0.17 official
This commit is contained in:
@@ -1,7 +1,7 @@
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# Configuration file
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cache {
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S:digest=8143a48ed4208594b081e3026197a04b
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S:digest=aa2d989d804ce3bc4be9b18d10ce418d
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# Caching can save processing time, if there are a lot of items. [default: true]
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B:enableCache=true
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@@ -3,7 +3,7 @@
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cache {
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# Waits as many hours, until it checks again. [range: 0 ~ 168, default: 24]
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I:interval=24
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S:lastCheck=1736980001333
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S:lastCheck=1737758081520
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}
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+1600
-1823
File diff suppressed because it is too large
Load Diff
@@ -85,7 +85,7 @@
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"action" :
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{
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"type": "openLink",
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"link": "https://github.com/sainagh/meatballcraft/wiki/%5B0.16.5%5D-Improving-Performance"
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"link": "https://github.com/sainagh/meatballcraft/wiki/%5B0.17.0%5D-Improving-Performance"
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}
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},
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@@ -1,4 +1,4 @@
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~ Saved With Hammer Lib 2.0.6.32
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~ Saved With Hammer Lib 12.2.50
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+C:Base={
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# Enable this part of ExpandedEquivalence (Default: true)
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@@ -479,45 +479,81 @@
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# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
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+L:mod_lavacow:corrosive=1
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# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
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+L:mod_lavacow:flourished=1
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# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
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+L:mod_lavacow:foulodor=1
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# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
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+L:mod_lavacow:fragile=1
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# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
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+L:mod_lavacow:immolation=1
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# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
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+L:mod_lavacow:infestation=1
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# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
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+L:mod_lavacow:long_corrosive=1
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# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
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+L:mod_lavacow:long_flourished=1
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# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
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+L:mod_lavacow:long_foulodor=1
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# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
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+L:mod_lavacow:long_fragile=1
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# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
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+L:mod_lavacow:long_immolation=1
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# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
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+L:mod_lavacow:long_infestation=1
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# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
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+L:mod_lavacow:long_ravens_grace=1
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# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
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+L:mod_lavacow:long_thorn=1
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# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
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+L:mod_lavacow:long_void_dust=1
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# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
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+L:mod_lavacow:ravens_grace=1
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# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
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+L:mod_lavacow:strong_corrosive=1
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# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
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+L:mod_lavacow:strong_flourished=1
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# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
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+L:mod_lavacow:strong_foulodor=1
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# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
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+L:mod_lavacow:strong_fragile=1
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# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
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+L:mod_lavacow:strong_immolation=1
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|
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# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
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+L:mod_lavacow:strong_infestation=1
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# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
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+L:mod_lavacow:strong_thorn=1
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# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
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+L:mod_lavacow:strong_void_dust=1
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|
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# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
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+L:mod_lavacow:thorn=1
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# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
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+L:mod_lavacow:void_dust=1
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# The EMC value for this potion type (Default: 1, Range: [0;9223372036854775807])
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+L:mowziesmobs:long_poison_resist=1
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+404
-51
@@ -1,5 +1,32 @@
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# Configuration file
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"amber lord" {
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# Amber Lord strength [1-1000]
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D:"amber lord attack"=5.0
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# Maximum Amber Lord health [1-1000]
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D:"amber lord health"=70.0
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# Set the spawn rate of Amber Lord [0-10000]
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I:"amber lord spawn rate"=10
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# Should Amber Lords spawn underground
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B:"amber lord underground spawn"=false
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}
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"amber scarab" {
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# Amber Scarab strength [1-1000]
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D:"amber scarab attack"=3.5
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# Maximum Amber Scarab health [1-1000]
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D:"amber scarab health"=14.0
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# Summoned Amber Scarab lifespan [1-10000]
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I:"amber scarab lifespan"=60
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}
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avaton {
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# Avaton strength [1-1000]
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D:"avaton attack"=5.0
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@@ -27,8 +54,6 @@ banshee {
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# Maximum Banshee health [1-1000]
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D:"banshee health"=34.0
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# Set the height limit to X blocks above the ground for Banshees, 0 = Infinite [0-100]
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I:"banshee height limit"=16
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# Set the effect radius of Banshee scream [1-1000]
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@@ -58,6 +83,9 @@ cactyrant {
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# Maximum Cactyrant health [1-1000]
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D:"cactyrant health"=60.0
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# Set the spawn rate of Cactyrant in the Nether dimension [0-10000]
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I:"cactyrant nether dimension spawn rate"=3
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# Set the spawn rate of Cactyrant [0-10000]
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I:"cactyrant spawn rate"=8
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@@ -114,8 +142,6 @@ enigmoth {
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foglet {
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# Foglet strength [1-1000]
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D:"foglet attack"=2.0
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# Should Foglet call reinforcement when attacking [false/true]
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B:"foglet call reinforcement"=true
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# Maximum Foglet health [1-1000]
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@@ -151,20 +177,49 @@ frigid {
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general {
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# Allows the Potion of Fission to be used on any mob regardless of the list [false/true]
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B:"Global Potion of Fission"=false
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# Customize the list of mobs that the Potion of Fission can work on (ignore this if the global setting is enabled). Ex. "minecraft:zombie" or "mod_lavacow:undertaker" [default: [minecraft:chicken], [minecraft:cow], [minecraft:donkey], [minecraft:horse], [minecraft:llama], [minecraft:mooshroom], [minecraft:mule], [minecraft:ocelot], [minecraft:parrot], [minecraft:pig], [minecraft:polar_bear], [minecraft:rabbit], [minecraft:sheep], [minecraft:wolf], [mod_lavacow:lavacow], [mod_lavacow:mimic], [mod_lavacow:raven], [mod_lavacow:salamander], [mod_lavacow:scarecrow]]
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S:"Potion of Fission List" <
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minecraft:chicken
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minecraft:cow
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minecraft:donkey
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minecraft:horse
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minecraft:llama
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minecraft:mooshroom
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minecraft:mule
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minecraft:ocelot
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minecraft:parrot
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minecraft:pig
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minecraft:polar_bear
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minecraft:rabbit
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minecraft:sheep
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minecraft:wolf
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mod_lavacow:lavacow
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mod_lavacow:mimic
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mod_lavacow:raven
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mod_lavacow:salamander
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mod_lavacow:scarecrow
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>
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# Allow Molten Hammer active effect to hit players [false/true]
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B:"allow molten hammer pvp"=false
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# BlackBanlist for items that Golden Heart are unable to mend. Ex. "minecraft:shears" or "mod_lavacow:moltenhammer" [default: ]
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# BlackBanlist for items that the Golden Heart is unable to mend. Ex. "minecraft:shears" or "mod_lavacow:moltenhammer" [default: ]
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S:"banlisted items from golden heart" <
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>
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# Set the bonus damage of Bone Sword to X% [0-100]
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I:"bonesword bonus damage"=5
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I:"bone sword bonus damage"=5
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# Set the bonus damage cap of Bone Sword [0-10000]
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I:"bonesword bonus damage cap"=300
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I:"bone sword bonus damage cap"=10000
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# Set the drop rate of Acidic Heart [0-100]
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# Allow the Bone Sword to deal extra damage to bosses. [false/true]
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B:"bone sword boss damage"=false
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I:"bonesword bonus damage"=5
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I:"bonesword bonus damage cap"=300
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I:"boneworm drop heart"=10
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# All bowl food items from the mod will stack up to 64. [false/true]
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@@ -181,28 +236,43 @@ general {
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# Cemetery spawns Unburied occasionally. [0-100]
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I:"cemetery spawns unburied"=40
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# The amount of seconds before cocoons hatch into an enigmoth or a vespa
|
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I:"cocoon lifespan"=8
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# Should new armor materials be added to Construct's Armory when installed? (requires Tinkers' Construct) [false/true]
|
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B:"construct's armory integration"=true
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# Spawn rate of Desert Tomb (higher number = less frequent) [0-10000]
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I:"desert tomb spawn rate"=750
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# Set the duribility of Dreamcatcher, 0 = Infinite [0-10000]
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I:"dreamcatcher duribility"=80
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# Should the Dreamcatcher be enchantable with enchanted books? [false/true]
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B:"dreamcatcher book enchantability"=false
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# Set the drop rate of Undying Heart [0-100]
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# Set the durability of Dreamcatcher, 0 = Infinite [0-10000]
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I:"dreamcatcher durability"=120
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# The durability lost each time the Dreamcatcher is triggered, 0 = Infinite [0-10000]
|
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I:"dreamcatcher durability drop"=30
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I:"dreamcatcher duribility"=80
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I:"drop heart"=10
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# Set the drop rate of Poisonous Spore [0-100]
|
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I:"drop poisonous spore"=2
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# Adding new brewing recipe (existing property will be preserved). [false/true]
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# Should certain items apply enchantments on the anvil (e.g. Poisonous Spore applies the Poisonous II enchant on swords). [false/true]
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B:"enable anvil enchantment"=true
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# Should new brewing recipes be added (existing properties will be preserved). [false/true]
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B:"enable brewing recipe"=true
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# Adding new enchantment (existing property will be preserved). [false/true]
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# Should new enchantments be added (existing properties will be preserved). [false/true]
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B:"enable enchantment"=true
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# Should soulforged armor/tools be created when combining a soulforged heart with any molten armor piece/tool on the anvil (e.g. Molten Warhammer + Soulforged Heart = Soulforged Warhammer). [false/true]
|
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B:"enable soulforged anvil recipes"=true
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# Set the drop rate of Intestine [0-100]
|
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I:"entity drop intestine"=4
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# Allow Potion of Fission to be used on entites from other mods [false/true]
|
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B:"fission potion works on entities from other mods"=false
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I:"flying height limit"=16
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@@ -212,12 +282,25 @@ general {
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# Generate Desert Tomb in the Overworld. [false/true]
|
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B:"generate desert tomb"=true
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# Set the duribility of Golden Heart, 0 = Infinite [0-10000]
|
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# Should the Golden Heart be enchantable with enchanted books? [false/true]
|
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B:"golden heart book enchantability"=false
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# Set the durability of Golden Heart, 0 = Infinite [0-10000]
|
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I:"golden heart durability"=250
|
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|
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# Set the chance for Golden Heart to drop 1 durability per tick, 0 = Infinite [0-100]
|
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I:"golden heart durability drop"=100
|
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I:"golden heart duribility"=250
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# Enables the Regeneration effect of the Golden Heart. [false/true]
|
||||
B:"golden heart grants regeneration"=true
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# Amount of seconds of Regeneration applied by the Golden Heart, 0 = Infinite [0-10000]
