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+2
-2
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"homepage": "https://www.curseforge.com/minecraft/mc-mods/electroblobs-wizardry",
|
||||
"promos": {
|
||||
"1.12.2-latest": "4.3.12",
|
||||
"1.12.2-recommended": "4.3.12"
|
||||
"1.12.2-latest": "4.3.18",
|
||||
"1.12.2-recommended": "4.3.18"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,50 @@
|
||||
name: Gradle Build
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ "**" ]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- name: Checkout repository
|
||||
uses: actions/checkout@v6
|
||||
with:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Set up JDK 8
|
||||
uses: actions/setup-java@v4
|
||||
with:
|
||||
java-version: '8'
|
||||
distribution: 'temurin'
|
||||
|
||||
- name: Load Cache
|
||||
uses: actions/cache@v5
|
||||
with:
|
||||
path: |
|
||||
~/.gradle/caches
|
||||
~/.gradle/wrapper
|
||||
key: ${{ runner.os }}-gradle-${{ hashFiles('**/*.gradle*', '**/gradle-wrapper.properties') }}
|
||||
restore-keys: |
|
||||
${{ runner.os }}-gradle-
|
||||
|
||||
- name: Setup Gradle
|
||||
uses: gradle/actions/setup-gradle@v4
|
||||
with:
|
||||
cache-read-only: ${{ github.ref != 'refs/heads/1.12.2' }}
|
||||
|
||||
- name: Grant execute permission for gradlew
|
||||
run: chmod +x gradlew
|
||||
|
||||
- name: Build with Gradle
|
||||
run: ./gradlew build --max-workers=1 --no-daemon
|
||||
|
||||
- name: Upload build artifacts
|
||||
if: success()
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: build-artifacts
|
||||
path: build/libs/*.jar
|
||||
retention-days: 30
|
||||
+4
-1
@@ -38,7 +38,7 @@ apply plugin: org.ajoberstar.grgit.gradle.GrgitPlugin
|
||||
apply plugin: 'wtf.gofancy.fancygradle'
|
||||
|
||||
|
||||
version = "4.3.12"
|
||||
version = "4.3.18"
|
||||
group= "electroblob.wizardry"// http://maven.apache.org/guides/mini/guide-naming-conventions.html
|
||||
archivesBaseName = "ElectroblobsWizardry"
|
||||
|
||||
@@ -59,6 +59,8 @@ minecraft {
|
||||
|
||||
// Default run configurations.
|
||||
// These can be tweaked, removed, or duplicated as needed.
|
||||
|
||||
def argsz = ['--username', 'WinDanesz', '--user', 'WinDanesz', '--uuid', '7faee354-8c60-4f5c-9862-fc0ce5f7f575']
|
||||
runs {
|
||||
client {
|
||||
workingDirectory project.file('run')
|
||||
@@ -68,6 +70,7 @@ minecraft {
|
||||
|
||||
// Recommended logging level for the console
|
||||
property 'forge.logging.console.level', 'info'
|
||||
args argsz
|
||||
}
|
||||
|
||||
server {
|
||||
|
||||
@@ -43,6 +43,10 @@ public class CommonProxy {
|
||||
|
||||
public void registerRenderers(){}
|
||||
|
||||
public void registerItemColorHandlers(){}
|
||||
|
||||
public void registerModelProperties(){}
|
||||
|
||||
public void initialiseLayers(){}
|
||||
|
||||
public void initialiseAnimations(){}
|
||||
@@ -175,6 +179,8 @@ public class CommonProxy {
|
||||
|
||||
public void handleConquerShrinePacket(PacketConquerShrine.Message message){}
|
||||
|
||||
public void handleBombExplosionPacket(PacketBombExplosion.Message message){}
|
||||
|
||||
// SECTION Misc
|
||||
// ===============================================================================================================
|
||||
|
||||
|
||||
@@ -13,6 +13,9 @@ import net.minecraft.entity.EntityList;
|
||||
import net.minecraft.entity.player.EntityPlayerMP;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.nbt.JsonToNBT;
|
||||
import net.minecraft.nbt.NBTException;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraftforge.common.config.ConfigCategory;
|
||||
import net.minecraftforge.common.config.Configuration;
|
||||
@@ -138,6 +141,12 @@ public final class Settings {
|
||||
new ResourceLocation(Wizardry.MODID, "shrine_5"),
|
||||
new ResourceLocation(Wizardry.MODID, "shrine_6"),
|
||||
new ResourceLocation(Wizardry.MODID, "shrine_7")};
|
||||
/** <b>[Server-only]</b> Whether conquered shrines should regenerate after a period of time. */
|
||||
public boolean shrineRegenerationEnabled = true;
|
||||
/** <b>[Server-only]</b> Time in minutes for a conquered shrine to regenerate. */
|
||||
public int shrineRegenerationTime = 1;
|
||||
/** <b>[Server-only]</b> Whether players can loot shrines multiple times. If false, each player can only loot each shrine once. */
|
||||
public boolean shrineAllowMultipleLoot = false;
|
||||
/** <b>[Server-only]</b> List of dimension ids in which to generate library ruins. */
|
||||
public int[] libraryDimensions = {0};
|
||||
/** <b>[Server-only]</b> The rarity of library ruins, used by the world generator. Larger numbers are rarer. */
|
||||
@@ -215,6 +224,8 @@ public final class Settings {
|
||||
public boolean wandsMustBeHeldToDecrementCooldown = false;
|
||||
/** <b>[Server-only]</b> Whether to enable Wizardry mob loot injection. Allows an easier switch instead of blacklisting all entities. */
|
||||
public boolean injectMobDrops = true;
|
||||
/** <b>[Server-only]</b> The time in ticks after which recent spell casts expire and no longer count toward progression penalties. */
|
||||
public int recentSpellExpiryTime = 1200;
|
||||
/**
|
||||
* <b>[Server-only]</b> List of registry names of entities which summoned creatures are allowed to attack, in addition
|
||||
* to the defaults.
|
||||
@@ -243,6 +254,8 @@ public final class Settings {
|
||||
public Pair<ResourceLocation, Short>[] bowItemWhitelist = parseItemMetaStrings();
|
||||
/** <b>[Server-only]</b> Map of items to values which wizard trades may use as currency. */
|
||||
public Map<Pair<ResourceLocation, Short>, Integer> currencyItems = new HashMap<>();
|
||||
/** <b>[Server-only]</b> Map of optional NBT tags for currency items, keyed the same as {@link #currencyItems}. */
|
||||
public Map<Pair<ResourceLocation, Short>, NBTTagCompound> currencyItemNbt = new HashMap<>();
|
||||
/** <b>[Server-only]</b> Global damage scaling factor for all player magic damage. */
|
||||
public double playerDamageScale = 1.0;
|
||||
/** <b>[Server-only]</b> Global damage scaling factor for all npc magic damage. */
|
||||
@@ -258,6 +271,26 @@ public final class Settings {
|
||||
/** <b>[Server-only]</b> List of registry names of biomes in which wizardry's hostile mobs cannot spawn. */
|
||||
public ResourceLocation[] mobSpawnBiomeBlacklist = toResourceLocations("mushroom_island", "mushroom_island_shore");
|
||||
|
||||
// Mana and upgrade constants
|
||||
/** <b>[Server-only]</b> The amount of mana a crystal shard is worth */
|
||||
public int manaPerShard = 10;
|
||||
/** <b>[Server-only]</b> The amount of mana each magic crystal is worth */
|
||||
public int manaPerCrystal = 100;
|
||||
/** <b>[Server-only]</b> The amount of mana a grand magic crystal is worth */
|
||||
public int grandCrystalMana = 400;
|
||||
/** <b>[Server-only]</b> The maximum number of one type of wand upgrade which can be applied to a wand. */
|
||||
public int upgradeStackLimit = 3;
|
||||
/** <b>[Server-only]</b> The bonus amount of wand upgrades that can be applied to a non-elemental wand. */
|
||||
public int nonElementalUpgradeBonus = 3;
|
||||
/** <b>[Server-only]</b> The fraction by which maximum charge is increased for each level of storage upgrade. */
|
||||
public float storageIncreasePerLevel = 0.15f;
|
||||
/** <b>[Server-only]</b> The amount of mana given for a kill for each level of siphon upgrade. */
|
||||
public int siphonManaPerLevel = 5;
|
||||
/** <b>[Server-only]</b> The number of ticks between each mana increase for wands with the condenser upgrade. */
|
||||
public int condenserTickInterval = 50;
|
||||
/** <b>[Server-only]</b> The number of spell slots a wand has with no attunement upgrades applied. */
|
||||
public int baseSpellSlots = 5;
|
||||
|
||||
// Commands (these don't need synchronising since typing a command always queries the server).
