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479 Commits

Author SHA1 Message Date
PrototypeTrousers 64f29a7dba make it work 2022-02-10 17:59:03 -03:00
PrototypeTrousers 6d25b7ef3c reworked blocking mode. now items are configurable per mod 2022-02-09 22:15:44 -03:00
PrototypeTrousers c3a608ef59 fix export busses exporting items out of nowhere 2022-01-31 16:51:06 -03:00
PrototypeTrousers af1f5c34d2 fix npe when placing down an ore dict storage bus 2022-01-30 17:19:01 -03:00
PrototypeTrousers f5378e060e fix importing from storage drawers 2022-01-29 17:21:12 -03:00
PrototypeTrousers 47407acc42 backport of #5823 - try emptying interfaces first before handling crafting jobs 2022-01-29 17:03:15 -03:00
PrototypeTrousers d7f3428824 fix for infinite loop while loading 2022-01-24 13:19:31 -03:00
PrototypeTrousers 63e339b88b cache itemstacks more aggressively 2022-01-24 13:17:50 -03:00
PrototypeTrousers 98761809fd add the patterns inside the terminal to the drop list of the terminal 2022-01-23 23:08:47 -03:00
PrototypeTrousers 8cb013b686 versioning 2022-01-22 23:19:49 -03:00
PrototypeTrousers f2fe376982 Merge pull request #74 from Syrcan/GTEU-fix
GTEU input fix
2022-01-22 23:06:39 -03:00
Syrcan 603452de1f GTEU input fix 2022-01-22 10:11:23 +01:00
PrototypeTrousers 40bd96d21c tweak crafting job size again
null check
2022-01-21 18:12:18 -03:00
PrototypeTrousers a14d160a07 Reworked oredict storage bus
have a recipe now
expression matcher and validator from GTCEU by brachy84
2022-01-20 22:43:18 -03:00
PrototypeTrousers df28a5520f fix mod name
implement GTCEU Energy adapter
2022-01-20 20:02:26 -03:00
PrototypeTrousers 0d096944cc Merge branch 'gtceu-p2p' into AE2-Omnifactory 2022-01-20 17:48:07 -03:00
PrototypeTrousers 963d3414d8 update version
more of renaming mod
2022-01-20 17:46:07 -03:00
PrototypeTrousers 4414451f5e more gtceu p2p fixes 2022-01-20 17:05:21 -03:00
PrototypeTrousers e0ddb92b81 attune gtce p2p with cables 2022-01-20 13:28:08 -03:00
PrototypeTrousers 6f551ad67f wip gtceu p2p 2022-01-20 00:04:04 -03:00
PrototypeTrousers fd3349614d fix terminal crashing and not cleaning leftovers of larger recipe patterns 2022-01-11 11:23:40 -03:00
PrototypeTrousers 903f211044 fix crash while configuring fluid storage bus 2022-01-10 03:17:46 -03:00
PrototypeTrousers 78e1e26a11 Fix issues with the expanded pattern terminal and its patterns crafting 2022-01-05 21:36:49 -03:00
PrototypeTrousers 2a6de11597 update version 2022-01-04 17:08:55 -03:00
PrototypeTrousers cd2b53af85 Cherry-picked 5554ba903e74c2980b2e395c78555b40fc379e80
Be more lenient with extended block states being passed by other mods.
2022-01-04 17:01:55 -03:00
PrototypeTrousers 1c5565491a finish oredict storage bus 2022-01-03 13:16:27 -03:00
PrototypeTrousers 311cc5c6f6 more oredictbus work 2022-01-03 11:32:48 -03:00
PrototypeTrousers 41796449ed cache oredict filter list 2022-01-03 10:47:35 -03:00
PrototypeTrousers 9eef9d3840 partial implementation of oredict storage bus
missing proper GUI, text, item models, memorycard support.
logic works
2022-01-03 02:33:08 -03:00
PrototypeTrousers 13afa6908a implement expanded processing pattern terminal 2022-01-02 18:27:41 -03:00
PrototypeTrousers 103438f805 do full reset level emitter on stack update 2021-12-13 02:02:02 -03:00
PrototypeTrousers eaa01f7648 flip some boolean so craftables actually show up 2021-12-10 20:26:29 -03:00
PrototypeTrousers e81fb09599 when in off-hand, memory card wild paste as input 2021-12-10 14:02:56 -03:00
PrototypeTrousers 94d73aec7c wwww 2021-12-09 23:34:57 -03:00
PrototypeTrousers b51af43dba item/fluid count changes.. again 2021-12-07 21:10:04 -03:00
PrototypeTrousers 85dc8ae7c1 item costs/ghost fixes 2021-11-29 00:50:32 -03:00
PrototypeTrousers c34176f392 fix (?) item desync issues 2021-11-23 20:25:05 -03:00
PrototypeTrousers 76fe2175a0 moved p2p forge event to an upper class
add an extra update after the network has finished booting
2021-11-15 00:09:04 -03:00
PrototypeTrousers c5d33ed892 p2p fixes redton, light, items 2021-11-11 20:54:40 -03:00
PrototypeTrousers b423d99879 tweak crafting byte costs 2021-11-02 17:56:12 -03:00
PrototypeTrousers 81156b411d version 2021-11-02 15:34:45 -03:00
PrototypeTrousers 6be1660d41 Merge branch 'item-issues' into AE2-Omnifactory 2021-11-02 15:34:02 -03:00
PrototypeTrousers 304f394497 cut crafting tree earlier if the item is available
fix job byte size to 8 per crafting + 1 per item used/stored
2021-11-02 15:33:14 -03:00
PrototypeTrousers 50f21125c8 log if non-patterned items go missing before starting a craft 2021-11-02 02:00:01 -03:00
PrototypeTrousers 30b85bd239 potential fix for showing proper item names when failing to start craft 2021-11-01 23:23:45 -03:00
PrototypeTrousers 9ce00d338f only try to extract if its already in the cache 2021-10-29 17:04:24 -03:00
PrototypeTrousers 11f5b71089 update directly instead of relying on forge events 2021-10-29 15:14:33 -03:00
PrototypeTrousers e7da72163b backported #5349 2021-10-29 15:13:46 -03:00
PrototypeTrousers 6d7c65dd70 potential fix for an infinite loop while adding nodes 2021-10-29 14:09:19 -03:00
PrototypeTrousers 5e21101619 n-to-n p2p
network monitor checks nesting by action source
2021-10-28 23:49:16 -03:00
PrototypeTrousers 3db8d0185f fix security terminal and portable cell stored items not showing 2021-10-23 17:56:15 -03:00
PrototypeTrousers 2f5ecfe638 energy fixes 2021-10-22 15:37:08 -03:00
PrototypeTrousers 75843e802d WIP 2021-10-21 12:22:00 -03:00
PrototypeTrousers e41b6943aa fix swapping cells giving wrong item/fluid count 2021-09-28 23:29:52 -03:00
PrototypeTrousers 92347ad2f5 fix looping item count and hopefully energy issues 2021-09-26 22:07:16 -03:00
PrototypeTrousers 517bd77df7 yet another try at energy issues
fix requesters not being added to the energy grid


partially revert the energy 'fixes'


potential desync on item count


energy and items change
2021-09-17 00:09:49 -03:00
PrototypeTrousers 19f928a9a5 fluid pass 2021-09-13 04:22:52 -03:00
PrototypeTrousers 73251a0fe5 more item count changes.... 2021-09-13 02:10:28 -03:00
PrototypeTrousers 9335daff7d Revert "fixes item showing incorrect amounts"
This reverts commit 618e9390c6.
2021-09-11 22:48:45 -03:00
PrototypeTrousers cc5377d53b fluid storage bus handler cache tweaks and simplify energy cache 2021-09-06 23:51:32 -03:00
Salomão 059f20d801 yet another try at fixing power issues 2021-09-05 20:28:37 -03:00
Salomão d229570495 try to fix energy issues again
fix issue with voiding p2p parts when shift-right clicking with a memory card
2021-09-04 18:59:46 -03:00
PrototypeTrousers c284748b6c fix p2p not updating properly on memory card loading 2021-09-02 20:42:02 -03:00
PrototypeTrousers 880a9c8821 another case of wrong item count caused by weak reset logic overriding
a full reset needed
2021-09-01 16:11:45 -03:00
PrototypeTrousers c68c02ef3b more cases of wrong item counting fixed 2021-08-26 22:03:23 -03:00
PrototypeTrousers 89c4d2736c borrowed some fancy, colored, fluid rendering from gregicality
thank you @Yefancy
2021-08-23 22:35:26 -03:00
PrototypeTrousers 01778794e5 try to fix #51 2021-08-22 23:59:02 -03:00
PrototypeTrousers 8f2a06e457 fix #49. you can now actually clear storage and conversion monitors 2021-08-20 23:26:33 -03:00
PrototypeTrousers 2d71b75019 actually fix it 2021-08-17 07:46:47 -03:00
PrototypeTrousers 9f09cd04d4 enforce cache reset of storage bus attached to interfaces were configs
changed
2021-08-16 21:55:35 -03:00
PrototypeTrousers b041fae0d5 fix storage/monitors wrong item count and interactions 2021-08-16 19:26:25 -03:00
Salomão c466a0e00e fix items in level emitters with crafting cards not showing up 2021-08-14 09:44:47 -03:00
PrototypeTrousers 618e9390c6 fixes item showing incorrect amounts 2021-08-13 00:17:53 -03:00
PrototypeTrousers 9a71bfb0f0 hash drawers handler by the amount of slots 2021-08-10 09:06:18 -03:00
PrototypeTrousers 9680123906 fix JEI targeting disabled slots as valid 2021-08-06 06:25:12 -03:00
PrototypeTrousers 87730894e9 Update CHANGES.md 2021-08-05 21:36:49 -03:00
PrototypeTrousers 71c944daea fix fluid storagebus NPE crash 2021-08-04 20:49:38 -03:00
PrototypeTrousers e96b4a698a fluid containers can now be drained/filled from fluid interfaces 2021-08-04 19:38:00 -03:00
PrototypeTrousers 1d5465a4b8 partially revert fda8c8 2021-08-04 09:28:47 -03:00
PrototypeTrousers 09cbfe96d6 fix NPE when configuring storage busses 2021-08-01 17:36:23 -03:00
PrototypeTrousers cbdad7c58e hopefully fix storage busses for good
1
2021-07-31 23:05:59 -03:00
PrototypeTrousers 6be96956a9 small optimization to import/export busses 2021-07-30 23:26:42 -03:00
PrototypeTrousers e376e002e9 actually fix #43 ? .... 2021-07-30 07:51:57 -03:00
PrototypeTrousers 0b9df31d4e fix broken recipes resulting in item dupes 2021-07-28 19:46:42 -03:00
PrototypeTrousers cef6dbf0d7 fix copy-paste error in the fluid storage bus constructor 2021-07-27 19:32:59 -03:00
Salomão e4af7b1947 fix adapters insert-only mode still reporting items 2021-07-27 12:51:24 -03:00
Salomão 6eadb8f861 fix IO-Port transfer stopping too soon 2021-07-27 11:10:45 -03:00
PrototypeTrousers b6b6a83563 do the same for fluid storage bus 2021-07-26 20:34:15 -03:00
PrototypeTrousers 32ab4c6af4 Merge remote-tracking branch 'PrototypeTrousers/AE2-Omnifactory' into AE2-Omnifactory 2021-07-26 18:25:24 -03:00
PrototypeTrousers fda8c87410 attempts to fix #42 and #43 2021-07-26 18:25:08 -03:00
PrototypeTrousers 389e060707 Merge pull request #41 from BalaM314/patch-1
Fix #27
2021-07-23 10:40:01 -03:00
BalaM314 0942a90ef4 Fix #27
Not sure exactly what method is causing a crash, but added a catch to just say it is located in another dimension
2021-07-23 15:11:07 +05:30
PrototypeTrousers 8cef06512a restore breaking API change 2021-07-22 21:50:56 -03:00
PrototypeTrousers 8e4658be20 fix power not going to sub-networks
renamed variables
2021-07-18 17:52:01 -03:00
PrototypeTrousers 0bd2bd6b5a dont pause main thread when calculating 2021-07-17 22:15:54 -03:00
PrototypeTrousers db2c4c4325 ensure the local energy cache is iterated last 2021-07-17 22:11:11 -03:00
Salomão ac793ee847 Merge branch 'delta' into AE2-Omnifactory 2021-07-17 14:48:22 -03:00
Salomão 6404f26cca Merge remote-tracking branch 'origin/fluid-terminal-multiple-containers' into AE2-Omnifactory 2021-07-16 14:22:21 -03:00
Salomão ced6ad865c re-introduce time-based calculation quota
player initiated crafting calculation is not affected
2021-07-16 14:22:09 -03:00
Salomão 24750f00b1 reworked how changes are propagated in the network 2021-07-16 14:13:48 -03:00
Salomão df08ce0513 Fluid terminal is now able to fill/empty stacked tanks 2021-07-04 10:28:36 -03:00
Salomão f9c274fb48 Reduce power flickering by increasing energy polling rate
in testing 84 dense cells could sustain MAX Integer on a FE p2p pair
2021-06-27 23:17:26 -03:00
Salomão 3582582e3f fix off-by-one voiding patterns when removing expansion cards 2021-06-26 10:25:47 -03:00
Salomão 6de48f8541 fixes #34
getAllIngredients() can contain nulls
2021-06-26 07:31:16 -03:00
Salomão 5a2c2d06d3 make pattern expansion recipe shapeless 2021-06-24 22:34:21 -03:00
Salomão 98d3cafdfd Merge branch 'oredictfixes' into AE2-Omnifactory 2021-06-23 10:19:02 -03:00
Salomão 904de49543 wip
fix substitution crafting, for real this time
wip 2


wip. still has NBT issues


fix semantic changes


fix interface with free slots on interface terminal


Auto stash before cherry pick of "fix interface with free slots on interface terminal"
2021-06-23 10:16:59 -03:00
Salomão b0772bf94c backport 223163aa0a
fixes #32
2021-06-21 22:48:25 -03:00
Salomão aa5d5e3623 set idle power usage of expanded interface to a power of four 2021-06-21 16:25:26 -03:00
Salomão 42f4ef2855 tweak GUIs 2021-06-21 15:54:40 -03:00
Salomão 3eb2582f29 Merge branch 'bigger-interfaces' into AE2-Omnifactory 2021-06-21 15:22:13 -03:00
Salomão 307f86ded8 increase AE energy polling rate from once every 90 to once every 3 ticks 2021-06-18 12:48:01 -03:00
Salomão 56f57e18a5 Merge branch 'wip' into AE2-Omnifactory 2021-06-17 23:32:34 -03:00
Salomão eab695b692 try to not void fluids in fluid terminal when running out of power 2021-06-17 23:32:16 -03:00
Salomão 0fb393820b half-undo wip 2021-06-17 00:07:06 -03:00
Salomão 01fe5c7a8b jei transfer tweaks..again 2021-06-16 19:22:52 -03:00
Salomão 8468b47443 workaround for damaged tools and gtce tools not being set as damageable 2021-06-15 12:46:44 -03:00
Salomão 6cb583c918 clear old NBT from cells 2021-06-15 12:41:51 -03:00
Salomão d69395a117 cache fixes 2021-06-14 12:57:49 -03:00
Salomão 59effe8131 save NBT properly 2021-06-14 11:51:17 -03:00
Salomão 6f42876963 Merge branch 'fastutil' into AE2-Omnifactory 2021-06-14 10:54:12 -03:00
Salomão 08952b48dd backported fastutil implementation of the item list 2021-06-14 10:53:50 -03:00
Salomão e3c9c4ce65 clear cells of craftable status
remove unsupported removal call
2021-06-14 10:20:58 -03:00
Salomão 7b91da58c0 resolve suspicious calls 2021-06-14 02:33:43 -03:00
Salomão 26c06bca15 fix IO-Port copying craftable boolean 2021-06-14 02:33:23 -03:00
Salomão 4458bd28ab refresh ETA not only when items are crafted 2021-06-13 20:30:52 -03:00
Salomão df3f00d978 try to fix remaining concurrent modifications to energy grid 2021-06-13 20:29:56 -03:00
Salomão 18ae994ee4 try to avoid CME by copying FE p2p outputs before iterating
backported 1c88ea7b78 and attempt to fix #25 with feedback
2021-06-10 21:13:41 -03:00
Salomão 47888b5546 reworked Adapter caches ( storage busses ) 2021-06-09 16:31:49 -03:00
Salomão e18593feb5 fix pattern inventory size mismatch 2021-06-08 23:46:37 -03:00
Salomão af4c3de55e fix client desync 2021-06-08 23:23:12 -03:00
Salomão bea29331a3 implement pattern expansion cards for interfaces
Maximum of 4 rows
Uses 4x the previous tier for crafting operations (4 rows = 64 interfaces consumption)
2021-06-08 23:23:12 -03:00
Salomão 9b9579b358 storage drawer cache optimisation 2021-06-08 23:22:00 -03:00
Salomão 52da4f9528 fix shift-clicking patterns from pattern slot sometimes voiding them 2021-06-05 18:54:26 -03:00
Salomão 50aac2c768 send the player a message if the crafting job succeeds on simulation
but fails on real extraction
2021-06-02 23:46:35 -03:00
Salomão 33946438bd fix JEI ghost fluids not working for filtering fluid storage bus 2021-05-30 13:40:21 -03:00
Salomão 9372cb2f14 Merge remote-tracking branch 'PrototypeTrousers/AE2-Omnifactory' into AE2-Omnifactory 2021-05-29 20:13:43 -03:00
Salomão 00037ace77 Blank Pattern Slot has priority when shift clicking blank patterns 2021-05-29 16:48:59 -03:00
PrototypeTrousers e13af643ba Update CHANGES.md 2021-05-29 14:32:51 -03:00
PrototypeTrousers ffcfd809d8 Add files via upload 2021-05-29 14:32:23 -03:00
Salomão 7c10a6b883 fix damaged tools not being selected for JEI recipe transfer 2021-05-27 17:15:19 -03:00
Salomão c2bddc30c4 fix NPE transfering recipes without an actual output 2021-05-26 16:09:40 -03:00
Salomão 024655f84d fix fluid terminal not having a recipe 2021-05-24 15:42:25 -03:00
Salomão 589e48ac01 restore depth on highlight
fixes #21
2021-05-23 18:14:07 -03:00
Salomão 43d3a2c1c0 add dimension info to the interface highlighting
implements #20
2021-05-23 17:46:28 -03:00
Salomão c432fa7200 automatically change between crafting/processing recipes on jei transfer 2021-05-23 01:06:39 -03:00
Salomão cc744ab8b9 Revert "level emitter changes"
This reverts commit 9d6026635d.
2021-05-17 21:11:08 -03:00
Salomão 8fe4229a8e add extra checks 2021-05-17 00:27:53 -03:00
Salomão 3f86884965 fix GTCE blocking mode 2021-05-16 23:28:05 -03:00
Salomão 1319ec79c9 allow GTCE blocking mode to work through phantom faces 2021-05-16 13:30:27 -03:00
Salomão 31a3afc18b revert inventory merging code to keep compatibility with ae2fc 2021-05-14 12:43:34 -03:00
Salomão 9d6026635d level emitter changes 2021-05-13 19:32:03 -03:00
Salomão 39038ac935 revert iitemrepository cache changes 2021-05-12 23:22:54 -03:00
Salomão 4f627b234c invert comparison 2021-05-12 03:26:12 -03:00
Salomão 6180c188e6 Revert "remove crafting failure penalty"
This reverts commit 0240a5d76a.
2021-05-12 02:42:34 -03:00
Salomão 7ada6d18ee small optimizations 2021-05-12 00:19:55 -03:00
Salomão f493767243 fix out of bounds crash 2021-05-09 22:00:20 -03:00
Salomão ba4cdbcb85 fix #16 2021-05-09 10:59:31 -03:00
Salomão f3877aa1ec Merge branch 'iir-cache' into AE2-Omnifactory 2021-05-08 22:46:56 -03:00
Salomão 366b31b3aa import bus optimization 2021-05-08 22:11:13 -03:00
Salomão 533fb5c34b initial test 2021-05-08 19:40:58 -03:00
Salomão 62d1d904c6 update item cache directly on insert/removal
import bus fails faster and throttles down when inventory is full
2021-05-08 19:08:21 -03:00
Salomão 03fb43db16 revert blocking mode to previous implementation 2021-05-05 19:45:25 -03:00
Salomão 9576bec855 renamed method. fixed round robin while blocking mode on 2021-05-04 22:51:20 -03:00
Salomão b5da6730a1 loop optimization 2021-05-04 15:15:09 -03:00
Salomão 039bab4811 drop items waiting to be injected when interface is broken 2021-05-04 11:07:31 -03:00
Salomão 4b5bdf9893 fix NPE 2021-05-04 10:57:01 -03:00
Salomão 3c3c23712d Merge branch 'rr-interfaces' into AE2-Omnifactory 2021-05-03 21:38:43 -03:00
Salomão af91c04ea1 re - implement blocking mode 2021-05-03 21:34:59 -03:00
Salomão 0240a5d76a remove crafting failure penalty 2021-05-03 21:09:03 -03:00
Salomão 0c0aafba2f make ItemSlots copy-able 2021-05-03 21:07:51 -03:00
Salomão b541025738 implement patterned input-based blocking mode
remove GTCE-specific handler and adaptor
2021-05-03 21:07:12 -03:00
Salomão 62f842d4ef visit crafting mediums in round-robin 2021-05-03 21:05:14 -03:00
Salomão fc154d8568 remove slotless capability implementation from inventory adaptor
affects  interface,import and export busses
2021-05-03 21:00:35 -03:00
Salomão 4641e48529 push patterns in round-robin 2021-04-30 12:20:36 -03:00
Salomão 0fae87afc7 allow left clicking on bookmarked items on GUIs without fake slots 2021-04-26 23:53:43 -03:00
Salomão ee1b6bb0d7 Add bookmarked ghost items support
fixed fluid dragging not working on servers
2021-04-18 21:01:09 -03:00
Salomão 36ca8b9f0a JEI Bookmark dragnDrop 2021-04-15 22:58:57 -03:00
Salomão 9c94c7342b Merge branch 'JEI-drag-phantom-items' into AE2-Omnifactory 2021-04-14 21:46:40 -03:00
Salomão 399d67b42c made jei recipe transfer more strict when keeping items on the table
few cleanup
2021-04-14 21:37:06 -03:00
Salomão 10761a1e9d missing click cancel 2021-04-14 00:04:07 -03:00
Salomão d1ddf53d99 wip 2 2021-04-13 14:54:52 -03:00
Salomão f776b4d548 wip 2021-04-13 12:36:20 -03:00
Salomão 41180792e1 Cellworkbench acts weird
missing bookmark dragging
2021-04-12 23:51:49 -03:00
Salomão 2269c05d98 implement #14
also fix tooltip position
2021-04-10 09:46:48 -03:00
Salomão 63616e5730 try fix #13 2021-04-10 09:30:44 -03:00
Salomão 6ca3e6e696 add tooltip to fluid level emitter number box 2021-04-05 00:11:30 -03:00
Salomão a4b5cfc3b9 fix lightning issue while tooltip is showing on interface terminal 2021-04-04 22:17:14 -03:00
Salomão 38b0a7a153 handle interface slots serverside 2021-04-04 01:29:27 -03:00
Salomão aa4863a979 Added Fluid support for the Storage Monitor and Conversion Monitor
Highlighted interfaces is turned off after switching dimensions
2021-04-02 08:31:14 -03:00
Salomão 44c7a46315 fix advancements not triggering 2021-04-02 08:29:32 -03:00
PrototypeTrousers c3b1dea7c5 better level emitting 2021-03-31 17:34:43 -03:00
Salomão 40ec517480 level emitters cache rework 2021-03-30 23:05:15 -03:00
Salomão 2fdc16d3a8 Merge remote-tracking branch 'ALongStringOfNumbers/recipeConditions' into AE2-Omnifactory 2021-03-30 21:58:46 -03:00
Salomão 053485a95a another try at fixing level emitters 2021-03-30 21:57:53 -03:00
ALongStringOfNumbers e910af7734 Fix advancements to check if their parent item is enabled to prevent more logging 2021-03-30 15:36:25 -07:00
Salomão 59d7bd6c16 JEI recipe transfer fixes
re-checks the amount of items in the recipe
only do fuzzy search for damageable items
2021-03-29 21:20:46 -03:00
Salomão 1a11462ddd can now drag encoded patterns on the interface terminal 2021-03-29 01:53:59 -03:00
Salomão 77d615559f Add proper button and tooltips to interface terminal 2021-03-28 16:20:37 -03:00
ALongStringOfNumbers 6878bfa4b0 Fix parts 2021-03-27 01:26:29 -07:00
ALongStringOfNumbers f1d50eca1a More minor fixes 2021-03-26 22:10:24 -07:00
ALongStringOfNumbers 4ee32dd0b0 Fix some recipes not showing up due to bad conditions 2021-03-26 21:48:03 -07:00
ALongStringOfNumbers 66e589324a Make recipes and advancements conditional
Fix crash when fluix was disabled
2021-03-26 19:12:49 -07:00
Salomão 362b001cb4 level emitter dying fix 2021-03-25 22:48:42 -03:00
Salomão b6fd4b3c0f changed priority of JEI items on the 2021-03-23 22:23:58 -03:00
Salomão e364603a5a Changed level emitters to update only once when they tick 2021-03-17 21:35:26 -03:00
Salomão c58bebc346 Fix gregtech tileentities showing up as unnamed or draconium lens 2021-03-07 23:59:39 -03:00
Salomão 97f11f0c61 Fix storage drawers showing up as nothing on interface terminal 2021-03-07 23:56:52 -03:00
Salomão 5c2fa72f95 mix pattern terminal multiplying items above maxitemstack size 2021-03-07 00:01:01 -03:00
Salomão ebd8501301 fix inaccessible items setting in storage bus not being respected 2021-03-07 00:00:16 -03:00
Salomão fa07247bd7 Revert "also shrink the fluid skiplist if the tanks change sizes"
This reverts commit 892c919ee2.
2021-03-04 23:08:08 -03:00
Salomão 95d25ddf47 Revert "Skip un-extractable slots."
This reverts commit e2e6f6e83f.
2021-03-04 23:07:58 -03:00
Salomão 7a45e1faf4 Revert "rebuild skipslotlist if the the inventory grows or shrinks"
This reverts commit 7796c6d4b6.
2021-03-04 23:07:34 -03:00
Salomão 1f88494832 fix not being able to swap patterns on interface terminal 2021-03-03 09:57:02 -03:00
PrototypeTrousers c629b4e0cf Merge pull request #4 from Theisyat/AE2-Omnifactory
Fixed 'Only show Empty' in Interface Terminal
2021-03-02 19:56:16 -03:00
PrototypeTrousers 65ca607134 Merge branch 'AE2-Omnifactory' into AE2-Omnifactory 2021-03-02 19:55:52 -03:00
Salomão 898c07ca01 fix toggling full interfaces hiding all interfaces 2021-03-02 18:45:14 -03:00
Theisyat 883c267aa8 Fixed Interface Terminal and Added Stuff
Fixed 'Hide Full' Button