|
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I:"golden heart regeneration amount"=8
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# Amount of durability repaired per second by the Golden Heart. [0-10000]
|
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I:"golden heart repair amount"=1
|
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# Allow the Golden Heart to repair worn equipment. [false/true]
|
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B:"golden heart repairs equipment"=true
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@@ -278,26 +361,36 @@ general {
|
||||
1
|
||||
>
|
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|
||||
# Customize the banlist for which mobs that intestines shouldn't drop from. Ex. "minecraft:slime" or "mod_lavacow:vespa" [default: [minecraft:blaze], [minecraft:slime], [minecraft:magma_cube], [minecraft:ender_dragon], [minecraft:wither], [minecraft:skeleton], [minecraft:stray], [minecraft:chicken], [minecraft:squid], [minecraft:snow_golem], [minecraft:iron_golem], [minecraft:skeleton_horse], [minecraft:enderman], [minecraft:silverfish], [minecraft:endermite], [minecraft:shulker], [mod_lavacow:sludgelord], [mod_lavacow:lilsludge], [mod_lavacow:scarecrow], [mod_lavacow:parasite], [mod_lavacow:ghostray], [mod_lavacow:banshee], [mod_lavacow:avaton], [mod_lavacow:forsaken], [mod_lavacow:skeletonking], [mod_lavacow:cactoid], [mod_lavacow:cactyrant]]
|
||||
# Customize the banlist for which mobs that intestines shouldn't drop from. Ex. "minecraft:slime" or "mod_lavacow:vespa" [default: [minecraft:blaze], [minecraft:slime], [minecraft:magma_cube], [minecraft:ender_dragon], [minecraft:wither], [minecraft:skeleton], [minecraft:stray], [minecraft:chicken], [minecraft:squid], [minecraft:snow_golem], [minecraft:iron_golem], [minecraft:skeleton_horse], [minecraft:enderman], [minecraft:silverfish], [minecraft:endermite], [minecraft:shulker], [mod_lavacow:sludgelord], [mod_lavacow:lilsludge], [mod_lavacow:scarecrow], [mod_lavacow:zombiepiranha], [mod_lavacow:piranha], [mod_lavacow:parasite], [mod_lavacow:ghostray], [mod_lavacow:banshee], [mod_lavacow:avaton], [mod_lavacow:forsaken], [mod_lavacow:skeletonking], [mod_lavacow:cactoid], [mod_lavacow:cactyrant], [mod_lavacow:sea_hag], [mod_lavacow:wraith], [mod_lavacow:ghost_swarmer], [mod_lavacow:amber_lord], [mod_lavacow:amber_scarab], [mod_lavacow:enigmoth_larva]]
|
||||
S:"mobs that intestine should not drop from" <
|
||||
minecraft:blaze
|
||||
minecraft:slime
|
||||
minecraft:skeleton
|
||||
>
|
||||
|
||||
# Set the fire damage reduction of Molten Heart to X% [0-10000]
|
||||
# Set the fire damage reduction of Molten Heart/Soulforged Heart to X% [0-10000]
|
||||
I:"molten heart damage reduction"=20
|
||||
|
||||
# Should certain mobs (Unburied and Foglet) spawn in monster spawners [false/true]
|
||||
B:"monster spawner mobs"=true
|
||||
|
||||
# Ability cooldown of "Pestilence" [1-10000]
|
||||
I:"pestilence cooldown"=60
|
||||
|
||||
# Should Piranha and Swarmer attack innocent animals [false/true]
|
||||
B:"piranha attacks animals"=true
|
||||
|
||||
# Add additional content that works with Quark. [false/true]
|
||||
B:"quark compatibility"=true
|
||||
|
||||
# Customize the Spawn list for the Dreamcatcher. Ex. "mod_lavacow:foglet,40,1,2" or "mod_lavacow:vespa,20,1,1" [default: [mod_lavacow:foglet,40,1,2], [mod_lavacow:undeadswine,20,1,1], [mod_lavacow:ithaqua,20,1,1], [mod_lavacow:sludgelord,20,1,1], [mod_lavacow:vespa,20,1,1], [mod_lavacow:scarecrow,20,1,1], [mod_lavacow:boneworm,20,1,1], [mod_lavacow:pingu,40,4,8], [mod_lavacow:undertaker,20,1,1], [mod_lavacow:banshee,20,1,1], [mod_lavacow:avaton,20,1,1]]
|
||||
# Should new features be added when Quark is also installed? [false/true]
|
||||
B:"quark integration"=true
|
||||
|
||||
# Ability cooldown of Scarab Scepter [1-10000]
|
||||
I:"scarab scepter cooldown"=60
|
||||
|
||||
# Sets the amount of extra health healed with a Soulforged Heart equipped to X% [0-10000]
|
||||
I:"soulforged heart healing boost"=25
|
||||
|
||||
# Customize the Spawn list for the Dreamcatcher. Ex. "mod_lavacow:foglet,40,1,2" or "mod_lavacow:vespa,20,1,1" [default: [minecraft:zombie,40,1,2], [minecraft:skeleton,40,1,2], [minecraft:spider,40,1,2], [minecraft:silverfish,40,1,2], [minecraft:bat,40,4,8], [mod_lavacow:foglet,40,1,2], [mod_lavacow:slothoman,40,1,2], [mod_lavacow:unburied,40,1,2], [mod_lavacow:ptera,40,1,2], [mod_lavacow:lilsludge,40,1,2], [mod_lavacow:amber_scarab,40,1,2], [mod_lavacow:ghost_swarmer,40,1,2], [mod_lavacow:pingu,40,1,2], [mod_lavacow:weta,40,1,2], [minecraft:enderman,20,1,1], [minecraft:cave_spider,20,1,1], [minecraft:witch,20,1,1], [mod_lavacow:undeadswine,20,1,1], [mod_lavacow:ithaqua,20,1,1], [mod_lavacow:sludgelord,20,1,1], [mod_lavacow:amberlord,20,1,1], [mod_lavacow:vespa,20,1,1], [mod_lavacow:scarecrow,20,1,1], [mod_lavacow:boneworm,20,1,1], [mod_lavacow:undertaker,20,1,1], [mod_lavacow:banshee,20,1,1], [mod_lavacow:avaton,20,1,1], [mod_lavacow:wraith,20,1,1], [mod_lavacow:sea_hag,20,1,1], [mod_lavacow:graverobberghost,20,1,1]]
|
||||
S:"spawn list for dreamcatcher" <
|
||||
mod_lavacow:foglet,40,1,2
|
||||
mod_lavacow:undeadswine,20,1,1
|
||||
@@ -312,14 +405,42 @@ general {
|
||||
mod_lavacow:avaton,20,1,1
|
||||
>
|
||||
|
||||
# Entities summoned by other mobs die when their summoner dies. [false/true]
|
||||
# Entities summoned by other mobs vanish when their summoner dies or despawns. [false/true]
|
||||
B:"suicidal minion"=true
|
||||
|
||||
# Mobs in this mod will not burn under daylight. [false/true]
|
||||
B:"sunscreen mode"=false
|
||||
|
||||
# Adding new materials to Tinkers Construct. [false/true]
|
||||
B:"tinkers compatibility"=true
|
||||
|
||||
# Should new tool materials be added to Tinkers' Construct when installed? [false/true]
|
||||
B:"tinkers' construct integration"=true
|
||||
|
||||
# Should zombies (Unburied and variants) scare villagers [false/true]
|
||||
B:"zombies scare villagers"=true
|
||||
}
|
||||
|
||||
|
||||
"ghost of grave robber" {
|
||||
# Ghost of Grave Robber strength [1-1000]
|
||||
D:"grave robber ghost attack"=6.0
|
||||
|
||||
# Maximum Ghost of Grave Robber health [1-1000]
|
||||
D:"grave robber ghost health"=34.0
|
||||
|
||||
# Summoned Vex lifespan [1-10000]
|
||||
I:"grave robber ghost minion lifespan"=60
|
||||
|
||||
# Set the spawn rate of Ghost of Grave Robber [0-100]
|
||||
I:"grave robber ghost spawn rate"=2
|
||||
|
||||
# Set the cooldown of summoning Ghost Swarmers [0-100]
|
||||
I:"grave robber ghost summon cooldown"=20
|
||||
|
||||
# Set the max number of Ghost Swarmers summoned [0-100]
|
||||
I:"grave robber ghost summon max"=8
|
||||
|
||||
# Set the number of Ghost Swarmers summoned per cast [0-100]
|
||||
I:"grave robber ghost summon number"=2
|
||||
}
|
||||
|
||||
|
||||
@@ -327,6 +448,12 @@ general {
|
||||
# Set the spawn rate of Ghost Ray in the End dimension [0-100]
|
||||
I:"ghost ray end dimension spawn rate"=4
|
||||
|
||||
# Should End Ghost Rays have alternate texture variants when spawning? [false/true]
|
||||
B:"ghost ray end variants"=true
|
||||
|
||||
# Should Ghost Rays inflict an effect (weakness/void dust) on hit [false/true]
|
||||
B:"ghost ray ghostly touch"=true
|
||||
|
||||
# Maximum Ghost Ray health [1-1000]
|
||||
D:"ghost ray health"=20.0
|
||||
|
||||
@@ -341,41 +468,112 @@ general {
|
||||
}
|
||||
|
||||
|
||||
"ghost swarmer" {
|
||||
# Ghost Swarmer strength [1-1000]
|
||||
D:"ghost swarmer attack"=3.5
|
||||
|
||||
# Maximum Ghost Swarmer health [1-1000]
|
||||
D:"ghost swarmer health"=12.0
|
||||
|
||||
# Summoned Ghost Swarmer lifespan [1-10000]
|
||||
I:"ghost swarmer lifespan"=60
|
||||
|
||||
# Set the spawn rate of Ghost Swarmer [0-100]
|
||||
I:"ghost swarmer spawn rate"=10
|
||||
|
||||
# Should Ghots Swarmers spawn underground
|
||||
B:"ghost swarmer underground spawn"=false
|
||||
}
|
||||
|
||||
|
||||
glowshroom {
|
||||
# Generate Glowshroom in the overworld [false/true]
|
||||
B:"glowshroom generation"=true
|
||||
|
||||
# Set the spawn rate of Glowshroom [0-100]
|
||||
I:"glowshroom spawn rate"=20
|
||||
|
||||
# Set the spread rate of Glowshroom [0-100]
|
||||
I:"glowshroom spread rate"=100
|
||||
}
|
||||
|
||||
|
||||
"grave robber" {
|
||||
# Grave Robber strength [1-1000]
|
||||
D:"grave robber attack"=6.0
|
||||
|
||||
# The chance for a Ghost of Grave Robber to appear after a Grave Robber dies [0-100]
|
||||
D:"grave robber ghost chance"=0.5
|
||||
|
||||
# Maximum Grave Robber health [1-1000]
|
||||
D:"grave robber health"=34.0
|
||||
|
||||
# Set the spawn rate of Grave Robber [0-100]
|
||||
I:"grave robber spawn rate"=15
|
||||
|
||||
# Should Grave Robbers spawn underground
|
||||
B:"grave robber underground spawn"=false
|
||||
}
|
||||
|
||||
|
||||
imp {
|
||||
# Imp strength [1-1000]
|
||||
D:"imp attack"=4.0
|
||||
|
||||
# Maximum Imp health [1-1000]
|
||||
D:"imp health"=25.0
|
||||
|
||||
# Set the spawn rate of Imp [0-10000]
|
||||
I:"imp spawn rate"=3
|
||||
}
|
||||
|
||||
|
||||
isnachi {
|
||||
# Isnachi strength [1-1000]
|
||||
D:"isnachi attack"=3.0
|
||||
|
||||
# Maximum Isnachi health [1-1000]
|
||||
D:"isnachi health"=20.0
|
||||
|
||||
# Set the spawn rate of Isnachi [0-10000]
|
||||
I:"isnachi spawn rate"=20
|
||||
}
|
||||
|
||||
|
||||
ithaqua {
|
||||
# Ithaqua strength [1-1000]
|
||||
D:"ithaqua attack"=8.0
|
||||
|
||||
# Ithaqua attack volume [0-5]
|
||||
D:"ithaqua attack volume"=4.0
|
||||
|
||||
# Should Ithaqua attack innocent animals [false/true]
|
||||
B:"ithaqua attacks animals"=true
|
||||
|
||||
# Maximum Ithaqua health [1-1000]
|
||||
D:"ithaqua health"=60.0
|
||||
|
||||
# Should Ithaqua keep distance from the player during daytime [false/true]
|
||||
B:"ithaqua keeps distance"=true
|
||||
|
||||
# Set the spawn rate of Ithaqua [0-10000]
|
||||
I:"ithaqua spawn rate"=15
|
||||
|
||||
# Should Ithaquas spawn underground
|
||||
B:"ithaqua underground spawn"=false
|
||||
}
|
||||
|
||||
|
||||
"lil' sludge" {
|
||||
# Lil' Sludge strength [1-1000]
|
||||
D:"lil'sludge attack"=3.5
|
||||
|
||||
# Maximum Lil' Sludge health [1-1000]
|
||||
D:"lil'sludge health"=16.0
|
||||
|
||||
# Summoned Lil' Sludge lifespan [1-10000]
|
||||
I:"lil'sludge lifespan"=60
|
||||
}
|
||||
|
||||
|
||||
"lil'sludge" {
|
||||
# Lil'Sludge strength [1-1000]
|
||||
D:"lil'sludge attack"=3.0
|
||||
|
||||
# Maximum Lil'Sludge health [1-1000]
|
||||
D:"lil'sludge health"=20.0
|
||||
|
||||
# Lil'Sludge lifespan [1-10000]
|
||||
I:"lil'sludge lifespan"=60
|
||||
}
|
||||
|
||||
@@ -390,19 +588,20 @@ mimicrab {
|
||||
# Set the spawn rate of Mimicrab [0-10000]
|
||||
I:"mimicrab spawn rate"=0
|
||||
|
||||
# Set the spawn rate of Mimicrab near player death [0-1000]
|
||||
# Set the spawn rate of Mimicrab near player death [0-1]
|
||||
I:"mimicrab spawn rate near player death"=0
|
||||
}
|
||||
|
||||
|
||||
moogma {
|
||||
# Chance for Moogmas to spawn with the classic texture (setting it to 1.0 will always cause it to spawn) [0-1]
|
||||
D:"moogma classic texture chance"=1.0
|
||||
|
||||
# Maximum Moogma health [1-1000]
|
||||
D:"moogma health"=10.0
|
||||
|
||||
# Should lava buckets be obtainable from Moogma [false/true]
|
||||
B:"moogma lava source"=true
|
||||
|
||||
# Set the spawn rate of Moogma [0-10000]
|
||||
I:"moogma spawn rate"=0
|
||||
}
|
||||
|
||||
@@ -432,19 +631,39 @@ mycosis {
|
||||
|
||||
|
||||
osvermis {
|
||||
# OsVermis strength [1-1000]
|
||||
# Osvermis strength [1-1000]
|
||||
D:"boneworm attack"=8.0
|
||||
|
||||
# Maximum OsVermis health [1-1000]
|
||||
# Maximum Osvermis health [1-1000]
|
||||
D:"boneworm health"=200.0
|
||||
|
||||
# Set the spawn rate of OsVermis [0-100]
|
||||
# Set the spawn rate of Osvermis [0-100]
|
||||
I:"boneworm spawn rate"=20
|
||||
}
|
||||
|
||||
|
||||
"osvermis spiritus" {
|
||||
# Osvermis Spiritus strength [1-1000]
|
||||
D:"soulworm attack"=6.0
|
||||
|
||||
# Maximum Osvermis Spiritus health [1-1000]
|
||||
D:"soulworm health"=50.0
|
||||
|
||||
# Set the spawn rate of Osvermis Spiritus [0-100]
|
||||
I:"soulworm spawn rate"=3
|
||||
}
|
||||
|
||||
|
||||
parasite {
|
||||
# Allow Parasite to spawn from listed mob. Ex. "minecraft:zombie" or "mod_lavacow:zombiefrozen" [default: [minecraft:zombie], [minecraft:husk], [mod_lavacow:zombiefrozen], [mod_lavacow:zombiemushroom], [mod_lavacow:unburied], [mod_lavacow:mummy]]
|
||||
S:"Available hosts for parasite" <
|
||||
minecraft:zombie
|
||||
minecraft:husk
|
||||
mod_lavacow:zombiefrozen
|
||||
mod_lavacow:zombiemushroom
|
||||
mod_lavacow:unburied
|
||||
mod_lavacow:mummy
|
||||
>
|
||||
S:"available host for parasite" <
|
||||
minecraft:zombie
|
||||
minecraft:husk
|
||||
@@ -469,6 +688,9 @@ parasite {
|
||||
# Maximum Parasite health [1-1000]
|
||||
D:"parasite health"=6.0
|
||||
|
||||
# Should Parasites have a chance to pop out from dying mobs in the host list or mobs under the Infested effect [false/true]
|
||||
B:"parasite hosts"=true
|
||||
|
||||
# The amount of seconds before Parasites naturally die or form into cocoons
|
||||
I:"parasite lifespan"=16
|
||||
|
||||
@@ -484,7 +706,7 @@ penghoul {
|
||||
# Penghoul strength [1-1000]
|
||||
D:"penghoul attack"=3.0
|
||||
|
||||
# Should Penghoul drop extra shattered ice while their ice armor is breaking [false/true]
|
||||
# Should Penghoul drop extra shattered ice while their ice armor is broken [false/true]
|
||||
B:"penghoul extra ice"=false
|
||||
|
||||
# Maximum Penghoul health [1-1000]
|
||||
@@ -508,9 +730,22 @@ piranha {
|
||||
|
||||
|
||||
ptera {
|
||||
# Customize the passenger list for the Ptera. Do note that some mobs especially smaller ones might cause the Ptera to behave strangely! Ex. "mod_lavacow:foglet,40" or "minecraft:spider,20" [default: [mod_lavacow:slothoman,40], [mod_lavacow:mummy,40], [minecraft:husk,40], [minecraft:creeper,20], [minecraft:vindication_illager,10], [minecraft:evoker,1]]
|
||||
S:"passenger list for ptera" <
|
||||
mod_lavacow:slothoman,40
|
||||
mod_lavacow:mummy,40
|
||||
minecraft:husk,40
|
||||
minecraft:creeper,20
|
||||
minecraft:vindication_illager,10
|
||||
minecraft:evoker,1
|
||||
>
|
||||
|
||||
# Ptera strength [1-1000]
|
||||
D:"ptera attack"=3.0
|
||||
|
||||
# Chance of Ptera to carry a passenger when spawned [0-1]
|
||||
D:"ptera carries passenger chance"=0.1
|
||||
|
||||
# Maximum Ptera health [1-1000]
|
||||
D:"ptera health"=10.0
|
||||
|
||||
@@ -537,14 +772,24 @@ raven {
|
||||
}
|
||||
|
||||
|
||||
revenant {
|
||||
# Revenant strength [1-1000]
|
||||
D:"revenant attack"=5.0
|
||||
|
||||
# Maximum Revenant health [1-1000]
|
||||
D:"revenant health"=25.0
|
||||
|
||||
# Set the effect radius of Revenant scream [1-1000]
|
||||
D:"revenant scream radius"=8.0
|
||||
|
||||
# Set the spawn rate of Revenant [0-10000]
|
||||
I:"revenant spawn rate"=20
|
||||
}
|
||||
|
||||
|
||||
salamander {
|
||||
# Salamander strength [1-1000]
|
||||
D:"salamander attack"=8.0
|
||||
|
||||
# Maximum Salamander health [1-1000]
|
||||
D:"salamander health"=300.0
|
||||
|
||||
# Set the spawn rate of Salamander [0-10000]
|
||||
I:"salamander spawn rate"=30
|
||||
}
|
||||
|
||||
@@ -559,8 +804,53 @@ scarecrow {
|
||||
# Maximum Scarecrow health [1-1000]
|
||||
D:"scarecrow health"=90.0
|
||||
|
||||
# Should Scarecrows play sounds from old versions of Fish's Undead Rising [false/true]
|
||||
B:"scarecrow old sounds"=false
|
||||
|
||||
# Set the spawn rate of Scarecrow [0-100]
|
||||
I:"scarecrow spawn rate"=15
|
||||
|
||||
# Should Scarecrows spawn underground
|
||||
B:"scarecrow underground spawn"=false
|
||||
}
|
||||
|
||||
|
||||
"sea hag" {
|
||||
# Sea Hag strength [1-1000]
|
||||
D:"sea hag attack"=5.0
|
||||
|
||||
# Maximum Sea Hag health [1-1000]
|
||||
D:"sea hag health"=30.0
|
||||
|
||||
# Set the spawn rate of Sea Hag [0-100]
|
||||
I:"sea hag spawn rate"=20
|
||||
|
||||
# Set the cooldown of summoning Ghost Swarmers [0-100]
|
||||
I:"sea hag summon cooldown"=12
|
||||
|
||||
# Set the max number of Ghost Swarmers summoned [0-100]
|
||||
I:"sea hag summon max"=8
|
||||
|
||||
# Set the number of Ghost Swarmers summoned per cast [0-100]
|
||||
I:"sea hag summon number"=4
|
||||
}
|
||||
|
||||
|
||||
shroom {
|
||||
# Set the spawn rate of Bloodtooth [0-100]
|
||||
I:"bloodtooth spawn rate"=20
|
||||
|
||||
# Set the spawn rate of Cordyceps [0-100]
|
||||
I:"cordyceps spawn rate"=20
|
||||
|
||||
# Set the spawn rate of Glowshroom [0-100]
|
||||
I:"glowshroom spawn rate"=20
|
||||
|
||||
# Set the spread rate of Glowshroom [0-100]
|
||||
I:"glowshroom spread rate"=100
|
||||
|
||||
# Set the spawn rate of Veil Shroom [0-100]
|
||||
I:"veilshroom spawn rate"=20
|
||||
}
|
||||
|
||||
|
||||
@@ -571,11 +861,35 @@ scarecrow {
|
||||
# Maximum Skeleton King health [1-1000]
|
||||
D:"skeleton king health"=360.0
|
||||
|
||||
# Should Skeleton King drop its loots inside a chest [false/true]
|
||||
# Skeleton King strength [1-1000]
|
||||
D:"skeleton king kings wrath attack"=6.0
|
||||
|
||||
# Should Skeleton King drop its loot inside a chest [false/true]
|
||||
B:"skeleton king loot in chest"=true
|
||||
|
||||
# Summoned Forsaken lifespan [1-10000]
|
||||
I:"skeleton king minion lifespan"=120
|
||||
|
||||
# Set the cooldown of fired projectiles [0-100]
|
||||
I:"skeleton king projectile cooldown"=60
|
||||
|
||||
# Set the cooldown of Sand Tomb [0-100]
|
||||
I:"skeleton king sand tomb cooldown"=10
|
||||
|
||||
# Set the cooldown of Sand Wraith [0-100]
|
||||
I:"skeleton king sand wraith cooldown"=16
|
||||
|
||||
# Should Skeleton King be summoned with the crown [false/true]
|
||||
B:"skeleton king summon"=true
|
||||
|
||||
# Set the cooldown of summoning Unburied [0-100]
|
||||
I:"skeleton king summon cooldown"=16
|
||||
|
||||
# Set the max number of Forsaken summoned [0-100]
|
||||
I:"skeleton king summon max"=24
|
||||
|
||||
# Set the number of Forsaken summoned per cast [0-100]
|
||||
I:"skeleton king summon number"=6
|
||||
}
|
||||
|
||||
|
||||
@@ -589,14 +903,17 @@ scarecrow {
|
||||
# Set the spawn rate of Sludge Lord [0-10000]
|
||||
I:"sludge lord spawn rate"=15
|
||||
|
||||
# Set the cooldown of summoning Lil'Sludge [0-100]
|
||||
# Set the cooldown of summoning Lil' Sludges [0-100]
|
||||
I:"sludge lord summon cooldown"=17
|
||||
|
||||
# Set the max number of Lil'Sludge summoned [0-100]
|
||||
# Set the max number of Lil' Sludges summoned [0-100]
|
||||
I:"sludge lord summon max"=8
|
||||
|
||||
# Set the number of Lil'Sludge summoned per cast [0-100]
|
||||
# Set the number of Lil' Sludges summoned per cast [0-100]
|
||||
I:"sludge lord summon number"=3
|
||||
|
||||
# Should Sludge Lords spawn underground
|
||||
B:"sludge lord underground spawn"=false
|
||||
}
|
||||
|
||||
|
||||
@@ -619,12 +936,18 @@ unburied {
|
||||
# Maximum Unburied health [1-1000]
|
||||
D:"unburied health"=20.0
|
||||
|
||||
# Unburied lifespan [1-10000]
|
||||
# Summoned Unburied (and variants) lifespan [1-10000]
|
||||
I:"unburied lifespan"=20
|
||||
|
||||
# Set the spawn rate of Unburied [0-10000]
|
||||
I:"unburied spawn rate"=20
|
||||
}
|
||||
|
||||
|
||||
"undead swine" {
|
||||
# Should Undead Swines spawn underground
|
||||
B:"undead swine underground spawn"=false
|
||||
|
||||
# Undead Swine strength [1-1000]
|
||||
D:"undeadswine attack"=4.0
|
||||
|
||||
@@ -661,14 +984,38 @@ vespa {
|
||||
# Vespa strength [1-1000]
|
||||
D:"vespa attack"=5.0
|
||||
|
||||
# Set the chance of Vespa transformed from a Parasite [0-100]
|
||||
I:"vespa evolve rate"=20
|
||||
|
||||
# Maximum Vespa health [1-1000]
|
||||
D:"vespa health"=20.0
|
||||
|
||||
# Set the height limit to X blocks above the ground for Vespas, 0 = Infinite [0-100]
|
||||
I:"vespa height limit"=16
|
||||
|
||||
# Set the chance for naturally spawned Vespa to become a hornet variant (setting it to 1.0 will always cause it to spawn) [0-1]
|
||||
D:"vespa hornet variant chance"=0.1
|
||||
|
||||
# Set the spawn rate of Vespa [0-100]
|
||||
I:"vespa spawn rate"=20
|
||||
|
||||
# Should Vespas spread parasites by sometimes inflicting Infested when hitting a target [false/true]
|
||||
B:"vespa spread parasites"=true
|
||||
}
|
||||
|
||||
|
||||
warmander {
|
||||
# Warmander strength [1-1000]
|
||||
D:"warmander attack"=4.0
|
||||
|
||||
# Should tamed Warmander defend its owner [false/true]
|
||||
B:"warmander defender"=false
|
||||
|
||||
# Maximum Warmander health [1-1000]
|
||||
D:"warmander health"=60.0
|
||||
|
||||
# Set the spawn rate of Warmander [0-10000]
|
||||
I:"warmander spawn rate"=30
|
||||
}
|
||||
|
||||
|
||||
@@ -676,9 +1023,15 @@ weta {
|
||||
# Weta strength [1-1000]
|
||||
D:"weta attack"=1.0
|
||||
|
||||
# Chance for diseased Weta to drop diseased wheat when breaking crops [0-1]
|
||||
D:"weta diseased wheat drop rate"=0.15
|
||||
|
||||
# Maximum Weta health [1-1000]
|
||||
D:"weta health"=12.0
|
||||
|
||||
# Summoned Weta lifespan [1-10000]
|
||||
I:"weta lifespan"=60
|
||||
|
||||
# Set the spawn rate of Weta [0-100]
|
||||
I:"weta spawn rate"=30
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#Inventory Tweaks Configuration
|
||||
