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22 Commits

Author SHA1 Message Date
WinDanesz 85ca4fd100 build: 4.3.10 -> 4.3.11 version bump 2023-06-30 16:55:40 +02:00
WinDanesz 136b1cc924 feat: Added preventBindingSameSpellTwiceToWands setting (disabled by default). Controls whether to prevent binding the same spell to a wand multiple times 2023-06-30 16:06:01 +02:00
WinDanesz e4b7d528f5 feat: Added singleUseSpellBooks setting (disabled by default). Controls whether spell books are consumed when they are bound to a wand 2023-06-30 15:47:24 +02:00
WinDanesz 2903ebfbac feat: Added damageTypePerElement setting (disabled by default). Pack makers now can implement support for .e.g Distinct Damage Definitions or other mods 2023-06-30 15:41:26 +02:00
WinDanesz 931ca1b2c0 feat: Added a Clear button to the Arcane Workbench. Clicking it removes all spell bindings of the item in the center slot 2023-06-28 20:53:55 +02:00
WinDanesz 85e724d88a fix: Allied spell casters of a player (owned by the player as an IEntityOwnable creature) now have their spells affect the player too where applicable. Previously spells like Group Heal casted by the NPC was not affecting the owner. 2023-06-28 19:14:53 +02:00
WinDanesz e41f83a2dd build: 4.3.9 -> 4.3.10 version bump 2023-06-28 16:06:37 +02:00
WinDanesz 69b52cfe88 feat: A new ArtefactCheckEvent for addons, allowing devs to consider an artefact active (in slot) conditionally, or even prevent its usage based on custom conditions 2023-06-28 16:06:07 +02:00
WinDanesz 7591821e57 feat: A more Wizardry-native support for BELT, BODY, HEAD and TRINKET artefact types (expanded ItemArtefact.Type) intended for addons 2023-06-28 16:02:32 +02:00
WinDanesz 0ce0dcf2e9 feat: Configuration options for the values of: POTENCY_INCREASE_PER_TIER, COOLDOWN_REDUCTION_PER_LEVEL, DURATION_INCREASE_PER_LEVEL, RANGE_INCREASE_PER_LEVEL, BLAST_RADIUS_INCREASE_PER_LEVEL, RANGE_INCREASE_PER_LEVEL 2023-06-28 15:20:00 +02:00
WinDanesz 73811c3a6b feat: Config option to toggle wands not decrementing cooldowns outside of hands 2023-06-28 14:56:01 +02:00
WinDanesz 2a887b7794 fix: Fixed bug with wands not decrementing cooldowns in the offhand 2023-06-28 14:25:15 +02:00
WinDanesz ad9f482e76 fix: Fixed a bug that prevented NPCs (wizards) from casting certain buff spells 2023-06-28 13:55:09 +02:00
WinDanesz 6eaef94459 Fixed Mark Sacrifice reducing damage at amplifier level 0 2023-03-23 22:01:51 +01:00
ZettaSword 4f5c616240 Added missing sound for the Mirage spell (#835)
Because of "[Client thread/WARN]: Missing sound for event: ebwizardry:spell.mirage" in latest.log i found that Mirage spell has no effect, even if it's registered. That's why with this request i add it to sounds.json.
2023-01-11 15:50:07 +01:00
WinDanesz f5947dded9 chore: version bump to 4.3.9 2022-12-31 20:23:14 +01:00
WinDanesz 77e0acc16b fix: Fixed Curse of Undeath breaking wizard headgear. It no longer breaks hats, and the curse sets the player on fire if the hat has no mana. Fixes #820 2022-12-31 20:21:19 +01:00
WinDanesz e48646c5ff feat: Conjured bows will now shoot conjured arrows 2022-12-31 20:14:47 +01:00
WinDanesz 5e48fe51ea fix: Added missing import 2022-12-31 19:58:02 +01:00
WinDanesz 6b30dbef65 fix: Fixed onImbuementRemoval() not being called for imbuements expired in the inventory. Currently this bug was only affecting adons. Fixes #833 2022-12-31 19:52:11 +01:00
WinDanesz d6508a2be4 fix: Fixed Fire Skin potion effect's retaliatory burn duration (was 20x shorter than intended) 2022-12-31 19:51:43 +01:00
WinDanesz dfcadfb3bd fix: No more console spam from Muffle spell 2022-10-04 00:55:06 +02:00
28 changed files with 386 additions and 31 deletions
+2 -2
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@@ -1,7 +1,7 @@
{
"homepage": "https://www.curseforge.com/minecraft/mc-mods/electroblobs-wizardry",
"promos": {
"1.12.2-latest": "4.3.7",
"1.12.2-recommended": "4.3.7"
"1.12.2-latest": "4.3.11",
"1.12.2-recommended": "4.3.11"
}
}
+1 -1
View File
@@ -11,7 +11,7 @@ apply plugin: 'net.minecraftforge.gradle.forge'
//Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
version = "4.3.8"
version = "4.3.11"
group= "electroblob.wizardry"// http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = "ElectroblobsWizardry"
@@ -156,6 +156,12 @@ public final class Settings {
public Pair<ResourceLocation, Short>[] treeBlocks = parseItemMetaStrings(DEFAULT_TREE_BLOCKS);
/** <b>[Server-only]</b> The chance for wizard towers to generate with an evil wizard and chest inside. */
public double evilWizardChance = 0.2;
public double cooldownReductionPerLevel = 0.15;
public double potencyIncreasePerTier = 0.15;
public double durationIncreasePerLevel = 0.25;
public double rangeIncreasePerLevel = 0.25;
public double blastIncreasePerLevel = 0.25;
public double frostSlownessIncreasePerLevel = 0.5;
/** <b>[Server-only]</b> List of dimension ids in which to generate crystal ore. */
public int[] oreDimensions = {0};
/** <b>[Server-only]</b> List of dimension ids in which to generate crystal flowers. */
@@ -192,12 +198,21 @@ public final class Settings {
public boolean playerBlockDamage = true;
/** <b>[Server-only]</b> Whether spells cast by dispensers can destroy blocks in the world. */
public boolean dispenserBlockDamage = true;
/** <b>[Server-only]</b> Whether damage should be registered with the old system (wizardry_magic/indirect_wizardry_magic) prefixed damage with the elements like
* necromancy_indirect_wizardry_magic, necromancy_wizardry_magic*/
public boolean damageTypePerElement = false;
/** <b>[Server-only]</b> Whether spell books are consumed when they are bound to a wand.*/
public boolean singleUseSpellBooks = false;
/** <b>[Server-only]</b> Whether to prevent binding the same spell to a wand multiple times*/
public boolean preventBindingSameSpellTwiceToWands = false;
/** <b>[Server-only]</b> Whether to revert to the old wand upgrade system, which only requires tomes of arcana. */
public boolean legacyWandLevelling = false;
/** <b>[Server-only]</b> Whether to tweak the blindness effect to reduce follow distance when used on non-players. */
public boolean blindnessTweak = true;
/** <b>[Server-only]</b> Whether using bonemeal on grass blocks has a chance to grow crystal flowers. */
public boolean bonemealGrowsCrystalFlowers = true;
/** <b>[Server-only]</b> Whether wands only decrement their cooldowns if a player holds them. */
public boolean wandsMustBeHeldToDecrementCooldown = false;
/** <b>[Server-only]</b> Whether to enable Wizardry mob loot injection. Allows an easier switch instead of blacklisting all entities. */
public boolean injectMobDrops = true;
/**
@@ -617,6 +632,29 @@ public final class Settings {
dispenserBlockDamage = property.getBoolean();
propOrder.add(property.getName());
property = config.get(GAMEPLAY_CATEGORY, "damageTypePerElement", false,
"Whether damage should be registered with the old system (wizardry_magic/indirect_wizardry_magic) prefixed damage with the elements like "
+ "necromancy_indirect_wizardry_magic, necromancy_wizardry_magic. This is disabled by default to not break existing modpacks."
