beta-0.14.6

This commit is contained in:
sainagh
2023-07-31 14:55:15 -07:00
parent 8052c02679
commit 92e3a04cb4
1242 changed files with 248295 additions and 12753 deletions
@@ -133,7 +133,7 @@ client {
S:SEARCH_MODE=AUTOSEARCH_KEEP
# Possible Values: YES, NO, UNDECIDED
S:SEARCH_TOOLTIPS=YES
S:SEARCH_TOOLTIPS=NO
# Possible Values: TALL, FULL, SMALL
S:TERMINAL_STYLE=TALL
@@ -425,6 +425,12 @@ features {
general {
# Max channel number may not exceed 256
I:denseChannelCapacity=32
# Max channel number may not exceed 256
I:normalChannelCapacity=8
# Will auto-remove items that crash when being loaded from storage. This will destroy those items instead of crashing the game!
B:removeCrashingItemsOnLoad=false
}
+1 -1
View File
@@ -1,7 +1,7 @@
# Configuration file
cache {
S:digest=2643f30c1c7ff0a3ec794443f1e4d484
S:digest=cfbcc1454b90eddb63dfae15f8312171
# Caching can save processing time, if there are a lot of items. [default: true]
B:enableCache=true
@@ -3,7 +3,7 @@
cache {
# Waits as many hours, until it checks again. [range: 0 ~ 168, default: 24]
I:interval=24
S:lastCheck=1683754668190
S:lastCheck=1690753680323
}
File diff suppressed because it is too large Load Diff
+23 -23
View File
@@ -1,6 +1,29 @@
#ChunkLoader Configuration File
#Deleting any element will restore it to it's default value
#Per player chunk limiting. Values ignored if 0.:Simply add <username>=<value>
players
{
#Forge gives everyone 12500 by default
DEFAULT=5000
#For server op's only.
OP=5000
}
#If set to false, players will have to be logged in for their chunkloaders to work.:Simply add <username>=<true|false>
allowoffline
{
DEFAULT=true
OP=true
}
#Set to false to deny a player access to the chunk viewer
allowchunkviewer
{
DEFAULT=true
OP=true
}
#The number of minutes since last login within which chunks from a player will remain active, 0 for infinite.
awayTimeout=0
@@ -15,26 +38,3 @@ op-interact=false
#Set to false to disable the automatic reloading of mystcraft dimensions on server restart
reload-dimensions=true
#Set to false to deny a player access to the chunk viewer
allowchunkviewer
{
DEFAULT=true
OP=true
}
#If set to false, players will have to be logged in for their chunkloaders to work.:Simply add <username>=<true|false>
allowoffline
{
DEFAULT=true
OP=true
}
#Per player chunk limiting. Values ignored if 0.:Simply add <username>=<value>
players
{
#Forge gives everyone 12500 by default
DEFAULT=5000
#For server op's only.
OP=5000
}
+1 -1
View File
@@ -3,7 +3,7 @@
{
"title":
{
"image" : "menu:Meatball.png",
"image" : "menu:meatball.png",
"posX" : -178,
"posY" : 0,
"width" : 355,
+1 -1
View File
@@ -433,7 +433,7 @@ raven {
B:"raven slow down falling"=true
# Set the spawn rate of Raven [0-10000]
I:"raven spawn rate"=8
I:"raven spawn rate"=0
}
+16
View File
@@ -11,11 +11,27 @@ books {
# This is a global override for all books. [default: true]
B:canSpawnWithBooks=true
##########################################################################################################
# spawn
#--------------------------------------------------------------------------------------------------------#
# If true, the user will spawn with the book.
# This defaults to the value the book owner has set and is overridden by this config.
##########################################################################################################
spawn {
# [default: false]
B:"bloodarsenal:guide"=false
# [default: false]
B:"bloodmagic:guide"=false
# [default: true]
B:"cyclicmagic:guide"=true
# [default: false]
B:"modularrouters:guidebook"=false
# [default: false]
B:"woot:guide"=false
}
+1 -1
View File
@@ -1,6 +1,6 @@
#Inventory Tweaks Configuration
#(Regarding shortcuts, all key names can be found at: http://legacy.lwjgl.org/javadoc/org/lwjgl/input/Keyboard.html)
#Wed May 10 15:46:49 PDT 2023
#Mon Jul 31 13:11:02 PDT 2023
enableMiddleClick=true
showChestButtons=true
enableSortingOnPickup=false
+660
View File
@@ -6195,6 +6195,666 @@
{
"item": "botania:altgrass|5",
"emc": 2
},
{
"item": "botania:mushroom|1",
"emc": 0
},
{
"item": "botania:mushroom|2",
"emc": 0
},
{
"item": "botania:mushroom|3",
"emc": 0
},
{
"item": "botania:mushroom|4",
"emc": 0
},
{
"item": "botania:mushroom|6",
"emc": 0
},
{
"item": "botania:mushroom|8",
"emc": 0
},
{
"item": "botania:mushroom|14",
"emc": 0
},
{
"item": "chisel:factory|1",
"emc": 32
},
{
"item": "chisel:factory|2",
"emc": 32
},
{
"item": "chisel:factory|3",
"emc": 32
},
{
"item": "chisel:factory|4",
"emc": 32
},
{
"item": "chisel:factory|5",
"emc": 32
},
{
"item": "chisel:factory|6",
"emc": 32
},
{
"item": "chisel:factory|7",
"emc": 32
},
{
"item": "chisel:factory|8",
"emc": 32
},
{
"item": "chisel:factory|9",
"emc": 32
},
{
"item": "chisel:factory1|2",
"emc": 32
},
{
"item": "chisel:factory1|1",
"emc": 32
},
{
"item": "chisel:factory1|0",
"emc": 32
},
{
"item": "chisel:factory|15",
"emc": 32
},
{
"item": "chisel:factory|14",
"emc": 32
},
{
"item": "chisel:factory|13",
"emc": 32
},
{
"item": "chisel:factory|12",
"emc": 32
},
{
"item": "chisel:factory|11",
"emc": 32
},
{
"item": "chisel:factory|10",
"emc": 32
},
{
"item": "chisel:factory1|3",
"emc": 32
},
{
"item": "chisel:factory1|4",
"emc": 32
},
{
"item": "chisel:technical|0",
"emc": 32
},
{
"item": "chisel:technical|1",
"emc": 32
},
{
"item": "chisel:technical|2",
"emc": 32
},
{
"item": "chisel:technical|3",
"emc": 32
},
{
"item": "chisel:technical|4",
"emc": 32
},
{
"item": "chisel:technical|5",
"emc": 32
},
{
"item": "chisel:technical|6",
"emc": 32
},
{
"item": "chisel:technical|15",
"emc": 32
},
{
"item": "chisel:technical|14",
"emc": 32
},
{
"item": "chisel:technical|13",
"emc": 32
},
{
"item": "chisel:technical|12",
"emc": 32
},
{
"item": "chisel:technical|11",
"emc": 32
},
{
"item": "chisel:technical|10",
"emc": 32
},
{
"item": "chisel:technical|9",
"emc": 32
},
{
"item": "chisel:technical|8",
"emc": 32
},
{
"item": "chisel:technical|7",
"emc": 32
},
{
"item": "chisel:technical1|0",
"emc": 32
},
{
"item": "chisel:technical1|1",
"emc": 32
},
{
"item": "chisel:technical1|2",
"emc": 32
},
{
"item": "chisel:technical1|3",
"emc": 32
},
{
"item": "chisel:technical1|4",
"emc": 32
},
{
"item": "chisel:technicalnew|0",
"emc": 32
},
{
"item": "chisel:technicalnew|1",
"emc": 32
},
{
"item": "chisel:technicalnew|2",
"emc": 32
},
{
"item": "chisel:technicalnew|3",
"emc": 32
},
{
"item": "chisel:technicalnew|8",
"emc": 32
},
{
"item": "chisel:technicalnew|7",
"emc": 32
},
{
"item": "chisel:technicalnew|6",
"emc": 32
},
{
"item": "chisel:technicalnew|5",
"emc": 32
},
{
"item": "chisel:technicalnew|4",
"emc": 32
},
{
"item": "threng:material|3",
"emc": 0
},
{
"item": "contenttweaker:imstuck_getmehome|0",
"emc": 1
},
{
"item": "extrautils2:flattransfernode|1",
"emc": 100
},
{
"item": "extrautils2:flattransfernode|0",
"emc": 100
},
{
"item": "enderio:item_soul_filter_normal|0",
"emc": 1380
},
{
"item": "enderio:item_soul_filter_big|0",
"emc": 1380
},
{
"item": "enderio:item_advanced_item_filter|0",
"emc": 1380
},
{
"item": "enderio:item_limited_item_filter|0",
"emc": 1380
},
{
"item": "enderio:item_big_item_filter|0",
"emc": 1380
},
{
"item": "enderio:item_big_advanced_item_filter|0",
"emc": 1380
},
{
"item": "enderio:item_existing_item_filter|0",
"emc": 1380
},
{
"item": "enderio:item_mod_item_filter|0",
"emc": 1380
},
{
"item": "enderio:item_power_item_filter|0",
"emc": 1380
},
{
"item": "enderio:item_enchantment_filter_normal|0",
"emc": 1380
},
{
"item": "enderio:item_enchantment_filter_big|0",
"emc": 1380
},
{
"item": "thermaldynamics:servo|0",
"emc": 500
},
{
"item": "thermaldynamics:servo|1",
"emc": 500
},
{
"item": "thermaldynamics:servo|2",
"emc": 500
},
{
"item": "thermaldynamics:servo|3",
"emc": 500
},
{
"item": "thermaldynamics:servo|4",
"emc": 500
},
{
"item": "thermaldynamics:filter|0",
"emc": 500
},
{
"item": "thermaldynamics:filter|1",
"emc": 500
},
{
"item": "thermaldynamics:filter|2",
"emc": 500
},
{
"item": "thermaldynamics:filter|3",
"emc": 500
},
{
"item": "thermaldynamics:filter|4",
"emc": 500
},
{
"item": "thermaldynamics:retriever|0",
"emc": 500
},
{
"item": "thermaldynamics:retriever|1",
"emc": 500
},
{
"item": "thermaldynamics:retriever|2",
"emc": 500
},
{
"item": "thermaldynamics:retriever|3",
"emc": 500
},
{
"item": "thermaldynamics:retriever|4",
"emc": 500
},
{
"item": "thermaldynamics:relay|0",
"emc": 1450
},
{
"item": "appliedenergistics2:quartz_vibrant_glass|0",
"emc": 0
},
{
"item": "appliedenergistics2:quartz_glass|0",
"emc": 0
},
{
"item": "contenttweaker:heart_of_the_elder_one|0",
"emc": 3000000000000
},
{
"item": "contenttweaker:tainted_heart|0",
"emc": 3000000000000
},
{
"item": "contenttweaker:faultless_ichor_gem|0",
"emc": 3000000000000
},
{
"item": "contenttweaker:gem_of_the_sleeping_city|0",
"emc": 3000000000000
},
{
"item": "bloodmagic:demon_extras|14",
"emc": 1024
},
{
"item": "bloodmagic:demon_extras|10",
"emc": 1024
},
{
"item": "bloodmagic:demon_extras|11",
"emc": 1024
},
{
"item": "bloodmagic:demon_extras|12",
"emc": 1024
},
{
"item": "bloodmagic:demon_extras|13",
"emc": 1024
},
{
"item": "bloodmagic:demon_extras|4",
"emc": 1024
},
{
"item": "bloodmagic:demon_extras|3",
"emc": 1024
},
{
"item": "bloodmagic:demon_extras|2",
"emc": 1024
},
{
"item": "bloodmagic:demon_extras|1",
"emc": 1024
},
{
"item": "bloodmagic:demon_extras|0",
"emc": 1024
},
{
"item": "bewitchment:dragons_blood_resin|0",
"emc": 0
},
{
"item": "contenttweaker:dragons_blood_plastic|0",
"emc": 0
},
{
"item": "chisel:valentines|8",
"emc": 4
},
{
"item": "chisel:valentines|7",
"emc": 4
},
{
"item": "chisel:valentines|9",
"emc": 4
},
{
"item": "chisel:valentines|6",
"emc": 4
},
{
"item": "chisel:valentines|5",
"emc": 4
},
{
"item": "chisel:valentines|4",
"emc": 4
},
{
"item": "chisel:valentines|3",
"emc": 4
},
{
"item": "chisel:valentines|2",
"emc": 4
},
{
"item": "chisel:valentines|1",
"emc": 4
},
{
"item": "botania:lexicon|0",
"emc": 0
},
{
"item": "twilightforest:huge_lilypad|0",
"emc": 16
},
{
"item": "contenttweaker:umberstone_callstone|0",
"emc": 0
},
{
"item": "tconstruct:edible|4",
"emc": 32
},
{
"item": "tconstruct:edible|2",
"emc": 32
},
{
"item": "tconstruct:edible|1",
"emc": 32
},
{
"item": "immersiveengineering:metal|11",
"emc": 0
},
{
"item": "nuclearcraft:dust|2",
"emc": 0
},
{
"item": "techreborn:dust|29",
"emc": 0
},
{
"item": "thermalfoundation:material|67",
"emc": 0
},
{
"item": "thermalfoundation:material|66",
"emc": 0
},
{
"item": "techreborn:dust|47",
"emc": 0
},
{
"item": "nuclearcraft:dust|13",
"emc": 0
},
{
"item": "immersiveengineering:metal|12",
"emc": 0
},
{
"item": "techreborn:dust|30",
"emc": 0
},
{
"item": "techreborn:dust|31",
"emc": 0
},
{
"item": "extendedcrafting:singularity_custom|1032",
"emc": 0
},
{
"item": "extrautils2:endershard|0",
"emc": 0
},
{
"item": "minecraft:snow|0",
"emc": 0
},
{
"item": "abyssalcraft:coin|0",
"emc": 0
},
{
"item": "randomthings:coloredgrass|0",
"emc": 4
},
{
"item": "randomthings:coloredgrass|1",
"emc": 4
},
{
"item": "randomthings:coloredgrass|2",
"emc": 4
},
{
"item": "randomthings:coloredgrass|3",
"emc": 4
},
{
"item": "randomthings:coloredgrass|4",
"emc": 4
},
{
"item": "randomthings:coloredgrass|5",
"emc": 4
},
{
"item": "randomthings:coloredgrass|6",
"emc": 4
},
{
"item": "randomthings:coloredgrass|7",
"emc": 4
},
{
"item": "randomthings:coloredgrass|8",
"emc": 4
},
{
"item": "randomthings:coloredgrass|9",
"emc": 4
},
{
"item": "randomthings:coloredgrass|10",
"emc": 4
},
{
"item": "randomthings:coloredgrass|11",
"emc": 4
},
{
"item": "randomthings:coloredgrass|12",
"emc": 4
},
{
"item": "randomthings:coloredgrass|13",
"emc": 4
},
{
"item": "randomthings:coloredgrass|14",
"emc": 4
},
{
"item": "randomthings:coloredgrass|15",
"emc": 4
},
{
"item": "botania:quartztypemana|0",
"emc": 1024
},
{
"item": "botania:quartztypeblaze|0",
"emc": 1024
},
{
"item": "botania:quartztypelavender|0",
"emc": 1024
},
{
"item": "botania:quartztypered|0",
"emc": 1024
},
{
"item": "botania:quartztypeelf|0",
"emc": 1024
},
{
"item": "botania:quartztypesunny|0",
"emc": 1024
},
{
"item": "minecraft:skull|3",
"emc": 0
},
{
"item": "forestry:pollen|0",
"emc": 0
},
{
"item": "forestry:pollen|1",
"emc": 0
},
{
"item": "forestry:oak_stick|0",
"emc": 0
},
{
"item": "storagedrawers:drawer_key|0",
"emc": 16
},
{
"item": "storagedrawers:shroud_key|0",
"emc": 16
},
{
"item": "storagedrawers:personal_key|0",
"emc": 16
},
{
"item": "storagedrawers:quantify_key|0",
"emc": 16
}
]
}
+3 -3
View File
@@ -56,11 +56,11 @@ mapperconfigurations {
I:divinerpgpriority=1
I:equivalentenergisticspriority=1
# Priority for Mod with ModId = expequiv. Values: 3151 [range: 0 ~ 512, default: 1]
# Priority for Mod with ModId = expequiv. Values: 3173 [range: 0 ~ 512, default: 1]
I:expequivpriority=1
I:metallurgypriority=1
# Priority for Mod with ModId = nuclearcraft. Values: 353 [range: 0 ~ 512, default: 1]
# Priority for Mod with ModId = nuclearcraft. Values: 352 [range: 0 ~ 512, default: 1]
I:nuclearcraftpriority=1
}
@@ -244,7 +244,7 @@ mapperconfigurations {
apicustomconversionmapper {
allow {
# Allow Mod expequiv to add its 79642 Recipes to the EMC Calculation [default: true]
# Allow Mod expequiv to add its 80233 Recipes to the EMC Calculation [default: true]
B:expequiv=true
}
+1 -1
View File
@@ -71,7 +71,7 @@ compatibility {
"render settings" {
# If set to false, flat wire textures will be used for logic gates. Significant performance improvement.
B:"3D Logic Wires"=true
B:"3D Logic Wires"=false
# Number of lights to render, -1 for unlimited
I:"Light Halo Render Count"=-1
+69
View File
@@ -0,0 +1,69 @@
# Configuration file
general {
dimensions {
# If this is enabled, only a specific list of dimensions can be travelled to via the Tardis
B:USE_WHITELIST=false
I:bDims <
>
# Gallifrey Dimension ID
I:gallifreyDimension=624
# Should the TARDIS Mod generate ores?
B:generateOres=false
# Moon Dimension ID
I:moonDimension=625
# If this is enabled, You can set dimensions manually below
B:setDimension=true
# Space Dimension ID
I:spaceDimension=622
# Tardis Dimension ID
I:tardisDimension=610
# Telos Dimension ID
I:telosDimension=623
}
use_entities {
I:adiposeSpawnChance=10
I:cybermanSpawnChance=50
B:entities=false
}
misc {
D:artronRechargeRate=4.0
B:camShake=true
# If enabled, this will give the player a Tardis coral on their first join
B:givePlayerKey=false
B:invasions=true
B:killControlsOnKillCommand=false
# Set to Zero to make it anywhere in the world.
I:maxRandom=5000
}
boti {
# How many ticks before we poll the world again
I:botiTickRate=100
# If this is enabled boti will check sides before rendering. Set this to false if you crash
B:checkSides=false
# This is used to toggle the bigger on the inside effect
B:enabled=true
# This is used to block any blocks from being rendered in the Bigger on the inside effect (For compatibility) ex. ic2:te or if you want to block all of ic2 ic2:*
S:modids <
>
}
}
File diff suppressed because it is too large Load Diff
+368 -63
View File
@@ -6,6 +6,9 @@ general {
# Fixes inconsistent delays of comparators to prevent redstone timing issues
B:"Comparator Timing"=true
# Only damage living entities hit by falling blocks, prevents killing items and XP
B:"Falling Block Entity Damage"=true
# Slims down the hopper bounding box for easier access of nearby blocks
B:"Hopper Bounding Box"=true
@@ -43,12 +46,19 @@ general {
}
"bugfixes: entities" {
# Improves the attack radius of hostile mobs by checking the line of sight with raytracing
B:"Attack Radius"=true
# Prevents fire projectiles burning entities when blocking with shields
B:"Block Fire"=true
# Fixes entities glitching through the bottom of boats
B:"Boat Riding Offset"=true
# Replaces linked entity AI task sets with concurrent sets to avoid mod exception concerning entity AI
# Only enable this if you're facing concurrent modification exceptions with entity AI tasks, for example Thaumcraft's Pechs
