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202 Commits

Author SHA1 Message Date
Electroblob77 275f514810 Substitute generic damage when caster is null, fixes #362 2020-02-22 11:12:14 +00:00
Electroblob77 7cf09e76f8 Update version number 2020-02-22 00:49:18 +00:00
Electroblob77 61080134fd Add wildcard support for item/block configs 2020-02-22 00:46:37 +00:00
Electroblob77 563bed3b25 Update credits 2020-02-22 00:46:16 +00:00
Electroblob77 75740c388f Add German and Spanish translations 2020-02-22 00:17:52 +00:00
Electroblob77 5d96f4d700 I can't string, and unboxing is weird 2020-02-21 17:55:45 +00:00
Electroblob77 df8fd21c0b Add metadata support to block/item list config options, fixes #353 2020-02-21 17:40:08 +00:00
Electroblob77 d6b64b3576 Move !world.isRemote check to just the block breaking, potentially fixes #359 2020-02-19 21:32:54 +00:00
Electroblob77 22c00c47ff Antique Atlas doesn't like my colons :(
Fixes #323
2020-02-19 21:17:52 +00:00
Electroblob77 6d0e65c2b0 Hmmm so we were ticking this twice all along... 2020-02-19 01:09:12 +00:00
Electroblob77 0a6fd452c1 This is why we test things! 2020-02-19 01:00:32 +00:00
Electroblob77 28a8a4ff2a Merge branch '1.12.2' of https://github.com/Electroblob77/Wizardry into 1.12.2 2020-02-19 00:22:24 +00:00
Electroblob77 71c09cf16d Bye bye empty slot books, it was good knowing ya 2020-02-19 00:12:20 +00:00
Electroblob77 794085660e Move screen shaking effect into a proper method in the client proxy, fix earthquake's version not working and add screen shake to meteor, lightning hammer and shockwave 2020-02-19 00:11:33 +00:00
Electroblob 3d89186308 Merge pull request #352 from Hokorizero/1.12.2
Update Chinese item translation and handbook translation
2020-02-09 13:37:10 +00:00
Hokorizero a0bd7b64d7 Enchantment Descriptions translation done 2020-02-07 18:23:40 +08:00
Hokorizero 4c633c98ff Add files via upload 2020-02-05 19:06:34 +08:00
Hokorizero 45ff70c207 Add files via upload
Thanks by @TUsama,we finally finished the Chinese handbook translation.
2020-02-05 19:05:39 +08:00
Electroblob77 0328f41564 Prevent potion core applying its health fix (whatever that is) when resurrecting, fixes #178 2020-01-28 21:19:37 +00:00
Electroblob77 9ab4684aef Update version number 2020-01-28 19:44:27 +00:00
Electroblob77 e64cf9a6af Update credits 2020-01-28 18:44:37 +00:00
Electroblob77 f13f220564 Change tome of arcana description to be more accurate, closes #330. Also adds format args support to multi-line item descriptions and fixes the 1st argument being used instead of the 2nd in the lang files. 2020-01-28 18:36:34 +00:00
Electroblob77 311b5750df Add parrying mechanic to custom fireballs, fixes #335 2020-01-28 18:14:17 +00:00
Electroblob77 e54aee332d Rework slow time to use an NBT tag to unblock entity updates when not in a slow time zone, fixes #336 (and related issues with teleporting)
It also simplifies the code and removes the end slow time packet entirely
2020-01-28 13:20:32 +00:00
Electroblob77 e4bf09f15a Implement client-side spell counter for NPCs, fixes #345
Also makes all the continuous-spell-related methods in ISpellCaster default methods so they don't need implementing unless actually necessary.
2020-01-27 23:27:56 +00:00
Electroblob77 aa166814ea Add SpellThrowable and replace Snowball class with a simple instance of it 2020-01-27 18:40:10 +00:00
Electroblob77 d37ab6072f Add chainable method for assigning spell NPC selector 2020-01-27 17:51:32 +00:00
Electroblob77 ba83cb7985 Add chainable method for assigning spell items 2020-01-27 16:43:05 +00:00
Electroblob77 3052e56d03 Add entity- and tileentity-sensitive versions of Spell#canBeCastByNPCs and Spell#canBeCastByDispensers 2020-01-27 16:42:28 +00:00
Electroblob77 b682740751 *facepalm* 2020-01-27 15:09:54 +00:00
Electroblob77 38429cb697 Update credits 2020-01-27 14:50:55 +00:00
Electroblob77 dc7b6790b8 Automatic spell sound creation, hurrah! 2020-01-27 14:39:47 +00:00
Electroblob77 7a247df3e1 Encourage users to report the circular NBT reference error 2020-01-27 14:33:45 +00:00
Electroblob77 de2087c0e8 Clean up after testing 2020-01-27 13:46:50 +00:00
Electroblob77 f5da195605 Wrap NBTTagCompound#setTag in static helper with safeguards against circular references, fixes #299 2020-01-27 13:45:47 +00:00
Electroblob77 6cd6411c25 Use target lifetime rather than construct lifetime when dealing periodic damage; means targets don't all get damaged at once 2020-01-25 22:50:45 +00:00
Electroblob77 40e77728ad Do proper floaty division, the error was kinda invisible (pun intended) but intellij spotted it 2020-01-21 20:16:59 +00:00
Electroblob77 d50ff5729f Prevent unlimited exponential stacking of the empowerment effect, fixes #317 2020-01-16 18:40:52 +00:00
Electroblob77 76b4f2f72f Change default behaviour of Spell#createSoundWithSuffix to point to assets/modid/sounds.json rather than assets/ebwizardry/sounds.json, so addons don't have to override it 2020-01-14 14:39:09 +00:00
Electroblob77 a608375433 Merge branch '1.12.2' of https://github.com/Electroblob77/Wizardry into 1.12.2 2020-01-13 18:59:19 +00:00
Electroblob77 c3f8ba245d Fixing the really important bugs
(What? That pixel was annoying me...)
2020-01-13 18:58:21 +00:00
Electroblob77 34b3fe93bb Bit of an oversight there, this is supposed to be an API after all 2020-01-13 18:55:36 +00:00
Electroblob77 996ec9a7f7 Electroblob hit the ground too hard 2020-01-13 18:54:43 +00:00
Electroblob 2b38ca9a89 Merge pull request #331 from bigenergy/patch-2
Update russian lang
2019-12-31 11:02:52 +00:00
Big Energy 67788a2bd8 Ring translation 2019-12-27 20:23:35 +03:00
Big Energy 58fcaa8af2 Update ru_ru.lang 2019-12-27 20:09:30 +03:00
Big Energy 24e89c8b8a Update ru_ru.lang 2019-12-27 20:01:35 +03:00
Big Energy 1293b89905 Update ru_ru.lang 2019-12-27 19:55:41 +03:00
Electroblob77 807fc61541 Merge branch '1.12.2' of https://github.com/Electroblob77/Wizardry into 1.12.2 2019-12-22 18:39:45 +00:00
Electroblob77 9741c751b3 Update version number 2019-12-22 18:37:25 +00:00
Electroblob d3003ae473 Merge pull request #311 from Azim-Palmer/1.12.2
Adding support for Lycanites Mobs to drop loot from the mob_additions table
2019-12-22 18:25:52 +00:00
Electroblob77 9fde24f341 Merge branch '1.12.2' of https://github.com/Electroblob77/Wizardry into 1.12.2 2019-12-22 15:15:40 +00:00
Electroblob 452eb17b5f Update question.md 2019-12-22 15:13:57 +00:00
Electroblob 36963aac30 Update feature_request.md 2019-12-22 15:13:47 +00:00
Electroblob f161cdfe7c Update bug_report.md 2019-12-22 15:13:36 +00:00
Electroblob77 455c5a5e07 Fix weird floaty rounding so continuous spells cost the correct amount of mana
Grapple ain't free anymore, sorry folks!
2019-12-22 14:58:12 +00:00
Electroblob77 9852f61d0f Extend smoke bomb blindness effect to mobs as well as players, closes #324 2019-12-22 14:37:19 +00:00
Electroblob77 a2c8cde4c4 Use correct mana values for grand crystals and crystal shards in scroll creation 2019-12-22 12:30:04 +00:00
Electroblob77 497d28eafd Somehow this went missing... 2019-12-22 11:45:42 +00:00
Electroblob77 f3f3377c4d Fix formatting 2019-12-17 18:02:15 +00:00
Electroblob77 4c81c61644 Update credits 2019-12-17 18:01:04 +00:00
Electroblob77 31a6ab6db0 Update version number 2019-12-17 17:57:38 +00:00
Electroblob77 69f2aedef7 Correctly hide/unhide skin overlay parts when rendering frost layer, fixes #261 2019-12-17 17:52:44 +00:00
Electroblob77 e8818a4db5 Correct requested tag type for tower blocks list in wizard data loading, fixes #291 2019-12-17 17:45:27 +00:00
Electroblob77 470a7e82bc Iterate over copy of loaded TE list, fixes #298 and #304 2019-12-17 17:12:31 +00:00
Electroblob77 6439c233f1 Add creative mode check to target selector for summoned creatures, fixes #262 2019-12-17 16:55:00 +00:00
Electroblob77 c931d42d62 Tweaks to loot rarity 2019-12-17 16:35:34 +00:00
Electroblob77 5b497e107a Reinstate max damage check, fixes #294 2019-12-17 16:31:42 +00:00
Electroblob77 324094f418 'Tis the season!
- Decked the halls
- Jingled the bells
- Wrapped the presents
- Loaded up the sleigh
2019-12-17 15:53:40 +00:00
Electroblob77 9ade6442b2 Add config option to turn off growing crystal flowers with bonemeal, closes #308 2019-12-16 15:53:32 +00:00
Electroblob77 ffea49bc40 Copy neat fix for negative scaling of magic light on desync to black hole 2019-12-16 15:39:23 +00:00
Electroblob77 2b89a890d0 Route blink effect through the proxies and make the blink spell check for the first-person player, fixes #280 2019-12-16 15:25:15 +00:00
Electroblob77 3a67388ff3 Don't need that 2019-12-16 15:20:15 +00:00
Electroblob77 3468bbb073 Oops 2019-12-16 13:12:24 +00:00
Electroblob77 963178c609 Cleanup 2019-12-16 13:10:57 +00:00
Electroblob77 cfdb049368 Add failsafe for conjured item max damage, fixes #288 2019-12-16 13:06:32 +00:00
Electroblob77 058d83fd00 Stop ring of chaining attacking its wearer, fixes #303 2019-12-16 12:36:37 +00:00
Electroblob77 c7ccc37dca Add damage property to frost axe spell, fixes #322 2019-12-16 12:33:48 +00:00
Electroblob77 74345d0c3b Check if list is empty after removing current location, fixes #307 2019-12-16 12:18:46 +00:00
Electroblob77 907b94c74f Merge branch '1.12.2' of https://github.com/Electroblob77/Wizardry into 1.12.2 2019-12-16 12:14:47 +00:00
Electroblob77 2c6b397be6 Check for null tile entities when rendering arcane lock, fixes #305 2019-12-16 12:14:43 +00:00
Electroblob77 eddcb2402d Don't use client-side-only vector-based AxisAlignedBB constructor, fixes #306 2019-12-16 12:14:01 +00:00
Electroblob 0301f3c300 Merge pull request #312 from Azim-Palmer/Fix/LayerRender
Fix : LayerRender breaks on non-standard models
2019-12-16 00:31:34 +00:00
Electroblob 7a8cfb73cd Merge pull request #319 from UltraHex/1.12.2
Fixes #170
2019-12-16 00:29:47 +00:00
Matthew William Noel c7c6f964bf Fix Electroblob77/Wizardry#170 the right way 2019-12-07 12:46:40 -08:00
Matthew William Noel 91df7cfd72 Fix Electroblob77/Wizardry#170 2019-12-06 19:54:55 -08:00
Az 0ed9ee64c4 Fix : when rendering models that don't have any entries in the boxList (Such as Lycanite's mobs) this function throws and exception and the renderer goes crazy. 2019-11-23 19:25:23 +00:00
Az f82d2871d5 Adding support for Lycanites Mobs to drop loot from the mob_additions table 2019-11-23 12:44:10 +00:00
Electroblob77 01cea3df06 Update version number 2019-10-05 23:14:29 +01:00
Electroblob77 591cfb5857 Check we're dealing with the type of mob whose class we're in, fixes #274 2019-10-05 23:13:48 +01:00
Electroblob77 bc2037f74e Update version number 2019-10-05 17:15:56 +01:00
Electroblob77 6aa3b21190 Convert all in-world sounds from stereo to mono, fixes #218 2019-10-05 17:12:33 +01:00
Electroblob77 b262b6edc0 Oops 2019-10-05 17:04:26 +01:00
Electroblob77 b7be05669b Increase health threshold for amulet of transience from 2 to 6, fixes #192 2019-10-05 16:43:17 +01:00
Electroblob77 071e299d48 Set evoker spell timer as well as spell type when under the arcane jammer effect, fixes #244 2019-10-05 16:40:57 +01:00
Electroblob77 1e885d70c3 Gently encourage people to disable structures the intended way, and stop it crashing if they try and do it the wrong way.
What's wrong with my structures anyway? :'(
2019-10-05 16:28:24 +01:00
Electroblob77 e04a43e56d Why on earth was that there?! Fixes #257 2019-10-05 15:46:05 +01:00
Electroblob77 378796cdda Make fast worldgen check the central position for water rather than checking the biome 2019-10-05 15:34:41 +01:00
Electroblob77 48c37d1c17 Helps if you actually use the synchronised random... fixes #245 2019-10-05 15:24:20 +01:00
Electroblob77 fe8f9fc5cd Update javadoc 2019-10-05 15:23:01 +01:00
Electroblob77 ced6ab7e8d Use a custom mesh definition instead of registering models for each individual metadata, fixes #256
#256 was partially fixed in 60a6c51; this completes the fix by preventing spell books missing models when different worlds have different spell metadata
2019-10-05 14:40:03 +01:00
Electroblob77 378e02eb6c Ignore special spawn conditions for mobs from mob spawners, fixes #260 2019-10-05 14:34:29 +01:00
Electroblob77 4677d9ff30 Unleash the full potential of spell properties files!
- Spell properties files can now be overridden globally in config/ebwizardry/spells
- Spell properties files can now be overridden for specific worlds in [world save]/data/spells
- Moved the main config file to the new ebwizardry folder because it makes more sense for it to be there now
- Probably broke something in the process
2019-10-02 20:13:44 +01:00
Electroblob77 0541b2171b Even more tweaks to progression 2019-10-02 20:04:17 +01:00
Electroblob77 dc59a14e82 Update .gitignore 2019-10-02 20:03:31 +01:00
Electroblob77 1a13afb6e3 Don't pass null into leaf update tick, fixes #186 and #269 2019-10-01 23:06:47 +01:00
Electroblob77 03dd76c18a Fix the blockpos passed into the block being the blockpos a block below the blockpos of the blockstate where the block was from, fixes #267
Easy mistake to make, but how has it avoided detection for so long...?
2019-09-30 11:30:53 +01:00
Electroblob77 9426a96df3 Merge branch '1.12.2' of https://github.com/Electroblob77/Wizardry into 1.12.2 2019-09-27 23:16:07 +01:00
Electroblob 382faf59c9 Update README.md 2019-09-27 23:15:53 +01:00
Electroblob cab68e23ac Rename guide_for_contributing.md to CONTRIBUTING.md 2019-09-27 23:14:43 +01:00
Electroblob77 60a6c5124e API improvements to spell books:
- Allow spells to set which book/scroll items they can appear on
- Allow spell books to set custom GUI textures
- Tweaks to loot functions and wizards to accommodate the changes
2019-09-27 15:46:09 +01:00
Electroblob77 028b753be6 Cleanup 2019-09-27 15:30:15 +01:00
Electroblob77 d020668e0c Update crystal ore picture in handbook 2019-09-27 12:57:55 +01:00
Electroblob77 656a78962e Rebalance progression yet again 2019-09-27 12:57:27 +01:00
Electroblob77 5a2f5aa295 Reimplement looting spell context 2019-09-27 12:55:31 +01:00
Electroblob 5e37a2322c Update CREDITS.md 2019-09-26 11:37:04 +01:00
Electroblob 3ca9f200fd Update README.md 2019-09-13 15:03:04 +01:00
Electroblob 37e3a842f5 Update README.md 2019-09-13 15:02:12 +01:00
Electroblob 4e8e2c951b Update README.md 2019-09-10 00:14:13 +01:00
Electroblob77 43b66df22a Update version number 2019-09-09 00:06:01 +01:00
Electroblob77 b192a431d7 Copy NBT to new stack in mana flask charging recipes, fixes #242 2019-09-09 00:03:38 +01:00
Electroblob77 3be98ab612 Fix JEI log spam about mana flask recharging recipes having empty output
Either JEI shouldn't be erroring or the Forge javadoc is wrong. Either way, it seems to make no difference so let's not bother with it.
2019-09-08 23:43:10 +01:00
Electroblob77 ed950322ff Temporarily disable the spells sound category to stop issue #238 from happening 2019-09-08 23:40:13 +01:00
Electroblob77 4cde8c60bc Fix NPE in WandHelper#getCurrentCooldown 2019-09-05 00:47:50 +01:00
Electroblob77 9924e10f13 Rebalance progression again 2019-09-05 00:33:45 +01:00
Electroblob77 eeb0640525 Fix incorrect description for tome of the diligent 2019-09-05 00:32:40 +01:00
Electroblob77 693c11ada0 Fix wands not resetting their progression when upgraded 2019-09-05 00:28:42 +01:00
Electroblob77 038fd7225f Add progression bar to arcane workbench GUI 2019-09-05 00:28:05 +01:00
Electroblob77 999e32f37c Add lower limit checks for wand cooldown indices in NBT, fixes #155 2019-09-05 00:20:13 +01:00
Electroblob77 8c2ac5adbb Update credits 2019-09-04 23:09:00 +01:00
Electroblob77 9c1e2e08c3 Update version number 2019-09-04 13:51:41 +01:00
Electroblob77 e7f7960540 Display intended Minecraft version in handbook instead of the exact version running (used to display the ugly 1.12.2-[forge version] string) 2019-09-04 13:50:14 +01:00
Electroblob77 a46bad4497 Prevent forfeits from breaking blocks they shouldn't break, fixes #190 2019-09-04 13:21:54 +01:00
Electroblob77 06d02ad45d Swap order of attacker/target null checks in ADS, fixes #185 2019-09-04 13:11:08 +01:00
Electroblob77 c39a213e62 Add null check for side hit to ice spikes spell, fixes #188 2019-09-04 13:04:40 +01:00
Electroblob77 2caca39a22 Merge branch '1.12.2' of https://github.com/Electroblob77/Wizardry into 1.12.2 2019-09-04 12:48:19 +01:00
Electroblob 8d46191ff8 Update guide_for_contributing.md 2019-09-04 12:46:49 +01:00
Electroblob77 fb7af9328d Correct typos in lang files 2019-09-04 12:31:10 +01:00
Electroblob77 0991baf964 Fix clairvoyance particles not moving correctly 2019-09-04 12:30:59 +01:00
Electroblob77 bdefecbe9b Replace event cancellation with setting target to null, fixes #236 2019-09-04 11:51:06 +01:00
Electroblob77 eef48f319a Commented code is dead code! 2019-09-04 11:48:19 +01:00
Electroblob77 3a788c867c Reimplement fix for #68 from #110, using IManaStoringItem and multiple mana flask sizes 2019-09-04 11:47:23 +01:00
Electroblob77 1ba723ade1 Add Polish translations, courtesy of Trozuu 2019-09-03 20:59:17 +01:00
Electroblob77 c06105cd00 Add tier, element and spell type to advanced tooltips for spell books and scrolls 2019-09-03 20:55:41 +01:00
Electroblob77 97c72685bb Fix construct spells crashing the game when cast by dispensers, fixes #182 2019-09-03 18:37:56 +01:00
Electroblob77 23fccaac9c How did that happen?! 2019-09-03 18:37:17 +01:00
Electroblob77 74b6bdba0f Merge branch '1.12.2' of https://github.com/Electroblob77/Wizardry into 1.12.2 2019-09-03 17:42:55 +01:00
Electroblob77 d69e3a253d Add check for first person player when applying/removing possession shaders, fixes #179 2019-09-03 17:37:02 +01:00
Electroblob77 744c7a2331 Rebalance resistance spells 2019-09-03 17:31:38 +01:00
Electroblob c355cb034c Update issue templates 2019-09-03 17:27:33 +01:00
Electroblob77 5e321cc4cf Require the player to be sneaking to dispel a block with conjure block 2019-09-03 17:19:09 +01:00
Electroblob77 fbecce0543 Fix spectral block lighting and make it full brightness 2019-09-03 17:18:20 +01:00
Electroblob77 a6c24e9cb6 Cleanup 2019-09-03 16:27:55 +01:00
Electroblob77 14a624db3f Helps if you actually populate the enchantment fields... fixes imbuement spells not working properly, see #217 2019-09-03 16:27:03 +01:00
Electroblob77 16a4c8231f Remove isHandActive check from spectral bow reequip method, fixes part 7 of #217 2019-09-03 15:58:43 +01:00
Electroblob77 931c99617c Move sound category initialisation to preInit and replace the colon with an underscore, fixes #198
I should learn to read, it's literally written in the javadoc for CustomSoundCategory...
2019-09-03 15:45:25 +01:00
Electroblob77 037f340a03 Add keys for WAWLA enchantment description support, fixes #210 2019-09-02 19:25:56 +01:00
Electroblob77 b6cc417641 Reduce required progression for each tier a bit 2019-09-02 19:19:45 +01:00
Electroblob77 6565a0734a Add 5x progression modifier for casting an undiscovered spell for the first time 2019-09-02 19:11:08 +01:00
Electroblob77 0aac70c5fb Reduce spells tracked for wand progression from 10 to 5 2019-09-02 19:10:11 +01:00
Electroblob77 8551dc407b Add array range checks to all cooldown methods that don't have them, fixes #183
I'm concerned this may just be convering up the problem, but without being able to recreate it there's little else I can do.
2019-09-02 19:03:08 +01:00
Electroblob77 1eec7921ce Add Minecraft and Forge version requirements 2019-09-02 18:51:51 +01:00
Electroblob77 18920a24c5 Increase default rarity of structures 2019-09-02 18:24:07 +01:00
Electroblob77 e0c6f0f00f Add null check in transportation packet handler, fixes #229 2019-09-02 17:47:19 +01:00
Electroblob77 a4f6391fac Why was that outside the check?! 2019-09-02 17:46:38 +01:00
Electroblob77 a570bd57d0 Replace call to client-side-only method setVelocity, fixes #228 2019-09-02 17:39:36 +01:00
Electroblob77 f1ff179b98 Check if spell properties are initialised when setting lightning hammer item attribute modifiers, fixes #219 2019-09-02 17:05:21 +01:00
Electroblob77 6d09acc78e Make combustion rune respect playerBlockDamage and mobGriefing settings, fixes part of #217 2019-09-02 16:32:03 +01:00
Electroblob77 960d97de49 Prevent IndexOutOfBoundsException when clicking an already-remembered stone circle, fixes second crash in #217 2019-09-02 16:03:40 +01:00
Electroblob77 ebe64b06e3 Move setBlockState call inside !world.isRemote check, fixes #216 2019-09-02 15:51:44 +01:00
Electroblob77 99887f95e2 Copy loaded tile entity list before iterating client-side, fixes #205 2019-09-02 15:18:17 +01:00
Electroblob77 2e5a9fce3e Don't call canCast() from WizardryUtilities#isCasting(), fixes #196 2019-09-02 15:15:36 +01:00
Electroblob77 2be6230977 Well that didn't merge correctly... temporarily remove custom charging recipe classes
These need a bit more work to fit into the new system
2019-08-18 23:09:03 +01:00
Electroblob77 518d69a2e2 Update version number 2019-08-18 22:46:46 +01:00
Electroblob77 93bc9b1b89 Add tree blocks config option, fixes #165 2019-08-18 22:44:09 +01:00
Electroblob77 413d21d1d8 Add backwards-compatibility to wizard tower rarity, if it's below the new minimum value (which the old default was), it automatically gets reset to the default value of 600. 2019-08-18 22:09:09 +01:00
Electroblob77 78fc00c0cc Yet another AIOOBE fix for WandHelper, fixes #176
Right, I've had enough of this. Why do other people keep getting AIOOBEs from WandHelper when I've never ever had one in my dev environment, after all the testing I've done? What gives?!
2019-08-18 22:02:47 +01:00
Electroblob77 a1d2d6a16e Render blank crafting grid instead of throwing a JsonSyntaxException on nonexistent recipe defined in the wizard's hanbook, fixes #171. 2019-08-18 21:58:18 +01:00
Electroblob77 d6492ee3f1 Cleanup 2019-08-18 21:09:42 +01:00
Electroblob77 831f68d8d9 Add null checks to potion removal and expiry event handlers, fixes #166 2019-08-18 20:17:12 +01:00
Electroblob77 f86ea2334d Merge branch '1.12.2-dev' into 1.12.2 2019-08-18 12:34:04 +01:00
Electroblob d8f3ca2d01 Update guide_for_contributing.md 2019-07-16 23:18:14 +01:00
Electroblob b262f711e2 Update issue templates 2019-07-16 23:15:11 +01:00
Electroblob 4da63d6735 Update README.md 2019-06-15 14:41:39 +01:00
Electroblob be80d4863c Update README.md 2019-06-15 14:40:56 +01:00
Electroblob 62c696cd13 Update README.md 2019-06-15 14:37:37 +01:00
Electroblob f58dfea4bf Update README.md 2019-06-15 14:33:13 +01:00
Electroblob a924545457 Remove spaces and stuff from build.gradle
I dunno, they probably break all the fancy gradle things and I usually rename the jar after compiling anyway.
2019-04-15 23:06:42 +01:00
Electroblob 290d420e6b Merge pull request #123 from lorrampi/patch-2
Create handbook_pt_br.txt
2019-03-22 23:06:41 +00:00
Electroblob e4da941e40 Merge pull request #122 from lorrampi/patch-1
Create pt_br.lang
2019-03-22 23:06:08 +00:00
lorrampi 8e95e830a3 Create handbook_pt_br.txt
Based in lastest version of handbook_en_gb.txt
2019-03-21 15:40:20 -03:00
lorrampi 7d0334fc5a Create pt_br.lang
Based in lastest version of en_gb.lang
2019-03-21 15:33:15 -03:00
Electroblob b352105dd4 Update LICENSE.md 2019-02-08 00:18:01 +00:00
Electroblob 05e6b53970 Update LICENSE.md 2019-02-08 00:15:22 +00:00
Electroblob e76dc4a873 Update LICENSE.md 2019-02-08 00:13:26 +00:00
Electroblob 4d164c15ad Merge pull request #112 from kellixon/patch-1
Update ru_ru.lang
2019-01-31 00:11:54 +00:00
Konstantin 6b30c7923e Update ru_ru.lang
MC 1.12.2. Electroblob's Wizardry 4.1.4.
2019-01-28 17:45:41 +03:00
Electroblob 97a23d0e39 Merge pull request #111 from Tora-B/1.12.2
Switch immunities to an EnumSet. Fixes #49.
2019-01-27 11:28:36 +00:00
Torabi 44d1d4dbb7 Fix Immunities
Switch to an EnumSet for immunities, both because it's more efficient for this purpose, and because adding immunities to an entity caused a crash, because of improperly attempting to extend an array through the asList wrapper.
2019-01-26 09:06:59 -07:00
Electroblob 22cb4d7f56 Merge pull request #110 from Corail31/1.12.2
Fixes #68 #108
2019-01-15 23:25:16 +00:00
Corail31 54abdb6746 fix #108 2019-01-15 14:32:51 +01:00
Corail31 414b773da6 fix 68 2019-01-15 11:50:18 +01:00
245 changed files with 8646 additions and 1744 deletions
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@@ -0,0 +1,20 @@
---
name: Bug report
about: Report a crash or something that isn't working as it should
title: "[Give a brief, relevant title here]"
labels: bug
assignees: ''
---
Please read the [guide for contributing](https://github.com/Electroblob77/Wizardry/blob/1.12.2/CONTRIBUTING.md) before posting.
Minecraft version: 1.12.2 [change as necessary]
Wizardry version: 4.2.9 [change as necessary]
Environment: Singleplayer/LAN game/Server [delete as necessary]
Issue details: [describe what you were doing when the issue occurred, what went wrong, what you expected to happen, etc.]
Other mods involved: [only list mods that are relevant to the problem]
Link to crash report (if applicable): [give a link to the crash report on gist, pastebin, etc.]
+16
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@@ -0,0 +1,16 @@
---
name: Feature request
about: Make a suggestion for improving the mod
title: "[Give a brief, relevant title here]"
labels: enhancement
assignees: ''
---
Please read the [guide for contributing](https://github.com/Electroblob77/Wizardry/blob/1.12.2/CONTRIBUTING.md) before posting.
Minecraft versions: [if this suggestion only applies to some versions, list them here]
Suggestion details: [describe what you would like to see added to the mod and why]
Other mods involved: [if this suggestion involves integration with other mods, list them here]
+17
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@@ -0,0 +1,17 @@
---
name: Question
about: Ask a question about the mod or the code
title: "[Give a brief, relevant title here]"
labels: question
assignees: ''
---
Please read the [guide for contributing](https://github.com/Electroblob77/Wizardry/blob/1.12.2/CONTRIBUTING.md) before posting.