+ "The intention of this setting is to allow differentiating various damage types for e.g. the Distinct Damage Descriptions mod");
property.setLanguageKey("config." + Wizardry.MODID + ".damage_type_per_element");
Wizardry.proxy.setToNamedBooleanEntry(property);
damageTypePerElement = property.getBoolean();
propOrder.add(property.getName());
property = config.get(GAMEPLAY_CATEGORY, "singleUseSpellBooks", false,
"Whether spell books are consumed when they are bound to a wand.");
property.setLanguageKey("config." + Wizardry.MODID + ".single_use_spell_books");
Wizardry.proxy.setToNamedBooleanEntry(property);
singleUseSpellBooks = property.getBoolean();
propOrder.add(property.getName());
property = config.get(GAMEPLAY_CATEGORY, "preventBindingSameSpellTwiceToWands", false,
"Whether to prevent binding the same spell to a wand multiple times");
property.setLanguageKey("config." + Wizardry.MODID + ".prevent_binding_same_spell_twice_to_wands");
Wizardry.proxy.setToNamedBooleanEntry(property);
preventBindingSameSpellTwiceToWands = property.getBoolean();
propOrder.add(property.getName());
property = config.get(GAMEPLAY_CATEGORY, "playersMoveEachOther", true,
"Whether to allow players to move other players around using magic.");
property.setLanguageKey("config." + Wizardry.MODID + ".players_move_each_other");
@@ -668,6 +706,13 @@ public final class Settings {
bonemealGrowsCrystalFlowers = property.getBoolean();
propOrder.add(property.getName());
property = config.get(GAMEPLAY_CATEGORY, "wandsMustBeHeldToDecrementCooldown", false,
"Whether wands only decrement their cooldowns if a player holds them.");
property.setLanguageKey("config." + Wizardry.MODID + ".wands_must_be_held_to_decrement_cooldown");
Wizardry.proxy.setToNamedBooleanEntry(property);
wandsMustBeHeldToDecrementCooldown = property.getBoolean();
propOrder.add(property.getName());
checkForRedundantOptions(GAMEPLAY_CATEGORY, propOrder); // Must be before the order is set!
config.setCategoryPropertyOrder(GAMEPLAY_CATEGORY, propOrder);
@@ -926,6 +971,50 @@ public final class Settings {
}
}
property = config.get(TWEAKS_CATEGORY, "cooldown_reduction_per_level", 0.15,
"The fraction by which cooldowns are reduced for each level of cooldown upgrade.",
0.05, Integer.MAX_VALUE); // Sure, I mean you COULD set it to 2^31-1... what could possibly go wrong?
property.setLanguageKey("config." + Wizardry.MODID + ".cast_command_multiplier_limit");
cooldownReductionPerLevel = property.getDouble();
propOrder.add(property.getName());
property = config.get(TWEAKS_CATEGORY, "potency_increase_per_tier", 0.15,
"The fraction by which potency is increased for each tier of matching wand. May cause extreme lag with high values!",
0.05, Integer.MAX_VALUE);
property.setLanguageKey("config." + Wizardry.MODID + ".potency_increase_per_tier");
potencyIncreasePerTier = property.getDouble();
propOrder.add(property.getName());
property = config.get(TWEAKS_CATEGORY, "duration_increase_per_level", 0.25,
"The fraction by which spell duration is increased for each level of duration upgrade.",
0.05, Integer.MAX_VALUE);
property.setLanguageKey("config." + Wizardry.MODID + ".duration_increase_per_level");
durationIncreasePerLevel = property.getDouble();
propOrder.add(property.getName());
property = config.get(TWEAKS_CATEGORY, "range_increase_per_level", 0.25,
"The fraction by which spell range is increased for each level of range upgrade. May cause extreme lag with high values!",
0.05, Integer.MAX_VALUE);
property.setLanguageKey("config." + Wizardry.MODID + ".range_increase_per_level");
rangeIncreasePerLevel = property.getDouble();
propOrder.add(property.getName());
property = config.get(TWEAKS_CATEGORY, "blast_increase_per_level", 0.25,
"The fraction by which spell blast is increased for each level of blast upgrade. May cause extreme lag with high values!",
0.05, Integer.MAX_VALUE);
property.setLanguageKey("config." + Wizardry.MODID + ".blast_increase_per_level");
blastIncreasePerLevel = property.getDouble();
propOrder.add(property.getName());
property = config.get(TWEAKS_CATEGORY, "frost_slowness_increase_per_level", 0.5,
"The fraction by which movement speed is reduced per level of frost effect.",
0.05, Integer.MAX_VALUE);
property.setLanguageKey("config." + Wizardry.MODID + ".frost_slowness_increase_per_level");
frostSlownessIncreasePerLevel = property.getDouble();
propOrder.add(property.getName());
checkForRedundantOptions(TWEAKS_CATEGORY, propOrder); // Must be before the order is set!
config.setCategoryPropertyOrder(TWEAKS_CATEGORY, propOrder);
@@ -82,7 +82,7 @@ public class Wizardry {
* 1.x.x represents Minecraft 1.7.x versions, 2.x.x represents Minecraft 1.10.x versions, 3.x.x represents Minecraft
* 1.11.x versions, and so on.