B:"Concurrent Entity AI Tasks"=false
# Fixes corrupted entities exceeding the allowed death time
B:"Death Time"=true
@@ -64,6 +74,9 @@ general {
# Fixes consuming an item having a chance of also consuming a second item without any animation
B:"Double Consumption"=true
# Relocate elytra deployment and landing to client side to prevent issues with high latencies
B:"Elytra Deployment & Landing"=true
# Saves entity bounding boxes to tags to prevent breakouts and suffocation
B:"Entity Bounding Box"=true
@@ -80,6 +93,7 @@ general {
B:"Entity Suffocation"=true
# Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions
# Incompatible with SpongeForge
B:"Entity Tracker"=true
# Changes UUIDs of loaded entities in case their UUIDs are already assigned (and removes log spam)
@@ -88,6 +102,9 @@ general {
# Corrects maximum player health on joining by setting the last saved health value
B:"Max Player Health"=true
# Fixes mounts and boats sometimes disappearing after dismounting
B:"Mount Desync"=true
# Fixes saturation depleting in peaceful mode
B:"Player Saturation"=true
@@ -111,6 +128,11 @@ general {
# Prevents various crashes with Turkish locale
B:"Locale Crash"=true
# Increases the packet size limit to account for large packets in modded environments
# Vanilla default is 0x200000
# Incompatible with SpongeForge and RandomPatches
I:"Packet Size"=16777216
"model gap" {
# Fixes transparent gaps in all 3D models of blocks and items
B:"[1] Model Gap Toggle"=true
@@ -130,42 +152,59 @@ general {
"bugfixes: world" {
# Fixes loading of outdated chunks to prevent duplications, deletions and data corruption
# Incompatible with SpongeForge
B:"Chunk Saving"=true
# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
B:"Frustum Culling"=true
# Keeps the order of tile entities on chunk load
B:"Tile Entity Update Order"=true
# Changes the data table of tile entities to resolve issues
# HASHMAP: Vanilla default
# LINKED_HASHMAP: Keeps the loading order of tile entities to prevent issues during the first ticks of chunk loading
# CONCURRENT_HASHMAP: Allows simultaneous access to tile entities to prevent concurrent modification exceptions
# CONCURRENT_LINKED_HASHMAP: Combines LINKED_HASHMAP and CONCURRENT_HASHMAP
# Valid values:
# HASHMAP
# LINKED_HASHMAP
# CONCURRENT_HASHMAP
# CONCURRENT_LINKED_HASHMAP
S:"Tile Entity Map"=CONCURRENT_LINKED_HASHMAP
}
debug {
# Disables config resets on mod updates
# Please note that you will face duplicate/invalid config settings
B:"Bypass Config Versioning"=false
# For those who live life on the edge, may or may not include Jons
B:"Bypass Incompatibility Warnings"=false
# Version number of the config file
# Do not touch!
S:"Config Version"=1.12.2-1.5.0
# Enables debug logging
B:"Debug Logging"=false
# Enables a screen displaying incompatible mods on game load
B:"Obsolete Mods Screen"=true
# Prints the time the game needed to launch to the log
B:"Show Loading Time"=true
}
"mod integration" {
abyssalcraft {
# Makes an optimization to reduce tick overhead of AbyssalCraft's item transport system
B:"Optimized Item Transport"=true
}
"advent of ascension" {
# Fixes AoA player ticking in certain GUIs without player inventories (i.e. Flux Networks GUI)
B:"Inventory-less GUI Compatibility"=false
}
"biomes o' plenty" {
# Fixes rapid inflection of regeneration effects in hot spring water
B:"Hot Spring Water"=true
B:"Hot Spring Water"=false
}
"blood magic" {
# Optimizes the Hellfire/Soul Forge to reduce tick time
B:"Optimized Hellfire Forge"=true
# Fixes memory leak related to unloading worlds/switching dimensions
B:"World Unload Memory Leak Fix"=true
}
botania {
@@ -177,11 +216,36 @@ general {
>
}
"chocolate quest repoured" {
# Restores the golden feather behavior from the original Better Dungeons mod
B:"Legacy Golden Feather"=true
}
"cofh core" {
# Sets the damage multiplier of the Vorpal enchantment
D:"Vorpal Enchantment Damage"=10.0
}
"elementary staffs" {
# Reintroduces the 1.5 electric staff behavior along with some subtle particles
B:"Electric Staff Port"=true
}
"elenai dodge 2" {
# Fixes server-sided crashes when the Feathers Helper API is utilized
B:"Feathers Helper API Fix"=true
}
"epic siege mod" {
# Disables leftover debug logging inside the digger AI of the beta builds
B:"Disable Digger AI Debug"=true
}
"the erebus" {
# Prevents HWYLA/TOP crashes with preserved blocks
B:"Preserved Blocks Fix"=true
}
forestry {
# Adds custom emerald to germling trades to the arborist villager
# Syntax: level;emeralds_min;emeralds_max;germlings_min;germlings_max;type;complexity_min;complexity_max
@@ -204,28 +268,40 @@ general {
# Allows Forestry farms to pick up ExtraTrees fruit
B:"Extra Trees: Gather Windfall"=true
# Allows Forestry farms to automatically replant cocoa beans
B:"Replanting Cocoa Beans"=true
}
"mo' creatures" {
# Adds support for modded biome spawns
# Syntax: modid;name;key;tag;filename
# modid Mod ID required for this to be added
# name Mod name
# key Used for class lookups, needs to be a unique part of the modded package, e.g. mod.acgaming.*universaltweaks*.mods
# tag Short tag for logs
# filename Filename to use for the generated config
S:"Custom Modded Biomes" <
pvj;vibrantjourneys;vibrantjourneys;PVJ;ProjectVibrantJourneys.cfg
traverse;traverse;traverse;TRAV;Traverse.cfg
dimdoors;dimdoors;dimdoors;DD;DimDoors.cfg
>
"infernal mobs" {
# Enables compatibility between Infernal Mobs' Sticky effect and Capsule's Recall enchantment
B:"Sticky Recall Compatibility"=true
}
netherrocks {
# Prevents crashing with mods implementing right click crop harvesting
B:"Right Click Harvesting Fix"=true
}
nuclearcraft {
# Changes the data table of the radiation environment handler to improve performance
# CONCURRENT_HASHMAP: NuclearCraft default
# CONCURRENT_LINKED_HASHMAP: Keeps order of radiation environment info to improve iteration - Better performance
# CONCURRENT_LINKED_QUEUE: Uses a queue to avoid iteration - Best performance
# Valid values:
# CONCURRENT_HASHMAP
# CONCURRENT_LINKED_HASHMAP
# CONCURRENT_LINKED_QUEUE
S:"Radiation Environment Map"=CONCURRENT_LINKED_QUEUE
}
roost {
# Improves load time by registering CT chickens early for Roost to detect them
# Note: All CT chickens must be specified in "Custom Chickens" for this tweak to work!
# Note: The .zs files creating custom chickens must be loaded with '#loader preinit', not '#loader contenttweaker'!
B:"ContentTweaker: Early Register CT Chickens"=true
# Note: In your .zs files, to use ContentTweaker's MaterialSystem Parts, you must:
# 1) Use '#loader finalize_contenttweaker', not '#loader contenttweaker'
# 2) Use the Material Part Bracket Handler to reference the item
B:"ContentTweaker: Early Register CT Chickens"=false
# Adds custom chickens from mods (e.g. ContentTweaker) to Roost's stock texture check
# Syntax: name
@@ -290,9 +366,17 @@ general {
rubidium_chicken
caesium_chicken
strontium_chicken
energy_chicken
heraldry_chicken
>
}
"simple difficulty" {
# Fixes the interaction of iron canteens with rain collectors
B:"Iron Canteen Interaction Fix"=true
}
"storage drawers" {
# Fixes voiding of items when nearing full capacity
# Fixes slotless item handler implementation not allowing the extraction from compacting item drawers with the vending upgrade
