PrototypeTrousers
517bd77df7
yet another try at energy issues
...
fix requesters not being added to the energy grid
partially revert the energy 'fixes'
potential desync on item count
energy and items change
2021-09-17 00:09:49 -03:00
PrototypeTrousers
19f928a9a5
fluid pass
2021-09-13 04:22:52 -03:00
PrototypeTrousers
73251a0fe5
more item count changes....
2021-09-13 02:10:28 -03:00
PrototypeTrousers
9335daff7d
Revert "fixes item showing incorrect amounts"
...
This reverts commit 618e9390c6 .
2021-09-11 22:48:45 -03:00
PrototypeTrousers
cc5377d53b
fluid storage bus handler cache tweaks and simplify energy cache
2021-09-06 23:51:32 -03:00
Salomão
059f20d801
yet another try at fixing power issues
2021-09-05 20:28:37 -03:00
Salomão
d229570495
try to fix energy issues again
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fix issue with voiding p2p parts when shift-right clicking with a memory card
2021-09-04 18:59:46 -03:00
PrototypeTrousers
c284748b6c
fix p2p not updating properly on memory card loading
2021-09-02 20:42:02 -03:00
PrototypeTrousers
880a9c8821
another case of wrong item count caused by weak reset logic overriding
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a full reset needed
2021-09-01 16:11:45 -03:00
PrototypeTrousers
c68c02ef3b
more cases of wrong item counting fixed
2021-08-26 22:03:23 -03:00
PrototypeTrousers
89c4d2736c
borrowed some fancy, colored, fluid rendering from gregicality
...
thank you @Yefancy
2021-08-23 22:35:26 -03:00
PrototypeTrousers
01778794e5
try to fix #51
2021-08-22 23:59:02 -03:00
PrototypeTrousers
8f2a06e457
fix #49 . you can now actually clear storage and conversion monitors
2021-08-20 23:26:33 -03:00
PrototypeTrousers
2d71b75019
actually fix it
2021-08-17 07:46:47 -03:00
PrototypeTrousers
9f09cd04d4
enforce cache reset of storage bus attached to interfaces were configs
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changed
2021-08-16 21:55:35 -03:00
PrototypeTrousers
b041fae0d5
fix storage/monitors wrong item count and interactions
2021-08-16 19:26:25 -03:00
Salomão
c466a0e00e
fix items in level emitters with crafting cards not showing up
2021-08-14 09:44:47 -03:00
PrototypeTrousers
618e9390c6
fixes item showing incorrect amounts
2021-08-13 00:17:53 -03:00
PrototypeTrousers
9a71bfb0f0
hash drawers handler by the amount of slots
2021-08-10 09:06:18 -03:00
PrototypeTrousers
9680123906
fix JEI targeting disabled slots as valid
2021-08-06 06:25:12 -03:00
PrototypeTrousers
87730894e9
Update CHANGES.md
2021-08-05 21:36:49 -03:00
PrototypeTrousers
71c944daea
fix fluid storagebus NPE crash
2021-08-04 20:49:38 -03:00
PrototypeTrousers
e96b4a698a
fluid containers can now be drained/filled from fluid interfaces
2021-08-04 19:38:00 -03:00
PrototypeTrousers
1d5465a4b8
partially revert fda8c8
2021-08-04 09:28:47 -03:00
PrototypeTrousers
09cbfe96d6
fix NPE when configuring storage busses
2021-08-01 17:36:23 -03:00
PrototypeTrousers
cbdad7c58e
hopefully fix storage busses for good
...
1
2021-07-31 23:05:59 -03:00
PrototypeTrousers
6be96956a9
small optimization to import/export busses
2021-07-30 23:26:42 -03:00
PrototypeTrousers
e376e002e9
actually fix #43 ? ....
2021-07-30 07:51:57 -03:00
PrototypeTrousers
0b9df31d4e
fix broken recipes resulting in item dupes
2021-07-28 19:46:42 -03:00
PrototypeTrousers
cef6dbf0d7
fix copy-paste error in the fluid storage bus constructor
2021-07-27 19:32:59 -03:00
Salomão
e4af7b1947
fix adapters insert-only mode still reporting items
2021-07-27 12:51:24 -03:00
Salomão
6eadb8f861
fix IO-Port transfer stopping too soon
2021-07-27 11:10:45 -03:00
PrototypeTrousers
b6b6a83563
do the same for fluid storage bus
2021-07-26 20:34:15 -03:00
PrototypeTrousers
32ab4c6af4
Merge remote-tracking branch 'PrototypeTrousers/AE2-Omnifactory' into AE2-Omnifactory
2021-07-26 18:25:24 -03:00
PrototypeTrousers
fda8c87410
attempts to fix #42 and #43
2021-07-26 18:25:08 -03:00
PrototypeTrousers
389e060707
Merge pull request #41 from BalaM314/patch-1
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Fix #27
2021-07-23 10:40:01 -03:00
BalaM314
0942a90ef4
Fix #27
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Not sure exactly what method is causing a crash, but added a catch to just say it is located in another dimension
2021-07-23 15:11:07 +05:30
PrototypeTrousers
8cef06512a
restore breaking API change
2021-07-22 21:50:56 -03:00
PrototypeTrousers
8e4658be20
fix power not going to sub-networks
...
renamed variables
2021-07-18 17:52:01 -03:00
PrototypeTrousers
0bd2bd6b5a
dont pause main thread when calculating
2021-07-17 22:15:54 -03:00
PrototypeTrousers
db2c4c4325
ensure the local energy cache is iterated last
2021-07-17 22:11:11 -03:00
Salomão
ac793ee847
Merge branch 'delta' into AE2-Omnifactory
2021-07-17 14:48:22 -03:00
Salomão
6404f26cca
Merge remote-tracking branch 'origin/fluid-terminal-multiple-containers' into AE2-Omnifactory
2021-07-16 14:22:21 -03:00
Salomão
ced6ad865c
re-introduce time-based calculation quota
...
player initiated crafting calculation is not affected
2021-07-16 14:22:09 -03:00
Salomão
24750f00b1
reworked how changes are propagated in the network
2021-07-16 14:13:48 -03:00
Salomão
df08ce0513
Fluid terminal is now able to fill/empty stacked tanks
2021-07-04 10:28:36 -03:00
Salomão
f9c274fb48
Reduce power flickering by increasing energy polling rate
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in testing 84 dense cells could sustain MAX Integer on a FE p2p pair
2021-06-27 23:17:26 -03:00
Salomão
3582582e3f
fix off-by-one voiding patterns when removing expansion cards
2021-06-26 10:25:47 -03:00
Salomão
6de48f8541
fixes #34
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getAllIngredients() can contain nulls
2021-06-26 07:31:16 -03:00
Salomão
5a2c2d06d3
make pattern expansion recipe shapeless
2021-06-24 22:34:21 -03:00
Salomão
98d3cafdfd
Merge branch 'oredictfixes' into AE2-Omnifactory
2021-06-23 10:19:02 -03:00
Salomão
904de49543
wip
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fix substitution crafting, for real this time
wip 2
wip. still has NBT issues
fix semantic changes
fix interface with free slots on interface terminal
Auto stash before cherry pick of "fix interface with free slots on interface terminal"
2021-06-23 10:16:59 -03:00
Salomão
b0772bf94c
backport 223163aa0a
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fixes #32
2021-06-21 22:48:25 -03:00
Salomão
aa5d5e3623
set idle power usage of expanded interface to a power of four
2021-06-21 16:25:26 -03:00
Salomão
42f4ef2855
tweak GUIs
2021-06-21 15:54:40 -03:00
Salomão
3eb2582f29
Merge branch 'bigger-interfaces' into AE2-Omnifactory
2021-06-21 15:22:13 -03:00
Salomão
307f86ded8
increase AE energy polling rate from once every 90 to once every 3 ticks
2021-06-18 12:48:01 -03:00
Salomão
56f57e18a5
Merge branch 'wip' into AE2-Omnifactory
2021-06-17 23:32:34 -03:00
Salomão
eab695b692
try to not void fluids in fluid terminal when running out of power
2021-06-17 23:32:16 -03:00
Salomão
0fb393820b
half-undo wip
2021-06-17 00:07:06 -03:00
Salomão
01fe5c7a8b
jei transfer tweaks..again
2021-06-16 19:22:52 -03:00
Salomão
8468b47443
workaround for damaged tools and gtce tools not being set as damageable
2021-06-15 12:46:44 -03:00
Salomão
6cb583c918
clear old NBT from cells
2021-06-15 12:41:51 -03:00
Salomão
d69395a117
cache fixes
2021-06-14 12:57:49 -03:00
Salomão
59effe8131
save NBT properly
2021-06-14 11:51:17 -03:00
Salomão
6f42876963
Merge branch 'fastutil' into AE2-Omnifactory
2021-06-14 10:54:12 -03:00
Salomão
08952b48dd
backported fastutil implementation of the item list
2021-06-14 10:53:50 -03:00
Salomão
e3c9c4ce65
clear cells of craftable status
...
remove unsupported removal call
2021-06-14 10:20:58 -03:00
Salomão
7b91da58c0
resolve suspicious calls
2021-06-14 02:33:43 -03:00
Salomão
26c06bca15
fix IO-Port copying craftable boolean
2021-06-14 02:33:23 -03:00
Salomão
4458bd28ab
refresh ETA not only when items are crafted
2021-06-13 20:30:52 -03:00
Salomão
df3f00d978
try to fix remaining concurrent modifications to energy grid
2021-06-13 20:29:56 -03:00
Salomão
18ae994ee4
try to avoid CME by copying FE p2p outputs before iterating
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backported 1c88ea7b78 and attempt to fix #25 with feedback
2021-06-10 21:13:41 -03:00
Salomão
47888b5546
reworked Adapter caches ( storage busses )
2021-06-09 16:31:49 -03:00
Salomão
e18593feb5
fix pattern inventory size mismatch
2021-06-08 23:46:37 -03:00
Salomão
af4c3de55e
fix client desync
2021-06-08 23:23:12 -03:00
Salomão
bea29331a3
implement pattern expansion cards for interfaces
...
Maximum of 4 rows
Uses 4x the previous tier for crafting operations (4 rows = 64 interfaces consumption)
2021-06-08 23:23:12 -03:00
Salomão
9b9579b358
storage drawer cache optimisation
2021-06-08 23:22:00 -03:00
Salomão
52da4f9528
fix shift-clicking patterns from pattern slot sometimes voiding them
2021-06-05 18:54:26 -03:00
Salomão
50aac2c768
send the player a message if the crafting job succeeds on simulation
...
but fails on real extraction
2021-06-02 23:46:35 -03:00
Salomão
33946438bd
fix JEI ghost fluids not working for filtering fluid storage bus
2021-05-30 13:40:21 -03:00
Salomão
9372cb2f14
Merge remote-tracking branch 'PrototypeTrousers/AE2-Omnifactory' into AE2-Omnifactory
2021-05-29 20:13:43 -03:00
Salomão
00037ace77
Blank Pattern Slot has priority when shift clicking blank patterns
2021-05-29 16:48:59 -03:00
PrototypeTrousers
e13af643ba
Update CHANGES.md
2021-05-29 14:32:51 -03:00
PrototypeTrousers
ffcfd809d8
Add files via upload
2021-05-29 14:32:23 -03:00
Salomão
7c10a6b883
fix damaged tools not being selected for JEI recipe transfer
2021-05-27 17:15:19 -03:00
Salomão
c2bddc30c4
fix NPE transfering recipes without an actual output
2021-05-26 16:09:40 -03:00
Salomão
024655f84d
fix fluid terminal not having a recipe
2021-05-24 15:42:25 -03:00
Salomão
589e48ac01
restore depth on highlight
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fixes #21
2021-05-23 18:14:07 -03:00
Salomão
43d3a2c1c0
add dimension info to the interface highlighting
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implements #20
2021-05-23 17:46:28 -03:00
Salomão
c432fa7200
automatically change between crafting/processing recipes on jei transfer
2021-05-23 01:06:39 -03:00
Salomão
cc744ab8b9
Revert "level emitter changes"
...
This reverts commit 9d6026635d .
2021-05-17 21:11:08 -03:00
Salomão
8fe4229a8e
add extra checks
2021-05-17 00:27:53 -03:00
Salomão
3f86884965
fix GTCE blocking mode
2021-05-16 23:28:05 -03:00
Salomão
1319ec79c9
allow GTCE blocking mode to work through phantom faces
2021-05-16 13:30:27 -03:00
Salomão
31a3afc18b
revert inventory merging code to keep compatibility with ae2fc
2021-05-14 12:43:34 -03:00
Salomão
9d6026635d
level emitter changes
2021-05-13 19:32:03 -03:00
Salomão
39038ac935
revert iitemrepository cache changes
2021-05-12 23:22:54 -03:00
Salomão
4f627b234c
invert comparison
2021-05-12 03:26:12 -03:00
Salomão
6180c188e6
Revert "remove crafting failure penalty"
...
This reverts commit 0240a5d76a .
2021-05-12 02:42:34 -03:00
Salomão
7ada6d18ee
small optimizations
2021-05-12 00:19:55 -03:00
Salomão
f493767243
fix out of bounds crash
2021-05-09 22:00:20 -03:00
Salomão
ba4cdbcb85
fix #16
2021-05-09 10:59:31 -03:00
Salomão
f3877aa1ec
Merge branch 'iir-cache' into AE2-Omnifactory
2021-05-08 22:46:56 -03:00
Salomão
366b31b3aa
import bus optimization
2021-05-08 22:11:13 -03:00
Salomão
533fb5c34b
initial test
2021-05-08 19:40:58 -03:00
Salomão
62d1d904c6
update item cache directly on insert/removal
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import bus fails faster and throttles down when inventory is full
2021-05-08 19:08:21 -03:00
Salomão
03fb43db16
revert blocking mode to previous implementation
2021-05-05 19:45:25 -03:00
Salomão
9576bec855
renamed method. fixed round robin while blocking mode on
2021-05-04 22:51:20 -03:00
Salomão
b5da6730a1
loop optimization
2021-05-04 15:15:09 -03:00
Salomão
039bab4811
drop items waiting to be injected when interface is broken
2021-05-04 11:07:31 -03:00
Salomão
4b5bdf9893
fix NPE
2021-05-04 10:57:01 -03:00
Salomão
3c3c23712d
Merge branch 'rr-interfaces' into AE2-Omnifactory
2021-05-03 21:38:43 -03:00
Salomão
af91c04ea1
re - implement blocking mode
2021-05-03 21:34:59 -03:00
Salomão
0240a5d76a
remove crafting failure penalty
2021-05-03 21:09:03 -03:00
Salomão
0c0aafba2f
make ItemSlots copy-able
2021-05-03 21:07:51 -03:00
Salomão
b541025738
implement patterned input-based blocking mode
...
remove GTCE-specific handler and adaptor
2021-05-03 21:07:12 -03:00
Salomão
62f842d4ef
visit crafting mediums in round-robin
2021-05-03 21:05:14 -03:00
Salomão
fc154d8568
remove slotless capability implementation from inventory adaptor
...
affects interface,import and export busses
2021-05-03 21:00:35 -03:00
Salomão
4641e48529
push patterns in round-robin
2021-04-30 12:20:36 -03:00
Salomão
0fae87afc7
allow left clicking on bookmarked items on GUIs without fake slots
2021-04-26 23:53:43 -03:00
Salomão
ee1b6bb0d7
Add bookmarked ghost items support
...
fixed fluid dragging not working on servers
2021-04-18 21:01:09 -03:00
Salomão
36ca8b9f0a
JEI Bookmark dragnDrop
2021-04-15 22:58:57 -03:00
Salomão
9c94c7342b
Merge branch 'JEI-drag-phantom-items' into AE2-Omnifactory
2021-04-14 21:46:40 -03:00
Salomão
399d67b42c
made jei recipe transfer more strict when keeping items on the table
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few cleanup
2021-04-14 21:37:06 -03:00
Salomão
10761a1e9d
missing click cancel
2021-04-14 00:04:07 -03:00
Salomão
d1ddf53d99
wip 2
2021-04-13 14:54:52 -03:00
Salomão
f776b4d548
wip
2021-04-13 12:36:20 -03:00
Salomão
41180792e1
Cellworkbench acts weird
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missing bookmark dragging
2021-04-12 23:51:49 -03:00
Salomão
2269c05d98
implement #14
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also fix tooltip position
2021-04-10 09:46:48 -03:00
Salomão
63616e5730
try fix #13
2021-04-10 09:30:44 -03:00
Salomão
6ca3e6e696
add tooltip to fluid level emitter number box
2021-04-05 00:11:30 -03:00
Salomão
a4b5cfc3b9
fix lightning issue while tooltip is showing on interface terminal
2021-04-04 22:17:14 -03:00
Salomão
38b0a7a153
handle interface slots serverside
2021-04-04 01:29:27 -03:00
Salomão
aa4863a979
Added Fluid support for the Storage Monitor and Conversion Monitor
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Highlighted interfaces is turned off after switching dimensions
2021-04-02 08:31:14 -03:00
Salomão
44c7a46315
fix advancements not triggering
2021-04-02 08:29:32 -03:00
PrototypeTrousers
c3b1dea7c5
better level emitting
2021-03-31 17:34:43 -03:00
Salomão
40ec517480
level emitters cache rework
2021-03-30 23:05:15 -03:00
Salomão
2fdc16d3a8
Merge remote-tracking branch 'ALongStringOfNumbers/recipeConditions' into AE2-Omnifactory
2021-03-30 21:58:46 -03:00
Salomão
053485a95a
another try at fixing level emitters
2021-03-30 21:57:53 -03:00
ALongStringOfNumbers
e910af7734
Fix advancements to check if their parent item is enabled to prevent more logging
2021-03-30 15:36:25 -07:00
Salomão
59d7bd6c16
JEI recipe transfer fixes
...
re-checks the amount of items in the recipe
only do fuzzy search for damageable items
2021-03-29 21:20:46 -03:00
Salomão
1a11462ddd
can now drag encoded patterns on the interface terminal
2021-03-29 01:53:59 -03:00
Salomão
77d615559f
Add proper button and tooltips to interface terminal
2021-03-28 16:20:37 -03:00
ALongStringOfNumbers
6878bfa4b0
Fix parts
2021-03-27 01:26:29 -07:00
ALongStringOfNumbers
f1d50eca1a
More minor fixes
2021-03-26 22:10:24 -07:00
ALongStringOfNumbers
4ee32dd0b0
Fix some recipes not showing up due to bad conditions
2021-03-26 21:48:03 -07:00
ALongStringOfNumbers
66e589324a
Make recipes and advancements conditional
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Fix crash when fluix was disabled
2021-03-26 19:12:49 -07:00
Salomão
362b001cb4
level emitter dying fix
2021-03-25 22:48:42 -03:00
Salomão
b6fd4b3c0f
changed priority of JEI items on the
2021-03-23 22:23:58 -03:00
Salomão
e364603a5a
Changed level emitters to update only once when they tick
2021-03-17 21:35:26 -03:00
Salomão
c58bebc346
Fix gregtech tileentities showing up as unnamed or draconium lens
2021-03-07 23:59:39 -03:00
Salomão
97f11f0c61
Fix storage drawers showing up as nothing on interface terminal
2021-03-07 23:56:52 -03:00
Salomão
5c2fa72f95
mix pattern terminal multiplying items above maxitemstack size
2021-03-07 00:01:01 -03:00
Salomão
ebd8501301
fix inaccessible items setting in storage bus not being respected
2021-03-07 00:00:16 -03:00
Salomão
fa07247bd7
Revert "also shrink the fluid skiplist if the tanks change sizes"
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This reverts commit 892c919ee2 .
2021-03-04 23:08:08 -03:00
Salomão
95d25ddf47
Revert "Skip un-extractable slots."
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This reverts commit e2e6f6e83f .
2021-03-04 23:07:58 -03:00
Salomão
7a45e1faf4
Revert "rebuild skipslotlist if the the inventory grows or shrinks"
...
This reverts commit 7796c6d4b6 .
2021-03-04 23:07:34 -03:00
Salomão
1f88494832
fix not being able to swap patterns on interface terminal
2021-03-03 09:57:02 -03:00
PrototypeTrousers
c629b4e0cf
Merge pull request #4 from Theisyat/AE2-Omnifactory
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Fixed 'Only show Empty' in Interface Terminal
2021-03-02 19:56:16 -03:00
PrototypeTrousers
65ca607134
Merge branch 'AE2-Omnifactory' into AE2-Omnifactory
2021-03-02 19:55:52 -03:00
Salomão
898c07ca01
fix toggling full interfaces hiding all interfaces
2021-03-02 18:45:14 -03:00
Theisyat
883c267aa8
Fixed Interface Terminal and Added Stuff
...
Fixed 'Hide Full' Button
First Free Molecular Assembler Button
Added Button in Interface Terminal, which Searches for 'Molecular
Assembler' and sets the Interface Terminal to only show Assemblers with
free Slots.
2021-03-02 07:00:48 +01:00
Salomão
22cf913708
highlight interfaces from interface terminal.
2021-02-28 21:32:11 -03:00
Salomão
b4ba1af1ec
bind BlockPos of the interface on the list
2021-02-28 02:03:00 -03:00
Salomão
892c919ee2
also shrink the fluid skiplist if the tanks change sizes
2021-02-24 18:08:57 -03:00
Salomão
a65b3d2ceb
fix interface terminal GUI
2021-02-24 13:24:04 -03:00
Salomão
c826a3e24f
Add second search bar to Interface Terminal
2021-02-23 20:48:45 -03:00
Salomão
fc98505f22
even more JEI integration
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get ingredient from the crafting calculation GUIs
2021-02-22 22:33:05 -03:00
Salomão
ea54ccbcf5
More JEI integration
2021-02-22 18:35:46 -03:00
Salomão
7796c6d4b6
rebuild skipslotlist if the the inventory grows or shrinks
2021-02-22 14:33:06 -03:00
Salomão
e2e6f6e83f
Skip un-extractable slots.
2021-02-21 23:08:16 -03:00
Salomão
a7a1a87cd8
Holding SHIFT with an empty hand will increase the amount of items set
...
on interfaces and on pattern terminal
2021-02-21 20:26:52 -03:00
Salomão
e50eb7965f
undo monitor ticking limit
2021-02-21 03:24:03 -03:00
Salomão
d25a8a53a2
fix IItemRepository insert and extraction
2021-02-21 02:24:50 -03:00
Salomão
92b48f01a2
do not use java equals to compare stacks
2021-02-20 21:18:20 -03:00
Salomão
42f0d37c44
Merge branch 'IItemRepository' into AE2-Omnifactory
2021-02-18 23:26:49 -03:00
Salomão
088a1827be
implement IItemRepository
2021-02-18 18:33:06 -03:00
Salomão
6a21968dab
add storagedrawers to the gradle deps
2021-02-17 12:30:07 -03:00
Salomão
7c5ff5322a
Fix JEI transfer fix. Typo correction.
2021-02-16 16:47:22 -03:00
Salomão
7834028459
Rebuild itemlist only once per tick
...
re-enabled level-emitters update
2021-02-15 15:41:48 -03:00
Salomão
c43cbbef43
Switched JEI search to crafting terminal to fuzzy mode
2021-02-14 02:14:15 -03:00
Salomão
ead6274ca4
FIX JEI transfer not working correctly
...
Missing on the crafting terminal
2021-02-13 21:48:37 -03:00
Salomão
f1c41bab3f
Implement MouseTweaks API
...
can now set item quantities in pattern terminal and interfaces by right clicking with the same configured item
2021-02-12 20:26:21 -03:00
Salomão
12e74dc0de
Merge remote-tracking branch 'origin/AE2-Omnifactory' into AE2-Omnifactory
2021-02-11 23:07:43 -03:00
Salomão
c10088d907
Fill pattern with items from JEI
...
Just Enough Energistics overrides this
2021-02-11 23:07:26 -03:00
PrototypeTrousers
a12d29c4a0
Update README.md
2021-02-09 18:58:08 -03:00
PrototypeTrousers
2227510acf
Update README.md
2021-02-09 18:55:22 -03:00
Salomão
97ae7e1f14
encoded patterns now stack up to 64
2021-02-08 22:14:37 -03:00
Salomão
fc119070b2
Actually copy level emitters set values
2021-01-15 17:41:40 -03:00
Salomão
82e3a95f11
fix memory card not saving fluids an level emitters
2021-01-12 18:24:05 -03:00
Salomão
e6998913e1
remove forced level emitters update
...
remove unneeded itemStack creation.
2021-01-04 14:18:07 -03:00
Salomão
a3e69ce608
add hardcoded id range for molds and shapes for GTCE blocking mode
2020-12-08 22:42:04 -03:00
Salomão
ceef176a2a
remove time-based thread syncinc
2020-12-01 17:26:42 -03:00
Salomão
c2e2696707
Fix fuzzy search for items that have metadata > maxdamage
2020-12-01 17:25:52 -03:00
Salomão
4d6c61dfcb
backport e82093eec9459be3211564a83166455150c51259
2020-11-23 00:45:49 -03:00
Salomão
932141cc9e
backport b7ca98d1e24e5797a8e42ca861ae4187ab5839ec
2020-11-23 00:45:49 -03:00
Salomão
adf59774d4
Remove uneeded Forge Event Firing
...
improves crafting calculation performance
2020-11-18 20:22:40 -03:00
Salomão
9c6668b0f7
disable "smart" button
...
wasn't so smart
2020-11-13 17:42:41 -03:00
Salomão
1b7f11a12e
buttons work and set quantities properly
2020-11-12 23:27:56 -03:00
Salomão
3cf4f9122c
works..ish
2020-11-12 20:42:30 -03:00
Salomão
d97996070a
x2 button on the right place
2020-11-12 18:40:10 -03:00
Salomão
8a165bea09
ease punishment a bit
2020-10-28 19:50:57 -03:00
Salomão
f707f95373
Revert "undo penalties"
...
This reverts commit d6499c16b0 .
2020-10-28 19:49:23 -03:00
Salomão
b2a660ec9b
formating fixes
2020-10-28 17:50:40 -03:00
Salomão
d6499c16b0
undo penalties
2020-10-28 16:59:51 -03:00
Salomão
de3e0178a4
update forge and jei
2020-10-27 03:38:12 -03:00
Salomão
203522316c
more tweaks testing
2020-10-25 18:57:42 -03:00
Salomão
719ea5090b
move gtce blocking code out of generic item adaptor
...
fixes crash with ae2 fluid crafting
2020-10-25 01:04:48 -03:00
Salomão
00e19d67a2
Tune punishment
2020-10-23 21:39:36 -03:00
Salomão
169f6393d1
move penalty up the chain
2020-10-22 11:24:16 -03:00
Salomão
12bf337238
Re-do Blocking mode logic
2020-10-21 15:44:43 -03:00
Salomão
3b544c2486
Merge remote-tracking branch 'PrototypeTrousers/AE2-Omnifactory' into AE2-Omnifactory
2020-10-20 23:52:18 -03:00
Salomão
660e17d167
Merge remote-tracking branch 'talchas/on-upstream' into AE2-Omnifactory
2020-10-20 23:52:11 -03:00
Salomão
b10246a67b
Merge remote-tracking branch 'talchas/on-upstream' into AE2-Omnifactory
2020-10-20 23:04:44 -03:00
Salomão
74362bb543
Merge branch 'ae2-interface-export-bus-fixes' into AE2-Omnifactory
2020-10-20 23:02:53 -03:00
Salomão
81df58afa5
dont try to re-request craft immediately, if we cant craft it now
2020-10-20 23:01:09 -03:00
Salomão
535289e694
Change interface behavior
...
skip complete configured stacks
postpone crafting job start
2020-10-20 14:30:08 -03:00
yueh
d730503378
Fixes #4388 : Ensure correct ticking priority order ( #4393 )
2020-05-27 16:13:20 +02:00
yueh
f3349b0a2d
Fixes #4372 : Limit validated itemstack to a size of 1 ( #4373 )
2020-05-07 11:49:00 +02:00
yueh
f667e9a5f0
Reduce lock time
2020-04-25 18:28:33 +02:00
Hinara
2c0a2975de
Fix #4114 ( #4357 )
2020-04-25 18:05:14 +02:00
yueh
2e3d6b721a
Run daily after the initial cleanup is done
2020-03-30 11:00:43 +02:00
yueh
94e294f4e9
Remove redundant option
2020-03-27 21:28:55 +01:00
yueh
91620a0042
Handle issues and prs
2020-03-27 21:23:29 +01:00
yueh
ffc79b5494
Run workflow hourly
2020-03-27 19:43:09 +01:00
yueh
ce7c29d0ac
Create lock.yml
2020-03-27 18:06:46 +01:00
talchas
5ac8db41e7
option for a blocking mode that actually works
2020-02-06 18:13:31 -08:00
yueh
6ece190ac4
Fixes #4127 : Increase JEI box for grindstone recipes ( #4270 )
2020-01-30 10:06:14 +01:00
yueh
00a596ea8f
Fixes #4268 : Disabled JEI facade recipe when disabled. ( #4269 )
2020-01-30 09:35:45 +01:00
yueh
1fc1d5517d
Fixes #4213 : Prevent NPE when inserting via conversion monitor ( #4265 )
2020-01-26 13:36:06 +01:00
yueh
d5fc7a5b21
Fixes #4256 : Cache AESharedItemStack#hashCode() ( #4257 )
2020-01-16 13:22:42 +01:00
Rik Pronk
1f85d0f607
Fix CraftTweaker Grindstone second optional output ( #4250 )
...