First Free Molecular Assembler Button

Added Button in Interface Terminal, which Searches for 'Molecular
Assembler' and sets the Interface Terminal to only show Assemblers with
free Slots.
2021-03-02 07:00:48 +01:00
Salomão 22cf913708 highlight interfaces from interface terminal. 2021-02-28 21:32:11 -03:00
Salomão b4ba1af1ec bind BlockPos of the interface on the list 2021-02-28 02:03:00 -03:00
Salomão 892c919ee2 also shrink the fluid skiplist if the tanks change sizes 2021-02-24 18:08:57 -03:00
Salomão a65b3d2ceb fix interface terminal GUI 2021-02-24 13:24:04 -03:00
Salomão c826a3e24f Add second search bar to Interface Terminal 2021-02-23 20:48:45 -03:00
Salomão fc98505f22 even more JEI integration
get ingredient from the crafting calculation GUIs
2021-02-22 22:33:05 -03:00
Salomão ea54ccbcf5 More JEI integration 2021-02-22 18:35:46 -03:00
Salomão 7796c6d4b6 rebuild skipslotlist if the the inventory grows or shrinks 2021-02-22 14:33:06 -03:00
Salomão e2e6f6e83f Skip un-extractable slots. 2021-02-21 23:08:16 -03:00
Salomão a7a1a87cd8 Holding SHIFT with an empty hand will increase the amount of items set
on interfaces and on pattern terminal
2021-02-21 20:26:52 -03:00
Salomão e50eb7965f undo monitor ticking limit 2021-02-21 03:24:03 -03:00
Salomão d25a8a53a2 fix IItemRepository insert and extraction 2021-02-21 02:24:50 -03:00
Salomão 92b48f01a2 do not use java equals to compare stacks 2021-02-20 21:18:20 -03:00
Salomão 42f0d37c44 Merge branch 'IItemRepository' into AE2-Omnifactory 2021-02-18 23:26:49 -03:00
Salomão 088a1827be implement IItemRepository 2021-02-18 18:33:06 -03:00
Salomão 6a21968dab add storagedrawers to the gradle deps 2021-02-17 12:30:07 -03:00
Salomão 7c5ff5322a Fix JEI transfer fix. Typo correction. 2021-02-16 16:47:22 -03:00
Salomão 7834028459 Rebuild itemlist only once per tick
re-enabled level-emitters update
2021-02-15 15:41:48 -03:00
Salomão c43cbbef43 Switched JEI search to crafting terminal to fuzzy mode 2021-02-14 02:14:15 -03:00
Salomão ead6274ca4 FIX JEI transfer not working correctly
Missing on the crafting terminal
2021-02-13 21:48:37 -03:00
Salomão f1c41bab3f Implement MouseTweaks API
can now set item quantities in pattern terminal and interfaces by right clicking with the same configured item
2021-02-12 20:26:21 -03:00
Salomão 12e74dc0de Merge remote-tracking branch 'origin/AE2-Omnifactory' into AE2-Omnifactory 2021-02-11 23:07:43 -03:00
Salomão c10088d907 Fill pattern with items from JEI
Just Enough Energistics overrides this
2021-02-11 23:07:26 -03:00
PrototypeTrousers a12d29c4a0 Update README.md 2021-02-09 18:58:08 -03:00
PrototypeTrousers 2227510acf Update README.md 2021-02-09 18:55:22 -03:00
Salomão 97ae7e1f14 encoded patterns now stack up to 64 2021-02-08 22:14:37 -03:00
Salomão fc119070b2 Actually copy level emitters set values 2021-01-15 17:41:40 -03:00
Salomão 82e3a95f11 fix memory card not saving fluids an level emitters 2021-01-12 18:24:05 -03:00
Salomão e6998913e1 remove forced level emitters update
remove unneeded itemStack creation.
2021-01-04 14:18:07 -03:00
Salomão a3e69ce608 add hardcoded id range for molds and shapes for GTCE blocking mode 2020-12-08 22:42:04 -03:00
Salomão ceef176a2a remove time-based thread syncinc 2020-12-01 17:26:42 -03:00
Salomão c2e2696707 Fix fuzzy search for items that have metadata > maxdamage 2020-12-01 17:25:52 -03:00
Salomão 4d6c61dfcb backport e82093eec9459be3211564a83166455150c51259 2020-11-23 00:45:49 -03:00
Salomão 932141cc9e backport b7ca98d1e24e5797a8e42ca861ae4187ab5839ec 2020-11-23 00:45:49 -03:00
Salomão adf59774d4 Remove uneeded Forge Event Firing
improves crafting calculation performance
2020-11-18 20:22:40 -03:00
Salomão 9c6668b0f7 disable "smart" button
wasn't so smart
2020-11-13 17:42:41 -03:00
Salomão 1b7f11a12e buttons work and set quantities properly 2020-11-12 23:27:56 -03:00
Salomão 3cf4f9122c works..ish 2020-11-12 20:42:30 -03:00
Salomão d97996070a x2 button on the right place 2020-11-12 18:40:10 -03:00
Salomão 8a165bea09 ease punishment a bit 2020-10-28 19:50:57 -03:00
Salomão f707f95373 Revert "undo penalties"
This reverts commit d6499c16b0.
2020-10-28 19:49:23 -03:00
Salomão b2a660ec9b formating fixes 2020-10-28 17:50:40 -03:00
Salomão d6499c16b0 undo penalties 2020-10-28 16:59:51 -03:00
Salomão de3e0178a4 update forge and jei 2020-10-27 03:38:12 -03:00
Salomão 203522316c more tweaks testing 2020-10-25 18:57:42 -03:00
Salomão 719ea5090b move gtce blocking code out of generic item adaptor
fixes crash with ae2 fluid crafting
2020-10-25 01:04:48 -03:00
Salomão 00e19d67a2 Tune punishment 2020-10-23 21:39:36 -03:00
Salomão 169f6393d1 move penalty up the chain 2020-10-22 11:24:16 -03:00
Salomão 12bf337238 Re-do Blocking mode logic 2020-10-21 15:44:43 -03:00
Salomão 3b544c2486 Merge remote-tracking branch 'PrototypeTrousers/AE2-Omnifactory' into AE2-Omnifactory 2020-10-20 23:52:18 -03:00
Salomão 660e17d167 Merge remote-tracking branch 'talchas/on-upstream' into AE2-Omnifactory 2020-10-20 23:52:11 -03:00
Salomão b10246a67b Merge remote-tracking branch 'talchas/on-upstream' into AE2-Omnifactory 2020-10-20 23:04:44 -03:00
Salomão 74362bb543 Merge branch 'ae2-interface-export-bus-fixes' into AE2-Omnifactory 2020-10-20 23:02:53 -03:00
Salomão 81df58afa5 dont try to re-request craft immediately, if we cant craft it now 2020-10-20 23:01:09 -03:00
Salomão 535289e694 Change interface behavior
skip complete configured stacks
postpone crafting job start
2020-10-20 14:30:08 -03:00
yueh d730503378 Fixes #4388: Ensure correct ticking priority order (#4393) 2020-05-27 16:13:20 +02:00
yueh f3349b0a2d Fixes #4372: Limit validated itemstack to a size of 1 (#4373) 2020-05-07 11:49:00 +02:00
yueh f667e9a5f0 Reduce lock time 2020-04-25 18:28:33 +02:00
Hinara 2c0a2975de Fix #4114 (#4357) 2020-04-25 18:05:14 +02:00
yueh 2e3d6b721a Run daily after the initial cleanup is done 2020-03-30 11:00:43 +02:00
yueh 94e294f4e9 Remove redundant option 2020-03-27 21:28:55 +01:00
yueh 91620a0042 Handle issues and prs 2020-03-27 21:23:29 +01:00
yueh ffc79b5494 Run workflow hourly 2020-03-27 19:43:09 +01:00
yueh ce7c29d0ac Create lock.yml 2020-03-27 18:06:46 +01:00
talchas 5ac8db41e7 option for a blocking mode that actually works 2020-02-06 18:13:31 -08:00
yueh 6ece190ac4 Fixes #4127: Increase JEI box for grindstone recipes (#4270) 2020-01-30 10:06:14 +01:00
yueh 00a596ea8f Fixes #4268: Disabled JEI facade recipe when disabled. (#4269) 2020-01-30 09:35:45 +01:00
yueh 1fc1d5517d Fixes #4213: Prevent NPE when inserting via conversion monitor (#4265) 2020-01-26 13:36:06 +01:00
yueh d5fc7a5b21 Fixes #4256: Cache AESharedItemStack#hashCode() (#4257) 2020-01-16 13:22:42 +01:00
Rik Pronk 1f85d0f607 Fix CraftTweaker Grindstone second optional output (#4250)
Fixes an issue where the CraftTweaker Grindstone integration registered the second optional output as first optional output
2020-01-16 10:57:18 +01:00
talchas dfe5b82bda Safer implementation of CraftingGridCache updatePatterns coalescing 2019-12-31 10:57:23 -08:00
talchas c7f8f4249e Avoid quadratic behavior from rebuilding the entire crafting cache for
each interface visited. Instead rebuild it at most once per tick, like
cpu clusters.

This is particularly important when channels are disabled, since in
that case even adding a cable visits every grid node.
2019-12-31 10:57:23 -08:00
ruifung 5efa6d6251 Update API JavaDocs for clarification (#4180)
* Fix javadoc for IGridBlock.getMachineRepresentation()

Javadoc should state proper semantics for that method, and telling people to return null there is a sure crash. #4178

* Update IPart interface javadoc.

Update the javadoc to state that functional parts should not be allowed to be placed on dense cables.
2019-12-19 10:18:27 +01:00
Andrew Motz 4269a66a4b Fix Typos in README.md (#4183)
"Summery" to "Summary"
2019-12-19 10:16:59 +01:00
Chan, Danny df2a7c1858 Add "cullface" into charged_quartz_ore.json (#4108) 2019-08-07 10:08:05 +02:00
yueh c483bd17f5 Fixes #4089: Render cable core on straight lines of different types. (#4103) 2019-07-23 21:12:17 +02:00
yueh 92536fceb4 Fixes #4090 Portable cell incorrect empty itemstack handling (#4093) 2019-07-23 20:13:15 +02:00
yueh ded71cb2bd Fixes #4062: Rounding error due to float precision. (#4064) 2019-06-20 10:47:28 +02:00
yueh 41a4518c5b Fixes #4005: Persist cell after cleanup. (#4009) 2019-04-21 22:30:45 +02:00
yueh 87643094c3 Fixes #3925: Incorrect API JavaDoc (#4008)
`IGridBlock#getMachineRepresentation()` must be non null.
2019-04-21 22:30:35 +02:00
yueh 8a4c9b58e6 Fixes #3911: Incorrectly used string format. (#4007) 2019-04-21 22:30:21 +02:00
InterPlay 5436e6bf08 Added support for fluids in pt-BR lang file (#3904) 2019-04-21 13:20:57 +02:00
yueh 078112d97b Disable modmaven due to build issues for now (#4011) 2019-04-21 13:10:02 +02:00
yueh 46355a4e9b Fixes #3899: Put fluid interface into configured mode when needed. (#3903) 2019-01-15 12:52:12 +01:00
yueh eb389971a3 Fixes #3901: Ensure fluid terminal respects reported stacksizes. (#3902) 2019-01-15 12:52:00 +01:00
yueh a38ebf7c4d Fixes #3886: Initialise sleeping import bus in pulse mode. (#3887) 2018-12-26 23:28:17 +01:00
yueh dfcba264f3 Fixes #3880: Incorrect compare with empty itemstack. (#3882) 2018-12-25 21:21:19 +01:00
yueh d343ac47f5 Added CTM as actual soft dependency. (#3881) 2018-12-25 21:21:08 +01:00
yueh 05db930a4e Fixes #3821: Unconfigured level emitter now report all fluids. (#3875) 2018-12-24 14:44:40 +01:00
yueh 33bc0a6a3f Fixes #3776: Fixes dupe bug with cell upgrades. (#3874) 2018-12-24 14:11:45 +01:00
yueh f2f48a8d59 Fixes #3767: Fluid Annihilation plane too strict about leftover (#3872) 2018-12-23 23:33:15 +01:00
yueh 0f0af2349b Fixes #3866: Use blockstates to avoid the missing fluid block. (#3869) 2018-12-23 22:42:25 +01:00
yueh 32a4fcab77 Fixes #3768: Damageable items with nbt and without damage could crash. (#3867) 2018-12-23 22:42:09 +01:00
yueh a847a01d8a Feature #3832: Made onRequestChange() less ambiguous (#3833) 2018-12-23 22:41:52 +01:00
yueh ed643787df Updated gradle scripts (#3871)
Includes #3819
2018-12-23 22:41:11 +01:00
covers1624 524b26d2a2 Implement caching for facade item models. 2018-12-19 12:46:43 +01:00
covers1624 184b1f8efb Guard against models providing quads with null orientations. 2018-12-19 12:46:43 +01:00
E. Kim 06cca13087 Update ko_kr.lang (#3674) 2018-11-17 10:31:29 +01:00
徐晨曦 8e735e72ff Update zh_cn.lang (#3570) 2018-11-17 10:31:01 +01:00
yueh d3dd137570 Fixes #3817: Missing 1k Crafting Storage and Monitor from Network Status (#3818) 2018-11-11 13:11:45 +01:00
yueh 78e1126c38 Fixes #3814: IO Port no longer put to sleep on load when having work. (#3816) 2018-11-11 11:52:13 +01:00
yueh ebe3ff045d Fixes #3811: Display crafting unit as themself in the network monitor. (#3815) 2018-11-11 11:52:03 +01:00
yueh 6291a545c3 Fixes #3793: Limit filling fluid inventories to their max capacity. (#3794) 2018-10-21 11:18:02 +02:00
yueh 99fd5a9d53 Fixes #3790: Correctly handle fluids with NBT data. (#3791) 2018-10-21 11:17:27 +02:00
yueh 416c7d2683 Input P2P tunnels can now be assigned a new frequency. (#3765)
Shift right clicking an existing tunnel only allowed to copied the
stored frequency.

When shift right clicking now and the stored frequency being the same as
already stored one, it will now create a new one and save it to the memory
card. In other words doubling clicking will reset now, otherwise the old
behaviour is still kept.
2018-10-21 11:17:01 +02:00
yueh 0c88d1e7ee Fixes #3746: Revert OreDict use for cable anchors. Blame Forge for crashes. (#3764) 2018-10-06 00:02:41 +02:00
fscan d88f550eb0 Switch to new IItemHandler (#3669) 2018-10-04 20:39:06 +02:00
yueh e21c59b326 Fixes #3146: Prevent crash when GlassState is missing. (#3758) 2018-10-04 19:33:10 +02:00
yueh d8af8d26be Updated to new Forge RB (#3760) 2018-10-04 19:32:47 +02:00
yueh 02426bc101 Update bug_report.md
Fixed missing *
2018-10-02 17:38:22 +02:00
yueh 11f8471772 Updated issue templates
Updated bug report
Added feature request
2018-10-01 13:12:44 +02:00
yueh d35b720a16 Update issue templates (#3751) 2018-10-01 13:00:07 +02:00
mezz 7a5b84c10a Allow JEI to differentiate between different cable facades (#3750) 2018-10-01 11:18:38 +02:00
covers1624 800860d4e6 Fixes #3747: Fix issues with facade breaking textures. (#3748) 2018-10-01 11:12:38 +02:00
yueh ac81418684 Changed some fluid recipes to match their item variant. (#3744) 2018-09-28 18:25:05 +02:00
yueh 7daad58607 Fixes #3742: Do not use storableInStorageCell() to identify generic c… (#3743)
Annotated IStorageCell with Nonnull where appropriate.
2018-09-28 17:38:08 +02:00
yueh 038ca23523 Fixes #3688: Invalidate Storage Bus cache immediately upon missing TE. (#3737) 2018-09-28 17:36:58 +02:00
yueh 37d8833b95 Fixes #3708: Move knifes/wrenches to oredict as constants are unreliable (#3729) 2018-09-22 20:14:28 +02:00
yueh fdcba13369 Power off a network in case it losses its local buffer. (#3703)
This better indicates power issue with dynamic consumption like
extracting/inserting items into a network. E.g. the terminals will
shutdown, no light/channel/etc indicators.

Due to the networks trying to extract from the largest possible energy
storage first, the network buffer will be used as last option after
energy cells or controllers.

Potentially needs evaluation in case of adhoc networks with a high
transfer rate locally. Increasing the local buffer might be an idea or
have it scale with the amount of local gridnodes. As long as it does not
invalidates energy cells.
2018-09-02 14:00:15 +02:00
yueh b1ac0adfd8 Added a new facade config. (#3706)
The whitelist is now based on manually add explicit entries instead of
automatically adding every existing block. This alone should save a few
MB of RAM depending on the modpack size.

Additionally the FacadeConfig is no longer extending the normal
Configuration provided by Forge. It will only parse the file once per
start and store the settings in an optimised collection to further
reduce memory consumption.

Any full block without a TileEntity and having a model is whitelisted
automatically and does not need an explicit entry anymore.

By default vanilla and AE2 glass is added as they are no fullblocks
technically.

The whitelist technically allows many more blocks now. E.g. stairs,
slabs or even items like saplings. But with various rendering quality.

Further there is an option to allow facades based on TileEntities, this
is completely unsupported and can work or corrupt the whole save.
2018-09-02 13:59:18 +02:00
covers1624 7ba2893635 New facade system (#3702)
Completely new system to render facades.