#(Regarding shortcuts, all key names can be found at: http://legacy.lwjgl.org/javadoc/org/lwjgl/input/Keyboard.html)
|
||||
#Wed Jan 15 15:45:33 PST 2025
|
||||
#Fri Jan 24 16:04:39 PST 2025
|
||||
enableMiddleClick=true
|
||||
showChestButtons=true
|
||||
enableSortingOnPickup=false
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
["false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false"]
|
||||
@@ -0,0 +1 @@
|
||||
["false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false"]
|
||||
@@ -0,0 +1 @@
|
||||
["false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false"]
|
||||
@@ -0,0 +1 @@
|
||||
["false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false"]
|
||||
@@ -0,0 +1 @@
|
||||
["false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false","false"]
|
||||
@@ -22899,6 +22899,10 @@
|
||||
{
|
||||
"item": "contenttweaker:diary_of_a_realmshifter|0",
|
||||
"emc": 2048
|
||||
},
|
||||
{
|
||||
"item": "glassential:glass_redstone|0",
|
||||
"emc": 0
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -56,7 +56,7 @@ mapperconfigurations {
|
||||
I:divinerpgpriority=1
|
||||
I:equivalentenergisticspriority=1
|
||||
|
||||
# Priority for Mod with ModId = expequiv. Values: 3744 [range: 0 ~ 512, default: 1]
|
||||
# Priority for Mod with ModId = expequiv. Values: 3834 [range: 0 ~ 512, default: 1]
|
||||
I:expequivpriority=1
|
||||
I:metallurgypriority=1
|
||||
|
||||
@@ -245,7 +245,7 @@ mapperconfigurations {
|
||||
apicustomconversionmapper {
|
||||
|
||||
allow {
|
||||
# Allow Mod expequiv to add its 83571 Recipes to the EMC Calculation [default: true]
|
||||
# Allow Mod expequiv to add its 83808 Recipes to the EMC Calculation [default: true]
|
||||
B:expequiv=true
|
||||
}
|
||||
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
# TickCentral config
|
||||
# For you, this is only really needed to access debug settings
|
||||
# As this is a library, there is generally no need to modify these settings
|
||||
SHOW_FORCED_LOADING = false
|
||||
DEBUG = false
|
||||
|
||||
# This library is capable of caching classes. This number is used to track if we should
|
||||
# re-run the scanner. You can also manually trigger it by setting it to 0.
|
||||
FILE_COUNT = 0
|
||||
@@ -1,17 +0,0 @@
|
||||
{
|
||||
"COMMON": [
|
||||
"the Brute",
|
||||
"the Apprentice",
|
||||
"the Page"
|
||||
],
|
||||
"UNCOMMON": [
|
||||
"the Predator",
|
||||
"the Journeyman",
|
||||
"the Squire"
|
||||
],
|
||||
"RARE": [
|
||||
"the Reaper",
|
||||
"the Master",
|
||||
"the Knight"
|
||||
]
|
||||
}
|
||||
@@ -1,169 +0,0 @@
|
||||
{
|
||||
"COMMON": [
|
||||
|
||||
],
|
||||
"UNCOMMON": [
|
||||
"pack_supporter",
|
||||
"halite_warrior",
|
||||
"mithminite_warrior",
|
||||
"draconic_warrior",
|
||||
"infinity_warrior",
|
||||
"explorer_of_terra",
|
||||
"tinkerer",
|
||||
"basic_crafter",
|
||||
"alien_material_expert",
|
||||
"underworld_explorer",
|
||||
"advanced_crafter",
|
||||
"elite_crafter",
|
||||
"alchemist",
|
||||
"ultimate_crafter",
|
||||
"super_enchanter",
|
||||
"fluix_purifier",
|
||||
"modular_machinist",
|
||||
"void_world_dweller",
|
||||
"compact_machinist",
|
||||
"wizard",
|
||||
"elder_god_cultist",
|
||||
"astral_sorcerer",
|
||||
"witch",
|
||||
"thaumaturgist",
|
||||
"blood_alchemist",
|
||||
"technological_botanist",
|
||||
"warper",
|
||||
"extreme_industrialist",
|
||||
"blood_master",
|
||||
"fusion_experimentalist",
|
||||
"divine_excavator",
|
||||
"rocket_astronaut",
|
||||
"space_station_explorer",
|
||||
"warp_driver",
|
||||
"friend_of_the_bees_puzzle",
|
||||
"sedna_space_time_scientist",
|
||||
"singularity_master",
|
||||
"hard_mode_recursive",
|
||||
"midgame_warrior_of_terra",
|
||||
"shell_1_mythic_warrior",
|
||||
"shell_2_mythic_warrior",
|
||||
"shell_3_mythic_warrior",
|
||||
"shell_4_mythic_warrior",
|
||||
"nightmare_mythic_warrior",
|
||||
"recursive_mythic_warrior",
|
||||
"fusion_energist",
|
||||
"promethium_fusion_madman",
|
||||
"draconic_infuser",
|
||||
"shell_1_garnet_explorer",
|
||||
"shell_2_garnet_explorer",
|
||||
"shell_3_garnet_explorer",
|
||||
"shell_4_garnet_explorer",
|
||||
"shell_1_garnet_master",
|
||||
"shell_2_garnet_master",
|
||||
"shell_3_garnet_master",
|
||||
"shell_4_garnet_master",
|
||||
"kikoku_surgeon_of_death",
|
||||
"case_mythic_machinist",
|
||||
"salt_reactor_weirdo",
|
||||
"fusion_mad_scientist",
|
||||
"sacrifice_metal_warrior",
|
||||
"chaotic_warrior",
|
||||
"elven_metallurgist",
|
||||
"draconic_reactor_world_breaker",
|
||||
"odb_world_ender",
|
||||
"unidentified",
|
||||
"engine_mythic_scientist",
|
||||
"power_unit_mythic_engineer",
|
||||
"reactor_mythic_mad_scientist",
|
||||
"heat_exchanger",
|
||||
"wielder_of_the_stabby_knife",
|
||||
"taster_of_the_rainbow",
|
||||
"bed_nightmare_dweller",
|
||||
"black_hole_warrior",
|
||||
"bane_of_the_twilight_horde",
|
||||
"bane_of_the_shyre_empire",
|
||||
"defined",
|
||||
"star_engineer",
|
||||
"pulsar_engineer",
|
||||
"black_hole_engineer",
|
||||
"ingot_the_infinite",
|
||||
"bane_of_the_meatball_man",
|
||||
"cosmic_warrior",
|
||||
"rise_of_the_arbiter",
|
||||
"meatball_man",
|
||||
"multiverse_explorer",
|
||||
"realgar_garnet_excavator",
|
||||
"perfected_gem_cosmic_challenger",
|
||||
"explorer_dimensional_rifts",
|
||||
"explorer_nether",
|
||||
"explorer_end_islands",
|
||||
"explorer_aether",
|
||||
"explorer_erebus",
|
||||
"explorer_deep_dark",
|
||||
"explorer_iceika",
|
||||
"explorer_arcana",
|
||||
"explorer_betweenlands",
|
||||
"explorer_twilight_forest",
|
||||
"explorer_emptyness",
|
||||
"explorer_abyssal",
|
||||
"explorer_dreadlands",
|
||||
"explorer_omothol",
|
||||
"explorer_dark_realm",
|
||||
"explorer_luna",
|
||||
"explorer_osiris",
|
||||
"explorer_ptah",
|
||||
"explorer_hator",
|
||||
"explorer_europa",
|
||||
"explorer_oi",
|
||||
"explorer_falacer",
|
||||
"explorer_orcus",
|
||||
"explorer_haumea",
|
||||
"explorer_sedna",
|
||||
"explorer_eden",
|
||||
"explorer_precasia",
|
||||
"explorer_barathos",
|
||||
"explorer_lelyetia",
|
||||
"explorer_creeponia",
|
||||
"explorer_deeplands",
|
||||
"explorer_abyss",
|
||||
"explorer_rhenia",
|
||||
"explorer_myrmex",
|
||||
"explorer_wildwood",
|
||||
"explorer_candyland",
|
||||
"explorer_gardencia",
|
||||
"explorer_celeve",
|
||||
"explorer_crystevia",
|
||||
"explorer_haven",
|
||||
"explorer_iromine",
|
||||
"explorer_mysterium",
|
||||
"explorer_vox_ponds",
|
||||
"explorer_pixonia",
|
||||
"explorer_spatial",
|
||||
"explorer_apalachia",
|
||||
"explorer_borean",
|
||||
"explorer_runandor",
|
||||
"explorer_lunalus",
|
||||
"explorer_proxima",
|
||||
"explorer_skythern",
|
||||
"explorer_ancient_cavern",
|
||||
"explorer_immortallis",
|
||||
"explorer_greckon",
|
||||
"explorer_dustopia",
|
||||
"explorer_vethea",
|
||||
"explorer_zoi",
|
||||
"explorer_nero",
|
||||
"explorer_akathartos",
|
||||
"explorer_pauram",
|
||||
"explorer_mortum",
|
||||
"explorer_shyrelands",
|
||||
"explorer_alkemia",
|
||||
"rise_of_the_energy_bee",
|
||||
"explorer_taerrapiatta",
|
||||
"explorer_furatto",
|
||||
"explorer_apichisi",
|
||||
"explorer_diamerisma",
|
||||
"explorer_vibe",
|
||||
"explorer_finem",
|
||||
"cat_maid"
|
||||
],
|
||||
"RARE": [
|
||||
|
||||
]
|
||||
}
|
||||
@@ -1,56 +0,0 @@
|
||||
{
|
||||
"COMMON": [
|
||||
"story/root",
|
||||
"story/mine_stone",
|
||||
"story/iron_tools",
|
||||
"story/obtain_armor",
|
||||
"story/deflect_arrow",
|
||||
"story/enter_the_nether",
|
||||
"story/enchant_item",
|
||||
"story/enter_the_end",
|
||||
|
||||
"husbandry/root",
|
||||
"husbandry/breed_an_animal",
|
||||
"husbandry/tame_an_animal",
|
||||
|
||||
"adventure/root",
|
||||
"adventure/kill_a_mob",
|
||||
"adventure/trade",
|
||||
"adventure/shoot_arrow",
|
||||
"adventure/summon_iron_golem",
|
||||
|
||||
"nether/fast_travel",
|
||||
"nether/brew_potion",
|
||||
|
||||
"end/kill dragon",
|
||||
"end/enter_end_gateway"
|
||||
],
|
||||
"UNCOMMON": [
|
||||
"story/cure_zombie_villager",
|
||||
|
||||
"adventure/totem_of_undying",
|
||||
|
||||
"nether/create_full_beacon",
|
||||
|
||||
"end/dragon_egg",
|
||||
"end/respawn_dragon",
|
||||
"end/dragon_breath",
|
||||
"end/elytra"
|
||||
],
|
||||
"RARE": [
|
||||
"husbandry/bred_all_animals",
|
||||
"husbandry/balanced_diet",
|
||||
"husbandry/break_diamond_hoe",
|
||||
|
||||
"adventure/kill_all_mobs",
|
||||
"adventure/adventuring_time",
|
||||
"adventure/sniper_duel",
|
||||
|
||||
"nether/return_to_sender",
|
||||
"nether/uneasy_alliance",
|
||||
"nether/all_potions",
|
||||
"nether/all_effects",
|
||||
|
||||
"end/levitate"
|
||||
]
|
||||
}
|
||||
@@ -1,172 +0,0 @@
|
||||
{
|
||||
"COMMON": [
|
||||
"spelunker",
|
||||
"chicken_chaser",
|
||||
"captain",
|
||||
"melon_lord"
|
||||
],
|
||||
"UNCOMMON": [
|
||||
"pack_supporter",
|
||||
"halite_warrior",
|
||||
"mithminite_warrior",
|
||||
"draconic_warrior",
|
||||
"infinity_warrior",
|
||||
"explorer_of_terra",
|
||||
"tinkerer",
|
||||
"basic_crafter",
|
||||
"alien_material_expert",
|
||||
"underworld_explorer",
|
||||
"advanced_crafter",
|
||||
"elite_crafter",
|
||||
"alchemist",
|
||||
"ultimate_crafter",
|
||||
"super_enchanter",
|
||||
"fluix_purifier",
|
||||
"modular_machinist",
|
||||
"void_world_dweller",
|
||||
"compact_machinist",
|
||||
"wizard",
|
||||
"elder_god_cultist",
|
||||
"astral_sorcerer",
|
||||
"witch",
|
||||
"thaumaturgist",
|
||||
"blood_alchemist",
|
||||
"technological_botanist",
|
||||
"warper",
|
||||
"extreme_industrialist",
|
||||
"blood_master",
|
||||
"fusion_experimentalist",
|
||||
"divine_excavator",
|
||||
"rocket_astronaut",
|
||||
"space_station_explorer",
|
||||
"warp_driver",
|
||||
"friend_of_the_bees_puzzle",
|
||||
"sedna_space_time_scientist",
|
||||
"singularity_master",
|
||||
"hard_mode_recursive",
|
||||
"midgame_warrior_of_terra",
|
||||
"shell_1_mythic_warrior",
|
||||
"shell_2_mythic_warrior",
|
||||
"shell_3_mythic_warrior",
|
||||
"shell_4_mythic_warrior",
|
||||
"nightmare_mythic_warrior",
|
||||
"recursive_mythic_warrior",
|
||||
"fusion_energist",
|
||||
"promethium_fusion_madman",
|
||||
"draconic_infuser",
|
||||
"shell_1_garnet_explorer",
|
||||
"shell_2_garnet_explorer",
|
||||
"shell_3_garnet_explorer",
|
||||
"shell_4_garnet_explorer",
|
||||
"shell_1_garnet_master",
|
||||
"shell_2_garnet_master",
|
||||
"shell_3_garnet_master",
|
||||
"shell_4_garnet_master",
|
||||
"kikoku_surgeon_of_death",
|
||||
"case_mythic_machinist",
|
||||
"salt_reactor_weirdo",
|
||||
"fusion_mad_scientist",
|
||||
"sacrifice_metal_warrior",
|
||||
"chaotic_warrior",
|
||||
"elven_metallurgist",
|
||||
"draconic_reactor_world_breaker",
|
||||
"odb_world_ender",
|
||||
"unidentified",
|
||||
"engine_mythic_scientist",
|
||||
"power_unit_mythic_engineer",
|
||||
"reactor_mythic_mad_scientist",
|
||||
"heat_exchanger",
|
||||
"wielder_of_the_stabby_knife",
|
||||
"taster_of_the_rainbow",
|
||||
"bed_nightmare_dweller",
|
||||
"black_hole_warrior",
|
||||
"bane_of_the_twilight_horde",
|
||||
"bane_of_the_shyre_empire",
|
||||
"defined",
|
||||
"star_engineer",
|
||||
"pulsar_engineer",
|
||||
"black_hole_engineer",
|
||||
"ingot_the_infinite",
|
||||
"bane_of_the_meatball_man",
|
||||
"cosmic_warrior",
|
||||
"rise_of_the_arbiter",
|
||||
"meatball_man",
|
||||
"multiverse_explorer",
|
||||
"realgar_garnet_excavator",
|
||||
"perfected_gem_cosmic_challenger",
|
||||
"explorer_dimensional_rifts",
|
||||
"explorer_nether",
|
||||
"explorer_end_islands",
|
||||
"explorer_aether",
|
||||
"explorer_erebus",
|
||||
"explorer_deep_dark",
|
||||
"explorer_iceika",
|
||||
"explorer_arcana",
|
||||
"explorer_betweenlands",
|
||||
"explorer_twilight_forest",
|
||||
"explorer_emptyness",
|
||||
"explorer_abyssal",
|
||||
"explorer_dreadlands",
|
||||
"explorer_omothol",
|
||||
"explorer_dark_realm",
|
||||
"explorer_luna",
|
||||
"explorer_osiris",
|
||||
"explorer_ptah",
|
||||
"explorer_hator",
|
||||
"explorer_europa",
|
||||
"explorer_oi",
|
||||
"explorer_falacer",
|
||||
"explorer_orcus",
|
||||
"explorer_haumea",
|
||||
"explorer_sedna",
|
||||
"explorer_eden",
|
||||
"explorer_precasia",
|
||||
"explorer_barathos",
|
||||
"explorer_lelyetia",
|
||||
"explorer_creeponia",
|
||||
"explorer_deeplands",
|
||||
"explorer_abyss",
|
||||
"explorer_rhenia",
|
||||
"explorer_myrmex",
|
||||
"explorer_wildwood",
|
||||
"explorer_candyland",
|
||||
"explorer_gardencia",
|
||||
"explorer_celeve",
|
||||
"explorer_crystevia",
|
||||
"explorer_haven",
|
||||
"explorer_iromine",
|
||||
"explorer_mysterium",
|
||||
"explorer_vox_ponds",
|
||||
"explorer_pixonia",
|
||||
"explorer_spatial",
|
||||
"explorer_apalachia",
|
||||
"explorer_borean",
|
||||
"explorer_runandor",
|
||||
"explorer_lunalus",
|
||||
"explorer_proxima",
|
||||
"explorer_skythern",
|
||||
"explorer_ancient_cavern",
|
||||
"explorer_immortallis",
|
||||
"explorer_greckon",
|
||||
"explorer_dustopia",
|
||||
"explorer_vethea",
|
||||
"explorer_zoi",
|
||||
"explorer_nero",
|
||||
"explorer_akathartos",
|
||||
"explorer_pauram",
|
||||
"explorer_mortum",
|
||||
"explorer_shyrelands",
|
||||
"explorer_alkemia",
|
||||
"rise_of_the_energy_bee",
|
||||
"explorer_taerrapiatta",
|
||||
"explorer_furatto",
|
||||
"explorer_apichisi",
|
||||
"explorer_diamerisma",
|
||||
"explorer_vibe",
|
||||
"explorer_finem",
|
||||
"cat_maid"
|
||||
],
|
||||
"RARE": [
|
||||
"opulent"
|
||||
]
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
# Set to false if you do not want archive fragments to be added to loot
|
||||
B:addFragmentsToLoot=true
|
||||
}
|
||||
|
||||
|
||||
@@ -1,740 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
|
||||
"bugfixes: blocks" {
|
||||
# Fixes inconsistent delays of comparators to prevent redstone timing issues
|
||||
B:"Comparator Timing"=true
|
||||
|
||||
# Slims down the hopper bounding box for easier access of nearby blocks
|
||||
B:"Hopper Bounding Box"=true
|
||||
|
||||
# Prevents crashes when the destination tile entity becomes unavailable during the item insert process
|
||||
# Mainly utilized to suppress edge case symptoms with Thaumcraft's Thaumatorium
|
||||
B:"Hopper Insert Safety Check"=true
|
||||
|
||||
# Prevents voiding held items when right + left clicking on an item frame simultaneously
|
||||
B:"Item Frame Void"=true
|
||||
|
||||
# Disables climbing movement when flying
|
||||
B:"Ladder Flying Slowdown"=true
|
||||
|
||||
# Avoids the need for multiple mining attempts by sending additional movement packets
|
||||
B:"Mining Glitch"=true
|
||||
|
||||
# Properly saves the last state of pistons to tags
|
||||
B:"Piston Progress"=true
|
||||
|
||||
"block overlay" {
|
||||
# Fixes x-ray when standing in non-suffocating blocks
|
||||
B:"[1] Block Overlay Toggle"=false
|
||||
|
||||
# Excludes blocks from the block overlay bugfix
|
||||
# Syntax: modid:block
|
||||
S:"[2] Blacklist" <
|
||||
>
|
||||
|
||||
# Includes blocks in the block overlay bugfix
|
||||
# Syntax: modid:block
|
||||
S:"[3] Whitelist" <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
"bugfixes: entities" {
|
||||
# Fixes entities glitching through the bottom of boats
|
||||
B:"Boat Riding Offset"=true
|
||||
|
||||
# Fixes corrupted entities exceeding the allowed death time
|
||||
B:"Death Time"=true
|
||||
|
||||
# Fixes lag caused by dead entities by sending additional packets when the player is not alive
|
||||
B:"Destroy Entity Packets"=true
|
||||
|
||||
# Fixes missing player states when changing dimensions by sending additional packets
|
||||
B:"Dimension Change Player States"=true
|
||||
|
||||
# Fixes item dupes when players are dropping items and disconnecting
|
||||
B:"Disconnect Dupe"=true
|
||||
|
||||
# Saves entity bounding boxes to tags to prevent breakouts and suffocation
|
||||
B:"Entity Bounding Box"=true
|
||||
|
||||
# Fixes entity motion desyncs most notable with arrows and thrown items
|
||||
B:"Entity Desync"=true
|
||||
|
||||
# Prevents corruption of entities caused by invalid health or damage values
|
||||
B:"Entity NaN Values"=true
|
||||
|
||||
# Pushes entities out of blocks when growing up to prevent suffocation
|
||||
B:"Entity Suffocation"=true
|
||||
|
||||
# Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions
|
||||
B:"Entity Tracker"=true
|
||||
|
||||
# Changes UUIDs of loaded entities in case their UUIDs are already assigned (and removes log spam)
|
||||
B:"Entity UUID"=true
|
||||
|
||||
# Saves increased player health to tags
|
||||
B:"Max Player Health"=true
|
||||
|
||||
# Fixes saturation depleting in peaceful mode
|
||||
B:"Player Saturation"=true
|
||||
|
||||
# Fixes skeletons not looking at their targets when strafing
|
||||
B:"Skeleton Aim"=true
|
||||
|
||||
# Returns missing hoods to villager mantles
|
||||
B:"Villager Mantle Hoods"=true
|
||||
}
|
||||
|
||||
"bugfixes: misc" {
|
||||
# Prevents fire projectiles burning entities when blocking with shields
|
||||
B:"Block Fire"=true
|
||||
|
||||
# Fixes entity and particle rendering issues by enabling depth buffer writing
|
||||
B:"Depth Mask"=true
|
||||
|
||||
# Fixes slow background startup edge case caused by checking tooltips during the loading process
|
||||
B:"Faster Background Startup"=false
|
||||
|
||||
# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
|
||||
B:"Frustum Culling"=true
|
||||
|
||||
# Replaces the help command, sorts and reports broken commands
|
||||
B:"Help Command"=true
|
||||
|
||||
# Prevents various crashes with Turkish locale
|
||||
B:"Locale Crash"=true
|
||||
|
||||
"model gap" {
|
||||
# Fixes transparent gaps in all 3D models of blocks and items
|
||||
B:"[1] Model Gap Toggle"=true
|
||||
|
||||
# Quad X/Y offset
|
||||
# Moves the quad toward the center of the item
|
||||
# Use to hide gaps, keep as close to 0 as possible
|
||||
D:"[2] Recess Value"=0.007
|
||||
|
||||
# Quad expansion increment
|
||||
# Enlarges each quad
|
||||
# Use to hide gaps, keep as close to 0 as possible
|
||||
D:"[3] Expansion Value"=0.008
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
"bugfixes: world" {
|
||||
# Fixes loading of outdated chunks to prevent duplications, deletions and data corruption
|
||||
B:"Chunk Saving"=true
|
||||
|
||||
# Keeps the order of tile entities on chunk load
|
||||
B:"Tile Entity Update Order"=true
|
||||
}
|
||||
|
||||
debug {
|
||||
# For those who live life on the edge, may or may not include Jons
|
||||
B:"Bypass Incompatibility Warnings"=false
|
||||
|
||||
# Version number of the config file
|
||||
# Do not touch!
|
||||
S:"Config Version"=1.12.2-1.4.0
|
||||
|
||||
# Enables debug logging
|
||||
B:"Debug Logging"=false
|
||||
|
||||
# Enables a screen displaying incompatible mods on game load
|
||||
B:"Obsolete Mods Screen"=true
|
||||
|
||||
# Prints the time the game needed to launch to the log
|
||||
B:"Show Loading Time"=true
|
||||
}
|
||||
|
||||
"mod integration" {
|
||||
|
||||
"biomes o' plenty" {
|
||||
# Fixes rapid inflection of regeneration effects in hot spring water
|
||||
B:"Hot Spring Water"=false
|
||||
}
|
||||
|
||||
botania {
|
||||
# Enables the Botania Garden of Glass skybox for custom dimensions
|
||||
# Abides by Botania's 'enableFancySkybox' config option
|
||||
# Example: 43
|
||||
I:"Fancy Skybox" <
|
||||
43
|
||||
>
|
||||
}
|
||||
|
||||
"epic siege mod" {
|
||||
# Disables leftover debug logging inside the digger AI of the beta builds
|
||||
B:"Disable Digger AI Debug"=true
|
||||
}
|
||||
|
||||
forestry {
|
||||
# Adds custom emerald to germling trades to the arborist villager
|
||||
# Syntax: level;emeralds_min;emeralds_max;germlings_min;germlings_max;type;complexity_min;complexity_max
|
||||
# level Level when this trade becomes available (how much trading needs to be done)
|
||||
# emeralds_min Lower random limit for emeralds
|
||||
# emeralds_max Upper random limit for emeralds
|
||||
# germlings_min Lower random limit for germlings
|
||||
# germlings_max Upper random limit for germlings
|
||||
# type Type of germling, can be either pollen or sapling
|
||||
# complexity_min Lower limit of allele complexity
|
||||
# complexity_max Upper limit of allele complexity
|
||||
#
|
||||
# Example for a level 5 trade for a single sapling with a complexity between 6 and 10, costing between 10 to 40 emeralds:
|
||||
# 5;10;40;1;1;sapling;6;10
|
||||
S:"Arborist Villager Trades" <
|
||||
>
|
||||
|
||||
# Disables damage caused by bees bypassing player armor
|
||||
B:"Disable Bee Damage Armor Bypass"=true
|
||||
}
|
||||
|
||||
"mo' creatures" {
|
||||
# Adds support for modded biome spawns
|
||||
# Syntax: modid;name;key;tag;filename
|
||||
# modid Mod ID required for this to be added
|
||||
# name Mod name
|
||||
# key Used for class lookups, needs to be a unique part of the modded package, e.g. mod.acgaming.*universaltweaks*.mods
|
||||
# tag Short tag for logs
|
||||
# filename Filename to use for the generated config
|
||||
S:"Custom Modded Biomes" <
|
||||
pvj;vibrantjourneys;vibrantjourneys;PVJ;ProjectVibrantJourneys.cfg
|
||||
traverse;traverse;traverse;TRAV;Traverse.cfg
|
||||
dimdoors;dimdoors;dimdoors;DD;DimDoors.cfg
|
||||
>
|
||||
}
|
||||
|
||||
"storage drawers" {
|
||||
# Fixes voiding of items when nearing full capacity
|
||||
# Fixes slotless item handler implementation not allowing the extraction from compacting item drawers with the vending upgrade