Fixes an issue where the CraftTweaker Grindstone integration registered the second optional output as first optional output
2020-01-16 10:57:18 +01:00
talchas
dfe5b82bda
Safer implementation of CraftingGridCache updatePatterns coalescing
2019-12-31 10:57:23 -08:00
talchas
c7f8f4249e
Avoid quadratic behavior from rebuilding the entire crafting cache for
...
each interface visited. Instead rebuild it at most once per tick, like
cpu clusters.
This is particularly important when channels are disabled, since in
that case even adding a cable visits every grid node.
2019-12-31 10:57:23 -08:00
ruifung
5efa6d6251
Update API JavaDocs for clarification ( #4180 )
...
* Fix javadoc for IGridBlock.getMachineRepresentation()
Javadoc should state proper semantics for that method, and telling people to return null there is a sure crash. #4178
* Update IPart interface javadoc.
Update the javadoc to state that functional parts should not be allowed to be placed on dense cables.
2019-12-19 10:18:27 +01:00
Andrew Motz
4269a66a4b
Fix Typos in README.md ( #4183 )
...
"Summery" to "Summary"
2019-12-19 10:16:59 +01:00
Chan, Danny
df2a7c1858
Add "cullface" into charged_quartz_ore.json ( #4108 )
2019-08-07 10:08:05 +02:00
yueh
c483bd17f5
Fixes #4089 : Render cable core on straight lines of different types. ( #4103 )
2019-07-23 21:12:17 +02:00
yueh
92536fceb4
Fixes #4090 Portable cell incorrect empty itemstack handling ( #4093 )
2019-07-23 20:13:15 +02:00
yueh
ded71cb2bd
Fixes #4062 : Rounding error due to float precision. ( #4064 )
2019-06-20 10:47:28 +02:00
yueh
41a4518c5b
Fixes #4005 : Persist cell after cleanup. ( #4009 )
2019-04-21 22:30:45 +02:00
yueh
87643094c3
Fixes #3925 : Incorrect API JavaDoc ( #4008 )
...
`IGridBlock#getMachineRepresentation()` must be non null.
2019-04-21 22:30:35 +02:00
yueh
8a4c9b58e6
Fixes #3911 : Incorrectly used string format. ( #4007 )
2019-04-21 22:30:21 +02:00
InterPlay
5436e6bf08
Added support for fluids in pt-BR lang file ( #3904 )
2019-04-21 13:20:57 +02:00
yueh
078112d97b
Disable modmaven due to build issues for now ( #4011 )
2019-04-21 13:10:02 +02:00
yueh
46355a4e9b
Fixes #3899 : Put fluid interface into configured mode when needed. ( #3903 )
2019-01-15 12:52:12 +01:00
yueh
eb389971a3
Fixes #3901 : Ensure fluid terminal respects reported stacksizes. ( #3902 )
2019-01-15 12:52:00 +01:00
yueh
a38ebf7c4d
Fixes #3886 : Initialise sleeping import bus in pulse mode. ( #3887 )
2018-12-26 23:28:17 +01:00
yueh
dfcba264f3
Fixes #3880 : Incorrect compare with empty itemstack. ( #3882 )
2018-12-25 21:21:19 +01:00
yueh
d343ac47f5
Added CTM as actual soft dependency. ( #3881 )
2018-12-25 21:21:08 +01:00
yueh
05db930a4e
Fixes #3821 : Unconfigured level emitter now report all fluids. ( #3875 )
2018-12-24 14:44:40 +01:00
yueh
33bc0a6a3f
Fixes #3776 : Fixes dupe bug with cell upgrades. ( #3874 )
2018-12-24 14:11:45 +01:00
yueh
f2f48a8d59
Fixes #3767 : Fluid Annihilation plane too strict about leftover ( #3872 )
2018-12-23 23:33:15 +01:00
yueh
0f0af2349b
Fixes #3866 : Use blockstates to avoid the missing fluid block. ( #3869 )
2018-12-23 22:42:25 +01:00
yueh
32a4fcab77
Fixes #3768 : Damageable items with nbt and without damage could crash. ( #3867 )
2018-12-23 22:42:09 +01:00
yueh
a847a01d8a
Feature #3832 : Made onRequestChange() less ambiguous ( #3833 )
2018-12-23 22:41:52 +01:00
yueh
ed643787df
Updated gradle scripts ( #3871 )
...
Includes #3819
2018-12-23 22:41:11 +01:00
covers1624
524b26d2a2
Implement caching for facade item models.
2018-12-19 12:46:43 +01:00
covers1624
184b1f8efb
Guard against models providing quads with null orientations.
2018-12-19 12:46:43 +01:00
E. Kim
06cca13087
Update ko_kr.lang ( #3674 )
2018-11-17 10:31:29 +01:00
徐晨曦
8e735e72ff
Update zh_cn.lang ( #3570 )
2018-11-17 10:31:01 +01:00
yueh
d3dd137570
Fixes #3817 : Missing 1k Crafting Storage and Monitor from Network Status ( #3818 )
2018-11-11 13:11:45 +01:00
yueh
78e1126c38
Fixes #3814 : IO Port no longer put to sleep on load when having work. ( #3816 )
2018-11-11 11:52:13 +01:00
yueh
ebe3ff045d
Fixes #3811 : Display crafting unit as themself in the network monitor. ( #3815 )
2018-11-11 11:52:03 +01:00
yueh
6291a545c3
Fixes #3793 : Limit filling fluid inventories to their max capacity. ( #3794 )
2018-10-21 11:18:02 +02:00
yueh
99fd5a9d53
Fixes #3790 : Correctly handle fluids with NBT data. ( #3791 )
2018-10-21 11:17:27 +02:00
yueh
416c7d2683
Input P2P tunnels can now be assigned a new frequency. ( #3765 )
...
Shift right clicking an existing tunnel only allowed to copied the
stored frequency.
When shift right clicking now and the stored frequency being the same as
already stored one, it will now create a new one and save it to the memory
card. In other words doubling clicking will reset now, otherwise the old
behaviour is still kept.
2018-10-21 11:17:01 +02:00
yueh
0c88d1e7ee
Fixes #3746 : Revert OreDict use for cable anchors. Blame Forge for crashes. ( #3764 )
2018-10-06 00:02:41 +02:00
fscan
d88f550eb0
Switch to new IItemHandler ( #3669 )
2018-10-04 20:39:06 +02:00
yueh
e21c59b326
Fixes #3146 : Prevent crash when GlassState is missing. ( #3758 )
2018-10-04 19:33:10 +02:00
yueh
d8af8d26be
Updated to new Forge RB ( #3760 )
2018-10-04 19:32:47 +02:00
yueh
02426bc101
Update bug_report.md
...
Fixed missing *
2018-10-02 17:38:22 +02:00
yueh
11f8471772
Updated issue templates
...
Updated bug report
Added feature request
2018-10-01 13:12:44 +02:00
yueh
d35b720a16
Update issue templates ( #3751 )
2018-10-01 13:00:07 +02:00
mezz
7a5b84c10a
Allow JEI to differentiate between different cable facades ( #3750 )
2018-10-01 11:18:38 +02:00
covers1624
800860d4e6
Fixes #3747 : Fix issues with facade breaking textures. ( #3748 )
2018-10-01 11:12:38 +02:00
yueh
ac81418684
Changed some fluid recipes to match their item variant. ( #3744 )
2018-09-28 18:25:05 +02:00
yueh
7daad58607
Fixes #3742 : Do not use storableInStorageCell() to identify generic c… ( #3743 )
...
Annotated IStorageCell with Nonnull where appropriate.
2018-09-28 17:38:08 +02:00
yueh
038ca23523
Fixes #3688 : Invalidate Storage Bus cache immediately upon missing TE. ( #3737 )
2018-09-28 17:36:58 +02:00
yueh
37d8833b95
Fixes #3708 : Move knifes/wrenches to oredict as constants are unreliable ( #3729 )
2018-09-22 20:14:28 +02:00
yueh
fdcba13369
Power off a network in case it losses its local buffer. ( #3703 )
...
This better indicates power issue with dynamic consumption like
extracting/inserting items into a network. E.g. the terminals will
shutdown, no light/channel/etc indicators.
Due to the networks trying to extract from the largest possible energy
storage first, the network buffer will be used as last option after
energy cells or controllers.
Potentially needs evaluation in case of adhoc networks with a high
transfer rate locally. Increasing the local buffer might be an idea or
have it scale with the amount of local gridnodes. As long as it does not
invalidates energy cells.
2018-09-02 14:00:15 +02:00
yueh
b1ac0adfd8
Added a new facade config. ( #3706 )
...
The whitelist is now based on manually add explicit entries instead of
automatically adding every existing block. This alone should save a few
MB of RAM depending on the modpack size.
Additionally the FacadeConfig is no longer extending the normal
Configuration provided by Forge. It will only parse the file once per
start and store the settings in an optimised collection to further
reduce memory consumption.
Any full block without a TileEntity and having a model is whitelisted
automatically and does not need an explicit entry anymore.
By default vanilla and AE2 glass is added as they are no fullblocks
technically.
The whitelist technically allows many more blocks now. E.g. stairs,
slabs or even items like saplings. But with various rendering quality.
Further there is an option to allow facades based on TileEntities, this
is completely unsupported and can work or corrupt the whole save.
2018-09-02 13:59:18 +02:00
covers1624
7ba2893635
New facade system ( #3702 )
...
Completely new system to render facades.
It will now support many more cases compared to the old system.
For example connected textures are now possible, as well as multilayer models and so on.
2018-09-02 13:26:20 +02:00
fscan
ed8baf8c15
Fix tooltip for vibration chamber ( #3675 )
2018-08-30 23:13:38 +02:00
yueh
758377ed5d
Various code fixes ( #3704 )
...
Correctly close streams.
Avoid ArithmeticException in case of /0.
2018-08-30 23:12:35 +02:00
yueh
a2091d10fe
Code cleanup
...
Added missing this, annotations, etc.
2018-08-30 20:33:08 +02:00
yueh
fed12cb99f
Organise Imports
2018-08-30 20:32:01 +02:00
yueh
66c365d11f
Code Formatting
2018-08-30 20:31:27 +02:00
yueh
044f4c9ed3
Added jacoco for coverage reports ( #3700 )
2018-08-30 20:09:36 +02:00
yueh
91a74813d9
Updated Travis CI caches ( #3699 )
2018-08-30 20:09:25 +02:00
yueh
a0b645a0a7
Added SonarCloud integration ( #3698 )
...
Updated gradle wrapper to 4.8
2018-08-29 23:24:55 +02:00
fscan
d439fb2915
Fix fluid parts item models ( #3676 )
2018-08-29 19:09:04 +02:00
yueh
7efd4d872f
Readded forge as required dependency. ( #3678 )
...
Version will automatically be computed based on the release used to
build as well as the next major release being marked as exclusive upper
bound.
2018-08-29 19:08:46 +02:00
yueh
1b09760631
Followup #3646 : Assemblers actually have to render in both layers. ( #3662 )
2018-08-05 13:11:36 +02:00
fscan
04daadceed
Increase Vibration Chamber AE/t ( #3635 )
2018-08-01 00:27:19 +02:00
yueh
4d3df96350
Fixes #3646 : Render assemblers in the correct layer. ( #3658 )
2018-08-01 00:26:28 +02:00
fscan
d7e2ae8fcb
Fix ConcurrentModificatonException in NetworkEventBus ( #3654 )
...
Fixes #3653
2018-08-01 00:20:47 +02:00
fscan
73f471e685
Make search box toggle key configurable ( #3650 )
...
Fixes #3641
2018-08-01 00:20:17 +02:00
fscan
390ad875ee
Fix Platform#postChanges to check all registered channels ( #3644 )
2018-08-01 00:19:49 +02:00
fscan
e5f43bf315
Allow ME Chest to work with any cell ( #3640 )
2018-08-01 00:17:43 +02:00
fscan
8a72ebca89
check if actually added before removing ( #3639 )
...
Fixes #3634
2018-08-01 00:17:10 +02:00
fscan
ad1eff2adb
Condensor improvements ( #3636 )
2018-08-01 00:15:30 +02:00
fscan
9e252df8d9
Fix dupe bug with shulker box ( #3633 )
...
Fixes #3632
2018-08-01 00:13:58 +02:00
yueh
67584083c6
Fixes #3630 : Formation planes not respecting the entity limit. ( #3631 )
2018-08-01 00:13:20 +02:00
fscan
c1c7e94cf6
Generic ICellInventoryHandler ( #3624 )
...
Allows addons who register a custom IStorageChannel to use the IStorageCell interface without registering a cell handler. Also adds some helpers (poweredInsert/poweredExtract).
This breaks API!
2018-07-22 19:20:47 +02:00
fscan
85dec35366
Fix buckets in vibration chamber ( #3626 )
2018-07-20 21:51:05 +02:00
yueh
d5372a5ff6
Added fingerprint
2018-07-14 21:48:52 +02:00
fscan
c8eb792d38
Move some blocks to their own feature category and add some comments ( #3618 )
...
Start of a bigger cleanup happening in 1.13 to fix the worst issues.
2018-07-14 21:25:06 +02:00
fscan
f4ef7edf86
InventoryTweak sorting support ( #3603 )
2018-07-14 21:07:00 +02:00
fscan
67c733b418
Cutting knife fixes ( #3619 )
...
Fixes #3226
2018-07-14 21:03:27 +02:00
yueh
fe4db2eb98
Added a color code to the memory card. ( #3609 )
...
Can be used to encode the stored content as a 4x2 grid of AEColors
Currently used to indicate the P2P frequency.
2018-07-14 19:42:56 +02:00
fscan
2891014cf6
P2P tunnel frequency color indicators ( #3610 )
2018-07-14 17:05:07 +02:00
fscan
e809c688df
Performance improvements for saveChanges() and ICellInventory ( #3586 )
...
API break!
Fixes #3553
2018-07-14 16:53:49 +02:00
fscan
71a9bb2532
Change storage/conversion monitor interaction. ( #3613 )
...
Fixes #1480
2018-07-14 16:40:20 +02:00
fscan
3363acb7db
Follow forges registration guidelines for entities and oredict. Remove ore camouflage ( #3605 )
2018-07-14 16:37:50 +02:00
fscan
8f6f35b9cf
Cache current task in Inscriber, reduce amount of GL calls in TESR ( #3604 )
2018-07-14 16:35:56 +02:00
fscan
ff75f34333
Fix shift-double click behavior ( #3606 )
2018-07-14 16:33:48 +02:00
fscan
e2c0129037
Restore behaviour of ESCAPE always closing the GUI ( #3601 )
2018-07-14 16:32:21 +02:00
Brock
7fe7f4b1c2
Fixed unnecessary cell saving when cell is full ( #3611 )
2018-07-14 16:30:33 +02:00
yueh
693487504c
Updated README.me
2018-07-11 19:23:00 +02:00
fscan
883d9ba49b
Add alternative spelling of aluminium ( #3573 )
2018-07-08 20:27:12 +02:00
yueh
fe8d824526
Updated plane textures ( #3598 )
...
New Fluid Annihilation/Formation Plane textures.
Updated Annihilation Plane texture for a more noticable animation.
2018-07-08 18:21:16 +02:00
fscan
d2250b115f
Fix poweredExtract/Insert and add simulate mode ( #3597 )
...
Fixes #3595
2018-07-08 18:16:29 +02:00
fscan
e5ab9df086
Add Fluid Formation/Annihilation Planes ( #3591 )
...
Fixes #3572
2018-07-08 16:54:22 +02:00
yueh
96af371882
Switches from trove to fastutil. ( #3584 )
...
This is mainly to prepare for forge potentially stop shipping trove.
2018-07-08 16:49:06 +02:00
fscan
bde76d1fb1
Search box improvements ( #3576 )
...
* When the search box has the focus, tell forge to not send any other events.
* Toggle search box focus with TAB.
2018-07-08 16:48:24 +02:00
fscan
eb4caaa688
Priority GUI improvements ( #3592 )
2018-07-08 16:41:37 +02:00
fscan
3ba04b3831
Format fluid tooltip in buckets ( #3580 )
...
Fixes #3560
2018-07-04 19:58:19 +02:00
fscan
7cd8b72bb7
Add fluid level emitter ( #3588 )
...
Fixes #3571
2018-07-04 19:56:47 +02:00
fscan
2182b6e37c
Add fluid GUI to me chest, fixed some warnings while at it. ( #3579 )
...
Fixes #3555
2018-07-04 19:14:34 +02:00
fscan
5d26b98ab8
Fluid cleanup and performance improvements ( #3581 )
...
Use custom gui widget with custom synchronization for rendering fake fluid slots.
2018-07-04 19:12:12 +02:00
fscan
979531afb7
Fix SpatialIO entity teleport ( #3569 )
...
Fixes #3484
2018-06-28 22:26:34 +02:00
yueh
dcf7de9000
Updated fluid interface GUI and other fluid related textures. ( #3567 )
2018-06-27 20:28:43 +02:00
yueh
87999dbf27
Moved FluidList to fluid package ( #3568 )
2018-06-27 20:28:29 +02:00
fscan
c2d18ce013
Added ME Fluid Interface ( #3564 )
...
* Fixed fluid storage bus json recipe
* Added part version and recipes
* Added rudimentary gui
2018-06-27 20:04:30 +02:00
yueh
046a27bf4c
Fixes #3560 : Render the fluid stacksize for ME fluid slots. ( #3562 )
2018-06-24 17:22:07 +02:00
fscan
841bc6e356
Rework custom recipe system ( #3232 )
2018-06-24 17:20:29 +02:00
yueh
e72b5b369c
Updated Dependencies and readme
2018-06-23 14:28:54 +02:00
Florian Scandella
d635a87f01
Fluid import/export bus fixes.
...
* use correct side for capability.
* don't to to sleep if there is nothing to extract.
2018-06-22 21:34:33 +02:00
yueh
51481d3e30
Fixes #3556 : Only extract insertable fluid amount. ( #3558 )
2018-06-22 21:30:31 +02:00
Florian Scandella
77e11c7a24
fix fluid part names in json recipe
2018-06-21 23:18:33 +02:00
Florian Scandella
3056bb6ffb
Fixes #3535 , Fixes #3486 : Fixes crash when either quartz types are disabled and prevent cascading worldgen.
2018-06-20 23:17:48 +02:00
Florian Scandella
edc0cef2bb
Fixes #3449 : Fix CellInventory to not mess with the item definition
2018-06-20 23:13:07 +02:00
Florian Scandella
4bd2797f5e
Fixes #3459 : Just open the inventory if raytrace misses.
2018-06-20 23:13:41 +02:00
Florian Scandella
f37dfd0a24
Fixes #3548 : Fix AEBaseTile to respect overridden markDirty implementations.
2018-06-20 23:13:07 +02:00
Florian Scandella
937ea00e9d
Fixes #3478 : Changes the way xp drops from Certus Ore blocks
2018-06-20 23:03:05 +02:00
fscan
b431d5d681
Fixes DriveBakedModel to not crash when SLOT_STATE is null ( #3545 )
...
Uses a null object in case the TE is not available for whichever reason.
2018-06-19 23:23:59 +02:00
fscan
0ef854ca4b
Fixes interface shift-clicking to generate correct onChangeInventory events ( #3544 )
2018-06-19 23:23:38 +02:00
yueh
2c6e50d48a
Added fluid models ( #3543 )
2018-06-17 21:17:40 +02:00
Brock
dcd94b1cfa
Fixes issue with Fluid Channel not being sent changes. ( #3504 )
2018-06-17 21:16:44 +02:00
yueh
89de98f71e
Changed fluid cells to better match the item ones. ( #3539 )
2018-06-17 21:15:49 +02:00
Brock
d16677224a
Initial Fluid Integration ( #3510 )
...
* Added Fluid Storage Cells
* Added Fluid Import Bus
* Added Fluid Export Bus
* Added Fluid Storage Bus
* Added Fluid Terminal.
While holding a item with the FLUID_HANDLER_ITEM_CAPABILITY, such as a tank
Left click on a fluid to extract the fluid
Right click to insert the fluid
2018-06-11 19:55:33 +02:00
yueh
89bebc4385
Fixes #3490 : Use cached recipe before reaching out to CraftingManager ( #3525 )
2018-06-02 11:06:19 +02:00
yueh
987ea8d39d
Fixes #3476 : Correctly handle an empty top namepress. ( #3521 )
...
Also some further changes like avoiding to match a recipe without any
input.
2018-06-02 11:06:04 +02:00
Kyle VanderBeek
f4212a86c3
Fixes #3520 : Correct order for sort by mod and general code cleanup ( #3517 )
...
Comparable/Comparator implementation now use fast Java built-ins for
primitive types rather than hand-coded versions. Also DRY some code
and simplify logic.
This maintains the "biggest stack first" notion of "ascending", but
also fixes the inconsistent/accidental reversal of sort by mod (the
mod name should sort the same direction as the item name).
2018-06-02 11:05:44 +02:00
yueh
3c4a0cae11
Reworked cable connections ( #3334 )
...
* Reworked cable connections
Added enums for cable variants and sizes.
Rules for connections between a cable and another cable or grid member
are much more simple without any exceptions for certain combinations.
1/ Connections are rendered as the lowest type between cores.
2/ Each type uses are core for clear separation.
3/ The core will always be on the cable with the higher order.
2018-05-27 21:34:28 +02:00
yueh
2894a7caa0
Replaces all custom number comparisons with java provided ones. ( #3434 )
2018-05-27 21:33:59 +02:00
yueh
044e639827
Updated Grid API ( #3399 )
...
* Updated Grid API
Added Nonull/Nullable/Nonnegative where applicable.
Deprecated unused methods
Changed concrete classes with interfaces (HashMap -> Map)
IGridTickable will no longer accept null as TickingRequest. Do not
implement it, if it should not tick.
* Renamed parameter to match conventions
2018-05-27 21:16:01 +02:00
yueh
d7b97fa7b8
Replaced LinkedList with ArrayList or ArrayDeque when applicable. ( #3392 )
2018-05-27 21:15:50 +02:00
yueh
62435a65f1
IAEStack#fuzzyComparison now compares the same subtypes. ( #3384 )
...
To reduce the amount of instanceof checks, it will now compare the same
subtupe.
Comparing an ItemStack and IAEItemStack can simply wrap it before
calling it. Heavy use should already use an IAEStack internal.
Analogue for fluids or other types.
2018-05-27 21:15:42 +02:00
yueh
bf4818cf97
Updated Cell Registry safety and docs ( #3383 )
...
The Cell registry now ensures that the first handler is our own as other
addons might depend on it.
Updated docs to match the new requirements.
Made internal handler classes final.
2018-05-27 21:15:35 +02:00
Kyle VanderBeek
3e09c49e03
Remove call to neighborChanged() ( #3497 )
...
Fixes #3462
2018-05-27 20:46:08 +02:00
yueh
9481c9a7d7
Fixes #3428 : Invalidate container when the corresponding TE no longer exists. ( #3433 )
2018-03-22 13:52:07 +01:00
yueh
ccefb47581
Added a config option to disable the CraftingManager fallback. ( #3415 )
2018-03-08 16:44:48 +01:00
yueh
59af05aeb1
Fixes #3417 : Avoid creating ItemStacks when injecting them into a cell. ( #3418 )
2018-03-08 16:38:00 +01:00
yueh
b32834e2b3
Fixes #3411 : Limit patterns without substitute to precise operations. ( #3413 )
...
This will no longer ignore NBT data when searching for an itemstack,
thus less likely to trigger the CraftingManager fallback.
2018-03-08 16:35:13 +01:00
yueh
6c7cbb7ee1
Added a simple warning to patterns when using CraftingManager fallback. ( #3412 )
2018-03-08 16:34:48 +01:00
yueh
84c065ff28
Fixes #3394 : Use cache to avoid using removed IItemHandler ( #3395 )
2018-03-04 14:33:45 +01:00
yueh
c9b92a81a3
Fixes #3405 : Use cached tooltip for search, then copy craftable as zero. ( #3406 )
2018-03-04 14:33:23 +01:00
yueh
eed4776c6f
Fixes #3389 : Prevent inventory cache from becoming unmatched. ( #3390 )
...
Use slightly faster ArrayDeqeue instead of LinkedList.
Check boolean fields before more complex datatypes
2018-02-17 19:10:09 +01:00
yueh
22807bc619
Updated maven repos. ( #3391 )
2018-02-16 18:43:09 +01:00
Florian Scandella
ae352c093e
fix typo in AEItemStack#fuzzyComparison
2018-02-10 19:02:32 +01:00
yueh
36d6681eac
Rework fuzzy comparison for 99 percent threshold ( #3367 )
...
* Rework fuzzy comparison for 99 percent threshold
The current implementation is quite convoluted and can handle 99%
incorrectly when items exceed a certain damage range.
* Use metadata explicitly for comparison
Some item could use metadata to pack damageable and undamageable items
into the same id. Thus could lead to get ItemStack#getItemDamage() to
return bogus values for undamageable items.
2018-02-05 15:20:02 +01:00
yueh
6cffe93970
Fixes #3370 : Avoid caching the model for facades locally. ( #3371 )
2018-02-05 15:19:20 +01:00
yueh
b1472c58d0
Fixes #3363 : Energy providers/requesters incorrectly removed on simulate ( #3364 )
2018-01-29 15:30:56 +01:00
yueh
96450a76c7
Fixes #3239 : Torches should not be placeable on cranks. ( #3359 )
2018-01-28 13:47:49 +01:00
yueh
ac209053b9
Fixes #3345 : Added missing sky stone brick recipes. ( #3357 )
2018-01-28 13:31:07 +01:00
Foxgreat
dce1aa37eb
Update ru_RU.lang ( #3336 )
2018-01-28 12:52:53 +01:00
sfs131010
0b6831e4d7
Update zh_TW.lang ( #3337 )
2018-01-28 12:52:25 +01:00
yueh
da6d8ba9a8
Fixes #3338 : Upgrade inventory dupe bug due to ignoring player hand. ( #3340 )
2018-01-28 12:50:20 +01:00
yueh
f0e45c7a3c
Fixes #3288 : Fixes various item rotations when held in 3rd person. ( #3330 )
2018-01-14 14:36:04 +01:00
fscan
cbfc88c87f
Fix light sync ( #3304 )
...
* Sync light opacity changes to client
* While at it, also fix Light P2P
* Use int for opacity, dont store it in NBT
2018-01-14 13:44:12 +01:00
yueh
8c5842aca9
Fixes #3315 : Slightly more permissive checks for autocrafting ( #3319 )
...
* Fixes #3315 : Slightly more permissive checks for autocrafting
Also fixes a bug in the fallback for looking up patterns to only use
ItemStack.EMPTY.
2018-01-14 13:43:31 +01:00
yueh
483049f555
Fixes #3293 : Only update light level if the panel-facing block changes. ( #3302 )
2017-12-31 13:11:26 +01:00
yueh
a7a65ae39d
Fixes #3296 : Prevent invalid TileEntites from updating their block. ( #3301 )
...
Updating the blockstate of invalid TEs will cause Forge to restore the
block including the TE leading to invalid TEs sticking around after
being moved.
2017-12-31 13:06:18 +01:00
yueh
45878df17d
Fixes #3286 : Incorrectly inverted hasSkyLight causes crashes on spatial transfer. ( #3299 )
2017-12-31 13:06:08 +01:00
yueh
98142d8ade
Fixes CraftTweaker deploying incomplete releases. ( #3300 )
...
Due to CraftTweaker not deploying necessary dependencies, we cannot
rely on building against the most recent compatible version. Instead we
have to build against a specific known release to avoid it but have to
risk incompatibilities should there be changes on later versions.
2017-12-30 11:12:04 +01:00
yueh
7956872d1d
Reworked IO Port to handle StorageChannels better. ( #3284 )
...
* Reworked IO Port to handle custom StorageChannels in a better way.
* Added a transferFactor to `IStorageChannel` to allow addons to speedup the IO Port to transfer faster. E.g. 1000 mB fluid as fast as transfering 1 bucket (item) per operation, not just 1 mB.
* Also some changes to avoid moving fluids being 1000x as energy expensive as items.
2017-12-21 19:12:45 +01:00
yueh
e243c8e9a2
Adds a debug generator for ForgeEnergy. ( #3259 )
...
* Adds a debug generator for ForgeEnergy.
This adds a simple debug block to test external energy injection via
ForgeEnergy and not rely solely on creative cells.