Minecraft version: 1.12.2 [change as necessary]
Wizardry version: 4.2.9 [change as necessary]
Question details: [explain your question here]
Other mods involved: [if this question involves other mods, list them here]
+1
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@@ -23,6 +23,7 @@ run
logs
/misc
/libs
libs_src
libsfordeobf
generated
Thumbs.db
@@ -8,8 +8,12 @@ When submitting an issue, I would be grateful if you could follow these few guid
- Please stick to the issue template, it's there to help you provide the right information so I can fix the problem more easily. If you're not sure what to put for anything, that's ok, just leave it as it is.
- One issue per issue please! Make a separate issue for each bug/suggestion. If you think multiple different issues may be related, reference between them using # followed by the issue number.
- Please give me as much information about the issue as you can, but keep it relevant. "This is really annoying me and my friend" does not help me fix the problem!
- Make sure your wizardry and Forge versions are both up-to-date for the game version you are using.
- There's no need to put 'tags' in square brackets in the issue title, I'll put proper github issue tags on it which will also help organise it. You can use them to search for issues too!
- Don't close an issue unless it has actually been fixed or is no longer relevant - otherwise I might not end up fixing it at all! Usually I'll take care of closing issues anyway, so you don't have to worry about it.
+16 -4
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@@ -1,7 +1,7 @@
# Credits
Electroblob's Wizardry
Version 4.1.4
Version 4.2.9
For Minecraft 1.12.2
Designed, coded and textured by Electroblob
@@ -18,11 +18,23 @@ In addition, I'd like to thank the following individuals for their contributions
- 12foo
- Shadows-of-Fire
- HellFirePvP
- Tora-B
- Avatair
- Aeronica
- UltraHex
- Azim-Palmer
- raoulvdberge
#### Translations
- Russian: VilagVil
- Spanish and Mexican Spanish: MadWrist
- Chinese: ZHENGLOC and dragon-evol
- Spanish: MadWrist, Alsentar
- Mexican Spanish: MadWrist
- Russian: VilagVil, kellixon, bigenergy
- French: Hahdrim
- Brazilian Portuguese: lorrampi
- Chinese: ZHENGLOC, dragon-evol, Hokorizero, TUsama
- Korean: shejery, rewi_wire
- Polish: Trozuu
- German: BirdyDragon
Lightning ray sound effect from OhhWowProductions
+1 -1
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@@ -1,7 +1,7 @@
Please read the [guide for contributing](https://github.com/Electroblob77/Wizardry/blob/1.12.2/guide_for_contributing.md) before posting.
Minecraft version: 1.12.2 [change as necessary]
Wizardry version: 4.1.4 [change as necessary]
Wizardry version: 4.2.9 [change as necessary]
Environment: Singleplayer/LAN game/Server [delete as necessary]
Issue details: [describe what you were doing when the issue occurred, what went wrong, what you expected to happen, etc.]
+3 -3
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@@ -1,7 +1,7 @@
# License
This repository is copyright © Electroblob 2018. The following license is provided to allow you to creatively contribute to and improve the repository.
This license applies only to the source code, assets and wiki pages present in this repository. The compiled mod (available at https://minecraft.curseforge.com/projects/electroblobs-wizardry) comes under its own separate license, see the aforementioned webpage for details.
This license applies only to the source code, assets and wiki pages present in this repository. The compiled mod (available at https://minecraft.curseforge.com/projects/electroblobs-wizardry) comes under its own separate license, see the aforementioned webpage for details. By downloading, running, forking, contributing to or otherwise interacting with this repository, you agree to the license set out below.
TL;DR: Do what you want with this repo on Github, but ask me first if you want to put it anywhere else or publish your version. Don't try and make money off the repo or anything in it. I'm not responsible if the code breaks things, and if you help me out by submitting a PR, I can use and modify the contents of that PR as long as I give you credit. (This brief summary is non-binding and does not override or replace the full license below.)
@@ -27,7 +27,7 @@ TL;DR: Do what you want with this repo on Github, but ask me first if you want t
### 1. Warranty and usage
This repository, the source code for the Minecraft modification Electroblob's Wizardry ('Wizardry'), is provided in the hope that it will be useful and/or educational. You are free to download and modify this repository for personal use only. See section 2 for details regarding public sharing of this repository.
This repository, the source code for the Minecraft modification Electroblob's Wizardry ('Wizardry'), is provided in the hope that it will be useful and/or educational. You are free to download and modify this repository for personal use. See section 2 for details regarding public sharing of this repository.
THIS REPOSITORY IS PROVIDED AS-IS WITH NO WARRANTIES, IMPLIED OR OTHERWISE. ELECTROBLOB TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED BY THE USE OR MISUSE OF THIS REPOSITORY.
@@ -37,7 +37,7 @@ In addition to private use as set out in section 1, you are free to fork this re
### 3. Distribution
Distribution, in whole or in part, of compiled versions of wizardry, and distribution of the source code anywhere except on Github, modified or otherwise, is forbidden without advance written permission from Electroblob. Electroblob reserves the right to refuse or withdraw such permission at any time.
Distribution of this repository anywhere except on Github, in whole or in part, modified or otherwise, is forbidden without advance written permission from Electroblob. Electroblob reserves the right to refuse or withdraw such permission at any time.
### 4. Commercial use
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@@ -1,10 +1,10 @@
# Wizardry  [![Curseforge](http://cf.way2muchnoise.eu/full_electroblobs-wizardry_downloads.svg)](https://minecraft.curseforge.com/projects/electroblobs-wizardry) [![Curseforge](http://cf.way2muchnoise.eu/versions/For%20MC_electroblobs-wizardry_all.svg)](https://minecraft.curseforge.com/projects/electroblobs-wizardry) [![Discord](https://img.shields.io/discord/417798297265242145.svg?colorB=7289DA&logo=data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAHYAAABWAgMAAABnZYq0AAAACVBMVEUAAB38%2FPz%2F%2F%2F%2Bm8P%2F9AAAAAXRSTlMAQObYZgAAAAFiS0dEAIgFHUgAAAAJcEhZcwAACxMAAAsTAQCanBgAAAAHdElNRQfhBxwQJhxy2iqrAAABoElEQVRIx7WWzdGEIAyGgcMeKMESrMJ6rILZCiiBg4eYKr%2Fd1ZAfgXFm98sJfAyGNwno3G9sLucgYGpQ4OGVRxQTREMDZjF7ILSWjoiHo1n%2BE03Aw8p7CNY5IhkYd%2F%2F6MtO3f8BNhR1QWnarCH4tr6myl0cWgUVNcfMcXACP1hKrGMt8wcAyxide7Ymcgqale7hN6846uJCkQxw6GG7h2MH4Czz3cLqD1zHu0VOXMfZjHLoYvsdd0Q7ZvsOkafJ1P4QXxrWFd14wMc60h8JKCbyQvImzlFjyGoZTKzohwWR2UzSONHhYXBQOaKKsySsahwGGDnb%2FiYPJw22sCqzirSULYy1qtHhXGbtgrM0oagBV4XiTJok3GoLoDNH8ooTmBm7ZMsbpFzi2bgPGoXWXME6XT%2BRJ4GLddxJ4PpQy7tmfoU2HPN6cKg%2BledKHBKlF8oNSt5w5g5o8eXhu1IOlpl5kGerDxIVT%2BztzKepulD8utXqpChamkzzuo7xYGk%2FkpSYuviLXun5bzdRf0Krejzqyz7Z3p0I1v2d6HmA07dofmS48njAiuMgAAAAASUVORK5CYII%3D)](https://discord.gg/MTmMzMv)
# Wizardry  [![Curseforge](http://cf.way2muchnoise.eu/full_electroblobs-wizardry_downloads.svg)](https://minecraft.curseforge.com/projects/electroblobs-wizardry) [![Curseforge](http://cf.way2muchnoise.eu/versions/For%20MC_electroblobs-wizardry_all.svg)](https://minecraft.curseforge.com/projects/electroblobs-wizardry/files) [![Discord](https://img.shields.io/discord/417798297265242145.svg?colorB=7289DA&logo=data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAHYAAABWAgMAAABnZYq0AAAACVBMVEUAAB38%2FPz%2F%2F%2F%2Bm8P%2F9AAAAAXRSTlMAQObYZgAAAAFiS0dEAIgFHUgAAAAJcEhZcwAACxMAAAsTAQCanBgAAAAHdElNRQfhBxwQJhxy2iqrAAABoElEQVRIx7WWzdGEIAyGgcMeKMESrMJ6rILZCiiBg4eYKr%2Fd1ZAfgXFm98sJfAyGNwno3G9sLucgYGpQ4OGVRxQTREMDZjF7ILSWjoiHo1n%2BE03Aw8p7CNY5IhkYd%2F%2F6MtO3f8BNhR1QWnarCH4tr6myl0cWgUVNcfMcXACP1hKrGMt8wcAyxide7Ymcgqale7hN6846uJCkQxw6GG7h2MH4Czz3cLqD1zHu0VOXMfZjHLoYvsdd0Q7ZvsOkafJ1P4QXxrWFd14wMc60h8JKCbyQvImzlFjyGoZTKzohwWR2UzSONHhYXBQOaKKsySsahwGGDnb%2FiYPJw22sCqzirSULYy1qtHhXGbtgrM0oagBV4XiTJok3GoLoDNH8ooTmBm7ZMsbpFzi2bgPGoXWXME6XT%2BRJ4GLddxJ4PpQy7tmfoU2HPN6cKg%2BledKHBKlF8oNSt5w5g5o8eXhu1IOlpl5kGerDxIVT%2BztzKepulD8utXqpChamkzzuo7xYGk%2FkpSYuviLXun5bzdRf0Krejzqyz7Z3p0I1v2d6HmA07dofmS48njAiuMgAAAAASUVORK5CYII%3D)](https://discord.gg/MTmMzMv)
![Image not found](https://media-elerium.cursecdn.com/attachments/203/387/banner7.png)
![Image not found](https://raw.githubusercontent.com/wiki/Electroblob77/Wizardry/images/banners/art_banner.png)
Source code for Electroblob's Wizardry, a Minecraft mod currently for versions 1.7.10, 1.10.2, 1.11.2, and 1.12.2. Wizardry adds an RPG-style system of magic spells to Minecraft with the aim of being as playable as possible. No crazy constructs, no perk trees, no complex recipes - simply find spell books, cast spells, and master the arcane!
Please read the [guide for contributing](guide_for_contributing.md) before submitting an issue or a PR.
Please read the [guide for contributing](CONTRIBUTING.md) before submitting an issue or a PR.
<b>Links</b>
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@@ -11,7 +11,7 @@ apply plugin: 'net.minecraftforge.gradle.forge'
//Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
version = "4.2.0" // There, it matches semver, happy now? (I am just gonna rename the file afterwards, you know that right?)
version = "4.2.9" // There, it matches semver, happy now?
group= "electroblob.wizardry"// http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = "ElectroblobsWizardry"
@@ -37,7 +37,7 @@ repositories {
// http://www.minecraftforge.net/forum/topic/44262-solved-how-to-build-mod-with-dependencies/
// https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/mapping-and-modding-tutorials/2866817-setting-up-dependencies-in-minecraft-forge-with
// http://www.minecraftforge.net/forum/topic/44534-adding-dependencies-to-a-forge-project/
dirs "libsfordeobf" // Don't use libs or forge will think you have duplicate mods
dirs "libsfordeobf" // Don't put src jars in libs or forge will think you have duplicate mods
}
}
@@ -7,6 +7,7 @@ import electroblob.wizardry.spell.Spell;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundCategory;
@@ -99,9 +100,9 @@ public class CommonProxy {
return ((ItemSpectralBow)WizardryItems.spectral_bow).getDefaultDurabilityForDisplay(stack);
}
/** Like {@link CommonProxy#addMultiLineDescription(List, String, Style)}, but style defaults to light grey. */
public void addMultiLineDescription(List<String> tooltip, String key){
this.addMultiLineDescription(tooltip, key, new Style().setColor(TextFormatting.GRAY));
/** Like {@link CommonProxy#addMultiLineDescription(List, String, Style, Object...)}, but style defaults to light grey. */
public void addMultiLineDescription(List<String> tooltip, String key, Object... args){
this.addMultiLineDescription(tooltip, key, new Style().setColor(TextFormatting.GRAY), args);
}
/**
@@ -112,7 +113,7 @@ public class CommonProxy {
* @param key The translation key for the description
* @param style A style to apply
*/
public void addMultiLineDescription(List<String> tooltip, String key, Style style){}
public void addMultiLineDescription(List<String> tooltip, String key, Style style, Object... args){}
// SECTION Packet Handlers
// ===============================================================================================================
@@ -139,8 +140,6 @@ public class CommonProxy {
public void handleAdvancementSyncPacket(PacketSyncAdvancements.Message message){}
public void handleEndSlowTimePacket(PacketEndSlowTime.Message message){}
public void handleResurrectionPacket(PacketResurrection.Message message){}
public void handlePossessionPacket(PacketPossession.Message message){}
@@ -238,6 +237,16 @@ public class CommonProxy {
+ "of sound events, but the given array contained less than 3 sound events!");
playSpellSoundLoop(world, x, y, z, spell, sounds[0], sounds[1], sounds[2], category, volume, pitch, duration);
}
/** Starts the first-person blink overlay effect for the specified player. */
public void playBlinkEffect(EntityPlayer player){}
/**
* Starts the client-side screen shake effect for the specified player.
* @param player The player whose screen is to be shaken
* @param intensity The amplitude of the shaking (around 10 looks about right)
*/
public void shakeScreen(EntityPlayer player, float intensity){}
/**
* Gets the client side world using Minecraft.getMinecraft().world. <b>Only to be called client side!</b> Returns
@@ -6,8 +6,10 @@ import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.AllyDesignationSystem.FriendlyFire;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityList;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.text.translation.I18n;
import net.minecraftforge.common.config.ConfigCategory;
@@ -16,7 +18,10 @@ import net.minecraftforge.common.config.Property;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.oredict.OreDictionary;
import org.apache.commons.lang3.tuple.Pair;
import java.io.File;
import java.util.*;
import java.util.regex.Pattern;
@@ -67,6 +72,10 @@ public final class Settings {
/** The unlocalised name of the compatibility config category. */
public static final String COMPATIBILITY_CATEGORY = "compatibility";
private static final String[] DEFAULT_TREE_BLOCKS = {"dynamictrees:oakbranch", "dynamictrees:sprucebranch",
"dynamictrees:birchbranch", "dynamictrees:junglebranch", "dynamictrees:darkoakbranch",
"dynamictrees:acaciabranch", "dynamictrees:cactusbranch", "dynamictrees:leaves0", "dynamictrees:leaves1"};
private static final String[] DEFAULT_LOOT_INJECTION_LOCATIONS = {"minecraft:chests/simple_dungeon",
"minecraft:chests/abandoned_mineshaft", "minecraft:chests/desert_pyramid", "minecraft:chests/jungle_temple",
"minecraft:chests/stronghold_corridor", "minecraft:chests/stronghold_crossing",
@@ -85,7 +94,7 @@ public final class Settings {
/** <b>[Server-only]</b> List of dimension ids in which to generate wizard towers. */
public int[] towerDimensions = {0};
/** <b>[Server-only]</b> The rarity of wizard towers, used by the world generator. Larger numbers are rarer. */
public int towerRarity = 600;
public int towerRarity = 900;
/** <b>[Server-only]</b> List of structure file locations for wizard towers without loot chests. */
public ResourceLocation[] towerFiles = {new ResourceLocation(Wizardry.MODID, "wizard_tower_0"),
new ResourceLocation(Wizardry.MODID, "wizard_tower_1"),
@@ -99,7 +108,7 @@ public final class Settings {
/** <b>[Server-only]</b> List of dimension ids in which to generate obelisks. */
public int[] obeliskDimensions = {0, -1};
/** <b>[Server-only]</b> The rarity of obelisks, used by the world generator. Larger numbers are rarer. */
public int obeliskRarity = 550;
public int obeliskRarity = 800;
/** <b>[Server-only]</b> List of structure file locations for obelisks. */
public ResourceLocation[] obeliskFiles = {new ResourceLocation(Wizardry.MODID, "obelisk_0"),
new ResourceLocation(Wizardry.MODID, "obelisk_1"),
@@ -109,7 +118,7 @@ public final class Settings {
/** <b>[Server-only]</b> List of dimension ids in which to generate shrines. */
public int[] shrineDimensions = {0, -1};
/** <b>[Server-only]</b> The rarity of shrines, used by the world generator. Larger numbers are rarer. */
public int shrineRarity = 1000;
public int shrineRarity = 1500;
/** <b>[Server-only]</b> List of structure file locations for shrines. */
public ResourceLocation[] shrineFiles = {new ResourceLocation(Wizardry.MODID, "shrine_0"),
new ResourceLocation(Wizardry.MODID, "shrine_1"),
@@ -119,6 +128,8 @@ public final class Settings {
new ResourceLocation(Wizardry.MODID, "shrine_5"),
new ResourceLocation(Wizardry.MODID, "shrine_6"),
new ResourceLocation(Wizardry.MODID, "shrine_7")};
/** <b>[Server-only]</b> List of solid blocks (usually trees) which are ignored by the structure generators. */
public Pair<ResourceLocation, Short>[] treeBlocks = parseItemMetaStrings(DEFAULT_TREE_BLOCKS);
/** <b>[Server-only]</b> The chance for wizard towers to generate with an evil wizard and chest inside. */
public double evilWizardChance = 0.2;
/** <b>[Server-only]</b> List of dimension ids in which to generate crystal ore. */
@@ -162,6 +173,8 @@ public final class Settings {
/** <b>[Server-only]</b> Whether to replace Minecraft's distance-based fall damage calculation with an equivalent,
* velocity-based one. */
public boolean replaceVanillaFallDamage = true;
/** <b>[Server-only]</b> Whether using bonemeal on grass blocks has a chance to grow crystal flowers. */
public boolean bonemealGrowsCrystalFlowers = true;
/**
* <b>[Server-only]</b> List of registry names of entities which summoned creatures are allowed to attack, in addition
* to the defaults.
@@ -181,15 +194,15 @@ public final class Settings {
* <b>[Server-only]</b> List of registry names of items which cannot be smelted by the pocket furnace spell, in
* addition to armour, tools and weapons.
*/
public ResourceLocation[] pocketFurnaceItemBlacklist = toResourceLocations("cobblestone", "netherrack");
public Pair<ResourceLocation, Short>[] pocketFurnaceItemBlacklist = parseItemMetaStrings("cobblestone", "netherrack");
/** <b>[Server-only]</b> List of registry names of blocks which can be detected by the divination spell. */
public ResourceLocation[] divinationOreWhitelist = {};
public Pair<ResourceLocation, Short>[] divinationOreWhitelist = parseItemMetaStrings(); // That works I guess
/** <b>[Server-only]</b> List of registry names of items which count as swords for imbuement spells. */
public ResourceLocation[] swordItemWhitelist = {};
public Pair<ResourceLocation, Short>[] swordItemWhitelist = parseItemMetaStrings();
/** <b>[Server-only]</b> List of registry names of items which count as bows for imbuement spells. */
public ResourceLocation[] bowItemWhitelist = {};
public Pair<ResourceLocation, Short>[] bowItemWhitelist = parseItemMetaStrings();
/** <b>[Server-only]</b> Map of items to values which wizard trades may use as currency. */
public Map<ResourceLocation, Integer> currencyItems = new HashMap<>();
public Map<Pair<ResourceLocation, Short>, Integer> currencyItems = new HashMap<>();
/** <b>[Server-only]</b> Global damage scaling factor for all player magic damage. */
public double playerDamageScale = 1.0;
/** <b>[Server-only]</b> Global damage scaling factor for all npc magic damage. */
@@ -358,7 +371,7 @@ public final class Settings {
*/
void initConfig(FMLPreInitializationEvent event){
config = new Configuration(event.getSuggestedConfigurationFile());
config = new Configuration(new File(Wizardry.configDirectory, Wizardry.MODID + ".cfg"));
config.load();
Wizardry.logger.info("Setting up main config");
@@ -424,7 +437,7 @@ public final class Settings {
Property property;
for(Spell spell : Spell.getSpells(Spell.allSpells)){
for(Spell spell : Spell.getAllSpells()){
property = config.get(SPELLS_CATEGORY, spell.getRegistryName().toString(), true,
I18n.translateToLocal("spell." + spell.getUnlocalisedName() + ".desc"));
// Uses the same config key as the spell name, because - well, that's what it's called!
@@ -535,6 +548,13 @@ public final class Settings {
slowTimeAffectsPlayers = property.getBoolean();
propOrder.add(property.getName());
property = config.get(GAMEPLAY_CATEGORY, "bonemealGrowsCrystalFlowers", true,
"Whether using bonemeal on grass blocks has a chance to grow crystal flowers.");
property.setLanguageKey("config." + Wizardry.MODID + ".bonemeal_grows_crystal_flowers");
Wizardry.proxy.setToNamedBooleanEntry(property);
bonemealGrowsCrystalFlowers = property.getBoolean();
propOrder.add(property.getName());
property = config.get(GAMEPLAY_CATEGORY, "mobLootTableWhitelist", new String[0], "Whitelist for loot tables to inject additional mob drops (as specified in loot_tables/entities/mob_additions.json) into. Wizardry makes a best guess as to which loot tables belong to hostile mobs, but this may not always be correct or appropriate; add loot table locations (not entity IDs) to this list to manually include them.");
property.setLanguageKey("config." + Wizardry.MODID + ".mob_loot_table_whitelist");
property.setRequiresMcRestart(true);
@@ -636,41 +656,42 @@ public final class Settings {
"List of registry names of blocks or items which cannot be smelted by the pocket furnace spell, in addition to armour, tools and weapons. Block/item names are not case sensitive. For mod items, prefix with the mod ID (e.g. " + Wizardry.MODID + ":crystal_ore).");
property.setLanguageKey("config." + Wizardry.MODID + ".pocket_furnace_item_blacklist");
property.setRequiresWorldRestart(true);
pocketFurnaceItemBlacklist = getResourceLocationList(property);
pocketFurnaceItemBlacklist = parseItemMetaStrings(property.getStringList());
propOrder.add(property.getName());
property = config.get(GAMEPLAY_CATEGORY, "divinationOreWhitelist", new String[0], "List of registry names of ore blocks which can be detected by the divination spell. Block names are not case sensitive. For mod blocks, prefix with the mod ID (e.g. " + Wizardry.MODID + ":crystal_ore).");
property.setLanguageKey("config." + Wizardry.MODID + ".divination_ore_whitelist");
property.setRequiresWorldRestart(true);
divinationOreWhitelist = getResourceLocationList(property);
divinationOreWhitelist = parseItemMetaStrings(property.getStringList());
propOrder.add(property.getName());
property = config.get(GAMEPLAY_CATEGORY, "swordItemWhitelist", new String[0], "List of registry names of items which should count as swords for imbuement spells. Most swords should work automatically, but those that don't can be added manually here. Item names are not case sensitive. For mod items, prefix with the mod ID (e.g. tconstruct:broadsword).");
property.setLanguageKey("config." + Wizardry.MODID + ".sword_item_whitelist");
property.setRequiresWorldRestart(true);
swordItemWhitelist = getResourceLocationList(property);
swordItemWhitelist = parseItemMetaStrings(property.getStringList());
propOrder.add(property.getName());
property = config.get(GAMEPLAY_CATEGORY, "bowItemWhitelist", new String[0], "List of registry names of items which should count as bows for imbuement spells. Most bows should work automatically, but those that don't can be added manually here. Item names are not case sensitive. For mod items, prefix with the mod ID (e.g. tconstruct:shortbow).");
property.setLanguageKey("config." + Wizardry.MODID + ".bow_item_whitelist");
property.setRequiresWorldRestart(true);
bowItemWhitelist = getResourceLocationList(property);
bowItemWhitelist = parseItemMetaStrings(property.getStringList());
propOrder.add(property.getName());
property = config.get(GAMEPLAY_CATEGORY, "currencyItems", new String[]{"gold_ingot 3", "emerald 6"}, "List of registry names of items which wizard trades can use as currency (in the first slot; the second slot is unaffected). Each entry in this list should consist of an item registry name, followed by a single space, then an integer which defines the 'value' of the item. Higher values mean fewer of that currency item are required for a given trade.",
Pattern.compile("[A-Za-z:_]+ [0-9]+"));
Pattern.compile("[A-Za-z0-9:_]+ [0-9]+"));
property.setLanguageKey("config." + Wizardry.MODID + ".currency_items");
property.setRequiresWorldRestart(true);
propOrder.add(property.getName());
currencyItems = new HashMap<>();
for(String string : property.getStringList()){
string = string.toLowerCase(Locale.ROOT).trim();
String[] args = string.split(" ");
if(args.length != 2){
Wizardry.logger.warn("Invalid entry in currency items: {}", string);
continue; // Ignore invalid entries, the pattern above should ensure this never happens
}
try {
currencyItems.put(new ResourceLocation(args[0]), Integer.parseInt(args[1]));
currencyItems.put(parseItemMetaString(args[0]), Integer.parseInt(args[1]));
}catch(NumberFormatException e){
Wizardry.logger.warn("Invalid integer in currency items: {}", args[1]);
}
@@ -694,19 +715,23 @@ public final class Settings {
fastWorldgen = property.getBoolean();
propOrder.add(property.getName());
property = config.get(WORLDGEN_CATEGORY, "towerDimensions", new int[]{0}, "List of dimension ids in which wizard towers will generate.");
property = config.get(WORLDGEN_CATEGORY, "towerDimensions", new int[]{0}, "List of dimension ids in which wizard towers will generate. Remove all dimensions to disable wizard towers completely.");
property.setLanguageKey("config." + Wizardry.MODID + ".tower_dimensions");
property.setRequiresWorldRestart(true);
towerDimensions = property.getIntList();
propOrder.add(property.getName());
property = config.get(WORLDGEN_CATEGORY, "towerRarity", 600, "Rarity of wizard towers. 1 in this many chunks will contain a wizard tower, meaning higher numbers are rarer.", 20, 5000);
property = config.get(WORLDGEN_CATEGORY, "towerRarity", 900, "Rarity of wizard towers. 1 in this many chunks will contain a wizard tower, meaning higher numbers are rarer.", 20, 5000);
property.setLanguageKey("config." + Wizardry.MODID + ".tower_rarity");
property.setRequiresWorldRestart(true);
Wizardry.proxy.setToNumberSliderEntry(property);
towerRarity = property.getInt();
propOrder.add(property.getName());
// A bit of backwards-compatibility: predictably, people don't read my instructions and update without deleting
// the config, resulting in wizard towers generating everywhere - so let's update it for them!
