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...

60 Commits

Author SHA1 Message Date
WinDanesz c030629bab fix: Fixed clear button and Attunement 2023-12-30 21:08:14 +01:00
WinDanesz 165d079251 Added getApplicableItems() to Spell.java 2023-10-25 10:10:20 +02:00
WinDanesz 7cc9200adf feat: added teleport_self_large_distance forfeit 2023-10-18 22:53:00 +02:00
WinDanesz 01a9d8c075 chore: 4.3.11 -> 4.3.12 version bump 2023-10-18 22:53:00 +02:00
WinDanesz 0a0a08d220 fix: Probably fixed a recurring Handbook crash for good 2023-10-18 22:53:00 +02:00
WinDanesz 410768e6f3 feat: Support for addon Wizard's Handbook
content
2023-10-18 22:53:00 +02:00
WinDanesz bbbe024bb3 build: Updated to ForgeGradle5 with FancyGradle 2023-10-18 22:53:00 +02:00
WinDanesz 93112d5192 docs: Update ArtefactCheckEvent.java javadoc 2023-09-10 16:10:15 +02:00
ipdnaeip 112a562b2d fix: Increased the tick rate of continuous spells (#849)
... and added some checks to make sure the spells don't deal too much with mods that interact with the hurt resistance timer.
2023-09-09 18:08:38 +02:00
WinDanesz 85ca4fd100 build: 4.3.10 -> 4.3.11 version bump 2023-06-30 16:55:40 +02:00
WinDanesz 136b1cc924 feat: Added preventBindingSameSpellTwiceToWands setting (disabled by default). Controls whether to prevent binding the same spell to a wand multiple times 2023-06-30 16:06:01 +02:00
WinDanesz e4b7d528f5 feat: Added singleUseSpellBooks setting (disabled by default). Controls whether spell books are consumed when they are bound to a wand 2023-06-30 15:47:24 +02:00
WinDanesz 2903ebfbac feat: Added damageTypePerElement setting (disabled by default). Pack makers now can implement support for .e.g Distinct Damage Definitions or other mods 2023-06-30 15:41:26 +02:00
WinDanesz 931ca1b2c0 feat: Added a Clear button to the Arcane Workbench. Clicking it removes all spell bindings of the item in the center slot 2023-06-28 20:53:55 +02:00
WinDanesz 85e724d88a fix: Allied spell casters of a player (owned by the player as an IEntityOwnable creature) now have their spells affect the player too where applicable. Previously spells like Group Heal casted by the NPC was not affecting the owner. 2023-06-28 19:14:53 +02:00
WinDanesz e41f83a2dd build: 4.3.9 -> 4.3.10 version bump 2023-06-28 16:06:37 +02:00
WinDanesz 69b52cfe88 feat: A new ArtefactCheckEvent for addons, allowing devs to consider an artefact active (in slot) conditionally, or even prevent its usage based on custom conditions 2023-06-28 16:06:07 +02:00
WinDanesz 7591821e57 feat: A more Wizardry-native support for BELT, BODY, HEAD and TRINKET artefact types (expanded ItemArtefact.Type) intended for addons 2023-06-28 16:02:32 +02:00
WinDanesz 0ce0dcf2e9 feat: Configuration options for the values of: POTENCY_INCREASE_PER_TIER, COOLDOWN_REDUCTION_PER_LEVEL, DURATION_INCREASE_PER_LEVEL, RANGE_INCREASE_PER_LEVEL, BLAST_RADIUS_INCREASE_PER_LEVEL, RANGE_INCREASE_PER_LEVEL 2023-06-28 15:20:00 +02:00
WinDanesz 73811c3a6b feat: Config option to toggle wands not decrementing cooldowns outside of hands 2023-06-28 14:56:01 +02:00
WinDanesz 2a887b7794 fix: Fixed bug with wands not decrementing cooldowns in the offhand 2023-06-28 14:25:15 +02:00
WinDanesz ad9f482e76 fix: Fixed a bug that prevented NPCs (wizards) from casting certain buff spells 2023-06-28 13:55:09 +02:00
WinDanesz 6eaef94459 Fixed Mark Sacrifice reducing damage at amplifier level 0 2023-03-23 22:01:51 +01:00
ZettaSword 4f5c616240 Added missing sound for the Mirage spell (#835)
Because of "[Client thread/WARN]: Missing sound for event: ebwizardry:spell.mirage" in latest.log i found that Mirage spell has no effect, even if it's registered. That's why with this request i add it to sounds.json.
2023-01-11 15:50:07 +01:00
WinDanesz f5947dded9 chore: version bump to 4.3.9 2022-12-31 20:23:14 +01:00
WinDanesz 77e0acc16b fix: Fixed Curse of Undeath breaking wizard headgear. It no longer breaks hats, and the curse sets the player on fire if the hat has no mana. Fixes #820 2022-12-31 20:21:19 +01:00
WinDanesz e48646c5ff feat: Conjured bows will now shoot conjured arrows 2022-12-31 20:14:47 +01:00
WinDanesz 5e48fe51ea fix: Added missing import 2022-12-31 19:58:02 +01:00
WinDanesz 6b30dbef65 fix: Fixed onImbuementRemoval() not being called for imbuements expired in the inventory. Currently this bug was only affecting adons. Fixes #833 2022-12-31 19:52:11 +01:00
WinDanesz d6508a2be4 fix: Fixed Fire Skin potion effect's retaliatory burn duration (was 20x shorter than intended) 2022-12-31 19:51:43 +01:00
WinDanesz dfcadfb3bd fix: No more console spam from Muffle spell 2022-10-04 00:55:06 +02:00
ZettaSword 7888b92129 feat: Wand cooldown only decrements if the player holds the wand 2022-08-04 22:17:31 +02:00
ZettaSword 5b48dffa77 fix: Fixed the adaptive brightness of Oak/Iron/Diamondflesh 2022-08-04 22:15:06 +02:00
WinDanesz 5bf4650da1 fix: Fixed wizards not using addon book spells 2022-07-11 21:14:45 +02:00
WinDanesz 8e9c270b77 fix: Fixed wizards selling addon book spells with the default book 2022-07-11 21:13:38 +02:00
WinDanesz 00080331df feat: Reworked the Summon Iron Golem spell, its new name is Summon Spectral Golem 2022-07-08 22:18:59 +02:00
WinDanesz 27e40e2069 fix: Fixed the opacity of conjured arrows 2022-07-08 21:37:55 +02:00
WinDanesz 3a93877de3 fix: Fire Ring shouldn't instantly melt away players on servers anymore 2022-07-08 21:11:10 +02:00
WinDanesz 7f70784cd3 fix: Fixed Scrolls of continuous spells having a cooldown in creative mode 2022-07-08 20:36:46 +02:00
WinDanesz ed6e3df66e feat: The Arrow Rain spell summons conjured arrows 2022-07-08 20:32:22 +02:00
WinDanesz eb5becbbd4 fix: Fixed some addon crystals restoring more mana than they should
Fixes #816
2022-07-08 19:41:25 +02:00
WinDanesz 9599316fbc fix: Added a config option to prevent crash with guidebook loading on some locales. Note that if you use this config, you won't have the Wizard's Handbook in an usable state!
Fixes #815, Fixes #814, Fixes #800, Fixes #768
2022-07-08 19:30:03 +02:00
WinDanesz cc1c951ef8 feat: Soulwalker's Ring only soulbounds an entity for 20 seconds 2022-07-08 19:20:16 +02:00
WinDanesz d23c4cba18 feat: Forcefield loses 1% durability each time it repulses an enemy or a projectile 2022-07-08 19:16:54 +02:00
WinDanesz 3d30b0b96f feat: Forcefield loses 2% durability each time it repulses an enemy or a projectile 2022-06-22 22:38:54 +02:00
WinDanesz ad1e5d555a feat: Reworked the Oakflesh, Ironflesh and Diamondflesh spells 2022-06-22 22:24:30 +02:00
WinDanesz 14ea5f1c72 fix: Fixed Containment spell for entities 2022-06-19 23:25:36 +02:00
WinDanesz 709d44e4d9 feat: Class Armour sets (Sage, Warlock, Battlemage) only grant their set bonuses if each armour piece has mana 2022-06-19 12:44:14 +02:00
WinDanesz 8df00e9c41 feat: Added potency_per_level spell property for Empowerment, reduced potency gain per level 0.25->0.15 2022-06-13 23:12:14 +02:00
WinDanesz 8dbb0ec058 fix: Fixed 'Ward I' effect not giving any protection against magic 2022-06-12 23:33:07 +02:00
WinDanesz b8310eedae feat: Added a player_effect_duration_multiplier for the Paralysis spell, defaults to 0.5 2022-06-12 00:12:24 +02:00
WinDanesz c04754afe1 chore: version bump to v4.3.7 2022-04-17 21:37:20 +02:00
WinDanesz 3155aa6815 fix: Should fix the disconnect issue when pretty much all existing spell packs are present in the game
Mods were registering spells on the client and server side in a different order (perhaps related to the OS), causing a mismatch in spell networkIDs. This will ensure that spells are sorted alphabetically and redistributes a new ID.
2022-04-17 20:43:59 +02:00
WinDanesz ea27b1a081 Revert "Merge pull request #750 from WinDanesz/patch-1226-2" 2022-04-17 15:53:48 +02:00
WinDanesz 4d078f9597 Revert "Fixed crash on dedicated servers (PacketSpellProperties), Fixes #780, #779, #773, #774, #771, #768"
This reverts commit 6690564017.
2022-04-17 15:46:11 +02:00
WinDanesz 67459cbbbd chore: Delete feature_request.md 2022-04-15 14:06:33 +02:00
WinDanesz 932de4e969 chore: Delete question.md 2022-04-15 13:58:44 +02:00
WinDanesz 41e28291ad chore: create config.yml 2022-04-15 13:58:29 +02:00
WinDanesz 6ae6324368 chore: Rename bug_report.md to bug_report.yml 2022-04-15 13:52:10 +02:00
WinDanesz 4858716f05 chore: update bug_report.md 2022-04-15 13:51:44 +02:00
86 changed files with 1645 additions and 454 deletions
+2 -2
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@@ -1,7 +1,7 @@
{
"homepage": "https://www.curseforge.com/minecraft/mc-mods/electroblobs-wizardry",
"promos": {
"1.12.2-latest": "4.3.6",
"1.12.2-recommended": "4.3.6"
"1.12.2-latest": "4.3.12",
"1.12.2-recommended": "4.3.12"
}
}
-20
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@@ -1,20 +0,0 @@
---
name: Bug report
about: Report a crash or something that isn't working as it should
title: "[Give a brief, relevant title here]"
labels: bug
assignees: ''
---
Please read the [guide for contributing](https://github.com/Electroblob77/Wizardry/blob/1.12.2/CONTRIBUTING.md) before posting. You may also find the [troubleshooting page](https://github.com/Electroblob77/Wizardry/wiki/Troubleshooting) helpful.
Minecraft version: 1.12.2 [change as necessary]
Wizardry version: 4.3.6 [change as necessary]
Environment: Singleplayer/LAN game/Server [delete as necessary]
Issue details: [describe what you were doing when the issue occurred, what went wrong, what you expected to happen, etc.]
Other mods involved: [only list mods that are relevant to the problem]
Link to crash report (if applicable): [give a link to the crash report on gist, pastebin, etc.]
+85
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@@ -0,0 +1,85 @@
name: 🐛 Bug Report
description: Something is not working as expected
title: "[Bug] <write the title here>"
labels: [ "bug", "Needs Triage" ]
body:
- type: markdown
attributes:
value: |
Please read the [guide for contributing](https://github.com/Electroblob77/Wizardry/blob/1.12.2/CONTRIBUTING.md) before posting. You may also find the [troubleshooting page](https://github.com/Electroblob77/Wizardry/wiki/Troubleshooting) helpful.
Please try the latest version of the mod and check if the issue persist before submitting a report.
- type: checkboxes
attributes:
label: Is there an existing issue for this?
description: Please search to see if an issue already exists for the bug you encountered.
options:
- label: I have searched the existing issues
required: true
- type: textarea
id: observed
attributes:
label: Observed behaviour
description: Describe what happened and when this happened
validations:
required: true
- type: textarea
id: expected
attributes:
label: Expected behaviour
description: Describe what you expected to happen
validations:
required: true
- type: textarea
id: reproduction
attributes:
label: Steps to reproduce
description: Step by step instructions on how to reproduce the observed behaviour
placeholder: |
1. Join a server
2. Cast the [spell]
3. ...
validations:
required: true
- type: input
id: crashlog
attributes:
label: Crashlog
description: If this was a crash, grab [minecraft instance]/logs/debug.log, upload it as a [gist](https://gist.github.com/) and paste the link here. Alternatively, give a link to the crash report on gist, pastebin if you already have one there.
placeholder: https://gist.github.com/<your-user>/abcdef124
- type: dropdown
id: environment
attributes:
label: Environment (Singleplayer/Server, etc.)
options:
- Singleplayer
- LAN game/Server
- Issue present on both sides
- Not sure
validations:
required: true
- type: input
id: mod-version
attributes:
label: Mod version
placeholder: 1.0.0
validations:
required: true
- type: input
id: minecraft-version
attributes:
label: Minecraft version
placeholder: 12.2.2
validations:
required: true
- type: input
id: forge-version
attributes:
label: Forge version
placeholder: 1.12.2 - 14.23.5.2860
validations:
required: true
- type: textarea
id: other-mods
attributes:
label: Other mods
description: List any other mods present when the bug was encountered, include the mod versions. You only have to fill this if no crash log was attached
+14
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@@ -0,0 +1,14 @@
blank_issues_enabled: false
contact_links:
- name: 📖 Mod Wiki Page
url: https://github.com/Electroblob77/Wizardry/wiki
about: Most features are documented in the mod's wiki page --- Link --->
- name: 💬 Electroblob's Wizardry discord
url: https://discord.gg/hs8yJP2
about: Ask for help or get more info on Discord. --- Discord Server link --->
- name: 💡 Feature requests / suggestions
url: https://discord.gg/hs8yJP2
about: Please use the discord server to suggest stuff. --- Discord Server link --->
- name: ❓ Question
url: https://discord.gg/hs8yJP2
about: Ask a question about the mod or the code. --- Discord Server link --->
-16
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@@ -1,16 +0,0 @@
---
name: Feature request
about: Make a suggestion for improving the mod
title: "[Give a brief, relevant title here]"
labels: enhancement
assignees: ''
---
Please read the [guide for contributing](https://github.com/Electroblob77/Wizardry/blob/1.12.2/CONTRIBUTING.md) before posting.
Minecraft versions: [if this suggestion only applies to some versions, list them here]
Suggestion details: [describe what you would like to see added to the mod and why]
Other mods involved: [if this suggestion involves integration with other mods, list them here]
-17
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@@ -1,17 +0,0 @@
---
name: Question
about: Ask a question about the mod or the code
title: "[Give a brief, relevant title here]"
labels: question
assignees: ''
---
Please read the [guide for contributing](https://github.com/Electroblob77/Wizardry/blob/1.12.2/CONTRIBUTING.md) before posting.
Minecraft version: 1.12.2 [change as necessary]
Wizardry version: [change as necessary]
Question details: [explain your question here]
Other mods involved: [if this question involves other mods, list them here]
+1 -1
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@@ -1,7 +1,7 @@
# Credits
Electroblob's Wizardry
Version 4.3.6
Version 4.3.7
For Minecraft 1.12.2
Designed, coded and textured by Electroblob
+112 -50
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@@ -1,64 +1,127 @@
import groovy.json.JsonOutput
buildscript {
repositories {
jcenter()
maven { url = "http://files.minecraftforge.net/maven" }
gradlePluginPortal()
maven {
name 'MinecraftForge'
url 'https://maven.minecraftforge.net/'
}
maven {
name 'Garden of Fancy'
url 'https://maven.gofancy.wtf/releases'
}
//fallback for fancygradle maven
//mavenLocal()
maven {
name 'Sponge'
url 'https://repo.spongepowered.org/repository/maven-public/'
}
}
dependencies {
classpath 'net.minecraftforge.gradle:ForgeGradle:2.3-SNAPSHOT'
classpath 'net.minecraftforge.gradle:ForgeGradle:5.+'
classpath 'org.ajoberstar.grgit:grgit-gradle:3.1.1'
classpath group: 'wtf.gofancy.fancygradle', name: 'wtf.gofancy.fancygradle.gradle.plugin', version: '1.1.+'
}
repositories.each {
if (it instanceof MavenArtifactRepository && it.url.toString() == "https://files.minecraftforge.net/maven") {
it.url = "https://maven.minecraftforge.net"
}
}
}
apply plugin: 'net.minecraftforge.gradle.forge'
//Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
apply plugin: 'net.minecraftforge.gradle'
apply plugin: 'idea'
apply plugin: 'maven-publish'
apply plugin: org.ajoberstar.grgit.gradle.GrgitPlugin
apply plugin: 'wtf.gofancy.fancygradle'
version = "4.3.6" // There, it matches semver, happy now?
version = "4.3.12"
group= "electroblob.wizardry"// http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = "ElectroblobsWizardry"
sourceCompatibility = targetCompatibility = "1.8" // Need this here so eclipse task generates correctly.
compileJava {
sourceCompatibility = targetCompatibility = "1.8"
sourceCompatibility = targetCompatibility = compileJava.sourceCompatibility = compileJava.targetCompatibility = '1.8' // Need this here so eclipse task generates correctly.
minecraft {
// The mappings can be changed at any time, and must be in the following format.
// snapshot_YYYYMMDD Snapshot are built nightly.
// stable_# Stables are built at the discretion of the MCP team.
// Use non-default mappings at your own risk. they may not always work.
// Simply re-run your setup task after changing the mappings to update your workspace.
//mappings channel: 'snapshot', version: '20171003-1.12'
mappings channel: "stable", version: "39-1.12"
// makeObfSourceJar = false // an Srg named sources jar is made by default. uncomment this to disable.
// accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
// Default run configurations.
// These can be tweaked, removed, or duplicated as needed.
runs {
client {
workingDirectory project.file('run')
// Recommended logging data for a userdev environment
property 'forge.logging.markers', 'SCAN,REGISTRIES,REGISTRYDUMP'
// Recommended logging level for the console
property 'forge.logging.console.level', 'info'
}
server {
// Recommended logging data for a userdev environment
property 'forge.logging.markers', 'SCAN,REGISTRIES,REGISTRYDUMP'
// Recommended logging level for the console
property 'forge.logging.console.level', 'info'
}
}
}
repositories {
google()
mavenCentral()
maven {
// location of the maven that hosts JEI files
name = "Progwml6 maven"
url = "http://dvs1.progwml6.com/files/maven"
url = uri('https://www.cursemaven.com')
content {
includeGroup 'curse.maven'
}
}
maven {
// location of a maven mirror for JEI files, as a fallback
name = "ModMaven"
url = "modmaven.k-4u.nl"
name = 'Modrinth'
url = uri('https://api.modrinth.com/maven')
content {
includeGroup 'maven.modrinth'
}
}
maven {
name = "Curseforge Maven"
url = "https://minecraft.curseforge.com/api/maven/"
name = 'Sponge'
url = uri('https://repo.spongepowered.org/maven')
}
maven {
url = uri('https://maven.blamejared.com')
}
maven {
url = uri('https://m2.dv8tion.net/releases')
}
maven {
url = uri('https://jitpack.io')
}
}
minecraft {
version = "1.12.2-14.23.5.2847"
runDir = "run"
// the mappings can be changed at any time, and must be in the following format.
// snapshot_YYYYMMDD snapshot are built nightly.
// stable_# stables are built at the discretion of the MCP team.
// Use non-default mappings at your own risk. they may not always work.
// simply re-run your setup task after changing the mappings to update your workspace.
mappings = "stable_39"
// makeObfSourceJar = false // an Srg named sources jar is made by default. uncomment this to disable.
}
dependencies {
// Compile against the JEI API but do not include it at runtime
deobfProvided "mezz.jei:jei_${mc_version}:${jei_version}:api"
// At runtime, use the full JEI jar
runtime "mezz.jei:jei_${mc_version}:${jei_version}"
deobfCompile "baubles:Baubles:${mc_version_short}:${baubles_version}"
deobfCompile "antique-atlas:antiqueatlas:${mc_version}:${antique_atlas_version}"
//// MC version ////
// Specify the version of Minecraft to use, If this is any group other then 'net.minecraft' it is assumed
// that the dep is a ForgeGradle 'patcher' dependency. And it's patches will be applied.
// The userdev artifact is a special name and will get all sorts of transformations applied to it.
minecraft "net.minecraftforge:forge:${project.mc_version}-${project.forge_version}"
//// MC version ////
implementation fg.deobf("curse.maven:baubles-${baubles_projectid}:${baubles_fileid}")
implementation fg.deobf("mezz.jei:jei_${mc_version}:${jei_version}")
implementation fg.deobf("curse.maven:antique-atlas-${antiqueatlas_projectid}:${antiqueatlas_fileid}")
}
@@ -68,20 +131,19 @@ task deobfJar(type: Jar) {
}
processResources {
// this will ensure that this task is redone when the versions change.
inputs.property "version", project.version
inputs.property "mcversion", project.minecraft.version
// replace stuff in mcmod.info, nothing else
// replace tokens in mcmod.info, and pack.mcmeta
from(sourceSets.main.resources.srcDirs) {
include 'pack.mcmeta'
include 'mcmod.info'
// replace version and mcversion
expand 'version':project.version, 'mcversion':project.minecraft.version
}
// copy everything else except the mcmod.info
from(sourceSets.main.resources.srcDirs) {
exclude 'mcmod.info'
duplicatesStrategy = 'include'
}
fancyGradle {
patches {
resources
coremods
asm
}
}
+15 -1
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@@ -1,8 +1,22 @@
# Sets default memory used for gradle commands. Can be overridden by user or command line properties.
# This is required to provide enough memory for the Minecraft decompilation process.
org.gradle.jvmargs=-Xmx3G
mod_id=ebwizardry
mc_version=1.12.2
mc_version_short=1.12
jei_version=4.15.0.291
baubles_version=1.5.2
antique_atlas_version=4.6.3
antique_atlas_version=4.6.3
forge_version=14.23.5.2860
mappings_version=39
mappings_channel=stable
mappings_mc_version=1.12
baubles_projectid=227083
baubles_fileid=2518667
jei_projectid=238222
artemislib_projectid=313590
artemislib_version=1.0.6
artemislib_fileid=2741812
antiqueatlas_projectid=227795
antiqueatlas_fileid=2823030
org.gradle.daemon=false
+2 -2
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@@ -1,5 +1,5 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.3.3-all.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-4.9-bin.zip
zipStorePath=wrapper/dists
Vendored
+175 -115
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@@ -1,172 +1,232 @@
#!/usr/bin/env sh
#!/bin/sh
#
# Copyright © 2015-2021 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# https://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
##############################################################################
##
## Gradle start up script for UN*X
##
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/master/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_HOME=$( cd "${APP_HOME:-./}" && pwd -P ) || exit
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
APP_BASE_NAME=${0##*/}
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
MAX_FD=maximum
warn () {
echo "$*"
}
} >&2
die () {
echo
echo "$*"
echo
exit 1
}
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD="$JAVA_HOME/bin/java"
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
JAVACMD=java
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=$(save "$@")
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
cd "$(dirname "$0")"
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
exec "$JAVACMD" "$@"
# Collect all arguments for the java command;
# * $DEFAULT_JVM_OPTS, $JAVA_OPTS, and $GRADLE_OPTS can contain fragments of
# shell script including quotes and variable substitutions, so put them in
# double quotes to make sure that they get re-expanded; and
# * put everything else in single quotes, so that it's not re-expanded.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
org.gradle.wrapper.GradleWrapperMain \
"$@"
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"
Vendored
+25 -20
View File
@@ -1,3 +1,19 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@@ -13,15 +29,18 @@ if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Resolve any "." and ".." in APP_HOME to make it shorter.
for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
@@ -35,7 +54,7 @@ goto fail
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
@@ -45,28 +64,14 @@ echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
@@ -81,4 +86,4 @@ exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega
:omega
@@ -156,6 +156,12 @@ public final class Settings {
public Pair<ResourceLocation, Short>[] treeBlocks = parseItemMetaStrings(DEFAULT_TREE_BLOCKS);
/** <b>[Server-only]</b> The chance for wizard towers to generate with an evil wizard and chest inside. */
public double evilWizardChance = 0.2;
public double cooldownReductionPerLevel = 0.15;
public double potencyIncreasePerTier = 0.15;
public double durationIncreasePerLevel = 0.25;
public double rangeIncreasePerLevel = 0.25;
public double blastIncreasePerLevel = 0.25;
public double frostSlownessIncreasePerLevel = 0.5;
/** <b>[Server-only]</b> List of dimension ids in which to generate crystal ore. */
public int[] oreDimensions = {0};
/** <b>[Server-only]</b> List of dimension ids in which to generate crystal flowers. */
@@ -192,12 +198,21 @@ public final class Settings {
public boolean playerBlockDamage = true;
/** <b>[Server-only]</b> Whether spells cast by dispensers can destroy blocks in the world. */
public boolean dispenserBlockDamage = true;
/** <b>[Server-only]</b> Whether damage should be registered with the old system (wizardry_magic/indirect_wizardry_magic) prefixed damage with the elements like
* necromancy_indirect_wizardry_magic, necromancy_wizardry_magic*/
public boolean damageTypePerElement = false;
/** <b>[Server-only]</b> Whether spell books are consumed when they are bound to a wand.*/
public boolean singleUseSpellBooks = false;
/** <b>[Server-only]</b> Whether to prevent binding the same spell to a wand multiple times*/
public boolean preventBindingSameSpellTwiceToWands = false;
/** <b>[Server-only]</b> Whether to revert to the old wand upgrade system, which only requires tomes of arcana. */
public boolean legacyWandLevelling = false;
/** <b>[Server-only]</b> Whether to tweak the blindness effect to reduce follow distance when used on non-players. */
public boolean blindnessTweak = true;
/** <b>[Server-only]</b> Whether using bonemeal on grass blocks has a chance to grow crystal flowers. */
public boolean bonemealGrowsCrystalFlowers = true;
/** <b>[Server-only]</b> Whether wands only decrement their cooldowns if a player holds them. */
public boolean wandsMustBeHeldToDecrementCooldown = false;
/** <b>[Server-only]</b> Whether to enable Wizardry mob loot injection. Allows an easier switch instead of blacklisting all entities. */
public boolean injectMobDrops = true;
/**
@@ -379,6 +394,9 @@ public final class Settings {
public boolean showSpellHUD = true;
/** <b>[Client-only]</b> Whether to show the charge meter when charging up a spell. */
public boolean showChargeMeter = true;
/** <b>[Client-only]</b> Whether to initialise the handbook's data. Setting this to false will break the in-game handbook, but might help with some
* startup crashes */
public boolean loadHandbook = true;
/** <b>[Client-only]</b> The position of the spell HUD. */
public GuiPosition spellHUDPosition = GuiPosition.BOTTOM_LEFT;
@@ -614,6 +632,29 @@ public final class Settings {
dispenserBlockDamage = property.getBoolean();
propOrder.add(property.getName());
property = config.get(GAMEPLAY_CATEGORY, "damageTypePerElement", false,
"Whether damage should be registered with the old system (wizardry_magic/indirect_wizardry_magic) prefixed damage with the elements like "
+ "necromancy_indirect_wizardry_magic, necromancy_wizardry_magic. This is disabled by default to not break existing modpacks."
+ "The intention of this setting is to allow differentiating various damage types for e.g. the Distinct Damage Descriptions mod");
property.setLanguageKey("config." + Wizardry.MODID + ".damage_type_per_element");
Wizardry.proxy.setToNamedBooleanEntry(property);
damageTypePerElement = property.getBoolean();
propOrder.add(property.getName());
property = config.get(GAMEPLAY_CATEGORY, "singleUseSpellBooks", false,
"Whether spell books are consumed when they are bound to a wand.");
property.setLanguageKey("config." + Wizardry.MODID + ".single_use_spell_books");
Wizardry.proxy.setToNamedBooleanEntry(property);
singleUseSpellBooks = property.getBoolean();
propOrder.add(property.getName());
property = config.get(GAMEPLAY_CATEGORY, "preventBindingSameSpellTwiceToWands", false,
"Whether to prevent binding the same spell to a wand multiple times");
property.setLanguageKey("config." + Wizardry.MODID + ".prevent_binding_same_spell_twice_to_wands");
Wizardry.proxy.setToNamedBooleanEntry(property);
preventBindingSameSpellTwiceToWands = property.getBoolean();
propOrder.add(property.getName());
property = config.get(GAMEPLAY_CATEGORY, "playersMoveEachOther", true,
"Whether to allow players to move other players around using magic.");
property.setLanguageKey("config." + Wizardry.MODID + ".players_move_each_other");
@@ -665,6 +706,13 @@ public final class Settings {
bonemealGrowsCrystalFlowers = property.getBoolean();
propOrder.add(property.getName());
property = config.get(GAMEPLAY_CATEGORY, "wandsMustBeHeldToDecrementCooldown", false,
"Whether wands only decrement their cooldowns if a player holds them.");
property.setLanguageKey("config." + Wizardry.MODID + ".wands_must_be_held_to_decrement_cooldown");
Wizardry.proxy.setToNamedBooleanEntry(property);
wandsMustBeHeldToDecrementCooldown = property.getBoolean();
propOrder.add(property.getName());
checkForRedundantOptions(GAMEPLAY_CATEGORY, propOrder); // Must be before the order is set!
config.setCategoryPropertyOrder(GAMEPLAY_CATEGORY, propOrder);
@@ -923,6 +971,50 @@ public final class Settings {
}
}
property = config.get(TWEAKS_CATEGORY, "cooldown_reduction_per_level", 0.15,
"The fraction by which cooldowns are reduced for each level of cooldown upgrade.",
0.05, Integer.MAX_VALUE); // Sure, I mean you COULD set it to 2^31-1... what could possibly go wrong?
property.setLanguageKey("config." + Wizardry.MODID + ".cast_command_multiplier_limit");
cooldownReductionPerLevel = property.getDouble();
propOrder.add(property.getName());
property = config.get(TWEAKS_CATEGORY, "potency_increase_per_tier", 0.15,
"The fraction by which potency is increased for each tier of matching wand. May cause extreme lag with high values!",
0.05, Integer.MAX_VALUE);
property.setLanguageKey("config." + Wizardry.MODID + ".potency_increase_per_tier");
potencyIncreasePerTier = property.getDouble();
propOrder.add(property.getName());
property = config.get(TWEAKS_CATEGORY, "duration_increase_per_level", 0.25,
"The fraction by which spell duration is increased for each level of duration upgrade.",
0.05, Integer.MAX_VALUE);
property.setLanguageKey("config." + Wizardry.MODID + ".duration_increase_per_level");
durationIncreasePerLevel = property.getDouble();
propOrder.add(property.getName());
property = config.get(TWEAKS_CATEGORY, "range_increase_per_level", 0.25,
"The fraction by which spell range is increased for each level of range upgrade. May cause extreme lag with high values!",
0.05, Integer.MAX_VALUE);
property.setLanguageKey("config." + Wizardry.MODID + ".range_increase_per_level");
rangeIncreasePerLevel = property.getDouble();
propOrder.add(property.getName());
property = config.get(TWEAKS_CATEGORY, "blast_increase_per_level", 0.25,
"The fraction by which spell blast is increased for each level of blast upgrade. May cause extreme lag with high values!",
0.05, Integer.MAX_VALUE);
property.setLanguageKey("config." + Wizardry.MODID + ".blast_increase_per_level");
blastIncreasePerLevel = property.getDouble();
propOrder.add(property.getName());
property = config.get(TWEAKS_CATEGORY, "frost_slowness_increase_per_level", 0.5,
"The fraction by which movement speed is reduced per level of frost effect.",
0.05, Integer.MAX_VALUE);
property.setLanguageKey("config." + Wizardry.MODID + ".frost_slowness_increase_per_level");
frostSlownessIncreasePerLevel = property.getDouble();
propOrder.add(property.getName());
checkForRedundantOptions(TWEAKS_CATEGORY, propOrder); // Must be before the order is set!
config.setCategoryPropertyOrder(TWEAKS_CATEGORY, propOrder);
@@ -1112,6 +1204,13 @@ public final class Settings {
showChargeMeter = property.getBoolean();
propOrder.add(property.getName());
property = config.get(CLIENT_CATEGORY, "loadHandbook", true, "Whether to initialise the in-game handbook. Setting this to false will brick the in-game handbook, but it might help if you have startup crashes.");
property.setLanguageKey("config." + Wizardry.MODID + ".load_handbook");
property.setRequiresWorldRestart(false);
Wizardry.proxy.setToNamedBooleanEntry(property);
loadHandbook = property.getBoolean();
propOrder.add(property.getName());
property = config.get(CLIENT_CATEGORY, "spellHUDPosition", GuiPosition.BOTTOM_LEFT.name, "The position of the spell HUD.", GuiPosition.names);
property.setLanguageKey("config." + Wizardry.MODID + ".spell_hud_position");
spellHUDPosition = GuiPosition.fromName(property.getString());
@@ -20,6 +20,7 @@ import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardryLoot;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.SpellNetworkIDSorter;
import electroblob.wizardry.util.SpellProperties;
import electroblob.wizardry.util.WandHelper;
import electroblob.wizardry.worldgen.WorldGenCrystalFlower;
@@ -81,7 +82,7 @@ public class Wizardry {
* 1.x.x represents Minecraft 1.7.x versions, 2.x.x represents Minecraft 1.10.x versions, 3.x.x represents Minecraft
* 1.11.x versions, and so on.
*/
public static final String VERSION = "4.3.6";
public static final String VERSION = "4.3.12";
/**
* Json file used by Forge's built-in <a href="https://mcforge.readthedocs.io/en/1.12.x/gettingstarted/autoupdate/">update checker</a>.
