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174 Commits

Author SHA1 Message Date
Electroblob77 937617d7af Update credits 2020-04-13 22:02:21 +01:00
Electroblob77 94751a6fd5 Remove the debug particle from the divination spell 2020-04-13 21:08:47 +01:00
Electroblob77 01ab50cb27 Make targets dismount whatever they are riding when they get possessed 2020-04-13 21:04:11 +01:00
Electroblob77 d0bcbc8ed8 Let's do this properly, shall we? Fixes #397 2020-04-13 20:53:14 +01:00
Electroblob77 b660b02e0e Fix crash when throwing things with greater telekinesis using commands 2020-04-13 19:10:20 +01:00
Electroblob77 153ea74966 The translators seem to have used exotic characters that require fancy encoding 🤷‍♂️ 2020-04-13 19:07:57 +01:00
Electroblob77 c81830efec Neither of these should be null. I should not have to check they aren't null. But apparently they can be. So I do. Fixes #402. 2020-04-13 19:04:01 +01:00
Electroblob77 6ec2e716cb Register artefact loot tables properly so addon mods can inject loot into them, fixes #403 2020-04-13 19:00:21 +01:00
Electroblob77 96e7c5885b Try to optimise arcane lock rendering, fixes #399 2020-04-13 18:59:07 +01:00
Electroblob77 41d575c9c9 Add config options to disable the screen shake and blink effects
We're all about that accessibility here!
2020-04-13 18:48:30 +01:00
Electroblob77 7f31fc6259 Thanks for warning me, IntelliJ :/ 2020-04-13 18:38:06 +01:00
Electroblob77 817fd26dcf Merge branch '1.12.2' of https://github.com/Electroblob77/Wizardry into 1.12.2 2020-04-13 18:35:40 +01:00
Electroblob 7237840a2a Merge pull request #400 from Hokorizero/1.12.2
Update Simplified Chinese Translation
2020-04-12 16:12:18 +01:00
Clefal 8ad6b5590b Merge branch '1.12.2' into 1.12.2 2020-04-10 14:03:56 +08:00
Hokorizero 1c2c267e1a Update handbook_zh_cn.json 2020-04-10 12:47:00 +08:00
Hokorizero e45bfb9248 Update zh_cn.lang 2020-04-10 12:45:51 +08:00
Clefal 0d48606b51 Merge pull request #4 from Hokorizero/Mineversion
Update zh_cn.lang
2020-04-03 13:21:07 +08:00
Determancer 3c0b65c485 Update zh_cn.lang 2020-04-03 12:15:31 +08:00
Hokorizero 771118afde Merge pull request #2 from Hokorizero/TUsama-patch-2
比对1
2020-04-03 11:49:45 +08:00
Determancer 29b9e0de8b Update zh_cn.lang 2020-04-03 11:45:47 +08:00
Clefal f26f537f50 比对1 2020-04-03 11:40:50 +08:00
Electroblob77 91c9a5392b Make replenish hunger and satiety fill the correct amount of food, and make them say the correct number in their descriptions 2020-03-31 23:16:44 +01:00
Electroblob77 6ae9df1204 Only receive RenderGameOverlayEvent.Post, and only process when it will actually draw something 2020-03-31 23:16:21 +01:00
Electroblob77 d46600ac86 Update version number 2020-03-31 22:06:49 +01:00
Electroblob77 004782a1e4 Update credits 2020-03-31 22:05:00 +01:00
Electroblob77 b2b48cd8a1 Remove old handbook translations 2020-03-31 21:59:02 +01:00
Electroblob77 2277f6b278 Helps if you actually copy the setting over after synchronising it... fixes #395 2020-03-31 21:57:37 +01:00
Electroblob77 ba59d9786f Add null check for grapple target when cast by NPCs, fixes #394 2020-03-31 21:56:20 +01:00
Electroblob77 bdf5aa5b64 Skip spells with missing glyph data and print a warning to the console instead, fixes #384 2020-03-31 21:54:15 +01:00
Electroblob77 a384a57622 Prevent mending enchantment being applied to wizard armour, closes #383 2020-03-31 21:47:53 +01:00
Electroblob77 586840aa53 Add safety checks to prevent itemblocks with invalid metadata turning into invalid blockstates, fixes #382
(Because *some* mod authors are not very careful...)
2020-03-31 21:42:16 +01:00
Electroblob77 1ab674136b Add null check for riding entity to magic slimes, fixes #379 2020-03-31 21:37:38 +01:00
Electroblob 64e7e3844e Merge pull request #391 from rafasoares/patch-1
Make Magic Silk recipe use ore_dict for string
2020-03-31 18:14:12 +01:00
Clefal 51a3d2a63e Update zh_cn.lang 2020-03-30 13:42:27 +08:00
Rafael Soares 7c2e786d0b Remove whitespace changes 2020-03-27 20:53:25 -03:00
Rafael Soares a7ee0ad847 Make Magic Silk recipe use ore_dict for string
Currently, the recipe requires string to be a Vanilla string, which might cause problems in packs with different methods for obtaining strings (eg: Mystical World's Silk Thread from silkworms).

This PR makes it compatible with Ore Dictionary, so the recipe accepts any type of string.
2020-03-27 20:49:51 -03:00
Clefal 033d90ed3e Update zh_cn.lang 2020-03-26 16:39:59 +08:00
Clefal 52214f81cf Update zh_cn.lang 2020-03-25 11:49:38 +08:00
Clefal 516d7948ee Update zh_cn.lang
附魔
2020-03-25 11:21:18 +08:00
Electroblob77 a490168fa2 Derp 2020-03-19 15:46:42 +00:00
Electroblob77 306137a026 Update version number 2020-03-19 15:38:19 +00:00
Electroblob77 0a5527f3d4 Add backwards compatibility to convert old-format atlas markers to new ones 2020-03-19 15:35:09 +00:00
Electroblob77 4dbe24c8ea This is the problem with everything being a string... 2020-03-19 15:13:25 +00:00
Hokorizero 5477725b7e Update zh_cn.lang 2020-03-19 23:08:18 +08:00
Electroblob77 81bba5e7e0 Add null check to ice spikes, fixes #371 2020-03-19 13:35:36 +00:00
Electroblob77 9c29142e6a Maven-ify all the things and update Antique Atlas 2020-03-19 13:33:34 +00:00
Clefal 3dc3a3a378 二次润色,改掉了所有的“咒语”,修改了部分的语法排序 2020-03-19 11:05:59 +08:00
Electroblob77 3151d7d626 Require Antique Atlas 4.6 or newer 2020-03-18 17:18:41 +00:00
Electroblob77 d68f968632 Make sure fall damage stuff is processed on the server only, and reactivate the config option by default 2020-03-18 16:00:23 +00:00
Electroblob77 74d9198522 Convert replaceVanillaFireballs to a synchronised option, fixes #351 2020-03-18 15:50:01 +00:00
Electroblob77 0b56d47022 Replace wildcard with metadata 0 for display purposes, fixes #370
N.B. The output is still not visible for non-zero inputs when using wildcard trades, but for now this is good enough
2020-03-18 15:32:59 +00:00
Electroblob77 587ab1338e Make Magic Protection protect against vanilla magic damage, closes #337 2020-03-18 14:57:04 +00:00
Electroblob77 4816c48aa6 Disable replaceVanillaFallDamage by default 2020-03-18 14:49:12 +00:00
Hokorizero 2456589fa7 Update zh_cn.lang 2020-03-18 17:27:03 +08:00
Hokorizero d7849a94b1 Update zh_cn.lang 2020-03-18 17:13:11 +08:00
Hokorizero cfb9f4fe25 Update zh_cn.lang 2020-03-18 16:47:49 +08:00
Hokorizero a269cf339b Update zh_cn.lang 2020-03-18 16:20:48 +08:00
Hokorizero 1c8e4f86ee Update zh_cn.lang 2020-03-18 15:35:56 +08:00
Hokorizero f2835c245f Update zh_cn.lang 2020-03-18 15:30:49 +08:00
Hokorizero 462512ad30 Update zh_cn.lang 2020-03-18 15:17:43 +08:00
Hokorizero db5a7dcfde Update zh_cn.lang 2020-03-18 15:13:30 +08:00
Hokorizero 17bba5dea8 Update zh_cn.lang 2020-03-18 15:09:18 +08:00
Clefal fbdb5cd844 医命师修改 2020-03-18 14:58:13 +08:00
Hokorizero 393fb1c1b0 Merge pull request #1 from Hokorizero/润色1
润色
2020-03-18 14:56:42 +08:00
Hokorizero 08e89b1aef Update zh_cn.lang 2020-03-18 14:49:55 +08:00
Clefal 1f25d95b1b 润色 2020-03-18 14:48:27 +08:00
Hokorizero 1f3a71797e Update zh_cn.lang 2020-03-18 14:10:51 +08:00
Clefal a821ef2aef 小修改,图片标题,语法润色 2020-03-18 14:07:57 +08:00
Clefal 6845279c49 手册进度→进度 2020-03-18 13:37:24 +08:00
Electroblob77 79b745e005 Randomise y coordinate to search from when spawning structures in 'cavern' dimensions, fixes #372 2020-03-17 23:54:52 +00:00
Electroblob77 6fff0e31d1 *Facepalm* 2020-03-17 23:45:40 +00:00
Electroblob77 11efe56437 Replace old hardcoded spell book text with translation keys, fixes #368 2020-03-17 23:38:25 +00:00
Electroblob77 7f5786c28c Override override override! 2020-03-17 23:22:54 +00:00
Electroblob77 85b49b330a Make tomes of arcana more common in obelisks, shrines and wizard towers, and make tomes generated as loot more likely to be apprentice tier 2020-03-17 23:16:04 +00:00
Electroblob77 d797e72445 Reduce rarity of all structures a bit 2020-03-17 23:13:17 +00:00
Electroblob77 5f21b565cd Make fireballs, large fireballs and iceballs respect the playerBlockDamage config option 2020-03-17 22:44:30 +00:00
Electroblob77 9ed06c9a34 Stop wizards casting heal ally 2020-03-17 22:34:34 +00:00
Electroblob77 50f315666f Fix spanish handbook translations, fixes #365 2020-03-15 19:23:50 +00:00
Electroblob77 62bdbc81e4 Prevent players from picking up items when possessing and prevent players from possessing whilst sneaking, fixes #376 2020-03-15 19:15:28 +00:00
Electroblob77 3a571fd239 Update credits 2020-02-29 11:25:35 +00:00
Electroblob 4fb5452dc4 Merge pull request #363 from chesterccj305/patch-1
Create handbook_zh_tw.json
2020-02-24 16:51:28 +00:00
Electroblob 652f1d2620 Merge pull request #364 from chesterccj305/patch-2
Create zh_tw.lang
2020-02-24 16:51:15 +00:00
Electroblob77 275f514810 Substitute generic damage when caster is null, fixes #362 2020-02-22 11:12:14 +00:00
Electroblob77 7cf09e76f8 Update version number 2020-02-22 00:49:18 +00:00
Electroblob77 61080134fd Add wildcard support for item/block configs 2020-02-22 00:46:37 +00:00
Electroblob77 563bed3b25 Update credits 2020-02-22 00:46:16 +00:00
Electroblob77 75740c388f Add German and Spanish translations 2020-02-22 00:17:52 +00:00
Electroblob77 5d96f4d700 I can't string, and unboxing is weird 2020-02-21 17:55:45 +00:00
Electroblob77 df8fd21c0b Add metadata support to block/item list config options, fixes #353 2020-02-21 17:40:08 +00:00
chesterccj305 046ecb1e41 Create zh_tw.lang 2020-02-21 22:56:45 +08:00
chesterccj305 f3dd7bccd8 Create handbook_zh_tw.json 2020-02-21 22:55:22 +08:00
Electroblob77 d6b64b3576 Move !world.isRemote check to just the block breaking, potentially fixes #359 2020-02-19 21:32:54 +00:00
Electroblob77 22c00c47ff Antique Atlas doesn't like my colons :(
Fixes #323
2020-02-19 21:17:52 +00:00
Electroblob77 6d0e65c2b0 Hmmm so we were ticking this twice all along... 2020-02-19 01:09:12 +00:00
Electroblob77 0a6fd452c1 This is why we test things! 2020-02-19 01:00:32 +00:00
Electroblob77 28a8a4ff2a Merge branch '1.12.2' of https://github.com/Electroblob77/Wizardry into 1.12.2 2020-02-19 00:22:24 +00:00
Electroblob77 71c09cf16d Bye bye empty slot books, it was good knowing ya 2020-02-19 00:12:20 +00:00
Electroblob77 794085660e Move screen shaking effect into a proper method in the client proxy, fix earthquake's version not working and add screen shake to meteor, lightning hammer and shockwave 2020-02-19 00:11:33 +00:00
Electroblob 3d89186308 Merge pull request #352 from Hokorizero/1.12.2
Update Chinese item translation and handbook translation
2020-02-09 13:37:10 +00:00
Hokorizero a0bd7b64d7 Enchantment Descriptions translation done 2020-02-07 18:23:40 +08:00
Hokorizero 4c633c98ff Add files via upload 2020-02-05 19:06:34 +08:00
Hokorizero 45ff70c207 Add files via upload
Thanks by @TUsama,we finally finished the Chinese handbook translation.
2020-02-05 19:05:39 +08:00
Electroblob77 0328f41564 Prevent potion core applying its health fix (whatever that is) when resurrecting, fixes #178 2020-01-28 21:19:37 +00:00
Electroblob77 9ab4684aef Update version number 2020-01-28 19:44:27 +00:00
Electroblob77 e64cf9a6af Update credits 2020-01-28 18:44:37 +00:00
Electroblob77 f13f220564 Change tome of arcana description to be more accurate, closes #330. Also adds format args support to multi-line item descriptions and fixes the 1st argument being used instead of the 2nd in the lang files. 2020-01-28 18:36:34 +00:00
Electroblob77 311b5750df Add parrying mechanic to custom fireballs, fixes #335 2020-01-28 18:14:17 +00:00
Electroblob77 e54aee332d Rework slow time to use an NBT tag to unblock entity updates when not in a slow time zone, fixes #336 (and related issues with teleporting)
It also simplifies the code and removes the end slow time packet entirely
2020-01-28 13:20:32 +00:00
Electroblob77 e4bf09f15a Implement client-side spell counter for NPCs, fixes #345
Also makes all the continuous-spell-related methods in ISpellCaster default methods so they don't need implementing unless actually necessary.
2020-01-27 23:27:56 +00:00
Electroblob77 aa166814ea Add SpellThrowable and replace Snowball class with a simple instance of it 2020-01-27 18:40:10 +00:00
Electroblob77 d37ab6072f Add chainable method for assigning spell NPC selector 2020-01-27 17:51:32 +00:00
Electroblob77 ba83cb7985 Add chainable method for assigning spell items 2020-01-27 16:43:05 +00:00
Electroblob77 3052e56d03 Add entity- and tileentity-sensitive versions of Spell#canBeCastByNPCs and Spell#canBeCastByDispensers 2020-01-27 16:42:28 +00:00
Electroblob77 b682740751 *facepalm* 2020-01-27 15:09:54 +00:00
Electroblob77 38429cb697 Update credits 2020-01-27 14:50:55 +00:00
Electroblob77 dc7b6790b8 Automatic spell sound creation, hurrah! 2020-01-27 14:39:47 +00:00
Electroblob77 7a247df3e1 Encourage users to report the circular NBT reference error 2020-01-27 14:33:45 +00:00
Electroblob77 de2087c0e8 Clean up after testing 2020-01-27 13:46:50 +00:00
Electroblob77 f5da195605 Wrap NBTTagCompound#setTag in static helper with safeguards against circular references, fixes #299 2020-01-27 13:45:47 +00:00
Electroblob77 6cd6411c25 Use target lifetime rather than construct lifetime when dealing periodic damage; means targets don't all get damaged at once 2020-01-25 22:50:45 +00:00
Electroblob77 40e77728ad Do proper floaty division, the error was kinda invisible (pun intended) but intellij spotted it 2020-01-21 20:16:59 +00:00
Electroblob77 d50ff5729f Prevent unlimited exponential stacking of the empowerment effect, fixes #317 2020-01-16 18:40:52 +00:00
Electroblob77 76b4f2f72f Change default behaviour of Spell#createSoundWithSuffix to point to assets/modid/sounds.json rather than assets/ebwizardry/sounds.json, so addons don't have to override it 2020-01-14 14:39:09 +00:00
Electroblob77 a608375433 Merge branch '1.12.2' of https://github.com/Electroblob77/Wizardry into 1.12.2 2020-01-13 18:59:19 +00:00
Electroblob77 c3f8ba245d Fixing the really important bugs
(What? That pixel was annoying me...)
2020-01-13 18:58:21 +00:00
Electroblob77 34b3fe93bb Bit of an oversight there, this is supposed to be an API after all 2020-01-13 18:55:36 +00:00
Electroblob77 996ec9a7f7 Electroblob hit the ground too hard 2020-01-13 18:54:43 +00:00
Electroblob 2b38ca9a89 Merge pull request #331 from bigenergy/patch-2
Update russian lang
2019-12-31 11:02:52 +00:00
Big Energy 67788a2bd8 Ring translation 2019-12-27 20:23:35 +03:00
Big Energy 58fcaa8af2 Update ru_ru.lang 2019-12-27 20:09:30 +03:00
Big Energy 24e89c8b8a Update ru_ru.lang 2019-12-27 20:01:35 +03:00
Big Energy 1293b89905 Update ru_ru.lang 2019-12-27 19:55:41 +03:00
Electroblob77 807fc61541 Merge branch '1.12.2' of https://github.com/Electroblob77/Wizardry into 1.12.2 2019-12-22 18:39:45 +00:00
Electroblob77 9741c751b3 Update version number 2019-12-22 18:37:25 +00:00
Electroblob d3003ae473 Merge pull request #311 from Azim-Palmer/1.12.2
Adding support for Lycanites Mobs to drop loot from the mob_additions table
2019-12-22 18:25:52 +00:00
Electroblob77 9fde24f341 Merge branch '1.12.2' of https://github.com/Electroblob77/Wizardry into 1.12.2 2019-12-22 15:15:40 +00:00
Electroblob 452eb17b5f Update question.md 2019-12-22 15:13:57 +00:00
Electroblob 36963aac30 Update feature_request.md 2019-12-22 15:13:47 +00:00
Electroblob f161cdfe7c Update bug_report.md 2019-12-22 15:13:36 +00:00
Electroblob77 455c5a5e07 Fix weird floaty rounding so continuous spells cost the correct amount of mana
Grapple ain't free anymore, sorry folks!
2019-12-22 14:58:12 +00:00
Electroblob77 9852f61d0f Extend smoke bomb blindness effect to mobs as well as players, closes #324 2019-12-22 14:37:19 +00:00
Electroblob77 a2c8cde4c4 Use correct mana values for grand crystals and crystal shards in scroll creation 2019-12-22 12:30:04 +00:00
Electroblob77 497d28eafd Somehow this went missing... 2019-12-22 11:45:42 +00:00
Electroblob77 f3f3377c4d Fix formatting 2019-12-17 18:02:15 +00:00
Electroblob77 4c81c61644 Update credits 2019-12-17 18:01:04 +00:00
Electroblob77 31a6ab6db0 Update version number 2019-12-17 17:57:38 +00:00
Electroblob77 69f2aedef7 Correctly hide/unhide skin overlay parts when rendering frost layer, fixes #261 2019-12-17 17:52:44 +00:00
Electroblob77 e8818a4db5 Correct requested tag type for tower blocks list in wizard data loading, fixes #291 2019-12-17 17:45:27 +00:00
Electroblob77 470a7e82bc Iterate over copy of loaded TE list, fixes #298 and #304 2019-12-17 17:12:31 +00:00
Electroblob77 6439c233f1 Add creative mode check to target selector for summoned creatures, fixes #262 2019-12-17 16:55:00 +00:00
Electroblob77 c931d42d62 Tweaks to loot rarity 2019-12-17 16:35:34 +00:00
Electroblob77 5b497e107a Reinstate max damage check, fixes #294 2019-12-17 16:31:42 +00:00
Electroblob77 324094f418 'Tis the season!
- Decked the halls
- Jingled the bells
- Wrapped the presents
- Loaded up the sleigh
2019-12-17 15:53:40 +00:00
Electroblob77 9ade6442b2 Add config option to turn off growing crystal flowers with bonemeal, closes #308 2019-12-16 15:53:32 +00:00
Electroblob77 ffea49bc40 Copy neat fix for negative scaling of magic light on desync to black hole 2019-12-16 15:39:23 +00:00
Electroblob77 2b89a890d0 Route blink effect through the proxies and make the blink spell check for the first-person player, fixes #280 2019-12-16 15:25:15 +00:00
Electroblob77 3a67388ff3 Don't need that 2019-12-16 15:20:15 +00:00
Electroblob77 3468bbb073 Oops 2019-12-16 13:12:24 +00:00
Electroblob77 963178c609 Cleanup 2019-12-16 13:10:57 +00:00
Electroblob77 cfdb049368 Add failsafe for conjured item max damage, fixes #288 2019-12-16 13:06:32 +00:00
Electroblob77 058d83fd00 Stop ring of chaining attacking its wearer, fixes #303 2019-12-16 12:36:37 +00:00
Electroblob77 c7ccc37dca Add damage property to frost axe spell, fixes #322 2019-12-16 12:33:48 +00:00
Electroblob77 74345d0c3b Check if list is empty after removing current location, fixes #307 2019-12-16 12:18:46 +00:00
Electroblob77 907b94c74f Merge branch '1.12.2' of https://github.com/Electroblob77/Wizardry into 1.12.2 2019-12-16 12:14:47 +00:00
Electroblob77 2c6b397be6 Check for null tile entities when rendering arcane lock, fixes #305 2019-12-16 12:14:43 +00:00
Electroblob77 eddcb2402d Don't use client-side-only vector-based AxisAlignedBB constructor, fixes #306 2019-12-16 12:14:01 +00:00
Electroblob 0301f3c300 Merge pull request #312 from Azim-Palmer/Fix/LayerRender
Fix : LayerRender breaks on non-standard models
2019-12-16 00:31:34 +00:00
Electroblob 7a8cfb73cd Merge pull request #319 from UltraHex/1.12.2
Fixes #170
2019-12-16 00:29:47 +00:00
Matthew William Noel c7c6f964bf Fix Electroblob77/Wizardry#170 the right way 2019-12-07 12:46:40 -08:00
Matthew William Noel 91df7cfd72 Fix Electroblob77/Wizardry#170 2019-12-06 19:54:55 -08:00
Az 0ed9ee64c4 Fix : when rendering models that don't have any entries in the boxList (Such as Lycanite's mobs) this function throws and exception and the renderer goes crazy. 2019-11-23 19:25:23 +00:00
Az f82d2871d5 Adding support for Lycanites Mobs to drop loot from the mob_additions table 2019-11-23 12:44:10 +00:00
Electroblob77 01cea3df06 Update version number 2019-10-05 23:14:29 +01:00
Electroblob77 591cfb5857 Check we're dealing with the type of mob whose class we're in, fixes #274 2019-10-05 23:13:48 +01:00
186 changed files with 7845 additions and 2046 deletions
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@@ -7,10 +7,10 @@ assignees: ''
---
Please read the [guide for contributing](https://github.com/Electroblob77/Wizardry/blob/1.12.2/guide_for_contributing.md) before posting.