|
||||
# Caches the drawer controller tile to avoid getting the TE from the world every time a drawer slave is interacted with
|
||||
B:"Item Handlers"=false
|
||||
|
||||
# Approximate range in blocks at which drawers render contained items
|
||||
# 0 for default unlimited range
|
||||
I:"Render Range"=20
|
||||
}
|
||||
|
||||
thaumcraft {
|
||||
# Adds particles to firebats similar to legacy versions
|
||||
B:"Firebat Particles"=true
|
||||
|
||||
# Stops the thaumometer from bobbing rapidly when using it to scan objects
|
||||
B:"Stable Thaumometer"=true
|
||||
|
||||
# Increases particle size of wisps similar to legacy versions
|
||||
B:"Wisp Particles"=true
|
||||
}
|
||||
|
||||
"tinkers' construct" {
|
||||
# Excludes gaseous fluids from being transferable via faucets
|
||||
B:"Gaseous Fluids"=false
|
||||
|
||||
# Suppresses special abilities of long swords and rapiers when shurikens are wielded in the offhand
|
||||
B:"Offhand Shuriken"=true
|
||||
|
||||
# Caches all ore dictionary smelting recipes to speed up game loading
|
||||
B:"Ore Dictionary Cache"=true
|
||||
|
||||
# Despawns unbreakable projectiles faster to improve framerates
|
||||
B:"Projectile Despawning"=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
"tweaks: blocks" {
|
||||
# Replaces bed obstruction checks with an improved version
|
||||
B:"Bed Obstruction Replacement"=true
|
||||
|
||||
# Prevents breaking lower parts of sugar cane and cacti as well as unripe crops, unless sneaking
|
||||
B:"Better Harvest"=false
|
||||
|
||||
# Sets the delay in ticks between placing blocks
|
||||
I:"Block Placement Click Delay"=4
|
||||
|
||||
# Determines how tall cacti can grow
|
||||
I:"Cactus Size"=3
|
||||
|
||||
# Makes leaves decay faster when trees are chopped
|
||||
B:"Fast Leaf Decay"=true
|
||||
|
||||
# Allows the player to jump over fences and walls
|
||||
B:"Fence/Wall Jump"=true
|
||||
|
||||
# Prevents placing of liquid source blocks in the world
|
||||
B:"Hardcore Buckets"=false
|
||||
|
||||
# Determines how tall sugar cane can grow
|
||||
I:"Sugar Cane Size"=3
|
||||
|
||||
"breakable bedrock" {
|
||||
# Allows customizable mining of bedrock
|
||||
B:"[1] Breakable Bedrock Toggle"=false
|
||||
D:"[2] Hardness"=200.0
|
||||
D:"[3] Resistance"=6000000.0
|
||||
I:"[4] Harvest Level"=3
|
||||
|
||||
# List of tools concerning mining bedrock
|
||||
# If empty, allows every tool matching the harvest level
|
||||
# Syntax: modid:tool
|
||||
S:"[5] Tool List" <
|
||||
>
|
||||
|
||||
# Blacklist Mode: Tools which can't mine bedrock, others can
|
||||
# Whitelist Mode: Tools which can mine bedrock, others can't
|
||||
# Valid values:
|
||||
# WHITELIST
|
||||
# BLACKLIST
|
||||
S:"[6] List Mode"=BLACKLIST
|
||||
}
|
||||
|
||||
"finite water" {
|
||||
# Prevents creation of infinite water sources
|
||||
B:"[1] Finite Water Toggle"=false
|
||||
|
||||
# Allows creation of infinite water sources in ocean and river biomes
|
||||
B:"[2] Allow Water Biomes"=true
|
||||
|
||||
# Inclusive minimum altitude at which water is infinite
|
||||
I:"[3] Minimum Altitude"=0
|
||||
|
||||
# Inclusive maximum altitude at which water is infinite
|
||||
I:"[4] Maximum Altitude"=63
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
"tweaks: entities" {
|
||||
# Removes entity AI for improved server performance
|
||||
B:"AI Removal"=false
|
||||
|
||||
# Replaces entity AI for improved server performance
|
||||
B:"AI Replacement"=true
|
||||
|
||||
# Replaces auto jump with an increased step height
|
||||
B:"Auto Jump Replacement"=true
|
||||
|
||||
# Enables ignition of entities by right-clicking instead of awkwardly lighting the block under them
|
||||
B:"Better Ignition"=true
|
||||
|
||||
# Replaces deadly creeper explosions with delightful confetti
|
||||
B:"Creeper Confetti"=false
|
||||
|
||||
# Disables skipping night by using a bed while making it still able to set spawn
|
||||
B:"Disable Sleeping"=false
|
||||
|
||||
# Lets husks and strays spawn underground like regular zombies and skeletons
|
||||
B:"Husk & Stray Spawning"=true
|
||||
|
||||
# Mobs carrying picked up items will drop their equipment and despawn properly
|
||||
B:"Mob Despawn Improvement"=true
|
||||
|
||||
# Stops horses wandering around when saddled
|
||||
B:"No Saddled Wandering"=true
|
||||
|
||||
attributes {
|
||||
# Sets custom ranges for entity attributes
|
||||
B:"[01] Attributes Toggle"=true
|
||||
D:"[02] Max Health Min"=-65536.0
|
||||
D:"[03] Max Health Max"=65536.0
|
||||
D:"[04] Follow Range Min"=-65536.0
|
||||
D:"[05] Follow Range Max"=65536.0
|
||||
D:"[06] Knockback Resistance Min"=-65536.0
|
||||
D:"[07] Knockback Resistance Max"=65536.0
|
||||
D:"[08] Movement Speed Min"=-65536.0
|
||||
D:"[09] Movement Speed Max"=65536.0
|
||||
D:"[10] Flying Speed Min"=-65536.0
|
||||
D:"[11] Flying Speed Max"=65536.0
|
||||
D:"[12] Attack Damage Min"=-65536.0
|
||||
D:"[13] Attack Damage Max"=65536.0
|
||||
D:"[14] Attack Speed Min"=-65536.0
|
||||
D:"[15] Attack Speed Max"=65536.0
|
||||
D:"[16] Armor Min"=-65536.0
|
||||
D:"[17] Armor Max"=65536.0
|
||||
D:"[18] Armor Toughness Min"=-65536.0
|
||||
D:"[19] Armor Toughness Max"=65536.0
|
||||
D:"[20] Luck Min"=-65536.0
|
||||
D:"[21] Luck Max"=65536.0
|
||||
}
|
||||
|
||||
"better burning" {
|
||||
# Fixes some edge cases where fire damage sources won't cause mobs to drop their cooked items
|
||||
B:"[1] Cooked Items"=true
|
||||
|
||||
# If entities have fire resistance, they get extinguished right away when on fire
|
||||
B:"[2] Extinguishing"=true
|
||||
|
||||
# Prevents the fire animation overlay from being displayed when the player is immune to fire
|
||||
B:"[3] Fire Overlay"=true
|
||||
|
||||
# Allows skeletons to shoot flaming arrows when on fire (30% chance * regional difficulty
|
||||
B:"[4] Flaming Arrows"=true
|
||||
|
||||
# Allows fire to spread from entity to entity (30% chance * regional difficulty)
|
||||
B:"[5] Spreading Fire"=true
|
||||
}
|
||||
|
||||
"easy breeding" {
|
||||
# Enables easy breeding of animals by tossing food on the ground
|
||||
B:"[1] Easy Breeding Toggle"=false
|
||||
|
||||
# Determines the distance for animals to search for food
|
||||
D:"[2] Search Distance"=10.0
|
||||
}
|
||||
|
||||
"collision damage" {
|
||||
# Applies horizontal collision damage to the player akin to elytra collision
|
||||
B:"[1] Collision Damage Toggle"=false
|
||||
|
||||
# The damage factor that gets multiplied with the player speed
|
||||
# Vanilla default for elytra damage is 10
|
||||
I:"[2] Damage Factor"=10
|
||||
}
|
||||
|
||||
"no golems" {
|
||||
# Disables the manual creation of iron golems
|
||||
B:"[1] Iron Golem Toggle"=false
|
||||
|
||||
# Disables the manual creation of snow golems
|
||||
B:"[2] Snow Golem Toggle"=false
|
||||
|
||||
# Disables the manual creation of withers
|
||||
B:"[3] Wither Toggle"=false
|
||||
}
|
||||
|
||||
"player speed" {
|
||||
# Enables the modification of base and maximum player speeds
|
||||
B:"[1] Player Speed Toggle"=false
|
||||
|
||||
# Determines the player's base walk speed
|
||||
D:"[2] Walk Speed"=0.1
|
||||
|
||||
# Determines the player's base fly speed
|
||||
D:"[3] Fly Speed"=0.05
|
||||
|
||||
# Determines the player's maximum speed
|
||||
# Increase if you get the infamous 'Player moved too quickly' messages
|
||||
D:"[4] Max Speed"=100.0
|
||||
|
||||
# Determines the player's maximum speed when flying with elytra
|
||||
# Increase if you get the infamous 'Player moved too quickly' messages
|
||||
D:"[5] Max Elytra Speed"=300.0
|
||||
|
||||
# Determines the player's maximum speed when riding a vehicle or mount
|
||||
# Increase if you get the infamous 'Player moved too quickly' messages
|
||||
D:"[6] Max Vehicle Speed"=100.0
|
||||
}
|
||||
|
||||
"water fall damage" {
|
||||
# Re-implements an improved version of pre-1.4 fall damage in water
|
||||
B:"[1] Water Fall Damage Toggle"=false
|
||||
|
||||
# How much fall damage gets reduced by water per tick
|
||||
D:"[2] Damage Reduction"=2.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
"tweaks: items" {
|
||||
# Switches the selected hotbar slot to a proper tool if required
|
||||
B:"Auto Switch Tools"=false
|
||||
|
||||
# Bows enchanted with Infinity no longer require arrows
|
||||
B:"Bow Infinity"=true
|
||||
|
||||
# Disables the 1.9 combat update attack cooldown
|
||||
B:"No Attack Cooldown"=false
|
||||
|
||||
# Enables one-time ignition of entities by hitting them with a torch
|
||||
B:"Super Hot Torch"=false
|
||||
|
||||
# Sets the amount of experience spawned by bottles o' enchanting
|
||||
# -1 for vanilla default
|
||||
I:"XP Bottle Amount"=-1
|
||||
|
||||
"item entities" {
|
||||
# Enables the modification of item entity properties
|
||||
B:"[01] Item Entities Toggle"=true
|
||||
|
||||
# Adds physical aspects such as collision boxes to item entities
|
||||
B:"[02] Physics"=false
|
||||
|
||||
# Item entities can be picked up automatically
|
||||
# When disabled, item entities can be picked up by right-clicking (requires 'Physics' option)
|
||||
B:"[03] Automatic Pickup"=true
|
||||
|
||||
# Item entities can only be picked up when sneaking
|
||||
B:"[04] Sneaking Pickup"=false
|
||||
|
||||
# Tools which enable picking up items automatically
|
||||
# Example -> minecraft:bucket
|
||||
S:"[05] Collection Tool" <
|
||||
>
|
||||
|
||||
# Determines the delay in ticks until item entities can be picked up
|
||||
# -1 for vanilla default
|
||||
I:"[06] Pickup Delay"=-1
|
||||
|
||||
# Determines the time in ticks until item entities get despawned
|
||||
# -1 for vanilla default
|
||||
I:"[07] Lifespan"=-1
|
||||
|
||||
# Stops combination of item entities
|
||||
B:"[08] No Combination"=false
|
||||
|
||||
# Stops combination of item entities if their maximum stack size is reached
|
||||
B:"[09] Smart Combination"=true
|
||||
|
||||
# The radius (in blocks) that dropped items should check around them for other dropped items to combine with
|
||||
# Depends on the Smart Combination toggle
|
||||
D:"[10] Smart Combination Radius"=2.0
|
||||
|
||||
# Allows dropped items to also check above and below them for combination
|
||||
# Depends on the Smart Combination toggle
|
||||
B:"[11] Smart Combination Y-Axis Check"=true
|
||||
|
||||
# Enables the rotation effect
|
||||
B:"[12] Rotation"=true
|
||||
|
||||
# Enables the bobbing effect
|
||||
B:"[13] Bobbing"=true
|
||||
}
|
||||
|
||||
mending {
|
||||
# Implements modern mending behavior to only repair damaged equipment with XP
|
||||
B:"[1] Mending Toggle"=true
|
||||
|
||||
# Determines the amount of durability mending will repair, on average, per point of experience
|
||||
D:"[2] Ratio"=2.0
|
||||
|
||||
# Repairs damaged items from the entire inventory with XP
|
||||
B:"[3] Overpowered"=false
|
||||
}
|
||||
|
||||
"shield parry" {
|
||||
# Allows parrying of projectiles with shields
|
||||
B:"[1] Shield Parry Toggle"=false
|
||||
|
||||
# Determines the amount of time an arrow can be parried after raising the shield
|
||||
# Measured in ticks
|
||||
I:"[2] Arrow Time Window"=40
|
||||
|
||||
# Determines the amount of time a fireball can be parried after raising the shield
|
||||
# Measured in ticks
|
||||
I:"[3] Fireball Time Window"=40
|
||||
|
||||
# Determines the amount of time a throwable can be parried after raising the shield
|
||||
# Measured in ticks
|
||||
I:"[4] Throwable Time Window"=40
|
||||
|
||||
# Adds the Rebound enchantment for extended parry time windows
|
||||
B:"[5] Rebound Enchantment"=true
|
||||
|
||||
# Makes the Rebound enchantment exclusive to enchanted books as loot
|
||||
B:"[6] Rebound Treasure Enchantment"=false
|
||||
|
||||
# Maximum enchantment level for the Rebound enchantment
|
||||
I:"[7] Rebound Max Level"=5
|
||||
|
||||
# Multiplier for the parry time windows
|
||||
D:"[8] Rebound Multiplier"=0.25
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
"tweaks: misc" {
|
||||
# Restores feature to tilt the camera when damaged
|
||||
B:"Damage Tilt"=true
|
||||
|
||||
# Disables the narrator functionality entirely
|
||||
B:"Disable Narrator"=true
|
||||
|
||||
# Re-implements parallax rendering of the end portal from 1.10 and older
|
||||
B:"End Portal Parallax"=true
|
||||
|
||||
# Lets background music play continuously without delays
|
||||
B:"Infinite Music"=false
|
||||
|
||||
# Sets the amount of XP needed for each level, effectively removing the increasing level scaling
|
||||
# 0 for vanilla default
|
||||
I:"Linear XP Amount"=0
|
||||
|
||||
# Disables the flashing of skybox and ground brightness on lightning strikes
|
||||
B:"No Lightning Flash"=false
|
||||
|
||||
# Disables the flashing effect when the night vision potion effect is about to run out
|
||||
B:"No Night Vision Flash"=false
|
||||
|
||||
# Disables the inventory shift when potion effects are active
|
||||
B:"No Potion Shift"=true
|
||||
|
||||
# Disables lighting of active redstone, repeaters, and comparators to improve performance
|
||||
B:"No Redstone Lighting"=false
|
||||
|
||||
# Prevents placing offhand blocks when blocks or food are held in the mainhand
|
||||
B:"Offhand Improvement"=true
|
||||
|
||||
# Removes the redundant Minecraft Realms button from the main menu
|
||||
B:"Remove Realms Button"=true
|
||||
|
||||
# Removes the recipe book button from GUIs
|
||||
B:"Remove Recipe Book"=false
|
||||
|
||||
# Forcefully turns off the snooper and hides the snooper settings button from the options menu
|
||||
B:"Remove Snooper"=true
|
||||
|
||||
# Skips the credits screen after the player goes through the end podium portal
|
||||
B:"Skip Credits"=false
|
||||
|
||||
# Suppresses in-game tutorial hint tabs in the right-hand corner
|
||||
B:"Suppress Tutorial Hints"=true
|
||||
|
||||
# Adds a button to the pause menu to toggle cheats
|
||||
B:"Toggle Cheats Button"=true
|
||||
|
||||
# Removes the hardcoded 30 FPS limit in screens like the main menu
|
||||
B:"Uncap FPS"=true
|
||||
|
||||
"incurable potions" {
|
||||
# Determines if potion effects are curable with curative items like buckets of milk
|
||||
B:"[1] Incurable Potions Toggle"=true
|
||||
|
||||
# Syntax: modid:potioneffect
|
||||
S:"[2] Potion Effect List" <
|
||||
>
|
||||
|
||||
# Blacklist Mode: Potion effects incurable by curative items, others are curable
|
||||
# Whitelist Mode: Potion effects curable by curative items, others are incurable
|
||||
# Valid values:
|
||||
# WHITELIST
|
||||
# BLACKLIST
|
||||
S:"[3] List Mode"=BLACKLIST
|
||||
}
|
||||
|
||||
"load sounds" {
|
||||
# Play load sound on...
|
||||
# Valid values:
|
||||
# NOTHING
|
||||
# MINECRAFT
|
||||
# WORLD
|
||||
# MINECRAFT_AND_WORLD
|
||||
S:"[1] Mode"=NOTHING
|
||||
|
||||
# Sounds to play when Minecraft is loaded
|
||||
# Syntax: eventname;pitch
|
||||
S:"[2] Minecraft Loaded Sounds" <
|
||||
entity.experience_orb.pickup;1.0
|
||||
entity.player.levelup;1.0
|
||||
>
|
||||
|
||||
# Sounds to play when the world is loaded
|
||||
# Syntax: eventname;pitch
|
||||
S:"[3] World Loaded Sounds" <
|
||||
entity.experience_orb.pickup;1.0
|
||||
entity.player.levelup;1.0
|
||||
>
|
||||
}
|
||||
|
||||
"rally health" {
|
||||
# Adds Bloodborne's Rally system to Minecraft
|
||||
# Regain lost health when attacking back within the risk time
|
||||
B:"[1] Rally Health Toggle"=false
|
||||
|
||||
# Determines the risk time in ticks
|
||||
I:"[2] Risk Time"=60
|
||||
|
||||
# Determines the chance to regain health in percent
|
||||
I:"[3] Heal Chance"=80
|
||||
|
||||
# Plays an indication sound effect when health is regained
|
||||
B:"[4] Indication Sound"=false
|
||||
}
|
||||
|
||||
"smooth scrolling" {
|
||||
# Adds smooth scrolling to in-game lists
|
||||
B:"[1] Smooth Scrolling Toggle"=true
|
||||
D:"[2] Bounce Back Multiplier"=0.24
|
||||
I:"[3] Scroll Duration"=600
|
||||
D:"[4] Scroll Step"=19.0
|
||||
}
|
||||
|
||||
"swing through grass" {
|
||||
# Allows hitting entities through grass instead of breaking it
|
||||
B:"[1] Swing Through Grass Toggle"=true
|
||||
|
||||
# Excludes blocks from the swing through grass tweak
|
||||
# Syntax: modid:block
|
||||
S:"[2] Blacklist" <
|
||||
>
|
||||
|
||||
# Includes blocks in the swing through grass tweak
|
||||
# Syntax: modid:block
|
||||
S:"[3] Whitelist" <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
"tweaks: performance" {
|
||||
# Improves model load times by checking if an animated model exists before trying to load it
|
||||
B:"Check Animated Models"=true
|
||||
|
||||
# Adds an IRecipe cache to improve recipe performance in larger modpacks
|
||||
B:"Crafting Cache"=true
|
||||
|
||||
# Improves loading times by removing debug code for missing sounds and subtitles
|
||||
B:"Disable Audio Debug"=true
|
||||
|
||||
# Replaces color lookup for sheep to check a predefined table rather than querying the recipe registry
|
||||
B:"Fast Dye Blending"=true
|
||||
|
||||
# Optimizes Forge's ID prefix checking and removes prefix warnings impacting load time
|
||||
B:"Fast Prefix Checking"=true
|
||||
|
||||
# Skips initial world chunk loading & garbage collection to speed up world loading
|
||||
B:"Fast World Loading"=true
|
||||
}
|
||||
|
||||
"tweaks: world" {
|
||||
# Replaces stronghold generation with a safer variant
|
||||
B:"Stronghold Replacement"=true
|
||||
|
||||
# Tidies newly generated chunks by removing scattered item entities
|
||||
B:"Tidy Chunk"=false
|
||||
|
||||
"chunk gen limit" {
|
||||
# Limits maximum chunk generation per tick for improved server performance
|
||||
B:"[1] Chunk Gen Limit Toggle"=false
|
||||
|
||||
# Maximum chunks to generate per tick per dimension
|
||||
I:"[2] Ticks"=2
|
||||
|
||||
# Maximum time in ms to spend generating chunks per tick per dimension
|
||||
I:"[3] Time"=5
|
||||
}
|
||||
|
||||
"dimension unload" {
|
||||
# Unloads dimensions not in use to free up resources
|
||||
B:"[1] Dimension Unload Toggle"=false
|
||||
|
||||
# Time (in ticks) to wait before checking dimensions
|
||||
I:"[2] Interval"=600
|
||||
|
||||
# List of dimensions which should not be unloaded
|
||||
# Can be dimension name or ID
|
||||
# Uses regular expressions
|
||||
S:"[3] Blacklist" <
|
||||
0
|
||||
overworld
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -1,583 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
|
||||
"bugfixes: blocks" {
|
||||
# Fixes inconsistent delays of comparators to prevent redstone timing issues
|
||||
B:"Comparator Timing"=true
|
||||
|
||||
# Slims down the hopper bounding box for easier access of nearby blocks
|
||||
B:"Hopper Bounding Box"=true
|
||||
|
||||
# Prevents voiding held items when right + left clicking on an item frame simultaneously
|
||||
B:"Item Frame Void"=true
|
||||
|
||||
# Disables climbing movement when flying
|
||||
B:"Ladder Flying Slowdown"=true
|
||||
|
||||
# Avoids the need for multiple mining attempts by sending additional movement packets
|
||||
B:"Mining Glitch"=true
|
||||
|
||||
# Properly saves the last state of pistons to tags
|
||||
B:"Piston Progress"=true
|
||||
|
||||
"block overlay" {
|
||||
# Fixes x-ray when standing in non-suffocating blocks
|
||||
B:"[1] Block Overlay Toggle"=true
|
||||
|
||||
# Excludes blocks from the block overlay bugfix
|
||||
# Syntax: modid:block
|
||||
S:"[2] Blacklist" <
|
||||
>
|
||||
|
||||
# Includes blocks in the block overlay bugfix
|
||||
# Syntax: modid:block
|
||||
S:"[3] Whitelist" <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
"bugfixes: entities" {
|
||||
# Fixes entities glitching through the bottom of boats
|
||||
B:"Boat Riding Offset"=true
|
||||
|
||||
# Fixes corrupted entities exceeding the allowed death time
|
||||
B:"Death Time"=true
|
||||
|
||||
# Fixes lag caused by dead entities by sending additional packets when the player is not alive
|
||||
B:"Destroy Entity Packets"=true
|
||||
|
||||
# Fixes missing player states when changing dimensions by sending additional packets
|
||||
B:"Dimension Change Player States"=true
|
||||
|
||||
# Fixes item dupes when players are dropping items and disconnecting
|
||||
B:"Disconnect Dupe"=true
|
||||
|
||||
# Saves entity bounding boxes to tags to prevent breakouts and suffocation
|
||||
B:"Entity Bounding Box"=true
|
||||
|
||||
# Fixes entity motion desyncs most notable with arrows and thrown items
|
||||
B:"Entity Desync"=true
|
||||
|
||||
# Prevents corruption of entities caused by invalid health or damage values
|
||||
B:"Entity NaN Values"=true
|
||||
|
||||
# Pushes entities out of blocks when growing up to prevent suffocation
|
||||
B:"Entity Suffocation"=true
|
||||
|
||||
# Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions
|
||||
B:"Entity Tracker"=true
|
||||
|
||||
# Changes UUIDs of loaded entities in case their UUIDs are already assigned (and removes log spam)
|
||||
B:"Entity UUID"=true
|
||||
|
||||
# Saves increased player health to tags
|
||||
B:"Max Player Health"=true
|
||||
|
||||
# Fixes saturation depleting in peaceful mode
|
||||
B:"Player Saturation"=true
|
||||
|
||||
# Fixes skeletons not looking at their targets when strafing
|
||||
B:"Skeleton Aim"=true
|
||||
|
||||
# Returns missing hoods to villager mantles
|
||||
B:"Villager Mantle Hoods"=true
|
||||
}
|
||||
|
||||
"bugfixes: misc" {
|
||||
# Prevents fire projectiles burning entities when blocking with shields
|
||||
B:"Block Fire"=true
|
||||
|
||||
# Fixes entity and particle rendering issues by enabling depth buffer writing
|
||||
B:"Depth Mask"=true
|
||||
|
||||
# Fixes slow background startup edge case caused by checking tooltips during the loading process
|
||||
B:"Faster Background Startup"=true
|
||||
|
||||
# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
|
||||
B:"Frustum Culling"=true
|
||||
|
||||
# Replaces the help command, sorts and reports broken commands
|
||||
B:"Help Command"=true
|
||||
|
||||
# Prevents various crashes with Turkish locale
|
||||
B:"Locale Crash"=true
|
||||
|
||||
"model gap" {
|
||||
# Fixes transparent gaps in all 3D models of blocks and items
|
||||
B:"[1] Model Gap Toggle"=true
|
||||
|
||||
# Quad X/Y offset
|
||||
# Moves the quad toward the center of the item
|
||||
# Use to hide gaps, keep as close to 0 as possible
|
||||
D:"[2] Recess Value"=0.007
|
||||
|
||||
# Quad expansion increment
|
||||
# Enlarges each quad
|
||||
# Use to hide gaps, keep as close to 0 as possible
|
||||
D:"[3] Expansion Value"=0.008
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
"bugfixes: world" {
|
||||
# Fixes loading of outdated chunks to prevent duplications, deletions and data corruption
|
||||
B:"Chunk Saving"=true
|
||||
|
||||
# Keeps the order of tile entities on chunk load
|
||||
B:"Tile Entity Update Order"=true
|
||||
}
|
||||
|
||||
debug {
|
||||
# For those who live life on the edge, may or may not include Jons
|
||||
B:"Bypass Incompatibility Warnings"=false
|
||||
|
||||
# Version number of the config file
|
||||
# Do not touch!
|
||||
S:"Config Version"=1.12.2-1.3.2
|
||||
|
||||
# Enables debug logging
|
||||
B:"Debug Logging"=false
|
||||
|
||||
# Enables a screen displaying incompatible mods on game load
|
||||
B:"Obsolete Mods Screen"=true
|
||||
|
||||
# Prints the time the game needed to launch to the log
|
||||
B:"Show Loading Time"=true
|
||||
}
|
||||
|
||||
"mod integration" {
|
||||
|
||||
"biomes o' plenty" {
|
||||
# Fixes rapid inflection of regeneration effects in hot spring water
|
||||
B:"Hot Spring Water"=true
|
||||
}
|
||||
|
||||
"epic siege mod" {
|
||||
# Disables leftover debug logging inside the digger AI of the beta builds
|
||||
B:"Disable Digger AI Debug"=true
|
||||
}
|
||||
|
||||
forestry {
|
||||
# Adds custom emerald to germling trades to the arborist villager
|
||||
# Syntax: level;emeralds_min;emeralds_max;germlings_min;germlings_max;type;complexity_min;complexity_max
|
||||
# level Level when this trade becomes available (how much trading needs to be done)
|
||||
# emeralds_min Lower random limit for emeralds
|
||||
# emeralds_max Upper random limit for emeralds
|
||||
# germlings_min Lower random limit for germlings
|
||||
# germlings_max Upper random limit for germlings
|
||||
# type Type of germling, can be either pollen or sapling
|
||||
# complexity_min Lower limit of allele complexity
|
||||
# complexity_max Upper limit of allele complexity
|
||||
#
|
||||
# Example for a level 5 trade for a single sapling with a complexity between 6 and 10, costing between 10 to 40 emeralds:
|
||||
# 5;10;40;1;1;sapling;6;10
|
||||
S:"Arborist Villager Trades" <
|
||||
>
|
||||
|
||||
# Disables damage caused by bees bypassing player armor
|
||||
B:"Disable Bee Damage Armor Bypass"=true
|
||||
}
|
||||
|
||||
"mo' creatures" {
|
||||
# Adds support for modded biome spawns
|
||||
# Syntax: modid;name;key;tag;filename
|
||||
# modid Mod ID required for this to be added
|
||||
# name Mod name
|
||||
# key Used for class lookups, needs to be a unique part of the modded package, e.g. mod.acgaming.*universaltweaks*.mods
|
||||
# tag Short tag for logs
|
||||
# filename Filename to use for the generated config
|
||||
S:"Custom Modded Biomes" <
|
||||
pvj;vibrantjourneys;vibrantjourneys;PVJ;ProjectVibrantJourneys.cfg
|
||||
traverse;traverse;traverse;TRAV;Traverse.cfg
|
||||
dimdoors;dimdoors;dimdoors;DD;DimDoors.cfg
|
||||
>
|
||||
}
|
||||
|
||||
"storage drawers" {
|
||||
# Fixes voiding of items when nearing full capacity
|
||||
# Fixes slotless item handler implementation not allowing the extraction from compacting item drawers with the vending upgrade
