Commit Graph

55 Commits

Author SHA1 Message Date
Electroblob77 6f57d2366e Fix healing totem beam origin for healing allies 2020-10-16 19:43:13 +01:00
Electroblob77 8b86bb1b31 Add Lokenzen's ring 2020-10-16 19:42:56 +01:00
Electroblob77 f5cd740497 Add amulet of esundor, plus fixes for frost barrier 2020-10-10 18:30:54 +01:00
Electroblob77 a5fb3c6ac5 Send packets for player motion 2020-09-27 17:54:13 +01:00
Electroblob77 22b284063b Should be server-side only 2020-09-27 17:49:24 +01:00
Electroblob77 c05f4001fd Add frost barrier spell 2020-09-27 17:48:37 +01:00
Electroblob77 c53c9b1793 Fix decay not saving properly 2020-09-24 18:56:35 +01:00
Electroblob77 84236093c8 Plug spell property value into black hole radius calculations 2020-09-23 14:04:23 +01:00
Electroblob77 2f91573284 Block protection compat overhaul
- Unifies all block protection checks into helper methods in BlockUtils which trigger all the necessary forge events and vanilla methods
- Implements these checks in all the appropriate places and removes calls to EntityUtils#canDamageBlocks(...) where they are no longer needed
- Changes the mine spell to respect the config settings in line with the rest of the spells
- Fixes earthquake not respecting the settings at all
- Adds a separate config option for dispenser block damage and updates the description for the existing settings to reflect the changes
2020-09-23 00:57:55 +01:00
Electroblob77 ba487bea41 Add withering totem spell 2020-08-21 00:08:31 +01:00
Electroblob77 c90ec248cd Still need to check this, since not being allied and being a valid target are not necessarily equivalent 2020-08-15 23:21:32 +01:00
Electroblob77 de7226f792 Various tweaks to boulder 2020-07-05 15:46:49 +01:00
Electroblob77 22a125d720 Add boulder spell 2020-07-05 00:39:06 +01:00
Electroblob77 8ae6bc9102 Tidy up entity geometry stuff:
- Add a getCentre method for entities to GeometryUtils
- Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same
- Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?)
- A few other small things
2020-07-04 13:34:11 +01:00
Electroblob77 02ab4a9014 Make all radiant damage set fire to undead entities 2020-06-30 16:10:46 +01:00
Electroblob77 b61bbda668 Fix radiant totem sound causing a CME 2020-06-29 23:52:41 +01:00
Electroblob77 a25b642164 Add sounds to radiant totem and update sounds for ray of purification 2020-06-29 18:43:54 +01:00
Electroblob77 3a68ba8927 Implement blast modifier support for all applicable constructs, plus misc construct-related cleanup and fixes 2020-06-28 16:56:18 +01:00
Electroblob77 080022127c Add radiant totem spell 2020-06-26 17:46:47 +01:00
Electroblob77 ac4bb8bc11 Shady particles 2020-06-20 22:47:55 +01:00
Electroblob77 39e33848aa Rename to getLivingWithinRadius for clarity 2020-06-20 13:14:16 +01:00
Electroblob77 a87eca3bd8 Store the caster UUID regardless of whether the entity actually exists, and only read the UUID if it exists in the tag compound 2020-06-19 16:33:57 +01:00
Electroblob77 238b9d04bb Split up and reorganise WizardryUtilities 2020-06-13 23:29:01 +01:00
Electroblob77 1c0e046236 Snowstorms! 2020-06-12 23:27:20 +01:00
Electroblob77 8aadf5a446 Various improvements to sounds
- Added several new sounds, mostly for ice spells
- Added automatic registering of sound events
- Finally fixed the frost ray and wall of frost sounds
- Removed a few unused sound files
2020-06-12 22:15:44 +01:00
Electroblob77 a344011486 Limit the number of blocks black hole can unhook per tick 2020-06-12 14:34:31 +01:00
Electroblob77 a4d342caa1 Nudge the zombies 2020-06-09 17:01:17 +01:00
