Commit Graph

206 Commits

Author SHA1 Message Date
Electroblob77 e4290598d5 Tweak colours 2020-07-19 16:07:54 +01:00
Electroblob77 3343385a7c Add donor perks and tweak generalise rendering of healing totem 2020-07-19 15:56:07 +01:00
Electroblob77 a945201cec Use the same test in the new spell icon as the new spell book tooltip 2020-07-15 00:21:37 +01:00
Electroblob77 651eb8834b Make sure ParticleBuilder warnings only trigger when appropriate, plus misc cleanup 2020-07-06 22:53:10 +01:00
Electroblob77 a78a4147db Fix summon animation being stuck on frame 0 for permanent summoned creatures 2020-07-06 15:18:10 +01:00
Electroblob77 de7226f792 Various tweaks to boulder 2020-07-05 15:46:49 +01:00
Electroblob77 22a125d720 Add boulder spell 2020-07-05 00:39:06 +01:00
Electroblob77 8ae6bc9102 Tidy up entity geometry stuff:
- Add a getCentre method for entities to GeometryUtils
- Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same
- Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?)
- A few other small things
2020-07-04 13:34:11 +01:00
Electroblob77 183d5a2416 Add demonic seal 2020-07-03 12:04:48 +01:00
Electroblob77 202552a967 Add cursed helm 2020-07-02 23:47:36 +01:00
Electroblob77 b6ccee010b Add config options to show/hide spell HUD and charge meter 2020-07-02 17:28:02 +01:00
Electroblob77 429f74393e Fix sixth sense colour 2020-06-30 15:53:25 +01:00
Electroblob77 68dad2a148 Add mind control overlay 2020-06-29 21:16:10 +01:00
Electroblob77 3a68ba8927 Implement blast modifier support for all applicable constructs, plus misc construct-related cleanup and fixes 2020-06-28 16:56:18 +01:00
Electroblob77 080022127c Add radiant totem spell 2020-06-26 17:46:47 +01:00
Electroblob77 93b0aa948f Disable depth mask for magical light rendering 2020-06-23 23:44:44 +01:00
Electroblob77 33c5f79ed7 Add archivist's eyeglass and spectral tether, plus some improvements to teleportation 2020-06-23 22:09:06 +01:00
Electroblob77 76f2145072 Remove hardcoded full brightness for flash particles 2020-06-20 13:27:01 +01:00
Electroblob77 cbc778bff7 Centralise some more particle stuff, still not fixed though :( 2020-06-20 13:08:55 +01:00
Electroblob77 daf174ec3f Remove unused summon particles, we have a fancier layer system now :D 2020-06-18 18:04:49 +01:00
Electroblob77 7afcdce21e Fix some particle weirdness (somehow the interp pos is wrong by the time it gets to fx layer 3) 2020-06-18 17:42:16 +01:00
Electroblob77 3bc2ff2853 Cleanup 2020-06-18 16:27:09 +01:00
Electroblob77 f7f9190227 For some reason getTotalWorldTime isn't incrementing client-side in some cases when the doDaylightCycle is off, so replace them with alternatives wherever possible
What's really weird is sometimes it works just fine, even in client-side stuff
2020-06-18 16:20:10 +01:00
Electroblob77 bfd7f6e5a5 Improvements to sound loops to try and remove gaps between parts 2020-06-18 15:41:04 +01:00
Electroblob77 8e8e249426 Add imbuement altar
- Adds imbuement altar block and associated tile entity
- Adds basic functionality for imbuing wizard armour (other stuff to be decided)
- Incorporates imbuement altar into glowing overlay model event (this could do with being tidied up and generalised)
- Adds a TESR for the ray effect (based on some of the oldest code in the entire mod, which definitely needs improving!)
- Adds a simple sound effect for the imbuement process, needs upgrading to a ticked sound later
2020-06-17 23:44:02 +01:00
Electroblob77 732621f37c Fix invisible entities showing the frost layer 2020-06-14 14:54:41 +01:00
Electroblob77 238b9d04bb Split up and reorganise WizardryUtilities 2020-06-13 23:29:01 +01:00
Electroblob77 a65c56eb41 Mooore smoooooth animations 2020-06-12 23:12:37 +01:00
Electroblob77 00f958a71e Increase volume of charge up sound 2020-06-12 22:20:43 +01:00
Electroblob77 a17a20fe8b Add spell charge-up sound 2020-06-12 14:28:37 +01:00
Electroblob77 ee56aa50be Cleanup 2020-06-12 13:48:21 +01:00
Electroblob77 737f896070 Add support for charge-up modifiers 2020-06-11 22:49:08 +01:00
Electroblob77 fb56190f6f Allow the cooldown bar to render properly for continuous spells 2020-06-11 22:23:15 +01:00
Electroblob77 7d650ebbc3 Add charge-up mechanic for more powerful spells
- Implements spell charge-up in ItemWand
- Assigns chargeup values in json files for spells that should have one
- Adds a charge meter to the crosshair in first-person
- Updates some javadoc comments appropriately
2020-06-11 22:20:04 +01:00
Electroblob77 937c791196 Goddamnit MCP, neither of these two methods do what the comments say they do! 2020-06-09 23:25:30 +01:00
Electroblob77 38b6643d1d Optimise imports 2020-06-09 17:08:25 +01:00
Electroblob77 038ead0d55 Tidy up 2020-06-09 17:07:36 +01:00
Electroblob77 7772f2e97f Add new spell indicator icon and tooltip to the wizard trade GUI 2020-06-09 16:55:13 +01:00
Electroblob77 99a9524ee7 Add config option to disable player animations 2020-06-07 23:05:50 +01:00
Electroblob77 1a094e1970 Reorganise and clean up client event handlers 2020-06-06 23:25:56 +01:00
Electroblob77 5011246e79 Don't disable depth 2020-06-05 17:12:45 +01:00
Electroblob77 a54f00875f Add disintegrate animation, plus misc tweaks to disintegration 2020-06-05 17:11:19 +01:00
Electroblob77 33d4652758 Add summoned creature appear/disappear animation 2020-06-04 22:45:39 +01:00
Electroblob77 09967ac256 This was indeed no longer necessary - presumably a hangover from older versions 2020-06-04 15:53:16 +01:00
Electroblob77 aa84b2b8cd Introduce abstract superclass for LayerFrost and LayerStone, and fix some weirdness in the process 2020-06-04 15:35:50 +01:00
Electroblob77 a8f1ac38fa Derp 2020-06-04 14:50:02 +01:00
Electroblob77 b4fc50ad71 Add amulet of vitality 2020-06-02 23:41:16 +01:00
Electroblob77 6eaccb9976 Fix permanent magic light rendering 2020-06-01 22:56:20 +01:00
Electroblob77 ef222e66f2 Change arcane jammer so it only has a chance of preventing spells 2020-05-31 23:16:57 +01:00
Electroblob77 31eed1cb48 Add 'glitch' effect to spell HUD when arcane jammed 2020-05-31 21:15:21 +01:00