@@ -126,8 +127,6 @@ public class Wizardry {
public void preInit(FMLPreInitializationEvent event){
logger = event.getModLog();
proxy.registerResourceReloadListeners();
configDirectory = new File(event.getModConfigurationDirectory(), Wizardry.MODID);
settings.initConfig(event);
@@ -161,6 +160,7 @@ public class Wizardry {
@EventHandler
public void init(FMLInitializationEvent event){
proxy.registerResourceReloadListeners();
settings.initConfigExtras();
@@ -202,6 +202,8 @@ public class Wizardry {
public void postInit(FMLPostInitializationEvent event){
proxy.initialiseLayers();
proxy.initialiseAnimations();
SpellNetworkIDSorter.init();
}
@EventHandler
@@ -203,7 +203,6 @@ public final class WizardryEventHandler {
// Find the angle between the direction the mob is looking and the direction the player is in
// Angle between a and b = acos((a.b) / (|a|*|b|))
double angle = Math.acos(vec.dotProduct(event.getEntity().getLookVec()) / vec.length());
System.out.println(angle);
// If the player is not within the 144-degree arc in front of the mob, it won't detect them
if(angle > 0.4 * Math.PI){
((EntityLiving)event.getEntityLiving()).setAttackTarget(null);
@@ -269,7 +268,7 @@ public final class WizardryEventHandler {
// Fireskin
if(event.getEntityLiving().isPotionActive(WizardryPotions.fireskin)
&& !MagicDamage.isEntityImmune(DamageType.FIRE, event.getEntityLiving()))
attacker.setFire(Spells.fire_breath.getProperty(Spell.BURN_DURATION).intValue());
attacker.setFire(Spells.fire_breath.getProperty(Spell.BURN_DURATION).intValue() * 20);
// Ice Shroud
if(event.getEntityLiving().isPotionActive(WizardryPotions.ice_shroud)
@@ -307,7 +306,7 @@ public final class WizardryEventHandler {
PotionEffect effect = event.getEntityLiving().getActivePotionEffect(WizardryPotions.ward);
if(effect != null && event.getSource().isMagicDamage()){
event.setAmount(event.getAmount() * Math.max(0, 1 - 0.4f * effect.getAmplifier())); // Resistance is 20%
event.setAmount(event.getAmount() * Math.max(0, 1 - 0.2f * (1 + effect.getAmplifier()))); // Resistance is 20%
}
// Flaming and freezing swords
@@ -491,4 +490,4 @@ public final class WizardryEventHandler {
}
}
}
}
@@ -1,6 +1,7 @@
package electroblob.wizardry.client;
import electroblob.wizardry.CommonProxy;
import electroblob.wizardry.Settings;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.block.BlockBookshelf;
import electroblob.wizardry.client.animation.ActionAnimation;
@@ -19,6 +20,7 @@ import electroblob.wizardry.client.model.ModelSageArmour;
import electroblob.wizardry.client.model.ModelWizardArmour;
import electroblob.wizardry.client.particle.*;
import electroblob.wizardry.client.particle.ParticleWizardry.IWizardryParticleFactory;
import electroblob.wizardry.client.renderer.RenderSpectralGolem;
import electroblob.wizardry.client.renderer.entity.*;
import electroblob.wizardry.client.renderer.entity.layers.*;
import electroblob.wizardry.client.renderer.overlay.RenderBlinkEffect;
@@ -164,7 +166,8 @@ public class ClientProxy extends CommonProxy {
IResourceManager manager = Minecraft.getMinecraft().getResourceManager();
if(manager instanceof IReloadableResourceManager){
((IReloadableResourceManager)manager).registerReloadListener(GuiSpellDisplay::loadSkins);
((IReloadableResourceManager)manager).registerReloadListener(GuiWizardHandbook::loadHandbookFile);
if (Wizardry.settings.loadHandbook)
((IReloadableResourceManager)manager).registerReloadListener(GuiWizardHandbook::loadHandbookFile);
}
}
@@ -728,6 +731,9 @@ public class ClientProxy extends CommonProxy {
LayerTiledOverlay.initialiseLayers(LayerMindControl::new);
LayerTiledOverlay.initialiseLayers(LayerSummonAnimation::new);
LayerTiledOverlay.initialiseLayers(LayerDisintegrateAnimation::new);
LayerTiledOverlay.initialiseLayers(LayerOak::new);
LayerTiledOverlay.initialiseLayers(LayerIron::new);
LayerTiledOverlay.initialiseLayers(LayerDiamond::new);
}
@Override
@@ -766,6 +772,7 @@ public class ClientProxy extends CommonProxy {
RenderingRegistry.registerEntityRenderingHandler(EntityIceGiant.class, RenderIceGiant::new);
RenderingRegistry.registerEntityRenderingHandler(EntityPhoenix.class, RenderPhoenix::new);
RenderingRegistry.registerEntityRenderingHandler(EntitySpectralGolem.class, RenderSpectralGolem::new);
// Projectiles
RenderingRegistry.registerEntityRenderingHandler(EntityMagicMissile.class, manager -> new RenderMagicArrow(manager,
@@ -780,6 +787,7 @@ public class ClientProxy extends CommonProxy {
new ResourceLocation(Wizardry.MODID, "textures/entity/ice_lance.png"), false, 16.0, 3.0, 22, 5, false));
RenderingRegistry.registerEntityRenderingHandler(EntityFlamecatcherArrow.class, manager -> new RenderMagicArrow(manager,
new ResourceLocation(Wizardry.MODID, "textures/entity/flamecatcher_arrow.png"), false, 8, 2.0, 16, 5, true));
RenderingRegistry.registerEntityRenderingHandler(EntityConjuredArrow.class, RenderConjuredArrow::new);
RenderingRegistry.registerEntityRenderingHandler(EntityForceArrow.class, RenderForceArrow::new);
@@ -93,6 +93,7 @@ public class GuiArcaneWorkbench extends GuiContainer {
private ContainerArcaneWorkbench arcaneWorkbenchContainer;
private GuiButton applyBtn;
private GuiButton clearBtn;
private GuiButton[] sortButtons = new GuiButton[3];
private GuiTextField searchField;
@@ -126,6 +127,7 @@ public class GuiArcaneWorkbench extends GuiContainer {
this.buttonList.clear();
this.buttonList.add(this.applyBtn = new GuiButtonApply(0, this.width / 2 + 64, this.height / 2 + 3));
this.buttonList.add(this.clearBtn = new GuiButtonClear(0, this.width / 2 + 64, this.height / 2 - 16));
this.buttonList.add(sortButtons[0] = new GuiButtonSpellSort(1, this.guiLeft - 44, this.guiTop + 8, ISpellSortable.SortType.TIER, arcaneWorkbenchContainer, this));
this.buttonList.add(sortButtons[1] = new GuiButtonSpellSort(2, this.guiLeft - 31, this.guiTop + 8, ISpellSortable.SortType.ELEMENT, arcaneWorkbenchContainer, this));
this.buttonList.add(sortButtons[2] = new GuiButtonSpellSort(3, this.guiLeft - 18, this.guiTop + 8, ISpellSortable.SortType.ALPHABETICAL, arcaneWorkbenchContainer, this));
@@ -205,6 +207,7 @@ public class GuiArcaneWorkbench extends GuiContainer {
// Show/hide the relevant gui elements
this.applyBtn.enabled = centreSlot.getHasStack();
this.clearBtn.enabled = centreSlot.getHasStack() && centreSlot.getStack().getItem() instanceof IWorkbenchItem && ((IWorkbenchItem) centreSlot.getStack().getItem()).isClearable();
for(GuiButton button : this.sortButtons) button.visible = arcaneWorkbenchContainer.hasBookshelves();
this.searchField.setVisible(arcaneWorkbenchContainer.hasBookshelves());
@@ -444,6 +447,17 @@ public class GuiArcaneWorkbench extends GuiContainer {
animationTimer = 20;
}
if(button == clearBtn){
// Packet building
IMessage msg = new PacketControlInput.Message(PacketControlInput.ControlType.CLEAR_BUTTON);
WizardryPacketHandler.net.sendToServer(msg);
// Sound
Minecraft.getMinecraft().getSoundHandler().playSound(PositionedSoundRecord.getMasterRecord(
WizardrySounds.BLOCK_ARCANE_WORKBENCH_SPELLBIND, 0.8f));
// Animation
animationTimer = 20;
}
if(button instanceof GuiButtonSpellSort) this.arcaneWorkbenchContainer.setSortType(((GuiButtonSpellSort)button).sortType);
}
}
@@ -1006,4 +1020,36 @@ public class GuiArcaneWorkbench extends GuiContainer {
}
}
private static class GuiButtonClear extends GuiButton {
public GuiButtonClear(int id, int x, int y){
super(id, x, y, 16, 16, I18n.format("container." + Wizardry.MODID + ":arcane_workbench.clear"));
}
@Override
public void drawButton(Minecraft minecraft, int mouseX, int mouseY, float partialTicks){
// Whether the button is highlighted
this.hovered = mouseX >= this.x && mouseY >= this.y && mouseX < this.x + this.width && mouseY < this.y + this.height;
int k = 72;
int l = 236;
//int colour = 14737632;
if(this.enabled){
if(this.hovered){
k += this.width * 2;
//colour = 16777120;
}
}else{
k += this.width;
//colour = 10526880;
}
DrawingUtils.drawTexturedRect(this.x, this.y, k, l, this.width, this.height, TEXTURE_WIDTH, TEXTURE_HEIGHT);
//this.drawCenteredString(minecraft.fontRenderer, this.displayString, this.x + this.width / 2,
// this.y + (this.height - 8) / 2, colour);
}
}
}
@@ -33,9 +33,13 @@ import java.awt.*;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.util.List;
import java.util.*;
import java.nio.charset.StandardCharsets;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.LinkedHashMap;
import java.util.List;
import java.util.Map;
/**
* GUI class for the wizard's handbook. Like any GUI class, this is instantiated each time the book is opened. As of
@@ -55,6 +59,8 @@ public class GuiWizardHandbook extends GuiScreen {
private static final ResourceLocation DEFAULT = new ResourceLocation(Wizardry.MODID, "texts/handbook_en_us.json");
private static List<String> ADDONS = new ArrayList<>();
static final ResourceLocation texture = new ResourceLocation(Wizardry.MODID, "textures/gui/handbook/handbook.png");
/** Global Gson instance for the handbook. */
@@ -406,9 +412,10 @@ public class GuiWizardHandbook extends GuiScreen {
return;
}
IResource handbookFile = getHandbookResource(manager);
// IResource handbookFile = getHandbookResource(manager);
List<IResource> handbookFiles = getHandbookResource(manager);
if(handbookFile != null){
if(!handbookFiles.isEmpty()){
// Wipes all the maps before repopulating them
images.clear();
@@ -418,28 +425,31 @@ public class GuiWizardHandbook extends GuiScreen {
bookmarkSection = null; // Also need to wipe the reference to the old bookmarked section
BufferedReader reader = new BufferedReader(new InputStreamReader(handbookFile.getInputStream(), StandardCharsets.UTF_8));
for (IResource handbookFile : handbookFiles) {
JsonElement je = gson.fromJson(reader, JsonElement.class);
JsonObject json = je.getAsJsonObject();
BufferedReader reader = new BufferedReader(new InputStreamReader(handbookFile.getInputStream(), StandardCharsets.UTF_8));
JsonUtils.getJsonObject(json, "colours").entrySet().forEach(e -> colours.put(e.getKey(),
Color.decode(e.getValue().getAsString()).getRGB()));
JsonElement je = gson.fromJson(reader, JsonElement.class);
JsonObject json = je.getAsJsonObject();
// Repopulates the remaining maps
Image.populate(images, json);
CraftingRecipe.populate(recipes, json);
Section.populate(sections, json);
JsonUtils.getJsonObject(json, "colours").entrySet().forEach(e -> colours.put(e.getKey(),
Color.decode(e.getValue().getAsString()).getRGB()));
sectionList = Collections.unmodifiableList(new ArrayList<>(sections.values()));
// Repopulates the remaining maps
Image.populate(images, json);
CraftingRecipe.populate(recipes, json);
Section.populate(sections, json);
if(sections.isEmpty()){
Wizardry.logger.warn("Handbook has no sections! Aborting loading...");
return;
sectionList = Collections.unmodifiableList(new ArrayList<>(sections.values()));
if(sections.isEmpty()){
Wizardry.logger.warn("Handbook has no sections! Aborting loading...");
return;
}
bookmarkSection = JsonUtils.getString(json, "bookmark_start_section");
if(!sections.containsKey(bookmarkSection)) throw new JsonSyntaxException("Section with id " + bookmarkSection + " is undefined");
}
bookmarkSection = JsonUtils.getString(json, "bookmark_start_section");
if(!sections.containsKey(bookmarkSection)) throw new JsonSyntaxException("Section with id " + bookmarkSection + " is undefined");
}
// The first resource load on startup is done before the packet handler is loaded
@@ -455,16 +465,17 @@ public class GuiWizardHandbook extends GuiScreen {
* @param manager The resource manager instance to use.
* @return The handbook JSON file, as an IResource, or null if it was not found.
*/
private static IResource getHandbookResource(IResourceManager manager){
private static List<IResource> getHandbookResource(IResourceManager manager){
// TODO: Implement resource pack stacking to allow addon mods and texture packs to add/overwrite content
IResource handbookFile = null;
List<IResource> handbookFiles = new ArrayList<>();
try{
handbookFile = manager.getResource(new ResourceLocation(Wizardry.MODID, "texts/handbook_"
+ Minecraft.getMinecraft().getLanguageManager().getCurrentLanguage().getLanguageCode() + ".json"));
}catch(IOException e){
}catch(Exception e){
Wizardry.logger.info("Wizard handbook JSON file missing for the current language (" + Minecraft.getMinecraft()
.getLanguageManager().getCurrentLanguage() + "). Using default (English-US) instead.");
@@ -476,7 +487,29 @@ public class GuiWizardHandbook extends GuiScreen {
}
}
return handbookFile;
handbookFiles.add(handbookFile);
for (String modid : ADDONS) {
// Addons
Wizardry.logger.info("Registering addon Wizard's Handbook contents for " + modid);
try{
handbookFile = manager.getResource(new ResourceLocation(modid, "texts/handbook_"
+ Minecraft.getMinecraft().getLanguageManager().getCurrentLanguage().getLanguageCode() + ".json"));
}catch(Exception e){
Wizardry.logger.info("Wizard handbook JSON file missing for the current language (" + Minecraft.getMinecraft()
.getLanguageManager().getCurrentLanguage() + "). Using default (English-US) instead.");
try{
handbookFile = manager.getResource(new ResourceLocation(modid, "texts/handbook_en_us.json"));
}catch(IOException x){
Wizardry.logger.error("Couldn't find file: " + DEFAULT + ". The file may be missing; please try re-downloading and reinstalling Wizardry.", x);
}
}
handbookFiles.add(handbookFile);
}
return handbookFiles;
}
// Controls
@@ -576,4 +609,9 @@ public class GuiWizardHandbook extends GuiScreen {
sections.values().forEach(s -> s.updateUnlockStatus(showToasts, completedAdvancements));
}
public static void registerAddonHandbookContent(String modid) {
if (!ADDONS.contains(modid)) {
ADDONS.add(modid);
}
}
}
@@ -299,7 +299,7 @@ class Section {
String suffix = "";
// Account for trailing punctuation, except in languages that don't use spaces such as Chinese
boolean spaceless = SPACELESS_LANGUAGES.contains(Minecraft.getMinecraft().getLanguageManager().getCurrentLanguage().getLanguageCode());
boolean spaceless = SPACELESS_LANGUAGES.contains(Minecraft.getMinecraft().getLanguageManager().getCurrentLanguage() == null ? "en_us" : Minecraft.getMinecraft().getLanguageManager().getCurrentLanguage().getLanguageCode());
if(!spaceless) paragraph.substring(linkEnd).split("\\s", 2)[0].substring(1); // substring(1) to remove the @
// The index of the single page currently being formatted, relative to the section
@@ -0,0 +1,52 @@
package electroblob.wizardry.client.renderer;
import electroblob.wizardry.Wizardry;
import net.minecraft.client.model.ModelIronGolem;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.entity.monster.EntityIronGolem;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class RenderSpectralGolem extends RenderLiving<EntityIronGolem>
{
private static final ResourceLocation SPECTRAL_GOLEM_TEXTURES = new ResourceLocation(Wizardry.MODID, "textures/entity/spectral_golem.png");
public RenderSpectralGolem(RenderManager renderManagerIn)
{
super(renderManagerIn, new ModelIronGolem(), 0.5F);
}
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityIronGolem entity)
{
return SPECTRAL_GOLEM_TEXTURES;
}
@Override
protected void preRenderCallback(EntityIronGolem entity, float partialTickTime){
super.preRenderCallback(entity, partialTickTime);
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.color(1, 1, 1, 0.7f);
}
protected void applyRotations(EntityIronGolem entityLiving, float ageInTicks, float rotationYaw, float partialTicks)
{
super.applyRotations(entityLiving, ageInTicks, rotationYaw, partialTicks);
if ((double)entityLiving.limbSwingAmount >= 0.01D)
{
float f = 13.0F;
float f1 = entityLiving.limbSwing - entityLiving.limbSwingAmount * (1.0F - partialTicks) + 6.0F;
float f2 = (Math.abs(f1 % 13.0F - 6.5F) - 3.25F) / 3.25F;
GlStateManager.rotate(6.5F * f2, 0.0F, 0.0F, 1.0F);
}
}
}
@@ -0,0 +1,37 @@
package electroblob.wizardry.client.renderer.entity;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.entity.projectile.EntityConjuredArrow;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.RenderArrow;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.lwjgl.opengl.GL11;
@SideOnly(Side.CLIENT)
public class RenderConjuredArrow extends RenderArrow<EntityConjuredArrow> {
public static final ResourceLocation CONJURED_ARROW_TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/entity/conjured_arrow.png");
public RenderConjuredArrow(RenderManager manager) {
super(manager);
}
@Override
protected ResourceLocation getEntityTexture(EntityConjuredArrow entity) {
return CONJURED_ARROW_TEXTURE;
}
@Override
public void doRender(EntityConjuredArrow entity, double x, double y, double z, float entityYaw, float partialTicks) {
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.color(1, 1, 1, 0.4f);
super.doRender(entity, x, y, z, entityYaw, partialTicks);
GlStateManager.popMatrix();
}
}
@@ -0,0 +1,53 @@
package electroblob.wizardry.client.renderer.entity.layers;
import electroblob.wizardry.registry.WizardryPotions;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.GlStateManager.DestFactor;
import net.minecraft.client.renderer.GlStateManager.SourceFactor;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.entity.RenderLivingBase;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.ResourceLocation;
/**
* Layer used to render the diamondflesh texture on creatures with the diamondflesh effect.
*
* @author WinDanesz
* @since Wizardry 4.3.7
*/
public class LayerDiamond extends LayerTiledOverlay<EntityLivingBase> {
private static final ResourceLocation TEXTURE = new ResourceLocation("textures/blocks/diamond_block.png");
public LayerDiamond(RenderLivingBase<?> renderer){
super(renderer);
}
@Override
public boolean shouldRender(EntityLivingBase entity, float partialTicks){
return !entity.isInvisible() && entity.isPotionActive(WizardryPotions.diamondflesh);
}
@Override
public ResourceLocation getTexture(EntityLivingBase entity, float partialTicks){
return TEXTURE;
}
@Override
public void doRenderLayer(EntityLivingBase entity, float limbSwing, float limbSwingAmount, float partialTicks,
float ageInTicks, float netHeadYaw, float headPitch, float scale){
GlStateManager.enableBlend();
GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
int j = entity.getBrightnessForRender();
int k = j % 65536;
int l = j / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) k, (float) l);
super.doRenderLayer(entity, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale);
GlStateManager.disableBlend();
}
}
@@ -0,0 +1,53 @@
package electroblob.wizardry.client.renderer.entity.layers;
import electroblob.wizardry.registry.WizardryPotions;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.GlStateManager.DestFactor;
import net.minecraft.client.renderer.GlStateManager.SourceFactor;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.entity.RenderLivingBase;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.ResourceLocation;
/**
* Layer used to render the ironflesh texture on creatures with the ironflesh effect.