It will now support many more cases compared to the old system.
For example connected textures are now possible, as well as multilayer models and so on.
2018-09-02 13:26:20 +02:00
fscan ed8baf8c15 Fix tooltip for vibration chamber (#3675) 2018-08-30 23:13:38 +02:00
yueh 758377ed5d Various code fixes (#3704)
Correctly close streams.
Avoid ArithmeticException in case of /0.
2018-08-30 23:12:35 +02:00
yueh a2091d10fe Code cleanup
Added missing this, annotations, etc.
2018-08-30 20:33:08 +02:00
yueh fed12cb99f Organise Imports 2018-08-30 20:32:01 +02:00
yueh 66c365d11f Code Formatting 2018-08-30 20:31:27 +02:00
yueh 044f4c9ed3 Added jacoco for coverage reports (#3700) 2018-08-30 20:09:36 +02:00
yueh 91a74813d9 Updated Travis CI caches (#3699) 2018-08-30 20:09:25 +02:00
yueh a0b645a0a7 Added SonarCloud integration (#3698)
Updated gradle wrapper to 4.8
2018-08-29 23:24:55 +02:00
fscan d439fb2915 Fix fluid parts item models (#3676) 2018-08-29 19:09:04 +02:00
yueh 7efd4d872f Readded forge as required dependency. (#3678)
Version will automatically be computed based on the release used to
build as well as the next major release being marked as exclusive upper
bound.
2018-08-29 19:08:46 +02:00
yueh 1b09760631 Followup #3646: Assemblers actually have to render in both layers. (#3662) 2018-08-05 13:11:36 +02:00
fscan 04daadceed Increase Vibration Chamber AE/t (#3635) 2018-08-01 00:27:19 +02:00
yueh 4d3df96350 Fixes #3646: Render assemblers in the correct layer. (#3658) 2018-08-01 00:26:28 +02:00
fscan d7e2ae8fcb Fix ConcurrentModificatonException in NetworkEventBus (#3654)
Fixes #3653
2018-08-01 00:20:47 +02:00
fscan 73f471e685 Make search box toggle key configurable (#3650)
Fixes #3641
2018-08-01 00:20:17 +02:00
fscan 390ad875ee Fix Platform#postChanges to check all registered channels (#3644) 2018-08-01 00:19:49 +02:00
fscan e5f43bf315 Allow ME Chest to work with any cell (#3640) 2018-08-01 00:17:43 +02:00
fscan 8a72ebca89 check if actually added before removing (#3639)
Fixes #3634
2018-08-01 00:17:10 +02:00
fscan ad1eff2adb Condensor improvements (#3636) 2018-08-01 00:15:30 +02:00
fscan 9e252df8d9 Fix dupe bug with shulker box (#3633)
Fixes #3632
2018-08-01 00:13:58 +02:00
yueh 67584083c6 Fixes #3630: Formation planes not respecting the entity limit. (#3631) 2018-08-01 00:13:20 +02:00
fscan c1c7e94cf6 Generic ICellInventoryHandler (#3624)
Allows addons who register a custom IStorageChannel to use the IStorageCell interface without registering a cell handler. Also adds some helpers (poweredInsert/poweredExtract).
This breaks API!
2018-07-22 19:20:47 +02:00
fscan 85dec35366 Fix buckets in vibration chamber (#3626) 2018-07-20 21:51:05 +02:00
yueh d5372a5ff6 Added fingerprint 2018-07-14 21:48:52 +02:00
fscan c8eb792d38 Move some blocks to their own feature category and add some comments (#3618)
Start of a bigger cleanup happening in 1.13 to fix the worst issues.
2018-07-14 21:25:06 +02:00
fscan f4ef7edf86 InventoryTweak sorting support (#3603) 2018-07-14 21:07:00 +02:00
fscan 67c733b418 Cutting knife fixes (#3619)
Fixes #3226
2018-07-14 21:03:27 +02:00
yueh fe4db2eb98 Added a color code to the memory card. (#3609)
Can be used to encode the stored content as a 4x2 grid of AEColors
Currently used to indicate the P2P frequency.
2018-07-14 19:42:56 +02:00
fscan 2891014cf6 P2P tunnel frequency color indicators (#3610) 2018-07-14 17:05:07 +02:00
fscan e809c688df Performance improvements for saveChanges() and ICellInventory (#3586)
API break!
Fixes #3553
2018-07-14 16:53:49 +02:00
fscan 71a9bb2532 Change storage/conversion monitor interaction. (#3613)
Fixes #1480
2018-07-14 16:40:20 +02:00
fscan 3363acb7db Follow forges registration guidelines for entities and oredict. Remove ore camouflage (#3605) 2018-07-14 16:37:50 +02:00
fscan 8f6f35b9cf Cache current task in Inscriber, reduce amount of GL calls in TESR (#3604) 2018-07-14 16:35:56 +02:00
fscan ff75f34333 Fix shift-double click behavior (#3606) 2018-07-14 16:33:48 +02:00
fscan e2c0129037 Restore behaviour of ESCAPE always closing the GUI (#3601) 2018-07-14 16:32:21 +02:00
Brock 7fe7f4b1c2 Fixed unnecessary cell saving when cell is full (#3611) 2018-07-14 16:30:33 +02:00
yueh 693487504c Updated README.me 2018-07-11 19:23:00 +02:00
fscan 883d9ba49b Add alternative spelling of aluminium (#3573) 2018-07-08 20:27:12 +02:00
yueh fe8d824526 Updated plane textures (#3598)
New Fluid Annihilation/Formation Plane textures.
Updated Annihilation Plane texture for a more noticable animation.
2018-07-08 18:21:16 +02:00
fscan d2250b115f Fix poweredExtract/Insert and add simulate mode (#3597)
Fixes #3595
2018-07-08 18:16:29 +02:00
fscan e5ab9df086 Add Fluid Formation/Annihilation Planes (#3591)
Fixes #3572
2018-07-08 16:54:22 +02:00
yueh 96af371882 Switches from trove to fastutil. (#3584)
This is mainly to prepare for forge potentially stop shipping trove.
2018-07-08 16:49:06 +02:00
fscan bde76d1fb1 Search box improvements (#3576)
* When the search box has the focus, tell forge to not send any other events.
* Toggle search box  focus with TAB.
2018-07-08 16:48:24 +02:00
fscan eb4caaa688 Priority GUI improvements (#3592) 2018-07-08 16:41:37 +02:00
fscan 3ba04b3831 Format fluid tooltip in buckets (#3580)
Fixes #3560
2018-07-04 19:58:19 +02:00
fscan 7cd8b72bb7 Add fluid level emitter (#3588)
Fixes #3571
2018-07-04 19:56:47 +02:00
fscan 2182b6e37c Add fluid GUI to me chest, fixed some warnings while at it. (#3579)
Fixes #3555
2018-07-04 19:14:34 +02:00
fscan 5d26b98ab8 Fluid cleanup and performance improvements (#3581)
Use custom gui widget with custom synchronization for rendering fake fluid slots.
2018-07-04 19:12:12 +02:00
fscan 979531afb7 Fix SpatialIO entity teleport (#3569)
Fixes #3484
2018-06-28 22:26:34 +02:00
yueh dcf7de9000 Updated fluid interface GUI and other fluid related textures. (#3567) 2018-06-27 20:28:43 +02:00
yueh 87999dbf27 Moved FluidList to fluid package (#3568) 2018-06-27 20:28:29 +02:00
fscan c2d18ce013 Added ME Fluid Interface (#3564)
* Fixed fluid storage bus json recipe
* Added part version and recipes
* Added rudimentary gui
2018-06-27 20:04:30 +02:00
yueh 046a27bf4c Fixes #3560: Render the fluid stacksize for ME fluid slots. (#3562) 2018-06-24 17:22:07 +02:00
fscan 841bc6e356 Rework custom recipe system (#3232) 2018-06-24 17:20:29 +02:00
yueh e72b5b369c Updated Dependencies and readme 2018-06-23 14:28:54 +02:00
Florian Scandella d635a87f01 Fluid import/export bus fixes.
* use correct side for capability.
* don't to to sleep if there is nothing to extract.
2018-06-22 21:34:33 +02:00
yueh 51481d3e30 Fixes #3556: Only extract insertable fluid amount. (#3558) 2018-06-22 21:30:31 +02:00
Florian Scandella 77e11c7a24 fix fluid part names in json recipe 2018-06-21 23:18:33 +02:00
Florian Scandella 3056bb6ffb Fixes #3535, Fixes #3486: Fixes crash when either quartz types are disabled and prevent cascading worldgen. 2018-06-20 23:17:48 +02:00
Florian Scandella edc0cef2bb Fixes #3449: Fix CellInventory to not mess with the item definition 2018-06-20 23:13:07 +02:00
Florian Scandella 4bd2797f5e Fixes #3459: Just open the inventory if raytrace misses. 2018-06-20 23:13:41 +02:00
Florian Scandella f37dfd0a24 Fixes #3548: Fix AEBaseTile to respect overridden markDirty implementations. 2018-06-20 23:13:07 +02:00
Florian Scandella 937ea00e9d Fixes #3478: Changes the way xp drops from Certus Ore blocks 2018-06-20 23:03:05 +02:00
fscan b431d5d681 Fixes DriveBakedModel to not crash when SLOT_STATE is null (#3545)
Uses a null object in case the TE is not available for whichever reason.
2018-06-19 23:23:59 +02:00
fscan 0ef854ca4b Fixes interface shift-clicking to generate correct onChangeInventory events (#3544) 2018-06-19 23:23:38 +02:00
yueh 2c6e50d48a Added fluid models (#3543) 2018-06-17 21:17:40 +02:00
Brock dcd94b1cfa Fixes issue with Fluid Channel not being sent changes. (#3504) 2018-06-17 21:16:44 +02:00
yueh 89de98f71e Changed fluid cells to better match the item ones. (#3539) 2018-06-17 21:15:49 +02:00
Brock d16677224a Initial Fluid Integration (#3510)
* Added Fluid Storage Cells

* Added Fluid Import Bus

* Added Fluid Export Bus

* Added Fluid Storage Bus

* Added Fluid Terminal.
While holding a item with the FLUID_HANDLER_ITEM_CAPABILITY, such as a tank
Left click on a fluid to extract the fluid
Right click to insert the fluid
2018-06-11 19:55:33 +02:00
yueh 89bebc4385 Fixes #3490: Use cached recipe before reaching out to CraftingManager (#3525) 2018-06-02 11:06:19 +02:00
yueh 987ea8d39d Fixes #3476: Correctly handle an empty top namepress. (#3521)
Also some further changes like avoiding to match a recipe without any
input.
2018-06-02 11:06:04 +02:00
Kyle VanderBeek f4212a86c3 Fixes #3520: Correct order for sort by mod and general code cleanup (#3517)
Comparable/Comparator implementation now use fast Java built-ins for
primitive types rather than hand-coded versions. Also DRY some code
and simplify logic.

This maintains the "biggest stack first" notion of "ascending", but
also fixes the inconsistent/accidental reversal of sort by mod (the
mod name should sort the same direction as the item name).
2018-06-02 11:05:44 +02:00
yueh 3c4a0cae11 Reworked cable connections (#3334)
* Reworked cable connections

Added enums for cable variants and sizes.
Rules for connections between a cable and another cable or grid member
are much more simple without any exceptions for certain combinations.
1/ Connections are rendered as the lowest type between cores.
2/ Each type uses are core for clear separation.
3/ The core will always be on the cable with the higher order.
2018-05-27 21:34:28 +02:00
yueh 2894a7caa0 Replaces all custom number comparisons with java provided ones. (#3434) 2018-05-27 21:33:59 +02:00
yueh 044e639827 Updated Grid API (#3399)
* Updated Grid API

Added Nonull/Nullable/Nonnegative where applicable.
Deprecated unused methods
Changed concrete classes with interfaces (HashMap -> Map)
IGridTickable will no longer accept null as TickingRequest. Do not
implement it, if it should not tick.

* Renamed parameter to match conventions
2018-05-27 21:16:01 +02:00
yueh d7b97fa7b8 Replaced LinkedList with ArrayList or ArrayDeque when applicable. (#3392) 2018-05-27 21:15:50 +02:00
yueh 62435a65f1 IAEStack#fuzzyComparison now compares the same subtypes. (#3384)
To reduce the amount of instanceof checks, it will now compare the same
subtupe.
Comparing an ItemStack and IAEItemStack can simply wrap it before
calling it. Heavy use should already use an IAEStack internal.
Analogue for fluids or other types.
2018-05-27 21:15:42 +02:00
yueh bf4818cf97 Updated Cell Registry safety and docs (#3383)
The Cell registry now ensures that the first handler is our own as other
addons might depend on it.
Updated docs to match the new requirements.
Made internal handler classes final.
2018-05-27 21:15:35 +02:00
Kyle VanderBeek 3e09c49e03 Remove call to neighborChanged() (#3497)
Fixes #3462
2018-05-27 20:46:08 +02:00
yueh 9481c9a7d7 Fixes #3428: Invalidate container when the corresponding TE no longer exists. (#3433) 2018-03-22 13:52:07 +01:00
yueh ccefb47581 Added a config option to disable the CraftingManager fallback. (#3415) 2018-03-08 16:44:48 +01:00
yueh 59af05aeb1 Fixes #3417: Avoid creating ItemStacks when injecting them into a cell. (#3418) 2018-03-08 16:38:00 +01:00
yueh b32834e2b3 Fixes #3411: Limit patterns without substitute to precise operations. (#3413)
This will no longer ignore NBT data when searching for an itemstack,
thus less likely to trigger the CraftingManager fallback.
2018-03-08 16:35:13 +01:00
yueh 6c7cbb7ee1 Added a simple warning to patterns when using CraftingManager fallback. (#3412) 2018-03-08 16:34:48 +01:00
yueh 84c065ff28 Fixes #3394: Use cache to avoid using removed IItemHandler (#3395) 2018-03-04 14:33:45 +01:00
yueh c9b92a81a3 Fixes #3405: Use cached tooltip for search, then copy craftable as zero. (#3406) 2018-03-04 14:33:23 +01:00
yueh eed4776c6f Fixes #3389: Prevent inventory cache from becoming unmatched. (#3390)
Use slightly faster ArrayDeqeue instead of LinkedList.
Check boolean fields before more complex datatypes
2018-02-17 19:10:09 +01:00
yueh 22807bc619 Updated maven repos. (#3391) 2018-02-16 18:43:09 +01:00
Florian Scandella ae352c093e fix typo in AEItemStack#fuzzyComparison 2018-02-10 19:02:32 +01:00
yueh 36d6681eac Rework fuzzy comparison for 99 percent threshold (#3367)
* Rework fuzzy comparison for 99 percent threshold

The current implementation is quite convoluted and can handle 99%
incorrectly when items exceed a certain damage range.

* Use metadata explicitly for comparison

Some item could use metadata to pack damageable and undamageable items
into the same id. Thus could lead to get ItemStack#getItemDamage() to
return bogus values for undamageable items.
2018-02-05 15:20:02 +01:00
yueh 6cffe93970 Fixes #3370: Avoid caching the model for facades locally. (#3371) 2018-02-05 15:19:20 +01:00
yueh b1472c58d0 Fixes #3363: Energy providers/requesters incorrectly removed on simulate (#3364) 2018-01-29 15:30:56 +01:00
yueh 96450a76c7 Fixes #3239: Torches should not be placeable on cranks. (#3359) 2018-01-28 13:47:49 +01:00
yueh ac209053b9 Fixes #3345: Added missing sky stone brick recipes. (#3357) 2018-01-28 13:31:07 +01:00
Foxgreat dce1aa37eb Update ru_RU.lang (#3336) 2018-01-28 12:52:53 +01:00
sfs131010 0b6831e4d7 Update zh_TW.lang (#3337) 2018-01-28 12:52:25 +01:00
yueh da6d8ba9a8 Fixes #3338: Upgrade inventory dupe bug due to ignoring player hand. (#3340) 2018-01-28 12:50:20 +01:00
yueh f0e45c7a3c Fixes #3288: Fixes various item rotations when held in 3rd person. (#3330) 2018-01-14 14:36:04 +01:00
fscan cbfc88c87f Fix light sync (#3304)
* Sync light opacity changes to client
* While at it, also fix Light P2P
* Use int for opacity, dont store it in NBT
2018-01-14 13:44:12 +01:00
yueh 8c5842aca9 Fixes #3315: Slightly more permissive checks for autocrafting (#3319)
* Fixes #3315: Slightly more permissive checks for autocrafting

Also fixes a bug in the fallback for looking up patterns to only use
ItemStack.EMPTY.
2018-01-14 13:43:31 +01:00
yueh 483049f555 Fixes #3293: Only update light level if the panel-facing block changes. (#3302) 2017-12-31 13:11:26 +01:00
yueh a7a65ae39d Fixes #3296: Prevent invalid TileEntites from updating their block. (#3301)
Updating the blockstate of invalid TEs will cause Forge to restore the
block including the TE leading to invalid TEs sticking around after
being moved.
2017-12-31 13:06:18 +01:00
yueh 45878df17d Fixes #3286: Incorrectly inverted hasSkyLight causes crashes on spatial transfer. (#3299) 2017-12-31 13:06:08 +01:00
yueh 98142d8ade Fixes CraftTweaker deploying incomplete releases. (#3300)
Due to CraftTweaker not deploying necessary dependencies, we cannot
rely on building against the most recent compatible version. Instead we
have to build against a specific known release to avoid it but have to
risk incompatibilities should there be changes on later versions.
2017-12-30 11:12:04 +01:00
yueh 7956872d1d Reworked IO Port to handle StorageChannels better. (#3284)
* Reworked IO Port to handle custom StorageChannels in a better way.
* Added a transferFactor to `IStorageChannel` to allow addons to speedup the IO Port to transfer faster. E.g. 1000 mB fluid as fast as transfering 1 bucket (item) per operation, not just 1 mB. 
* Also some changes to avoid moving fluids being 1000x as energy expensive as items.
2017-12-21 19:12:45 +01:00
yueh e243c8e9a2 Adds a debug generator for ForgeEnergy. (#3259)
* Adds a debug generator for ForgeEnergy.

This adds a simple debug block to test external energy injection via
ForgeEnergy and not rely solely on creative cells.