*/
public static final String VERSION = "4.3.7";
public static final String VERSION = "4.3.11";
/**
* Json file used by Forge's built-in <a href="https://mcforge.readthedocs.io/en/1.12.x/gettingstarted/autoupdate/">update checker</a>.
@@ -203,7 +203,6 @@ public final class WizardryEventHandler {
// Find the angle between the direction the mob is looking and the direction the player is in
// Angle between a and b = acos((a.b) / (|a|*|b|))
double angle = Math.acos(vec.dotProduct(event.getEntity().getLookVec()) / vec.length());
System.out.println(angle);
// If the player is not within the 144-degree arc in front of the mob, it won't detect them
if(angle > 0.4 * Math.PI){
((EntityLiving)event.getEntityLiving()).setAttackTarget(null);
@@ -269,7 +268,7 @@ public final class WizardryEventHandler {
// Fireskin
if(event.getEntityLiving().isPotionActive(WizardryPotions.fireskin)
&& !MagicDamage.isEntityImmune(DamageType.FIRE, event.getEntityLiving()))
attacker.setFire(Spells.fire_breath.getProperty(Spell.BURN_DURATION).intValue());
attacker.setFire(Spells.fire_breath.getProperty(Spell.BURN_DURATION).intValue() * 20);
// Ice Shroud
if(event.getEntityLiving().isPotionActive(WizardryPotions.ice_shroud)
@@ -491,4 +490,4 @@ public final class WizardryEventHandler {
}
}
}
}
@@ -93,6 +93,7 @@ public class GuiArcaneWorkbench extends GuiContainer {
private ContainerArcaneWorkbench arcaneWorkbenchContainer;
private GuiButton applyBtn;
private GuiButton clearBtn;
private GuiButton[] sortButtons = new GuiButton[3];
private GuiTextField searchField;
@@ -126,6 +127,7 @@ public class GuiArcaneWorkbench extends GuiContainer {
this.buttonList.clear();
this.buttonList.add(this.applyBtn = new GuiButtonApply(0, this.width / 2 + 64, this.height / 2 + 3));
this.buttonList.add(this.clearBtn = new GuiButtonClear(0, this.width / 2 + 64, this.height / 2 - 16));
this.buttonList.add(sortButtons[0] = new GuiButtonSpellSort(1, this.guiLeft - 44, this.guiTop + 8, ISpellSortable.SortType.TIER, arcaneWorkbenchContainer, this));
this.buttonList.add(sortButtons[1] = new GuiButtonSpellSort(2, this.guiLeft - 31, this.guiTop + 8, ISpellSortable.SortType.ELEMENT, arcaneWorkbenchContainer, this));
this.buttonList.add(sortButtons[2] = new GuiButtonSpellSort(3, this.guiLeft - 18, this.guiTop + 8, ISpellSortable.SortType.ALPHABETICAL, arcaneWorkbenchContainer, this));
@@ -205,6 +207,7 @@ public class GuiArcaneWorkbench extends GuiContainer {
// Show/hide the relevant gui elements
this.applyBtn.enabled = centreSlot.getHasStack();
this.clearBtn.enabled = centreSlot.getHasStack() && centreSlot.getStack().getItem() instanceof IWorkbenchItem && ((IWorkbenchItem) centreSlot.getStack().getItem()).isClearable();
for(GuiButton button : this.sortButtons) button.visible = arcaneWorkbenchContainer.hasBookshelves();
this.searchField.setVisible(arcaneWorkbenchContainer.hasBookshelves());
@@ -444,6 +447,17 @@ public class GuiArcaneWorkbench extends GuiContainer {
animationTimer = 20;
}
if(button == clearBtn){
// Packet building
IMessage msg = new PacketControlInput.Message(PacketControlInput.ControlType.CLEAR_BUTTON);
WizardryPacketHandler.net.sendToServer(msg);
// Sound
Minecraft.getMinecraft().getSoundHandler().playSound(PositionedSoundRecord.getMasterRecord(
WizardrySounds.BLOCK_ARCANE_WORKBENCH_SPELLBIND, 0.8f));
// Animation
animationTimer = 20;
}
if(button instanceof GuiButtonSpellSort) this.arcaneWorkbenchContainer.setSortType(((GuiButtonSpellSort)button).sortType);
}
}
@@ -1006,4 +1020,36 @@ public class GuiArcaneWorkbench extends GuiContainer {
}
}
private static class GuiButtonClear extends GuiButton {
public GuiButtonClear(int id, int x, int y){
super(id, x, y, 16, 16, I18n.format("container." + Wizardry.MODID + ":arcane_workbench.clear"));
}
@Override
public void drawButton(Minecraft minecraft, int mouseX, int mouseY, float partialTicks){
// Whether the button is highlighted
this.hovered = mouseX >= this.x && mouseY >= this.y && mouseX < this.x + this.width && mouseY < this.y + this.height;
int k = 72;
int l = 236;
//int colour = 14737632;
if(this.enabled){
if(this.hovered){
k += this.width * 2;
//colour = 16777120;
}
}else{
k += this.width;
//colour = 10526880;
}
DrawingUtils.drawTexturedRect(this.x, this.y, k, l, this.width, this.height, TEXTURE_WIDTH, TEXTURE_HEIGHT);
//this.drawCenteredString(minecraft.fontRenderer, this.displayString, this.x + this.width / 2,
// this.y + (this.height - 8) / 2, colour);
}
}
}
@@ -4,6 +4,7 @@ import electroblob.wizardry.registry.WizardryPotions;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.GlStateManager.DestFactor;
import net.minecraft.client.renderer.GlStateManager.SourceFactor;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.entity.RenderLivingBase;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.ResourceLocation;
@@ -41,8 +42,8 @@ public class LayerDiamond extends LayerTiledOverlay<EntityLivingBase> {
int j = entity.getBrightnessForRender();
int k = j % 65536;
int l = j / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) k, (float) l);
int l = j / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) k, (float) l);
super.doRenderLayer(entity, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale);
@@ -4,6 +4,7 @@ import electroblob.wizardry.registry.WizardryPotions;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.GlStateManager.DestFactor;
import net.minecraft.client.renderer.GlStateManager.SourceFactor;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.entity.RenderLivingBase;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.ResourceLocation;
@@ -4,6 +4,7 @@ import electroblob.wizardry.registry.WizardryPotions;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.GlStateManager.DestFactor;