@@ -304,20 +388,86 @@ general {
I:"Render Range"=0
}
thaumcraft {
# Adds particles to firebats similar to legacy versions
B:"Firebat Particles"=true
"tech reborn" {
# Optimizes the Rolling Machine to reduce tick time
B:"Optimized Rolling Machine"=true
}
thaumcraft {
# Fixes the bounding box always being at the center in both cinderpearls and shimmerleafs
B:"Flower Bounding Box"=true
# Stops the thaumometer from bobbing rapidly when using it to scan objects
B:"Stable Thaumometer"=true
}
"thaumcraft: entities" {
# Adds particles to firebats similar to legacy versions
B:"Firebat Particles"=true
# Rotates dead eldritch crabs all the way like endermites, silverfish, and spiders
B:"Spiderlike Eldritch Crabs"=true
# Increases particle size of wisps similar to legacy versions
B:"Wisp Particles"=true
}
"thaumcraft: foci" {
"focus effects" {
# Overhauls the break focus effect cast sound
B:"[01] Break: Cast Sound Revamp"=true
# Adds an impact sound to the break focus effect
B:"[02] Break: Impact Sound"=true
# Overhauls the earth focus effect cast sound
B:"[03] Earth: Cast Sound Revamp"=true
# Adds an impact sound to the earth focus effect
B:"[04] Earth: Impact Sound"=true
# Adds an impact sound to the fire focus effect
B:"[05] Fire: Impact Sound"=true
# Adds an impact sound to the flux focus effect
B:"[06] Flux: Impact Sound"=true
# Overhauls the frost focus effect cast sound to make it a lot less plangent
B:"[07] Frost: Cast Sound Revamp"=true
# Adds an impact sound to the frost focus effect
B:"[08] Frost: Impact Sound"=true
# Overhauls the heal focus effect cast sound
B:"[09] Heal: Cast Sound Revamp"=true
# Adds an impact sound to the heal focus effect
B:"[10] Heal: Impact Sound"=true
# Overhauls the rift focus effect cast sound
B:"[11] Rift: Cast Sound Revamp"=true
# Adds an impact sound to the rift focus effect
B:"[12] Rift: Impact Sound"=true
}
"focus mediums" {
# Plays an additional cast sound when using any bolt focus medium to add an extra layer of pow
B:"[1] Bolt: Cast Sound"=true
# Plays an additional cast sound when using any cloud focus medium
B:"[2] Cloud: Cast Sound"=true
# Adds additional cast, despawn, and setup sounds when using any mine focus medium
B:"[3] Mine: Sound Overhaul"=true
# Plays an additional cast sound when summoning any type of spellbat
B:"[4] Spellbat: Cast Sound"=true
}
}
"thermal expansion" {
# Adds Monoculture Cycle integration to desired phytogenic insolator recipes added by ModTweaker
# Register the recipe with Insolator.addRecipeMonoculture() instead of Insolator.addRecipe() in .zs files
@@ -349,6 +499,9 @@ general {
# Prevents breaking lower parts of sugar cane and cacti as well as unripe crops, unless sneaking
B:"Better Harvest"=false
# Sets the delay in ticks between breaking blocks
I:"Block Hit Delay"=5
# Determines how tall cacti can grow
I:"Cactus Size"=3
@@ -364,6 +517,10 @@ general {
# Determines how tall sugar cane can grow
I:"Sugar Cane Size"=3
# Determines how long vines can grow
# 0 = Infinite (vanilla default)
I:"Vine Size"=0
"better placement" {
# Removes the delay between placing blocks
B:"[1] Better Placement Toggle"=false
@@ -375,13 +532,10 @@ general {
B:"[3] Creative Mode Only"=false
}
"breakable bedrock" {
"block dispenser" {
# Allows dispensers to place blocks
B:"[1] Block Dispenser Toggle"=true
# Allows customizable mining of bedrock
B:"[1] Breakable Bedrock Toggle"=false
# List of blocks concerning dispensing
# Behavior depends on the list mode
# Syntax: modid:block
@@ -392,9 +546,22 @@ general {
minecraft:flowing_lava
minecraft:fire
minecraft:web
botania:specialflower
thermalexpansion:strongbox
>
# Blacklist Mode: Blocks which can't be placed, others can
# Whitelist Mode: Blocks which can be placed, others can't
# Valid values:
# WHITELIST
# BLACKLIST
S:"[3] List Mode"=BLACKLIST
}
"breakable bedrock" {
# Allows customizable mining of bedrock
B:"[1] Breakable Bedrock Toggle"=false
# List of tools concerning mining bedrock
# Behavior depends on the list mode
# Syntax: modid:tool
@@ -432,7 +599,7 @@ general {
# Replaces entity AI for improved server performance
B:"AI Replacement"=true
# Replaces auto jump with an increased step height
# Replaces auto jump with an increased step height (singleplayer only)
B:"Auto Jump Replacement"=true
# Enables ignition of entities by right-clicking instead of awkwardly lighting the block under them
@@ -444,16 +611,26 @@ general {
# Sets the chance for creepers to spawn charged
# Min: 0.0
# Max: 1.0
D:"Charged Creeper Spawning Chance"=0.0
D:"Creeper Charged Spawning Chance"=0.0
# Sets the chance to replace deadly creeper explosions with delightful confetti
# Min: 0.0
# Max: 1.0
D:"Creeper Confetti"=0.0
D:"Creeper Confetti Spawning Chance"=0.0
# Sets the additional damage that critical arrows deal
# -1 for vanilla random default
I:"Critical Arrow Damage"=-1
# Disables creepers dropping music discs when slain by skeletons
B:"Disable Creeper Music Discs"=false
# Disables skipping night by using a bed while making it still able to set spawn
B:"Disable Sleeping"=false
# Disables withers targeting animals
B:"Disable Wither Targeting AI"=false
# Lets husks and strays spawn underground like regular zombies and skeletons
B:"Husk & Stray Spawning"=true
@@ -463,11 +640,21 @@ general {
# Stops horses wandering around when saddled
B:"No Saddled Wandering"=true
# Sets the chance for rabbits to spawn as the killer bunny variant
# Min: 0.0
# Max: 1.0
D:"Rabbit Killer Spawning Chance"=0.0
# Sets the chance for rabbits to spawn as the Toast variant
# Min: 0.0
# Max: 1.0
D:"Rabbit Toast Spawning Chance"=0.0
attributes {
# Sets custom ranges for entity attributes
B:"[01] Attributes Toggle"=true
D:"[02] Max Health Min"=-65536.0
D:"[03] Max Health Max"=2000000.0
D:"[03] Max Health Max"=1000000.0
D:"[04] Follow Range Min"=-65536.0
D:"[05] Follow Range Max"=65536.0
D:"[06] Knockback Resistance Min"=-65536.0
@@ -505,14 +692,6 @@ general {
B:"[5] Spreading Fire"=true
}
"easy breeding" {
# Enables easy breeding of animals by tossing food on the ground
B:"[1] Easy Breeding Toggle"=false
# Determines the distance for animals to search for food
D:"[2] Search Distance"=10.0
}
"collision damage" {
# Applies horizontal collision damage to the player akin to elytra collision
B:"[1] Collision Damage Toggle"=false
@@ -522,6 +701,32 @@ general {
I:"[2] Damage Factor"=10
}
"damage velocity" {
# Enables the modification of damage sources that change the entity's velocity
B:"[1] Damage Velocity Toggle"=false
# Syntax: damagetype
S:"[2] Damage Velocity List" <
inFire
onFire
>
# Blacklist Mode: Damage sources that don't change velocity, others do
# Whitelist Mode: Damage sources that change velocity, others don't
# Valid values:
# WHITELIST
# BLACKLIST
S:"[3] List Mode"=BLACKLIST
}
"easy breeding" {
# Enables easy breeding of animals by tossing food on the ground
B:"[1] Easy Breeding Toggle"=false
# Determines the distance for animals to search for food
D:"[2] Search Distance"=10.0
}
"no golems" {
# Disables the manual creation of iron golems
B:"[1] Iron Golem Toggle"=false
@@ -571,6 +776,31 @@ general {
B:"[4] Indication Sound"=false
}
"spawn caps" {
# Sets maximum spawning limits for different entity types
B:"[1] Spawn Caps Toggle"=false
# Maximum amount of monsters (IMob)
I:"[2] Monster Cap"=70
# Maximum amount of creatures (EntityAnimal)
I:"[3] Creature Cap"=10
# Maximum amount of ambients (EntityAmbientCreature)
I:"[4] Ambient Cap"=15
# Maximum amount of water creatures (EntityWaterMob)
I:"[5] Water Creature Cap"=5
}
"undead horses" {
# Lets untamed undead horses burn in daylight
B:"Burning Undead Horses"=true
# Allows taming of undead horses
B:"Taming Undead Horses"=true
}
"water fall damage" {
# Re-implements an improved version of pre-1.4 fall damage in water
B:"[1] Water Fall Damage Toggle"=false
@@ -589,7 +819,8 @@ general {
B:"Bow Infinity"=true
# Sets custom rarities for items, affecting tooltip colors
# Syntax: modid:item;rarity
# Syntax: modid:item:meta;rarity
# 'meta' is optional and defaults to 0
# Available rarities: common, uncommon, rare, epic
# Example -> minecraft:diamond;rare
S:"Custom Rarity" <
@@ -628,11 +859,19 @@ general {
thaumcraft:primal_crusher;epic
>
# Sets custom use durations for items like shields, affecting the maximum block time
# Syntax: modid:item:meta;duration;cooldown
# 'meta' and 'cooldown' are optional and default to 0, 'duration' and 'cooldown' in ticks
# Examples -> minecraft:shield;69
# -> custommod:customshield:1;42;69
S:"Custom Use Duration" <
>
# Prevents placing of liquid source blocks in the world
B:"Hardcore Buckets"=false
# Disables the 1.9 combat update attack cooldown
B:"No Attack Cooldown"=false
# Disables crafting recipes for repairing tools
B:"No Crafting Repair"=false
# Disables dragon's breath from being a container item and leaving off empty bottles when a stack is brewed with
B:"No Leftover Breath Bottles"=true
@@ -644,6 +883,17 @@ general {
# -1 for vanilla default
I:"XP Bottle Amount"=-1
"attack cooldown" {
