update
This commit is contained in:
@@ -150,3 +150,240 @@ features {
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# Whether Ancient Brick blocks can be broken and will drop their item forms.
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B:AncientBrickDropItems=false
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# Whether the player can create an artificial End Portal with an Evil Tear.
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B:ArtificialEndPortal=true
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# Whether the Spectre Sapling should be enabled. If disabled, the sapling will not grow and cannot be created from regular saplings.
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B:EnableSpectreSapling=true
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# Should Ender Anchors keep the Chunk they are in loaded
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B:EnderAnchorChunkloading=true
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# Should the Golden Chicken produce Golden Ingots automatically, or only when fed?
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B:GoldenChickenProduction=false
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# Should there be an Golden Egg in every Bean Pod?
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B:GoldenEgg=true
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# Whether the magnetic enchantment should be available.
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B:MagneticEnchantment=true
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B:RemoveUnderwaterTexture=false
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# Whether the Spectre Dimension should be enabled. If disabled, you will not be able to enter the dimension.
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B:SpectreDimension=true
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# List of entity resource locations that cannot be captured by the Summoning Pendulum. Format: modid:entityname. Example: minecraft:villager, randomthings:spirit. [default: ]
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S:SummoningPendulumBlacklist <
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>
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}
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internals {
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# Dimension ID for the Spectre Dimension
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I:SpectreID=-343800852
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}
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lotus {
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# Whether bonemeal can be used on lotus plants to grow them
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B:CanBonemeal=false
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# Average amount of XP given when eating a lotus blossom (Default = 8
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I:XpAmount=8
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}
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"nature core" {
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# Chance for animal spawning (Default = 400, lower is more common)
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I:AnimalChance=400
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# Maximum number of animals allowed within AnimalRange/2 (Default = 2)
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I:AnimalMax=2
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I:AnimalRange=11
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# Chance for bonemealing (Default = 100, lower is more common)
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I:BonemealChance=100
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I:BonemealRange=11
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# Chance for sand replacement (Default = 40, lower is more common)
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I:SandChance=40
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I:SandRange=11
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# Chance for the shell to regenerate (Default = 600, lower is more common)
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I:ShellRegenerationChance=600
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# Chance for tree spawning (Default = 600, lower is more common).
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I:TreeChance=600
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I:TreeRadiusRange=20
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}
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numbers {
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# The maximum radius an advanced item collector can be configured to have
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I:AdvancedItemCollectorMaxRange=10
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# How many blocks an Ancient Furnace can transform before stopping
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I:AncientFurnaceLimit=10000
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# How many blocks the Block Destabilizer can destabilize at once (0 = Unlimited)
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I:BlockDestabilizerLimit=50
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# The radius of a normal item collector
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I:ItemCollectorRange=3
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# The maximum capacity of a Biome Capsule
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I:MaxBiomeCapsuleCapacity=256
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I:NumberedSpectreCoilEnergy=128
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# The maximum number of blocks a Potion Vaporizer can affect
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I:PotionVaporizerMaxBlocks=100
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# How far does the effect of a Rain Shield work? (In Blocks)
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I:RainShieldRange=80
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# How much does the chance of a spirit spawning increase after the ender dragon is defeated? (0.07 = 7%)
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D:SpiritChanceEndIncrease=0.07
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# How much does the moon increase the chance of a spirit spawning? (2 = 2% on full moon)
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D:SpiritChanceMoonMult=2.0
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# The base chance of a spirit spawning when an entity dies (0.01 = 1%)
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D:SpiritChanceNormal=0.01
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# How long a Spirit stays in the world after spawning (20=1 second)
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I:SpiritLifeTime=400
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# How many ticks have to pass for a Time in a Bottle to gain 1 second (20 = 1 Second)
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I:TimeInABottlePerSecond=20
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}
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"spectre coils and chargers" {
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# Multiplier for max energy transfer rate of Spectre Coils and Chargers (1.0 = default rates: Normal=1024, Redstone=4096, Ender=20480)
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D:EnergyTransferMultiplier=1.0
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# Whether the Genesis Spectre Coil generates energy, or just transfers energy from the player's Injector with no transfer limit
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B:GenesisSpectreGeneratesEnergy=true
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# How much Energy a Numbered Spectre Coil produces per Tick
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I:NumberedSpectreCoilEnergy=128
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# The maximum energy the Spectre Energy Injector can hold
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I:SpectreEnergyInjectorMaxEnergy=1000000
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}
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visual {
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# When set to true, will scale the player models transparency based on the amount of Spectre Armor pieces they are wearing. Else, it will be a flat 50% trnaparency when wearing the full set.
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B:FancySpectreArmorTransparency=true
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# Replaces the noisy default rune texture with a flat version
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B:FlatRunes=false
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# When set to true the coordinates a position filter / portkey point to won't be displayed in its tooltip.
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B:HideCoordinates=false
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# TRIES to remove the weird water texture showing around ALL non full blocks. This might look weird when you, for example, are on a ladder underwater.
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B:RemoveUnderwaterTexture=false
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}
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"voxel projector" {
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# Should the client save models received by the server to disk so that they don't have to be requested again later?