*
* @author WinDanesz
* @since Wizardry 4.3.7
*/
public class LayerIron extends LayerTiledOverlay<EntityLivingBase> {
private static final ResourceLocation TEXTURE = new ResourceLocation("textures/blocks/iron_block.png");
public LayerIron(RenderLivingBase<?> renderer){
super(renderer);
}
@Override
public boolean shouldRender(EntityLivingBase entity, float partialTicks){
return !entity.isInvisible() && entity.isPotionActive(WizardryPotions.ironflesh);
}
@Override
public ResourceLocation getTexture(EntityLivingBase entity, float partialTicks){
return TEXTURE;
}
@Override
public void doRenderLayer(EntityLivingBase entity, float limbSwing, float limbSwingAmount, float partialTicks,
float ageInTicks, float netHeadYaw, float headPitch, float scale){
GlStateManager.enableBlend();
GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
int j = entity.getBrightnessForRender();
int k = j % 65536;
int l = j / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) k, (float) l);
super.doRenderLayer(entity, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale);
GlStateManager.disableBlend();
}
}
@@ -0,0 +1,53 @@
package electroblob.wizardry.client.renderer.entity.layers;
import electroblob.wizardry.registry.WizardryPotions;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.GlStateManager.DestFactor;
import net.minecraft.client.renderer.GlStateManager.SourceFactor;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.entity.RenderLivingBase;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.util.ResourceLocation;
/**
* Layer used to render the oakflesh texture on creatures with the oakflesh effect.
*
* @author WinDanesz
* @since Wizardry 4.3.7
*/
public class LayerOak extends LayerTiledOverlay<EntityLivingBase> {
private static final ResourceLocation TEXTURE = new ResourceLocation("textures/blocks/log_oak.png");
public LayerOak(RenderLivingBase<?> renderer){
super(renderer);
}
@Override
public boolean shouldRender(EntityLivingBase entity, float partialTicks){
return !entity.isInvisible() && entity.isPotionActive(WizardryPotions.oakflesh);
}
@Override
public ResourceLocation getTexture(EntityLivingBase entity, float partialTicks){
return TEXTURE;
}
@Override
public void doRenderLayer(EntityLivingBase entity, float limbSwing, float limbSwingAmount, float partialTicks,
float ageInTicks, float netHeadYaw, float headPitch, float scale){
GlStateManager.enableBlend();
GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
int j = entity.getBrightnessForRender();
int k = j % 65536;
int l = j / 65536;
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float) k, (float) l);
super.doRenderLayer(entity, limbSwing, limbSwingAmount, partialTicks, ageInTicks, netHeadYaw, headPitch, scale);
GlStateManager.disableBlend();
}
}
@@ -1,5 +1,6 @@
package electroblob.wizardry.constants;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.WizardryEventHandler;
/** Stores various global constants used in Wizardry. */
@@ -17,17 +18,17 @@ public final class Constants {
/** The bonus amount of wand upgrades that can be applied to a non-elemental wand. */
public static final int NON_ELEMENTAL_UPGRADE_BONUS = 3;
/** The fraction by which cooldowns are reduced for each level of cooldown upgrade. */
public static final float COOLDOWN_REDUCTION_PER_LEVEL = 0.15f;
public static float COOLDOWN_REDUCTION_PER_LEVEL = 0.15f;
/** The fraction by which maximum charge is increased for each level of storage upgrade. */
public static final float STORAGE_INCREASE_PER_LEVEL = 0.15f;
/** The fraction by which potency is increased for each tier of matching wand. */
public static final float POTENCY_INCREASE_PER_TIER = 0.15f;
public static float POTENCY_INCREASE_PER_TIER = 0.15f;
/** The fraction by which spell duration is increased for each level of duration upgrade. */
public static final float DURATION_INCREASE_PER_LEVEL = 0.25f;
public static float DURATION_INCREASE_PER_LEVEL = 0.25f;
/** The fraction by which spell range is increased for each level of range upgrade. */
public static final float RANGE_INCREASE_PER_LEVEL = 0.25f;
public static float RANGE_INCREASE_PER_LEVEL = 0.25f;
/** The fraction by which spell blast radius is increased for each level of range upgrade. */
public static final float BLAST_RADIUS_INCREASE_PER_LEVEL = 0.25f;
public static float BLAST_RADIUS_INCREASE_PER_LEVEL = 0.25f;
/** The fraction by which movement speed is reduced per level of frost effect. */
public static final double FROST_SLOWNESS_PER_LEVEL = 0.5;
/** The fraction by which movement speed is reduced per level of decay effect. */
@@ -46,7 +47,15 @@ public final class Constants {
* won't spawn again if something is already standing in it.
*/
public static final int DECAY_SPREAD_INTERVAL = 8;
/** The fraction by which potency is increased per level of the empowerment effect. */
public static final float EMPOWERMENT_POTENCY_PER_LEVEL = 0.25f;
// making this as an update to the existing values to not break addons directly relying on the fields
static {
POTENCY_INCREASE_PER_TIER = (float) Wizardry.settings.potencyIncreasePerTier;
COOLDOWN_REDUCTION_PER_LEVEL = (float) Wizardry.settings.cooldownReductionPerLevel;
DURATION_INCREASE_PER_LEVEL = (float) Wizardry.settings.durationIncreasePerLevel;
RANGE_INCREASE_PER_LEVEL = (float) Wizardry.settings.rangeIncreasePerLevel;
BLAST_RADIUS_INCREASE_PER_LEVEL = (float) Wizardry.settings.blastIncreasePerLevel;
RANGE_INCREASE_PER_LEVEL = (float) Wizardry.settings.frostSlownessIncreasePerLevel;
}
}
@@ -382,6 +382,7 @@ public class WizardData implements INBTSerializable<NBTTagCompound> {
activeImbuements.add((Imbuement)enchantment);
}else{
// Otherwise, removes the enchantment from the item
((Imbuement) enchantment).onImbuementRemoval(stack);
iterator.remove(); // FIXME: Apparently this can cause a CME
}
}
@@ -1,10 +1,8 @@
package electroblob.wizardry.entity.construct;
import electroblob.wizardry.entity.projectile.EntityConjuredArrow;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.spell.Spell;
import net.minecraft.entity.projectile.EntityTippedArrow;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
@@ -30,7 +28,7 @@ public class EntityArrowRain extends EntityScaledConstruct {
double y = posY + world.rand.nextDouble() * (double)height;
double z = posZ + (world.rand.nextDouble() - 0.5D) * (double)width;
EntityTippedArrow arrow = new EntityTippedArrow(world, x, y, z);
EntityConjuredArrow arrow = new EntityConjuredArrow(world, x, y, z);
arrow.motionX = MathHelper.cos((float)Math.toRadians(this.rotationYaw + 90));
arrow.motionY = -0.6;
@@ -38,7 +36,6 @@ public class EntityArrowRain extends EntityScaledConstruct {
arrow.shootingEntity = this.getCaster();
arrow.setDamage(7.0d * damageMultiplier);
arrow.setPotionEffect(new ItemStack(Items.ARROW));
this.world.spawnEntity(arrow);
}
@@ -32,7 +32,7 @@ public class EntityFireRing extends EntityScaledConstruct {
super.onUpdate();
if(!this.world.isRemote){
if(this.ticksExisted % 5 == 0 && !this.world.isRemote){
List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(width/2, this.posX, this.posY, this.posZ, this.world);
@@ -168,6 +168,10 @@ public class EntityForcefield extends EntityMagicConstruct implements ICustomHit
((EntityPlayerMP)target).connection.sendPacket(new SPacketEntityVelocity(target));
}
if (this.ticksExisted % 5 == 0) {
this.lifetime = (int) (lifetime * 0.99);
}
}else{
Vec3d relativeImpactPos = targetRelativePos.normalize().scale(radius);
@@ -0,0 +1,192 @@
package electroblob.wizardry.entity.living;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.util.ParticleBuilder;
import net.minecraft.entity.EntityFlying;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.ai.EntityAIAttackMelee;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILookAtVillager;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIMoveThroughVillage;
import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction;
import net.minecraft.entity.ai.EntityAIMoveTowardsTarget;
import net.minecraft.entity.ai.EntityAINearestAttackableTarget;
import net.minecraft.entity.ai.EntityAIWanderAvoidWater;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.monster.EntityIronGolem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.network.datasync.DataParameter;
import net.minecraft.network.datasync.DataSerializers;
import net.minecraft.network.datasync.EntityDataManager;
import net.minecraft.util.EnumHand;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.world.DifficultyInstance;
import net.minecraft.world.EnumDifficulty;
import net.minecraft.world.World;
import java.util.UUID;
public class EntitySpectralGolem extends EntityIronGolem implements ISummonedCreature {
private static final DataParameter<Boolean> SPAWN_PARTICLES = EntityDataManager.createKey(EntitySpectralGolem.class, DataSerializers.BOOLEAN);
// Field implementations
private int lifetime = -1;
private UUID casterUUID;
// Setter + getter implementations
@Override public int getLifetime(){ return lifetime; }
@Override public void setLifetime(int lifetime){ this.lifetime = lifetime; }
@Override public UUID getOwnerId(){ return casterUUID; }
@Override public void setOwnerId(UUID uuid){ this.casterUUID = uuid; }
/** Creates a new golem minion in the given world. */
public EntitySpectralGolem(World world){
super(world);
this.experienceValue = 0;
}
@Override
protected void entityInit(){
super.entityInit();
this.dataManager.register(SPAWN_PARTICLES, true);
}
@Override
protected void initEntityAI() {
this.tasks.addTask(1, new EntityAIAttackMelee(this, 1.0D, true));
this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.9D, 32.0F));
this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.6D, true));
this.tasks.addTask(4, new EntityAIMoveTowardsRestriction(this, 1.0D));
this.tasks.addTask(5, new EntityAILookAtVillager(this));
this.tasks.addTask(6, new EntityAIWanderAvoidWater(this, 0.6D));
this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
this.tasks.addTask(8, new EntityAILookIdle(this));
this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
this.targetTasks.addTask(2, new EntityAINearestAttackableTarget<>(this, EntityLivingBase.class,
0, false, true, this.getTargetSelector()));
}
@Override protected void setEquipmentBasedOnDifficulty(DifficultyInstance difficulty){} // They don't have equipment!
// Implementations
@Override
public void setRevengeTarget(EntityLivingBase entity){
if(this.shouldRevengeTarget(entity)) super.setRevengeTarget(entity);
}
@Override
public void onUpdate(){
super.onUpdate();
this.updateDelegate();
// Adds a dust particle effect
if(this.world.isRemote){
double x = this.posX - this.width / 2 + this.rand.nextFloat() * width;
double y = this.posY + this.height * this.rand.nextFloat() + 0.2f;
double z = this.posZ - this.width / 2 + this.rand.nextFloat() * width;
ParticleBuilder.create(ParticleBuilder.Type.DUST).pos(x, y, z).clr(0.7f, 0.9f, 1).shaded(true).spawn(world);
}
}
@Override
public void onSpawn(){
if(this.dataManager.get(SPAWN_PARTICLES)) this.spawnParticleEffect();
}
@Override
public void onDespawn(){
this.spawnParticleEffect();
}
private void spawnParticleEffect(){
if(this.world.isRemote){
for(int i = 0; i < 15; i++){
this.world.spawnParticle(EnumParticleTypes.SMOKE_LARGE, this.posX + this.rand.nextFloat() - 0.5f,
this.posY + this.rand.nextFloat() * 2, this.posZ + this.rand.nextFloat() - 0.5f, 0, 0, 0);
}
}
}
@Override
public boolean hasParticleEffect(){
return true;
}
@Override
public boolean hasAnimation(){
return this.dataManager.get(SPAWN_PARTICLES) || this.ticksExisted > 20;
}
public void hideParticles(){
this.dataManager.set(SPAWN_PARTICLES, false);
}
@Override
protected boolean processInteract(EntityPlayer player, EnumHand hand){
// In this case, the delegate method determines whether super is called.
// Rather handily, we can make use of Java's short-circuiting method of evaluating OR statements.
return this.interactDelegate(player, hand) || super.processInteract(player, hand);
}
@Override
public void writeEntityToNBT(NBTTagCompound nbttagcompound){
super.writeEntityToNBT(nbttagcompound);
this.writeNBTDelegate(nbttagcompound);
}
@Override
public void readEntityFromNBT(NBTTagCompound nbttagcompound){
super.readEntityFromNBT(nbttagcompound);
this.readNBTDelegate(nbttagcompound);
}
// Recommended overrides
@Override protected int getExperiencePoints(EntityPlayer player){ return 0; }
@Override protected boolean canDropLoot(){ return false; }
@Override protected Item getDropItem(){ return null; }
@Override protected ResourceLocation getLootTable(){ return null; }
@Override public boolean canPickUpLoot(){ return false; }
// This vanilla method has nothing to do with the custom despawn() method.
@Override protected boolean canDespawn(){
return getCaster() == null && getOwnerId() == null;
}
@Override
public boolean getCanSpawnHere(){
return this.world.getDifficulty() != EnumDifficulty.PEACEFUL;
}
@Override
public boolean canAttackClass(Class<? extends EntityLivingBase> entityType){
// Returns true unless the given entity type is a flying entity.
return !EntityFlying.class.isAssignableFrom(entityType);
}
@Override
public ITextComponent getDisplayName(){
if(getCaster() != null){
return new TextComponentTranslation(NAMEPLATE_TRANSLATION_KEY, getCaster().getName(),
new TextComponentTranslation("entity." + this.getEntityString() + ".name"));
}else{
return super.getDisplayName();
}
}
@Override
public boolean hasCustomName(){
// If this returns true, the renderer will show the nameplate when looking directly at the entity
return Wizardry.settings.summonedCreatureNames && getCaster() != null;
}
}
@@ -47,6 +47,7 @@ import net.minecraftforge.common.util.FakePlayer;
import net.minecraftforge.event.world.BlockEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.registry.ForgeRegistries;
import net.minecraftforge.fml.common.registry.IEntityAdditionalSpawnData;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@@ -637,10 +638,9 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
if(this.getElement() != Element.MAGIC && rand.nextInt(4) > 0 && !specialismSpells.isEmpty()){
// This means it is more likely for spell books sold to be of the same element as the wizard if the
// wizard has an element.
return new ItemStack(WizardryItems.spell_book, 1,
specialismSpells.get(rand.nextInt(specialismSpells.size())).metadata());
return getBookStackForSpell(specialismSpells.get(rand.nextInt(specialismSpells.size())));
}else{
return new ItemStack(WizardryItems.spell_book, 1, spells.get(rand.nextInt(spells.size())).metadata());
return getBookStackForSpell(spells.get(rand.nextInt(spells.size())));
}
}else{
if(this.getElement() != Element.MAGIC && rand.nextInt(4) > 0){
@@ -659,10 +659,9 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
if(this.getElement() != Element.MAGIC && rand.nextInt(4) > 0 && !specialismSpells.isEmpty()){
// This means it is more likely for spell books sold to be of the same element as the wizard if the
// wizard has an element.
return new ItemStack(WizardryItems.spell_book, 1,
specialismSpells.get(rand.nextInt(specialismSpells.size())).metadata());
return getBookStackForSpell(specialismSpells.get(rand.nextInt(specialismSpells.size())));
}else{
return new ItemStack(WizardryItems.spell_book, 1, spells.get(rand.nextInt(spells.size())).metadata());
return getBookStackForSpell(spells.get(rand.nextInt(spells.size())));
}
}else if(randomiser < 6){
if(this.getElement() != Element.MAGIC && rand.nextInt(4) > 0){
@@ -696,10 +695,9 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
if(this.getElement() != Element.MAGIC && rand.nextInt(4) > 0 && !specialismSpells.isEmpty()){
// This means it is more likely for spell books sold to be of the same element as the wizard if the
// wizard has an element.
return new ItemStack(WizardryItems.spell_book, 1,
specialismSpells.get(rand.nextInt(specialismSpells.size())).metadata());
return getBookStackForSpell(specialismSpells.get(rand.nextInt(specialismSpells.size())));
}else{
return new ItemStack(WizardryItems.spell_book, 1, spells.get(rand.nextInt(spells.size())).metadata());
return getBookStackForSpell(spells.get(rand.nextInt(spells.size())));
}
}else if(randomiser < 6){
if(this.getElement() != Element.MAGIC && rand.nextInt(4) > 0){
@@ -724,8 +722,7 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
if(randomiser < 5 && this.getElement() != Element.MAGIC && !specialismSpells.isEmpty()){
// Master spells can only be sold by a specialist in that element.
return new ItemStack(WizardryItems.spell_book, 1,
specialismSpells.get(rand.nextInt(specialismSpells.size())).metadata());
return getBookStackForSpell(specialismSpells.get(rand.nextInt(specialismSpells.size())));
}else if(randomiser < 6){
if(this.getElement() != Element.MAGIC && rand.nextInt(4) > 0){
@@ -801,7 +798,6 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
Tier maxTier = Tier.NOVICE;
List<Spell> npcSpells = Spell.getSpells(s -> s.canBeCastBy(wizard, false));
npcSpells.removeIf(s -> !s.applicableForItem(WizardryItems.spell_book));
for(int i = 0; i < n; i++){
@@ -849,6 +845,22 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
return maxTier;
}
/**
* Helper method to handle addon spell books.