# Disables the 1.9 combat update attack cooldown
B:"[1] No Attack Cooldown Toggle"=false
# Only removes the attack cooldown of swords to balance other weapons like axes
B:"[2] Only Affect Swords"=false
# Hides attack speed tooltips of weapons
B:"[3] Hide Attack Speed Tooltip"=true
}
"item entities" {
# Enables the modification of item entity properties
B:"[01] Item Entities Toggle"=true
@@ -714,39 +964,68 @@ general {
"shield parry" {
# Allows parrying of projectiles with shields
B:"[1] Shield Parry Toggle"=false
B:"[01] Shield Parry Toggle"=false
# Determines the amount of time an arrow can be parried after raising the shield
# Measured in ticks
I:"[2] Arrow Time Window"=40
I:"[02] Arrow Time Window"=40
# Determines the amount of time a fireball can be parried after raising the shield
# Measured in ticks
I:"[3] Fireball Time Window"=40
I:"[03] Fireball Time Window"=40
# Determines the amount of time a throwable can be parried after raising the shield
# Measured in ticks
I:"[4] Throwable Time Window"=40
I:"[04] Throwable Time Window"=40
# Syntax: modid:entity
# Example: minecraft:arrow
S:"[05] Projectile List" <
>
# Blacklist Mode: Projectiles which can't be parried, others can be parried
# Whitelist Mode: Projectiles which can be parried, others can't be parried
# Valid values:
# WHITELIST
# BLACKLIST
S:"[06] List Mode"=BLACKLIST
# Plays an indication sound effect when projectiles are parried
B:"[07] Indication Sound"=false
# Adds the Rebound enchantment for extended parry time windows
B:"[5] Rebound Enchantment"=true
B:"[08] Rebound Enchantment"=true
# Makes the Rebound enchantment exclusive to enchanted books as loot
B:"[6] Rebound Treasure Enchantment"=false
B:"[09] Rebound Treasure Enchantment"=false
# Maximum enchantment level for the Rebound enchantment
I:"[7] Rebound Max Level"=5
I:"[10] Rebound Max Level"=5
# Multiplier for the parry time windows
D:"[8] Rebound Multiplier"=0.25
D:"[11] Rebound Multiplier"=0.25
# Requires the rebound enchantment for parrying
B:"[12] Require Rebound Enchantment"=false
}
}
"tweaks: misc" {
# Enables clicking of `/seed` world seed in chat to copy to clipboard
B:"Copy World Seed"=false
# Restores feature to tilt the camera when damaged
B:"Damage Tilt"=true
# Sets the default difficulty for newly generated worlds
# Valid values:
# PEACEFUL
# EASY
# NORMAL
# HARD
S:"Default Difficulty"=NORMAL
# Disables the narrator functionality entirely
B:"Disable Narrator"=true
@@ -760,19 +1039,20 @@ general {
# 0 for vanilla default
I:"Linear XP Amount"=0
# Disables the flashing of skybox and ground brightness on lightningflash strikes
B:"No Lightning Flash"=false
# Disables the flashing effect when the night vision potion effect is about to run out
B:"No Night Vision Flash"=false
# Disables the inventory shift when potion effects are active
B:"No Potion Shift"=true
# Disables the experience reward when smelting items in furnaces
B:"No Smelting XP"=false
# Prevents placing offhand blocks when blocks or food are held in the mainhand
B:"Offhand Improvement"=true
# Removes the redundant Minecraft Realms button from the main menu
# Incompatible with RandomPatches
B:"Remove Realms Button"=true
# Removes the recipe book button from GUIs
@@ -784,6 +1064,10 @@ general {
# Skips the credits screen after the player goes through the end podium portal
B:"Skip Credits"=false
# Automatically confirms the 'Missing Registry Entries' screen on world load
# Identical to the launch parameter `-Dfml.queryResult=confirm`
B:"Skip Missing Registry Entries Screen"=false
# Adds a button to the pause menu to toggle cheats
B:"Toggle Cheats Button"=true
@@ -803,6 +1087,20 @@ general {
S:"[3] List Mode"=BLACKLIST
}
lightning {
# Sets the damage lightning bolts deal to entities
D:"Lightning Damage"=5.0
# Sets the duration in ticks lightning bolts set entities on fire
I:"Lightning Fire Ticks"=8
# Disables the creation of fire around lightning strikes
B:"No Lightning Fire"=false
# Disables the flashing of skybox and ground brightness on lightning bolt strikes
B:"No Lightning Flash"=false
}
"load sounds" {
# Play load sound on...
# Valid values:
@@ -940,6 +1238,9 @@ general {
}
"tweaks: performance" {
# Determines the interval in ticks between world auto saves
I:"Auto Save Interval"=900
# Improves model load times by checking if an animated model exists before trying to load it
B:"Check Animated Models"=true
@@ -949,6 +1250,9 @@ general {
# Improves loading times by removing debug code for missing sounds and subtitles
B:"Disable Audio Debug"=true
# Improves rendering performance by removing the resource location text on missing models
B:"Disable Fancy Missing Model"=true
# Replaces color lookup for sheep to check a predefined table rather than querying the recipe registry
B:"Fast Dye Blending"=true
@@ -956,7 +1260,8 @@ general {
B:"Fast Prefix Checking"=true
# Skips initial world chunk loading & garbage collection to speed up world loading
B:"Fast World Loading"=true
# May have side effects such as slower chunk generation
B:"Fast World Loading"=false
# Fixes slow background startup edge case caused by checking tooltips during the loading process
B:"Faster Background Startup"=false
+5
View File
@@ -392,6 +392,7 @@ performance {
planet {
# List of Biomes to be blacklisted from spawning as BiomeIds, default is: river, sky, hell, void, alienForest [default: [minecraft:river], [minecraft:sky], [minecraft:hell], [minecraft:void], [advancedrocketry:alien forest]]
S:BlacklistedBiomes <
minecraft:river
minecraft:sky
@@ -399,11 +400,15 @@ planet {
minecraft:void
advancedrocketry:alien forest
>
# Biomes that only spawn on worlds with pressures over 125, will override blacklist. Defaults: StormLands, DeepSwamp [default: [advancedrocketry:deepswamp], [advancedrocketry:stormland]]
S:HighPressureBiomes <
advancedrocketry:deepswamp
advancedrocketry:stormland
>
B:ResetOnlyOnce=true
# Some worlds have a chance of spawning single biomes contained in this list. Defaults: deepSwamp, crystalChasms, alienForest, desert hills, mushroom island, extreme hills, ice plains [default: [advancedrocketry:volcanicbarren], [advancedrocketry:deepswamp], [advancedrocketry:crystalchasms], [advancedrocketry:alien forest], [minecraft:desert_hills], [minecraft:mushroom_island], [minecraft:extreme_hills], [minecraft:ice_flats]]
S:SingleBiomes <
advancedrocketry:volcanicbarren
advancedrocketry:deepswamp
+1 -1
View File
@@ -324,7 +324,7 @@
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>0</orbitalPhi>
<fillerBlock>contenttweaker:white_fuel</fillerBlock>
<rotationalPeriod>1000</rotationalPeriod>
<rotationalPeriod>10000</rotationalPeriod>
<biomeIds>advancedrocketry:moondark</biomeIds>
<artifact>contenttweaker:alkemia_artifact</artifact>
</planet>
+92
View File
@@ -1,69 +1,144 @@
# Configuration file
client {
# Set to true to disable particles for the sprinklers. [default: false]
B:"Disable particles"=true
# This defines how to display the stats of plants. [default: §a- {0}: [{1}/{2}]]
S:"Stat Display"=§a- {0}: [{1}/{2}]
}
compatibility {
# The amount of energy that the ActuallyAdditions farmer expends to harvest or plant an AgriCraft crop. [range: 250 ~ 10000, default: 250]
I:"ActuallyAdditions Farmer Energy Cost"=250
}
core {
# The maximum attainable value of the stats on a crop. [range: 1 ~ 10, default: 10]
I:"Crop Stat Cap"=10
# The number of crops you get per crafting operation. [range: 1 ~ 4, default: 4]
I:"Crops per Craft"=4
# Set to false to disable automatic JSON writeback. [default: true]
B:"Enable JSON Writeback"=true
# Uses a boring one-line alpha warning message instead of the more interesting default ones. [default: false]
B:"Use boring alpha warning messages"=false
}
debug {
# Set to true to add NBT info to itemstack tooltips. [default: false]
B:"Display NBT Tooltips"=false
# Set to true to add OreDict info to itemstack tooltips. [default: false]
B:"Display OreDict Tooltips"=false
# Set to true to add Registry information to itemstack tooltips. [default: false]
B:"Display Registry ToolTips"=false
# Set to true to enable the AgriCraft Bauble. [default: false]
B:"Enable AgriCraft Bauble"=false
# The radius of the grass breaking tool. [range: 1 ~ 50, default: 10]
I:"Grass Breaker Radius"=10
# Set to true to prevent any annoying AgriCraft model loading errors from spamming the log. [default: true]
B:"Suppress Model Errors"=true
# Set to true to enable debug mode. [default: false]
B:debug=false
}
decoration {
# Set to false to disable the decorative custom wood grates. [default: true]
B:"Enable Grates"=true
}
farming {
# For when a mod uses the IGrowable interface, instead of registering its own fertilizer with AgriCraft.
# Note: This does not restrict generic update ticks. [default: true]
B:"Allow other mods to apply bonemeal"=true
# On a mutation the stats on the crop will be divided by this number. [range: 1 ~ 3, default: 2]
I:"Crop Stat Divisor"=2
# The base chance for a crossover to occur during any given tick. Setting this 95% is of questionable morality. [range: 0.05 ~ 0.95, default: 0.15]