import net.minecraft.client.renderer.GlStateManager.SourceFactor;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.entity.RenderLivingBase;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.ResourceLocation;
@@ -42,7 +43,7 @@ public class LayerOak extends LayerTiledOverlay<EntityLivingBase> {
int j = entity.getBrightnessForRender();
int k = j % 65536;
int l = j / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) k, (float) l);
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) k, (float) l);
super.doRenderLayer(entity, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale);
@@ -1,5 +1,6 @@
package electroblob.wizardry.constants;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.WizardryEventHandler;
/** Stores various global constants used in Wizardry. */
@@ -17,17 +18,17 @@ public final class Constants {
/** The bonus amount of wand upgrades that can be applied to a non-elemental wand. */
public static final int NON_ELEMENTAL_UPGRADE_BONUS = 3;
/** The fraction by which cooldowns are reduced for each level of cooldown upgrade. */
public static final float COOLDOWN_REDUCTION_PER_LEVEL = 0.15f;
public static float COOLDOWN_REDUCTION_PER_LEVEL = 0.15f;
/** The fraction by which maximum charge is increased for each level of storage upgrade. */
public static final float STORAGE_INCREASE_PER_LEVEL = 0.15f;
/** The fraction by which potency is increased for each tier of matching wand. */
public static final float POTENCY_INCREASE_PER_TIER = 0.15f;
public static float POTENCY_INCREASE_PER_TIER = 0.15f;
/** The fraction by which spell duration is increased for each level of duration upgrade. */
public static final float DURATION_INCREASE_PER_LEVEL = 0.25f;
public static float DURATION_INCREASE_PER_LEVEL = 0.25f;
/** The fraction by which spell range is increased for each level of range upgrade. */
public static final float RANGE_INCREASE_PER_LEVEL = 0.25f;
public static float RANGE_INCREASE_PER_LEVEL = 0.25f;
/** The fraction by which spell blast radius is increased for each level of range upgrade. */
public static final float BLAST_RADIUS_INCREASE_PER_LEVEL = 0.25f;
public static float BLAST_RADIUS_INCREASE_PER_LEVEL = 0.25f;
/** The fraction by which movement speed is reduced per level of frost effect. */
public static final double FROST_SLOWNESS_PER_LEVEL = 0.5;
/** The fraction by which movement speed is reduced per level of decay effect. */
@@ -47,4 +48,14 @@ public final class Constants {
*/
public static final int DECAY_SPREAD_INTERVAL = 8;
// making this as an update to the existing values to not break addons directly relying on the fields
static {
POTENCY_INCREASE_PER_TIER = (float) Wizardry.settings.potencyIncreasePerTier;
COOLDOWN_REDUCTION_PER_LEVEL = (float) Wizardry.settings.cooldownReductionPerLevel;
DURATION_INCREASE_PER_LEVEL = (float) Wizardry.settings.durationIncreasePerLevel;
RANGE_INCREASE_PER_LEVEL = (float) Wizardry.settings.rangeIncreasePerLevel;
BLAST_RADIUS_INCREASE_PER_LEVEL = (float) Wizardry.settings.blastIncreasePerLevel;
RANGE_INCREASE_PER_LEVEL = (float) Wizardry.settings.frostSlownessIncreasePerLevel;
}
}
@@ -382,6 +382,7 @@ public class WizardData implements INBTSerializable<NBTTagCompound> {
activeImbuements.add((Imbuement)enchantment);
}else{
// Otherwise, removes the enchantment from the item
((Imbuement) enchantment).onImbuementRemoval(stack);
iterator.remove(); // FIXME: Apparently this can cause a CME
}
}
@@ -0,0 +1,45 @@
package electroblob.wizardry.event;
import electroblob.wizardry.item.ItemArtefact;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.player.PlayerEvent;
import net.minecraftforge.fml.common.eventhandler.Cancelable;
import net.minecraftforge.fml.common.eventhandler.Event;
/**
* SpellBindEvent is fired when a check happens for an ItemArtefact using {@link electroblob.wizardry.item.ItemArtefact#isArtefactActive(net.minecraft.entity.player.EntityPlayer, net.minecraft.item.Item)}
* <i>Fired on both sides.</i><br>
* <br>
* This event is {@link Cancelable}. <br>
* <br>
* This event has a result. {@link HasResult}. Set the result to Result.ALLOW to consider an artefact "active"<br>
* <br>
* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
*
* @author WinDanesz
* @since Wizardry 4.3.10
*/
@Cancelable
@Event.HasResult
public class ArtefactCheckEvent extends PlayerEvent {
ItemArtefact artefact;
EntityPlayer player;
public ArtefactCheckEvent(EntityPlayer player, ItemArtefact artefact) {
super(player);
this.player = player;
this.artefact = artefact;
setResult(Result.DENY);
}
public ItemArtefact getArtefact() {
return artefact;
}
public EntityPlayer getPlayer() {
return player;
}
}
@@ -46,6 +46,10 @@ public final class WizardryBaublesIntegration {
ARTEFACT_TYPE_MAP.put(ItemArtefact.Type.RING, BaubleType.RING);
ARTEFACT_TYPE_MAP.put(ItemArtefact.Type.AMULET, BaubleType.AMULET);
ARTEFACT_TYPE_MAP.put(ItemArtefact.Type.CHARM, BaubleType.CHARM);
ARTEFACT_TYPE_MAP.put(ItemArtefact.Type.BELT, BaubleType.BELT);
ARTEFACT_TYPE_MAP.put(ItemArtefact.Type.BODY, BaubleType.BODY);
ARTEFACT_TYPE_MAP.put(ItemArtefact.Type.HEAD, BaubleType.HEAD);
ARTEFACT_TYPE_MAP.put(ItemArtefact.Type.TRINKET, BaubleType.TRINKET);
}
public static boolean enabled(){
@@ -452,6 +452,24 @@ public class ContainerArcaneWorkbench extends Container implements ISpellSortabl
}
}
/**
* Called (via {@link electroblob.wizardry.packet.PacketControlInput PacketControlInput}) when the clear button in
* the arcane workbench GUI is pressed.
*/
// As of 2.1, for the sake of events and neatness of code, this was moved here from TileEntityArcaneWorkbench.
// As of 4.2, the spell binding/charging/upgrading code was delegated (via IWorkbenchItem) to the items themselves.
public void onClearButtonPressed(EntityPlayer player){
Slot centre = this.getSlot(CENTRE_SLOT);
if(centre.getStack().getItem() instanceof IWorkbenchItem){ // Should always be true, but no harm in checking.