Please read the [guide for contributing](https://github.com/Electroblob77/Wizardry/blob/1.12.2/CONTRIBUTING.md) before posting.
Minecraft version: 1.12.2 [change as necessary]
Wizardry version: 4.2.2 [change as necessary]
Wizardry version: 4.2.11 [change as necessary]
Environment: Singleplayer/LAN game/Server [delete as necessary]
Issue details: [describe what you were doing when the issue occurred, what went wrong, what you expected to happen, etc.]
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@@ -7,7 +7,7 @@ assignees: ''
---
Please read the [guide for contributing](https://github.com/Electroblob77/Wizardry/blob/1.12.2/guide_for_contributing.md) before posting.
Please read the [guide for contributing](https://github.com/Electroblob77/Wizardry/blob/1.12.2/CONTRIBUTING.md) before posting.
Minecraft versions: [if this suggestion only applies to some versions, list them here]
+2 -2
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@@ -7,10 +7,10 @@ assignees: ''
---
Please read the [guide for contributing](https://github.com/Electroblob77/Wizardry/blob/1.12.2/guide_for_contributing.md) before posting.
Please read the [guide for contributing](https://github.com/Electroblob77/Wizardry/blob/1.12.2/CONTRIBUTING.md) before posting.
Minecraft version: 1.12.2 [change as necessary]
Wizardry version: 4.2.2 [change as necessary]
Wizardry version: 4.2.11 [change as necessary]
Question details: [explain your question here]
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@@ -1,7 +1,7 @@
# Credits
Electroblob's Wizardry
Version 4.2.3
Version 4.2.11
For Minecraft 1.12.2
Designed, coded and textured by Electroblob
@@ -21,15 +21,22 @@ In addition, I'd like to thank the following individuals for their contributions
- Tora-B
- Avatair
- Aeronica
- UltraHex
- Azim-Palmer
- raoulvdberge
- rafasoares
#### Translations
- Spanish and Mexican Spanish: MadWrist
- Russian: VilagVil, kellixon
- French: Hahdrim
- Brazilian Portuguese: lorrampi
- Chinese: ZHENGLOC, dragon-evol
- Korean: shejery, rewi_wire
- Spanish: MadWrist, Alsentar
- Mexican Spanish: MadWrist
- Russian: VilagVil, kellixon, bigenergy
- French: Hahdrim
- Brazilian Portuguese: lorrampi
- Chinese: ZHENGLOC, dragon-evol, Hokorizero, TUsama, Determancer
- Korean: shejery, rewi_wire
- Polish: Trozuu
- German: BirdyDragon
- Taiwanese: chesterccj305
Lightning ray sound effect from OhhWowProductions
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@@ -1,7 +1,7 @@
Please read the [guide for contributing](https://github.com/Electroblob77/Wizardry/blob/1.12.2/guide_for_contributing.md) before posting.
Minecraft version: 1.12.2 [change as necessary]
Wizardry version: 4.1.4 [change as necessary]
Wizardry version: 4.2.11 [change as necessary]
Environment: Singleplayer/LAN game/Server [delete as necessary]
Issue details: [describe what you were doing when the issue occurred, what went wrong, what you expected to happen, etc.]
+8 -36
View File
@@ -11,7 +11,7 @@ apply plugin: 'net.minecraftforge.gradle.forge'
//Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
version = "4.2.4" // There, it matches semver, happy now?
version = "4.2.11" // There, it matches semver, happy now?
group= "electroblob.wizardry"// http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = "ElectroblobsWizardry"
@@ -31,15 +31,10 @@ repositories {
name = "ModMaven"
url = "modmaven.k-4u.nl"
}
flatDir {
// evErYthINg hAS tO Be a mAVeN rEPoSiTOrY... (to use deobfProvided, for some reason)
// The lack of documentation is actually quite impressive, see the following threads:
// http://www.minecraftforge.net/forum/topic/44262-solved-how-to-build-mod-with-dependencies/
// https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/mapping-and-modding-tutorials/2866817-setting-up-dependencies-in-minecraft-forge-with
// http://www.minecraftforge.net/forum/topic/44534-adding-dependencies-to-a-forge-project/
dirs "libsfordeobf" // Don't put src jars in libs or forge will think you have duplicate mods
maven {
name = "Curseforge Maven"
url = "https://minecraft.curseforge.com/api/maven/"
}
}
minecraft {
@@ -56,37 +51,14 @@ minecraft {
}
dependencies {
// you may put jars on which you depend on in ./libs
// or you may define them like so..
//compile "some.group:artifact:version:classifier"
//compile "some.group:artifact:version"
// compile against the JEI API but do not include it at runtime
// Compile against the JEI API but do not include it at runtime
deobfProvided "mezz.jei:jei_${mc_version}:${jei_version}:api"
// at runtime, use the full JEI jar
// At runtime, use the full JEI jar
runtime "mezz.jei:jei_${mc_version}:${jei_version}"
//deobfProvided "baubles:baubles-1.12:1.5.2:api" // #ihavenoideawhatimdoing #itjustworks
//runtime "baubles:baubles-1.12:1.5.2" // If in doubt, copy what already works
//deobfProvided "antiqueatlas:antiqueatlas-1.12.2:4.5.1:src"
//runtime "antiqueatlas:antiqueatlas-1.12.2:4.5.1"
// real examples
//compile 'com.mod-buildcraft:buildcraft:6.0.8:dev' // adds buildcraft to the dev env
//compile 'com.googlecode.efficient-java-matrix-library:ejml:0.24' // adds ejml to the dev env
// the 'provided' configuration is for optional dependencies that exist at compile-time but might not at runtime.
//provided 'com.mod-buildcraft:buildcraft:6.0.8:dev'
// the deobf configurations: 'deobfCompile' and 'deobfProvided' are the same as the normal compile and provided,
// except that these dependencies get remapped to your current MCP mappings
//deobfCompile 'com.mod-buildcraft:buildcraft:6.0.8:dev'
//deobfProvided 'com.mod-buildcraft:buildcraft:6.0.8:dev'
// for more info...
// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
// http://www.gradle.org/docs/current/userguide/dependency_management.html
deobfCompile "baubles:Baubles:${mc_version_short}:${baubles_version}"
deobfCompile "antique-atlas:antiqueatlas:${mc_version}:${antique_atlas_version}"
}
+4 -1
View File
@@ -2,4 +2,7 @@
# This is required to provide enough memory for the Minecraft decompilation process.
org.gradle.jvmargs=-Xmx3G
mc_version=1.12.2
jei_version=4.13.1.225
mc_version_short=1.12
jei_version=4.13.1.225
baubles_version=1.5.2
antique_atlas_version=4.6.3
@@ -7,6 +7,7 @@ import electroblob.wizardry.spell.Spell;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundCategory;
@@ -99,9 +100,9 @@ public class CommonProxy {
return ((ItemSpectralBow)WizardryItems.spectral_bow).getDefaultDurabilityForDisplay(stack);
}
/** Like {@link CommonProxy#addMultiLineDescription(List, String, Style)}, but style defaults to light grey. */
public void addMultiLineDescription(List<String> tooltip, String key){
this.addMultiLineDescription(tooltip, key, new Style().setColor(TextFormatting.GRAY));
/** Like {@link CommonProxy#addMultiLineDescription(List, String, Style, Object...)}, but style defaults to light grey. */
public void addMultiLineDescription(List<String> tooltip, String key, Object... args){
this.addMultiLineDescription(tooltip, key, new Style().setColor(TextFormatting.GRAY), args);
}
/**
@@ -112,7 +113,7 @@ public class CommonProxy {
* @param key The translation key for the description
* @param style A style to apply
*/
public void addMultiLineDescription(List<String> tooltip, String key, Style style){}
public void addMultiLineDescription(List<String> tooltip, String key, Style style, Object... args){}
// SECTION Packet Handlers
// ===============================================================================================================
@@ -139,8 +140,6 @@ public class CommonProxy {
public void handleAdvancementSyncPacket(PacketSyncAdvancements.Message message){}
public void handleEndSlowTimePacket(PacketEndSlowTime.Message message){}
public void handleResurrectionPacket(PacketResurrection.Message message){}
public void handlePossessionPacket(PacketPossession.Message message){}
@@ -238,6 +237,23 @@ public class CommonProxy {
+ "of sound events, but the given array contained less than 3 sound events!");
playSpellSoundLoop(world, x, y, z, spell, sounds[0], sounds[1], sounds[2], category, volume, pitch, duration);
}
/** Starts the first-person blink overlay effect for the specified player. */
public void playBlinkEffect(EntityPlayer player){}
/**
* Starts the client-side screen shake effect for the specified player.
* @param player The player whose screen is to be shaken
* @param intensity The amplitude of the shaking (around 10 looks about right)
*/
public void shakeScreen(EntityPlayer player, float intensity){}
/**
* Loads the given shader for the given player, if they have shaders enabled.
* @param player The player to load the shader for
* @param shader The location of the shader to load
*/
public void loadShader(EntityPlayer player, ResourceLocation shader){}
/**
* Gets the client side world using Minecraft.getMinecraft().world. <b>Only to be called client side!</b> Returns
@@ -6,8 +6,10 @@ import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.AllyDesignationSystem.FriendlyFire;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityList;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.text.translation.I18n;
import net.minecraftforge.common.config.ConfigCategory;
@@ -16,6 +18,8 @@ import net.minecraftforge.common.config.Property;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.oredict.OreDictionary;
import org.apache.commons.lang3.tuple.Pair;
import java.io.File;
import java.util.*;
@@ -90,7 +94,7 @@ public final class Settings {
/** <b>[Server-only]</b> List of dimension ids in which to generate wizard towers. */
public int[] towerDimensions = {0};
/** <b>[Server-only]</b> The rarity of wizard towers, used by the world generator. Larger numbers are rarer. */
public int towerRarity = 900;
public int towerRarity = 700;
/** <b>[Server-only]</b> List of structure file locations for wizard towers without loot chests. */
public ResourceLocation[] towerFiles = {new ResourceLocation(Wizardry.MODID, "wizard_tower_0"),
new ResourceLocation(Wizardry.MODID, "wizard_tower_1"),
@@ -104,7 +108,7 @@ public final class Settings {
/** <b>[Server-only]</b> List of dimension ids in which to generate obelisks. */
public int[] obeliskDimensions = {0, -1};
/** <b>[Server-only]</b> The rarity of obelisks, used by the world generator. Larger numbers are rarer. */
public int obeliskRarity = 800;
public int obeliskRarity = 600;
/** <b>[Server-only]</b> List of structure file locations for obelisks. */
public ResourceLocation[] obeliskFiles = {new ResourceLocation(Wizardry.MODID, "obelisk_0"),
new ResourceLocation(Wizardry.MODID, "obelisk_1"),
@@ -114,7 +118,7 @@ public final class Settings {
/** <b>[Server-only]</b> List of dimension ids in which to generate shrines. */
public int[] shrineDimensions = {0, -1};
/** <b>[Server-only]</b> The rarity of shrines, used by the world generator. Larger numbers are rarer. */
public int shrineRarity = 1500;
public int shrineRarity = 1100;
/** <b>[Server-only]</b> List of structure file locations for shrines. */
public ResourceLocation[] shrineFiles = {new ResourceLocation(Wizardry.MODID, "shrine_0"),
new ResourceLocation(Wizardry.MODID, "shrine_1"),
@@ -125,7 +129,7 @@ public final class Settings {
new ResourceLocation(Wizardry.MODID, "shrine_6"),
new ResourceLocation(Wizardry.MODID, "shrine_7")};
/** <b>[Server-only]</b> List of solid blocks (usually trees) which are ignored by the structure generators. */
public ResourceLocation[] treeBlocks = toResourceLocations(DEFAULT_TREE_BLOCKS);
public Pair<ResourceLocation, Short>[] treeBlocks = parseItemMetaStrings(DEFAULT_TREE_BLOCKS);
/** <b>[Server-only]</b> The chance for wizard towers to generate with an evil wizard and chest inside. */
public double evilWizardChance = 0.2;
/** <b>[Server-only]</b> List of dimension ids in which to generate crystal ore. */
@@ -164,11 +168,11 @@ public final class Settings {
public boolean playerBlockDamage = true;
/** <b>[Server-only]</b> Whether to revert to the old wand upgrade system, which only requires tomes of arcana. */
public boolean legacyWandLevelling = false;
/** <b>[Server-only]</b> Whether to replace Minecraft's own fireballs with wizardry fireballs. */
public boolean replaceVanillaFireballs = true;
/** <b>[Server-only]</b> Whether to replace Minecraft's distance-based fall damage calculation with an equivalent,
* velocity-based one. */
public boolean replaceVanillaFallDamage = true;
/** <b>[Server-only]</b> Whether using bonemeal on grass blocks has a chance to grow crystal flowers. */
public boolean bonemealGrowsCrystalFlowers = true;
/**
* <b>[Server-only]</b> List of registry names of entities which summoned creatures are allowed to attack, in addition
* to the defaults.
@@ -188,15 +192,15 @@ public final class Settings {
* <b>[Server-only]</b> List of registry names of items which cannot be smelted by the pocket furnace spell, in
* addition to armour, tools and weapons.
*/
public ResourceLocation[] pocketFurnaceItemBlacklist = toResourceLocations("cobblestone", "netherrack");
public Pair<ResourceLocation, Short>[] pocketFurnaceItemBlacklist = parseItemMetaStrings("cobblestone", "netherrack");
/** <b>[Server-only]</b> List of registry names of blocks which can be detected by the divination spell. */
public ResourceLocation[] divinationOreWhitelist = {};
public Pair<ResourceLocation, Short>[] divinationOreWhitelist = parseItemMetaStrings(); // That works I guess
/** <b>[Server-only]</b> List of registry names of items which count as swords for imbuement spells. */
public ResourceLocation[] swordItemWhitelist = {};
public Pair<ResourceLocation, Short>[] swordItemWhitelist = parseItemMetaStrings();
/** <b>[Server-only]</b> List of registry names of items which count as bows for imbuement spells. */
public ResourceLocation[] bowItemWhitelist = {};
public Pair<ResourceLocation, Short>[] bowItemWhitelist = parseItemMetaStrings();
/** <b>[Server-only]</b> Map of items to values which wizard trades may use as currency. */
public Map<ResourceLocation, Integer> currencyItems = new HashMap<>();
public Map<Pair<ResourceLocation, Short>, Integer> currencyItems = new HashMap<>();
/** <b>[Server-only]</b> Global damage scaling factor for all player magic damage. */
public double playerDamageScale = 1.0;
/** <b>[Server-only]</b> Global damage scaling factor for all npc magic damage. */
@@ -266,7 +270,9 @@ public final class Settings {
* effect.
*/
public boolean slowTimeAffectsPlayers = true;
/** <b>[Synchronised]</b> Chance of 'misreading' an undiscovered spell and triggering a forfeit instead. */
/** <b>[Synchronised]</b> Whether to replace Minecraft's own fireballs with wizardry fireballs. */
public boolean replaceVanillaFireballs = true;
/** <b>[Synchronised]</b> Chance of 'misreading' an undiscovered spell and triggering a forfeit instead. */
public double forfeitChance = 0.2;
// Client-only settings. These settings only affect client-side code and hence are not synced. Each client obeys
@@ -294,6 +300,10 @@ public final class Settings {
public boolean booksPauseGame = true;
/** <b>[Client-only]</b> Whether to use custom shaders for certain spells. */
public boolean useShaders = true;
/** <b>[Client-only]</b> Whether to use the screen shake effect for certain spells. */
public boolean screenShake = true;
/** <b>[Client-only]</b> Whether to use the screen blink effect for teleportation spells. */
public boolean blinkEffect = true;
/** <b>[Client-only]</b> The position of the spell HUD. */
public GuiPosition spellHUDPosition = GuiPosition.BOTTOM_LEFT;
@@ -431,7 +441,7 @@ public final class Settings {
Property property;
for(Spell spell : Spell.getSpells(Spell.allSpells)){
for(Spell spell : Spell.getAllSpells()){
property = config.get(SPELLS_CATEGORY, spell.getRegistryName().toString(), true,
I18n.translateToLocal("spell." + spell.getUnlocalisedName() + ".desc"));
// Uses the same config key as the spell name, because - well, that's what it's called!
@@ -542,6 +552,13 @@ public final class Settings {
slowTimeAffectsPlayers = property.getBoolean();
propOrder.add(property.getName());
property = config.get(GAMEPLAY_CATEGORY, "bonemealGrowsCrystalFlowers", true,
"Whether using bonemeal on grass blocks has a chance to grow crystal flowers.");
property.setLanguageKey("config." + Wizardry.MODID + ".bonemeal_grows_crystal_flowers");
Wizardry.proxy.setToNamedBooleanEntry(property);
bonemealGrowsCrystalFlowers = property.getBoolean();
propOrder.add(property.getName());
property = config.get(GAMEPLAY_CATEGORY, "mobLootTableWhitelist", new String[0], "Whitelist for loot tables to inject additional mob drops (as specified in loot_tables/entities/mob_additions.json) into. Wizardry makes a best guess as to which loot tables belong to hostile mobs, but this may not always be correct or appropriate; add loot table locations (not entity IDs) to this list to manually include them.");
property.setLanguageKey("config." + Wizardry.MODID + ".mob_loot_table_whitelist");
property.setRequiresMcRestart(true);
@@ -643,41 +660,42 @@ public final class Settings {
"List of registry names of blocks or items which cannot be smelted by the pocket furnace spell, in addition to armour, tools and weapons. Block/item names are not case sensitive. For mod items, prefix with the mod ID (e.g. " + Wizardry.MODID + ":crystal_ore).");
property.setLanguageKey("config." + Wizardry.MODID + ".pocket_furnace_item_blacklist");
property.setRequiresWorldRestart(true);
pocketFurnaceItemBlacklist = getResourceLocationList(property);
pocketFurnaceItemBlacklist = parseItemMetaStrings(property.getStringList());
propOrder.add(property.getName());
property = config.get(GAMEPLAY_CATEGORY, "divinationOreWhitelist", new String[0], "List of registry names of ore blocks which can be detected by the divination spell. Block names are not case sensitive. For mod blocks, prefix with the mod ID (e.g. " + Wizardry.MODID + ":crystal_ore).");
property.setLanguageKey("config." + Wizardry.MODID + ".divination_ore_whitelist");
property.setRequiresWorldRestart(true);
divinationOreWhitelist = getResourceLocationList(property);
divinationOreWhitelist = parseItemMetaStrings(property.getStringList());
propOrder.add(property.getName());
property = config.get(GAMEPLAY_CATEGORY, "swordItemWhitelist", new String[0], "List of registry names of items which should count as swords for imbuement spells. Most swords should work automatically, but those that don't can be added manually here. Item names are not case sensitive. For mod items, prefix with the mod ID (e.g. tconstruct:broadsword).");
property.setLanguageKey("config." + Wizardry.MODID + ".sword_item_whitelist");
property.setRequiresWorldRestart(true);
swordItemWhitelist = getResourceLocationList(property);
swordItemWhitelist = parseItemMetaStrings(property.getStringList());
propOrder.add(property.getName());
property = config.get(GAMEPLAY_CATEGORY, "bowItemWhitelist", new String[0], "List of registry names of items which should count as bows for imbuement spells. Most bows should work automatically, but those that don't can be added manually here. Item names are not case sensitive. For mod items, prefix with the mod ID (e.g. tconstruct:shortbow).");
property.setLanguageKey("config." + Wizardry.MODID + ".bow_item_whitelist");
property.setRequiresWorldRestart(true);
bowItemWhitelist = getResourceLocationList(property);
bowItemWhitelist = parseItemMetaStrings(property.getStringList());
propOrder.add(property.getName());
property = config.get(GAMEPLAY_CATEGORY, "currencyItems", new String[]{"gold_ingot 3", "emerald 6"}, "List of registry names of items which wizard trades can use as currency (in the first slot; the second slot is unaffected). Each entry in this list should consist of an item registry name, followed by a single space, then an integer which defines the 'value' of the item. Higher values mean fewer of that currency item are required for a given trade.",
Pattern.compile("[A-Za-z:_]+ [0-9]+"));
Pattern.compile("[A-Za-z0-9:_]+ [0-9]+"));
property.setLanguageKey("config." + Wizardry.MODID + ".currency_items");
property.setRequiresWorldRestart(true);
propOrder.add(property.getName());
currencyItems = new HashMap<>();
for(String string : property.getStringList()){
string = string.toLowerCase(Locale.ROOT).trim();
String[] args = string.split(" ");
if(args.length != 2){
Wizardry.logger.warn("Invalid entry in currency items: {}", string);
continue; // Ignore invalid entries, the pattern above should ensure this never happens
}
try {
currencyItems.put(new ResourceLocation(args[0]), Integer.parseInt(args[1]));
currencyItems.put(parseItemMetaString(args[0]), Integer.parseInt(args[1]));
}catch(NumberFormatException e){
Wizardry.logger.warn("Invalid integer in currency items: {}", args[1]);
}
@@ -782,7 +800,7 @@ public final class Settings {
property = config.get(GAMEPLAY_CATEGORY, "treeBlocks", DEFAULT_TREE_BLOCKS, "List of registry names of blocks which can be overwritten by wizardry's structure generators, affecting both fast and fancy structure generation. Most tree blocks and other foliage should work automatically, but those that don't can be added manually here. Block names are not case sensitive. For mod blocks, prefix with the mod ID (e.g. dynamictrees:oakbranch).");
property.setLanguageKey("config." + Wizardry.MODID + ".tree_blocks");
property.setRequiresWorldRestart(true);
treeBlocks = getResourceLocationList(property);
treeBlocks = parseItemMetaStrings(property.getStringList());
propOrder.add(property.getName());
property = config.get(WORLDGEN_CATEGORY, "oreDimensions", new int[]{0}, "List of dimension ids in which crystal ore will generate. Note that removing the overworld (id 0) from this list will make the mod VERY difficult to play!");
@@ -864,6 +882,18 @@ public final class Settings {
useShaders = property.getBoolean();
propOrder.add(property.getName());
property = config.get(CLIENT_CATEGORY, "screenShake", true, "Whether to use the screen shake effect for certain spells.");
property.setLanguageKey("config." + Wizardry.MODID + ".screen_shake");
Wizardry.proxy.setToNamedBooleanEntry(property);
screenShake = property.getBoolean();
propOrder.add(property.getName());
property = config.get(CLIENT_CATEGORY, "blinkEffect", true, "Whether to use the screen blink effect for teleportation spells.");
property.setLanguageKey("config." + Wizardry.MODID + ".blink_effect");
Wizardry.proxy.setToNamedBooleanEntry(property);
blinkEffect = property.getBoolean();
propOrder.add(property.getName());
config.setCategoryPropertyOrder(CLIENT_CATEGORY, propOrder);
}
@@ -1073,4 +1103,45 @@ public final class Settings {
public static ResourceLocation[] toResourceLocations(String... strings){
return Arrays.stream(strings).map(s -> new ResourceLocation(s.toLowerCase(Locale.ROOT).trim())).toArray(ResourceLocation[]::new);
}
/** Applies {@link Settings#parseItemMetaString(String)} to each input string and returns and array of the resulting
* {@link Pair}s. */
@SuppressWarnings("unchecked") // Shut up java
public static Pair<ResourceLocation, Short>[] parseItemMetaStrings(String... strings){
return Arrays.stream(strings).map(Settings::parseItemMetaString).toArray(Pair[]::new);
}
/** Parses the given input string as an item of the form {@code id:metadata} and returns the resulting
* {@link ResourceLocation} ID and metadata value as a {@link Pair} object. */
public static Pair<ResourceLocation, Short> parseItemMetaString(String string){
string = string.toLowerCase(Locale.ROOT).trim();
String[] itemArgs = string.split(":");
String item;
short meta;
try {
meta = Short.parseShort(itemArgs[itemArgs.length-1]);
item = String.join(":", Arrays.copyOfRange(itemArgs, 0, itemArgs.length-1));
}catch(NumberFormatException e){ // If no metadata is specified
meta = OreDictionary.WILDCARD_VALUE;
item = string;
}
return Pair.of(new ResourceLocation(item), meta);
}
public static boolean containsMetaBlock(Pair<ResourceLocation, Short>[] array, IBlockState block){
return containsMetaThing(array, block.getBlock().getRegistryName(), (short)block.getBlock().getMetaFromState(block));
}
public static boolean containsMetaItem(Pair<ResourceLocation, Short>[] array, ItemStack stack){
return containsMetaThing(array, stack.getItem().getRegistryName(), (short)stack.getMetadata());
}
public static boolean containsMetaThing(Pair<ResourceLocation, Short>[] array, ResourceLocation id, short metadata){
return Arrays.asList(array).contains(Pair.of(id, metadata)) || Arrays.asList(array).contains(Pair.of(id, (short)OreDictionary.WILDCARD_VALUE));
}
}
@@ -32,6 +32,7 @@ import net.minecraftforge.fml.common.registry.GameRegistry;
import org.apache.logging.log4j.Logger;
import java.io.File;
import java.util.Calendar;
/**
* <i>"Electroblob's Wizardry adds an RPG-like system of spells to Minecraft, with the aim of being as playable as
@@ -45,7 +46,7 @@ import java.io.File;
*/
@Mod(modid = Wizardry.MODID, name = Wizardry.NAME, version = Wizardry.VERSION, acceptedMinecraftVersions = "[1.12.2]",
guiFactory = "electroblob.wizardry.WizardryGuiFactory", dependencies = "required-after:forge@[14.23.5.2814,)")
guiFactory = "electroblob.wizardry.WizardryGuiFactory", dependencies = "required-after:forge@[14.23.5.2814,);after:antiqueatlas@[4.6,)")
public class Wizardry {
@@ -63,7 +64,7 @@ public class Wizardry {
* 1.x.x represents Minecraft 1.7.x versions, 2.x.x represents Minecraft 1.10.x versions, 3.x.x represents Minecraft
* 1.11.x versions, and so on.