|
||||
/**
|
||||
* <b>[Server-only]</b> The maximum allowed multiplier for the /cast command. This limit is here to stop people from
|
||||
@@ -327,10 +360,40 @@ public final class Settings {
|
||||
* velocity-based one.
|
||||
*/
|
||||
public boolean replaceVanillaFallDamage = true;
|
||||
/** <b>[Synchronised]</b> Whether spell book colors are only shown when the player has the Archivist's Eyeglass equipped. */
|
||||
public boolean spellBookColorsRequireArchivistsEyeglass = false;
|
||||
/** <b>[Synchronised]</b> Chance of 'misreading' an undiscovered spell and triggering a forfeit instead. */
|
||||
public double forfeitChance = 0.2;
|
||||
/** <b>[Synchronised]</b> Progression requirements for upgrading a wand to each tier. */
|
||||
public int[] progressionRequirements = {1500, 3500, 6000};
|
||||
|
||||
// Integer wrappers for tier values
|
||||
public Integer noviceMaxCharge = 700;
|
||||
public Integer apprenticeMaxCharge = 1000;
|
||||
public Integer advancedMaxCharge = 1500;
|
||||
public Integer masterMaxCharge = 2500;
|
||||
|
||||
public Integer noviceUpgradeLimit = 3;
|
||||
public Integer apprenticeUpgradeLimit = 5;
|
||||
public Integer advancedUpgradeLimit = 7;
|
||||
public Integer masterUpgradeLimit = 9;
|
||||
|
||||
/** <b>[Synchronised]</b> Multiplier for condenser upgrade mana regeneration amount */
|
||||
public double condenserAmountMultiplier = 1.0;
|
||||
/** <b>[Synchronised]</b> Whether flesh spells (DiamondFlesh, IronFlesh, OakFlesh) apply slowness */
|
||||
public boolean fleshSpellsCauseSlowness = true;
|
||||
|
||||
/** <b>[Synchronised]</b> Armor bonus for DiamondFlesh spell */
|
||||
public double diamondFleshArmorBonus = 4.0;
|
||||
/** <b>[Synchronised]</b> Armor toughness bonus for DiamondFlesh spell */
|
||||
public double diamondFleshArmorToughnessBonus = 3.0;
|
||||
/** <b>[Synchronised]</b> Armor bonus for IronFlesh spell */
|
||||
public double ironFleshArmorBonus = 4.0;
|
||||
/** <b>[Synchronised]</b> Armor bonus for OakFlesh spell */
|
||||
public double oakFleshArmorBonus = 3.0;
|
||||
/** <b>[Synchronised]</b> Health bonus for OakFlesh spell */
|
||||
public double oakFleshHealthBonus = 0.2;
|
||||
|
||||
/**
|
||||
* <b>[Synchronised]</b> The maximum number of blocks a bookshelf can be from an arcane workbench or lectern to be
|
||||
* able to link to it.
|
||||
@@ -397,12 +460,16 @@ public final class Settings {
|
||||
/** <b>[Client-only]</b> Whether to initialise the handbook's data. Setting this to false will break the in-game handbook, but might help with some
|
||||
* startup crashes */
|
||||
public boolean loadHandbook = true;
|
||||
/** <b>[Client-only]</b> Whether to allow the Arcane Workbench and lectern search field to lose focus and start unfocused. */
|
||||
public boolean unfocusedSearchBars = false;
|
||||
/** <b>[Client-only]</b> The position of the spell HUD. */
|
||||
public GuiPosition spellHUDPosition = GuiPosition.BOTTOM_LEFT;
|
||||
|
||||
public static final String DEFAULT_HUD_SKIN_KEY = "default"; // Defined here so it's not in a client-only class.
|
||||
/** <b>[Client-only]</b> The string identifier of the skin used for the spell HUD. */
|
||||
public String spellHUDSkin = DEFAULT_HUD_SKIN_KEY;
|
||||
/** <b>[Client-only]</b> Whether to show elemental colors on spell books for discovered spells. */
|
||||
public boolean spellBookColors = true;
|
||||
|
||||
/** Set of constants for each of the eight positions that the spell HUD can be in. */
|
||||
public enum GuiPosition {
|
||||
@@ -523,9 +590,32 @@ public final class Settings {
|
||||
setupArtefactsConfig();
|
||||
setupResistancesConfig();
|
||||
|
||||
// Update the constants with new values
|
||||
updateConstantsFromSettings();
|
||||
|
||||
config.save();
|
||||
}
|
||||
|
||||
/** Updates the Constants class with the current settings values */
|
||||
public void updateConstantsFromSettings(){
|
||||
electroblob.wizardry.constants.Constants.MANA_PER_SHARD = this.manaPerShard;
|
||||
electroblob.wizardry.constants.Constants.MANA_PER_CRYSTAL = this.manaPerCrystal;
|
||||
electroblob.wizardry.constants.Constants.GRAND_CRYSTAL_MANA = this.grandCrystalMana;
|
||||
electroblob.wizardry.constants.Constants.UPGRADE_STACK_LIMIT = this.upgradeStackLimit;
|
||||
electroblob.wizardry.constants.Constants.NON_ELEMENTAL_UPGRADE_BONUS = this.nonElementalUpgradeBonus;
|
||||
electroblob.wizardry.constants.Constants.COOLDOWN_REDUCTION_PER_LEVEL = (float) this.cooldownReductionPerLevel;
|
||||
electroblob.wizardry.constants.Constants.STORAGE_INCREASE_PER_LEVEL = this.storageIncreasePerLevel;
|
||||
electroblob.wizardry.constants.Constants.POTENCY_INCREASE_PER_TIER = (float) this.potencyIncreasePerTier;
|
||||
electroblob.wizardry.constants.Constants.DURATION_INCREASE_PER_LEVEL = (float) this.durationIncreasePerLevel;
|
||||
electroblob.wizardry.constants.Constants.RANGE_INCREASE_PER_LEVEL = (float) this.rangeIncreasePerLevel;
|
||||
electroblob.wizardry.constants.Constants.BLAST_RADIUS_INCREASE_PER_LEVEL = (float) this.blastIncreasePerLevel;
|
||||
electroblob.wizardry.constants.Constants.FROST_SLOWNESS_PER_LEVEL = (float) this.frostSlownessIncreasePerLevel;
|
||||
electroblob.wizardry.constants.Constants.SIPHON_MANA_PER_LEVEL = this.siphonManaPerLevel;
|
||||
electroblob.wizardry.constants.Constants.CONDENSER_TICK_INTERVAL = this.condenserTickInterval;
|
||||
electroblob.wizardry.item.ItemWand.BASE_SPELL_SLOTS = this.baseSpellSlots;
|
||||
electroblob.wizardry.data.WizardData.MAX_RECENT_SPELLS = this.baseSpellSlots;
|
||||
}
|
||||
|
||||
void checkForRedundantOptions(String categoryName, Collection<String> validKeys){
|
||||
|
||||
ConfigCategory category = config.getCategory(categoryName);
|
||||
@@ -655,6 +745,62 @@ public final class Settings {
|
||||
preventBindingSameSpellTwiceToWands = property.getBoolean();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(GAMEPLAY_CATEGORY, "manaPerShard", 10,
|
||||
"The amount of mana a crystal shard is worth.", 1, 1000);
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".mana_per_shard");
|
||||
Wizardry.proxy.setToNumberSliderEntry(property);
|
||||
manaPerShard = property.getInt();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(GAMEPLAY_CATEGORY, "manaPerCrystal", 100,
|
||||
"The amount of mana each magic crystal is worth.", 1, 10000);
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".mana_per_crystal");
|
||||
Wizardry.proxy.setToNumberSliderEntry(property);
|
||||
manaPerCrystal = property.getInt();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(GAMEPLAY_CATEGORY, "grandCrystalMana", 400,
|
||||
"The amount of mana a grand magic crystal is worth.", 1, 10000);
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".grand_crystal_mana");
|
||||
Wizardry.proxy.setToNumberSliderEntry(property);
|
||||
grandCrystalMana = property.getInt();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(GAMEPLAY_CATEGORY, "upgradeStackLimit", 3,
|
||||
"The maximum number of one type of wand upgrade which can be applied to a wand.", 1, 10);
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".upgrade_stack_limit");
|
||||
Wizardry.proxy.setToNumberSliderEntry(property);
|
||||
upgradeStackLimit = property.getInt();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(GAMEPLAY_CATEGORY, "nonElementalUpgradeBonus", 3,
|
||||
"The bonus amount of wand upgrades that can be applied to a non-elemental wand.", 0, 10);
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".non_elemental_upgrade_bonus");
|
||||
Wizardry.proxy.setToNumberSliderEntry(property);
|
||||
nonElementalUpgradeBonus = property.getInt();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(GAMEPLAY_CATEGORY, "siphonManaPerLevel", 5,