S:"Crossover Chance"=0.15
# Set to true to disable vanilla farming, meaning you can only grow plants on crops. [default: false]
B:"Disable Vanilla Farming"=false
# Set to false if you wish to disable using fertilizers on a cross crop to force a mutation. [default: false]
B:"Fertilizer Mutations"=false
# This is a global growth rate multiplier. [range: 0.0 ~ 2.0, default: 1.0]
S:"Growth rate multiplier"=1.0
# Set to true to enable hardcore mode for stat increasing: 1 parent: 3/4 decrement, 1/4 nothing.
# 2 parents: 2/4 decrement, 1/4 nothing, 1/4 increment.
# 3 parents: 1/4 decrement, 1/2 nothing, 1/4 increment.
# 4 parents: 1/4 decrement, 1/4 nothing, 1/2 increment. [default: false]
B:"Hardcore stats"=false
# Define mutation chance (0.0 means no mutations, only spreading and 1.0 means only mutations no spreading. [range: 0.0 ~ 1.0, default: 0.2]
S:"Mutation Chance"=0.2
# True means any crop that is not considered a valid parent will affect stat gain negatively. [default: true]
B:"Non parent crops affect stats negatively"=true
# Set this to true to make only mature crops drop seeds (to encourage trowel usage). [default: false]
B:"Only mature crops drop seeds"=false
# Set to false if you wish to disable drops from raking weeds. [default: true]
B:"Raking weeds drops items"=true
# Set to false if you wish to disable seed drops from raking weeds. [default: false]
B:"Raking weeds drops seeds"=false
# Set to true to warn that vanilla farming is disabled when trying to plant vanilla plant. [default: true]
B:"Show Disabled Vanilla Farming Warning"=true
# Set to true to allow crops that spread from one single crop to increase stats. [default: false]
B:"Single spread stat increase"=false
# What are considered valid parents for stat increasing: 1 = Any. 2 = Mutation parents and identical crops. 3 = Only identical crops. [range: 1 ~ 3, default: 2]
I:"Valid parents"=2
I:"Weed Growth Rate"=50
# Set this to true to have weeds destroy the crop sticks when they are broken with weeds (to encourage rake usage). [default: false]
B:"Weeds destroy crop sticks"=false
# Determines if AgriCraft should completeley override grass drops with those confiured in the JSON files. [default: false]
B:"Wipe Grass Drops"=false
}
irrigation {
# The amount of water in mB that an irrigation channel can hold. [range: 100 ~ 2000, default: 500]
I:"Channel Capacity"=500
# Set to true if you want to enable irrigation systems. [default: true]
B:"Enable Irrigation"=true
# Set to true to let tanks fill up when water flows above them. [default: false]
B:"Fill tank from flowing water"=false
# Set to true to let tanks fill up when water falls from the sky. [default: true]
B:"Fill tank from rainfall"=true
# Every loop, each unobscured plant in sprinkler range has this chance to get a growth tick from the sprinkler. [range: 0 ~ 100, default: 20]
I:"Sprinkler growth chance"=20
# The minimum number of ticks between successive starts of irrigation. No effect if it's less than the number required to actually finish. [range: 1 ~ 1200, default: 100]
I:"Sprinkler growth interval"=100
# Defined in terms of mB per second. The irrigation loop progress will pause when there is insufficient water. [range: 0 ~ 10000, default: 10]
I:"Sprinkler water usage"=10
}
@@ -71,27 +146,44 @@ irrigation {
logging {
# Set to true to enable logging on the agricore channel. [default: true]
B:agricore_logging=true
# Set to true to enable logging on the agricraft channel. [default: true]
B:agricraft_logging=true
}
storage {
# Set to true to disable the seed storage systems. [default: false]
B:"Disable seed storage system"=false
# Set to true to disable the seed storage warehouse blocks. [default: false]
B:"Disable seed storage warehouses"=false
}
tools {
# Set to false to disable the Clipper. [default: true]
B:"Enable Clipper"=true
}
world {
# Set to true to disable world gen, no greenhouses will spawn in villages. [default: false]
B:"Disable World Gen"=true
# The maximum number of greenhouses per village. [range: 0 ~ 2, default: 1]
I:"Greenhouse limit"=1
# The maximum tier of plants allowed to spawn in greenhouses. [range: 1 ~ 10, default: 3]
I:"Greenhouse plant tier limit"=3
# The weight for a greenhouse to be generated in a village. [range: 0 ~ 100, default: 10]
I:"Greenhouse weight"=10
# The maximum number of irrigated greenhouses per village. [range: 0 ~ 2, default: 1]
I:"Irrigated greenhouse limit"=1
# The weight for an irrigated greenhouse to be generated in a village. [range: 0 ~ 100, default: 2]
I:"Irrigated greenhouse weight"=2
}
File diff suppressed because it is too large Load Diff
+70 -70
View File
@@ -12,7 +12,7 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:abyssalLottoHutSpawnChance=440
I:abyssalLottoHutSpawnChance=340
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
@@ -22,27 +22,27 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:fleshTempleSpawnChance=520
I:fleshTempleSpawnChance=420
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:illusionTreeSpawnChance=600
I:illusionTreeSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:jaweHutSpawnChance=520
I:jaweHutSpawnChance=420
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:shadowlordPlatformSpawnChance=420
I:shadowlordPlatformSpawnChance=320
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:witherRuneShrineSpawnChance=650
I:witherRuneShrineSpawnChance=450
}
##########################################################################################################
@@ -55,27 +55,27 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:baronCastleSpawnChance=950
I:baronCastleSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:baronessArenaSpawnChance=1400
I:baronessArenaSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:baronessHouseSpawnChance=975
I:baronessHouseSpawnChance=575
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:hiveNestSpawnChance=900
I:hiveNestSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:powerRuneShrineSpawnChance=650
I:powerRuneShrineSpawnChance=450
}
##########################################################################################################
@@ -88,22 +88,22 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:candyLottoPlatformSpawnChance=600
I:candyLottoPlatformSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:cottonCandyTowerSpawnChance=850
I:cottonCandyTowerSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:gingerbirdAviarySpawnChance=700
I:gingerbirdAviarySpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:gingerbreadHouseSpawnChance=740
I:gingerbreadHouseSpawnChance=540
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
@@ -121,22 +121,22 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:celevianLottoBalloonSpawnChance=650
I:celevianLottoBalloonSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:compassRuneShrineSpawnChance=450
I:compassRuneShrineSpawnChance=350
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:gyroPlatformSpawnChance=980
I:gyroPlatformSpawnChance=580
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:toyTowerSpawnChance=600
I:toyTowerSpawnChance=500
}
##########################################################################################################
@@ -149,7 +149,7 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:creeperHQSpawnChance=700
I:creeperHQSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
@@ -177,7 +177,7 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:crystalBuildingSpawnChance=400
I:crystalBuildingSpawnChance=300
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
@@ -195,22 +195,22 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:arocknidCaveSpawnChance=700
I:arocknidCaveSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:chargingStationSpawnChance=635
I:chargingStationSpawnChance=535
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:deepLottoShelterSpawnChance=635
I:deepLottoShelterSpawnChance=535
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:krorPillarsSpawnChance=635
I:krorPillarsSpawnChance=435
}
##########################################################################################################
@@ -266,22 +266,22 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:floroCastleSpawnChance=1700
I:floroCastleSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:gardenCastleSpawnChance=1650
I:gardenCastleSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:kineticRuneShrineSpawnChance=650
I:kineticRuneShrineSpawnChance=450
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lottoSkyFlowerSpawnChance=500
I:lottoSkyFlowerSpawnChance=400
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
@@ -304,17 +304,17 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:hauntedLottoRockSpawnChance=500
I:hauntedLottoRockSpawnChance=400
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:hauntedMazeSpawnChance=700
I:hauntedMazeSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:stormRuneShrineSpawnChance=650
I:stormRuneShrineSpawnChance=450
}
##########################################################################################################
@@ -327,12 +327,12 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:dawnlightDungeonSpawnChance=550
I:dawnlightDungeonSpawnChance=450
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:floatingLottoFountainSpawnChance=650
I:floatingLottoFountainSpawnChance=450
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
@@ -347,7 +347,7 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:strikeRuneShrineSpawnChance=650
I:strikeRuneShrineSpawnChance=450
}
##########################################################################################################
@@ -360,17 +360,17 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:chargingPadsSpawnChance=1300
I:chargingPadsSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:energyRuneShrineSpawnChance=650
I:energyRuneShrineSpawnChance=450
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:iroMazeSpawnChance=1300
I:iroMazeSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
@@ -380,12 +380,12 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:iroPillarSpawnChance=600
I:iroPillarSpawnChance=400
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:professorsLabSpawnChance=600
I:professorsLabSpawnChance=400
}
##########################################################################################################
@@ -398,7 +398,7 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:aquaticCastleSpawnChance=1700
I:aquaticCastleSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
@@ -418,7 +418,7 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:waterRuneShrineSpawnChance=650
I:waterRuneShrineSpawnChance=450
}
##########################################################################################################
@@ -464,32 +464,32 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lunarCreationPlatformSpawnChance=905
I:lunarCreationPlatformSpawnChance=505
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lunarGardenSpawnChance=804
I:lunarGardenSpawnChance=504
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lunarMazeSpawnChance=900
I:lunarMazeSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lunarPrisonSpawnChance=850
I:lunarPrisonSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lunarRuneShrineSpawnChance=600
I:lunarRuneShrineSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lunarVillageSpawnChance=1500
I:lunarVillageSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
@@ -499,12 +499,12 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:spaceArenaSpawnChance=905
I:spaceArenaSpawnChance=505
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:zargPlanetoidSpawnChance=900
I:zargPlanetoidSpawnChance=500
}
##########################################################################################################
@@ -517,32 +517,32 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:distortionRuneShrineSpawnChance=500
I:distortionRuneShrineSpawnChance=400
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:fungshroomSpawnChance=800
I:fungshroomSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:gorbVillageSpawnChance=650
I:gorbVillageSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:hauntedCastleSpawnChance=850
I:hauntedCastleSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:mushroomSpiderCaveSpawnChance=450
I:mushroomSpiderCaveSpawnChance=350
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:mysticLottoShroomSpawnChance=500
I:mysticLottoShroomSpawnChance=400
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
@@ -606,17 +606,17 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:jungleLottoHutSpawnChance=420
I:jungleLottoHutSpawnChance=320
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:kaiyuTempleSpawnChance=1500
I:kaiyuTempleSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:lifeRuneShrineSpawnChance=650
I:lifeRuneShrineSpawnChance=450
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
@@ -626,12 +626,12 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:precasianDenSpawnChance=600
I:precasianDenSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:skeletalArmyArenaSpawnChance=1000
I:skeletalArmyArenaSpawnChance=500
}
##########################################################################################################
@@ -644,7 +644,7 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:clunkheadArenaSpawnChance=800
I:clunkheadArenaSpawnChance=500
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
@@ -659,12 +659,12 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:runicTowerSpawnChance=650
I:runicTowerSpawnChance=550
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:spectralCageSpawnChance=500
I:spectralCageSpawnChance=400
}
##########################################################################################################
@@ -677,7 +677,7 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:craexxeusTowerSpawnChance=600
I:craexxeusTowerSpawnChance=400
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
@@ -705,17 +705,17 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:cellTowerSpawnChance=506
I:cellTowerSpawnChance=406
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:controlTowerSpawnChance=506
I:controlTowerSpawnChance=406
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:enigmaStationSpawnChance=866
I:enigmaStationSpawnChance=566
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
@@ -725,12 +725,12 @@ general {
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:observationTowerSpawnChance=506
I:observationTowerSpawnChance=406
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
# Max: 1000000
I:poisonRuneShrineSpawnChance=600
I:poisonRuneShrineSpawnChance=400
# Value is represented as a chance to spawn of 1/n per chunk
# Min: 0
+146
View File
@@ -0,0 +1,146 @@
# Configuration file
general {
# STANDARD - The player will occasionally be pushed out of certain spaces. Collisions are evaluated for full cubes only, non-full cubes are ignored. This is the default behavior up to Minecraft 1.12.
# APPROXIMATE - The player can move into more spaces, but will still be pushed out of some. Collisions are evaluated for full cubes only, non-full cubes are ignored.
# EXACT - The player can move into all spaces as expected. Collisions are evaluated for all types of cubes. This is the default behavior in Minecraft 1.13 and onwards.
# Valid values:
# STANDARD
# APPROXIMATE
# EXACT
S:"Push Player Out Of Blocks"=APPROXIMATE
##########################################################################################################
# blocks
#--------------------------------------------------------------------------------------------------------#
# Block-related config options (must match server).
##########################################################################################################
blocks {
# Make water only reduce light level by 1 per Y-level, instead of 3.
B:"Brighter Water"=true
# Use the new water rendering in 1.13+.
B:"New Water"=true
# Use the new fog rendering in 1.13+.
B:"New Water Fog"=true
# Allow seagrass to generate in the world.
B:Seagrass=false
}
##########################################################################################################
# movement
#--------------------------------------------------------------------------------------------------------#
# Movement related config options.
##########################################################################################################
movement {
# Taking off with an elytra from the ground is now far easier like in Minecraft 1.15 and onwards.
B:"Easy Elytra Takeoff"=true
# Enables crawling to prevent suffocation. Note that if you disable this there will probably be behavioral differences from 1.13.
B:"Enable Crawling"=true
# Enables a keybind to toggle crawling.
B:"Enable Toggle Crawling"=false
# Allow climbing vines and climbing by pressing jump.
B:"New Climbing Behavior"=false
# Modify projectile behavior to be closer to that of newer versions (fixes MC-73884 and allows bubble columns to work with ender pearls).
B:"New Projectile Behavior"=false
# Prevent sprinting from being triggered by double tapping the walk forward key.
B:"No Double Tab Sprinting"=false
# Enables sprinting to the left and right.
B:"Sideways Sprinting"=false
# Enables swimming to the left and right.
B:"Sideways Swimming"=false
}
##########################################################################################################
# miscellaneous
#--------------------------------------------------------------------------------------------------------#
# Config options for various features of the mod.
##########################################################################################################
miscellaneous {
# Enable bubble columns.
B:"Bubble Columns"=false
# Allows overriding the water and fog colors for a biome. Specify each entry like this (without quotes) - 'modname:biome,color,fogcolor'
S:"Custom Biome Water Colors" <
>
# Animate eating in third-person view.
B:"Eating Animation"=true
# Whether or not items should float in water like in 1.13+.
B:"Floating Items"=true
# Replenish air slowly when out of water instead of immediately.
B:"Replenish Air Slowly"=false
# Parrots no longer leave the players shoulders as easily, instead the player needs to press the sneak key.
B:"Sneaking Dismounts Parrots"=true
# List of WorldProviders in which fog should be disabled.
S:"WorldProvider Fog Blacklist" <
thebetweenlands.common.world.WorldProviderBetweenlands
>
}
##########################################################################################################
# integration
#--------------------------------------------------------------------------------------------------------#
# Control compatibility settings for individual mods.
##########################################################################################################