*/
public static final String VERSION = "4.2.4";
public static final String VERSION = "4.2.11";
// IDEA: Triggering of inbuilt Forge events in relevant places?
// IDEA: Abstract the vanilla particles behind the particle builder
@@ -88,6 +89,8 @@ public class Wizardry {
* this folder contains the main config file and the global spell properties folder, if used. */
public static File configDirectory;
public static boolean tisTheSeason;
// The instance of wizardry that Forge uses.
@Instance(Wizardry.MODID)
public static Wizardry instance;
@@ -106,6 +109,10 @@ public class Wizardry {
configDirectory = new File(event.getModConfigurationDirectory(), Wizardry.MODID);
settings.initConfig(event);
Calendar calendar = Calendar.getInstance();
tisTheSeason = calendar.get(Calendar.MONTH) + 1 == 12 && calendar.get(Calendar.DAY_OF_MONTH) >= 24
&& calendar.get(Calendar.DAY_OF_MONTH) <= 26;
// Capabilities
WizardData.register();
DispenserCastingData.register();
@@ -33,6 +33,9 @@ import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.world.World;
import net.minecraft.world.WorldServer;
import net.minecraft.world.storage.loot.LootContext;
import net.minecraft.world.storage.loot.LootTable;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.util.FakePlayer;
import net.minecraftforge.event.entity.PlaySoundAtEntityEvent;
@@ -46,6 +49,7 @@ import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.PlayerEvent.PlayerLoggedInEvent;
import java.util.ArrayList;
import java.util.List;
/**
* General-purpose event handler for things that don't fit anywhere else or groups of related behaviours that are better
@@ -286,7 +290,7 @@ public final class WizardryEventHandler {
EntityLivingBase attacker = (EntityLivingBase)event.getSource().getTrueSource();
// Players can only ever attack with their main hand, so this is the right method to use here.
if(!attacker.getHeldItemMainhand().isEmpty() && ImbueWeapon.isSword(attacker.getHeldItemMainhand().getItem())){
if(!attacker.getHeldItemMainhand().isEmpty() && ImbueWeapon.isSword(attacker.getHeldItemMainhand())){
int level = EnchantmentHelper.getEnchantmentLevel(WizardryEnchantments.flaming_weapon,
attacker.getHeldItemMainhand());
@@ -343,18 +347,21 @@ public final class WizardryEventHandler {
Spell spell = ((ISpellCaster)event.getEntity()).getContinuousSpell();
SpellModifiers modifiers = ((ISpellCaster)event.getEntity()).getModifiers();
int count = ((ISpellCaster)event.getEntity()).getSpellCounter();
if(spell != null && spell != Spells.none){ // IntelliJ is wrong, do NOT remove the null check!
if(!MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Tick(SpellCastEvent.Source.NPC, spell, event.getEntityLiving(),
modifiers, 0))){
modifiers, count))){
spell.cast(event.getEntity().world, (EntityLiving)event.getEntity(), EnumHand.MAIN_HAND, 0,
spell.cast(event.getEntity().world, (EntityLiving)event.getEntity(), EnumHand.MAIN_HAND, count,
// TODO: This implementation of modifiers relies on them being accessible client-side.
// Right now that doesn't matter because NPCs don't use modifiers, but they might in future
((EntityLiving)event.getEntity()).getAttackTarget(), modifiers);
}
}
((ISpellCaster)event.getEntity()).setSpellCounter(count + 1);
}
}
}
@@ -366,6 +373,22 @@ public final class WizardryEventHandler {
EntityPlayer player = (EntityPlayer)event.getSource().getTrueSource();
// Compatibility with "Lycanites Mobs" -it uses custom loot drop logic which can't be hooked, given the
// number of mobs that spawn as Lycanites when this mod is active it would massively nerf the wizard drops
// if we didn't handle this
if(event.getEntity().getClass().getCanonicalName().contains("lycanitesmobs"))
{
WorldServer world = (WorldServer)event.getEntity().getEntityWorld();
LootTable table = world.getLootTableManager().getLootTableFromLocation(new ResourceLocation(Wizardry.MODID, "entities/mob_additions"));
LootContext ctx = new LootContext.Builder(world).withPlayer(player).build();
List<ItemStack> stacks = table.generateLootForPools(world.rand, ctx);
for(ItemStack stack : stacks) {
event.getEntity().entityDropItem(stack, 0f);
}
}
for(ItemStack stack : WizardryUtilities.getPrioritisedHotbarAndOffhand(player)){
if(stack.getItem() instanceof IManaStoringItem && !((IManaStoringItem)stack.getItem()).isManaFull(stack)
@@ -397,7 +420,7 @@ public final class WizardryEventHandler {
@SubscribeEvent // Priority doesn't matter here, we're only setting event fields so if it's cancelled it won't matter
public static void onLivingFallEvent(LivingFallEvent event){
// Why is fall damage based on distance fallen? Why? Who on earth came up with that? It makes no sense whatsoever!
if(Wizardry.settings.replaceVanillaFallDamage && !Loader.isModLoaded("speedbasedfalldamage")){
if(!event.getEntity().world.isRemote && Wizardry.settings.replaceVanillaFallDamage && !Loader.isModLoaded("speedbasedfalldamage")){
// We want to keep the fall damage EXACTLY THE SAME for free, uninterrupted falls, but fix the weirdness
// caused when something else changes the entity's velocity
// All living entities have a gravity of 0.08b/t^2
@@ -444,7 +467,8 @@ public final class WizardryEventHandler {
// Wizardry.logger.info("Replaced fall distance {} with effective distance {} based on entity velocity", event.getDistance(), y);
// }
event.setDistance((float)y);
// Don't let it increase fall damage beyond vanilla values
if(y < event.getDistance()) event.setDistance((float)y);
}
}
}
@@ -1,5 +1,6 @@
package electroblob.wizardry.block;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.registry.WizardryBlocks;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
@@ -56,7 +57,7 @@ public class BlockCrystalFlower extends BlockBush {
@SubscribeEvent
public static void onBonemealEvent(BonemealEvent event){
// Grows crystal flowers when bonemeal is used on grass
if(event.getBlock().getBlock() == Blocks.GRASS){
if(Wizardry.settings.bonemealGrowsCrystalFlowers && event.getBlock().getBlock() == Blocks.GRASS){
BlockPos pos = event.getPos().add(event.getWorld().rand.nextInt(8) - event.getWorld().rand.nextInt(8),
event.getWorld().rand.nextInt(4) - event.getWorld().rand.nextInt(4),
@@ -107,7 +107,9 @@ public class BlockPedestal extends Block implements ITileEntityProvider {
natural = true;
metadata -= ELEMENT.getAllowedValues().size();
}
return this.getDefaultState().withProperty(ELEMENT, Element.values()[metadata]).withProperty(NATURAL, natural);
Element element = Element.values()[metadata];
if(!ELEMENT.getAllowedValues().contains(element)) return this.getDefaultState().withProperty(NATURAL, natural);
return this.getDefaultState().withProperty(ELEMENT, element).withProperty(NATURAL, natural);
}
@Override
@@ -69,7 +69,9 @@ public class BlockRunestone extends Block {
@Override
public IBlockState getStateFromMeta(int metadata){
return this.getDefaultState().withProperty(ELEMENT, Element.values()[metadata]);
Element element = Element.values()[metadata];
if(!ELEMENT.getAllowedValues().contains(element)) return this.getDefaultState();
return this.getDefaultState().withProperty(ELEMENT, element);
}
@Override
@@ -18,6 +18,7 @@ import net.minecraft.item.Item;
import net.minecraft.potion.PotionEffect;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.AxisAlignedBB;
@@ -54,21 +55,24 @@ public class BlockSnare extends Block implements ITileEntityProvider {
@Override
public void onEntityCollision(World world, BlockPos pos, IBlockState state, Entity entity){
if(!world.isRemote && entity instanceof EntityLivingBase){
if(entity instanceof EntityLivingBase){
if(world.getTileEntity(pos) instanceof TileEntityPlayerSave){
TileEntityPlayerSave tileentity = (TileEntityPlayerSave)world.getTileEntity(pos);
if(AllyDesignationSystem.isValidTarget(tileentity.getCaster(), entity)){
entity.attackEntityFrom(MagicDamage.causeDirectMagicDamage(tileentity.getCaster(), DamageType.MAGIC),
Spells.snare.getProperty(Spell.DAMAGE).floatValue());
DamageSource source = tileentity.getCaster() == null ? DamageSource.CACTUS
: MagicDamage.causeDirectMagicDamage(tileentity.getCaster(), DamageType.MAGIC);
entity.attackEntityFrom(source, Spells.snare.getProperty(Spell.DAMAGE).floatValue());
((EntityLivingBase)entity).addPotionEffect(new PotionEffect(MobEffects.SLOWNESS,
Spells.snare.getProperty(Spell.EFFECT_DURATION).intValue(),
Spells.snare.getProperty(Spell.EFFECT_STRENGTH).intValue()));
world.destroyBlock(pos, false);
if(!world.isRemote) world.destroyBlock(pos, false);
}
}
}
@@ -137,9 +137,11 @@ public class BlockThorns extends BlockBush implements ITileEntityProvider {
TileEntity tileentity = world.getTileEntity(pos);
if(tileentity instanceof TileEntityPlayerSaveTimed){
if(AllyDesignationSystem.isValidTarget(((TileEntityPlayerSaveTimed)tileentity).getCaster(), target)){
source = MagicDamage.causeDirectMagicDamage(((TileEntityPlayerSaveTimed)tileentity).getCaster(),
MagicDamage.DamageType.MAGIC);
EntityLivingBase caster = ((TileEntityPlayerSaveTimed)tileentity).getCaster();
if(caster != null && AllyDesignationSystem.isValidTarget(caster, target)){
source = MagicDamage.causeDirectMagicDamage(caster, MagicDamage.DamageType.MAGIC);
}else{
return false; // Don't attack or slow allies of the caster
}
@@ -141,7 +141,8 @@ public class BlockTransportationStone extends Block {
if(locations.isEmpty()) locations.add(here);
else{
locations.remove(here); // Prevents duplicates
locations.set(Math.max(locations.size() - 1, 0), here);
if(locations.isEmpty()) locations.add(here);
else locations.set(Math.max(locations.size() - 1, 0), here);
}
if(!world.isRemote) player.sendStatusMessage(new TextComponentTranslation("tile." + Wizardry.MODID + ":transportation_stone.confirm", Spells.transportation.getNameForTranslationFormatted()), true);
}
@@ -29,7 +29,6 @@ import electroblob.wizardry.item.ItemScroll;
import electroblob.wizardry.item.ItemSpellBook;
import electroblob.wizardry.item.ItemWand;
import electroblob.wizardry.packet.*;
import electroblob.wizardry.potion.PotionSlowTime;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.spell.*;
@@ -107,7 +106,7 @@ public class ClientProxy extends CommonProxy {
// Armour Model
public static final ModelBiped WIZARD_ARMOUR_MODEL = new ModelWizardArmour(0.75f);
/** The wrap width for standard multi-line descriptions (see {@link ClientProxy#addMultiLineDescription(List, String, Style)}). */
/** The wrap width for standard multi-line descriptions (see {@link ClientProxy#addMultiLineDescription(List, String, Style, Object...)}). */
private static final int TOOLTIP_WRAP_WIDTH = 140;
// SECTION Registry
@@ -190,6 +189,23 @@ public class ClientProxy extends CommonProxy {
}
}
@Override
public void playBlinkEffect(EntityPlayer player){
if(Minecraft.getMinecraft().player == player) WizardryClientEventHandler.playBlinkEffect();
}
@Override
public void shakeScreen(EntityPlayer player, float intensity){
if(Minecraft.getMinecraft().player == player) WizardryClientEventHandler.shakeScreen(intensity);
}
@Override
public void loadShader(EntityPlayer player, ResourceLocation shader){
if(Minecraft.getMinecraft().player == player && Wizardry.settings.useShaders
&& !Minecraft.getMinecraft().entityRenderer.isShaderActive())
Minecraft.getMinecraft().entityRenderer.loadShader(shader);
}
@Override
public Set<String> getSpellHUDSkins(){
return GuiSpellDisplay.getSkinKeys();
@@ -282,8 +298,8 @@ public class ClientProxy extends CommonProxy {
}
@Override
public void addMultiLineDescription(List<String> tooltip, String key, Style style){
String description = style.getFormattingCode() + I18n.format(key);
public void addMultiLineDescription(List<String> tooltip, String key, Style style, Object... args){
String description = style.getFormattingCode() + I18n.format(key, args);
tooltip.addAll(Minecraft.getMinecraft().fontRenderer.listFormattedStringToWidth(description, TOOLTIP_WRAP_WIDTH));
}
@@ -429,6 +445,7 @@ public class ClientProxy extends CommonProxy {
if(caster instanceof ISpellCaster){
if(spell.isContinuous || spell instanceof None){
((ISpellCaster)caster).setContinuousSpell(spell);
((ISpellCaster)caster).setSpellCounter(spell instanceof None ? 0 : 1);
((EntityLiving)caster).setAttackTarget((EntityLivingBase)target);
}
}
@@ -542,7 +559,13 @@ public class ClientProxy extends CommonProxy {
data.randomNames = new HashMap<>();
data.randomDescriptions = new HashMap<>();
for(Spell spell : Spell.getSpells(Spell.allSpells)){
for(Spell spell : Spell.getAllSpells()){
if(spell.networkID() > message.names.size()){
Wizardry.logger.warn("Received no glyph data for spell {}, skipping", spell.getRegistryName());
continue;
}
// -1 because the none spell isn't included
// This is a case where we must use the network ID, not the metadata
data.randomNames.put(spell, message.names.get(spell.networkID() - 1));
@@ -569,13 +592,6 @@ public class ClientProxy extends CommonProxy {
GuiWizardHandbook.updateUnlockStatus(message.showToasts, message.completedAdvancements);
}
@Override
public void handleEndSlowTimePacket(PacketEndSlowTime.Message message){
Entity entity = Minecraft.getMinecraft().world.getEntityByID(message.hostID);
if(entity instanceof EntityLivingBase) PotionSlowTime.unblockNearbyEntities((EntityLivingBase)entity);
else Wizardry.logger.warn("Received a PacketEndSlowTime, but the entity ID did not match any living entity");
}
@Override
public void handleResurrectionPacket(PacketResurrection.Message message){
Entity entity = Minecraft.getMinecraft().world.getEntityByID(message.playerID);
@@ -9,6 +9,7 @@ import electroblob.wizardry.data.WizardData;
import electroblob.wizardry.item.ISpellCastingItem;
import electroblob.wizardry.item.ItemArtefact;
import electroblob.wizardry.item.ItemSpectralBow;
import electroblob.wizardry.potion.PotionSlowTime;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardryPotions;
@@ -23,11 +24,8 @@ import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.client.settings.KeyBinding;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.item.EntityArmorStand;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
@@ -35,18 +33,17 @@ import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityDispenser;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraft.village.MerchantRecipe;
import net.minecraft.world.World;
import net.minecraftforge.client.event.*;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.ObfuscationReflectionHelper;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;
import net.minecraftforge.fml.relauncher.Side;
import org.lwjgl.opengl.GL11;
import java.lang.reflect.Method;
import java.util.ArrayList;
import java.util.List;
/**
* Event handler responsible for client-side only events, mostly rendering.
@@ -72,23 +69,43 @@ public final class WizardryClientEventHandler {
/** The number of ticks the blink effect lasts for. */
private static final int BLINK_EFFECT_DURATION = 8;
private static final Method unpressKey;
static {
unpressKey = ObfuscationReflectionHelper.findMethod(KeyBinding.class, "func_74505_d", void.class);
}
/** The remaining time for which the screen shake effect will be active. */
private static int screenShakeCounter = 0;
private static final float SHAKINESS = 0.5f;
/** Starts the first person blink overlay effect. */
/** Starts the first-person blink overlay effect. */
public static void playBlinkEffect(){
blinkEffectTimer = BLINK_EFFECT_DURATION;
if(Wizardry.settings.blinkEffect) blinkEffectTimer = BLINK_EFFECT_DURATION;
}
/** Starts the client-side screen shake effect. */
public static void shakeScreen(float intensity){
if(Wizardry.settings.screenShake){
screenShakeCounter = (int)(intensity / SHAKINESS);
Minecraft.getMinecraft().player.rotationPitch -= intensity * 0.5f; // Start halfway down
}
}
@SubscribeEvent
public static void onPlayerTickEvent(TickEvent.PlayerTickEvent event){
if(event.player == Minecraft.getMinecraft().player){
if(event.player == Minecraft.getMinecraft().player && event.phase == TickEvent.Phase.END){
if(blinkEffectTimer > 0) blinkEffectTimer--;
if(Wizardry.settings.blinkEffect){
if(blinkEffectTimer > 0) blinkEffectTimer--;
}else{
blinkEffectTimer = 0;
}
if(Wizardry.settings.screenShake){
if(screenShakeCounter > 0){
float magnitude = screenShakeCounter * SHAKINESS;
Minecraft.getMinecraft().player.rotationPitch += screenShakeCounter % 2 == 0 ? magnitude : -magnitude;
screenShakeCounter--;
}
}else{
screenShakeCounter = 0;
}
// Only seems to work here...
// EntityLiving victim = Possession.getPossessee(Minecraft.getMinecraft().player);
@@ -151,7 +168,10 @@ public final class WizardryClientEventHandler {
if(world == null) return;
for(TileEntity tileentity : world.loadedTileEntityList){
// Somehow this was throwing a CME, I have no idea why so I'm just going to cheat and copy the list
List<TileEntity> tileEntities = new ArrayList<>(world.loadedTileEntityList);
for(TileEntity tileentity : tileEntities){
if(tileentity instanceof TileEntityDispenser){
if(DispenserCastingData.get((TileEntityDispenser)tileentity) != null){
DispenserCastingData.get((TileEntityDispenser)tileentity).update();
@@ -160,6 +180,7 @@ public final class WizardryClientEventHandler {
}
SpellEmitterData.update(world);
PotionSlowTime.cleanUpEntities(world);
}
}
@@ -31,7 +31,6 @@ import net.minecraft.inventory.Slot;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.text.TextFormatting;
import net.minecraftforge.client.event.TextureStitchEvent;
import net.minecraftforge.fml.common.Mod;
@@ -13,6 +13,7 @@ import net.minecraft.client.Minecraft;
import net.minecraft.client.audio.PositionedSoundRecord;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.resources.I18n;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import org.lwjgl.input.Keyboard;
@@ -32,9 +33,7 @@ public class GuiSpellBook extends GuiScreen {
this.spell = Spell.byMetadata(stack.getItemDamage());
}
/**
* Draws the screen and all the components in it.
*/
@Override
public void drawScreen(int par1, int par2, float par3){
int xPos = this.width / 2 - xSize / 2;
@@ -69,22 +68,18 @@ public class GuiSpellBook extends GuiScreen {
0x777777);
}
//this.fontRenderer.drawString("-------------------", xPos + 17, yPos + 35, 0);
// Novice is usually white but this doesn't show up
String tier = I18n.format("gui.ebwizardry:spell_book.tier", spell.getTier() == Tier.NOVICE ?
"\u00A77" + spell.getTier().getDisplayName() : spell.getTier().getDisplayNameWithFormatting());
this.fontRenderer.drawString(tier, xPos + 17, yPos + 45, 0);
if(spell.getTier() == Tier.NOVICE){
// Novice is usually white but this doesn't show up.
this.fontRenderer.drawString("Tier: \u00A77" + Tier.NOVICE.getDisplayName(), xPos + 17, yPos + 45, 0);
}else{
this.fontRenderer.drawString("Tier: " + spell.getTier().getDisplayNameWithFormatting(), xPos + 17, yPos + 45, 0);
}
String element = "Element: " + spell.getElement().getFormattingCode() + spell.getElement().getDisplayName();
if(!discovered) element = "Element: ?";
String element = I18n.format("gui.ebwizardry:spell_book.element", spell.getElement().getFormattingCode() + spell.getElement().getDisplayName());
if(!discovered) element = I18n.format("gui.ebwizardry:spell_book.element_undiscovered");
this.fontRenderer.drawString(element, xPos + 17, yPos + 57, 0);
String manaCost = "Mana Cost: " + spell.getCost();
if(spell.isContinuous) manaCost = "Mana Cost: " + spell.getCost() + "/second";
if(!discovered) manaCost = "Mana Cost: ?";
String manaCost = I18n.format("gui.ebwizardry:spell_book.mana_cost", spell.getCost());
if(spell.isContinuous) manaCost = I18n.format("gui.ebwizardry:spell_book.mana_cost_continuous", spell.getCost());
if(!discovered) manaCost = I18n.format("gui.ebwizardry:spell_book.mana_cost_undiscovered");
this.fontRenderer.drawString(manaCost, xPos + 17, yPos + 69, 0);
if(discovered){
@@ -95,6 +90,7 @@ public class GuiSpellBook extends GuiScreen {
}
}
@Override
public void initGui(){
super.initGui();
Keyboard.enableRepeatEvents(true);
@@ -103,6 +99,7 @@ public class GuiSpellBook extends GuiScreen {
this.mc.getSoundHandler().playSound(PositionedSoundRecord.getMasterRecord(WizardrySounds.MISC_BOOK_OPEN, 1));
}
@Override
public void onGuiClosed(){
super.onGuiClosed();
Keyboard.enableRepeatEvents(false);
@@ -96,7 +96,10 @@ public class GuiSpellDisplay {
// Normally when extending Gui, you'd have to have an instance to access its methods. However, we're not actually
// using any of them, so this class may as well not bother and just be a static event handler. Neat!