The energy has two functions. The first is acting as an infinite
ForgEnergy battery, this is unused by AE2 itself as nothing pulls
energy.
The second one is injecting energy every tick into any adjacent block
accepting ForgeEnergy.
The base generation is 8 per tick, but this is increased by the power of
adjacent TileEnergyGenerators.
2017-12-21 17:29:39 +01:00
yueh 641d0d40cc Fixes #3265: Do not strip special chars when extracting recipes. (#3266) 2017-12-21 17:28:31 +01:00
yueh 50fad685b6 Fixes #3282: Stacksizes > 64 prevent applicator from cycling. (#3287) 2017-12-21 17:28:16 +01:00
yueh 1ad49edd76 Fixes #3260: Only match damaged items when selected and set to 99%. (#3261) 2017-12-01 21:14:29 +01:00
yueh 7ceaa4cc3e Fixes #3217: Allow caps to be used as P2P attunements. (#3257)
Adds a more abstract approach to map a cap to a certain type instead of
the hardcoded ForgeEnergy case.
Reorders the check from exact ItemStack > ModId > ForgeEnergy to
ItemStack > Cap > ModId. Thus the mod wildcard will be used last.
Support for ForgeEnergy and FluidHandlerItems by default.
Result for items supporting multiple capabilities is not defined.
2017-12-01 21:14:11 +01:00
yueh b70c86542b Fixes #3255: Cache invalid patterns instead computing them every frame. (#3256) 2017-12-01 21:13:23 +01:00
yueh c1197c0084 Updated to latest Forge RB. (#3250)
While this is not ideal for a stable release, switching to the latest RB
of Forge avoids the broken recipes in previous versions.
2017-11-26 15:46:38 +01:00
fscan f0d807f0a2 Rework ContainerInscriber validation (#3238)
* Correctly handle metadata wildcard for inscriber inputs
2017-11-26 15:46:02 +01:00
fscan 5fa2c0ab27 Deprecate AE2 recipe system. (#3247)
* Deprecate aerecipes to indicate that they are going away soon.
2017-11-26 15:45:34 +01:00
fscan 3063bd887c Revert DamageableRecipe changes (#3246)
Forge fixed this after all. This is no longer needed.
2017-11-26 15:44:56 +01:00
Florian Scandella fac4a8f9dc Fix typo 2017-11-26 14:38:09 +01:00
fscan 9d8226da19 Remove swingArm in IToolHammer implementation. (#3249)
Fixes #3248
2017-11-25 13:38:22 +01:00
yueh 33754d289d Fixes #932: Fire ExplosionEvent.Detonate when tiny TNT explodes. (#3229)
This still bypasses the start event to prevent it from ever being
cancelled.
2017-11-23 11:06:46 +01:00
fscan 959672dae3 Add CraftTweaker support (#3231) 2017-11-22 21:09:26 +01:00
fscan 90c17c09a8 Add custom recipe for damageable Ingredients (#3230) 2017-11-17 16:20:53 +01:00
yueh e0bf7223e0 Refactors grid connections (#3219)
Extracted all checks and subsequent updates to a factory method from the constructor.
Reordered checks to check for nulls before anything else.
Also existing connections before security breaks.
Fixes TileController#checkController() using the wrong position.
Added debug logging for failed connections.
Improved logging.
Inversed boolean so false no longer means security check passed.
Only issue a security break on SecurityConnectionException.
2017-11-12 18:13:59 +01:00
fscan ba9af94228 Fix StorageBus not updating item count correctly (#3218)
* Queue tick instead of ticking immediatley
2017-11-12 18:12:56 +01:00
yueh 122b6163dc Fixes #3209: Reset stack to prevent leaking meaningful ones (#3210) 2017-11-12 12:53:40 +01:00
yueh fab42ccc75 Use craftinggrid to check existing patterns for JEI recipe transfer. (#3202) 2017-11-12 12:48:18 +01:00
yueh f5dd2c8b0a Fixes tooltips for ME Slots (#3205)
No longer strips colors from names, lore, etc.
Now uses the translation again for "Items Stored:" instead of a hardcoded string.
Removed obsolete methods.
2017-11-12 12:35:05 +01:00
fscan a126112a2d Rework ImportBus (#3206)
Fixes #3201
2017-11-11 19:59:11 +01:00
fscan 99cda5f5a3 Cleanup recipe factories (#3207)
Fixes #3200
2017-11-11 17:51:20 +01:00
Florian Scandella 56a5363528 Fix NetworkToolViewer stack overflow, saveguard against markDirty recursion.
fixes #3199
2017-11-08 13:17:34 +01:00
fscan be65edbd5b Set base biome to "void" to shut up warning. (#3194)
Fixes #3118
2017-11-05 03:12:20 +01:00
fscan fe5d9251eb Spatial IO fixes (#3195)
* fix warning when transfering entities
* clean removed TileEntities from the ITickable list.
2017-11-04 23:12:17 +01:00
yueh 3cf48b2291 Remove channels per side from non smart cable states. (#3192)
These are unnecessary for these cable types and their rendering, but are
actually causing the cache to add duplicate models.
2017-11-04 13:24:57 +01:00
yueh cc4599b5fc Add a basic cache for cable models to avoid constant regeneration. (#3185)
* Add a basic cache for cable models to avoid constant regeneration.
* Improved equals/hashCode to ignore cable unrelated parts or facades.
2017-10-31 21:02:03 +01:00
yueh c1fa77df51 Fixes #3189: Formation plane unable to place special items. (#3190) 2017-10-31 16:12:08 +01:00
yueh 725fa491e6 Fixes #2611: Limit the adaptor to the main player inv. (#3188)
This prevents the result from various inventory actions to be placed into
the offhand or armor slots.
2017-10-31 14:05:05 +01:00
fscan e2a6cd1d57 Fix SkyChest bounding box (#3187)
fixes #3149
2017-10-31 01:40:17 +01:00
fscan 6ddf60fab8 Improve Facade rendering (#3182)
UV fix based on #2941 by @MoreThanHidden
fixes #2679, fixes #2625
2017-10-29 16:47:26 +01:00
fscan 2c07acfe81 Allow extraction for Condenser (#3179)
fixes #2960, fixes #2017, fixes #2602
2017-10-27 15:49:40 +02:00
fscan 3749742231 Fix handling of ItemStacks using getShareTag or Capabilites (#3171)
Temporary fix, ideally we would have a way to reference the original ItemStack so we don't need to send the full NBT data to the client.
2017-10-26 17:59:55 +02:00
yueh 74b9610b45 JSON resource cleanup (#3178)
Unified formatting
Added missing new lines at end of file
Removed superfluous spaces
Removed channel texture from dense covered cables.
2017-10-26 12:47:08 +02:00
yueh a725779ff6 Fixes #3175: Return the correct used amount. (#3176) 2017-10-26 12:46:49 +02:00
1419 changed files with 58090 additions and 24928 deletions
+30
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@@ -0,0 +1,30 @@
---
name: Bug report
about: You found a bug or encountered a crash? Please report it here.
---
<!-- Provide a summary of the issue in the Title above, please do not "[Tag]" it. -->
**Describe the bug**
<!-- Always use the most recent version from ae-mod.info, it might already be fixed. -->
**To Reproduce**
<!-- Please provide the steps to reproduce it, otherwise we might not be able to fix it. -->
**Expected behavior**
<!-- A clear and concise description of what you expected to happen. -->
**Additional context**
<!-- Screenshots, crashlogs, etc. -->
<!-- A complete crashlog is required when reporting a crash. No excerpts. -->
<!-- Please use pastebin or gist for posting the complete crashlog. -->
**Environment**
<!-- Include as many relevant details about the environment -->
<!-- Like the used version, SP/MP, other mods and their version -->
<!-- The following ones are required, please note "latest" is not a version -->
- Minecraft Version:
- AE2 Version:
- Forge Version:
+17
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@@ -0,0 +1,17 @@
---
name: Feature Request
about: A feature request or suggestion to improve Applied Energistics 2
---
<!-- Provide a summary of the issue in the Title above, please do not "[Tag]" it. -->
**Describe the feature**
<!-- Tell us how it should work. -->
**Reasons why it should be considered**
<!-- This can help us in various degrees, e.g. to determine if it fits our design ideas. -->
**Additional Context**
<!-- Use this for further details, e.g. screenshots, links to mods for integrations. -->
<!-- Features will only be considered for the latest/next version. -->
+15
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@@ -0,0 +1,15 @@
name: 'Lock threads'
on:
schedule:
- cron: '0 0 * * *'
jobs:
lock:
runs-on: ubuntu-latest
steps:
- uses: dessant/lock-threads@v2
with:
github-token: ${{ github.token }}
issue-lock-inactive-days: '180'
pr-lock-inactive-days: '180'
+19 -6
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@@ -7,14 +7,27 @@ jdk:
- openjdk8
before_cache:
- rm -f $HOME/.gradle/caches/modules-2/modules-2.lock
- rm -f $HOME/.gradle/caches/modules-2/modules-2.lock
- rm -fr $HOME/.gradle/caches/*/plugin-resolution/
- rm -f $HOME/.gradle/caches/minecraft/deobfedDeps/providedDummy.jar
- rm -f $HOME/.gradle/caches/minecraft/deobfedDeps/compileDummy.jar
- rm -f $HOME/.gradle/caches/minecraft/ForgeVersion.json
- rm -f $HOME/.gradle/caches/minecraft/ForgeVersion.json.etag
- rm -fr $HOME/.gradle/caches/minecraft/deobfedDeps
- rm -f $HOME/.gradle/caches/*/fileHashes/fileHashes.bin
- rm -f $HOME/.gradle/caches/*/fileHashes/fileHashes.lock
cache:
directories:
- $HOME/.gradle/caches/
- $HOME/.gradle/wrapper/
- '$HOME/.m2/repository'
- '$HOME/.sonar/cache'
- '$HOME/.gradle/wrapper'
- '$HOME/.gradle/caches'
addons:
sonarcloud:
organization: "appliedenergistics"
install: "./gradlew setupCIWorkspace"
script: "./gradlew build test"
script:
- "./gradlew build"
- "./gradlew test"
- "./gradlew sonarqube"
+58
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Changes so far :
Design changes/breakages:
- Interfaces no longer spill items of one pattern on other faces
- Interfaces now push patterns in round-robin (Interfaces, then sides)
Fixes:
- Fix gregtech machines appearing with 'unnamed' or 'draconium lens' on the interface terminal on specific situations.
- Add memorycard support for fluid interfaces, import/export/storage busses and level emitters ( this fix was upstreamed to AE2 for MC 1.16)
- Storage busses now hide/show inaccessible items as configured.
- Exclusive Blocking mode for GTCE ( shapes, molds and configured circuits do not block GTCE machines )
- Blocking modes default to block on any item in the iventory the entity exposes
- Fuzzy includes items that report that they're damageable, but report a maxDamage of 0 ( auto-crafting of basic capacitors -> resonant capacitors is now possible ) <- Broken item implementation.
- Fix CME exceptions on the energy grid
- Fix AE going offline even with enough power by extracting from the local buffer always last
- Fix IO-Port copying craftable flag into items
- Fix NBT of old items not clearing on drives that reached 64 types once
Performance:
- Added @talchas fixes for insane channelless AE networks.
- Implemented StorageDrawers slotless itemrepository.
- Removed CraftedEvent calls (really bad lag with craftweaker versions before CraftTweaker2-1.12-4.1.20.626)
- Count items set in interfaces before queuing crafting for them needlessly
- Backported b7ca98d ( Avoid copying items on simulated item extraction )
- Cache some level emitters functions
- Reduced import bus insert simulation to 1 before real insertion (if possible)
- Backported itemlist re-implementation along with pattern changes to avoid CraftingManager fallback issues
- Instead of recalculating all the content of the network on every change, track the changes properly and apply them to the cached list of items
QOL:
- added highlight interface button to interface terminal ("?" button on the left of the interface slots)
- Added bar on the interface terminal that search by inputs ( The one on the LEFT, also searchs by interface name )
- Shortcut to molecular assemblers with free slots on the terminal interface by @Theisyat
- Toggle button on interface terminal to hide full interfaces
- JEI "U", "R" and "A" (Usages/Recipes/Bookmark) now work on the Crafting Status GUI. ( the one that shows the total items to craft, and whats missing)
- Patterns can now be made with items currently showing on JEI. ( This is overriden by Just Enough Energistics. )
- Added multiplier buttons to processing pattern gui
- Switched crafting terminal JEI search to fuzzy mode. If the recipe uses a damageable item, AE will try to grab it ( damaged tools )
- Encoded patterns stack up to 64 ( holding shift and clicking the encode arrow will transfer the encoded pattern to the player inventory)
- Encoded patterns can be draggred on the interface terminal.
- Storage Monitor and Conversion Monitor now also ccepts fluids
- Draggable JEI ghost items (also works on bookmarked items. SHIFT + Click will move the hovered item into the first free target slot)
- JEI auto switches between crafting and processing patterns
- GTCE Blocking mode work through phantom itemfaces
- Shift-clicking blank patterns into the pattern terminal will try to fill the blank pattern slots first
- Mismached simulated/real item count ( most often due to compacting drawers ) will now tell the player wich item cause the failure when trying to start a craft
- Added 'pattern expansion' cards that adds an extra row of patterns to interfaces. up to 3 card on an interface. (each card will increase the interface idle power draw by 4 times)
HOTKEYS:
- Implemented mousetweaks API. AE2 custom keybinds now work. (Try right clicking and use the scroll-wheel on the terminals)
- Holding SHIFT and scrolling UP and DOWN will increase the items set on the configured slots of Interfaces and Pattern Terminal (Processing mode)
+8 -166
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@@ -1,187 +1,29 @@
[![Travis](https://img.shields.io/travis/AppliedEnergistics/Applied-Energistics-2.svg?maxAge=2592000&style=flat-square)](https://travis-ci.org/AppliedEnergistics/Applied-Energistics-2)
[![Latest Release](https://img.shields.io/github/release/AppliedEnergistics/Applied-Energistics-2.svg?label=Latest%20Release&style=flat-square)](https://github.com/AppliedEnergistics/Applied-Energistics-2/releases)
This is a fork of AE2 i made for trying to solve issues for the [Omnifactory](https://www.curseforge.com/minecraft/modpacks/omnifactory) modpack.
# Applied Energistics 2
See https://github.com/PrototypeTrousers/Applied-Energistics-2/tree/AE2-Omnifactory branch for commits
and
https://github.com/PrototypeTrousers/Applied-Energistics-2/releases for the compiled jars.
## Table of Contents
* [About](#about)
* [Contacts](#contacts)
* [License](#license)
* [Downloads](#downloads)
* [Installation](#installation)
* [Issues](#issues)
* [Building](#building)
* [Contribution](#contribution)
* [API](#applied-energistics-2-api)
* [Localization](#applied-energistics-2-localization)
* [Credits](#credits)
# Applied Energistics 2 (PrototypeTrousers fork for Omnifactory)
## About
A Mod about Matter, Energy and using them to conquer the world..
## Contacts
* [Website](http://ae-mod.info/)
* [IRC #appliedenergistics on esper.net](http://webchat.esper.net/?channels=appliedenergistics&prompt=1)
* [GitHub](https://github.com/AppliedEnergistics/Applied-Energistics-2)
## License
* Applied Energistics 2 API
- (c) 2013 - 2017 AlgorithmX2 et al
- (c) 2013 - 2018 AlgorithmX2 et al
- [![License](https://img.shields.io/badge/License-MIT-red.svg?style=flat-square)](http://opensource.org/licenses/MIT)
* Applied Energistics 2
- (c) 2013 - 2017 AlgorithmX2 et al
- (c) 2013 - 2018 AlgorithmX2 et al
- [![License](https://img.shields.io/badge/License-LGPLv3-blue.svg?style=flat-square)](https://raw.githubusercontent.com/AppliedEnergistics/Applied-Energistics-2/rv2/LICENSE)
* Textures and Models
- (c) 2013 - 2017 AlgorithmX2 et al
- (c) 2013 - 2018 AlgorithmX2 et al
- [![License](https://img.shields.io/badge/License-CC%20BY--NC--SA%203.0-yellow.svg?style=flat-square)](https://creativecommons.org/licenses/by-nc-sa/3.0/)
* Text and Translations
- [![License](https://img.shields.io/badge/License-No%20Restriction-green.svg?style=flat-square)](https://creativecommons.org/publicdomain/zero/1.0/)
## Downloads
Downloads can be found on [CurseForge](http://www.curse.com/mc-mods/minecraft/223794-applied-energistics-2) or on the [official website](http://ae-mod.info/Downloads/).
## Installation
You install this mod by putting it into the `minecraft/mods/` folder. It has no additional hard dependencies.
## Issues
Applied Energistics 2 crashing, have a suggestion, found a bug? Create an issue now!
1. Make sure your issue has not already been answered or fixed and you are using the latest version. Also think about whether your issue is a valid one before submitting it.
* If it is already possible with vanilla and AE2 itself, the suggestion will be considered invalid.
* Asking for a smaller version, more compact version, or more efficient version of something will also be considered invalid.
2. Go to [the issues page](https://github.com/AppliedEnergistics/Applied-Energistics-2/issues) and click [new issue](https://github.com/AppliedEnergistics/Applied-Energistics-2/issues/new)
3. Enter your a title of your issue (something that summarizes your issue), and then create a detailed description of the issue.
* Do not tag it with something like `[Feature]`, `[Bug]`, or a version.
* Restrict it to a single bug or feature, it makes managing them way easier for us.
* The following details are required. Also refer to the issue template when creating one.
* Forge version
* AE2 version
* Crash log, when reporting a crash (Please make sure to use [pastebin](http://pastebin.com/))
* Never post an excerpt of what you consider important
* Always post the full log
* Other mods and their version, when reporting an issue between AE and another mod
* Also consider updating these before submitting a new issue, it might be already fixed
* A detailed description of the bug or feature
* To further help in resolving your issues please try to include the follow if applicable:
* What was expected?
* How to reproduce the problem?
* This is usually a great detail and allows us to fix it way faster
* Server or Single Player?
* Screen shots or Pictures of the problem
* Mod Pack using and version?
* Keep in mind that some mods might use an outdated version of AE2
* If so you should report it to your modpack
4. Click `Submit New Issue`, and wait for feedback!
Providing as many details as possible does help us to find and resolve the issue faster and also you getting a fixed version as fast as possible.
Please note that we might close any issue not matching these requirements.
## Building
1. Clone this repository via
- SSH `git clone git@github.com:AppliedEnergistics/Applied-Energistics-2.git` or
- HTTPS `git clone https://github.com/AppliedEnergistics/Applied-Energistics-2.git`
2. Setup workspace
- Decompiled source `gradlew setupDecompWorkspace`
- Obfuscated source `gradlew setupDevWorkspace`
- CI server `gradlew setupCIWorkspace`
3. Build `gradlew build`. Jar will be in `build/libs`
4. For core developer: Setup IDE
- IntelliJ: Import into IDE, execute `gradlew genIntellijRuns` and change RunConfiguration to `*_main` as quickfix for [ForgeGradle](https://github.com/MinecraftForge/ForgeGradle/issues/357)
- Eclipse: execute `gradlew eclipse`
5. For add-on developer: Core-Mod Detection
- In order to have FML detect AE from your dev environment, add the following VM Option to your run profile
- `-Dfml.coreMods.load=appeng.coremod.AppEngCore`
## Contribution
Before you want to add major changes, you might want to discuss them with us first, before wasting your time.
If you are still willing to contribute to this project, you can contribute via [Pull-Request](https://help.github.com/articles/creating-a-pull-request).
The [guidelines for contributing](https://github.com/AppliedEnergistics/Applied-Energistics-2/blob/master/.github/CONTRIBUTING.md) contain more detailed information about topics like the used code style and should also be considered.
Here are a few things to keep in mind that will help get your PR approved.
* A PR should be focused on content. Any PRs where the changes are only syntax will be rejected.
* Use the file you are editing as a style guide.
* Consider your feature. [Suggestion Guidelines](http://ae-mod.info/Suggestion-Guidelines/)
- Is your suggestion already possible using Vanilla + AE2?
- Make sure your feature isn't already in the works, or hasn't been rejected previously.
- Does your feature simplify another feature of AE2? These changes will not be accepted.
- If your feature can be done by any popular mod, discuss with us first.
**Getting Started**
1. Fork this repository
2. Clone the fork via
* SSH `git clone git@github.com:<your username>/Applied-Energistics-2.git` or
* HTTPS `git clone https://github.com/<your username>/Applied-Energistics-2.git`
3. Change code base
4. Add changes to git `git add -A`
5. Commit changes to your clone `git commit -m "<summery of made changes>"`
6. Push to your fork `git push`
7. Create a Pull-Request on GitHub
8. Wait for review
9. Squash commits for cleaner history
If you are only doing single file pull requests, GitHub supports using a quick way without the need of cloning your fork. Also read up about [synching](https://help.github.com/articles/syncing-a-fork) if you plan to contribute on regular basis.
## Applied Energistics 2 API
The API for Applied Energistics 2. It is open source to discuss changes, improve documentation, and provide better add-on support in general.
Universal builds obtained [Here](http://ae2.ae-mod.info/Downloads/) should work in a development environment.
### Maven
When compiling against the AE2 API you can use gradle dependencies, just add
dependencies {
compile "appeng:appliedenergistics2:rv_-_____-__:dev"
}
or add the compile line to your existing dependencies task to your build.gradle
Where the __ are filled in with the correct version criteria; AE2 is available from the default forge maven so no additional repositories are necessary.
An example string would be `appeng:appliedenergistics2:rv2-alpha-30:dev`
## Applied Energistics 2 Localization
### English Text
`en_US` is included in this repository, fixes to typos are welcome.
### Encoding
Files must be encoded as UTF-8.
### New or updated Translations
The language files are located in `/src/main/resources/assets/appliedenergistics2/lang/` and use the [appropriate locale code](http://minecraft.gamepedia.com/Language) as name and `.lang` as extension.
To update an translation edit the corresponding file and improve/correct the existing entry. Or copy any entries from `en_US.lang` for missing translation.
