Commit Graph

66 Commits

Author SHA1 Message Date
Electroblob77 5f21b565cd Make fireballs, large fireballs and iceballs respect the playerBlockDamage config option 2020-03-17 22:44:30 +00:00
Electroblob77 df8fd21c0b Add metadata support to block/item list config options, fixes #353 2020-02-21 17:40:08 +00:00
Electroblob77 794085660e Move screen shaking effect into a proper method in the client proxy, fix earthquake's version not working and add screen shake to meteor, lightning hammer and shockwave 2020-02-19 00:11:33 +00:00
Electroblob77 311b5750df Add parrying mechanic to custom fireballs, fixes #335 2020-01-28 18:14:17 +00:00
Electroblob77 e4bf09f15a Implement client-side spell counter for NPCs, fixes #345
Also makes all the continuous-spell-related methods in ISpellCaster default methods so they don't need implementing unless actually necessary.
2020-01-27 23:27:56 +00:00
Electroblob77 aa166814ea Add SpellThrowable and replace Snowball class with a simple instance of it 2020-01-27 18:40:10 +00:00
Electroblob77 3052e56d03 Add entity- and tileentity-sensitive versions of Spell#canBeCastByNPCs and Spell#canBeCastByDispensers 2020-01-27 16:42:28 +00:00
Electroblob77 f5da195605 Wrap NBTTagCompound#setTag in static helper with safeguards against circular references, fixes #299 2020-01-27 13:45:47 +00:00
Electroblob77 6cd6411c25 Use target lifetime rather than construct lifetime when dealing periodic damage; means targets don't all get damaged at once 2020-01-25 22:50:45 +00:00
Electroblob77 9852f61d0f Extend smoke bomb blindness effect to mobs as well as players, closes #324 2019-12-22 14:37:19 +00:00
Electroblob77 e8818a4db5 Correct requested tag type for tower blocks list in wizard data loading, fixes #291 2019-12-17 17:45:27 +00:00
Electroblob77 6439c233f1 Add creative mode check to target selector for summoned creatures, fixes #262 2019-12-17 16:55:00 +00:00
Electroblob77 324094f418 'Tis the season!
- Decked the halls
- Jingled the bells
- Wrapped the presents
- Loaded up the sleigh
2019-12-17 15:53:40 +00:00
Electroblob77 3468bbb073 Oops 2019-12-16 13:12:24 +00:00
Electroblob77 963178c609 Cleanup 2019-12-16 13:10:57 +00:00
Electroblob77 eddcb2402d Don't use client-side-only vector-based AxisAlignedBB constructor, fixes #306 2019-12-16 12:14:01 +00:00
Electroblob77 591cfb5857 Check we're dealing with the type of mob whose class we're in, fixes #274 2019-10-05 23:13:48 +01:00
Electroblob77 378e02eb6c Ignore special spawn conditions for mobs from mob spawners, fixes #260 2019-10-05 14:34:29 +01:00
Electroblob77 60a6c5124e API improvements to spell books:
- Allow spells to set which book/scroll items they can appear on
- Allow spell books to set custom GUI textures
- Tweaks to loot functions and wizards to accommodate the changes
2019-09-27 15:46:09 +01:00
Electroblob77 6d09acc78e Make combustion rune respect playerBlockDamage and mobGriefing settings, fixes part of #217 2019-09-02 16:32:03 +01:00
Electroblob77 d6492ee3f1 Cleanup 2019-08-18 21:09:42 +01:00
Electroblob77 f37812be3e That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
2019-08-18 00:04:18 +01:00
Electroblob77 f564fdce60 Add DamageSafetyChecker, which implements an if-all-else-fails fix for cross-mod infinite looping in attack/hurt/damage events, and changes relevant calls to attack methods to use the safety checker methods instead. Also adds damage source blacklist and compatibility warnings config options. Fixes #72. 2019-01-06 17:51:41 +00:00
Electroblob77 3bdee06738 Merge branch '1.12.2' into 1.12.2-dev 2019-01-06 16:26:02 +00:00
Electroblob77 224ee281ef Cleanup 2019-01-05 22:18:14 +00:00
Electroblob77 98b334e6d7 Add condition to only write magic projectile thrower to spawn data if the thrower exists and tweak overrides so it is always written/read last, fixes #71 2019-01-04 20:04:43 +00:00
Electroblob77 b374f71533 The great particle refactoring part 2: Splitting and Streamlining!