@SubscribeEvent
public static void draw(RenderGameOverlayEvent event){
public static void draw(RenderGameOverlayEvent.Post event){
if(event.getType() != RenderGameOverlayEvent.ElementType.TEXT
&& event.getType() != RenderGameOverlayEvent.ElementType.HOTBAR) return;
Minecraft mc = Minecraft.getMinecraft();
@@ -1,5 +1,6 @@
package electroblob.wizardry.client.model;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.block.BlockStatue;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
@@ -13,6 +14,7 @@ public class ModelWizardArmour extends ModelArmourFixer {
ModelRenderer hatSegment4;
ModelRenderer hatSegment5;
ModelRenderer hatSegment6;
ModelRenderer hatBobble;
ModelRenderer robe;
public ModelWizardArmour(float delta){
@@ -75,6 +77,13 @@ public class ModelWizardArmour extends ModelArmourFixer {
hatSegment6.mirror = true;
setRotation(hatSegment6, -0.5585054F, 0F, 0F);
hatBobble = new ModelRenderer(this, 52, 47);
hatBobble.addBox(0F, 0F, 0F, 3, 3, 3);
hatBobble.setRotationPoint(-1.5F, -15.1F, 4F);
hatBobble.setTextureSize(64, 64);
hatBobble.mirror = true;
setRotation(hatBobble, -0.65F, 0F, 0F);
bipedBody = new ModelRenderer(this, 16, 16);
bipedBody.addBox(-4F, 0F, -2F, 8, 11, 4, delta);
bipedBody.setRotationPoint(0F, 0F, 0F);
@@ -97,6 +106,7 @@ public class ModelWizardArmour extends ModelArmourFixer {
bipedHead.addChild(hatSegment4);
bipedHead.addChild(hatSegment5);
bipedHead.addChild(hatSegment6);
bipedHead.addChild(hatBobble);
}
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5){
@@ -129,6 +139,8 @@ public class ModelWizardArmour extends ModelArmourFixer {
this.robe.rotateAngleX = (this.bipedLeftLeg.rotateAngleX + this.bipedRightLeg.rotateAngleX) / 2f;
this.robe.rotateAngleY = this.bipedBody.rotateAngleY;
this.robe.rotateAngleZ = (this.bipedLeftLeg.rotateAngleZ + this.bipedRightLeg.rotateAngleZ) / 2f;
this.hatBobble.showModel = Wizardry.tisTheSeason;
}
}
@@ -67,10 +67,10 @@ public final class WizardryModels {
registerMultiTexturedModel((ItemCrystal)WizardryItems.magic_crystal);
registerItemModel(WizardryItems.magic_wand);
registerItemModel(WizardryItems.apprentice_wand);
registerItemModel(WizardryItems.advanced_wand);
registerItemModel(WizardryItems.master_wand);
registerWandModel(WizardryItems.magic_wand);
registerWandModel(WizardryItems.apprentice_wand);
registerWandModel(WizardryItems.advanced_wand);
registerWandModel(WizardryItems.master_wand);
registerItemModel(WizardryItems.spell_book);
// Wildcard registered for wizard trades.
@@ -78,37 +78,37 @@ public final class WizardryModels {
registerItemModel(WizardryItems.arcane_tome);
registerItemModel(WizardryItems.wizard_handbook);
registerItemModel(WizardryItems.novice_fire_wand);
registerItemModel(WizardryItems.novice_ice_wand);
registerItemModel(WizardryItems.novice_lightning_wand);
registerItemModel(WizardryItems.novice_necromancy_wand);
registerItemModel(WizardryItems.novice_earth_wand);
registerItemModel(WizardryItems.novice_sorcery_wand);
registerItemModel(WizardryItems.novice_healing_wand);
registerWandModel(WizardryItems.novice_fire_wand);
registerWandModel(WizardryItems.novice_ice_wand);
registerWandModel(WizardryItems.novice_lightning_wand);
registerWandModel(WizardryItems.novice_necromancy_wand);
registerWandModel(WizardryItems.novice_earth_wand);
registerWandModel(WizardryItems.novice_sorcery_wand);
registerWandModel(WizardryItems.novice_healing_wand);
registerItemModel(WizardryItems.apprentice_fire_wand);
registerItemModel(WizardryItems.apprentice_ice_wand);
registerItemModel(WizardryItems.apprentice_lightning_wand);
registerItemModel(WizardryItems.apprentice_necromancy_wand);
registerItemModel(WizardryItems.apprentice_earth_wand);
registerItemModel(WizardryItems.apprentice_sorcery_wand);
registerItemModel(WizardryItems.apprentice_healing_wand);
registerWandModel(WizardryItems.apprentice_fire_wand);
registerWandModel(WizardryItems.apprentice_ice_wand);
registerWandModel(WizardryItems.apprentice_lightning_wand);
registerWandModel(WizardryItems.apprentice_necromancy_wand);
registerWandModel(WizardryItems.apprentice_earth_wand);
registerWandModel(WizardryItems.apprentice_sorcery_wand);
registerWandModel(WizardryItems.apprentice_healing_wand);
registerItemModel(WizardryItems.advanced_fire_wand);
registerItemModel(WizardryItems.advanced_ice_wand);
registerItemModel(WizardryItems.advanced_lightning_wand);
registerItemModel(WizardryItems.advanced_necromancy_wand);
registerItemModel(WizardryItems.advanced_earth_wand);
registerItemModel(WizardryItems.advanced_sorcery_wand);
registerItemModel(WizardryItems.advanced_healing_wand);
registerWandModel(WizardryItems.advanced_fire_wand);
registerWandModel(WizardryItems.advanced_ice_wand);
registerWandModel(WizardryItems.advanced_lightning_wand);
registerWandModel(WizardryItems.advanced_necromancy_wand);
registerWandModel(WizardryItems.advanced_earth_wand);
registerWandModel(WizardryItems.advanced_sorcery_wand);
registerWandModel(WizardryItems.advanced_healing_wand);
registerItemModel(WizardryItems.master_fire_wand);
registerItemModel(WizardryItems.master_ice_wand);
registerItemModel(WizardryItems.master_lightning_wand);
registerItemModel(WizardryItems.master_necromancy_wand);
registerItemModel(WizardryItems.master_earth_wand);
registerItemModel(WizardryItems.master_sorcery_wand);
registerItemModel(WizardryItems.master_healing_wand);
registerWandModel(WizardryItems.master_fire_wand);
registerWandModel(WizardryItems.master_ice_wand);
registerWandModel(WizardryItems.master_lightning_wand);
registerWandModel(WizardryItems.master_necromancy_wand);
registerWandModel(WizardryItems.master_earth_wand);
registerWandModel(WizardryItems.master_sorcery_wand);
registerWandModel(WizardryItems.master_healing_wand);
registerItemModel(WizardryItems.spectral_sword);
registerItemModel(WizardryItems.spectral_pickaxe);
@@ -303,6 +303,23 @@ public final class WizardryModels {
// Assigns the model for all metadata values
ModelLoader.setCustomMeshDefinition(item, s -> new ModelResourceLocation(item.getRegistryName(), "inventory"));
}
/**
* Registers a wand model, using the item's registry name as the model name (this convention makes it easier to
* keep track of everything).
*/
private static void registerWandModel(Item item){
if(Wizardry.tisTheSeason){
// Changing the last parameter from null to "inventory" fixed the item/block model weirdness. No idea why!
ModelBakery.registerItemVariants(item, new ModelResourceLocation("ebwizardry:festive_wand", "inventory"));
// Assigns the model for all metadata values
ModelLoader.setCustomMeshDefinition(item, s -> new ModelResourceLocation("ebwizardry:festive_wand", "inventory"));
}else{
registerItemModel(item);
}
}
/**
* Registers an item model, using the itemstack-sensitive {@link IMultiTexturedItem#getModelName(ItemStack)} as the
@@ -525,30 +525,42 @@ public abstract class ParticleWizardry extends Particle {
// =============================================== Helper Methods ===============================================
/** Internal overload for {@link ParticleWizardry#generateTextures(String, String, int)} which uses wizardry's mod
* ID automatically. */
public static ResourceLocation[] generateTextures(String stem, int n){
return generateTextures(Wizardry.MODID, stem, n);
}
/** Static helper method that generates an array of n ResourceLocations using the particle file naming convention,
* which is the given stem plus an underscore plus the integer index. */
public static ResourceLocation[] generateTextures(String stem, int n){
public static ResourceLocation[] generateTextures(String modID, String stem, int n){
ResourceLocation[] textures = new ResourceLocation[n];
for(int i=0; i<n; i++){
textures[i] = new ResourceLocation(Wizardry.MODID, "particle/" + stem + "_" + i);
textures[i] = new ResourceLocation(modID, "particle/" + stem + "_" + i);
}
return textures;
}
/** Internal overload for {@link ParticleWizardry#generateTextures(String, String, int, int)} which uses wizardry's
* mod ID automatically. */
public static ResourceLocation[][] generateTextures(String stem, int m, int n){
return generateTextures(Wizardry.MODID, stem, m, n);
}
/** Static helper method that generates a 2D m x n array of ResourceLocations using the particle file naming
* convention, which is the given stem plus an underscore plus the first index, plus an underscore plus the second
* index. Useful for animated particles that also pick a random animation strip. */
public static ResourceLocation[][] generateTextures(String stem, int m, int n){
public static ResourceLocation[][] generateTextures(String modID, String stem, int m, int n){
ResourceLocation[][] textures = new ResourceLocation[m][n];
for(int i=0; i<m; i++){
for(int j=0; j<n; j++){
textures[i][j] = new ResourceLocation(Wizardry.MODID, "particle/" + stem + "_" + i + "_" + j);
textures[i][j] = new ResourceLocation(modID, "particle/" + stem + "_" + i + "_" + j);
}
}
@@ -112,7 +112,7 @@ public class LayerFrost implements LayerRenderer<EntityLivingBase> {
double scaleX = 1, scaleY = 1;
// It's more logical to use the model's texture size, but some classes don't bother setting it properly
// (e.g. ModelVillager), so to get the correct dimensions I'm getting them from the first box instead.
if(model.boxList != null && model.boxList.get(0) != null){
if(model.boxList != null && model.boxList.size() >= 1 && model.boxList.get(0) != null){
scaleX = (double)model.boxList.get(0).textureWidth / 16d;
scaleY = (double)model.boxList.get(0).textureHeight / 16d;
}else{ // Fallback to model fields; should never be needed
@@ -121,11 +121,26 @@ public class LayerFrost implements LayerRenderer<EntityLivingBase> {
}
GlStateManager.scale(scaleX, scaleY, 1);
GlStateManager.matrixMode(GL11.GL_MODELVIEW);
boolean headWearHidden = false;
boolean bodyWearHidden = false;
boolean leftArmWearHidden = false;
boolean rightArmWearHidden = false;
boolean leftLegWearHidden = false;
boolean rightLegWearHidden = false;
// Hides the hat layer for bipeds
if(this.model instanceof ModelBiped) ((ModelBiped)this.model).bipedHeadwear.isHidden = true;
if(this.model instanceof ModelBiped){
headWearHidden = ((ModelBiped)this.model).bipedHeadwear.isHidden;
((ModelBiped)this.model).bipedHeadwear.isHidden = true;
}
if(this.model instanceof ModelPlayer){
bodyWearHidden = ((ModelPlayer)this.model).bipedBodyWear.isHidden;
leftArmWearHidden = ((ModelPlayer)this.model).bipedLeftArmwear.isHidden;
rightArmWearHidden = ((ModelPlayer)this.model).bipedRightArmwear.isHidden;
leftLegWearHidden = ((ModelPlayer)this.model).bipedLeftLegwear.isHidden;
rightLegWearHidden = ((ModelPlayer)this.model).bipedRightLegwear.isHidden;
((ModelPlayer)this.model).bipedBodyWear.isHidden = true;
((ModelPlayer)this.model).bipedLeftArmwear.isHidden = true;
((ModelPlayer)this.model).bipedRightArmwear.isHidden = true;
@@ -136,7 +151,15 @@ public class LayerFrost implements LayerRenderer<EntityLivingBase> {
this.model.setLivingAnimations(entity, limbSwing, limbSwingAmount, partialTicks);
this.model.render(entity, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch, scale);
if(this.model instanceof ModelBiped) ((ModelBiped)this.model).bipedHeadwear.isHidden = false;
if(this.model instanceof ModelBiped) ((ModelBiped)this.model).bipedHeadwear.isHidden = headWearHidden;
if(this.model instanceof ModelPlayer){
((ModelPlayer)this.model).bipedBodyWear.isHidden = bodyWearHidden;
((ModelPlayer)this.model).bipedLeftArmwear.isHidden = leftArmWearHidden;
((ModelPlayer)this.model).bipedRightArmwear.isHidden = rightArmWearHidden;
((ModelPlayer)this.model).bipedLeftLegwear.isHidden = leftLegWearHidden;
((ModelPlayer)this.model).bipedRightLegwear.isHidden = rightLegWearHidden;
}
// Undoes the texture scaling
GlStateManager.matrixMode(GL11.GL_TEXTURE);
@@ -20,9 +20,6 @@ import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.relauncher.Side;
import org.lwjgl.opengl.GL11;
import java.util.ArrayList;
import java.util.List;
@Mod.EventBusSubscriber(Side.CLIENT)
public class RenderArcaneLock {
@@ -39,33 +36,44 @@ public class RenderArcaneLock {
EntityPlayer player = Minecraft.getMinecraft().player;
World world = Minecraft.getMinecraft().world;
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
Vec3d origin = player.getPositionEyes(event.getPartialTicks());
GlStateManager.translate(-origin.x, -origin.y + player.getEyeHeight(), -origin.z);
GlStateManager.color(1, 1, 1, 1);
Minecraft.getMinecraft().renderEngine.bindTexture(textures[(player.ticksExisted % (textures.length * 2))/2]);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
// Someone managed to get a CME here so let's just copy the list to be safe
boolean flag = false;
boolean lighting = false;
// Someone managed to get a CME here so let's iterate manually to be safe (don't copy the list, it's expensive!)
// It's only cosmetic so if a tileentity somehow gets removed while we're rendering them it's not a big deal
List<TileEntity> tileentities = new ArrayList<>(world.loadedTileEntityList);
for(int i=0; i<world.loadedTileEntityList.size(); i++){
for(TileEntity tileentity : tileentities){
TileEntity tileentity = world.loadedTileEntityList.get(i);
if(tileentity == null) continue; // What the heck VoxelMap
if(tileentity.getDistanceSq(origin.x, origin.y, origin.z) <= tileentity.getMaxRenderDistanceSquared()
&& tileentity.getTileData().hasUniqueId(ArcaneLock.NBT_KEY)){
if(!flag){
flag = true;
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
lighting = GL11.glIsEnabled(GL11.GL_LIGHTING);
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.translate(-origin.x, -origin.y + player.getEyeHeight(), -origin.z);
GlStateManager.color(1, 1, 1, 1);
Minecraft.getMinecraft().renderEngine.bindTexture(textures[(player.ticksExisted % (textures.length * 2))/2]);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
}
Vec3d[] vertices = WizardryUtilities.getVertices(world.getBlockState(tileentity.getPos()).getBoundingBox(world, tileentity.getPos()).grow(0.05).offset(tileentity.getPos()));
drawFace(buffer, vertices[0], vertices[1], vertices[3], vertices[2], 0, 0, 1, 1); // Bottom
@@ -78,13 +86,19 @@ public class RenderArcaneLock {
}
}
tessellator.draw();
if(flag){
tessellator.draw();
GlStateManager.disableBlend();
GlStateManager.enableTexture2D();
if(lighting){
GlStateManager.enableLighting();
}
GlStateManager.disableRescaleNormal();
GlStateManager.popMatrix();
}
GlStateManager.disableBlend();
GlStateManager.enableTexture2D();
GlStateManager.enableLighting();
GlStateManager.disableRescaleNormal();
GlStateManager.popMatrix();
}
private static void drawFace(BufferBuilder buffer, Vec3d topLeft, Vec3d topRight, Vec3d bottomLeft, Vec3d bottomRight, float u1, float v1, float u2, float v2){
@@ -53,9 +53,8 @@ public class RenderBlackHole extends Render<EntityBlackHole> {
(float)blackhole.ticksExisted / 10);
}
if(blackhole.ticksExisted > blackhole.lifetime - 10){
GlStateManager.scale((float)(blackhole.lifetime - blackhole.ticksExisted) / 10,
(float)(blackhole.lifetime - blackhole.ticksExisted) / 10,
(float)(blackhole.lifetime - blackhole.ticksExisted) / 10);
float scale = Math.max(0, (float)(blackhole.lifetime - blackhole.ticksExisted) / 10);
GlStateManager.scale(scale, scale, scale);
}
this.bindTexture(texture);
@@ -190,7 +190,8 @@ public class CommandCastSpell extends CommandBase {
}
if(spell.isContinuous){
// We need not query Spell#canBeCastByDispensers since with commands there's no difference between
// a spell that can't be cast positionally and one that can be cast positionally but fails
if(spell.cast(world, origin.x, origin.y, origin.z, direction, 0, duration, modifiers)){
MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Post(Source.COMMAND, spell, world, origin.x, origin.y, origin.z, direction, modifiers));
@@ -113,7 +113,7 @@ public class CommandDiscoverSpell extends CommandBase {
if(server.sendCommandFeedback()) sender.sendMessage(
new TextComponentTranslation("commands." + Wizardry.MODID + ":discoverspell.clear", player.getName()));
}else if(all){
data.spellsDiscovered.addAll(Spell.getSpells(Spell.allSpells));
data.spellsDiscovered.addAll(Spell.getAllSpells());
if(server.sendCommandFeedback()) sender.sendMessage(
new TextComponentTranslation("commands." + Wizardry.MODID + ":discoverspell.all", player.getName()));
}else{
@@ -4,6 +4,7 @@ import electroblob.wizardry.Wizardry;
import electroblob.wizardry.data.SpellEmitterData;
import electroblob.wizardry.event.SpellCastEvent;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.NBTExtras;
import electroblob.wizardry.util.SpellModifiers;
import io.netty.buffer.ByteBuf;
import net.minecraft.nbt.NBTTagCompound;
@@ -129,7 +130,7 @@ public class SpellEmitter implements ITickable {
nbt.setDouble("z", z);
nbt.setInteger("direction", direction.getIndex());
nbt.setInteger("duration", duration);
nbt.setTag("modifiers", modifiers.toNBT());
NBTExtras.storeTagSafely(nbt, "modifiers", modifiers.toNBT());
nbt.setInteger("castingTick", castingTick);
return nbt;
@@ -7,6 +7,7 @@ import electroblob.wizardry.packet.WizardryPacketHandler;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.spell.None;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.NBTExtras;
import electroblob.wizardry.util.SpellModifiers;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
@@ -141,7 +142,7 @@ public abstract class BlockCastingData<T extends TileEntity> implements INBTSeri
nbt.setInteger("spell", spell.metadata());
nbt.setInteger("castingTick", castingTick);
nbt.setTag("modifiers", modifiers.toNBT());
NBTExtras.storeTagSafely(nbt, "modifiers", modifiers.toNBT());
return nbt;
}
@@ -166,7 +166,10 @@ public class DispenserCastingData extends BlockCastingData<TileEntityDispenser>
// This will fire once for each dimension, but since we want dispenser-casting to work in all dimensions,
// this is correct (the loaded tile entity list will of course be different in each case.
for(TileEntity tileentity : event.world.loadedTileEntityList){
// Somehow this was throwing a CME, I have no idea why so I'm just going to cheat and copy the list
List<TileEntity> tileEntities = new ArrayList<>(event.world.loadedTileEntityList);
for(TileEntity tileentity : tileEntities){
if(tileentity instanceof TileEntityDispenser){
if(DispenserCastingData.get((TileEntityDispenser)tileentity) != null){
DispenserCastingData.get((TileEntityDispenser)tileentity).update();
@@ -1,5 +1,6 @@
package electroblob.wizardry.data;
import electroblob.wizardry.util.NBTExtras;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
@@ -89,7 +90,7 @@ public interface IStoredVariable<T> extends IVariable<T> {
@Override
public void write(NBTTagCompound nbt, T value){
if(value != null) nbt.setTag(key, serialiser.apply(value));
if(value != null) NBTExtras.storeTagSafely(nbt, key, serialiser.apply(value));
}
@Override
@@ -91,7 +91,7 @@ public class SpellEmitterData extends WorldSavedData {
@Override
public NBTTagCompound writeToNBT(NBTTagCompound compound){
compound.setTag("emitters", NBTExtras.listToNBT(emitters, SpellEmitter::toNBT));
NBTExtras.storeTagSafely(compound, "emitters", NBTExtras.listToNBT(emitters, SpellEmitter::toNBT));
return compound;
}
@@ -4,6 +4,7 @@ import electroblob.wizardry.Wizardry;
import electroblob.wizardry.packet.PacketGlyphData;
import electroblob.wizardry.packet.WizardryPacketHandler;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.NBTExtras;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagList;
@@ -43,11 +44,11 @@ public class SpellGlyphData extends WorldSavedData {
/** Generates random names and descriptions for any spells which don't already have them. */
public void generateGlyphNames(World world){
for(Spell spell : Spell.getSpells(Spell.allSpells)){
for(Spell spell : Spell.getAllSpells()){
if(!randomNames.containsKey(spell)) randomNames.put(spell, generateRandomName(world.rand));
}
for(Spell spell : Spell.getSpells(Spell.allSpells)){
for(Spell spell : Spell.getAllSpells()){
if(!randomDescriptions.containsKey(spell))
randomDescriptions.put(spell, generateRandomDescription(world.rand));
}
@@ -161,7 +162,7 @@ public class SpellGlyphData extends WorldSavedData {
NBTTagList tagList = new NBTTagList();
for(Spell spell : Spell.getSpells(Spell.allSpells)){
for(Spell spell : Spell.getAllSpells()){
// Much like the enchantments tag for items, this stores a list of spell-id-to-name tag pairs
// The description is now also included; there's no point in making a second compound tag!