To create a new translation, copy the contents of `en_US.lang`, create a new file with appropriate filename, and translate it to your language.
Please keep in mind that we use [String format](https://docs.oracle.com/javase/8/docs/api/java/util/Formatter.html) to pass additional data to the text for displaying.
Therefore you should preserve parts like `%s` or `%1$d%%`, which allows us to replace them with the correct values while you still have the option to change their order for match the rules of grammar.
This might not be possible for some languages. Should this be the case, please contact us.
### Final Note
If you have have issues localizing something feel free to contact us on IRC, at #AppliedEnergistics on Esper.net
Thanks to everyone helping out to improve localization of AE2.
## Credits
Thanks to
+8 -2
View File
@@ -30,7 +30,13 @@ buildscript {
classpath 'net.minecraftforge.gradle:ForgeGradle:2.3-SNAPSHOT'
}
}
plugins {
id "org.sonarqube" version "2.6"
}
apply plugin: 'net.minecraftforge.gradle.forge'
apply plugin: 'jacoco'
repositories {
mavenLocal()
@@ -51,7 +57,7 @@ tasks.withType(JavaCompile) {
options.encoding = 'UTF-8'
}
version = aeversion + "-" + aechannel + "-" + aebuild
version = aeversion + "-" + aechannel + "-" + aebuild + "-" + extended + "-" + extendedversion
group = aegroup
archivesBaseName = aebasename
@@ -112,4 +118,4 @@ processResources
// move access transformer to META-INF
rename '(.+_at.cfg)', 'META-INF/$1'
}
}
+15 -14
View File
@@ -1,30 +1,31 @@
aeversion=rv5
aechannel=alpha
aebuild=0
aeversion=rv6
aechannel=stable
aebuild=7
aegroup=appeng
aebasename=appliedenergistics2
extended=extended_life
extendedversion=v49ac
#########################################################
# Versions #
#########################################################
minecraft_version=1.12.2
mcp_mappings=snapshot_20171003
forge_version=14.23.0.2491
forge_version=14.23.5.2847
#########################################################
# Installable #
#########################################################
hwyla_version=1.8.20-B35_1.12
hwyla_version=1.8.26-B41_1.12.2
#########################################################
# Provided APIs #
#########################################################
jei_version=4.8.0.105
tesla_version=1.0.61
ic2_version=2.8.19-ex112
top_version=1.12-1.4.18-10
cofhcore_version=1.12-4.+
jei_version=4.16.1.302
tesla_version=1.0.63
ic2_version=2.8.73-ex112
top_version=1.12-1.4.23-16
cofhcore_version=1.12.2-4.5.2.19
crafttweaker_version=4.1.8.9
inventorytweaks_version=1.63
ctm_version=MC1.12.2-0.3.1.16
#########################################################
# Deployment #
#########################################################
+24 -16
View File
@@ -24,36 +24,44 @@ allprojects {
}
javadoc {
options.encoding = 'UTF-8'
options.charSet = 'UTF-8'
options.encoding = 'UTF-8'
options.charSet = 'UTF-8'
}
task javadocs(type: Javadoc) {
source = sourceSets.api.java
include "appeng/api/**"
source = sourceSets.api.java
include "appeng/api/**"
// Due to ForgeGradle having to be a special snowflake,
// we have to add some custom configurations to the normal compile configuration and hope it does not break.
classpath = configurations.compile + configurations.forgeGradleMc + configurations.forgeGradleMcDeps
// Due to ForgeGradle having to be a special snowflake,
// we have to add some custom configurations to the normal compile configuration and hope it does not break.
classpath = configurations.compile + configurations.forgeGradleMc + configurations.forgeGradleMcDeps
}
task javadocJar(type: Jar, dependsOn: javadocs) {
from javadoc.destinationDir
classifier = 'javadoc'
classifier = 'javadoc'
}
task apiJar(type: Jar) {
from sourceSets.api.java
include "appeng/api/**"
from sourceSets.api.java
include "appeng/api/**"
from sourceSets.api.output
include "appeng/api/**"
from sourceSets.api.output
include "appeng/api/**"
classifier = 'api'
classifier = 'api'
}
task sourceJar(type: Jar, overwrite: true) {
from sourceSets.api.allSource
from sourceSets.main.allSource
classifier = 'sources'
}
artifacts {
archives apiJar
archives javadocJar
archives sourceJar
archives apiJar
archives javadocJar
archives sourceJar
}
+26 -6
View File
@@ -31,7 +31,12 @@ repositories {
maven {
name = "Tesla repo"
url "http://maven.epoxide.xyz"
url "https://maven.mcmoddev.com"
}
maven {
name "Ellpeck"
url "https://maven.ellpeck.de"
}
maven {
@@ -48,15 +53,25 @@ repositories {
name 'tterrag maven'
url "http://maven.tterrag.com/"
}
maven { // McJtyLib
name 'mcjty'
url "http://maven.k-4u.nl/"
}
maven { // Hwyla
name 'tehnut'
url "http://tehnut.info/maven"
maven { // CraftTweaker
name 'jared maven'
url "http://maven.blamejared.com/"
}
//maven { // modmaven, maven proxy
// name 'modmaven'
// url "https://modmaven.k-4u.nl/"
//}
maven {
name = "CurseForge"
url = "https://minecraft.curseforge.com/api/maven/"
}
}
@@ -65,6 +80,7 @@ configurations {
}
dependencies {
deobfCompile "gregtechce:gregtech:1.12.2:1.15.1.735"
// installable runtime dependencies
mods "mcp.mobius.waila:Hwyla:${hwyla_version}"
mods "net.industrial-craft:industrialcraft-2:${ic2_version}:dev"
@@ -73,10 +89,14 @@ dependencies {
// compile against provided APIs
compileOnly "mezz.jei:jei_${minecraft_version}:${jei_version}:api"
compileOnly "mcp.mobius.waila:Hwyla:${hwyla_version}"
compileOnly "net.darkhax.tesla:Tesla-1.12:${tesla_version}"
compileOnly "net.darkhax.tesla:Tesla-1.12.2:${tesla_version}"
compileOnly "net.industrial-craft:industrialcraft-2:${ic2_version}:api"
compileOnly "mcjty.theoneprobe:TheOneProbe-1.12:${top_version}:api"
compileOnly "cofh:CoFHCore:${cofhcore_version}:deobf"
compileOnly "CraftTweaker2:CraftTweaker2-API:${crafttweaker_version}"
compileOnly "inventory-tweaks:InventoryTweaks:${inventorytweaks_version}:api"
compileOnly "team.chisel.ctm:CTM:${ctm_version}"
compileOnly "de.ellpeck.actuallyadditions:ActuallyAdditions:1.12.2-r152.16:api"
// at runtime, use the full JEI jar
runtime "mezz.jei:jei_${minecraft_version}:${jei_version}"
Binary file not shown.
+1 -2
View File
@@ -1,6 +1,5 @@
#Tue Jul 04 22:38:49 CEST 2017
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-2.14-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-4.8-bin.zip
Vendored
+17 -9
View File
@@ -1,4 +1,4 @@
#!/usr/bin/env bash
#!/usr/bin/env sh
##############################################################################
##
@@ -33,11 +33,11 @@ DEFAULT_JVM_OPTS=""
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn ( ) {
warn () {
echo "$*"
}
die ( ) {
die () {
echo
echo "$*"
echo
@@ -154,11 +154,19 @@ if $cygwin ; then
esac
fi
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
function splitJvmOpts() {
JVM_OPTS=("$@")
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
APP_ARGS=$(save "$@")
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
cd "$(dirname "$0")"
fi
exec "$JAVACMD" "$@"
Vendored
-6
View File
@@ -49,7 +49,6 @@ goto fail
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
if "%@eval[2+2]" == "4" goto 4NT_args
:win9xME_args
@rem Slurp the command line arguments.
@@ -60,11 +59,6 @@ set _SKIP=2
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
goto execute
:4NT_args
@rem Get arguments from the 4NT Shell from JP Software
set CMD_LINE_ARGS=%$
:execute
@rem Setup the command line
+6
View File
@@ -30,6 +30,7 @@ import appeng.api.networking.IGridHelper;
import appeng.api.networking.IGridNode;
import appeng.api.parts.IPartHelper;
import appeng.api.storage.IStorageHelper;
import appeng.api.util.IClientHelper;
@AEInjectable
@@ -60,4 +61,9 @@ public interface IAppEngApi
*/
IDefinitions definitions();
/**
* @return Utility methods primarily useful for client side stuff
*/
IClientHelper client();
}
@@ -26,5 +26,20 @@ package appeng.api.config;
public enum ActionItems
{
WRENCH, CLOSE, STASH, ENCODE, SUBSTITUTION
WRENCH,
CLOSE,
STASH,
ENCODE,
SUBSTITUTION,
MULTIPLY_BY_TWO,
MULTIPLY_BY_THREE,
INCREASE_BY_ONE,
DIVIDE_BY_TWO,
DIVIDE_BY_THREE,
DECREASE_BY_ONE,
MAX_COUNT,
FREE_MOLECULAR_SLOT_SHORTCUT,
TOGGLE_SHOW_FULL_INTERFACES_ON,
TOGGLE_SHOW_FULL_INTERFACES_OFF,
HIGHLIGHT_INTERFACE
}
@@ -28,7 +28,8 @@ public enum PowerUnits
{
AE( "gui.appliedenergistics2.units.appliedenergstics" ), // Native Units - AE Energy
EU( "gui.appliedenergistics2.units.ic2" ), // IndustrialCraft 2 - Energy Units
RF( "gui.appliedenergistics2.units.rf" ); // RF - Redstone Flux
RF( "gui.appliedenergistics2.units.rf" ), // RF - Redstone Flux
GTCEU( "gui.appliedenergistics2.units.gtceu" ); // RF - Redstone Flux
/**
* unlocalized name for the power unit.
@@ -29,6 +29,7 @@ public enum TunnelType
ME, // Network Tunnel
IC2_POWER, // EU Tunnel
FE_POWER, // Forge Energy tunnel
GTCEU_POWER, // Forge Energy tunnel
REDSTONE, // Redstone Tunnel
FLUID, // Fluid Tunnel
ITEM, // Item Tunnel
+7 -2
View File
@@ -37,12 +37,17 @@ public enum Upgrades
/**
* Gold Tier Upgrades.
*/
CAPACITY( 0 ), REDSTONE( 0 ), CRAFTING( 0 ),
CAPACITY( 0 ),
REDSTONE( 0 ),
CRAFTING( 0 ),
/**
* Diamond Tier Upgrades.
*/
FUZZY( 1 ), SPEED( 1 ), INVERTER( 1 );
FUZZY( 1 ),
SPEED( 1 ),
INVERTER( 1 ),
PATTERN_EXPANSION(1);
private final int tier;
private final Map<ItemStack, Integer> supportedMax = new HashMap<>();
@@ -148,6 +148,8 @@ public interface IBlocks
ITileDefinition iface();
ITileDefinition fluidIface();
ITileDefinition cellWorkbench();
ITileDefinition iOPort();
@@ -88,6 +88,14 @@ public interface IItems
IItemDefinition cell64k();
IItemDefinition fluidCell1k();
IItemDefinition fluidCell4k();
IItemDefinition fluidCell16k();
IItemDefinition fluidCell64k();
IItemDefinition spatialCell2();
IItemDefinition spatialCell16();
@@ -89,6 +89,8 @@ public interface IMaterials
IItemDefinition cardCapacity();
IItemDefinition cardPatternExpansion();
IItemDefinition cardFuzzy();
IItemDefinition cardInverter();
@@ -134,4 +136,12 @@ public interface IMaterials
IItemDefinition qESingularity();
IItemDefinition blankPattern();
IItemDefinition fluidCell1kPart();
IItemDefinition fluidCell4kPart();
IItemDefinition fluidCell16kPart();
IItemDefinition fluidCell64kPart();
}
@@ -39,7 +39,7 @@ public interface IParts
AEColoredItemDefinition cableGlass();
AEColoredItemDefinition cableDenseCovered();
AEColoredItemDefinition cableDenseSmart();
AEColoredItemDefinition lumenCableSmart();
@@ -58,12 +58,16 @@ public interface IParts
IItemDefinition storageBus();
IItemDefinition oreDictStorageBus();
IItemDefinition importBus();
IItemDefinition exportBus();
IItemDefinition iface();
IItemDefinition fluidIface();
IItemDefinition levelEmitter();
IItemDefinition annihilationPlane();
@@ -84,6 +88,8 @@ public interface IParts
IItemDefinition p2PTunnelFE();
IItemDefinition p2PTunnelGTCEU();
IItemDefinition p2PTunnelLight();
// IItemDefinition p2PTunnelOpenComputers();
@@ -100,6 +106,8 @@ public interface IParts
IItemDefinition patternTerminal();
IItemDefinition expandedProcessingPatternTerminal();
IItemDefinition craftingTerminal();
IItemDefinition terminal();
@@ -107,4 +115,18 @@ public interface IParts
IItemDefinition storageMonitor();
IItemDefinition conversionMonitor();
IItemDefinition fluidTerminal();
IItemDefinition fluidImportBus();
IItemDefinition fluidExportBus();
IItemDefinition fluidStorageBus();
IItemDefinition fluidLevelEmitter();
IItemDefinition fluidAnnihilationPlane();
IItemDefinition fluidFormationnPlane();
}
@@ -28,6 +28,7 @@ import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import net.minecraft.item.ItemStack;
import net.minecraftforge.common.capabilities.Capability;
import appeng.api.config.TunnelType;
@@ -46,8 +47,11 @@ public interface IP2PTunnelRegistry
* @param type - the type of tunnel. Nullable, but then ignored
*/
void addNewAttunement( @Nonnull ItemStack trigger, @Nullable TunnelType type );
void addNewAttunement( @Nonnull String ModId, @Nullable TunnelType type );
void addNewAttunement( @Nonnull Capability<?> cap, @Nullable TunnelType type );
/**
* returns null if no attunement can be found.
*
@@ -48,6 +48,7 @@ public interface IRecipeHandlerRegistry
* @param name name of crafthandler
* @param handler class of crafthandler
*/
@Deprecated
void addNewCraftHandler( String name, Class<? extends ICraftHandler> handler );
/**
@@ -65,11 +66,13 @@ public interface IRecipeHandlerRegistry
* @return A recipe handler by name, returns null on failure.
*/
@Nullable
@Deprecated
ICraftHandler getCraftHandlerFor( String name );
/**
* @return a new recipe handler, which can be used to parse, and read recipe files.
*/
@Deprecated
IRecipeHandler createNewRecipehandler();
/**
@@ -35,6 +35,6 @@ import appeng.api.networking.IGridHost;
public interface INetworkTool extends IGuiItemObject
{
IGridHost getGridHost(); // null for most purposes.
IItemHandler getInventory();
}
@@ -28,6 +28,8 @@ import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import appeng.api.util.AEColor;
/**
* Memory Card API
@@ -41,13 +43,18 @@ public interface IMemoryCard
* Configures the data stored on the memory card, the SettingsName, will be
* localized when displayed.
*
* The data can contain an optional string with the key "tooltip", which will be used as
* unlocalized string to display it after the settings name.
*
* The data can contain an optional intArray using "colorCode" to be displayed on the model itself.
* It needs to have exactly 8 elements representing the ordinal of the matching {@link AEColor}.
* The first 4 values represent the top row, left to right. The second 4 the bottom row.
*
* @param is item
* @param SettingsName unlocalized string that represents the tile entity.
* @param data may contain a String called "tooltip" which is is a
* unlocalized string displayed after the settings name, optional
* but can be used to add details to the card for later.
* @param settingsName unlocalized string that represents the tile entity.
* @param data the NBT tag, refer to the normal comment for special keys.
*/
void setMemoryCardContents( ItemStack is, String SettingsName, NBTTagCompound data );
void setMemoryCardContents( ItemStack is, String settingsName, NBTTagCompound data );
/**
* returns the settings name provided by a previous call to
@@ -68,6 +75,17 @@ public interface IMemoryCard
*/
NBTTagCompound getData( ItemStack is );
/**
* This represent as 4x2 grid of {@link AEColor} without transparent/fluix color.
*
* First 4 colors are used for the top row, second for the bottom one.
*
* @param is item
*
* @return a hash representation of the memory card content
*/
AEColor[] getColorCode( ItemStack is );
/**
* notify the user of a outcome related to the memory card.
*
@@ -24,10 +24,13 @@
package appeng.api.implementations.items;
import javax.annotation.Nonnull;
import net.minecraft.item.ItemStack;
import appeng.api.storage.ICellWorkbenchItem;
import appeng.api.storage.data.IAEItemStack;
import appeng.api.storage.IStorageChannel;
import appeng.api.storage.data.IAEStack;
/**
@@ -40,7 +43,7 @@ import appeng.api.storage.data.IAEItemStack;
*
* The standard AE implementation only provides 1-63 Types
*/
public interface IStorageCell extends ICellWorkbenchItem
public interface IStorageCell<T extends IAEStack<T>> extends ICellWorkbenchItem
{
/**
@@ -51,7 +54,7 @@ public interface IStorageCell extends ICellWorkbenchItem
*
* @return number of bytes
*/
int getBytes( ItemStack cellItem );
int getBytes( @Nonnull ItemStack cellItem );
/**
* Determines the number of bytes used for any type included on the cell.
@@ -60,7 +63,7 @@ public interface IStorageCell extends ICellWorkbenchItem
*
* @return number of bytes
*/
int getBytesPerType( ItemStack cellItem );
int getBytesPerType( @Nonnull ItemStack cellItem );
/**
* Must be between 1 and 63, indicates how many types you want to store on
@@ -70,7 +73,7 @@ public interface IStorageCell extends ICellWorkbenchItem
*
* @return number of types
*/
int getTotalTypes( ItemStack cellItem );
int getTotalTypes( @Nonnull ItemStack cellItem );
/**
* Allows you to fine tune which items are allowed on a given cell, if you
@@ -82,7 +85,7 @@ public interface IStorageCell extends ICellWorkbenchItem
*
* @return true to preventAdditionOfItem
*/
boolean isBlackListed( ItemStack cellItem, IAEItemStack requestedAddition );
boolean isBlackListed( @Nonnull ItemStack cellItem, @Nonnull T requestedAddition );
/**
* Allows you to specify if this storage cell can be stored inside other
@@ -103,10 +106,16 @@ public interface IStorageCell extends ICellWorkbenchItem
*
* @return if the ItemStack should behavior as a storage cell.
*/
boolean isStorageCell( ItemStack i );
boolean isStorageCell( @Nonnull ItemStack i );
/**
* @return drain in ae/t this storage cell will use.
*/
double getIdleDrain();
/**
* @return the type of channel your cell should be part of
*/
@Nonnull
IStorageChannel<T> getChannel();
}
@@ -29,5 +29,5 @@ package appeng.api.implementations.items;
*/
public enum MemoryCardMessages
{
INVALID_MACHINE, SETTINGS_LOADED, SETTINGS_SAVED, SETTINGS_CLEARED
INVALID_MACHINE, SETTINGS_LOADED, SETTINGS_SAVED, SETTINGS_RESET, SETTINGS_CLEARED
}
@@ -23,6 +23,7 @@
package appeng.api.implementations.tiles;
import net.minecraftforge.items.IItemHandler;
@@ -23,6 +23,7 @@
package appeng.api.implementations.tiles;
import net.minecraftforge.items.IItemHandler;
+13 -4
View File
@@ -24,6 +24,8 @@
package appeng.api.networking;
import javax.annotation.Nonnull;
import appeng.api.networking.events.MENetworkEvent;
import appeng.api.util.IReadOnlyCollection;
@@ -43,7 +45,8 @@ public interface IGrid
*
* @return the IGridCache you requested.
*/
<C extends IGridCache> C getCache( Class<? extends IGridCache> iface );
@Nonnull
<C extends IGridCache> C getCache( @Nonnull Class<? extends IGridCache> iface );
/**
* Post an event into the network event bus.
@@ -52,7 +55,8 @@ public interface IGrid
*
* @return returns ev back to original poster
*/
MENetworkEvent postEvent( MENetworkEvent ev );
@Nonnull
MENetworkEvent postEvent( @Nonnull MENetworkEvent ev );
/**
* Post an event into the network event bus, but direct it at a single node.
@@ -61,7 +65,8 @@ public interface IGrid
*
* @return returns ev back to original poster
*/
MENetworkEvent postEventTo( IGridNode node, MENetworkEvent ev );
@Nonnull
MENetworkEvent postEventTo( @Nonnull IGridNode node, @Nonnull MENetworkEvent ev );
/**
* get a list of the diversity of classes, you can use this to better detect which machines your interested in,
@@ -69,6 +74,7 @@ public interface IGrid
*
* @return IReadOnlyCollection of all available host types (Of Type IGridHost).
*/
@Nonnull
IReadOnlyCollection<Class<? extends IGridHost>> getMachinesClasses();
/**
@@ -78,11 +84,13 @@ public interface IGrid
*
* @return IMachineSet of all nodes belonging to hosts of specified class.
*/
IMachineSet getMachines( Class<? extends IGridHost> gridHostClass );
@Nonnull
IMachineSet getMachines( @Nonnull Class<? extends IGridHost> gridHostClass );
/**
* @return IReadOnlyCollection for all nodes on the network, node visitors are preferred.
*/
@Nonnull
IReadOnlyCollection<IGridNode> getNodes();
/**
@@ -93,5 +101,6 @@ public interface IGrid
/**
* @return the node considered the pivot point of the grid.
*/
@Nonnull
IGridNode getPivot();
}
@@ -26,6 +26,9 @@ package appeng.api.networking;
import java.util.EnumSet;
import javax.annotation.Nonnegative;
import javax.annotation.Nonnull;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
@@ -49,6 +52,7 @@ public interface IGridBlock
*
* @return ae/t to use.
*/
@Nonnegative
double getIdlePowerUsage();
/**
@@ -56,10 +60,11 @@ public interface IGridBlock
*
* @return Set of flags for this IGridBlock
*/
@Nonnull
EnumSet<GridFlags> getFlags();
/**
* generally speaking you will return true for this, the one exception is buses, or worm holes where the node
* Generally speaking you will return true for this, the one exception is buses, or worm holes where the node
* represents something that isn't a real connection in the world, but rather one represented internally to the
* block.
*
@@ -68,37 +73,46 @@ public interface IGridBlock
boolean isWorldAccessible();
/**
* Must not return when {@link #isWorldAccessible()} is true.
* Otherwise the behavior is unspecified.
*
* @return current location of this node
*/
@Nonnull
DimensionalCoord getLocation();
/**
* @return Transparent, or a valid color, NULL IS NOT A VALID RETURN
*/
@Nonnull
AEColor getGridColor();
/**
* Notifies your IGridBlock that changes were made to your connections
*/
void onGridNotification( GridNotification notification );
void onGridNotification( @Nonnull GridNotification notification );
/**
* Update Blocks network/connection/booting status. grid,
*
* @param grid grid
* @param channelsInUse used channels
* @deprecated to be removed in rv7
*/
@Deprecated
void setNetworkStatus( IGrid grid, int channelsInUse );
/**
* Determine which sides of the block can be connected too, only used when isWorldAccessible returns true, not used
* for {@link IPart} implementations.
*/
@Nonnull
EnumSet<EnumFacing> getConnectableSides();
/**
* @return the IGridHost for the node, this will be an IGridPart or a TileEntity generally speaking.
*/
@Nonnull
IGridHost getMachine();
/**
@@ -109,7 +123,8 @@ public interface IGridBlock
/**
* Determines what item stack is used to render this node in the GUI.
*
* @return the render item stack to use to render this node, null is valid, and will not show this node.
* @return the render item stack to use to render this node. Returning an empty ItemStack will not show this node.
*/
@Nonnull
ItemStack getMachineRepresentation();
}
@@ -24,6 +24,9 @@
package appeng.api.networking;
import javax.annotation.Nonnull;
/**
* Allows you to create a network wise service, AE2 uses these for providing
* item, spatial, and tunnel services.
@@ -50,7 +53,7 @@ public interface IGridCache
* @param gridNode removed from that grid
* @param machine to be removed machine
*/
void removeNode( IGridNode gridNode, IGridHost machine );
void removeNode( @Nonnull IGridNode gridNode, @Nonnull IGridHost machine );
/**
* informs you cache that a machine was added to the grid.
@@ -62,7 +65,7 @@ public interface IGridCache
* @param gridNode added to grid node
* @param machine to be added machine
*/
void addNode( IGridNode gridNode, IGridHost machine );
void addNode( @Nonnull IGridNode gridNode, @Nonnull IGridHost machine );
