Commit Graph

30 Commits

Author SHA1 Message Date
Electroblob77 d6f30d6519 Change guardian beam to use a single sound event and time it with the damage 2020-10-18 00:56:30 +01:00
Electroblob77 0dd26de905 Add guardian beam spell 2020-10-17 15:28:51 +01:00
Electroblob77 0db343c959 Add enrage spell 2020-10-10 19:15:15 +01:00
Electroblob77 c05f4001fd Add frost barrier spell 2020-09-27 17:48:37 +01:00
Electroblob77 ba487bea41 Add withering totem spell 2020-08-21 00:08:31 +01:00
Electroblob77 b7a503e5c4 Add sound for mark sacrifice 2020-08-13 22:45:57 +01:00
Electroblob77 657a014cae Boulder sound and credits 2020-07-06 12:09:56 +01:00
Electroblob77 22a125d720 Add boulder spell 2020-07-05 00:39:06 +01:00
Electroblob77 c2e99e2ce6 Add fangs spell 2020-06-29 23:52:05 +01:00
Electroblob77 a25b642164 Add sounds to radiant totem and update sounds for ray of purification 2020-06-29 18:43:54 +01:00
Electroblob77 5dc3ebed4f Add firestorm spell 2020-06-25 13:21:26 +01:00
Electroblob77 c6a3f090cd Add blinding flash spell 2020-06-20 21:43:10 +01:00
Electroblob77 8e8e249426 Add imbuement altar
- Adds imbuement altar block and associated tile entity
- Adds basic functionality for imbuing wizard armour (other stuff to be decided)
- Incorporates imbuement altar into glowing overlay model event (this could do with being tidied up and generalised)
- Adds a TESR for the ray effect (based on some of the oldest code in the entire mod, which definitely needs improving!)
- Adds a simple sound effect for the imbuement process, needs upgrading to a ticked sound later
2020-06-17 23:44:02 +01:00
Electroblob77 57e96458d5 Fix squelch sound not playing for the slime spell 2020-06-13 17:24:41 +01:00
Electroblob77 8aadf5a446 Various improvements to sounds
- Added several new sounds, mostly for ice spells
- Added automatic registering of sound events
- Finally fixed the frost ray and wall of frost sounds
- Removed a few unused sound files
2020-06-12 22:15:44 +01:00
Electroblob77 a17a20fe8b Add spell charge-up sound 2020-06-12 14:28:37 +01:00
Electroblob77 ef222e66f2 Change arcane jammer so it only has a chance of preventing spells 2020-05-31 23:16:57 +01:00
Electroblob77 4ef54cf8cb Add sounds to zombie apocalypse spell, plus misc tweaks 2020-05-31 18:47:24 +01:00
Electroblob77 5a57e8341a Add icarus medallion and void opal 2020-05-22 12:49:45 +01:00
Electroblob77 1275f1d31f Add remnants 2020-05-21 18:40:01 +01:00
Electroblob77 650344a0c8 Add stormcloud spell 2020-05-18 20:41:41 +01:00
Electroblob77 ef39757229 Add right-click use for mana flasks - right-click while holding a mana flask to charge the emptiest item from the hotbar, offhand or armour slots 2020-05-17 00:04:38 +01:00
Electroblob77 a97abd26d0 Add receptacles 2020-05-11 18:42:00 +01:00
Electroblob77 f973099fd3 Add sound for locating spells using the lectern 2020-04-09 21:07:06 +01:00
Electroblob77 324094f418 'Tis the season!
- Decked the halls
- Jingled the bells
- Wrapped the presents
- Loaded up the sleigh
2019-12-17 15:53:40 +00:00
Electroblob77 6aa3b21190 Convert all in-world sounds from stereo to mono, fixes #218 2019-10-05 17:12:33 +01:00
Electroblob77 f37812be3e That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
2019-08-18 00:04:18 +01:00
Electroblob af01beb583 Spell HUD rewrite and retexturing:
- Replaces the old hardcoded drawing methods with a new json-based system with support for multiple inbuilt and resource pack-defined skins.
- Adds a config option for choosing the spell HUD skin, along with a custom config GUI screen allowing the user to select from a list of available skins with a preview of the currently selected skin.
- Replaces the HUD texture file with a spell_hud subfolder, containing all the necessary textures and json files for the 12 inbuilt skins.
- Adds a subtle sound effect and scroling animation when switching spells
- Reorganises the control event code into a single handler class and converts this class and the spell HUD class to static event handlers.
- Fixes the HUD position option which got broken in the previous spell HUD commit
2018-07-02 22:33:09 +01:00
Philipp Rustemeier b9d240799d Finish changing modid to 'ebwizardry'
- Fix up translations, resource IDs, paths etc.
- Where possible, the modid part in most strings now just reuses Wizardry.MODID
2018-03-16 18:08:47 +01:00
Philipp Rustemeier 62c2a9e9b8 Various small fixes for 1.12 2018-03-16 18:07:37 +01:00