NBTTagCompound tag = new NBTTagCompound();
@@ -171,7 +172,7 @@ public class SpellGlyphData extends WorldSavedData {
tagList.appendTag(tag);
}
nbt.setTag("spellGlyphData", tagList);
NBTExtras.storeTagSafely(nbt, "spellGlyphData", tagList);
return nbt;
}
@@ -515,12 +515,12 @@ public class WizardData implements INBTSerializable<NBTTagCompound> {
NBTTagCompound properties = new NBTTagCompound();
properties.setTag("imbuements", NBTExtras.mapToNBT(this.imbuementDurations,
NBTExtras.storeTagSafely(properties, "imbuements", NBTExtras.mapToNBT(this.imbuementDurations,
imbuement -> new NBTTagInt(Enchantment.getEnchantmentID((Enchantment)imbuement)), NBTTagInt::new));
// Mmmmmm Java 8....
properties.setTag("allies", NBTExtras.listToNBT(this.allies, NBTUtil::createUUIDTag));
properties.setTag("allyNames", NBTExtras.listToNBT(this.allyNames, NBTTagString::new));
NBTExtras.storeTagSafely(properties, "allies", NBTExtras.listToNBT(this.allies, NBTUtil::createUUIDTag));
NBTExtras.storeTagSafely(properties, "allyNames", NBTExtras.listToNBT(this.allyNames, NBTTagString::new));
// Might be worth converting this over to WizardryUtilities.listToNBT.
int[] spells = new int[this.spellsDiscovered.size()];
@@ -531,7 +531,7 @@ public class WizardData implements INBTSerializable<NBTTagCompound> {
}
properties.setIntArray("discoveredSpells", spells);
properties.setTag("recentSpells", NBTExtras.listToNBT(recentSpells, s -> new NBTTagInt(s.metadata())));
NBTExtras.storeTagSafely(properties, "recentSpells", NBTExtras.listToNBT(recentSpells, s -> new NBTTagInt(s.metadata())));
storedVariables.forEach(k -> k.write(properties, this.spellData.get(k)));
@@ -68,7 +68,7 @@ public class EnchantmentMagicProtection extends Enchantment {
public enum Type {
MAGIC("magic", 1, 5, 8, s -> s instanceof IElementalDamage),
MAGIC("magic", 1, 5, 8, s -> s instanceof IElementalDamage || s.isMagicDamage()),
FROST("frost", 2, 10, 8, s -> s instanceof IElementalDamage && ((IElementalDamage)s).getType() == MagicDamage.DamageType.FROST),
SHOCK("shock", 2, 10, 8, s -> s instanceof IElementalDamage && ((IElementalDamage)s).getType() == MagicDamage.DamageType.SHOCK);
// Fire already exists, and the other types aren't used enough to be worth having
@@ -120,9 +120,9 @@ public interface Imbuement {
ItemStack bow = archer.getHeldItemMainhand();
if(!ImbueWeapon.isBow(bow.getItem())){
if(!ImbueWeapon.isBow(bow)){
bow = archer.getHeldItemOffhand();
if(!ImbueWeapon.isBow(bow.getItem())) return;
if(!ImbueWeapon.isBow(bow)) return;
}
// Taken directly from ItemBow, so it works exactly the same as the power enchantment.
@@ -5,6 +5,7 @@ import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.AllyDesignationSystem;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.NBTExtras;
import electroblob.wizardry.util.WizardryUtilities;
import io.netty.buffer.ByteBuf;
import net.minecraft.block.Block;
@@ -183,7 +184,7 @@ public class EntityLevitatingBlock extends EntityFallingBlock implements IEntity
NBTBase nbtbase = this.tileEntityData.getTag(s);
if(!"x".equals(s) && !"y".equals(s) && !"z".equals(s)){
nbttagcompound.setTag(s, nbtbase.copy());
NBTExtras.storeTagSafely(nbttagcompound, s, nbtbase.copy());
}
}
@@ -5,9 +5,11 @@ import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryBlocks;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.spell.Meteor;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.MoverType;
import net.minecraft.entity.item.EntityFallingBlock;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.SoundCategory;
import net.minecraft.world.World;
@@ -61,9 +63,9 @@ public class EntityMeteor extends EntityFallingBlock {
this.motionY *= 0.9800000190734863D;
this.motionZ *= 0.9800000190734863D;
if(!this.world.isRemote){
if(this.onGround){
if(this.onGround){
if(!this.world.isRemote){
this.motionX *= 0.699999988079071D;
this.motionZ *= 0.699999988079071D;
@@ -72,8 +74,13 @@ public class EntityMeteor extends EntityFallingBlock {
Spells.meteor.getProperty(Meteor.BLAST_STRENGTH).floatValue() * blastMultiplier,
damageBlocks, damageBlocks);
this.setDead();
}else{
WizardryUtilities.getEntitiesWithinRadius(15, posX, posY, posZ, world, EntityPlayer.class)
.forEach(p -> Wizardry.proxy.shakeScreen(p, 10));
}
}
}
@Override
@@ -65,7 +65,7 @@ public class EntityBubble extends EntityMagicConstruct {
if(isDarkOrb){
if(WizardryUtilities.getRider(this) != null
&& this.ticksExisted % Spells.entrapment.getProperty(Entrapment.DAMAGE_INTERVAL).intValue() == 0){
&& WizardryUtilities.getRider(this).ticksExisted % Spells.entrapment.getProperty(Entrapment.DAMAGE_INTERVAL).intValue() == 0){
if(this.getCaster() != null){
WizardryUtilities.getRider(this).attackEntityFrom(
MagicDamage.causeIndirectMagicDamage(this, getCaster(), DamageType.MAGIC),
@@ -1,6 +1,5 @@
package electroblob.wizardry.entity.construct;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.WizardryUtilities;
@@ -7,7 +7,6 @@ import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityFallingBlock;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.init.MobEffects;
import net.minecraft.network.play.server.SPacketEntityVelocity;
@@ -97,18 +96,6 @@ public class EntityEarthquake extends EntityMagicConstruct {
}
}
}
if(!world.isRemote){
// Constant 15 blocks for now
List<EntityPlayer> targets2 = WizardryUtilities.getEntitiesWithinRadius(15, posX, posY, posZ, world, EntityPlayer.class);
float magnitude = 10f * ((float)(this.lifetime - this.ticksExisted))/(float)this.lifetime;
// Makes the screen shake
for(EntityPlayer target : targets2){
target.rotationPitch += this.ticksExisted % 2 == 0 ? magnitude : -magnitude;
}
}
}
}
@@ -80,8 +80,8 @@ public class EntityHammer extends EntityMagicConstruct {
if(this.world.isRemote && this.ticksExisted % 3 == 0){
ParticleBuilder.create(Type.SPARK)
.pos(this.posX - 0.5d + rand.nextDouble(), this.posY + 2 * rand.nextDouble(), this.posZ - 0.5d + rand.nextDouble())
.spawn(world);
.pos(this.posX - 0.5d + rand.nextDouble(), this.posY + 2 * rand.nextDouble(), this.posZ - 0.5d + rand.nextDouble())
.spawn(world);
}
this.prevPosX = this.posX;
@@ -103,39 +103,37 @@ public class EntityHammer extends EntityMagicConstruct {
this.rotationPitch = 0;
this.spin = false;
if(this.ticksExisted % Spells.lightning_hammer.getProperty(LightningHammer.ATTACK_INTERVAL).floatValue() == 0){
double seekerRange = Spells.lightning_hammer.getProperty(Spell.EFFECT_RADIUS).doubleValue();
double seekerRange = Spells.lightning_hammer.getProperty(Spell.EFFECT_RADIUS).doubleValue();
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(seekerRange, this.posX,
this.posY + 1, this.posZ, world);
List<EntityLivingBase> targets = WizardryUtilities.getEntitiesWithinRadius(seekerRange, this.posX,
this.posY + 1, this.posZ, world);
int maxTargets = Spells.lightning_hammer.getProperty(LightningHammer.SECONDARY_MAX_TARGETS).intValue();
while(targets.size() > maxTargets) targets.remove(targets.size() - 1);
int maxTargets = Spells.lightning_hammer.getProperty(LightningHammer.SECONDARY_MAX_TARGETS).intValue();
while(targets.size() > maxTargets) targets.remove(targets.size() - 1);
for(EntityLivingBase target : targets){
for(EntityLivingBase target : targets){
if(WizardryUtilities.isLiving(target) && this.isValidTarget(target)
&& target.ticksExisted % Spells.lightning_hammer.getProperty(LightningHammer.ATTACK_INTERVAL).floatValue() == 0){
if(WizardryUtilities.isLiving(target) && this.isValidTarget(target)){
if(world.isRemote){
if(world.isRemote){
ParticleBuilder.create(Type.LIGHTNING).pos(posX, posY + height - 0.1, posZ) .target(target).spawn(world);
ParticleBuilder.create(Type.LIGHTNING).pos(posX, posY + height - 0.1, posZ) .target(target).spawn(world);
ParticleBuilder.spawnShockParticles(world, target.posX,
target.getEntityBoundingBox().minY + target.height, target.posZ);
}
ParticleBuilder.spawnShockParticles(world, target.posX,
target.getEntityBoundingBox().minY + target.height, target.posZ);
}
target.playSound(WizardrySounds.ENTITY_HAMMER_ATTACK, 1.0F, rand.nextFloat() * 0.4F + 1.5F);
target.playSound(WizardrySounds.ENTITY_HAMMER_ATTACK, 1.0F, rand.nextFloat() * 0.4F + 1.5F);
float damage = Spells.lightning_hammer.getProperty(Spell.SPLASH_DAMAGE).floatValue() * damageMultiplier;
float damage = Spells.lightning_hammer.getProperty(Spell.SPLASH_DAMAGE).floatValue() * damageMultiplier;
if(this.getCaster() != null){
WizardryUtilities.attackEntityWithoutKnockback(target, MagicDamage.causeIndirectMagicDamage(
this, getCaster(), DamageType.SHOCK), damage);
WizardryUtilities.applyStandardKnockback(this, target);
}else{
target.attackEntityFrom(DamageSource.MAGIC, damage);
}
if(this.getCaster() != null){
WizardryUtilities.attackEntityWithoutKnockback(target, MagicDamage.causeIndirectMagicDamage(
this, getCaster(), DamageType.SHOCK), damage);
WizardryUtilities.applyStandardKnockback(this, target);
}else{
target.attackEntityFrom(DamageSource.MAGIC, damage);
}
}
}
@@ -171,6 +169,7 @@ public class EntityHammer extends EntityMagicConstruct {
public void fall(float distance, float damageMultiplier){
if(world.isRemote){
for(int i = 0; i < 40; i++){
double particleX = this.posX - 1.0d + 2 * rand.nextDouble();
double particleZ = this.posZ - 1.0d + 2 * rand.nextDouble();
@@ -182,6 +181,12 @@ public class EntityHammer extends EntityMagicConstruct {
particleX - this.posX, 0, particleZ - this.posZ, Block.getStateId(block));
}
}
if(this.fallDistance > 10){
WizardryUtilities.getEntitiesWithinRadius(10, posX, posY, posZ, world, EntityPlayer.class)
.forEach(p -> Wizardry.proxy.shakeScreen(p, 6));
}
}else{
// Just to check the hammer has actually fallen from the sky, rather than the block under it being broken.
if(this.fallDistance > 10){
@@ -62,7 +62,7 @@ public class EntityHealAura extends EntityMagicConstruct {
target.motionZ = velZ;
}
}else if(target.getHealth() < target.getMaxHealth() && this.ticksExisted % 5 == 0){
}else if(target.getHealth() < target.getMaxHealth() && target.ticksExisted % 5 == 0){
target.heal(Spells.healing_aura.getProperty(Spell.HEALTH).floatValue() * damageMultiplier);
}
}
@@ -10,6 +10,7 @@ import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.MoverType;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.Vec3d;
@@ -29,9 +30,9 @@ public class EntityIceSpike extends EntityMagicConstruct {
this.setRotation(-facing.getHorizontalAngle(), WizardryUtilities.getPitch(facing));
float yaw = (-facing.getHorizontalAngle()) * (float)Math.PI/180;
float pitch = (WizardryUtilities.getPitch(facing) - 90) * (float)Math.PI/180;
Vec3d min = new Vec3d(-width/2, 0, -width/2).rotatePitch(pitch).rotateYaw(yaw);
Vec3d max = new Vec3d(width/2, height, width/2).rotatePitch(pitch).rotateYaw(yaw);
this.setEntityBoundingBox(new AxisAlignedBB(this.getPositionVector().add(min), this.getPositionVector().add(max)));
Vec3d min = this.getPositionVector().add(new Vec3d(-width/2, 0, -width/2).rotatePitch(pitch).rotateYaw(yaw));
Vec3d max = this.getPositionVector().add(new Vec3d(width/2, height, width/2).rotatePitch(pitch).rotateYaw(yaw));
this.setEntityBoundingBox(new AxisAlignedBB(min.x, min.y, min.z, max.x, max.y, max.z));
}
public EnumFacing getFacing(){
@@ -61,10 +62,9 @@ public class EntityIceSpike extends EntityMagicConstruct {
if(!this.world.isRemote){
for(Object entity : this.world.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox())){
if(entity instanceof EntityLivingBase && this.isValidTarget((EntityLivingBase)entity)){
DamageSource source = this.getCaster() == null ? DamageSource.MAGIC : MagicDamage.causeDirectMagicDamage(this.getCaster(), DamageType.FROST);
// Potion effect only gets added if the damage succeeded.
if(((EntityLivingBase)entity).attackEntityFrom(
MagicDamage.causeDirectMagicDamage(this.getCaster(), DamageType.FROST),
Spells.ice_spikes.getProperty(Spell.DAMAGE).floatValue() * this.damageMultiplier))
if(((EntityLivingBase)entity).attackEntityFrom(source, Spells.ice_spikes.getProperty(Spell.DAMAGE).floatValue() * this.damageMultiplier))
((EntityLivingBase)entity).addPotionEffect(new PotionEffect(WizardryPotions.frost,
Spells.ice_spikes.getProperty(Spell.EFFECT_DURATION).intValue(),
Spells.ice_spikes.getProperty(Spell.EFFECT_STRENGTH).intValue()));
@@ -213,6 +213,7 @@ public class EntityAIAttackSpell<T extends EntityLiving & ISpellCaster> extends
return false;
}
// This is only called when spell casting starts so ticksInUse is always zero
if(spell.cast(attacker.world, attacker, EnumHand.MAIN_HAND, 0, target, modifiers)){
if(spell.isContinuous){
@@ -74,6 +74,7 @@ public class EntityEvilWizard extends EntityMob implements ISpellCaster, IEntity
// Field implementations
private List<Spell> spells = new ArrayList<Spell>(4);
private Spell continuousSpell;
private int spellCounter;
public EntityEvilWizard(World world){
@@ -175,6 +176,16 @@ public class EntityEvilWizard extends EntityMob implements ISpellCaster, IEntity
public Spell getContinuousSpell(){
return this.continuousSpell;
}
@Override
public void setSpellCounter(int count){
spellCounter = count;
}
@Override
public int getSpellCounter(){
return spellCounter;
}
@Override
public int getAimingError(EnumDifficulty difficulty){
@@ -252,7 +263,7 @@ public class EntityEvilWizard extends EntityMob implements ISpellCaster, IEntity
// When right-clicked with a spell book in creative, sets one of the spells to that spell
if(player.isCreative() && stack.getItem() instanceof ItemSpellBook){
Spell spell = Spell.byMetadata(stack.getItemDamage());
if(this.spells.size() >= 4 && spell.canBeCastByNPCs()){
if(this.spells.size() >= 4 && spell.canBeCastBy(this, true)){
// The set(...) method returns the element that was replaced - neat!
player.sendMessage(new TextComponentTranslation("item." + Wizardry.MODID + ":spell_book.apply_to_wizard",
this.getDisplayName(), this.spells.set(rand.nextInt(3) + 1, spell).getNameForTranslationFormatted(),
@@ -269,9 +280,9 @@ public class EntityEvilWizard extends EntityMob implements ISpellCaster, IEntity
super.writeEntityToNBT(nbt);
nbt.setInteger("element", this.getElement().ordinal());
nbt.setInteger("skin", this.textureIndex);
nbt.setTag("spells", NBTExtras.listToNBT(spells, spell -> new NBTTagInt(spell.metadata())));
NBTExtras.storeTagSafely(nbt, "spells", NBTExtras.listToNBT(spells, spell -> new NBTTagInt(spell.metadata())));
nbt.setBoolean("hasStructure", this.hasStructure);
nbt.setTag("groupUUIDs", NBTExtras.listToNBT(groupUUIDs, NBTUtil::createUUIDTag));
NBTExtras.storeTagSafely(nbt, "groupUUIDs", NBTExtras.listToNBT(groupUUIDs, NBTUtil::createUUIDTag));
}
@Override
@@ -369,7 +380,7 @@ public class EntityEvilWizard extends EntityMob implements ISpellCaster, IEntity
// All wizards know magic missile, even if it is disabled.
spells.add(Spells.magic_missile);
Tier maxTier = EntityWizard.populateSpells(spells, element, hasStructure, 3, rand);
Tier maxTier = EntityWizard.populateSpells(this, spells, element, hasStructure, 3, rand);
// Now done after the spells so it can take the tier into account. For evil wizards this is slightly different;
// it picks a random wand which is at least a high enough tier for the spells the wizard has.
@@ -392,7 +403,7 @@ public class EntityEvilWizard extends EntityMob implements ISpellCaster, IEntity
@SubscribeEvent
public static void onCheckSpawnEvent(LivingSpawnEvent.CheckSpawn event){
// We have no way of checking if it's a spawner in getCanSpawnHere() so this has to be done here instead
if(!event.isSpawner()){
if(event.getEntityLiving() instanceof EntityEvilWizard && !event.isSpawner()){
if(!ArrayUtils.contains(Wizardry.settings.mobSpawnDimensions, event.getWorld().provider.getDimension()))
event.setResult(Event.Result.DENY);
}
@@ -52,7 +52,7 @@ public class EntityIceGiant extends EntityIronGolem implements ISummonedCreature
this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(7, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityLivingBase>(this, EntityLivingBase.class,
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<>(this, EntityLivingBase.class,
0, false, true, this.getTargetSelector()));
}
@@ -197,7 +197,7 @@ public class EntityIceWraith extends EntityBlazeMinion {
@SubscribeEvent
public static void onCheckSpawnEvent(LivingSpawnEvent.CheckSpawn event){
// We have no way of checking if it's a spawner in getCanSpawnHere() so this has to be done here instead
if(!event.isSpawner()){
if(event.getEntityLiving() instanceof EntityLightningWraith && !event.isSpawner()){
if(!ArrayUtils.contains(Wizardry.settings.mobSpawnDimensions, event.getWorld().provider.getDimension()))
event.setResult(Event.Result.DENY);
}
@@ -19,9 +19,6 @@ import net.minecraftforge.fml.common.eventhandler.Event;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import org.apache.commons.lang3.ArrayUtils;
import java.util.Arrays;
import java.util.function.IntPredicate;
@Mod.EventBusSubscriber
public class EntityLightningWraith extends EntityBlazeMinion {
@@ -89,7 +86,7 @@ public class EntityLightningWraith extends EntityBlazeMinion {
@SubscribeEvent
public static void onCheckSpawnEvent(LivingSpawnEvent.CheckSpawn event){
// We have no way of checking if it's a spawner in getCanSpawnHere() so this has to be done here instead
if(!event.isSpawner()){
if(event.getEntityLiving() instanceof EntityLightningWraith && !event.isSpawner()){
if(!event.getWorld().isThundering()) event.setResult(Event.Result.DENY);
if(!ArrayUtils.contains(Wizardry.settings.mobSpawnDimensions, event.getWorld().provider.getDimension()))
event.setResult(Event.Result.DENY);
@@ -120,8 +120,10 @@ public class EntityMagicSlime extends EntitySlime implements ISummonedCreature {
&& ((EntityLivingBase)this.getRidingEntity()).getHealth() > 0){
if(this.ticksExisted % 16 == 1){
this.getRidingEntity().attackEntityFrom(DamageSource.MAGIC, 1);
((EntityLivingBase)this.getRidingEntity())
.addPotionEffect(new PotionEffect(MobEffects.SLOWNESS, 20, 2));
if(this.getRidingEntity() != null){ // Some mobs force-dismount when attacked (normally when dying)
((EntityLivingBase)this.getRidingEntity())
.addPotionEffect(new PotionEffect(MobEffects.SLOWNESS, 20, 2));
}
this.playSound(WizardrySounds.ENTITY_MAGIC_SLIME_ATTACK, 1.0f, 1.0f);
this.squishAmount = 0.5F;
}
@@ -30,6 +30,7 @@ public class EntityPhoenix extends EntitySummonedCreature implements ISpellCaste
private EntityAIAttackSpell<EntityPhoenix> spellAttackAI = new EntityAIAttackSpell<>(this, AISpeed, 15f, 60, 140);
private Spell continuousSpell;
private int spellCounter;
private static final List<Spell> attack = Collections.singletonList(Spells.flame_ray);
@@ -50,7 +51,7 @@ public class EntityPhoenix extends EntitySummonedCreature implements ISpellCaste
this.tasks.addTask(3, new EntityAILookIdle(this));
// this.targetTasks.addTask(0, new EntityAIMoveTowardsTarget(this, 1, 10));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityLivingBase>(this, EntityLivingBase.class,
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<>(this, EntityLivingBase.class,
0, false, true, this.getTargetSelector()));
this.setAIMoveSpeed((float)AISpeed);
@@ -76,6 +77,16 @@ public class EntityPhoenix extends EntitySummonedCreature implements ISpellCaste
continuousSpell = spell;
}
@Override
public void setSpellCounter(int count){
spellCounter = count;
}
@Override
public int getSpellCounter(){
return spellCounter;
}
@Override
public boolean hasRangedAttack(){
return true;
@@ -45,7 +45,7 @@ public class EntityShadowWraith extends EntitySummonedCreature implements ISpell
this.tasks.addTask(2, new EntityAIWander(this, AISpeed));
this.tasks.addTask(3, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, true));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<EntityLivingBase>(this, EntityLivingBase.class,
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<>(this, EntityLivingBase.class,
0, false, true, this.getTargetSelector()));
this.setAIMoveSpeed((float)AISpeed);
@@ -61,21 +61,6 @@ public class EntityShadowWraith extends EntitySummonedCreature implements ISpell
return attack;
}
@Override
public SpellModifiers getModifiers(){
return new SpellModifiers();
}
@Override
public Spell getContinuousSpell(){
return Spells.none;
}
@Override
public void setContinuousSpell(Spell spell){
// Doesn't use continuous spells.
}
@Override
protected void applyEntityAttributes(){
super.applyEntityAttributes();
@@ -59,21 +59,6 @@ public class EntityStormElemental extends EntitySummonedCreature implements ISpe
return attack;
}
@Override
public SpellModifiers getModifiers(){
return new SpellModifiers();
}
@Override
public Spell getContinuousSpell(){
return Spells.none;
}
@Override
public void setContinuousSpell(Spell spell){
// Doesn't use continuous spells.
}
@Override
protected void applyEntityAttributes(){
super.applyEntityAttributes();
@@ -50,6 +50,7 @@ import net.minecraftforge.fml.common.registry.IEntityAdditionalSpawnData;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import net.minecraftforge.oredict.OreDictionary;
import org.apache.commons.lang3.tuple.Pair;
import javax.annotation.Nullable;
import java.util.*;
@@ -83,6 +84,7 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
// Field implementations
private List<Spell> spells = new ArrayList<Spell>(4);
private Spell continuousSpell;
private int spellCounter;
/** A set of the positions of the blocks that are part of this wizard's tower. */
private Set<BlockPos> towerBlocks;
@@ -187,7 +189,17 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
public Spell getContinuousSpell(){
return this.continuousSpell;
}
@Override
public void setSpellCounter(int count){
spellCounter = count;
}
@Override
public int getSpellCounter(){
return spellCounter;
}
@Override
public int getAimingError(EnumDifficulty difficulty){
// Being more intelligent than skeletons, wizards are a little more accurate.
