This commit is contained in:
ZHAY10086
2026-03-22 09:29:36 +08:00
parent 81a59fb2a4
commit 95186ee6be
3 changed files with 248 additions and 26 deletions
+237
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@@ -150,3 +150,240 @@ features {
# Whether Ancient Brick blocks can be broken and will drop their item forms.
B:AncientBrickDropItems=false
# Whether the player can create an artificial End Portal with an Evil Tear.
B:ArtificialEndPortal=true
# Whether the Spectre Sapling should be enabled. If disabled, the sapling will not grow and cannot be created from regular saplings.
B:EnableSpectreSapling=true
# Should Ender Anchors keep the Chunk they are in loaded
B:EnderAnchorChunkloading=true
# Should the Golden Chicken produce Golden Ingots automatically, or only when fed?
B:GoldenChickenProduction=false
# Should there be an Golden Egg in every Bean Pod?
B:GoldenEgg=true
# Whether the magnetic enchantment should be available.
B:MagneticEnchantment=true
B:RemoveUnderwaterTexture=false
# Whether the Spectre Dimension should be enabled. If disabled, you will not be able to enter the dimension.
B:SpectreDimension=true
# List of entity resource locations that cannot be captured by the Summoning Pendulum. Format: modid:entityname. Example: minecraft:villager, randomthings:spirit. [default: ]
S:SummoningPendulumBlacklist <
>
}
internals {
# Dimension ID for the Spectre Dimension
I:SpectreID=-343800852
}
lotus {
# Whether bonemeal can be used on lotus plants to grow them
B:CanBonemeal=false
# Average amount of XP given when eating a lotus blossom (Default = 8
I:XpAmount=8
}
"nature core" {
# Chance for animal spawning (Default = 400, lower is more common)
I:AnimalChance=400
# Maximum number of animals allowed within AnimalRange/2 (Default = 2)
I:AnimalMax=2
I:AnimalRange=11
# Chance for bonemealing (Default = 100, lower is more common)
I:BonemealChance=100
I:BonemealRange=11
# Chance for sand replacement (Default = 40, lower is more common)
I:SandChance=40
I:SandRange=11
# Chance for the shell to regenerate (Default = 600, lower is more common)
I:ShellRegenerationChance=600
# Chance for tree spawning (Default = 600, lower is more common).
I:TreeChance=600
I:TreeRadiusRange=20
}
numbers {
# The maximum radius an advanced item collector can be configured to have
I:AdvancedItemCollectorMaxRange=10
# How many blocks an Ancient Furnace can transform before stopping
I:AncientFurnaceLimit=10000
# How many blocks the Block Destabilizer can destabilize at once (0 = Unlimited)
I:BlockDestabilizerLimit=50
# The radius of a normal item collector
I:ItemCollectorRange=3
# The maximum capacity of a Biome Capsule
I:MaxBiomeCapsuleCapacity=256
I:NumberedSpectreCoilEnergy=128
# The maximum number of blocks a Potion Vaporizer can affect
I:PotionVaporizerMaxBlocks=100
# How far does the effect of a Rain Shield work? (In Blocks)
I:RainShieldRange=80
# How much does the chance of a spirit spawning increase after the ender dragon is defeated? (0.07 = 7%)
D:SpiritChanceEndIncrease=0.07
# How much does the moon increase the chance of a spirit spawning? (2 = 2% on full moon)
D:SpiritChanceMoonMult=2.0
# The base chance of a spirit spawning when an entity dies (0.01 = 1%)
D:SpiritChanceNormal=0.01
# How long a Spirit stays in the world after spawning (20=1 second)
I:SpiritLifeTime=400
# How many ticks have to pass for a Time in a Bottle to gain 1 second (20 = 1 Second)
I:TimeInABottlePerSecond=20
}
"spectre coils and chargers" {
# Multiplier for max energy transfer rate of Spectre Coils and Chargers (1.0 = default rates: Normal=1024, Redstone=4096, Ender=20480)
D:EnergyTransferMultiplier=1.0
# Whether the Genesis Spectre Coil generates energy, or just transfers energy from the player's Injector with no transfer limit
B:GenesisSpectreGeneratesEnergy=true
# How much Energy a Numbered Spectre Coil produces per Tick
I:NumberedSpectreCoilEnergy=128
# The maximum energy the Spectre Energy Injector can hold
I:SpectreEnergyInjectorMaxEnergy=1000000
}
visual {
# When set to true, will scale the player models transparency based on the amount of Spectre Armor pieces they are wearing. Else, it will be a flat 50% trnaparency when wearing the full set.
B:FancySpectreArmorTransparency=true
# Replaces the noisy default rune texture with a flat version
B:FlatRunes=false
# When set to true the coordinates a position filter / portkey point to won't be displayed in its tooltip.
B:HideCoordinates=false
# TRIES to remove the weird water texture showing around ALL non full blocks. This might look weird when you, for example, are on a ladder underwater.