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B:ClientModelSaving=true
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# The amount of bytes that can be used to transfer models to clients per tick (The default 1000 Byte equal 20 kbyte/sec)
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I:ModelTransferBandwidth=1000
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}
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voxelprojector {
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B:ClientModelSaving=true
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I:ModelTransferBandwidth=1000
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}
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worldgen {
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B:AncientFurnace=true
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B:Beans=true
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B:BiomeCrystal=true
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B:GlowingMushrooms=true
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B:LavaCharm=true
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B:Lotus=true
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B:MagicHood=true
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B:Nature-Core=true
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B:NumberedSpectreCoils=true
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B:PeaceCandle=true
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B:PitcherPlants=true
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B:Sakanade=true
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B:SlimeCube=true
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B:SummoningPendulum=true
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B:WaterChest=true
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}
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"worldgen features" {
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# Enable ancient furnace generation. Chance: (Default = 2000, lower is more common)
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B:AncientFurnace=true
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I:AncientFurnaceChance=2000
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# Enable nature core generation. Chance: (Default = 18, lower is more common)
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B:NatureCore=true
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I:NatureCoreChance=18
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# Enable peace candle generation. Chance: (Default = 3, lower is more common)
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B:PeaceCandle=true
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I:PeaceCandleChance=3
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# Enable water chest generation. Chance: (Default = 1, lower is more common)
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B:WaterChest=true
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I:WaterChestChance=1
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}
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"worldgen loot" {
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# Enable biome crystal loot generation. Chance: (Default = 20, lower is more common)
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B:BiomeCrystal=true
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I:BiomeCrystalChance=20
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# Enable lava charm loot generation. Chance: (Default = 5, lower is more common)
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B:LavaCharm=true
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I:LavaCharmChance=5
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# Enable magic hood loot generation. Chance: (Default = 5, lower is more common)
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B:MagicHood=true
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I:MagicHoodChance=5
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# Enable numbered spectre coils loot generation. Chance: (Default = -1, lower is more common)
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B:NumberedSpectreCoils=true
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I:NumberedSpectreCoilsChance=10
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# Enable slime cube loot generation. Chance: (Default = 10, lower is more common)
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B:SlimeCube=true
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I:SlimeCubeChance=10
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# Enable summoning pendulum loot generation. Chance: (Default = -1, lower is more common)
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B:SummoningPendulum=true
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I:SummoningPendulumChance=10
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}
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"worldgen plants" {
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# Enable beans generation. Chance: (Default = 2, lower is more common)
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B:Beans=true
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I:BeansChance=2
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# Enable glowing mushrooms generation. Chance: (Default = 4, lower is more common)
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B:GlowingMushrooms=true
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I:GlowingMushroomsChance=4
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# Enable lotus generation. Chance: (Default = 10, lower is more common)
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B:Lotus=true
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I:LotusChance=10
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# Enable pitcher plants generation. Chance: (Default = 10, lower is more common)
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B:PitcherPlants=true
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I:PitcherPlantsChance=10
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}
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@@ -0,0 +1,11 @@
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# Configuration file
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general {
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# Enable custom model replacement for Thaumcraft Pillars.
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B:"Enable Custom Pillar Model Replacement"=false
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# Should enable eldritch stone crafting recipe?
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B:"Enable Eldritch Stone Recipe"=true
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}
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@@ -2,11 +2,7 @@
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general {
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I:"'AuraStrike' Modifier Damage Bonus"=5
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# BedrockDim DimID
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I:"Bedrock Dimension ID"=19
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# Syntax: oreDictName,frequency
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S:"Bedrock Dimension Ores" <
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oreAluminum,617
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oreAmber,161
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@@ -54,34 +50,14 @@ general {
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# Is the dislocation focus enabled?
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B:"Dislocation Focus Enabled"=true
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# Can Energetic Nitor and Kami Leggings glow
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B:"Enable Nitor Vapor"=true
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# Infused Crops only can drop specific items instead of oredicts
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B:"Enchanter WhiteList Mode"=true
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# Change dimensional shard drop rate, The higher the value the higher the drop rate
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# Min: -1
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# Max: 64
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D:EndShardDropRate=-1.0
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# Ichorium ToolPart Base Damage
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# Min: 0
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# Max: 2147483647
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D:"Ichorium Weapon DamageBase"=3.5
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# Change dimensional shard drop rate, The higher the value the higher the drop rate
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# Min: -1
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# Max: 64
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D:NetherShardDropRate=-1.0
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# Are Shaders allowed? This effects purely cosmetic visual effects like the transparency for multiblock placeholder
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B:"Shaders Enabled"=true
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# The height of the Soul Heart bar. You can change this if you have a mod that adds a bar in that spot.
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# Min: 0
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# Max: 256
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I:"SoulHeart Height"=49
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# This is the amount of times a spellbinding cloth may be used
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@@ -99,8 +75,6 @@ general {
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# Can Tinkers Construct tools be repaired in the repairer?
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B:"Tinkers Construct Compatibility"=true
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# Blacklist for Transvector Blocks
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S:"Transvector Block Blacklists" <
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thaumcraft:thaumatorium
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>
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