if(towerRarity < 20) towerRarity = 600; // The old default was 8, which is outside the new allowed range
property = config.get(WORLDGEN_CATEGORY, "evilWizardChance", 0.2, "The chance for wizard towers to generate with an evil wizard and chest inside, instead of a friendly wizard.", 0, 1);
property.setLanguageKey("config." + Wizardry.MODID + ".evil_wizard_chance");
property.setRequiresWorldRestart(true);
@@ -715,26 +740,26 @@ public final class Settings {
propOrder.add(property.getName());
property = config.get(WORLDGEN_CATEGORY, "towerFiles", new String[]{Wizardry.MODID + ":wizard_tower_0", Wizardry.MODID + ":wizard_tower_1", Wizardry.MODID + ":wizard_tower_2", Wizardry.MODID + ":wizard_tower_3"},
"List of structure file locations for wizard towers without loot chests. One of these files will be randomly selected each time a wizard tower is generated. File locations are of the format [mod id]:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves.");
"List of structure file locations for wizard towers without loot chests. One of these files will be randomly selected each time a wizard tower is generated. File locations are of the format [mod id]:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves. This list should not be empty; to disable wizard towers, use the tower dimensions setting.");
property.setLanguageKey("config." + Wizardry.MODID + ".tower_files");
property.setRequiresWorldRestart(true);
towerFiles = getResourceLocationList(property);
propOrder.add(property.getName());
property = config.get(WORLDGEN_CATEGORY, "towerWithChestFiles", new String[]{Wizardry.MODID + ":wizard_tower_chest_0", Wizardry.MODID + ":wizard_tower_chest_1", Wizardry.MODID + ":wizard_tower_chest_2", Wizardry.MODID + ":wizard_tower_chest_3"},
"List of structure file locations for wizard towers with loot chests. One of these files will be randomly selected each time a wizard tower is generated. File locations are of the format [mod id]:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves.");
"List of structure file locations for wizard towers with loot chests. One of these files will be randomly selected each time a wizard tower is generated. File locations are of the format [mod id]:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves. This list should not be empty; to disable wizard towers, use the tower dimensions setting.");
property.setLanguageKey("config." + Wizardry.MODID + ".tower_with_chest_files");
property.setRequiresWorldRestart(true);
towerWithChestFiles = getResourceLocationList(property);
propOrder.add(property.getName());
property = config.get(WORLDGEN_CATEGORY, "obeliskDimensions", new int[]{0, -1}, "List of dimension ids in which obelisks will generate.");
property = config.get(WORLDGEN_CATEGORY, "obeliskDimensions", new int[]{0, -1}, "List of dimension ids in which obelisks will generate. Remove all dimensions to disable obelisks completely.");
property.setLanguageKey("config." + Wizardry.MODID + ".obelisk_dimensions");
property.setRequiresWorldRestart(true);
obeliskDimensions = property.getIntList();
propOrder.add(property.getName());
property = config.get(WORLDGEN_CATEGORY, "obeliskRarity", 550, "Rarity of obelisks. 1 in this many chunks will contain an obelisk, meaning higher numbers are rarer.", 20, 5000);
property = config.get(WORLDGEN_CATEGORY, "obeliskRarity", 800, "Rarity of obelisks. 1 in this many chunks will contain an obelisk, meaning higher numbers are rarer.", 20, 5000);
property.setLanguageKey("config." + Wizardry.MODID + ".obelisk_rarity");
property.setRequiresWorldRestart(true);
Wizardry.proxy.setToNumberSliderEntry(property);
@@ -742,19 +767,19 @@ public final class Settings {
propOrder.add(property.getName());
property = config.get(WORLDGEN_CATEGORY, "obeliskFiles", new String[]{Wizardry.MODID + ":obelisk_0", Wizardry.MODID + ":obelisk_1", Wizardry.MODID + ":obelisk_2", Wizardry.MODID + ":obelisk_3", Wizardry.MODID + ":obelisk_4"},
"List of structure file locations for obelisks. One of these files will be randomly selected each time an obelisk is generated. File locations are of the format [mod id]:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves.");
"List of structure file locations for obelisks. One of these files will be randomly selected each time an obelisk is generated. File locations are of the format [mod id]:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves. This list should not be empty; to disable obelisks, use the obelisk dimensions setting.");
property.setLanguageKey("config." + Wizardry.MODID + ".obelisk_files");
property.setRequiresWorldRestart(true);
obeliskFiles = getResourceLocationList(property);
propOrder.add(property.getName());
property = config.get(WORLDGEN_CATEGORY, "shrineDimensions", new int[]{0, -1}, "List of dimension ids in which shrines will generate.");
property = config.get(WORLDGEN_CATEGORY, "shrineDimensions", new int[]{0, -1}, "List of dimension ids in which shrines will generate. Remove all dimensions to disable shrines completely.");
property.setLanguageKey("config." + Wizardry.MODID + ".shrine_dimensions");
property.setRequiresWorldRestart(true);
shrineDimensions = property.getIntList();
propOrder.add(property.getName());
property = config.get(WORLDGEN_CATEGORY, "shrineRarity", 1000, "Rarity of shrines. 1 in this many chunks will contain a shrine, meaning higher numbers are rarer.", 20, 5000);
property = config.get(WORLDGEN_CATEGORY, "shrineRarity", 1500, "Rarity of shrines. 1 in this many chunks will contain a shrine, meaning higher numbers are rarer.", 20, 5000);
property.setLanguageKey("config." + Wizardry.MODID + ".shrine_rarity");
property.setRequiresWorldRestart(true);
Wizardry.proxy.setToNumberSliderEntry(property);
@@ -762,12 +787,18 @@ public final class Settings {
propOrder.add(property.getName());
property = config.get(WORLDGEN_CATEGORY, "shrineFiles", new String[]{Wizardry.MODID + ":shrine_0", Wizardry.MODID + ":shrine_1", Wizardry.MODID + ":shrine_2", Wizardry.MODID + ":shrine_3", Wizardry.MODID + ":shrine_4", Wizardry.MODID + ":shrine_5", Wizardry.MODID + ":shrine_6", Wizardry.MODID + ":shrine_7"},
"List of structure file locations for shrines. One of these files will be randomly selected each time a shrine is generated. File locations are of the format [mod id]:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves.");
"List of structure file locations for shrines. One of these files will be randomly selected each time a shrine is generated. File locations are of the format [mod id]:[filename], which refers to the file assets/[mod id]/structures/[filename].nbt. Duplicate entries are permitted, allowing for simple weighting without duplicating the structure files themselves. This list should not be empty; to disable shrines, use the shrine dimensions setting.");
property.setLanguageKey("config." + Wizardry.MODID + ".shrine_files");
property.setRequiresWorldRestart(true);
shrineFiles = getResourceLocationList(property);
propOrder.add(property.getName());
property = config.get(GAMEPLAY_CATEGORY, "treeBlocks", DEFAULT_TREE_BLOCKS, "List of registry names of blocks which can be overwritten by wizardry's structure generators, affecting both fast and fancy structure generation. Most tree blocks and other foliage should work automatically, but those that don't can be added manually here. Block names are not case sensitive. For mod blocks, prefix with the mod ID (e.g. dynamictrees:oakbranch).");
property.setLanguageKey("config." + Wizardry.MODID + ".tree_blocks");
property.setRequiresWorldRestart(true);
treeBlocks = parseItemMetaStrings(property.getStringList());
propOrder.add(property.getName());
property = config.get(WORLDGEN_CATEGORY, "oreDimensions", new int[]{0}, "List of dimension ids in which crystal ore will generate. Note that removing the overworld (id 0) from this list will make the mod VERY difficult to play!");
property.setLanguageKey("config." + Wizardry.MODID + ".ore_dimensions");
property.setRequiresWorldRestart(true);
@@ -1056,4 +1087,45 @@ public final class Settings {
public static ResourceLocation[] toResourceLocations(String... strings){
return Arrays.stream(strings).map(s -> new ResourceLocation(s.toLowerCase(Locale.ROOT).trim())).toArray(ResourceLocation[]::new);
}
/** Applies {@link Settings#parseItemMetaString(String)} to each input string and returns and array of the resulting
* {@link Pair}s. */
@SuppressWarnings("unchecked") // Shut up java
public static Pair<ResourceLocation, Short>[] parseItemMetaStrings(String... strings){
return Arrays.stream(strings).map(Settings::parseItemMetaString).toArray(Pair[]::new);
}
/** Parses the given input string as an item of the form {@code id:metadata} and returns the resulting
* {@link ResourceLocation} ID and metadata value as a {@link Pair} object. */
public static Pair<ResourceLocation, Short> parseItemMetaString(String string){
string = string.toLowerCase(Locale.ROOT).trim();
String[] itemArgs = string.split(":");
String item;
short meta;
try {
meta = Short.parseShort(itemArgs[itemArgs.length-1]);
item = String.join(":", Arrays.copyOfRange(itemArgs, 0, itemArgs.length-1));
}catch(NumberFormatException e){ // If no metadata is specified
meta = OreDictionary.WILDCARD_VALUE;
item = string;
}
return Pair.of(new ResourceLocation(item), meta);
}
public static boolean containsMetaBlock(Pair<ResourceLocation, Short>[] array, IBlockState block){
return containsMetaThing(array, block.getBlock().getRegistryName(), (short)block.getBlock().getMetaFromState(block));
}
public static boolean containsMetaItem(Pair<ResourceLocation, Short>[] array, ItemStack stack){
return containsMetaThing(array, stack.getItem().getRegistryName(), (short)stack.getMetadata());
}
public static boolean containsMetaThing(Pair<ResourceLocation, Short>[] array, ResourceLocation id, short metadata){
return Arrays.asList(array).contains(Pair.of(id, metadata)) || Arrays.asList(array).contains(Pair.of(id, OreDictionary.WILDCARD_VALUE));
}
}
@@ -12,10 +12,10 @@ import electroblob.wizardry.misc.Forfeit;
import electroblob.wizardry.packet.WizardryPacketHandler;
import electroblob.wizardry.registry.*;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.CustomSoundCategory;
import electroblob.wizardry.util.SpellProperties;
import electroblob.wizardry.worldgen.*;
import net.minecraft.item.Item;
import net.minecraft.util.SoundCategory;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.fml.common.Mod;
@@ -31,6 +31,9 @@ import net.minecraftforge.fml.common.network.NetworkRegistry;
import net.minecraftforge.fml.common.registry.GameRegistry;
import org.apache.logging.log4j.Logger;
import java.io.File;
import java.util.Calendar;
/**
* <i>"Electroblob's Wizardry adds an RPG-like system of spells to Minecraft, with the aim of being as playable as
* possible. No crazy constructs, no perk trees, no complex recipes - simply find spell books, cast spells, and master
@@ -41,7 +44,10 @@ import org.apache.logging.log4j.Logger;
* @author Electroblob
* @since Wizardry 1.0
*/
@Mod(modid = Wizardry.MODID, name = Wizardry.NAME, version = Wizardry.VERSION, guiFactory = "electroblob.wizardry.WizardryGuiFactory")
@Mod(modid = Wizardry.MODID, name = Wizardry.NAME, version = Wizardry.VERSION, acceptedMinecraftVersions = "[1.12.2]",
guiFactory = "electroblob.wizardry.WizardryGuiFactory", dependencies = "required-after:forge@[14.23.5.2814,)")
public class Wizardry {
/** Wizardry's mod ID. */
@@ -51,14 +57,14 @@ public class Wizardry {
/**
* The version number for this version of wizardry. The following system is used for version numbers:
* <p></p>
* <center><b>[major Minecraft version].[major mod version].[minor mod version/patch]
* <center><b>[major Minecraft version].[major mod version].[minor mod version/patch]</b>
* <p></p>
* </center></b> The major mod version is consistent across Minecraft versions, i.e. Wizardry 1.1 has the same
* </center> The major mod version is consistent across Minecraft versions, i.e. Wizardry 1.1 has the same
* features as Wizardry 2.1, but they are for different versions of Minecraft and have separate minor versioning.
* 1.x.x represents Minecraft 1.7.x versions, 2.x.x represents Minecraft 1.10.x versions, 3.x.x represents Minecraft
* 1.11.x versions, and so on.
*/
public static final String VERSION = "4.2.0";
public static final String VERSION = "4.2.9";
// IDEA: Triggering of inbuilt Forge events in relevant places?
// IDEA: Abstract the vanilla particles behind the particle builder
@@ -66,9 +72,6 @@ public class Wizardry {
// TODO: Have particles obey Minecraft's particle setting where appropriate
// (see https://github.com/RootsTeam/Embers/blob/master/src/main/java/teamroots/embers/particle/ParticleUtil.java)
// TODO: TileEntityArcaneWorkbench needs looking at, esp. regarding inventory and markDirty
// TODO: See what can be done with the illager spell sounds (and go over sounds in general)
// TODO: Fix possession
// TODO: Fix charge
/** Static instance of the {@link Settings} object for Wizardry. */
public static final Settings settings = new Settings();
@@ -82,6 +85,12 @@ public class Wizardry {
* - <b>INFO</b>: Anything that might happen during normal mod operation that the user needs to know about. */
public static Logger logger;
/** A {@link File} object representing wizardry's config folder, {@code config/ebwizardry}). As of wizardry 4.2.4,
* this folder contains the main config file and the global spell properties folder, if used. */
public static File configDirectory;
public static boolean tisTheSeason;
// The instance of wizardry that Forge uses.
@Instance(Wizardry.MODID)
public static Wizardry instance;
@@ -97,8 +106,13 @@ public class Wizardry {
proxy.registerResourceReloadListeners();
configDirectory = new File(event.getModConfigurationDirectory(), Wizardry.MODID);
settings.initConfig(event);
Calendar calendar = Calendar.getInstance();
tisTheSeason = calendar.get(Calendar.MONTH) + 1 == 12 && calendar.get(Calendar.DAY_OF_MONTH) >= 24
&& calendar.get(Calendar.DAY_OF_MONTH) <= 26;
// Capabilities
WizardData.register();
DispenserCastingData.register();
@@ -113,6 +127,9 @@ public class Wizardry {
proxy.registerRenderers();
proxy.registerKeyBindings();
// Commented out for 4.2.3 to get rid of the sound bug, reinstate once a fix is found.
WizardrySounds.SPELLS = SoundCategory.PLAYERS;//CustomSoundCategory.add(Wizardry.MODID + "_spells");
WizardryBaublesIntegration.init();
WizardryAntiqueAtlasIntegration.init();
@@ -151,8 +168,6 @@ public class Wizardry {
proxy.initGuiBits();
proxy.registerParticles();
proxy.registerSoundEventListener();
WizardrySounds.SPELLS = CustomSoundCategory.add(Wizardry.MODID + ":spells");
}
@EventHandler
@@ -33,6 +33,9 @@ import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.world.World;
import net.minecraft.world.WorldServer;
import net.minecraft.world.storage.loot.LootContext;
import net.minecraft.world.storage.loot.LootTable;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.util.FakePlayer;
import net.minecraftforge.event.entity.PlaySoundAtEntityEvent;
@@ -46,6 +49,7 @@ import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.PlayerEvent.PlayerLoggedInEvent;
import java.util.ArrayList;
import java.util.List;
/**
* General-purpose event handler for things that don't fit anywhere else or groups of related behaviours that are better
@@ -81,7 +85,7 @@ public final class WizardryEventHandler {
}
Spell.syncProperties(event.player);
}
@SubscribeEvent(priority = EventPriority.HIGH)
public static void onPlaySoundAtEntityEvent(PlaySoundAtEntityEvent event){
// Muffle (there's no spell class for it so it's here instead)
@@ -286,7 +290,7 @@ public final class WizardryEventHandler {
EntityLivingBase attacker = (EntityLivingBase)event.getSource().getTrueSource();
// Players can only ever attack with their main hand, so this is the right method to use here.
if(!attacker.getHeldItemMainhand().isEmpty() && ImbueWeapon.isSword(attacker.getHeldItemMainhand().getItem())){
if(!attacker.getHeldItemMainhand().isEmpty() && ImbueWeapon.isSword(attacker.getHeldItemMainhand())){
int level = EnchantmentHelper.getEnchantmentLevel(WizardryEnchantments.flaming_weapon,
attacker.getHeldItemMainhand());
@@ -343,18 +347,21 @@ public final class WizardryEventHandler {
Spell spell = ((ISpellCaster)event.getEntity()).getContinuousSpell();
SpellModifiers modifiers = ((ISpellCaster)event.getEntity()).getModifiers();
int count = ((ISpellCaster)event.getEntity()).getSpellCounter();
if(spell != null && spell != Spells.none){ // IntelliJ is wrong, do NOT remove the null check!
if(!MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Tick(SpellCastEvent.Source.NPC, spell, event.getEntityLiving(),
modifiers, 0))){
modifiers, count))){
spell.cast(event.getEntity().world, (EntityLiving)event.getEntity(), EnumHand.MAIN_HAND, 0,
spell.cast(event.getEntity().world, (EntityLiving)event.getEntity(), EnumHand.MAIN_HAND, count,
// TODO: This implementation of modifiers relies on them being accessible client-side.
// Right now that doesn't matter because NPCs don't use modifiers, but they might in future
((EntityLiving)event.getEntity()).getAttackTarget(), modifiers);
}
}
((ISpellCaster)event.getEntity()).setSpellCounter(count + 1);
}
}
}
@@ -366,6 +373,22 @@ public final class WizardryEventHandler {
EntityPlayer player = (EntityPlayer)event.getSource().getTrueSource();
// Compatibility with "Lycanites Mobs" -it uses custom loot drop logic which can't be hooked, given the
// number of mobs that spawn as Lycanites when this mod is active it would massively nerf the wizard drops
// if we didn't handle this
if(event.getEntity().getClass().getCanonicalName().contains("lycanitesmobs"))
{
WorldServer world = (WorldServer)event.getEntity().getEntityWorld();
LootTable table = world.getLootTableManager().getLootTableFromLocation(new ResourceLocation(Wizardry.MODID, "entities/mob_additions"));
LootContext ctx = new LootContext.Builder(world).withPlayer(player).build();
List<ItemStack> stacks = table.generateLootForPools(world.rand, ctx);
for(ItemStack stack : stacks) {
event.getEntity().entityDropItem(stack, 0f);
}
}
for(ItemStack stack : WizardryUtilities.getPrioritisedHotbarAndOffhand(player)){
if(stack.getItem() instanceof IManaStoringItem && !((IManaStoringItem)stack.getItem()).isManaFull(stack)
@@ -444,7 +467,8 @@ public final class WizardryEventHandler {
// Wizardry.logger.info("Replaced fall distance {} with effective distance {} based on entity velocity", event.getDistance(), y);
// }
event.setDistance((float)y);
// Don't let it increase fall damage beyond vanilla values
if(y < event.getDistance()) event.setDistance((float)y);
}
}
}
@@ -2,7 +2,6 @@ package electroblob.wizardry;
import electroblob.wizardry.item.ItemSpellBook;
import electroblob.wizardry.item.ItemWizardHandbook;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.tileentity.ContainerArcaneWorkbench;
import electroblob.wizardry.tileentity.ContainerPortableWorkbench;
import electroblob.wizardry.tileentity.TileEntityArcaneWorkbench;
@@ -48,9 +47,9 @@ public class WizardryGuiHandler implements IGuiHandler {
return new electroblob.wizardry.client.gui.handbook.GuiWizardHandbook();
}else if(id == SPELL_BOOK){
if(player.getHeldItemMainhand().getItem() instanceof ItemSpellBook){
return new electroblob.wizardry.client.gui.GuiSpellBook(Spell.byMetadata(player.getHeldItemMainhand().getItemDamage()));
return new electroblob.wizardry.client.gui.GuiSpellBook(player.getHeldItemMainhand());
}else if(player.getHeldItemOffhand().getItem() instanceof ItemSpellBook){
return new electroblob.wizardry.client.gui.GuiSpellBook(Spell.byMetadata(player.getHeldItemOffhand().getItemDamage()));
return new electroblob.wizardry.client.gui.GuiSpellBook(player.getHeldItemOffhand());
}
}else if(id == PORTABLE_CRAFTING){
return new electroblob.wizardry.client.gui.GuiPortableCrafting(player.inventory, world, new BlockPos(x, y, z));
@@ -1,5 +1,6 @@
package electroblob.wizardry.block;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.registry.WizardryBlocks;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
@@ -56,7 +57,7 @@ public class BlockCrystalFlower extends BlockBush {
@SubscribeEvent
public static void onBonemealEvent(BonemealEvent event){
// Grows crystal flowers when bonemeal is used on grass
if(event.getBlock().getBlock() == Blocks.GRASS){
if(Wizardry.settings.bonemealGrowsCrystalFlowers && event.getBlock().getBlock() == Blocks.GRASS){
BlockPos pos = event.getPos().add(event.getWorld().rand.nextInt(8) - event.getWorld().rand.nextInt(8),
event.getWorld().rand.nextInt(4) - event.getWorld().rand.nextInt(4),
@@ -18,6 +18,7 @@ import net.minecraft.item.Item;
import net.minecraft.potion.PotionEffect;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.AxisAlignedBB;
@@ -54,21 +55,24 @@ public class BlockSnare extends Block implements ITileEntityProvider {
@Override
public void onEntityCollision(World world, BlockPos pos, IBlockState state, Entity entity){
if(!world.isRemote && entity instanceof EntityLivingBase){
if(entity instanceof EntityLivingBase){
if(world.getTileEntity(pos) instanceof TileEntityPlayerSave){
TileEntityPlayerSave tileentity = (TileEntityPlayerSave)world.getTileEntity(pos);
if(AllyDesignationSystem.isValidTarget(tileentity.getCaster(), entity)){
entity.attackEntityFrom(MagicDamage.causeDirectMagicDamage(tileentity.getCaster(), DamageType.MAGIC),
Spells.snare.getProperty(Spell.DAMAGE).floatValue());
DamageSource source = tileentity.getCaster() == null ? DamageSource.CACTUS
: MagicDamage.causeDirectMagicDamage(tileentity.getCaster(), DamageType.MAGIC);
entity.attackEntityFrom(source, Spells.snare.getProperty(Spell.DAMAGE).floatValue());
((EntityLivingBase)entity).addPotionEffect(new PotionEffect(MobEffects.SLOWNESS,
Spells.snare.getProperty(Spell.EFFECT_DURATION).intValue(),
Spells.snare.getProperty(Spell.EFFECT_STRENGTH).intValue()));
world.destroyBlock(pos, false);
if(!world.isRemote) world.destroyBlock(pos, false);
}
}
}
@@ -11,7 +11,6 @@ import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
@@ -34,26 +33,16 @@ public class BlockSpectral extends Block implements ITileEntityProvider {
// Replaces getRenderBlockPass
@Override
@SideOnly(Side.CLIENT)
public BlockRenderLayer getRenderLayer(){
return BlockRenderLayer.TRANSLUCENT;
}
@Override
public EnumBlockRenderType getRenderType(IBlockState state){
return EnumBlockRenderType.MODEL;
}
// Apparently it's OK to override this, despite it being deprecated. More importantly, it being deprecated is not
// Forge's doing, rather it is Mojang themselves misusing the @Deprecated annotation to mean 'internal, don't call'.
@Override
public boolean isOpaqueCube(IBlockState state){
return false;
}
@Override
public boolean isNormalCube(IBlockState state, IBlockAccess world, BlockPos pos){
return false;
}
// See BlockTransportationStone for what all these do
@Override public boolean isFullCube(IBlockState state){ return false; }
@Override public boolean isBlockNormalCube(IBlockState state){ return false; }
@Override public boolean isNormalCube(IBlockState state){ return false; }
@Override public boolean isOpaqueCube(IBlockState state){ return false; }
@Override
public void randomDisplayTick(IBlockState state, World world, BlockPos pos, Random random){
@@ -67,12 +56,12 @@ public class BlockSpectral extends Block implements ITileEntityProvider {
}
}
// Overriden to make the block always look full brightness despite not emitting
// full light.
@Override
public int getPackedLightmapCoords(IBlockState state, IBlockAccess source, BlockPos pos){
return 15;
}
// // Overriden to make the block always look full brightness despite not emitting
// // full light.
// @Override
// public int getPackedLightmapCoords(IBlockState state, IBlockAccess source, BlockPos pos){
// return 15;
// }
@Override
public boolean hasTileEntity(IBlockState state){
@@ -137,9 +137,11 @@ public class BlockThorns extends BlockBush implements ITileEntityProvider {
TileEntity tileentity = world.getTileEntity(pos);
if(tileentity instanceof TileEntityPlayerSaveTimed){
if(AllyDesignationSystem.isValidTarget(((TileEntityPlayerSaveTimed)tileentity).getCaster(), target)){
source = MagicDamage.causeDirectMagicDamage(((TileEntityPlayerSaveTimed)tileentity).getCaster(),
MagicDamage.DamageType.MAGIC);
EntityLivingBase caster = ((TileEntityPlayerSaveTimed)tileentity).getCaster();
if(caster != null && AllyDesignationSystem.isValidTarget(caster, target)){
source = MagicDamage.causeDirectMagicDamage(caster, MagicDamage.DamageType.MAGIC);
}else{
return false; // Don't attack or slow allies of the caster
}
@@ -62,18 +62,12 @@ public class BlockTransportationStone extends Block {
return false;
}
// Forge version of the above method. I still need to override both though because vanilla uses the other one.
@Override
public boolean isNormalCube(IBlockState state, IBlockAccess world, BlockPos pos){
return false;
}
// ... and this one is for rendering.
@Override
public boolean isOpaqueCube(IBlockState state){
return false;
}
@Override
public boolean isSideSolid(IBlockState base_state, IBlockAccess world, BlockPos pos, EnumFacing side){
return side == EnumFacing.DOWN;
@@ -147,7 +141,8 @@ public class BlockTransportationStone extends Block {
if(locations.isEmpty()) locations.add(here);
else{
locations.remove(here); // Prevents duplicates
locations.set(locations.size() - 1, here);
if(locations.isEmpty()) locations.add(here);
else locations.set(Math.max(locations.size() - 1, 0), here);
}
if(!world.isRemote) player.sendStatusMessage(new TextComponentTranslation("tile." + Wizardry.MODID + ":transportation_stone.confirm", Spells.transportation.getNameForTranslationFormatted()), true);
}
@@ -29,7 +29,6 @@ import electroblob.wizardry.item.ItemScroll;
import electroblob.wizardry.item.ItemSpellBook;
import electroblob.wizardry.item.ItemWand;
import electroblob.wizardry.packet.*;
import electroblob.wizardry.potion.PotionSlowTime;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.spell.*;
@@ -107,7 +106,7 @@ public class ClientProxy extends CommonProxy {
// Armour Model
public static final ModelBiped WIZARD_ARMOUR_MODEL = new ModelWizardArmour(0.75f);
/** The wrap width for standard multi-line descriptions (see {@link ClientProxy#addMultiLineDescription(List, String, Style)}). */
/** The wrap width for standard multi-line descriptions (see {@link ClientProxy#addMultiLineDescription(List, String, Style, Object...)}). */
private static final int TOOLTIP_WRAP_WIDTH = 140;
// SECTION Registry
@@ -190,6 +189,16 @@ public class ClientProxy extends CommonProxy {
}
}
@Override
public void playBlinkEffect(EntityPlayer player){
if(Minecraft.getMinecraft().player == player) WizardryClientEventHandler.playBlinkEffect();
}
@Override
public void shakeScreen(EntityPlayer player, float intensity){
if(Minecraft.getMinecraft().player == player) WizardryClientEventHandler.shakeScreen(intensity);
}
@Override
public Set<String> getSpellHUDSkins(){
return GuiSpellDisplay.getSkinKeys();
@@ -282,8 +291,8 @@ public class ClientProxy extends CommonProxy {
}
@Override
public void addMultiLineDescription(List<String> tooltip, String key, Style style){
String description = style.getFormattingCode() + I18n.format(key);
public void addMultiLineDescription(List<String> tooltip, String key, Style style, Object... args){
String description = style.getFormattingCode() + I18n.format(key, args);
tooltip.addAll(Minecraft.getMinecraft().fontRenderer.listFormattedStringToWidth(description, TOOLTIP_WRAP_WIDTH));
}
@@ -425,14 +434,16 @@ public class ClientProxy extends CommonProxy {
// Again, no need to check if the spell succeeded, because the packet is only ever sent when it
// succeeds.
MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Post(Source.NPC, spell, (EntityLiving)caster, message.modifiers));
}
if(caster instanceof ISpellCaster){
if(spell.isContinuous || spell instanceof None){
((ISpellCaster)caster).setContinuousSpell(spell);
((EntityLiving)caster).setAttackTarget((EntityLivingBase)target);
if(caster instanceof ISpellCaster){
if(spell.isContinuous || spell instanceof None){
((ISpellCaster)caster).setContinuousSpell(spell);
((ISpellCaster)caster).setSpellCounter(spell instanceof None ? 0 : 1);
((EntityLiving)caster).setAttackTarget((EntityLivingBase)target);
}
}
}
}else if(caster != null){
Wizardry.logger.warn("Recieved a PacketNPCCastSpell, but the caster ID was not the ID of an EntityLiving");
}
@@ -474,6 +485,9 @@ public class ClientProxy extends CommonProxy {
World world = Minecraft.getMinecraft().world;
Entity caster = world.getEntityByID(message.casterID);
if(caster == null) return; // Shouldn't happen
// Moved from when the packet is sent to when it is received; fixes the sound not playing in first person.
caster.playSound(WizardrySounds.SPELL_TRANSPORTATION_TRAVEL, 1, 1);
@@ -538,7 +552,7 @@ public class ClientProxy extends CommonProxy {
data.randomNames = new HashMap<>();
data.randomDescriptions = new HashMap<>();
for(Spell spell : Spell.getSpells(Spell.allSpells)){
for(Spell spell : Spell.getAllSpells()){
// -1 because the none spell isn't included
// This is a case where we must use the network ID, not the metadata
data.randomNames.put(spell, message.names.get(spell.networkID() - 1));
@@ -565,13 +579,6 @@ public class ClientProxy extends CommonProxy {
GuiWizardHandbook.updateUnlockStatus(message.showToasts, message.completedAdvancements);
}
@Override
public void handleEndSlowTimePacket(PacketEndSlowTime.Message message){
Entity entity = Minecraft.getMinecraft().world.getEntityByID(message.hostID);
if(entity instanceof EntityLivingBase) PotionSlowTime.unblockNearbyEntities((EntityLivingBase)entity);
else Wizardry.logger.warn("Received a PacketEndSlowTime, but the entity ID did not match any living entity");
}
@Override
public void handleResurrectionPacket(PacketResurrection.Message message){
Entity entity = Minecraft.getMinecraft().world.getEntityByID(message.playerID);
@@ -9,6 +9,7 @@ import electroblob.wizardry.data.WizardData;
import electroblob.wizardry.item.ISpellCastingItem;
import electroblob.wizardry.item.ItemArtefact;
import electroblob.wizardry.item.ItemSpectralBow;
import electroblob.wizardry.potion.PotionSlowTime;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardryPotions;
@@ -23,11 +24,8 @@ import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.item.EntityArmorStand;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
@@ -35,18 +33,17 @@ import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityDispenser;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraft.village.MerchantRecipe;
import net.minecraft.world.World;
import net.minecraftforge.client.event.*;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.ObfuscationReflectionHelper;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;
import net.minecraftforge.fml.relauncher.Side;
import org.lwjgl.opengl.GL11;
import java.lang.reflect.Method;
import java.util.ArrayList;
import java.util.List;
/**
* Event handler responsible for client-side only events, mostly rendering.
@@ -72,24 +69,34 @@ public final class WizardryClientEventHandler {
/** The number of ticks the blink effect lasts for. */
private static final int BLINK_EFFECT_DURATION = 8;
private static final Method unpressKey;
static {
unpressKey = ObfuscationReflectionHelper.findMethod(KeyBinding.class, "func_74505_d", void.class);
}
/** The remaining time for which the screen shake effect will be active. */
private static int screenShakeCounter = 0;
private static final float SHAKINESS = 0.5f;
/** Starts the first person blink overlay effect. */
/** Starts the first-person blink overlay effect. */
public static void playBlinkEffect(){
blinkEffectTimer = BLINK_EFFECT_DURATION;
}
/** Starts the client-side screen shake effect. */
public static void shakeScreen(float intensity){
screenShakeCounter = (int)(intensity / SHAKINESS);
Minecraft.getMinecraft().player.rotationPitch -= intensity * 0.5f; // Start halfway down
}
@SubscribeEvent
public static void onPlayerTickEvent(TickEvent.PlayerTickEvent event){
if(event.player == Minecraft.getMinecraft().player){
if(event.player == Minecraft.getMinecraft().player && event.phase == TickEvent.Phase.END){
if(blinkEffectTimer > 0) blinkEffectTimer--;
if(screenShakeCounter > 0){
float magnitude = screenShakeCounter * SHAKINESS;
Minecraft.getMinecraft().player.rotationPitch += screenShakeCounter % 2 == 0 ? magnitude : -magnitude;
screenShakeCounter--;
}
// Only seems to work here...