The energy has two functions. The first is acting as an infinite
ForgEnergy battery, this is unused by AE2 itself as nothing pulls
energy.
The second one is injecting energy every tick into any adjacent block
accepting ForgeEnergy.
The base generation is 8 per tick, but this is increased by the power of
adjacent TileEnergyGenerators.
2017-12-21 17:29:39 +01:00
yueh
641d0d40cc
Fixes #3265 : Do not strip special chars when extracting recipes. ( #3266 )
2017-12-21 17:28:31 +01:00
yueh
50fad685b6
Fixes #3282 : Stacksizes > 64 prevent applicator from cycling. ( #3287 )
2017-12-21 17:28:16 +01:00
yueh
1ad49edd76
Fixes #3260 : Only match damaged items when selected and set to 99%. ( #3261 )
2017-12-01 21:14:29 +01:00
yueh
7ceaa4cc3e
Fixes #3217 : Allow caps to be used as P2P attunements. ( #3257 )
...
Adds a more abstract approach to map a cap to a certain type instead of
the hardcoded ForgeEnergy case.
Reorders the check from exact ItemStack > ModId > ForgeEnergy to
ItemStack > Cap > ModId. Thus the mod wildcard will be used last.
Support for ForgeEnergy and FluidHandlerItems by default.
Result for items supporting multiple capabilities is not defined.
2017-12-01 21:14:11 +01:00
yueh
b70c86542b
Fixes #3255 : Cache invalid patterns instead computing them every frame. ( #3256 )
2017-12-01 21:13:23 +01:00
yueh
c1197c0084
Updated to latest Forge RB. ( #3250 )
...
While this is not ideal for a stable release, switching to the latest RB
of Forge avoids the broken recipes in previous versions.
2017-11-26 15:46:38 +01:00
fscan
f0d807f0a2
Rework ContainerInscriber validation ( #3238 )
...
* Correctly handle metadata wildcard for inscriber inputs
2017-11-26 15:46:02 +01:00
fscan
5fa2c0ab27
Deprecate AE2 recipe system. ( #3247 )
...
* Deprecate aerecipes to indicate that they are going away soon.
2017-11-26 15:45:34 +01:00
fscan
3063bd887c
Revert DamageableRecipe changes ( #3246 )
...
Forge fixed this after all. This is no longer needed.
2017-11-26 15:44:56 +01:00
Florian Scandella
fac4a8f9dc
Fix typo
2017-11-26 14:38:09 +01:00
fscan
9d8226da19
Remove swingArm in IToolHammer implementation. ( #3249 )
...
Fixes #3248
2017-11-25 13:38:22 +01:00
yueh
33754d289d
Fixes #932 : Fire ExplosionEvent.Detonate when tiny TNT explodes. ( #3229 )
...
This still bypasses the start event to prevent it from ever being
cancelled.
2017-11-23 11:06:46 +01:00
fscan
959672dae3
Add CraftTweaker support ( #3231 )
2017-11-22 21:09:26 +01:00
fscan
90c17c09a8
Add custom recipe for damageable Ingredients ( #3230 )
2017-11-17 16:20:53 +01:00
yueh
e0bf7223e0
Refactors grid connections ( #3219 )
...
Extracted all checks and subsequent updates to a factory method from the constructor.
Reordered checks to check for nulls before anything else.
Also existing connections before security breaks.
Fixes TileController#checkController() using the wrong position.
Added debug logging for failed connections.
Improved logging.
Inversed boolean so false no longer means security check passed.
Only issue a security break on SecurityConnectionException.
2017-11-12 18:13:59 +01:00
fscan
ba9af94228
Fix StorageBus not updating item count correctly ( #3218 )
...
* Queue tick instead of ticking immediatley
2017-11-12 18:12:56 +01:00
yueh
122b6163dc
Fixes #3209 : Reset stack to prevent leaking meaningful ones ( #3210 )
2017-11-12 12:53:40 +01:00
yueh
fab42ccc75
Use craftinggrid to check existing patterns for JEI recipe transfer. ( #3202 )
2017-11-12 12:48:18 +01:00
yueh
f5dd2c8b0a
Fixes tooltips for ME Slots ( #3205 )
...
No longer strips colors from names, lore, etc.
Now uses the translation again for "Items Stored:" instead of a hardcoded string.
Removed obsolete methods.
2017-11-12 12:35:05 +01:00
fscan
a126112a2d
Rework ImportBus ( #3206 )
...
Fixes #3201
2017-11-11 19:59:11 +01:00
fscan
99cda5f5a3
Cleanup recipe factories ( #3207 )
...
Fixes #3200
2017-11-11 17:51:20 +01:00
Florian Scandella
56a5363528
Fix NetworkToolViewer stack overflow, saveguard against markDirty recursion.
...
fixes #3199
2017-11-08 13:17:34 +01:00
fscan
be65edbd5b
Set base biome to "void" to shut up warning. ( #3194 )
...
Fixes #3118
2017-11-05 03:12:20 +01:00
fscan
fe5d9251eb
Spatial IO fixes ( #3195 )
...
* fix warning when transfering entities
* clean removed TileEntities from the ITickable list.
2017-11-04 23:12:17 +01:00
yueh
3cf48b2291
Remove channels per side from non smart cable states. ( #3192 )
...
These are unnecessary for these cable types and their rendering, but are
actually causing the cache to add duplicate models.
2017-11-04 13:24:57 +01:00
yueh
cc4599b5fc
Add a basic cache for cable models to avoid constant regeneration. ( #3185 )
...
* Add a basic cache for cable models to avoid constant regeneration.
* Improved equals/hashCode to ignore cable unrelated parts or facades.
2017-10-31 21:02:03 +01:00
yueh
c1fa77df51
Fixes #3189 : Formation plane unable to place special items. ( #3190 )
2017-10-31 16:12:08 +01:00
yueh
725fa491e6
Fixes #2611 : Limit the adaptor to the main player inv. ( #3188 )
...
This prevents the result from various inventory actions to be placed into
the offhand or armor slots.
2017-10-31 14:05:05 +01:00
fscan
e2a6cd1d57
Fix SkyChest bounding box ( #3187 )
...
fixes #3149
2017-10-31 01:40:17 +01:00
fscan
6ddf60fab8
Improve Facade rendering ( #3182 )
...
UV fix based on #2941 by @MoreThanHidden
fixes #2679 , fixes #2625
2017-10-29 16:47:26 +01:00
fscan
2c07acfe81
Allow extraction for Condenser ( #3179 )
...
fixes #2960 , fixes #2017 , fixes #2602
2017-10-27 15:49:40 +02:00
fscan
3749742231
Fix handling of ItemStacks using getShareTag or Capabilites ( #3171 )
...
Temporary fix, ideally we would have a way to reference the original ItemStack so we don't need to send the full NBT data to the client.
2017-10-26 17:59:55 +02:00
yueh
74b9610b45
JSON resource cleanup ( #3178 )
...
Unified formatting
Added missing new lines at end of file
Removed superfluous spaces
Removed channel texture from dense covered cables.
2017-10-26 12:47:08 +02:00
yueh
a725779ff6
Fixes #3175 : Return the correct used amount. ( #3176 )
2017-10-26 12:46:49 +02:00
Flithor
b82df25c75
Update zh_cn.lang ( #3137 )
2017-10-21 00:47:07 +02:00
fscan
cc9b33b473
Implement Advancements ( #3160 )
...
Improvements welcome.
2017-10-20 23:54:18 +02:00
fscan
5496b746ea
Fix Tiny TNT ( #3162 )
2017-10-20 23:52:55 +02:00
fscan
f80f623ccf
Fix AESharedItemStack#compareNBT to get consistent ordering. ( #3169 )
2017-10-20 23:25:18 +02:00
yueh
cba6c5500f
Fixes inscriber crash with name presses.
2017-10-16 21:41:44 +02:00
Florian Scandella
bc8268af94
readd the non-fortune version
2017-10-15 16:07:12 +02:00
Florian Scandella
297cd16702
cleanup BlockQuartzOre and circumvent Forge bug
2017-10-15 15:53:31 +02:00
Florian Scandella
41711e50b9
Check for null in UpgradeInventory#saveChanges. Fixes #3159
2017-10-14 23:53:34 +02:00
Florian Scandella
2bfb8b75e8
Return correct item defintion.
2017-10-14 19:06:57 +02:00
yueh
58e96aa3de
Fixes new modes not being considered JEI modes.
2017-10-14 14:39:05 +02:00
fscan
4f07b63b13
API cleanups ( #3155 )
...
* Remove obsolete api and fix some warning
* Move MEMonitorHandler to internal code and fix some warnings
* Rename exceptions to conform to naming scheme
2017-10-14 14:15:28 +02:00
yueh
905dd6c888
Added a clientside config to keep or clear the search filter when opening. ( #3154 )
...
Closes #3153 .
2017-10-14 14:13:18 +02:00
yueh
ab7f35a9ee
Further StorageChannel refactoring ( #3152 )
...
Updated Drives to support more than Item and Fluid cells.
Use Collections.emptyList() instead of creating empty ArrayLists.
Fixes a NPE with uninitialized ME Chests.
Fixes #3150
2017-10-14 14:12:24 +02:00
yueh
6e81f698c0
Refactored StorageChannel enum into an interface ( #3138 )
...
This replaces the static enum with a more dynamic interface providing
factory methods for handling network storage.
2017-10-08 17:59:30 +02:00
fscan
8ad8ce68b5
Added optional TE wrench support. ( #3145 )
2017-10-08 17:58:57 +02:00
yueh
644194d0d6
Updated Forge to 1.12.2 RB ( #3141 )
...
* Updated Forge to 1.12.2 RB
Updated mappings to the MDK defaults for 1.12.2
Updated related depdencies
* With Forge 14.23 not available for < 1.12.2, we have to drop support.
With one potential fix for TE corruption, this step should be
reasonable.
2017-10-08 17:34:05 +02:00
yueh
95b27f490c
Added Registry for customized charger rates. ( #3139 )
...
* Added Registry for customized charger rates.
* Added rates for all chargable items/block.
* Charger and Inscriber now store 1.6k AE each instead of 1.5k
* A crank applies 160 AE instead of 150
* Charged certus now requires 1.6k instead of 1.5k
2017-10-08 17:33:06 +02:00
fscan
6032c0328e
Fixes #3143 : Queue network list updates in onTick ( #3144 )
2017-10-08 15:12:27 +02:00
fscan
e8d554d69d
Fix Inscriber recipe registration ( #3131 )
...
Fixes #3129
2017-10-02 22:03:22 +02:00
fscan
1e15b23506
Rework AEItemStack ( #3091 )
...
* Use itemstack as itemdef
* HIGH_TAG/LOW_TAG should be compared both directions
* Remove getTagCompound
* Make Itemlist implementation independent
* Cache item id for performance reasons
* Add preconditions to saveguard against external meddling
* Chache itemDamage
* Remove IAEStackSearchKey for now, rename getDisplayStack
2017-09-30 17:18:30 +02:00
yueh
2ed7a5598a
Improved IGrinderRegistry ( #3110 )
...
* Improved IGrinderRegistry
Added a builder for grinder recipes similar to IInscriberRegistry.
Replaced different add methods with this builder.
IIinscriberRegistry#addRecipe and removeRecipe now return true on success.
2017-09-29 20:32:59 +02:00
yueh
1c05dd5834
Further improvments for the energygrid. ( #3107 )
...
* Further improvments for the enerygrid.
Simplified quartz fiber.
Removed different Actionable code paths and replaced with a unified
approach.
Dropped lastProvider/Requester, it simply iterates over all, but still
drops them when necessary.
2017-09-29 20:32:20 +02:00
Florian Scandella
632d124359
Fix ArithmeticException in PartP2PFEPower
2017-09-26 22:14:04 +02:00
yueh
829c18e2bb
Make UVLLoader a bit more robust ( #3102 )
...
Catch all parsing exceptions instead of propagating them upwards as
these are meaningless for the actual test.
Renamed uvlMarker to ae2_uvl_marker just in case some other mod uses the
same key.
2017-09-21 20:42:23 +02:00
yueh
d3a5be7ed6
Fixes #3105 : Dupe bug due to forge default itemhandler implementation. ( #3106 )
2017-09-21 20:41:30 +02:00
Florian Scandella
217cbf0982
we dont use scala ...
2017-09-17 13:38:44 +02:00
fscan
4dd0a4cd96
Improve terminal search box ( #3064 )
...
Uses exsting JEI filter in JEI mode.
Preselects text for easy delete/change without using rightclick.
QoL improvements for focus handling.
2017-09-16 17:44:16 +02:00
Florian Scandella
54c0ce43ea
fix fluid p2p voiding excess liquids
2017-09-14 18:38:29 +02:00
yueh
bd8f43acbf
Updated to forge 1.12.1 RB. ( #3087 )
...
Updated related deps.
2017-09-12 13:23:17 +02:00
yueh
970630a90d
Refactored the BaseActionSource ( #3063 )
...
* Refactored the BaseActionSource
It now uses an interface `IActionSource` instead of a concrete class and further
subclasses.
Instead of relying on a specific class for a certain action type, it now
uses methods with Optional as return values to determine a player or
machine issuing an action. Refer to the JavaDocs for the exact behaviour.
* `IActionHost` no longer extends `IGridHost`
It never used the additional functionality and if needed the `IGridNode`
will also provide a reference to the corresponding `IGridHost`.
Due to most crafting related GUIs being hardcoded to `IGridHost`,
they no longer work when `IActionHost` is not extending it. Actually
`IActionHost` is the better solution for it, as it prevents us from looking
the grid up via the `IGridHost` and potentially finding a wrong grid.
* Interfaces now only lock the currently worked slot.
This allows `DualityInterface#onChangeInventory` to update slots of the same interface, should they be the source for a requested item and therefore updating their working set accordingly to queue further crafting requests for unfulfilled stack requirements.
2017-09-12 11:39:00 +02:00
yueh
771a944058
Fixes #3081 : Fixes blocking mode blocking on empty inventory. ( #3082 )
2017-09-11 12:03:32 +02:00
Florian Scandella
db1cd8c312
Cache the STORAGE_MONITORABLE_ACCESSOR Capability to reduce the amount of MENetworkCellArrayUpdates
2017-09-09 13:04:21 +02:00
fscan
375e1efb15
We don't need the showCraftingLabel flag, as IAEStack is perfectly fine with 0 size stacks. ( #3071 )
...
Adjust rendering code to use ItemStack with size 1 where required.
2017-09-09 12:58:22 +02:00
yueh
955fcac92a
Correctly handle the grid power storage during onJoin/onSplit.
2017-09-03 13:40:30 +02:00
Florian Scandella
216e2cb1e3
Fix matter condenser input slot
2017-09-03 04:45:17 +02:00
Florian Scandella
53f5724657
Set stack size to 1 for rendering
2017-09-02 01:06:25 +02:00
Florian Scandella
a3269826f9
cleanup inventory change handling
2017-08-31 14:01:46 +02:00
Florian Scandella
1a918be658
only calculate difference when it's the same item
2017-08-29 22:52:59 +02:00
Florian Scandella
90130e72aa
call saveChanges when inventory changes.
2017-08-29 22:52:06 +02:00
Florian Scandella
c8f10d92bb
use index not slotNumber
2017-08-29 21:20:18 +02:00
fscan
548af3c6cc
Use standard inheritance to propagage NBT events ( #3058 )
...
* Remove the old annotation system
* Use TileEntity#onLoad instead of onChunkLoad event
* Do not call invalidate in onChunkUnload and validate in onLoad
2017-08-28 09:34:09 +02:00
yueh
98b9380494
Fixes machines not extracting power from the local grid.
...
There is currently no difference between an external grid and the local
machines trying to extract power from the grid. Thus preventing any
external grid from stealing power also does prevent machines from
extracting, if there is no other provider available.
Also a small change to use a priorityqueue with the lowest percentage
stored first. This can better utilize the upper limit by reaching it
faster and exiting earlier.
2017-08-27 15:01:07 +02:00
fscan
bbf4d4a9ce
Spatial rework ( #3048 )
...
* Moved all spatial cells into a single dimension instead of one dimension per cell
Each cell will now be backed by a single region file each. So backups and restores can still be done on a per cell level.
Old cells will not be migrated.
* Moved custom cell tracking to a capability based one on the world
The size and owner of a cell is now stored inside the capabilities of the world/dimension not a custom system and we can rely on forge handling the persistence of it.
* Added the cell id to the actual item tooltip, as this is now a real identifier and not an arbitrary dimension id.
* Added vanilla banners to the whitelist
* Added unittests to the dimension manager to ensure the algorithm mapping to the correct region file
* Updated the API to conform with the new dimenion/types/biomes registration and mappings
* Fixed a couple of bugs related to world/dimension/biome registration
* Fixed a bug when transfering certain blocks due to passing missing/incorrect blockstate
2017-08-24 11:24:33 +02:00
yueh
1513ba3f6a
Performance improvements for the energygrid ( #3051 )
...
* Performance improvements for the energygrid
Reworked the old recursive approach to a queue based loop.
Extract will try to prefer the next grid with the hightest amount of
stored energy.
Inject will try to prefer the grid with the lowest percentage stored.
Other operations are first come, first serve.
* Added a local buffer storage to EnergyGrid
This replaces the old not really working buffer with a special
IAEPowerStorage acting as buffer/proxy for the local energy demand as
well as temporary overflow should something provide more energy than
requested.
Currently it set to hold a maximum of 200 AE (+ optional overflow until
consumed). It will only be used locally, no other grid can use it to
avoid starving the neighbor grids before finding a energy cell.
* Fixes IExternalPowerSink
All implementations currently depend on the network demand being a valid
source, which might not be true.
Further it can cause the sink to iterate the network twice (demand and
inject) and both again for simulate and modulate.
Also it did not return the actual leftover amount instead of relying on
the demand matching it.
* Minor fixes related to removing nodes from a grid.
The grid did remove IStackWatcherHost not IEnergyWatcherHost, this was
fine for AE2 as only level emitters use it and they implement both.
But not for potential addons.
Also they would potentually not being removed as the are indexed by the
gridnodes not the machine.
Fixes #1004
2017-08-24 11:06:31 +02:00
yueh
f03f8ec432
Remove RF dependency
2017-08-22 11:07:00 +02:00
Florian Scandella
e1dcd588b7
add particle texture to charged quartz
2017-08-21 20:11:20 +02:00
fscan
8338a7d13e
Fixes #3049 : JEI recipe transfer can voiding items ( #3053 )
2017-08-21 14:39:29 +02:00
yueh
b8e685b1b6
Fixes #3040 : Cache recipe and revalidate it ( #3042 )
...
* Fixes #3040 : Cache recipe and revalidate it
This caches the last used recipe instead of only the result. Which
allows to revalidate the crafting grid against the recipe itself before
hitting the CraftingManager again. Therefore avoiding a high performance
hit for recipe lookups, just find the potential same recipe again.
* Remove old recipe lookup as forge provides it now.
* Further optimizations.
These are a bit quick'n'dirty and need a better solution with a full
container/gui refactoring. But for now they provide some great benefits
in terms of performance.
2017-08-20 21:31:30 +02:00
yueh
d84500c5b7
Fixes FE P2P tunnel drain issues
...
Only queue drain on modulate, also queue it for extracting from the
input side.
2017-08-20 14:35:31 +02:00
yueh
a1679c944b
Added SCS size to the Spatial IO Port. ( #3045 )
...
Uses the same format as the cells display in their tooltip for easy comparison.
2017-08-20 13:14:27 +02:00
fscan
a3a39201d1
Missed vibration chamber when fixing the others. ( #3050 )
2017-08-19 21:31:16 +02:00
Emanuele Torre
d788da687e
Update it_it.lang ( #3041 )
2017-08-18 10:31:15 +02:00
yueh
030e0c6a14
Updated gradle.properties for deploying to multiple minecraft versions
2017-08-18 00:47:31 +02:00
fscan
8e4265aa33
P2P Tunnel improvements ( #3039 )
...
* Fix P2P Tunnels randomly resetting to ME
* Allow one way push and pull. Outputs can pull from the input side, input can push into outputs.
2017-08-18 00:44:19 +02:00
Gunther De Wachter
80eaa032b9
Fixes #3011 : placing the last part in off-hand clearing main hand as well
2017-08-17 22:19:50 +02:00
yueh
bee9c70497
Added 1.12.1 as accepted version.
2017-08-17 21:17:55 +02:00
yueh
c4fa21c193
Removes coremod ( #3038 )
...
From now on every integration must not rely on method stripping through
a coremod or @Optional. Notable example for a very good solution is IC2.
As consequence this drops all support for RF and mods must support on of
our supported energy types. At the time of writing, ForgeEnergy and
IC2/EU.
2017-08-17 21:16:57 +02:00
Gunther De Wachter
8a7450168b
Updated JEI plugin to newer API methods.
2017-08-17 20:41:20 +02:00
Gunther De Wachter
7cb641cdc8
Fix shift clicking memory card still triggering off-hand item/block usage.
2017-08-17 20:41:20 +02:00
Gunther De Wachter
b5b8050c4c
Added workaround for sorting items on amount with fake amount when showing crafting label
2017-08-17 20:41:20 +02:00
Gunther De Wachter
e65083b045
Fixed dropping items on the ground when clicking on a crafting label with items in hand
2017-08-17 20:41:20 +02:00
yueh
b61219ef88
Covered dense cables ( #3030 )
...
* Renamed all dense smart cable related things to include smart
* Added dense covered cables
* Added abstract PartDenseCable to reduce redundant code
* Added dense covered recipes
* Ensures ItemPart ordering to be consitent.
Now takes the metadata into account to preserve the ordering for colored
items instead of just the part type name and depend on the insertion
order of a hashmap.
2017-08-17 18:41:39 +02:00
yueh
4f9fd1b369
IC2 rework to avoid a coremod or @Optional ( #3034 )
...
* IC2 rework to avoid a coremod or @Optional
Updated IC2 dependency
Refactored IC2 itemcharging to use an IBackupElectricManager.
Allows charging any ae powered item by using an IBackupElectricManager
instead of having to implement IElectricItem and stripping it by some
sort.
Updated IAEItemPowerStorage to use Actionable for an easier handling
with power APIs supporting a simulation.
Refactored EU P2P to avoid method stripping
Use a modified internal BasicSinkSource instead of implementing
IEnergySource and IEnergySink directly on the tunnel.
Removed the superfluous EU P2P layers.
* Removed internalBattery due to being too complex
* Creative Energy Cell is not a chargeable item
2017-08-17 17:35:34 +02:00
yueh
630fae3f73
Fixes #3024 : Crash on recipe lookup for disabled features ( #3026 )
...
* Fixes #3024 : Crash on recipe lookup for disabled features
Adds a new recipe condition for a single AEFeature or a list of them.
Moved the factories to their own package, in preparation of phasing out
the old recipe handling.
2017-08-17 17:17:26 +02:00
yueh
488ef1b544
Fixes recipes to use correct ingredients
...
Fluix Pearls instead of Fluix Crystals for spatial related items.
Fluix cables for most items, not any cable to avoid loops or unwanted
crafting steps.
2017-08-17 15:12:34 +02:00
fscan
098ee2f000
Making charged certus ore glow again ( #3035 )
2017-08-17 11:01:31 +02:00
fscan
04d2b06c0d
Ignore MOVE_REGION when clicking on crafting slots ( #3032 )
...
Exclude crafting slots from list of slots to move on space click.
Fixes #3031
2017-08-15 15:07:42 +02:00
fscan
ac48ab02fc
Fix crash in clearStack ( #3033 )
2017-08-15 15:05:12 +02:00
fscan
9022150e38
Fill existing stacks first when adding to player inventory. ( #3025 )
2017-08-14 11:03:53 +02:00
yueh
65c6d2249a
Fixes encoding issues with spatial cell names
2017-08-13 19:02:03 +02:00
yueh
8e7f79a9ea
Ensure gradle uses UTF-8
2017-08-12 16:35:38 +02:00
fscan
95b48b9438
Registration rework ( #3018 )
...
Refactored component registration.
Fixes #3008 : crank rendering
2017-08-12 15:02:50 +02:00
yueh
cdd76b7b22
Added helpers for hex and color output. ( #3027 )
2017-08-12 14:52:31 +02:00
fscan
3e2bc0e038
Inscriber improvements and fixes ( #3028 )
2017-08-12 14:52:01 +02:00
yueh
eec3e59eea
Add missing annotations
2017-08-11 21:44:30 +02:00
yueh
e39855b48f
Use qualified method and field access
2017-08-11 21:43:47 +02:00
yueh
cdcab7d91c
Organise Imports
2017-08-11 21:42:26 +02:00
yueh
27ad2c2b96
Code format
2017-08-11 21:41:51 +02:00
yueh
542a2e5d5a
Fixes NPE due to using wrong field.
2017-08-11 21:33:57 +02:00
fscan
3b58f5e8da
fix me io port ( #3019 )
2017-08-09 10:39:07 +02:00
fscan
092afad4a5
Correctly detect redstone updates on all sides. ( #3017 )
2017-08-09 10:30:44 +02:00
Gunther De Wachter
6aa810d62a
Re-add a missing piece of IC2 integration code.
...
This should fix a bunch of IC2 spam in the console and allow items to be charged in IC2 blocks.
2017-08-07 10:15:26 +02:00
Gunther De Wachter
41d98f9944
Fixed ME Chest visually not updating its cell state
2017-08-05 11:43:57 +02:00
Gunther De Wachter
1b198979fd
Fixed export bus never speeding up.
2017-08-05 10:45:13 +02:00
tyra
8d5cc916e0
Adds improved tooltip to invalid encodedPattern ( #2992 )
...
* Adds improved tooltip to invalid encodedPattern
This also fixes that encodedPattern might be shown as valid,
even though one or more input or output item is missing.
2017-08-04 21:17:35 +02:00
Gunther De Wachter
5abb8bf886
Removed call to super in Crafting Terminal initialisation code. Fixes #2988
2017-08-04 20:28:11 +02:00
Gunther De Wachter
0bed78a144
Re-enabled JEI search integration in terminals.
2017-08-03 22:00:42 +02:00
fscan
30940e91ea
InterfaceTerminal: Put into to cursor, not player hand ( #2996 )
2017-07-31 17:16:56 +02:00
fscan
0f9ac5fdda
Fix Inscriber and Molecular Assembler ( #2995 )
...
* Fix inscriber
* Allow GUI extraction for Molecular Assembler
2017-07-31 16:06:39 +02:00
fscan
5e001d86cb
Move model loading to the correct event. Fixes #2991 ( #2994 )
...
* Use the correct event for loading models.
* Introduce IModelRegistry to wrap the ModelLoader
2017-07-31 15:51:53 +02:00
fscan
b13a338948
Fix/Remove storage/import/export bus IItemHandler caching ( #2987 )
...
* Fix storage/import/export bus IItemHandler caching
2017-07-31 15:51:01 +02:00
yueh
454404b0c1
Changed ItemGen to use IItemHandler
2017-07-30 20:17:23 +02:00
yueh
bb1e191666
Changed IPart#onNeighborChanged() to add vanilla arguments ( #2985 )
...
Allows more precise checks to limit an update to the facing side.
2017-07-29 15:45:18 +02:00
yueh
b72fce97db
Removes random energy P2P behaviour ( #2986 )
...
Energy P2P now try to evenly distribute over all outputs (to a certain
limit)
Fixes some NPE regarding the caches.
Closes #2969
2017-07-29 15:38:29 +02:00
yueh
bcc4a732ed
Started P2P rework ( #2966 )
...
* First iteration of P2P rework
Changed frequency to short instead of long.
Added a per grid RNG to request a new frequency, hopefully without many collisons.
Added a helper to convert between a frequency and 4 colours
2017-07-28 22:06:19 +02:00
fscan
52d28fabe3
Use IItemHandler instead of IInventory internally ( #2971 )
...
* Use IItemHandler instead of IInventory internally
2017-07-28 22:04:32 +02:00
Gunther De Wachter
c077840988
Fixed formation plane crashing when placing a block down.
2017-07-26 07:39:59 +02:00
Gunther De Wachter
8f6510aad4
Fixed the spatial cells losing their "cubed" sign because of an encoding issue in the language files.
2017-07-25 02:20:40 +02:00
Gunther De Wachter
fa8427dcbd
Fixed ItemStack initialisation in ContainerCellWorkbench.
2017-07-23 20:50:30 +02:00
Gunther De Wachter
7eb09fc4db
Fixed Container Workbench (and other UI's) giving access to slots that shouldn't be there.
2017-07-23 20:39:01 +02:00
Gunther De Wachter
ac528d09ae
Fixed empty list when toggling to "Craftable" view in a terminal.
2017-07-23 17:41:05 +02:00
fscan
c97165cc63
Fix NPE in MEMonitorIInventory.onTick ( #2972 )
2017-07-22 21:24:19 +02:00
yueh
08ee8f7656
Updated eclipse codeformat
2017-07-22 21:12:53 +02:00
Gunther De Wachter
727fcc528f
Fixed crafting card recipe.