|
||||
"The amount of mana given for a kill for each level of siphon upgrade.", 0, 100);
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".siphon_mana_per_level");
|
||||
Wizardry.proxy.setToNumberSliderEntry(property);
|
||||
siphonManaPerLevel = property.getInt();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(GAMEPLAY_CATEGORY, "condenserTickInterval", 50,
|
||||
"The number of ticks between each mana increase for wands with the condenser upgrade.", 1, 1000);
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".condenser_tick_interval");
|
||||
Wizardry.proxy.setToNumberSliderEntry(property);
|
||||
condenserTickInterval = property.getInt();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(GAMEPLAY_CATEGORY, "baseSpellSlots", 5,
|
||||
"The number of spell slots a wand has with no attunement upgrades applied.", 1, 5);
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".base_spell_slots");
|
||||
Wizardry.proxy.setToNumberSliderEntry(property);
|
||||
baseSpellSlots = property.getInt();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(GAMEPLAY_CATEGORY, "playersMoveEachOther", true,
|
||||
"Whether to allow players to move other players around using magic.");
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".players_move_each_other");
|
||||
@@ -779,6 +925,122 @@ public final class Settings {
|
||||
progressionRequirements = property.getIntList();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(DIFFICULTY_CATEGORY, "tierMaxCharges", new int[]{700, 1000, 1500, 2500},
|
||||
"Maximum mana each tier can store (novice, apprentice, advanced, master respectively).");
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".tier_max_charges");
|
||||
property.setRequiresWorldRestart(true);
|
||||
//tierMaxCharges = property.getIntList();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
// Individual tier configuration
|
||||
property = config.get(DIFFICULTY_CATEGORY, "noviceMaxCharge", 700,
|
||||
"Maximum mana a novice wand can store.");
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".novice_max_charge");
|
||||
property.setRequiresWorldRestart(true);
|
||||
noviceMaxCharge = property.getInt();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(DIFFICULTY_CATEGORY, "apprenticeMaxCharge", 1000,
|
||||
"Maximum mana an apprentice wand can store.");
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".apprentice_max_charge");
|
||||
property.setRequiresWorldRestart(true);
|
||||
apprenticeMaxCharge = property.getInt();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(DIFFICULTY_CATEGORY, "advancedMaxCharge", 1500,
|
||||
"Maximum mana an advanced wand can store.");
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".advanced_max_charge");
|
||||
property.setRequiresWorldRestart(true);
|
||||
advancedMaxCharge = property.getInt();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(DIFFICULTY_CATEGORY, "masterMaxCharge", 2500,
|
||||
"Maximum mana a master wand can store.");
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".master_max_charge");
|
||||
property.setRequiresWorldRestart(true);
|
||||
masterMaxCharge = property.getInt();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(DIFFICULTY_CATEGORY, "noviceUpgradeLimit", 3,
|
||||
"Maximum number of upgrades a novice wand can have.");
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".novice_upgrade_limit");
|
||||
property.setRequiresWorldRestart(true);
|
||||
noviceUpgradeLimit = property.getInt();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(DIFFICULTY_CATEGORY, "apprenticeUpgradeLimit", 5,
|
||||
"Maximum number of upgrades an apprentice wand can have.");
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".apprentice_upgrade_limit");
|
||||
property.setRequiresWorldRestart(true);
|
||||
apprenticeUpgradeLimit = property.getInt();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(DIFFICULTY_CATEGORY, "advancedUpgradeLimit", 7,
|
||||
"Maximum number of upgrades an advanced wand can have.");
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".advanced_upgrade_limit");
|
||||
property.setRequiresWorldRestart(true);
|
||||
advancedUpgradeLimit = property.getInt();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(DIFFICULTY_CATEGORY, "masterUpgradeLimit", 9,
|
||||
"Maximum number of upgrades a master wand can have.");
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".master_upgrade_limit");
|
||||
property.setRequiresWorldRestart(true);
|
||||
masterUpgradeLimit = property.getInt();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(DIFFICULTY_CATEGORY, "condenserAmountMultiplier", 1.0,
|
||||
"Multiplier for condenser upgrade mana regeneration amount. Higher values make condensers more effective.");
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".condenser_amount_multiplier");
|
||||
property.setRequiresWorldRestart(true);
|
||||
condenserAmountMultiplier = property.getDouble();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(DIFFICULTY_CATEGORY, "fleshSpellsCauseSlowness", true,
|
||||
"Whether flesh spells (DiamondFlesh, IronFlesh, OakFlesh) apply slowness. When disabled, these spells only provide their defensive benefits without movement penalty.");
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".flesh_spells_cause_slowness");
|
||||
Wizardry.proxy.setToNamedBooleanEntry(property);
|
||||
property.requiresMcRestart();
|
||||
fleshSpellsCauseSlowness = property.getBoolean();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(DIFFICULTY_CATEGORY, "diamondFleshArmorBonus", 4.0,
|
||||
"Armor bonus provided by the DiamondFlesh spell.");
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".diamond_flesh_armor_bonus");
|
||||
property.setRequiresWorldRestart(true);
|
||||
diamondFleshArmorBonus = property.getDouble();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(DIFFICULTY_CATEGORY, "diamondFleshArmorToughnessBonus", 3.0,
|
||||
"Armor toughness bonus provided by the DiamondFlesh spell.");
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".diamond_flesh_armor_toughness_bonus");
|
||||
property.setRequiresWorldRestart(true);
|
||||
diamondFleshArmorToughnessBonus = property.getDouble();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(DIFFICULTY_CATEGORY, "ironFleshArmorBonus", 4.0,
|
||||
"Armor bonus provided by the IronFlesh spell.");
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".iron_flesh_armor_bonus");
|
||||
property.setRequiresWorldRestart(true);
|
||||
ironFleshArmorBonus = property.getDouble();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(DIFFICULTY_CATEGORY, "oakFleshArmorBonus", 3.0,
|
||||
"Armor bonus provided by the OakFlesh spell.");
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".oak_flesh_armor_bonus");
|
||||
property.setRequiresWorldRestart(true);
|
||||
oakFleshArmorBonus = property.getDouble();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(DIFFICULTY_CATEGORY, "oakFleshHealthBonus", 0.2,
|
||||
"Health bonus provided by the OakFlesh spell (as a multiplier, e.g., 0.2 = 20% increase).");
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".oak_flesh_health_bonus");
|
||||
property.setRequiresWorldRestart(true);
|
||||
oakFleshHealthBonus = property.getDouble();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
|
||||
|
||||
// These two aren't sliders because using a slider makes it difficult to fine-tune the numbers; the nature of a
|
||||
// scaling factor means that 0.5 is as big a change as 2.0, so whilst a slider is fine for increasing the
|
||||
// damage, it doesn't give fine enough control for values less than 1.