/**
* Called when a grid splits into two grids, AE will call a split as it
@@ -71,7 +74,7 @@ public interface IGridCache
*
* @param destinationStorage storage which receives half of old grid
*/
void onSplit( IGridStorage destinationStorage );
void onSplit( @Nonnull IGridStorage destinationStorage );
/**
* Called when two grids merge into one, AE will call a join as it
@@ -80,12 +83,12 @@ public interface IGridCache
*
* @param sourceStorage old storage
*/
void onJoin( IGridStorage sourceStorage );
void onJoin( @Nonnull IGridStorage sourceStorage );
/**
* Called when saving changes,
*
* @param destinationStorage storage
*/
void populateGridStorage( IGridStorage destinationStorage );
void populateGridStorage( @Nonnull IGridStorage destinationStorage );
}
@@ -24,7 +24,9 @@
package appeng.api.networking;
import java.util.HashMap;
import java.util.Map;
import javax.annotation.Nonnull;
/**
@@ -38,14 +40,14 @@ public interface IGridCacheRegistry
*
* @param iface grid cache class
*/
void registerGridCache( Class<? extends IGridCache> iface, Class<? extends IGridCache> implementation );
void registerGridCache( @Nonnull Class<? extends IGridCache> iface, @Nonnull Class<? extends IGridCache> implementation );
/**
* requests a new INSTANCE of a grid cache for use, used internally
*
* @param grid grid
*
* @return a new HashMap of IGridCaches from the registry, called from IGrid when constructing a new grid.
* @return a new Map of IGridCaches from the registry, called from IGrid when constructing a new grid.
*/
HashMap<Class<? extends IGridCache>, IGridCache> createCacheInstance( IGrid grid );
Map<Class<? extends IGridCache>, IGridCache> createCacheInstance( IGrid grid );
}
@@ -24,6 +24,8 @@
package appeng.api.networking;
import javax.annotation.Nonnull;
import appeng.api.util.AEPartLocation;
@@ -45,6 +47,7 @@ public interface IGridConnection
*
* @return the IGridNode which represents the opposite side of the connection.
*/
@Nonnull
IGridNode getOtherSide( IGridNode gridNode );
/**
@@ -54,6 +57,7 @@ public interface IGridConnection
*
* @return the direction of the connection, only valid for in world connections.
*/
@Nonnull
AEPartLocation getDirection( IGridNode gridNode );
/**
@@ -65,11 +69,13 @@ public interface IGridConnection
/**
* @return node A
*/
@Nonnull
IGridNode a();
/**
* @return node B
*/
@Nonnull
IGridNode b();
/**
@@ -24,6 +24,9 @@
package appeng.api.networking;
import javax.annotation.Nonnull;
public interface IGridConnectionVisitor extends IGridVisitor
{
@@ -32,5 +35,5 @@ public interface IGridConnectionVisitor extends IGridVisitor
*
* @param n the connection.
*/
void visitConnection( IGridConnection n );
void visitConnection( @Nonnull IGridConnection n );
}
@@ -24,12 +24,14 @@
package appeng.api.networking;
import javax.annotation.Nonnull;
import appeng.api.exceptions.FailedConnectionException;
/**
* A helper responsible for creating new {@link IGridNode}, {@link IGridConnection} or potentially similar tasks.
*
*
* @author yueh
* @version rv5
* @since rv5
@@ -39,7 +41,7 @@ public interface IGridHelper
/**
* Create a grid node for your {@link IGridHost}
*
*
* The passed {@link IGridBlock} represents the definition for properties like connectable sides.
* Refer to its documentation for further details.
*
@@ -47,18 +49,20 @@ public interface IGridHelper
*
* @return grid node of block
*/
IGridNode createGridNode( IGridBlock block );
@Nonnull
IGridNode createGridNode( @Nonnull IGridBlock block );
/**
* Create a direct connection between two {@link IGridNode}.
*
*
* This will be considered as having a distance of 1, regardless of the location of both nodes.
*
*
* @param a to be connected gridnode
* @param b to be connected gridnode
*
* @throws appeng.api.exceptions.FailedConnectionException
*/
IGridConnection createGridConnection( IGridNode a, IGridNode b ) throws FailedConnectionException;
@Nonnull
IGridConnection createGridConnection( @Nonnull IGridNode a, @Nonnull IGridNode b ) throws FailedConnectionException;
}
@@ -24,6 +24,9 @@
package appeng.api.networking;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import net.minecraft.tileentity.TileEntity;
import appeng.api.parts.IPart;
@@ -49,7 +52,8 @@ public interface IGridHost
* @return a new IGridNode, create these with
* AEApi.INSTANCE().createGridNode( MyIGridBlock )
*/
IGridNode getGridNode( AEPartLocation dir );
@Nullable
IGridNode getGridNode( @Nonnull AEPartLocation dir );
/**
* Determines how cables render when they connect to this block. Priority is
@@ -57,7 +61,8 @@ public interface IGridHost
*
* @param dir direction
*/
AECableType getCableConnectionType( AEPartLocation dir );
@Nonnull
AECableType getCableConnectionType( @Nonnull AEPartLocation dir );
/**
* break this host, its violating security rules, just break your block, or part.
@@ -26,6 +26,8 @@ package appeng.api.networking;
import java.util.Iterator;
import javax.annotation.Nonnull;
/**
* An extension of IGridBlock, only means something when your getFlags() contains REQUIRE_CHANNEL, when done properly it
@@ -40,5 +42,6 @@ public interface IGridMultiblock extends IGridBlock
*
* @return an iterator that will iterate all the nodes for the multiblock. ( read-only iterator expected. )
*/
@Nonnull
Iterator<IGridNode> getMultiblockNodes();
}
@@ -26,6 +26,8 @@ package appeng.api.networking;
import java.util.EnumSet;
import javax.annotation.Nonnull;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.world.World;
@@ -50,7 +52,7 @@ public interface IGridNode
*
* @param visitor visitor
*/
void beginVisit( IGridVisitor visitor );
void beginVisit( @Nonnull IGridVisitor visitor );
/**
* inform the node that your IGridBlock has changed its internal state, and force the node to update.
@@ -68,6 +70,7 @@ public interface IGridNode
*
* @return grid host
*/
@Nonnull
IGridHost getMachine();
/**
@@ -75,6 +78,7 @@ public interface IGridNode
*
* @return grid
*/
@Nonnull
IGrid getGrid();
/**
@@ -86,11 +90,13 @@ public interface IGridNode
/**
* @return the world the node is located in
*/
@Nonnull
World getWorld();
/**
* @return a set of the connected sides, INTERNAL represents an invisible connection
*/
@Nonnull
EnumSet<AEPartLocation> getConnectedSides();
/**
@@ -98,11 +104,13 @@ public interface IGridNode
*
* @return grid connections
*/
@Nonnull
IReadOnlyCollection<IGridConnection> getConnections();
/**
* @return the IGridBlock for this node
*/
@Nonnull
IGridBlock getGridBlock();
/**
@@ -122,7 +130,7 @@ public interface IGridNode
* @param name nbt name
* @param nodeData to be loaded data
*/
void loadFromNBT( String name, NBTTagCompound nodeData );
void loadFromNBT( @Nonnull String name, @Nonnull NBTTagCompound nodeData );
/**
* this should be called for each node you maintain, you can save all your nodes to the same tag with different
@@ -131,7 +139,7 @@ public interface IGridNode
* @param name nbt name
* @param nodeData to be saved data
*/
void saveToNBT( String name, NBTTagCompound nodeData );
void saveToNBT( @Nonnull String name, @Nonnull NBTTagCompound nodeData );
/**
* @return if the node's channel requirements are currently met, use this for display purposes, use isActive for
@@ -146,7 +154,7 @@ public interface IGridNode
*
* @return true if has flag
*/
boolean hasFlag( GridFlags flag );
boolean hasFlag( @Nonnull GridFlags flag );
/**
* @return the ownerID this represents the person who placed the node.
@@ -24,6 +24,8 @@
package appeng.api.networking;
import javax.annotation.Nonnull;
import net.minecraft.nbt.NBTTagCompound;
@@ -33,6 +35,7 @@ public interface IGridStorage
/**
* @return an NBTTagCompound that can be read, and written too.
*/
@Nonnull
NBTTagCompound dataObject();
/**
@@ -24,6 +24,9 @@
package appeng.api.networking;
import javax.annotation.Nonnull;
/**
* Simple Visitor pattern access to network nodes.
*/
@@ -39,5 +42,5 @@ public interface IGridVisitor
*
* @return true to continue visiting nodes beyond this node.
*/
boolean visitNode( IGridNode n );
boolean visitNode( @Nonnull IGridNode n );
}
@@ -24,6 +24,8 @@
package appeng.api.networking;
import javax.annotation.Nonnull;
import appeng.api.util.IReadOnlyCollection;
@@ -33,5 +35,6 @@ public interface IMachineSet extends IReadOnlyCollection<IGridNode>
/**
* @return the machine class for this set.
*/
@Nonnull
Class<? extends IGridHost> getMachineClass();
}
@@ -24,6 +24,9 @@
package appeng.api.networking.crafting;
import javax.annotation.Nonnull;
public interface ICraftingCallback
{
@@ -32,5 +35,5 @@ public interface ICraftingCallback
*
* @param job - final job
*/
void calculationComplete( ICraftingJob job );
void calculationComplete( @Nonnull ICraftingJob job );
}
@@ -99,9 +99,18 @@ public interface ICraftingGrid extends IGridCache
/**
* is this item being crafted?
*
* @param aeStackInSlot item being crafted
* @param what item being crafted
*
* @return true if it is being crafting
*/
boolean isRequesting( IAEItemStack aeStackInSlot );
boolean isRequesting( IAEItemStack what );
/**
* The total amount being requested across all crafting cpus of a grid.
*
* @param what item being requested, ignores stacksize
*
* @return The total amount being requested.
*/
long requesting( IAEItemStack what );
}
@@ -31,6 +31,9 @@ import net.minecraft.world.World;
import appeng.api.implementations.ICraftingPatternItem;
import appeng.api.storage.data.IAEItemStack;
import java.util.Collections;
import java.util.List;
/**
* do not implement provided by {@link ICraftingPatternItem}
@@ -84,6 +87,11 @@ public interface ICraftingPatternDetails
*/
boolean canSubstitute();
default List<IAEItemStack> getSubstituteInputs( int slot )
{
return Collections.emptyList();
}
/**
* Allow using this INSTANCE of the pattern details to preform the crafting action with performance enhancements.
*
@@ -24,6 +24,8 @@
package appeng.api.networking.energy;
import javax.annotation.Nonnull;
import appeng.api.config.AccessRestriction;
import appeng.api.config.Actionable;
@@ -42,7 +44,7 @@ public interface IAEPowerStorage extends IEnergySource
*
* @return amount of power which was unable to be stored
*/
double injectAEPower( double amt, Actionable mode );
double injectAEPower( double amt, @Nonnull Actionable mode );
/**
* @return the current maximum power ( this can change :P )
@@ -67,5 +69,6 @@ public interface IAEPowerStorage extends IEnergySource
*
* @return access restriction what the network can do
*/
@Nonnull
AccessRestriction getPowerFlow();
}
@@ -24,6 +24,9 @@
package appeng.api.networking.energy;
import javax.annotation.Nonnegative;
import javax.annotation.Nonnull;
import appeng.api.config.Actionable;
import appeng.api.networking.IGridCache;
import appeng.api.networking.events.MENetworkPowerStatusChange;
@@ -38,17 +41,20 @@ public interface IEnergyGrid extends IGridCache, IEnergySource, IEnergyGridProvi
/**
* @return the current calculated idle energy drain each tick, is used internally to drain power for each tick.
*/
@Nonnegative
double getIdlePowerUsage();
/**
* @return the average power drain over the past 10 ticks, includes idle usage during this time, and all use of
* extractPower.
*/
@Nonnegative
double getAvgPowerUsage();
/**
* @return the average energy injected into the system per tick, for the last 10 ticks.
*/
@Nonnegative
double getAvgPowerInjection();
/**
@@ -79,13 +85,15 @@ public interface IEnergyGrid extends IGridCache, IEnergySource, IEnergyGridProvi
*
* @return the amount of power that the network has OVER the limit.
*/
double injectPower( double amt, Actionable mode );
@Nonnegative
double injectPower( @Nonnegative double amt, @Nonnull Actionable mode );
/**
* this is should be considered an estimate, and not relied upon for real calculations.
*
* @return estimated available power.
*/
@Nonnegative
double getStoredPower();
/**
@@ -93,6 +101,7 @@ public interface IEnergyGrid extends IGridCache, IEnergySource, IEnergyGridProvi
*
* @return estimated available power.
*/
@Nonnegative
double getMaxStoredPower();
/**
@@ -101,5 +110,6 @@ public interface IEnergyGrid extends IGridCache, IEnergySource, IEnergyGridProvi
*
* @return Amount of power required to charge the grid, in AE.
*/
double getEnergyDemand( double maxRequired );
@Nonnegative
double getEnergyDemand( @Nonnegative double maxRequired );
}
@@ -24,6 +24,9 @@
package appeng.api.networking.energy;
import javax.annotation.Nonnegative;
import javax.annotation.Nonnull;
import appeng.api.config.Actionable;
import appeng.api.config.PowerMultiplier;
@@ -39,5 +42,6 @@ public interface IEnergySource
*
* @return returns extracted power.
*/
double extractAEPower( double amt, Actionable mode, PowerMultiplier usePowerMultiplier );
@Nonnegative
double extractAEPower( @Nonnegative double amt, @Nonnull Actionable mode, @Nonnull PowerMultiplier usePowerMultiplier );
}
@@ -24,6 +24,9 @@
package appeng.api.networking.energy;
import javax.annotation.Nonnegative;
/**
* DO NOT IMPLEMENT.
*
@@ -39,7 +42,7 @@ public interface IEnergyWatcher
* @param amount
* @return true, if successfully added.
*/
boolean add( double amount );
boolean add( @Nonnegative double amount );
/**
* Remove a specific threshold from the watcher.
@@ -47,7 +50,7 @@ public interface IEnergyWatcher
* @param amount
* @return true, if successfully removed.
*/
boolean remove( double amount );
boolean remove( @Nonnegative double amount );
/**
* Removes all thresholds and resets the watcher to a clean state.
@@ -24,6 +24,9 @@
package appeng.api.networking.energy;
import javax.annotation.Nonnull;
public interface IEnergyWatcherHost
{
@@ -33,12 +36,12 @@ public interface IEnergyWatcherHost
*
* @param newWatcher new watcher
*/
void updateWatcher( IEnergyWatcher newWatcher );
void updateWatcher( @Nonnull IEnergyWatcher newWatcher );
/**
* Called when a threshold is crossed.
*
* @param energyGrid grid
*/
void onThresholdPass( IEnergyGrid energyGrid );
void onThresholdPass( @Nonnull IEnergyGrid energyGrid );
}
@@ -24,6 +24,8 @@
package appeng.api.networking.pathing;
import javax.annotation.Nonnull;
import appeng.api.networking.IGridCache;
@@ -39,6 +41,7 @@ public interface IPathingGrid extends IGridCache
* @return the controller state of the network, useful if you want to
* require a controller for a feature.
*/
@Nonnull
ControllerState getControllerState();
/**
@@ -24,6 +24,8 @@
package appeng.api.networking.security;
import javax.annotation.Nonnull;
import appeng.api.networking.IGridNode;
@@ -38,5 +40,6 @@ public interface IActionHost
* @return the the gridnode that actions from this IGridHost are preformed
* by.
*/
@Nonnull
IGridNode getActionableNode();
}
@@ -24,6 +24,9 @@
package appeng.api.networking.security;
import javax.annotation.Nonnegative;
import javax.annotation.Nonnull;
import net.minecraft.entity.player.EntityPlayer;
import appeng.api.config.SecurityPermissions;
@@ -46,7 +49,7 @@ public interface ISecurityGrid extends IGridCache
*
* @return true if the player has permissions.
*/
boolean hasPermission( EntityPlayer player, SecurityPermissions perm );
boolean hasPermission( @Nonnull EntityPlayer player, @Nonnull SecurityPermissions perm );
/**
* Check if a player has permissions.
@@ -56,7 +59,7 @@ public interface ISecurityGrid extends IGridCache
*
* @return true if the player has permissions.
*/
boolean hasPermission( int playerID, SecurityPermissions perm );
boolean hasPermission( @Nonnegative int playerID, @Nonnull SecurityPermissions perm );
/**
* @return PlayerID of the admin, or owner, this is the person who placed the security block.
@@ -25,7 +25,7 @@ package appeng.api.networking.security;
import java.util.EnumSet;
import java.util.HashMap;
import java.util.Map;
import appeng.api.config.SecurityPermissions;
@@ -48,7 +48,7 @@ public interface ISecurityProvider
*
* @param playerPerms player permissions
*/
void readPermissions( HashMap<Integer, EnumSet<SecurityPermissions>> playerPerms );
void readPermissions( Map<Integer, EnumSet<SecurityPermissions>> playerPerms );
/**
* @return is security on or off?
@@ -26,6 +26,8 @@ package appeng.api.networking.security;
import java.util.EnumSet;
import javax.annotation.Nonnull;
import appeng.api.config.SecurityPermissions;
@@ -41,5 +43,5 @@ public interface ISecurityRegistry
* @param playerID player id
* @param permissions permissions of player
*/
void addPlayer( int playerID, EnumSet<SecurityPermissions> permissions );
void addPlayer( int playerID, @Nonnull EnumSet<SecurityPermissions> permissions );
}
@@ -44,10 +44,7 @@ public interface IStackWatcherHost
/**
* Called when a watched item changes amounts.
*
* @param o changed item list
* @param fullStack old stack
* @param diffStack new stack
* @param src action source
* @param chan storage channel
*/
void onStackChange( IItemList<?> o, IAEStack<?> fullStack, IAEStack<?> diffStack, IActionSource src, IStorageChannel<?> chan );
@@ -51,6 +51,7 @@ public interface IStorageGrid extends IGridCache, IStorageMonitorable
* @param input injected items
*/
void postAlterationOfStoredItems( IStorageChannel<?> chan, Iterable<? extends IAEStack<?>> input, IActionSource src );
void postCraftablesChanges( IStorageChannel<?> chan, Iterable<? extends IAEStack<?>> input, IActionSource src);
/**
* Used to add a cell provider to the storage system
@@ -24,6 +24,8 @@
package appeng.api.networking.ticking;
import javax.annotation.Nonnull;
import appeng.api.networking.IGridNode;
@@ -45,18 +47,18 @@ public interface IGridTickable
*/
/**
* You can return null, if you wish to tick using MC's ticking mechanism, or
* you can return a valid TickingRequest to tell AE a guide for which type
* of responsiveness your device wants.
* Return a valid TickingRequest to tell AE a guide for which type of
* responsiveness your device wants.
*
* this will be called for your tile any time your tile changes grids, this
* This will be called for your tile any time your tile changes grids, this
* can happen at any time, so if your using the sleep feature you may wish
* to preserve your sleep, in the result of this method. or you can simply
* reset it.
*
* @return null or a valid new TickingRequest
* @return a valid new TickingRequest
*/
TickingRequest getTickingRequest( IGridNode node );
@Nonnull
TickingRequest getTickingRequest( @Nonnull IGridNode node );
/**
* AE lets you adjust your tick rate based on the results of your tick, if
@@ -67,11 +69,12 @@ public interface IGridTickable
*
* Note: this is never called if you return null from getTickingRequest.
*
* @param TicksSinceLastCall the number of world ticks that were skipped since your last
* @param ticksSinceLastCall the number of world ticks that were skipped since your last
* tick, you can use this to adjust speed of processing or adjust
* your tick rate.
*
* @return tick rate adjustment.
*/
TickRateModulation tickingRequest( IGridNode node, int TicksSinceLastCall );
@Nonnull
TickRateModulation tickingRequest( @Nonnull IGridNode node, int ticksSinceLastCall );
}
@@ -24,6 +24,8 @@
package appeng.api.networking.ticking;
import javax.annotation.Nonnull;
import appeng.api.networking.IGridCache;
import appeng.api.networking.IGridNode;
@@ -42,7 +44,7 @@ public interface ITickManager extends IGridCache
*
* @param node gridnode
*/
boolean alertDevice( IGridNode node );
boolean alertDevice( @Nonnull IGridNode node );
/**
* disables ticking for your device.
@@ -51,7 +53,7 @@ public interface ITickManager extends IGridCache
*
* @return if the call was successful.
*/
boolean sleepDevice( IGridNode node );
boolean sleepDevice( @Nonnull IGridNode node );
/**
* enables ticking for your device, undoes a sleepDevice call.
@@ -60,5 +62,5 @@ public interface ITickManager extends IGridCache
*
* @return if the call was successful.
*/
boolean wakeDevice( IGridNode node );
boolean wakeDevice( @Nonnull IGridNode node );
}
@@ -1,3 +1,4 @@
/*
* The MIT License (MIT)
*
+44 -1
View File
@@ -209,6 +209,7 @@ public interface IPart extends IBoxProvider, ICustomCableConnection
* Called when you right click the part, very similar to Block.onActivateBlock
*
* @param player right clicking player
* @param hand hand used
* @param pos position of block
*
* @return if your activate method performed something.
@@ -219,12 +220,41 @@ public interface IPart extends IBoxProvider, ICustomCableConnection
* Called when you right click the part, very similar to Block.onActivateBlock
*
* @param player shift right clicking player
* @param hand hand used
* @param pos position of block
*
* @return if your activate method performed something, you should use false unless you really need it.
*/
boolean onShiftActivate( EntityPlayer player, EnumHand hand, Vec3d pos );
/**
* Called when you left click the part, very similar to Block.onBlockClicked
*
* @param player left clicking player
* @param hand hand used
* @param pos position of block
*
* @return if your activate method performed something, you should use false unless you really need it.
*/
default boolean onClicked( EntityPlayer player, EnumHand hand, Vec3d pos )
{
return false;
}
/**
* Called when you shift-left click the part, very similar to Block.onBlockClicked
*
* @param player shift-left clicking player
* @param hand hand used
* @param pos position of block
*
* @return if your activate method performed something, you should use false unless you really need it.
*/
default boolean onShiftClicked( EntityPlayer player, EnumHand hand, Vec3d pos )
{
return false;
}
/**
* Add drops to the items being dropped into the world, if your item stores its contents when wrenched use the
* wrenched boolean to control what data is saved vs dropped when it is broken.
@@ -261,6 +291,9 @@ public interface IPart extends IBoxProvider, ICustomCableConnection
/**
* Used to determine which parts can be placed on what cables.
*
* Dense cables are not allowed for functional (getGridNode returns a node) parts.
* Doing so will result in crashes.
*
* @param what placed part
*
@@ -325,4 +358,14 @@ public interface IPart extends IBoxProvider, ICustomCableConnection
return null;
}
}
/**
* Flag to be passed to the renderer.
*
* @return flag or null
*/
default Long getRenderFlag()
{
return null;
}
}
@@ -0,0 +1,15 @@
package appeng.api.parts;
import java.util.List;
import javax.annotation.Nullable;
import net.minecraft.client.renderer.block.model.BakedQuad;
