ebwizardry\:crystal_lightning.name=风暴水晶
item.ebwizardry\:crystal_lightning.desc=似乎有混沌能量在其中流转闪烁的水晶。也许它内部蕴藏着更强大的力量......
item.ebwizardry\:crystal_necromancy.name=邃暗水晶
item.ebwizardry\:crystal_necromancy.desc=暗紫色外观的水晶,凝视它时仿佛被吸入其中。或许它是通往邃暗的门户......
item.ebwizardry\:crystal_earth.name=苍翠水晶
item.ebwizardry\:crystal_earth.desc=遍布翠绿与褐色图案的水晶。或许它蕴含着与自然之力的联系......
item.ebwizardry\:crystal_sorcery.name=秘源水晶
item.ebwizardry\:crystal_sorcery.desc=散发着碧绿微光的水晶。也许它封存着远古之力的奥秘......
item.ebwizardry\:crystal_healing.name=光辉水晶
item.ebwizardry\:crystal_healing.desc=在日光下闪耀金黄色光芒的水晶。或许它连结着神圣之力......
item.ebwizardry\:magic_crystal.name=魔力水晶
item.ebwizardry\:magic_crystal.desc=水晶闪耀斑斓的色彩似乎在缓慢地变幻流转,暗示着其内蕴含的魔法能量。或许能以某种方法来驾驭这种魔力......
item.ebwizardry\:fire_crystal.name=赤焰水晶
item.ebwizardry\:fire_crystal.desc=发出烈火般橙色光彩的水晶。也许是揭示火焰元素奥秘的关键......
item.ebwizardry\:ice_crystal.name=寒霜水晶
item.ebwizardry\:ice_crystal.desc=具有寒冷的霜蓝色调的水晶。或许它蕴藏着冰霜力量的奥秘......
item.ebwizardry\:lightning_crystal.name=风暴水晶
item.ebwizardry\:lightning_crystal.desc=似乎有混沌能量在其中流转闪烁的水晶。也许它内部蕴藏着更强大的力量......
item.ebwizardry\:necromancy_crystal.name=邃暗水晶
item.ebwizardry\:necromancy_crystal.desc=暗紫色外观的水晶,凝视它时仿佛被吸入其中。或许它是通往邃暗的门户......
item.ebwizardry\:earth_crystal.name=苍翠水晶
item.ebwizardry\:earth_crystal.desc=遍布翠绿与褐色图案的水晶。或许它蕴含着与自然之力的联系......
item.ebwizardry\:sorcery_crystal.name=秘源水晶
item.ebwizardry\:sorcery_crystal.desc=散发着碧绿微光的水晶。也许它封存着远古之力的奥秘......
item.ebwizardry\:healing_crystal.name=光辉水晶
item.ebwizardry\:healing_crystal.desc=在日光下闪耀金黄色光芒的水晶。或许它连结着神圣之力......
item.ebwizardry\:spell_book.name=法术书
item.ebwizardry\:spell_book.desc=一本写满了远古文稿里符号与雕文的书。通过刻苦钻研,或许能破译它的内容......\n\n手持这本书时右击即可阅读。
@@ -11,8 +11,20 @@ tile.ebwizardry\:transportation_stone.remember=記憶座標位置 %s, %s, %s 於
tile.ebwizardry\:transportation_stone.forget=消除記憶座標位置 %s, %s, %s 於世界: %s
tile.ebwizardry\:transportation_stone.invalid=你必須先用8個傳送石圍成一圈!