|
||||
@@ -850,6 +1112,13 @@ public final class Settings {
|
||||
replaceVanillaFallDamage = property.getBoolean();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(TWEAKS_CATEGORY, "spellBookColorsRequireArchivistsEyeglass", false,
|
||||
"If true, spell book colors are only shown when the player has the charm of spell discovery equipped.");
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".spell_book_colors_require_charm");
|
||||
Wizardry.proxy.setToNamedBooleanEntry(property);
|
||||
spellBookColorsRequireArchivistsEyeglass = property.getBoolean();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(TWEAKS_CATEGORY, "blindnessTweak", true,
|
||||
"Whether to tweak the blindness effect to reduce follow distance when used on non-players. This automatically disables itself in favour of Potion Core's implementation if installed.");
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".blindness_tweak");
|
||||
@@ -864,6 +1133,14 @@ public final class Settings {
|
||||
injectMobDrops = property.getBoolean();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(TWEAKS_CATEGORY, "recentSpellExpiryTime", 1200,
|
||||
"The time in ticks after which recent spell casts expire and no longer count toward progression penalties. Default is 1200 ticks (1 minute). Lower values make progression penalties shorter-lived, higher values make them last longer.",
|
||||
60, 72000); // Between 3 seconds and 1 hour
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".recent_spell_expiry_time");
|
||||
Wizardry.proxy.setToNumberSliderEntry(property);
|
||||
recentSpellExpiryTime = property.getInt();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(TWEAKS_CATEGORY, "mobLootTableWhitelist", new String[0], "Whitelist for loot tables to inject additional mob drops (as specified in loot_tables/entities/mob_additions.json) into. Wizardry makes a best guess as to which loot tables belong to hostile mobs, but this may not always be correct or appropriate; add loot table locations (not entity IDs) to this list to manually include them.");
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".mob_loot_table_whitelist");
|
||||
property.setRequiresMcRestart(true);
|
||||
@@ -952,32 +1229,60 @@ public final class Settings {
|
||||
bookshelfSearchRadius = property.getInt();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(TWEAKS_CATEGORY, "currencyItems", new String[]{"gold_ingot 3", "emerald 6"}, "List of registry names of items which wizard trades can use as currency (in the first slot; the second slot is unaffected). Each entry in this list should consist of an item registry name, followed by a single space, then an integer which defines the 'value' of the item. Higher values mean fewer of that currency item are required for a given trade.",
|
||||
Pattern.compile("[A-Za-z0-9:_]+ [0-9]+"));
|
||||
property = config.get(TWEAKS_CATEGORY, "currencyItems", new String[]{"gold_ingot 3", "emerald 6"}, "List of registry names of items which wizard trades can use as currency (in the first slot; the second slot is unaffected). Each entry in this list should consist of an item registry name, followed by a single space, then an integer which defines the 'value' of the item. Higher values mean fewer of that currency item are required for a given trade. To specify metadata, use the format 'modid:item:meta value'. For example, 'minecraft:wool:1 5'. If no metadata is given, any metadata will be accepted. NBT tags may optionally be specified in SNBT format immediately after the item/metadata, e.g. 'minecraft:potion{Potion:\"minecraft:strength\"} 3'.",
|
||||
Pattern.compile(".+ [0-9]+"));
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".currency_items");
|
||||
propOrder.add(property.getName());
|
||||
currencyItems = new HashMap<>();
|
||||
currencyItemNbt = new HashMap<>();
|
||||
for(String string : property.getStringList()){
|
||||
string = string.toLowerCase(Locale.ROOT).trim();
|
||||
String[] args = string.split(" ");
|
||||
if(args.length != 2){
|
||||
string = string.trim();
|
||||
// Split on the last space to separate the item spec from the integer value; this correctly
|
||||
// handles NBT strings that contain spaces inside quoted values.
|
||||
int lastSpace = string.lastIndexOf(' ');
|
||||
if(lastSpace < 0){
|
||||
Wizardry.logger.warn("Invalid entry in currency items: {}", string);
|
||||
continue; // Ignore invalid entries, the pattern above should ensure this never happens
|
||||
continue;
|
||||
}
|
||||
String itemSpec = string.substring(0, lastSpace).toLowerCase(Locale.ROOT);
|
||||
String valueStr = string.substring(lastSpace + 1);
|
||||
// Check for an optional NBT tag (do NOT lowercase the raw NBT string - it is case-sensitive)
|
||||
int nbtStart = itemSpec.indexOf('{');
|
||||
NBTTagCompound nbt = null;
|
||||
if(nbtStart >= 0){
|
||||
// Re-extract the NBT portion from the original (non-lowercased) string to preserve case
|
||||
String rawNbt = string.substring(nbtStart, lastSpace);
|
||||
itemSpec = itemSpec.substring(0, nbtStart);
|
||||
try{
|
||||
nbt = JsonToNBT.getTagFromJson(rawNbt);
|
||||
}catch(NBTException e){
|
||||
Wizardry.logger.warn("Invalid NBT in currency items '{}': {}", string, e.getMessage());
|
||||
continue;
|
||||
}
|
||||
}
|
||||
try{
|
||||
currencyItems.put(parseItemMetaString(args[0]), Integer.parseInt(args[1]));
|
||||
Pair<ResourceLocation, Short> key = parseItemMetaString(itemSpec);
|
||||
currencyItems.put(key, Integer.parseInt(valueStr));
|
||||
if(nbt != null) currencyItemNbt.put(key, nbt);
|
||||
}catch(NumberFormatException e){
|
||||
Wizardry.logger.warn("Invalid integer in currency items: {}", args[1]);
|
||||
Wizardry.logger.warn("Invalid integer in currency items: {}", valueStr);
|
||||
}
|
||||
}
|
||||
|
||||
property = config.get(TWEAKS_CATEGORY, "cooldown_reduction_per_level", 0.15,
|
||||
"The fraction by which cooldowns are reduced for each level of cooldown upgrade.",
|
||||
0.05, Integer.MAX_VALUE); // Sure, I mean you COULD set it to 2^31-1... what could possibly go wrong?