@@ -218,7 +230,8 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
// Copied from EntityVillager
if(!this.world.isRemote && this.livingSoundTime > -this.getTalkInterval() + 20){
this.livingSoundTime = -this.getTalkInterval();
this.playSound(stack.isEmpty() ? WizardrySounds.ENTITY_WIZARD_NO : WizardrySounds.ENTITY_WIZARD_YES, this.getSoundVolume(), this.getSoundPitch());
SoundEvent yes = Wizardry.tisTheSeason ? WizardrySounds.ENTITY_WIZARD_HOHOHO : WizardrySounds.ENTITY_WIZARD_YES;
this.playSound(stack.isEmpty() ? WizardrySounds.ENTITY_WIZARD_NO : yes, this.getSoundVolume(), this.getSoundPitch());
}
}
@@ -256,6 +269,7 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
@Override
protected SoundEvent getAmbientSound(){
if(Wizardry.tisTheSeason) return WizardrySounds.ENTITY_WIZARD_HOHOHO;
return this.isTrading() ? WizardrySounds.ENTITY_WIZARD_TRADING : WizardrySounds.ENTITY_WIZARD_AMBIENT;
}
@@ -357,7 +371,7 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
// When right-clicked with a spell book in creative, sets one of the spells to that spell
if(player.isCreative() && stack.getItem() instanceof ItemSpellBook){
Spell spell = Spell.byMetadata(stack.getItemDamage());
if(this.spells.size() >= 4 && spell.canBeCastByNPCs()){
if(this.spells.size() >= 4 && spell.canBeCastBy(this, true)){
// The set(...) method returns the element that was replaced - neat!
player.sendMessage(new TextComponentTranslation("item." + Wizardry.MODID + ":spell_book.apply_to_wizard",
this.getDisplayName(), this.spells.set(rand.nextInt(3) + 1, spell).getNameForTranslationFormatted(),
@@ -387,15 +401,15 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
super.writeEntityToNBT(nbt);
if(this.trades != null){
nbt.setTag("trades", this.trades.getRecipiesAsTags());
NBTExtras.storeTagSafely(nbt, "trades", this.trades.getRecipiesAsTags());
}
nbt.setInteger("element", this.getElement().ordinal());
nbt.setInteger("skin", this.textureIndex);
nbt.setTag("spells", NBTExtras.listToNBT(spells, spell -> new NBTTagInt(spell.metadata())));
NBTExtras.storeTagSafely(nbt, "spells", NBTExtras.listToNBT(spells, spell -> new NBTTagInt(spell.metadata())));
if(this.towerBlocks != null && this.towerBlocks.size() > 0){
nbt.setTag("towerBlocks", NBTExtras.listToNBT(this.towerBlocks, NBTUtil::createPosTag));
NBTExtras.storeTagSafely(nbt, "towerBlocks", NBTExtras.listToNBT(this.towerBlocks, NBTUtil::createPosTag));
}
}
@@ -414,7 +428,7 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
this.spells = (List<Spell>)NBTExtras.NBTToList(nbt.getTagList("spells", NBT.TAG_INT),
(NBTTagInt tag) -> Spell.byMetadata(tag.getInt()));
NBTTagList tagList = nbt.getTagList("towerBlocks", NBT.TAG_LONG);
NBTTagList tagList = nbt.getTagList("towerBlocks", NBT.TAG_COMPOUND);
if(!tagList.isEmpty()){
this.towerBlocks = new HashSet<>(NBTExtras.NBTToList(tagList, NBTUtil::getPosFromTag));
}else{
@@ -489,7 +503,6 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
ItemStack anySpellBook = new ItemStack(WizardryItems.spell_book, 1, OreDictionary.WILDCARD_VALUE);
ItemStack crystalStack = new ItemStack(WizardryItems.magic_crystal, 5);
// NOTE: For wizardry 1.2, increase the number of uses of this trade. The default is 7, for reference.
this.trades.add(new MerchantRecipe(anySpellBook, crystalStack));
this.addRandomRecipes(3);
@@ -574,12 +587,14 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
// TODO: Switch all of this over to some kind of loot pool system?
@SuppressWarnings("unchecked")
private ItemStack getRandomPrice(Tier tier){
Map<ResourceLocation, Integer> map = Wizardry.settings.currencyItems;
Map<Pair<ResourceLocation, Short>, Integer> map = Wizardry.settings.currencyItems;
// This isn't that efficient but it's not called very often really so it doesn't matter
ResourceLocation itemName = map.keySet().toArray(new ResourceLocation[0])[rand.nextInt(map.size())];
Item item = Item.REGISTRY.getObject(itemName);
Pair<ResourceLocation, Short> itemName = map.keySet().toArray(new Pair[0])[rand.nextInt(map.size())];
Item item = Item.REGISTRY.getObject(itemName.getLeft());
short meta = itemName.getRight();
int value;
if(item == null){
@@ -593,7 +608,7 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
// ((tier.ordinal() + 1) * 16 + rand.nextInt(6)) gives a 'value' for the item being bought
// This is then divided by the value of the currency item to give a price
// The absolute maximum stack size that can result from this calculation (with value = 1) is 64.
return new ItemStack(item, (8 + tier.ordinal() * 16 + rand.nextInt(9)) / value);
return new ItemStack(item, (8 + tier.ordinal() * 16 + rand.nextInt(9)) / value, meta);
}
private ItemStack getRandomItemOfTier(Tier tier){
@@ -750,7 +765,7 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
// All wizards know magic missile, even if it is disabled.
spells.add(Spells.magic_missile);
Tier maxTier = populateSpells(spells, element, false, 3, rand);
Tier maxTier = populateSpells(this, spells, element, false, 3, rand);
// Now done after the spells so it can take the tier into account.
ItemStack wand = new ItemStack(WizardryItems.getWand(maxTier, element));
@@ -767,19 +782,21 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
/**
* Adds n random spells to the given list. The spells will be of the given element if possible. Extracted as a
* separate function since it was the same in both EntityWizard and EntityEvilWizard.
*
*
* @param wizard The wizard whose spells are to be populated.
* @param spells The spell list to be populated.
* @param e The element that the spells should belong to, or {@link Element#MAGIC} for a random element each time.
* @param master Whether to include master spells.
* @param n The number of spells to add.
* @param random A random number generator to use.
* @return The tier of the highest-tier spell that was added to the list.
*/
static Tier populateSpells(List<Spell> spells, Element e, boolean master, int n, Random random){
static Tier populateSpells(final EntityLiving wizard, List<Spell> spells, Element e, boolean master, int n, Random random){
// This is the tier of the highest tier spell added.
Tier maxTier = Tier.NOVICE;
List<Spell> npcSpells = Spell.getSpells(Spell.npcSpells);
List<Spell> npcSpells = Spell.getSpells(s -> s.canBeCastBy(wizard, false));
npcSpells.removeIf(s -> !s.applicableForItem(WizardryItems.spell_book));
for(int i = 0; i < n; i++){
@@ -19,7 +19,9 @@ import java.util.List;
* packets) is handled by that class, and all the implementor needs to do is decide which spell(s) to select.
* <p></p>
* This class also allows Wizardry to do all the syncing necessary for continuous spell casting. All the implementor
* needs to do is store the actual fields involved.
* needs to do is store the actual fields involved, by implementing {@link ISpellCaster#setContinuousSpell(Spell)},
* {@link ISpellCaster#getContinuousSpell()}, {@link ISpellCaster#setSpellCounter(int)}, {@link ISpellCaster#getSpellCounter()}
* and {@link ISpellCaster#getModifiers()}.
*/
/* Perhaps this should be a capability? Though I can't help thinking they're mainly for attaching data to vanilla
* classes, rather than custom ones. For now, the main purpose of this is to centralise code within wizardry itself, and
@@ -36,10 +38,10 @@ public interface ISpellCaster {
*
* @return A list of {@link Spell} instances. A random spell from this list will be cast when the entity attacks.
* The list will not be modified by the AI class and can therefore be an immutable list. The spells in the
* list <b>must</b> be castable by NPCs (i.e. {@link Spell#canBeCastByNPCs()} returns true).
* list <b>must</b> be castable by NPCs (i.e. {@link Spell#canBeCastBy(net.minecraft.entity.EntityLiving, boolean)} returns true).
*/
@Nonnull
public List<Spell> getSpells();
List<Spell> getSpells();
/**
* Called each time the entity attacks to get the modifiers to apply to the spell.
@@ -48,31 +50,47 @@ public interface ISpellCaster {
* required, pass in an empty {@code SpellModifiers} object.
*/
@Nonnull
public SpellModifiers getModifiers();
default SpellModifiers getModifiers(){
return new SpellModifiers(); // May seem wasteful but this should never be called so it doesn't matter
}
/**
* Returns the continuous spell that is currently being cast, or the None spell if there is none. Implementors
* should simply store this as a private field and return it here. Will be synced by the AI class, but whether it is
* saved to NBT is up to you. If the implementing class does not deal with continuous spells, just return
* {@link Spells#none}. If the implementing class only ever uses one continuous spell, do <b>not</b> just return
* that spell; the field must still be stored.
* saved to NBT is up to you. If the implementing class only ever uses one continuous spell, do <b>not</b> just
* return that spell; the field must still be stored.
*/
@Nonnull
public Spell getContinuousSpell();
default Spell getContinuousSpell(){
return Spells.none;
}
/**
* Sets the continuous spell that is currently being cast, or the None spell if there is none. Implementors should
* simply store this as a private field and assign it here. Will be synced by the AI class, but whether it is saved
* to NBT is up to you. If the implementing class does not deal with continuous spells, leave this method blank.
*/
public void setContinuousSpell(Spell spell);
default void setContinuousSpell(Spell spell){
// Do nothing
}
/** Returns the number of ticks the current spell has been cast for. Implementors should simply store this as a
* private field and return it here. This is only used client-side. */
default int getSpellCounter(){
return 0;
}
/** Sets the number of ticks the current spell has been cast for. Implementors should simply store this as a
* private field and assign it here. This is only used client-side. */
default void setSpellCounter(int count){
// Do nothing
}
/**
* Returns the aiming arror for the given difficulty, used in projectile spells. Defaults to the values used by
* Returns the aiming error for the given difficulty, used in projectile spells. Defaults to the values used by
* skeletons, which are: Easy - 10, Normal - 6, Hard - 2, Peaceful - 10 (rarely used).
*/
// This is what default methods are actually intended for!
public default int getAimingError(EnumDifficulty difficulty) {
default int getAimingError(EnumDifficulty difficulty) {
return WizardryUtilities.getDefaultAimingError(difficulty);
}
}
@@ -221,7 +221,8 @@ public interface ISummonedCreature extends IEntityAdditionalSpawnData, IEntityOw
* possible for implementors to override this in order to do something special when selecting a target.
*/
default Predicate<Entity> getTargetSelector(){
return entity -> getCaster() == null ? entity instanceof EntityPlayer : !entity.isInvisible() && isValidTarget(entity);
return entity -> !entity.isInvisible() && (getCaster() == null ? entity instanceof EntityPlayer &&
!((EntityPlayer)entity).isCreative() : isValidTarget(entity));
}
/**
@@ -9,7 +9,6 @@ import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.init.Blocks;
import net.minecraft.potion.PotionEffect;
@@ -48,13 +47,7 @@ public class EntityIceball extends EntityMagicProjectile {
}else{
boolean flag = true;
if(this.getThrower() != null && this.getThrower() instanceof EntityLiving){
flag = net.minecraftforge.event.ForgeEventFactory.getMobGriefingEvent(this.world, this.getThrower());
}
if(flag){
if(this.getThrower() == null || WizardryUtilities.canDamageBlocks(this.getThrower(), world)){
BlockPos pos = rayTrace.getBlockPos();
@@ -3,6 +3,7 @@ package electroblob.wizardry.entity.projectile;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.WizardryUtilities;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.projectile.EntityLargeFireball;
import net.minecraft.nbt.NBTTagCompound;
@@ -50,7 +51,7 @@ public class EntityLargeMagicFireball extends EntityMagicFireball {
protected void onImpact(RayTraceResult rayTrace){
if(!world.isRemote){
boolean flag = net.minecraftforge.event.ForgeEventFactory.getMobGriefingEvent(this.world, this.thrower);
boolean flag = this.getThrower() == null || WizardryUtilities.canDamageBlocks(this.getThrower(), world);
this.world.newExplosion(null, this.posX, this.posY, this.posZ, getExplosionPower() * blastMultiplier, flag, flag);
}
@@ -6,14 +6,18 @@ import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.WizardryUtilities;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.projectile.EntitySmallFireball;
import net.minecraft.init.Blocks;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraftforge.event.entity.EntityJoinWorldEvent;
import net.minecraftforge.fml.common.Mod;
@@ -80,13 +84,7 @@ public class EntityMagicFireball extends EntityMagicProjectile {
}else{
boolean flag = true;
if(this.getThrower() != null && this.getThrower() instanceof EntityLiving){
flag = net.minecraftforge.event.ForgeEventFactory.getMobGriefingEvent(this.world, this.getThrower());
}
if(flag){
if(this.getThrower() == null || WizardryUtilities.canDamageBlocks(this.getThrower(), world)){
BlockPos blockpos = rayTrace.getBlockPos().offset(rayTrace.sideHit);
@@ -131,6 +129,54 @@ public class EntityMagicFireball extends EntityMagicProjectile {
}
}
@Override
public boolean canBeCollidedWith(){
return true;
}
@Override
public float getCollisionBorderSize(){
return 1.0F;
}
@Override
public boolean attackEntityFrom(DamageSource source, float amount){
if(this.isEntityInvulnerable(source)){
return false;
}else{
this.markVelocityChanged();
if(source.getTrueSource() != null){
Vec3d vec3d = source.getTrueSource().getLookVec();
if(vec3d != null){
double speed = MathHelper.sqrt(motionX * motionX + motionY * motionY + motionZ * motionZ);
this.motionX = vec3d.x * speed;
this.motionY = vec3d.y * speed;
this.motionZ = vec3d.z * speed;
this.lifetime = 160;
}
if(source.getTrueSource() instanceof EntityLivingBase){
this.setCaster((EntityLivingBase)source.getTrueSource());
}
return true;
}else{
return false;
}
}
}
public void setLifetime(int lifetime){
this.lifetime = lifetime;
}
@@ -1,5 +1,6 @@
package electroblob.wizardry.entity.projectile;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.spell.Spell;
@@ -44,15 +45,34 @@ public class EntityMagicMissile extends EntityMagicArrow {
public void tickInAir(){
if(this.world.isRemote){
ParticleBuilder.create(Type.SPARKLE, rand, posX, posY, posZ, 0.03, true).clr(1, 1, 0.65f).fade(0.7f, 0, 1)
.time(20 + rand.nextInt(10)).spawn(world);
if(this.ticksExisted > 1){ // Don't spawn particles behind where it started!
double x = posX - motionX/2;
double y = posY - motionY/2;
double z = posZ - motionZ/2;
ParticleBuilder.create(Type.SPARKLE, rand, x, y, z, 0.03, true).clr(1, 1, 0.65f).fade(0.7f, 0, 1)
.time(20 + rand.nextInt(10)).spawn(world);
if(Wizardry.tisTheSeason){
ParticleBuilder.create(Type.SPARKLE, rand, posX, posY, posZ, 0.03, true).clr(0.8f, 0.15f, 0.15f)
.time(20 + rand.nextInt(10)).spawn(world);
ParticleBuilder.create(Type.SNOW).pos(posX, posY, posZ).spawn(world);
if(this.ticksExisted > 1){ // Don't spawn particles behind where it started!
double x = posX - motionX / 2;
double y = posY - motionY / 2;
double z = posZ - motionZ / 2;
ParticleBuilder.create(Type.SPARKLE, rand, x, y, z, 0.03, true).clr(0.15f, 0.7f, 0.15f)
.time(20 + rand.nextInt(10)).spawn(world);
}
}else{
ParticleBuilder.create(Type.SPARKLE, rand, posX, posY, posZ, 0.03, true).clr(1, 1, 0.65f).fade(0.7f, 0, 1)
.time(20 + rand.nextInt(10)).spawn(world);
if(this.ticksExisted > 1){ // Don't spawn particles behind where it started!
double x = posX - motionX / 2;
double y = posY - motionY / 2;
double z = posZ - motionZ / 2;
ParticleBuilder.create(Type.SPARKLE, rand, x, y, z, 0.03, true).clr(1, 1, 0.65f).fade(0.7f, 0, 1)
.time(20 + rand.nextInt(10)).spawn(world);
}
}
}
}
@@ -71,7 +71,7 @@ public abstract class EntityMagicProjectile extends EntityThrowable implements I
double dy = !this.hasNoGravity() ? target.getEntityBoundingBox().minY + (double)(target.height / 3.0f) - this.posY
: target.getEntityBoundingBox().minY + (double)(target.height / 2.0f) - this.posY;
double dz = target.posZ - caster.posZ;
double horizontalDistance = (double)MathHelper.sqrt(dx * dx + dz * dz);
double horizontalDistance = MathHelper.sqrt(dx * dx + dz * dz);
if(horizontalDistance >= 1.0E-7D){
@@ -9,7 +9,6 @@ import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.MobEffects;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.EnumParticleTypes;
@@ -66,12 +65,11 @@ public class EntitySmokeBomb extends EntityBomb {
for(EntityLivingBase target : targets){
if(target != this.getThrower()){
// Gives the target blindness if it is a player, mind trick otherwise (since this has the desired
// Gives the target blindness, and mind trick if it's not a player (since this has the desired
// effect of preventing targeting)
if(target instanceof EntityPlayer){
target.addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, duration, 0));
}else if(target instanceof EntityLiving){
// New AI
target.addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, duration, 0));
if(target instanceof EntityLiving){
((EntityLiving)target).setAttackTarget(null);
target.addPotionEffect(new PotionEffect(WizardryPotions.mind_trick, duration, 0));
}
@@ -1,11 +1,17 @@
package electroblob.wizardry.integration.antiqueatlas;
import electroblob.wizardry.Wizardry;
import hunternif.mc.atlas.AntiqueAtlasMod;
import hunternif.mc.atlas.api.AtlasAPI;
import hunternif.mc.atlas.marker.GlobalMarkersData;
import hunternif.mc.atlas.marker.Marker;
import hunternif.mc.atlas.registry.MarkerType;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import net.minecraftforge.event.world.WorldEvent;
import net.minecraftforge.fml.common.Loader;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
/**
* This class handles all of wizardry's integration with the <i>Antique Atlas</i> mod. This class contains only the code
@@ -15,6 +21,7 @@ import net.minecraftforge.fml.common.Loader;
* @since Wizardry 4.2
* @author Electroblob
*/
@Mod.EventBusSubscriber
public class WizardryAntiqueAtlasIntegration {
public static final String ANTIQUE_ATLAS_MOD_ID = "antiqueatlas";
@@ -38,7 +45,7 @@ public class WizardryAntiqueAtlasIntegration {
* {@link electroblob.wizardry.Settings#autoTowerMarkers} is enabled. Server side only! */
public static void markTower(World world, int x, int z){
if(enabled() && Wizardry.settings.autoTowerMarkers){
AtlasAPI.getMarkerAPI().putGlobalMarker(world, false, TOWER_MARKER.toString(), "integration.antiqueatlas.marker." + TOWER_MARKER.toString(), x, z);
AtlasAPI.getMarkerAPI().putGlobalMarker(world, false, TOWER_MARKER.toString(), "integration.antiqueatlas.marker." + TOWER_MARKER.toString().replace(':', '.'), x, z);
}
}
@@ -46,7 +53,7 @@ public class WizardryAntiqueAtlasIntegration {
* {@link electroblob.wizardry.Settings#autoObeliskMarkers} is enabled. Server side only! */
public static void markObelisk(World world, int x, int z){
if(enabled() && Wizardry.settings.autoObeliskMarkers){
AtlasAPI.getMarkerAPI().putGlobalMarker(world, false, OBELISK_MARKER.toString(), "integration.antiqueatlas.marker." + OBELISK_MARKER.toString(), x, z);
AtlasAPI.getMarkerAPI().putGlobalMarker(world, false, OBELISK_MARKER.toString(), "integration.antiqueatlas.marker." + OBELISK_MARKER.toString().replace(':', '.'), x, z);
}
}
@@ -54,7 +61,7 @@ public class WizardryAntiqueAtlasIntegration {
* {@link electroblob.wizardry.Settings#autoShrineMarkers} is enabled. Server side only! */
public static void markShrine(World world, int x, int z){
if(enabled() && Wizardry.settings.autoShrineMarkers){
AtlasAPI.getMarkerAPI().putGlobalMarker(world, false, SHRINE_MARKER.toString(), "integration.antiqueatlas.marker." + SHRINE_MARKER.toString(), x, z);
AtlasAPI.getMarkerAPI().putGlobalMarker(world, false, SHRINE_MARKER.toString(), "integration.antiqueatlas.marker." + SHRINE_MARKER.toString().replace(':', '.'), x, z);
}
}
@@ -68,4 +75,21 @@ public class WizardryAntiqueAtlasIntegration {
AtlasAPI.getMarkerAPI().registerMarker(new MarkerType(OBELISK_MARKER, new ResourceLocation(Wizardry.MODID, "textures/integration/antiqueatlas/obelisk.png")));
}
@SubscribeEvent
public static void onWorldLoadEvent(WorldEvent.Load event){
if(!enabled()) return;
// Backwards compatibility for existing markers using the old translation key format (with colons)
GlobalMarkersData data = AntiqueAtlasMod.globalMarkersData.getData();
for(Marker marker : data.getMarkersInDimension(event.getWorld().provider.getDimension())){
if(marker.getLabel().contains(":")){
// Remove old-format markers and replace them with new ones
data.removeMarker(marker.getId());
AtlasAPI.getMarkerAPI().putGlobalMarker(event.getWorld(), marker.isVisibleAhead(), marker.getType(),
marker.getLabel().replace(':', '.'), marker.getX(), marker.getZ());
}
}
}
}
@@ -58,6 +58,8 @@ public interface IConjuredItem {
*/
default int getMaxDamageFromNBT(ItemStack stack, Spell spell){
if(!spell.arePropertiesInitialised()) return 600; // Failsafe, some edge-cases call this during preInit
float baseDuration = spell.getProperty(SpellConjuration.ITEM_LIFETIME).floatValue();
if(stack.hasTagCompound() && stack.getTagCompound().hasKey(DURATION_MULTIPLIER_KEY)){
@@ -61,11 +61,10 @@ public class ItemArcaneTome extends Item {
Tier tier = Tier.values()[stack.getItemDamage()];
Tier tier2 = Tier.values()[stack.getItemDamage() - 1];
tooltip.add(tier.getDisplayNameWithFormatting());
tooltip.add("\u00A77" + net.minecraft.client.resources.I18n.format("item." + Wizardry.MODID + ":arcane_tome.desc1",
tier2.getDisplayNameWithFormatting()));
tooltip.add("\u00A77" + net.minecraft.client.resources.I18n.format("item." + Wizardry.MODID + ":arcane_tome.desc2",
tier.getDisplayNameWithFormatting() + "\u00A77"));
Wizardry.proxy.addMultiLineDescription(tooltip, "item." + this.getRegistryName() + ".desc",
tier2.getDisplayNameWithFormatting() + "\u00A77", tier.getDisplayNameWithFormatting() + "\u00A77");
}
}
@@ -375,7 +375,7 @@ public class ItemArtefact extends Item {
if(artefact == WizardryItems.ring_battlemage){
if(player.getHeldItemOffhand().getItem() instanceof ISpellCastingItem
&& ImbueWeapon.isSword(player.getHeldItemMainhand().getItem())){
&& ImbueWeapon.isSword(player.getHeldItemMainhand())){
modifiers.set(SpellModifiers.POTENCY, 1.1f * potency, false);
}
@@ -639,6 +639,7 @@ public class ItemArtefact extends Item {
WizardryUtilities.getEntitiesWithinRadius(3, player.posX, player.posY, player.posZ, world).stream()
.filter(WizardryUtilities::isLiving)
.filter(e -> e != player)
.min(Comparator.comparingDouble(player::getDistanceSq))
.ifPresent(target -> {
@@ -1,5 +1,6 @@
package electroblob.wizardry.item;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.constants.Constants;
import electroblob.wizardry.data.WizardData;
import electroblob.wizardry.registry.Spells;
@@ -11,11 +12,13 @@ import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Slot;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
public class ItemBlankScroll extends Item implements IWorkbenchItem {
public ItemBlankScroll(){
this.setCreativeTab(WizardryTabs.WIZARDRY);
this.addPropertyOverride(new ResourceLocation("festive"), (s, w, e) -> Wizardry.tisTheSeason ? 1 : 0);
}
@Override
@@ -45,10 +48,14 @@ public class ItemBlankScroll extends Item implements IWorkbenchItem {
int cost = spell.getCost() * centre.getStack().getCount();
// Continuous spell scrolls require enough mana to cast them for the duration defined in ItemScroll.