integration {
# Only applies when the mod is installed. Disable when there are issues with the mod.
B:"Applied Energistics 2 Integration"=true
# Only applies when the mod is installed. Disable when there are issues with the mod.
B:"ArtemisLib Integration"=true
# Only applies when the mod is installed. Disable when there are issues with the mod.
B:"Betweenlands Integration"=true
# Only applies when the mod is installed. Disable when there are issues with the mod.
B:"Chiseled Me Integration"=true
# Only applies when the mod is installed. Disable when there are issues with the mod.
B:"Ender IO Integration"=true
# Only applies when the mod is installed. Disable when there are issues with the mod.
B:"Hats Integration"=true
# Only applies when the mod is installed. Disable when there are issues with the mod.
B:"Mo' Bends Integration"=true
# Only applies when the mod is installed. Disable when there are issues with the mod.
B:"Morph Integration"=true
# Only applies when the mod is installed. Disable when there are issues with the mod.
B:"Random Patches Integration"=true
# Only applies when the mod is installed. Disable when there are issues with the mod.
B:"Thaumic Augmentation Integration"=true
# Only applies when the mod is installed. Disable when there are issues with the mod.
B:"Trinkets and Baubles Integration"=true
# Only applies when the mod is installed. Disable when there are issues with the mod.
B:"Wings Integration"=true
# Only applies when the mod is installed. Disable when there are issues with the mod.
B:"Witchery: Resurrected Integration"=true
}
}
+8
View File
@@ -0,0 +1,8 @@
# Configuration file
hacks {
# TickCentral has a buggy ASM transformer - this will disable these mixins from being applied. Make sure bubble columns are disabled if you use this. [default: false]
B:DisableBlockUpdateMixins=true
}
+5 -1
View File
@@ -196,7 +196,9 @@ general {
# Whitelist of dimension ID's that will have special sky rendering [default: [0]]
S:skySupportedDimensions <
0
4
43
144
>
# Defines how much the 'sharpened' modifier increases the damage of the sword if applied. Config value is in percent. [range: 0.0 ~ 10000.0, default: 0.1]
@@ -440,7 +442,7 @@ perks {
key_disarm {
# Defines the chance (in percent) per hit to make the attacked entity drop its armor. [range: 0.0 ~ 1.0, default: 0.05]
S:DropChance=0.05
S:DropChance=0.005
}
key_lightning_arc {
@@ -1067,12 +1069,14 @@ worldgen {
}
marble {
# Defines the blockstates that may be replaced by marble when trying to generate marble. format: <modid>:<name>:<meta> - Use meta -1 for wildcard [default: [minecraft:stone:0]]
S:ReplacementStates <
minecraft:stone:0
>
}
aquamarine {
# Defines the blockstates that may be replaced by aquamarine shale when trying to generate aquamarine shale. format: <modid>:<name>:<meta> - Use meta -1 for wildcard [default: [minecraft:sand:0]]
S:ReplacementStates <
minecraft:sand:0
>
+1 -1
View File
@@ -7,7 +7,7 @@
##########################################################################################################
data {
# [default: [minecraft:protection:10], [minecraft:fire_protection:5], [minecraft:feather_falling:5], [minecraft:blast_protection:2], [minecraft:projectile_protection:5], [minecraft:respiration:2], [minecraft:aqua_affinity:2], [minecraft:thorns:1], [minecraft:depth_strider:2], [minecraft:frost_walker:2], [minecraft:sharpness:10], [minecraft:smite:5], [minecraft:bane_of_arthropods:5], [minecraft:knockback:5], [minecraft:fire_aspect:2], [minecraft:looting:2], [minecraft:sweeping:2], [minecraft:efficiency:10], [minecraft:silk_touch:1], [minecraft:unbreaking:5], [minecraft:fortune:2], [minecraft:power:10], [minecraft:punch:2], [minecraft:flame:2], [minecraft:infinity:1], [minecraft:luck_of_the_sea:2], [minecraft:lure:2], [minecraft:mending:2], [draconicevolution:enchant_reaper:2], [railcraft:wrecking:2], [railcraft:implosion:2], [railcraft:destruction:1], [railcraft:smack:1], [extrautils2:xu.kaboomerang:10], [extrautils2:xu.zoomerang:10], [extrautils2:xu.burnerang:10], [extrautils2:xu.bladerang:10], [extrautils2:xu.boomereaperang:10], [randomthings:magnetic:1], [openblocks:explosive:2], [openblocks:last_stand:5], [openblocks:flim_flam:2], [projectred-expansion:electric_efficiency:2], [advancedrocketry:spacebreathing:10], [endercore:xpboost:5], [endercore:autosmelt:2], [tombstone:shadow_step:2], [tombstone:soulbound:2], [tombstone:magic_siphon:2], [tombstone:plague_bringer:2], [enderio:repellent:1], [enderio:soulbound:1], [enderio:witherweapon:5], [enderio:witherarrow:5], [aoa3:brace:1], [aoa3:intervention:1], [aoa3:archmage:1], [aoa3:sever:5], [aoa3:recharge:2], [aoa3:control:2], [aoa3:shell:5], [aoa3:crush:5], [aoa3:form:2], [ebwizardry:magic_sword:10], [ebwizardry:magic_bow:10], [ebwizardry:flaming_weapon:10], [ebwizardry:freezing_weapon:10], [ebwizardry:magic_protection:5], [ebwizardry:frost_protection:2], [ebwizardry:shock_protection:2], [bewitchment:magic_protection:1], [bibliocraft:bibliocraft.deathcompassench:1], [bibliocraft:bibliocraft.readingench:5], [divinerpg:rive:1], [divinerpg:aftershock:1], [mod_lavacow:poisonous:1], [mod_lavacow:lifesteal:1], [mod_lavacow:corrosive:1], [soulshardsrespawn:soul_stealer:5], [variegated:manabound:1], [woot:headhunter:2], [abyssalcraft:coralium:2], [abyssalcraft:dread:2], [abyssalcraft:light_pierce:10], [abyssalcraft:iron_wall:5], [abyssalcraft:sapping:5], [abyssalcraft:multi_rend:2], [cofhcore:holding:5], [cofhcore:insight:5], [cofhcore:leech:5], [cofhcore:multishot:5], [cofhcore:smashing:2], [cofhcore:smelting:2], [cofhcore:soulbound:5], [cofhcore:vorpal:2], [cyclicmagic:enchantment.autosmelt:2], [cyclicmagic:enchantment.excavation:1], [cyclicmagic:enchantment.launch:10], [cyclicmagic:enchantment.lifeleech:10], [cyclicmagic:enchantment.magnet:1], [cyclicmagic:enchantment.multishot:1], [cyclicmagic:enchantment.quickdraw:1], [cyclicmagic:enchantment.reach:1], [cyclicmagic:enchantment.venom:10], [cyclicmagic:enchantment.waterwalking:1], [cyclicmagic:enchantment.expboost:1], [astralsorcery:enchantment.as.nightvision:1], [astralsorcery:enchantment.as.smelting:1], [simplyjetpacks:fuel_efficiency:1]]
# [default: [minecraft:protection:10], [minecraft:fire_protection:5], [minecraft:feather_falling:5], [minecraft:blast_protection:2], [minecraft:projectile_protection:5], [minecraft:respiration:2], [minecraft:aqua_affinity:2], [minecraft:thorns:1], [minecraft:depth_strider:2], [minecraft:frost_walker:2], [minecraft:sharpness:10], [minecraft:smite:5], [minecraft:bane_of_arthropods:5], [minecraft:knockback:5], [minecraft:fire_aspect:2], [minecraft:looting:2], [minecraft:sweeping:2], [minecraft:efficiency:10], [minecraft:silk_touch:1], [minecraft:unbreaking:5], [minecraft:fortune:2], [minecraft:power:10], [minecraft:punch:2], [minecraft:flame:2], [minecraft:infinity:1], [minecraft:luck_of_the_sea:2], [minecraft:lure:2], [minecraft:mending:2], [draconicevolution:enchant_reaper:2], [railcraft:wrecking:2], [railcraft:implosion:2], [railcraft:destruction:1], [railcraft:smack:1], [extrautils2:xu.kaboomerang:10], [extrautils2:xu.zoomerang:10], [extrautils2:xu.burnerang:10], [extrautils2:xu.bladerang:10], [extrautils2:xu.boomereaperang:10], [randomthings:magnetic:1], [openblocks:explosive:2], [openblocks:last_stand:5], [openblocks:flim_flam:2], [projectred-expansion:electric_efficiency:2], [advancedrocketry:spacebreathing:10], [endercore:autosmelt:2], [endercore:xpboost:5], [tombstone:shadow_step:2], [tombstone:soulbound:2], [tombstone:magic_siphon:2], [tombstone:plague_bringer:2], [enderio:repellent:1], [enderio:witherarrow:5], [enderio:witherweapon:5], [enderio:soulbound:1], [aerialaffinity:aerial_affinity:2], [aoa3:brace:1], [aoa3:intervention:1], [aoa3:archmage:1], [aoa3:sever:5], [aoa3:recharge:2], [aoa3:control:2], [aoa3:shell:5], [aoa3:crush:5], [aoa3:form:2], [ebwizardry:magic_sword:10], [ebwizardry:magic_bow:10], [ebwizardry:flaming_weapon:10], [ebwizardry:freezing_weapon:10], [ebwizardry:magic_protection:5], [ebwizardry:frost_protection:2], [ebwizardry:shock_protection:2], [bewitchment:magic_protection:1], [bibliocraft:bibliocraft.deathcompassench:1], [bibliocraft:bibliocraft.readingench:5], [divinerpg:rive:1], [divinerpg:aftershock:1], [mod_lavacow:poisonous:1], [mod_lavacow:lifesteal:1], [mod_lavacow:corrosive:1], [soulshardsrespawn:soul_stealer:5], [variegated:manabound:1], [woot:headhunter:2], [abyssalcraft:coralium:2], [abyssalcraft:dread:2], [abyssalcraft:light_pierce:10], [abyssalcraft:iron_wall:5], [abyssalcraft:sapping:5], [abyssalcraft:multi_rend:2], [cofhcore:holding:5], [cofhcore:insight:5], [cofhcore:leech:5], [cofhcore:multishot:5], [cofhcore:smashing:2], [cofhcore:smelting:2], [cofhcore:soulbound:5], [cofhcore:vorpal:2], [cyclicmagic:enchantment.autosmelt:2], [cyclicmagic:enchantment.excavation:1], [cyclicmagic:enchantment.launch:10], [cyclicmagic:enchantment.lifeleech:10], [cyclicmagic:enchantment.magnet:1], [cyclicmagic:enchantment.multishot:1], [cyclicmagic:enchantment.quickdraw:1], [cyclicmagic:enchantment.venom:10], [cyclicmagic:enchantment.waterwalking:1], [cyclicmagic:enchantment.expboost:1], [astralsorcery:enchantment.as.nightvision:1], [astralsorcery:enchantment.as.smelting:1], [simplyjetpacks:fuel_efficiency:1]]
S:data <
minecraft:protection:10
minecraft:fire_protection:5
+31 -9
View File
@@ -1,15 +1,21 @@
# Configuration file
##########################################################################################################
# battletowerchestitems
#--------------------------------------------------------------------------------------------------------#
# Syntax for each Item entry is 'Name-Meta-Spawnchance-minAmount-maxAmount', entries are seperated by ';'
##########################################################################################################
battletowerchestitems {
S:"Floor 1"=stick-0-75-5-6;wheat_seeds-0-75-3-5;planks-0-75-5-6;reeds-0-75-3-5;golden_carrot-0-70-2-8
S:"Floor 2"=stone_pickaxe-0-50-1-1;stone_axe-0-50-1-1;torch-0-80-3-3;stone_button-0-50-2-2;golden_carrot-0-70-2-8;contenttweaker:pasta_aglio_olio_peperoncino-0-20-1-4
S:"Floor 3"=bowl-0-75-2-4;coal-0-90-4-4;string-0-80-5-5;wool-0-75-2-2;contenttweaker:bento_l-0-25-1-5
S:"Floor 4"=glass-0-75-3-3;feather-0-75-4-4;bread-0-75-2-2;apple-0-75-2-2;aoa3:void_boots-0-30-1-1
S:"Floor 5"=brown_mushroom-0-75-2-2;red_mushroom-0-75-2-2;sapling-0-90-3-3;wheat-0-75-4-4;aoa3:void_helmet-0-30-1-1
S:"Floor 6"=sign-0-50-1-2;fishing_rod-0-75-1-1;pumpkin_seeds-0-60-2-2;melon_seeds-0-60-3-3;aoa3:void_legs-0-30-1-1
S:"Floor 7"=iron_sword-0-60-1-1;gunpowder-0-75-3-3;leather-0-75-4-4;fish-0-75-3-3;dye-0-60-1-2;aoa3:void_chestplate-0-30-1-1
S:"Floor 8"=chainmail_helmet-0-40-1-1;chainmail_chestplate-0-40-1-1;chainmail_leggings-0-40-1-1;chainmail_boots-0-40-1-1;ChestGenHook:chests/simple_dungeon:3
S:"Floor 9"=bookshelf-0-70-1-3;redstone_lamp-0-60-2-2;waterlily-0-75-3-3;brewing_stand-0-50-1-1;ChestGenHook:chests/simple_dungeon:5
S:"Floor 4"=glass-0-75-3-3;feather-0-75-4-4;bread-0-75-2-2;apple-0-75-2-2;aoa3:void_boots-0-30-1-1;xreliquary:mob_ingredient-4-70-3-6;contenttweaker:bloodlust_coin-0-15-1-2
S:"Floor 5"=brown_mushroom-0-75-2-2;red_mushroom-0-75-2-2;sapling-0-90-3-3;wheat-0-75-4-4;aoa3:void_helmet-0-30-1-1;xreliquary:mob_ingredient-4-70-3-6;contenttweaker:heart_stone-0-15-1-2
S:"Floor 6"=sign-0-50-1-2;fishing_rod-0-75-1-1;pumpkin_seeds-0-60-2-2;melon_seeds-0-60-3-3;aoa3:void_legs-0-30-1-1;xreliquary:mob_ingredient-4-70-3-6;ebwizardry:crystal_silver_plating-0-20-1-2
S:"Floor 7"=iron_sword-0-60-1-1;gunpowder-0-75-3-3;leather-0-75-4-4;fish-0-75-3-3;dye-0-60-1-2;aoa3:void_chestplate-0-30-1-1;ebwizardry:crystal_silver_plating-0-20-1-2
S:"Floor 8"=chainmail_helmet-0-40-1-1;chainmail_chestplate-0-40-1-1;chainmail_leggings-0-40-1-1;chainmail_boots-0-40-1-1;ChestGenHook:chests/simple_dungeon:3;ebwizardry:crystal_silver_plating-0-20-1-2;contenttweaker:heart_stone-0-30-1-2
S:"Floor 9"=bookshelf-0-70-1-3;redstone_lamp-0-60-2-2;waterlily-0-75-3-3;brewing_stand-0-50-1-1;ChestGenHook:chests/simple_dungeon:5;contenttweaker:furry_mass-0-15-1-1;contenttweaker:bloodlust_coin-0-30-1-3
S:"Item Generations per Floor"=7
S:"Top Floor"=ender_pearl-0-50-2-2;diamond-0-70-2-2;redstone-0-75-5-5;gold_ingot-0-90-8-8;contenttweaker:golem_core-0-50-1-1;ChestGenHook:chests/simple_dungeon:7