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".cast_command_multiplier_limit");
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".cooldown_reduction_per_level");
|
||||
cooldownReductionPerLevel = property.getDouble();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(TWEAKS_CATEGORY, "storage_increase_per_level", 0.15,
|
||||
"The fraction by which maximum charge is increased for each level of storage upgrade.",
|
||||
0.05, Integer.MAX_VALUE);
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".storage_increase_per_level");
|
||||
storageIncreasePerLevel = (float) property.getDouble();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(TWEAKS_CATEGORY, "potency_increase_per_tier", 0.15,
|
||||
"The fraction by which potency is increased for each tier of matching wand. May cause extreme lag with high values!",
|
||||
0.05, Integer.MAX_VALUE);
|
||||
@@ -1112,6 +1417,22 @@ public final class Settings {
|
||||
shrineFiles = getResourceLocationList(property);
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(WORLDGEN_CATEGORY, "shrineRegenerationEnabled", false, "Whether conquered shrines should regenerate after a period of time. When disabled, shrines remain conquered permanently.");
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".shrine_regeneration_enabled");
|
||||
shrineRegenerationEnabled = property.getBoolean();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(WORLDGEN_CATEGORY, "shrineRegenerationTime", 20, "Time in minutes for a conquered shrine to regenerate. Minimum 1 minute, maximum 1440 minutes (24 hours).", 1, 1440);
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".shrine_regeneration_time");
|
||||
Wizardry.proxy.setToNumberSliderEntry(property);
|
||||
shrineRegenerationTime = property.getInt();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(WORLDGEN_CATEGORY, "shrineAllowMultipleLoot", false, "Whether players can loot shrines multiple times. If false, each player can only loot each shrine once until it regenerates.");
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".shrine_allow_multiple_loot");
|
||||
shrineAllowMultipleLoot = property.getBoolean();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(WORLDGEN_CATEGORY, "libraryDimensions", new int[]{0}, "List of dimension ids in which library ruins will generate. Remove all dimensions to disable library ruins completely.");
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".library_dimensions");
|
||||
property.setRequiresWorldRestart(true);
|
||||
@@ -1204,12 +1525,26 @@ public final class Settings {
|
||||
showChargeMeter = property.getBoolean();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(CLIENT_CATEGORY, "spellBookColors", true, "Whether to show elemental colors on spell books for discovered spells.");
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".spell_book_colors");
|
||||
property.setRequiresWorldRestart(false);
|
||||
Wizardry.proxy.setToNamedBooleanEntry(property);
|
||||
spellBookColors = property.getBoolean();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(CLIENT_CATEGORY, "loadHandbook", true, "Whether to initialise the in-game handbook. Setting this to false will brick the in-game handbook, but it might help if you have startup crashes.");
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".load_handbook");
|
||||
property.setRequiresWorldRestart(false);
|
||||
Wizardry.proxy.setToNamedBooleanEntry(property);
|
||||
loadHandbook = property.getBoolean();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(CLIENT_CATEGORY, "unfocusedSearchBars", false, "Whether to allow the Arcane Workbench and lectern search field to lose focus and start unfocused. If true, the search field won't automatically capture keyboard input.");
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".unfocused_search_bars");
|
||||
property.setRequiresWorldRestart(false);
|
||||
Wizardry.proxy.setToNamedBooleanEntry(property);
|
||||
unfocusedSearchBars = property.getBoolean();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(CLIENT_CATEGORY, "spellHUDPosition", GuiPosition.BOTTOM_LEFT.name, "The position of the spell HUD.", GuiPosition.names);
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".spell_hud_position");
|
||||
@@ -1371,6 +1706,18 @@ public final class Settings {
|
||||
}
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(RESISTANCES_CATEGORY, "mobsImmuneToMagic", new String[]{},
|
||||
"List of names of entities that are immune to magic, in addition to the defaults. Add mod creatures to this list if you want them to be immune to magic damage and they aren't already. SoundLoopSpellEntity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. " + Wizardry.MODID + ":wizard).");
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".mobs_immune_to_magic");
|
||||
property.setRequiresMcRestart(true);
|
||||
// Wizardry.proxy.setToEntityNameEntry(property);
|
||||
// Converts all strings in the list to lower case, to ignore case sensitivity, and trims them.
|
||||
for(int i = 0; i < property.getStringList().length; i++){
|
||||
property.getStringList()[i] = property.getStringList()[i].toLowerCase(Locale.ROOT).trim();
|
||||
MagicDamage.addEntityImmunity(EntityList.getClass(new ResourceLocation(property.getStringList()[i])),
|
||||
DamageType.MAGIC);
|
||||
}
|
||||
propOrder.add(property.getName());
|
||||
property = config.get(RESISTANCES_CATEGORY, "mobsImmuneToWither", new String[]{},
|
||||
"List of names of entities that are immune to wither effects, in addition to the defaults. Add mod creatures to this list if you want them to be immune to withering magic and they aren't already. SoundLoopSpellEntity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. " + Wizardry.MODID + ":wizard).");
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".mobs_immune_to_wither");
|
||||
@@ -1515,16 +1862,46 @@ public final class Settings {
|
||||
|
||||
string = string.toLowerCase(Locale.ROOT).trim();
|
||||
|
||||
String[] itemArgs = string.split(":");
|
||||
String item;
|
||||
short meta;
|
||||
|
||||
try {
|
||||
meta = Short.parseShort(itemArgs[itemArgs.length-1]);
|
||||
item = String.join(":", Arrays.copyOfRange(itemArgs, 0, itemArgs.length-1));
|
||||
}catch(NumberFormatException e){ // If no metadata is specified
|
||||
meta = OreDictionary.WILDCARD_VALUE;
|
||||
int lastColon = string.lastIndexOf(':');
|
||||
|
||||
if (lastColon > -1 && lastColon < string.length() - 1) { // if there is a colon and it's not the last char
|
||||
String metaString = string.substring(lastColon + 1);
|
||||
try {
|
||||
short parsedMeta = Short.parseShort(metaString);
|
||||
String itemString = string.substring(0, lastColon);
|
||||
|
||||
// If itemString has no colon, it could be 'item:meta' or 'namespace:numeric_path'.
|
||||
// e.g., 'wool:1' vs 'mod:123'. We want to support 'wool:1' as item 'wool' with meta 1.
|
||||
// We can't reliably distinguish the two cases without knowing all namespaces, so we have to use
|
||||
// a heuristic. The original code favoured the 'item:meta' interpretation, let's stick with that.
|
||||
// The issue was with 'namespace:numeric_path' which this logic now handles.
|
||||
if (itemString.indexOf(':') == -1) {
|
||||
item = itemString;
|
||||
meta = parsedMeta;
|
||||
} else {
|
||||
// Disambiguate things like 'mod:123:4' (item 'mod:123' with meta 4) vs 'mod:item:123' (item 'mod:item' with meta 123)
|
||||
// If the bit before the last colon is a valid resource location, it's probably item:meta
|
||||
try {
|
||||
new ResourceLocation(itemString);
|
||||
item = itemString;
|
||||
meta = parsedMeta;
|
||||
} catch (Exception e) {
|
||||
item = string;
|
||||
meta = OreDictionary.WILDCARD_VALUE;
|
||||
}
|
||||
}
|
||||
|
||||
} catch (NumberFormatException e) {
|
||||
// The part after colon is not a number, so it's part of the name
|
||||
item = string;
|
||||
meta = OreDictionary.WILDCARD_VALUE;
|
||||
}
|
||||
} else {
|
||||
item = string;
|
||||
meta = OreDictionary.WILDCARD_VALUE;
|
||||
}
|
||||
|
||||
return Pair.of(new ResourceLocation(item), meta);
|
||||
|
||||
@@ -82,7 +82,7 @@ public class Wizardry {
|
||||
* 1.x.x represents Minecraft 1.7.x versions, 2.x.x represents Minecraft 1.10.x versions, 3.x.x represents Minecraft
|
||||
* 1.11.x versions, and so on.