|
||||
# Caches the drawer controller tile to avoid getting the TE from the world every time a drawer slave is interacted with
|
||||
B:"Item Handlers"=true
|
||||
|
||||
# Approximate range in blocks at which drawers render contained items
|
||||
# 0 for default unlimited range
|
||||
I:"Render Range"=0
|
||||
}
|
||||
|
||||
thaumcraft {
|
||||
# Adds particles to firebats similar to legacy versions
|
||||
B:"Firebat Particles"=true
|
||||
|
||||
# Stops the thaumometer from bobbing rapidly when using it to scan objects
|
||||
B:"Stable Thaumometer"=true
|
||||
|
||||
# Increases particle size of wisps similar to legacy versions
|
||||
B:"Wisp Particles"=true
|
||||
}
|
||||
|
||||
"tinkers' construct" {
|
||||
# Excludes gaseous fluids from being transferable via faucets
|
||||
B:"Gaseous Fluids"=false
|
||||
|
||||
# Suppresses special abilities of long swords and rapiers when shurikens are wielded in the offhand
|
||||
B:"Offhand Shuriken"=true
|
||||
|
||||
# Despawns unbreakable projectiles faster to improve framerates
|
||||
B:"Projectile Despawning"=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
"tweaks: blocks" {
|
||||
# Replaces bed obstruction checks with an improved version
|
||||
B:"Bed Obstruction Replacement"=true
|
||||
|
||||
# Prevents breaking lower parts of sugar cane and cacti as well as unripe crops, unless sneaking
|
||||
B:"Better Harvest"=false
|
||||
|
||||
# Sets the delay in ticks between placing blocks
|
||||
I:"Block Placement Click Delay"=4
|
||||
|
||||
# Determines how tall cacti can grow
|
||||
I:"Cactus Size"=3
|
||||
|
||||
# Makes leaves decay faster when trees are chopped
|
||||
B:"Fast Leaf Decay"=true
|
||||
|
||||
# Allows the player to jump over fences and walls
|
||||
B:"Fence/Wall Jump"=true
|
||||
|
||||
# Prevents placing of liquid source blocks in the world
|
||||
B:"Hardcore Buckets"=false
|
||||
|
||||
# Determines how tall sugar cane can grow
|
||||
I:"Sugar Cane Size"=3
|
||||
|
||||
"finite water" {
|
||||
# Prevents creation of infinite water sources
|
||||
B:"[1] Finite Water Toggle"=false
|
||||
|
||||
# Allows creation of infinite water sources in ocean and river biomes
|
||||
B:"[2] Allow Water Biomes"=true
|
||||
|
||||
# Inclusive minimum altitude at which water is infinite
|
||||
I:"[3] Minimum Altitude"=0
|
||||
|
||||
# Inclusive maximum altitude at which water is infinite
|
||||
I:"[4] Maximum Altitude"=63
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
"tweaks: entities" {
|
||||
# Removes entity AI for improved server performance
|
||||
B:"AI Removal"=false
|
||||
|
||||
# Replaces entity AI for improved server performance
|
||||
B:"AI Replacement"=true
|
||||
|
||||
# Replaces auto jump with an increased step height
|
||||
B:"Auto Jump Replacement"=true
|
||||
|
||||
# Enables ignition of entities by right-clicking instead of awkwardly lighting the block under them
|
||||
B:"Better Ignition"=true
|
||||
|
||||
# Replaces deadly creeper explosions with delightful confetti
|
||||
B:"Creeper Confetti"=false
|
||||
|
||||
# Disables skipping night by using a bed while making it still able to set spawn
|
||||
B:"Disable Sleeping"=false
|
||||
|
||||
# Lets husks and strays spawn underground like regular zombies and skeletons
|
||||
B:"Husk & Stray Spawning"=true
|
||||
|
||||
# Mobs carrying picked up items will drop their equipment and despawn properly
|
||||
B:"Mob Despawn Improvement"=true
|
||||
|
||||
# Stops horses wandering around when saddled
|
||||
B:"No Saddled Wandering"=true
|
||||
|
||||
attributes {
|
||||
# Sets custom ranges for entity attributes
|
||||
B:"[01] Attributes Toggle"=true
|
||||
D:"[02] Max Health Min"=-65536.0
|
||||
D:"[03] Max Health Max"=65536.0
|
||||
D:"[04] Follow Range Min"=-65536.0
|
||||
D:"[05] Follow Range Max"=65536.0
|
||||
D:"[06] Knockback Resistance Min"=-65536.0
|
||||
D:"[07] Knockback Resistance Max"=65536.0
|
||||
D:"[08] Movement Speed Min"=-65536.0
|
||||
D:"[09] Movement Speed Max"=65536.0
|
||||
D:"[10] Flying Speed Min"=-65536.0
|
||||
D:"[11] Flying Speed Max"=65536.0
|
||||
D:"[12] Attack Damage Min"=-65536.0
|
||||
D:"[13] Attack Damage Max"=65536.0
|
||||
D:"[14] Attack Speed Min"=-65536.0
|
||||
D:"[15] Attack Speed Max"=65536.0
|
||||
D:"[16] Armor Min"=-65536.0
|
||||
D:"[17] Armor Max"=65536.0
|
||||
D:"[18] Armor Toughness Min"=-65536.0
|
||||
D:"[19] Armor Toughness Max"=65536.0
|
||||
D:"[20] Luck Min"=-65536.0
|
||||
D:"[21] Luck Max"=65536.0
|
||||
}
|
||||
|
||||
"better burning" {
|
||||
# Fixes some edge cases where fire damage sources won't cause mobs to drop their cooked items
|
||||
B:"[1] Cooked Items"=true
|
||||
|
||||
# If entities have fire resistance, they get extinguished right away when on fire
|
||||
B:"[2] Extinguishing"=true
|
||||
|
||||
# Prevents the fire animation overlay from being displayed when the player is immune to fire
|
||||
B:"[3] Fire Overlay"=true
|
||||
|
||||
# Allows skeletons to shoot flaming arrows when on fire (30% chance * regional difficulty
|
||||
B:"[4] Flaming Arrows"=true
|
||||
|
||||
# Allows fire to spread from entity to entity (30% chance * regional difficulty)
|
||||
B:"[5] Spreading Fire"=true
|
||||
}
|
||||
|
||||
"easy breeding" {
|
||||
# Enables easy breeding of animals by tossing food on the ground
|
||||
B:"[1] Easy Breeding Toggle"=false
|
||||
|
||||
# Determines the distance for animals to search for food
|
||||
D:"[2] Search Distance"=10.0
|
||||
}
|
||||
|
||||
"collision damage" {
|
||||
# Applies horizontal collision damage to the player akin to elytra collision
|
||||
B:"[1] Collision Damage Toggle"=false
|
||||
|
||||
# The damage factor that gets multiplied with the player speed
|
||||
# Vanilla default for elytra damage is 10
|
||||
I:"[2] Damage Factor"=10
|
||||
}
|
||||
|
||||
"no golems" {
|
||||
# Disables the manual creation of iron golems
|
||||
B:"[1] Iron Golem Toggle"=false
|
||||
|
||||
# Disables the manual creation of snow golems
|
||||
B:"[2] Snow Golem Toggle"=false
|
||||
|
||||
# Disables the manual creation of withers
|
||||
B:"[3] Wither Toggle"=false
|
||||
}
|
||||
|
||||
"player speed" {
|
||||
# Determines the player's base walk speed
|
||||
D:"[1] Walk Speed"=0.1
|
||||
|
||||
# Determines the player's base fly speed
|
||||
D:"[2] Fly Speed"=0.05
|
||||
}
|
||||
|
||||
"water fall damage" {
|
||||
# Re-implements an improved version of pre-1.4 fall damage in water
|
||||
B:"[1] Water Fall Damage Toggle"=false
|
||||
|
||||
# How much fall damage gets reduced by water per tick
|
||||
D:"[2] Damage Reduction"=2.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
"tweaks: items" {
|
||||
# Switches the selected hotbar slot to a proper tool if required
|
||||
B:"Auto Switch Tools"=false
|
||||
|
||||
# Bows enchanted with Infinity no longer require arrows
|
||||
B:"Bow Infinity"=true
|
||||
|
||||
# Stops combination of item entities if their maximum stack size is reached
|
||||
B:"Item Entity Combination"=true
|
||||
|
||||
# Disables the 1.9 combat update attack cooldown
|
||||
B:"No Attack Cooldown"=false
|
||||
|
||||
# Enables one-time ignition of entities by hitting them with a torch
|
||||
B:"Super Hot Torch"=false
|
||||
|
||||
# Sets the amount of experience spawned by bottles o' enchanting
|
||||
# -1 for vanilla default
|
||||
I:"XP Bottle Amount"=-1
|
||||
|
||||
mending {
|
||||
# Implements modern mending behavior to only repair damaged equipment with XP
|
||||
B:"[1] Mending Toggle"=true
|
||||
|
||||
# Determines the amount of durability mending will repair, on average, per point of experience
|
||||
D:"[2] Ratio"=2.0
|
||||
|
||||
# Repairs damaged items from the entire inventory with XP
|
||||
B:"[3] Overpowered"=false
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
"tweaks: misc" {
|
||||
# Restores feature to tilt the camera when damaged
|
||||
B:"Damage Tilt"=true
|
||||
|
||||
# Disables the narrator functionality entirely
|
||||
B:"Disable Narrator"=true
|
||||
|
||||
# Re-implements parallax rendering of the end portal from 1.10 and older
|
||||
B:"End Portal Parallax"=true
|
||||
|
||||
# Lets background music play continuously without delays
|
||||
B:"Infinite Music"=false
|
||||
|
||||
# Sets the amount of XP needed for each level, effectively removing the increasing level scaling
|
||||
# 0 for vanilla default
|
||||
I:"Linear XP Amount"=0
|
||||
|
||||
# Disables the flashing of skybox and ground brightness on lightning strikes
|
||||
B:"No Lightning Flash"=false
|
||||
|
||||
# Disables the flashing effect when the night vision potion effect is about to run out
|
||||
B:"No Night Vision Flash"=false
|
||||
|
||||
# Disables the inventory shift when potion effects are active
|
||||
B:"No Potion Shift"=true
|
||||
|
||||
# Disables lighting of active redstone, repeaters, and comparators to improve performance
|
||||
B:"No Redstone Lighting"=false
|
||||
|
||||
# Prevents placing offhand blocks when blocks or food are held in the mainhand
|
||||
B:"Offhand Improvement"=true
|
||||
|
||||
# Removes the redundant Minecraft Realms button from the main menu
|
||||
B:"Remove Realms Button"=true
|
||||
|
||||
# Removes the recipe book button from GUIs
|
||||
B:"Remove Recipe Book"=false
|
||||
|
||||
# Forcefully turns off the snooper and hides the snooper settings button from the options menu
|
||||
B:"Remove Snooper"=true
|
||||
|
||||
# Skips the credits screen after the player goes through the end podium portal
|
||||
B:"Skip Credits"=false
|
||||
|
||||
# Suppresses in-game tutorial hint tabs in the right-hand corner
|
||||
B:"Suppress Tutorial Hints"=true
|
||||
|
||||
# Adds a button to the pause menu to toggle cheats
|
||||
B:"Toggle Cheats Button"=true
|
||||
|
||||
# Removes the hardcoded 30 FPS limit in screens like the main menu
|
||||
B:"Uncap FPS"=true
|
||||
|
||||
"load sounds" {
|
||||
# Play load sound on...
|
||||
# Valid values:
|
||||
# NOTHING
|
||||
# MINECRAFT
|
||||
# WORLD
|
||||
# MINECRAFT_AND_WORLD
|
||||
S:"[1] Mode"=NOTHING
|
||||
|
||||
# Sounds to play when Minecraft is loaded
|
||||
# Syntax: eventname;pitch
|
||||
S:"[2] Minecraft Loaded Sounds" <
|
||||
entity.experience_orb.pickup;1.0
|
||||
entity.player.levelup;1.0
|
||||
>
|
||||
|
||||
# Sounds to play when the world is loaded
|
||||
# Syntax: eventname;pitch
|
||||
S:"[3] World Loaded Sounds" <
|
||||
entity.experience_orb.pickup;1.0
|
||||
entity.player.levelup;1.0
|
||||
>
|
||||
}
|
||||
|
||||
"smooth scrolling" {
|
||||
# Adds smooth scrolling to in-game lists
|
||||
B:"[1] Smooth Scrolling Toggle"=true
|
||||
D:"[2] Bounce Back Multiplier"=0.24
|
||||
I:"[3] Scroll Duration"=600
|
||||
D:"[4] Scroll Step"=19.0
|
||||
}
|
||||
|
||||
"swing through grass" {
|
||||
# Allows hitting entities through grass instead of breaking it
|
||||
B:"[1] Swing Through Grass Toggle"=true
|
||||
|
||||
# Excludes blocks from the swing through grass tweak
|
||||
# Syntax: modid:block
|
||||
S:"[2] Blacklist" <
|
||||
>
|
||||
|
||||
# Includes blocks in the swing through grass tweak
|
||||
# Syntax: modid:block
|
||||
S:"[3] Whitelist" <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
"tweaks: performance" {
|
||||
# Adds an IRecipe cache to improve recipe performance in larger modpacks
|
||||
B:"Crafting Cache"=true
|
||||
|
||||
# Improves model load times by removing Forge's animated models
|
||||
B:"Disable Animated Models"=false
|
||||
|
||||
# Improves loading times by removing debug code for missing sounds and subtitles
|
||||
B:"Disable Audio Debug"=true
|
||||
|
||||
# Replaces color lookup for sheep to check a predefined table rather than querying the recipe registry
|
||||
B:"Fast Dye Blending"=true
|
||||
|
||||
# Optimizes Forge's ID prefix checking and removes prefix warnings impacting load time
|
||||
B:"Fast Prefix Checking"=true
|
||||
|
||||
# Skips initial world chunk loading & garbage collection to speed up world loading
|
||||
B:"Fast World Loading"=true
|
||||
}
|
||||
|
||||
"tweaks: world" {
|
||||
# Replaces stronghold generation with a safer variant
|
||||
B:"Stronghold Replacement"=true
|
||||
|
||||
# Tidies newly generated chunks by removing scattered item entities
|
||||
B:"Tidy Chunk"=false
|
||||
|
||||
"chunk gen limit" {
|
||||
# Limits maximum chunk generation per tick for improved server performance
|
||||
B:"[1] Chunk Gen Limit Toggle"=false
|
||||
|
||||
# Maximum chunks to generate per tick per dimension
|
||||
I:"[2] Ticks"=2
|
||||
|
||||
# Maximum time in ms to spend generating chunks per tick per dimension
|
||||
I:"[3] Time"=5
|
||||
}
|
||||
|
||||
"dimension unload" {
|
||||
# Unloads dimensions not in use to free up resources
|
||||
B:"[1] Dimension Unload Toggle"=true
|
||||
|
||||
# Time (in ticks) to wait before checking dimensions
|
||||
I:"[2] Interval"=600
|
||||
|
||||
# List of dimensions which should not be unloaded
|
||||
# Can be dimension name or ID
|
||||
# Uses regular expressions
|
||||
S:"[3] Blacklist" <
|
||||
0
|
||||
overworld
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -1,748 +0,0 @@
|
||||
# Configuration file
|
||||
|
||||
general {
|
||||
|
||||
"bugfixes: blocks" {
|
||||
# Fixes inconsistent delays of comparators to prevent redstone timing issues
|
||||
B:"Comparator Timing"=true
|
||||
|
||||
# Slims down the hopper bounding box for easier access of nearby blocks
|
||||
B:"Hopper Bounding Box"=true
|
||||
|
||||
# Prevents crashes when the destination tile entity becomes unavailable during the item insert process
|
||||
# Mainly utilized to suppress edge case symptoms with Thaumcraft's Thaumatorium
|
||||
B:"Hopper Insert Safety Check"=true
|
||||
|
||||
# Prevents voiding held items when right + left clicking on an item frame simultaneously
|
||||
B:"Item Frame Void"=true
|
||||
|
||||
# Disables climbing movement when flying
|
||||
B:"Ladder Flying Slowdown"=true
|
||||
|
||||
# Avoids the need for multiple mining attempts by sending additional movement packets
|
||||
B:"Mining Glitch"=true
|
||||
|
||||
# Properly saves the last state of pistons to tags
|
||||
B:"Piston Progress"=true
|
||||
|
||||
"block overlay" {
|
||||
# Fixes x-ray when standing in non-suffocating blocks
|
||||
B:"[1] Block Overlay Toggle"=true
|
||||
|
||||
# Excludes blocks from the block overlay bugfix
|
||||
# Syntax: modid:block
|
||||
S:"[2] Blacklist" <
|
||||
>
|
||||
|
||||
# Includes blocks in the block overlay bugfix
|
||||
# Syntax: modid:block
|
||||
S:"[3] Whitelist" <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
"bugfixes: entities" {
|
||||
# Fixes entities glitching through the bottom of boats
|
||||
B:"Boat Riding Offset"=true
|
||||
|
||||
# Fixes corrupted entities exceeding the allowed death time
|
||||
B:"Death Time"=true
|
||||
|
||||
# Fixes lag caused by dead entities by sending additional packets when the player is not alive
|
||||
B:"Destroy Entity Packets"=true
|
||||
|
||||
# Fixes missing player states when changing dimensions by sending additional packets
|
||||
B:"Dimension Change Player States"=true
|
||||
|
||||
# Fixes item dupes when players are dropping items and disconnecting
|
||||
B:"Disconnect Dupe"=true
|
||||
|
||||
# Saves entity bounding boxes to tags to prevent breakouts and suffocation
|
||||
B:"Entity Bounding Box"=true
|
||||
|
||||
# Fixes entity motion desyncs most notable with arrows and thrown items
|
||||
B:"Entity Desync"=true
|
||||
|
||||
# Prevents corruption of entities caused by invalid health or damage values
|
||||
B:"Entity NaN Values"=true
|
||||
|
||||
# Pushes entities out of blocks when growing up to prevent suffocation
|
||||
B:"Entity Suffocation"=true
|
||||
|
||||
# Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions
|
||||
B:"Entity Tracker"=true
|
||||
|
||||
# Changes UUIDs of loaded entities in case their UUIDs are already assigned (and removes log spam)
|
||||
B:"Entity UUID"=true
|
||||
|
||||
# Saves increased player health to tags
|
||||
B:"Max Player Health"=true
|
||||
|
||||
# Fixes saturation depleting in peaceful mode
|
||||
B:"Player Saturation"=true
|
||||
|
||||
# Fixes skeletons not looking at their targets when strafing
|
||||
B:"Skeleton Aim"=true
|
||||
|
||||
# Returns missing hoods to villager mantles
|
||||
B:"Villager Mantle Hoods"=true
|
||||
}
|
||||
|
||||
"bugfixes: misc" {
|
||||
# Prevents fire projectiles burning entities when blocking with shields
|
||||
B:"Block Fire"=true
|
||||
|
||||
# Fixes entity and particle rendering issues by enabling depth buffer writing
|
||||
B:"Depth Mask"=true
|
||||
|
||||
# Fixes slow background startup edge case caused by checking tooltips during the loading process
|
||||
B:"Faster Background Startup"=false
|
||||
|
||||
# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
|
||||
B:"Frustum Culling"=true
|
||||
|
||||
# Replaces the help command, sorts and reports broken commands
|
||||
B:"Help Command"=true
|
||||
|
||||
# Prevents various crashes with Turkish locale
|
||||
B:"Locale Crash"=true
|
||||
|
||||
"model gap" {
|
||||
# Fixes transparent gaps in all 3D models of blocks and items
|
||||
B:"[1] Model Gap Toggle"=true
|
||||
|
||||
# Quad X/Y offset
|
||||
# Moves the quad toward the center of the item
|
||||
# Use to hide gaps, keep as close to 0 as possible
|
||||
D:"[2] Recess Value"=0.007
|
||||
|
||||
# Quad expansion increment
|
||||
# Enlarges each quad
|
||||
# Use to hide gaps, keep as close to 0 as possible
|
||||
D:"[3] Expansion Value"=0.008
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
"bugfixes: world" {
|
||||
# Fixes loading of outdated chunks to prevent duplications, deletions and data corruption
|
||||
B:"Chunk Saving"=true
|
||||
|
||||
# Keeps the order of tile entities on chunk load
|
||||
B:"Tile Entity Update Order"=true
|
||||
}
|
||||
|
||||
debug {
|
||||
# Disables config resets on mod updates
|
||||
# Please note that you will face duplicate/invalid config settings
|
||||
B:"Bypass Config Versioning"=false
|
||||
|
||||
# For those who live life on the edge, may or may not include Jons
|
||||
B:"Bypass Incompatibility Warnings"=false
|
||||
|
||||
# Version number of the config file
|
||||
# Do not touch!
|
||||
S:"Config Version"=1.12.2-1.4.1
|
||||
|
||||
# Enables debug logging
|
||||
B:"Debug Logging"=false
|
||||
|
||||
# Enables a screen displaying incompatible mods on game load
|
||||
B:"Obsolete Mods Screen"=true
|
||||
|
||||
# Prints the time the game needed to launch to the log
|
||||
B:"Show Loading Time"=true
|
||||
}
|
||||
|
||||
"mod integration" {
|
||||
|
||||
"biomes o' plenty" {
|
||||
# Fixes rapid inflection of regeneration effects in hot spring water
|
||||
B:"Hot Spring Water"=true
|
||||
}
|
||||
|
||||
botania {
|
||||
# Enables the Botania Garden of Glass skybox for custom dimensions
|
||||
# Abides by Botania's 'enableFancySkybox' config option
|
||||
# Example: 43
|
||||
I:"Fancy Skybox" <
|
||||
>
|
||||
}
|
||||
|
||||
"epic siege mod" {
|
||||
# Disables leftover debug logging inside the digger AI of the beta builds
|
||||
B:"Disable Digger AI Debug"=true
|
||||
}
|
||||
|
||||
forestry {
|
||||
# Adds custom emerald to germling trades to the arborist villager
|
||||
# Syntax: level;emeralds_min;emeralds_max;germlings_min;germlings_max;type;complexity_min;complexity_max
|
||||
# level Level when this trade becomes available (how much trading needs to be done)
|
||||
# emeralds_min Lower random limit for emeralds
|
||||
# emeralds_max Upper random limit for emeralds
|
||||
# germlings_min Lower random limit for germlings
|
||||
# germlings_max Upper random limit for germlings
|
||||
# type Type of germling, can be either pollen or sapling
|
||||
# complexity_min Lower limit of allele complexity
|
||||
# complexity_max Upper limit of allele complexity
|
||||
#
|
||||
# Example for a level 5 trade for a single sapling with a complexity between 6 and 10, costing between 10 to 40 emeralds:
|
||||
# 5;10;40;1;1;sapling;6;10
|
||||
S:"Arborist Villager Trades" <
|
||||
>
|
||||
|
||||
# Disables damage caused by bees bypassing player armor
|
||||
B:"Disable Bee Damage Armor Bypass"=true
|
||||
}
|
||||
|
||||
"mo' creatures" {
|
||||
# Adds support for modded biome spawns
|
||||
# Syntax: modid;name;key;tag;filename
|
||||
# modid Mod ID required for this to be added
|
||||
# name Mod name
|
||||
# key Used for class lookups, needs to be a unique part of the modded package, e.g. mod.acgaming.*universaltweaks*.mods
|
||||
# tag Short tag for logs
|
||||
# filename Filename to use for the generated config
|
||||
S:"Custom Modded Biomes" <
|
||||
pvj;vibrantjourneys;vibrantjourneys;PVJ;ProjectVibrantJourneys.cfg
|
||||
traverse;traverse;traverse;TRAV;Traverse.cfg
|
||||
dimdoors;dimdoors;dimdoors;DD;DimDoors.cfg
|
||||
>
|
||||
}
|
||||
|
||||
"storage drawers" {
|
||||
# Fixes voiding of items when nearing full capacity
|
||||
# Fixes slotless item handler implementation not allowing the extraction from compacting item drawers with the vending upgrade
|
||||
# Caches the drawer controller tile to avoid getting the TE from the world every time a drawer slave is interacted with
|
||||
B:"Item Handlers"=true
|
||||
|
||||
# Approximate range in blocks at which drawers render contained items
|
||||
# 0 for default unlimited range
|
||||
I:"Render Range"=0
|
||||
}
|
||||
|
||||
thaumcraft {
|
||||
# Adds particles to firebats similar to legacy versions
|
||||
B:"Firebat Particles"=true
|
||||
|
||||
# Stops the thaumometer from bobbing rapidly when using it to scan objects
|
||||
B:"Stable Thaumometer"=true
|
||||
|
||||
# Increases particle size of wisps similar to legacy versions
|
||||
B:"Wisp Particles"=true
|
||||
}
|
||||
|
||||
"tinkers' construct" {
|
||||
# Excludes gaseous fluids from being transferable via faucets
|
||||
B:"Gaseous Fluids"=false
|
||||
|
||||
# Suppresses special abilities of long swords and rapiers when shurikens are wielded in the offhand
|
||||
B:"Offhand Shuriken"=true
|
||||
|
||||
# Caches all ore dictionary smelting recipes to speed up game loading
|
||||
B:"Ore Dictionary Cache"=true
|
||||
|
||||
# Despawns unbreakable projectiles faster to improve framerates
|
||||
B:"Projectile Despawning"=true
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
"tweaks: blocks" {
|
||||
# Replaces bed obstruction checks with an improved version
|
||||
B:"Bed Obstruction Replacement"=true
|
||||
|
||||
# Prevents breaking lower parts of sugar cane and cacti as well as unripe crops, unless sneaking
|
||||
B:"Better Harvest"=false
|
||||
|
||||
# Determines how tall cacti can grow
|
||||
I:"Cactus Size"=3
|
||||
|
||||
# Makes leaves decay faster when trees are chopped
|
||||
B:"Fast Leaf Decay"=true
|
||||
|
||||
# Allows the player to jump over fences and walls
|
||||
B:"Fence/Wall Jump"=true
|
||||
|
||||
# Prevents placing of liquid source blocks in the world
|
||||
B:"Hardcore Buckets"=false
|
||||
|
||||
# Determines how tall sugar cane can grow
|
||||
I:"Sugar Cane Size"=3
|
||||
|
||||
"better placement" {
|
||||
# Removes the delay between placing blocks
|
||||
B:"[1] Better Placement Toggle"=false
|
||||
|
||||
# If the cursor must be moved to a new location before placing another block
|
||||
B:"[2] Force New Location"=true
|
||||
|
||||
# Only affects block placement in creative mode
|
||||
B:"[3] Creative Mode Only"=false
|
||||
}
|
||||
|
||||
"breakable bedrock" {
|
||||
# Allows customizable mining of bedrock
|
||||
B:"[1] Breakable Bedrock Toggle"=false
|
||||
|
||||
# List of tools concerning mining bedrock
|
||||
# If empty, allows every tool to be used
|
||||
# Syntax: modid:tool
|
||||
S:"[2] Tool List" <
|
||||
>
|
||||
|
||||
# Blacklist Mode: Tools which can't mine bedrock, others can
|
||||
# Whitelist Mode: Tools which can mine bedrock, others can't
|
||||
# Valid values:
|
||||
# WHITELIST
|
||||
# BLACKLIST
|
||||
S:"[3] List Mode"=BLACKLIST
|
||||
}
|
||||
|
||||
"finite water" {
|
||||
# Prevents creation of infinite water sources
|
||||
B:"[1] Finite Water Toggle"=false
|
||||
|
||||
# Allows creation of infinite water sources in ocean and river biomes
|
||||
B:"[2] Allow Water Biomes"=true
|
||||
|
||||
# Inclusive minimum altitude at which water is infinite
|
||||
I:"[3] Minimum Altitude"=0
|
||||
|
||||
# Inclusive maximum altitude at which water is infinite
|
||||
I:"[4] Maximum Altitude"=63
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
"tweaks: entities" {
|
||||
# Removes entity AI for improved server performance
|
||||
B:"AI Removal"=false
|
||||
|
||||
# Replaces entity AI for improved server performance
|
||||
B:"AI Replacement"=true
|
||||
|
||||
# Replaces auto jump with an increased step height
|
||||
B:"Auto Jump Replacement"=true
|
||||
|
||||
# Enables ignition of entities by right-clicking instead of awkwardly lighting the block under them
|
||||
B:"Better Ignition"=true
|
||||
|
||||
# Replaces deadly creeper explosions with delightful confetti
|
||||
B:"Creeper Confetti"=false
|
||||
|
||||
# Disables skipping night by using a bed while making it still able to set spawn
|
||||
B:"Disable Sleeping"=false
|
||||
|
||||
# Lets husks and strays spawn underground like regular zombies and skeletons
|
||||
B:"Husk & Stray Spawning"=true
|
||||
|
||||
# Mobs carrying picked up items will drop their equipment and despawn properly
|
||||
B:"Mob Despawn Improvement"=true
|
||||
|
||||
# Stops horses wandering around when saddled
|
||||
B:"No Saddled Wandering"=true
|
||||
|
||||
attributes {
|
||||
# Sets custom ranges for entity attributes
|
||||
B:"[01] Attributes Toggle"=true
|
||||
D:"[02] Max Health Min"=-65536.0
|
||||
D:"[03] Max Health Max"=65536.0
|
||||
D:"[04] Follow Range Min"=-65536.0
|
||||
D:"[05] Follow Range Max"=65536.0
|
||||
D:"[06] Knockback Resistance Min"=-65536.0
|
||||
D:"[07] Knockback Resistance Max"=65536.0
|
||||
D:"[08] Movement Speed Min"=-65536.0
|
||||
D:"[09] Movement Speed Max"=65536.0
|
||||
D:"[10] Flying Speed Min"=-65536.0
|
||||
D:"[11] Flying Speed Max"=65536.0
|
||||
D:"[12] Attack Damage Min"=-65536.0
|
||||
D:"[13] Attack Damage Max"=65536.0
|
||||
D:"[14] Attack Speed Min"=-65536.0
|
||||
D:"[15] Attack Speed Max"=65536.0
|
||||
D:"[16] Armor Min"=-65536.0
|
||||
D:"[17] Armor Max"=65536.0
|
||||
D:"[18] Armor Toughness Min"=-65536.0
|
||||
D:"[19] Armor Toughness Max"=65536.0
|
||||
D:"[20] Luck Min"=-65536.0
|
||||
D:"[21] Luck Max"=65536.0
|
||||
}
|
||||
|
||||
"better burning" {
|
||||
# Fixes some edge cases where fire damage sources won't cause mobs to drop their cooked items
|
||||
B:"[1] Cooked Items"=true
|
||||
|
||||
# If entities have fire resistance, they get extinguished right away when on fire
|
||||
B:"[2] Extinguishing"=true
|
||||
|
||||
# Prevents the fire animation overlay from being displayed when the player is immune to fire
|
||||
B:"[3] Fire Overlay"=true
|
||||
|
||||
# Allows skeletons to shoot flaming arrows when on fire (30% chance * regional difficulty
|
||||
B:"[4] Flaming Arrows"=true
|
||||
|
||||
# Allows fire to spread from entity to entity (30% chance * regional difficulty)
|
||||
B:"[5] Spreading Fire"=true
|
||||
}
|
||||
|
||||
"easy breeding" {
|
||||
# Enables easy breeding of animals by tossing food on the ground
|
||||
B:"[1] Easy Breeding Toggle"=false
|
||||
|
||||
# Determines the distance for animals to search for food
|
||||
D:"[2] Search Distance"=10.0
|
||||
}
|
||||
|
||||
"collision damage" {
|
||||
# Applies horizontal collision damage to the player akin to elytra collision
|
||||