2017-07-22 18:31:30 +02:00
yueh
a4c468b9cf
Updated caps to be manually disabled via config
...
Moved the cap injection to a method, allows them to be configurable.
This is not possible for Forge Energy as it is injected before even the
configuration are lodaed, thus violating their own capability contract
to use the method injection to explicitly make it configurable.
Updated the ratio key for forge energy to "ForgeEnergy" without a space
2017-07-22 13:29:14 +02:00
Gunther De Wachter
4ad31f5066
Integrated groups.recipes into the JSON recipes a bit more cleanly.
...
Groups in groups.recipes that only had 1 item in the group haven't been converted into the JSON system.
That means "monitor" and "densecable" were just left as is.
2017-07-22 02:08:01 +02:00
tyra
f70e97046f
Fixes PatternTerminal crafting issue ( #2964 )
2017-07-22 01:12:07 +02:00
tyra
3a053d9ebe
Fixes PatternTerminal clearing crafting slot on tried crafting ( #2963 )
2017-07-22 01:11:42 +02:00
Gunther De Wachter
fbaff342e4
Fixed cable anchor recipe. Apparently 32767 is the magic wildcard number we were looking for.
2017-07-22 00:33:16 +02:00
tyra
f0baea3be8
Fixes a ItemStack deletion issue in the grindstone ( #2962 )
...
Fixes the Grinder eating the item in case of an input ItemStack with size equal to one.
2017-07-21 23:03:13 +02:00
yueh
fd7e393d23
Updated github docs
2017-07-21 22:05:38 +02:00
yueh
a24ed38e90
Added missing Override annotations
2017-07-20 21:28:16 +02:00
yueh
15582fd1df
Always use qualified access for fields and methods
2017-07-20 21:27:22 +02:00
yueh
f9cad0758d
Always use {} for control statements
2017-07-20 21:24:58 +02:00
yueh
406013142e
Superfluous whitespace removal
2017-07-20 21:23:01 +02:00
yueh
7de90ed0ae
Finally use Java7 <>
2017-07-20 21:21:45 +02:00
yueh
8ec8babb6a
Organised imports
2017-07-20 21:18:49 +02:00
yueh
621910df91
Format sourcecode
2017-07-20 21:17:10 +02:00
yueh
66437897be
Removed superfluous thirdparty sourceset
2017-07-20 20:59:37 +02:00
Gunther De Wachter
7414840530
Fixed facades not showing up before F3+A. This is caused by the BlockRendererDispatcher not existing yet in the ModelBakeEvent event.
2017-07-19 19:08:49 +02:00
Gunther De Wachter
0741e4ae09
Cosmetic change to smart fluix recipe. (Looks nicer in JEI)
2017-07-19 13:55:39 +02:00
Gunther De Wachter
87f6a63f47
Fixed seeds and P2P bus not having a localised name.
2017-07-19 13:55:09 +02:00
Gunther De Wachter
b0950683a1
Updated pack.mcmeta to new version.
2017-07-19 13:54:08 +02:00
Gunther De Wachter
009cf8ac40
Fixed fluix pearl and Dense Smart Fluix recipes.
2017-07-19 13:52:25 +02:00
Gunther De Wachter
4c272de77f
Temporary fix for serverside JEI and valueconfig packets.
...
It's not pretty but should do until we rewrite the packet/network handler.
2017-07-19 13:50:21 +02:00
Gunther De Wachter
6648d18f00
Changed the Parts and Material enum to be more java compliant.
...
Renamed Dense Cables to Dense Smart Cables.
2017-07-16 02:22:30 +02:00
Gunther De Wachter
16b5b5aea2
Fixed setting a Tunnel Type to "Forge Energy". Forgot to edit the part that actually sets the tunnel.
2017-07-15 01:19:29 +02:00
Gunther De Wachter
e20697a7d9
Added the Forge Energy line to the language files.
2017-07-15 00:51:08 +02:00
Gunther De Wachter
dc0447d137
This layer isn't needed for the traversal of Forge Energy.
2017-07-15 00:49:13 +02:00
Gunther De Wachter
577b1fa757
Add a method to attune the P2P Tunnel by (supported) ModId, or check for ForgeEnergy support if it's not listed.
2017-07-14 22:54:19 +02:00
Gunther De Wachter
3d69dc9bc4
Merge branch 'rv5-1.12' of github.com:GuntherDW/Applied-Energistics-2 into rv5-1.12
2017-07-14 21:52:24 +02:00
Gunther De Wachter
66c87a2fa2
Re-enabled the RF and IC2 handler, as well as their P2P tunnels. Added Forge Energy P2P tunnel.
2017-07-14 21:52:04 +02:00
Gunther De Wachter
fdab91323c
Re-enabled the WAILA handler, using Hwyla.
2017-07-14 21:48:20 +02:00
Gunther De Wachter
98a8c3d06b
Forgot to remove extra debug line before pushing to github.
2017-07-14 16:21:16 +02:00
Gunther De Wachter
458356a2be
First attempt at combining the Block registration and TE registration whilst still keeping support for addons.
...
It might need some refinement in the future.
2017-07-14 04:47:40 +02:00
Gunther De Wachter
c91b432e09
Added exceptions to the Recipe handlers. Don't crash, but log to the console what went wrong.
2017-07-13 22:18:59 +02:00
Gunther De Wachter
d67d93b343
Fixed a couple recipes that were wrong during the transition.
2017-07-13 11:31:26 +02:00
Gunther De Wachter
f6f8da28af
Fixed Recipe handler only giving out 1 item instead of the amount specified in the json.
2017-07-13 11:29:00 +02:00
Gunther De Wachter
76fd3c1166
Fix potential crash in the recipes when the material was replaced.
2017-07-13 09:30:39 +02:00
Gunther De Wachter
3da881829e
Fixed recipe crash when another mod registers a wooden gear.
...
I'll have to go through every other recipe later.
2017-07-13 09:03:18 +02:00
Gunther De Wachter
90ee7fb15d
Fixed last commit. I should never trust kate's syntax hilighting in the future again.
2017-07-13 04:49:10 +02:00
Gunther De Wachter
e5e2714273
Really fixed NotNull this time. My local git repo got desync'ed for a bit.
2017-07-13 04:44:05 +02:00
Gunther De Wachter
1534521362
Fixed wrong interface being used for the NonNull ItemStacks causing issues.
2017-07-13 04:21:15 +02:00
Gunther De Wachter
0f8204cd93
Fixed serversided issue. Forgot to check for uses of isEnabled before changing it to a clientside only method.
2017-07-13 04:18:33 +02:00
Gunther De Wachter
eb11845a2f
Fixed applying the type of tunnel for P2P tunnels.
...
This was caused by the enforced lowercase mod id's and item names since 1.11.
2017-07-12 06:04:06 +02:00
Gunther De Wachter
fe213e5ac5
Add item handler capabilities to Item P2P tunnels.
2017-07-12 06:02:31 +02:00
Gunther De Wachter
25c82b2c9f
Forgot to remove test recipe.
2017-07-11 05:12:47 +02:00
Gunther De Wachter
d03faae983
JSON Recipes initial import.
...
Moved the old recipe handler to a different direct to not confuse the vanilla/forge JSON loader.
2017-07-11 04:50:02 +02:00
Gunther De Wachter
76e19874cf
Small code cosmetics and null checks update.
2017-07-09 13:44:11 +02:00
Gunther De Wachter
1975c3c262
Moved makeUnique() a bit back to fix almost every AE item being disabled.
2017-07-09 13:43:16 +02:00
Gunther De Wachter
720feb4f16
Iron nuggets are vanilla nowadays. There's no sense in keeping them around in AE2.
2017-07-09 11:33:22 +02:00
Gunther De Wachter
588579d67f
Updated CoFH RF API. Removed the old API from thirdparty/.
...
Those files are available from their maven server now.
2017-07-09 10:34:34 +02:00
Gunther De Wachter
043f6e9919
Fixed ME Drive not rendering in-world.
2017-07-09 10:10:56 +02:00
Gunther De Wachter
cc7824a0e5
Merge remote-tracking branch 'origin/rv5-1.12' into rv5-1.12
2017-07-09 07:18:45 +02:00
Gunther De Wachter
a57cd3f580
More 1.12 shenanigans. Still far from done.
2017-07-09 07:17:24 +02:00
GuntherDW
33f54a1bd6
Merge pull request #8 from tyra314/creative-tab-leak
...
Fixes creative tab leak
2017-07-09 05:53:32 +02:00
tyra314
3008088ad7
Fixes creative tab leak
2017-07-08 11:26:51 +02:00
Gunther De Wachter
198ea9f16e
Fixed crash caused by delayed block registration.
...
Added Callback section for the Model Registry event to the builder setup.
Moved the State Mapper section to the Model Registry Callback section.
2017-07-06 14:05:54 +02:00
Gunther De Wachter
d8c5e6a5fa
Fixed UI background not being drawn.
...
Mezz removed said displayGuiScreenWithoutClose() so said workaround can be removed.
2017-07-06 08:07:51 +02:00
Gunther De Wachter
fbcf8c4705
Highly incomplete code. First work on porting to 1.12. Still need to rework a LOT of things.
2017-07-06 01:57:19 +02:00
Gunther De Wachter
d67f97cd16
FMLRelaunchLog is deprecated in favour of FMLLog. Small grammatical fixed as well.
...
They want you to get a logger in the PreInit phase, but seeing as we are a coremod we run before those events take place.
2017-07-04 17:50:10 +02:00
Gunther De Wachter
0e2f8a22a2
Decided to go for a more "separated" TE registration.
...
This will still make it so addons still get to add custom blocks without having to change too much of the internals.
It still needs thorough testing though. I don't want to change this too much because it ruins older worlds.
2017-07-04 15:40:57 +02:00
Gunther De Wachter
20fc0e136d
Fixed more bugs caused by the new mappings.
2017-07-03 09:11:06 +02:00
Gunther De Wachter
7f7495f1df
Fixed bug caused by mapping update, not being able to rclick on parts on a certain side.
2017-07-03 08:20:13 +02:00
Gunther De Wachter
e6e858820f
Updated forge and added some more stuff from the new mappings.
2017-07-03 07:34:24 +02:00
Gunther De Wachter
4679b0ee61
Forgot to add this file for the Named Inventories fix.
2017-07-03 06:56:03 +02:00
Gunther De Wachter
890eef1803
Update MCP Mappings to stable_32
...
Some mapping updates are just straight up weird. 20170516 -> isBlockSolid, 20170517 -> causesDownwardCurrent
2017-07-03 06:54:45 +02:00
Gunther De Wachter
780ce89ac3
Internal change to fix Named Inventories. This change will not affect the reobfed version (much).
2017-07-03 05:54:25 +02:00
Gunther De Wachter
e96339dd2b
Fix more items and unsafe checks that made items get deleted.
2017-07-02 07:44:21 +02:00
Gunther De Wachter
b67d7eed82
Fixed tools getting deleted when being used in off-hand.
2017-07-02 07:33:16 +02:00
Gunther De Wachter
5ebd8452bf
Fixed another crash from the Entropy Manipulator.
...
I have no words for this one.
2017-07-02 06:57:40 +02:00
Gunther De Wachter
ee774cd3f8
Even more null fixes.
2017-07-02 06:43:33 +02:00
Gunther De Wachter
0a2f90d115
Fixed Entropy Manipulator crash.
2017-07-02 06:17:23 +02:00
Gunther De Wachter
0f86efa3f5
Added workaround for dispenser logic.
2017-07-02 06:05:43 +02:00
Gunther De Wachter
7398af0e1c
Add an ease of use tooltip to the creative cell. Displays the items provided/formatted by the cell.
2017-07-02 05:26:37 +02:00
Gunther De Wachter
eb0b304fd9
Even more null fixes.
2017-07-02 04:13:49 +02:00
Gunther De Wachter
c455ee69b8
When not shifting an encoded item pattern item should let the right click through.
2017-07-02 04:11:26 +02:00
Gunther De Wachter
820a6bdbd6
Fixed the ME system not finding any Crafting CPU's.
...
Might have to rework it a bit later. looks kind of ugly like this.
2017-07-01 09:08:43 +02:00
Gunther De Wachter
7a8499c455
Fixed tools not working due to a change in the onItemUse method fields in ItemStack.java
...
I will have to fix the dispenser logic. Manually right clicking works.
2017-06-30 19:17:06 +02:00
Gunther De Wachter
76f17ba53c
Fixed Network Tool crashing on null ItemStacks.
2017-06-30 18:35:38 +02:00
Gunther De Wachter
16a0872d06
Fixed Crafting Multiblocks not forming. I accidentally used the wrong subclass to define the StorageTiles here.
2017-06-30 18:16:02 +02:00
Gunther De Wachter
49a87f62ce
More null's and cosmetic fixes.
2017-06-30 17:30:03 +02:00
Gunther De Wachter
c382ab7300
Made the SkyChestTE's class names more in line with the other ones.
2017-06-30 17:25:02 +02:00
Gunther De Wachter
49a6df5bc7
Fixed up the Tile Entity mess a bit, still need to look at the CableBus stuff a bit though.
2017-06-30 17:22:06 +02:00
Gunther De Wachter
10e050c35b
Fixed potential memory leak in the UI code.
2017-06-30 17:17:34 +02:00
Gunther De Wachter
b1e249aad0
Fixed Color Applicator not accepting dyes as valid items
2017-06-29 11:34:39 +02:00
Gunther De Wachter
d3bb71d834
Fixed JEI clearing the search bar. That last commit was pushed a bit too hastily.
2017-06-29 10:40:47 +02:00
Gunther De Wachter
3f7051ec8e
Fixed clearing of the search bar when looking at recipes
...
Why mezz why...
2017-06-29 10:30:14 +02:00
Gunther De Wachter
2f1f19bbb3
Fixed ResourceLocation for the items and seeds.
2017-06-29 06:34:02 +02:00
yueh
4c7f065af3
Fixes #2729 : Fix transformer regression introduced during FG downtime. ( #2730 )
...
Added a unittest to verify the necessary string returns match the actual
existing classes, in case something screws up the refactoring.
2017-06-29 06:00:23 +02:00
yueh
6c52f31686
Replaces old fluid handlers with the new capability based ones. ( #2727 )
...
* Changed ME Chest and P2P tunnels to use fluid capabilities.
* Renamed all occurrences of liquid to fluids.
2017-06-29 05:57:43 +02:00
Gunther De Wachter
3ac7e518b1
Fixed compile error from cherry-picked commit.
2017-06-29 05:47:51 +02:00
yueh
af85a2bf67
Fixes #2713 : Call super#onBlockActivated() for wrench interaction. ( #2728 )
2017-06-29 05:39:31 +02:00
Gunther De Wachter
c4b4a257f3
Removed old ASMIntegration file, the rename didn't get picked up by the cherry-pick
2017-06-29 05:39:11 +02:00
yueh
4eba3bca5b
Fixes IDE not correctly cleaning up the list of staged files.
2017-06-29 05:35:50 +02:00
yueh
cd78586910
Fixes #2768 : Incorrect return value when charging items via Tesla. ( #2771 )
2017-06-29 05:26:00 +02:00
Gunther De Wachter
178198b0c6
Fixed render issue with cables/certain blocks on a specific side.
2017-06-29 04:16:35 +02:00
Gunther De Wachter
bdf46a6ee2
Fixed hoppers continuing to insert when they shouldn't into inscribers. Thanks @fscan
...
Original pull request : #2933
2017-06-28 18:11:11 +02:00
Gunther De Wachter
0be2011645
Fixed blank patterns in the pattern terminal not decreasing when encoding a pattern.
2017-06-28 06:21:11 +02:00
Gunther De Wachter
bce500616c
Fixed exception being thrown when placing last item of a stack of parts.
2017-06-28 06:19:17 +02:00
Gunther De Wachter
e022c23c8f
Fixed crash on startup. Apparently there's still null's lurking in the code.
2017-06-27 20:52:56 +02:00
Gunther De Wachter
61b81fc802
Fix facade recipes. Hopefully the last null check fix.
2017-06-27 20:39:06 +02:00
Gunther De Wachter
b819fe4adb
Fixed "Air" tooltip displaying in the interface terminal. More missed null checks.
2017-06-27 18:00:55 +02:00
Gunther De Wachter
66a797dd7c
Fixed grindstone not working with crank due to missed null checks.
2017-06-27 17:20:13 +02:00
Gunther De Wachter
99c294e948
More aesthetic and typo fixes.
2017-06-27 04:04:48 +02:00
Gunther De Wachter
6529de911a
Code aesthetics and typo fixes.
2017-06-26 16:35:50 +02:00
Gunther De Wachter
650edae902
More ItemStack null changes.
2017-06-26 07:07:04 +02:00
Gunther De Wachter
78904204cf
Fixed inscriber not starting due to vanilla changes.
2017-06-26 07:06:19 +02:00
Gunther De Wachter
df7ab00c37
Fixed a null check when the array wasn't initialised yet. I should fix this up in the future though.
2017-06-26 05:43:08 +02:00
Gunther De Wachter
5432decf95
Fix items showing up as craftable when they weren't after taking out the last one.
2017-06-26 05:42:21 +02:00
Gunther De Wachter
da5879b667
First batch of null -> isEmpty() checks.
...
I most likely still missed a ton of checks...
2017-06-26 05:15:25 +02:00
Gunther De Wachter
370fc49357
Temporary (?) hacky fix to display the craftable items
...
This is kind of a hackjob IMO but it saves me the trouble of possibly rewriting large portions of either the AE codebase or ASM'ing the vanilla classes.
2017-06-25 18:01:30 +02:00
Gunther De Wachter
c74aaddbd3
Fixed texture issue for the crafting window.
2017-06-24 16:50:26 +02:00
Gunther De Wachter
1a4db4b8d7
Fixed taking items out of the AE system
...
Same issue as last commit. ItemStacks with a count of 0 get "nullified".
2017-06-24 16:45:28 +02:00
Gunther De Wachter
d77d21858e
Fixed manually crafting items
...
This can hopefully be done in a more sensible fashion later.
2017-06-24 15:51:03 +02:00
Gunther De Wachter
42bfc549be
Fixed drawing of items in storage.
...
An ItemStack count of 0 trips the check for isEmpty and hence doesn't give us the item we want.
2017-06-24 15:01:06 +02:00
Gunther De Wachter
c6bdf845a8
Add a temporary (?) method to register the TileEntities because the Forge method changed from 1.10 to 1.11.2.
2017-06-03 00:53:32 +02:00
Gunther De Wachter
ccc46e77a3
Fix the coremod looking for the wrong minecraft version
2017-06-03 00:01:01 +02:00
Gunther De Wachter
7e45cf0e37
Add the remainder of the WAILA/IC2 disable comments for now while we focus on fixing the core mod
2017-06-02 23:57:57 +02:00
Gunther De Wachter
86dd8193f7
Add/Change some missing code for the 1.11.2 upgrade
2017-06-02 23:55:31 +02:00
Gunther De Wachter
5fff8310d6
Update gradle and dependencies for 1.11.2
2017-06-02 23:37:27 +02:00
yueh
1cde7bc933
Changed to Null ItemStack instead of null.
2016-12-21 20:38:37 +01:00
yueh
ed9e6dd21c
Port to 1.11
2016-12-21 20:38:36 +01:00
yueh
589730bfad
Fixes #2707 : Calculuate the correct AABB for a rotated skychest.
2016-12-17 23:47:42 +01:00
yueh
8700a79ca6
Fixes #2684 : Avoid transforming charged quartz when dead.
2016-12-17 23:04:35 +01:00
yueh
a14cf2204d
Fixes anchor rendering ( #2698 )
...
* Fixes #2680 : Use a shorter cable anchor model when blocked by a facade.
* Fixes #2664 : Prevent anchors from creating intersection.
Replaced the simple List<ResourceLocation> for the static models with a
new container also indicating a solid part, which can be used to prevent
the creation of an intersection.
2016-12-14 22:37:10 +01:00
yueh
8bed7f223e
TheOneProbe integration ( #2696 )
...
Displayed information is equal to current the WAILA integration.
Added a preInit stage to IIntegrationModule.
Added a factory method to IntegrationType to avoid touching
IntegrationNode for every new integration.
Fixes #2650
2016-12-14 22:36:40 +01:00
yueh
db85419702
Restructured registry packages ( #2703 )
...
Moved larger registries together with their related classes instead of putting unrelated classes into the same package.
2016-12-14 22:35:52 +01:00
yueh
fb79fd284d
Replaced Watcher using Collection with a more fitting interface ( #2693 )
...
Replaced the watchers for energy, storage and crafting with a more fitting interface compared to a common collection.
Fixes #229
2016-12-14 18:30:49 +01:00
yueh
e3305c1963
Update Forge to latest RB
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Updated JEI
2016-12-14 17:46:16 +01:00
yueh
a3c85b4a59
Fixes #2699 : Do not trust the stackSize in case of internal changes.
...
An external inventory might change the stacksize of the slot we currently
are extracting from. Thus we have to cache the initial stackSize for a later
calculation of the extracted amount per slot.
As other inventories might NOT change the stacksize after a modification,
we can not use the stack reaching 0 as conditions to break.
2016-12-14 11:25:49 +01:00
yueh
a2b20f1d67
Fixes #2689 : Do not pass our own blockstate to the adjacent block.
2016-12-08 21:29:46 +01:00
yueh
86908b1ae6
Fixes #2647 : Prevent crafting status from crashing due to missing network.
2016-12-08 13:07:25 +01:00
dshadowwolf
6bf52b0b0f
Fixes constant reequip animation on portable cells/terminals ( #2690 )
...
Fix for portable cell and wireless terminal going into re-equip animations when GUI is open.
2016-12-08 12:34:41 +01:00
yueh
eb1e86cacb
Refactored GrinderRegistry. ( #2644 )
...
* Refactored GrinderRegistry.
Changed IGrinderRegistry#getRecipes to return an unmodifiable collection.
Added a way to remove recipes explicitly instead the internal list.
Added a cache to lookup recipes instead of iterating a list.
Renamed IGrinderEntry to IGrinderRecipe
Made IGrindRecipe immutable for easy caching.
Improved GrinderLogging and Exception Handling
JEI Workaround as it expects a List instead Collection.
* Added blacklist of explicit oredict names for the grindstone.
This can be used should the automatic recipe generation create unintended
loopholes.
2016-12-02 23:47:50 +01:00
yueh
c405e725b2
Fixes #2667 : Use new IC2 item names for P2P attunement.
2016-12-02 22:16:29 +01:00
yueh
d377af9a69
Fixes #2675 : Set fullBlock correctly afterwards.
...
Reduces the visibility of some methods as these should be access through the public methods of Block or the overridden ones.
Removes now useless getCheckedSubBlocks.
2016-12-02 22:15:56 +01:00
yueh
12dbd17320
Fixes #2666 : Restore inventory after powerloss and still avoid dupes.
2016-12-01 16:17:46 +01:00
yueh
5028c8025b
Fixes #2669 : Missing particle texture for pylons.
2016-12-01 10:56:01 +01:00
yueh
d11d6e754f
Fixes #2655 , #2276 : Two dupe bugs related to network storage handling
...
* Fixes #2655 : Actually remove an ICellContainer before updating the list.
* Fixes #2276 : Apply tracker changes in the correct order.
2016-11-26 14:09:30 +01:00
yueh
887339f7b8
Removed ASMTweaker and replaced it with AT. ( #2636 )
...
Added appeng_at.cfg and updated build.gradle to correctly include the AT when building.
Deleted the now useless ASMTweaker.
Moved the coremod from package transformer to coremod as a better matching name.
Updated the old 1.7.10 code using reflection to drop it where forge or vanilla now exposes that functionality directly.
2016-11-26 14:08:10 +01:00
yueh
a665200c31
Refactored AEConfig ( #2633 )
...
Added a singleton getter instead the public field.
Reduced all fields to private.
Replaced field access with getters.
Added setters where necessary (Dimension/Biome Registration)
Added config options to disable more features.
Splitted Enum name from the config key.
Changed FacadeConfig and Networkhandler similar to AEConfig.init().
2016-11-26 14:07:34 +01:00
yueh
6554e295d5
Updated dependencies.
...
Updated Forge and MCP Mappings.
Updated JEI, Tesla and IC2 APIs.
2016-11-17 10:50:06 +01:00
yueh
4eeb554dcb
Fixes #2623 : Network Tool not removing facades with shift rightlick.
2016-11-15 22:48:16 +01:00
yueh
3eae4a7d19
Fixes #2626 : Subtract the correct amount from the remaining amount.
2016-11-15 22:14:17 +01:00
yueh
6c91e852ec
Fixes #2608 : Handle scrollbar on mouseclicks not during rendering.
2016-11-13 13:16:08 +01:00
yueh
52f516299b
Fixes #2605 : Formation plane now using the correct offset position.
2016-11-13 12:41:39 +01:00
yueh
c74166b02a
Restrict ItemHandlerAdaptor to not exceed the stacksize of a slot. ( #2595 )
2016-11-13 11:33:31 +01:00
yueh
26e86a114c
Added an explicit ignore section to .gitignore
...
Current intention is to maintain a single blacklist for common OS
dependent files without having to define each and every folder and their
allowed filetypes to avoid commiting these.
2016-11-13 11:30:27 +01:00
yueh
fc834036a0
Prevent hard to reproducable stacktraces from being swallowed.
2016-11-10 12:16:39 +01:00
yueh
f96f7d82c5
Fixes #2544 : NetworkTool now returns PASS for shift+right click on parts.
2016-11-10 11:55:13 +01:00
yueh
c592f54a77
Fixes #2599 : Missing instanceof EntityPlayerMP test.
2016-11-09 15:46:10 +01:00
yueh
89609a83ea
Fixes #2593 : Subtract the extracted not already gathered amount.
2016-11-07 13:33:11 +01:00
Sebastian Hartte
e67969f52f
Fixes #2566 : Update packet deserialization was broken when parts were present that were not a grid host.
2016-11-07 00:44:53 +01:00
Sebastian Hartte
32a0496bc2
Fixes facade stilts sometimes being rendered using the facade texture's tint.
2016-11-07 00:17:24 +01:00
Sebastian Hartte
6df311c11a
AE now accepts power via the legacy RF API (i.e. from Immersive Engineering).
2016-11-06 23:02:22 +01:00
Sebastian Hartte
2e23b92763
Added charging items via IC2 API.
2016-11-06 22:43:30 +01:00
Sebastian Hartte
41a029ffb4
Added item charging via legacy RF API.
2016-11-06 22:22:49 +01:00
Sebastian Hartte
9c8f914f42
Added CoFH Energy API.
2016-11-06 22:22:34 +01:00
shartte
d75cdc9696
Gradle Source Set Changes ( #2588 )
...
Introduced separate source sets for "api" and "apis" (in preparation for source only 3rd party APIs).
2016-11-06 21:55:58 +01:00
yueh
77bb28ded6
Fixes #2585 : Hide WAILA data when it cannot be retrieved. ( #2586 )
2016-11-06 20:28:36 +01:00
shartte
0e7981d717
Cleaning Up Mod Integrations ( #2581 )
...
* Cleaned up unused Mod integrations other than for mods that are likely to be integrated soon.
* Introduced an easier Facade class to access mod integration abstractions (called Integrations).
* Removed the link between IntegrationType and integration abstraction. Integrations are now explicitly instantiated inside of IntegrationNode.
2016-11-06 20:23:14 +01:00
Sebastian Hartte
fbb0c05c7f
Fixes #2577 : Use the item stacks color handler to color tinted quads of the block model.
2016-11-06 03:35:56 +01:00
Sebastian Hartte
efa0ab7e4e
Fixes #2582 : Right-Clicking with a Storage Cell would prevent further interaction even if the storage cell wasn't being disassembled.
2016-11-06 02:17:25 +01:00
yueh
70fe5189e0
Followup #2556 , #2579 : Prevent negative stacksizes.
2016-11-05 23:38:57 +01:00
Sebastian Hartte
3a8d6d0bcd
Simplified handling of rotations inside getCapability() for TileInscriber.
2016-11-05 23:33:24 +01:00
yueh
7ac817e9ae
Fixes #2556 , #2579 : Restore old click behaviour.
2016-11-05 23:28:27 +01:00
Sebastian Hartte
0ceb4765a2
Fixes #2580 : The inscriber's rotation is not taken into account when returning the IItemHandler capability.
2016-11-05 23:27:52 +01:00
yueh
7ce9654402
Merge pull request #2576 from AppliedEnergistics/fix-2575
...
Fixes #2575 : Removed ITickable from AEBaseTile
2016-11-05 22:07:59 +01:00
yueh
5328627d7a
Fixes #2575 : Removed ITickable from AEBaseTile
...
Removed TileEventType.TICK, use ITickable when really needed.
The few tiles needing to tick and are not a grid tile now implement ITickable.
Charger is no longer implementing ITickable.