tile.ebwizardry\:spectral_block.name=具現化方塊
tile.ebwizardry\:runestone.name=符文石
tile.ebwizardry\:runestone_pedestal.name=符文石
tile.ebwizardry\:fire_runestone.name=符文石
tile.ebwizardry\:ice_runestone.name=符文石
tile.ebwizardry\:lightning_runestone.name=符文石
tile.ebwizardry\:necromancy_runestone.name=符文石
tile.ebwizardry\:earth_runestone.name=符文石
tile.ebwizardry\:healing_runestone.name=符文石
tile.ebwizardry\:sorcery_runestone.name=符文石
tile.ebwizardry\:fire_runestone_pedestal.name=符文石座
tile.ebwizardry\:ice_runestone_pedestal.name=符文石座
tile.ebwizardry\:lightning_runestone_pedestal.name=符文石座
tile.ebwizardry\:necromancy_runestone_pedestal.name=符文石座
tile.ebwizardry\:earth_runestone_pedestal.name=符文石座
tile.ebwizardry\:healing_runestone_pedestal.name=符文石座
tile.ebwizardry\:sorcery_runestone_pedestal.name=符文石座
tile.ebwizardry\:thorns.name=荊棘
tile.ebwizardry\:obsidian_crust.name=黑曜石殼
tile.ebwizardry\:dry_frosted_ice.name=乾的結凍冰
@@ -26,14 +38,14 @@ tile.ebwizardry\:earth_crystal_block.name=碧綠水晶方塊
tile.ebwizardry\:sorcery_crystal_block.name=神秘水晶方塊
tile.ebwizardry\:healing_crystal_block.name=聖光水晶方塊
item.ebwizardry\:crystal_magic.name=魔法水晶
item.ebwizardry\:crystal_fire.name=火焰水晶
item.ebwizardry\:crystal_ice.name=寒冰水晶
item.ebwizardry\:crystal_lightning.name=雷電水晶
item.ebwizardry\:crystal_necromancy.name=黑暗水晶
item.ebwizardry\:crystal_earth.name=碧綠水晶
item.ebwizardry\:crystal_sorcery.name=神秘水晶
item.ebwizardry\:crystal_healing.name=聖光水晶
item.ebwizardry\:magic_crystal.name=魔法水晶
item.ebwizardry\:fire_crystal.name=火焰水晶
item.ebwizardry\:ice_crystal.name=寒冰水晶
item.ebwizardry\:lightning_crystal.name=雷電水晶
item.ebwizardry\:necromancy_crystal.name=黑暗水晶
item.ebwizardry\:earth_crystal.name=碧綠水晶
item.ebwizardry\:sorcery_crystal.name=神秘水晶
item.ebwizardry\:healing_crystal.name=聖光水晶
item.ebwizardry\:magic_wand.name=基礎法杖
item.ebwizardry\:apprentice_wand.name=學徒法杖
@@ -6,7 +6,7 @@
"entries": [
{
"type": "item",
"name": "ebwizardry:spectral_dust",
"name": "ebwizardry:spectral_dust_earth",
"weight": 1,
"functions": [
{
@@ -15,11 +15,7 @@
"min": 0,
"max": 1
}
},
{
"function": "minecraft:set_data",
"data": 5
}
}
]
}
]
@@ -6,7 +6,7 @@
"entries": [
{
"type": "item",
"name": "ebwizardry:spectral_dust",
"name": "ebwizardry:spectral_dust_fire",
"weight": 1,
"functions": [
{
@@ -15,11 +15,7 @@
"min": 0,
"max": 1
}
},
{
"function": "minecraft:set_data",
"data": 1
}
}
]
}
]
@@ -6,7 +6,7 @@
"entries": [
{
"type": "item",
"name": "ebwizardry:spectral_dust",
"name": "ebwizardry:spectral_dust_healing",
"weight": 1,
"functions": [
{
@@ -15,11 +15,7 @@
"min": 0,
"max": 1
}
},
{
"function": "minecraft:set_data",
"data": 7
}
}
]
}
]
@@ -6,7 +6,7 @@
"entries": [
{
"type": "item",
"name": "ebwizardry:spectral_dust",
"name": "ebwizardry:spectral_dust_ice",
"weight": 1,
"functions": [
{
@@ -15,11 +15,7 @@
"min": 0,
"max": 1
}
},
{
"function": "minecraft:set_data",
"data": 2
}
}
]
}
]
@@ -6,7 +6,7 @@
"entries": [
{
"type": "item",