B:"[1] Collision Damage Toggle"=false
|
||||
|
||||
# The damage factor that gets multiplied with the player speed
|
||||
# Vanilla default for elytra damage is 10
|
||||
I:"[2] Damage Factor"=10
|
||||
}
|
||||
|
||||
"no golems" {
|
||||
# Disables the manual creation of iron golems
|
||||
B:"[1] Iron Golem Toggle"=false
|
||||
|
||||
# Disables the manual creation of snow golems
|
||||
B:"[2] Snow Golem Toggle"=false
|
||||
|
||||
# Disables the manual creation of withers
|
||||
B:"[3] Wither Toggle"=false
|
||||
}
|
||||
|
||||
"player speed" {
|
||||
# Enables the modification of base and maximum player speeds
|
||||
B:"[1] Player Speed Toggle"=false
|
||||
|
||||
# Determines the player's base walk speed
|
||||
D:"[2] Walk Speed"=0.1
|
||||
|
||||
# Determines the player's base fly speed
|
||||
D:"[3] Fly Speed"=0.05
|
||||
|
||||
# Determines the player's maximum speed
|
||||
# Increase if you get the infamous 'Player moved too quickly' messages
|
||||
D:"[4] Max Speed"=100.0
|
||||
|
||||
# Determines the player's maximum speed when flying with elytra
|
||||
# Increase if you get the infamous 'Player moved too quickly' messages
|
||||
D:"[5] Max Elytra Speed"=300.0
|
||||
|
||||
# Determines the player's maximum speed when riding a vehicle or mount
|
||||
# Increase if you get the infamous 'Player moved too quickly' messages
|
||||
D:"[6] Max Vehicle Speed"=100.0
|
||||
}
|
||||
|
||||
"water fall damage" {
|
||||
# Re-implements an improved version of pre-1.4 fall damage in water
|
||||
B:"[1] Water Fall Damage Toggle"=false
|
||||
|
||||
# How much fall damage gets reduced by water per tick
|
||||
D:"[2] Damage Reduction"=2.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
"tweaks: items" {
|
||||
# Switches the selected hotbar slot to a proper tool if required
|
||||
B:"Auto Switch Tools"=false
|
||||
|
||||
# Bows enchanted with Infinity no longer require arrows
|
||||
B:"Bow Infinity"=true
|
||||
|
||||
# Disables the 1.9 combat update attack cooldown
|
||||
B:"No Attack Cooldown"=false
|
||||
|
||||
# Enables one-time ignition of entities by hitting them with a torch
|
||||
B:"Super Hot Torch"=false
|
||||
|
||||
# Sets the amount of experience spawned by bottles o' enchanting
|
||||
# -1 for vanilla default
|
||||
I:"XP Bottle Amount"=-1
|
||||
|
||||
"item entities" {
|
||||
# Enables the modification of item entity properties
|
||||
B:"[01] Item Entities Toggle"=true
|
||||
|
||||
# Adds physical aspects such as collision boxes to item entities
|
||||
B:"[02] Physics"=false
|
||||
|
||||
# Item entities can be picked up automatically
|
||||
# When disabled, item entities can be picked up by right-clicking (requires 'Physics' option)
|
||||
B:"[03] Automatic Pickup"=true
|
||||
|
||||
# Item entities can only be picked up when sneaking
|
||||
B:"[04] Sneaking Pickup"=false
|
||||
|
||||
# Tools which enable picking up items automatically
|
||||
# Example -> minecraft:bucket
|
||||
S:"[05] Collection Tool" <
|
||||
>
|
||||
|
||||
# Determines the delay in ticks until item entities can be picked up
|
||||
# -1 for vanilla default
|
||||
I:"[06] Pickup Delay"=-1
|
||||
|
||||
# Determines the time in ticks until item entities get despawned
|
||||
# -1 for vanilla default
|
||||
I:"[07] Lifespan"=-1
|
||||
|
||||
# Stops combination of item entities
|
||||
B:"[08] No Combination"=false
|
||||
|
||||
# Stops combination of item entities if their maximum stack size is reached
|
||||
B:"[09] Smart Combination"=true
|
||||
|
||||
# The radius (in blocks) that dropped items should check around them for other dropped items to combine with
|
||||
# Depends on the Smart Combination toggle
|
||||
D:"[10] Smart Combination Radius"=2.0
|
||||
|
||||
# Allows dropped items to also check above and below them for combination
|
||||
# Depends on the Smart Combination toggle
|
||||
B:"[11] Smart Combination Y-Axis Check"=true
|
||||
|
||||
# Enables the rotation effect
|
||||
B:"[12] Rotation"=true
|
||||
|
||||
# Enables the bobbing effect
|
||||
B:"[13] Bobbing"=true
|
||||
}
|
||||
|
||||
mending {
|
||||
# Implements modern mending behavior to only repair damaged equipment with XP
|
||||
B:"[1] Mending Toggle"=true
|
||||
|
||||
# Determines the amount of durability mending will repair, on average, per point of experience
|
||||
D:"[2] Ratio"=2.0
|
||||
|
||||
# Repairs damaged items from the entire inventory with XP
|
||||
B:"[3] Overpowered"=false
|
||||
}
|
||||
|
||||
"shield parry" {
|
||||
# Allows parrying of projectiles with shields
|
||||
B:"[1] Shield Parry Toggle"=false
|
||||
|
||||
# Determines the amount of time an arrow can be parried after raising the shield
|
||||
# Measured in ticks
|
||||
I:"[2] Arrow Time Window"=40
|
||||
|
||||
# Determines the amount of time a fireball can be parried after raising the shield
|
||||
# Measured in ticks
|
||||
I:"[3] Fireball Time Window"=40
|
||||
|
||||
# Determines the amount of time a throwable can be parried after raising the shield
|
||||
# Measured in ticks
|
||||
I:"[4] Throwable Time Window"=40
|
||||
|
||||
# Adds the Rebound enchantment for extended parry time windows
|
||||
B:"[5] Rebound Enchantment"=true
|
||||
|
||||
# Makes the Rebound enchantment exclusive to enchanted books as loot
|
||||
B:"[6] Rebound Treasure Enchantment"=false
|
||||
|
||||
# Maximum enchantment level for the Rebound enchantment
|
||||
I:"[7] Rebound Max Level"=5
|
||||
|
||||
# Multiplier for the parry time windows
|
||||
D:"[8] Rebound Multiplier"=0.25
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
"tweaks: misc" {
|
||||
# Restores feature to tilt the camera when damaged
|
||||
B:"Damage Tilt"=true
|
||||
|
||||
# Disables the narrator functionality entirely
|
||||
B:"Disable Narrator"=true
|
||||
|
||||
# Re-implements parallax rendering of the end portal from 1.10 and older
|
||||
B:"End Portal Parallax"=true
|
||||
|
||||
# Lets background music play continuously without delays
|
||||
B:"Infinite Music"=false
|
||||
|
||||
# Sets the amount of XP needed for each level, effectively removing the increasing level scaling
|
||||
# 0 for vanilla default
|
||||
I:"Linear XP Amount"=0
|
||||
|
||||
# Disables the flashing of skybox and ground brightness on lightning strikes
|
||||
B:"No Lightning Flash"=false
|
||||
|
||||
# Disables the flashing effect when the night vision potion effect is about to run out
|
||||
B:"No Night Vision Flash"=false
|
||||
|
||||
# Disables the inventory shift when potion effects are active
|
||||
B:"No Potion Shift"=true
|
||||
|
||||
# Disables lighting of active redstone, repeaters, and comparators to improve performance
|
||||
B:"No Redstone Lighting"=false
|
||||
|
||||
# Prevents placing offhand blocks when blocks or food are held in the mainhand
|
||||
B:"Offhand Improvement"=true
|
||||
|
||||
# Removes the redundant Minecraft Realms button from the main menu
|
||||
B:"Remove Realms Button"=true
|
||||
|
||||
# Removes the recipe book button from GUIs
|
||||
B:"Remove Recipe Book"=false
|
||||
|
||||
# Forcefully turns off the snooper and hides the snooper settings button from the options menu
|
||||
B:"Remove Snooper"=true
|
||||
|
||||
# Skips the credits screen after the player goes through the end podium portal
|
||||
B:"Skip Credits"=false
|
||||
|
||||
# Suppresses in-game tutorial hint tabs in the right-hand corner
|
||||
B:"Suppress Tutorial Hints"=true
|
||||
|
||||
# Adds a button to the pause menu to toggle cheats
|
||||
B:"Toggle Cheats Button"=true
|
||||
|
||||
# Removes the hardcoded 30 FPS limit in screens like the main menu
|
||||
B:"Uncap FPS"=true
|
||||
|
||||
"incurable potions" {
|
||||
# Determines if potion effects are curable with curative items like buckets of milk
|
||||
B:"[1] Incurable Potions Toggle"=true
|
||||
|
||||
# Syntax: modid:potioneffect
|
||||
S:"[2] Potion Effect List" <
|
||||
>
|
||||
|
||||
# Blacklist Mode: Potion effects incurable by curative items, others are curable
|
||||
# Whitelist Mode: Potion effects curable by curative items, others are incurable
|
||||
# Valid values:
|
||||
# WHITELIST
|
||||
# BLACKLIST
|
||||
S:"[3] List Mode"=BLACKLIST
|
||||
}
|
||||
|
||||
"load sounds" {
|
||||
# Play load sound on...
|
||||
# Valid values:
|
||||
# NOTHING
|
||||
# MINECRAFT
|
||||
# WORLD
|
||||
# MINECRAFT_AND_WORLD
|
||||
S:"[1] Mode"=NOTHING
|
||||
|
||||
# Sounds to play when Minecraft is loaded
|
||||
# Syntax: eventname;pitch
|
||||
S:"[2] Minecraft Loaded Sounds" <
|
||||
entity.experience_orb.pickup;1.0
|
||||
entity.player.levelup;1.0
|
||||
>
|
||||
|
||||
# Sounds to play when the world is loaded
|
||||
# Syntax: eventname;pitch
|
||||
S:"[3] World Loaded Sounds" <
|
||||
entity.experience_orb.pickup;1.0
|
||||
entity.player.levelup;1.0
|
||||
>
|
||||
}
|
||||
|
||||
"rally health" {
|
||||
# Adds Bloodborne's Rally system to Minecraft
|
||||
# Regain lost health when attacking back within the risk time
|
||||
B:"[1] Rally Health Toggle"=false
|
||||
|
||||
# Determines the risk time in ticks
|
||||
I:"[2] Risk Time"=60
|
||||
|
||||
# Determines the chance to regain health in percent
|
||||
I:"[3] Heal Chance"=80
|
||||
|
||||
# Plays an indication sound effect when health is regained
|
||||
B:"[4] Indication Sound"=false
|
||||
}
|
||||
|
||||
"smooth scrolling" {
|
||||
# Adds smooth scrolling to in-game lists
|
||||
B:"[1] Smooth Scrolling Toggle"=true
|
||||
D:"[2] Bounce Back Multiplier"=0.24
|
||||
I:"[3] Scroll Duration"=600
|
||||
D:"[4] Scroll Step"=19.0
|
||||
}
|
||||
|
||||
"swing through grass" {
|
||||
# Allows hitting entities through grass instead of breaking it
|
||||
B:"[1] Swing Through Grass Toggle"=true
|
||||
|
||||
# Excludes blocks from the swing through grass tweak
|
||||
# Syntax: modid:block
|
||||
S:"[2] Blacklist" <
|
||||
>
|
||||
|
||||
# Includes blocks in the swing through grass tweak
|
||||
# Syntax: modid:block
|
||||
S:"[3] Whitelist" <
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
"tweaks: performance" {
|
||||
# Improves model load times by checking if an animated model exists before trying to load it
|
||||
B:"Check Animated Models"=true
|
||||
|
||||
# Adds an IRecipe cache to improve recipe performance in larger modpacks
|
||||
B:"Crafting Cache"=true
|
||||
|
||||
# Improves loading times by removing debug code for missing sounds and subtitles
|
||||
B:"Disable Audio Debug"=true
|
||||
|
||||
# Replaces color lookup for sheep to check a predefined table rather than querying the recipe registry
|
||||
B:"Fast Dye Blending"=true
|
||||
|
||||
# Optimizes Forge's ID prefix checking and removes prefix warnings impacting load time
|
||||
B:"Fast Prefix Checking"=true
|
||||
|
||||
# Skips initial world chunk loading & garbage collection to speed up world loading
|
||||
B:"Fast World Loading"=true
|
||||
}
|
||||
|
||||
"tweaks: world" {
|
||||
# Replaces stronghold generation with a safer variant
|
||||
B:"Stronghold Replacement"=true
|
||||
|
||||
# Tidies newly generated chunks by removing scattered item entities
|
||||
B:"Tidy Chunk"=false
|
||||
|
||||
"chunk gen limit" {
|
||||
# Limits maximum chunk generation per tick for improved server performance
|
||||
B:"[1] Chunk Gen Limit Toggle"=false
|
||||
|
||||
# Maximum chunks to generate per tick per dimension
|
||||
I:"[2] Ticks"=2
|
||||
|
||||
# Maximum time in ms to spend generating chunks per tick per dimension
|
||||
I:"[3] Time"=5
|
||||
}
|
||||
|
||||
"dimension unload" {
|
||||
# Unloads dimensions not in use to free up resources
|
||||
B:"[1] Dimension Unload Toggle"=true
|
||||
|
||||
# Time (in ticks) to wait before checking dimensions
|
||||
I:"[2] Interval"=600
|
||||
|
||||
# List of dimensions which should not be unloaded
|
||||
# Can be dimension name or ID
|
||||
# Uses regular expressions
|
||||
S:"[3] Blacklist" <
|
||||
0
|
||||
overworld
|
||||
>
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
##########################################################################################################
|
||||
|
||||
data {
|
||||
# [default: [minecraft:protection:10], [minecraft:fire_protection:5], [minecraft:feather_falling:5], [minecraft:blast_protection:2], [minecraft:projectile_protection:5], [minecraft:respiration:2], [minecraft:aqua_affinity:2], [minecraft:thorns:1], [minecraft:depth_strider:2], [minecraft:frost_walker:2], [minecraft:sharpness:10], [minecraft:smite:5], [minecraft:bane_of_arthropods:5], [minecraft:knockback:5], [minecraft:fire_aspect:2], [minecraft:looting:2], [minecraft:sweeping:2], [minecraft:efficiency:10], [minecraft:silk_touch:1], [minecraft:unbreaking:5], [minecraft:fortune:2], [minecraft:power:10], [minecraft:punch:2], [minecraft:flame:2], [minecraft:infinity:1], [minecraft:luck_of_the_sea:2], [minecraft:lure:2], [minecraft:mending:2], [draconicevolution:enchant_reaper:2], [railcraft:wrecking:2], [railcraft:implosion:2], [railcraft:destruction:1], [railcraft:smack:1], [extrautils2:xu.kaboomerang:10], [extrautils2:xu.zoomerang:10], [extrautils2:xu.burnerang:10], [extrautils2:xu.bladerang:10], [extrautils2:xu.boomereaperang:10], [randomthings:magnetic:1], [openblocks:explosive:2], [openblocks:last_stand:5], [openblocks:flim_flam:2], [projectred-expansion:electric_efficiency:2], [advancedrocketry:spacebreathing:10], [endercore:xpboost:5], [endercore:autosmelt:2], [tombstone:shadow_step:2], [tombstone:soulbound:2], [tombstone:magic_siphon:2], [tombstone:plague_bringer:2], [tombstone:blessing:2], [tombstone:curse_of_bones:2], [enderio:witherarrow:5], [enderio:soulbound:1], [enderio:witherweapon:5], [enderio:repellent:1], [aerialaffinity:aerial_affinity:2], [aoa3:brace:1], [aoa3:intervention:1], [aoa3:archmage:1], [aoa3:sever:5], [aoa3:recharge:2], [aoa3:control:2], [aoa3:shell:5], [aoa3:crush:5], [aoa3:form:2], [ebwizardry:magic_sword:10], [ebwizardry:magic_bow:10], [ebwizardry:flaming_weapon:10], [ebwizardry:freezing_weapon:10], [ebwizardry:magic_protection:5], [ebwizardry:frost_protection:2], [ebwizardry:shock_protection:2], [bewitchment:magic_protection:1], [bibliocraft:bibliocraft.deathcompassench:1], [bibliocraft:bibliocraft.readingench:5], [divinerpg:rive:1], [divinerpg:aftershock:1], [mod_lavacow:poisonous:1], [mod_lavacow:lifesteal:1], [mod_lavacow:corrosive:1], [soulshardsrespawn:soul_stealer:5], [thaumictinkerer:ascentboost:2], [thaumictinkerer:pounce:1], [thaumictinkerer:shockwave:5], [thaumictinkerer:slowfall:1], [thaumictinkerer:finalstrike:2], [thaumictinkerer:valiance:5], [thaumictinkerer:vamprisim:2], [thaumictinkerer:dispersedstrikes:2], [thaumictinkerer:focusedstrikes:2], [thaumictinkerer:quickdraw:2], [thaumictinkerer:tunnel:5], [thaumictinkerer:shatter:5], [thaumictinkerer:desintegrate:5], [thaumictinkerer:autosmelt:5], [variegated:manabound:1], [woot:headhunter:2], [abyssalcraft:coralium:2], [abyssalcraft:dread:2], [abyssalcraft:light_pierce:10], [abyssalcraft:iron_wall:5], [abyssalcraft:sapping:5], [abyssalcraft:multi_rend:2], [cofhcore:holding:5], [cofhcore:insight:5], [cofhcore:leech:5], [cofhcore:multishot:5], [cofhcore:smashing:2], [cofhcore:smelting:2], [cofhcore:soulbound:5], [cofhcore:vorpal:2], [cyclicmagic:enchantment.autosmelt:2], [cyclicmagic:enchantment.excavation:1], [cyclicmagic:enchantment.launch:10], [cyclicmagic:enchantment.lifeleech:10], [cyclicmagic:enchantment.magnet:1], [cyclicmagic:enchantment.multishot:1], [cyclicmagic:enchantment.quickdraw:1], [cyclicmagic:enchantment.venom:10], [cyclicmagic:enchantment.waterwalking:1], [cyclicmagic:enchantment.expboost:1], [astralsorcery:enchantment.as.nightvision:1], [astralsorcery:enchantment.as.smelting:1], [simplyjetpacks:fuel_efficiency:1]]
|
||||
# [default: [minecraft:protection:10], [minecraft:fire_protection:5], [minecraft:feather_falling:5], [minecraft:blast_protection:2], [minecraft:projectile_protection:5], [minecraft:respiration:2], [minecraft:aqua_affinity:2], [minecraft:thorns:1], [minecraft:depth_strider:2], [minecraft:frost_walker:2], [minecraft:sharpness:10], [minecraft:smite:5], [minecraft:bane_of_arthropods:5], [minecraft:knockback:5], [minecraft:fire_aspect:2], [minecraft:looting:2], [minecraft:sweeping:2], [minecraft:efficiency:10], [minecraft:silk_touch:1], [minecraft:unbreaking:5], [minecraft:fortune:2], [minecraft:power:10], [minecraft:punch:2], [minecraft:flame:2], [minecraft:infinity:1], [minecraft:luck_of_the_sea:2], [minecraft:lure:2], [minecraft:mending:2], [draconicevolution:enchant_reaper:2], [railcraft:wrecking:2], [railcraft:implosion:2], [railcraft:destruction:1], [railcraft:smack:1], [extrautils2:xu.kaboomerang:10], [extrautils2:xu.zoomerang:10], [extrautils2:xu.burnerang:10], [extrautils2:xu.bladerang:10], [extrautils2:xu.boomereaperang:10], [randomthings:magnetic:1], [openblocks:explosive:2], [openblocks:last_stand:5], [openblocks:flim_flam:2], [projectred-expansion:electric_efficiency:2], [advancedrocketry:spacebreathing:10], [endercore:autosmelt:2], [endercore:xpboost:5], [tombstone:shadow_step:2], [tombstone:soulbound:2], [tombstone:magic_siphon:2], [tombstone:plague_bringer:2], [tombstone:blessing:2], [tombstone:curse_of_bones:2], [enderio:witherarrow:5], [enderio:repellent:1], [enderio:soulbound:1], [enderio:witherweapon:5], [aerialaffinity:aerial_affinity:2], [aoa3:brace:1], [aoa3:intervention:1], [aoa3:archmage:1], [aoa3:sever:5], [aoa3:recharge:2], [aoa3:control:2], [aoa3:shell:5], [aoa3:crush:5], [aoa3:form:2], [ebwizardry:magic_sword:10], [ebwizardry:magic_bow:10], [ebwizardry:flaming_weapon:10], [ebwizardry:freezing_weapon:10], [ebwizardry:magic_protection:5], [ebwizardry:frost_protection:2], [ebwizardry:shock_protection:2], [bewitchment:magic_protection:1], [bibliocraft:bibliocraft.deathcompassench:1], [bibliocraft:bibliocraft.readingench:5], [divinerpg:rive:1], [divinerpg:aftershock:1], [mod_lavacow:poisonous:1], [mod_lavacow:lifesteal:1], [mod_lavacow:corrosive:1], [mod_lavacow:critical_boost:2], [soulshardsrespawn:soul_stealer:5], [thaumictinkerer:ascentboost:2], [thaumictinkerer:pounce:1], [thaumictinkerer:shockwave:5], [thaumictinkerer:slowfall:1], [thaumictinkerer:finalstrike:2], [thaumictinkerer:valiance:5], [thaumictinkerer:vamprisim:2], [thaumictinkerer:dispersedstrikes:2], [thaumictinkerer:focusedstrikes:2], [thaumictinkerer:quickdraw:2], [thaumictinkerer:tunnel:5], [thaumictinkerer:shatter:5], [thaumictinkerer:desintegrate:5], [thaumictinkerer:autosmelt:5], [variegated:manabound:1], [woot:headhunter:2], [abyssalcraft:coralium:2], [abyssalcraft:dread:2], [abyssalcraft:light_pierce:10], [abyssalcraft:iron_wall:5], [abyssalcraft:sapping:5], [abyssalcraft:multi_rend:2], [cofhcore:holding:5], [cofhcore:insight:5], [cofhcore:leech:5], [cofhcore:multishot:5], [cofhcore:smashing:2], [cofhcore:smelting:2], [cofhcore:soulbound:5], [cofhcore:vorpal:2], [cyclicmagic:enchantment.autosmelt:2], [cyclicmagic:enchantment.excavation:1], [cyclicmagic:enchantment.launch:10], [cyclicmagic:enchantment.lifeleech:10], [cyclicmagic:enchantment.magnet:1], [cyclicmagic:enchantment.multishot:1], [cyclicmagic:enchantment.quickdraw:1], [cyclicmagic:enchantment.venom:10], [cyclicmagic:enchantment.waterwalking:1], [cyclicmagic:enchantment.expboost:1], [astralsorcery:enchantment.as.nightvision:1], [astralsorcery:enchantment.as.smelting:1], [simplyjetpacks:fuel_efficiency:1]]
|
||||
S:data <
|
||||
minecraft:protection:10
|
||||
minecraft:fire_protection:5
|
||||
|
||||
@@ -127,7 +127,7 @@ biomespawnallowed {
|
||||
B:lavender_fields=true
|
||||
B:lborean=false
|
||||
B:lelyetia=false
|
||||
B:limbo=true
|
||||
B:limbo=false
|
||||
B:lunalus=false
|
||||
B:lush_desert=true
|
||||
B:lush_swamp=false
|
||||
|
||||
@@ -38,7 +38,7 @@ general {
|
||||
B:"Use Quest Bookmark"=true
|
||||
|
||||
# If view mode enabled, User can view all quests [default: false]
|
||||
B:"View mode"=false
|
||||
B:"View mode"=true
|
||||
|
||||
# Zoom in on cursor. If false, zooms in on center of screen. [default: true]
|
||||
B:"Zoom In on Cursor"=true
|
||||
|
||||
File diff suppressed because one or more lines are too long
@@ -134,7 +134,7 @@
|
||||
"id:3": 953,
|
||||
"sizeX:3": 24,
|
||||
"sizeY:3": 24,
|
||||
"x:3": -12,
|
||||
"x:3": 0,
|
||||
"y:3": 48
|
||||
},
|
||||
"15:10": {
|
||||
@@ -155,14 +155,14 @@
|
||||
"id:3": 956,
|
||||
"sizeX:3": 24,
|
||||
"sizeY:3": 24,
|
||||
"x:3": -12,
|
||||
"y:3": 24
|
||||
"x:3": 84,
|
||||
"y:3": 48
|
||||
},
|
||||
"18:10": {
|
||||
"id:3": 957,
|
||||
"sizeX:3": 24,
|
||||
"sizeY:3": 24,
|
||||
"x:3": 12,
|
||||
"x:3": 24,
|
||||
"y:3": 24
|
||||
},
|
||||
"19:10": {
|
||||
@@ -176,7 +176,7 @@
|
||||
"id:3": 959,
|
||||
"sizeX:3": 24,
|
||||
"sizeY:3": 24,
|
||||
"x:3": 12,
|
||||
"x:3": 24,
|
||||
"y:3": 48
|
||||
},
|
||||
"21:10": {
|
||||
@@ -281,8 +281,8 @@
|
||||
"id:3": 974,
|
||||
"sizeX:3": 24,
|
||||
"sizeY:3": 24,
|
||||
"x:3": 36,
|
||||
"y:3": 48
|
||||
"x:3": -24,
|
||||
"y:3": 72
|
||||
},
|
||||
"36:10": {
|
||||
"id:3": 975,
|
||||
@@ -351,14 +351,14 @@
|
||||
"id:3": 984,
|
||||
"sizeX:3": 24,
|
||||
"sizeY:3": 24,
|
||||
"x:3": -36,
|
||||
"x:3": -24,
|
||||
"y:3": 24
|
||||
},
|
||||
"46:10": {
|
||||
"id:3": 985,
|
||||
"sizeX:3": 24,
|
||||
"sizeY:3": 24,
|
||||
"x:3": 36,
|
||||
"x:3": 0,
|
||||
"y:3": 24
|
||||
},
|
||||
"47:10": {
|
||||
@@ -393,14 +393,14 @@
|
||||
"id:3": 990,
|
||||
"sizeX:3": 24,
|
||||
"sizeY:3": 24,
|
||||
"x:3": -12,
|
||||
"x:3": 0,
|
||||
"y:3": 72
|
||||
},
|
||||
"52:10": {
|
||||
"id:3": 991,
|
||||
"sizeX:3": 24,
|
||||
"sizeY:3": 24,
|
||||
"x:3": -36,
|
||||
"x:3": -24,
|
||||
"y:3": 48
|
||||
},
|
||||
"53:10": {
|
||||
@@ -617,7 +617,7 @@
|
||||
"id:3": 2200,
|
||||
"sizeX:3": 24,
|
||||
"sizeY:3": 24,
|
||||
"x:3": 12,
|
||||
"x:3": 24,
|
||||
"y:3": 72
|
||||
},
|
||||
"84:10": {
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,17 +0,0 @@
|
||||
{
|
||||
"preRequisites:11": [
|
||||
1386
|
||||
],
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"desc:8": "",
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "minecraft:nether_star"
|
||||
},
|
||||
"name:8": "Naquadah Automation"
|
||||
}
|
||||
},
|
||||
"questID:3": 1387,
|
||||
"tasks:9": {}
|
||||
}
|
||||
@@ -21,6 +21,18 @@
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "tce:tce_torch_lvl1"
|
||||
},
|
||||
"1:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "scannable:module_block",
|
||||
"tag:10": {
|
||||
"RepairCost:3": 0,
|
||||
"block:8": "tce:tce_torch_lvl1",
|
||||
"display:10": {
|
||||
"Name:8": "I lost my Torcherino"
|
||||
},
|
||||
"meta:3": 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -48,6 +48,10 @@
|
||||
"4:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "contenttweaker:lucky_box_twilight_weapons"
|
||||
},
|
||||
"5:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "contenttweaker:lucky_box_advent_armor"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
],
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"desc:8": "",
|
||||
"desc:8": "I have been ignoring this for too long, but it is time to start addressing the issue with the World Soul of the Abyss. The spread of the flesh plague outside of the Shyre territory may become an actual issue, now that the stakes seem to have raised.\nAs for the soul of Vibe, it should be possible to summon it in a contained form, and to face it directly.\nUnlike my prior encounter, though, this enemy has not been weakened by the sacrifice of powerful wizards...",
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "contenttweaker:key_of_flesh_dominion"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
],
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"desc:8": "",
|
||||
"desc:8": "I am not yet a Fractallite, but I cannot help but wonder at how far I have come. I defeated a planet! Sort of...\nThe power of the Abyss is a dangerous one, a very universal one; anyone that is made of flesh, of animal organic matter, can fall pray of this power, if their will is bent.\nAnd let\u0027s be honest, just looking at the vastness of the flesh infaction in the Abyss can be enough to bend many brave souls\u0027 will.\nI am amazed by the amount of powerful beings that were brought under the Shyre Empire; any of the creatures I have fought could probably make a substantial damage to the universe by themselves...\nThe power over flesh, gravity, religion, immortality, time itself; the list goes on. What could have pushed all these beings together? How have they not started waging war against each other?",
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "contenttweaker:paradigm_of_dominion"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
],
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"desc:8": "",
|
||||
"desc:8": "Despite the grueling fight, I think I actually defeated these enemies. Not \u0027defeated\u0027 like Bane or the Primordial Fractallites, where my actions felt to have little effect on their power. \nNo, actual defeat, if that were possible. I defeated, truly defeated, Fractallite beings.\nHow? Well, I can only guess, but I believe it must have something to do with an incomplete coupling with their Fractallite powers, almost as if it took some time for it to \u0027settle down\u0027, and I was able to stop the merging before it was complete.\nWhat supports this theory is what Dracyon and Hydrolisk left behind. I am fumbling for words, but whatever this thing is, it is as close to pure recursion as my senses have encountered, and yet it hints at something more, just like a complex shape that is only seen from one angle, and is thus distorted.\n ",
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "contenttweaker:recursion_of_war"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
],
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"desc:8": "",
|
||||
"desc:8": "Well, I was right at being worried that me becoming more powerful would upset the tides of war, and possibly unleash a new threat.\nThe great lieutenant beasts of L\u0027Borean seem to have entered a pact with the Old One residing there. A Fractallite power yet unclaimed, it seems, was made available to them. Hydrolisk and Dracyon ascended, and are now entering the battlefield.\nIf they were to enter Terra as they are, who knows what type of damage they may cause, I must face them now!",
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "contenttweaker:warlord_callstone"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
],
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"desc:8": "",
|
||||
"desc:8": "Yes, power over will, power over the priorities of living beings. That is the power of the Experienced Cori, and the glue that holds the Twilight Horde together. Just like ants and bees live to serve their Queen, the beings of the Twilight Horde serve one master, and one master only. A master capable of bringing in more subjects through its mere presence.\nWell, that is not exactly accurate; to be able to affect others\u0027 willpower, the Experienced Cori has to make itself vulnerable in some way, which is why it was hiding within the depths of Terra.\nThanks to this, I was able to stop its ritual, or whatever it was doing to ensnare the Testificates. With regards to \u0027freeing\u0027 the rest of the Horde, though, very little would likely be doable. They are simply too faithful, and have been under this creature\u0027s control for too long. Submission to the Twilight Horde is literally an instinct for the non-sentient beasts of the Twilight Horde.\nAs for the sentient ones, they appear to have restored communications to the world that is beyond Skythern. I guess I am not done with them yet.",