2016-11-05 21:43:49 +01:00
yueh
fe1a67ffaa
Reduced drive update rate. ( #2574 )
...
Limits drive updates to modulate.
Code cleanup of the TileDrive.
2016-11-05 19:28:09 +01:00
shartte
4253d659f1
Add Config to Remove Crashing Items from Storage Cells ( #2573 )
...
Added a configuration option to enable players to recover their world if any of their items in storage cause crashes on load.
2016-11-05 13:50:54 +01:00
Sebastian Hartte
b3560aaa00
Fixes #2571 : Only call getDurabilityForDisplay if the item is damageable.
2016-11-05 12:58:15 +01:00
yueh
005392911d
Fixed DriverWatcher constantly calling blinkCell instead when changed.
2016-11-05 00:11:02 +01:00
Sebastian Hartte
7f02562e0c
Fixes sidedness issues when starting up the server.
2016-11-04 21:02:10 +01:00
yueh
84bc00fa20
Fixes #2567 : Use heightmap for very low sea levels.
2016-11-04 16:13:27 +01:00
Sebastian Hartte
c1483d87c7
Fixes #2549 : A block being rendered in the translucent layer will cause the item renderer to completely disable depth-writing causing silly looking models when held in hand.
2016-11-04 11:51:24 +01:00
shartte
f5e4a202cb
Layers and IC2 Tunnel ( #2565 )
...
* Re-Activated the IC2 layers to implement an IC2 P2P tunnel.
2016-11-04 11:20:56 +01:00
yueh
6f15c2921a
Fixes #2561 : Do not use unchecked casts for IContainerListener.
2016-11-04 09:40:21 +01:00
DeadSix27
d891e5da15
Made memory card messages more clearly. ( #2511 )
...
* Made Memory card messages more clearly and easier to understand for newcomers.
2016-11-04 09:31:52 +01:00
Alexey Krainev
6607c8cd2f
Updated russion translation ( #2552 )
...
* Added "P2P Waila Text"
* Changed "NEI to JEI"
2016-11-04 09:29:25 +01:00
yueh
1e20086799
Extracts item comparison from Platform into their own helper. ( #2555 )
...
* Extracts item comparison from Platform into their own helper.
Renamed methods to be more more fitting for the actual comparison.
Added documentation about each methods behaviour.
2016-11-04 09:27:52 +01:00
Sebastian Hartte
f85ab7ddc2
Fixes Macerator recipes when IC2 integration is enabled.
2016-11-02 23:45:22 +01:00
Sebastian Hartte
c3700737c3
Re-enables this IF-branch for ore dictionary tokens in the recipe files, which was inactive due to the recipe files all using lower-case verbs.
2016-11-02 23:34:04 +01:00
Sebastian Hartte
2f8013a49b
Fixes registration of recipes when one of the recipes throws an unexpected unchecked exception during registration. Before, the registration would simply cancel and not log any errors in this case. Fixes issues with outdated IC2 integration (Macerator recipes) causing certain recipes to become non-functional.
2016-11-02 23:32:20 +01:00
Sebastian Hartte
af54883fd3
Fixes #2558 : Make Sky Stone Chest TESR more robust against odd world state, as Vanilla also does.
2016-11-02 20:44:50 +01:00
thatsIch
223a210d49
Replaced reference to FMLCommonHandler EventBus through MinecraftForge.EVENT_BUS due to deprecation notice
2016-11-02 14:22:00 +01:00
thatsIch
c133e4f0ef
Removed tickhandler registration from FMLCommonHandler EventBus since they same to MinecraftForge.EVENT_BUS
2016-11-02 14:14:51 +01:00
thatsIch
424d27b71c
Removed github tag badge because this only works with SemVer in release format v1.0.0 for example and without any trailing information like "-alpha"
2016-11-02 13:42:24 +01:00
Sebastian Hartte
2fe5a3cef8
Fixes #2557 : Made facades much more robust when rendering. Facades now use string ids for the base item in NBT again to avoid issues when loading worlds with a different Item ID registry mapping. In addition, we don't store the Block metadata instead of the Item Damage anymore, since when reading a facade back in, we were using that block metadata as the item damage, which is technically incorrect.
2016-11-02 01:43:01 +01:00
yueh
a3c33d5323
Fixed typo in prioritylist.
2016-11-01 16:15:05 +01:00
yueh
e927c27b85
Fixes #2554 : Extract identical item not any equal one.
2016-11-01 15:51:38 +01:00
yueh
d7d99c5e7e
Fixes #2551 : Prevent chunk rebuilds when drive is unchanged.
2016-11-01 11:22:35 +01:00
yueh
b6d3be41e1
Fixes #2542 : Prevent memory card from opening a GUI
...
Some additional cleanup of AEBaseTileBlock#onBlockActivated()
2016-11-01 10:29:46 +01:00
Sebastian Hartte
071ee83b7a
Fixes #2548 : Disable item.csv export on the server side, because we're unable to access creative tab information on the server.
2016-11-01 01:39:42 +01:00
Sebastian Hartte
dfe7a29c92
Fixes #2546 : When touching an annihilation plane horizontally, use the middle of the entities bounding box on the y-axis to determine whether it is touching the annihilation plane side or not. Otherwise entities did not get picked up when they were *exactly* on the same y-level as the annihilation plane.
2016-11-01 01:05:16 +01:00
Sebastian Hartte
2b02dc19c0
Fixes #2547 : Crystal growing and forming fluix crystals was not possible on top of an annihilation plane (or any block with a not-quite-full bounding box), because the crystals thought they were not in water. Fixed by using the center of the crystal bounding box to determine water-status, instead of the bottom center.
2016-11-01 01:03:59 +01:00
shartte
9bf296bec9
Fixes AppVeyor Link
2016-11-01 00:02:35 +01:00
shartte
5db7fc8e8c
Show P2P-Tunnel Link Status on WAILA ( #2545 )
...
Implemented QoL improvement for P2P tunnels by showing their link status via WAILA.
2016-10-31 23:55:14 +01:00
Sebastian Hartte
c7eb696d60
Further improves robustness of facades.
2016-10-30 23:42:14 +01:00
Sebastian Hartte
4f53f5910b
Fixes #2536 : Mark host for save when placing facades.
2016-10-30 15:29:51 +01:00
Sebastian Hartte
971fc3d243
Fixes #2533 and #2531 : Slight overhaul to how Facades store the associated item and retrieve the sprite.
2016-10-30 15:19:48 +01:00
Sebastian Hartte
c2b5a58dd2
Fixes #2532 : Work around bug in Forge lighting pipeline and UnpackedBakedQuad.
2016-10-30 13:15:42 +01:00
Sebastian Hartte
53c32cc296
#2527 : Implements charging of tools via RF (Forge Energy) and Tesla. Tested with Tesla Essentials and EnderIO.
2016-10-30 02:38:20 +02:00
Sebastian Hartte
89299cdb3c
Fixes #2525 : Light P2P Tunnels not using the correct source for the light value.
2016-10-30 01:41:24 +02:00
Sebastian Hartte
2972f0ddc8
Fixes #2528 : World light level not being updated when light-level of cable bus changed after removing parts.
2016-10-30 01:41:03 +02:00
Sebastian Hartte
bd97a6edd5
Fixes #2525 : Break particles for all attachments of a cable bus.
2016-10-29 19:44:10 +02:00
Sebastian Hartte
6b90c70755
Fixes #2526 : Using 5-bit for 0-32 is not sufficient. Rewrote packet for syncing cables to clients to use an easier to deal with format while still saving space in the normal case (2 sides connected to a cable).
2016-10-29 18:06:10 +02:00
Sebastian Hartte
1832be3118
Removed unused methods.
2016-10-29 18:02:08 +02:00
yueh
a9c5019554
Fixes #2530 : Use ItemListIgnoreCrafting to ignore craftable items.
...
Wraps the internal inventory into an ItemListIgnoreCrafting to hide
craftable items from it. As the ItemLists will always create a copy of the
actual stack before changing them, it will not affect any itemstack stored
elsewhere.
2016-10-29 17:54:35 +02:00
Sebastian Hartte
3c7d91b73e
Fixes #2529 : Forgot to call superclass method for onBlockExploded for tiny tnt.
2016-10-29 11:52:06 +02:00
Sebastian Hartte
ee0bfb9a3a
Fixed slab blockstate variants.
2016-10-29 01:35:06 +02:00
Sebastian Hartte
c23f11d8a1
Removed Pneumaticraft References since there is no 1.10 port and it has been inactive since March.
2016-10-28 23:06:52 +02:00
Sebastian Hartte
f598fb3cc4
Fixes an issue when starting without IC2 being enabled.
2016-10-28 22:58:19 +02:00
Sebastian Hartte
6e6e51dc20
Separated TileEntity and External Power Sink arguments to IC2 to emphasize that they don't necessarily need to be the same, and that a tile entity is required for IC2.
2016-10-28 22:58:19 +02:00
Sebastian Hartte
344958aefb
Added IC2 integration.
2016-10-28 22:58:19 +02:00
Sebastian Hartte
623e9eea3c
Added IC2 API and installable Mod.
2016-10-28 22:58:19 +02:00
Sebastian Hartte
59544993bd
This reverts back to the old way of extending the vertex format with the necessary vertex element for lightmap data, if fullbright quads are enabled. Instead of then enabling the extended vertex format for Optifine, it is disabled if Optifine is detected.
...
Since the root cause is actually that the Vanilla lighting pipeline doesn't support such Vertex Formats, we disable it also if the Forge lighting pipeline is disabled.
This also relates to #2489 .
2016-10-27 20:05:18 +02:00
yueh
0bbf898709
Fixes failing testing and adding missing cases.
2016-10-27 19:31:06 +02:00
Alexey Krainev
bbf77dc65f
Updated Translation ( #2517 )
2016-10-27 19:09:31 +02:00
yueh
3600c72709
Fixes #2515 : Incorrectly version comparison
...
Incorrectly prefer the channel over revision to determine the newest
version.
2016-10-27 19:01:40 +02:00
yueh
2a206594cf
Fixes #2516 : Prefix tile entities with modid
...
For a transition phase it also registers them under their old names.
2016-10-27 18:01:55 +02:00
shartte
b977ee89ee
Remove External Storage Handler ( #2417 ) ( #2508 )
...
* Implemented an adapter for IItemHandler so it can be used by the Storage Bus.
* Added update hook for inject/extract to ItemHandlerAdapter.
* Implemented ItemHandler and FluidHandler capabilities for the condenser, as replacement for the Void Inventories.
* Removed external storage handler, added capability-based way of accessing a monitorable ME network via the storage bus. Removed special case inventories for the matter condenser.
* Implemented InventoryAdaptor for IItemHandler. This also now fixes molecular assemblers interaction with part interfaces.
2016-10-26 22:58:23 +02:00
bakaxyf
057754c851
Update zh_CN.lang
2016-10-26 20:15:54 +02:00
shartte
9235170bf1
Merge pull request #2507 from shartte/inscriber
...
Implement IItemHandler capability for TileInscriber to Fix Pipe Interaction Issues
2016-10-26 00:47:36 +02:00
Sebastian Hartte
7d3464abf9
Fixes #2500 : Implement an IItemHandler that doesn't allow new items to be inserted if there's already an item in the slot, while not resetting progress.
2016-10-25 20:09:53 +02:00
Sebastian Hartte
23f8497dea
Fixes #2498 : Corrected color of biometric card with hash = 0 and correctly delegate the perspective aware transformations to the base model. In addition, don't allocate an empty cache for all cached models.
2016-10-24 23:11:08 +02:00
yueh
b175c71b84
Fixes #2504 : Updated inscriber model to match 1.7.10
2016-10-24 16:29:02 +02:00
yueh
ab974828b0
Fixes #2503 : Use correct uv values for charger model
2016-10-24 15:40:12 +02:00
yueh
dafa0e85c9
Replaced a few tabs with spaces like everywhere else.
2016-10-24 15:39:06 +02:00
yueh
581822b234
Fixes #2499 : Tiny TNT model and hitbox not aligned.
...
Fixes entity renderer translating it 1/4 block to high compared to the
hitbox.
Fixed the hitbox being either a bit too small or too large depending on
the used constructor.
Updated the model for tiny TNT to be a bit more compact.
2016-10-24 13:15:46 +02:00
yueh
0dcdc2e265
Placed github related files into .github
...
Moved CONTRIBUTING.md to .github
Added an ISSUE_TEMPLATE.md
2016-10-24 11:56:21 +02:00
yueh
31ce7882b8
Update .gitignore to include the .github folder
2016-10-24 11:55:35 +02:00
yueh
a1ae91af76
Closes #2501 : Hide substitution buttons for processing
...
Hides the substition button in processing mode to avoid confusion as it is
not usable there as well as not showing it as part of the tooltip.
Further it ensures that patterns are encoded with the setting being
disabled, should we add the support later without breaking existing
setups.
2016-10-24 11:39:59 +02:00
Sebastian Hartte
30a978b614
Update Forge version.
2016-10-22 17:13:01 +02:00
Sebastian Hartte
364872d75b
Fixes some slab issues.
2016-10-22 17:13:01 +02:00
yueh
0177f14051
Fixes #2312 : Fixes AEBaseContainer click handling.
...
Break the loop instead of returning to allow the transfer to still cleanup
the leftovers afterwards while keeping the current behaviour.
2016-10-22 15:10:12 +02:00
yueh
83ac99da74
Fixes #2496 : Removed potentially superfluous list copy.
2016-10-22 12:32:53 +02:00
Sebastian Hartte
87cebc3e3f
Fixes #2433 : Readded decorative slabs.
2016-10-21 16:27:17 +02:00
Sebastian Hartte
4b607d8fc8
#2489 : Use a default vertex format for the custom lightmap in the cube builder as well.
2016-10-21 13:44:26 +02:00
shartte
5b4c3cfdc7
Fixes link to nightly builds.
2016-10-20 20:09:07 +02:00
Sebastian Hartte
ec4bc86266
#2438 : Added Tesla support with same conversion ratio as RF.
2016-10-20 00:13:45 +02:00
Sebastian Hartte
5578aba8c8
Removed unused imports as well.
2016-10-19 23:39:14 +02:00
Sebastian Hartte
de3a4afac1
Removed unnecessary getCaps
2016-10-19 22:04:28 +02:00
Sebastian Hartte
a72c97e666
#2438 : Implemented forge energy capabilities. Removed other disabled energy units for the time being.
2016-10-19 20:57:59 +02:00
Sebastian Hartte
433d575fd4
Fixes #2467 : Straight connections for glass and dense cables are now constrained to the requested connection type on both sides.
2016-10-18 23:47:35 +02:00
Sebastian Hartte
6cdcd8ccc9
Trying to fix #2489 : Always use the BLOCK VertexFormat for fullbright quads, and try to disable diffuse lighting for them.
2016-10-18 23:06:54 +02:00
Sebastian Hartte
d432a6eb89
Updated Forge and Mappings.
2016-10-18 23:03:59 +02:00
Sebastian Hartte
c333da8fa3
Fixes #2481 : Forgot models for PartCableAnchor.
2016-10-18 21:06:14 +02:00
Sebastian Hartte
1786a3c069
Fixes #2451 : Removed dependency from ModelResourceLocation for Server.
2016-10-18 08:43:38 +02:00
Sebastian Hartte
35542207d8
Fixes #2471 : PacketClick processing on the server was broken by the fix for #2463
2016-10-18 00:32:06 +02:00
Sebastian Hartte
e5decb1325
Fixes #2466 : Placement sound for cables / parts was not played back to the player doing the placement.
2016-10-18 00:21:59 +02:00
yueh
41b8754130
Fixes #2484 : Return a copied itemstack to prevent forge from consuming it.
2016-10-17 12:31:55 +02:00
Sebastian Hartte
dacce3e7bd
Fixes #2470 : Implement rendering of the crafting output for encoded patterns when shift is being held.
2016-10-16 23:51:09 +02:00
Sebastian Hartte
c427fa04a7
Fixes #2472 : Off by when selecting texture for channels >= 5.
2016-10-16 22:27:21 +02:00
shartte
eac94ac6b7
Added information on nightly builds to README
2016-10-16 19:40:30 +02:00
Sebastian Hartte
4102f7b8f5
Fixes #2447 : Rotate textures for straight cable connections.
2016-10-15 15:19:22 +02:00
Sebastian Hartte
efaf308a94
Fixes #2465 : Disable use of blocks that have extended block state for facades since we have no way of actually providing the extended block state.
2016-10-15 14:32:25 +02:00
Sebastian Hartte
b679079a5a
Updated JEI.
2016-10-15 14:31:54 +02:00
Sebastian Hartte
8e7dadf7e9
Fixes #2430 : IOrientableBlock somehow went missing from CGAs.
2016-10-15 13:50:10 +02:00
Sebastian Hartte
ea8c02b591
Implemented translucent facades.
2016-10-15 13:40:41 +02:00
Sebastian Hartte
9c69352f9a
Fixes #2463 : Fixes issues with shift-right-clicking tools into the air. (null-sides weren't supported).
2016-10-15 13:23:45 +02:00
Sebastian Hartte
877f87afe4
Fixes #2414 : Sky Compass not respecting placement face.
2016-10-15 13:13:19 +02:00
Sebastian Hartte
c590e7f6e6
Fixes #2377 : Paint blocks now render correctly.
2016-10-15 11:50:55 +02:00
Sebastian Hartte
070b35f3db
Clarified use of slight face offset.
2016-10-15 00:52:27 +02:00
Sebastian Hartte
7c8ee24f8c
Renamed QNB's getConnections to make more sense.
2016-10-15 00:47:45 +02:00
Sebastian Hartte
7761a37d59
Fixes #2431 : Implemented multi block rendering for quantum network bridge.
2016-10-14 22:59:14 +02:00
Sebastian Hartte
202dff3a96
Fixes #2376 : Implemented coloring on color applicator.
2016-10-14 00:08:42 +02:00
Sebastian Hartte
cfbc6b4543
Modified spatial cells such that they anchor the spatial dimension @ 0,64,0.
...
Fixes #1712
2016-10-13 20:55:46 +02:00
Sebastian Hartte
e82641760b
Implemented Biometric Card Hash display.
2016-10-12 23:55:08 +02:00
Sebastian Hartte
2b1c11b0bb
Fixes #2455 : Avoid using glPushAttr
2016-10-11 21:22:55 +02:00
yueh
69e1c5433f
Fixes #2454 : Incorrect bottom edge texture rotation on pylons on X axis
2016-10-11 15:38:47 +02:00
Sebastian Hartte
55d66be929
Fixes #2448 : Facades items and blocks now use the same algorithm to determine the block texture.
...
Facades will now use the correct side to determine the texture to use, and will fall back to general quads.
Fixed crafting of facades on the server by removing the check for model simplicity.
2016-10-09 21:59:56 +02:00
Sebastian Hartte
5de15d5b2c
Fixes #2423
2016-10-09 19:48:47 +02:00
Sebastian Hartte
3f6607028d
Fixes #2432 : New model for wireless access point which includes status indicators, correct model rotation, and lit/unlit torch variants.
2016-10-09 19:43:01 +02:00
Sebastian Hartte
6369cef465
Fixes #2446 : Allow Platform.pickRandom to work with empty lists.
2016-10-09 12:01:31 +02:00
Sebastian Hartte
8e7d63dccb
Fixed biome registration for spatial storage cells.
...
Fixed matrix block conversion to air when transferring.
Fixed biome initialization of new chunks.
2016-10-09 01:51:41 +02:00
Sebastian Hartte
0ed8a4c3e8
Fixed spatial sky rendering.
2016-10-09 00:53:17 +02:00
Sebastian Hartte
d9885bd4a8
Fixes #2429 : Inscriber TESR
2016-10-09 00:03:29 +02:00
Sebastian Hartte
04ec9ba749
Moving interaction to be server-side only fixes issues with memory cards. Fixes #2425
2016-10-08 20:37:11 +02:00
Sebastian Hartte
0b261aac24
Fixes #2427 : Don't render security station UI on top of the block when it's offline.
2016-10-08 13:32:17 +02:00
Sebastian Hartte
8df692053a
Added JEI integration ( #2436 ).
2016-10-08 13:06:21 +02:00
thatsIch
b8344da734
Added note about run configuration in IntelliJ with latest version
2016-10-05 12:34:19 +02:00
Sebastian Hartte
04e4fd10a5
Fixes lumen paintball recipes.
...
Fixes flux stairs.
Fixes anything that requires a wrench (network tool) or cutting knife (cable anchors).
2016-10-05 00:51:27 +02:00
yueh
4cb7a9e6f4
Fixes #2434 : Set default pickup delay to custom entities.
2016-10-04 19:18:56 +02:00
Sebastian Hartte
2e2bb12671
Fixes #2375 : Recipes should now work. Definitely needs more fine-tuning.
2016-10-04 00:38:58 +02:00
Sebastian Hartte
9b51d54403
Fixes #2415 : Renaming remaining items/blocks.
2016-10-03 23:06:57 +02:00
Sebastian Hartte
ac0f32b21f
Bumped to rv4.
2016-10-03 22:17:53 +02:00
Sebastian Hartte
0720d50f2f
Refactored hit particles on cable buses and made the code much nicer.
2016-10-03 21:46:40 +02:00
Sebastian Hartte
8ee6f58656
Fixes #2421 : Reimplemented addHitEffects so that block break particles show up again.
2016-10-03 21:34:58 +02:00
Sebastian Hartte
744ac69fb7
Fixes #2419 : Particle Textures are required, or the block damage model will crash. Also fixed an issue with textures not being propagated for UVL quads.
2016-10-03 21:34:01 +02:00
Sebastian Hartte
de4acb6098
Fixes #2416 : Removes an unused model and fixes breaking particles.
2016-10-03 20:04:12 +02:00
Sebastian Hartte
9eb093d865
Fixes #2392 : Using the Minecraft version of Matrix4f will not set it to identity in the constructor, causing the item to disappear.
2016-10-03 17:32:57 +02:00
Sebastian Hartte
03c3dfc3c8
Fixes #2413
2016-10-03 17:09:55 +02:00
yueh
f0e3c6eae9
Fixes #2411 : Use correct direction for compass location
2016-10-03 16:11:07 +02:00
yueh
2e6f15655c
Fixes #2412 : Wrongly declaring SkyStone and SkyStone chest as having subtypes.
2016-10-03 16:06:55 +02:00
yueh
ce454e99be
Fixes item export failing due to minecraft returning null instead AIR.
2016-10-03 15:19:15 +02:00
Sebastian Hartte
8087b58851
Fixes #2395 by using new clickType argument.
2016-10-03 14:04:37 +02:00
Sebastian Hartte
ecc447ab2c
Removed unused field.
2016-10-03 13:12:14 +02:00
Sebastian Hartte
21f4d5e6b6
Added the "rainbow" effect to molecular assemblers.
2016-10-03 12:57:06 +02:00
Sebastian Hartte
5493757d25
Fixes #2406 : Not 100% satisfied with how it renders the item being crafted yet, but more cented than before.
2016-10-03 03:29:52 +02:00
Sebastian Hartte
6933173957
Fixes #2407
2016-10-03 03:00:58 +02:00
Sebastian Hartte
044a9f3b8e
Fixes #2379 : Changed texture of smooth sky stone chest to remove z-fighting between the overlapping parts. Added block-state files for both chests to fix both loading error logs and add a particle texture.
...
Fixed small alignment issue for the knob in the item model.
Fixed orientation issue of the chest (this only fixes north/south).
2016-10-03 02:52:32 +02:00
Sebastian Hartte
af6310b13e
Fixes #2391 . Initial forward/up could never be null thus the initial orientation was never set.
2016-10-03 00:33:43 +02:00
Sebastian Hartte
2ab1fc0adf
Removed usage of GL11 in favor of using GlStateManager.
2016-10-03 00:23:45 +02:00
Sebastian Hartte
62f224d77b
Fixes network tool tooltips.
2016-10-02 23:55:37 +02:00
Sebastian Hartte
0a7df79952
Fixes tooltip in Crafting CPU.
2016-10-02 23:43:17 +02:00
Sebastian Hartte
8c8bd03c0b
Fixes two small rendering issues (one being use of GL11), the other being missing depth flag for tab buttons.
2016-10-02 23:39:02 +02:00
Sebastian Hartte
e1237d6b46
Removes unnecessary state setting.
2016-10-02 23:05:13 +02:00
Sebastian Hartte
e3ab7488ff
Fixes #2402 : Tooltips were being drawn twice for ME GUIs.
2016-10-02 22:58:14 +02:00
Sebastian Hartte
a59cef87de
Fixes #2405 : Apparently push attrib causes issues (somewhere it messes with the GL state and the internal GL state keeping by MC somewhere).
...
Fixes #2404 : Most state flags are now automatically taken care of by RenderItem.
Fixes #2409 : Fixes text being slightly offset to the top.
2016-10-02 22:54:28 +02:00
Sebastian Hartte
f316c93e38
Fixes #2403 : Force stack size to 1 for removing the stack size display in the crafting amount window.
2016-10-02 21:30:13 +02:00
Sebastian Hartte
a22cc2cedc
Another fix for #2398 since the auto rotator doesn't actually apply to the built-in model.
2016-10-02 16:17:28 +02:00
Sebastian Hartte
18ea568e2a
Fixes #2398 by switching to use of the auto rotation
2016-10-02 13:31:37 +02:00
yueh
c19d9d49f9
Deleted obsolete invtweaks annotation.
2016-10-02 02:17:18 +02:00
yueh
badf123946
Gradle cleanup
...
Removed all outdated dependencies, repositories, etc.
This allows us to have a clean state to build upon without having to care
about obsolete things.
Removed the deobf jar since forge can handle normal ones just fine since 1.8.9.
Fixed build errors during javadoc creation due to missing symbols caused
by ForgeGradle breaking gradle conventions and not providing the
necessary dependencies.
2016-10-02 02:16:31 +02:00
yueh
d4b85cde75
Fixed broken imagelink for Travis CI badge
2016-10-02 01:43:49 +02:00
Sebastian Hartte
fdee124875
Fixes #2396 by using channels=0 for unpowered cables.
2016-10-02 00:42:13 +02:00
yueh
0408aadabc
Changed badge to use Travis CI as build indicator
2016-10-02 00:39:46 +02:00
Sebastian Hartte
895a1a18d8
Re-Added original Waila integration and fixed compilation issues against new API.
2016-10-02 00:35:38 +02:00
Sebastian Hartte
b4ab401f98
Fixes dependencies and enables installation of JEI and Waila.
2016-10-01 23:53:45 +02:00
Sebastian Hartte
84ac312ba9
Fixed translations for items and blocks.
2016-10-01 16:08:27 +02:00
Sebastian Hartte
7cdbe431e5
Slight clean up for the PartType enumeration. Extracted reflection logic for finding part models into a separate class. Removed unnecessary fields and clarified constructor argument.
2016-10-01 16:01:22 +02:00
Sebastian Hartte
1d0606947b
Added capability support to AEBaseInvTile.
2016-10-01 01:53:48 +02:00
Sebastian Hartte
754a1f1de3
Added super calls back in to re-enable attached capabilities.
2016-10-01 01:24:20 +02:00
Sebastian Hartte
882f240307
Implemented capabilities for cable buses in a way that dispatches the capabilities to the parts on the appropriate attachment point. Implemented the capabilities for interface parts and tiles to provide a proof of concept.
2016-09-30 23:53:54 +02:00
Sebastian Hartte
8666936646
Updated forge and MCP mappings to latest version.
2016-09-30 22:13:57 +02:00
Sebastian Hartte
e1455df108
Fixes drawing the dark overlay over slots when item UIs are unpowered.
2016-09-30 20:25:11 +02:00
Sebastian Hartte
fdd75ef3a8
Fixes how several UIs draw their item slots.
2016-09-30 20:21:43 +02:00
Sebastian Hartte
928f623f7e
Since the functionality for fixed width tooltips was unused, switched to utilizing standard tooltip rendering. This fixes issues with the screen overlay being miscolored and other item tooltips being broken.
2016-09-29 22:54:54 +02:00
Sebastian Hartte
dde6e9b9d4
Textures for crafting and normal terminal were flipped.
2016-09-29 22:19:55 +02:00
Sebastian Hartte
2de1842445
Implemented facade rendering on the cable bus.
2016-09-29 21:47:50 +02:00
yueh
71396637e3
Organise imports
2016-09-17 17:05:07 +02:00
yueh
035dc244ff
Added missing @Override annotations
2016-09-17 17:00:10 +02:00
yueh
2e7efb3660
Added missing newlines
2016-09-17 16:57:09 +02:00
yueh
329d34f8e5
Fixes light blue and gray cables due to renaming
2016-09-17 16:38:12 +02:00
yueh
93145750c0
Added missing file headers
2016-09-17 16:00:37 +02:00
yueh
067da3fec0
Deprecated IExternalStorageHandler in favour of IItemHandler
2016-09-17 15:27:23 +02:00
yueh
7ae4cc86c7
Added TODO for API classes needing investigation
2016-09-17 15:22:16 +02:00
yueh
860636d067
Removed deprecated API methods
2016-09-17 15:08:47 +02:00
yueh
f185bc07a6
Capitalised enums to match conventions
2016-09-17 15:06:00 +02:00
yueh
2d1d29eb37
Removed AE1 API artifact for bees
2016-09-17 14:49:40 +02:00
yueh
1102b89009
Added missing file headers
2016-09-17 14:48:31 +02:00
yueh
86e4da8a7b
Updated Readme ( #2374 )
...