// EntityLiving victim = Possession.getPossessee(Minecraft.getMinecraft().player);
// if(victim != null && victim.getHeldItemMainhand().isEmpty()){
@@ -151,7 +158,10 @@ public final class WizardryClientEventHandler {
if(world == null) return;
for(TileEntity tileentity : world.loadedTileEntityList){
// Somehow this was throwing a CME, I have no idea why so I'm just going to cheat and copy the list
List<TileEntity> tileEntities = new ArrayList<>(world.loadedTileEntityList);
for(TileEntity tileentity : tileEntities){
if(tileentity instanceof TileEntityDispenser){
if(DispenserCastingData.get((TileEntityDispenser)tileentity) != null){
DispenserCastingData.get((TileEntityDispenser)tileentity).update();
@@ -160,6 +170,7 @@ public final class WizardryClientEventHandler {
}
SpellEmitterData.update(world);
PotionSlowTime.cleanUpEntities(world);
}
}
@@ -3,11 +3,13 @@ package electroblob.wizardry.client.gui;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.client.DrawingUtils;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.constants.Tier;
import electroblob.wizardry.data.SpellGlyphData;
import electroblob.wizardry.data.WizardData;
import electroblob.wizardry.item.IManaStoringItem;
import electroblob.wizardry.item.ISpellCastingItem;
import electroblob.wizardry.item.IWorkbenchItem;
import electroblob.wizardry.item.ItemWand;
import electroblob.wizardry.packet.PacketControlInput;
import electroblob.wizardry.packet.WizardryPacketHandler;
import electroblob.wizardry.registry.WizardrySounds;
@@ -29,6 +31,7 @@ import net.minecraft.inventory.Slot;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.text.TextFormatting;
import net.minecraftforge.client.event.TextureStitchEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
@@ -47,21 +50,25 @@ public class GuiArcaneWorkbench extends GuiContainer {
private IInventory arcaneWorkbenchInventory;
private static final int TOOLTIP_WIDTH = 164;
private static final int TOOLTIP_TEXT_INSET = 6;
/** We report the actual size of the GUI to Minecraft when a wand is in so JEI doesn't overdraw it.
* For calculations, we use the size without the tooltip, which is stored in this constant. */
private static final int MAIN_GUI_WIDTH = 176;
private static final int RUNE_LEFT = 38;
private static final int RUNE_TOP = 22;
private static final int RUNE_WIDTH = 100;
private static final int RUNE_HEIGHT = 100;
private static final int PROGRESSION_BAR_WIDTH = 152;
private static final int PROGRESSION_BAR_HEIGHT = 3;
private static final int HALO_DIAMETER = 156;
private static final int TEXTURE_WIDTH = 512;
private static final int TEXTURE_HEIGHT = 256;
private int animationTimer = 0;
private static final int ANIMATION_DURATION = 20;
@@ -113,28 +120,28 @@ public class GuiArcaneWorkbench extends GuiContainer {
GlStateManager.color(1, 1, 1, 1);
Minecraft.getMinecraft().renderEngine.bindTexture(texture);
// Animation
// Grey background
DrawingUtils.drawTexturedRect(guiLeft + RUNE_LEFT, guiTop + RUNE_TOP, MAIN_GUI_WIDTH + TOOLTIP_WIDTH, 0,
RUNE_WIDTH, RUNE_HEIGHT, TEXTURE_WIDTH, TEXTURE_HEIGHT);
// Yellow 'halo'
if(animationTimer > 0){
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
int x = guiLeft + RUNE_LEFT + RUNE_WIDTH/2;
int y = guiTop + RUNE_TOP + RUNE_HEIGHT/2;
float scale = (animationTimer + partialTicks)/ANIMATION_DURATION;
scale = (float)(1 - Math.pow(1-scale, 1.4f)); // Makes it slower at the start and speed up
GlStateManager.scale(scale, scale, 1);
GlStateManager.translate(x/scale, y/scale, 0);
DrawingUtils.drawTexturedRect(-HALO_DIAMETER /2, -HALO_DIAMETER /2, MAIN_GUI_WIDTH + TOOLTIP_WIDTH, RUNE_HEIGHT,
HALO_DIAMETER, HALO_DIAMETER, TEXTURE_WIDTH, TEXTURE_HEIGHT);
@@ -232,6 +239,26 @@ public class GuiArcaneWorkbench extends GuiContainer {
y += 14;
}
// Progression bar
if(stack.getItem() instanceof ItemWand && !Wizardry.settings.legacyWandLevelling){
y += 10;
Tier tier = ((ItemWand)stack.getItem()).tier;
float progressFraction = 1;
if(tier != Tier.MASTER){
progressFraction = (float)WandHelper.getProgression(stack) / Tier.values()[tier.level + 1].progression;
}
DrawingUtils.drawTexturedRect(guiLeft + MAIN_GUI_WIDTH + TOOLTIP_TEXT_INSET, y, MAIN_GUI_WIDTH, ySize + PROGRESSION_BAR_HEIGHT, PROGRESSION_BAR_WIDTH, PROGRESSION_BAR_HEIGHT, TEXTURE_WIDTH, TEXTURE_HEIGHT);
int width = (int)(PROGRESSION_BAR_WIDTH * progressFraction);
DrawingUtils.drawTexturedRect(guiLeft + MAIN_GUI_WIDTH + TOOLTIP_TEXT_INSET, y, MAIN_GUI_WIDTH, ySize, width, PROGRESSION_BAR_HEIGHT, TEXTURE_WIDTH, TEXTURE_HEIGHT);
y += 8;
}
if(stack.getItem() instanceof ISpellCastingItem && ((ISpellCastingItem)stack.getItem()).showSpellsInWorkbench(this.mc.player, stack)){
Spell[] spells = ((ISpellCastingItem)stack.getItem()).getSpells(stack);
@@ -251,7 +278,7 @@ public class GuiArcaneWorkbench extends GuiContainer {
.bindTexture(discovered ? spell.getElement().getIcon() : Element.MAGIC.getIcon());
// Renders the little element icon
DrawingUtils.drawTexturedRect(guiLeft + MAIN_GUI_WIDTH + 5, y, 8, 8);
DrawingUtils.drawTexturedRect(guiLeft + MAIN_GUI_WIDTH + TOOLTIP_TEXT_INSET - 1, y, 8, 8);
y += 10;
}
@@ -270,8 +297,8 @@ public class GuiArcaneWorkbench extends GuiContainer {
if(level > 0){
ItemStack stack1 = new ItemStack(item, level);
GlStateManager.enableDepth();
this.itemRender.renderItemAndEffectIntoGUI(stack1, guiLeft + MAIN_GUI_WIDTH + 6 + x, y);
this.itemRender.renderItemOverlayIntoGUI(this.fontRenderer, stack1, guiLeft + MAIN_GUI_WIDTH + 6 + x, y,
this.itemRender.renderItemAndEffectIntoGUI(stack1, guiLeft + MAIN_GUI_WIDTH + TOOLTIP_TEXT_INSET + x, y);
this.itemRender.renderItemOverlayIntoGUI(this.fontRenderer, stack1, guiLeft + MAIN_GUI_WIDTH + TOOLTIP_TEXT_INSET + x, y,
null);
x += 18;
GlStateManager.disableDepth();
@@ -311,7 +338,7 @@ public class GuiArcaneWorkbench extends GuiContainer {
int y = 6;
this.fontRenderer.drawStringWithShadow("\u00A7f" + stack.getDisplayName(), MAIN_GUI_WIDTH + 6, y, 0);
this.fontRenderer.drawStringWithShadow("\u00A7f" + stack.getDisplayName(), MAIN_GUI_WIDTH + TOOLTIP_TEXT_INSET, y, 0);
if(stack.getItem() instanceof IManaStoringItem && ((IManaStoringItem)stack.getItem()).showManaInWorkbench(this.mc.player, stack)){
y += 14;
@@ -319,7 +346,27 @@ public class GuiArcaneWorkbench extends GuiContainer {
"\u00A77" + I18n.format("container." + Wizardry.MODID + ":arcane_workbench.mana")
+ " " + ((IManaStoringItem)stack.getItem()).getMana(stack) + "/"
+ ((IManaStoringItem)stack.getItem()).getManaCapacity(stack),
MAIN_GUI_WIDTH + 6, y, 0);
MAIN_GUI_WIDTH + TOOLTIP_TEXT_INSET, y, 0);
}
// Progression tier text
if(stack.getItem() instanceof ItemWand && !Wizardry.settings.legacyWandLevelling){
y += 14;
Tier tier = ((ItemWand)stack.getItem()).tier;
this.fontRenderer.drawStringWithShadow(tier.getDisplayNameWithFormatting(), MAIN_GUI_WIDTH + TOOLTIP_TEXT_INSET, y, 0);
if(tier != Tier.MASTER){
Tier nextTier = Tier.values()[tier.level + 1];
String s = TextFormatting.DARK_GRAY.toString() + nextTier.getDisplayName();
if(WandHelper.getProgression(stack) >= nextTier.progression) s = nextTier.getDisplayNameWithFormatting();
this.fontRenderer.drawStringWithShadow(s, MAIN_GUI_WIDTH + TOOLTIP_WIDTH
- TOOLTIP_TEXT_INSET - fontRenderer.getStringWidth(s), y, 0);
}
y += 4;
}
y += 14;
@@ -337,10 +384,10 @@ public class GuiArcaneWorkbench extends GuiContainer {
}
if(discovered){
this.fontRenderer.drawStringWithShadow(spell.getDisplayNameWithFormatting(), MAIN_GUI_WIDTH + 16, y, 0);
this.fontRenderer.drawStringWithShadow(spell.getDisplayNameWithFormatting(), MAIN_GUI_WIDTH + TOOLTIP_TEXT_INSET + 10, y, 0);
}else{
this.mc.standardGalacticFontRenderer.drawStringWithShadow(
"\u00A79" + SpellGlyphData.getGlyphName(spell, this.mc.world), MAIN_GUI_WIDTH + 16, y, 0);
"\u00A79" + SpellGlyphData.getGlyphName(spell, this.mc.world), MAIN_GUI_WIDTH + TOOLTIP_TEXT_INSET + 10, y, 0);
}
y += 10;
}
@@ -351,7 +398,7 @@ public class GuiArcaneWorkbench extends GuiContainer {
y += 6;
this.fontRenderer.drawStringWithShadow("\u00A7f" + I18n.format("container."
+ Wizardry.MODID + ":arcane_workbench.upgrades"), MAIN_GUI_WIDTH + 6, y, 0);
+ Wizardry.MODID + ":arcane_workbench.upgrades"), MAIN_GUI_WIDTH + TOOLTIP_TEXT_INSET, y, 0);
int x = 0;
y += 10;
@@ -364,7 +411,7 @@ public class GuiArcaneWorkbench extends GuiContainer {
if(level > 0){
// The javadoc for isPointInRegion is ambiguous; what it means is that the REGION is
// relative to the GUI but the POINT isn't.
if(isPointInRegion(MAIN_GUI_WIDTH + 6 + x, y, 16, 16, mouseX, mouseY)){
if(isPointInRegion(MAIN_GUI_WIDTH + TOOLTIP_TEXT_INSET + x, y, 16, 16, mouseX, mouseY)){
ItemStack stack1 = new ItemStack(item, level);
this.renderToolTip(stack1, mouseX - guiLeft, mouseY - guiTop);
}
@@ -1,11 +1,11 @@
package electroblob.wizardry.client.gui;
import com.google.common.collect.ImmutableMap;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.client.DrawingUtils;
import electroblob.wizardry.constants.Tier;
import electroblob.wizardry.data.SpellGlyphData;
import electroblob.wizardry.data.WizardData;
import electroblob.wizardry.item.ItemSpellBook;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.spell.Spell;
@@ -14,27 +14,22 @@ import net.minecraft.client.audio.PositionedSoundRecord;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.ResourceLocation;
import net.minecraft.item.ItemStack;
import org.lwjgl.input.Keyboard;
import java.util.Map;
public class GuiSpellBook extends GuiScreen {
private int xSize, ySize;
private ItemSpellBook book;
private Spell spell;
private static final Map<Tier, ResourceLocation> textures = ImmutableMap.of(
Tier.NOVICE, new ResourceLocation(Wizardry.MODID, "textures/gui/spell_book_novice.png"),
Tier.APPRENTICE, new ResourceLocation(Wizardry.MODID, "textures/gui/spell_book_apprentice.png"),
Tier.ADVANCED, new ResourceLocation(Wizardry.MODID, "textures/gui/spell_book_advanced.png"),
Tier.MASTER, new ResourceLocation(Wizardry.MODID, "textures/gui/spell_book_master.png"));
public GuiSpellBook(Spell spell){
public GuiSpellBook(ItemStack stack){
super();
xSize = 288;
ySize = 180;
this.spell = spell;
if(!(stack.getItem() instanceof ItemSpellBook)) throw new ClassCastException("Cannot create spell book GUI for item that does not extend ItemSpellBook!");
this.book = (ItemSpellBook)stack.getItem();
this.spell = Spell.byMetadata(stack.getItemDamage());
}
/**
@@ -59,7 +54,7 @@ public class GuiSpellBook extends GuiScreen {
Minecraft.getMinecraft().renderEngine.bindTexture(discovered ? spell.getIcon() : Spells.none.getIcon());
DrawingUtils.drawTexturedRect(xPos + 146, yPos + 20, 0, 0, 128, 128, 128, 128);
Minecraft.getMinecraft().renderEngine.bindTexture(textures.get(spell.getTier()));
Minecraft.getMinecraft().renderEngine.bindTexture(book.getGuiTexture(spell));
DrawingUtils.drawTexturedRect(xPos, yPos, 0, 0, xSize, ySize, xSize, 256);
super.drawScreen(par1, par2, par3);
@@ -77,7 +72,7 @@ public class GuiSpellBook extends GuiScreen {
//this.fontRenderer.drawString("-------------------", xPos + 17, yPos + 35, 0);
if(spell.getTier() == Tier.NOVICE){
// Basic is usually white but this doesn't show up.
// Novice is usually white but this doesn't show up.
this.fontRenderer.drawString("Tier: \u00A77" + Tier.NOVICE.getDisplayName(), xPos + 17, yPos + 45, 0);
}else{
this.fontRenderer.drawString("Tier: " + spell.getTier().getDisplayNameWithFormatting(), xPos + 17, yPos + 45, 0);
@@ -4,6 +4,7 @@ import com.google.common.collect.Streams;
import com.google.gson.JsonElement;
import com.google.gson.JsonObject;
import com.google.gson.JsonSyntaxException;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.client.DrawingUtils;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
@@ -17,6 +18,7 @@ import net.minecraft.item.crafting.Ingredient;
import net.minecraft.util.JsonUtils;
import net.minecraft.util.ResourceLocation;
import javax.annotation.Nullable;
import java.util.*;
class CraftingRecipe {
@@ -60,8 +62,8 @@ class CraftingRecipe {
for(ResourceLocation location : locations){
IRecipe recipe = CraftingManager.getRecipe(location);
if(recipe == null) throw new JsonSyntaxException("No such recipe: " + location);
recipes.add(recipe);
if(recipe == null) Wizardry.logger.warn("The recipe {} used in the wizard's handbook does not exist, it will display a blank grid instead", location);
else recipes.add(recipe);
}
}
@@ -80,7 +82,7 @@ class CraftingRecipe {
for(int[] instance : instances){
if(GuiWizardHandbook.singleToDoublePage(instance[0]) == doublePage){
renderCraftingRecipe(font, itemRenderer, left + instance[1], top + instance[2], recipes.get(index % recipes.size()));
renderCraftingRecipe(font, itemRenderer, left + instance[1], top + instance[2], recipes.isEmpty() ? null : recipes.get(index % recipes.size()));
}
}
}
@@ -96,6 +98,8 @@ class CraftingRecipe {
*/
void drawTooltips(GuiWizardHandbook gui, FontRenderer font, RenderItem itemRenderer, int doublePage, int left, int top, int mouseX, int mouseY){
if(recipes.isEmpty()) return;
int index = (int)(Minecraft.getSystemTime() % Integer.MAX_VALUE)/2000;
for(int[] instance : instances){
@@ -135,50 +139,53 @@ class CraftingRecipe {
}
}
private static void renderCraftingRecipe(FontRenderer font, RenderItem itemRenderer, int x, int y, IRecipe recipe){
ItemStack result = recipe.getRecipeOutput();
private static void renderCraftingRecipe(FontRenderer font, RenderItem itemRenderer, int x, int y, @Nullable IRecipe recipe){
GlStateManager.color(1, 1, 1, 1);
Minecraft.getMinecraft().renderEngine.bindTexture(GuiWizardHandbook.texture);
DrawingUtils.drawTexturedRect(x, y, TEXTURE_INSET_X, TEXTURE_INSET_Y, WIDTH, HEIGHT, GuiWizardHandbook.TEXTURE_WIDTH, GuiWizardHandbook.TEXTURE_HEIGHT);
GlStateManager.pushMatrix();
RenderHelper.enableGUIStandardItemLighting();
GlStateManager.disableLighting();
GlStateManager.enableRescaleNormal();
GlStateManager.enableColorMaterial();
itemRenderer.zLevel = 100.0F;
if(recipe != null){
int index = (int)(Minecraft.getSystemTime() % Integer.MAX_VALUE)/2000;
GlStateManager.pushMatrix();
RenderHelper.enableGUIStandardItemLighting();
GlStateManager.disableLighting();
GlStateManager.enableRescaleNormal();
GlStateManager.enableColorMaterial();
itemRenderer.zLevel = 100.0F;
int i = 0;
int index = (int)(Minecraft.getSystemTime() % Integer.MAX_VALUE) / 2000;
for(Ingredient ingredient : recipe.getIngredients()){
int i = 0;
if(ingredient != Ingredient.EMPTY){
ItemStack stack = ingredient.getMatchingStacks()[index % ingredient.getMatchingStacks().length];
if(!stack.isEmpty()){
itemRenderer.renderItemAndEffectIntoGUI(stack, x + BORDER + 18 * (i%3), y + BORDER + 18 * (i/3));
itemRenderer.renderItemOverlays(font, stack, x + BORDER + 18 * (i%3), y + BORDER + 18 * (i/3));
for(Ingredient ingredient : recipe.getIngredients()){
if(ingredient != Ingredient.EMPTY){
ItemStack stack = ingredient.getMatchingStacks()[index % ingredient.getMatchingStacks().length];
if(!stack.isEmpty()){
itemRenderer.renderItemAndEffectIntoGUI(stack, x + BORDER + 18 * (i % 3), y + BORDER + 18 * (i / 3));
itemRenderer.renderItemOverlays(font, stack, x + BORDER + 18 * (i % 3), y + BORDER + 18 * (i / 3));
}
}
i++;
}
i++;
ItemStack result = recipe.getRecipeOutput();
if(!result.isEmpty()){
itemRenderer.renderItemAndEffectIntoGUI(result, x + BORDER + 86, y + BORDER + 18);
itemRenderer.renderItemOverlays(font, result, x + BORDER + 86, y + BORDER + 18);
}
GlStateManager.popMatrix();
GlStateManager.enableDepth();
GlStateManager.disableColorMaterial();
itemRenderer.zLevel = 0.0F;
RenderHelper.disableStandardItemLighting();
}
if(!result.isEmpty()){
itemRenderer.renderItemAndEffectIntoGUI(result, x + BORDER + 86, y + BORDER + 18);
itemRenderer.renderItemOverlays(font, result, x + BORDER + 86, y + BORDER + 18);
}
GlStateManager.popMatrix();
GlStateManager.enableDepth();
GlStateManager.disableColorMaterial();
itemRenderer.zLevel = 0.0F;
RenderHelper.disableStandardItemLighting();
}
private static void renderCraftingTooltips(GuiWizardHandbook gui, RenderItem itemRenderer, int x, int y, int mouseX, int mouseY, IRecipe recipe){
@@ -184,7 +184,7 @@ public class GuiWizardHandbook extends GuiScreen {
addFormatTag("advanced_max_charge", "" + Tier.ADVANCED.maxCharge);
addFormatTag("master_max_charge", "" + Tier.MASTER.maxCharge);
addFormatTag("version", Wizardry.VERSION);
addFormatTag("mcversion", Minecraft.getMinecraft().getVersion());
addFormatTag("mcversion", "1.12.2");
addFormatTag("colour_novice", "\u00A77");
addFormatTag("colour_apprentice", Tier.APPRENTICE.getFormattingCode());
@@ -1,5 +1,6 @@
package electroblob.wizardry.client.model;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.block.BlockStatue;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
@@ -13,6 +14,7 @@ public class ModelWizardArmour extends ModelArmourFixer {
ModelRenderer hatSegment4;
ModelRenderer hatSegment5;
ModelRenderer hatSegment6;
ModelRenderer hatBobble;
ModelRenderer robe;
public ModelWizardArmour(float delta){
@@ -75,6 +77,13 @@ public class ModelWizardArmour extends ModelArmourFixer {
hatSegment6.mirror = true;
setRotation(hatSegment6, -0.5585054F, 0F, 0F);
hatBobble = new ModelRenderer(this, 52, 47);
hatBobble.addBox(0F, 0F, 0F, 3, 3, 3);
hatBobble.setRotationPoint(-1.5F, -15.1F, 4F);
hatBobble.setTextureSize(64, 64);
hatBobble.mirror = true;
setRotation(hatBobble, -0.65F, 0F, 0F);
bipedBody = new ModelRenderer(this, 16, 16);
bipedBody.addBox(-4F, 0F, -2F, 8, 11, 4, delta);
bipedBody.setRotationPoint(0F, 0F, 0F);
@@ -97,6 +106,7 @@ public class ModelWizardArmour extends ModelArmourFixer {
bipedHead.addChild(hatSegment4);
bipedHead.addChild(hatSegment5);
bipedHead.addChild(hatSegment6);
bipedHead.addChild(hatBobble);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5){
@@ -129,6 +139,8 @@ public class ModelWizardArmour extends ModelArmourFixer {
this.robe.rotateAngleX = (this.bipedLeftLeg.rotateAngleX + this.bipedRightLeg.rotateAngleX) / 2f;
this.robe.rotateAngleY = this.bipedBody.rotateAngleY;
this.robe.rotateAngleZ = (this.bipedLeftLeg.rotateAngleZ + this.bipedRightLeg.rotateAngleZ) / 2f;
this.hatBobble.showModel = Wizardry.tisTheSeason;
}
}
@@ -10,6 +10,7 @@ import electroblob.wizardry.item.ItemCrystal;
import electroblob.wizardry.registry.WizardryBlocks;
import electroblob.wizardry.registry.WizardryItems;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.block.model.ModelBakery;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.client.renderer.block.statemap.StateMap;
import net.minecraft.creativetab.CreativeTabs;
@@ -66,10 +67,10 @@ public final class WizardryModels {
registerMultiTexturedModel((ItemCrystal)WizardryItems.magic_crystal);
registerItemModel(WizardryItems.magic_wand);
registerItemModel(WizardryItems.apprentice_wand);
registerItemModel(WizardryItems.advanced_wand);
registerItemModel(WizardryItems.master_wand);
registerWandModel(WizardryItems.magic_wand);
registerWandModel(WizardryItems.apprentice_wand);
registerWandModel(WizardryItems.advanced_wand);
registerWandModel(WizardryItems.master_wand);
registerItemModel(WizardryItems.spell_book);
// Wildcard registered for wizard trades.
@@ -77,37 +78,37 @@ public final class WizardryModels {
registerItemModel(WizardryItems.arcane_tome);
registerItemModel(WizardryItems.wizard_handbook);
registerItemModel(WizardryItems.novice_fire_wand);
registerItemModel(WizardryItems.novice_ice_wand);
registerItemModel(WizardryItems.novice_lightning_wand);
registerItemModel(WizardryItems.novice_necromancy_wand);
registerItemModel(WizardryItems.novice_earth_wand);
registerItemModel(WizardryItems.novice_sorcery_wand);
registerItemModel(WizardryItems.novice_healing_wand);
registerWandModel(WizardryItems.novice_fire_wand);
registerWandModel(WizardryItems.novice_ice_wand);
registerWandModel(WizardryItems.novice_lightning_wand);
registerWandModel(WizardryItems.novice_necromancy_wand);
registerWandModel(WizardryItems.novice_earth_wand);
registerWandModel(WizardryItems.novice_sorcery_wand);
registerWandModel(WizardryItems.novice_healing_wand);
registerItemModel(WizardryItems.apprentice_fire_wand);
registerItemModel(WizardryItems.apprentice_ice_wand);
registerItemModel(WizardryItems.apprentice_lightning_wand);
registerItemModel(WizardryItems.apprentice_necromancy_wand);
registerItemModel(WizardryItems.apprentice_earth_wand);
registerItemModel(WizardryItems.apprentice_sorcery_wand);
registerItemModel(WizardryItems.apprentice_healing_wand);
registerWandModel(WizardryItems.apprentice_fire_wand);
registerWandModel(WizardryItems.apprentice_ice_wand);
registerWandModel(WizardryItems.apprentice_lightning_wand);
registerWandModel(WizardryItems.apprentice_necromancy_wand);
registerWandModel(WizardryItems.apprentice_earth_wand);
registerWandModel(WizardryItems.apprentice_sorcery_wand);
registerWandModel(WizardryItems.apprentice_healing_wand);
registerItemModel(WizardryItems.advanced_fire_wand);
registerItemModel(WizardryItems.advanced_ice_wand);
registerItemModel(WizardryItems.advanced_lightning_wand);
registerItemModel(WizardryItems.advanced_necromancy_wand);
registerItemModel(WizardryItems.advanced_earth_wand);
registerItemModel(WizardryItems.advanced_sorcery_wand);
registerItemModel(WizardryItems.advanced_healing_wand);
registerWandModel(WizardryItems.advanced_fire_wand);
registerWandModel(WizardryItems.advanced_ice_wand);
registerWandModel(WizardryItems.advanced_lightning_wand);
registerWandModel(WizardryItems.advanced_necromancy_wand);
registerWandModel(WizardryItems.advanced_earth_wand);
registerWandModel(WizardryItems.advanced_sorcery_wand);
registerWandModel(WizardryItems.advanced_healing_wand);
registerItemModel(WizardryItems.master_fire_wand);
registerItemModel(WizardryItems.master_ice_wand);
registerItemModel(WizardryItems.master_lightning_wand);
registerItemModel(WizardryItems.master_necromancy_wand);
registerItemModel(WizardryItems.master_earth_wand);
registerItemModel(WizardryItems.master_sorcery_wand);
registerItemModel(WizardryItems.master_healing_wand);
registerWandModel(WizardryItems.master_fire_wand);
registerWandModel(WizardryItems.master_ice_wand);
registerWandModel(WizardryItems.master_lightning_wand);
registerWandModel(WizardryItems.master_necromancy_wand);
registerWandModel(WizardryItems.master_earth_wand);
registerWandModel(WizardryItems.master_sorcery_wand);
registerWandModel(WizardryItems.master_healing_wand);
registerItemModel(WizardryItems.spectral_sword);
registerItemModel(WizardryItems.spectral_pickaxe);
@@ -282,6 +283,9 @@ public final class WizardryModels {
if(location.getPath().contains("runestone") || location.getPath().contains("runestone_pedestal")){
IBakedModel original = event.getModelRegistry().getObject(location);
event.getModelRegistry().putObject(location, new BakedModelGlowingOverlay(original, "overlay"));
}else if(location.getPath().contains("spectral_block")){
IBakedModel original = event.getModelRegistry().getObject(location);
event.getModelRegistry().putObject(location, new BakedModelGlowingOverlay(original, "spectral_block"));
}
}
}
@@ -291,24 +295,30 @@ public final class WizardryModels {
/**
* Registers an item model, using the item's registry name as the model name (this convention makes it easier to
* keep track of everything). Variant defaults to "normal". Registers the model for metadata 0 automatically, plus
* all the other metadata values that the item can take, as defined in
* {@link Item#getSubItems(CreativeTabs, NonNullList)}. The creative tab supplied
* to the aforementioned method will be whichever one the item is in.
* keep track of everything). Variant defaults to "normal". Registers the model for all metadata values.
*/
private static void registerItemModel(Item item){
if(item.getHasSubtypes()){
NonNullList<ItemStack> items = NonNullList.create();
item.getSubItems(item.getCreativeTab(), items); // Client-only method, but we're client-side so this is OK.
for(ItemStack stack : items){
ModelLoader.setCustomModelResourceLocation(item, stack.getMetadata(),
new ModelResourceLocation(item.getRegistryName(), "inventory"));
}
}
// Changing the last parameter from null to "inventory" fixed the item/block model weirdness. No idea why!
ModelLoader.setCustomModelResourceLocation(item, 0,
new ModelResourceLocation(item.getRegistryName(), "inventory"));
ModelBakery.registerItemVariants(item, new ModelResourceLocation(item.getRegistryName(), "inventory"));
// Assigns the model for all metadata values
ModelLoader.setCustomMeshDefinition(item, s -> new ModelResourceLocation(item.getRegistryName(), "inventory"));
}
/**
* Registers a wand model, using the item's registry name as the model name (this convention makes it easier to
* keep track of everything).
*/
private static void registerWandModel(Item item){
if(Wizardry.tisTheSeason){
// Changing the last parameter from null to "inventory" fixed the item/block model weirdness. No idea why!