Slot[] spellBooks = this.inventorySlots.subList(0, 8).toArray(new Slot[8]);
((IWorkbenchItem) centre.getStack().getItem()).onClearButtonPressed(player, centre, this.getSlot(CRYSTAL_SLOT), this.getSlot(UPGRADE_SLOT), spellBooks);
}
}
/** Scrolls to the given row number. */
public void scrollTo(int row){
this.scroll = row;
@@ -55,6 +55,26 @@ public interface IWorkbenchItem {
*/
boolean onApplyButtonPressed(EntityPlayer player, Slot centre, Slot crystals, Slot upgrade, Slot[] spellBooks);
/**
* Called when this item is in the central slot of an arcane workbench and the apply clear is pressed. Items must
* implement this method to define what happens when the apply button is pressed.
* @param player The player that pressed the apply button.
* @param centre The central slot in the arcane workbench. This slot will always contain a stack of the implementing
* item, or in other words, <i>it is guaranteed that</i> {@code this == centre.getStack().getItem()}.
* @param crystals The magic crystal slot of the arcane workbench.
* @param upgrade The upgrade slot of the arcane workbench.
* @param spellBooks An array of the <i>active</i> (visible) spell book slots in the arcane workbench. The length of
* the array will be equal to the value returned by {@link IWorkbenchItem#getSpellSlotCount(ItemStack)}.
* */
default void onClearButtonPressed(EntityPlayer player, Slot centre, Slot crystals, Slot upgrade, Slot[] spellBooks){};
/**
* Must be overridden in the item class to make the clear button in the Arcane Workbench clickable.
* */
default boolean isClearable() {
return false;
}
/**
* Returns whether the tooltip (dark grey box) should be drawn when this item is in an arcane workbench. Only
* called client-side.
@@ -10,6 +10,7 @@ import electroblob.wizardry.entity.living.ISummonedCreature;
import electroblob.wizardry.entity.projectile.EntityDart;
import electroblob.wizardry.entity.projectile.EntityForceOrb;
import electroblob.wizardry.entity.projectile.EntityIceShard;
import electroblob.wizardry.event.ArtefactCheckEvent;
import electroblob.wizardry.event.SpellCastEvent;
import electroblob.wizardry.event.SpellCastEvent.Source;
import electroblob.wizardry.integration.DamageSafetyChecker;
@@ -37,6 +38,7 @@ import net.minecraft.util.text.TextFormatting;
import net.minecraft.world.World;
import net.minecraft.world.biome.Biome;
import net.minecraftforge.common.BiomeDictionary;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.capabilities.ICapabilityProvider;
import net.minecraftforge.event.entity.living.LivingDeathEvent;
import net.minecraftforge.event.entity.living.LivingEvent;
@@ -88,7 +90,11 @@ public class ItemArtefact extends Item {
/** An artefact that improves attacking spells. Two of these can be active at any one time. */ RING(2),
/** An artefact that improves defensive spells. One of these can be active at any one time. */ AMULET(1),
/** An artefact that improves utility spells. One of these can be active at any one time. */ CHARM(1);
/** An artefact that improves utility spells. One of these can be active at any one time. */ CHARM(1),
/** Added for add-on artefacts. */ BELT(1),
/** Added for add-on artefacts. */ BODY(1),
/** Added for add-on artefacts. */ HEAD(1),
/** Added for add-on artefacts. */ TRINKET(1);
public final int maxAtOnce;
@@ -178,6 +184,13 @@ public class ItemArtefact extends Item {
if(!((ItemArtefact)artefact).enabled) return false; // Disabled in the config
ArtefactCheckEvent event = new ArtefactCheckEvent(player, (ItemArtefact) artefact);
if(MinecraftForge.EVENT_BUS.post(event)) return false;
if (event.getResult() == Event.Result.ALLOW) {
return true;
}
if(WizardryBaublesIntegration.enabled()){
return WizardryBaublesIntegration.isBaubleEquipped(player, artefact);
}else{
@@ -1,6 +1,7 @@
package electroblob.wizardry.item;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.entity.projectile.EntityConjuredArrow;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.util.InventoryUtils;
import net.minecraft.enchantment.EnchantmentHelper;
@@ -14,6 +15,7 @@ import net.minecraft.init.SoundEvents;
import net.minecraft.item.IItemPropertyGetter;
import net.minecraft.item.ItemArrow;
import net.minecraft.item.ItemBow;
import net.minecraft.item.ItemSpectralArrow;
import net.minecraft.item.ItemStack;
import net.minecraft.stats.StatList;
import net.minecraft.util.*;
@@ -197,8 +199,7 @@ public class ItemSpectralBow extends ItemBow implements IConjuredItem {
if(!world.isRemote){
ItemArrow itemarrow = (ItemArrow)Items.ARROW;
EntityArrow entityarrow = itemarrow.createArrow(world, new ItemStack(itemarrow), entityplayer);
EntityConjuredArrow entityarrow = new EntityConjuredArrow(world, entityplayer);
entityarrow.shoot(entityplayer, entityplayer.rotationPitch, entityplayer.rotationYaw, 0.0F,
f * 3.0F, 1.0F);
@@ -28,6 +28,7 @@ import net.minecraft.inventory.Slot;
import net.minecraft.item.EnumAction;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.*;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
@@ -45,6 +46,7 @@ import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import javax.annotation.Nullable;
import java.util.Arrays;
import java.util.List;
import java.util.Random;
@@ -226,9 +228,15 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
}
@Override
public void onUpdate(ItemStack stack, World world, Entity entity, int slot, boolean isHeld){
if(isHeld) WandHelper.decrementCooldowns(stack);
public void onUpdate(ItemStack stack, World world, Entity entity, int slot, boolean isHeldInMainhand){
boolean isHeld = isHeldInMainhand || entity instanceof EntityLivingBase && ItemStack.areItemStacksEqual(stack, ((EntityLivingBase) entity).getHeldItemOffhand());
// If Wizardry.settings.wandsMustBeHeldToDecrementCooldown is false, the cooldowns will be decremented.
// If Wizardry.settings.wandsMustBeHeldToDecrementCooldown is true and isHeld is true, the cooldowns will also be decremented.