* @param spell the spell to look up.
* @return Checks all items of the spell's namespace (modid) if they are applicable for the spell and returns the first match, or falls back to WizardryItems.spell_book if no match was found.
*/
public static ItemStack getBookStackForSpell(Spell spell) {
String modid = spell.getRegistryName().getNamespace();
if (modid.equals(Wizardry.MODID)) {
return new ItemStack(WizardryItems.spell_book, 1, spell.metadata());
}
Optional<Item> firstMatch = ForgeRegistries.ITEMS.getValuesCollection().stream().filter(v -> v instanceof ItemSpellBook && spell.applicableForItem(v)
&& v.getRegistryName().getNamespace().equals(modid)).findFirst();
return firstMatch.map(item -> new ItemStack(item, 1, spell.metadata())).orElseGet(() -> new ItemStack(WizardryItems.spell_book, 1, spell.metadata()));
}
@Override
public void writeSpawnData(ByteBuf data){
data.writeInt(textureIndex);
@@ -0,0 +1,34 @@
package electroblob.wizardry.entity.projectile;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
public class EntityConjuredArrow extends EntityArrow {
public EntityConjuredArrow(World worldIn) {
super(worldIn);
}
public EntityConjuredArrow(World worldIn, double x, double y, double z) {
super(worldIn, x, y, z);
}
public EntityConjuredArrow(World worldIn, EntityLivingBase shooter) {
super(worldIn, shooter);
}
@Override
public void onUpdate() {
super.onUpdate();
if (this.timeInGround > 400) {
this.setDead();
}
}
@Override
protected ItemStack getArrowStack() {
return ItemStack.EMPTY;
}
}
@@ -0,0 +1,45 @@
package electroblob.wizardry.event;
import electroblob.wizardry.item.ItemArtefact;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.player.PlayerEvent;
import net.minecraftforge.fml.common.eventhandler.Cancelable;
import net.minecraftforge.fml.common.eventhandler.Event;
/**
* ArtefactCheckEvent is fired when a check happens for an ItemArtefact using {@link electroblob.wizardry.item.ItemArtefact#isArtefactActive(net.minecraft.entity.player.EntityPlayer, net.minecraft.item.Item)}
* <i>Fired on both sides.</i><br>
* <br>
* This event is {@link Cancelable}. <br>
* <br>
* This event has a result. {@link HasResult}. Set the result to Result.ALLOW to consider an artefact "active"<br>
* <br>
* This event is fired on the {@link MinecraftForge#EVENT_BUS}.
*
* @author WinDanesz
* @since Wizardry 4.3.10
*/
@Cancelable
@Event.HasResult
public class ArtefactCheckEvent extends PlayerEvent {
ItemArtefact artefact;
EntityPlayer player;
public ArtefactCheckEvent(EntityPlayer player, ItemArtefact artefact) {
super(player);
this.player = player;
this.artefact = artefact;
setResult(Result.DENY);
}
public ItemArtefact getArtefact() {
return artefact;
}
public EntityPlayer getPlayer() {
return player;
}
}
@@ -46,6 +46,10 @@ public final class WizardryBaublesIntegration {
ARTEFACT_TYPE_MAP.put(ItemArtefact.Type.RING, BaubleType.RING);
ARTEFACT_TYPE_MAP.put(ItemArtefact.Type.AMULET, BaubleType.AMULET);
ARTEFACT_TYPE_MAP.put(ItemArtefact.Type.CHARM, BaubleType.CHARM);
ARTEFACT_TYPE_MAP.put(ItemArtefact.Type.BELT, BaubleType.BELT);
ARTEFACT_TYPE_MAP.put(ItemArtefact.Type.BODY, BaubleType.BODY);
ARTEFACT_TYPE_MAP.put(ItemArtefact.Type.HEAD, BaubleType.HEAD);
ARTEFACT_TYPE_MAP.put(ItemArtefact.Type.TRINKET, BaubleType.TRINKET);
}
public static boolean enabled(){
@@ -452,6 +452,24 @@ public class ContainerArcaneWorkbench extends Container implements ISpellSortabl
}
}
/**
* Called (via {@link electroblob.wizardry.packet.PacketControlInput PacketControlInput}) when the clear button in
* the arcane workbench GUI is pressed.
*/
// As of 2.1, for the sake of events and neatness of code, this was moved here from TileEntityArcaneWorkbench.
// As of 4.2, the spell binding/charging/upgrading code was delegated (via IWorkbenchItem) to the items themselves.
public void onClearButtonPressed(EntityPlayer player){
Slot centre = this.getSlot(CENTRE_SLOT);
if(centre.getStack().getItem() instanceof IWorkbenchItem){ // Should always be true, but no harm in checking.
Slot[] spellBooks = this.inventorySlots.subList(0, 8).toArray(new Slot[8]);
((IWorkbenchItem) centre.getStack().getItem()).onClearButtonPressed(player, centre, this.getSlot(CRYSTAL_SLOT), this.getSlot(UPGRADE_SLOT), spellBooks);
}
}
/** Scrolls to the given row number. */
public void scrollTo(int row){
this.scroll = row;
@@ -55,6 +55,26 @@ public interface IWorkbenchItem {
*/
boolean onApplyButtonPressed(EntityPlayer player, Slot centre, Slot crystals, Slot upgrade, Slot[] spellBooks);
/**
* Called when this item is in the central slot of an arcane workbench and the apply clear is pressed. Items must
* implement this method to define what happens when the apply button is pressed.
* @param player The player that pressed the apply button.
* @param centre The central slot in the arcane workbench. This slot will always contain a stack of the implementing
* item, or in other words, <i>it is guaranteed that</i> {@code this == centre.getStack().getItem()}.
* @param crystals The magic crystal slot of the arcane workbench.
* @param upgrade The upgrade slot of the arcane workbench.
* @param spellBooks An array of the <i>active</i> (visible) spell book slots in the arcane workbench. The length of
* the array will be equal to the value returned by {@link IWorkbenchItem#getSpellSlotCount(ItemStack)}.
* */
default void onClearButtonPressed(EntityPlayer player, Slot centre, Slot crystals, Slot upgrade, Slot[] spellBooks){};
/**
* Must be overridden in the item class to make the clear button in the Arcane Workbench clickable.
* */
default boolean isClearable() {
return false;
}
/**
* Returns whether the tooltip (dark grey box) should be drawn when this item is in an arcane workbench. Only
* called client-side.
@@ -10,6 +10,7 @@ import electroblob.wizardry.entity.living.ISummonedCreature;
import electroblob.wizardry.entity.projectile.EntityDart;
import electroblob.wizardry.entity.projectile.EntityForceOrb;
import electroblob.wizardry.entity.projectile.EntityIceShard;
import electroblob.wizardry.event.ArtefactCheckEvent;
import electroblob.wizardry.event.SpellCastEvent;
import electroblob.wizardry.event.SpellCastEvent.Source;
import electroblob.wizardry.integration.DamageSafetyChecker;
@@ -37,6 +38,7 @@ import net.minecraft.util.text.TextFormatting;
import net.minecraft.world.World;
import net.minecraft.world.biome.Biome;
import net.minecraftforge.common.BiomeDictionary;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.capabilities.ICapabilityProvider;
import net.minecraftforge.event.entity.living.LivingDeathEvent;
import net.minecraftforge.event.entity.living.LivingEvent;
@@ -88,7 +90,11 @@ public class ItemArtefact extends Item {
/** An artefact that improves attacking spells. Two of these can be active at any one time. */ RING(2),
/** An artefact that improves defensive spells. One of these can be active at any one time. */ AMULET(1),
/** An artefact that improves utility spells. One of these can be active at any one time. */ CHARM(1);
/** An artefact that improves utility spells. One of these can be active at any one time. */ CHARM(1),
/** Added for add-on artefacts. */ BELT(1),
/** Added for add-on artefacts. */ BODY(1),
/** Added for add-on artefacts. */ HEAD(1),
/** Added for add-on artefacts. */ TRINKET(1);
public final int maxAtOnce;
@@ -178,6 +184,13 @@ public class ItemArtefact extends Item {
if(!((ItemArtefact)artefact).enabled) return false; // Disabled in the config
ArtefactCheckEvent event = new ArtefactCheckEvent(player, (ItemArtefact) artefact);
if(MinecraftForge.EVENT_BUS.post(event)) return false;
if (event.getResult() == Event.Result.ALLOW) {
return true;
}
if(WizardryBaublesIntegration.enabled()){
return WizardryBaublesIntegration.isBaubleEquipped(player, artefact);
}else{
@@ -769,6 +782,7 @@ public class ItemArtefact extends Item {
&& Streams.stream(player.getHeldEquipment()).anyMatch(s -> s.getItem() instanceof ISpellCastingItem
&& ((ISpellCastingItem)s.getItem()).getCurrentSpell(s).getElement() == Element.NECROMANCY))){
event.getEntityLiving().addPotionEffect(new PotionEffect(WizardryPotions.curse_of_soulbinding, 400));
CurseOfSoulbinding.getSoulboundCreatures(WizardData.get(player)).add(event.getEntity().getUniqueID());
}
@@ -244,7 +244,7 @@ public class ItemScroll extends Item implements ISpellCastingItem, IWorkbenchIte
MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Finish(Source.SCROLL, spell, user, modifiers, castingTick));
spell.finishCasting(user.world, user, Double.NaN, Double.NaN, Double.NaN, null, castingTick, modifiers);
if(user instanceof EntityPlayer){
if(user instanceof EntityPlayer && !((EntityPlayer)user).isCreative()){
((EntityPlayer)user).getCooldownTracker().setCooldown(this, spell.getCooldown());
}
}
@@ -1,6 +1,7 @@
package electroblob.wizardry.item;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.entity.projectile.EntityConjuredArrow;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.util.InventoryUtils;
import net.minecraft.enchantment.EnchantmentHelper;
@@ -14,6 +15,7 @@ import net.minecraft.init.SoundEvents;
import net.minecraft.item.IItemPropertyGetter;
import net.minecraft.item.ItemArrow;
import net.minecraft.item.ItemBow;
import net.minecraft.item.ItemSpectralArrow;
import net.minecraft.item.ItemStack;
import net.minecraft.stats.StatList;
import net.minecraft.util.*;
@@ -197,8 +199,7 @@ public class ItemSpectralBow extends ItemBow implements IConjuredItem {
if(!world.isRemote){
ItemArrow itemarrow = (ItemArrow)Items.ARROW;
EntityArrow entityarrow = itemarrow.createArrow(world, new ItemStack(itemarrow), entityplayer);
EntityConjuredArrow entityarrow = new EntityConjuredArrow(world, entityplayer);
entityarrow.shoot(entityplayer, entityplayer.rotationPitch, entityplayer.rotationYaw, 0.0F,
f * 3.0F, 1.0F);
@@ -28,6 +28,7 @@ import net.minecraft.inventory.Slot;
import net.minecraft.item.EnumAction;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.*;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
@@ -45,6 +46,7 @@ import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import javax.annotation.Nullable;
import java.util.Arrays;
import java.util.List;
import java.util.Random;
@@ -226,9 +228,15 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
}
@Override
public void onUpdate(ItemStack stack, World world, Entity entity, int slot, boolean isHeld){
public void onUpdate(ItemStack stack, World world, Entity entity, int slot, boolean isHeldInMainhand){
boolean isHeld = isHeldInMainhand || entity instanceof EntityLivingBase && ItemStack.areItemStacksEqual(stack, ((EntityLivingBase) entity).getHeldItemOffhand());
WandHelper.decrementCooldowns(stack);
// If Wizardry.settings.wandsMustBeHeldToDecrementCooldown is false, the cooldowns will be decremented.
// If Wizardry.settings.wandsMustBeHeldToDecrementCooldown is true and isHeld is true, the cooldowns will also be decremented.
// If Wizardry.settings.wandsMustBeHeldToDecrementCooldown is true and isHeld is false, the cooldowns will not be decremented.
if (!Wizardry.settings.wandsMustBeHeldToDecrementCooldown || isHeld) {
WandHelper.decrementCooldowns(stack);
}
// Decrements wand damage (increases mana) every 1.5 seconds if it has a condenser upgrade
if(!world.isRemote && !this.isManaFull(stack) && world.getTotalWorldTime() % Constants.CONDENSER_TICK_INTERVAL == 0){
@@ -836,8 +844,19 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
Spell spell = Spell.byMetadata(spellBooks[i].getStack().getItemDamage());
// If the wand is powerful enough for the spell, it's not already bound to that slot and it's enabled for wands
if(!(spell.getTier().level > this.tier.level) && spells[i] != spell && spell.isEnabled(SpellProperties.Context.WANDS)){
// Decide if we can bind this multiple times
if (Wizardry.settings.preventBindingSameSpellTwiceToWands && Arrays.stream(spells).anyMatch(s -> s == spell)) {
continue;
}
spells[i] = spell;
changed = true;
// setting to consume books upon use
if (Wizardry.settings.singleUseSpellBooks) {
spellBooks[i].getStack().shrink(1);
}
}
}
}
@@ -849,7 +868,12 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
int chargeDepleted = this.getManaCapacity(centre.getStack()) - this.getMana(centre.getStack());
int manaPerItem = Constants.MANA_PER_CRYSTAL;
// Not too pretty but allows addons implementing the IManaStoringItem interface to provide their mana amount for custom crystals,
// previously this was defaulted to the regular crystal's amount, allowing players to exploit it if a crystal was worth less mana than that.
int manaPerItem = crystals.getStack().getItem() instanceof IManaStoringItem ?
((IManaStoringItem) crystals.getStack().getItem()).getMana(crystals.getStack()) :
crystals.getStack().getItem() instanceof ItemCrystal ? Constants.MANA_PER_CRYSTAL : Constants.MANA_PER_SHARD;
if(crystals.getStack().getItem() == WizardryItems.crystal_shard) manaPerItem = Constants.MANA_PER_SHARD;
if(crystals.getStack().getItem() == WizardryItems.grand_crystal) manaPerItem = Constants.GRAND_CRYSTAL_MANA;
@@ -870,6 +894,28 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
return changed;
}
@Override
public void onClearButtonPressed(EntityPlayer player, Slot centre, Slot crystals, Slot upgrade, Slot[] spellBooks){
ItemStack stack = centre.getStack();
if (stack.hasTagCompound() && stack.getTagCompound().hasKey(WandHelper.SPELL_ARRAY_KEY)) {
NBTTagCompound nbt = stack.getTagCompound();
int[] spells = nbt.getIntArray(WandHelper.SPELL_ARRAY_KEY);
int expectedSlotCount = BASE_SPELL_SLOTS + WandHelper.getUpgradeLevel(stack,
WizardryItems.attunement_upgrade);
// unbrick broken wands
if (spells.length < expectedSlotCount) {
spells = new int[expectedSlotCount];
}
Arrays.fill(spells, 0);
nbt.setIntArray(WandHelper.SPELL_ARRAY_KEY, spells);
stack.setTagCompound(nbt);
}
}
@Override
public boolean isClearable() { return true; }
// hitEntity is only called server-side, so we'll have to use events
@SubscribeEvent
public static void onAttackEntityEvent(AttackEntityEvent event){
@@ -209,8 +209,8 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
@Override
public void onArmorTick(World world, EntityPlayer player, ItemStack itemStack){
if(armorType == EntityEquipmentSlot.HEAD && isWearingFullSet(player, element, ArmourClass.BATTLEMAGE)
&& player.ticksExisted % 20 == 0){
if(armorType == EntityEquipmentSlot.HEAD && player.ticksExisted % 20 == 0
&& isWearingFullSet(player, element, ArmourClass.BATTLEMAGE) && doAllArmourPiecesHaveMana(player)){
player.addPotionEffect(new PotionEffect(WizardryPotions.ward, 219, 0, true, false));
}
}
@@ -237,7 +237,7 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
modifiers.set(WizardryItems.cooldown_upgrade, modifiers.get(WizardryItems.cooldown_upgrade) - armourClass.cooldownReduction, true);
// Full set bonuses
if(this.armorType == EntityEquipmentSlot.HEAD && isWearingFullSet(caster, element, armourClass)){
if(this.armorType == EntityEquipmentSlot.HEAD && isWearingFullSet(caster, element, armourClass) && doAllArmourPiecesHaveMana(caster)){
if(armourClass == ArmourClass.SAGE && spell.getElement() != this.element){
modifiers.set(SpellModifiers.COST, 1 - SAGE_OTHER_COST_REDUCTION, false);
}
@@ -334,7 +334,12 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
int chargeDepleted = this.getManaCapacity(centre.getStack()) - this.getMana(centre.getStack());
int manaPerItem = Constants.MANA_PER_CRYSTAL;
// Not too pretty but allows addons implementing the IManaStoringItem interface to provide their mana amount for custom crystals,
// previously this was defaulted to the regular crystal's amount, allowing players to exploit it if a crystal was worth less mana than that.
int manaPerItem = crystals.getStack().getItem() instanceof IManaStoringItem ?
((IManaStoringItem) crystals.getStack().getItem()).getMana(crystals.getStack()) :
crystals.getStack().getItem() instanceof ItemCrystal ? Constants.MANA_PER_CRYSTAL : Constants.MANA_PER_SHARD;
if(crystals.getStack().getItem() == WizardryItems.crystal_shard) manaPerItem = Constants.MANA_PER_SHARD;
if(crystals.getStack().getItem() == WizardryItems.grand_crystal) manaPerItem = Constants.GRAND_CRYSTAL_MANA;
@@ -363,7 +368,7 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
IAttributeInstance movementSpeed = event.getEntityLiving().getAttributeMap().getAttributeInstance(SharedMonsterAttributes.MOVEMENT_SPEED);
if(isWearingFullSet(event.getEntityLiving(), null, ArmourClass.WARLOCK)){
if(isWearingFullSet(event.getEntityLiving(), null, ArmourClass.WARLOCK) && doAllArmourPiecesHaveMana(event.getEntityLiving())){
// Only apply the modifier once (can't just check this is the helmet since it might not be the last piece equipped)
if(movementSpeed.getModifier(WARLOCK_SPEED_BOOST_UUID) == null){
movementSpeed.applyModifier(new AttributeModifier(WARLOCK_SPEED_BOOST_UUID, "Warlock set bonus", WARLOCK_SPEED_BOOST, Operations.MULTIPLY_FLAT));
@@ -433,7 +438,7 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
* @param armourClass The class to check, or null to accept any class as long as they are all the same.
