Commit Graph

200 Commits

Author SHA1 Message Date
Electroblob77 3b55728c75 Actually register font of mana with the event bus, fixes #477 2021-01-17 15:26:30 +00:00
Electroblob77 a3c15d673b Set arcane lock data server-side and sync the tile entity properly, fixes #580 2021-01-03 23:18:20 +00:00
Electroblob77 d8f1c5f77c Merge branch '1.12.2' of https://github.com/Electroblob77/Wizardry into 1.12.2 2021-01-01 23:26:43 +00:00
Electroblob77 1ddcdafe50 Fix the utter mess that is spell property syncing (what was I thinking when I wrote this? and how did it ever work in the first place?!)
This fix is kinda cheating but I don't care, it works and it's certainly better than the mess that was there before
2021-01-01 23:26:24 +00:00
SettingDust 094ce5a427 Try to fix #513 #567
Try to fix  ConcurrentModificationException in LightningWeb
2020-12-21 22:38:15 +08:00
Electroblob77 58f6d55b0d Add timeout when crystal flower charm's effect activates to prevent infinite looping when mod plants don't behave, fixes #488 2020-12-20 23:29:05 +00:00
Electroblob77 315f2e4b02 Reinstate missing null check in SpellRay, fixes part of #519 2020-10-28 23:43:08 +00:00
Electroblob77 21dabc9cfc Probably should be this one 2020-10-23 13:07:02 +01:00
Electroblob77 77d9bfc772 Blast modifier support for permafrost, plus various fixes and an attempt at slipperiness 2020-10-23 13:06:54 +01:00
Electroblob77 29617451d8 Add permafrost spell and fix dry frosted ice not being very icy 2020-10-23 01:22:28 +01:00
Electroblob77 2bb242e6fb Add flamecatcher spell, and addItemExtras hook for SpellConjuration 2020-10-21 22:23:54 +01:00
Electroblob77 d85441867e Remove knockback from celestial smite 2020-10-21 21:20:18 +01:00
Electroblob77 cf8de05d1b Make celestial smite ignore mobs when raytracing 2020-10-18 20:37:43 +01:00
Electroblob77 f9432c7c05 Add celestial smite spell 2020-10-18 01:17:31 +01:00
Electroblob77 d6f30d6519 Change guardian beam to use a single sound event and time it with the damage 2020-10-18 00:56:30 +01:00
Electroblob77 bf13491987 A healthy splash of optimise imports 2020-10-18 00:12:29 +01:00
Electroblob77 0dd26de905 Add guardian beam spell 2020-10-17 15:28:51 +01:00
Electroblob77 0db343c959 Add enrage spell 2020-10-10 19:15:15 +01:00
Electroblob77 b6c67ddf34 Add ring of volthraa 2020-10-06 00:34:19 +01:00
Electroblob77 3cdd564228 Allow frost barrier to be cast by dispensers 2020-09-27 22:02:24 +01:00
Electroblob77 c05f4001fd Add frost barrier spell 2020-09-27 17:48:37 +01:00
Electroblob77 a72ac33768 Add a bit of aim assist to telekinesis to help with item entity hitboxes being weird 2020-09-25 17:53:29 +01:00
Electroblob77 aac931f6b2 Clean up a bunch of TODOs that are no longer relevant 2020-09-23 23:49:36 +01:00
Electroblob77 4a7b8a2bb9 Various fixes for arcane lock 2020-09-23 00:59:46 +01:00
Electroblob77 2f91573284 Block protection compat overhaul
- Unifies all block protection checks into helper methods in BlockUtils which trigger all the necessary forge events and vanilla methods
- Implements these checks in all the appropriate places and removes calls to EntityUtils#canDamageBlocks(...) where they are no longer needed
- Changes the mine spell to respect the config settings in line with the rest of the spells
- Fixes earthquake not respecting the settings at all
- Adds a separate config option for dispenser block damage and updates the description for the existing settings to reflect the changes
2020-09-23 00:57:55 +01:00
Electroblob77 f49ef7594d Evade is now 140% less cheesable 2020-09-21 22:20:44 +01:00
Electroblob77 ea9c9edff1 Add CME fix from remove curse to cure effects, fixes #489 2020-09-12 14:09:31 +01:00
Electroblob77 472727552e Fix CME in remove curse 2020-09-06 18:23:41 +01:00
Electroblob77 dac40ecf98 Extend mind control overlay effect to possessed creatures 2020-08-21 23:24:18 +01:00
Electroblob77 ba487bea41 Add withering totem spell 2020-08-21 00:08:31 +01:00
Electroblob77 a5dd5ce9df Add evoker's ring 2020-08-09 23:23:12 +01:00
Electroblob77 7401a8e3b4 First pass trying to optimise LivingUpdateEvent handlers, see issue #484 2020-08-03 22:47:08 +01:00
Electroblob77 0d7d36c0b5 Add mark sacrifice spell 2020-07-30 22:54:37 +01:00
Electroblob77 eba219bcce Add getter for SpellBuff#potionSet 2020-07-27 12:32:05 +01:00
Electroblob77 22a125d720 Add boulder spell 2020-07-05 00:39:06 +01:00
Electroblob77 8ae6bc9102 Tidy up entity geometry stuff:
- Add a getCentre method for entities to GeometryUtils
- Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same
- Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?)
- A few other small things
2020-07-04 13:34:11 +01:00
Electroblob77 02ab4a9014 Make all radiant damage set fire to undead entities 2020-06-30 16:10:46 +01:00
Electroblob77 8e2b367e94 More mind control fixes 2020-06-30 15:38:00 +01:00
Electroblob77 ea6d338d71 Fix a stack overflow 2020-06-30 15:25:21 +01:00
Electroblob77 c2396bcd5e Fix NPE 2020-06-30 15:17:35 +01:00
Electroblob77 4e0b63f06b Apply lightning bolt changes to thunderstorm 2020-06-30 15:12:37 +01:00
Electroblob77 323b1e1799 Make fangs ignore allies 2020-06-30 15:11:54 +01:00
Electroblob77 148f527504 Damage modifier support for vanilla entities (throwables, shulker bullet and fangs) 2020-06-30 15:11:27 +01:00
Electroblob77 b76374fb58 Make lightning bolt count as player damage and support damage modifiers 2020-06-30 14:06:27 +01:00
Electroblob77 c435ca5fa7 Allow fangs to be cast by npcs and dispensers 2020-06-30 00:04:29 +01:00
Electroblob77 c9735e9a98 Prevent casting fangs directly down or up 2020-06-30 00:02:49 +01:00
Electroblob77 0400e9276d Normalise direction vectors 2020-06-29 23:56:45 +01:00
Electroblob77 632790fabd Don't spawn fangs at the caster's feet 2020-06-29 23:54:05 +01:00
Electroblob77 c2e99e2ce6 Add fangs spell 2020-06-29 23:52:05 +01:00
Electroblob77 cfca8f1fdd Also apply targeting fix when mind control effect is removed manually 2020-06-29 21:28:32 +01:00