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2025-10-08 15:37:43 -05:00

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INI

# Configuration file
general {
"avatar of corruption" {
# The amount of health the Avatar of Corruption spawns with.
# Min: 50
# Max: 2000
I:"Avatar Health"=300
# The maximum regeneration amplifier that can be gained by the Avatar of Corruption. This amplifier
# is calculated using the local flux every 2 seconds.
# Min: 1
# Max: 30
I:"Max Regeneration Amplifier"=10
# The time, in ticks, between each aura pollution that occurs while the Avatar of Corruption is
# alive. Each pollution action increases the local flux by 1. Setting this value to 0 will disable
# aura pollution.
# Min: 0
# Max: 600
I:"Pollution Timer"=5
# The amount of time, in ticks, between each Taint Seed spawn while the Avatar of Corruption is
# alive. Setting this value to 0 will disable this taint seed spawning.
# Min: 0
# Max: 3000
I:"Taint Seed Timer"=200
}
"catalyst stones" {
"alchemist stone" {
# The number of uses before the catalyst stone is consumed
I:"Catalyst Stone Uses"=64
# The chance any default recipe using this catalyst stone will produce flux. The actual chance is
# 1 / x, where x is this value. Setting this value to 0 will disable all flux generation.
# Min: 0
# Max: 10000
I:"Default Flux Chance"=50
# Allows the Catalyst Stone to be enchanted with Unbreaking and Mending
B:"Enable Stone Enchants"=true
# Allows the Catalyst Stones to be repaired
B:"Enable Stone Repairing"=false
}
"alienist stone" {
# The number of uses before the catalyst stone is consumed
I:"Catalyst Stone Uses"=64
# The chance any default recipe using this catalyst stone will produce flux. The actual chance is
# 1 / x, where x is this value. Setting this value to 0 will disable all flux generation.
# Min: 0
# Max: 10000
I:"Default Flux Chance"=10
# Allows the Catalyst Stone to be enchanted with Unbreaking and Mending
B:"Enable Stone Enchants"=true
# Allows the Catalyst Stones to be repaired
B:"Enable Stone Repairing"=false
}
"transmuter stone" {
# The number of uses before the catalyst stone is consumed
I:"Catalyst Stone Uses"=64
# The chance any default recipe using this catalyst stone will produce flux. The actual chance is
# 1 / x, where x is this value. Setting this value to 0 will disable all flux generation.
# Min: 0
# Max: 10000
I:"Default Flux Chance"=33
# Allows the Catalyst Stone to be enchanted with Unbreaking and Mending
B:"Enable Stone Enchants"=true
# Allows the Catalyst Stones to be repaired
B:"Enable Stone Repairing"=false
}
}
"cleansing charm" {
# The amount of 'Sticky' warp removed from the player per full operation.
# Min: 1
# Max: 100
I:"Flux Removed"=3
# The time, in ticks, it takes the Cleansing Charm to complete a full operation.
# Min: 1
# Max: 72000
I:"Removal Time"=24000
}
"dimensional ripper" {
# The amount of Vitium Essentia required to grow the targeted rift.
# Min: 1
# Max: 250
I:"Fuel Required"=50
}
"everburning urn" {
# The amount of lava generated per fill operation. Fill operations occur twice per second.
# Min: 1
# Max: 1000
I:"Fill Per Operation"=20
# The amount of Vis drained from the aura each time a lava fill operation occurs. Fill operations occur twice per second.
# Min: 0.0
# Max: 100.0
D:"Vis Per Operation"=0.1
}
"crucible crushing" {
# The Desiderium cost of each avaric deconstruction crucible recipe. This amount is in addition to the perditio cost set in Entropic Deconstruction Cost.