|
||||
*/
|
||||
public static final String VERSION = "4.3.12";
|
||||
public static final String VERSION = "4.3.18";
|
||||
|
||||
/**
|
||||
* Json file used by Forge's built-in <a href="https://mcforge.readthedocs.io/en/1.12.x/gettingstarted/autoupdate/">update checker</a>.
|
||||
@@ -164,6 +164,9 @@ public class Wizardry {
|
||||
|
||||
settings.initConfigExtras();
|
||||
|
||||
// Update constants with configured values
|
||||
settings.updateConstantsFromSettings();
|
||||
|
||||
// World generators
|
||||
// Weight is a misnomer, it's actually the priority (where lower numbers get generated first)
|
||||
// Literally nothing on typical 'weight' values here, there isn't even an upper limit
|
||||
@@ -195,6 +198,8 @@ public class Wizardry {
|
||||
// Client-side stuff (via proxies)
|
||||
proxy.initGuiBits();
|
||||
proxy.registerParticles();
|
||||
proxy.registerItemColorHandlers();
|
||||
proxy.registerModelProperties();
|
||||
proxy.registerSoundEventListener();
|
||||
}
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@ import com.google.common.collect.ImmutableList;
|
||||
import electroblob.wizardry.Settings;
|
||||
import electroblob.wizardry.Wizardry;
|
||||
import electroblob.wizardry.WizardryGuiHandler;
|
||||
import electroblob.wizardry.inventory.ContainerBookshelf;
|
||||
import electroblob.wizardry.registry.WizardryItems;
|
||||
import electroblob.wizardry.registry.WizardryTabs;
|
||||
import electroblob.wizardry.tileentity.TileEntityBookshelf;
|
||||
@@ -22,6 +23,7 @@ import net.minecraft.init.Items;
|
||||
import net.minecraft.inventory.IInventory;
|
||||
import net.minecraft.inventory.InventoryHelper;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.*;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
@@ -162,7 +164,37 @@ public class BlockBookshelf extends BlockHorizontal implements ITileEntityProvid
|
||||
|
||||
TileEntity tileEntity = world.getTileEntity(pos);
|
||||
|
||||
if(tileEntity == null || player.isSneaking()){
|
||||
if(tileEntity == null){
|
||||
return false;
|
||||
}
|
||||
|
||||
if(player.isSneaking()){
|
||||
ItemStack heldItem = player.getHeldItem(hand);
|
||||
if(heldItem.isEmpty() && tileEntity instanceof TileEntityBookshelf){
|
||||
if(!world.isRemote){
|
||||
TileEntityBookshelf bookshelf = (TileEntityBookshelf)tileEntity;
|
||||
for(int i = 0; i < bookshelf.getSizeInventory(); i++){
|
||||
ItemStack stack = bookshelf.getStackInSlot(i);
|
||||
if(!stack.isEmpty()){
|
||||
player.addItemStackToInventory(stack.copy());
|
||||
bookshelf.setInventorySlotContents(i, ItemStack.EMPTY);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}else if(!heldItem.isEmpty() && ContainerBookshelf.isBook(heldItem) && tileEntity instanceof TileEntityBookshelf){
|
||||
if(!world.isRemote){
|
||||
TileEntityBookshelf bookshelf = (TileEntityBookshelf)tileEntity;
|
||||
for(int i = 0; i < bookshelf.getSizeInventory(); i++){
|
||||
if(bookshelf.getStackInSlot(i).isEmpty()){
|
||||
bookshelf.setInventorySlotContents(i, heldItem.splitStack(1));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -57,7 +57,7 @@ public class BlockCrystalFlower extends BlockBush {
|
||||
@SubscribeEvent
|
||||
public static void onBonemealEvent(BonemealEvent event){
|
||||
// Grows crystal flowers when bonemeal is used on grass
|
||||
if(Wizardry.settings.bonemealGrowsCrystalFlowers && event.getBlock().getBlock() == Blocks.GRASS){
|
||||
if(!event.getWorld().isRemote && Wizardry.settings.bonemealGrowsCrystalFlowers && event.getBlock().getBlock() == Blocks.GRASS){
|
||||
|
||||
BlockPos pos = event.getPos().add(event.getWorld().rand.nextInt(8) - event.getWorld().rand.nextInt(8),
|
||||
event.getWorld().rand.nextInt(4) - event.getWorld().rand.nextInt(4),
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package electroblob.wizardry.block;
|
||||
|
||||
import electroblob.wizardry.Wizardry;
|
||||
import electroblob.wizardry.constants.Element;
|
||||
import electroblob.wizardry.registry.WizardryTabs;
|
||||
import electroblob.wizardry.tileentity.TileEntityShrineCore;
|
||||
@@ -81,11 +82,25 @@ public class BlockPedestal extends Block implements ITileEntityProvider {
|
||||
|
||||
@Override
|
||||
public float getBlockHardness(IBlockState state, World world, BlockPos pos){
|
||||
// If shrine regeneration is enabled, make pedestal blocks with shrine cores unbreakable to prevent exploitation
|
||||
if(!world.isRemote && Wizardry.settings != null && Wizardry.settings.shrineRegenerationEnabled){
|
||||
TileEntity tileEntity = world.getTileEntity(pos);
|
||||
if(tileEntity instanceof TileEntityShrineCore){
|
||||
return -1; // Unbreakable if it has a shrine core
|
||||
}
|
||||
}
|
||||
return state.getValue(NATURAL) ? -1 : super.getBlockHardness(state, world, pos);
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getExplosionResistance(World world, BlockPos pos, @Nullable Entity exploder, Explosion explosion){
|
||||
// If shrine regeneration is enabled, make pedestal blocks with shrine cores unbreakable to prevent exploitation
|
||||
if(!world.isRemote && Wizardry.settings != null && Wizardry.settings.shrineRegenerationEnabled){
|
||||
TileEntity tileEntity = world.getTileEntity(pos);
|
||||
if(tileEntity instanceof TileEntityShrineCore){
|
||||
return 6000000.0F; // Unbreakable if it has a shrine core
|
||||
}
|
||||
}
|
||||
return world.getBlockState(pos).getValue(NATURAL) ? 6000000.0F : super.getExplosionResistance(world, pos, exploder, explosion);
|
||||
}
|
||||
|
||||
|
||||
@@ -191,7 +191,7 @@ public class BlockStatue extends Block implements ITileEntityProvider {
|
||||
// Making this an instance method means it works equally well for both types of statue
|
||||
public boolean convertToStatue(EntityLiving target, @Nullable EntityLivingBase caster, int duration){
|
||||
|
||||
if(target.deathTime > 0) return false;
|
||||
if(target.deathTime > 0 || target.world.isRemote) return false;
|
||||
|
||||
BlockPos pos = new BlockPos(target);
|
||||
World world = target.world;
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
package electroblob.wizardry.client;
|
||||
|
||||
import electroblob.wizardry.CommonProxy;
|
||||
import electroblob.wizardry.Settings;