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "contenttweaker:soul_of_colonial_servitude"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
],
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"desc:8": "\n",
|
||||
"desc:8": "Now onto the problem on Terra! Why are the Testificates folding now? What made them willing to forsake all their struggles so far, and even consider giving up to the Twilight Horde?\nFacing the Experienced Cori without truly understanding Fractallites may have been a mistake. I do not even know what its power is!\nWell, I now have an inkling of what it may be. The same twisting of the recursive field that was around the Experienced Cori can be now felt all over Terra. A twisting I suspect may have to do with willpower...\nMe facing it, I suspect, may have pushed it over the edge, and unleashed it against Terra as a whole.\nIs this being twisting the will of the Testificates? Well, I must get to the bottom of it!",
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "contenttweaker:horde_domination_callstone"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
],
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"desc:8": "",
|
||||
"desc:8": "True, the Twilight Horde has not been defeated yet, but this blow did have a positive effect!\nThe bees were able to take away and mimic some of the soul manipulation powers from the Experienced Cori, and are now studying ways to use it for good. Well, whatever definition of \u0027good\u0027 they may have.\nThey are responsible for the current state of Apichisi, after all...",
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 14020,
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
],
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"desc:8": "",
|
||||
"desc:8": "Well, who could have guessed, a chicken absorbed the powers of the world soul of the Abyss.\nThis cannot be bad right? Right?",
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "contenttweaker:abominable_egg"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
],
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"desc:8": "I do not understand, it doesn\u0027t make any sense!\nAll the signs point to it, Skythern should be the final Shell. \nLooking at the will of all the Twilight beasts I have fought, their will clearly pointed towards the Experienced Cori, the Fractallite monster at the head of Skythern.\nAnd yet, its defeat changed nothing. Actually, it may have made things worse. Why are the Testificates now saying that they would not mind just giving up, and making a pact with the Twilight Horde?\nWhat is going on? It is as if none of the enemies I defeated was actually defeated. Sure, recursion does that, but I have been using my powers to ensure this would not happen. Is this because I am dealing with Fractallites? Are there other rules to this game I have not been aware of?\nHave I just been a fool, pushing a rock that was already in motion regardless of my actions? No it cannot be!",
|
||||
"desc:8": "I do not understand, it doesn\u0027t make any sense!\nAll the signs point to it, Skythern should be the final Shell. \nLooking at the will of all the Twilight beasts I have fought, their submission clearly was towards the Experienced Cori, the Fractallite monster at the head of Skythern.\nAnd yet, its defeat changed nothing. Actually, it may have made things worse. Why are the Testificates now saying that they would not mind just giving up, and making a pact with the Twilight Horde?\nWhat is going on? It is as if none of the enemies I defeated was actually defeated. Sure, recursion does that, but I have been using my powers to ensure this would not happen. Is this because I am dealing with Fractallites? Are there other rules to this game I have not been aware of?\nHave I just been a fool, pushing a rock that was already in motion regardless of my actions? No it cannot be!",
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "contenttweaker:skythern_core"
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
"desc:8": "§7§oGood way to test how much damage you do",
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "testdummy:dummy"
|
||||
"id:8": "testdummy2:dummy"
|
||||
},
|
||||
"name:8": "Test Dummy"
|
||||
}
|
||||
@@ -31,7 +31,7 @@
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "testdummy:dummy"
|
||||
"id:8": "testdummy2:dummy"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
|
||||
@@ -1,36 +0,0 @@
|
||||
{
|
||||
"preRequisites:11": [
|
||||
324
|
||||
],
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"desc:8": "",
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "forge:bucketfilled",
|
||||
"tag:10": {
|
||||
"Amount:3": 1000,
|
||||
"FluidName:8": "magnatar_stabilizer"
|
||||
}
|
||||
},
|
||||
"name:8": "Magnatar Stabilizer Bucket"
|
||||
}
|
||||
},
|
||||
"questID:3": 366,
|
||||
"tasks:9": {
|
||||
"0:10": {
|
||||
"index:3": 0,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "forge:bucketfilled",
|
||||
"tag:10": {
|
||||
"Amount:3": 1000,
|
||||
"FluidName:8": "magnatar_stabilizer"
|
||||
}
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,7 +4,7 @@
|
||||
],
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"desc:8": "I may have made a mistake, not fully knowing the rules of Fractallite powers. Once the holder of a given power falls, the magic they cast is not reversed. The gift of Immortality coming from the Immortal Fractallites still endures after their defeat.\nThis does not follow the same logic as the other powerful magic I have encountered; or any magic I have encountered, to be fair. \nThe vessel is important to magic. Once it is taken away, the weave of recursion falters. That is how I could wiggle out of my own recursion prison, by beating up J\u0027zahar and the Primordial Malevolence. Sure, I am yet to escape this prison fully, so it is definitely possible to ensure some permanence when casting powerful spells, but the fall of the caster, looking at every single example I have seen of this, does have an effect.\nHere, though, nothing changed. Something must have been done to ensure continuity would not stop, not now nor ever. And I suspect someone else may be involved in this...",
|
||||
"desc:8": "I may have made a mistake, not fully knowing the rules of Fractallite powers. Once the holder of a given power falls, the magic they cast is not reversed. The gift of Immortality coming from the Immortal Fractallites still endures after their defeat.\nThis does not follow the same logic as the other powerful magic I have encountered; or any magic I have encountered, to be fair. \nThe vessel is important to magic. Once it is taken away, the weave of recursion falters. That is how I could wiggle out of my own recursion prison, by beating up J\u0027zahar and the Primordial Malevolence. Sure, I am yet to escape this prison fully, so it is definitely possible to ensure some permanence when casting powerful spells, but the fall of the caster, looking at every single example I have seen of this, does have an effect.\nHere, though, nothing changed. Is it that the rules are different for Fractallites, or that I simply did not really defeat these enemies?",
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "contenttweaker:immortallis_garnet"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
],
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"desc:8": "It is not just that nothing changed. It truly feels like everything I have done against my enemies yielded no results.\nSure, I did not expect my enemies to give up right away as my enemies were defeated, but I definitely did not expect this complete and utter lack of changes in their attitude.\nThis is puzzling. I thought I won the war, and yet defeating the rulers of my enemies changed nothing about their resolve.\nIs this something I am not Fractallite enough to understand? Does this have anything to do with powers beyond me?",
|
||||
"desc:8": "It is not just that nothing changed. It truly feels like everything I have done against my enemies yielded no results.\nSure, I did not expect my enemies to give up right away as my enemies were defeated, but I definitely did not expect this complete and utter lack of changes in their attitude.\nThis is puzzling. I thought I won the war, and yet defeating the rulers of my enemies changed nothing about their resolve.\nIs this something I am not Fractallite enough to understand? Is there anything else in the power structure of the Shyre Empire I do not yet understand?",
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "contenttweaker:dustopia_garnet"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
],
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"desc:8": "I have to say, this is almost disappointing...\nThe powers of the Temporal Fractallite have taken me away from the conflict of Terra for years, and yet nothing changed? The stalemate with the Twilight Horde has not evolved one bit?\nI cannot believe it!\nWell, I should probably be happy, all things considered. No change is better than change for the worst.\nAnd here is a small tidbit of info. For the first time since the start of my campaign, I heard the term \"Shyrelands\". I assume it must refer to the inner, more powerful worlds of the Empire, since I had not yeat encountered the word. As a matter of fact, I have gone so far, and yet been completely ignorant of the term \"Shyre\". What does it mean? Is it a place?",
|
||||
"desc:8": "The nature of this place is having some effects on me. The flow of time is so weird, I am not sure if I can trust my memories of not.\nMy memory of it appears foggy, as if I had too much to drink, but I recall a phrase, muttered by someone in Greckon; a disembodied voice. \"The warden of the Shyrelands will not be happy with this.\"\nWell, this really sounds like the voice of a subject talking about their master. But wasn\u0027t Bane supposed to be a master, a ruler?\nSure, all signs point to it. The worship, the symbolism, the portals. These places are supposed to be at the center of the Shyre Empire.\nAnd yet this voice, a voice from a memory I do not even know to be true, this voice is telling me that things will not be over; not even when I figure out if a Fractallite can be truly put down...",
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "contenttweaker:greckon_garnet"
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
],
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"desc:8": "§7§oDrop a haunted idol to summon Bane.\n\n§fA voice resounding through the sheer cliffs of Greckon. A haunting chant.\nThe voice of Bane now resounds in this world. I was right to expect some sort of contingency plan from the Shyre Empire.\nThe powers of this being, this creature that so closely resembles an Old One while being nothing like one, have something to do with time. Not the mere entropy manipulation that allows me to speed things up locally. No, actual time manipulation.\nI do not know how long I have been in this place, how long my fight with this creature truly took. It felt like mere moments, but after hearing the chant, after understanding the words, I know I may come back to a very different Terra, one that may have endured for long after my time, or one that may have given up.",
|
||||
"desc:8": "§7§oDrop a haunted idol to summon Bane.\n\n§fA voice resounding through the sheer cliffs of Greckon. A haunting chant.\nNot the dragons in the outer skies of Terra, not the beasts of Lyndenwyrm. No, the true master of chaos and entropy, that is Bane.\nThanks to its powers, this creature can even alter the change of time in Greckon. \nThis mastery over the power of entropy is what\u0027s behind the supercharging of the chickens now ravaging the land. \nJust to put things into perspective, the might of Lyndenwyrm alone was enough to move factions throughout the entire universe, and this creature alone can summon something that is as powerful and dangerous by itself? And do it multiple times?",
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "contenttweaker:greckon_cap"
|
||||
|
||||
@@ -25,6 +25,10 @@
|
||||
"1:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "contenttweaker:helpful_tippy_hat"
|
||||
},
|
||||
"2:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "opeq:stabilization_tape"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,28 +0,0 @@
|
||||
{
|
||||
"preRequisites:11": [
|
||||
844
|
||||
],
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"desc:8": "",
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "thaumicwonders:timewinder"
|
||||
},
|
||||
"name:8": "Time crystals!"
|
||||
}
|
||||
},
|
||||
"questID:3": 845,
|
||||
"tasks:9": {
|
||||
"0:10": {
|
||||
"index:3": 0,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "contenttweaker:time_crystal"
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -4,8 +4,8 @@
|
||||
1
|
||||
],
|
||||
"preRequisites:11": [
|
||||
941,
|
||||
995
|
||||
995,
|
||||
942
|
||||
],
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
|
||||
@@ -1,37 +0,0 @@
|
||||
{
|
||||
"preRequisiteTypes:7": [
|
||||
1
|
||||
],
|
||||
"preRequisites:11": [
|
||||
1035
|
||||
],
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"desc:8": "",
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "tconstruct:pattern",
|
||||
"tag:10": {
|
||||
"PartType:8": "conarm:leggings_core"
|
||||
}
|
||||
},
|
||||
"name:8": "Leggings Core"
|
||||
}
|
||||
},
|
||||
"questID:3": 1027,
|
||||
"tasks:9": {
|
||||
"0:10": {
|
||||
"index:3": 0,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "tconstruct:pattern",
|
||||
"tag:10": {
|
||||
"PartType:8": "conarm:leggings_core"
|
||||
}
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,43 +0,0 @@
|
||||
{
|
||||
"preRequisites:11": [
|
||||
1033
|
||||
],
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"desc:8": "§7§oThe armor forge works like the tool station, but for armor!",
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "conarm:armorforge",
|
||||
"tag:10": {
|
||||
"textureBlock:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 1,
|
||||
"id:8": "avaritia:block_resource"
|
||||
}
|
||||
}
|
||||
},
|
||||
"name:8": "Making Armor"
|
||||
}
|
||||
},
|
||||
"questID:3": 1031,
|
||||
"tasks:9": {
|
||||
"0:10": {
|
||||
"ignoreNBT:1": 1,
|
||||
"index:3": 0,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "conarm:armorforge",
|
||||
"tag:10": {
|
||||
"textureBlock:10": {
|
||||
"Count:3": 1,
|
||||
"Damage:2": 0,
|
||||
"id:8": "minecraft:iron_block"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
{
|
||||
"preRequisiteTypes:7": [
|
||||
1
|
||||
],
|
||||
"preRequisites:11": [
|
||||
1035
|
||||
],
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"desc:8": "",
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "tconstruct:pattern",
|
||||
"tag:10": {
|
||||
"PartType:8": "conarm:polishing_kit"
|
||||
}
|
||||
},
|
||||
"name:8": "Polishing Kit"
|
||||
}
|
||||
},
|
||||
"questID:3": 1043,
|
||||
"tasks:9": {
|
||||
"0:10": {
|
||||
"index:3": 0,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "tconstruct:pattern",
|
||||
"tag:10": {
|
||||
"PartType:8": "conarm:polishing_kit"
|
||||
}
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,124 +0,0 @@
|
||||
{
|
||||
"preRequisiteTypes:7": [
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1
|
||||
],
|
||||
"preRequisites:11": [
|
||||
1031,
|
||||
1074,
|
||||
1077,
|
||||
1058
|
||||
],
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"desc:8": "§7§oYou can complete this quest with any material!",
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "conarm:boots",
|
||||
"tag:10": {
|
||||
"Modifiers:9": {
|
||||
"0:10": {
|
||||
"color:3": -3487030,
|
||||
"identifier:8": "magnetic_armor",
|
||||
"level:3": 3,
|
||||
"magnetic1_armor:1": 1,
|
||||
"magnetic2_armor:1": 1
|
||||
},
|
||||
"1:10": {
|
||||
"color:3": 16777215,
|
||||
"identifier:8": "leveling_armor",
|
||||
"level:3": 1
|
||||
}
|
||||
},
|
||||
"Stats:10": {
|
||||
"Defense:5": 15.0,
|
||||
"Durability:3": 237,
|
||||
"FreeModifiers:3": 3,
|
||||
"Toughness:5": 0.0
|
||||
},
|
||||
"StatsOriginal:10": {
|
||||
"Defense:5": 15.0,
|
||||
"Durability:3": 237,
|
||||
"FreeModifiers:3": 3,
|
||||
"Toughness:5": 0.0
|
||||
},
|
||||
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|
||||
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|
||||
"0:8": "iron",
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"0:8": "leveling_armor"
|
||||
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|
||||
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|
||||
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|
||||
"0:8": "magnetic2_armor",
|
||||
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|
||||
"2:8": "leveling_armor"
|
||||
}
|
||||
}
|
||||
},
|
||||
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|
||||
}
|
||||
},
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
},
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,124 +0,0 @@
|
||||
{
|
||||
"preRequisiteTypes:7": [
|
||||
1,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
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|
||||
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|
||||
}
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
}
|
||||
},
|
||||
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|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,124 +0,0 @@
|
||||
{
|
||||
"preRequisiteTypes:7": [
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
},
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
}
|
||||
},
|
||||
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|
||||
}
|
||||
},
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
},
|
||||
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|
||||
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|
||||
"1:8": "magnetic1_armor",
|
||||
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|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,124 +0,0 @@
|
||||
{
|
||||
"preRequisiteTypes:7": [
|
||||
1,
|
||||
1,
|
||||
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|
||||
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|
||||
],
|
||||
"preRequisites:11": [
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
],
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"desc:8": "§7§oYou can complete this quest with any material!",
|
||||
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|
||||
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|
||||
"id:8": "conarm:helmet",
|
||||
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|
||||
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|
||||
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|
||||
"color:3": -3487030,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
},
|
||||
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|
||||
"color:3": 16777215,
|
||||
"identifier:8": "leveling_armor",
|
||||
"level:3": 1
|
||||
}
|
||||
},
|
||||
"Stats:10": {
|
||||
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|
||||
"Durability:3": 200,
|
||||
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|
||||
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|
||||
},
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"Toughness:5": 0.0
|
||||
},
|
||||
"TinkerData:10": {
|
||||
"Materials:9": {
|
||||
"0:8": "iron",
|
||||
"1:8": "iron",
|
||||
"2:8": "iron"
|
||||
},
|
||||
"Modifiers:9": {
|
||||
"0:8": "leveling_armor"
|
||||
}
|
||||
},
|
||||
"Traits:9": {
|
||||
"0:8": "magnetic2_armor",
|
||||
"1:8": "magnetic1_armor",
|
||||
"2:8": "leveling_armor"
|
||||
}
|
||||
}
|
||||
},
|
||||
"name:8": "Helmet"
|
||||
}
|
||||
},
|
||||
"questID:3": 1056,
|
||||
"tasks:9": {
|
||||
"0:10": {
|
||||
"ignoreNBT:1": 1,
|
||||
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|
||||
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|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"color:3": -3487030,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"identifier:8": "leveling_armor",
|
||||
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|
||||
}
|
||||
},
|
||||
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|
||||
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|
||||
"Durability:3": 200,
|
||||
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|
||||
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|
||||
},
|
||||
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|
||||
"Defense:5": 15.0,
|
||||
"Durability:3": 200,
|
||||
"FreeModifiers:3": 3,
|
||||
"Toughness:5": 0.0
|
||||
},
|
||||
"TinkerData:10": {
|
||||
"Materials:9": {
|
||||
"0:8": "iron",
|
||||
"1:8": "iron",
|
||||
"2:8": "iron"
|
||||
},
|
||||
"Modifiers:9": {
|
||||
"0:8": "leveling_armor"
|
||||
}
|
||||
},
|
||||
"Traits:9": {
|
||||
"0:8": "magnetic2_armor",
|
||||
"1:8": "magnetic1_armor",
|
||||
"2:8": "leveling_armor"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
{
|
||||
"preRequisiteTypes:7": [
|
||||
1
|
||||
],
|
||||
"preRequisites:11": [
|
||||
1035
|
||||
],
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"desc:8": "",
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "tconstruct:pattern",
|
||||
"tag:10": {
|
||||
"PartType:8": "conarm:boots_core"
|
||||
}
|
||||
},
|
||||
"name:8": "Boots Core"
|
||||
}
|
||||
},
|
||||
"questID:3": 1058,
|
||||
"tasks:9": {
|
||||
"0:10": {
|
||||
"index:3": 0,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "tconstruct:pattern",
|
||||
"tag:10": {
|
||||
"PartType:8": "conarm:boots_core"
|
||||
}
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
{
|
||||
"preRequisiteTypes:7": [
|
||||
1
|
||||
],
|
||||
"preRequisites:11": [
|
||||
1035
|
||||
],
|
||||
"properties:10": {
|
||||
"betterquesting:10": {
|
||||
"desc:8": "",
|
||||
"icon:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "tconstruct:pattern",
|
||||
"tag:10": {
|
||||
"PartType:8": "conarm:armor_trim"
|
||||
}
|
||||
},
|
||||
"name:8": "Armor Trim"
|
||||
}
|
||||
},
|
||||
"questID:3": 1074,
|
||||
"tasks:9": {
|
||||
"0:10": {
|
||||
"index:3": 0,
|
||||
"requiredItems:9": {
|
||||
"0:10": {
|
||||
"Count:3": 1,
|
||||
"id:8": "tconstruct:pattern",
|
||||
"tag:10": {
|
||||
"PartType:8": "conarm:armor_trim"
|
||||
}
|
||||
}
|
||||
},
|
||||
"taskID:8": "bq_standard:retrieval"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
{
|
||||
"preRequisiteTypes:7": [
|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
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|
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|
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|
||||
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||||
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|
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|
||||
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|
||||
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|
||||
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|
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"c",
|
||||
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|
||||
"c"
|
||||
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|
||||
]
|
||||
]
|
||||
|
||||
}
|
||||
@@ -1,889 +0,0 @@
|
||||
{
|
||||
"name": "compactmachines3:botania_gaia3",
|
||||
"target-item": "extrabotany:material",
|
||||
"target-meta": 6,
|
||||
"target-count": 1,
|
||||
|
||||
"duration": 200,
|
||||
|
||||
"catalyst": "contenttweaker:multiblock_preview",
|
||||
|
||||
|
||||
|
||||
|
||||
"input-types": {
|
||||
"a": {
|
||||
"id": "botania:pylon",
|
||||
"meta": 2,
|
||||
"item": {
|
||||
"id": "botania:pylon",
|
||||
"meta": 2,
|
||||
"count": 4
|
||||
}
|
||||
},
|
||||
"b": {
|
||||
"id": "minecraft:wool",
|
||||
"meta": 15,
|
||||
"item": {
|
||||
"id": "contenttweaker:25x25_area_of_grass",
|
||||
"count": 1
|
||||
}
|
||||
},
|
||||
"c": {
|
||||
"id": "minecraft:grass",
|
||||
"meta": 0
|
||||
},
|
||||
"e": {
|
||||
"id": "minecraft:cobblestone",
|
||||
"meta": 0
|
||||
},
|
||||
"f": {
|
||||
"id": "minecraft:iron_block",
|
||||
"meta": 0
|
||||
},
|
||||
"g": {
|
||||
"id": "minecraft:wool",
|
||||
"meta": 0,
|
||||
"item": {
|
||||
"id": "contenttweaker:roof_can_be_placed_7_blocks_away",
|
||||
"count": 1
|
||||
}
|
||||
},
|
||||
"h": {
|
||||
"id": "minecraft:tripwire",
|
||||
"meta": 0,
|
||||
"item": {
|
||||
"id": "extrabotany:material",
|
||||
"meta":6,
|
||||
"count": 1
|
||||
}
|
||||
},
|
||||
"i": {
|
||||
"id": "minecraft:beacon",
|
||||
"meta": 0,
|
||||
"item": {
|
||||
"id": "minecraft:beacon",
|
||||
"count": 1
|
||||
}
|
||||
}
|
||||
},
|
||||
"input-nbt": {
|
||||
"a:A": {
|
||||
"nbt": "{id:\"botania:pylon\",ForgeCaps:{\"abyssalcraft:itemtransfer\":{configurations:[],isRunning:0b},\"nuclearcraft:capability_default_radiation_resistance\":{radiationResistance:0.0d}}}"
|
||||
},
|
||||
"i:A": {
|
||||
"nbt": "{id:\"minecraft:beacon\",ForgeCaps:{\"abyssalcraft:itemtransfer\":{configurations:[],isRunning:0b},\"nuclearcraft:capability_default_radiation_resistance\":{radiationResistance:0.0d}},Lock:\"\",Primary:-1,Secondary:-1,Levels:1}"
|
||||
}
|
||||
},
|
||||
"shape": [
|
||||
[
|
||||
[
|
||||
"_",
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
],
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"_",
|
||||
"_",
|
||||
"_",
|
||||
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|
||||
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|
||||
],
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
|
||||
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|
||||
@@ -1,889 +0,0 @@
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
|
||||
|
||||
|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
@@ -1,889 +0,0 @@
|
||||
{
|
||||
"name": "compactmachines3:botania_gaia4",
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
|
||||
|
||||
|
||||
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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}
|
||||
@@ -1,889 +0,0 @@
|
||||
{
|
||||
"name": "compactmachines3:botania_gaia41",
|
||||
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|
||||
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|
||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
|
||||
|
||||
|
||||
|
||||
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|
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|
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|
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|
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|
||||
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|
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|
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|
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|
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
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||||
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||||
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}]
|
||||
}
|
||||
@@ -1,20 +0,0 @@
|
||||
{
|
||||
title: "Luminous Underground",
|
||||
x: 17.0d,
|
||||
y: 0.0d,
|
||||
text: [
|
||||
"The caves located in Terra's nether region are truly stunning, and truly dangerous!",
|
||||
"The stone that illuminates these magma-filled caves appears to have magical properties way superior to obsidian."