if(spell.isContinuous) cost *= ItemScroll.CASTING_TIME / 20;
int manaPerItem = Constants.MANA_PER_CRYSTAL;
if(crystals.getStack().getItem() == WizardryItems.crystal_shard) manaPerItem = Constants.MANA_PER_SHARD;
if(crystals.getStack().getItem() == WizardryItems.grand_crystal) manaPerItem = Constants.GRAND_CRYSTAL_MANA;
if(crystals.getStack().getCount() * Constants.MANA_PER_CRYSTAL > cost){
if(crystals.getStack().getCount() * manaPerItem > cost){
// Rounds up to the nearest whole crystal
crystals.decrStackSize(cost / Constants.MANA_PER_CRYSTAL + 1);
crystals.decrStackSize(cost / manaPerItem + 1);
centre.putStack(new ItemStack(WizardryItems.scroll, centre.getStack().getCount(), spell.metadata()));
return true;
}
@@ -3,6 +3,7 @@ package electroblob.wizardry.item;
import com.google.common.collect.Multimap;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryPotions;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.WizardryUtilities;
@@ -81,6 +82,12 @@ public class ItemFrostAxe extends ItemAxe implements IConjuredItem {
stack.setItemDamage(damage + 1);
}
@Override
public Multimap<String, AttributeModifier> getItemAttributeModifiers(EntityEquipmentSlot equipmentSlot){
attackDamage = Spells.frost_axe.getProperty(Spell.DAMAGE).floatValue();
return super.getItemAttributeModifiers(equipmentSlot);
}
@Override
public boolean hitEntity(ItemStack stack, EntityLivingBase target, EntityLivingBase wielder){
if(!MagicDamage.isEntityImmune(DamageType.FROST, target))
@@ -1,7 +1,6 @@
package electroblob.wizardry.item;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.data.SpellGlyphData;
import electroblob.wizardry.event.SpellCastEvent;
import electroblob.wizardry.event.SpellCastEvent.Source;
import electroblob.wizardry.packet.PacketCastSpell;
@@ -14,16 +13,12 @@ import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.NonNullList;
import net.minecraft.util.*;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import net.minecraftforge.oredict.OreDictionary;
import java.util.List;
@@ -37,6 +32,7 @@ public class ItemScroll extends Item implements ISpellCastingItem {
setHasSubtypes(true);
setMaxStackSize(16);
setCreativeTab(WizardryTabs.SPELLS);
this.addPropertyOverride(new ResourceLocation("festive"), (s, w, e) -> Wizardry.tisTheSeason ? 1 : 0);
}
@Override
@@ -54,7 +50,7 @@ public class ItemScroll extends Item implements ISpellCastingItem {
if(tab == WizardryTabs.SPELLS){
List<Spell> spells = Spell.getSpells(Spell.allSpells);
List<Spell> spells = Spell.getAllSpells();
spells.removeIf(s -> !s.applicableForItem(this));
for(Spell spell : spells){
@@ -33,6 +33,7 @@ public class ItemSpellBook extends Item {
setHasSubtypes(true);
setMaxStackSize(16);
setCreativeTab(WizardryTabs.SPELLS);
this.addPropertyOverride(new ResourceLocation("festive"), (s, w, e) -> Wizardry.tisTheSeason ? 1 : 0);
}
@Override
@@ -40,7 +41,7 @@ public class ItemSpellBook extends Item {
if(tab == WizardryTabs.SPELLS){
List<Spell> spells = Spell.getSpells(Spell.allSpells);
List<Spell> spells = Spell.getAllSpells();
spells.removeIf(s -> !s.applicableForItem(this));
for(Spell spell : spells){
@@ -400,7 +400,7 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
if(MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Tick(Source.WAND, spell, caster, modifiers, castingTick))) return false;
}
int cost = (int)(spell.getCost() * modifiers.get(SpellModifiers.COST));
int cost = (int)(spell.getCost() * modifiers.get(SpellModifiers.COST) + 0.1f); // Weird floaty rounding
// As of wizardry 4.2 mana cost is only divided over two intervals each second
if(spell.isContinuous) cost = getDistributedCost(cost, castingTick);
@@ -436,7 +436,7 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
caster.setActiveHand(hand);
// Mana cost
int cost = (int)(spell.getCost() * modifiers.get(SpellModifiers.COST));
int cost = (int)(spell.getCost() * modifiers.get(SpellModifiers.COST) + 0.1f); // Weird floaty rounding
// As of wizardry 4.2 mana cost is only divided over two intervals each second
if(spell.isContinuous) cost = getDistributedCost(cost, castingTick);
@@ -497,7 +497,7 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
int castingTick = stack.getMaxItemUseDuration() - timeLeft; // Might as well include this
int cost = getDistributedCost((int)(spell.getCost() * modifiers.get(SpellModifiers.COST)), castingTick);
int cost = getDistributedCost((int)(spell.getCost() * modifiers.get(SpellModifiers.COST) + 0.1f), castingTick);
// Still need to check there's enough mana or the spell will finish twice, since running out of mana is
// handled separately.
@@ -13,6 +13,8 @@ import electroblob.wizardry.registry.WizardryRecipes;
import electroblob.wizardry.registry.WizardryTabs;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentMending;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
@@ -57,12 +59,12 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
}
/** Should only be used by vanilla's armour damage calculations; use {@link ItemWizardArmour#setMana(ItemStack, int)}
* to modify wand mana from elsewhere. */
* to modify armour mana from elsewhere. */
@Override
public void setDamage(ItemStack stack, int damage){
// Overridden to stop repair things from 'repairing' the mana in wizard armour
// This being armour, it's much easier to let its damage increase normally, but block it from being decreased
if(stack.getItemDamage() < damage) super.setDamage(stack, damage);
if(stack.getItemDamage() < damage) super.setDamage(stack, Math.min(damage, stack.getMaxDamage()));
}
@Override
@@ -178,9 +180,14 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
String s = "wizard_armour";
if(this.element != null) s = s + "_" + this.element.getName();
if(Wizardry.tisTheSeason){
s = s + "_festive";
}else{
if(this.element != null) s = s + "_" + this.element.getName();
if(stack.hasTagCompound() && stack.getTagCompound().getBoolean("legendary")) s = "legendary_" + s;
}
if(slot == EntityEquipmentSlot.LEGS) s = s + "_legs";
if(stack.hasTagCompound() && stack.getTagCompound().getBoolean("legendary")) s = "legendary_" + s;
return "ebwizardry:textures/armour/" + s + ".png";
}
@@ -189,7 +196,13 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
public boolean getIsRepairable(ItemStack stack, ItemStack material){
return false;
}
// This is misleadingly-named, it also applies to enchanting with books at an anvil
@Override
public boolean canApplyAtEnchantingTable(ItemStack stack, Enchantment enchantment){
return !(enchantment instanceof EnchantmentMending) && super.canApplyAtEnchantingTable(stack, enchantment);
}
/**
* Properly handles the defence value of the armour. This method is responsible for the tooltip on top of
* the armour value. It is also what handles armour toughness.
@@ -325,7 +338,7 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
IAttributeInstance attribute = event.getEntityLiving().getEntityAttribute(SharedMonsterAttributes.FOLLOW_RANGE);
double followRange = attribute == null ? 16 : attribute.getAttributeValue();
if(event.getTarget().isSneaking()) followRange *= 0.8;
float f = armourPieces / ((EntityPlayer)event.getTarget()).inventory.armorInventory.size();
float f = (float)armourPieces / ((EntityPlayer)event.getTarget()).inventory.armorInventory.size();
if(f < 0.1F) f = 0.1F;
followRange *= (double)(0.7F * f);
// Don't need to worry about the isSuitableTarget check since it must already have been checked to get this far
@@ -7,6 +7,7 @@ import electroblob.wizardry.constants.Tier;
import electroblob.wizardry.data.WizardData;
import electroblob.wizardry.item.ItemScroll;
import electroblob.wizardry.item.ItemSpellBook;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.SpellProperties;
import net.minecraft.entity.player.EntityPlayer;
@@ -16,9 +17,9 @@ import net.minecraft.util.ResourceLocation;
import net.minecraft.world.storage.loot.LootContext;
import net.minecraft.world.storage.loot.conditions.LootCondition;
import net.minecraft.world.storage.loot.functions.LootFunction;
import org.apache.commons.lang3.ArrayUtils;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Random;
@@ -76,89 +77,94 @@ public class RandomSpell extends LootFunction {
if(!(stack.getItem() instanceof ItemSpellBook) && !(stack.getItem() instanceof ItemScroll)) Wizardry.logger
.warn("Applying the random_spell loot function to an item that isn't a spell book or scroll.");
Tier tier;
Element element;
if(ignoreWeighting){
if(tiers == null || tiers.isEmpty()){
tier = Tier.values()[random.nextInt(Tier.values().length)];
}else{
tier = tiers.get(random.nextInt(tiers.size()));
}
}else{
if(tiers == null || tiers.isEmpty()){
tier = Tier.getWeightedRandomTier(random);
}else{
tier = Tier.getWeightedRandomTier(random, tiers.toArray(new Tier[0]));
}
}
// Elements aren't weighted
if(elements == null || elements.isEmpty()){
// Element can only be MAGIC if tier is NOVICE
if(tier == Tier.NOVICE){
element = Element.values()[random.nextInt(Element.values().length)];
}else{
Element[] elements = ArrayUtils.removeElement(Element.values(), Element.MAGIC);
element = elements[random.nextInt(elements.length)];
}
}else{
// In theory, swapping this line to the commented one should make absolutely no difference.
element = elements.get(random.nextInt(elements.size()));
// element = null;
}
SpellProperties.Context spellContext = context.getLootedEntity() == null ? SpellProperties.Context.TREASURE
: SpellProperties.Context.LOOTING;
// Here's a thought: does randomly selecting the element beforehand (as opposed to leaving it null and letting
// the spell randomiser use any element) change the overall outcome at all?
List<Spell> spellsList = Spell.getSpells(new Spell.TierElementFilter(tier, element, spellContext));
spellsList.removeIf(s -> !s.applicableForItem(stack.getItem()));
if(stack.getItem() instanceof ItemScroll) spellsList.removeIf(s -> !s.isEnabled(SpellProperties.Context.SCROLL));
if(stack.getItem() instanceof ItemSpellBook) spellsList.removeIf(s -> !s.isEnabled(SpellProperties.Context.BOOK));
// Ensures the tier chosen actually has spells in it, and if not uses NOVICE instead. NOVICE always has at least
// the NONE spell since this spell cannot be disabled.
// Commented out for now because it will interfere with the ability to specify tiers and elements.
// To be honest, I may as well just say that if you disable enough spells to make this important, you deserve
// less loot!
/* if(spells.isEmpty()){ spellsList = Spell.getSpells(new Spell.TierElementFilter(EnumTier.NOVICE, null));
* if(stack.getItem() instanceof ItemScroll) spellsList.retainAll(Spell.getSpells(Spell.nonContinuousSpells));
* } */
if(spells != null && !spells.isEmpty()){
spellsList.retainAll(spells);
}
// This method is badly-named, loot chests pass a player through too, not just mobs
// (And WHY does it only return an entity?! The underlying field is always a player so I'm casting it anyway)
EntityPlayer player = (EntityPlayer)context.getKillerPlayer();
Spell spell = pickRandomSpell(stack, random, spellContext, player);
if(spell == Spells.none) Wizardry.logger.warn("Tried to apply the random_spell loot function to an item, but no"
+ " enabled spells matched the criteria specified. Substituting placeholder (metadata 0) item.");
stack.setItemDamage(spell.metadata());
return stack;
}
private Spell pickRandomSpell(ItemStack stack, Random random, SpellProperties.Context spellContext, EntityPlayer player){
// We're now doing this first because we need to know which spells we have to play with before selecting a tier and element
List<Spell> possibleSpells = Spell.getSpells(s -> s.isEnabled(spellContext) && s.applicableForItem(stack.getItem())
// Remove excluded tiers/elements immediately (mainly because empty tier checks should account for excluded elements)
&& (tiers == null || tiers.contains(s.getTier())) && (elements == null || elements.contains(s.getElement())));
if(spells != null && !spells.isEmpty()){
possibleSpells.retainAll(spells); // Normally you wouldn't specify a spells list AND tiers/elements... but you could!
}
if(stack.getItem() instanceof ItemScroll) possibleSpells.removeIf(s -> !s.isEnabled(SpellProperties.Context.SCROLL));
if(stack.getItem() instanceof ItemSpellBook) possibleSpells.removeIf(s -> !s.isEnabled(SpellProperties.Context.BOOK));
// Select a tier...
List<Tier> possibleTiers = new ArrayList<>();
if(tiers == null || tiers.isEmpty()){
possibleTiers.addAll(Arrays.asList(Tier.values()));
}else{
possibleTiers.addAll(tiers);
}
// Remove all empty tiers
possibleTiers.removeIf(t -> possibleSpells.stream().noneMatch(s -> s.getTier() == t)); // Lambdaception!
if(possibleTiers.isEmpty()) return Spells.none; // Gotta disable a lot of spells for this to happen
Tier tier = ignoreWeighting ? possibleTiers.get(random.nextInt(possibleTiers.size()))
: Tier.getWeightedRandomTier(random, possibleTiers.toArray(new Tier[0]));
// Remove all spells that aren't of the selected tier
possibleSpells.removeIf(s -> s.getTier() != tier);
if(possibleSpells.isEmpty()) return Spells.none; // Should be caught by the no-elements check but we might as well
// Select an element...
List<Element> possibleElements = new ArrayList<>();
// Elements aren't weighted
if(elements == null || elements.isEmpty()){
possibleElements.addAll(Arrays.asList(Element.values()));
}else{
possibleElements.addAll(elements);
}
// Remove all empty elements
possibleElements.removeIf(e -> possibleSpells.stream().noneMatch(s -> s.getElement() == e));
if(possibleElements.isEmpty()) return Spells.none; // A bit more likely I guess, but still pretty unlikely
Element element = possibleElements.get(random.nextInt(possibleElements.size()));
// Remove all spells that aren't of the selected tier
possibleSpells.removeIf(s -> s.getElement() != element);
if(possibleSpells.isEmpty()) return Spells.none; // If it fails anywhere, it'll most likely be here
// Remove either the undiscovered spells or the discovered ones, depending on the bias
if(undiscoveredBias > 0 && player != null){
WizardData data = WizardData.get(player);
int discoveredCount = (int)spellsList.stream().filter(data::hasSpellBeenDiscovered).count();
int discoveredCount = (int)possibleSpells.stream().filter(data::hasSpellBeenDiscovered).count();
// If none have been discovered or they've all been discovered, don't bother!
if(discoveredCount > 0 && discoveredCount < spellsList.size()){
if(discoveredCount > 0 && discoveredCount < possibleSpells.size()){
// Kinda unintuitive but it's very neat!
boolean keepDiscovered = random.nextFloat() < 0.5f + 0.5f * undiscoveredBias;
spellsList.removeIf(s -> keepDiscovered != data.hasSpellBeenDiscovered(s));
possibleSpells.removeIf(s -> keepDiscovered != data.hasSpellBeenDiscovered(s));
}
}
if(spellsList.isEmpty()){
Wizardry.logger.warn("Tried to apply the random_spell loot function to an item, but no enabled spells"
+ "matched the criteria specified. Substituting placeholder (metadata 0) item.");
stack.setItemDamage(0);
}else{
stack.setItemDamage(spellsList.get(random.nextInt(spellsList.size())).metadata());
}
return stack;
return possibleSpells.get(random.nextInt(possibleSpells.size())); // Finally pick a spell
}
public static class Serializer extends LootFunction.Serializer<RandomSpell> {
@@ -62,7 +62,7 @@ public class BehaviourSpellDispense extends BehaviorDispenseOptional {
if(world.isSideSolid(source.getBlockPos().offset(direction), direction.getOpposite())) return stack;
// If the scroll can never be cast by a dispenser, it should be dispensed as an item.
if(!spell.canBeCastByDispensers()) return super.dispenseStack(source, stack);
if(!spell.canBeCastBy(source.getBlockTileEntity())) return super.dispenseStack(source, stack);
SpellModifiers modifiers = new SpellModifiers();
@@ -1,8 +1,10 @@
package electroblob.wizardry.misc;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTUtil;
import net.minecraft.network.PacketBuffer;
import net.minecraft.village.MerchantRecipe;
import net.minecraft.village.MerchantRecipeList;
import net.minecraftforge.oredict.OreDictionary;
@@ -46,12 +48,42 @@ public class WildcardTradeList extends MerchantRecipeList {
}
private boolean areItemStacksExactlyEqual(ItemStack stack1, ItemStack stack2){
// Added to allow wildcards; this line is the only actual change.
// Added to allow wildcards
if((stack1.getItemDamage() == OreDictionary.WILDCARD_VALUE || stack2.getItemDamage() == OreDictionary.WILDCARD_VALUE)
// Can't use ItemStack.areItemsEqualIgnoreDurability because that only works for items with durability, not subtypes.
