c443e0d39c
Don't transfer slow time when possession ends, fixes#459
Electroblob77
2020-06-19 21:36:29 +01:00
14483629e5
Fade growth sound in and out
Electroblob77
2020-06-19 21:08:32 +01:00
3a5a97c6b9
Add potency modifier support for forest of thorns
Electroblob77
2020-06-19 21:03:35 +01:00
9936388600
Sync snare too
Electroblob77
2020-06-19 21:03:12 +01:00
6aacebcc74
Stop setting the block each tick to make thorns grow and do it properly in the tile entity and getActualState Also fixes ownerless thorns not dealing damage and removes knockback
Electroblob77
2020-06-19 20:46:46 +01:00
c842fef2f7
Remove unnecessary tile entity from upper thorn blocks, and reminder to do the same for statue blocks
Electroblob77
2020-06-19 16:37:03 +01:00
a87eca3bd8
Store the caster UUID regardless of whether the entity actually exists, and only read the UUID if it exists in the tag compound
Electroblob77
2020-06-19 16:33:57 +01:00
daf174ec3f
Remove unused summon particles, we have a fancier layer system now :D
Electroblob77
2020-06-18 18:04:49 +01:00
7afcdce21e
Fix some particle weirdness (somehow the interp pos is wrong by the time it gets to fx layer 3)
Electroblob77
2020-06-18 17:42:16 +01:00
f7f9190227
For some reason getTotalWorldTime isn't incrementing client-side in some cases when the doDaylightCycle is off, so replace them with alternatives wherever possible What's really weird is sometimes it works just fine, even in client-side stuff
Electroblob77
2020-06-18 16:20:10 +01:00
bfd7f6e5a5
Improvements to sound loops to try and remove gaps between parts
Electroblob77
2020-06-18 15:41:04 +01:00
8e8e249426
Add imbuement altar - Adds imbuement altar block and associated tile entity - Adds basic functionality for imbuing wizard armour (other stuff to be decided) - Incorporates imbuement altar into glowing overlay model event (this could do with being tidied up and generalised) - Adds a TESR for the ray effect (based on some of the oldest code in the entire mod, which definitely needs improving!) - Adds a simple sound effect for the imbuement process, needs upgrading to a ticked sound later
Electroblob77
2020-06-17 23:44:02 +01:00
00f958a71e
Increase volume of charge up sound
Electroblob77
2020-06-12 22:20:43 +01:00
8aadf5a446
Various improvements to sounds - Added several new sounds, mostly for ice spells - Added automatic registering of sound events - Finally fixed the frost ray and wall of frost sounds - Removed a few unused sound files
Electroblob77
2020-06-12 22:15:44 +01:00
a344011486
Limit the number of blocks black hole can unhook per tick
Electroblob77
2020-06-12 14:34:31 +01:00
526dbaf396
Make isCasting account for charge up
Electroblob77
2020-06-12 12:55:50 +01:00
737f896070
Add support for charge-up modifiers
Electroblob77
2020-06-11 22:49:08 +01:00
fb56190f6f
Allow the cooldown bar to render properly for continuous spells
Electroblob77
2020-06-11 22:23:15 +01:00
c4ac1d7e6c
Add cooldowns for more powerful continuous spells
Electroblob77
2020-06-11 22:20:58 +01:00
7d650ebbc3
Add charge-up mechanic for more powerful spells - Implements spell charge-up in ItemWand - Assigns chargeup values in json files for spells that should have one - Adds a charge meter to the crosshair in first-person - Updates some javadoc comments appropriately
Electroblob77
2020-06-11 22:20:04 +01:00