- Adds two variants of library ruins: surface (generates in forested biomes) and underground (generates everywhere)
- Adds loot table support to bookshelves
- Adds antique atlas markers for library ruins
- Adds bookshelves and lecterns to the wood type template processor
- Makes bookshelves and lecterns rotate correctly in structure templates
- Generalises most of the methods in WorldGenSurfaceStructure to a new superclass WorldGenWizardryStructure
- Adds imbuement altar block and associated tile entity
- Adds basic functionality for imbuing wizard armour (other stuff to be decided)
- Incorporates imbuement altar into glowing overlay model event (this could do with being tidied up and generalised)
- Adds a TESR for the ray effect (based on some of the oldest code in the entire mod, which definitely needs improving!)
- Adds a simple sound effect for the imbuement process, needs upgrading to a ticked sound later
- Modifies the bookshelf model and blockstate to choose a texture dynamically based on the book item
- Changes bookshelf slots to accept all books from wizardry and vanilla minecraft by default
- Adds a couple of hooks to allow addons to register their own book items and model textures
- Adds a config option to allow modpack makers to add more book items
- Reorganises the huge amount of code in the draw background/foreground methods into a hierarchical object system
- Makes the tooltip box change height to fit the content
- Adds text wrapping support for items/spells with super long names
- Adds proper format arguments to the mana readout translation
- The tooltip now shows the new spells that will be applied with a flashing animation