ModelBakery.registerItemVariants(item, new ModelResourceLocation("ebwizardry:festive_wand", "inventory"));
// Assigns the model for all metadata values
ModelLoader.setCustomMeshDefinition(item, s -> new ModelResourceLocation("ebwizardry:festive_wand", "inventory"));
}else{
registerItemModel(item);
}
}
/**
@@ -40,8 +40,6 @@ public class ParticlePath extends ParticleWizardry {
@Override
public void onUpdate(){
super.onUpdate();
this.prevPosX = this.posX;
this.prevPosY = this.posY;
@@ -19,7 +19,7 @@ public class ParticleTornado extends ParticleDigging {
public ParticleTornado(World world, int maxAge, double originX, double originZ, double radius, double yPos,
double velX, double velZ, IBlockState block){
super(world, 0, 0, 0, 0, 0, 0, block);
float angle = this.rand.nextFloat() * (float)Math.PI * 2;
this.angle = this.rand.nextFloat() * (float)Math.PI * 2;
double x = originX - MathHelper.cos(angle) * radius;
double z = originZ + radius * MathHelper.sin(angle);
this.radius = radius;
@@ -525,30 +525,42 @@ public abstract class ParticleWizardry extends Particle {
// =============================================== Helper Methods ===============================================
/** Internal overload for {@link ParticleWizardry#generateTextures(String, String, int)} which uses wizardry's mod
* ID automatically. */
public static ResourceLocation[] generateTextures(String stem, int n){
return generateTextures(Wizardry.MODID, stem, n);
}
/** Static helper method that generates an array of n ResourceLocations using the particle file naming convention,
* which is the given stem plus an underscore plus the integer index. */
public static ResourceLocation[] generateTextures(String stem, int n){
public static ResourceLocation[] generateTextures(String modID, String stem, int n){
ResourceLocation[] textures = new ResourceLocation[n];
for(int i=0; i<n; i++){
textures[i] = new ResourceLocation(Wizardry.MODID, "particle/" + stem + "_" + i);
textures[i] = new ResourceLocation(modID, "particle/" + stem + "_" + i);
}
return textures;
}
/** Internal overload for {@link ParticleWizardry#generateTextures(String, String, int, int)} which uses wizardry's
* mod ID automatically. */
public static ResourceLocation[][] generateTextures(String stem, int m, int n){
return generateTextures(Wizardry.MODID, stem, m, n);
}
/** Static helper method that generates a 2D m x n array of ResourceLocations using the particle file naming
* convention, which is the given stem plus an underscore plus the first index, plus an underscore plus the second
* index. Useful for animated particles that also pick a random animation strip. */
public static ResourceLocation[][] generateTextures(String stem, int m, int n){
public static ResourceLocation[][] generateTextures(String modID, String stem, int m, int n){
ResourceLocation[][] textures = new ResourceLocation[m][n];
for(int i=0; i<m; i++){
for(int j=0; j<n; j++){
textures[i][j] = new ResourceLocation(Wizardry.MODID, "particle/" + stem + "_" + i + "_" + j);
textures[i][j] = new ResourceLocation(modID, "particle/" + stem + "_" + i + "_" + j);
}
}
@@ -112,7 +112,7 @@ public class LayerFrost implements LayerRenderer<EntityLivingBase> {
double scaleX = 1, scaleY = 1;
// It's more logical to use the model's texture size, but some classes don't bother setting it properly
// (e.g. ModelVillager), so to get the correct dimensions I'm getting them from the first box instead.
if(model.boxList != null && model.boxList.get(0) != null){
if(model.boxList != null && model.boxList.size() >= 1 && model.boxList.get(0) != null){
scaleX = (double)model.boxList.get(0).textureWidth / 16d;
scaleY = (double)model.boxList.get(0).textureHeight / 16d;
}else{ // Fallback to model fields; should never be needed
@@ -121,11 +121,26 @@ public class LayerFrost implements LayerRenderer<EntityLivingBase> {
}
GlStateManager.scale(scaleX, scaleY, 1);
GlStateManager.matrixMode(GL11.GL_MODELVIEW);
boolean headWearHidden = false;
boolean bodyWearHidden = false;
boolean leftArmWearHidden = false;
boolean rightArmWearHidden = false;
boolean leftLegWearHidden = false;
boolean rightLegWearHidden = false;
// Hides the hat layer for bipeds
if(this.model instanceof ModelBiped) ((ModelBiped)this.model).bipedHeadwear.isHidden = true;
if(this.model instanceof ModelBiped){
headWearHidden = ((ModelBiped)this.model).bipedHeadwear.isHidden;
((ModelBiped)this.model).bipedHeadwear.isHidden = true;
}
if(this.model instanceof ModelPlayer){
bodyWearHidden = ((ModelPlayer)this.model).bipedBodyWear.isHidden;
leftArmWearHidden = ((ModelPlayer)this.model).bipedLeftArmwear.isHidden;
rightArmWearHidden = ((ModelPlayer)this.model).bipedRightArmwear.isHidden;
leftLegWearHidden = ((ModelPlayer)this.model).bipedLeftLegwear.isHidden;
rightLegWearHidden = ((ModelPlayer)this.model).bipedRightLegwear.isHidden;
((ModelPlayer)this.model).bipedBodyWear.isHidden = true;
((ModelPlayer)this.model).bipedLeftArmwear.isHidden = true;
((ModelPlayer)this.model).bipedRightArmwear.isHidden = true;
@@ -136,7 +151,15 @@ public class LayerFrost implements LayerRenderer<EntityLivingBase> {
this.model.setLivingAnimations(entity, limbSwing, limbSwingAmount, partialTicks);
this.model.render(entity, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
if(this.model instanceof ModelBiped) ((ModelBiped)this.model).bipedHeadwear.isHidden = false;
if(this.model instanceof ModelBiped) ((ModelBiped)this.model).bipedHeadwear.isHidden = headWearHidden;
if(this.model instanceof ModelPlayer){
((ModelPlayer)this.model).bipedBodyWear.isHidden = bodyWearHidden;
((ModelPlayer)this.model).bipedLeftArmwear.isHidden = leftArmWearHidden;
((ModelPlayer)this.model).bipedRightArmwear.isHidden = rightArmWearHidden;
((ModelPlayer)this.model).bipedLeftLegwear.isHidden = leftLegWearHidden;
((ModelPlayer)this.model).bipedRightLegwear.isHidden = rightLegWearHidden;
}
// Undoes the texture scaling
GlStateManager.matrixMode(GL11.GL_TEXTURE);
@@ -20,6 +20,9 @@ import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.relauncher.Side;
import org.lwjgl.opengl.GL11;
import java.util.ArrayList;
import java.util.List;
@Mod.EventBusSubscriber(Side.CLIENT)
public class RenderArcaneLock {
@@ -39,6 +42,7 @@ public class RenderArcaneLock {
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
boolean lighting = GL11.glIsEnabled(GL11.GL_LIGHTING);
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
@@ -54,9 +58,16 @@ public class RenderArcaneLock {
BufferBuilder buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
for(TileEntity tileentity : world.loadedTileEntityList){
// Someone managed to get a CME here so let's just copy the list to be safe
// It's only cosmetic so if a tileentity somehow gets removed while we're rendering them it's not a big deal
List<TileEntity> tileentities = new ArrayList<>(world.loadedTileEntityList);
if(tileentity.getDistanceSq(origin.x, origin.y, origin.z) <= 64*64 && tileentity.getTileData().hasUniqueId(ArcaneLock.NBT_KEY)){
for(TileEntity tileentity : tileentities){
if(tileentity == null) continue; // What the heck VoxelMap
if(tileentity.getDistanceSq(origin.x, origin.y, origin.z) <= tileentity.getMaxRenderDistanceSquared()
&& tileentity.getTileData().hasUniqueId(ArcaneLock.NBT_KEY)){
Vec3d[] vertices = WizardryUtilities.getVertices(world.getBlockState(tileentity.getPos()).getBoundingBox(world, tileentity.getPos()).grow(0.05).offset(tileentity.getPos()));
@@ -74,7 +85,9 @@ public class RenderArcaneLock {
GlStateManager.disableBlend();
GlStateManager.enableTexture2D();
GlStateManager.enableLighting();
if (lighting) {
GlStateManager.enableLighting();
}
GlStateManager.disableRescaleNormal();
GlStateManager.popMatrix();
}
@@ -53,9 +53,8 @@ public class RenderBlackHole extends Render<EntityBlackHole> {
(float)blackhole.ticksExisted / 10);
}
if(blackhole.ticksExisted > blackhole.lifetime - 10){
GlStateManager.scale((float)(blackhole.lifetime - blackhole.ticksExisted) / 10,
(float)(blackhole.lifetime - blackhole.ticksExisted) / 10,
(float)(blackhole.lifetime - blackhole.ticksExisted) / 10);
float scale = Math.max(0, (float)(blackhole.lifetime - blackhole.ticksExisted) / 10);
GlStateManager.scale(scale, scale, scale);
}
this.bindTexture(texture);
@@ -190,7 +190,8 @@ public class CommandCastSpell extends CommandBase {
}
if(spell.isContinuous){
// We need not query Spell#canBeCastByDispensers since with commands there's no difference between
// a spell that can't be cast positionally and one that can be cast positionally but fails
if(spell.cast(world, origin.x, origin.y, origin.z, direction, 0, duration, modifiers)){
MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Post(Source.COMMAND, spell, world, origin.x, origin.y, origin.z, direction, modifiers));
@@ -113,7 +113,7 @@ public class CommandDiscoverSpell extends CommandBase {
if(server.sendCommandFeedback()) sender.sendMessage(
new TextComponentTranslation("commands." + Wizardry.MODID + ":discoverspell.clear", player.getName()));
}else if(all){
data.spellsDiscovered.addAll(Spell.getSpells(Spell.allSpells));
data.spellsDiscovered.addAll(Spell.getAllSpells());
if(server.sendCommandFeedback()) sender.sendMessage(
new TextComponentTranslation("commands." + Wizardry.MODID + ":discoverspell.all", player.getName()));
}else{
@@ -4,6 +4,7 @@ import electroblob.wizardry.Wizardry;
import electroblob.wizardry.data.SpellEmitterData;
import electroblob.wizardry.event.SpellCastEvent;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.NBTExtras;
import electroblob.wizardry.util.SpellModifiers;
import io.netty.buffer.ByteBuf;
import net.minecraft.nbt.NBTTagCompound;
@@ -129,7 +130,7 @@ public class SpellEmitter implements ITickable {
nbt.setDouble("z", z);
nbt.setInteger("direction", direction.getIndex());
nbt.setInteger("duration", duration);
nbt.setTag("modifiers", modifiers.toNBT());
NBTExtras.storeTagSafely(nbt, "modifiers", modifiers.toNBT());
nbt.setInteger("castingTick", castingTick);
return nbt;
@@ -12,9 +12,9 @@ import java.util.Random;
public enum Tier {
NOVICE(700, 3, 12, 0, new Style().setColor(TextFormatting.WHITE), "novice"),
APPRENTICE(1000, 5, 5, 6000, new Style().setColor(TextFormatting.AQUA), "apprentice"),
ADVANCED(1500, 7, 2, 9000, new Style().setColor(TextFormatting.DARK_BLUE), "advanced"),
MASTER(2500, 9, 1, 15000, new Style().setColor(TextFormatting.DARK_PURPLE), "master");
APPRENTICE(1000, 5, 5, 2000, new Style().setColor(TextFormatting.AQUA), "apprentice"),
ADVANCED(1500, 7, 2, 3500, new Style().setColor(TextFormatting.DARK_BLUE), "advanced"),
MASTER(2500, 9, 1, 6000, new Style().setColor(TextFormatting.DARK_PURPLE), "master");
/** Maximum mana a wand of this tier can store. */
public final int maxCharge;
@@ -7,6 +7,7 @@ import electroblob.wizardry.packet.WizardryPacketHandler;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.spell.None;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.NBTExtras;
import electroblob.wizardry.util.SpellModifiers;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
@@ -141,7 +142,7 @@ public abstract class BlockCastingData<T extends TileEntity> implements INBTSeri
nbt.setInteger("spell", spell.metadata());
nbt.setInteger("castingTick", castingTick);
nbt.setTag("modifiers", modifiers.toNBT());
NBTExtras.storeTagSafely(nbt, "modifiers", modifiers.toNBT());
return nbt;
}
@@ -166,7 +166,10 @@ public class DispenserCastingData extends BlockCastingData<TileEntityDispenser>
// This will fire once for each dimension, but since we want dispenser-casting to work in all dimensions,
// this is correct (the loaded tile entity list will of course be different in each case.
for(TileEntity tileentity : event.world.loadedTileEntityList){
// Somehow this was throwing a CME, I have no idea why so I'm just going to cheat and copy the list
List<TileEntity> tileEntities = new ArrayList<>(event.world.loadedTileEntityList);
for(TileEntity tileentity : tileEntities){
if(tileentity instanceof TileEntityDispenser){
if(DispenserCastingData.get((TileEntityDispenser)tileentity) != null){
DispenserCastingData.get((TileEntityDispenser)tileentity).update();
@@ -1,5 +1,6 @@
package electroblob.wizardry.data;
import electroblob.wizardry.util.NBTExtras;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
@@ -89,7 +90,7 @@ public interface IStoredVariable<T> extends IVariable<T> {
@Override
public void write(NBTTagCompound nbt, T value){
if(value != null) nbt.setTag(key, serialiser.apply(value));
if(value != null) NBTExtras.storeTagSafely(nbt, key, serialiser.apply(value));
}
@Override
@@ -91,7 +91,7 @@ public class SpellEmitterData extends WorldSavedData {
@Override
public NBTTagCompound writeToNBT(NBTTagCompound compound){
compound.setTag("emitters", NBTExtras.listToNBT(emitters, SpellEmitter::toNBT));
NBTExtras.storeTagSafely(compound, "emitters", NBTExtras.listToNBT(emitters, SpellEmitter::toNBT));
return compound;
}
@@ -4,6 +4,7 @@ import electroblob.wizardry.Wizardry;
import electroblob.wizardry.packet.PacketGlyphData;
import electroblob.wizardry.packet.WizardryPacketHandler;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.NBTExtras;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
@@ -43,11 +44,11 @@ public class SpellGlyphData extends WorldSavedData {
/** Generates random names and descriptions for any spells which don't already have them. */
public void generateGlyphNames(World world){
for(Spell spell : Spell.getSpells(Spell.allSpells)){
for(Spell spell : Spell.getAllSpells()){
if(!randomNames.containsKey(spell)) randomNames.put(spell, generateRandomName(world.rand));
}
for(Spell spell : Spell.getSpells(Spell.allSpells)){
for(Spell spell : Spell.getAllSpells()){
if(!randomDescriptions.containsKey(spell))
randomDescriptions.put(spell, generateRandomDescription(world.rand));
}
@@ -161,7 +162,7 @@ public class SpellGlyphData extends WorldSavedData {
NBTTagList tagList = new NBTTagList();
for(Spell spell : Spell.getSpells(Spell.allSpells)){
for(Spell spell : Spell.getAllSpells()){
// Much like the enchantments tag for items, this stores a list of spell-id-to-name tag pairs
// The description is now also included; there's no point in making a second compound tag!
NBTTagCompound tag = new NBTTagCompound();
@@ -171,7 +172,7 @@ public class SpellGlyphData extends WorldSavedData {
tagList.appendTag(tag);
}
nbt.setTag("spellGlyphData", tagList);
NBTExtras.storeTagSafely(nbt, "spellGlyphData", tagList);
return nbt;
}
@@ -6,6 +6,7 @@ import electroblob.wizardry.enchantment.Imbuement;
import electroblob.wizardry.entity.living.ISummonedCreature;
import electroblob.wizardry.event.SpellCastEvent;
import electroblob.wizardry.event.SpellCastEvent.Source;
import electroblob.wizardry.item.ItemWand;
import electroblob.wizardry.packet.PacketCastContinuousSpell;
import electroblob.wizardry.packet.PacketPlayerSync;
import electroblob.wizardry.packet.WizardryPacketHandler;
@@ -71,7 +72,7 @@ public class WizardData implements INBTSerializable<NBTTagCompound> {
private static final Set<IStoredVariable> storedVariables = new HashSet<>();
/** The maximum number of recent spells to track. */
public static final int MAX_RECENT_SPELLS = 10;
public static final int MAX_RECENT_SPELLS = ItemWand.BASE_SPELL_SLOTS;
/** The player this WizardData instance belongs to. */
private final EntityPlayer player;
@@ -140,7 +141,7 @@ public class WizardData implements INBTSerializable<NBTTagCompound> {
// All players can recognise magic missile. This is not done using discoverSpell because that seems to cause
// a crash on load occasionally (probably something to do with achievements being initialised)
this.spellsDiscovered.add(Spells.magic_missile);
this.recentSpells = EvictingQueue.create(MAX_RECENT_SPELLS); // Only keeps a reference to the last 10 spells cast
this.recentSpells = EvictingQueue.create(MAX_RECENT_SPELLS); // Only keeps a reference to the last 5 spells cast
this.castCommandSpell = Spells.none;
this.castCommandModifiers = new SpellModifiers();
this.castCommandTick = 0;
@@ -272,7 +273,7 @@ public class WizardData implements INBTSerializable<NBTTagCompound> {
* @param spell The spell to count casts for.
*/
public int countRecentCasts(Spell spell){
return (int)this.recentSpells.stream().filter(s -> s == spell).count(); // We know this can't be more than 10
return (int)this.recentSpells.stream().filter(s -> s == spell).count(); // We know this can't be more than 5
}
// Imbuements
@@ -514,12 +515,12 @@ public class WizardData implements INBTSerializable<NBTTagCompound> {
NBTTagCompound properties = new NBTTagCompound();
properties.setTag("imbuements", NBTExtras.mapToNBT(this.imbuementDurations,
NBTExtras.storeTagSafely(properties, "imbuements", NBTExtras.mapToNBT(this.imbuementDurations,
imbuement -> new NBTTagInt(Enchantment.getEnchantmentID((Enchantment)imbuement)), NBTTagInt::new));
// Mmmmmm Java 8....
properties.setTag("allies", NBTExtras.listToNBT(this.allies, NBTUtil::createUUIDTag));
properties.setTag("allyNames", NBTExtras.listToNBT(this.allyNames, NBTTagString::new));
NBTExtras.storeTagSafely(properties, "allies", NBTExtras.listToNBT(this.allies, NBTUtil::createUUIDTag));
NBTExtras.storeTagSafely(properties, "allyNames", NBTExtras.listToNBT(this.allyNames, NBTTagString::new));
// Might be worth converting this over to WizardryUtilities.listToNBT.
int[] spells = new int[this.spellsDiscovered.size()];
@@ -530,7 +531,7 @@ public class WizardData implements INBTSerializable<NBTTagCompound> {
}
properties.setIntArray("discoveredSpells", spells);
properties.setTag("recentSpells", NBTExtras.listToNBT(recentSpells, s -> new NBTTagInt(s.metadata())));
NBTExtras.storeTagSafely(properties, "recentSpells", NBTExtras.listToNBT(recentSpells, s -> new NBTTagInt(s.metadata())));
storedVariables.forEach(k -> k.write(properties, this.spellData.get(k)));
@@ -120,9 +120,9 @@ public interface Imbuement {
ItemStack bow = archer.getHeldItemMainhand();
if(!ImbueWeapon.isBow(bow.getItem())){
if(!ImbueWeapon.isBow(bow)){
bow = archer.getHeldItemOffhand();
if(!ImbueWeapon.isBow(bow.getItem())) return;
if(!ImbueWeapon.isBow(bow)) return;
}
// Taken directly from ItemBow, so it works exactly the same as the power enchantment.
@@ -5,6 +5,7 @@ import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.AllyDesignationSystem;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.NBTExtras;
import electroblob.wizardry.util.WizardryUtilities;
import io.netty.buffer.ByteBuf;
import net.minecraft.block.Block;
@@ -183,7 +184,7 @@ public class EntityLevitatingBlock extends EntityFallingBlock implements IEntity
NBTBase nbtbase = this.tileEntityData.getTag(s);
if(!"x".equals(s) && !"y".equals(s) && !"z".equals(s)){
nbttagcompound.setTag(s, nbtbase.copy());
NBTExtras.storeTagSafely(nbttagcompound, s, nbtbase.copy());
}
}
@@ -5,9 +5,11 @@ import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryBlocks;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.spell.Meteor;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.MoverType;
import net.minecraft.entity.item.EntityFallingBlock;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.SoundCategory;
import net.minecraft.world.World;
@@ -61,9 +63,9 @@ public class EntityMeteor extends EntityFallingBlock {
this.motionY *= 0.9800000190734863D;
this.motionZ *= 0.9800000190734863D;
if(!this.world.isRemote){
if(this.onGround){
if(this.onGround){
if(!this.world.isRemote){
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
@@ -72,8 +74,13 @@ public class EntityMeteor extends EntityFallingBlock {
Spells.meteor.getProperty(Meteor.BLAST_STRENGTH).floatValue() * blastMultiplier,
damageBlocks, damageBlocks);
this.setDead();
}else{
WizardryUtilities.getEntitiesWithinRadius(15, posX, posY, posZ, world, EntityPlayer.class)
.forEach(p -> Wizardry.proxy.shakeScreen(p, 10));
}
}
}
@Override
@@ -65,7 +65,7 @@ public class EntityBubble extends EntityMagicConstruct {
if(isDarkOrb){
if(WizardryUtilities.getRider(this) != null
&& this.ticksExisted % Spells.entrapment.getProperty(Entrapment.DAMAGE_INTERVAL).intValue() == 0){
&& WizardryUtilities.getRider(this).ticksExisted % Spells.entrapment.getProperty(Entrapment.DAMAGE_INTERVAL).intValue() == 0){
if(this.getCaster() != null){
WizardryUtilities.getRider(this).attackEntityFrom(
MagicDamage.causeIndirectMagicDamage(this, getCaster(), DamageType.MAGIC),
@@ -33,7 +33,8 @@ public class EntityCombustionRune extends EntityMagicConstruct {
float strength = Spells.combustion_rune.getProperty(Spell.BLAST_RADIUS).floatValue();
world.newExplosion(this.getCaster(), this.posX, this.posY, this.posZ, strength, true, true);
world.newExplosion(this.getCaster(), this.posX, this.posY, this.posZ, strength, true,
getCaster() != null && WizardryUtilities.canDamageBlocks(getCaster(), world));
// The trap is destroyed once triggered.
this.setDead();
@@ -7,7 +7,6 @@ import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityFallingBlock;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.init.MobEffects;
import net.minecraft.network.play.server.SPacketEntityVelocity;
@@ -97,18 +96,6 @@ public class EntityEarthquake extends EntityMagicConstruct {
}
}
}
if(!world.isRemote){
// Constant 15 blocks for now
List<EntityPlayer> targets2 = WizardryUtilities.getEntitiesWithinRadius(15, posX, posY, posZ, world, EntityPlayer.class);
float magnitude = 10f * ((float)(this.lifetime - this.ticksExisted))/(float)this.lifetime;
// Makes the screen shake
for(EntityPlayer target : targets2){
target.rotationPitch += this.ticksExisted % 2 == 0 ? magnitude : -magnitude;
}
}
}
}
@@ -80,8 +80,8 @@ public class EntityHammer extends EntityMagicConstruct {
if(this.world.isRemote && this.ticksExisted % 3 == 0){
ParticleBuilder.create(Type.SPARK)
.pos(this.posX - 0.5d + rand.nextDouble(), this.posY + 2 * rand.nextDouble(), this.posZ - 0.5d + rand.nextDouble())
.spawn(world);
.pos(this.posX - 0.5d + rand.nextDouble(), this.posY + 2 * rand.nextDouble(), this.posZ - 0.5d + rand.nextDouble())
.spawn(world);
}
this.prevPosX = this.posX;
@@ -103,39 +103,37 @@ public class EntityHammer extends EntityMagicConstruct {
this.rotationPitch = 0;
this.spin = false;
if(this.ticksExisted % Spells.lightning_hammer.getProperty(LightningHammer.ATTACK_INTERVAL).floatValue() == 0){
double seekerRange = Spells.lightning_hammer.getProperty(Spell.EFFECT_RADIUS).doubleValue();
double seekerRange = Spells.lightning_hammer.getProperty(Spell.EFFECT_RADIUS).doubleValue();
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(seekerRange, this.posX,
this.posY + 1, this.posZ, world);
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(seekerRange, this.posX,
this.posY + 1, this.posZ, world);
int maxTargets = Spells.lightning_hammer.getProperty(LightningHammer.SECONDARY_MAX_TARGETS).intValue();
while(targets.size() > maxTargets) targets.remove(targets.size() - 1);
int maxTargets = Spells.lightning_hammer.getProperty(LightningHammer.SECONDARY_MAX_TARGETS).intValue();
while(targets.size() > maxTargets) targets.remove(targets.size() - 1);
for(EntityLivingBase target : targets){
for(EntityLivingBase target : targets){
if(WizardryUtilities.isLiving(target) && this.isValidTarget(target)
&& target.ticksExisted % Spells.lightning_hammer.getProperty(LightningHammer.ATTACK_INTERVAL).floatValue() == 0){
if(WizardryUtilities.isLiving(target) && this.isValidTarget(target)){
if(world.isRemote){
if(world.isRemote){
ParticleBuilder.create(Type.LIGHTNING).pos(posX, posY + height - 0.1, posZ) .target(target).spawn(world);
ParticleBuilder.create(Type.LIGHTNING).pos(posX, posY + height - 0.1, posZ) .target(target).spawn(world);
ParticleBuilder.spawnShockParticles(world, target.posX,
target.getEntityBoundingBox().minY + target.height, target.posZ);
}
ParticleBuilder.spawnShockParticles(world, target.posX,
target.getEntityBoundingBox().minY + target.height, target.posZ);
}
target.playSound(WizardrySounds.ENTITY_HAMMER_ATTACK, 1.0F, rand.nextFloat() * 0.4F + 1.5F);
target.playSound(WizardrySounds.ENTITY_HAMMER_ATTACK, 1.0F, rand.nextFloat() * 0.4F + 1.5F);
float damage = Spells.lightning_hammer.getProperty(Spell.SPLASH_DAMAGE).floatValue() * damageMultiplier;
float damage = Spells.lightning_hammer.getProperty(Spell.SPLASH_DAMAGE).floatValue() * damageMultiplier;
if(this.getCaster() != null){
WizardryUtilities.attackEntityWithoutKnockback(target, MagicDamage.causeIndirectMagicDamage(
this, getCaster(), DamageType.SHOCK), damage);
WizardryUtilities.applyStandardKnockback(this, target);
}else{
target.attackEntityFrom(DamageSource.MAGIC, damage);
}
if(this.getCaster() != null){
WizardryUtilities.attackEntityWithoutKnockback(target, MagicDamage.causeIndirectMagicDamage(
this, getCaster(), DamageType.SHOCK), damage);
WizardryUtilities.applyStandardKnockback(this, target);
}else{
target.attackEntityFrom(DamageSource.MAGIC, damage);
}
}
}
@@ -171,6 +169,7 @@ public class EntityHammer extends EntityMagicConstruct {
public void fall(float distance, float damageMultiplier){
if(world.isRemote){
for(int i = 0; i < 40; i++){
double particleX = this.posX - 1.0d + 2 * rand.nextDouble();
double particleZ = this.posZ - 1.0d + 2 * rand.nextDouble();
@@ -182,6 +181,12 @@ public class EntityHammer extends EntityMagicConstruct {
particleX - this.posX, 0, particleZ - this.posZ, Block.getStateId(block));
}
}
if(this.fallDistance > 10){
WizardryUtilities.getEntitiesWithinRadius(10, posX, posY, posZ, world, EntityPlayer.class)
.forEach(p -> Wizardry.proxy.shakeScreen(p, 6));
}
}else{
// Just to check the hammer has actually fallen from the sky, rather than the block under it being broken.
if(this.fallDistance > 10){
@@ -62,7 +62,7 @@ public class EntityHealAura extends EntityMagicConstruct {
target.motionZ = velZ;
}
}else if(target.getHealth() < target.getMaxHealth() && this.ticksExisted % 5 == 0){
}else if(target.getHealth() < target.getMaxHealth() && target.ticksExisted % 5 == 0){
target.heal(Spells.healing_aura.getProperty(Spell.HEALTH).floatValue() * damageMultiplier);
}
}
@@ -29,9 +29,9 @@ public class EntityIceSpike extends EntityMagicConstruct {
this.setRotation(-facing.getHorizontalAngle(), WizardryUtilities.getPitch(facing));
float yaw = (-facing.getHorizontalAngle()) * (float)Math.PI/180;
float pitch = (WizardryUtilities.getPitch(facing) - 90) * (float)Math.PI/180;
Vec3d min = new Vec3d(-width/2, 0, -width/2).rotatePitch(pitch).rotateYaw(yaw);
Vec3d max = new Vec3d(width/2, height, width/2).rotatePitch(pitch).rotateYaw(yaw);
this.setEntityBoundingBox(new AxisAlignedBB(this.getPositionVector().add(min), this.getPositionVector().add(max)));
Vec3d min = this.getPositionVector().add(new Vec3d(-width/2, 0, -width/2).rotatePitch(pitch).rotateYaw(yaw));
Vec3d max = this.getPositionVector().add(new Vec3d(width/2, height, width/2).rotatePitch(pitch).rotateYaw(yaw));
this.setEntityBoundingBox(new AxisAlignedBB(min.x, min.y, min.z, max.x, max.y, max.z));
}
public EnumFacing getFacing(){
@@ -213,6 +213,7 @@ public class EntityAIAttackSpell<T extends EntityLiving & ISpellCaster> extends
return false;
}
// This is only called when spell casting starts so ticksInUse is always zero
if(spell.cast(attacker.world, attacker, EnumHand.MAIN_HAND, 0, target, modifiers)){
if(spell.isContinuous){
@@ -15,6 +15,8 @@ import net.minecraft.world.World;
public class EntityDecoy extends EntitySummonedCreature {
// TODO: These guys need sounds!