* @return True if the entity is wearing a full set of the given element and class, false otherwise.
*/
private static boolean isWearingFullSet(EntityLivingBase entity, @Nullable Element element, @Nullable ArmourClass armourClass){
public static boolean isWearingFullSet(EntityLivingBase entity, @Nullable Element element, @Nullable ArmourClass armourClass){
ItemStack helmet = entity.getItemStackFromSlot(EntityEquipmentSlot.HEAD);
if(!(helmet.getItem() instanceof ItemWizardArmour)) return false;
Element e = element == null ? ((ItemWizardArmour)helmet.getItem()).element : element;
@@ -444,6 +449,16 @@ public class ItemWizardArmour extends ItemArmor implements IWorkbenchItem, IMana
&& ((ItemWizardArmour)entity.getItemStackFromSlot(s).getItem()).armourClass == ac);
}
/**
* Returns whether the given entity's armour pieces which implement {@link IManaStoringItem} has mana. Ignores pieces which doesn't have a mana storage.
* @param entity The entity to query.
* @return True if all armour pieces which implement {@link IManaStoringItem} has mana, false otherwise.
*/
public static boolean doAllArmourPiecesHaveMana(EntityLivingBase entity){
return Arrays.stream(InventoryUtils.ARMOUR_SLOTS).noneMatch(s -> entity.getItemStackFromSlot(s).getItem() instanceof IManaStoringItem
&& ((IManaStoringItem) entity.getItemStackFromSlot(s).getItem()).isManaEmpty(entity.getItemStackFromSlot(s)));
}
@SubscribeEvent
public static void onLivingSetAttackTargetEvent(LivingSetAttackTargetEvent event){
// Undo the mob detection penalty for wearing armour when invisible
@@ -10,6 +10,7 @@ import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.text.Style;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.world.World;
@@ -36,7 +37,11 @@ public class ItemWizardHandbook extends Item {
@Override
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand){
ItemStack stack = player.getHeldItem(hand);
player.openGui(Wizardry.instance, WizardryGuiHandler.WIZARD_HANDBOOK, world, 0, 0, 0);
if (Wizardry.settings.loadHandbook) {
player.openGui(Wizardry.instance, WizardryGuiHandler.WIZARD_HANDBOOK, world, 0, 0, 0);
} else if (!world.isRemote){
player.sendStatusMessage(new TextComponentTranslation("item." + Wizardry.MODID + ":wizard_handbook.disabled"), false);
}
return ActionResult.newResult(EnumActionResult.SUCCESS, stack);
}
@@ -486,6 +486,8 @@ public abstract class Forfeit {
}
}));
add(Tier.MASTER, Element.SORCERY, create("teleport_self_large_distance", (w, p) -> ((Banish)Spells.banish).teleport(p, w, 8 + w.rand.nextDouble() * 700)));
add(Tier.NOVICE, Element.HEALING, create("damage_self", (w, p) -> p.attackEntityFrom(DamageSource.MAGIC, 4)));
add(Tier.NOVICE, Element.HEALING, create("spill_armour", (w, p) -> {
@@ -51,6 +51,17 @@ public class PacketControlInput implements IMessageHandler<Message, IMessage> {
break;
case CLEAR_BUTTON:
if(!(player.openContainer instanceof ContainerArcaneWorkbench)){
Wizardry.logger.warn("Received a PacketControlInput, but the player that sent it was not " +
"currently using an arcane workbench. This should not happen!");
}else{
((ContainerArcaneWorkbench)player.openContainer).onClearButtonPressed(player);
}
break;
case NEXT_SPELL_KEY:
if(wand.getItem() instanceof ISpellCastingItem){
@@ -133,7 +144,7 @@ public class PacketControlInput implements IMessageHandler<Message, IMessage> {
}
public enum ControlType {
APPLY_BUTTON, NEXT_SPELL_KEY, PREVIOUS_SPELL_KEY, RESURRECT_BUTTON, CANCEL_RESURRECT, POSSESSION_PROJECTILE
APPLY_BUTTON, NEXT_SPELL_KEY, PREVIOUS_SPELL_KEY, RESURRECT_BUTTON, CANCEL_RESURRECT, POSSESSION_PROJECTILE, CLEAR_BUTTON
}
public static class Message implements IMessage {
@@ -20,14 +20,8 @@ public class PacketSpellProperties implements IMessageHandler<PacketSpellPropert
if(ctx.side.isClient()){
net.minecraft.client.Minecraft.getMinecraft().addScheduledTask(() -> {
int spellId = message.firstId;
for(int i = 0; i <message.propertiesArray.length; i++){
Spell spell = Spell.byNetworkID(spellId);
SpellProperties props = message.propertiesArray[i];
spell.setPropertiesClient(props);
spellId++;
for(int i=0; i<message.propertiesArray.length; i++){
Spell.byNetworkID(i).setPropertiesClient(message.propertiesArray[i]);
}
});
}
@@ -38,31 +32,22 @@ public class PacketSpellProperties implements IMessageHandler<PacketSpellPropert
public static class Message implements IMessage {
private SpellProperties[] propertiesArray;
private int firstId;
private int count;
// This constructor is required otherwise you'll get errors (used somewhere in fml through reflection)
public Message(){}
public Message(int firstId, int count, SpellProperties... properties){
this.firstId = firstId;
this.count = count;
public Message(SpellProperties... properties){
this.propertiesArray = properties;
}
@Override
public void fromBytes(ByteBuf buf){
List<SpellProperties> propertiesList = new ArrayList<>();
firstId = buf.readInt();
count = buf.readInt();
int k = 0;
int j = firstId;
while(k < count){
SpellProperties props = new SpellProperties(Spell.byNetworkID(j), buf);
propertiesList.add(props);
k++;
j++;
List<SpellProperties> propertiesList = new ArrayList<>();
int i = 0;
while(buf.isReadable()){
propertiesList.add(new SpellProperties(Spell.byNetworkID(i++), buf));
}
propertiesArray = propertiesList.toArray(new SpellProperties[0]);
@@ -70,8 +55,6 @@ public class PacketSpellProperties implements IMessageHandler<PacketSpellPropert
@Override
public void toBytes(ByteBuf buf){
buf.writeInt(firstId);
buf.writeInt(count);
for(SpellProperties properties : propertiesArray) properties.write(buf);
}
}
@@ -1,6 +1,7 @@
package electroblob.wizardry.potion;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.item.ItemWizardArmour;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.ItemStack;
@@ -45,8 +46,12 @@ public class CurseUndeath extends Curse {
} else {
itemstack.setItemDamage(itemstack.getItemDamage() + entitylivingbase.world.rand.nextInt(2));
if (itemstack.getItemDamage() >= itemstack.getMaxDamage()) {
entitylivingbase.renderBrokenItemStack(itemstack);
entitylivingbase.setItemStackToSlot(EntityEquipmentSlot.HEAD, ItemStack.EMPTY);
if (itemstack.getItem() instanceof ItemWizardArmour) {
entitylivingbase.setFire(8);
} else {
entitylivingbase.renderBrokenItemStack(itemstack);
entitylivingbase.setItemStackToSlot(EntityEquipmentSlot.HEAD, ItemStack.EMPTY);
}
}
}
}
@@ -59,10 +59,9 @@ public class PotionContainment extends PotionMagicEffect {
if(x != target.posX || y != target.posY || z != target.posZ)
{
target.addVelocity(0.15 * Math.signum(x - target.posX), 0.15 * Math.signum(y - target.posY), 0.15 * Math.signum(z - target.posZ));
EntityUtils.undoGravity(target);
if(target.world.isRemote){
EntityUtils.undoGravity(target);
target.addVelocity(0.15 * Math.signum(x - target.posX), 0.15 * Math.signum(y - target.posY), 0.15 * Math.signum(z - target.posZ));
target.world.playSound(target.posX, target.posY, target.posZ, WizardrySounds.ENTITY_FORCEFIELD_DEFLECT,
WizardrySounds.SPELLS, 0.3f, 1f, false);
}
@@ -0,0 +1,28 @@
package electroblob.wizardry.potion;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.util.EntityUtils;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.common.Mod;
@Mod.EventBusSubscriber
public class PotionDiamondflesh extends PotionMagicEffect {
public PotionDiamondflesh(boolean isBadEffect, int liquidColour) {
super(isBadEffect, liquidColour, new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icons/diamondflesh.png"));
// This needs to be here because registerPotionAttributeModifier doesn't like it if the potion has no name yet.
this.setPotionName("potion." + Wizardry.MODID + ":ironflesh");
this.registerPotionAttributeModifier(SharedMonsterAttributes.MOVEMENT_SPEED,
"158a8af2-6db0-4340-a01c-a7b60d10ddf4", -0.1f, EntityUtils.Operations.MULTIPLY_CUMULATIVE);
this.registerPotionAttributeModifier(SharedMonsterAttributes.ARMOR_TOUGHNESS,
"a68d4532-5847-426c-9b03-d541b113cec2", 3.0f, EntityUtils.Operations.ADD);
this.registerPotionAttributeModifier(SharedMonsterAttributes.ARMOR,
"46a095be-82dd-43fd-8b67-13f51591eb8e", 4.0f, EntityUtils.Operations.ADD);
}
@Override
public boolean isReady(int duration, int amplifier) {
return true;
}
}
@@ -0,0 +1,28 @@
package electroblob.wizardry.potion;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.util.EntityUtils;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.common.Mod;
@Mod.EventBusSubscriber
public class PotionIronflesh extends PotionMagicEffect {
public PotionIronflesh(boolean isBadEffect, int liquidColour) {
super(isBadEffect, liquidColour, new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icons/ironflesh.png"));
// This needs to be here because registerPotionAttributeModifier doesn't like it if the potion has no name yet.
this.setPotionName("potion." + Wizardry.MODID + ":ironflesh");
this.registerPotionAttributeModifier(SharedMonsterAttributes.MOVEMENT_SPEED,
"fe607d55-50e3-4f4f-a959-6571503f92f4", -0.1f, EntityUtils.Operations.MULTIPLY_CUMULATIVE);
this.registerPotionAttributeModifier(SharedMonsterAttributes.KNOCKBACK_RESISTANCE,
"6f78206e-8dd4-4d44-9792-d7a882111951", 0.3f, EntityUtils.Operations.ADD);
this.registerPotionAttributeModifier(SharedMonsterAttributes.ARMOR,
"e1adff1e-8510-4a09-96ed-ef677cad20c1", 4.0f, EntityUtils.Operations.ADD);
}
@Override
public boolean isReady(int duration, int amplifier) {
return true;
}
}
@@ -0,0 +1,28 @@
package electroblob.wizardry.potion;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.util.EntityUtils;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.common.Mod;
@Mod.EventBusSubscriber
public class PotionOakflesh extends PotionMagicEffect {
public PotionOakflesh(boolean isBadEffect, int liquidColour) {
super(isBadEffect, liquidColour, new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icons/oakflesh.png"));
// This needs to be here because registerPotionAttributeModifier doesn't like it if the potion has no name yet.
this.setPotionName("potion." + Wizardry.MODID + ":ironflesh");
this.registerPotionAttributeModifier(SharedMonsterAttributes.MOVEMENT_SPEED,
"98b4ba66-7c50-4a4c-9f3f-40bcb37313b5", -0.1f, EntityUtils.Operations.MULTIPLY_CUMULATIVE);
this.registerPotionAttributeModifier(SharedMonsterAttributes.MAX_HEALTH,
"ed9d0423-60f4-4998-bd8d-dc7c33bd45b8", 0.2f, EntityUtils.Operations.MULTIPLY_FLAT);
this.registerPotionAttributeModifier(SharedMonsterAttributes.ARMOR,
"0b607c3f-fb14-43d7-96b5-1c1b6f6da242", 3.0f, EntityUtils.Operations.ADD);
}
@Override
public boolean isReady(int duration, int amplifier) {
return true;
}
}
@@ -359,7 +359,7 @@ public final class Spells {
registry.register(new GreaterHeal());
registry.register(new SpellConstruct<>("healing_aura", SpellActions.POINT_DOWN, EntityHealAura::new, false).addProperties(Spell.EFFECT_RADIUS, Spell.DAMAGE, Spell.HEALTH));
registry.register(new Forcefield());
registry.register(new SpellBuff("ironflesh", 0.4f, 0.5f, 0.6f, () -> MobEffects.RESISTANCE).soundValues(0.7f, 1.2f, 0.4f));
registry.register(new SpellBuff("ironflesh", 0.4f, 0.5f, 0.6f, () -> WizardryPotions.ironflesh).soundValues(0.7f, 1.2f, 0.4f));
registry.register(new Transience());
registry.register(new Meteor());
@@ -378,9 +378,10 @@ public final class Spells {
registry.register(new SpellMinion<>("silverfish_swarm", EntitySilverfishMinion::new).soundValues(1, 1.1f, 0.1f));
registry.register(new SpellConstructRanged<>("black_hole", EntityBlackHole::new, false).addProperties(Spell.EFFECT_RADIUS).soundValues(2, 0.7f, 0));
registry.register(new Shockwave());
registry.register(new SummonIronGolem());
registry.register(new SpellMinion<>("summon_iron_golem", EntitySpectralGolem::new).soundValues(1, 1.1f, 0.1f));
registry.register(new ArrowRain());
registry.register(new SpellBuff("diamondflesh", 0.1f, 0.7f, 1, () -> MobEffects.RESISTANCE).soundValues(0.7f, 1.2f, 0.4f));
registry.register(new SpellBuff("diamondflesh", 0.1f, 0.7f, 1, () -> WizardryPotions.diamondflesh).soundValues(0.7f, 1.2f, 0.4f));
registry.register(new SpellBuff("font_of_vitality", 1, 0.8f, 0.3f, () -> MobEffects.ABSORPTION, () -> MobEffects.REGENERATION).soundValues(0.7f, 1.2f, 0.4f));
// Wizardry 1.1 spells
@@ -398,7 +399,7 @@ public final class Spells {
registry.register(new PocketWorkbench());
registry.register(new ImbueWeapon());
registry.register(new InvigoratingPresence());
registry.register(new SpellBuff("oakflesh", 0.6f, 0.5f, 0.4f, () -> MobEffects.RESISTANCE).soundValues(0.7f, 1.2f, 0.4f));
registry.register(new SpellBuff("oakflesh", 0.6f, 0.5f, 0.4f, () -> WizardryPotions.oakflesh).soundValues(0.7f, 1.2f, 0.4f));
registry.register(new SpellProjectile<>("greater_fireball", EntityLargeMagicFireball::new).addProperties(Spell.DAMAGE, EntityLargeMagicFireball.EXPLOSION_POWER));//new GreaterFireball());
registry.register(new FlamingWeapon());
@@ -88,6 +88,7 @@ public class WizardryEntities {
registry.register(createEntry(EntitySpiritHorse.class, "spirit_horse", TrackingType.LIVING).egg(0x5464c6, 0xbcc2e8).build());
registry.register(createEntry(EntityPhoenix.class, "phoenix", TrackingType.LIVING).egg(0xff4900, 0xfde535).build());
registry.register(createEntry(EntityIceGiant.class, "ice_giant", TrackingType.LIVING).egg(0x5bacd9, 0xeffaff).build());
registry.register(createEntry(EntitySpectralGolem.class, "spectral_golem", TrackingType.LIVING).egg(0x5bacd9, 0xeffaff).build());
registry.register(createEntry(EntityMagicSlime.class, "magic_slime", TrackingType.LIVING).build());
registry.register(createEntry(EntityDecoy.class, "decoy", TrackingType.LIVING).build());
@@ -113,6 +114,7 @@ public class WizardryEntities {
registry.register(createEntry(EntityDart.class, "dart", TrackingType.PROJECTILE).build());
registry.register(createEntry(EntityIceLance.class, "ice_lance", TrackingType.PROJECTILE).build());
registry.register(createEntry(EntityFlamecatcherArrow.class, "flamecatcher_arrow", TrackingType.PROJECTILE).build());
registry.register(createEntry(EntityConjuredArrow.class, "conjured_arrow", TrackingType.PROJECTILE).build());
// Directionless projectiles
registry.register(createEntry(EntityFirebomb.class, "firebomb", TrackingType.PROJECTILE).build());
@@ -57,6 +57,9 @@ public final class WizardryPotions {
public static final Potion frost_step = placeholder();
public static final Potion mark_of_sacrifice = placeholder();
public static final Potion mirage = placeholder();
public static final Potion oakflesh = placeholder();
public static final Potion ironflesh = placeholder();
public static final Potion diamondflesh = placeholder();
/**
* Sets both the registry and unlocalised names of the given potion, then registers it with the given registry. Use
@@ -201,6 +204,10 @@ public final class WizardryPotions {
public void spawnCustomParticle(World world, double x, double y, double z){} // We only want the syncing
}.setBeneficial());
registerPotion(registry, "oakflesh", new PotionOakflesh(false, 0).setBeneficial());
registerPotion(registry, "ironflesh", new PotionIronflesh(false, 0).setBeneficial());
registerPotion(registry, "diamondflesh", new PotionDiamondflesh(false, 0).setBeneficial());
}
}
@@ -5,6 +5,7 @@ import electroblob.wizardry.constants.Constants;
import electroblob.wizardry.entity.living.ISpellCaster;
import electroblob.wizardry.event.SpellCastEvent;
import electroblob.wizardry.item.SpellActions;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardryPotions;
import electroblob.wizardry.util.ParticleBuilder;
@@ -24,11 +25,14 @@ import javax.annotation.Nullable;
@Mod.EventBusSubscriber
public class EmpoweringPresence extends SpellAreaEffect {
/** The fraction by which potency is increased per level of the empowerment effect. */
public static final String POTENCY_PER_LEVEL = "potency_per_level";
public EmpoweringPresence(){
super("empowering_presence", SpellActions.POINT_UP, false);
this.alwaysSucceed(true);
this.targetAllies(true);
addProperties(EFFECT_DURATION, EFFECT_STRENGTH);
addProperties(EFFECT_DURATION, EFFECT_STRENGTH, POTENCY_PER_LEVEL);
}
@Override
@@ -62,7 +66,7 @@ public class EmpoweringPresence extends SpellAreaEffect {
if(event.getCaster() != null && event.getCaster().isPotionActive(WizardryPotions.empowerment)
&& !(event.getSpell() instanceof EmpoweringPresence)){ // Prevent exponential empowerment stacking!
float potency = 1 + Constants.EMPOWERMENT_POTENCY_PER_LEVEL
float potency = 1 + Spells.empowering_presence.getProperty(POTENCY_PER_LEVEL).floatValue()
* (event.getCaster().getActivePotionEffect(WizardryPotions.empowerment).getAmplifier() + 1);
event.getModifiers().set(SpellModifiers.POTENCY,
@@ -53,7 +53,7 @@ public class FireBreath extends SpellRay {
this.getNameForTranslationFormatted()), true);
// This now only damages in line with the maxHurtResistantTime. Some mods don't play nicely and fiddle
// with this mechanic for their own purposes, so this line makes sure that doesn't affect wizardry.