// If Wizardry.settings.wandsMustBeHeldToDecrementCooldown is true and isHeld is false, the cooldowns will not be decremented.
if (!Wizardry.settings.wandsMustBeHeldToDecrementCooldown || isHeld) {
WandHelper.decrementCooldowns(stack);
}
// Decrements wand damage (increases mana) every 1.5 seconds if it has a condenser upgrade
if(!world.isRemote && !this.isManaFull(stack) && world.getTotalWorldTime() % Constants.CONDENSER_TICK_INTERVAL == 0){
@@ -836,8 +844,19 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
Spell spell = Spell.byMetadata(spellBooks[i].getStack().getItemDamage());
// If the wand is powerful enough for the spell, it's not already bound to that slot and it's enabled for wands
if(!(spell.getTier().level > this.tier.level) && spells[i] != spell && spell.isEnabled(SpellProperties.Context.WANDS)){
// Decide if we can bind this multiple times
if (Wizardry.settings.preventBindingSameSpellTwiceToWands && Arrays.stream(spells).anyMatch(s -> s == spell)) {
continue;
}
spells[i] = spell;
changed = true;
// setting to consume books upon use
if (Wizardry.settings.singleUseSpellBooks) {
spellBooks[i].getStack().shrink(1);
}
}
}
}
@@ -875,6 +894,19 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
return changed;
}
@Override
public void onClearButtonPressed(EntityPlayer player, Slot centre, Slot crystals, Slot upgrade, Slot[] spellBooks){
ItemStack stack = centre.getStack();
if (stack.hasTagCompound() && stack.getTagCompound().hasKey(WandHelper.SPELL_ARRAY_KEY)) {
NBTTagCompound nbt = stack.getTagCompound();
nbt.removeTag(WandHelper.SPELL_ARRAY_KEY);
stack.setTagCompound(nbt);
}
}
@Override
public boolean isClearable() { return true; }
// hitEntity is only called server-side, so we'll have to use events
@SubscribeEvent
public static void onAttackEntityEvent(AttackEntityEvent event){
@@ -51,6 +51,17 @@ public class PacketControlInput implements IMessageHandler<Message, IMessage> {
break;
case CLEAR_BUTTON:
if(!(player.openContainer instanceof ContainerArcaneWorkbench)){
Wizardry.logger.warn("Received a PacketControlInput, but the player that sent it was not " +
"currently using an arcane workbench. This should not happen!");
}else{
((ContainerArcaneWorkbench)player.openContainer).onClearButtonPressed(player);
}
break;
case NEXT_SPELL_KEY:
if(wand.getItem() instanceof ISpellCastingItem){
@@ -133,7 +144,7 @@ public class PacketControlInput implements IMessageHandler<Message, IMessage> {
}
public enum ControlType {
APPLY_BUTTON, NEXT_SPELL_KEY, PREVIOUS_SPELL_KEY, RESURRECT_BUTTON, CANCEL_RESURRECT, POSSESSION_PROJECTILE
APPLY_BUTTON, NEXT_SPELL_KEY, PREVIOUS_SPELL_KEY, RESURRECT_BUTTON, CANCEL_RESURRECT, POSSESSION_PROJECTILE, CLEAR_BUTTON
}
public static class Message implements IMessage {
@@ -1,6 +1,7 @@
package electroblob.wizardry.potion;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.item.ItemWizardArmour;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.ItemStack;
@@ -45,8 +46,12 @@ public class CurseUndeath extends Curse {
} else {
itemstack.setItemDamage(itemstack.getItemDamage() + entitylivingbase.world.rand.nextInt(2));
if (itemstack.getItemDamage() >= itemstack.getMaxDamage()) {
entitylivingbase.renderBrokenItemStack(itemstack);
entitylivingbase.setItemStackToSlot(EntityEquipmentSlot.HEAD, ItemStack.EMPTY);
if (itemstack.getItem() instanceof ItemWizardArmour) {
entitylivingbase.setFire(8);
} else {
entitylivingbase.renderBrokenItemStack(itemstack);
entitylivingbase.setItemStackToSlot(EntityEquipmentSlot.HEAD, ItemStack.EMPTY);
}
}
}
}
@@ -63,7 +63,7 @@ public class MarkSacrifice extends SpellRay {
PotionEffect effect = event.getEntityLiving().getActivePotionEffect(WizardryPotions.mark_of_sacrifice);
if(effect != null && event.getSource().isMagicDamage()){
event.setAmount(event.getAmount() * (1 + effect.getAmplifier()) * DAMAGE_INCREASE_PER_LEVEL);
event.setAmount(event.getAmount() * (1 + (1 + effect.getAmplifier()) * DAMAGE_INCREASE_PER_LEVEL));
event.getEntityLiving().removePotionEffect(WizardryPotions.mark_of_sacrifice);
}
}
@@ -125,7 +125,8 @@ public class SpellBuff extends Spell {
@Override
public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target, SpellModifiers modifiers){
// Wizards can only cast a buff spell if they don't already have its effects.
if(caster.getActivePotionMap().keySet().containsAll(potionSet)) return false;
// Some buff spells doesn't add any potion effects, those are ignored by this check
if(!potionSet.isEmpty() && caster.getActivePotionMap().keySet().containsAll(potionSet)) return false;
// Only return on the server side or the client probably won't spawn particles
if(!this.applyEffects(caster, modifiers) && !world.isRemote) return false;
if(world.isRemote) this.spawnParticles(world, caster, modifiers);
@@ -201,7 +201,7 @@ public final class AllyDesignationSystem {
// Owned entities inherit their owner's allies
if(allyOf instanceof IEntityOwnable){
Entity owner = ((IEntityOwnable)allyOf).getOwner();
if(owner instanceof EntityLivingBase && isAllied((EntityLivingBase)owner, possibleAlly)) return true;
if(owner instanceof EntityLivingBase && (owner == possibleAlly || isAllied((EntityLivingBase)owner, possibleAlly))) return true;
}
if(allyOf instanceof EntityPlayer && possibleAlly instanceof EntityPlayer
@@ -1,5 +1,7 @@
package electroblob.wizardry.util;
import electroblob.wizardry.Settings;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.entity.living.*;
import net.minecraft.entity.Entity;
import net.minecraft.entity.boss.EntityDragon;
@@ -195,7 +197,7 @@ public class MagicDamage extends EntityDamageSource implements IElementalDamage
* @return A damagesource object of type EntityDamageSource
*/
public static DamageSource causeDirectMagicDamage(Entity caster, DamageType type, boolean isRetaliatory){
return new MagicDamage(DIRECT_MAGIC_DAMAGE, caster, type, isRetaliatory);
return new MagicDamage(getDirectDamageNameForType(type), caster, type, isRetaliatory);
}
/**
@@ -241,7 +243,15 @@ public class MagicDamage extends EntityDamageSource implements IElementalDamage
*/
public static DamageSource causeIndirectMagicDamage(Entity magic, Entity caster, DamageType type,
boolean isRetaliatory){
return new IndirectMagicDamage(INDIRECT_MAGIC_DAMAGE, magic, caster, type, isRetaliatory);
return new IndirectMagicDamage(getIndirectDamageNameForType(type), magic, caster, type, isRetaliatory);
}
public static String getIndirectDamageNameForType(DamageType type) {
return Wizardry.settings.damageTypePerElement ? type.name().toLowerCase() + "_" + INDIRECT_MAGIC_DAMAGE : INDIRECT_MAGIC_DAMAGE;
}
public static String getDirectDamageNameForType(DamageType type) {
return Wizardry.settings.damageTypePerElement ? type.name().toLowerCase() + "_" + DIRECT_MAGIC_DAMAGE : DIRECT_MAGIC_DAMAGE;
}
@Override
@@ -403,6 +403,10 @@ item.ebwizardry\:generic.disabled=This item has been disabled in the config
item.ebwizardry\:ring.generic.desc=Equip this ring in the Baubles inventory or by placing it on your hotbar. Up to 2 rings may be equipped at once.