Added some additional details about the translation process.
2016-09-16 23:35:55 +02:00
yueh
a8c5e729d4
Updated build system and Travis CI config
2016-09-16 15:07:53 +02:00
Sebastian Hartte
d48e7e1f6d
Implemented spatial pylon rendering.
2016-09-15 22:12:53 +02:00
Sebastian Hartte
653ba814cc
Reverted debugging code.
2016-09-14 00:52:43 +02:00
Sebastian Hartte
7584d00681
Added crafting monitor item TESR (refactored out item rendering of that kind into a shared class).
...
Fixes server startup issues due to sidedness.
2016-09-14 00:50:02 +02:00
Sebastian Hartte
dc88dda1f2
Removing openjdk8 for now since Travis does not support it out of the box.
2016-09-13 22:08:37 +02:00
Sebastian Hartte
39a3f51d27
Testing against OpenJDK 8 and Oracle JDK 8
2016-09-13 21:47:47 +02:00
Sebastian Hartte
05f4f6ed92
Set up a basic travis CI build.
2016-09-13 21:30:33 +02:00
Sebastian Hartte
9c561d550b
Fixes API compilation problem.
2016-09-13 19:58:38 +02:00
Sebastian Hartte
11625ea240
Remove custom packet send to server for part placement since this is triggered again on the server automatically by forge.
2016-09-12 20:52:32 +02:00
Sebastian Hartte
d79514e4a0
Fixes missing particle texture (causes crashes in certain scenarios like breaking the block with a pickaxe).
2016-09-12 01:50:12 +02:00
Sebastian Hartte
6a5add38e2
Fixes incorrect onItemUse declaration, which in turn fixes the color applicator.
2016-09-12 01:46:55 +02:00
Sebastian Hartte
5b6ed0cfd0
First pass of implementing rendering for crafting cubes ( #7 )
2016-09-12 01:11:38 +02:00
Sebastian Hartte
f35a951b09
Restored original replicator card texture.
2016-09-10 18:39:19 +02:00
Sebastian Hartte
99b73957c1
Energy Cell fill property had incorrect range ( Fixes #10 )
2016-09-10 17:43:49 +02:00
Sebastian Hartte
73b9e83b9f
Added block models for debug blocks. Fixes #6 .
2016-09-10 17:36:33 +02:00
Sebastian Hartte
9246639709
Fixes missing model exceptions being swallowed by Forge due to our model customization step.
2016-09-10 13:41:56 +02:00
Sebastian Hartte
3403e47b02
Fixes vibrant quartz glass using the wrong model.
...
Fixes matrix frame not having a model (the block is transparent though).
Don't register an item model for the invalid part anymore.
Make variant registration for items more explicit.
This fixes #5
2016-09-10 13:19:21 +02:00
Sebastian Hartte
418e44390d
Added models for debug items. Fixes #4 .
2016-09-10 11:09:31 +02:00
Sebastian Hartte
1c93cc8f15
Fix locked monitor textures.
2016-09-10 01:01:47 +02:00
Sebastian Hartte
7e027da804
Reimplemented cable and parts rendering.
2016-09-10 00:56:28 +02:00
Sebastian Hartte
0b756708d4
Improvements on the item model for facades, disabled 3d in gui to improve lighting.
2016-08-28 13:25:31 +02:00
Sebastian Hartte
5313d61490
Added item models for facades.
2016-08-28 12:10:40 +02:00
Sebastian Hartte
77cb3d8b92
Added light detector item and block model.
2016-08-27 18:45:25 +02:00
Sebastian Hartte
81984b3ad7
Implemented ME chest item + block model.
2016-08-27 18:12:54 +02:00
Sebastian Hartte
5465527ea0
Added item texture and default block texture for molecular assembler (no "active" version yet).
2016-08-27 14:18:47 +02:00
Sebastian Hartte
974b910acc
Added item models for all crafting multiblock parts. (And their block counterpart textures).
2016-08-27 13:38:11 +02:00
Sebastian Hartte
154f9d9ebb
Added spatial pylon item model (and textures for connected texture blocks).
2016-08-27 13:23:45 +02:00
Sebastian Hartte
cafacc8dd4
Initial models (block/item) for QNB (no multi-block yet).
2016-08-27 13:16:27 +02:00
Sebastian Hartte
77dff3ab32
Implemented crank TESR.
...
Fixed crash bug in model rotator if state wasn't set.
2016-08-27 13:05:41 +02:00
Sebastian Hartte
f0ee7939a2
Implemented item models for all cable bus parts (except facades).
2016-08-27 12:23:08 +02:00
Sebastian Hartte
cb9185fb3f
Implemented crafting terminal and illuminated panels item models.
2016-08-27 10:50:54 +02:00
Sebastian Hartte
63a311f601
Interesting enough, in 1.7, everything that derives from AbstractPartDisplay swaps the dark / medium variants of the front texture.
2016-08-27 10:39:43 +02:00
Sebastian Hartte
730f5c5d6d
Added conversion monitor item model.
2016-08-27 10:30:41 +02:00
Sebastian Hartte
bff03d695b
Annihilation plane model.
2016-08-27 10:10:26 +02:00
Sebastian Hartte
686832ebf8
Fixes an issue with detecting straight cable connections.
2016-08-27 00:31:02 +02:00
Sebastian Hartte
b42300a4da
Fixes glass cable Z-fighting by making connection points not overlap the center point, as well as removing the unnecessary north/south faces.
2016-08-27 00:10:06 +02:00
Sebastian Hartte
fb04890a50
Fixes the cable bus obstructing lighting and some crash issues when placing/breaking cable buses that have not been assigned a bus container yet.
2016-08-26 23:34:18 +02:00
Sebastian Hartte
1246eb8bdf
Improved cable item models to be closer in line with AE had in 1.7.
...
Added cable anchors.
2016-08-26 23:33:49 +02:00
Sebastian Hartte
b62d3ec139
Slight style fix for controller models that also fixes a bunch of startup warnings due to self-referential particle textures.
2016-08-26 23:33:36 +02:00
Sebastian Hartte
0fe53a0d0e
Added missing security station files.
2016-08-26 23:32:57 +02:00
Sebastian Hartte
7c4e810c8d
Implemented a fix for #35 by implementing getUpdateTag / handleUpdateTag using the existing update package logic.
2016-08-26 23:25:48 +02:00
Sebastian Hartte
71a88aa668
Implemented item models for cables.
2016-08-26 19:07:15 +02:00
Sebastian Hartte
a5398240a0
Removed unused test files.
2016-08-26 17:02:17 +02:00
Sebastian Hartte
0ab4309c52
Fixes controller item model. Apparently item models dont like using a multipart blockstate file.
2016-08-26 16:59:54 +02:00
Sebastian Hartte
9fe692c9bd
Fixes broken controller rendering.
2016-08-26 16:55:01 +02:00
Sebastian Hartte
96a9e2f558
Fixed side-scoping issue that prevented the server to start up.
2016-08-26 14:02:24 +02:00
Sebastian Hartte
b28d468935
Implemented security station rendering.
2016-08-26 13:59:59 +02:00
Sebastian Hartte
0316c1de58
Fixed broken name of TileStationSecurity -> TileSecurityStation
2016-08-26 13:51:38 +02:00
Sebastian Hartte
f3e10b1851
Implemented drive models. Fixed issues with the UVL model loader using a null model loader (and thus crashing).
2016-08-26 13:46:52 +02:00
Sebastian Hartte
576923a2f2
Implemented the sky compass.
2016-08-26 13:07:37 +02:00
Sebastian Hartte
d1ccb126b6
Fixed issues with interface file names.
2016-08-26 13:07:12 +02:00
Sebastian Hartte
210d5d2602
Merge fixes for interface.
2016-08-26 12:42:51 +02:00
Sebastian Hartte
c6b9926d7f
Restored glass model that implements the uv shift.
...
Added a way to register built-in models to support this.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
ea6c892ec0
Fixes startup warning for missing block, and fixes orientation of stair item models.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
5211bf4c98
Fixes most of the item model issues after registry name changes.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
85cf7d7981
Makes quartz fixture resources and class consistent with the registry name.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
c0b0687fd3
Makes naming of security station related classes/assets consistent with registry name.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
0df62abebd
Adds the ability to force a block to use a custom item model.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
dbaa0a9310
Fixes an issue where a custom item model would override the block's default state model.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
e1e649caf7
Fixes glass rendering and item model for vibrant glass.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
d65263f319
Re-enabled custom dispenser behavior and added a convenience registration function for it.
2016-08-26 12:42:21 +02:00
Sebastian Hartte
d831d1302f
Added missing custom preInit/init/postInit functionality to the IItemBuilder.
2016-08-26 12:42:21 +02:00
shartte
e276aa682f
Replaced all instances of Guava's Optional type with Java 8's Optional type, as discussed in #81 . ( #90 )
2016-08-26 12:42:21 +02:00
shartte
c2a239a12f
Implemented registry renaming as discussed in #70 ( #89 )
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- Implemented registry renaming as discussed in #70 (#89 )
2016-08-26 12:42:21 +02:00
shartte
6f2bbfab4c
Major Refactoring of Bootstrap Code ( #75 )
...
- Refactored boostrap code:
* Completely reworked item/block/tile registration.
* Fixed server side startup.
* Fixed server side startup.
* More documentation.
* More heavy cleanup
* More cleanups.
* Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
* Fixes sky chest item models (no item TESR).
* Only use CachingRotatingBakedModel for tile entities automatically.
Fix default rotation of quartz pillar for item model.
* Used method reference instead of lambda for ItemMeshDefinition for multiparts.
* Removed unnecessary IHasSpecialItemModel
* Removed unused IconReg class.
* Updated resource pack version.
2016-08-26 12:42:21 +02:00
shartte
66df324ef0
Implemented interface states and models ( #66 )
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* Implemented interface states and models.
2016-08-26 11:09:49 +02:00
shartte
999401c50c
Fixes corruption of the lightning particle FX that was caused by an incorrect order of vertex attributes being passed to the vertex buffer. ( #43 )
...
The other FX classes were also adapted to use the same vertex attribute ordering as the vanilla base class.
2016-08-24 19:07:54 +02:00
dpeter99
255083e00c
Fixed sky stome blocks
2016-08-23 11:26:16 +02:00
dpeter99
86083712ad
Item Fixes (More)
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- fixed ItemCristalSeed in code please look at that if it is correct :)
- fixed stairs
- added crank item texture
2016-08-22 11:14:09 +02:00
dpeter99
d010fc9737
Fixed modells
...
- fixes #78
- fixed cell workbench
2016-08-22 09:28:45 +02:00
elix-x
0e2183d234
Removed unused stair classes
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- Removed unused stair classes. Closes #28 .
2016-08-21 10:35:01 +02:00
elix-x
3b7d1685c5
Fixed cable connections rendering, other fixes
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- Fixed cable connections rendering to parts and other tiles.
- Fixed facade & anchors rendering.
- Many other parts related bug fixes.
2016-08-20 17:15:02 +02:00
elix-x
d109878821
Merge remote-tracking branch 'refs/remotes/origin/1.10-rv3-rendering-vancontext' into 1.10-rv3-rendering
2016-08-20 14:39:54 +02:00
elix-x
588b5d91cc
Reimplented connected textures with jsons
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- Reimplented connected glass textures using jsons. @shartte can't be
done with jsons, huh?
2016-08-20 14:38:46 +02:00
elix-x
0c4cb295f3
Reverted glass blocks that used ibaked
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Reverted glass blocks that used ibaked.
2016-08-20 11:54:07 +02:00
elix-x
d7f32a985d
Cables & parts and Baking pipeline
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- Added cables & parts rendering.
- Facades got a completely new way of rendering. Anvil facades are
totally a thing.
- Added baking pipeline for simplified, highly configurable quad baking.
NOTE: Yes, there are a lot of improvements to do, bugs to fix, stuff to
add. I'm just pushing it prior to code structure change, so it does not
get lost in stashes. But it actually works!
2016-08-19 22:46:13 +02:00
elix-x
8b9743f2bf
Cleaned up debug stuff
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Cleaned up debug stuff from naming convention change.
2016-08-19 22:46:13 +02:00
dpeter99
c70915ffb0
Energy cell updates
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- Added dense texture: fixes #65
- Removes unused cell modell (without a number)
2016-08-19 13:54:25 +02:00
elix-x
b31e5f5356
Merge remote-tracking branch 'origin/1.10-rv3-rendering' into 1.10-rv3-rendering
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# Conflicts:
# src/main/java/appeng/decorative/solid/BlockQuartzGlass.java
# src/main/resources/assets/appliedenergistics2/blockstates/QuartzGlassBlock.json
# Changed naming convention.
2016-08-19 12:49:25 +02:00
elix-x
3d2ba425ec
Change of naming convention
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Changed naming convention. All AE blocks, items and TEs were affected.
Most of assets were transfered, but some sill need help. Localizations
will be transfered in a separate commit.
Closes #46 .
2016-08-19 12:38:21 +02:00
shartte
153b38b74c
Fixes a crash bug when trying to break a block because the damage texture couldn't be generated. ( #69 )
...
Fixes another crash bug where during UVLModelLoader loading, it tried to apply tint but couldn't, because no block was available.
Also fixes a bug where the quad tint wasn't propagated and tinting didn't work.
2016-08-19 09:23:51 +02:00
elix-x
4abc60cf8e
Fixed UVLLoader
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Fixed UVLLoader. Well, kinda. It's waiting for something else to be
fully fixed.
2016-08-18 11:51:02 +02:00
shartte
25a5108944
Implemented Seed Growth Stages ( #49 )
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* Implemented growth stages for the crystal items.
* Fixes the pickup delay of dropped seeds so they can actually be grown.
2016-08-16 19:01:47 +02:00
shartte
845d4da353
Implemented display of icons for MultiItem ( #50 )
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* Implements rendering of MultiItem items.
2016-08-16 18:58:28 +02:00
shartte
838691d924
Fixes Paintball Item Rendering ( #48 )
...
* Added a way to register a custom ItemMeshDefinition for items, including registration of custom variants.
* Moved color handling for paint balls into the paint ball class and implemented the correct model selection logic for displaying the items.
2016-08-16 17:55:56 +02:00
shartte
115f73de2e
Implemented Glass Blocks ( #51 )
...
* Implemented connected texture glass blocks (different approach from 1.7).
2016-08-16 16:04:31 +02:00
shartte
026de7d590
Energy Cell Item Models ( #44 )
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* Added energy cell item models.
* Removed the client-side only interface and moved to a method in AEBaseBlock instead.
2016-08-16 15:38:53 +02:00
shartte
785e40ce3e
Implemented quartz fixture model ( #34 )
...
* Implemented the actual quartz fixture model.
* Added a custom texture for the metal bits of the quartz fixture.
2016-08-16 15:38:24 +02:00
elix-x
63f426336b
Fixes and cleanup
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- Compile error fixes (blame @biggles2206). Fixes #53 .
- UVLModelLoader is now cross compatible with vanilla (vanilla can use
uvl parents who have vanilla parents).
- Due to it, now using uvlMarker instead of .uvl.
- General code reformatting and cleanup.
2016-08-15 18:19:33 +02:00
shartte
24ddc0e574
Controller Model ( #33 )
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* Implemented the controller models (using the UVL model loader to make the lights be fullbright at night).
2016-08-15 10:28:45 +02:00
shartte
a422de6adb
Fixes charger model and adds an appropriate item model. ( #29 )
2016-08-14 13:28:45 +02:00
shartte
7f923d7f25
Added a powered state for the crystal growth accelerator and added corresponding models. ( #39 )
2016-08-14 13:28:03 +02:00
shartte
5a7d099413
Added active state for vibration chamber and corresponding models. ( #40 )
2016-08-14 13:27:36 +02:00
shartte
53fd4de0cc
Added stair blocks. ( #47 )
2016-08-14 13:26:53 +02:00
Thomas Saunders
8882c16cbf
Move AXIS_ORIENTATION into QuartzPillarBlock
2016-08-14 10:17:50 +01:00
Thomas Saunders
f2cceda471
Move AEBaseBlock.AXIS_ORIENTATION to QuartzPillarBlock
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Move AEBaseBlock.AXIS_ORIENTATION into QuartzPillarBlock since it's used only there
2016-08-13 18:10:23 +01:00
shartte
92b931434e
More item models ( #30 )
...
* Fixed tiny TNT item model.
* Flipped the inscriber north/south and implemented item model.
* Added several item models.
2016-08-11 13:48:36 +02:00
shartte
8ddff3f459
Fixed blocks state <-> meta conversion ( #31 )
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-Added missing state <-> meta conversion methods to blocks. Fixes #23 .
2016-08-11 11:40:34 +02:00
elix-x
2208083b03
IHasSpecialItemModel
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IHasSpecialItemModel or IForgetToCommitStuff - #9 ?
2016-08-10 14:42:52 +02:00
elix-x
3d1d2a3468
Fixed stairs & chests rendering
...
-Fixed chests rendering in inventory (kinda).
-Fixed stairs rendering.
From now on, all blocks with multiple states MUST have item model.
Example stair provided (though with incorrect textures).
Relates to #9 .
2016-08-10 12:10:48 +02:00
elix-x
746bca8c40
Updated forge
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Updated forge.
It had some important fixes & additions.
2016-08-10 12:07:14 +02:00
elix-x
6aeec56dc0
Removed duplicated crafting things
...
Removed duplicated crafting things. For some odd reasons they were using
different blocks and meta at the same time. Probably somebody forgot to
do something while porting 1.7.10 -> 1.8 ;) .
Kinda relates to #9 .
2016-07-25 14:53:14 +02:00
elix-x
d68a7d316c
What was forgotten in dc7ddfe
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What was forgotten in
https://github.com/AEModernMCPort/Applied-Energistics-2/commit/dc7ddfe107089420f3d608d87ff47ee822477989 .
Closes #24 .
2016-07-23 21:06:17 +02:00
elix-x
dc7ddfe107
Merged stairs feature handler with block's one
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Merged stairs feature handler with block's one.
Relates to #9 .
2016-07-20 15:49:03 +02:00
elix-x
8c5d85d52a
Merge remote-tracking branch 'origin/1.10-rv3-rendering' into 1.10-rv3-rendering
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Merge remote-tracking branch 'origin/1.10-rv3-rendering' into
1.10-rv3-rendering
2016-07-12 20:08:36 +02:00
elix-x
7a653675de
Implemented modular TESR
...
-Implemented modular TERS.
-Added ItemRenderable, charger example attached.
2016-07-12 20:03:54 +02:00
dpeter99
4eccb1e770
New Models
...
- Wireless Point
- Tiny TNT
2016-07-11 21:38:40 +02:00
elix-x
524dc52dd6
Moved F2R, added TESRs, fixed culling
...
-Externalized FacingToRotation.
-BlockLightDetector now uses tile based rotations.
-Added TESR methods and TESRs for chests. Can't get it to work in
inventory.
-Fixed rotation bugs involving culling and lighting. Now rotating culled
faces and normals too. Closes #21 .
Relates to #9 , #10 and #20 .
2016-07-11 15:38:54 +02:00
elix-x
d64a63992c
Updated forge
...
Updated forge. Because forge bugs were bothering me.
2016-07-11 15:31:37 +02:00
elix-x
0809ac5625
Implemented automatic rotation
...
Implemented automatic rotation for all tile blocks. You can still use
facing properties in model files, if you want to.
Also, some added some fixes and improvements.
2016-07-05 19:43:51 +02:00
dpeter99
63fb23d1b6
Updated Item models
2016-07-02 17:24:27 +02:00
dpeter99
2e577edc3d
Model Update 1
...
- Removed textures
- Readded needed ones
- Added models, blockstates
- ChargedQuartzOreBlock
- ChiseledQuartzBlock
- FluixBlock
- QuartzBlock
- QuartzGlassBlock
- QuartzOreBlock
- QuartzPillarBlock
- SkyStoneBlock.BLOCK
- SkyStoneBlock.BRICK
- SkyStoneBlock.SMALL_BRICK
- SkyStoneBlock.STONE
- tile.BlockCellWorkBench
- tile.BlockCharger
- tile.BlockCondenser
- tile.BlockCreativeEnergyCell
- tile.BlockDenseEnergyCell
- tile.BlockDrive
- tile.BlockEnergyAcceptor
- tile.BlockEnergyCell
- tile.BlockGrinder
- tile.BlockInscriber
- tile.BlockIOPort
- tile.BlockSecurity
- tile.BlockSpatialIOPort
2016-07-02 17:21:51 +02:00
elix-x
9f96b86938
Enabled block states ignoring properties
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Enabled block states ignoring. File with same name as block state, but
with .ignore.json extension. Although it's json extension, it is NOT IN
JSON FORMAT!!! Each line is name of property to ignore. Refers to #10 .
2016-07-01 20:19:10 +02:00
elix-x
e24d166f6a
Passing rotations to models
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Implemented passing of rotations to models. Removed unused unlisted
properties. Included dummy grinder model. Found bugs that have to be
fixed.
Referencing #10 .
2016-06-30 15:51:42 +02:00
elix-x
0be0635a8f
Fixed item models.
...
Fixed all item models. Changed parent to "item/generated" and removed
display rotations as now they're done automatically.
Marks off ~all items in #9 .
2016-06-30 14:17:22 +02:00
elix-x
a2cad01c01
Moved UVLModelLoader to appeng
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Moved UVLModelLoader to appeng. It's working and does not belong to test
anymore. Also updated obf reflection names.
2016-06-30 12:52:10 +02:00
elix-x
d98f1e8dc3
Updated minecraft to 1.10.2
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Updated minecraft to 1.10.2.
2016-06-30 12:39:39 +02:00
elix-x
f1aab0f8ef
Implemented models loading
...
Implemented models loading.
Closes #8 .
2016-06-29 18:56:33 +02:00
elix-x
571db6b48b
Fixed blocks & items registration
...
Fixed blocks & items registration to use new methods.
2016-06-29 16:00:04 +02:00
John Hannan
4c4bdff55c
Merge PR #7 from MoreThanHidden/1.10-rv3-rendering - Particle Texture Atlas Added
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Merge PR #7 from MoreThanHidden/1.10-rv3-rendering - Particle Texture Atlas Added.
Closes #6 .
2016-06-29 15:30:08 +02:00
elix-x
03aa59521c
Removed old rendering system
...
Removed old rendering system. Some parts may be left over, but they
won't affect testing.
1.10-R todo tag marks things to do with rendering.
2016-06-29 12:22:18 +02:00
elix-x
92753a432a
Update forge to semi-stable version
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Update forge to semi-stable version.
2016-06-28 20:39:39 +02:00
elix-x
84cfd4c9fc
Created and tested UVLLoader
...
Created and tested UVLLoader. Yes, it may not conform to code standarts,
but this will be fixed later.
2016-06-28 15:24:38 +02:00
elix-x
b7b5d2590c
Code updated to 1.10
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Code updated to 1.10. NOT 1.9.4 COMPATIBLE!!!
2016-06-25 11:00:17 +02:00
elix-x
44c86849b8
Updated workspace to 1.10
...
Updated workspace to 1.10. Had to update forge gradle, because of not
updated MCP.
2016-06-25 10:51:58 +02:00
elix-x
8acee98b8f
Third update pass (3/?)
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Last (?) update pass. AE2 can be launched and used (?) in game.
Rendering system changed again and again - rendering is NOT working, to
be rewritten and CAN be done a lot simpler.
2016-06-21 16:36:15 +02:00
elix-x
05aa6972c4
Second update pass (2/3) - 82 -> 0 errors
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Second update pass which fixes all compile errors. Some parts may have
aftermath effect, hence why 3rd pass will check those maked with
"aftermath".
Errors: 82 -> 0. Mod can be launched.
2016-06-21 11:03:10 +02:00
elix-x
5498eb6d7c
First update pass (1/3) - ~1400 -> 82 errors
...
This is first update pass, which is mainly import reorganization, name
fixes, etc... Although some parts of second were done where changes
aren't important.
Errors: ~1400 -> 82.
2016-06-19 14:43:27 +02:00
elix-x
d9725a7d9b
Updated API to 1.9.4
...
Updated API to 1.9.4. All compile errors are fixed in APENG-API.
2016-06-17 12:54:13 +02:00
elix-x
2918a1110b
Updated workspace to 1.9.4
...
Updated workspace to 1.9.4.
2016-06-17 12:46:55 +02:00
thatsIch
a4cf557b65
Update to Forge 11.15.1.1855
2016-04-27 13:08:13 +02:00
Kasama
a122f939e0
Updated pt_BR.lang to match latest en_US
2016-04-27 13:07:06 +02:00
thatsIch
57771d3a81
Update to Forge 11.15.1.1747 to get access to capabilities
2016-02-16 22:43:19 +01:00
thatsIch
69e41e283d
Remove old sourceJar artifact since its apparently provided
2016-02-16 22:25:31 +01:00
thatsIch
98bded8653
Use new 1.8 minecraft.coreMod attribute to let it automatically add to the manifest and runconfiguration
2016-02-16 22:24:49 +01:00
thatsIch
0c61a316ed
Can generate javadocs again using gradle
2016-02-16 22:08:55 +01:00
thatsIch
f3374ba509
Exclude javadocs to remove compile issues of minecraft related classes
2016-02-16 21:22:55 +01:00
thatsIch
ca21da1421
Improve javadoc of the model generator
2016-02-16 21:09:43 +01:00
thatsIch
aff3941729
Make the project buildable with gradlew build by externalizing the model generator and expose it as an interface
2016-02-16 21:06:59 +01:00
thatsIch
8383715892
Re-add JUnit
2016-02-16 21:00:12 +01:00
thatsIch
78a3cf90ee
Update Gradle from 2.7 to 2.11
2016-02-16 20:08:11 +01:00
thatsIch
372d2a8386
Reduce script loading time by excluding non important parts regarding external dependencies or mods
2016-02-16 19:54:28 +01:00
thatsIch
169624f45e
Prioritize JCenter over Maven Central for dependency resolution
2016-02-16 19:51:33 +01:00
yueh
89a0f12dc4
Updated to minecraft 1.8.9
2016-01-10 01:58:42 +01:00
JJN
fdfc373181
fixed #2090
...
fixed #2090
2016-01-09 23:24:03 +01:00
Adaptivity
fdd16d8876
Ore Dictionary support for recipes
...
Added missing changes to oredict.recipe
2016-01-09 23:23:50 +01:00
Florian Nücke
cff5e7b388
Reworked computer P2P tunnel to use events, and cleaned up reconnection, fixes #2087 .
...
Just `onTunnelNetworkChange` with tickable is apparently less exhaustive, and less stable. This now avoids issues with network splits and reconnects not being handled in some cases. Also simplified reconnection; there was some duplicate logic in there, with a missing validity check which potentially led to invalid connections.
2016-01-09 23:23:02 +01:00
yueh
62aa13751b
API version will be replaced during build with the correct rv.
2016-01-09 23:19:10 +01:00
yueh
927ecc015b
Fixes #2043 : Storage buses updates should happen in the correct order.
...
This is loosely based on #2032 and should prevent any duplicated event,
but still does a refresh the whole cache due to potentially issues with
some inventories.
It also ensures that storage buses will not announce a CellArrayUpdate
before they are fully initialized, thus no longer causing them to return
null during an update.
Fixes #2403
2016-01-09 23:17:25 +01:00
yueh
977c9ea70f
Merge cleanup
2016-01-01 02:59:20 +01:00
yueh
b62ff9898f
Interfaces now slow down with failed crafting attempts.
...
Cleanup of unneeded tracking of failed attempts of MultiCraftingTracker.
Followup of #1905
2016-01-01 02:56:07 +01:00
yueh
02ac8cf220
Refactored the logging
...
Using LogManager instead of FMLRelaunchLog to access the logger instance.
Added logging of the name of failed exports instead of exception.
Improved crafting log to include issuer including their location and the
requested item.
Removed superfluous FMLRelaunchLog instance.
Removed superfluous parameters for PlayerData constructor.
2016-01-01 02:55:36 +01:00
Wilhelm Schuster
242c05266f
Update and extend German translation
...
Add translated achievements.
2016-01-01 02:45:21 +01:00
yueh
f84b9a7e1d
All parameters on one line (for now)
...