/** Creates a new decoy in the given world. */
public EntityDecoy(World world){
super(world);
@@ -35,11 +35,17 @@ import net.minecraft.world.DifficultyInstance;
import net.minecraft.world.EnumDifficulty;
import net.minecraft.world.World;
import net.minecraftforge.common.util.Constants.NBT;
import net.minecraftforge.event.entity.living.LivingSpawnEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.Event;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.registry.IEntityAdditionalSpawnData;
import org.apache.commons.lang3.ArrayUtils;
import javax.annotation.Nullable;
import java.util.*;
@Mod.EventBusSubscriber
public class EntityEvilWizard extends EntityMob implements ISpellCaster, IEntityAdditionalSpawnData {
private EntityAIAttackSpell<EntityEvilWizard> spellCastingAI = new EntityAIAttackSpell<>(this, 0.5D, 14.0F, 30, 50);
@@ -68,6 +74,7 @@ public class EntityEvilWizard extends EntityMob implements ISpellCaster, IEntity
// Field implementations
private List<Spell> spells = new ArrayList<Spell>(4);
private Spell continuousSpell;
private int spellCounter;
public EntityEvilWizard(World world){
@@ -169,6 +176,16 @@ public class EntityEvilWizard extends EntityMob implements ISpellCaster, IEntity
public Spell getContinuousSpell(){
return this.continuousSpell;
}
@Override
public void setSpellCounter(int count){
spellCounter = count;
}
@Override
public int getSpellCounter(){
return spellCounter;
}
@Override
public int getAimingError(EnumDifficulty difficulty){
@@ -246,7 +263,7 @@ public class EntityEvilWizard extends EntityMob implements ISpellCaster, IEntity
// When right-clicked with a spell book in creative, sets one of the spells to that spell
if(player.isCreative() && stack.getItem() instanceof ItemSpellBook){
Spell spell = Spell.byMetadata(stack.getItemDamage());
if(this.spells.size() >= 4 && spell.canBeCastByNPCs()){
if(this.spells.size() >= 4 && spell.canBeCastBy(this, true)){
// The set(...) method returns the element that was replaced - neat!
player.sendMessage(new TextComponentTranslation("item." + Wizardry.MODID + ":spell_book.apply_to_wizard",
this.getDisplayName(), this.spells.set(rand.nextInt(3) + 1, spell).getNameForTranslationFormatted(),
@@ -263,9 +280,9 @@ public class EntityEvilWizard extends EntityMob implements ISpellCaster, IEntity
super.writeEntityToNBT(nbt);
nbt.setInteger("element", this.getElement().ordinal());
nbt.setInteger("skin", this.textureIndex);
nbt.setTag("spells", NBTExtras.listToNBT(spells, spell -> new NBTTagInt(spell.metadata())));
NBTExtras.storeTagSafely(nbt, "spells", NBTExtras.listToNBT(spells, spell -> new NBTTagInt(spell.metadata())));
nbt.setBoolean("hasStructure", this.hasStructure);
nbt.setTag("groupUUIDs", NBTExtras.listToNBT(groupUUIDs, NBTUtil::createUUIDTag));
NBTExtras.storeTagSafely(nbt, "groupUUIDs", NBTExtras.listToNBT(groupUUIDs, NBTUtil::createUUIDTag));
}
@Override
@@ -283,16 +300,6 @@ public class EntityEvilWizard extends EntityMob implements ISpellCaster, IEntity
public int getMaxSpawnedInChunk(){
return 1;
}
@Override
public boolean getCanSpawnHere(){
// Evil wizards can only spawn in the specified dimensions
for(int id : Wizardry.settings.mobSpawnDimensions){
if(this.dimension == id) return super.getCanSpawnHere();
}
return false;
}
@Override
protected boolean canDespawn(){
@@ -373,7 +380,7 @@ public class EntityEvilWizard extends EntityMob implements ISpellCaster, IEntity
// All wizards know magic missile, even if it is disabled.
spells.add(Spells.magic_missile);
Tier maxTier = EntityWizard.populateSpells(spells, element, hasStructure, 3, rand);
Tier maxTier = EntityWizard.populateSpells(this, spells, element, hasStructure, 3, rand);
// Now done after the spells so it can take the tier into account. For evil wizards this is slightly different;
// it picks a random wand which is at least a high enough tier for the spells the wizard has.
@@ -393,4 +400,13 @@ public class EntityEvilWizard extends EntityMob implements ISpellCaster, IEntity
textureIndex = data.readInt();
}
@SubscribeEvent
public static void onCheckSpawnEvent(LivingSpawnEvent.CheckSpawn event){
// We have no way of checking if it's a spawner in getCanSpawnHere() so this has to be done here instead
if(event.getEntityLiving() instanceof EntityEvilWizard && !event.isSpawner()){
if(!ArrayUtils.contains(Wizardry.settings.mobSpawnDimensions, event.getWorld().provider.getDimension()))
event.setResult(Event.Result.DENY);
}
}
}
@@ -52,7 +52,7 @@ public class EntityIceGiant extends EntityIronGolem implements ISummonedCreature
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(7, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityLivingBase>(this, EntityLivingBase.class,
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<>(this, EntityLivingBase.class,
0, false, true, this.getTargetSelector()));
}
@@ -16,7 +16,13 @@ import net.minecraft.util.EnumHand;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import net.minecraftforge.event.entity.living.LivingSpawnEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.Event;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import org.apache.commons.lang3.ArrayUtils;
@Mod.EventBusSubscriber
public class EntityIceWraith extends EntityBlazeMinion {
/** The version from EntityLivingBase is only used in onLivingUpdate, so it can safely be copied. */
@@ -185,12 +191,16 @@ public class EntityIceWraith extends EntityBlazeMinion {
@Override
public boolean getCanSpawnHere(){
// Only spawns in the specified dimensions
for(int id : Wizardry.settings.mobSpawnDimensions){
if(this.dimension == id) return super.getCanSpawnHere() && this.isValidLightLevel();
}
return super.getCanSpawnHere() && this.isValidLightLevel();
}
return false;
@SubscribeEvent
public static void onCheckSpawnEvent(LivingSpawnEvent.CheckSpawn event){
// We have no way of checking if it's a spawner in getCanSpawnHere() so this has to be done here instead
if(event.getEntityLiving() instanceof EntityLightningWraith && !event.isSpawner()){
if(!ArrayUtils.contains(Wizardry.settings.mobSpawnDimensions, event.getWorld().provider.getDimension()))
event.setResult(Event.Result.DENY);
}
}
/**
@@ -13,7 +13,13 @@ import net.minecraft.init.MobEffects;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumHand;
import net.minecraft.world.World;
import net.minecraftforge.event.entity.living.LivingSpawnEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.Event;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import org.apache.commons.lang3.ArrayUtils;
@Mod.EventBusSubscriber
public class EntityLightningWraith extends EntityBlazeMinion {
public EntityLightningWraith(World world){
@@ -74,14 +80,17 @@ public class EntityLightningWraith extends EntityBlazeMinion {
@Override
public boolean getCanSpawnHere(){
// Only spawns in the specified dimensions, during thunderstorms
if(!world.isThundering()) return false;
return super.getCanSpawnHere() && this.isValidLightLevel();
}
for(int id : Wizardry.settings.mobSpawnDimensions){
if(this.dimension == id) return super.getCanSpawnHere() && this.isValidLightLevel();
@SubscribeEvent
public static void onCheckSpawnEvent(LivingSpawnEvent.CheckSpawn event){
// We have no way of checking if it's a spawner in getCanSpawnHere() so this has to be done here instead
if(event.getEntityLiving() instanceof EntityLightningWraith && !event.isSpawner()){
if(!event.getWorld().isThundering()) event.setResult(Event.Result.DENY);
if(!ArrayUtils.contains(Wizardry.settings.mobSpawnDimensions, event.getWorld().provider.getDimension()))
event.setResult(Event.Result.DENY);
}
return false;
}
/**
@@ -30,6 +30,7 @@ public class EntityPhoenix extends EntitySummonedCreature implements ISpellCaste
private EntityAIAttackSpell<EntityPhoenix> spellAttackAI = new EntityAIAttackSpell<>(this, AISpeed, 15f, 60, 140);
private Spell continuousSpell;
private int spellCounter;
private static final List<Spell> attack = Collections.singletonList(Spells.flame_ray);
@@ -50,7 +51,7 @@ public class EntityPhoenix extends EntitySummonedCreature implements ISpellCaste
this.tasks.addTask(3, new EntityAILookIdle(this));
// this.targetTasks.addTask(0, new EntityAIMoveTowardsTarget(this, 1, 10));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityLivingBase>(this, EntityLivingBase.class,
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<>(this, EntityLivingBase.class,
0, false, true, this.getTargetSelector()));
this.setAIMoveSpeed((float)AISpeed);
@@ -76,6 +77,16 @@ public class EntityPhoenix extends EntitySummonedCreature implements ISpellCaste
continuousSpell = spell;
}
@Override
public void setSpellCounter(int count){
spellCounter = count;
}
@Override
public int getSpellCounter(){
return spellCounter;
}
@Override
public boolean hasRangedAttack(){
return true;
@@ -45,7 +45,7 @@ public class EntityShadowWraith extends EntitySummonedCreature implements ISpell
this.tasks.addTask(2, new EntityAIWander(this, AISpeed));
this.tasks.addTask(3, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityLivingBase>(this, EntityLivingBase.class,
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<>(this, EntityLivingBase.class,
0, false, true, this.getTargetSelector()));
this.setAIMoveSpeed((float)AISpeed);
@@ -61,21 +61,6 @@ public class EntityShadowWraith extends EntitySummonedCreature implements ISpell
return attack;
}
@Override
public SpellModifiers getModifiers(){
return new SpellModifiers();
}
@Override
public Spell getContinuousSpell(){
return Spells.none;
}
@Override
public void setContinuousSpell(Spell spell){
// Doesn't use continuous spells.
}
@Override
protected void applyEntityAttributes(){
super.applyEntityAttributes();
@@ -59,21 +59,6 @@ public class EntityStormElemental extends EntitySummonedCreature implements ISpe
return attack;
}
@Override
public SpellModifiers getModifiers(){
return new SpellModifiers();
}
@Override
public Spell getContinuousSpell(){
return Spells.none;
}
@Override
public void setContinuousSpell(Spell spell){
// Doesn't use continuous spells.
}
@Override
protected void applyEntityAttributes(){
super.applyEntityAttributes();
@@ -50,6 +50,7 @@ import net.minecraftforge.fml.common.registry.IEntityAdditionalSpawnData;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import net.minecraftforge.oredict.OreDictionary;
import org.apache.commons.lang3.tuple.Pair;
import javax.annotation.Nullable;
import java.util.*;
@@ -83,6 +84,7 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
// Field implementations
private List<Spell> spells = new ArrayList<Spell>(4);
private Spell continuousSpell;
private int spellCounter;
/** A set of the positions of the blocks that are part of this wizard's tower. */
private Set<BlockPos> towerBlocks;
@@ -187,7 +189,17 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
public Spell getContinuousSpell(){
return this.continuousSpell;
}
@Override
public void setSpellCounter(int count){
spellCounter = count;
}
@Override
public int getSpellCounter(){
return spellCounter;
}
@Override
public int getAimingError(EnumDifficulty difficulty){
// Being more intelligent than skeletons, wizards are a little more accurate.
@@ -218,7 +230,8 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
// Copied from EntityVillager
if(!this.world.isRemote && this.livingSoundTime > -this.getTalkInterval() + 20){
this.livingSoundTime = -this.getTalkInterval();
this.playSound(stack.isEmpty() ? WizardrySounds.ENTITY_WIZARD_NO : WizardrySounds.ENTITY_WIZARD_YES, this.getSoundVolume(), this.getSoundPitch());
SoundEvent yes = Wizardry.tisTheSeason ? WizardrySounds.ENTITY_WIZARD_HOHOHO : WizardrySounds.ENTITY_WIZARD_YES;
this.playSound(stack.isEmpty() ? WizardrySounds.ENTITY_WIZARD_NO : yes, this.getSoundVolume(), this.getSoundPitch());
}
}
@@ -256,6 +269,7 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
@Override
protected SoundEvent getAmbientSound(){
if(Wizardry.tisTheSeason) return WizardrySounds.ENTITY_WIZARD_HOHOHO;
return this.isTrading() ? WizardrySounds.ENTITY_WIZARD_TRADING : WizardrySounds.ENTITY_WIZARD_AMBIENT;
}
@@ -357,7 +371,7 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
// When right-clicked with a spell book in creative, sets one of the spells to that spell
if(player.isCreative() && stack.getItem() instanceof ItemSpellBook){
Spell spell = Spell.byMetadata(stack.getItemDamage());
if(this.spells.size() >= 4 && spell.canBeCastByNPCs()){
if(this.spells.size() >= 4 && spell.canBeCastBy(this, true)){
// The set(...) method returns the element that was replaced - neat!
player.sendMessage(new TextComponentTranslation("item." + Wizardry.MODID + ":spell_book.apply_to_wizard",
this.getDisplayName(), this.spells.set(rand.nextInt(3) + 1, spell).getNameForTranslationFormatted(),
@@ -387,15 +401,15 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
super.writeEntityToNBT(nbt);
if(this.trades != null){
nbt.setTag("trades", this.trades.getRecipiesAsTags());
NBTExtras.storeTagSafely(nbt, "trades", this.trades.getRecipiesAsTags());
}
nbt.setInteger("element", this.getElement().ordinal());
nbt.setInteger("skin", this.textureIndex);
nbt.setTag("spells", NBTExtras.listToNBT(spells, spell -> new NBTTagInt(spell.metadata())));
NBTExtras.storeTagSafely(nbt, "spells", NBTExtras.listToNBT(spells, spell -> new NBTTagInt(spell.metadata())));
if(this.towerBlocks != null && this.towerBlocks.size() > 0){
nbt.setTag("towerBlocks", NBTExtras.listToNBT(this.towerBlocks, NBTUtil::createPosTag));
NBTExtras.storeTagSafely(nbt, "towerBlocks", NBTExtras.listToNBT(this.towerBlocks, NBTUtil::createPosTag));
}
}
@@ -414,7 +428,7 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
this.spells = (List<Spell>)NBTExtras.NBTToList(nbt.getTagList("spells", NBT.TAG_INT),
(NBTTagInt tag) -> Spell.byMetadata(tag.getInt()));
NBTTagList tagList = nbt.getTagList("towerBlocks", NBT.TAG_LONG);
NBTTagList tagList = nbt.getTagList("towerBlocks", NBT.TAG_COMPOUND);
if(!tagList.isEmpty()){
this.towerBlocks = new HashSet<>(NBTExtras.NBTToList(tagList, NBTUtil::getPosFromTag));
}else{
@@ -574,12 +588,14 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
// TODO: Switch all of this over to some kind of loot pool system?
@SuppressWarnings("unchecked")
private ItemStack getRandomPrice(Tier tier){
Map<ResourceLocation, Integer> map = Wizardry.settings.currencyItems;
Map<Pair<ResourceLocation, Short>, Integer> map = Wizardry.settings.currencyItems;
// This isn't that efficient but it's not called very often really so it doesn't matter
ResourceLocation itemName = map.keySet().toArray(new ResourceLocation[0])[rand.nextInt(map.size())];
Item item = Item.REGISTRY.getObject(itemName);
Pair<ResourceLocation, Short> itemName = map.keySet().toArray(new Pair[0])[rand.nextInt(map.size())];
Item item = Item.REGISTRY.getObject(itemName.getLeft());
short meta = itemName.getRight();
int value;
if(item == null){
@@ -593,7 +609,7 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
// ((tier.ordinal() + 1) * 16 + rand.nextInt(6)) gives a 'value' for the item being bought
// This is then divided by the value of the currency item to give a price
// The absolute maximum stack size that can result from this calculation (with value = 1) is 64.
return new ItemStack(item, (8 + tier.ordinal() * 16 + rand.nextInt(9)) / value);
return new ItemStack(item, (8 + tier.ordinal() * 16 + rand.nextInt(9)) / value, meta);
}
private ItemStack getRandomItemOfTier(Tier tier){
@@ -750,7 +766,7 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
// All wizards know magic missile, even if it is disabled.
spells.add(Spells.magic_missile);
Tier maxTier = populateSpells(spells, element, false, 3, rand);
Tier maxTier = populateSpells(this, spells, element, false, 3, rand);
// Now done after the spells so it can take the tier into account.
ItemStack wand = new ItemStack(WizardryItems.getWand(maxTier, element));
@@ -767,19 +783,22 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
/**
* Adds n random spells to the given list. The spells will be of the given element if possible. Extracted as a
* separate function since it was the same in both EntityWizard and EntityEvilWizard.
*
*
* @param wizard The wizard whose spells are to be populated.
* @param spells The spell list to be populated.
* @param e The element that the spells should belong to, or {@link Element#MAGIC} for a random element each time.
* @param master Whether to include master spells.
* @param n The number of spells to add.
* @param random A random number generator to use.
* @return The tier of the highest-tier spell that was added to the list.
*/
static Tier populateSpells(List<Spell> spells, Element e, boolean master, int n, Random random){
static Tier populateSpells(final EntityLiving wizard, List<Spell> spells, Element e, boolean master, int n, Random random){
// This is the tier of the highest tier spell added.
Tier maxTier = Tier.NOVICE;
List<Spell> npcSpells = Spell.getSpells(Spell.npcSpells);
List<Spell> npcSpells = Spell.getSpells(s -> s.canBeCastBy(wizard, false));
npcSpells.removeIf(s -> !s.applicableForItem(WizardryItems.spell_book));
for(int i = 0; i < n; i++){
@@ -19,7 +19,9 @@ import java.util.List;
* packets) is handled by that class, and all the implementor needs to do is decide which spell(s) to select.
* <p></p>
* This class also allows Wizardry to do all the syncing necessary for continuous spell casting. All the implementor
* needs to do is store the actual fields involved.
* needs to do is store the actual fields involved, by implementing {@link ISpellCaster#setContinuousSpell(Spell)},
* {@link ISpellCaster#getContinuousSpell()}, {@link ISpellCaster#setSpellCounter(int)}, {@link ISpellCaster#getSpellCounter()}
* and {@link ISpellCaster#getModifiers()}.
*/
/* Perhaps this should be a capability? Though I can't help thinking they're mainly for attaching data to vanilla
* classes, rather than custom ones. For now, the main purpose of this is to centralise code within wizardry itself, and
@@ -36,10 +38,10 @@ public interface ISpellCaster {
*
* @return A list of {@link Spell} instances. A random spell from this list will be cast when the entity attacks.
* The list will not be modified by the AI class and can therefore be an immutable list. The spells in the
* list <b>must</b> be castable by NPCs (i.e. {@link Spell#canBeCastByNPCs()} returns true).
* list <b>must</b> be castable by NPCs (i.e. {@link Spell#canBeCastBy(net.minecraft.entity.EntityLiving, boolean)} returns true).
*/
@Nonnull
public List<Spell> getSpells();
List<Spell> getSpells();
/**
* Called each time the entity attacks to get the modifiers to apply to the spell.
@@ -48,31 +50,47 @@ public interface ISpellCaster {
* required, pass in an empty {@code SpellModifiers} object.
*/
@Nonnull
public SpellModifiers getModifiers();
default SpellModifiers getModifiers(){
return new SpellModifiers(); // May seem wasteful but this should never be called so it doesn't matter
}
/**
* Returns the continuous spell that is currently being cast, or the None spell if there is none. Implementors
* should simply store this as a private field and return it here. Will be synced by the AI class, but whether it is
* saved to NBT is up to you. If the implementing class does not deal with continuous spells, just return
* {@link Spells#none}. If the implementing class only ever uses one continuous spell, do <b>not</b> just return
* that spell; the field must still be stored.
* saved to NBT is up to you. If the implementing class only ever uses one continuous spell, do <b>not</b> just
* return that spell; the field must still be stored.
*/
@Nonnull
public Spell getContinuousSpell();
default Spell getContinuousSpell(){
return Spells.none;
}
/**
* Sets the continuous spell that is currently being cast, or the None spell if there is none. Implementors should
* simply store this as a private field and assign it here. Will be synced by the AI class, but whether it is saved
* to NBT is up to you. If the implementing class does not deal with continuous spells, leave this method blank.
*/
public void setContinuousSpell(Spell spell);
default void setContinuousSpell(Spell spell){
// Do nothing
}
/** Returns the number of ticks the current spell has been cast for. Implementors should simply store this as a
* private field and return it here. This is only used client-side. */
default int getSpellCounter(){
return 0;
}
/** Sets the number of ticks the current spell has been cast for. Implementors should simply store this as a
* private field and assign it here. This is only used client-side. */
default void setSpellCounter(int count){
// Do nothing
}
/**
* Returns the aiming arror for the given difficulty, used in projectile spells. Defaults to the values used by
* Returns the aiming error for the given difficulty, used in projectile spells. Defaults to the values used by
* skeletons, which are: Easy - 10, Normal - 6, Hard - 2, Peaceful - 10 (rarely used).
*/
// This is what default methods are actually intended for!
public default int getAimingError(EnumDifficulty difficulty) {
default int getAimingError(EnumDifficulty difficulty) {
return WizardryUtilities.getDefaultAimingError(difficulty);
}
}
@@ -221,7 +221,8 @@ public interface ISummonedCreature extends IEntityAdditionalSpawnData, IEntityOw
* possible for implementors to override this in order to do something special when selecting a target.
*/
default Predicate<Entity> getTargetSelector(){
return entity -> getCaster() == null ? entity instanceof EntityPlayer : !entity.isInvisible() && isValidTarget(entity);
return entity -> !entity.isInvisible() && (getCaster() == null ? entity instanceof EntityPlayer &&
!((EntityPlayer)entity).isCreative() : isValidTarget(entity));
}
/**
@@ -9,11 +9,15 @@ import electroblob.wizardry.util.ParticleBuilder;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.projectile.EntitySmallFireball;
import net.minecraft.init.Blocks;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraftforge.event.entity.EntityJoinWorldEvent;
import net.minecraftforge.fml.common.Mod;
@@ -131,6 +135,54 @@ public class EntityMagicFireball extends EntityMagicProjectile {
}
}
@Override
public boolean canBeCollidedWith(){
return true;
}
@Override
public float getCollisionBorderSize(){
return 1.0F;
}
@Override
public boolean attackEntityFrom(DamageSource source, float amount){
if(this.isEntityInvulnerable(source)){
return false;
}else{
this.markVelocityChanged();
if(source.getTrueSource() != null){
Vec3d vec3d = source.getTrueSource().getLookVec();
if(vec3d != null){
double speed = MathHelper.sqrt(motionX * motionX + motionY * motionY + motionZ * motionZ);
this.motionX = vec3d.x * speed;
this.motionY = vec3d.y * speed;
this.motionZ = vec3d.z * speed;
this.lifetime = 160;
}
if(source.getTrueSource() instanceof EntityLivingBase){
this.setCaster((EntityLivingBase)source.getTrueSource());
}
return true;
}else{
return false;
}
}
}
public void setLifetime(int lifetime){
this.lifetime = lifetime;
}
@@ -1,5 +1,6 @@
package electroblob.wizardry.entity.projectile;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.spell.Spell;
@@ -44,15 +45,34 @@ public class EntityMagicMissile extends EntityMagicArrow {
public void tickInAir(){
if(this.world.isRemote){
ParticleBuilder.create(Type.SPARKLE, rand, posX, posY, posZ, 0.03, true).clr(1, 1, 0.65f).fade(0.7f, 0, 1)
.time(20 + rand.nextInt(10)).spawn(world);
if(this.ticksExisted > 1){ // Don't spawn particles behind where it started!
double x = posX - motionX/2;
double y = posY - motionY/2;
double z = posZ - motionZ/2;
ParticleBuilder.create(Type.SPARKLE, rand, x, y, z, 0.03, true).clr(1, 1, 0.65f).fade(0.7f, 0, 1)
.time(20 + rand.nextInt(10)).spawn(world);
if(Wizardry.tisTheSeason){
ParticleBuilder.create(Type.SPARKLE, rand, posX, posY, posZ, 0.03, true).clr(0.8f, 0.15f, 0.15f)
.time(20 + rand.nextInt(10)).spawn(world);
ParticleBuilder.create(Type.SNOW).pos(posX, posY, posZ).spawn(world);
if(this.ticksExisted > 1){ // Don't spawn particles behind where it started!
double x = posX - motionX / 2;
double y = posY - motionY / 2;
double z = posZ - motionZ / 2;
ParticleBuilder.create(Type.SPARKLE, rand, x, y, z, 0.03, true).clr(0.15f, 0.7f, 0.15f)
.time(20 + rand.nextInt(10)).spawn(world);
}
}else{
ParticleBuilder.create(Type.SPARKLE, rand, posX, posY, posZ, 0.03, true).clr(1, 1, 0.65f).fade(0.7f, 0, 1)
.time(20 + rand.nextInt(10)).spawn(world);
if(this.ticksExisted > 1){ // Don't spawn particles behind where it started!
double x = posX - motionX / 2;
double y = posY - motionY / 2;
double z = posZ - motionZ / 2;
ParticleBuilder.create(Type.SPARKLE, rand, x, y, z, 0.03, true).clr(1, 1, 0.65f).fade(0.7f, 0, 1)
.time(20 + rand.nextInt(10)).spawn(world);
}
}
}
}
@@ -71,7 +71,7 @@ public abstract class EntityMagicProjectile extends EntityThrowable implements I
double dy = !this.hasNoGravity() ? target.getEntityBoundingBox().minY + (double)(target.height / 3.0f) - this.posY
: target.getEntityBoundingBox().minY + (double)(target.height / 2.0f) - this.posY;
double dz = target.posZ - caster.posZ;
double horizontalDistance = (double)MathHelper.sqrt(dx * dx + dz * dz);
double horizontalDistance = MathHelper.sqrt(dx * dx + dz * dz);
if(horizontalDistance >= 1.0E-7D){
@@ -9,7 +9,6 @@ import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.EnumParticleTypes;
@@ -66,12 +65,11 @@ public class EntitySmokeBomb extends EntityBomb {
for(EntityLivingBase target : targets){
if(target != this.getThrower()){
// Gives the target blindness if it is a player, mind trick otherwise (since this has the desired
// Gives the target blindness, and mind trick if it's not a player (since this has the desired
// effect of preventing targeting)
if(target instanceof EntityPlayer){
target.addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, duration, 0));
}else if(target instanceof EntityLiving){
// New AI
target.addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, duration, 0));
if(target instanceof EntityLiving){
((EntityLiving)target).setAttackTarget(null);
target.addPotionEffect(new PotionEffect(WizardryPotions.mind_trick, duration, 0));
}
@@ -38,7 +38,7 @@ public class WizardryAntiqueAtlasIntegration {
* {@link electroblob.wizardry.Settings#autoTowerMarkers} is enabled. Server side only! */
public static void markTower(World world, int x, int z){
if(enabled() && Wizardry.settings.autoTowerMarkers){
AtlasAPI.getMarkerAPI().putGlobalMarker(world, false, TOWER_MARKER.toString(), "integration.antiqueatlas.marker." + TOWER_MARKER.toString(), x, z);
AtlasAPI.getMarkerAPI().putGlobalMarker(world, false, TOWER_MARKER.toString().replace(':', '.'), "integration.antiqueatlas.marker." + TOWER_MARKER.toString(), x, z);
}
}
@@ -46,7 +46,7 @@ public class WizardryAntiqueAtlasIntegration {
* {@link electroblob.wizardry.Settings#autoObeliskMarkers} is enabled. Server side only! */
public static void markObelisk(World world, int x, int z){
if(enabled() && Wizardry.settings.autoObeliskMarkers){
AtlasAPI.getMarkerAPI().putGlobalMarker(world, false, OBELISK_MARKER.toString(), "integration.antiqueatlas.marker." + OBELISK_MARKER.toString(), x, z);
AtlasAPI.getMarkerAPI().putGlobalMarker(world, false, OBELISK_MARKER.toString().replace(':', '.'), "integration.antiqueatlas.marker." + OBELISK_MARKER.toString(), x, z);
}
}
@@ -54,7 +54,7 @@ public class WizardryAntiqueAtlasIntegration {
* {@link electroblob.wizardry.Settings#autoShrineMarkers} is enabled. Server side only! */
public static void markShrine(World world, int x, int z){
if(enabled() && Wizardry.settings.autoShrineMarkers){
AtlasAPI.getMarkerAPI().putGlobalMarker(world, false, SHRINE_MARKER.toString(), "integration.antiqueatlas.marker." + SHRINE_MARKER.toString(), x, z);
AtlasAPI.getMarkerAPI().putGlobalMarker(world, false, SHRINE_MARKER.toString().replace(':', '.'), "integration.antiqueatlas.marker." + SHRINE_MARKER.toString(), x, z);
}
}
@@ -58,6 +58,8 @@ public interface IConjuredItem {
*/
default int getMaxDamageFromNBT(ItemStack stack, Spell spell){
if(!spell.arePropertiesInitialised()) return 600; // Failsafe, some edge-cases call this during preInit
float baseDuration = spell.getProperty(SpellConjuration.ITEM_LIFETIME).floatValue();
if(stack.hasTagCompound() && stack.getTagCompound().hasKey(DURATION_MULTIPLIER_KEY)){
@@ -61,11 +61,10 @@ public class ItemArcaneTome extends Item {
Tier tier = Tier.values()[stack.getItemDamage()];
Tier tier2 = Tier.values()[stack.getItemDamage() - 1];
tooltip.add(tier.getDisplayNameWithFormatting());
tooltip.add("\u00A77" + net.minecraft.client.resources.I18n.format("item." + Wizardry.MODID + ":arcane_tome.desc1",
tier2.getDisplayNameWithFormatting()));
tooltip.add("\u00A77" + net.minecraft.client.resources.I18n.format("item." + Wizardry.MODID + ":arcane_tome.desc2",
tier.getDisplayNameWithFormatting() + "\u00A77"));
Wizardry.proxy.addMultiLineDescription(tooltip, "item." + this.getRegistryName() + ".desc",
tier2.getDisplayNameWithFormatting() + "\u00A77", tier.getDisplayNameWithFormatting() + "\u00A77");
}
}
@@ -265,7 +265,7 @@ public class ItemArtefact extends Item {
if(artefact == WizardryItems.ring_condensing){
if(world.isRemote && player.ticksExisted % 150 == 0){
if(player.ticksExisted % 150 == 0){
for(ItemStack stack : WizardryUtilities.getHotbar(player)){
// Needs to be both of these interfaces because this ring only recharges wands
// (or more accurately, chargeable spellcasting items)
@@ -276,7 +276,7 @@ public class ItemArtefact extends Item {
}else if(artefact == WizardryItems.amulet_arcane_defence){
if(world.isRemote && player.ticksExisted % 300 == 0){
if(player.ticksExisted % 300 == 0){
for(ItemStack stack : player.getArmorInventoryList()){
// IManaStoringItem is sufficient, since anything in the armour slots is probably armour
if(stack.getItem() instanceof IManaStoringItem)
@@ -375,7 +375,7 @@ public class ItemArtefact extends Item {
if(artefact == WizardryItems.ring_battlemage){
if(player.getHeldItemOffhand().getItem() instanceof ISpellCastingItem
&& ImbueWeapon.isSword(player.getHeldItemMainhand().getItem())){
&& ImbueWeapon.isSword(player.getHeldItemMainhand())){
modifiers.set(SpellModifiers.POTENCY, 1.1f * potency, false);
}
@@ -601,7 +601,7 @@ public class ItemArtefact extends Item {
}else if(artefact == WizardryItems.amulet_transience){
if(player.getHealth() <= 2 && player.world.rand.nextFloat() < 0.25f){
if(player.getHealth() <= 6 && player.world.rand.nextFloat() < 0.25f){
player.addPotionEffect(new PotionEffect(WizardryPotions.transience, 300));
player.addPotionEffect(new PotionEffect(MobEffects.INVISIBILITY, 300, 0, false, false));
}
@@ -639,6 +639,7 @@ public class ItemArtefact extends Item {
WizardryUtilities.getEntitiesWithinRadius(3, player.posX, player.posY, player.posZ, world).stream()
.filter(WizardryUtilities::isLiving)
.filter(e -> e != player)
.min(Comparator.comparingDouble(player::getDistanceSq))
.ifPresent(target -> {
@@ -1,5 +1,6 @@
package electroblob.wizardry.item;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.constants.Constants;
import electroblob.wizardry.data.WizardData;
import electroblob.wizardry.registry.Spells;
@@ -11,11 +12,13 @@ import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Slot;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
public class ItemBlankScroll extends Item implements IWorkbenchItem {
public ItemBlankScroll(){
this.setCreativeTab(WizardryTabs.WIZARDRY);
this.addPropertyOverride(new ResourceLocation("festive"), (s, w, e) -> Wizardry.tisTheSeason ? 1 : 0);
}
@Override
@@ -45,10 +48,14 @@ public class ItemBlankScroll extends Item implements IWorkbenchItem {
int cost = spell.getCost() * centre.getStack().getCount();
// Continuous spell scrolls require enough mana to cast them for the duration defined in ItemScroll.
