small fix

This commit is contained in:
ZHAY10086
2024-11-02 17:29:54 +08:00
parent fc6dcadda1
commit 6043c9a565
4 changed files with 11 additions and 11 deletions
+7 -7
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@@ -3243,7 +3243,7 @@ mods.jei.JEI.addDescription([
[
"该祭坛是多方块结构的一部分。",
"",
"使用六分仪右击查看多方块预览!Right click with a sextant to see a multiblock preview!",
"使用六分仪右击查看多方块预览!",
"",
"副手手持星图看向建造完成的共鸣祭坛结构,特定的方块上会有粒子效果。",
"",
@@ -4188,21 +4188,21 @@ mods.jei.JEI.addDescription([
mods.jei.JEI.addDescription([
<contenttweaker:fission_automation>],
[
"Being able to have a steady passive supply of fission isotopes will be very important!",
"能够稳定地被动产出裂变同位素十分重要!",
"",
"You want to have an indvidual fission reactor for each fuel processing step! The quests in energy sources will list all required fission steps!",
"你需要为每步燃料加工配备单独的裂变反应堆!能量源章节中的任务列出了所有需要的裂变步骤!",
"",
"As long as the setup is passively running, speed won't be a concern (till later)! The 5x5x5 previews provided for each fuel should be enough! For some fuels (not all), checkerboard cryotheum lattices work too!",
"只要能够被动运行,速度就不是问题(之后另说)!每种燃料提供的5x5x5的多方块预览就够了!对于某些燃料(并非全部),也可使用棋盘状的凛冰冷却思路!",
"",
"For each step, it's good to split the output isotopes between a buffer for recipes, and the subsequent step in the fission chain. Compacting Drawers will be very helpful for some steps!",
"对于每步处理,最好将输出的同位素分为两种,用于合成配方的缓存,以及用于后续裂变步骤的原料。压缩抽屉对某些步骤很有帮助!",
"",
"In late chapter 5 you will unlock the Two-Phase Reactor, you eventually want to replace the slower fission steps for faster processing with this new multiblock! You'll need that for late game!"
"在第5章后期,将解锁两相裂变堆,用这个新的多方块来取代之前速度较慢的裂变堆,以加快处理速度!游戏后期会需要它的!"
]);
mods.jei.JEI.addDescription([
<contenttweaker:draconic_upgrades_locations>],
[
"All Draconic Upgrades can be found in the warper planes!",
"所有的龙之进化模组升级可发现于以下跃迁器位面!",
"",
"移动速度 - 地盘界",
"攻击伤害 - 地盘界",
+1 -1
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@@ -7,7 +7,7 @@ mods.initialinventory.InvHandler.addStartingItem(<minecraft:paper>.withTag({disp
mods.initialinventory.InvHandler.addStartingItem(<minecraft:paper>.withTag({display: {Name: "最初的生存会很艰难,小心点!"}}));
mods.initialinventory.InvHandler.addStartingItem(<minecraft:paper>.withTag({display: {Name: "可使用物品栏界面左上角的按钮进行区块声明和加载"}}));
mods.initialinventory.InvHandler.addStartingItem(<minecraft:paper>.withTag({display: {Name: "物品栏界面左上角有垃圾桶"}}));
mods.initialinventory.InvHandler.addStartingItem(<minecraft:paper>.withTag({display: {Name: "We do a lil trolling ;) Enjoy the books!"}}));
mods.initialinventory.InvHandler.addStartingItem(<minecraft:paper>.withTag({display: {Name: "故意捣了点蛋 ;) 享受这坨书吧!"}}));
mods.initialinventory.InvHandler.addStartingItem(<thebetweenlands:manual_hl>.withTag({}));
mods.initialinventory.InvHandler.addStartingItem(<patchouli:guide_book>.withTag({"patchouli:book": "bigreactors:erguide"}));
+2 -2
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@@ -685,9 +685,9 @@
<contenttweaker:undead_botanist_callstone>.addTooltip(format.red("仅可在困难模式下合成"));
<botania:teruterubozu>.addTooltip(format.red("使用向日葵右击来结束雨天!"));
<botania:teruterubozu>.addTooltip(format.red("使用向日葵右击来结束雨天"));
<aoa3:skeletal_sword>.addTooltip(format.red("可施加超限附魔!"));
<aoa3:skeletal_sword>.addTooltip(format.red("可施加超限附魔"));
<contenttweaker:terra_vis_condensate>.addTooltip(format.red("感谢NerdySpider绘制的要素聚合物纹理!"));
<contenttweaker:ignis_vis_condensate>.addTooltip(format.red("感谢NerdySpider绘制的要素聚合物纹理!"));
+1 -1
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@@ -3310,7 +3310,7 @@ import crafttweaker.item.IItemCondition;
<advancedrocketry:rollingmachine>.addTooltip(format.red("该机器已禁用!"));
<contenttweaker:dense_redstone>.addTooltip(format.red("感谢EchoEclipse绘制的纹理!"));
<contenttweaker:dense_redstone>.addTooltip(format.red("感谢EchoEclipse绘制的纹理"));
<bloodmagic:altar>.addTooltip(format.red("阅读JEI信息框以了解获取LP的各种手段"));