}
@@ -27,9 +33,11 @@ biomespawnallowed {
B:arcana=false
B:bamboo_forest=true
B:barathos=false
B:bayou=true
B:beaches=true
B:biome_meneglin=true
B:birch_forest=true
B:birch_forest_hills=true
B:black_void=true
B:bog=false
B:boreal_forest=true
@@ -45,6 +53,7 @@ biomespawnallowed {
B:coral_reef=true
B:coralium_infested_swamp=true
B:corrupted_sands=false
B:crag=true
B:creeponia=true
B:crystalchasms=false
B:crystevia=false
@@ -77,6 +86,7 @@ biomespawnallowed {
B:elysian_fields=false
B:emptiness=false
B:emptiness_highlands=true
B:eucalyptus_forest=true
B:extreme_hills=true
B:extreme_hills_with_trees=true
B:fen=true
@@ -127,6 +137,8 @@ biomespawnallowed {
B:moondark=false
B:moor=true
B:mortum=true
B:mountain_foothills=true
B:mountains=true
B:mushroom_forest=false
B:mushroom_island=false
B:mushroom_island_shore=false
@@ -143,7 +155,10 @@ biomespawnallowed {
B:mutated_plains=true
B:mutated_redwood_taiga=true
B:mutated_redwood_taiga_hills=true
B:mutated_roofed_forest=true
B:mutated_savanna=true
B:mutated_savanna_rock=true
B:mutated_swampland=true
B:mutated_taiga=true
B:mutated_taiga_cold=true
B:mysterium=true
@@ -157,8 +172,10 @@ biomespawnallowed {
B:oil_ocean=true
B:ominous_woods=true
B:omothol=true
B:orchard=true
B:outback=true
B:overgrown_cliffs=true
B:pasture=true
B:patchy_islands=true
B:petrified_forest=true
B:phantasmagoric_inferno=true
@@ -170,6 +187,7 @@ biomespawnallowed {
B:rainforest=true
B:raised_isles=true
B:redwood_forest=true
B:redwood_forest_edge=true
B:redwood_taiga=true
B:redwood_taiga_hills=true
B:river=true
@@ -185,7 +203,7 @@ biomespawnallowed {
B:shield=true
B:shrubland=true
B:shyrelands=false
B:sky=true
B:sky=false
B:skythern=false
B:sludge_plains=true
B:sludge_plains_clearing=true
@@ -194,6 +212,7 @@ biomespawnallowed {
B:snowy_tundra=true
B:space=false
B:spooky_forest=false
B:steppe=true
B:stone_beach=true
B:stormland=false
B:submerged_swamp=true
@@ -206,6 +225,7 @@ biomespawnallowed {
B:taiga_cold_hills=true
B:taiga_hills=true
B:tainted_lands=true
B:telos=true
B:temperate_rainforest=true
B:thornlands=true
B:tropical_rainforest=true
@@ -215,10 +235,13 @@ biomespawnallowed {
B:twilight_lake=false
B:twilight_stream=false
B:twilight_swamp=false
B:undergarden=true
B:underground_jungle=true
B:vethea=false
B:visceral_heap=true
B:void=false
B:volcanic=false
B:volcanic_island=true
B:volcanicbarren=false
B:vox_ponds=true
B:wasteland=false
@@ -232,6 +255,7 @@ biomespawnallowed {
chunkproviderallowed {
B:ChunkProviderServer=true
B:DummyChunkProvider=true
}
@@ -241,8 +265,6 @@ mainoptions {
I:"Tower Destroying Enabled"=1
I:chanceTowerIsUnderGround=15
B:noGolemExplosions=false
# Destroy all Mob Spawners in Tower Area upon Tower Fall?
B:towerFallDestroysMobSpawners=false
}
+1 -1
View File
@@ -3,7 +3,7 @@
general {
# Time in ticks when generating should start after world load
# Used for makeshift Loot Tweaker compatibility
I:"Buffer Time"=100
I:"Buffer Time"=300
# Usage of the tower variant builder:
# THEME;WALL_BLOCK;WALL_BLOCK_METADATA;LIGHT_BLOCK;LIGHT_BLOCK_METADATA;FLOOR_BLOCK;FLOOR_BLOCK_METADATA;STAIR_BLOCK;STAIR_BLOCK_METADATA
+11
View File
@@ -0,0 +1,11 @@
# Configuration file
general {
# If this is set to false, it will not show the mutation tree for a specific bee if the same tree is already displayed. [default: false]
B:shouldShowDuplicateTrees=true
# Set this to true, if you wish for the mod to show secret bee mutations. [default: false]
B:shouldShowSecretMutations=true
}
View File
File diff suppressed because one or more lines are too long
+1 -1
View File
@@ -96,7 +96,7 @@ general {
B:EnableCraftingWithRecipieBooks=true
# Setting this to false will disable light emission from the Shelf, Label, Display Case and Table when a block that gives off light is placed on them.
B:EnableLightEmission=true
B:EnableLightEmission=false
B:EnableLockAndKeyRecipe=false
# This option forces all new books added to the typesetting table to be public
@@ -515,5 +515,18 @@
"contenttweaker:nethengeic_gem",
"contenttweaker:nethengeic_gem"
]
},
{
"mode": "ADD",
"result": "contenttweaker:promethium_shard",
"catalyst": "draconicevolution:chaos_shard,1,1",
"energy": 100000000,
"tier": 2,
"ingredients": [
"ore:ingotPromethium",
"ore:ingotPromethium",
"ore:ingotPromethium",
"ore:ingotPromethium"
]
}
]
+1 -1
View File
@@ -2,7 +2,7 @@
general {
# How many ring slots should there be in addition to the existing 2. [WARNING:] lowering this number will *destroy* every bauble in excess and may cause unforeseen side effects. [range: 1 ~ 36, default: 2]
I:extraSlots=2
I:extraSlots=8
}
+1 -1
View File
@@ -1,5 +1,5 @@
# The buildcraft detailed configuration file. This contains a lot of miscellaneous options that have no affect on gameplay.
# You should refer to the BC source code for a detailed description of what these do. (https://github.com/BuildCraft/BuildCraft)
# This file will be overwritten every time that buildcraft starts, so don't change anything other than the values.
#Wed May 10 20:23:39 PDT 2023
#Mon Jul 31 13:09:33 PDT 2023
render.pipe.misc.inside.shade=0.725
+2 -3
View File
@@ -153,10 +153,9 @@ worldgen {
>
B:excludedBiomesIsBlacklist=true
I:excludedDimensions <
-1
1
0
>
B:excludedDimensionsIsBlacklist=true
B:excludedDimensionsIsBlacklist=false
D:generationRate=1.0
B:oil_desert_biome=true
B:oil_ocean_biome=true
+1 -1
View File
@@ -56,7 +56,7 @@ items {
B:marker_connector=true
B:paintbrush=true
B:plug_blocker=true
B:plug_facade=true
B:plug_facade=false
B:plug_gate=true
B:plug_lens=true
B:plug_light_sensor=true
+234
View File
@@ -0,0 +1,234 @@
# Configuration file
general {
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# General Options
##########################################################################################################
general {
# Whether to show icons next to the bars
B:"Show Icons"=true
##########################################################################################################
# bar overlays
#--------------------------------------------------------------------------------------------------------#
# Tweak the bars themselves
##########################################################################################################
"bar overlays" {
S:"Bar left order" <
health
armor
absorption
lavacharm
lavacharm2
>
S:"Bar right order" <
blood
healthmount
food
armortoughness
thirst
air
flighttiara
decay
>
B:"Display Armor Toughness Bar"=true
B:"Display low armor warning"=false
B:"Display low health warning"=false
B:"Display low hunger warning"=false
B:"Draw full absorption Bar"=false
B:"Draw full armor Bar"=false
B:"Draw full toughness Bar"=false
# Min: 0.0
# Max: 1.0
D:"Low health warning threshold"=0.2
D:"Low hunger warning threshold"=0.3
"hunger bar overlays" {
B:"Show Exhaustion Overlay"=true
B:"Show Held Food Overlay"=true
B:"Show Hunger Bar While on Mount"=false
B:"Show Saturation Bar"=true
# Min: 0.001
# Max: 0.2
D:"Transistion speed of bar"=0.019999999552965164
}
}
}
##########################################################################################################
# colors
#--------------------------------------------------------------------------------------------------------#
# Color Options
##########################################################################################################
colors {
S:"Hunger Bar Color"=#B34D00
S:"Hunger Debuff Color"=#249016
S:"Oxygen Bar Color"=#00E6E6
S:"Saturation Bar Color"=#FFCC00
S:"Saturation Debuff Color"=#87BC00
"advanced options" {
S:"Absorption Bar Color" <
#D4AF37
#C2C73B
#8DC337
#36BA77
#4A5BC4
#D89AE2
#DF9DC7
#DFA99D
#D4DF9D
#3E84C6
#B8C1E8
#DFDFDF
>
S:"Absorption Poison Bar Color" <
#D4AF37
#C2C73B
#8DC337
#36BA77
#4A5BC4
#D89AE2
#DF9DC7
#DFA99D
#D4DF9D
#3E84C6
#B8C1E8
#DFDFDF
>
S:"Absorption Wither Bar Color" <
#D4AF37
#C2C73B
#8DC337
#36BA77
#4A5BC4
#D89AE2
#DF9DC7
#DFA99D
#D4DF9D
#3E84C6
#B8C1E8
#DFDFDF
>
S:"Armor Toughness Bar Color" <
#AAAAAA
#FF5500
#FFC747
#27FFE3
#00FF00
#7F00FF
>
# Colors must be specified in #RRGGBB format
S:"Armor color values" <
#AAAAAA
#FF5500
#FFC747
#27FFE3
#00FF00
#7F00FF
>
S:Colors <
#FF0000
#FFFF00
#00FF00
>
D:"Health fractions" <
0.25
0.5
0.75
>
S:"Poisoned Colors" <
#00FF00
#55FF55
#00FF00
>
D:"Poisoned fractions" <
0.25
0.5
0.75
>
S:"Withered Colors" <
#555555
#AAAAAA
#555555
>
D:"Withered fractions" <
0.25
0.5
0.75
>
}
}
##########################################################################################################
# numbers
#--------------------------------------------------------------------------------------------------------#
# Number Options
##########################################################################################################
numbers {
# unused
# Min: 0.0
# Max: 1.0
D:"Numbers scale"=0.75
B:"Percentage based"=false
B:"Show Numbers For Armor"=true
B:"Show Numbers For Armor Toughness"=true
# Numbers info
B:"Show Numbers For Health"=true
B:"Show Numbers For Hunger"=true
B:"Show Numbers For Lava"=true
B:"Show Numbers For Mount Health"=false
B:"Show Numbers For Oxygen Bar"=false
B:"Show Numbers For Thirst"=true
B:"Show Numbers For Tiara"=true
}
##########################################################################################################
# warnings
#--------------------------------------------------------------------------------------------------------#
# Warnings
##########################################################################################################
warnings {
# Warning when advanced rocketry is installed
B:"Show Advanced Rocketry warning"=true
# Warning when Rustic is installed
B:"Show Rustic warning"=true
}
##########################################################################################################
# mods
#--------------------------------------------------------------------------------------------------------#
# Mod Options
##########################################################################################################
mods {
# This is the overlay for thirst when underneath the effect
S:"Dehydration Bar Color"=#5A891C
# This is the overlay for hydration when underneath the effect
S:"Dehydration Secondary Bar Color"=#85CF25
S:"Flight Bar Color"=#FFFFFF
S:"Hydration Bar Color"=#00A3E2
S:"Lava Bar Color"=#FF8000
S:"Thirst Bar Color"=#1C5EE4
}
}
+21
View File
@@ -0,0 +1,21 @@
# Configuration file
general {
# Enables modifications of fog under lava
B:enableLava=true
# Enables modifications of fog under water
B:enableWater=true
# Value for fog density (0-5) Vanilla is 2.0
# Min: 0.0
# Max: 5.0
D:fogDensityLava=0.20000000298023224
# Value for fog density (0-5) Vanilla is 0.1
# Min: 0.0
# Max: 5.0
D:fogDensityWater=0.0001
}
+1
View File
@@ -0,0 +1 @@
/compactmachines3 recipe copy-shape
@@ -0,0 +1,118 @@
{
"name": "cm3ar:laseretcher",
"disabled": false,