item.ebwizardry\:amulet.generic.desc=Equip this amulet in the Baubles inventory or by placing it on your hotbar. Only one amulet may be equipped at a time.
item.ebwizardry\:charm.generic.desc=Equip this charm in the Baubles inventory or by placing it on your hotbar. Only one charm may be equipped at a time.
item.ebwizardry\:belt.generic.desc=Equip this belt in the Baubles inventory or by placing it on your hotbar. Only one belt may be equipped at a time.
item.ebwizardry\:body.generic.desc=Equip this body item in the Baubles inventory or by placing it on your hotbar. Only one body item may be equipped at a time.
item.ebwizardry\:trinket.generic.desc=Equip this trinket in the Baubles inventory or by placing it on your hotbar. Only one trinklet may be equipped at a time.
item.ebwizardry\:head.generic.desc=Equip this headgear in the Baubles inventory or by placing it on your hotbar. Only one headgear may be equipped at a time.
item.ebwizardry\:ring_condensing.name=Ring of Condensing
item.ebwizardry\:ring_condensing.desc=Slowly regenerates mana for all wands on your hotbar
@@ -878,6 +882,7 @@ container.ebwizardry\:arcane_workbench.sort_tier=Sort by Tier
container.ebwizardry\:arcane_workbench.sort_element=Sort by Element
container.ebwizardry\:arcane_workbench.sort_alphabetical=Sort Alphabetically
container.ebwizardry\:arcane_workbench.search_tooltip=%1$sSearch Tips\n\ntier=%2$s, %1$st=%2$s: match tiers\n%1$selement=%2$s, %1$se=%2$s: match elements\n%1$stype=%2$s, %1$sp=%2$s: match spell types\n%1$sdiscovered=true/false%2$s, %1$sd=t/f%2$s: include only (un)discovered\n%1$smodid=%2$s, %1$sm=%2$s: match mod IDs\n\nSeparate multiple values with %1$s,%2$s\nSeparate multiple criteria with %1$s;
container.ebwizardry\:arcane_workbench.clear=Clear Spell Slots
container.ebwizardry\:bookshelf=Bookshelf
@@ -1366,6 +1371,7 @@ forfeit.ebwizardry\:bury_self=The ground collapses beneath you!
forfeit.ebwizardry\:spill_inventory=Your items spill themselves everywhere!
forfeit.ebwizardry\:teleport_self=You are instantly teleported somewhere!
forfeit.ebwizardry\:teleport_self_large_distance=You are instantly teleported somewhere far away!
forfeit.ebwizardry\:levitate_self=You begin to float upwards helplessly!
forfeit.ebwizardry\:vex_horde=A horde of vexes materializes around you!
forfeit.ebwizardry\:black_hole=A swirling vortex appears in front of you!
@@ -1442,6 +1448,25 @@ key.ebwizardry.spell_8=Spell Slot 8
death.attack.wizardry_magic=%1$s was killed by %2$s using magic
death.attack.indirect_wizardry_magic=%1$s was killed by %2$s using magic
death.attack.magic_wizardry_magic=%1$s was killed by %2$s using magic
death.attack.magic_indirect_wizardry_magic=%1$s was killed by %2$s using magic
death.attack.fire_wizardry_magic=%1$s was killed by %2$s using fire magic
death.attack.fire_indirect_wizardry_magic=%1$s was killed by %2$s using fire magic
death.attack.frost_wizardry_magic=%1$s was killed by %2$s using frost magic
death.attack.frost_indirect_wizardry_magic=%1$s was killed by %2$s using frost magic
death.attack.shock_wizardry_magic=%1$s was killed by %2$s using a shock magic
death.attack.shock_indirect_wizardry_magic=%1$s was killed by %2$s using shock magic
death.attack.wither_wizardry_magic=%1$s was killed by %2$s using withering magic
death.attack.wither_indirect_wizardry_magic=%1$s was killed by %2$s withering magic
death.attack.poison_wizardry_magic=%1$s was killed by %2$s using poison magic
death.attack.poison_indirect_wizardry_magic=%1$s was killed by %2$s poison magic
death.attack.force_wizardry_magic=%1$s was killed by %2$s using a magical force
death.attack.force_indirect_wizardry_magic=%1$s was killed by %2$s using magical force
death.attack.blast_wizardry_magic=%1$s was killed by %2$s using a magical blast
death.attack.blast_indirect_wizardry_magic=%1$s was killed by %2$s using magical blast
death.attack.radiant_wizardry_magic=%1$s was killed by %2$s using radiant magic
death.attack.radiant_indirect_wizardry_magic=%1$s was killed by %2$s using radiant magic
soundCategory.ebwizardry_spells=Spells
@@ -1510,6 +1535,12 @@ config.ebwizardry.player_block_damage.true=Yes - kaboom!
config.ebwizardry.player_block_damage.false=No - activate anti-grief (TM)
config.ebwizardry.dispenser_block_damage=Dispenser Block Damage
config.ebwizardry.dispenser_block_damage.tooltip=Whether spells cast by dispensers can destroy blocks in the world. Wizardry makes every attempt to respect protection mods and plugins, but cannot guarantee it will work in all cases for every mod. If you need absolutely watertight anti-grief, disable this setting.
config.ebwizardry.damage_type_per_element=Damage Type Per Element
config.ebwizardry.damage_type_per_element.tooltip=Whether damage should be registered with the old system (wizardry_magic/indirect_wizardry_magic) prefixed damage with the elements like necromancy_indirect_wizardry_magic, necromancy_wizardry_magic. This is disabled by default to not break existing modpacks. The intention of this setting is to allow differentiating various damage types for e.g. the Distinct Damage Descriptions mod
config.ebwizardry.single_use_spell_books=Spell Books Are Consumed By Wands
config.ebwizardry.single_use_spell_books.tooltip=Whether spell books are consumed when they are bound to a wand.