- Splits all particle textures into individual files intead of sprite sheets
- Replaces arc and lightning pulse entities with particles
- Pulls particle code up to the general ParticleWizardry so behaviours such as spin can be applied to all particle types
- Renames a few ParticleBuilder methods for conciseness.
- Adds a few new particle effects to various spells and entities, with a slight tweak to EntityMagicArrow#onBlockHit to facilitate impact effects
2019-01-01 21:40:04 +00:00
alesto 151dcc06da Updated mappings 2018-11-22 16:02:40 +01:00
Electroblob ee3fca35bd Particle tweaks and fixes 2018-06-24 16:12:40 +01:00
Electroblob 55ae4b1161 Miscellaneous cleanup and commenting 2018-06-24 16:08:28 +01:00
Electroblob c7c7d57e7e Change target blacklist/whitelist checking to use the correct method for retrieving an entity key from EntityList 2018-06-20 23:58:50 +01:00
Electroblob 8f0727403d Correct fallback translation key for spirit horse 2018-06-20 23:36:15 +01:00
Electroblob 373fd4c8e8 Add chat readout for applying spells to wizards in creative mode 2018-06-20 23:30:07 +01:00
Electroblob 106148fd9e Miscellaneous cleanup and commenting 2018-06-20 23:28:56 +01:00
Electroblob 29261082f1 Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible.
- Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes.
- Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes.
- Completes the transfer of particle spawning to the ParticleBuilder system.
2018-06-20 22:25:54 +01:00
Electroblob b6400c72a7 Genericise spell casting AI class 2018-06-09 17:36:54 +01:00
Electroblob 438f5d7a2e Merge branch '1.12.2' into 1.12.2-dev 2018-06-05 21:44:17 +01:00
Electroblob 330c78a92c Change non-evil wizard health from 20 to 30 2018-06-05 21:24:47 +01:00
Electroblob dcec7c7281 Miscellaneous cleanup and commenting 2018-06-05 21:24:09 +01:00
Electroblob b9ba25c116 Add test cases for new particle effects; to be applied to everything once spells have been reorganised 2018-06-05 21:18:01 +01:00
Electroblob d91a3e056a The great particle refactoring part 1: Introducing ParticleBuilder!
Adds ParticleBuilder to replace the particle spawning methods in the proxies, and changes all particle spawning to use the builder except for in the spell classes, which are to be reorganised first.
2018-06-05 21:13:41 +01:00
Electroblob 54bb327fdf Properly sync thrower field for all throwable projectiles, fixes #42 (does not fix vanilla throwables though) 2018-06-04 23:42:12 +01:00
Electroblob 1e43c67660 Tweak summoned creature targeting so that non-evil wizards' minions no longer attack players unless the player in question has angered the wizard 2018-06-04 17:17:33 +01:00
Electroblob c129571167 Change EntityWizard to implement IMerchant and INpc directly rather than extending EntityVillager, fixes #38 plus a number of other bugs 2018-06-04 16:36:20 +01:00
Electroblob 9b5e5a871c Add dimension whitelist option for evil wizard spawning and restrict numbers to 1 per chunk, closes #26 2018-06-03 22:22:18 +01:00
Electroblob 5ba92e5de5 Change whitelist/blacklist storage from strings to resourcelocations to bring it in line with the registry system 2018-06-03 22:17:57 +01:00
Electroblob 4e6780a3cf Replace getEntityString with getKey(...).toString() 2018-06-03 18:19:10 +01:00
Electroblob 32c0608b51 Stop spirit horses dropping leather, fixes #37. Also adds the same overrides to spirit wolves; since regular wolves don't drop anything this wasn't noticeable. 2018-06-02 13:39:21 +01:00
Electroblob e3b44eb194 Make entities attacked by summoned creatures revenge-target the summoned creature rather than its summoner 2018-04-14 14:09:16 +01:00
Electroblob f5730bf945 Replace crossed quads arc renderer with new 3D box-based rendering 2018-04-14 12:51:18 +01:00