Easier picking of 1.7 changes
2016-01-01 02:02:05 +01:00
yueh
e08ab38c52
Added missing annotations
2016-01-01 01:51:10 +01:00
yueh
98234f9935
Use qualified access
2016-01-01 01:50:28 +01:00
yueh
7134e851e4
Use final
2016-01-01 01:49:45 +01:00
yueh
e5d6a40511
Always use {}
2016-01-01 01:49:05 +01:00
yueh
ab689f2a48
Code format
2016-01-01 01:48:15 +01:00
yueh
68c3ea5ae9
Organize imports
2016-01-01 01:47:22 +01:00
yueh
72923cadb4
Updated buildscript
2016-01-01 01:46:06 +01:00
yueh
377c7a1c39
Added missing class
2016-01-01 01:45:22 +01:00
AlgorithmX2
71afa9bf53
1.8.8 + deleted all integration can be recovered later or something.
2015-12-31 17:19:44 -06:00
yueh
2e51ea5f78
Always use {} for statements
2015-12-24 02:11:17 +01:00
yueh
4a486673f6
Access using qualified this
2015-12-24 02:10:22 +01:00
yueh
a6ee559723
Final fields, params and variables
2015-12-24 02:09:38 +01:00
yueh
99215e1701
Organized imports
2015-12-24 02:07:03 +01:00
yueh
15664b2822
Fixed some messed up refactoring
2015-12-24 02:05:39 +01:00
yueh
c9e8a6e939
Formatted code
2015-12-24 02:03:16 +01:00
yueh
e94a0cfccf
Reduces visibility of internal fields/methods
...
Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.
Reduces the visibility of internal methods to private/protected/default when possible.
2015-12-24 01:59:13 +01:00
XFRGod
f054bd699b
Update hu_HU.lang
...
This is a language "correction"(?) and typo fixing update for the lang file and now it's 110% localized:D
2015-12-23 14:43:49 +01:00
yueh
3a0eafce3c
Fixes #2044 : No longer uses internal exceptions
...
Added 3 new exception as subclass to FailedConnection to allow a more
precise handling and/or logging.
2015-12-23 14:43:30 +01:00
XFRGod
daf2587140
Update hu_HU.lang
...
Okay now it's absolutely 100% done and I'm officially dead.
Onto EnderIO and Botania then!
2015-12-23 14:42:28 +01:00
XFRGod
18bf78b379
Update hu_HU.lang
2015-12-23 14:42:05 +01:00
yueh
f2d9a7312b
Exception during GridConnection now reports the machine and side.
2015-12-23 14:41:56 +01:00
yueh
f9835e589a
Reverts some of the changes to ItemList.
...
Removes the split collection as in some rare corner cases the insertion
order is important to maintain the correct data in terms of self cleaning.
Keeps the general cleanups and split of Fluid/ItemList.
Fixes #1964
2015-12-23 14:41:32 +01:00
thatsIch
18d10e4cc4
Fixes #1995 : Allows creation of version checker config file after start up
2015-12-23 14:39:42 +01:00
yueh
9fd183900a
Fixes #1983 : WorldData cleared too early when still needed.
2015-12-23 14:39:25 +01:00
thatsIch
e922bf02d4
Fixes #1973 : 9th slot of ME Interface ignored work
2015-12-23 14:38:26 +01:00
bakaxyf
faaff58fde
Update zh_CN.lang
...
1728f683c3 d893e52eb0 24224a450b
2015-12-23 14:38:17 +01:00
yueh
2521f11a40
Fixes #1932 : Better VersionChecker exception handling
...
ModVersionFetcher will now return a MissingVersion in case of an exception
instead of letting it propagate upwards.
Also added a generic try/catch to the VersionChecker itself, just in case
any unchecked exception might be triggered inside the thread and at least
not logged correctly.
2015-12-23 14:37:49 +01:00
yueh
1e7126f98e
Added an option to toggle oredict subsitutions for patterns.
...
It adds a backward compatibility to convert current patterns to use
oredict by default, which should be removed with rv4 stable.
Closes #1156
2015-12-23 14:34:28 +01:00
thatsIch
888b3e5600
Closes #1899 , Fixed #1898 : Adds an easy way to export interesting information into CSV format
...
Mostly used for the recipe system, but can also be used for debugging purposes. Debug options needs to be ticked to use the full information gain. Recipes only require the normal localization and the specific name plus metadata.
Shifted the recipes into a recipes folder where the CSV will also reside. This will also elevate the copying of the readme to the user directory since it can reside in the recipes folder.
Fixed a bug where the copier would copy the would also copy empty folders
2015-12-23 14:32:53 +01:00
thatsIch
7dee5699cf
sort modifier
2015-09-30 14:27:21 +02:00
thatsIch
ebda927fb5
Add this qualifier
2015-09-30 14:26:54 +02:00
thatsIch
efecd4b8c1
Constant array init
2015-09-30 14:25:59 +02:00
thatsIch
2f65d41cd1
Javastyle array
2015-09-30 14:25:28 +02:00
thatsIch
8b3a954f73
final variables and parameters
2015-09-30 14:24:44 +02:00
thatsIch
059523f543
Reduce scope of variables
2015-09-30 14:22:21 +02:00
thatsIch
dca09fe0a6
Javadoc issues
2015-09-30 14:21:12 +02:00
yueh
3a30ca7570
ItemList refactoring
...
Splitted the ItemList and MeaningfulIterator into an item and fluid
version.
Added an IdentityHashMap as additional item layer to the ItemList for a
faster access.
Refactored FluidList, findFuzzy will now return the same fluid instead of
an empty collection.
2015-09-30 14:18:18 +02:00
thatsIch
71223a9d58
Remove base module
2015-09-30 14:17:15 +02:00
thatsIch
2d71b0e34a
prefer isEmpty over length() == 0
2015-09-30 14:16:03 +02:00
thatsIch
430b33b7a3
Replace with array initializer
...
this can be done through http://docs.oracle.com/javase/specs/jls/se6/html/arrays.html#10.6
2015-09-30 14:15:53 +02:00
thatsIch
9d35f65e76
Remove unused imports
2015-09-30 14:14:50 +02:00
thatsIch
209298bb4d
Remove redundant type casts
2015-09-30 14:14:12 +02:00
yueh
3b495c35d7
Fixes #1905 : Export bus now considers failed crafting requests
...
The export bus will now no longer speed up, if more than 1 of the last
crafting requests failed and slow down, if more then 5 failed.
Some code cleanup and moved the custom iterator into the helper package
as it is clearly related to the craftingtracker and not the export bus.
2015-09-30 14:03:31 +02:00
yueh
c96cf10c86
Fixes 1896: Only update a monitor if the text would change
2015-09-30 14:03:20 +02:00
yueh
03073081f8
Updated README.md and CONTRIBIBUTING.md
2015-09-30 14:00:39 +02:00
yueh
174818c6d8
Fixes 1878: Now saves worlddata more reliable.
2015-09-30 14:00:32 +02:00
yueh
97b7583ff2
Fixes incorrect handling of prioritized inventories
...
Prioritized inventories are not longer used twice for storing leftover
items and thus finally reporting twice the amount of storable items when
they are the only possible option to store something.
Also fixes import buses now respecting the amount of storable items inside
the network instead of trying to place the exported items back and failing
on any restricted inventory, potentially voiding the overflow.
Fixes #1892
2015-09-30 13:52:08 +02:00
asd0210a
73f928d57a
zh_tw.lang Updated
2015-09-30 13:52:01 +02:00
yueh
0d25b76b77
First iteration of making integrations typesafe
2015-09-30 13:51:47 +02:00
yueh
cdcba63c2d
Fixes #1865 : Spawn overflow items into the world
2015-09-30 13:42:41 +02:00
yueh
ef6bc3e58f
Changed the interface to 9 slots to be consistent with every other machine
2015-09-30 13:42:31 +02:00
yueh
0ce551589e
Added a missing whitespace and removed duplicate ones.
2015-09-30 13:42:14 +02:00
Mazdallier
f89f79d71c
Update fr_FR.lang
2015-09-30 13:41:25 +02:00
thatsIch
0d312f91af
Fixes #1850 : Fixed support for second optional output of the AE2 Grindstone
2015-09-30 13:41:15 +02:00
thatsIch
468cb4e9df
Fixes #1588 : Charged Certus Quartz Ore was given a wrong name
2015-09-30 13:40:03 +02:00
yueh
6a2056562b
Fixed the order craftinglinks are notified for the last item.
...
Fixes #1833
2015-09-30 13:39:24 +02:00
yueh
84fa5a38e0
Reorganizes the recipes in a more reasonable way.
...
The recipes are now structured into multipe subfolder and split into more
distinct files, so the names are more appropriate and are better at
hinting which items the actually contain.
It also extends the RecipeResourceCopier to now handle the folder
recursively and extract all subdirectories and their files.
"import=" is currently requiring a relative path to the root directory
of the recipes. This would require a larger rewrite/refactoring, thus it
is kept for now until a potentially later changer.
This reverts splitting the oredict entries into their own directory and
moves them back into the recipes folder, as it currently is causing a
couple of issues like not being able to resolve the aliases or is not
working indev. But to keep it seperate it is now its own recipe file.
Fixes #1791
Reverts #1635
2015-09-30 13:39:09 +02:00
yueh
621952e37d
Closes #1283 : Add custom Callable to prevent memory leaks
2015-09-30 13:37:35 +02:00
yueh
20a6e7631f
Fixes #1810 : Removes a CompassReader once the world is unloaded.
...
This should no longer keep a reference to a World around and potentially
keep them loaded.
Also added a finalize() to CompassRegion to ensure the file is closed on a
GC.
Some cleanup regarding member order, final, etc
2015-09-30 13:33:06 +02:00
yueh
851878cf18
Fixes 1481: Not using the right itemcount in a few cases
2015-09-30 13:27:29 +02:00
yueh
3a6001e18f
Wrong culling direction when rendering inscriber
...
Fixes #1806
2015-09-30 13:27:20 +02:00
thatsIch
29a55f914b
Fixes #1786 : Locale critical code now uses the english local for transmission. Fixes Turkish Problem.
...
Applied English Locale where localization is not expected as in internal recipe handling and IMC handling, basically which interacts with public API where we either require to enforce the incoming text with regex ([a-z0-9]) or just expect proper usage of the API, but with just using upper cases in recipe files it would break in Turkish Locale like
ALIAS
another option would have been to use `equalsIgnoreCase` in some cases, but not all applicable
2015-09-30 13:26:56 +02:00
yueh
8fc62faf30
Fixes #1781 Do not crash after the tileentity was removed
2015-09-30 13:25:47 +02:00
yueh
465f9efbd5
Fixes #1481 : Updated cell itemcount when empty
2015-09-30 13:22:26 +02:00
yueh
d26caa5f8b
Fixes #1601 : Do not allow 0 as stacksize for recipes
2015-09-30 13:20:50 +02:00
yueh
b0504f4141
Closes #1726 : Added Pressure P2P tunnel (PneumaticCraft)
2015-09-30 13:19:57 +02:00
yueh
6488119318
Non static access of static members
2015-09-30 13:14:54 +02:00
thatsIch
b0bb793a0e
Fix compile errors
2015-09-30 13:09:58 +02:00
yueh
2a5d26b349
Organize imports
2015-09-30 13:07:27 +02:00
bakaxyf
95b50748d2
Update zh_CN.lang
2015-09-30 13:04:22 +02:00
yueh
67213462db
Adds a round robin and random mode to export buses.
...
Resolves #85
2015-09-30 13:04:02 +02:00
yueh
c5848fe323
Fixes #1710 Use the correct culling face for the meteor compass
2015-09-30 12:57:31 +02:00
yueh
373fa522be
Fixes #1718 Use the correct resolver for crystal seeds
2015-09-30 12:56:47 +02:00
yueh
432724623e
Fixes #1728 Mark the entity as dead before spawning overflow
2015-09-30 12:56:35 +02:00
yueh
33e2eb5a74
Fixes #1686 : Let PlayerRegistry handle nonexistent players
2015-09-30 12:54:22 +02:00
yueh
37f51db0d9
Changed to immutable list to prevent direct modifcations
2015-09-30 12:52:53 +02:00
yueh
0d6f80e813
Fixes #1706 Adds a test to disable unsupported BetterStorage integration
2015-09-30 12:48:25 +02:00
thatsIch
bcb4c0bc02
Fix compile errors
2015-09-30 12:47:23 +02:00
yueh
c978bf90f8
Ensure that disabled parts are actually disabled and removed.
2015-09-30 12:30:47 +02:00
yueh
b013f3a8fa
Fixes #1648 Removes unecessary cast to BlockQuartzTorch
2015-09-30 12:22:36 +02:00
thatsIch
e5ee4e0e61
Fixes #1474 : Prevents crafting of disabled recipes and deletes invalid parts
2015-09-30 12:20:12 +02:00
yueh
5d34b4e182
Reset the lastUsedChannels on a gridstorage change
2015-09-30 12:09:18 +02:00
yueh
d866b6c167
Removed overly defensive code and ensure GL state to be restored.
...
Fixes #1673
2015-09-30 12:09:06 +02:00
yueh
accfc1221f
Fixes #1666 Missing check for the memory card
2015-09-30 12:08:56 +02:00
yueh
ca97a7a5e3
Fixes #1656 Reduces the amount of block updates a controller sends.
2015-09-30 12:08:39 +02:00
yueh
b39a51a870
Fixes #1646 Save GridStorage properly
2015-09-30 11:51:59 +02:00
Cricket
8be68e9b22
Allows the automation of Vibration Chambers with lava buckets
2015-09-30 11:50:15 +02:00
thatsIch
59dbfb1452
Fixed stairs
2015-09-30 11:34:16 +02:00
thatsIch
8b921a7b79
Removed registration of layers
2015-06-26 22:50:09 +02:00
thatsIch
e21dab14e5
Fixed stair rendering, still missing textures and itemblock for some reason
2015-06-26 22:44:47 +02:00
thatsIch
4e863e7d90
Removed old renamer
2015-06-26 22:13:04 +02:00
thatsIch
0e378d8ad4
Added all stairs
2015-06-26 01:06:35 +02:00
thatsIch
b20afd0ffa
Optimize imports
2015-06-22 18:17:14 +02:00
thatsIch
28c30c44c5
Rename IRenderHelper to ModelGenerator
2015-06-22 18:16:25 +02:00
bakaxyf
cc78153fe4
Update zh_CN.lang
2015-06-22 15:38:43 +02:00
yueh
94ac69ce37
Removed meta based rotation of CGA
...
Fixes #1618
Conflicts:
src/main/java/appeng/block/misc/BlockQuartzGrowthAccelerator.java
2015-06-22 15:38:32 +02:00
yueh
ed47a23156
Closes #12 Added visual lock state to monitors
...
Some general refactoring of every monitor including panels and terminals.
Disabled glPushAttrib and glPopAttrib for StorageMonitor as this can be a
performance issue.
Conflicts:
src/main/java/appeng/parts/AEBasePart.java
src/main/java/appeng/parts/reporting/PartConversionMonitor.java
src/main/java/appeng/parts/reporting/PartDarkMonitor.java
src/main/java/appeng/parts/reporting/PartMonitor.java
src/main/java/appeng/parts/reporting/PartPatternTerminal.java
src/main/java/appeng/parts/reporting/PartSemiDarkMonitor.java
src/main/java/appeng/parts/reporting/PartStorageMonitor.java
src/main/java/appeng/parts/reporting/PartTerminal.java
2015-06-22 15:34:46 +02:00
thatsIch
07a4a8505b
Fixes #1599 : Removes preconditions for world data and children
2015-06-22 14:51:00 +02:00
thatsIch
863b57fc3b
Improves the message generated when generating the folder for the compass data.
...
Outsources the encoding of the compass data into the file name
Written tests for the encoding
Did some internal cleaning of the class
Conflicts:
src/main/java/appeng/block/solids/BlockSkyStone.java
src/main/java/appeng/core/WorldSettings.java
src/main/java/appeng/core/features/registries/PlayerRegistry.java
src/main/java/appeng/core/sync/network/NetworkHandler.java
src/main/java/appeng/core/worlddata/PlayerMapping.java
src/main/java/appeng/core/worlddata/PlayerMappingsInitializer.java
src/main/java/appeng/services/CompassService.java
src/main/java/appeng/worldgen/MeteoritePlacer.java
src/main/java/appeng/worldgen/MeteoriteWorldGen.java
2015-06-22 14:49:35 +02:00
thatsIch
a62d9bfcbf
Fixes wrong interface names for BuildCraft Transport
...
Conflicts:
src/main/java/appeng/parts/misc/PartStorageBus.java
src/main/java/appeng/parts/p2p/PartP2PItems.java
2015-06-18 20:12:18 +02:00
thatsIch
51ed55510c
rest of BC commit
2015-06-18 20:10:37 +02:00
thatsIch
97f23cf955
Updates BuildCraft to 7.0.9
...
Split dependency logic on the BuildCraft modules.
Config needs to be reset, if BuildCraft was disabled actively,
because now there are 3 BC modules to be taken account of
Conflicts:
gradle.properties
src/main/java/appeng/facade/FacadeContainer.java
src/main/java/appeng/facade/FacadePart.java
src/main/java/appeng/integration/abstraction/IBC.java
src/main/java/appeng/integration/modules/BC.java
src/main/java/appeng/integration/modules/BCHelpers/BCPipeHandler.java
src/main/java/appeng/integration/modules/BCHelpers/BCPipeInventory.java
src/main/java/appeng/items/tools/ToolNetworkTool.java
src/main/java/appeng/items/tools/quartz/ToolQuartzWrench.java
src/main/java/appeng/parts/CableBusStorage.java
src/main/java/appeng/parts/layers/LayerIPipeConnection.java
src/main/java/appeng/parts/misc/PartStorageBus.java
src/main/java/appeng/parts/p2p/PartP2PItems.java
src/main/java/appeng/util/inv/AdaptorBCPipe.java
src/main/java/appeng/util/inv/WrapperBCPipe.java
2015-06-18 20:09:36 +02:00
yueh
3b5b9b68ce
Moved ETA to the title and also no longer display for empty jobs
...
Fixes #1567
2015-06-18 01:22:45 +02:00
thatsIch
13d40c922b
Fixes #1559 : Level Emitter with P:R alloy wire does not crash anymore
...
Required to implement a more advanced interface, if not done that way, the parts will update themselves recursively
2015-06-18 01:19:56 +02:00
yueh
de260b5283
Splitted channeldata into two ints
...
Previously it did encode the current and previous used channels into the
same as well as mask it with 0xFF. Which lead to an overflow every 256
gridnodes requiring a channel. This will not happen at > 2^31
Also removes the need to bitshift them for every access.
Fixes #1510
2015-06-18 00:46:14 +02:00
thatsIch
efafaedf68
Fixes #1588 : Charged Certus Quartz Ore has its own oredictionary entry
...
Conflicts:
src/main/java/appeng/block/solids/OreQuartz.java
2015-06-18 00:45:55 +02:00
yueh
d2563de6c3
Updated eclipse formatter and import order
2015-06-18 00:44:29 +02:00
thatsIch
c3e11c6cca
Add IntelliJ Code-Style
2015-06-18 00:44:20 +02:00
thatsIch
8861811c93
Updated NEI to latest
2015-06-18 00:02:21 +02:00
thatsIch
e6eb58bcf5
Update Invtweaks to latest
2015-06-17 23:52:22 +02:00
thatsIch
03eec78d6f
Remove deprecated sameAs for blocks
2015-06-17 23:32:33 +02:00
thatsIch
0cd25428e6
Remove deprecated item definition
2015-06-17 23:30:23 +02:00
thatsIch
6d510d3912
Remove cell deprecation
2015-06-17 23:25:16 +02:00
Uristqwerty
41b8150ef4
Cleaned up CraftGuide Integration
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A NPE caused to open CraftGuide very slowly (several seconds)
Added Grinder recipes
Added Inscriber recipes
Conflicts:
src/main/java/appeng/integration/modules/CraftGuide.java
2015-06-17 21:35:46 +02:00
yueh
20f72cae04
No longer invalidate the cache of MEMonitorIInventory on simulate.
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Should fix #1036
2015-06-17 21:34:11 +02:00
thatsIch
a95b9962b9
make it runnable
2015-06-17 19:39:18 +02:00
AlgorithmX2
38afde724b
Most of the 1.8 Port.
2015-06-15 19:44:59 -05:00
thatsIch
17465e68e8
Merge pull request #1453 from thatsIch/f-1452-auto-gen-custom-recipes
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Closes #1452 : Implements auto-generation of custom recipes
2015-06-03 23:18:35 +02:00
thatsIch
b0348fb888
Merge pull request #1543 from thatsIch/f-1541-td-attunements
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Closes #1541 : Implements Thermal Dynamics attunements
2015-06-03 23:18:17 +02:00
thatsIch
7a731ec658
Closes #1541 : Implements Thermal Dynamics attunements
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Adds itemduct to item P2P
Adds fluiducts to fluid P2P
Adds fluxduct to RF P2P
2015-06-02 22:21:37 +02:00
thatsIch
3a9296f453
Merge pull request #1537 from thatsIch/b-1536-bc-checking
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Fixes #1536 : Checking for all required BC classes
2015-06-01 20:45:15 +02:00
yueh
4ac8a0add0
Merge pull request #1519 from yueh/fix-1517
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Fixes #1517 improved performance of TESRWrapper
2015-06-01 20:04:09 +02:00
yueh
6e76690835
Fixes #1517 improved performance of TESRWrapper
2015-06-01 19:57:14 +02:00
yueh
776d68bb03
Merge pull request #1486 from yueh/feature-1259
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Closes #1259 ETA for crafting jobs
2015-06-01 19:51:47 +02:00
yueh
e2b870f1f1
Merge pull request #1482 from yueh/feature-1344
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Closes #1344 Added a silk touch annihilation plane
2015-06-01 19:51:28 +02:00
yueh
4befdecd25
Closes #1344 Added a silk touch annihilation plane
2015-06-01 19:50:38 +02:00
yueh
98fe4680c1
Merge pull request #1428 from yueh/feature-split-aebaseblock
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Splits AEBaseBlock into AEBaseBlock + AEBaseTileBlock
2015-06-01 19:48:21 +02:00
yueh
2d7917de14
Splits AEBaseBlock into AEBaseBlock + AEBaseTileBlock
2015-06-01 19:38:46 +02:00
thatsIch
6e881fac2d
Fixes #1536 : Checking for all required BC classes
2015-06-01 19:14:45 +02:00
thatsIch
0076f2ea51
Closes #1452 : Implements auto-generation of custom recipes
2015-06-01 17:37:25 +02:00
thatsIch
523548373d
Merge pull request #1535 from LemonLake/master
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Proper English localisation
2015-06-01 14:58:35 +02:00
Lemmmy
58bdeb134c
Proper English localisation
2015-06-01 01:54:44 +01:00
thatsIch
2722057c81
Merge pull request #1527 from thatsIch/b-1521-wrong-stable-channel
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Fixes #1521 : Renames release to stable
2015-05-30 22:30:07 +02:00
thatsIch
d6f29464c6
Fixes #1521 : Renames release to stable
2015-05-30 19:52:06 +02:00
thatsIch
5105a2b1fb
Merge pull request #1500 from plumpudding/master
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Closes #1379 : Implements decorative slabs
2015-05-25 15:27:10 +02:00
PetaByteBoy
c00962b044
add slabs
2015-05-23 15:02:29 +02:00
thatsIch
858f73c439
Merge pull request #1498 from TheJulianJES/patch-6
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Changed version from PartStack provider to rv2 (rv2)
2015-05-23 13:52:43 +02:00
TheJulianJES
ade5e23458
Changed version from PartStack provider to rv2 (rv2)
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because @thatsIch merged it also to rv2
2015-05-23 13:49:54 +02:00
yueh
61dfc05ae0
Added a simple ETA to crafting jobs
2015-05-21 21:31:13 +02:00
thatsIch
25fd03cb88
Revert cast to match Java 6
2015-05-21 21:00:45 +02:00
thatsIch
e7fe8b60de
Merge pull request #1487 from thatsIch/f-source-jar
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Adds source jar artifact to gradle
2015-05-20 21:02:46 +02:00
thatsIch
f16ae9c80b
Merge pull request #1490 from bakaxyf/master
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Update zh_CN.lang
2015-05-20 10:43:31 +02:00
bakaxyf
ed1f327c57
Update zh_CN.lang
2015-05-20 16:10:04 +08:00
thatsIch
4a19ea4c68
Merge pull request #1447 from jeremiahwinsley/master
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Fix for #1384 - Infinite Power
2015-05-19 21:06:48 +02:00
thatsIch
0ec1d728e5
Adds source jar artifact to gradle
2015-05-19 20:55:31 +02:00
thatsIch
57eb4c0a71
Lower case playerID
2015-05-19 16:24:08 +02:00
yueh
ecf2f3fdaf
Merge pull request #1478 from yueh/fix-1465
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Fixes #1465 faulty item comparison
2015-05-19 00:53:53 +02:00
yueh
f3db010303
Merge pull request #1461 from yueh/fix-1389
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Fixes #1389 Enabled repeatable keyboard events
2015-05-19 00:53:22 +02:00
Jeremiah Winsley
1a1316072a
Test with V6e of RotaryCraft
2015-05-18 14:38:38 -04:00
Jeremiah Winsley
020740bf43
Fixes #1384 - implement AdvancedShaftPowerReceiver for RotaryCraft powersink
2015-05-18 14:38:38 -04:00
thatsIch
682c674696
Merge pull request #1467 from TheJulianJES/wailaStackPart
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Fix #1362 - Parts display in WAILA
2015-05-18 19:35:14 +02:00
yueh
7fa7502770
Fixes #1465 faulty item comparison
2015-05-18 19:31:18 +02:00
thatsIch
962c7c0a92
Merge pull request #1468 from TheJulianJES/noRFtooltip
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Removes default RF tooltip on WAILA 1.5.9+
2015-05-18 19:28:31 +02:00
thatsIch
12e0efa3e1
Merge pull request #1466 from thatsIch/e-instance-factory
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Uses an instance factory access for AE2
2015-05-18 19:26:46 +02:00
thatsIch
a349e1a277
Usage of CONSTANTS
2015-05-18 08:59:27 +02:00
thatsIch
b72c766c16
Split raytrace
2015-05-18 00:37:06 +02:00
thatsIch
72eab029ab
Static imports
2015-05-18 00:34:50 +02:00
thatsIch
3613c235be
Unused imports
2015-05-18 00:34:37 +02:00
thatsIch
880ea762e5
missing javadoc
2015-05-18 00:34:14 +02:00
thatsIch
83c9c0efcb
Better hyphing
2015-05-18 00:33:39 +02:00
thatsIch
733a53ec6d
Typo in 'fward'
2015-05-18 00:33:04 +02:00
thatsIch
8c500c4016
Typo in 'fward'
2015-05-18 00:32:46 +02:00
thatsIch
abdd6e1915
Typo in 'constructor'
2015-05-18 00:31:41 +02:00
thatsIch
209333989e
Typ in chisldQuartz
2015-05-18 00:31:16 +02:00
thatsIch
2803a671d1
Redundant type casts
2015-05-18 00:30:08 +02:00
thatsIch
1cf2e8d43e
Instance field access not qualified with 'this'
2015-05-18 00:12:45 +02:00
thatsIch
e7746dc037
Static imports
2015-05-18 00:12:13 +02:00
thatsIch
72195ea784
Unused imports
2015-05-18 00:12:01 +02:00
thatsIch
f102c3b468
apply constant naming convention
2015-05-18 00:11:18 +02:00
thatsIch
f0215ca56a
apply method parameter naming convetion
2015-05-18 00:09:09 +02:00
thatsIch
0f9ca7885a
Lower case methods
2015-05-18 00:08:05 +02:00
thatsIch
124d14d3c3
Lower case Swap
2015-05-18 00:02:28 +02:00
thatsIch
f9e25b5a33
Lower case method name
2015-05-17 23:52:15 +02:00
thatsIch
72d85aecc9
Use interface for collections
2015-05-17 23:51:57 +02:00
TheJulianJES
0bfb7b7ed3
Removes default RF tooltip
...
Removed tab
Did something
2015-05-17 20:22:01 +02:00
TheJulianJES
e82e8a039b
Parts display correctly in WAILA
...
Register an method that can be overidden
Register the same method in the interface
New class that picks the item and displays it to WAILA
Register the new class and call the other class method
Import in PartWailaDataProvider
Fixed errors
Renamed all Display -> Stack
Stuff
2015-05-17 20:03:32 +02:00
thatsIch
e626355aef
Merge pull request #1464 from thatsIch/e-update-rtc-api
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Update RotaryCraft API to V6f
2015-05-16 21:22:59 +02:00
thatsIch
192848e383
Uses an instance factory access for AE2
...
Removes the improper way to set itself into a public static non-final variable.
Removes the direct access to the IntegrationRegistry from AppEng. Will be added at some later point somewhere else for non-singleton access.
Constructor is set to package private to enable possible construction from unit tests. Are current not runnable sind it is currently tied to the FML Loader instance.