public interface IPartBakedModel
{
List<BakedQuad> getPartQuads( @Nullable Long partFlags, long rand );
}
+1 -1
View File
@@ -72,7 +72,7 @@ public interface IPartHost extends ICustomCableConnection
* @return null if the item failed to add, the side it was placed on other wise ( may different for cables,
* {@link AEPartLocation}.UNKNOWN )
*/
AEPartLocation addPart( ItemStack is, AEPartLocation side, EntityPlayer owner, EnumHand hand );
AEPartLocation addPart( ItemStack is, AEPartLocation side, EntityPlayer owner, EnumHand hand );
/**
* Get part by side ( center is {@link AEPartLocation}.UNKNOWN )
@@ -23,6 +23,7 @@
package appeng.api.parts;
/**
* TODO: Consider removing and replacing with capabilities.
*/
@@ -31,6 +31,7 @@ import appeng.api.exceptions.RecipeException;
import appeng.api.exceptions.RegistrationException;
@Deprecated
public interface ICraftHandler
{
@@ -30,6 +30,7 @@ import appeng.api.exceptions.MissingIngredientException;
import appeng.api.exceptions.RegistrationException;
@Deprecated
public interface IIngredient
{
@@ -27,6 +27,7 @@ package appeng.api.recipes;
/**
* Represents the AE2 Recipe Loading/Reading Class
*/
@Deprecated
public interface IRecipeHandler
{
@@ -29,6 +29,7 @@ import java.io.BufferedReader;
import javax.annotation.Nonnull;
@Deprecated
public interface IRecipeLoader
{
/**
@@ -0,0 +1,47 @@
package appeng.api.storage;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import appeng.api.implementations.tiles.IChestOrDrive;
import appeng.api.storage.data.IAEStack;
public interface ICellGuiHandler
{
/**
* Return true if this handler can show GUI for this channel.
*
* @param channel Storage channel
* @return True if handled, else false.
*/
<T extends IAEStack<T>> boolean isHandlerFor( IStorageChannel<T> channel );
/**
* Return true to prioritize this handler for the provided {@link ItemStack}.
*
* @param is Cell ItemStack
* @return True, if specialized else false.
*/
default boolean isSpecializedFor( ItemStack is )
{
return false;
}
/**
* Called when the storage cell is placed in an ME Chest and the user tries to open the terminal side, if your item
* is not available via ME Chests simply tell the user they can't use it, or something, other wise you should open
* your gui and display the cell to the user.
*
* @param player player opening chest gui
* @param chest to be opened chest
* @param cellHandler cell handler
* @param inv inventory handler
* @param is item
* @param chan storage channel
*/
<T extends IAEStack<T>> void openChestGui( EntityPlayer player, IChestOrDrive chest, ICellHandler cellHandler, IMEInventoryHandler<T> inv, ItemStack is, IStorageChannel<T> chan );
}
@@ -24,10 +24,8 @@
package appeng.api.storage;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import appeng.api.implementations.tiles.IChestOrDrive;
import appeng.api.storage.data.IAEStack;
@@ -52,26 +50,12 @@ public interface ICellHandler
*
* @param is a storage cell item.
* @param host anytime the contents of your storage cell changes it should use this to request a save, please
* note, this value can be null.
* note, this value can be null. If provided, the host is responsible for persisting the cell content.
* @param channel the storage channel requested.
*
* @return a new IMEHandler for the provided item
*/
<T extends IAEStack<T>> IMEInventoryHandler<T> getCellInventory( ItemStack is, ISaveProvider host, IStorageChannel<T> channel );
/**
* Called when the storage cell is planed in an ME Chest and the user tries to open the terminal side, if your item
* is not available via ME Chests simply tell the user they can't use it, or something, other wise you should open
* your gui and display the cell to the user.
*
* @param player player opening chest gui
* @param chest to be opened chest
* @param cellHandler cell handler
* @param inv inventory handler
* @param is item
* @param chan storage channel
*/
<T extends IAEStack<T>> void openChestGui( EntityPlayer player, IChestOrDrive chest, ICellHandler cellHandler, IMEInventoryHandler<T> inv, ItemStack is, IStorageChannel<T> chan );
<T extends IAEStack<T>> ICellInventoryHandler<T> getCellInventory( ItemStack is, ISaveProvider host, IStorageChannel<T> channel );
/**
* 0 - cell is missing.
@@ -87,10 +71,31 @@ public interface ICellHandler
*
* @return get the status of the cell based on its contents.
*/
<T extends IAEStack<T>> int getStatusForCell( ItemStack is, IMEInventory<T> handler );
default <T extends IAEStack<T>> int getStatusForCell( ItemStack is, ICellInventoryHandler<T> handler )
{
if( handler.getCellInv() != null )
{
int val = handler.getCellInv().getStatusForCell();
if( val == 1 && handler.isPreformatted() )
{
val = 2;
}
return val;
}
return 0;
}
/**
* @return the ae/t to drain for this storage cell inside a chest/drive.
*/
<T extends IAEStack<T>> double cellIdleDrain( ItemStack is, IMEInventory<T> handler );
default <T extends IAEStack<T>> double cellIdleDrain( ItemStack is, ICellInventoryHandler<T> handler )
{
if( handler.getCellInv() != null )
{
return handler.getCellInv().getIdleDrain();
}
return 1.0;
}
}
@@ -28,10 +28,10 @@ import net.minecraft.item.ItemStack;
import net.minecraftforge.items.IItemHandler;
import appeng.api.config.FuzzyMode;
import appeng.api.storage.data.IAEItemStack;
import appeng.api.storage.data.IAEStack;
public interface ICellInventory extends IMEInventory<IAEItemStack>
public interface ICellInventory<T extends IAEStack<T>> extends IMEInventory<T>
{
/**
@@ -40,7 +40,7 @@ public interface ICellInventory extends IMEInventory<IAEItemStack>
ItemStack getItemStack();
/**
* @return idle cost for this Storage Cell
* @return the ae/t to drain for this storage cell inside a chest/drive.
*/
double getIdleDrain();
@@ -115,7 +115,20 @@ public interface ICellInventory extends IMEInventory<IAEItemStack>
int getUnusedItemCount();
/**
* @return the status number for this drive.
* 0 - cell is missing.
*
* 1 - green, ( usually means available room for types or items. )
*
* 2 - orange, ( usually means available room for items, but not types. )
*
* 3 - red, ( usually means the cell is 100% full )
*
* @return get the status of the cell based on its contents.
*/
int getStatusForCell();
/**
* Tells the cell to persist to NBT
*/
void persist();
}
@@ -24,17 +24,22 @@
package appeng.api.storage;
import javax.annotation.Nullable;
import appeng.api.config.IncludeExclude;
import appeng.api.storage.data.IAEItemStack;
import appeng.api.storage.data.IAEStack;
public interface ICellInventoryHandler extends IMEInventoryHandler<IAEItemStack>
public interface ICellInventoryHandler<T extends IAEStack<T>> extends IMEInventoryHandler<T>
{
/**
* Get access to the ICellInventory. Can be null for custom cells.
*
* @return get access to the Cell Inventory.
*/
ICellInventory getCellInv();
@Nullable
ICellInventory<T> getCellInv();
boolean isPreformatted();
@@ -24,7 +24,11 @@
package appeng.api.storage;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import appeng.api.IAppEngApi;
import appeng.api.storage.data.IAEStack;
@@ -42,9 +46,19 @@ public interface ICellRegistry
/**
* Register a new handler.
*
* Never be call before {@link FMLInitializationEvent} was handled by AE2.
* Will throw an exception otherwise.
*
* @param handler cell handler
*/
void addCellHandler( ICellHandler handler );
void addCellHandler( @Nonnull ICellHandler handler );
/**
* Register a new handler
*
* @param handler cell gui handler
*/
void addCellGuiHandler( @Nonnull ICellGuiHandler handler );
/**
* return true, if you can get a InventoryHandler for the item passed.
@@ -57,22 +71,34 @@ public interface ICellRegistry
boolean isCellHandled( ItemStack is );
/**
* get the handler, for the requested type.
* get the handler, for the requested item.
*
* @param is to be checked item
*
* @return the handler registered for this item type.
*/
@Nullable
ICellHandler getHandler( ItemStack is );
/**
* returns an IMEInventoryHandler for the provided item.
* get the handler, for the requested channel.
*
* @param channel requested channel
* @param Cell ItemStack
* @return the handler registered for this channel.
*/
@Nullable
<T extends IAEStack<T>> ICellGuiHandler getGuiHandler( IStorageChannel<T> channel, ItemStack is );
/**
* returns an ICellInventoryHandler for the provided item by querying all registered handlers.
*
* @param is item with inventory handler
* @param host can be null, or the hosting tile / part.
* @param host can be null. If provided, the host is responsible for persisting the cell content.
* @param chan the storage channel to request the handler for.
*
* @return new IMEInventoryHandler, or null if there isn't one.
* @return new ICellInventoryHandler, or null if there isn't one.
*/
<T extends IAEStack<T>> IMEInventoryHandler<T> getCellInventory( ItemStack is, ISaveProvider host, IStorageChannel<T> chan );
@Nullable
<T extends IAEStack<T>> ICellInventoryHandler<T> getCellInventory( ItemStack is, ISaveProvider host, IStorageChannel<T> chan );
}
@@ -24,8 +24,19 @@
package appeng.api.storage;
import javax.annotation.Nullable;
/**
* Tells the cell provider that changes have been made an the cell must be persisted
*
*/
public interface ISaveProvider
{
void saveChanges( IMEInventory<?> cellInventory );
/**
* Cell has changed and needs to be changed.
*
* @param cellInventory can be null for custom cells.
*/
void saveChanges( @Nullable ICellInventory<?> cellInventory );
}
@@ -32,10 +32,9 @@ import javax.annotation.Nullable;
import io.netty.buffer.ByteBuf;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraftforge.fluids.FluidStack;
import appeng.api.networking.energy.IEnergySource;
import appeng.api.networking.security.IActionSource;
import appeng.api.storage.data.IAEItemStack;
import appeng.api.storage.data.IAEStack;
import appeng.api.storage.data.IItemList;
@@ -43,6 +42,30 @@ import appeng.api.storage.data.IItemList;
public interface IStorageChannel<T extends IAEStack<T>>
{
/**
* Can be used as factor for transferring stacks of a channel.
*
* E.g. used by IO Ports to transfer 1000 mB, not 1 mB to match the
* item channel transferring a full bucket per operation.
*
* @return
*/
default int transferFactor()
{
return 1;
}
/**
* The number of units (eg item count, or millibuckets) that can be stored per byte in a storage cell.
* Standard value for items is 8, and for fluids it's 8000
*
* @return number of units
*/
default int getUnitsPerByte()
{
return 8;
}
/**
* Create a new {@link IItemList} of the specific type.
*
@@ -55,9 +78,12 @@ public interface IStorageChannel<T extends IAEStack<T>>
* Create a new {@link IAEStack} subtype of the specific object.
*
* The parameter is unbound to allow a slightly more flexible approach.
* But the general intention is about converting an {@link ItemStack} into the corresponding {@link IAEItemStack}.
* But the general intention is about converting an {@link ItemStack} or {@link FluidStack} into the corresponding
* {@link IAEStack}.
* Another valid case might be to use it instead of {@link IAEStack#copy()}, but this might not be supported by all
* types.
* IAEStacks that use custom items for {@link IAEStack#asItemStackRepresentation()} must also be able to convert
* these.
*
* @param input The object to turn into an {@link IAEStack}
* @return The converted stack or null
@@ -75,29 +101,11 @@ public interface IStorageChannel<T extends IAEStack<T>>
T readFromPacket( @Nonnull ByteBuf input ) throws IOException;
/**
* use energy from energy, to remove request items from cell, at the request of src.
*
* @param energy to be drained energy source
* @param cell cell of requested items
* @param request requested items
* @param src action source
*
* @return items that successfully extracted.
* create from nbt data
*
* @param nbt
* @return
*/
@Nullable
T poweredExtraction( @Nonnull IEnergySource energy, @Nonnull IMEInventory<T> cell, @Nonnull T request, @Nonnull IActionSource src );
/**
* use energy from energy, to inject input items into cell, at the request of src
*
* @param energy to be added energy source
* @param cell injected cell
* @param input to be injected items
* @param src action source
*
* @return items that failed to insert.
*/
@Nullable
T poweredInsert( @Nonnull IEnergySource energy, @Nonnull IMEInventory<T> cell, @Nonnull T input, @Nonnull IActionSource src );
T createFromNBT( @Nonnull NBTTagCompound nbt );
}
@@ -28,10 +28,15 @@ import java.util.Collection;
import javax.annotation.Nonnull;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import appeng.api.config.Actionable;
import appeng.api.networking.crafting.ICraftingLink;
import appeng.api.networking.crafting.ICraftingRequester;
import appeng.api.networking.energy.IEnergySource;
import appeng.api.networking.security.IActionSource;
import appeng.api.networking.storage.IStorageGrid;
import appeng.api.storage.data.IAEFluidStack;
import appeng.api.storage.data.IAEItemStack;
import appeng.api.storage.data.IAEStack;
@@ -90,4 +95,38 @@ public interface IStorageHelper
*/
ICraftingLink loadCraftingLink( NBTTagCompound data, ICraftingRequester req );
/**
* Extracts items from a {@link IMEInventory} respecting power requirements.
*
* @param energy Energy source.
* @param inv Inventory to extract from.
* @param request Requested item and count.
* @param src Action source.
* @param mode Simulate or modulate
* @return extracted items or {@code null} of nothing was extracted.
*/
<T extends IAEStack<T>> T poweredExtraction( final IEnergySource energy, final IMEInventory<T> inv, final T request, final IActionSource src, final Actionable mode );
/**
* Inserts items into a {@link IMEInventory} respecting power requirements.
*
* @param energy Energy source.
* @param inv Inventory to insert into.
* @param request Items to insert.
* @param src Action source.
* @param mode Simulate or modulate
* @return items not inserted or {@code null} if everything was inserted.
*/
<T extends IAEStack<T>> T poweredInsert( final IEnergySource energy, final IMEInventory<T> inv, final T input, final IActionSource src, final Actionable mode );
/**
* Posts alteration of stored items to the provided {@link IStorageGrid}.
* This can be used by cell containers to notify the grid of storage cell changes.
*
* @param gs the storage grid.
* @param removedCell the removed cell itemstack
* @param addedCell the added cell itemstack
* @param src the action source
*/
void postChanges( @Nonnull final IStorageGrid gs, @Nonnull final ItemStack removedCell, @Nonnull final ItemStack addedCell, @Nonnull final IActionSource src );
}
@@ -112,4 +112,17 @@ public interface IAEItemStack extends IAEStack<IAEItemStack>
* @return definition stack
*/
ItemStack getDefinition();
/**
* Compare this AE item stack to another item stack, but ignores
* the amount. It checks the item type, NBT and damage values.
*
* @param is An item stack
*/
boolean equals( ItemStack is );
ItemStack getCachedItemStack( long stackSize );
void setCachedItemStack( ItemStack is );
}
@@ -149,16 +149,14 @@ public interface IAEStack<T extends IAEStack<T>>
boolean equals( Object obj );
/**
* compare stacks using fuzzy logic
* Compare the same subtype of {@link IAEStack} with another using a fuzzy comparison.
*
* a IAEItemStack to another AEItemStack or a ItemStack.
*
* @param st stacks
* @param mode used fuzzy mode
* @param other The stack to compare.
* @param mode Which {@link FuzzyMode} should be used.
*
* @return true if two stacks are equal based on AE Fuzzy Comparison.
*/
boolean fuzzyComparison( Object st, FuzzyMode mode );
boolean fuzzyComparison( T other, FuzzyMode mode );
/**
* Slower for disk saving, but smaller/more efficient for packets.
@@ -200,7 +198,7 @@ public interface IAEStack<T extends IAEStack<T>>
/**
* Returns itemstack for display and similar purposes. Always has a count of 1.
*
*
* @return itemstack
*/
ItemStack asItemStackRepresentation();
@@ -0,0 +1,42 @@
/*
* The MIT License (MIT)
*
* Copyright (c) 2013 AlgorithmX2
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package appeng.api.util;
public enum AECableSize
{
NONE,
NORMAL,
DENSE;
public static AECableSize min( AECableSize a, AECableSize b )
{
return a.compareTo( b ) < 0 ? a : b;
}
public static AECableSize max( AECableSize a, AECableSize b )
{
return a.compareTo( b ) > 0 ? a : b;
}
}
+99 -6
View File
@@ -29,32 +29,32 @@ public enum AECableType
/**
* No Cable present.
*/
NONE,
NONE( AECableVariant.NONE, AECableSize.NONE ),
/**
* Connections to this block should render as glass.
*/
GLASS,
GLASS( AECableVariant.GLASS, AECableSize.NORMAL ),
/**
* Connections to this block should render as covered.
*/
COVERED,
COVERED( AECableVariant.COVERED, AECableSize.NORMAL ),
/**
* Connections to this block should render as smart.
*/
SMART,
SMART( AECableVariant.SMART, AECableSize.NORMAL ),
/**
* Smart Dense Cable, represents a tier 2 block that can carry 32 channels.
*/
DENSE_COVERED,
DENSE_COVERED( AECableVariant.COVERED, AECableSize.DENSE ),
/**
* Smart Dense Cable, represents a tier 2 block that can carry 32 channels.
*/
DENSE_SMART;
DENSE_SMART( AECableVariant.SMART, AECableSize.DENSE );
public static final AECableType[] VALIDCABLES = {
GLASS,
@@ -64,4 +64,97 @@ public enum AECableType
DENSE_SMART
};
private final AECableVariant variant;
private final AECableSize size;
private AECableType( AECableVariant variant, AECableSize size )
{
this.variant = variant;
this.size = size;
}
public AECableSize size()
{
return this.size;
}
public AECableVariant variant()
{
return this.variant;
}
public boolean isValid()
{
return this.variant != AECableVariant.NONE && this.size != AECableSize.NONE;
}
public boolean isDense()
{
return this.size == AECableSize.DENSE;
}
public boolean isSmart()
{
return this.variant == AECableVariant.SMART;
}
public static AECableType min( AECableType a, AECableType b )
{
final AECableVariant v = AECableVariant.min( a.variant(), b.variant() );
final AECableSize s = AECableSize.min( a.size(), b.size() );
return AECableType.from( v, s );
}
public static AECableType max( AECableType a, AECableType b )
{
final AECableVariant v = AECableVariant.max( a.variant(), b.variant() );
final AECableSize s = AECableSize.max( a.size(), b.size() );
return AECableType.from( v, s );
}
private static AECableType from( AECableVariant variant, AECableSize size )
{
switch( variant )
{
case GLASS:
switch( size )
{
case NORMAL:
return GLASS;
default:
break;
}
break;
case COVERED:
switch( size )
{
case NORMAL:
return COVERED;
case DENSE:
return DENSE_COVERED;
default:
break;
}
break;
case SMART:
switch( size )
{
case NORMAL:
return SMART;
case DENSE:
return DENSE_SMART;
default:
break;
}
break;
default:
break;
}
return NONE;
}
}
@@ -0,0 +1,43 @@
/*
* The MIT License (MIT)
*
* Copyright (c) 2013 AlgorithmX2
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
package appeng.api.util;
public enum AECableVariant
{
NONE,
GLASS,
COVERED,
SMART;
public static AECableVariant min( AECableVariant a, AECableVariant b )
{
return a.compareTo( b ) < 0 ? a : b;
}
public static AECableVariant max( AECableVariant a, AECableVariant b )
{
return a.compareTo( b ) > 0 ? a : b;
}
}
+12 -6
View File
@@ -74,25 +74,30 @@ public enum AEColor
TRANSPARENT( "gui.appliedenergistics2.Fluix", null, 0x1B2344, 0x895CA8, 0xD7BBEC );
public static final List<AEColor> VALID_COLORS = Arrays.asList( WHITE, ORANGE, MAGENTA, LIGHT_BLUE, YELLOW, LIME, PINK, GRAY, LIGHT_GRAY, CYAN, PURPLE, BLUE, BROWN, GREEN, RED, BLACK );
public static final List<AEColor> VALID_COLORS = Arrays.asList( WHITE, ORANGE, MAGENTA, LIGHT_BLUE, YELLOW, LIME, PINK, GRAY, LIGHT_GRAY, CYAN, PURPLE,
BLUE, BROWN, GREEN, RED, BLACK );
/**
* The {@link BakedQuad#getTintIndex() tint index} that can normally be used to get the {@link #blackVariant dark variant} of the apprioriate AE color.
* The {@link BakedQuad#getTintIndex() tint index} that can normally be used to get the {@link #blackVariant dark
* variant} of the apprioriate AE color.
*/
public static final int TINTINDEX_DARK = 1;
/**
* The {@link BakedQuad#getTintIndex() tint index} that can normally be used to get the {@link #mediumVariant medium variant} of the apprioriate AE color.
* The {@link BakedQuad#getTintIndex() tint index} that can normally be used to get the {@link #mediumVariant medium
* variant} of the apprioriate AE color.
*/
public static final int TINTINDEX_MEDIUM = 2;
/**
* The {@link BakedQuad#getTintIndex() tint index} that can normally be used to get the {@link #whiteVariant bright variant} of the apprioriate AE color.
* The {@link BakedQuad#getTintIndex() tint index} that can normally be used to get the {@link #whiteVariant bright
* variant} of the apprioriate AE color.
*/
public static final int TINTINDEX_BRIGHT = 3;
/**
* The {@link BakedQuad#getTintIndex() tint index} that can normally be used to get a color between the {@link #mediumVariant medium}
* The {@link BakedQuad#getTintIndex() tint index} that can normally be used to get a color between the
* {@link #mediumVariant medium}
* and {@link #whiteVariant bright variant} of the apprioriate AE color.
*/
public static final int TINTINDEX_MEDIUM_BRIGHT = 4;
@@ -141,7 +146,8 @@ public enum AEColor
{
switch( tintIndex )
{
// Please note that tintindex 0 is hardcoded for the block breaking particles. Returning anything other than -1 for tintindex=0 here
// Please note that tintindex 0 is hardcoded for the block breaking particles. Returning anything other than
// -1 for tintindex=0 here
// will cause issues with those particles
case 0:
return -1;
@@ -0,0 +1,21 @@
package appeng.api.util;
import java.util.List;
import appeng.api.storage.ICellInventoryHandler;
import appeng.api.storage.data.IAEStack;
public interface IClientHelper
{
/**
* Add cell information to the provided list. Used for tooltip content.
*
* @param handler Cell handler.
* @param lines List of lines to add to.
*/
<T extends IAEStack<T>> void addCellInformation( ICellInventoryHandler<T> handler, List<String> lines );
}
@@ -23,8 +23,10 @@
package appeng.api.util;
import net.minecraft.util.math.RayTraceResult;
/**
* Implement on Tile or part to customize if the info gui opens, or an action is preformed.
*/
@@ -0,0 +1,143 @@
package com.jaquadro.minecraft.storagedrawers.api.capabilities;