# Min: 1
# Max: 100
I:"Avaric Deconstruction Cost"=10
# The Perditio cost of each entropic deconstruction crucible recipe. (Example: Blaze Rod -> Blaze Powder x6)
# Min: 1
# Max: 100
I:"Entropic Deconstruction Cost"=20
# The Ordo cost of each ordered deconstruction crucible recipe. (Example: Wool -> String x4)
# Min: 1
# Max: 100
I:"Ordered Deconstruction Cost"=20
}
"flying carpet" {
# The energy gained per point of Vis consumed. Each point of energy translates to 1 second of flight.
# Min: 1
# Max: 10000
I:"Energy Per Vis"=30
# Magic Carpet maximum speed
# Min: 0.0
# Max: 20.0
D:"Max Speed"=5.0
# The maximum Vis that can be stored in the Flying Carpet
# Min: 1
# Max: 10000
I:"Vis Capacity"=240
}
"meaty orb" {
# The duration, in ticks, the Meaty Orb will remain on per activation. The orb spawns 1 item every 5 ticks.
# Min: 5
# Max: 6000
I:"Activation Duration"=300
# The amount of Aqua, Victus, and Alienis essentia that is needed to activate the Meaty Orb
# Min: 1
# Max: 10000
I:"Activation Essentia"=250
}
"night vision goggles" {
# Night Vision Goggles only apply their effect when the player is in or looking at darkness.
B:"Adaptive Night Vision"=true
# The energy gained per point of Vis consumed. Each point of energy translates to 1 second of Night Vision.
# Min: 1
# Max: 10000
I:"Energy Per Vis"=40
# The maximum Vis that can be stored in the Night Vision Goggles
# Min: 1
# Max: 10000
I:"Vis Capacity"=100
}
"ore diviner" {
# Different ore types that are related to this material. Searching for 'Iron' would be related to 'oreIron', 'oreNetherIron', or 'oreEndIron'.
S:"Additional Ore Types" <
ore
oreNether
oreEnd
>
# Associated ore dictionary types that can be used to ping ores of the same type. An item with an
# ore dictionary entry of 'ingotIron' matches to ores of 'oreIron'.
S:"Ore Associations" <
dust
gem
ingot
>
# The horizontal range the Ore Diviner can detect ores.
# Min: 1
# Max: 100
I:"Ore Diviner Range"=20
# The number of ores pinged by the Ore Diviner at once.
# Min: 1
# Max: 20
I:"Pinged Ores"=6
# The duration, in seconds, the Ore Diviner will ping nearby ores per search operation.
# Min: 1
# Max: 10000
I:"Search Duration"=180
# The amount of Vis drained from the aura each time a new search is started. Setting this value to 0 will disable this cost.