config.ebwizardry.prevent_binding_same_spell_twice_to_wands=Prevent Binding The Same Spell To A Wand Multiple Times
config.ebwizardry.prevent_binding_same_spell_twice_to_wands.tooltip=Whether to prevent binding the same spell to a wand multiple times
config.ebwizardry.telekinetic_disarmament=Telekinetic Disarmament
config.ebwizardry.telekinetic_disarmament.tooltip=Whether to allow players to disarm other players using the telekinesis spell. Disable to prevent stealing of items.
config.ebwizardry.telekinetic_disarmament.true=Yes - let people steal things
@@ -1530,6 +1561,20 @@ config.ebwizardry.slow_time_affects_players=Slow Time Affects Players
config.ebwizardry.slow_time_affects_players.tooltip=Whether players are slowed when another nearby player uses the slow time spell. If this is disabled, mobs and projectiles will still be affected but players will move at normal speed.
config.ebwizardry.bonemeal_grows_crystal_flowers=Bonemeal Grows Crystal Flowers
config.ebwizardry.bonemeal_grows_crystal_flowers.tooltip=Whether using bonemeal on grass blocks has a chance to grow crystal flowers.
config.ebwizardry.wands_must_be_held_to_decrement_cooldown=Wands Must Be Held To Decrement Cooldown
config.ebwizardry.wands_must_be_held_to_decrement_cooldown.tooltip=Whether wands only decrement their cooldowns if a player holds them.
config.ebwizardry.cooldown_reduction_per_level=Cooldown Reduction Per Level
config.ebwizardry.cooldown_reduction_per_level.tooltip=The fraction by which cooldowns are reduced for each level of cooldown upgrade.
config.ebwizardry.potency_increase_per_tier=Potency Increase Per Tier
config.ebwizardry.potency_increase_per_tier.tooltip=The fraction by which potency is increased for each tier of matching wand. May cause extreme lag with high values!
config.ebwizardry.duration_increase_per_level=Duration Increase Per Level
config.ebwizardry.duration_increase_per_level.tooltip=The fraction by which spell duration is increased for each level of duration upgrade.
config.ebwizardry.range_increase_per_level=Range Increase Per Level
config.ebwizardry.range_increase_per_level.tooltip=The fraction by which spell range is increased for each level of range upgrade. May cause extreme lag with high values!
config.ebwizardry.blast_increase_per_level=Blast Increase Per Level
config.ebwizardry.blast_increase_per_level.tooltip=The fraction by which spell blast is increased for each level of blast upgrade. May cause extreme lag with high values!
config.ebwizardry.frost_slowness_increase_per_level=Frost Slowness Increase Per Level
config.ebwizardry.frost_slowness_increase_per_level.tooltip=The fraction by which movement speed is reduced per level of frost effect.
config.ebwizardry.category.difficulty=Difficulty Settings
config.ebwizardry.category.difficulty.tooltip=Configure wizardry's difficulty
@@ -363,6 +363,7 @@
"spell.zombie_apocalypse.start": {"category": "spells", "sounds": ["ebwizardry:dark_aura_start"]},
"spell.zombie_apocalypse.loop": {"category": "spells", "sounds": ["ebwizardry:dark_aura_loop"]},
"spell.zombie_apocalypse.end": {"category": "spells", "sounds": ["ebwizardry:dark_aura_end"]},
"spell.mirage": {"category": "spells", "sounds": ["ebwizardry:buff"]},
"forfeit.burn_self": {"category": "spells", "sounds": ["fire/ignite"]},
"forfeit.fireball": {"category": "spells", "sounds": ["mob/ghast/fireball4"]},
@@ -409,4 +410,4 @@
"forfeit.weaken_self": {"category": "spells", "sounds": ["mob/guardian/curse"]},
"forfeit.jam_self": {"category": "spells", "sounds": ["ebwizardry:effect1", "ebwizardry:effect2"]},
"forfeit.curse_self": {"category": "spells", "sounds": ["mob/guardian/curse"]}
}
}
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@@ -5,7 +5,7 @@
"version" : "4.3.7",
"mcversion" : "1.12.2",
"url" : "https://minecraft.curseforge.com/projects/electroblobs-wizardry",
"credits" : "\nDesigned, coded and textured by Electroblob.\nDiscord Moderators: FavouriteDragon, WinDanesz\nCode contributed by: Corail31, 12foo, Shadows-of-Fire, Tora-B, Avatair, Aeronica, UltraHex, Azim-Palmer, raoulvdberge, rafasoares, xinyuan-liu, SettingDust, Aralu115.\nTranslators: Alsentar (Spanish), MadWrist (Mexican Spanish), VilagVil, kellixon, bigenergy, MugGod2 & DrHesperus (Russian), Hahdrim & Crowller (French), lorrampi (Brazilian Portuguese), ZHENGLOC, dragon-evol, Hokorizero, TUsama & Determancer (Chinese - Simplified), shejery, rewi_wire, 방통 & red1854th (Korean), Trozuu & Olej (Polish), BirdyDragon & Lemopav (German), chesterccj305 (Chinese - Traditional), Bombadil (Hungarian).\nSound Effects: OhhWowProductions, fredzed, deleted_user_3277771, DiscoveryME, OGSoundFX, leosalom, juskiddink",
"credits" : "\nDesigned, coded and textured by Electroblob.\nDiscord Moderators: FavouriteDragon, WinDanesz\nCode contributed by: Corail31, 12foo, Shadows-of-Fire, Tora-B, Avatair, Aeronica, UltraHex, Azim-Palmer, raoulvdberge, rafasoares, xinyuan-liu, SettingDust, Aralu115, WinDanesz, ZettaSword.\nTranslators: Alsentar (Spanish), MadWrist (Mexican Spanish), VilagVil, kellixon, bigenergy, MugGod2 & DrHesperus (Russian), Hahdrim & Crowller (French), lorrampi (Brazilian Portuguese), ZHENGLOC, dragon-evol, Hokorizero, TUsama & Determancer (Chinese - Simplified), shejery, rewi_wire, 방통 & red1854th (Korean), Trozuu & Olej (Polish), BirdyDragon & Lemopav (German), chesterccj305 (Chinese - Traditional), Bombadil (Hungarian).\nSound Effects: OhhWowProductions, fredzed, deleted_user_3277771, DiscoveryME, OGSoundFX, leosalom, juskiddink",
"authorList" : [
"Electroblob"
],