import net.minecraft.item.ItemStack;
import net.minecraft.util.NonNullList;
import javax.annotation.Nonnull;
import java.util.function.Predicate;
/**
* An interface for treating an inventory as a slotless, central repository of items.
*
* For all operations that accept a predicate, if a predicate is supplied, a stored ItemStack must pass the predicate
* in order to be considered for the given operation.
*
* An IItemRepository implementation MAY relax or eliminate its own internal tests when a predicate is supplied. If
* the predicate is derived from DefaultPredicate, then the implementation MUST apply any tests it would have applied
* had no predicate been provided at all, in addition to testing the predicate itself.
*/
public interface IItemRepository
{
/**
* Gets a list of all items in the inventory. The same item may appear multiple times with varying counts.
* @return A list of zero or more items in the inventory.
*/
@Nonnull
NonNullList<ItemRecord> getAllItems ();
/**
* Inserts an ItemStack into the inventory and returns the remainder.
*
* @param stack ItemStack to insert.
* @param simulate If true, the insertion is only simulated
* @param predicate See interface notes about predicates. Passing null specifies default matching.
* @return The remaining ItemStack that was not inserted. If the entire stack was accepted, returns
* ItemStack.EMPTY instead.
*/
@Nonnull
ItemStack insertItem (@Nonnull ItemStack stack, boolean simulate, Predicate<ItemStack> predicate);
@Nonnull
default ItemStack insertItem (@Nonnull ItemStack stack, boolean simulate) {
return insertItem(stack, simulate, null);
}
/**
* Tries to extract the given ItemStack from the inventory. The returned value will be a matching ItemStack
* with a stack size equal to or less than amount, or the empty ItemStack if the item could not be found at all.
* The returned stack size may exceed the ItemStack's getMaxStackSize() value.
* @param stack The item to extract. The stack size is ignored.
* @param amount Amount to extract (may be greater than the stacks max limit)
* @param simulate If true, the extraction is only simulated
* @param predicate See interface notes about predicates. Passing null specifies default matching.
* @return ItemStack extracted from the inventory, or ItemStack.EMPTY if nothing could be extracted.
*/
@Nonnull
ItemStack extractItem (@Nonnull ItemStack stack, int amount, boolean simulate, Predicate<ItemStack> predicate);
@Nonnull
default ItemStack extractItem (@Nonnull ItemStack stack, int amount, boolean simulate) {
return extractItem(stack, amount, simulate, null);
}
/**
* Gets the number of items matching the given ItemStack stored by the inventory.
* @param stack ItemStack to query.
* @param predicate See interface notes about predicates. Passing null specifies default matching.
* @return The number of stored matching items. A value of Integer.MAX_VALUE may indicate an infinite item source.
*/
default int getStoredItemCount (@Nonnull ItemStack stack, Predicate<ItemStack> predicate) {
ItemStack amount = extractItem(stack, Integer.MAX_VALUE, true, predicate);
return amount.getCount();
}
default int getStoredItemCount (@Nonnull ItemStack stack) {
return getStoredItemCount(stack, null);
}
/**
* Gets the number items matching the given ItemStack that additionally still be stored by the inventory.
* Remaining capacity may include space that is internally empty or unassigned to any given item.
*
* @param stack ItemStack to query.
* @param predicate See interface notes about predicates. Passing null specifies default matching.
* @return The available remaining space for matching items.
*/
default int getRemainingItemCapacity (@Nonnull ItemStack stack, Predicate<ItemStack> predicate) {
stack = stack.copy();
stack.setCount(Integer.MAX_VALUE);
ItemStack remainder = insertItem(stack, true, predicate);
return Integer.MAX_VALUE - remainder.getCount();
}
default int getRemainingItemCapacity (@Nonnull ItemStack stack) {
return getRemainingItemCapacity(stack, null);
}
/**
* Gets the total inventory capacity for items matching the given ItemStack.
* Total capacity may include space that is internally empty or unassigned to any given item.
*
* @param stack ItemStack to query.
* @param predicate See interface notes about predicates. Passing null specifies default matching.
* @return The total capacity for matching items.
*/
default int getItemCapacity (@Nonnull ItemStack stack, Predicate<ItemStack> predicate) {
long capacity = getStoredItemCount(stack, predicate) + getRemainingItemCapacity(stack, predicate);
if (capacity > Integer.MAX_VALUE)
return Integer.MAX_VALUE;
return (int)capacity;
}
default int getItemCapacity (@Nonnull ItemStack stack) {
return getItemCapacity(stack, null);
}
/**
* An item record representing an item and the amount stored.
*
* The ItemStack held by itemPrototype always reports a stack size of 1.
* IT IS IMPORTANT THAT YOU NEVER MODIFY itemPrototype.
*/
class ItemRecord
{
@Nonnull
public final ItemStack itemPrototype;
public final int count;
public ItemRecord (@Nonnull ItemStack itemPrototype, int count) {
this.itemPrototype = itemPrototype;
this.count = count;
}
}
/**
* A variant of the standard Predicate interface that when passed to IItemRepository functions, will ask the
* internal default predicate to be tested in addition to the custom predicate. An IItemRepository function
* may choose to enforce its own predicate regardless.
*/
interface DefaultPredicate<T> extends Predicate<T> { }
}
@@ -0,0 +1,87 @@
package yalter.mousetweaks.api;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot;
/**
* This is the interface you want to implement in your GuiScreen to make it compatible with Mouse Tweaks.
* If this interface is not enough (for example, you need a custom slot click function, or if you use a custom Container
* which happens to be incompatible), check IMTModGuiContainer2Ex instead.
* If you just need to disable Mouse Tweaks or the wheel tweak, see the MouseTweaksIgnore
* or the MouseTweaksDisableWheelTweak annotations.
*/
public interface IMTModGuiContainer2 {
/**
* If you want to disable Mouse Tweaks in your GuiScreen, return true from this method.
*
* @return True if Mouse Tweaks should be disabled, false otherwise.
*/
boolean MT_isMouseTweaksDisabled();
/**
* If you want to disable the Wheel Tweak in your GuiScreen, return true from this method.
*
* @return True if the Wheel Tweak should be disabled, false otherwise.
*/
boolean MT_isWheelTweakDisabled();
/**
* Returns the Container.
*
* @return Container that is currently in use.
*/
Container MT_getContainer();
/**
* Returns the Slot that is currently selected by the player, or null if no Slot is selected.
*
* @return Slot that is located under the mouse, or null if no Slot it currently under the mouse.
*/
Slot MT_getSlotUnderMouse();
/**
* Return true if the given Slot behaves like the vanilla crafting output slots (inside the crafting table,
* or the furnace output slot, or the anvil output slot, etc.). These slots are handled differently by Mouse Tweaks.
*
* @param slot the slot to check
* @return True if slot is a crafting output slot.
*/
boolean MT_isCraftingOutput(Slot slot);
/**
* Return true if the given Slot should be ignored by Mouse Tweaks. Examples of ignored slots are the item select
* slots and the Destroy Item slot in the vanilla creative inventory.
*
* @param slot the slot to check
* @return Tru if slot should be ignored by Mouse Tweaks.
*/
boolean MT_isIgnored(Slot slot);
/**
* If your container has an RMB dragging functionality (like vanilla containers), disable it inside this method.
* This method is called every frame (render tick), which is after all mouseClicked / mouseClickMove / mouseReleased
* events are handled (although note these events are handled every game tick, which is far less frequent than every
* render tick).<br><br>
*
* If true is returned from this method, Mouse Tweaks (after checking other conditions like isIgnored) will click
* the slot on which the right mouse button was initially pressed (in most cases this is the slot currently under
* mouse). This is needed because the vanilla RMB dragging functionality prevents the initial slot click.<br><br>
*
* For vanilla containers this method looks like this:
* <pre>
* this.ignoreMouseUp = true;
*
* if (this.dragSplitting) {
* if (this.dragSplittingButton == 1) {
* this.dragSplitting = false;
* return true;
* }
* }
*
* return false;
* </pre>
*
* @return True if Mouse Tweaks should click the slot on which the RMB was pressed.
*/
boolean MT_disableRMBDraggingFunctionality();
}
@@ -56,15 +56,18 @@ public class AEBaseItemBlockChargeable extends AEBaseItemBlock implements IAEIte
double internalCurrentPower = 0;
final double internalMaxPower = this.getMaxEnergyCapacity();
if( tag != null )
if( internalMaxPower > 0 )
{
internalCurrentPower = tag.getDouble( "internalCurrentPower" );
if( tag != null )
{
internalCurrentPower = tag.getDouble( "internalCurrentPower" );
}
final double percent = internalCurrentPower / internalMaxPower;
lines.add( GuiText.StoredEnergy.getLocal() + ':' + MessageFormat.format( " {0,number,#} ", internalCurrentPower ) + Platform
.gui_localize( PowerUnits.AE.unlocalizedName ) + " - " + MessageFormat.format( " {0,number,#.##%} ", percent ) );
}
final double percent = internalCurrentPower / internalMaxPower;
lines.add( GuiText.StoredEnergy.getLocal() + ':' + MessageFormat.format( " {0,number,#} ", internalCurrentPower ) + Platform
.gui_localize( PowerUnits.AE.unlocalizedName ) + " - " + MessageFormat.format( " {0,number,#.##%} ", percent ) );
}
@Override
@@ -87,7 +87,7 @@ public class BlockMolecularAssembler extends AEBaseTileBlock
@Override
public boolean canRenderInLayer( IBlockState state, BlockRenderLayer layer )
{
return layer == BlockRenderLayer.TRANSLUCENT;
return layer == BlockRenderLayer.CUTOUT || layer == BlockRenderLayer.TRANSLUCENT;
}
@Override
@@ -23,6 +23,7 @@ import javax.annotation.Nullable;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
@@ -32,6 +33,7 @@ import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.common.util.FakePlayer;
@@ -164,4 +166,16 @@ public class BlockCrank extends AEBaseTileBlock
return false;
}
@Override
public boolean canPlaceTorchOnTop( IBlockState state, IBlockAccess world, BlockPos pos )
{
return false;
}
@Override
public BlockFaceShape getBlockFaceShape( IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face )
{
return BlockFaceShape.UNDEFINED;
}
}
@@ -150,9 +150,9 @@ public class BlockLightDetector extends AEBaseTileBlock implements IOrientableBl
public void neighborChanged( IBlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos )
{
final EnumFacing up = this.getOrientable( world, pos ).getUp();
if( !this.canPlaceAt( (World) world, pos, up.getOpposite() ) )
if( !this.canPlaceAt( world, pos, up.getOpposite() ) )
{
this.dropTorch( (World) world, pos );
this.dropTorch( world, pos );
}
}
@@ -37,17 +37,13 @@ import net.minecraft.init.SoundEvents;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.Explosion;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.registry.EntityRegistry;
import appeng.block.AEBaseBlock;
import appeng.core.AppEng;
import appeng.entity.EntityIds;
import appeng.entity.EntityTinyTNTPrimed;
import appeng.helpers.ICustomCollision;
@@ -67,9 +63,6 @@ public class BlockTinyTNT extends AEBaseBlock implements ICustomCollision
this.setSoundType( SoundType.GROUND );
this.setHardness( 0F );
EntityRegistry.registerModEntity( new ResourceLocation( AppEng.MOD_ID, EntityTinyTNTPrimed.class.getName() ), EntityTinyTNTPrimed.class,
"EntityTinyTNTPrimed", EntityIds.get( EntityTinyTNTPrimed.class ), AppEng.instance(), 16, 4, true );
}
@Override
@@ -49,6 +49,7 @@ import net.minecraft.util.EnumHand;
import net.minecraft.util.NonNullList;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.RayTraceResult.Type;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
@@ -60,17 +61,22 @@ import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import appeng.api.AEApi;
import appeng.api.parts.IFacadeContainer;
import appeng.api.parts.IFacadePart;
import appeng.api.parts.PartItemStack;
import appeng.api.parts.SelectedPart;
import appeng.api.util.AEColor;
import appeng.api.util.AEPartLocation;
import appeng.block.AEBaseTileBlock;
import appeng.client.UnlistedProperty;
import appeng.client.render.cablebus.CableBusBakedModel;
import appeng.client.render.cablebus.CableBusRenderState;
import appeng.core.Api;
import appeng.core.AppEng;
import appeng.core.sync.network.NetworkHandler;
import appeng.core.sync.packets.PacketClick;
import appeng.helpers.AEGlassMaterial;
import appeng.integration.abstraction.IAEFacade;
import appeng.parts.ICableBusContainer;
import appeng.parts.NullCableBusContainer;
import appeng.tile.AEBaseTile;
@@ -80,7 +86,7 @@ import appeng.tile.networking.TileCableBusTESR;
import appeng.util.Platform;
public class BlockCableBus extends AEBaseTileBlock
public class BlockCableBus extends AEBaseTileBlock implements IAEFacade
{
public static final UnlistedProperty<CableBusRenderState> RENDER_STATE_PROPERTY = new UnlistedProperty<>( "cable_bus_render_state", CableBusRenderState.class );
@@ -101,7 +107,6 @@ public class BlockCableBus extends AEBaseTileBlock
// this will actually be overwritten later through setupTile and the
// combined layers
this.setTileEntity( TileCableBus.class );
this.useNeighborBrightness = true;
}
@Override
@@ -120,6 +125,8 @@ public class BlockCableBus extends AEBaseTileBlock
public IBlockState getExtendedState( IBlockState state, IBlockAccess world, BlockPos pos )
{
CableBusRenderState renderState = this.cb( world, pos ).getRenderState();
renderState.setWorld( world );
renderState.setPos( pos );
return ( (IExtendedBlockState) state ).withProperty( RENDER_STATE_PROPERTY, renderState );
}
@@ -315,13 +322,14 @@ public class BlockCableBus extends AEBaseTileBlock
for( int l = 0; l < 4; ++l )
{
// Randomly select one of the textures if the cable bus has more than just one possibility here
TextureAtlasSprite texture = Platform.pickRandom( textures );
final TextureAtlasSprite texture = Platform.pickRandom( textures );
final double d0 = pos.getX() + ( j + 0.5D ) / 4.0D;
final double d1 = pos.getY() + ( k + 0.5D ) / 4.0D;
final double d2 = pos.getZ() + ( l + 0.5D ) / 4.0D;
final ParticleDigging particle = new DestroyFX( world, d0, d1, d2, d0 - pos.getX() - 0.5D, d1 - pos
.getY() - 0.5D, d2 - pos.getZ() - 0.5D, this.getDefaultState() ).setBlockPos( pos );
double d0 = (double) pos.getX() + ( (double) j + 0.5D ) / 4.0D;
double d1 = (double) pos.getY() + ( (double) k + 0.5D ) / 4.0D;
double d2 = (double) pos.getZ() + ( (double) l + 0.5D ) / 4.0D;
ParticleDigging particle = new DestroyFX( world, d0, d1, d2, d0 - (double) pos.getX() - 0.5D, d1 - (double) pos
.getY() - 0.5D, d2 - (double) pos.getZ() - 0.5D, this.getDefaultState() ).setBlockPos( pos );
particle.setParticleTexture( texture );
effectRenderer.addEffect( particle );
}
@@ -354,6 +362,45 @@ public class BlockCableBus extends AEBaseTileBlock
return out == null ? NULL_CABLE_BUS : out;
}
@Nullable
private IFacadeContainer fc( final IBlockAccess w, final BlockPos pos )
{
final TileEntity te = w.getTileEntity( pos );
IFacadeContainer out = null;
if( te instanceof TileCableBus )
{
out = ( (TileCableBus) te ).getCableBus().getFacadeContainer();
}
return out;
}
@Override
public void onBlockClicked( World worldIn, BlockPos pos, EntityPlayer playerIn )
{
if( Platform.isClient() )
{
final RayTraceResult rtr = Minecraft.getMinecraft().objectMouseOver;
if( rtr != null && rtr.typeOfHit == Type.BLOCK && pos.equals( rtr.getBlockPos() ) )
{
final Vec3d hitVec = rtr.hitVec.subtract( new Vec3d( pos ) );
if( this.cb( worldIn, pos ).clicked( playerIn, EnumHand.MAIN_HAND, hitVec ) )
{
NetworkHandler.instance()
.sendToServer(
new PacketClick( pos, rtr.sideHit, (float) hitVec.x, (float) hitVec.y, (float) hitVec.z, EnumHand.MAIN_HAND, true ) );
}
}
}
}
public void onBlockClickPacket( World worldIn, BlockPos pos, EntityPlayer playerIn, EnumHand hand, Vec3d hitVec )
{
this.cb( worldIn, pos ).clicked( playerIn, hand, hitVec );
}
@Override
public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ )
{
@@ -409,14 +456,25 @@ public class BlockCableBus extends AEBaseTileBlock
@Override
public boolean canRenderInLayer( IBlockState state, BlockRenderLayer layer )
{
if( AEApi.instance().partHelper().getCableRenderMode().transparentFacades )
return true;
}
@Override
public IBlockState getFacadeState( IBlockAccess world, BlockPos pos, EnumFacing side )
{
if( side != null )
{
return layer == BlockRenderLayer.CUTOUT || layer == BlockRenderLayer.TRANSLUCENT;
}
else
{
return layer == BlockRenderLayer.CUTOUT;
IFacadeContainer container = this.fc( world, pos );
if( container != null )
{
IFacadePart facade = container.getFacade( AEPartLocation.fromFacing( side ) );
if( facade != null )
{
return facade.getBlockState();
}
}
}
return world.getBlockState( pos );
}
public static Class<? extends AEBaseTile> getNoTesrTile()
@@ -34,8 +34,6 @@ import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import appeng.api.AEApi;
import appeng.api.storage.ICellHandler;
import appeng.api.util.AEPartLocation;
import appeng.block.AEBaseTileBlock;
import appeng.core.localization.PlayerMessages;
@@ -108,14 +106,7 @@ public class BlockChest extends AEBaseTileBlock
}
else
{
final ItemStack cell = tg.getCell();
if( !cell.isEmpty() )
{
final ICellHandler ch = AEApi.instance().registries().cell().getHandler( cell );
tg.openGui( p, ch, cell, side );
}
else
if( !tg.openGui( p ) )
{
p.sendMessage( PlayerMessages.ChestCannotReadStorageCell.get() );
}
@@ -74,13 +74,8 @@ public class BlockDrive extends AEBaseTileBlock
public IBlockState getExtendedState( IBlockState state, IBlockAccess world, BlockPos pos )
{
TileDrive te = this.getTileEntity( world, pos );
if( te == null )
{
return super.getExtendedState( state, world, pos );
}
IExtendedBlockState extState = (IExtendedBlockState) super.getExtendedState( state, world, pos );
return extState.withProperty( SLOTS_STATE, DriveSlotsState.fromChestOrDrive( te ) );
return extState.withProperty( SLOTS_STATE, te == null ? DriveSlotsState.createEmpty( 10 ) : DriveSlotsState.fromChestOrDrive( te ) );
}
@Override
@@ -47,9 +47,9 @@ import appeng.util.Platform;
public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision
{
private static final double AABB_OFFSET_BOTTOM = .0625d;
private static final double AABB_OFFSET_SIDES = 0;
private static final double AABB_OFFSET_TOP = .125d;
private static final double AABB_OFFSET_BOTTOM = 0.00;
private static final double AABB_OFFSET_SIDES = 0.06;
private static final double AABB_OFFSET_TOP = 0.125;
public enum SkyChestType
{
@@ -111,18 +111,18 @@ public class BlockSkyChest extends AEBaseTileBlock implements ICustomCollision
o = sk.getUp();
}
final double offsetX = o.getFrontOffsetX() == 0 ? AABB_OFFSET_BOTTOM : AABB_OFFSET_SIDES;
final double offsetY = o.getFrontOffsetY() == 0 ? AABB_OFFSET_BOTTOM : AABB_OFFSET_SIDES;
final double offsetZ = o.getFrontOffsetZ() == 0 ? AABB_OFFSET_BOTTOM : AABB_OFFSET_SIDES;
final double offsetX = o.getFrontOffsetX() == 0 ? AABB_OFFSET_SIDES : 0.0;
final double offsetY = o.getFrontOffsetY() == 0 ? AABB_OFFSET_SIDES : 0.0;
final double offsetZ = o.getFrontOffsetZ() == 0 ? AABB_OFFSET_SIDES : 0.0;
// x/z needs to be multiplied by -1, thus we simply add not substract.
final double minX = Math.max( 0.0, offsetX + o.getFrontOffsetX() * AABB_OFFSET_TOP );
final double minY = Math.max( 0.0, offsetY - o.getFrontOffsetY() * AABB_OFFSET_TOP );
final double minZ = Math.max( 0.0, offsetZ + o.getFrontOffsetZ() * AABB_OFFSET_TOP );
// for x/z top and bottom is swapped
final double minX = Math.max( 0.0, offsetX + ( o.getFrontOffsetX() < 0 ? AABB_OFFSET_BOTTOM : ( o.getFrontOffsetX() * AABB_OFFSET_TOP ) ) );
final double minY = Math.max( 0.0, offsetY + ( o.getFrontOffsetY() < 0 ? AABB_OFFSET_TOP : ( o.getFrontOffsetY() * AABB_OFFSET_BOTTOM ) ) );
final double minZ = Math.max( 0.0, offsetZ + ( o.getFrontOffsetZ() < 0 ? AABB_OFFSET_BOTTOM : ( o.getFrontOffsetZ() * AABB_OFFSET_TOP ) ) );
final double maxX = Math.min( 1.0, ( 1.0 - offsetX ) + o.getFrontOffsetX() * AABB_OFFSET_TOP );
final double maxY = Math.min( 1.0, ( 1.0 - offsetY ) - o.getFrontOffsetY() * AABB_OFFSET_TOP );
final double maxZ = Math.min( 1.0, ( 1.0 - offsetZ ) + o.getFrontOffsetZ() * AABB_OFFSET_TOP );
final double maxX = Math.min( 1.0, 1.0 - offsetX - ( o.getFrontOffsetX() < 0 ? AABB_OFFSET_TOP : ( o.getFrontOffsetX() * AABB_OFFSET_BOTTOM ) ) );
final double maxY = Math.min( 1.0, 1.0 - offsetY - ( o.getFrontOffsetY() < 0 ? AABB_OFFSET_BOTTOM : ( o.getFrontOffsetY() * AABB_OFFSET_TOP ) ) );
final double maxZ = Math.min( 1.0, 1.0 - offsetZ - ( o.getFrontOffsetZ() < 0 ? AABB_OFFSET_TOP : ( o.getFrontOffsetZ() * AABB_OFFSET_BOTTOM ) ) );
return new AxisAlignedBB( minX, minY, minZ, maxX, maxY, maxZ );
}
@@ -75,4 +75,14 @@ public class DriveSlotsState
}
return new DriveSlotsState( slots );
}
public static DriveSlotsState createEmpty( int slotCount )
{
DriveSlotState[] slots = new DriveSlotState[slotCount];
for( int i = 0; i < slotCount; i++ )
{
slots[i] = DriveSlotState.EMPTY;
}
return new DriveSlotsState( slots );
}
}
@@ -136,7 +136,7 @@ public class FeatureFactory
private <T extends IBootstrapComponent> void addBootstrapComponent( Class<? extends IBootstrapComponent> eventType, T component )
{
bootstrapComponents.computeIfAbsent( eventType, c -> new ArrayList<IBootstrapComponent>() ).add( component );
this.bootstrapComponents.computeIfAbsent( eventType, c -> new ArrayList<IBootstrapComponent>() ).add( component );
}
@SideOnly( Side.CLIENT )
@@ -144,7 +144,7 @@ class ItemDefinitionBuilder implements IItemBuilder
item.setCreativeTab( this.creativeTab );
// Register all extra handlers
this.boostrapComponents.forEach( component -> component.apply( item ) );
this.boostrapComponents.forEach( component -> this.factory.addBootstrapComponent( component.apply( item ) ) );
// Register custom dispenser behavior if requested
if( this.dispenserBehaviorSupplier != null )

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