}else if(ticksInUse % ((EntityLivingBase)target).maxHurtResistantTime == 1){
}else if(ticksInUse % 10 == 0){
target.setFire((int)(getProperty(BURN_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)));
EntityUtils.attackEntityWithoutKnockback(target,
MagicDamage.causeDirectMagicDamage(caster, DamageType.FIRE),
@@ -56,7 +56,7 @@ public class FlameRay extends SpellRay {
this.getNameForTranslationFormatted()), true);
// This now only damages in line with the maxHurtResistantTime. Some mods don't play nicely and fiddle
// with this mechanic for their own purposes, so this line makes sure that doesn't affect wizardry.
}else if(ticksInUse % ((EntityLivingBase)target).maxHurtResistantTime == 1){
}else if(ticksInUse % 10 == 0){
target.setFire((int)(getProperty(BURN_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)));
EntityUtils.attackEntityWithoutKnockback(target,
MagicDamage.causeDirectMagicDamage(caster, DamageType.FIRE),
@@ -65,7 +65,7 @@ public class FrostRay extends SpellRay {
(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
getProperty(EFFECT_STRENGTH).intValue()));
if(ticksInUse % ((EntityLivingBase)target).maxHurtResistantTime == 1){
if(ticksInUse % 10 == 0){
float damage = getProperty(DAMAGE).floatValue() * modifiers.get(SpellModifiers.POTENCY);
if(target instanceof EntityBlaze || target instanceof EntityMagmaCube) damage *= 2;
@@ -47,7 +47,7 @@ public class LifeDrain extends SpellRay {
if(EntityUtils.isLiving(target)){
if(ticksInUse % 12 == 0){
if(ticksInUse % 10 == 0){
float damage = getProperty(DAMAGE).floatValue() * modifiers.get(SpellModifiers.POTENCY);
@@ -51,7 +51,7 @@ public class LightningRay extends SpellRay {
this.getNameForTranslationFormatted()), true);
// This now only damages in line with the maxHurtResistantTime. Some mods don't play nicely and fiddle
// with this mechanic for their own purposes, so this line makes sure that doesn't affect wizardry.
}else if(ticksInUse % ((EntityLivingBase)target).maxHurtResistantTime == 1){
}else if(ticksInUse % 10 == 0){
EntityUtils.attackEntityWithoutKnockback(target,
MagicDamage.causeDirectMagicDamage(caster, DamageType.SHOCK),
getProperty(DAMAGE).floatValue() * modifiers.get(SpellModifiers.POTENCY));
@@ -53,7 +53,7 @@ public class LightningWeb extends SpellRay {
@Override
protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
if(EntityUtils.isLiving(target)){
if(EntityUtils.isLiving(target) && ticksInUse % 10 == 0){
electrocute(world, caster, origin, target, getProperty(PRIMARY_DAMAGE).floatValue()
* modifiers.get(SpellModifiers.POTENCY), ticksInUse);
@@ -63,7 +63,7 @@ public class MarkSacrifice extends SpellRay {
PotionEffect effect = event.getEntityLiving().getActivePotionEffect(WizardryPotions.mark_of_sacrifice);
if(effect != null && event.getSource().isMagicDamage()){
event.setAmount(event.getAmount() * (1 + effect.getAmplifier()) * DAMAGE_INCREASE_PER_LEVEL);
event.setAmount(event.getAmount() * (1 + (1 + effect.getAmplifier()) * DAMAGE_INCREASE_PER_LEVEL));
event.getEntityLiving().removePotionEffect(WizardryPotions.mark_of_sacrifice);
}
}
@@ -30,9 +30,14 @@ public class Paralysis extends SpellRay {
* will end. */
private static final String CRITICAL_HEALTH = "critical_health";
/**
* Multiplier for affecting players
*/
private static final String PLAYER_EFFECT_DURATION_MULTIPLIER = "player_effect_duration_multiplier";
public Paralysis(){
super("paralysis", SpellActions.POINT, false);
addProperties(DAMAGE, EFFECT_DURATION, CRITICAL_HEALTH);
addProperties(DAMAGE, EFFECT_DURATION, CRITICAL_HEALTH, PLAYER_EFFECT_DURATION_MULTIPLIER);
}
@Override
@@ -57,9 +62,10 @@ public class Paralysis extends SpellRay {
target.attackEntityFrom(MagicDamage.causeDirectMagicDamage(caster, DamageType.SHOCK),
getProperty(DAMAGE).floatValue() * modifiers.get(SpellModifiers.POTENCY));
}
float durationMultiplier = target instanceof EntityPlayer ? modifiers.get(PLAYER_EFFECT_DURATION_MULTIPLIER) : 1.0f;
((EntityLivingBase)target).addPotionEffect(new PotionEffect(WizardryPotions.paralysis,
(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)), 0));
(int)(getProperty(EFFECT_DURATION).floatValue() * durationMultiplier * modifiers.get(WizardryItems.duration_upgrade)), 0));
}
return false;
@@ -58,7 +58,7 @@ public class RayOfPurification extends SpellRay {
if(!world.isRemote && ticksInUse == 1 && caster instanceof EntityPlayer) ((EntityPlayer)caster)
.sendStatusMessage(new TextComponentTranslation("spell.resist", target.getName(),
this.getNameForTranslationFormatted()), true);
}else{
}else if (ticksInUse % 10 == 0) {
float damage = getProperty(DAMAGE).floatValue() * modifiers.get(SpellModifiers.POTENCY);
// Fire
@@ -189,7 +189,7 @@ public abstract class Spell extends IForgeRegistryEntry.Impl<Spell> implements C
private static int nextSpellId = 0;
/** The spell's integer ID, mainly used for networking. */
// This was added after I learnt the hard way why you can't assume Forge's registry IDs are sequential...
private final int id;
private int id;
/**
* This constructor should be called from any subclasses, either feeding in the constants directly or through their
@@ -225,6 +225,7 @@ public abstract class Spell extends IForgeRegistryEntry.Impl<Spell> implements C
this.icon = new ResourceLocation(modID, "textures/spells/" + name + ".png");
this.sounds = createSounds();
this.id = nextSpellId++;
Wizardry.logger.debug("Registering spell " + this.unlocalisedName +" with networkID " + id);
this.items(WizardryItems.spell_book, WizardryItems.scroll);
this.npcSelector((e, o) -> false);
}
@@ -319,24 +320,8 @@ public abstract class Spell extends IForgeRegistryEntry.Impl<Spell> implements C
// To avoid sending extra data unnecessarily, the spell properties are sent in order of spell ID
List<Spell> spells = new ArrayList<>(registry.getValuesCollection());
spells.sort(Comparator.comparingInt(Spell::networkID));
SpellProperties[] propertiesArray = spells.stream().map(s -> s.properties).toArray(SpellProperties[]::new);
// splitting the packet into batches of 100 spells
int i = 0;
while (i < propertiesArray.length) {
List<SpellProperties> propertiesList = new ArrayList<>();
int first = i;
int batchCounter = 0;
for (int currentIndex = i; currentIndex < propertiesArray.length && batchCounter < 100; currentIndex++) {
propertiesList.add(propertiesArray[currentIndex]);
batchCounter++;
i++;
}
SpellProperties[] currentArray = propertiesList.toArray(new SpellProperties[0]);
PacketSpellProperties.Message currentPacket = new PacketSpellProperties.Message(first, currentArray.length, currentArray);
WizardryPacketHandler.net.sendTo(currentPacket, player);
}
WizardryPacketHandler.net.sendTo(new PacketSpellProperties.Message(spells.stream()
.map(s -> s.properties).toArray(SpellProperties[]::new)), player);
}
private static void clearProperties(){
@@ -576,6 +561,11 @@ public abstract class Spell extends IForgeRegistryEntry.Impl<Spell> implements C
return id;
}
/** Sets the networkID of this spell. Do not call this or it will cause all packets to fail. */
public void setId(int id) {
this.id = id;
}
/** Returns the {@code ResourceLocation} for this spell's icon. */
public final ResourceLocation getIcon(){
return icon;
@@ -932,6 +922,11 @@ public abstract class Spell extends IForgeRegistryEntry.Impl<Spell> implements C
return Arrays.asList(applicableItems).contains(item);
}
/** Returns the list of items this spell is applicable to. */
public List<Item> getApplicableItems() {
return Arrays.asList(applicableItems);
}
/**
* Sets which items this spell can appear on (these default to the regular spell book and scroll).
* @param applicableItems The items this spell should naturally appear on (or no items at all).
@@ -125,7 +125,8 @@ public class SpellBuff extends Spell {
@Override
public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target, SpellModifiers modifiers){
// Wizards can only cast a buff spell if they don't already have its effects.
if(caster.getActivePotionMap().keySet().containsAll(potionSet)) return false;
// Some buff spells doesn't add any potion effects, those are ignored by this check
if(!potionSet.isEmpty() && caster.getActivePotionMap().keySet().containsAll(potionSet)) return false;
// Only return on the server side or the client probably won't spawn particles
if(!this.applyEffects(caster, modifiers) && !world.isRemote) return false;
if(world.isRemote) this.spawnParticles(world, caster, modifiers);
@@ -1,51 +0,0 @@
package electroblob.wizardry.spell;
import electroblob.wizardry.item.SpellActions;
import electroblob.wizardry.util.BlockUtils;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import electroblob.wizardry.util.SpellModifiers;
import net.minecraft.entity.monster.EntityIronGolem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class SummonIronGolem extends Spell {
public SummonIronGolem(){
super("summon_iron_golem", SpellActions.SUMMON, false);
addProperties(SpellMinion.SUMMON_RADIUS);
soundValues(1, 1.1f, 0.2f);
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
BlockPos pos = BlockUtils.findNearbyFloorSpace(caster, getProperty(SpellMinion.SUMMON_RADIUS).intValue(),
getProperty(SpellMinion.SUMMON_RADIUS).intValue());
if(pos == null) return false;
if(!world.isRemote){
EntityIronGolem golem = new EntityIronGolem(world);
golem.setPosition(pos.getX() + 0.5, pos.getY(), pos.getZ() + 0.5);
golem.setPlayerCreated(true);
world.spawnEntity(golem);
}else{
for(int i=0; i<10; i++){
double x = pos.getX() + world.rand.nextDouble() * 2 - 1;
double y = pos.getY() + 0.5 + world.rand.nextDouble();
double z = pos.getZ() + world.rand.nextDouble() * 2 - 1;
ParticleBuilder.create(Type.SPARKLE).pos(x, y, z).clr(0.6f, 0.6f, 1).spawn(world);
}
}
this.playSound(world, caster, ticksInUse, -1, modifiers);
return true;
}
}
@@ -201,7 +201,7 @@ public final class AllyDesignationSystem {
// Owned entities inherit their owner's allies
if(allyOf instanceof IEntityOwnable){
Entity owner = ((IEntityOwnable)allyOf).getOwner();
if(owner instanceof EntityLivingBase && isAllied((EntityLivingBase)owner, possibleAlly)) return true;
if(owner instanceof EntityLivingBase && (owner == possibleAlly || isAllied((EntityLivingBase)owner, possibleAlly))) return true;
}
if(allyOf instanceof EntityPlayer && possibleAlly instanceof EntityPlayer
@@ -1,5 +1,7 @@
package electroblob.wizardry.util;
import electroblob.wizardry.Settings;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.entity.living.*;
import net.minecraft.entity.Entity;
import net.minecraft.entity.boss.EntityDragon;
@@ -195,7 +197,7 @@ public class MagicDamage extends EntityDamageSource implements IElementalDamage
* @return A damagesource object of type EntityDamageSource
*/
public static DamageSource causeDirectMagicDamage(Entity caster, DamageType type, boolean isRetaliatory){
return new MagicDamage(DIRECT_MAGIC_DAMAGE, caster, type, isRetaliatory);
return new MagicDamage(getDirectDamageNameForType(type), caster, type, isRetaliatory);
}
/**
@@ -241,7 +243,15 @@ public class MagicDamage extends EntityDamageSource implements IElementalDamage
*/
public static DamageSource causeIndirectMagicDamage(Entity magic, Entity caster, DamageType type,
boolean isRetaliatory){
return new IndirectMagicDamage(INDIRECT_MAGIC_DAMAGE, magic, caster, type, isRetaliatory);
return new IndirectMagicDamage(getIndirectDamageNameForType(type), magic, caster, type, isRetaliatory);
}
public static String getIndirectDamageNameForType(DamageType type) {
return Wizardry.settings.damageTypePerElement ? type.name().toLowerCase() + "_" + INDIRECT_MAGIC_DAMAGE : INDIRECT_MAGIC_DAMAGE;
}
public static String getDirectDamageNameForType(DamageType type) {
return Wizardry.settings.damageTypePerElement ? type.name().toLowerCase() + "_" + DIRECT_MAGIC_DAMAGE : DIRECT_MAGIC_DAMAGE;
}
@Override
@@ -0,0 +1,32 @@
package electroblob.wizardry.util;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.spell.Spell;
import java.util.Comparator;
import java.util.List;
import java.util.stream.Collectors;
/**
* Helper class which ensures that all spellpack spell networkIDs are distributed in alphabetical order. Introducing this was necessary as mods (especially with
* (load-after) dependencies were not always registering their spells in the exact same order. This is definitely
*/
public class SpellNetworkIDSorter {
public static void init() {
//reorder network IDs based on addon modids. This is necessary as modloading order doesn't seem to be guaranteed to match between various servers and clients
Wizardry.logger.debug("Reordering all spell NetworkIDs based on addon modid alphabetical order");
// the first available ID after all default spells
int nextSpellId = (int) Spell.getAllSpells().stream().filter(spell -> spell.getRegistryName().getNamespace().equals(Wizardry.MODID)).count() + 1;
List<Spell> addonSpells = Spell.getAllSpells().stream().filter(spell -> !spell.getRegistryName().getNamespace().equals(Wizardry.MODID)).collect(Collectors.toList());
// sorting spells
addonSpells.sort(Comparator.comparing((Spell o) -> o.getRegistryName().toString()));
for (Spell spell : addonSpells) {
Wizardry.logger.debug("Updating networkID of spell " + spell.getRegistryName().toString() + " from " + spell.networkID() + " to " + nextSpellId);
spell.setId(nextSpellId++);
}
}
}
@@ -83,6 +83,7 @@ item.ebwizardry\:arcane_tome.desc=Upgrades any %1$s wand with sufficient progres
item.ebwizardry\:wizard_handbook.name=The Wizard's Handbook
item.ebwizardry\:wizard_handbook.author=by %1$s
item.ebwizardry\:wizard_handbook.desc=Your not-so-pocket-sized guide to the arcane arts! A must-have for any aspiring wizard who seeks to learn the secrets of magic.\n\nRight-click while holding this book to read it.
item.ebwizardry\:wizard_handbook.disabled=This item was disabled in the config!
item.ebwizardry\:wand.generic=wand
@@ -402,6 +403,10 @@ item.ebwizardry\:generic.disabled=This item has been disabled in the config
item.ebwizardry\:ring.generic.desc=Equip this ring in the Baubles inventory or by placing it on your hotbar. Up to 2 rings may be equipped at once.
item.ebwizardry\:amulet.generic.desc=Equip this amulet in the Baubles inventory or by placing it on your hotbar. Only one amulet may be equipped at a time.
item.ebwizardry\:charm.generic.desc=Equip this charm in the Baubles inventory or by placing it on your hotbar. Only one charm may be equipped at a time.
item.ebwizardry\:belt.generic.desc=Equip this belt in the Baubles inventory or by placing it on your hotbar. Only one belt may be equipped at a time.
item.ebwizardry\:body.generic.desc=Equip this body item in the Baubles inventory or by placing it on your hotbar. Only one body item may be equipped at a time.
item.ebwizardry\:trinket.generic.desc=Equip this trinket in the Baubles inventory or by placing it on your hotbar. Only one trinklet may be equipped at a time.
item.ebwizardry\:head.generic.desc=Equip this headgear in the Baubles inventory or by placing it on your hotbar. Only one headgear may be equipped at a time.