Electroblob77 6df0d2dc6e Allow permanent constructs to be dispelled by shift-right-clicking with any wand 2020-06-06 22:16:39 +01:00
Electroblob77 afabcbde49 Huskpocalypse! 2020-06-04 23:02:29 +01:00
Electroblob77 0cd61b758e More tweaks 2020-05-31 19:03:24 +01:00
Electroblob77 4ef54cf8cb Add sounds to zombie apocalypse spell, plus misc tweaks 2020-05-31 18:47:24 +01:00
Electroblob77 dd12d2ebcb Hide zombie particles properly 2020-05-31 17:31:31 +01:00
Electroblob77 a33715ad51 Add zombie apocalypse spell 2020-05-31 17:16:55 +01:00
Electroblob77 5a57e8341a Add icarus medallion and void opal 2020-05-22 12:49:45 +01:00
Electroblob77 650344a0c8 Add stormcloud spell 2020-05-18 20:41:41 +01:00
Electroblob77 81bba5e7e0 Add null check to ice spikes, fixes #371 2020-03-19 13:35:36 +00:00
Electroblob77 794085660e Move screen shaking effect into a proper method in the client proxy, fix earthquake's version not working and add screen shake to meteor, lightning hammer and shockwave 2020-02-19 00:11:33 +00:00
Electroblob77 f5da195605 Wrap NBTTagCompound#setTag in static helper with safeguards against circular references, fixes #299 2020-01-27 13:45:47 +00:00
Electroblob77 6cd6411c25 Use target lifetime rather than construct lifetime when dealing periodic damage; means targets don't all get damaged at once 2020-01-25 22:50:45 +00:00
Electroblob77 3468bbb073 Oops 2019-12-16 13:12:24 +00:00
Electroblob77 eddcb2402d Don't use client-side-only vector-based AxisAlignedBB constructor, fixes #306 2019-12-16 12:14:01 +00:00
Electroblob77 6d09acc78e Make combustion rune respect playerBlockDamage and mobGriefing settings, fixes part of #217 2019-09-02 16:32:03 +01:00
Electroblob77 f37812be3e That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
2019-08-18 00:04:18 +01:00
Electroblob77 224ee281ef Cleanup 2019-01-05 22:18:14 +00:00
Electroblob77 b374f71533 The great particle refactoring part 2: Splitting and Streamlining!
- Splits all particle textures into individual files intead of sprite sheets
- Replaces arc and lightning pulse entities with particles
- Pulls particle code up to the general ParticleWizardry so behaviours such as spin can be applied to all particle types
- Renames a few ParticleBuilder methods for conciseness.
- Adds a few new particle effects to various spells and entities, with a slight tweak to EntityMagicArrow#onBlockHit to facilitate impact effects
2019-01-01 21:40:04 +00:00
Electroblob ee3fca35bd Particle tweaks and fixes 2018-06-24 16:12:40 +01:00
Electroblob 29261082f1 Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible.
- Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes.
- Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes.
- Completes the transfer of particle spawning to the ParticleBuilder system.
2018-06-20 22:25:54 +01:00
Electroblob d91a3e056a The great particle refactoring part 1: Introducing ParticleBuilder!
Adds ParticleBuilder to replace the particle spawning methods in the proxies, and changes all particle spawning to use the builder except for in the spell classes, which are to be reorganised first.
2018-06-05 21:13:41 +01:00
Electroblob 1e0613c949 Cleanup 2018-04-06 22:53:53 +01:00
Philipp Rustemeier 612bbdb64d Replace Achievements with Advancements
- Advancements are now in JSON files, converted by the included migration script.
- WizardryAdvancementTrigger is a generic achievement trigger that can be reused throughout the code to trigger custom advancements not covered by the JSON conditions.
- Plus some other small and obvious fixes.
2018-03-16 18:08:34 +01:00