|
||||
],
|
||||
dependencies: [
|
||||
"8d6470f9"
|
||||
],
|
||||
hide: true,
|
||||
tasks: [{
|
||||
uid: "3a6a8446",
|
||||
type: "item",
|
||||
items: [{
|
||||
item: "minecraft:glowstone"
|
||||
}]
|
||||
}]
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
{
|
||||
title: "String Theory Findings",
|
||||
x: 65.0d,
|
||||
y: 0.0d,
|
||||
dependencies: [
|
||||
"da715a64"
|
||||
],
|
||||
hide: true,
|
||||
tasks: [{
|
||||
uid: "ffd1fdd9",
|
||||
type: "item",
|
||||
items: [{
|
||||
item: "contenttweaker:magnetic_monopole"
|
||||
}]
|
||||
}]
|
||||
}
|
||||
@@ -1,46 +0,0 @@
|
||||
{
|
||||
x: 0.0d,
|
||||
y: 22.0d,
|
||||
text: [
|
||||
"Found in a rare overworld location..."
|
||||
],
|
||||
dependencies: [
|
||||
"d707b772"
|
||||
],
|
||||
tasks: [{
|
||||
uid: "da15ee5c",
|
||||
type: "item",
|
||||
items: [{
|
||||
item: "projectx:xycronium_crystal 1 1"
|
||||
}],
|
||||
consume_items: false
|
||||
},
|
||||
{
|
||||
uid: "1820a245",
|
||||
type: "item",
|
||||
items: [{
|
||||
item: "projectx:xycronium_crystal"
|
||||
}]
|
||||
},
|
||||
{
|
||||
uid: "9fc9fa28",
|
||||
type: "item",
|
||||
items: [{
|
||||
item: "projectx:xycronium_crystal 1 2"
|
||||
}]
|
||||
},
|
||||
{
|
||||
uid: "72d0af9e",
|
||||
type: "item",
|
||||
items: [{
|
||||
item: "projectx:xycronium_crystal 1 3"
|
||||
}]
|
||||
},
|
||||
{
|
||||
uid: "45e29928",
|
||||
type: "item",
|
||||
items: [{
|
||||
item: "projectx:xycronium_crystal 1 4"
|
||||
}]
|
||||
}]
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
{
|
||||
x: 18.0d,
|
||||
y: -0.5d,
|
||||
dependencies: [
|
||||
"c886443f"
|
||||
],
|
||||
tasks: [{
|
||||
uid: "255da50a",
|
||||
type: "item",
|
||||
items: [{
|
||||
item: "thaumicenergistics:blank_knowledge_core"
|
||||
}],
|
||||
ignore_damage: true,
|
||||
ignore_nbt: 1b
|
||||
}]
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
{
|
||||
x: 18.0d,
|
||||
y: -1.5d,
|
||||
dependencies: [
|
||||
"c886443f"
|
||||
],
|
||||
tasks: [{
|
||||
uid: "c9931f68",
|
||||
type: "item",
|
||||
items: [{
|
||||
item: "thaumicenergistics:arcane_assembler"
|
||||
}]
|
||||
}]
|
||||
}
|
||||
@@ -1,14 +0,0 @@
|
||||
{
|
||||
x: 17.0d,
|
||||
y: 5.5d,
|
||||
dependencies: [
|
||||
"c886443f"
|
||||
],
|
||||
tasks: [{
|
||||
uid: "6b76ed50",
|
||||
type: "item",
|
||||
items: [{
|
||||
item: "thaumicenergistics:arcane_inscriber"
|
||||
}]
|
||||
}]
|
||||
}
|
||||
@@ -1,22 +0,0 @@
|
||||
{
|
||||
x: 8.5d,
|
||||
y: 0.0d,
|
||||
text: [
|
||||
"Turns out gold is good for making bags... I'm not going to make any more more stupid questions..."
|
||||
],
|
||||
dependencies: [
|
||||
"0d9d62d1"
|
||||
],
|
||||
tasks: [{
|
||||
uid: "d5050de5",
|
||||
type: "item",
|
||||
items: [{
|
||||
id: "extrautils2:bagofholding",
|
||||
ForgeCaps: {
|
||||
"astralsorcery:cap_item_amulet_holder": {}
|
||||
}
|
||||
}],
|
||||
ignore_damage: true,
|
||||
ignore_nbt: 1b
|
||||
}]
|
||||
}
|
||||
@@ -98,11 +98,13 @@ gendustry.bees.species.Helium=High-Pitched
|
||||
gendustry.bees.species.Nucleartechnician=Nuclear Technician
|
||||
gendustry.bees.species.Serenading=Serenading
|
||||
gendustry.bees.species.Tinkerest=Tinkerest
|
||||
gendustry.bees.species.ThermallyExpanded=Thermallt Expanded
|
||||
gendustry.bees.species.Thermallyexpanded=Thermally Expanded
|
||||
gendustry.honeycomb.tinkerest.name=Tinkerest Comb
|
||||
gendustry.honeycomb.thermallyexpanded.name=Thermally Expanded Comb
|
||||
gendustry.honeycomb.nucleartechnician.name=Nuclear Comb
|
||||
gendustry.honeycomb.serenading.name=Serenading Comb
|
||||
gendustry.honeycomb.fluorine.name=Fluorine Comb
|
||||
gendustry.honeycomb.helium.name=Helium Comb
|
||||
gendustry.allele.flowers.woodLog=Wood Logs
|
||||
gendustry.allele.flowers.sideralSteel=Steel
|
||||
|
||||
|
||||
@@ -70,7 +70,7 @@ module {
|
||||
I:versionNotificationTypes=0
|
||||
|
||||
# Don't change this.
|
||||
I:versionSave=15
|
||||
I:versionSave=24
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1303,7 +1303,7 @@
|
||||
"aoa3:voxxulon"],
|
||||
"onjoin": true,
|
||||
"result": "allow",
|
||||
"healthmultiply": 2.0,
|
||||
"healthmultiply": 5.0,
|
||||
"damagemultiply": 4.0,
|
||||
"speedmultiply": 1.0,
|
||||
"potion": ["minecraft:fire_resistance,999999,1",
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
T:{id:"iceandfire:dread_queen_sword",Count:1,Damage:0s}
|
||||
T:{id:"contenttweaker:brightsteel_head",Count:1,Damage:0s,tag:{ench:[{lvl:10s,id:73s},{lvl:20s,id:0s},{lvl:10s,id:4s},{lvl:10s,id:69s},{lvl:10s,id:72s},{lvl:10s,id:1s},{lvl:10s,id:3s}]}}
|
||||
T:{id:"mod_lavacow:famine",Count:1,Damage:0s}
|
||||
T:{id:"forestry:bee_queen_ge",Count:1,Damage:0s,tag:{IsAnalyzed:0b,Health:50,MaxH:50,Genome:{Chromosomes:[{Slot:0b,UID0:"careerbees.sharpening",UID1:"careerbees.sharpening"},{Slot:1b,UID0:"forestry.speedSlow",UID1:"forestry.speedSlow"},{Slot:2b,UID0:"forestry.lifespanLong",UID1:"forestry.lifespanLong"},{Slot:3b,UID0:"forestry.fertilityNormal",UID1:"forestry.fertilityNormal"},{Slot:4b,UID0:"forestry.toleranceNone",UID1:"forestry.toleranceNone"},{Slot:5b,UID0:"forestry.boolFalse",UID1:"forestry.boolFalse"},{Slot:6b,UID0:"forestry.toleranceNone",UID1:"forestry.toleranceNone"},{Slot:7b,UID0:"forestry.boolFalse",UID1:"forestry.boolFalse"},{Slot:8b,UID0:"forestry.boolFalse",UID1:"forestry.boolFalse"},{Slot:9b,UID0:"forestry.flowersVanilla",UID1:"forestry.flowersVanilla"},{Slot:10b,UID0:"forestry.floweringSlow",UID1:"forestry.floweringSlow"},{Slot:11b,UID0:"forestry.territoryAverage",UID1:"forestry.territoryAverage"},{Slot:12b,UID0:"careerbees.effect.sharpen",UID1:"careerbees.effect.sharpen"}]},Mate:{Chromosomes:[{Slot:0b,UID0:"careerbees.sharpening",UID1:"careerbees.sharpening"},{Slot:1b,UID0:"forestry.speedSlow",UID1:"forestry.speedSlow"},{Slot:2b,UID0:"forestry.lifespanLong",UID1:"forestry.lifespanLong"},{Slot:3b,UID0:"forestry.fertilityNormal",UID1:"forestry.fertilityNormal"},{Slot:4b,UID0:"forestry.toleranceNone",UID1:"forestry.toleranceNone"},{Slot:5b,UID0:"forestry.boolFalse",UID1:"forestry.boolFalse"},{Slot:6b,UID0:"forestry.toleranceNone",UID1:"forestry.toleranceNone"},{Slot:7b,UID0:"forestry.boolFalse",UID1:"forestry.boolFalse"},{Slot:8b,UID0:"forestry.boolFalse",UID1:"forestry.boolFalse"},{Slot:9b,UID0:"forestry.flowersVanilla",UID1:"forestry.flowersVanilla"},{Slot:10b,UID0:"forestry.floweringSlow",UID1:"forestry.floweringSlow"},{Slot:11b,UID0:"forestry.territoryAverage",UID1:"forestry.territoryAverage"},{Slot:12b,UID0:"careerbees.effect.sharpen",UID1:"careerbees.effect.sharpen"}]}}}
|
||||
T:{id:"plustic:pipe_piece",Count:1,Damage:0s,tag:{Material:"boron"}}
|
||||
T:{id:"plustic:laser_medium",Count:1,Damage:0s,tag:{Material:"diamatine_actadd_plustic"}}
|
||||
T:{id:"forestry:bee_queen_ge",Count:1,Damage:0s,tag:{IsAnalyzed:0b,Health:50,MaxH:50,Genome:{Chromosomes:[{Slot:0b,UID0:"careerbees.taxcollector",UID1:"careerbees.taxcollector"},{Slot:1b,UID0:"forestry.speedSlow",UID1:"forestry.speedSlow"},{Slot:2b,UID0:"forestry.lifespanLong",UID1:"forestry.lifespanLong"},{Slot:3b,UID0:"forestry.fertilityNormal",UID1:"forestry.fertilityNormal"},{Slot:4b,UID0:"forestry.toleranceNone",UID1:"forestry.toleranceNone"},{Slot:5b,UID0:"forestry.boolFalse",UID1:"forestry.boolFalse"},{Slot:6b,UID0:"forestry.toleranceNone",UID1:"forestry.toleranceNone"},{Slot:7b,UID0:"forestry.boolFalse",UID1:"forestry.boolFalse"},{Slot:8b,UID0:"forestry.boolFalse",UID1:"forestry.boolFalse"},{Slot:9b,UID0:"forestry.flowersVanilla",UID1:"forestry.flowersVanilla"},{Slot:10b,UID0:"forestry.floweringSlow",UID1:"forestry.floweringSlow"},{Slot:11b,UID0:"forestry.territoryAverage",UID1:"forestry.territoryAverage"},{Slot:12b,UID0:"careerbees.effect.taxation",UID1:"careerbees.effect.taxation"}]},Mate:{Chromosomes:[{Slot:0b,UID0:"careerbees.taxcollector",UID1:"careerbees.taxcollector"},{Slot:1b,UID0:"forestry.speedSlow",UID1:"forestry.speedSlow"},{Slot:2b,UID0:"forestry.lifespanLong",UID1:"forestry.lifespanLong"},{Slot:3b,UID0:"forestry.fertilityNormal",UID1:"forestry.fertilityNormal"},{Slot:4b,UID0:"forestry.toleranceNone",UID1:"forestry.toleranceNone"},{Slot:5b,UID0:"forestry.boolFalse",UID1:"forestry.boolFalse"},{Slot:6b,UID0:"forestry.toleranceNone",UID1:"forestry.toleranceNone"},{Slot:7b,UID0:"forestry.boolFalse",UID1:"forestry.boolFalse"},{Slot:8b,UID0:"forestry.boolFalse",UID1:"forestry.boolFalse"},{Slot:9b,UID0:"forestry.flowersVanilla",UID1:"forestry.flowersVanilla"},{Slot:10b,UID0:"forestry.floweringSlow",UID1:"forestry.floweringSlow"},{Slot:11b,UID0:"forestry.territoryAverage",UID1:"forestry.territoryAverage"},{Slot:12b,UID0:"careerbees.effect.taxation",UID1:"careerbees.effect.taxation"}]}}}
|
||||
T:{id:"cyclicmagic:beacon_potion",Count:1,Damage:0s}
|
||||
T:{id:"xreliquary:rod_of_lyssa",Count:1,Damage:0s}
|
||||
@@ -194,6 +194,16 @@ world-1586294712 {
|
||||
}
|
||||
|
||||
|
||||
world-1620140912 {
|
||||
B:bookmarkOverlayEnabled=true
|
||||
B:cheatItemsEnabled=false
|
||||
S:defaultFluidContainerItem=
|
||||
B:editEnabled=false
|
||||
S:filterText=
|
||||
B:overlayEnabled=true
|
||||
}
|
||||
|
||||
|
||||
world-1626026805 {
|
||||
B:bookmarkOverlayEnabled=false
|
||||
B:cheatItemsEnabled=true
|
||||
@@ -334,6 +344,16 @@ world-232954574 {
|
||||
}
|
||||
|
||||
|
||||
world-24959027 {
|
||||
B:bookmarkOverlayEnabled=true
|
||||
B:cheatItemsEnabled=false
|
||||
S:defaultFluidContainerItem=
|
||||
B:editEnabled=false
|
||||
S:filterText=
|
||||
B:overlayEnabled=true
|
||||
}
|
||||
|
||||
|
||||
world-268969136 {
|
||||
B:bookmarkOverlayEnabled=true
|
||||
B:cheatItemsEnabled=false
|
||||
@@ -354,15 +374,17 @@ world-288993849 {
|
||||
|
||||
world-310143583 {
|
||||
# Show the list of bookmarks next to open GUIs.
|
||||
B:bookmarkOverlayEnabled=false
|
||||
B:cheatItemsEnabled=false
|
||||
B:bookmarkOverlayEnabled=true
|
||||
|
||||
# Give items instead of showing the recipe.
|
||||
B:cheatItemsEnabled=true
|
||||
|
||||
# Default item to use to fill up fluids when clicking on a fluid ingredient in the menu, (format: item_name@meta)
|
||||
S:defaultFluidContainerItem=
|
||||
|
||||
# Hide and unhide ingredients by clicking them in the list.
|
||||
B:editEnabled=false
|
||||
S:filterText=level maint
|
||||
S:filterText=@applied
|
||||
|
||||
# Show the list of ingredients next to open GUIs.
|
||||
B:overlayEnabled=true
|
||||
@@ -633,6 +655,16 @@ world102639547 {
|
||||
}
|
||||
|
||||
|
||||
world102850898 {
|
||||
B:bookmarkOverlayEnabled=true
|
||||
B:cheatItemsEnabled=false
|
||||
S:defaultFluidContainerItem=
|
||||
B:editEnabled=false
|
||||
S:filterText=
|
||||
B:overlayEnabled=true
|
||||
}
|
||||
|
||||
|
||||
world1091600248 {
|
||||
B:bookmarkOverlayEnabled=false
|
||||
B:cheatItemsEnabled=false
|
||||
@@ -662,6 +694,16 @@ world114213595 {
|
||||
}
|
||||
|
||||
|
||||
world1256216406 {
|
||||
B:bookmarkOverlayEnabled=true
|
||||
B:cheatItemsEnabled=false
|
||||
S:defaultFluidContainerItem=
|
||||
B:editEnabled=false
|
||||
S:filterText=
|
||||
B:overlayEnabled=true
|
||||
}
|
||||
|
||||
|
||||
world13100876 {
|
||||
B:bookmarkOverlayEnabled=true
|
||||
B:cheatItemsEnabled=true
|
||||
@@ -1227,6 +1269,16 @@ world66503 {
|
||||
}
|
||||
|
||||
|
||||
world68362139 {
|
||||
B:bookmarkOverlayEnabled=true
|
||||
B:cheatItemsEnabled=false
|
||||
S:defaultFluidContainerItem=
|
||||
B:editEnabled=false
|
||||
S:filterText=
|
||||
B:overlayEnabled=true
|
||||
}
|
||||
|
||||
|
||||
world715469299 {
|
||||
B:bookmarkOverlayEnabled=true
|
||||
B:cheatItemsEnabled=false
|
||||
|
||||
@@ -105837,6 +105837,12 @@
|
||||
"silktouch": false,
|
||||
"dim": "Dim 111: lostcities"
|
||||
},
|
||||
{
|
||||
"block": "contenttweaker:fractal_stone",
|
||||
"distrib": "20,1.00e-6;21,1.00e-6;22,1.00e-6;23,1.00e-6;24,1.00e-6;25,1.00e-6;26,1.00e-6;27,1.00e-6;28,1.00e-6;29,1.00e-6;30,1.00e-6;31,1.00e-6;32,1.00e-6;33,1.00e-6;34,1.00e-6;35,1.00e-6;",
|
||||
"silktouch": false,
|
||||
"dim": "Dim 111: lostcities"
|
||||
},
|
||||
{
|
||||
"block": "biomesoplenty:coral:4",
|
||||
"distrib": "0,0.0;37,0.0;38,2.8645833E-5;39,1.8098958E-4;40,4.8177084E-5;41,1.3020834E-5;42,6.510417E-6;43,6.510417E-6;44,5.2083333E-6;45,1.8229166E-5;46,2.734375E-5;47,1.171875E-5;48,3.6458332E-5;49,2.6041666E-6;50,0.0;51,3.90625E-6;52,2.6041666E-6;53,5.2083333E-6;54,2.6041666E-6;55,6.510417E-6;57,6.510417E-6;58,3.90625E-6;59,3.90625E-6;60,1.171875E-5;61,1.5625E-5;62,0.0;68,0.0;69,1.3020833E-6;70,0.0;",
|
||||
|
||||
@@ -101,6 +101,7 @@ datastructures {
|
||||
|
||||
# Optimize NBTTagCompound's backing map structure - <default: true>
|
||||
B:optimizeNBTTagCompoundBackingMap=true
|
||||
I:optimizeNBTTagCompoundMapThreshold=5
|
||||
|
||||
# Optimizes registries - <default: true>
|
||||
B:optimizeRegistries=true
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user