"target-item": "advancedrocketry:precisionlaseretcher",
"target-count": 1,
"duration": 200,
"symmetrical": true,
"catalyst": "contenttweaker:multiblock_preview",
"catalyst-meta": 0,
"input-types": {
"a": {
"id": "minecraft:stone_slab",
"meta": 0
},
"b": {
"id": "advancedrocketry:structuretower",
"meta": 0
},
"c": {
"id": "libvulpes:structuremachine",
"meta": 0
},
"d": {
"id": "advancedrocketry:precisionlaseretcher",
"meta": 2,
"item": {
"id": "advancedrocketry:precisionlaseretcher",
"count": 1
}
},
"e": {
"id": "libvulpes:hatch",
"meta": 0
},
"f": {
"id": "advancedrocketry:vacuumlaser",
"meta": 1,
"item": {
"id": "advancedrocketry:vacuumlaser",
"count": 1
}
},
"g": {
"id": "libvulpes:forgepowerinput",
"meta": 0
},
"h": {
"id": "libvulpes:elitemotor",
"meta": 2,
"item": {
"id": "libvulpes:elitemotor",
"count": 1
}
},
"i": {
"id": "libvulpes:hatch",
"meta": 1
}
},
"shape": [
[
[
"a",
"a",
"a"
],
[
"_",
"a",
"_"
],
[
"a",
"a",
"a"
]
],
[
[
"c",
"_",
"b"
],
[
"c",
"f",
"_"
],
[
"c",
"_",
"b"
]
],
[
[
"e:A",
"d:A",
"c"
],
[
"i:A",
"h",
"g:A"
],
[
"c",
"c",
"g:A"
]
]
]
}
@@ -0,0 +1,497 @@
{
"name": "compactmachines3:nuclearcraft_fusionreactor",
"disabled": false,
"target-item": "nuclearcraft:fusion_core",
"target-count": 1,
"duration": 200,
"symmetrical": true,
"catalyst": "contenttweaker:multiblock_preview",
"catalyst-meta": 0,
"input-types": {
"a": {
"id": "nuclearcraft:fusion_electromagnet_transparent_idle",
"meta": 0
"item": {
"id": "nuclearcraft:fusion_electromagnet_transparent_idle",
"count": 1
}
},
"b": {
"id": "nuclearcraft:fusion_connector",
"meta": 0
"item": {
"id": "nuclearcraft:fusion_connector",
"count": 1
}
},
"c": {
"id": "nuclearcraft:fusion_dummy_top",
"meta": 0
"item": {
"id": "minecraft:paper",
"count": 1
}
},
"d": {
"id": "nuclearcraft:fusion_dummy_side",
"meta": 0
"item": {
"id": "minecraft:paper",
"count": 1
}
},
"e": {
"id": "nuclearcraft:fusion_core",
"meta": 0
"item": {
"id": "nuclearcraft:fusion_core",
"count": 1
}
}
},
"shape": [
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}
@@ -0,0 +1,126 @@
{
"name": "compactmachines3:abyssalcraft_gate0",
"target-item": "abyssalcraft:statue",
"target-meta": 0,
"target-count": 1,
"duration": 200,
"catalyst": "contenttweaker:multiblock_preview",
"input-types": {
"a": {
"id": "abyssalcraft:darkcobbleslab1",
"meta": 0
},
"b": {
"id": "abyssalcraft:dcstairs",
"meta": 0
},
"c": {
"id": "abyssalcraft:dscwall",
"meta": 0
},
"d": {
"id": "minecraft:wool",
"meta": 0,
"item": {
"id": "contenttweaker:any_cobblestone_abyssalcraft",
"count": 1
}
},
"e": {
"id": "abyssalcraft:dcstairs",
"meta": 5
},
"f": {
"id": "minecraft:stone",
"meta": 0,
"item": {
"id": "contenttweaker:to_make_statues_safe",
"count": 1
}
},
"g": {
"id": "abyssalcraft:darkcobbleslab1",
"meta": 8
},
"h": {
"id": "abyssalcraft:statue",
"meta": 0
},
"i": {
"id": "abyssalcraft:stone",
"meta": 7
},
"j": {
"id": "abyssalcraft:dcstairs",
"meta": 4
},
"k": {
"id": "abyssalcraft:dcstairs",
"meta": 1
}
},
"shape": [
[
[
"a",
"a",
"a",
"a",
"a"
]
],
[
[
"b",
"e",
"g",
"j",
"k"
]
],
[
[
"c",
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"c"
]
],
[
[
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"h",
"_",
"c"
]
],
[
[
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"i",
"_",
"c"
]
],
[
[
"d",
"f",
"d",
"f",
"d"
]
]
]
}
@@ -0,0 +1,126 @@
{
"name": "compactmachines3:abyssalcraft_gate1",
"target-item": "abyssalcraft:statue",
"target-meta": 1,
"target-count": 1,
"duration": 200,
"catalyst": "contenttweaker:multiblock_preview",
"input-types": {
"a": {
"id": "abyssalcraft:darkcobbleslab1",
"meta": 0
},
"b": {
"id": "abyssalcraft:dcstairs",
"meta": 0
},
"c": {
"id": "abyssalcraft:dscwall",
"meta": 0
},
"d": {
"id": "minecraft:wool",
"meta": 0,
"item": {
"id": "contenttweaker:any_cobblestone_abyssalcraft",
"count": 1
}
},
"e": {
"id": "abyssalcraft:dcstairs",
"meta": 5
},
"f": {
"id": "minecraft:stone",
"meta": 0,
"item": {
"id": "contenttweaker:to_make_statues_safe",
"count": 1
}
},
"g": {
"id": "abyssalcraft:darkcobbleslab1",
"meta": 8
},
"h": {
"id": "abyssalcraft:statue",
"meta": 1
},
"i": {
"id": "abyssalcraft:stone",
"meta": 7
},
"j": {
"id": "abyssalcraft:dcstairs",
"meta": 4
},
"k": {
"id": "abyssalcraft:dcstairs",
"meta": 1
}
},
"shape": [
[
[
"a",
"a",
"a",
"a",
"a"
]
],
[
[
"b",
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"j",
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]
],
[
[
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]
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[
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]
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]
],
[
[
"d",
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"d",
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"d"
]
]
]
}
@@ -0,0 +1,126 @@
{
"name": "compactmachines3:abyssalcraft_gate2",
"target-item": "abyssalcraft:statue",
"target-meta": 2,
"target-count": 1,
"duration": 200,
"catalyst": "contenttweaker:multiblock_preview",
"input-types": {
"a": {
"id": "abyssalcraft:darkcobbleslab1",
"meta": 0
},
"b": {
"id": "abyssalcraft:dcstairs",
"meta": 0
},
"c": {
"id": "abyssalcraft:dscwall",
"meta": 0
},
"d": {
"id": "minecraft:wool",
"meta": 0,
"item": {
"id": "contenttweaker:any_cobblestone_abyssalcraft",
"count": 1
}
},
"e": {
"id": "abyssalcraft:dcstairs",
"meta": 5
},
"f": {
"id": "minecraft:stone",
"meta": 0,
"item": {
"id": "contenttweaker:to_make_statues_safe",
"count": 1
}
},
"g": {
"id": "abyssalcraft:darkcobbleslab1",
"meta": 8
},
"h": {
"id": "abyssalcraft:statue",
"meta": 2
},
"i": {
"id": "abyssalcraft:stone",
"meta": 7
},
"j": {
"id": "abyssalcraft:dcstairs",
"meta": 4
},
"k": {
"id": "abyssalcraft:dcstairs",
"meta": 1
}
},
"shape": [
[
[
"a",
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"a",
"a",
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]
],
[
[
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]
],
[
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]
],
[
[
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]
]
]
}
@@ -0,0 +1,126 @@
{
"name": "compactmachines3:abyssalcraft_gate3",
"target-item": "abyssalcraft:statue",
"target-meta": 3,
"target-count": 1,
"duration": 200,
"catalyst": "contenttweaker:multiblock_preview",
"input-types": {
"a": {
"id": "abyssalcraft:darkcobbleslab1",
"meta": 0
},
"b": {
"id": "abyssalcraft:dcstairs",
"meta": 0
},
"c": {
"id": "abyssalcraft:dscwall",
"meta": 0
},
"d": {
"id": "minecraft:wool",
"meta": 0,
"item": {
"id": "contenttweaker:any_cobblestone_abyssalcraft",
"count": 1
}
},
"e": {
"id": "abyssalcraft:dcstairs",
"meta": 5
},
"f": {
"id": "minecraft:stone",
"meta": 0,
"item": {
"id": "contenttweaker:to_make_statues_safe",
"count": 1
}
},
"g": {
"id": "abyssalcraft:darkcobbleslab1",
"meta": 8
},
"h": {
"id": "abyssalcraft:statue",
"meta": 3
},
"i": {
"id": "abyssalcraft:stone",
"meta": 7
},
"j": {
"id": "abyssalcraft:dcstairs",
"meta": 4
},
"k": {
"id": "abyssalcraft:dcstairs",
"meta": 1
}
},
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[
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]
],
[
[
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[
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}
@@ -0,0 +1,126 @@
{
"name": "compactmachines3:abyssalcraft_gate4",
"target-item": "abyssalcraft:statue",
"target-meta": 4,
"target-count": 1,
"duration": 200,
"catalyst": "contenttweaker:multiblock_preview",
"input-types": {
"a": {
"id": "abyssalcraft:darkcobbleslab1",
"meta": 0
},
"b": {
"id": "abyssalcraft:dcstairs",
"meta": 0
},
"c": {
"id": "abyssalcraft:dscwall",
"meta": 0
},
"d": {
"id": "minecraft:wool",
"meta": 0,
"item": {
"id": "contenttweaker:any_cobblestone_abyssalcraft",
"count": 1
}
},
"e": {
"id": "abyssalcraft:dcstairs",
"meta": 5
},
"f": {
"id": "minecraft:stone",
"meta": 0,
"item": {
"id": "contenttweaker:to_make_statues_safe",
"count": 1
}
},
"g": {
"id": "abyssalcraft:darkcobbleslab1",
"meta": 8
},
"h": {
"id": "abyssalcraft:statue",
"meta": 4
},
"i": {
"id": "abyssalcraft:stone",
"meta": 7
},
"j": {
"id": "abyssalcraft:dcstairs",
"meta": 4
},
"k": {
"id": "abyssalcraft:dcstairs",
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}
},
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}
@@ -0,0 +1,126 @@
{
"name": "compactmachines3:abyssalcraft_gate5",
"target-item": "abyssalcraft:statue",
"target-meta": 5,
"target-count": 1,
"duration": 200,
"catalyst": "contenttweaker:multiblock_preview",
"input-types": {
"a": {
"id": "abyssalcraft:darkcobbleslab1",
"meta": 0
},
"b": {
"id": "abyssalcraft:dcstairs",
"meta": 0
},
"c": {
"id": "abyssalcraft:dscwall",
"meta": 0
},
"d": {
"id": "minecraft:wool",
"meta": 0,
"item": {
"id": "contenttweaker:any_cobblestone_abyssalcraft",
"count": 1
}
},
"e": {
"id": "abyssalcraft:dcstairs",
"meta": 5
},
"f": {
"id": "minecraft:stone",
"meta": 0,
"item": {
"id": "contenttweaker:to_make_statues_safe",
"count": 1
}
},
"g": {
"id": "abyssalcraft:darkcobbleslab1",
"meta": 8
},
"h": {
"id": "abyssalcraft:statue",
"meta": 5
},
"i": {
"id": "abyssalcraft:stone",
"meta": 7
},
"j": {
"id": "abyssalcraft:dcstairs",
"meta": 4
},
"k": {
"id": "abyssalcraft:dcstairs",
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}
},
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[
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}
@@ -0,0 +1,126 @@
{
"name": "compactmachines3:abyssalcraft_gate6",
"target-item": "abyssalcraft:statue",
"target-meta": 6,
"target-count": 1,
"duration": 200,
"catalyst": "contenttweaker:multiblock_preview",
"input-types": {
"a": {
"id": "abyssalcraft:darkcobbleslab1",
"meta": 0
},
"b": {
"id": "abyssalcraft:dcstairs",
"meta": 0
},
"c": {
"id": "abyssalcraft:dscwall",
"meta": 0
},
"d": {
"id": "minecraft:wool",
"meta": 0,
"item": {
"id": "contenttweaker:any_cobblestone_abyssalcraft",
"count": 1
}
},
"e": {
"id": "abyssalcraft:dcstairs",
"meta": 5
},
"f": {
"id": "minecraft:stone",
"meta": 0,
"item": {
"id": "contenttweaker:to_make_statues_safe",
"count": 1
}
},
"g": {
"id": "abyssalcraft:darkcobbleslab1",
"meta": 8
},
"h": {
"id": "abyssalcraft:statue",
"meta": 6
},
"i": {
"id": "abyssalcraft:stone",
"meta": 7
},
"j": {
"id": "abyssalcraft:dcstairs",
"meta": 4
},
"k": {
"id": "abyssalcraft:dcstairs",
"meta": 1
}
},
"shape": [
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"a",
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]
],
[
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]
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[
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]
],
[
[
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]
]
]
}
@@ -0,0 +1,108 @@
{
"name": "compactmachines3:abyssalcraft_power0",
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Some files were not shown because too many files have changed in this diff Show More