if(spell.isContinuous) cost *= ItemScroll.CASTING_TIME / 20;
int manaPerItem = Constants.MANA_PER_CRYSTAL;
if(crystals.getStack().getItem() == WizardryItems.crystal_shard) manaPerItem = Constants.MANA_PER_SHARD;
if(crystals.getStack().getItem() == WizardryItems.grand_crystal) manaPerItem = Constants.GRAND_CRYSTAL_MANA;
if(crystals.getStack().getCount() * Constants.MANA_PER_CRYSTAL > cost){
if(crystals.getStack().getCount() * manaPerItem > cost){
// Rounds up to the nearest whole crystal
crystals.decrStackSize(cost / Constants.MANA_PER_CRYSTAL + 1);
crystals.decrStackSize(cost / manaPerItem + 1);
centre.putStack(new ItemStack(WizardryItems.scroll, centre.getStack().getCount(), spell.metadata()));
return true;
}
@@ -3,6 +3,7 @@ package electroblob.wizardry.item;
import com.google.common.collect.Multimap;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryPotions;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.WizardryUtilities;
@@ -81,6 +82,12 @@ public class ItemFrostAxe extends ItemAxe implements IConjuredItem {
stack.setItemDamage(damage + 1);
}
@Override
public Multimap<String, AttributeModifier> getItemAttributeModifiers(EntityEquipmentSlot equipmentSlot){
attackDamage = Spells.frost_axe.getProperty(Spell.DAMAGE).floatValue();
return super.getItemAttributeModifiers(equipmentSlot);
}
@Override
public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase wielder){
if(!MagicDamage.isEntityImmune(DamageType.FROST, target))
@@ -81,7 +81,9 @@ public class ItemLightningHammer extends Item implements IConjuredItem {
Multimap<String, AttributeModifier> multimap = super.getItemAttributeModifiers(slot);
if(slot == EntityEquipmentSlot.MAINHAND){
multimap.put(SharedMonsterAttributes.ATTACK_DAMAGE.getName(), new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", Spells.lightning_hammer.getProperty(Spell.DIRECT_DAMAGE).floatValue(), WizardryUtilities.Operations.ADD));
float attackDamage = Spells.lightning_hammer.arePropertiesInitialised() ?
Spells.lightning_hammer.getProperty(Spell.DIRECT_DAMAGE).floatValue() : 10; // Fallback for search tree init, value doesn't really matter
multimap.put(SharedMonsterAttributes.ATTACK_DAMAGE.getName(), new AttributeModifier(ATTACK_DAMAGE_MODIFIER, "Weapon modifier", attackDamage, WizardryUtilities.Operations.ADD));
multimap.put(SharedMonsterAttributes.ATTACK_SPEED.getName(), new AttributeModifier(ATTACK_SPEED_MODIFIER, "Weapon modifier", ATTACK_SPEED, WizardryUtilities.Operations.ADD));
multimap.put(SharedMonsterAttributes.MOVEMENT_SPEED.getName(), new AttributeModifier(MOVEMENT_SPEED_MODIFIER, "Weapon modifier", MOVEMENT_SPEED_REDUCTION, WizardryUtilities.Operations.MULTIPLY_FLAT));
}
@@ -13,16 +13,15 @@ import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.NonNullList;
import net.minecraft.util.*;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import java.util.List;
public class ItemScroll extends Item implements ISpellCastingItem {
/** The maximum number of ticks a continuous spell scroll can be cast for (by holding the use item button). */
@@ -33,6 +32,7 @@ public class ItemScroll extends Item implements ISpellCastingItem {
setHasSubtypes(true);
setMaxStackSize(16);
setCreativeTab(WizardryTabs.SPELLS);
this.addPropertyOverride(new ResourceLocation("festive"), (s, w, e) -> Wizardry.tisTheSeason ? 1 : 0);
}
@Override
@@ -47,13 +47,14 @@ public class ItemScroll extends Item implements ISpellCastingItem {
@Override
public void getSubItems(CreativeTabs tab, NonNullList<ItemStack> list){
if(tab == WizardryTabs.SPELLS){
// In this particular case, getTotalSpellCount() is a more efficient way of doing this since the spell instance
// is not required, only the metadata.
for(int i = 0; i < Spell.getTotalSpellCount(); i++){
// i+1 is used so that the metadata ties up with the metadata() method. In other words, the none spell has metadata
// 0 and since this is not used as a spell book the metadata starts at 1.
list.add(new ItemStack(this, 1, i + 1));
List<Spell> spells = Spell.getAllSpells();
spells.removeIf(s -> !s.applicableForItem(this));
for(Spell spell : spells){
list.add(new ItemStack(this, 1, spell.metadata()));
}
}
}
@@ -80,6 +81,25 @@ public class ItemScroll extends Item implements ISpellCastingItem {
return Wizardry.proxy.getScrollDisplayName(stack);
}
@Override
@SideOnly(Side.CLIENT)
public void addInformation(ItemStack itemstack, World world, List<String> tooltip, net.minecraft.client.util.ITooltipFlag advanced){
if(world != null){
Spell spell = Spell.byMetadata(itemstack.getItemDamage());
boolean discovered = Wizardry.proxy.shouldDisplayDiscovered(spell, itemstack);
// Advanced tooltips display more information, mainly for searching purposes in creative
if(discovered && advanced.isAdvanced()){ // No cheating!
tooltip.add(spell.getTier().getDisplayName());
tooltip.add(spell.getElement().getDisplayName());
tooltip.add(spell.getType().getDisplayName());
}
}
}
@Override
public int getMaxItemUseDuration(ItemStack stack){
@@ -71,9 +71,10 @@ public class ItemSpectralBow extends ItemBow implements IConjuredItem {
if(!oldStack.isEmpty() || !newStack.isEmpty()){
// We only care about the situation where we specifically want the animation NOT to play.
if(oldStack.getItem() == newStack.getItem() && !slotChanged
if(oldStack.getItem() == newStack.getItem() && !slotChanged)
// This code should only run on the client side, so using Minecraft is ok.
&& !net.minecraft.client.Minecraft.getMinecraft().player.isHandActive())
// Why the heck was this here?
//&& !net.minecraft.client.Minecraft.getMinecraft().player.isHandActive())
return false;
}
@@ -1,7 +1,9 @@
package electroblob.wizardry.item;
import com.google.common.collect.ImmutableMap;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.WizardryGuiHandler;
import electroblob.wizardry.constants.Tier;
import electroblob.wizardry.data.SpellGlyphData;
import electroblob.wizardry.registry.WizardryTabs;
import electroblob.wizardry.spell.Spell;
@@ -9,35 +11,41 @@ import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.NonNullList;
import net.minecraft.util.*;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import net.minecraftforge.oredict.OreDictionary;
import java.util.List;
import java.util.Map;
public class ItemSpellBook extends Item {
private static final Map<Tier, ResourceLocation> guiTextures = ImmutableMap.of(
Tier.NOVICE, new ResourceLocation(Wizardry.MODID, "textures/gui/spell_book_novice.png"),
Tier.APPRENTICE, new ResourceLocation(Wizardry.MODID, "textures/gui/spell_book_apprentice.png"),
Tier.ADVANCED, new ResourceLocation(Wizardry.MODID, "textures/gui/spell_book_advanced.png"),
Tier.MASTER, new ResourceLocation(Wizardry.MODID, "textures/gui/spell_book_master.png"));
public ItemSpellBook(){
super();
setHasSubtypes(true);
setMaxStackSize(16);
setCreativeTab(WizardryTabs.SPELLS);
this.addPropertyOverride(new ResourceLocation("festive"), (s, w, e) -> Wizardry.tisTheSeason ? 1 : 0);
}
@Override
public void getSubItems(CreativeTabs tab, NonNullList<ItemStack> list){
if(tab == WizardryTabs.SPELLS){
// In this particular case, getTotalSpellCount() is a more efficient way of doing this since the spell instance
// is not required, only the metadata.
for(int i = 0; i < Spell.getTotalSpellCount(); i++){
// i+1 is used so that the metadata ties up with the metadata() method. In other words, the none spell has metadata
// 0 and since this is not used as a spell book the metadata starts at 1.
list.add(new ItemStack(this, 1, i + 1));
List<Spell> spells = Spell.getAllSpells();
spells.removeIf(s -> !s.applicableForItem(this));
for(Spell spell : spells){
list.add(new ItemStack(this, 1, spell.metadata()));
}
}
}
@@ -64,10 +72,13 @@ public class ItemSpellBook extends Item {
: "#\u00A79" + SpellGlyphData.getGlyphName(spell, world));
tooltip.add(spell.getTier().getDisplayNameWithFormatting());
// Advanced tooltips display more information, mainly for searching purposes in creative
if(discovered && advanced.isAdvanced()){ // No cheating!
tooltip.add(spell.getElement().getDisplayName());
tooltip.add(spell.getType().getDisplayName());
}
}
/* Removed to streamline the tooltip a bit. Information is now within the book. if(spell.isContinuous){
* tooltip.add("\u00A79Mana Cost: " + spell.cost + " per second"); }else{ tooltip.add("\u00A79Mana Cost: " +
* spell.cost); } */
}
@Override
@@ -76,4 +87,12 @@ public class ItemSpellBook extends Item {
return Wizardry.proxy.getFontRenderer(stack);
}
/**
* Returns the GUI texture to be used when this spell book is opened.
* @param spell The spell for the book being opened.
*/
public ResourceLocation getGuiTexture(Spell spell){
return guiTextures.get(spell.getTier());
}
}
@@ -73,6 +73,8 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
private static final int CONTINUOUS_TRACKING_INTERVAL = 20;
/** The increase in progression for casting spells of the matching element. */
private static final float ELEMENTAL_PROGRESSION_MODIFIER = 1.2f;
/** The increase in progression for casting an undiscovered spell (can only happen once per spell for each player). */
private static final float DISCOVERY_PROGRESSION_MODIFIER = 5f;
/** The fraction of progression lost when all recently-cast spells are the same as the one being cast. */
private static final float MAX_PROGRESSION_REDUCTION = 0.75f;
@@ -398,7 +400,7 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
if(MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Tick(Source.WAND, spell, caster, modifiers, castingTick))) return false;
}
int cost = (int)(spell.getCost() * modifiers.get(SpellModifiers.COST));
int cost = (int)(spell.getCost() * modifiers.get(SpellModifiers.COST) + 0.1f); // Weird floaty rounding
// As of wizardry 4.2 mana cost is only divided over two intervals each second
if(spell.isContinuous) cost = getDistributedCost(cost, castingTick);
@@ -434,7 +436,7 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
caster.setActiveHand(hand);
// Mana cost
int cost = (int)(spell.getCost() * modifiers.get(SpellModifiers.COST));
int cost = (int)(spell.getCost() * modifiers.get(SpellModifiers.COST) + 0.1f); // Weird floaty rounding
// As of wizardry 4.2 mana cost is only divided over two intervals each second
if(spell.isContinuous) cost = getDistributedCost(cost, castingTick);
@@ -495,7 +497,7 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
int castingTick = stack.getMaxItemUseDuration() - timeLeft; // Might as well include this
int cost = getDistributedCost((int)(spell.getCost() * modifiers.get(SpellModifiers.COST)), castingTick);
int cost = getDistributedCost((int)(spell.getCost() * modifiers.get(SpellModifiers.COST) + 0.1f), castingTick);
// Still need to check there's enough mana or the spell will finish twice, since running out of mana is
// handled separately.
@@ -573,6 +575,11 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
progressionModifier *= ELEMENTAL_PROGRESSION_MODIFIER;
}
if(WizardData.get(player) != null && !WizardData.get(player).hasSpellBeenDiscovered(spell)){
// Casting an undiscovered spell now grants 5x progression
progressionModifier *= DISCOVERY_PROGRESSION_MODIFIER;
}
modifiers.set(SpellModifiers.PROGRESSION, progressionModifier, false);
return modifiers;
@@ -635,6 +642,8 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
// WandHelper.setProgression(centre.getStack(), WandHelper.getProgression(centre.getStack()) - tier.progression);
// }
WandHelper.setProgression(centre.getStack(), 0);
ItemStack newWand = new ItemStack(WizardryItems.getWand(tier, this.element));
newWand.setTagCompound(centre.getStack().getTagCompound());
// This needs to be done after copying the tag compound so the mana capacity for the new wand
@@ -57,12 +57,12 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
}
/** Should only be used by vanilla's armour damage calculations; use {@link ItemWizardArmour#setMana(ItemStack, int)}
* to modify wand mana from elsewhere. */
* to modify armour mana from elsewhere. */
@Override
public void setDamage(ItemStack stack, int damage){
// Overridden to stop repair things from 'repairing' the mana in wizard armour
// This being armour, it's much easier to let its damage increase normally, but block it from being decreased
if(stack.getItemDamage() < damage) super.setDamage(stack, damage);
if(stack.getItemDamage() < damage) super.setDamage(stack, Math.min(damage, stack.getMaxDamage()));
}
@Override
@@ -178,9 +178,14 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
String s = "wizard_armour";
if(this.element != null) s = s + "_" + this.element.getName();
if(Wizardry.tisTheSeason){
s = s + "_festive";
}else{
if(this.element != null) s = s + "_" + this.element.getName();
if(stack.hasTagCompound() && stack.getTagCompound().getBoolean("legendary")) s = "legendary_" + s;
}
if(slot == EntityEquipmentSlot.LEGS) s = s + "_legs";
if(stack.hasTagCompound() && stack.getTagCompound().getBoolean("legendary")) s = "legendary_" + s;
return "ebwizardry:textures/armour/" + s + ".png";
}
@@ -325,7 +330,7 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
IAttributeInstance attribute = event.getEntityLiving().getEntityAttribute(SharedMonsterAttributes.FOLLOW_RANGE);
double followRange = attribute == null ? 16 : attribute.getAttributeValue();
if(event.getTarget().isSneaking()) followRange *= 0.8;
float f = armourPieces / ((EntityPlayer)event.getTarget()).inventory.armorInventory.size();
float f = (float)armourPieces / ((EntityPlayer)event.getTarget()).inventory.armorInventory.size();
if(f < 0.1F) f = 0.1F;
followRange *= (double)(0.7F * f);
// Don't need to worry about the isSuitableTarget check since it must already have been checked to get this far
@@ -7,6 +7,7 @@ import electroblob.wizardry.constants.Tier;
import electroblob.wizardry.data.WizardData;
import electroblob.wizardry.item.ItemScroll;
import electroblob.wizardry.item.ItemSpellBook;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.SpellProperties;
import net.minecraft.entity.player.EntityPlayer;
@@ -16,9 +17,9 @@ import net.minecraft.util.ResourceLocation;
import net.minecraft.world.storage.loot.LootContext;
import net.minecraft.world.storage.loot.conditions.LootCondition;
import net.minecraft.world.storage.loot.functions.LootFunction;
import org.apache.commons.lang3.ArrayUtils;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Random;
@@ -76,85 +77,94 @@ public class RandomSpell extends LootFunction {
if(!(stack.getItem() instanceof ItemSpellBook) && !(stack.getItem() instanceof ItemScroll)) Wizardry.logger
.warn("Applying the random_spell loot function to an item that isn't a spell book or scroll.");
Tier tier;
Element element;
if(ignoreWeighting){
if(tiers == null || tiers.isEmpty()){
tier = Tier.values()[random.nextInt(Tier.values().length)];
}else{
tier = tiers.get(random.nextInt(tiers.size()));
}
}else{
if(tiers == null || tiers.isEmpty()){
tier = Tier.getWeightedRandomTier(random);
}else{
tier = Tier.getWeightedRandomTier(random, tiers.toArray(new Tier[0]));
}
}
// Elements aren't weighted
if(elements == null || elements.isEmpty()){
// Element can only be MAGIC if tier is NOVICE
if(tier == Tier.NOVICE){
element = Element.values()[random.nextInt(Element.values().length)];
}else{
Element[] elements = ArrayUtils.removeElement(Element.values(), Element.MAGIC);
element = elements[random.nextInt(elements.length)];
}
}else{
// In theory, swapping this line to the commented one should make absolutely no difference.
element = elements.get(random.nextInt(elements.size()));
// element = null;
}
// Here's a thought: does randomly selecting the element beforehand (as opposed to leaving it null and letting
// the spell randomiser use any element) change the overall outcome at all?
List<Spell> spellsList = Spell.getSpells(new Spell.TierElementFilter(tier, element, SpellProperties.Context.TREASURE));
if(stack.getItem() instanceof ItemScroll) spellsList.removeIf(s -> !s.isEnabled(SpellProperties.Context.SCROLL));
if(stack.getItem() instanceof ItemSpellBook) spellsList.removeIf(s -> !s.isEnabled(SpellProperties.Context.BOOK));
// Ensures the tier chosen actually has spells in it, and if not uses NOVICE instead. NOVICE always has at least
// the NONE spell since this spell cannot be disabled.
// Commented out for now because it will interfere with the ability to specify tiers and elements.
// To be honest, I may as well just say that if you disable enough spells to make this important, you deserve
// less loot!
/* if(spells.isEmpty()){ spellsList = Spell.getSpells(new Spell.TierElementFilter(EnumTier.NOVICE, null));
* if(stack.getItem() instanceof ItemScroll) spellsList.retainAll(Spell.getSpells(Spell.nonContinuousSpells));
* } */
if(spells != null && !spells.isEmpty()){
spellsList.retainAll(spells);
}
SpellProperties.Context spellContext = context.getLootedEntity() == null ? SpellProperties.Context.TREASURE
: SpellProperties.Context.LOOTING;
// This method is badly-named, loot chests pass a player through too, not just mobs
// (And WHY does it only return an entity?! The underlying field is always a player so I'm casting it anyway)
EntityPlayer player = (EntityPlayer)context.getKillerPlayer();
Spell spell = pickRandomSpell(stack, random, spellContext, player);
if(spell == Spells.none) Wizardry.logger.warn("Tried to apply the random_spell loot function to an item, but no"
+ " enabled spells matched the criteria specified. Substituting placeholder (metadata 0) item.");
stack.setItemDamage(spell.metadata());
return stack;
}
private Spell pickRandomSpell(ItemStack stack, Random random, SpellProperties.Context spellContext, EntityPlayer player){
// We're now doing this first because we need to know which spells we have to play with before selecting a tier and element
List<Spell> possibleSpells = Spell.getSpells(s -> s.isEnabled(spellContext) && s.applicableForItem(stack.getItem())
// Remove excluded tiers/elements immediately (mainly because empty tier checks should account for excluded elements)
&& (tiers == null || tiers.contains(s.getTier())) && (elements == null || elements.contains(s.getElement())));
if(spells != null && !spells.isEmpty()){
possibleSpells.retainAll(spells); // Normally you wouldn't specify a spells list AND tiers/elements... but you could!
}
if(stack.getItem() instanceof ItemScroll) possibleSpells.removeIf(s -> !s.isEnabled(SpellProperties.Context.SCROLL));
if(stack.getItem() instanceof ItemSpellBook) possibleSpells.removeIf(s -> !s.isEnabled(SpellProperties.Context.BOOK));
// Select a tier...
List<Tier> possibleTiers = new ArrayList<>();
if(tiers == null || tiers.isEmpty()){
possibleTiers.addAll(Arrays.asList(Tier.values()));
}else{
possibleTiers.addAll(tiers);
}
// Remove all empty tiers
possibleTiers.removeIf(t -> possibleSpells.stream().noneMatch(s -> s.getTier() == t)); // Lambdaception!
if(possibleTiers.isEmpty()) return Spells.none; // Gotta disable a lot of spells for this to happen
Tier tier = ignoreWeighting ? possibleTiers.get(random.nextInt(possibleTiers.size()))
: Tier.getWeightedRandomTier(random, possibleTiers.toArray(new Tier[0]));
// Remove all spells that aren't of the selected tier
possibleSpells.removeIf(s -> s.getTier() != tier);
if(possibleSpells.isEmpty()) return Spells.none; // Should be caught by the no-elements check but we might as well
// Select an element...
List<Element> possibleElements = new ArrayList<>();
// Elements aren't weighted
if(elements == null || elements.isEmpty()){
possibleElements.addAll(Arrays.asList(Element.values()));
}else{
possibleElements.addAll(elements);
}
// Remove all empty elements
possibleElements.removeIf(e -> possibleSpells.stream().noneMatch(s -> s.getElement() == e));
if(possibleElements.isEmpty()) return Spells.none; // A bit more likely I guess, but still pretty unlikely
Element element = possibleElements.get(random.nextInt(possibleElements.size()));
// Remove all spells that aren't of the selected tier
possibleSpells.removeIf(s -> s.getElement() != element);
if(possibleSpells.isEmpty()) return Spells.none; // If it fails anywhere, it'll most likely be here
// Remove either the undiscovered spells or the discovered ones, depending on the bias
if(undiscoveredBias > 0 && player != null){
WizardData data = WizardData.get(player);
int discoveredCount = (int)spellsList.stream().filter(data::hasSpellBeenDiscovered).count();
int discoveredCount = (int)possibleSpells.stream().filter(data::hasSpellBeenDiscovered).count();
// If none have been discovered or they've all been discovered, don't bother!
if(discoveredCount > 0 && discoveredCount < spellsList.size()){
if(discoveredCount > 0 && discoveredCount < possibleSpells.size()){
// Kinda unintuitive but it's very neat!
boolean keepDiscovered = random.nextFloat() < 0.5f + 0.5f * undiscoveredBias;
spellsList.removeIf(s -> keepDiscovered != data.hasSpellBeenDiscovered(s));
possibleSpells.removeIf(s -> keepDiscovered != data.hasSpellBeenDiscovered(s));
}
}
if(spellsList.isEmpty()){
Wizardry.logger.warn("Tried to apply the random_spell loot function to an item, but no enabled spells"
+ "matched the criteria specified. Substituting placeholder (metadata 0) item.");
stack.setItemDamage(0);
}else{
stack.setItemDamage(spellsList.get(random.nextInt(spellsList.size())).metadata());
}
return stack;
return possibleSpells.get(random.nextInt(possibleSpells.size())); // Finally pick a spell
}
public static class Serializer extends LootFunction.Serializer<RandomSpell> {
@@ -5,6 +5,7 @@ import com.google.gson.JsonObject;
import com.google.gson.JsonSerializationContext;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.entity.living.ISpellCaster;
import electroblob.wizardry.item.ItemScroll;
import electroblob.wizardry.item.ItemSpellBook;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.spell.Spell;
@@ -33,13 +34,18 @@ public class WizardSpell extends LootFunction {
@Override
public ItemStack apply(ItemStack stack, Random random, LootContext context){
if(!(stack.getItem() instanceof ItemSpellBook)) Wizardry.logger
if(!(stack.getItem() instanceof ItemSpellBook) && !(stack.getItem() instanceof ItemScroll)) Wizardry.logger
.warn("Applying the wizard_spell loot function to an item that isn't a spell book or scroll.");
if(context.getLootedEntity() instanceof ISpellCaster){
List<Spell> spells = ((ISpellCaster)context.getLootedEntity()).getSpells();
spells.remove(Spells.magic_missile); // Can't drop magic missile
stack.setItemDamage(spells.get(random.nextInt(spells.size())).metadata());
spells.removeIf(s -> !s.applicableForItem(stack.getItem()));
if(spells.isEmpty()){
Wizardry.logger.warn("Tried to apply the wizard_spell loot function to an item, but none of the looted entity's spells were applicable for that item. This is probably a bug!");
}else{
stack.setItemDamage(spells.get(random.nextInt(spells.size())).metadata());
}
}else{
Wizardry.logger.warn("Applying the wizard_spell loot function to an entity that isn't a spell caster.");
}
@@ -62,7 +62,7 @@ public class BehaviourSpellDispense extends BehaviorDispenseOptional {
if(world.isSideSolid(source.getBlockPos().offset(direction), direction.getOpposite())) return stack;
// If the scroll can never be cast by a dispenser, it should be dispensed as an item.
if(!spell.canBeCastByDispensers()) return super.dispenseStack(source, stack);
if(!spell.canBeCastBy(source.getBlockTileEntity())) return super.dispenseStack(source, stack);
SpellModifiers modifiers = new SpellModifiers();
@@ -162,7 +162,7 @@ public abstract class Forfeit {
event.setCanceled(true);
Forfeit forfeit = getRandomForfeit(event.getWorld().rand, event.getSpell().getTier(), event.getSpell().getElement());
Forfeit forfeit = getRandomForfeit(data.synchronisedRandom, event.getSpell().getTier(), event.getSpell().getElement());
if(forfeit == null){ // Should never happen, but just in case...
if(!event.getWorld().isRemote) player.sendMessage(new TextComponentTranslation("forfeit.ebwizardry:do_nothing"));
@@ -375,7 +375,7 @@ public abstract class Forfeit {
if(!w.isRemote){
for(EnumFacing direction : EnumFacing.HORIZONTALS){
BlockPos pos = p.getPosition().offset(direction);
w.setBlockState(pos, WizardryBlocks.snare.getDefaultState());
if(WizardryUtilities.canBlockBeReplaced(w, pos)) w.setBlockState(pos, WizardryBlocks.snare.getDefaultState());
}
}
}));
@@ -410,6 +410,7 @@ public abstract class Forfeit {
if(!w.isRemote){
List<BlockPos> sphere = WizardryUtilities.getBlockSphere(p.getPosition(), 4);
sphere.removeIf(pos -> !w.getBlockState(pos).isFullCube());
sphere.removeIf(pos -> WizardryUtilities.isBlockUnbreakable(w, pos));
sphere.forEach(pos -> {
EntityFallingBlock block = new EntityFallingBlock(w, pos.getX() + 0.5, pos.getY() + 0.5,
pos.getZ() + 0.5, w.getBlockState(pos));
@@ -0,0 +1,103 @@
package electroblob.wizardry.misc;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.item.IManaStoringItem;
import electroblob.wizardry.item.ItemManaFlask;
import net.minecraft.inventory.InventoryCrafting;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.CraftingManager;
import net.minecraft.item.crafting.IRecipe;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.PlayerEvent;
import net.minecraftforge.oredict.OreDictionary;
import net.minecraftforge.oredict.ShapelessOreRecipe;
/**
* Implements a dynamic crafting recipe for recharging items with mana flasks.