B:RemoveUnderwaterTexture=false
}
"voxel projector" {
# Should the client save models received by the server to disk so that they don't have to be requested again later?
B:ClientModelSaving=true
# The amount of bytes that can be used to transfer models to clients per tick (The default 1000 Byte equal 20 kbyte/sec)
I:ModelTransferBandwidth=1000
}
voxelprojector {
B:ClientModelSaving=true
I:ModelTransferBandwidth=1000
}
worldgen {
B:AncientFurnace=true
B:Beans=true
B:BiomeCrystal=true
B:GlowingMushrooms=true
B:LavaCharm=true
B:Lotus=true
B:MagicHood=true
B:Nature-Core=true
B:NumberedSpectreCoils=true
B:PeaceCandle=true
B:PitcherPlants=true
B:Sakanade=true
B:SlimeCube=true
B:SummoningPendulum=true
B:WaterChest=true
}
"worldgen features" {
# Enable ancient furnace generation. Chance: (Default = 2000, lower is more common)
B:AncientFurnace=true
I:AncientFurnaceChance=2000
# Enable nature core generation. Chance: (Default = 18, lower is more common)
B:NatureCore=true
I:NatureCoreChance=18
# Enable peace candle generation. Chance: (Default = 3, lower is more common)
B:PeaceCandle=true
I:PeaceCandleChance=3
# Enable water chest generation. Chance: (Default = 1, lower is more common)
B:WaterChest=true
I:WaterChestChance=1
}
"worldgen loot" {
# Enable biome crystal loot generation. Chance: (Default = 20, lower is more common)
B:BiomeCrystal=true
I:BiomeCrystalChance=20
# Enable lava charm loot generation. Chance: (Default = 5, lower is more common)
B:LavaCharm=true
I:LavaCharmChance=5
# Enable magic hood loot generation. Chance: (Default = 5, lower is more common)
B:MagicHood=true
I:MagicHoodChance=5
# Enable numbered spectre coils loot generation. Chance: (Default = -1, lower is more common)
B:NumberedSpectreCoils=true
I:NumberedSpectreCoilsChance=10
# Enable slime cube loot generation. Chance: (Default = 10, lower is more common)
B:SlimeCube=true
I:SlimeCubeChance=10
# Enable summoning pendulum loot generation. Chance: (Default = -1, lower is more common)
B:SummoningPendulum=true
I:SummoningPendulumChance=10
}
"worldgen plants" {
# Enable beans generation. Chance: (Default = 2, lower is more common)
B:Beans=true
I:BeansChance=2
# Enable glowing mushrooms generation. Chance: (Default = 4, lower is more common)
B:GlowingMushrooms=true
I:GlowingMushroomsChance=4
# Enable lotus generation. Chance: (Default = 10, lower is more common)
B:Lotus=true
I:LotusChance=10
# Enable pitcher plants generation. Chance: (Default = 10, lower is more common)
B:PitcherPlants=true
I:PitcherPlantsChance=10
}
+11
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@@ -0,0 +1,11 @@
# Configuration file
general {
# Enable custom model replacement for Thaumcraft Pillars.
B:"Enable Custom Pillar Model Replacement"=false
# Should enable eldritch stone crafting recipe?
B:"Enable Eldritch Stone Recipe"=true
}
-26
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@@ -2,11 +2,7 @@
general {
I:"'AuraStrike' Modifier Damage Bonus"=5
# BedrockDim DimID
I:"Bedrock Dimension ID"=19
# Syntax: oreDictName,frequency
S:"Bedrock Dimension Ores" <
oreAluminum,617
oreAmber,161
@@ -54,34 +50,14 @@ general {
# Is the dislocation focus enabled?
B:"Dislocation Focus Enabled"=true
# Can Energetic Nitor and Kami Leggings glow
B:"Enable Nitor Vapor"=true
# Infused Crops only can drop specific items instead of oredicts
B:"Enchanter WhiteList Mode"=true
# Change dimensional shard drop rate, The higher the value the higher the drop rate
# Min: -1
# Max: 64
D:EndShardDropRate=-1.0
# Ichorium ToolPart Base Damage
# Min: 0
# Max: 2147483647
D:"Ichorium Weapon DamageBase"=3.5
# Change dimensional shard drop rate, The higher the value the higher the drop rate
# Min: -1
# Max: 64
D:NetherShardDropRate=-1.0
# Are Shaders allowed? This effects purely cosmetic visual effects like the transparency for multiblock placeholder
B:"Shaders Enabled"=true
# The height of the Soul Heart bar. You can change this if you have a mod that adds a bar in that spot.
# Min: 0
# Max: 256
I:"SoulHeart Height"=49
# This is the amount of times a spellbinding cloth may be used
@@ -99,8 +75,6 @@ general {
# Can Tinkers Construct tools be repaired in the repairer?
B:"Tinkers Construct Compatibility"=true
# Blacklist for Transvector Blocks
S:"Transvector Block Blacklists" <
thaumcraft:thaumatorium
>