"name": "ebwizardry:spectral_dust",
"name": "ebwizardry:spectral_dust_lightning",
"weight": 1,
"functions": [
{
@@ -15,11 +15,7 @@
"min": 0,
"max": 1
}
},
{
"function": "minecraft:set_data",
"data": 3
}
}
]
}
]
@@ -6,7 +6,7 @@
"entries": [
{
"type": "item",
"name": "ebwizardry:spectral_dust",
"name": "ebwizardry:spectral_dust_necromancy",
"weight": 1,
"functions": [
{
@@ -15,11 +15,7 @@
"min": 0,
"max": 1
}
},
{
"function": "minecraft:set_data",
"data": 4
}
}
]
}
]
@@ -6,7 +6,7 @@
"entries": [
{
"type": "item",
"name": "ebwizardry:spectral_dust",
"name": "ebwizardry:spectral_dust_sorcery",
"weight": 1,
"functions": [
{
@@ -15,11 +15,7 @@
"min": 0,
"max": 1
}
},
{
"function": "minecraft:set_data",
"data": 6
}
}
]
}
]
@@ -6,39 +6,18 @@
"entries": [
{
"type": "item",
"entryName": "apprentice_tome",
"name": "ebwizardry:arcane_tome",
"weight": 4,
"functions": [
{
"function": "set_data",
"data": 1
}
]
"name": "ebwizardry:arcane_tome_apprentice",
"weight": 4
},
{
"type": "item",
"entryName": "advanced_tome",
"name": "ebwizardry:arcane_tome",
"weight": 2,
"functions": [
{
"function": "set_data",
"data": 2
}
]
"name": "ebwizardry:arcane_tome_advanced",
"weight": 2
},
{
"type": "item",
"entryName": "master_tome",
"name": "ebwizardry:arcane_tome",
"weight": 1,
"functions": [
{
"function": "set_data",
"data": 3
}
]
"name": "ebwizardry:arcane_tome_master",
"weight": 1
}
]
}
@@ -6,17 +6,38 @@
"entries": [
{
"type": "item",
"name": "ebwizardry:magic_crystal",
"weight": 1,
"functions": [
{
"function": "set_data",
"data": {
"min": 1,
"max": 7
}
}
]
"name": "ebwizardry:earth_crystal",
"weight": 1
},
{
"type": "item",
"name": "ebwizardry:fire_crystal",
"weight": 1
},
{
"type": "item",
"name": "ebwizardry:healing_crystal",
"weight": 1
},
{
"type": "item",
"name": "ebwizardry:ice_crystal",
"weight": 1
},
{
"type": "item",
"name": "ebwizardry:lightning_crystal",
"weight": 1
},
{
"type": "item",
"name": "ebwizardry:necromancy_crystal",
"weight": 1
},
{
"type": "item",
"name": "ebwizardry:sorcery_crystal",
"weight": 1
}
]
}
@@ -1,6 +1,6 @@
{
"parent": "block/cube_all",
"textures": {
"all": "ebwizardry:blocks/crystal_block"
"all": "ebwizardry:blocks/magic_crystal_block"
}
}
@@ -1,6 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/crystal_ice"
"layer0": "ebwizardry:items/arcane_tome"
}
}
@@ -1,6 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/crystal_fire"
"layer0": "ebwizardry:items/arcane_tome"
}
}
@@ -1,6 +1,6 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/crystal_earth"
"layer0": "ebwizardry:items/arcane_tome"
}
}
@@ -1,6 +0,0 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/crystal_lightning"
}
}
@@ -1,6 +0,0 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/crystal_necromancy"
}
}
@@ -1,6 +0,0 @@
{
"parent": "item/generated",
"textures": {
"layer0": "ebwizardry:items/crystal_sorcery"
}
}

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