item.ebwizardry\:ring_condensing.name=Ring of Condensing
item.ebwizardry\:ring_condensing.desc=Slowly regenerates mana for all wands on your hotbar
@@ -438,7 +443,7 @@ item.ebwizardry\:ring_hammer.desc=Lightning hammers can be picked up and thrown
item.ebwizardry\:ring_stormcloud.name=Lokenzen's Ring
item.ebwizardry\:ring_stormcloud.desc=Stormcloud moves towards targets and lasts longer with every strike
item.ebwizardry\:ring_soulbinding.name=Soulwalker's Ring
item.ebwizardry\:ring_soulbinding.desc=Creatures damaged by necromancy spells become soulbound to you
item.ebwizardry\:ring_soulbinding.desc=Creatures damaged by necromancy spells become soulbound to you for 20 seconds
item.ebwizardry\:ring_leeching.name=Ring of Leeching
item.ebwizardry\:ring_leeching.desc=All necromancy attacks have a 30%% chance to trigger a life drain effect
item.ebwizardry\:ring_necromancy_melee.name=Ring of Necrotic Touch
@@ -732,6 +737,7 @@ entity.ebwizardry\:evil_wizard.name=Wizard
entity.ebwizardry\:decoy.name=Decoy
entity.ebwizardry\:vex_minion.name=Vex
entity.ebwizardry\:remnant.name=Remnant
entity.ebwizardry\:spectral_golem.name=Spectral Golem
entity.ebwizardry\:magic_missile.name=Magic
entity.ebwizardry\:arc.name=Magic
@@ -758,6 +764,7 @@ entity.ebwizardry\:smoke_bomb.name=Magic
entity.ebwizardry\:ice_spike.name=Magic
entity.ebwizardry\:combustion_rune.name=Magic
entity.ebwizardry\:flamecatcher_arrow.name=Magic
entity.ebwizardry\:conjured_arrow.name=Magic
entity.ebwizardry\:black_hole.name=Black Hole
entity.ebwizardry\:shield.name=Shield
@@ -875,6 +882,7 @@ container.ebwizardry\:arcane_workbench.sort_tier=Sort by Tier
container.ebwizardry\:arcane_workbench.sort_element=Sort by Element
container.ebwizardry\:arcane_workbench.sort_alphabetical=Sort Alphabetically
container.ebwizardry\:arcane_workbench.search_tooltip=%1$sSearch Tips\n\ntier=%2$s, %1$st=%2$s: match tiers\n%1$selement=%2$s, %1$se=%2$s: match elements\n%1$stype=%2$s, %1$sp=%2$s: match spell types\n%1$sdiscovered=true/false%2$s, %1$sd=t/f%2$s: include only (un)discovered\n%1$smodid=%2$s, %1$sm=%2$s: match mod IDs\n\nSeparate multiple values with %1$s,%2$s\nSeparate multiple criteria with %1$s;
container.ebwizardry\:arcane_workbench.clear=Clear Spell Slots
container.ebwizardry\:bookshelf=Bookshelf
@@ -1075,7 +1083,7 @@ spell.ebwizardry\:stormcloud=Stormcloud
spell.ebwizardry\:summon_blaze=Summon Blaze
spell.ebwizardry\:summon_ice_giant=Summon Ice Giant
spell.ebwizardry\:summon_ice_wraith=Summon Ice Wraith
spell.ebwizardry\:summon_iron_golem=Summon Iron Golem
spell.ebwizardry\:summon_iron_golem=Summon Spectral Golem
spell.ebwizardry\:summon_lightning_wraith=Summon Lightning Wraith
spell.ebwizardry\:summon_phoenix=Summon Phoenix
spell.ebwizardry\:summon_shadow_wraith=Summon Shadow Wraith
@@ -1203,7 +1211,7 @@ spell.ebwizardry\:intimidate.desc=Emits an intimidating growl which causes nearb
spell.ebwizardry\:invigorating_presence.desc=Grants the caster and all nearby allies increased strength for 45 seconds.
spell.ebwizardry\:invisibility.desc=Makes the caster invisible for 30 seconds.
spell.ebwizardry\:invoke_weather.desc=Changes the weather in the world.
spell.ebwizardry\:ironflesh.desc=Greatly improves the caster's damage resistance for 30 seconds.
spell.ebwizardry\:ironflesh.desc=Greatly improves the caster's armor and knockback resistance for 30 seconds.
spell.ebwizardry\:leap.desc=Causes the caster to jump upwards several blocks and slightly forward.
spell.ebwizardry\:levitation.desc=Raises the caster upwards while the use item button is held. Will also negate fall damage if used before hitting the ground.
spell.ebwizardry\:life_drain.desc=Creates a stream of withering energy in the direction you are pointing which drains the life of the target and uses it to gradually regenerate your health.
@@ -1226,7 +1234,7 @@ spell.ebwizardry\:mine.desc=Breaks the block the caster is looking at. Potency w
spell.ebwizardry\:mirage.desc=Creates an illusion where the caster appears to be a few blocks away from their actual position, blinking around every few seconds. The illusion lasts for 20 seconds.
spell.ebwizardry\:muffle.desc=Silences any sounds made by the caster for 30 seconds. When muffled, mobs can only detect you when looking towards you.
spell.ebwizardry\:none.desc=To get a spell book with the /give command, use id\: /give [player] ebwizardry\:spell_book 1 [spell id] (if you found this book in a chest, some other mod has messed things up).
spell.ebwizardry\:oakflesh.desc=Improves the caster's damage resistance for 30 seconds.
spell.ebwizardry\:oakflesh.desc=Slightly improves the caster's vitality and damage resistance for 30 seconds.
spell.ebwizardry\:paralysis.desc=Delivers a powerful lightning bolt that paralyses targets for 5 seconds. Paralysed creatures cannot move and will still take damage - but too much will snap the creature out of paralysis.
spell.ebwizardry\:permafrost.desc=Spreads a layer of slippery ice on the ground where you are pointing, the extreme cold of which causes creatures to slowly take damage.
spell.ebwizardry\:petrify.desc=Turns the target to stone until broken out, with a chance for it to break out when it is dark. The target cannot move or do anything while petrified but is also impervious to all damage.
@@ -1363,6 +1371,7 @@ forfeit.ebwizardry\:bury_self=The ground collapses beneath you!
forfeit.ebwizardry\:spill_inventory=Your items spill themselves everywhere!
forfeit.ebwizardry\:teleport_self=You are instantly teleported somewhere!
forfeit.ebwizardry\:teleport_self_large_distance=You are instantly teleported somewhere far away!
forfeit.ebwizardry\:levitate_self=You begin to float upwards helplessly!
forfeit.ebwizardry\:vex_horde=A horde of vexes materializes around you!
forfeit.ebwizardry\:black_hole=A swirling vortex appears in front of you!
@@ -1400,6 +1409,9 @@ potion.ebwizardry\:containment=Containment
potion.ebwizardry\:frost_step=Frost Step
potion.ebwizardry\:mark_of_sacrifice=Mark of Sacrifice
potion.ebwizardry\:mirage=Mirage
potion.ebwizardry\:oakflesh=Oakflesh
potion.ebwizardry\:ironflesh=Ironflesh
potion.ebwizardry\:diamondflesh=Diamondflesh
enchantment.ebwizardry\:magic_sword=Imbuement
enchantment.ebwizardry\:magic_bow=Imbuement
@@ -1436,6 +1448,25 @@ key.ebwizardry.spell_8=Spell Slot 8
death.attack.wizardry_magic=%1$s was killed by %2$s using magic
death.attack.indirect_wizardry_magic=%1$s was killed by %2$s using magic
death.attack.magic_wizardry_magic=%1$s was killed by %2$s using magic
death.attack.magic_indirect_wizardry_magic=%1$s was killed by %2$s using magic
death.attack.fire_wizardry_magic=%1$s was killed by %2$s using fire magic
death.attack.fire_indirect_wizardry_magic=%1$s was killed by %2$s using fire magic
death.attack.frost_wizardry_magic=%1$s was killed by %2$s using frost magic
death.attack.frost_indirect_wizardry_magic=%1$s was killed by %2$s using frost magic
death.attack.shock_wizardry_magic=%1$s was killed by %2$s using a shock magic
death.attack.shock_indirect_wizardry_magic=%1$s was killed by %2$s using shock magic
death.attack.wither_wizardry_magic=%1$s was killed by %2$s using withering magic
death.attack.wither_indirect_wizardry_magic=%1$s was killed by %2$s withering magic
death.attack.poison_wizardry_magic=%1$s was killed by %2$s using poison magic
death.attack.poison_indirect_wizardry_magic=%1$s was killed by %2$s poison magic
death.attack.force_wizardry_magic=%1$s was killed by %2$s using a magical force
death.attack.force_indirect_wizardry_magic=%1$s was killed by %2$s using magical force
death.attack.blast_wizardry_magic=%1$s was killed by %2$s using a magical blast
death.attack.blast_indirect_wizardry_magic=%1$s was killed by %2$s using magical blast
death.attack.radiant_wizardry_magic=%1$s was killed by %2$s using radiant magic
death.attack.radiant_indirect_wizardry_magic=%1$s was killed by %2$s using radiant magic
soundCategory.ebwizardry_spells=Spells
@@ -1504,6 +1535,12 @@ config.ebwizardry.player_block_damage.true=Yes - kaboom!
config.ebwizardry.player_block_damage.false=No - activate anti-grief (TM)
config.ebwizardry.dispenser_block_damage=Dispenser Block Damage
config.ebwizardry.dispenser_block_damage.tooltip=Whether spells cast by dispensers can destroy blocks in the world. Wizardry makes every attempt to respect protection mods and plugins, but cannot guarantee it will work in all cases for every mod. If you need absolutely watertight anti-grief, disable this setting.
config.ebwizardry.damage_type_per_element=Damage Type Per Element
config.ebwizardry.damage_type_per_element.tooltip=Whether damage should be registered with the old system (wizardry_magic/indirect_wizardry_magic) prefixed damage with the elements like necromancy_indirect_wizardry_magic, necromancy_wizardry_magic. This is disabled by default to not break existing modpacks. The intention of this setting is to allow differentiating various damage types for e.g. the Distinct Damage Descriptions mod
config.ebwizardry.single_use_spell_books=Spell Books Are Consumed By Wands
config.ebwizardry.single_use_spell_books.tooltip=Whether spell books are consumed when they are bound to a wand.
config.ebwizardry.prevent_binding_same_spell_twice_to_wands=Prevent Binding The Same Spell To A Wand Multiple Times
config.ebwizardry.prevent_binding_same_spell_twice_to_wands.tooltip=Whether to prevent binding the same spell to a wand multiple times
config.ebwizardry.telekinetic_disarmament=Telekinetic Disarmament
config.ebwizardry.telekinetic_disarmament.tooltip=Whether to allow players to disarm other players using the telekinesis spell. Disable to prevent stealing of items.
config.ebwizardry.telekinetic_disarmament.true=Yes - let people steal things
@@ -1524,6 +1561,20 @@ config.ebwizardry.slow_time_affects_players=Slow Time Affects Players
config.ebwizardry.slow_time_affects_players.tooltip=Whether players are slowed when another nearby player uses the slow time spell. If this is disabled, mobs and projectiles will still be affected but players will move at normal speed.
config.ebwizardry.bonemeal_grows_crystal_flowers=Bonemeal Grows Crystal Flowers
config.ebwizardry.bonemeal_grows_crystal_flowers.tooltip=Whether using bonemeal on grass blocks has a chance to grow crystal flowers.
config.ebwizardry.wands_must_be_held_to_decrement_cooldown=Wands Must Be Held To Decrement Cooldown
config.ebwizardry.wands_must_be_held_to_decrement_cooldown.tooltip=Whether wands only decrement their cooldowns if a player holds them.
config.ebwizardry.cooldown_reduction_per_level=Cooldown Reduction Per Level
config.ebwizardry.cooldown_reduction_per_level.tooltip=The fraction by which cooldowns are reduced for each level of cooldown upgrade.
config.ebwizardry.potency_increase_per_tier=Potency Increase Per Tier
config.ebwizardry.potency_increase_per_tier.tooltip=The fraction by which potency is increased for each tier of matching wand. May cause extreme lag with high values!
config.ebwizardry.duration_increase_per_level=Duration Increase Per Level
config.ebwizardry.duration_increase_per_level.tooltip=The fraction by which spell duration is increased for each level of duration upgrade.
config.ebwizardry.range_increase_per_level=Range Increase Per Level
config.ebwizardry.range_increase_per_level.tooltip=The fraction by which spell range is increased for each level of range upgrade. May cause extreme lag with high values!
config.ebwizardry.blast_increase_per_level=Blast Increase Per Level
config.ebwizardry.blast_increase_per_level.tooltip=The fraction by which spell blast is increased for each level of blast upgrade. May cause extreme lag with high values!
config.ebwizardry.frost_slowness_increase_per_level=Frost Slowness Increase Per Level
config.ebwizardry.frost_slowness_increase_per_level.tooltip=The fraction by which movement speed is reduced per level of frost effect.
config.ebwizardry.category.difficulty=Difficulty Settings
config.ebwizardry.category.difficulty.tooltip=Configure wizardry's difficulty
@@ -363,6 +363,7 @@
"spell.zombie_apocalypse.start": {"category": "spells", "sounds": ["ebwizardry:dark_aura_start"]},
"spell.zombie_apocalypse.loop": {"category": "spells", "sounds": ["ebwizardry:dark_aura_loop"]},
"spell.zombie_apocalypse.end": {"category": "spells", "sounds": ["ebwizardry:dark_aura_end"]},
"spell.mirage": {"category": "spells", "sounds": ["ebwizardry:buff"]},
"forfeit.burn_self": {"category": "spells", "sounds": ["fire/ignite"]},
"forfeit.fireball": {"category": "spells", "sounds": ["mob/ghast/fireball4"]},
@@ -409,4 +410,4 @@
"forfeit.weaken_self": {"category": "spells", "sounds": ["mob/guardian/curse"]},
"forfeit.jam_self": {"category": "spells", "sounds": ["ebwizardry:effect1", "ebwizardry:effect2"]},
"forfeit.curse_self": {"category": "spells", "sounds": ["mob/guardian/curse"]}
}
}
@@ -17,7 +17,7 @@
"chargeup": 25,
"cooldown": 300,
"base_properties": {
"resistance_duration": 600,
"resistance_strength": 2
"diamondflesh_duration": 600,
"diamondflesh_strength": 0
}
}
@@ -14,11 +14,12 @@
"element": "healing",
"type": "buff",
"cost": 30,
"chargeup": 0,
"chargeup": 20,
"cooldown": 60,
"base_properties": {
"effect_radius": 5,
"effect_duration": 900,
"effect_strength": 1
"effect_strength": 0,
"potency_per_level": 0.15
}
}
@@ -17,7 +17,7 @@
"chargeup": 15,
"cooldown": 100,
"base_properties": {
"resistance_duration": 600,
"resistance_strength": 1
"ironflesh_duration": 600,
"ironflesh_strength": 0
}
}
@@ -17,7 +17,7 @@
"chargeup": 0,
"cooldown": 50,
"base_properties": {
"resistance_duration": 600,
"resistance_strength": 0
"oakflesh_duration": 600,
"oakflesh_strength": 0
}
}
@@ -20,6 +20,7 @@
"range": 10,
"damage": 4,
"effect_duration": 100,
"critical_health": 4
"critical_health": 4,
"player_effect_duration_multiplier": 0.5
}
}
@@ -17,6 +17,8 @@
"chargeup": 20,
"cooldown": 400,
"base_properties": {
"minion_lifetime": 600,
"minion_count": 1,
"summon_radius": 2
}
}
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@@ -2,10 +2,10 @@
{
"modid" : "ebwizardry",
"name" : "Electroblob's Wizardry",
"version" : "4.3.6",
"version" : "4.3.12",
"mcversion" : "1.12.2",
"url" : "https://minecraft.curseforge.com/projects/electroblobs-wizardry",
"credits" : "\nDesigned, coded and textured by Electroblob.\nDiscord Moderators: FavouriteDragon, WinDanesz\nCode contributed by: Corail31, 12foo, Shadows-of-Fire, Tora-B, Avatair, Aeronica, UltraHex, Azim-Palmer, raoulvdberge, rafasoares, xinyuan-liu, SettingDust, Aralu115.\nTranslators: Alsentar (Spanish), MadWrist (Mexican Spanish), VilagVil, kellixon, bigenergy, MugGod2 & DrHesperus (Russian), Hahdrim & Crowller (French), lorrampi (Brazilian Portuguese), ZHENGLOC, dragon-evol, Hokorizero, TUsama & Determancer (Chinese - Simplified), shejery, rewi_wire, 방통 & red1854th (Korean), Trozuu & Olej (Polish), BirdyDragon & Lemopav (German), chesterccj305 (Chinese - Traditional), Bombadil (Hungarian).\nSound Effects: OhhWowProductions, fredzed, deleted_user_3277771, DiscoveryME, OGSoundFX, leosalom, juskiddink",
"credits" : "\nDesigned, coded and textured by Electroblob.\nDiscord Moderators: FavouriteDragon, WinDanesz\nCode contributed by: Corail31, 12foo, Shadows-of-Fire, Tora-B, Avatair, Aeronica, UltraHex, Azim-Palmer, raoulvdberge, rafasoares, xinyuan-liu, SettingDust, Aralu115, WinDanesz, ZettaSword.\nTranslators: Alsentar (Spanish), MadWrist (Mexican Spanish), VilagVil, kellixon, bigenergy, MugGod2 & DrHesperus (Russian), Hahdrim & Crowller (French), lorrampi (Brazilian Portuguese), ZHENGLOC, dragon-evol, Hokorizero, TUsama & Determancer (Chinese - Simplified), shejery, rewi_wire, 방통 & red1854th (Korean), Trozuu & Olej (Polish), BirdyDragon & Lemopav (German), chesterccj305 (Chinese - Traditional), Bombadil (Hungarian).\nSound Effects: OhhWowProductions, fredzed, deleted_user_3277771, DiscoveryME, OGSoundFX, leosalom, juskiddink",
"authorList" : [
"Electroblob"
],