|
||||
import electroblob.wizardry.Wizardry;
|
||||
import electroblob.wizardry.block.BlockBookshelf;
|
||||
import electroblob.wizardry.client.animation.ActionAnimation;
|
||||
@@ -19,6 +18,8 @@ import electroblob.wizardry.client.model.ModelRobeArmour;
|
||||
import electroblob.wizardry.client.model.ModelSageArmour;
|
||||
import electroblob.wizardry.client.model.ModelWizardArmour;
|
||||
import electroblob.wizardry.client.particle.*;
|
||||
import electroblob.wizardry.constants.Element;
|
||||
import electroblob.wizardry.registry.WizardryItems;
|
||||
import electroblob.wizardry.client.particle.ParticleWizardry.IWizardryParticleFactory;
|
||||
import electroblob.wizardry.client.renderer.RenderSpectralGolem;
|
||||
import electroblob.wizardry.client.renderer.entity.*;
|
||||
@@ -38,6 +39,7 @@ import electroblob.wizardry.entity.projectile.*;
|
||||
import electroblob.wizardry.event.SpellCastEvent;
|
||||
import electroblob.wizardry.event.SpellCastEvent.Source;
|
||||
import electroblob.wizardry.integration.antiqueatlas.WizardryAntiqueAtlasIntegration;
|
||||
import electroblob.wizardry.item.ItemArtefact;
|
||||
import electroblob.wizardry.item.ItemScroll;
|
||||
import electroblob.wizardry.item.ItemSpellBook;
|
||||
import electroblob.wizardry.item.ItemWand;
|
||||
@@ -715,6 +717,65 @@ public class ClientProxy extends CommonProxy {
|
||||
}else Wizardry.logger.warn("Received a PacketConquerShrine, but there was no shrine core at the position sent");
|
||||
}
|
||||
|
||||
@Override
|
||||
public void handleBombExplosionPacket(PacketBombExplosion.Message message){
|
||||
|
||||
net.minecraft.world.World world = Minecraft.getMinecraft().world;
|
||||
double x = message.x, y = message.y, z = message.z;
|
||||
float blastMultiplier = message.blastMultiplier;
|
||||
|
||||
switch(message.bombType){
|
||||
|
||||
case PacketBombExplosion.FIREBOMB:
|
||||
ParticleBuilder.create(Type.FLASH).pos(x, y, z).scale(5 * blastMultiplier).clr(1, 0.6f, 0).spawn(world);
|
||||
for(int i = 0; i < 60 * blastMultiplier; i++){
|
||||
ParticleBuilder.create(Type.MAGIC_FIRE, world.rand, x, y, z, 2 * blastMultiplier, false)
|
||||
.time(10 + world.rand.nextInt(4)).scale(2 + world.rand.nextFloat()).spawn(world);
|
||||
ParticleBuilder.create(Type.DARK_MAGIC, world.rand, x, y, z, 2 * blastMultiplier, false)
|
||||
.clr(1.0f, 0.2f + world.rand.nextFloat() * 0.4f, 0.0f).spawn(world);
|
||||
}
|
||||
world.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, x, y, z, 0, 0, 0);
|
||||
break;
|
||||
|
||||
case PacketBombExplosion.POISON_BOMB:
|
||||
ParticleBuilder.create(Type.FLASH).pos(x, y, z).scale(5 * blastMultiplier)
|
||||
.clr(0.2f + world.rand.nextFloat() * 0.3f, 0.6f, 0.0f).spawn(world);
|
||||
for(int i = 0; i < 60 * blastMultiplier; i++){
|
||||
ParticleBuilder.create(Type.SPARKLE, world.rand, x, y, z, 2 * blastMultiplier, false).time(35)
|
||||
.scale(2).clr(0.2f + world.rand.nextFloat() * 0.3f, 0.6f, 0.0f).spawn(world);
|
||||
ParticleBuilder.create(Type.DARK_MAGIC, world.rand, x, y, z, 2 * blastMultiplier, false)
|
||||
.clr(0.2f + world.rand.nextFloat() * 0.2f, 0.8f, 0.0f).spawn(world);
|
||||
}
|
||||
world.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, x, y, z, 0, 0, 0);
|
||||
break;
|
||||
|
||||
case PacketBombExplosion.SMOKE_BOMB:
|
||||
ParticleBuilder.create(Type.FLASH).pos(x, y, z).scale(5 * blastMultiplier).clr(0, 0, 0).spawn(world);
|
||||
world.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, x, y, z, 0, 0, 0);
|
||||
for(int i = 0; i < 60 * blastMultiplier; i++){
|
||||
float brightness = world.rand.nextFloat() * 0.1f + 0.1f;
|
||||
ParticleBuilder.create(Type.CLOUD, world.rand, x, y, z, 2 * blastMultiplier, false)
|
||||
.clr(brightness, brightness, brightness).time(80 + world.rand.nextInt(12)).shaded(true).spawn(world);
|
||||
brightness = world.rand.nextFloat() * 0.3f;
|
||||
ParticleBuilder.create(Type.DARK_MAGIC, world.rand, x, y, z, 2 * blastMultiplier, false)
|
||||
.clr(brightness, brightness, brightness).spawn(world);
|
||||
}
|
||||
break;
|
||||
|
||||
case PacketBombExplosion.SPARK_BOMB:
|
||||
ParticleBuilder.spawnShockParticles(world, x, y, z);
|
||||
for(int id : message.secondaryTargetIDs){
|
||||
net.minecraft.entity.Entity target = world.getEntityByID(id);
|
||||
if(target instanceof net.minecraft.entity.EntityLivingBase){
|
||||
ParticleBuilder.create(Type.LIGHTNING).pos(x, y, z).target(target).spawn(world);
|
||||
ParticleBuilder.spawnShockParticles(world, target.posX,
|
||||
target.posY + target.height / 2, target.posZ);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Rendering
|
||||
// ===============================================================================================================
|
||||
|
||||
@@ -877,4 +938,51 @@ public class ClientProxy extends CommonProxy {
|
||||
ClientRegistry.bindTileEntitySpecialRenderer(TileEntityImbuementAltar.class, new RenderImbuementAltar());
|
||||
|
||||
}
|
||||
|
||||
public void registerItemColorHandlers() {
|
||||
// Spell book overlay textures are now per-element, so no runtime tinting is needed.
|
||||
}
|
||||
|
||||
public void registerModelProperties() {
|
||||
Item spellBook = WizardryItems.spell_book;
|
||||
|
||||
spellBook.addPropertyOverride(new ResourceLocation(Wizardry.MODID, "discovered"), (stack, world, entity) -> {
|
||||
if (!Wizardry.settings.spellBookColors) return 0.0f;
|
||||
|
||||
boolean discovered = shouldDisplayDiscovered(Spell.byMetadata(stack.getMetadata()), stack);
|
||||
|
||||
if(discovered && Wizardry.settings.spellBookColorsRequireArchivistsEyeglass){
|
||||
// Entity can be null so we have to check
|
||||
if(entity instanceof EntityPlayer){
|
||||
return ItemArtefact.isArtefactActive((EntityPlayer)entity, WizardryItems.charm_spell_discovery) ? 1.0f : 0.0f;
|
||||
}
|
||||
// If there's no entity, there's no charm, so no colour
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
return discovered ? 1.0f : 0.0f;
|
||||
});
|
||||
|
||||
// Returns ordinal+1 for each element (1=MAGIC through 8=HEALING), or 0 if not yet discovered.
|
||||
// Drives per-element bookmark texture selection via model overrides in spell_book.json.