# Min: 0
# Max: 1000
I:"Vis Drain"=5
}
"portal network" {
# The amount of Vis that is drained from the aura when generating a linked portal.
# Min: 0.0
# Max: 1000.0
D:"Portal Activation Cost"=20.0
}
"primal destroyer" {
# The amount of damage done to players once the hunger meter fills.
# Min: 1.0
# Max: 100.0
D:"Hungering Damage"=12.0
# The amount of void damage dealt by the sword on attack. Void damage bypasses all defenses
# including armor, enchantments and potions.
# Min: 0.0
# Max: 100.0
D:"Void Damage"=6.0
}
"primordial siphon" {
# The amount of drained rift power required to form a Primordial Grain.
# Min: 1
# Max: 10000
I:"Required Rift Power"=2000
}
"sharing tome" {
# Destroys the sharing tome after a player uses it to gain knowledge
B:"Consume Tome"=false
# One of the only Thaumcraft Sharing Tomes that comes with a on/off switch
B:"Enable Sharing Tome"=true
# The amount of experience, in levels, required for a player to gain knowledge from the tome
# Min: 0
# Max: 100
I:"Experience Required"=10
# Observations will also be shared when using the Sharing Tome
B:"Share Observations"=true
}
"vis capacitor" {
# The amount of Vis, as a percentage of base chunk aura, required for the Vis Capacitor to begin
# discharging its contents in an attempt to replenish the local environment.
# Min: 0.0
# Max: 1.0
D:"Discharge Threshold"=0.75
# The amount of Vis, as a percentage of base chunk aura, required to allow the Vis Capacitor to charge.
# If the chunk aura is above this threshold, it will begin storing vis within the capacitor.
# Min: 0.0
# Max: 1.0
D:"Recharge Threshold"=0.9
# The maximum amount of Vis the Vis Capacitor can store.
I:"Vis Storage Capacity"=200
}
"void beacon" {
# Disables the ambient sound that plays while the Void Beacon is active.
B:"Disable Ambient Sound"=false
# The amount of Aurum essentia required to generate Vis injected into the aura.
# Min: 0
# Max: 10000
I:"Essentia Cost"=20
# The radius, in chunks, the Tier 1 Void Beacon will regenerate vis. A value of 0 will only generate
# in the Void Beacon chunk. A value of 1 will generate in a 3x3 chunk area centered on the Void Beacon.
# Min: 0
# Max: 10
I:"Range - Tier 1"=1
# The radius, in chunks, the Tier 2 Void Beacon will regenerate vis. A value of 0 will only generate
# in the Void Beacon chunk. A value of 1 will generate in a 3x3 chunk area centered on the Void Beacon.
# Min: 0
# Max: 10
I:"Range - Tier 2"=1
# The radius, in chunks, the Tier 3 Void Beacon will regenerate vis. A value of 0 will only generate
# in the Void Beacon chunk. A value of 1 will generate in a 3x3 chunk area centered on the Void Beacon.
# Min: 0
# Max: 10
I:"Range - Tier 3"=1
# The radius, in chunks, the Tier 4 Void Beacon will regenerate vis. A value of 0 will only generate
# in the Void Beacon chunk. A value of 2 will generate in a 5x5 chunk area centered on the Void Beacon.
# Min: 0
# Max: 10
I:"Range - Tier 4"=1
# The amount of rift power required to generated Vis injected into the aura.
# Min: 1
# Max: 1000
I:"Required Rift Power"=50
# The amount of vis generated by a Tier 1 Void Beacon every 10 seconds.
# Min: 0.0
# Max: 100.0
D:"Vis Generated - Tier 1"=1.0
# The amount of vis generated by a Tier 2 Void Beacon every 10 seconds. This amount will only generated in the Void Beacon chunk.
# Min: 0.0
# Max: 100.0
D:"Vis Generated - Tier 2"=2.0
# The amount of vis generated by a Tier 3 Void Beacon every 10 seconds. This amount will generate
# in all chunks in a 3x3 chunk area centered on the Void Beacon.
# Min: 0.0
# Max: 100.0
D:"Vis Generated - Tier 3"=4.0
# The amount of vis generated by a Tier 4 Void Beacon every 10 seconds. This amount will generated
# in all chunks in a 5x5 chunk area centered on the Void Beacon.
# Min: 0.0
# Max: 100.0
D:"Vis Generated - Tier 4"=8.0
}
"void walker boots" {
B:"Enable Void Walker Boots"=true
# The amount of energy gained per point of vis drained
# Min: 1
# Max: 10000
I:"Energy Per Vis"=60
# Momentum horizontal momentum increase when jumping
# Min: 0.0
# Max: 10.0
D:"Jump Factor"=0.03
# Jump height increase while wearing empowered boots
# Min: 0.0
# Max: 10.0
D:"Jump Height Boost"=0.27
# Movement speed increase while on dry land
# Min: 0.0
# Max: 10.0
D:"Land Speed Boost"=0.06
# The step height increase when wearing empowered boots
D:"Step Height Increase"=0.67
# The maximum vis capacity of the boots
# Min: 1
# Max: 10000
I:"Vis Capacity"=240
# Movement speed increase while in water or swimming
# Min: 0.0
# Max: 10.0
D:"Water Speed Boost"=0.03
}
"initiate's ring of cleansing" {
# Enables the Initiate's Ring of Cleansing
B:"Enable Initiate's Ring of Cleansing"=true
# Potions the Initiate's Ring of Cleansing can remove. Potions can be restricted to only be removed
# once the ring reaches a certain warp level.
# Format: potion=warplevel
# potion - the potion registry name
# warplevel - the required warp level to remove this effect (must be between 0 and 5)
# Note: It is advised to not have the ring remove mining fatigue as this can easily be exploited to rapidly
# gain ring levels.
S:"Removal Values" <
minecraft:hunger=0
minecraft:poison=0
minecraft:wither=0
minecraft:blindness=1
minecraft:levitation=1
thaumcraft:unnaturalhunger=1
thaumcraft:visexhaust=2
thaumcraft:infectiousvisexhaust=2
thaumcraft:thaumarhia=2
thaumcraft:blurredvision=3
thaumcraft:sunscorned=3
thaumcraft:deathgaze=4
thaumcraft:fluxtaint=4
>
}
}