*
* @author Corail31, Electroblob
* @since Wizardry 4.2.2
*/
@Mod.EventBusSubscriber
public class RecipeRechargeWithFlask extends ShapelessOreRecipe {
private final IManaStoringItem chargeable;
private final ItemManaFlask flask;
/**
* Creates a new charging recipe for the given chargeable item using the given flask item.
* @param chargeable The type of item to be charged
* @param flask The mana flask used to charge the item
*/
public RecipeRechargeWithFlask(Item chargeable, ItemManaFlask flask){
super(null, new ItemStack(chargeable, 1, OreDictionary.WILDCARD_VALUE),
new ItemStack(chargeable, 1, OreDictionary.WILDCARD_VALUE), flask);
if(!(chargeable instanceof IManaStoringItem)) throw new IllegalArgumentException("Item to be charged must be an instance of IManaStoringItem");
this.chargeable = (IManaStoringItem)chargeable;
this.flask = flask;
}
// Commented out for now because JEI spams the log with errors about the recipe having no output
// @Nonnull
// @Override
// public ItemStack getRecipeOutput(){
// return ItemStack.EMPTY; // According to the javadoc, dynamic recipes are supposed to return an empty stack here
// }
@Override
public ItemStack getCraftingResult(InventoryCrafting inv){
ItemStack result = super.getCraftingResult(inv);
rechargeItemAndCopyNBT(result, inv);
return result;
}
@Override
public boolean matches(InventoryCrafting inv, World world){
ItemStack stack = findItemToCharge(inv);
if(!stack.isEmpty() && chargeable.isManaFull(stack)) return false;
return super.matches(inv, world);
}
private void rechargeItemAndCopyNBT(ItemStack toCharge, InventoryCrafting inv){
if(toCharge.getItem() == chargeable){
ItemStack stack = findItemToCharge(inv);
if(!stack.isEmpty()) chargeable.setMana(toCharge, chargeable.getMana(stack));
chargeable.rechargeMana(toCharge, flask.size.capacity);
toCharge.setTagCompound(stack.getTagCompound()); // Copy NBT to new stack
}else{
Wizardry.logger.warn("Tried to recharge item {} with mana flask, but it did not match the recipe result {}!", toCharge.getItem(), chargeable);
}
}
private ItemStack findItemToCharge(InventoryCrafting inv){
for(int i=0; i<inv.getSizeInventory(); i++){
ItemStack ingredient = inv.getStackInSlot(i);
if(ingredient.getItem() == chargeable) return ingredient;
}
return ItemStack.EMPTY;
}
@Override
public boolean isDynamic(){
return true; // Stops it appearing in the recipe book
}
@SubscribeEvent
public static void onItemCraftedEvent(PlayerEvent.ItemCraftedEvent event){
// getCraftingResult seems to only work for the result that's displayed, not once it is actually taken
// This means that although I no longer have to replace the result every tick, I still need to do it here
// ... I thought the whole point of the new recipe system was so that I DIDN'T have to do this?!
if(event.craftMatrix instanceof InventoryCrafting){
for(IRecipe recipe : CraftingManager.REGISTRY){
if(recipe instanceof RecipeRechargeWithFlask
&& recipe.matches((InventoryCrafting)event.craftMatrix, event.player.world)){
// Have to modify the itemstack in the actual event, it cannot be replaced
((RecipeRechargeWithFlask)recipe).rechargeItemAndCopyNBT(event.crafting, (InventoryCrafting)event.craftMatrix);
}
}
}
}
}
@@ -1,47 +0,0 @@
package electroblob.wizardry.packet;
import electroblob.wizardry.Wizardry;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.Entity;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
/** <b>[Server -> Client]</b> This packet is sent when the slow time potion effect expires or is removed from an
* entity to unblock all nearby entities' updates. */
public class PacketEndSlowTime implements IMessageHandler<PacketEndSlowTime.Message, IMessage> {
@Override
public IMessage onMessage(Message message, MessageContext ctx){
// Just to make sure that the side is correct
if(ctx.side.isClient()){
net.minecraft.client.Minecraft.getMinecraft().addScheduledTask(() -> Wizardry.proxy.handleEndSlowTimePacket(message));
}
return null;
}
public static class Message implements IMessage {
public int hostID;
// This constructor is required otherwise you'll get errors (used somewhere in fml through reflection)
public Message(){
}
public Message(Entity host){
this.hostID = host.getEntityId();
}
@Override
public void fromBytes(ByteBuf buf){
this.hostID = buf.readInt();
}
@Override
public void toBytes(ByteBuf buf){
buf.writeInt(hostID);
}
}
}
@@ -26,7 +26,6 @@ public class WizardryPacketHandler {
registerMessage(PacketSpellProperties.class, PacketSpellProperties.Message.class);
registerMessage(PacketSyncAdvancements.class, PacketSyncAdvancements.Message.class);
registerMessage(PacketRequestAdvancementSync.class, PacketRequestAdvancementSync.Message.class);
registerMessage(PacketEndSlowTime.class, PacketEndSlowTime.Message.class);
registerMessage(PacketResurrection.class, PacketResurrection.Message.class);
registerMessage(PacketCastSpellAtPos.class, PacketCastSpellAtPos.Message.class);
registerMessage(PacketEmitterData.class, PacketEmitterData.Message.class);
@@ -52,7 +52,7 @@ public interface ISyncedPotion {
@SubscribeEvent
public static void onPotionExpiryEvent(PotionEvent.PotionExpiryEvent event){
if(event.getPotionEffect().getPotion() instanceof ISyncedPotion
if(event.getPotionEffect() != null && event.getPotionEffect().getPotion() instanceof ISyncedPotion
&& ((ISyncedPotion)event.getPotionEffect().getPotion()).shouldSync(event.getEntityLiving())){
if(!event.getEntityLiving().world.isRemote){
@@ -67,7 +67,7 @@ public interface ISyncedPotion {
@SubscribeEvent
public static void onPotionRemoveEvent(PotionEvent.PotionRemoveEvent event){
if(event.getPotionEffect().getPotion() instanceof ISyncedPotion
if(event.getPotionEffect() != null && event.getPotionEffect().getPotion() instanceof ISyncedPotion
&& ((ISyncedPotion)event.getPotionEffect().getPotion()).shouldSync(event.getEntityLiving())){
if(!event.getEntityLiving().world.isRemote){
@@ -2,6 +2,7 @@ package electroblob.wizardry.potion;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.registry.WizardryPotions;
import electroblob.wizardry.util.NBTExtras;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayerMP;
@@ -40,7 +41,7 @@ public class PotionContainment extends PotionMagicEffect {
// Initialise the containment position to the entity's position if it wasn't set already
if(!target.getEntityData().hasKey(ENTITY_TAG)){
target.getEntityData().setTag(ENTITY_TAG, NBTUtil.createPosTag(new BlockPos(target.getPositionVector().subtract(0.5, 0.5, 0.5))));
NBTExtras.storeTagSafely(target.getEntityData(), ENTITY_TAG, NBTUtil.createPosTag(new BlockPos(target.getPositionVector().subtract(0.5, 0.5, 0.5))));
}
Vec3d origin = WizardryUtilities.getCentre(NBTUtil.getPosFromTag(target.getEntityData().getCompoundTag(ENTITY_TAG)));
@@ -2,8 +2,6 @@ package electroblob.wizardry.potion;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.item.ItemArtefact;
import electroblob.wizardry.packet.PacketEndSlowTime;
import electroblob.wizardry.packet.WizardryPacketHandler;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardryPotions;
@@ -17,11 +15,15 @@ import net.minecraft.entity.IProjectile;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import net.minecraftforge.event.entity.living.LivingEvent.LivingUpdateEvent;
import net.minecraftforge.event.entity.living.PotionEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.PlayerEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;
import java.util.ArrayList;
import java.util.List;
@Mod.EventBusSubscriber
@@ -29,6 +31,8 @@ public class PotionSlowTime extends PotionMagicEffect implements ISyncedPotion {
// FIXME: Minecarts with entities in them (and, I suspect, any other ridden entities) go crazy when time-slowed
public static final String NBT_KEY = "time_slowed";
public PotionSlowTime(boolean isBadEffect, int liquidColour){
super(isBadEffect, liquidColour, new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icon_slow_time.png"));
this.setPotionName("potion." + Wizardry.MODID + ":slow_time");
@@ -61,6 +65,8 @@ public class PotionSlowTime extends PotionMagicEffect implements ISyncedPotion {
for(Entity entity : targetsInRange){
entity.getEntityData().setBoolean(NBT_KEY, true);
// If time is stopped, block all updates; otherwise block all updates except every [interval] ticks
entity.updateBlocked = stopTime || host.ticksExisted % interval != 0;
@@ -130,6 +136,29 @@ public class PotionSlowTime extends PotionMagicEffect implements ISyncedPotion {
}
/**
* Goes through every entity in the given world and does the following:<br>
* 1. Checks if they have the slow time NBT tag<br>
* 2. If so, scans the area nearby for players or NPCs with the slow time effect<br>
* 3. If none are found, removes the slow time NBT tag and unblocks the entity's updates
*/
public static void cleanUpEntities(World world){
// Had trouble with accessing loadedTileEntityList from tick events causing random CMEs so I'm making a
// copy of this too just in case
List<Entity> loadedEntityList = new ArrayList<>(world.loadedEntityList);
for(Entity entity : loadedEntityList){
if(entity.getEntityData().getBoolean(NBT_KEY)){
// Currently only players can cast slow time, but you could apply the effect to NPCs with commands
List<EntityLivingBase> nearby = WizardryUtilities.getEntitiesWithinRadius(getEffectRadius(), entity.posX, entity.posY, entity.posZ, entity.world, EntityLivingBase.class);
if(nearby.stream().noneMatch(e -> e.isPotionActive(WizardryPotions.slow_time))){
entity.getEntityData().removeTag(NBT_KEY);
entity.updateBlocked = false;
}
}
}
}
@SubscribeEvent
public static void onLivingUpdateEvent(LivingUpdateEvent event){
@@ -150,23 +179,16 @@ public class PotionSlowTime extends PotionMagicEffect implements ISyncedPotion {
}
@SubscribeEvent
public static void onPotionExpiryEvent(PotionEvent.PotionExpiryEvent event){
if(event.getPotionEffect() != null && event.getPotionEffect().getPotion() == WizardryPotions.slow_time){
unblockNearbyEntities(event.getEntityLiving());
if(!event.getEntity().world.isRemote){
WizardryPacketHandler.net.sendToDimension(new PacketEndSlowTime.Message(event.getEntityLiving()), event.getEntity().dimension);
}
}
public static void tick(TickEvent.WorldTickEvent event){
if(!event.world.isRemote && event.phase == TickEvent.Phase.END) cleanUpEntities(event.world);
}
// We still need this as well as tick events because the player hasn't moved anywhere, they just logged out
// In fact, it won't really matter since the tick event fixes it on login anyway, but if the mod is uninstalled or
// something else weird happens...
@SubscribeEvent
public static void onPotionRemoveEvent(PotionEvent.PotionRemoveEvent event){
if(event.getPotionEffect() != null && event.getPotionEffect().getPotion() == WizardryPotions.slow_time){
unblockNearbyEntities(event.getEntityLiving());
if(!event.getEntity().world.isRemote){
WizardryPacketHandler.net.sendToDimension(new PacketEndSlowTime.Message(event.getEntityLiving()), event.getEntity().dimension);
}
}
public static void onPlayerLoggedOutEvent(PlayerEvent.PlayerLoggedOutEvent event){
if(event.player.updateBlocked) event.player.updateBlocked = false;
}
}
@@ -5,6 +5,7 @@ import electroblob.wizardry.entity.construct.*;
import electroblob.wizardry.entity.living.*;
import electroblob.wizardry.entity.projectile.*;
import electroblob.wizardry.spell.*;
import net.minecraft.entity.projectile.EntitySnowball;
import net.minecraft.init.MobEffects;
import net.minecraft.item.EnumAction;
import net.minecraft.util.ResourceLocation;
@@ -243,10 +244,15 @@ public final class Spells {
IForgeRegistry<Spell> registry = event.getRegistry();
registry.register(new None());
registry.register(new SpellArrow<>("magic_missile", EntityMagicMissile::new).addProperties(Spell.DAMAGE).soundValues(1, 1.4f, 0.4f));
registry.register(new SpellArrow<EntityMagicMissile>("magic_missile", EntityMagicMissile::new){
@Override
protected String getTranslationKey(){
return Wizardry.tisTheSeason ? super.getTranslationKey() + "_festive" : super.getTranslationKey();
}
}.addProperties(Spell.DAMAGE).soundValues(1, 1.4f, 0.4f));
registry.register(new Ignite());
registry.register(new Freeze());
registry.register(new Snowball());
registry.register(new SpellThrowable<>("snowball", EntitySnowball::new).npcSelector((e, o) -> o).soundValues(0.5f, 0.4f, 0.2f)); // Let's spare wizards the pain of the snowball spell
registry.register(new Arc());
registry.register(new SpellProjectile<>("thunderbolt", EntityThunderbolt::new).addProperties(Spell.DAMAGE, EntityThunderbolt.KNOCKBACK_STRENGTH).soundValues(0.8f, 0.9f, 0.2f));
registry.register(new SummonZombie());
@@ -316,7 +322,7 @@ public final class Spells {
registry.register(new SpellProjectile<>("darkness_orb", EntityDarknessOrb::new).addProperties(Spell.DAMAGE, Spell.EFFECT_DURATION, Spell.EFFECT_STRENGTH).soundValues(0.5f, 0.4f, 0.2f));
registry.register(new ShadowWard());
registry.register(new Decay());
registry.register(new SpellBuff("water_breathing", 0.3f, 0.3f, 1, () -> MobEffects.WATER_BREATHING){ @Override public boolean canBeCastByNPCs(){ return false; } }.soundValues(0.7f, 1.2f, 0.4f));
registry.register(new SpellBuff("water_breathing", 0.3f, 0.3f, 1, () -> MobEffects.WATER_BREATHING).npcSelector((e, o) -> false).soundValues(0.7f, 1.2f, 0.4f));
registry.register(new Tornado());
registry.register(new Glide());
registry.register(new SummonSpiritHorse());
@@ -367,7 +373,7 @@ public final class Spells {
registry.register(new Intimidate());
registry.register(new Banish());
registry.register(new SixthSense());
registry.register(new SpellBuff("darkvision", 0, 0.4f, 0.7f, () -> MobEffects.NIGHT_VISION){ @Override public boolean canBeCastByNPCs(){ return false; } }.soundValues(0.7f, 1.2f, 0.4f));
registry.register(new SpellBuff("darkvision", 0, 0.4f, 0.7f, () -> MobEffects.NIGHT_VISION).npcSelector((e, o) -> false).soundValues(0.7f, 1.2f, 0.4f));
registry.register(new Clairvoyance());
registry.register(new PocketWorkbench());
registry.register(new ImbueWeapon());
@@ -77,7 +77,7 @@ public final class WizardryBlocks {
public static void register(RegistryEvent.Register<Block> event){
IForgeRegistry<Block> registry = event.getRegistry();
registerBlock(registry, "arcane_workbench", new BlockArcaneWorkbench().setHardness(1.0F).setCreativeTab(WizardryTabs.WIZARDRY));
registerBlock(registry, "crystal_ore", new BlockCrystalOre(Material.ROCK).setHardness(3.0F).setCreativeTab(WizardryTabs.WIZARDRY));
registerBlock(registry, "petrified_stone", new BlockStatue(Material.ROCK).setHardness(1.5F).setResistance(10.0F));
@@ -86,7 +86,7 @@ public final class WizardryBlocks {
registerBlock(registry, "crystal_flower", new BlockCrystalFlower(Material.PLANTS).setHardness(0.0F).setCreativeTab(WizardryTabs.WIZARDRY));
registerBlock(registry, "snare", new BlockSnare(Material.PLANTS).setHardness(0.0F));
registerBlock(registry, "transportation_stone", new BlockTransportationStone(Material.ROCK).setHardness(0.3F).setLightLevel(0.5f).setLightOpacity(0).setCreativeTab(WizardryTabs.WIZARDRY));
registerBlock(registry, "spectral_block", new BlockSpectral(Material.GLASS).setLightLevel(0.7f).setLightOpacity(0).setBlockUnbreakable().setResistance(6000000.0F));
registerBlock(registry, "spectral_block", new BlockSpectral(Material.GLASS).setLightOpacity(1).setBlockUnbreakable().setResistance(6000000.0F));
registerBlock(registry, "crystal_block", new BlockCrystal(Material.IRON).setHardness(5.0F).setResistance(10.0F).setCreativeTab(WizardryTabs.WIZARDRY));
registerBlock(registry, "meteor", new Block(Material.ROCK).setLightLevel(1));
registerBlock(registry, "vanishing_cobweb", new BlockVanishingCobweb(Material.WEB).setLightOpacity(1).setHardness(4.0F));
@@ -9,6 +9,7 @@ import net.minecraft.enchantment.Enchantment;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.registry.GameRegistry.ObjectHolder;
import javax.annotation.Nonnull;
@@ -18,6 +19,7 @@ import javax.annotation.Nonnull;
* @author Electroblob
* @since Wizardry 2.1
*/
@ObjectHolder(Wizardry.MODID)
@Mod.EventBusSubscriber
public final class WizardryEnchantments {
@@ -57,16 +57,16 @@ public final class WizardryItems {
public static final class Materials {
public static final ToolMaterial MAGICAL = EnumHelper.addToolMaterial("MAGICAL", 3, 1000, 8.0f, 4.0f, 0);
public static final ArmorMaterial SILK = EnumHelper.addArmorMaterial("SILK", "wizardry/textures/armour/wizard_armour",
15, new int[]{0, 0, 0, 0}, 15, WizardrySounds.ITEM_ARMOUR_EQUIP_SILK, 0.0F);
}
@Nonnull
@SuppressWarnings("ConstantConditions")
private static <T> T placeholder(){ return null; }
// This is the most concise way I can think of to register the items. Really, I'd prefer it if there was only one
// point where all the items were listed, but that's not possible within the current system unless you use an array,
// which means you lose the individual fields...
@@ -478,7 +478,7 @@ public final class WizardryItems {
registerItem(registry, "poison_bomb", new ItemPoisonBomb());
registerItem(registry, "smoke_bomb", new ItemSmokeBomb());
registerItem(registry, "spark_bomb", new ItemSparkBomb());
registerItem(registry, "wizard_hat", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.HEAD, null), true);
registerItem(registry, "wizard_robe", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.CHEST, null));
registerItem(registry, "wizard_leggings", new ItemWizardArmour(Materials.SILK, 1, EntityEquipmentSlot.LEGS, null));
@@ -596,7 +596,7 @@ public final class WizardryItems {
/** Called from init() in the main mod class to register wizardry's dispenser behaviours. */
public static void registerDispenseBehaviours(){
BlockDispenser.DISPENSE_BEHAVIOR_REGISTRY.putObject(firebomb, new BehaviorProjectileDispense(){
@Override
@@ -605,9 +605,9 @@ public final class WizardryItems {
entity.setPosition(position.getX(), position.getY(), position.getZ());
return entity;
}
});
BlockDispenser.DISPENSE_BEHAVIOR_REGISTRY.putObject(poison_bomb, new BehaviorProjectileDispense(){
@Override
@@ -616,9 +616,9 @@ public final class WizardryItems {
entity.setPosition(position.getX(), position.getY(), position.getZ());
return entity;
}
});
BlockDispenser.DISPENSE_BEHAVIOR_REGISTRY.putObject(smoke_bomb, new BehaviorProjectileDispense(){
@Override
@@ -627,7 +627,7 @@ public final class WizardryItems {
entity.setPosition(position.getX(), position.getY(), position.getZ());
return entity;
}
});
BlockDispenser.DISPENSE_BEHAVIOR_REGISTRY.putObject(spark_bomb, new BehaviorProjectileDispense(){
@@ -640,9 +640,9 @@ public final class WizardryItems {
}
});
BlockDispenser.DISPENSE_BEHAVIOR_REGISTRY.putObject(scroll, new BehaviourSpellDispense());
}
public static void populateWandMap(){
@@ -5,7 +5,6 @@ import electroblob.wizardry.constants.Tier;
import electroblob.wizardry.loot.RandomSpell;
import electroblob.wizardry.loot.WizardSpell;
import electroblob.wizardry.spell.Spell;
import net.minecraft.entity.EntityList;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.storage.loot.*;
@@ -3,9 +3,7 @@ package electroblob.wizardry.registry;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.item.IManaStoringItem;
import electroblob.wizardry.item.ItemManaFlask;
import net.minecraft.inventory.ContainerPlayer;
import net.minecraft.inventory.ContainerWorkbench;
import net.minecraft.inventory.IInventory;
import electroblob.wizardry.misc.RecipeRechargeWithFlask;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.FurnaceRecipes;
@@ -14,9 +12,6 @@ import net.minecraft.util.ResourceLocation;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;
import net.minecraftforge.oredict.OreDictionary;
import net.minecraftforge.oredict.ShapelessOreRecipe;
import net.minecraftforge.registries.IForgeRegistry;
import java.util.LinkedList;
@@ -54,84 +49,22 @@ public final class WizardryRecipes {
// Mana flask recipes
ItemStack smallFlaskStack = new ItemStack(WizardryItems.small_mana_flask);
ItemStack mediumFlaskStack = new ItemStack(WizardryItems.medium_mana_flask);
ItemStack largeFlaskStack = new ItemStack(WizardryItems.large_mana_flask);
ItemStack chargeable;
Item chargeable;
while(!chargingRecipeQueue.isEmpty()){
// Use remove() and not poll() because the queue shouldn't be empty in here
chargeable = new ItemStack(chargingRecipeQueue.remove(), 1, OreDictionary.WILDCARD_VALUE);
chargeable = chargingRecipeQueue.remove();
registry.register(new ShapelessOreRecipe(null, chargeable, chargeable, smallFlaskStack){
@Override public boolean isDynamic(){ return true; } // Stops it appearing in the recipe book
}.setRegistryName(new ResourceLocation(Wizardry.MODID, "recipes/small_flask_" + chargeable.getItem().getRegistryName().getPath())));
registry.register(new RecipeRechargeWithFlask(chargeable, (ItemManaFlask)WizardryItems.small_mana_flask)
.setRegistryName(new ResourceLocation(Wizardry.MODID, "recipes/small_flask_" + chargeable.getRegistryName().getPath())));
registry.register(new ShapelessOreRecipe(null, chargeable, chargeable, mediumFlaskStack){
@Override public boolean isDynamic(){ return true; }
}.setRegistryName(new ResourceLocation(Wizardry.MODID, "recipes/medium_flask_" + chargeable.getItem().getRegistryName().getPath())));
registry.register(new RecipeRechargeWithFlask(chargeable, (ItemManaFlask)WizardryItems.medium_mana_flask)
.setRegistryName(new ResourceLocation(Wizardry.MODID, "recipes/medium_flask_" + chargeable.getRegistryName().getPath())));
registry.register(new ShapelessOreRecipe(null, chargeable, chargeable, largeFlaskStack){
@Override public boolean isDynamic(){ return true; }
}.setRegistryName(new ResourceLocation(Wizardry.MODID, "recipes/large_flask_" + chargeable.getItem().getRegistryName().getPath())));
registry.register(new RecipeRechargeWithFlask(chargeable, (ItemManaFlask)WizardryItems.large_mana_flask)
.setRegistryName(new ResourceLocation(Wizardry.MODID, "recipes/large_flask_" + chargeable.getRegistryName().getPath())));
}
}
@SubscribeEvent
public static void onPlayerTickEvent(TickEvent.PlayerTickEvent event){
if(event.phase == TickEvent.Phase.START){
if(event.player.openContainer instanceof ContainerWorkbench){
IInventory craftMatrix = ((ContainerWorkbench)event.player.openContainer).craftMatrix;
ItemStack output = ((ContainerWorkbench)event.player.openContainer).craftResult.getStackInSlot(0);
processManaFlaskCrafting(craftMatrix, output);
}else if(event.player.openContainer instanceof ContainerPlayer){
IInventory craftMatrix = ((ContainerPlayer)event.player.openContainer).craftMatrix;
ItemStack output = ((ContainerPlayer)event.player.openContainer).craftResult.getStackInSlot(0);
// Unfortunately I have no choice but to call this method every tick when the player isn't using another
// inventory, since the only thing tracking whether the player is looking at their inventory is the GUI
// itself, which is client-side only.
processManaFlaskCrafting(craftMatrix, output);
}
}
}
private static void processManaFlaskCrafting(IInventory craftMatrix, ItemStack output){
// Charges wand using mana flask
ItemManaFlask flask = null;
ItemStack input = ItemStack.EMPTY;
for(int i = 0; i < craftMatrix.getSizeInventory(); i++){
ItemStack stack = craftMatrix.getStackInSlot(i);
if(stack.getItem() instanceof ItemManaFlask){
flask = (ItemManaFlask)stack.getItem();
}
if(stack.getItem() instanceof IManaStoringItem){
input = stack;
}
}
if(flask == null) return;
if(output.getItem() instanceof IManaStoringItem && !input.isEmpty()){
output.setTagCompound((input.getTagCompound()));
int currentMana = ((IManaStoringItem)input.getItem()).getMana(input);
((IManaStoringItem)output.getItem()).setMana(output, Math.min(currentMana + flask.size.capacity,
((IManaStoringItem)input.getItem()).getManaCapacity(input)));
}
}
}
@@ -88,6 +88,7 @@ public final class WizardrySounds {
public static final SoundEvent ENTITY_WIZARD_TRADING = createSound("entity.wizard.trading");
public static final SoundEvent ENTITY_WIZARD_HURT = createSound("entity.wizard.hurt");
public static final SoundEvent ENTITY_WIZARD_DEATH = createSound("entity.wizard.death");
public static final SoundEvent ENTITY_WIZARD_HOHOHO = createSound("entity.wizard.hohoho");
public static final SoundEvent ENTITY_DARKNESS_ORB_HIT = createSound("entity.darkness_orb.hit");
public static final SoundEvent ENTITY_DART_HIT = createSound("entity.dart.hit");
@@ -132,10 +133,17 @@ public final class WizardrySounds {
public static final SoundEvent MISC_PAGE_TURN = createSound("misc.page_turn");
public static final SoundEvent MISC_FREEZE = createSound("misc.freeze");
/** Trick borrowed from the Twilight Forest, makes things neater. */
// Trick borrowed from the Twilight Forest, makes things neater.
/** Overload for {@link WizardrySounds#createSound(String, String)} which assigns wizardry's mod ID automatically. */
public static SoundEvent createSound(String name){
return createSound(Wizardry.MODID, name);
}
/** Creates a sound with the given name, to be read from {@code assets/[modID]/sounds.json}. */
public static SoundEvent createSound(String modID, String name){
// All the setRegistryName methods delegate to this one, it doesn't matter which you use.
return new SoundEvent(new ResourceLocation(Wizardry.MODID, name)).setRegistryName(name);
return new SoundEvent(new ResourceLocation(modID, name)).setRegistryName(name);
}
// For some reason, sound events seem to work even when they aren't registered, without even so much as a warning.
@@ -250,7 +258,7 @@ public final class WizardrySounds {
event.getRegistry().register(MISC_PAGE_TURN);
event.getRegistry().register(MISC_FREEZE);
for(Spell spell : Spell.getSpells(Spell.allSpells)){
for(Spell spell : Spell.getAllSpells()){
event.getRegistry().registerAll(spell.getSounds());
}
@@ -1,5 +1,6 @@
package electroblob.wizardry.spell;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.event.SpellCastEvent;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardryPotions;
@@ -18,12 +19,21 @@ import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraftforge.event.entity.living.LivingEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.ObfuscationReflectionHelper;
import net.minecraftforge.fml.common.eventhandler.EventPriority;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import java.lang.reflect.Field;
@Mod.EventBusSubscriber
public class ArcaneJammer extends SpellRay {
private static final Field spellTicks;
static { // Yay more reflection
spellTicks = ObfuscationReflectionHelper.findField(EntitySpellcasterIllager.class, "field_193087_b");
}
public ArcaneJammer(){
super("arcane_jammer", false, EnumAction.NONE);
this.soundValues(0.7f, 1, 0.4f);
@@ -68,9 +78,17 @@ public class ArcaneJammer extends SpellRay {
@SubscribeEvent
public static void onLivingUpdateEvent(LivingEvent.LivingUpdateEvent event){
if(event.getEntity() instanceof EntitySpellcasterIllager
&& event.getEntityLiving().isPotionActive(WizardryPotions.arcane_jammer)){
((EntitySpellcasterIllager)event.getEntity()).setSpellType(EntitySpellcasterIllager.SpellType.NONE);
try{
spellTicks.set(event.getEntity(), 10);
}catch(IllegalAccessException e){
Wizardry.logger.error("Error setting evoker spell timer:", e);
}
}
}
@@ -6,11 +6,13 @@ import electroblob.wizardry.util.NBTExtras;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.server.MinecraftServer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityDispenser;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
@@ -32,9 +34,9 @@ public class ArcaneLock extends SpellRay {
@Override public boolean requiresPacket(){ return true; }
@Override public boolean canBeCastByDispensers(){ return false; }
@Override public boolean canBeCastBy(TileEntityDispenser dispenser){ return false; }
@Override public boolean canBeCastByNPCs(){ return false; }
@Override public boolean canBeCastBy(EntityLiving npc, boolean override){ return false; }
@Override
protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){

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