&& stack1.getItem() == stack2.getItem()) return true;
return ItemStack.areItemsEqual(stack1, stack2) && (!stack2.hasTagCompound() || stack1.hasTagCompound() && NBTUtil.areNBTEquals(stack2.getTagCompound(), stack1.getTagCompound(), false));
}
@Override
public void writeToBuf(PacketBuffer buffer){
buffer.writeByte((byte)(this.size() & 255));
// Trick the client into thinking this is a normal item
for(MerchantRecipe merchantrecipe : this){
ItemStack itemToBuy = merchantrecipe.getItemToBuy();
if(itemToBuy.getMetadata() == OreDictionary.WILDCARD_VALUE) itemToBuy = WizardryUtilities.copyWithMeta(itemToBuy, 0);
buffer.writeItemStack(itemToBuy);
ItemStack itemToSell = merchantrecipe.getItemToSell();
if(itemToSell.getMetadata() == OreDictionary.WILDCARD_VALUE) itemToSell = WizardryUtilities.copyWithMeta(itemToSell, 0);
buffer.writeItemStack(itemToSell);
ItemStack secondItemToBuy = merchantrecipe.getSecondItemToBuy();
buffer.writeBoolean(!secondItemToBuy.isEmpty());
if(!secondItemToBuy.isEmpty()){
if(secondItemToBuy.getMetadata() == OreDictionary.WILDCARD_VALUE) secondItemToBuy = WizardryUtilities.copyWithMeta(secondItemToBuy, 0);
buffer.writeItemStack(secondItemToBuy);
}
buffer.writeBoolean(merchantrecipe.isRecipeDisabled());
buffer.writeInt(merchantrecipe.getToolUses());
buffer.writeInt(merchantrecipe.getMaxTradeUses());
}
}
}
@@ -1,47 +0,0 @@
package electroblob.wizardry.packet;
import electroblob.wizardry.Wizardry;
import io.netty.buffer.ByteBuf;
import net.minecraft.entity.Entity;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
/** <b>[Server -> Client]</b> This packet is sent when the slow time potion effect expires or is removed from an
* entity to unblock all nearby entities' updates. */
public class PacketEndSlowTime implements IMessageHandler<PacketEndSlowTime.Message, IMessage> {
@Override
public IMessage onMessage(Message message, MessageContext ctx){
// Just to make sure that the side is correct
if(ctx.side.isClient()){
net.minecraft.client.Minecraft.getMinecraft().addScheduledTask(() -> Wizardry.proxy.handleEndSlowTimePacket(message));
}
return null;
}
public static class Message implements IMessage {
public int hostID;
// This constructor is required otherwise you'll get errors (used somewhere in fml through reflection)
public Message(){
}
public Message(Entity host){
this.hostID = host.getEntityId();
}
@Override
public void fromBytes(ByteBuf buf){
this.hostID = buf.readInt();
}
@Override
public void toBytes(ByteBuf buf){
buf.writeInt(hostID);
}
}
}
@@ -31,6 +31,7 @@ public class PacketSyncSettings implements IMessageHandler<Message, IMessage> {
Wizardry.settings.discoveryMode = message.settings.discoveryMode;
Wizardry.settings.creativeBypassesArcaneLock = message.settings.creativeBypassesArcaneLock;
Wizardry.settings.slowTimeAffectsPlayers = message.settings.slowTimeAffectsPlayers;
Wizardry.settings.replaceVanillaFireballs = message.settings.replaceVanillaFireballs;
Wizardry.settings.forfeitChance = message.settings.forfeitChance;
}
@@ -56,6 +57,7 @@ public class PacketSyncSettings implements IMessageHandler<Message, IMessage> {
settings.discoveryMode = buf.readBoolean();
settings.creativeBypassesArcaneLock = buf.readBoolean();
settings.slowTimeAffectsPlayers = buf.readBoolean();
settings.replaceVanillaFireballs = buf.readBoolean();
settings.forfeitChance = buf.readFloat();
}
@@ -64,6 +66,7 @@ public class PacketSyncSettings implements IMessageHandler<Message, IMessage> {
buf.writeBoolean(settings.discoveryMode);
buf.writeBoolean(settings.creativeBypassesArcaneLock);
buf.writeBoolean(settings.slowTimeAffectsPlayers);
buf.writeBoolean(settings.replaceVanillaFireballs);
buf.writeFloat((float)settings.forfeitChance); // Configs don't have floats but this can only be 0-1 anyway
}
}
@@ -26,7 +26,6 @@ public class WizardryPacketHandler {
registerMessage(PacketSpellProperties.class, PacketSpellProperties.Message.class);
registerMessage(PacketSyncAdvancements.class, PacketSyncAdvancements.Message.class);
registerMessage(PacketRequestAdvancementSync.class, PacketRequestAdvancementSync.Message.class);
registerMessage(PacketEndSlowTime.class, PacketEndSlowTime.Message.class);
registerMessage(PacketResurrection.class, PacketResurrection.Message.class);
registerMessage(PacketCastSpellAtPos.class, PacketCastSpellAtPos.Message.class);
registerMessage(PacketEmitterData.class, PacketEmitterData.Message.class);
@@ -2,6 +2,7 @@ package electroblob.wizardry.potion;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.registry.WizardryPotions;
import electroblob.wizardry.util.NBTExtras;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayerMP;
@@ -40,7 +41,7 @@ public class PotionContainment extends PotionMagicEffect {
// Initialise the containment position to the entity's position if it wasn't set already
if(!target.getEntityData().hasKey(ENTITY_TAG)){
target.getEntityData().setTag(ENTITY_TAG, NBTUtil.createPosTag(new BlockPos(target.getPositionVector().subtract(0.5, 0.5, 0.5))));
NBTExtras.storeTagSafely(target.getEntityData(), ENTITY_TAG, NBTUtil.createPosTag(new BlockPos(target.getPositionVector().subtract(0.5, 0.5, 0.5))));
}
Vec3d origin = WizardryUtilities.getCentre(NBTUtil.getPosFromTag(target.getEntityData().getCompoundTag(ENTITY_TAG)));
@@ -2,8 +2,6 @@ package electroblob.wizardry.potion;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.item.ItemArtefact;
import electroblob.wizardry.packet.PacketEndSlowTime;
import electroblob.wizardry.packet.WizardryPacketHandler;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardryPotions;
@@ -17,11 +15,15 @@ import net.minecraft.entity.IProjectile;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import net.minecraftforge.event.entity.living.LivingEvent.LivingUpdateEvent;
import net.minecraftforge.event.entity.living.PotionEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.PlayerEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;
import java.util.ArrayList;
import java.util.List;
@Mod.EventBusSubscriber
@@ -29,6 +31,8 @@ public class PotionSlowTime extends PotionMagicEffect implements ISyncedPotion {
// FIXME: Minecarts with entities in them (and, I suspect, any other ridden entities) go crazy when time-slowed
public static final String NBT_KEY = "time_slowed";
public PotionSlowTime(boolean isBadEffect, int liquidColour){
super(isBadEffect, liquidColour, new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icon_slow_time.png"));
this.setPotionName("potion." + Wizardry.MODID + ":slow_time");
@@ -61,6 +65,8 @@ public class PotionSlowTime extends PotionMagicEffect implements ISyncedPotion {
for(Entity entity : targetsInRange){
entity.getEntityData().setBoolean(NBT_KEY, true);
// If time is stopped, block all updates; otherwise block all updates except every [interval] ticks
entity.updateBlocked = stopTime || host.ticksExisted % interval != 0;
@@ -130,6 +136,29 @@ public class PotionSlowTime extends PotionMagicEffect implements ISyncedPotion {
}
/**
* Goes through every entity in the given world and does the following:<br>
* 1. Checks if they have the slow time NBT tag<br>
* 2. If so, scans the area nearby for players or NPCs with the slow time effect<br>
* 3. If none are found, removes the slow time NBT tag and unblocks the entity's updates
*/
public static void cleanUpEntities(World world){
// Had trouble with accessing loadedTileEntityList from tick events causing random CMEs so I'm making a
// copy of this too just in case
List<Entity> loadedEntityList = new ArrayList<>(world.loadedEntityList);
for(Entity entity : loadedEntityList){
if(entity.getEntityData().getBoolean(NBT_KEY)){
// Currently only players can cast slow time, but you could apply the effect to NPCs with commands
List<EntityLivingBase> nearby = WizardryUtilities.getEntitiesWithinRadius(getEffectRadius(), entity.posX, entity.posY, entity.posZ, entity.world, EntityLivingBase.class);
if(nearby.stream().noneMatch(e -> e.isPotionActive(WizardryPotions.slow_time))){
entity.getEntityData().removeTag(NBT_KEY);
entity.updateBlocked = false;
}
}
}
}
@SubscribeEvent
public static void onLivingUpdateEvent(LivingUpdateEvent event){
@@ -143,30 +172,23 @@ public class PotionSlowTime extends PotionMagicEffect implements ISyncedPotion {
@SubscribeEvent
public static void onPotionAddedEvent(PotionEvent.PotionAddedEvent event){
if(event.getEntity().world.isRemote && event.getPotionEffect().getPotion() == WizardryPotions.slow_time
&& event.getEntity() == net.minecraft.client.Minecraft.getMinecraft().player){
if(Wizardry.settings.useShaders) net.minecraft.client.Minecraft.getMinecraft().entityRenderer.loadShader(SlowTime.SHADER);
electroblob.wizardry.client.WizardryClientEventHandler.playBlinkEffect();
&& event.getEntity() instanceof EntityPlayer){
Wizardry.proxy.loadShader((EntityPlayer)event.getEntity(), SlowTime.SHADER);
Wizardry.proxy.playBlinkEffect((EntityPlayer)event.getEntity());
}
}
@SubscribeEvent
public static void onPotionExpiryEvent(PotionEvent.PotionExpiryEvent event){
if(event.getPotionEffect() != null && event.getPotionEffect().getPotion() == WizardryPotions.slow_time){
unblockNearbyEntities(event.getEntityLiving());
if(!event.getEntity().world.isRemote){
WizardryPacketHandler.net.sendToDimension(new PacketEndSlowTime.Message(event.getEntityLiving()), event.getEntity().dimension);
}
}
public static void tick(TickEvent.WorldTickEvent event){
if(!event.world.isRemote && event.phase == TickEvent.Phase.END) cleanUpEntities(event.world);
}
// We still need this as well as tick events because the player hasn't moved anywhere, they just logged out
// In fact, it won't really matter since the tick event fixes it on login anyway, but if the mod is uninstalled or
// something else weird happens...
@SubscribeEvent
public static void onPotionRemoveEvent(PotionEvent.PotionRemoveEvent event){
if(event.getPotionEffect() != null && event.getPotionEffect().getPotion() == WizardryPotions.slow_time){
unblockNearbyEntities(event.getEntityLiving());
if(!event.getEntity().world.isRemote){
WizardryPacketHandler.net.sendToDimension(new PacketEndSlowTime.Message(event.getEntityLiving()), event.getEntity().dimension);
}
}
public static void onPlayerLoggedOutEvent(PlayerEvent.PlayerLoggedOutEvent event){
if(event.player.updateBlocked) event.player.updateBlocked = false;
}
}
@@ -5,6 +5,7 @@ import electroblob.wizardry.entity.construct.*;
import electroblob.wizardry.entity.living.*;
import electroblob.wizardry.entity.projectile.*;
import electroblob.wizardry.spell.*;
import net.minecraft.entity.projectile.EntitySnowball;
import net.minecraft.init.MobEffects;
import net.minecraft.item.EnumAction;
import net.minecraft.util.ResourceLocation;
@@ -243,10 +244,15 @@ public final class Spells {
IForgeRegistry<Spell> registry = event.getRegistry();
registry.register(new None());
registry.register(new SpellArrow<>("magic_missile", EntityMagicMissile::new).addProperties(Spell.DAMAGE).soundValues(1, 1.4f, 0.4f));
registry.register(new SpellArrow<EntityMagicMissile>("magic_missile", EntityMagicMissile::new){
@Override
protected String getTranslationKey(){
return Wizardry.tisTheSeason ? super.getTranslationKey() + "_festive" : super.getTranslationKey();
}
}.addProperties(Spell.DAMAGE).soundValues(1, 1.4f, 0.4f));
registry.register(new Ignite());
registry.register(new Freeze());
registry.register(new Snowball());
registry.register(new SpellThrowable<>("snowball", EntitySnowball::new).npcSelector((e, o) -> o).soundValues(0.5f, 0.4f, 0.2f)); // Let's spare wizards the pain of the snowball spell
registry.register(new Arc());
registry.register(new SpellProjectile<>("thunderbolt", EntityThunderbolt::new).addProperties(Spell.DAMAGE, EntityThunderbolt.KNOCKBACK_STRENGTH).soundValues(0.8f, 0.9f, 0.2f));
registry.register(new SummonZombie());
@@ -316,7 +322,7 @@ public final class Spells {
registry.register(new SpellProjectile<>("darkness_orb", EntityDarknessOrb::new).addProperties(Spell.DAMAGE, Spell.EFFECT_DURATION, Spell.EFFECT_STRENGTH).soundValues(0.5f, 0.4f, 0.2f));
registry.register(new ShadowWard());
registry.register(new Decay());
registry.register(new SpellBuff("water_breathing", 0.3f, 0.3f, 1, () -> MobEffects.WATER_BREATHING){ @Override public boolean canBeCastByNPCs(){ return false; } }.soundValues(0.7f, 1.2f, 0.4f));
registry.register(new SpellBuff("water_breathing", 0.3f, 0.3f, 1, () -> MobEffects.WATER_BREATHING).npcSelector((e, o) -> false).soundValues(0.7f, 1.2f, 0.4f));
registry.register(new Tornado());
registry.register(new Glide());
registry.register(new SummonSpiritHorse());
@@ -367,7 +373,7 @@ public final class Spells {
registry.register(new Intimidate());
registry.register(new Banish());
registry.register(new SixthSense());
registry.register(new SpellBuff("darkvision", 0, 0.4f, 0.7f, () -> MobEffects.NIGHT_VISION){ @Override public boolean canBeCastByNPCs(){ return false; } }.soundValues(0.7f, 1.2f, 0.4f));
registry.register(new SpellBuff("darkvision", 0, 0.4f, 0.7f, () -> MobEffects.NIGHT_VISION).npcSelector((e, o) -> false).soundValues(0.7f, 1.2f, 0.4f));
registry.register(new Clairvoyance());
registry.register(new PocketWorkbench());
registry.register(new ImbueWeapon());
@@ -5,7 +5,6 @@ import electroblob.wizardry.constants.Tier;
import electroblob.wizardry.loot.RandomSpell;
import electroblob.wizardry.loot.WizardSpell;
import electroblob.wizardry.spell.Spell;
import net.minecraft.entity.EntityList;
import net.minecraft.entity.EnumCreatureType;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.storage.loot.*;
@@ -68,6 +67,9 @@ public final class WizardryLoot {
LootTableList.register(new ResourceLocation(Wizardry.MODID, "subsets/wizard_armour"));
LootTableList.register(new ResourceLocation(Wizardry.MODID, "subsets/arcane_tomes"));
LootTableList.register(new ResourceLocation(Wizardry.MODID, "subsets/wand_upgrades"));
LootTableList.register(new ResourceLocation(Wizardry.MODID, "subsets/uncommon_artefacts"));
LootTableList.register(new ResourceLocation(Wizardry.MODID, "subsets/rare_artefacts"));
LootTableList.register(new ResourceLocation(Wizardry.MODID, "subsets/epic_artefacts"));
LootTableList.register(new ResourceLocation(Wizardry.MODID, "entities/evil_wizard"));
LootTableList.register(new ResourceLocation(Wizardry.MODID, "entities/mob_additions"));
@@ -88,6 +88,7 @@ public final class WizardrySounds {
public static final SoundEvent ENTITY_WIZARD_TRADING = createSound("entity.wizard.trading");
public static final SoundEvent ENTITY_WIZARD_HURT = createSound("entity.wizard.hurt");
public static final SoundEvent ENTITY_WIZARD_DEATH = createSound("entity.wizard.death");
public static final SoundEvent ENTITY_WIZARD_HOHOHO = createSound("entity.wizard.hohoho");
public static final SoundEvent ENTITY_DARKNESS_ORB_HIT = createSound("entity.darkness_orb.hit");
public static final SoundEvent ENTITY_DART_HIT = createSound("entity.dart.hit");
@@ -132,10 +133,17 @@ public final class WizardrySounds {
public static final SoundEvent MISC_PAGE_TURN = createSound("misc.page_turn");
public static final SoundEvent MISC_FREEZE = createSound("misc.freeze");
/** Trick borrowed from the Twilight Forest, makes things neater. */
// Trick borrowed from the Twilight Forest, makes things neater.
/** Overload for {@link WizardrySounds#createSound(String, String)} which assigns wizardry's mod ID automatically. */
public static SoundEvent createSound(String name){
return createSound(Wizardry.MODID, name);
}
/** Creates a sound with the given name, to be read from {@code assets/[modID]/sounds.json}. */
public static SoundEvent createSound(String modID, String name){
// All the setRegistryName methods delegate to this one, it doesn't matter which you use.
return new SoundEvent(new ResourceLocation(Wizardry.MODID, name)).setRegistryName(name);
return new SoundEvent(new ResourceLocation(modID, name)).setRegistryName(name);
}
// For some reason, sound events seem to work even when they aren't registered, without even so much as a warning.
@@ -250,7 +258,7 @@ public final class WizardrySounds {
event.getRegistry().register(MISC_PAGE_TURN);
event.getRegistry().register(MISC_FREEZE);
for(Spell spell : Spell.getSpells(Spell.allSpells)){
for(Spell spell : Spell.getAllSpells()){
event.getRegistry().registerAll(spell.getSounds());
}
@@ -6,11 +6,13 @@ import electroblob.wizardry.util.NBTExtras;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.server.MinecraftServer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityDispenser;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
@@ -32,9 +34,9 @@ public class ArcaneLock extends SpellRay {
@Override public boolean requiresPacket(){ return true; }
@Override public boolean canBeCastByDispensers(){ return false; }
@Override public boolean canBeCastBy(TileEntityDispenser dispenser){ return false; }
@Override public boolean canBeCastByNPCs(){ return false; }
@Override public boolean canBeCastBy(EntityLiving npc, boolean override){ return false; }
@Override
protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
@@ -1,5 +1,6 @@
package electroblob.wizardry.spell;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
@@ -7,6 +8,7 @@ import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumParticleTypes;
@@ -78,9 +80,7 @@ public class Banish extends SpellRay {
world.rand.nextDouble() - 0.5, world.rand.nextDouble() - 0.5);
}
// Can't be bothered to route this through the proxies!
if(entity == net.minecraft.client.Minecraft.getMinecraft().player)
electroblob.wizardry.client.WizardryClientEventHandler.playBlinkEffect();
if(entity instanceof EntityPlayer) Wizardry.proxy.playBlinkEffect((EntityPlayer)entity);
}
if(y != null){
@@ -1,5 +1,6 @@
package electroblob.wizardry.spell;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.util.RayTracer;
import electroblob.wizardry.util.SpellModifiers;
@@ -41,9 +42,8 @@ public class Blink extends Spell {
world.spawnParticle(EnumParticleTypes.PORTAL, dx, dy, dz, world.rand.nextDouble() - 0.5,
world.rand.nextDouble() - 0.5, world.rand.nextDouble() - 0.5);
}
// Can't be bothered to route this through the proxies!
electroblob.wizardry.client.WizardryClientEventHandler.playBlinkEffect();
Wizardry.proxy.playBlinkEffect(caster);
}
if(rayTrace != null && rayTrace.typeOfHit == RayTraceResult.Type.BLOCK){
@@ -136,7 +136,7 @@ public class Blink extends Spell {
}
@Override
public boolean canBeCastByNPCs(){
public boolean canBeCastBy(EntityLiving npc, boolean override){
return true;
}
@@ -12,6 +12,7 @@ import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.SpellModifiers;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.monster.EntityZombie;
import net.minecraft.entity.player.EntityPlayer;
@@ -21,6 +22,7 @@ import net.minecraft.item.ItemStack;
import net.minecraft.pathfinding.Path;
import net.minecraft.pathfinding.PathNodeType;
import net.minecraft.pathfinding.PathPoint;
import net.minecraft.tileentity.TileEntityDispenser;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.TextComponentTranslation;
@@ -44,8 +46,8 @@ public class Clairvoyance extends Spell {
WizardData.registerStoredVariables(LOCATION_KEY, DIMENSION_KEY);
}
@Override public boolean canBeCastByNPCs() { return false; }
@Override public boolean canBeCastByDispensers() { return false; }
@Override public boolean canBeCastBy(EntityLiving npc, boolean override) { return false; }
@Override public boolean canBeCastBy(TileEntityDispenser dispenser) { return false; }
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
@@ -3,6 +3,7 @@ package electroblob.wizardry.spell;
import com.google.common.collect.ImmutableMap;
import electroblob.wizardry.item.IConjuredItem;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.util.NBTExtras;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.player.EntityPlayer;
@@ -40,7 +41,7 @@ public class ConjureArmour extends SpellConjuration {
armour = new ItemStack(SPECTRAL_ARMOUR_MAP.get(slot));
IConjuredItem.setDurationMultiplier(armour, modifiers.get(WizardryItems.duration_upgrade));
// Sets a blank "ench" tag to trick the renderer into showing the enchantment effect on the armour model
armour.getTagCompound().setTag("ench", new NBTTagList());
NBTExtras.storeTagSafely(armour.getTagCompound(), "ench", new NBTTagList());
caster.setItemStackToSlot(slot, armour);
flag = true;
}
@@ -9,12 +9,14 @@ import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.util.*;
import electroblob.wizardry.util.ParticleBuilder.Type;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.nbt.NBTTagList;
import net.minecraft.nbt.NBTUtil;
import net.minecraft.potion.PotionEffect;
import net.minecraft.tileentity.TileEntityDispenser;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
@@ -45,9 +47,9 @@ public class CurseOfSoulbinding extends SpellRay {
WizardData.registerStoredVariables(TARGETS_KEY);
}
@Override public boolean canBeCastByNPCs() { return false; }
@Override public boolean canBeCastBy(EntityLiving npc, boolean override) { return false; }
// You can't damage a dispenser so this would be nonsense!
@Override public boolean canBeCastByDispensers() { return false; }
@Override public boolean canBeCastBy(TileEntityDispenser dispenser) { return false; }
@Override
protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
@@ -21,7 +21,7 @@ public class Decoy extends Spell {
addProperties(DECOY_LIFETIME, MOB_TRICK_CHANCE);
}
@Override public boolean canBeCastByNPCs(){ return true; }
@Override public boolean canBeCastBy(EntityLiving npc, boolean override){ return true; }
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
@@ -1,5 +1,6 @@
package electroblob.wizardry.spell;
import electroblob.wizardry.Settings;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.block.BlockCrystalOre;
import electroblob.wizardry.registry.WizardryItems;
@@ -21,6 +22,7 @@ import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.world.World;
import org.apache.commons.lang3.tuple.Pair;
import java.util.Arrays;
import java.util.Comparator;
@@ -65,11 +67,13 @@ public class Divination extends Spell {
List<BlockPos> sphere = WizardryUtilities.getBlockSphere(caster.getPosition(), range);
sphere.removeIf(b -> !(world.getBlockState(b).getBlock() instanceof BlockOre
|| world.getBlockState(b).getBlock() instanceof BlockRedstoneOre
|| world.getBlockState(b).getBlock() instanceof BlockCrystalOre
|| Arrays.asList(Wizardry.settings.divinationOreWhitelist)
.contains(world.getBlockState(b).getBlock().getRegistryName())));
sphere.removeIf(b -> {
Block block = world.getBlockState(b).getBlock();
return !(block instanceof BlockOre
|| block instanceof BlockRedstoneOre
|| block instanceof BlockCrystalOre
|| Settings.containsMetaBlock(Wizardry.settings.divinationOreWhitelist, world.getBlockState(b)));
});
Strength strength = Strength.NOTHING;
@@ -87,9 +91,6 @@ public class Divination extends Spell {
(float)(target.getY() + 0.5 - (caster.getEntityBoundingBox().minY + caster.getEyeHeight())),
(float)(target.getZ() + 0.5 - caster.posZ));
if(world.isRemote) ParticleBuilder.create(ParticleBuilder.Type.SPARKLE).pos(target.getX() + 0.5,
target.getY() + 1.5, target.getZ() + 0.5).spawn(world);
strength = Strength.forWeight(calculateWeight(world, caster, target, range, modifiers));
}
@@ -85,7 +85,7 @@ public class DragonFireball extends Spell {
}
@Override
public boolean canBeCastByNPCs(){
public boolean canBeCastBy(EntityLiving npc, boolean override){
return true;
}
@@ -1,5 +1,6 @@
package electroblob.wizardry.spell;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.entity.construct.EntityEarthquake;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.util.SpellModifiers;
@@ -7,6 +8,7 @@
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumParticleTypes;
@@ -53,6 +55,10 @@
world.spawnParticle(EnumParticleTypes.BLOCK_DUST, particleX, y,
particleZ, particleX - x, 0, particleZ - z, Block.getStateId(block));
}
WizardryUtilities.getEntitiesWithinRadius(15, x, y, z, world, EntityPlayer.class)
.forEach(p -> Wizardry.proxy.shakeScreen(p, 12));
}
return super.spawnConstruct(world, x, y, z, side, caster, modifiers);
@@ -1,5 +1,6 @@
package electroblob.wizardry.spell;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.constants.Constants;
import electroblob.wizardry.event.SpellCastEvent;
import electroblob.wizardry.registry.WizardryItems;
@@ -66,10 +67,16 @@ public class EmpoweringPresence extends Spell {
return true;
}
@Override
protected String getTranslationKey(){
return Wizardry.tisTheSeason ? super.getTranslationKey() + "_festive" : super.getTranslationKey();
}
@SubscribeEvent(priority = EventPriority.LOW) // Doesn't really matter but there's no point processing it if casting is blocked
public static void onSpellCastPreEvent(SpellCastEvent.Pre event){
// Empowerment stacks extra potency on top of the existing potency.
if(event.getCaster() != null && event.getCaster().isPotionActive(WizardryPotions.empowerment)){
if(event.getCaster() != null && event.getCaster().isPotionActive(WizardryPotions.empowerment)
&& !(event.getSpell() instanceof EmpoweringPresence)){ // Prevent exponential empowerment stacking!
float potency = 1 + Constants.EMPOWERMENT_POTENCY_PER_LEVEL
* (event.getCaster().getActivePotionEffect(WizardryPotions.empowerment).getAmplifier() + 1);
@@ -78,4 +85,5 @@ public class EmpoweringPresence extends Spell {
event.getModifiers().get(SpellModifiers.POTENCY) * potency, true);
}
}
}
@@ -31,7 +31,7 @@ public class FlamingWeapon extends Spell {
for(ItemStack stack : WizardryUtilities.getPrioritisedHotbarAndOffhand(caster)){
if((ImbueWeapon.isSword(stack.getItem()) || ImbueWeapon.isBow(stack.getItem()))
if((ImbueWeapon.isSword(stack) || ImbueWeapon.isBow(stack))
&& !EnchantmentHelper.getEnchantments(stack).containsKey(WizardryEnchantments.flaming_weapon)){
// The enchantment level as determined by the damage multiplier. The + 0.5f is so that
// weird float processing doesn't incorrectly round it down.
@@ -11,6 +11,7 @@ import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityDispenser;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
@@ -29,8 +30,8 @@ public class ForestOfThorns extends Spell {
}
@Override public boolean requiresPacket(){ return false; }
@Override public boolean canBeCastByNPCs(){ return true; }
@Override public boolean canBeCastByDispensers(){ return true; }
@Override public boolean canBeCastBy(EntityLiving npc, boolean override){ return true; }
@Override public boolean canBeCastBy(TileEntityDispenser dispenser){ return true; }
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
@@ -37,7 +37,7 @@ public class FreezingWeapon extends Spell {
for(ItemStack stack : WizardryUtilities.getPrioritisedHotbarAndOffhand(caster)){
if((ImbueWeapon.isSword(stack.getItem()) || ImbueWeapon.isBow(stack.getItem()))
if((ImbueWeapon.isSword(stack) || ImbueWeapon.isBow(stack))
&& !EnchantmentHelper.getEnchantments(stack).containsKey(WizardryEnchantments.freezing_weapon)){
// The enchantment level as determined by the damage multiplier. The + 0.5f is so that
// weird float processing doesn't incorrectly round it down.

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