2015-05-16 20:48:32 +02:00
thatsIch
6339be5a06
Update RotaryCraft API to V6f
2015-05-16 15:16:16 +02:00
thatsIch
4b5fd35056
Merge pull request #1462 from thatsIch/e-improved-test-coverage
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Adds tests to improve the test coverage
2015-05-16 14:21:58 +02:00
thatsIch
1137b11550
Merge pull request #1463 from thatsIch/e-update-gradle-2-4
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Update Gradle to 2.4
2015-05-16 14:21:53 +02:00
thatsIch
6636718ef7
Update Gradle to 2.4
2015-05-16 13:20:11 +02:00
thatsIch
e40f68d3fa
Adds tests to improve the test coverage
2015-05-16 12:25:10 +02:00
yueh
96e79e9d9c
Fixes #1389 Enabled repeatable keyboard events
2015-05-16 11:34:18 +02:00
thatsIch
3f5ed8ed7f
Merge pull request #1443 from TheJulianJES/doublePlayerInvInscriber
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Fixes #1442 - Don't add the player inventory two times (Inscriber)
2015-05-14 10:42:43 +02:00
thatsIch
fdd44f4633
Add missing License and contributing to gitignore
2015-05-13 22:21:48 +02:00
TheJulianJES
0085909914
Don't add the player inventory two times (Inscriber)
2015-05-10 17:55:10 +02:00
thatsIch
5c301238cd
Merge pull request #1438 from TheJulianJES/stainedClayMeteorite
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Meteorites can now spawn in stained clay biomes
2015-05-10 13:45:17 +02:00
thatsIch
30ba43e672
Merge pull request #1433 from plumpudding/readme-links
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fix licensing links in readme
2015-05-10 12:12:39 +02:00
TheJulianJES
afb9bb4379
Meteorites can now spawn in stained clay biomes
2015-05-10 11:37:42 +02:00
PetaByteBoy
3863e2c900
fix licensing links in readme
2015-05-09 23:24:05 +02:00
thatsIch
b0249244cc
Merge pull request #1431 from TheJulianJES/GermanLang
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Changed things in de_DE.lang
2015-05-09 23:23:26 +02:00
TheJulianJES
77873e135f
Changed things in de_DE.lang
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Fixed a derp
Changed it, again!
Fixed it (all)
Added line 450
2015-05-09 23:20:53 +02:00
thatsIch
35997d58bb
Merge pull request #1432 from TheJulianJES/errorEclipse
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Fix warnings in eclipse
2015-05-09 23:13:38 +02:00
TheJulianJES
82efa151cc
Fix warnings in eclipse
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Close scanner instead of doing it with a warning
Make the scanner final..
2015-05-09 23:10:23 +02:00
thatsIch
71569cadb5
Merge pull request #1424 from thatsIch/e-simplified-bitwise-operations
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Simplified bitwise operation
2015-05-09 15:58:04 +02:00
thatsIch
1d737c3167
Merge pull request #1425 from thatsIch/e-weaker-collection-type
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Use weaker collection types
2015-05-09 15:57:57 +02:00
thatsIch
168038c595
Merge pull request #1426 from thatsIch/e-overly-strong-cast
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reduces overly strong type cast
2015-05-09 15:57:47 +02:00
thatsIch
e99680d59b
Merge pull request #1410 from fnuecke/master
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Added P2P tunnel part for OpenComputers.
2015-05-09 15:57:21 +02:00
Florian Nücke
18503ac526
Added P2P tunnel part for OpenComputers.
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Includes cleanup provided by thatsIch.
2015-05-09 14:53:54 +02:00
yueh
22f7345147
Merge pull request #1429 from yueh/organize-imports
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Organize imports
2015-05-09 13:16:07 +02:00
yueh
b6b76d145b
Organize imports
2015-05-09 13:06:09 +02:00
thatsIch
7c9b734948
reduces overly strong type cast
2015-05-09 12:45:46 +02:00
thatsIch
16c0fbe3c1
Use weaker collection types
2015-05-09 12:33:16 +02:00
thatsIch
b8f22202d4
Merge pull request #1421 from thatsIch/e-local-variable-naming-conventions
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Replaces all local variables regarding their naming conventions
2015-05-08 23:50:51 +02:00
thatsIch
513292cd08
Replaces all local variables regarding their naming conventions
2015-05-08 23:50:36 +02:00
thatsIch
d8ac614a17
Merge pull request #1423 from thatsIch/e-import-issues
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Replaces * and static imports with more readable ones
2015-05-08 23:45:51 +02:00
thatsIch
8dd0991a7d
Merge pull request #1422 from thatsIch/e-constant-naming-convention
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Replaces all constants regarding their naming conventions
2015-05-08 23:45:44 +02:00
thatsIch
5832e2d828
Merge pull request #1420 from thatsIch/e-method-parameter-naming-conventions
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Replaces all method parameter regarding their naming conventions
2015-05-08 23:45:28 +02:00
thatsIch
c451a25c7f
Merge pull request #1419 from thatsIch/e-non-constant-field-with-upper-case-name
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Replaces all non constant fields with upper case name
2015-05-08 23:45:15 +02:00
thatsIch
9d4fd64c58
Merge pull request #1417 from thatsIch/e-reflection-stuff
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Removes the unneeded information about the current class in all blocks
2015-05-08 23:45:02 +02:00
thatsIch
42c7cca64f
Simplified bitwise operation
2015-05-08 23:44:07 +02:00
thatsIch
7f61ebebc8
Replaces * and static imports with more readable ones
2015-05-08 23:40:31 +02:00
thatsIch
7f14faeaa3
Replaces all constants regarding their naming conventions
2015-05-08 23:37:09 +02:00
thatsIch
f193c2adc4
Replaces all method parameter regarding their naming conventions
2015-05-08 23:25:19 +02:00
thatsIch
b748a1982f
Replaces all non constant fields with upper case name
2015-05-08 22:53:50 +02:00
thatsIch
a44369a272
More efficient iteration
2015-05-08 22:42:08 +02:00
thatsIch
25a3573a76
Fix typos
2015-05-08 22:38:04 +02:00
thatsIch
9845e2a463
Merge pull request #1414 from thatsIch/e-1413-removal-of-rb
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Closes #1413 : Removes RB integration since lacking 1.7.10+ support
2015-05-08 19:44:09 +02:00
thatsIch
3d5fd2c5e8
Merge pull request #1408 from thatsIch/e-logo
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Closes #1404 : Added logo to AE2
2015-05-08 19:44:02 +02:00
thatsIch
dbacb566bb
Removes the unneeded information about the current class in all blocks
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Every Block had a call to its super, passing its own class.
This can easily be simulated by calling `this.getClass()` in the super class.
Also this was basically only used as using a name.
In the future it might be advisable to not use such methods,
since they are prone to refactoring.
2015-05-08 19:03:03 +02:00
thatsIch
96576a7fc5
Closes #1413 : Removes RB integration since lacking 1.7.10+ support
2015-05-08 18:58:37 +02:00
thatsIch
81464d7de1
Closes #1404 : Added logo to AE2
2015-05-08 18:47:18 +02:00
thatsIch
dd8e1d1faf
Merge pull request #1416 from thatsIch/b-1411-missing-recipes-for-stairs
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Fixes #1411 : Adds recipes for stairs
2015-05-08 18:33:47 +02:00
thatsIch
00248f574a
Fixes #1411 : Adds recipes for stairs
2015-05-08 18:32:44 +02:00
thatsIch
e6e1771349
Merge pull request #1400 from LorenzoDCC/patch-1
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Update pt_BR.lang
2015-05-08 17:25:24 +02:00
thatsIch
0a0a788c1c
Merge pull request #1406 from thatsIch/b-1405-missing-mcmod
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Fixes #1405 : Adds mcmod.info and pack.mcmeta to resources
2015-05-07 20:03:44 +02:00
thatsIch
74c0fd92ae
Fixes #1405 : Adds mcmod.info and pack.mcmeta to resources
2015-05-07 18:14:29 +02:00
Lorenzo Dalla Costa Cervelin
34665d94df
Update pt_BR.lang
2015-05-06 14:38:21 -03:00
thatsIch
7e681dc1d9
Merge pull request #1395 from thatsIch/e-more-shields
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Adds tag and release shield
2015-05-06 07:16:34 +02:00
thatsIch
c158519f37
Adds tag and release shield
2015-05-05 23:36:17 +02:00
thatsIch
de069980ce
Closes #1287 : Set release channel to stable
2015-05-03 22:10:13 +02:00
thatsIch
1710894edc
Use self compiled InvTweaks API
2015-05-03 21:23:54 +02:00
thatsIch
65d0ae9290
Merge pull request #1323 from thatsIch/e-installable-mods
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Makes maven dependencies de- and installable
2015-05-03 16:24:34 +02:00
thatsIch
1baed48b0a
Merge pull request #1372 from thatsIch/b-1368-vibration-chamber-comparator
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Fixes #1368 : Vibration Chamber notifies neighbors on inventory change and state change
2015-05-03 16:24:26 +02:00
yueh
da6b31cdb1
Merge pull request #1352 from yueh/fix-1336
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Fixes part interface inventory model
2015-05-02 20:39:42 +02:00
thatsIch
013c8d882c
Makes maven dependencies de- and installable
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Provides a new configuration `mods` which can be used on Maven Artifacts. That way, we can install them without affecting them on runtime (less load time)
Put the optional tasks into `optional.gradle` where a install task is just a copy task and the deinstall task a delete task
Added maven local to the repositories, if for some reason somebody uses a local maven
2015-05-02 19:35:34 +02:00
thatsIch
503d325021
Merge pull request #1381 from thatsIch/e-overriden-annotions
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Adds annotations by contract of the interface
2015-05-02 19:22:19 +02:00
thatsIch
875214c166
Adds annotations by contract of the interface
2015-05-02 15:39:59 +02:00
thatsIch
2eec5309ac
Merge pull request #1371 from thatsIch/e-latest-bleeding-edge-badge
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Adds several badges
2015-05-02 07:24:52 +02:00
thatsIch
a9ec31d72f
Merge pull request #1332 from thatsIch/b-1331-crash-on-disabled-material
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Fixes #1331 : Happened on deactivating features for intermediate crafting components
2015-05-02 07:24:36 +02:00
thatsIch
e392ecd08d
Fixes #1368 : Vibration Chamber notifies neighbors on inventory change and state change
2015-05-01 17:58:59 +02:00
thatsIch
03f9436ef9
Fixes #1331 : Happened on deactivating features for intermediate crafting components
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If a feature dependency of ItemMultiMaterial was disabled, the returned value was never assigned with the constructed. Pulling out the construction and setting it before checking it, prevents the NPE and also matches the behaviour in ItemMultiPart, where parts are constructed, but never registered.
2015-05-01 17:52:23 +02:00
yueh
8917a331eb
Merge pull request #1373 from yueh/fix-1360
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Added missing check to detect missing cell workbenches
2015-05-01 17:39:39 +02:00
thatsIch
8fbb317f6e
Adds several badges
2015-05-01 17:34:06 +02:00
yueh
f15561c4dc
Added missing check to detect missing cell workbenches
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Fixes #1360
2015-05-01 12:48:08 +02:00
thatsIch
ee431b3269
Merge pull request #1359 from thatsIch/e-use-gradle-properties
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Do not use the slurper anymore
2015-04-30 18:52:49 +02:00
thatsIch
ba97dacfdd
Merge pull request #1356 from thatsIch/e-brackets-everywhere
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Puts everywhere brackets
2015-04-30 18:52:34 +02:00
thatsIch
ce6a2e8487
Do not use the slurper anymore
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The proper way to use gradle is to actually use the gradle.properties. It will be automatically read without using a self defined config slurper.
The gradle.properties adds additional convenient options e.g. regarding the VM options and parallel calculation or daemons
2015-04-29 21:03:49 +02:00
thatsIch
64ed05a1b4
Puts everywhere brackets
2015-04-29 18:38:24 +02:00
thatsIch
23aa8fd72d
Merge pull request #1337 from thatsIch/e-1333-recipe-sorter
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Fixes #1333 : Updated old code parts related to recipes
2015-04-28 19:44:55 +02:00
yueh
332ea089e3
Fixes part interface inventory model
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Fixes #1336
2015-04-28 19:13:51 +02:00
yueh
106003ebf9
Merge pull request #1349 from yueh/fix-1348
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Removed MJ as icon
2015-04-28 19:11:21 +02:00
thatsIch
8271597394
Merge pull request #1341 from thatsIch/b-1339-server-crash
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Fixes #1339 : Was not able to retrieve the name of an unregistered part
2015-04-28 18:42:42 +02:00
thatsIch
9210069d9b
Fixes #1333 : Updated old code parts related to recipes
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Fixed an additional bug, where the disassembling recipes were not working properly. The fail logic was flawed, so that it would never match the recipe
2015-04-28 18:37:46 +02:00
yueh
f364359905
Removed MJ as icon
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Fixes #1348
2015-04-28 18:28:54 +02:00
thatsIch
fb618b939f
Merge pull request #1342 from Mazdallier/patch-1
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Update fr_FR.lang
2015-04-27 15:48:33 +02:00
Yves
43a47f8971
Update fr_FR.lang
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Minor correction and group organisation
2015-04-27 13:23:28 +02:00
thatsIch
e85acf2bee
Fixes #1339 : Was not able to retrieve the name of an unregistered part
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Added an additional map to store all parts and be able to access them if needed.
Added public preconditions
Added private asserts
Excluded public overridden methods, since behaviour can be unexpected
2015-04-27 09:51:40 +02:00
thatsIch
bbde2443e1
Merge pull request #1335 from TheVikingWarrior/patch-3
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Update it_IT.lang
2015-04-26 16:54:21 +02:00
thatsIch
ad2f63ba0d
Merge pull request #1328 from thatsIch/b-1327-wrong-container
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Fixes #1327 : Prevents crash when configuring a GUI
2015-04-26 16:46:06 +02:00
TheVikingWarrior
ee977720ca
Update it_IT.lang
2015-04-26 15:48:53 +02:00
thatsIch
ca953f4596
Fixes #1327 : Prevents crash when configuring a GUI
2015-04-25 20:09:53 +02:00
thatsIch
2adc055536
Merge pull request #1276 from thatsIch/b-1186-disassembling-storage-missing-upgrades
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Fixes #1186 : Storage Cells drop upgrades upon disassembling
2015-04-24 19:12:17 +02:00
thatsIch
399934ac2b
Merge pull request #1319 from Adaptivity/patch-1
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Update ru_RU.lang
2015-04-24 19:11:51 +02:00
Anton
9451106c81
Update ru_RU.lang
2015-04-24 07:51:44 +03:00
thatsIch
8e75de8fb9
Merge pull request #1278 from thatsIch/b-1277-no-mj-config
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Fixes #1277 : Removed config option for MJ-P2P Tunnel
2015-04-23 23:48:55 +02:00
thatsIch
eca598516e
Fixes #1277 : Removed config option for MJ-P2P Tunnel
2015-04-23 23:45:32 +02:00
thatsIch
2c5a54c210
Merge pull request #1269 from thatsIch/b-1256-number-converter
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Fixes #1256 : Using new size logic to determine the abbreviation for a stack size
2015-04-23 23:43:31 +02:00
thatsIch
1ac2ab0c10
Merge pull request #1272 from thatsIch/b-1271-missing-pack-mcmeta
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Fixes #1271 : Added missing pack.mcmeta
2015-04-23 23:42:58 +02:00
thatsIch
199b17b9c6
Merge pull request #1274 from thatsIch/e-1273-deprecated
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Closes #1273 : Replaced deprecated method call
2015-04-23 23:42:42 +02:00
thatsIch
f582c8081b
Merge pull request #1275 from thatsIch/e-1270-nei-grinder-localization
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Closes #1270 : Improves NEI grinder overlay localization
2015-04-23 23:42:26 +02:00
thatsIch
77d66b1817
Merge pull request #1279 from thatsIch/b-1264-render-crash-missing-rf-api
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Fixes #1264 : Does not crash on missing RF API
2015-04-23 23:42:01 +02:00
thatsIch
df370396b1
Merge pull request #1299 from thatsIch/e-qol-exception-messages
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Improved exceptions
2015-04-23 23:41:44 +02:00
thatsIch
ceeb84a439
Merge pull request #1302 from thatsIch/e-qol-parthelper
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Removes unrequired part helper getter, since it already existed
2015-04-23 23:41:24 +02:00
yueh
9af6b50347
Merge pull request #1308 from yueh/fix-329
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Replaced static field with with a unique BaseActionSource
2015-04-23 23:32:41 +02:00
yueh
d151313253
Replaced static field with with a unique BaseActionSource
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Fixes #329
2015-04-23 23:22:55 +02:00
yueh
6d935cc8ae
Merge pull request #1311 from yueh/fix-1310
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Refactored the NEI handling to use an InventoryAdaptor
2015-04-23 23:17:11 +02:00
yueh
1396dbf600
Merge pull request #1312 from yueh/fix-456
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Fixed interface dropping items into itself
2015-04-23 23:17:05 +02:00
thatsIch
8087a43df5
Fixes #1186 : Storage Cells drop upgrades upon disassembling
2015-04-23 22:54:10 +02:00
yueh
c2cd395ca1
Fixed interface dropping items into itself
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Fixes #456
2015-04-23 15:57:12 +02:00
yueh
a6e2975677
Refactored the NEI handling to use an InventoryAdaptor
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Fixes #1310
2015-04-23 15:00:34 +02:00
thatsIch
3783ae8619
Improved exceptions
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Many exceptions got an improvement due to changed class or description or details it is providing.
Is not complete, needs to be done in patches in the regions, where it is needed, since some are just
swallowed.
Removed total usage of pure RuntimeExceptions to 0.
2015-04-21 17:43:24 +02:00
thatsIch
be17616836
Removes unrequired part helper getter, since it already existed
2015-04-20 21:12:03 +02:00
thatsIch
36c72d641f
Merge pull request #1282 from theelixzammuto/rv2
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Update it_IT.lang
2015-04-14 18:38:06 +02:00
theelixzammuto
f878a7598d
Update it_IT.lang
2015-04-14 18:07:07 +02:00
thatsIch
071ae6d680
Fixes #1264 : Does not crash on missing RF API
2015-04-13 22:15:39 +02:00
thatsIch
cc29230ce5
Fixes #1256 : Using new size logic to determine the abbreviation for a stack size
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Removes the usage of the old methods, since they were pretty, but not applicable for our use case. The displayed strings are determined by the size of the to be rendered string. Now the algorithm tries to use as much width as possible before trying to trim it down.
Added tests to reflect the changes and expected behaviour. Also using specific interfaces for the corresponding behaviour to shield from potential calls to the underlying enum singleton implementation.
2015-04-13 14:59:44 +02:00
thatsIch
b282e5d968
Closes #1270 : Improves NEI grinder overlay localization
2015-04-13 12:53:55 +02:00
thatsIch
3410db7b45
Closes #1273 : Replaced deprecated method call
2015-04-13 12:32:53 +02:00
thatsIch
800c30e91c
Fixes #1271 : Added missing pack.mcmeta
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Was missing in the resource management of the build script to be handled
2015-04-13 12:25:54 +02:00
thatsIch
817163dbf6
Merge pull request #1240 from bakaxyf/rv2
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Update zh_CN.lang
2015-04-08 21:03:31 +02:00
thatsIch
d164e279ef
Merge pull request #1238 from thatsIch/b-1202-item-count
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Fixes #1202 : Now 10000x is the limit before being converted to next bigger unit
2015-04-08 15:35:07 +02:00
bakaxyf
4f9b8db6fc
Update zh_CN.lang
2015-04-08 12:16:13 +08:00
thatsIch
b58c92ebb6
Fixes #1202 : Now 10000x items is the limit before being converted to next bigger unit
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Added a new method to display a number in a long fashion.
Added respective unit tests for them
2015-04-07 23:46:52 +02:00
yueh
2667b8eac6
Merge pull request #1233 from yueh/fix-1230
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Changed to LinkedHashSet to maintain insertion order
2015-04-07 12:50:27 +02:00
yueh
235fad439d
Merge pull request #1228 from yueh/fix-1222
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Changed the order as WATs are special and needing a position
2015-04-07 12:50:21 +02:00
yueh
fcea444041
Changed to LinkedHashSet to maintain insertion order
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Fixes #1230
2015-04-07 12:28:45 +02:00
yueh
80f56d4359
Changed the order as WATs are special and needing a position
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Fixes #1222
2015-04-07 00:17:55 +02:00
thatsIch
f14bfa7d53
Merge pull request #1227 from bakaxyf/rv2
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Update zh_CN.lang
2015-04-06 22:42:57 +02:00
bakaxyf
a7d55ee520
Update zh_CN.lang
2015-04-07 04:39:19 +08:00
thatsIch
7382897e8e
Merge pull request #1225 from thatsIch/b-dev-jar-duplicates
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Deobfuscated version for Developers contains no dupes anymore
2015-04-06 20:31:48 +02:00
thatsIch
aac2b598ea
Merge pull request #1221 from Adaptivity/rv2
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Update ru_RU.lang
2015-04-06 20:30:44 +02:00
thatsIch
0f31cd43d2
Deobfuscated version for Developers contains no dupes anymore
2015-04-06 19:42:20 +02:00
yueh
788de6d432
Merge pull request #964 from yueh/fix-889
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Fixes #889 possible dupe bug
2015-04-06 15:54:23 +02:00
thatsIch
04a6a683bc
Merge pull request #1220 from thatsIch/e-1219-hardcoded-localizations
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Fixes #1219 : Improved localization options
2015-04-06 15:44:36 +02:00
thatsIch
25e433f7bd
Merge pull request #1215 from thatsIch/e-1054-inscriber-api
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Closes #1054 : Adds an Inscriber API for Developers
2015-04-06 15:44:27 +02:00
Anton
fbc44f47c8
Update ru_RU.lang
2015-04-06 16:32:05 +03:00
thatsIch
06bca227d0
Closes #1054 : Adds an Inscriber API for Developers
2015-04-06 13:45:27 +02:00
thatsIch
8321a5fe1c
Fixes #1219 : Improved localization options
2015-04-06 13:37:40 +02:00
yueh
1bb8de3570
Merge pull request #1216 from yueh/cleanup-modifier-order
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Modifier are now using a consistent order based on the java conventions
2015-04-06 13:31:21 +02:00
thatsIch
8666937117
Merge pull request #1210 from thatsIch/e-1207-channels
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Fixes #1207 → Enables resource packs more fine tuned information in WAILA channel display
2015-04-06 13:09:54 +02:00
yueh
eaf57bedf6
Modifier are now using a consistent order based on the java conventions
2015-04-06 00:35:42 +02:00
thatsIch
a30ef4679c
Fixes #1207 → Enables resource packs more fine tuned information in WAILA channel display
2015-04-05 23:06:31 +02:00
yueh
0ee2ca72ac
Merge pull request #1206 from yueh/fix-1068
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Stops AEBaseItemBlock from modifying the metadata before placing.
2015-04-05 20:47:31 +02:00
thatsIch
881bb919da
Merge pull request #1205 from thatsIch/b-npe-on-random-smashing-button
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Fixes NPE on random button smashing
2015-04-05 20:18:10 +02:00
thatsIch
5ecd68d5b6
Merge pull request #1209 from thatsIch/b-integration-with-gradle
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Fixes integration bug for Resources between Gradle and IntelliJ, does not affect Eclipse
2015-04-05 20:18:03 +02:00
thatsIch
e2d0e5d424
Dont use instance reference for static references
2015-04-05 15:59:23 +02:00
thatsIch
e3bf7d63c0
Split one liner declarations
2015-04-05 15:57:37 +02:00
thatsIch
3fedcf273b
Remove random semicolons
2015-04-05 15:56:10 +02:00
thatsIch
8042dbb3db
Fixes integration bug for Resources between Gradle and IntelliJ, does not affect Eclipse
2015-04-05 15:25:26 +02:00
yueh
e7e397c412
Stops AEBaseItemBlock from modifying the metadata before placing.
2015-04-05 14:01:42 +02:00
thatsIch
ecc472a692
Fixes NPE on random button smashing
2015-04-05 13:07:19 +02:00
thatsIch
9790d9fd93
Merge pull request #1187 from thatsIch/b-1059-fmp-disables-interfaces
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Fixes #1059 FMP like TileEntities are not valid Interface targets anymore
2015-04-04 14:55:21 +02:00
yueh
f3f89344b4
Merge pull request #1192 from yueh/fix-1191
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Moved AEBaseBlock.setFeature() to the end of any constructor.
2015-04-04 14:40:35 +02:00
thatsIch
bac94b67b8
Merge pull request #1199 from thatsIch/b-skychest-invtweaks-interaction
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Fixes interaction bug between Sky Stone Chest and Inventory Tweaks
2015-04-04 14:33:06 +02:00
thatsIch
ba1afcca38
Merge pull request #1198 from thatsIch/e-1197-ae-vibration
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Fixes #1197 Vibration Chamber does produce AE, not ae
2015-04-04 14:32:54 +02:00
thatsIch
bb1c341c95
Fixes #1059 FMP Blocks don't disturb the ME Interface identifier
2015-04-04 14:32:17 +02:00
thatsIch
2ef04f1303
Fixes interaction bug between Sky Stone Chest and Inventory Tweaks upon sort via space + click
2015-04-04 12:56:42 +02:00
thatsIch
632d048ee2
Fixes #1197 Vibration Chamber does produce AE, not ae
2015-04-04 12:26:15 +02:00
yueh
adea6b3dec
Moved AEBaseBlock.setFeature() to the end of any constructor.
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Otherwise it can cause a registration of incomplete blocks, like missing
subtypes.
2015-04-04 01:31:51 +02:00
yueh
5416ea2365
Fixes 889 possible dupe bug
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Adds a hotfix to prevent duping with portable cells.
Should possibly fix the NPE crash with switching slots on laggy servers.
2015-04-03 17:23:17 +02:00
thatsIch
a081a4f066
Updating to BC 6.4.6
2015-04-03 15:28:33 +02:00
thatsIch
b54676793e
Merge pull request #1181 from thatsIch/e-basic-reformat
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Basic reformat, hit once, hope never again
2015-04-03 15:15:42 +02:00
thatsIch
d34c988c88
Basic reformat, hit once, hope never again
2015-04-03 15:07:13 +02:00
yueh
4ff1631f89
Merge pull request #1175 from yueh/fix-1143
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Fixes api refactoring causing items to be null.
2015-04-03 11:40:23 +02:00
yueh
dc6a325392
Merge pull request #1176 from yueh/fix-1174
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Added missing Block.damageDropped() to OreQuartzCharged
2015-04-03 11:40:17 +02:00
yueh
4f364a46df
Added missing Block.damageDropped() to OreQuartzCharged
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This was previously handled by a template method, but it was removed with
the api refactoring.
Fixes #1174
2015-04-02 15:57:43 +02:00
yueh
c699ed44aa
Fixes api refactoring causing items to be null.
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This happens as nothing is registered with minecraft at this point, so it
will always return null for the ItemBlock.
2015-04-02 14:33:39 +02:00
thatsIch
6bd4472229
Merge pull request #1145 from thatsIch/e-number-converter
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Using a unified number converter to display short versions of numbers
2015-03-30 21:06:42 +02:00
thatsIch
c9d67e40af
Using a unified number converter to display short versions of numbers
2015-03-30 13:06:59 +02:00
thatsIch
9a7329598e
Merge pull request #1127 from thatsIch/b-1118-api-crash
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Fixes #1118 Does not crash with invalid ItemStacks anymore
2015-03-30 11:54:28 +02:00
thatsIch
278cfc076b
Updated to BuildCraft 6.4.5
2015-03-30 11:37:45 +02:00
thatsIch
5c908c7404
Merge pull request #1130 from yueh/fix-1125
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Prevent matrix frames from explosions.
2015-03-30 10:38:24 +02:00
thatsIch
65aceeffa8
Merge pull request #1134 from yueh/fix-newapi-nei-facade-handler
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Fixes NEI recipe handler
2015-03-29 21:31:11 +02:00
thatsIch
08505e1fa3
Merge pull request #1065 from thatsIch/e-api-access
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instance() does not return null anymore, since else it would represent catching a major bug
2015-03-29 21:02:41 +02:00
yueh
b75e8d5824
Fixes NEI recipe handler
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.get() is used as it is safe to assert facades are present at this point.
If not there should be an exception being thrown.
2015-03-29 15:51:22 +02:00
yueh
fbda2c571b
Prevent matrix frames from explosions.
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Fixes #1125
2015-03-29 14:29:54 +02:00
thatsIch
2a89bdf52a
Fixes #1118 Does not crash with invalid ItemStacks anymore
2015-03-29 12:46:55 +02:00
thatsIch
67d9a48d75
API jars contain now classes and source files
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Updated dependencies also use those
2015-03-29 09:40:27 +02:00
thatsIch
371588ed79
instance() does not return null anymore, since else it would represent catching a major bug
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also does not catch any throwable anymore
2015-03-28 17:11:19 +01:00