|
||||
spellBook.addPropertyOverride(new ResourceLocation(Wizardry.MODID, "element"), (stack, world, entity) -> {
|
||||
if (!Wizardry.settings.spellBookColors) return 0.0f;
|
||||
|
||||
Spell spell = Spell.byMetadata(stack.getMetadata());
|
||||
boolean discovered = shouldDisplayDiscovered(spell, stack);
|
||||
|
||||
if(!discovered) return 0.0f;
|
||||
|
||||
if(Wizardry.settings.spellBookColorsRequireArchivistsEyeglass){
|
||||
if(entity instanceof EntityPlayer){
|
||||
if(!ItemArtefact.isArtefactActive((EntityPlayer)entity, WizardryItems.charm_spell_discovery)) return 0.0f;
|
||||
} else {
|
||||
return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
Element element = spell.getElement();
|
||||
return element == null ? 0.0f : (float)(element.ordinal() + 1);
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -1,12 +1,11 @@
|
||||
package electroblob.wizardry.client;
|
||||
|
||||
import electroblob.wizardry.Wizardry;
|
||||
import electroblob.wizardry.client.renderer.overlay.RenderBlinkEffect;
|
||||
import electroblob.wizardry.data.DispenserCastingData;
|
||||
import electroblob.wizardry.data.SpellEmitterData;
|
||||
import electroblob.wizardry.item.ItemArtefact;
|
||||
import electroblob.wizardry.item.ItemFlamecatcher;
|
||||
import electroblob.wizardry.item.ItemSpectralBow;
|
||||
import electroblob.wizardry.item.ItemWand;
|
||||
import electroblob.wizardry.data.WizardData;
|
||||
import electroblob.wizardry.item.*;
|
||||
import electroblob.wizardry.potion.PotionSlowTime;
|
||||
import electroblob.wizardry.registry.WizardryItems;
|
||||
import electroblob.wizardry.registry.WizardryPotions;
|
||||
@@ -16,6 +15,7 @@ import electroblob.wizardry.spell.SlowTime;
|
||||
import electroblob.wizardry.spell.Transience;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.gui.ScaledResolution;
|
||||
import net.minecraft.client.gui.inventory.GuiContainer;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
@@ -26,14 +26,14 @@ import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.tileentity.TileEntityDispenser;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.client.event.FOVUpdateEvent;
|
||||
import net.minecraftforge.client.event.InputUpdateEvent;
|
||||
import net.minecraftforge.client.event.MouseEvent;
|
||||
import net.minecraftforge.client.event.RenderHandEvent;
|
||||
import net.minecraftforge.client.event.*;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
|
||||
import net.minecraftforge.fml.common.gameevent.TickEvent;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraft.client.resources.I18n;
|
||||
import net.minecraft.util.text.TextFormatting;
|
||||
import net.minecraftforge.event.entity.player.ItemTooltipEvent;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import java.util.ArrayList;
|
||||
@@ -120,6 +120,7 @@ public final class WizardryClientEventHandler {
|
||||
Minecraft.getMinecraft().player.prevRotationPitch = 0;
|
||||
Minecraft.getMinecraft().player.rotationYaw = 0;
|
||||
Minecraft.getMinecraft().player.rotationPitch = 0;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -133,10 +134,10 @@ public final class WizardryClientEventHandler {
|
||||
event.getMovementInput().jump = false;
|
||||
event.getMovementInput().sneak = false;
|
||||
}
|
||||
|
||||
|
||||
if(ItemArtefact.isArtefactActive(event.getEntityPlayer(), WizardryItems.charm_move_speed)
|
||||
&& event.getEntityPlayer().isHandActive()
|
||||
&& event.getEntityPlayer().getActiveItemStack().getItem() instanceof ItemWand){
|
||||
&& event.getEntityPlayer().getActiveItemStack().getItem() instanceof ISpellCastingItem){
|
||||
// Normally speed is set to 20% when using items, this makes it 80%
|
||||
event.getMovementInput().moveStrafe *= 4;
|
||||
event.getMovementInput().moveForward *= 4;
|
||||
@@ -187,6 +188,26 @@ public final class WizardryClientEventHandler {
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onGuiOpenEvent(GuiOpenEvent event){
|
||||
|
||||
if(Minecraft.getMinecraft().player != null && event.getGui() instanceof GuiContainer) {
|
||||
WizardData data = WizardData.get(Minecraft.getMinecraft().player);
|
||||
if (data != null && data.getVariable(Possession.POSSESSEE_KEY) != null) {
|
||||
event.setCanceled(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onItemTooltip(ItemTooltipEvent event) {
|
||||
if (event.getItemStack().getItem() == WizardryItems.charm_spell_discovery) {
|
||||
if (Wizardry.settings.spellBookColorsRequireArchivistsEyeglass) {
|
||||
event.getToolTip().add(TextFormatting.GRAY + I18n.format("item.ebwizardry:charm_spell_discovery.desc.color"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Renders an overlay across the entire screen.
|
||||
* @param resolution The screen resolution
|
||||
|
||||
@@ -137,8 +137,8 @@ public class GuiArcaneWorkbench extends GuiContainer {
|
||||
this.searchField.setEnableBackgroundDrawing(false);
|
||||
this.searchField.setVisible(true);
|
||||
this.searchField.setTextColor(16777215);
|
||||
this.searchField.setCanLoseFocus(false);
|
||||
this.searchField.setFocused(true);
|
||||
this.searchField.setCanLoseFocus(Wizardry.settings.unfocusedSearchBars); // false by default
|
||||
this.searchField.setFocused(!Wizardry.settings.unfocusedSearchBars); // true by default
|
||||
|
||||
this.tooltipElements.clear();
|
||||
this.tooltipElements.add(new TooltipElementItemName(new Style().setColor(TextFormatting.WHITE), LINE_SPACING_WIDE));
|
||||
@@ -431,6 +431,16 @@ public class GuiArcaneWorkbench extends GuiContainer {
|
||||
|
||||
// Controls
|
||||
|
||||
@Override
|
||||
protected void mouseClicked(int mouseX, int mouseY, int mouseButton) throws IOException {
|
||||
super.mouseClicked(mouseX, mouseY, mouseButton);
|
||||
if (this.searchField != null) {
|
||||
this.searchField.mouseClicked(mouseX, mouseY, mouseButton);
|
||||
// Set focus depending on whether the click was inside the search field
|
||||
this.searchField.setFocused(this.searchField.isFocused());
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void actionPerformed(GuiButton button){
|
||||
|
||||
@@ -505,12 +515,13 @@ public class GuiArcaneWorkbench extends GuiContainer {
|
||||
@Override
|
||||
protected void keyTyped(char typedChar, int keyCode) throws IOException {
|
||||
|
||||
if(this.searchNeedsClearing){
|
||||
this.searchNeedsClearing = false;
|
||||
if(this.searchNeedsClearing){
|
||||
this.searchNeedsClearing = false;
|
||||
this.searchField.setText("");
|
||||
}
|
||||
|
||||
if(this.searchField.textboxKeyTyped(typedChar, keyCode)){
|
||||
// Allow exiting the GUI by pressing the inventory button. Does not work if bookshelves are present by default
|
||||
if(this.searchField.getVisible() && this.searchField.textboxKeyTyped(typedChar, keyCode)){
|
||||
arcaneWorkbenchContainer.setSearchText(searchField.getText().toLowerCase(Locale.ROOT));
|
||||
}else{
|
||||
super.keyTyped(typedChar, keyCode);
|
||||
@@ -1052,4 +1063,4 @@ public class GuiArcaneWorkbench extends GuiContainer {
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -184,9 +184,8 @@ public class GuiLectern extends GuiSpellInfo implements ISpellSortable {
|
||||
this.searchField.setEnableBackgroundDrawing(false);
|
||||
this.searchField.setVisible(true);
|
||||
this.searchField.setTextColor(16777215);
|
||||
this.searchField.setCanLoseFocus(false);
|
||||
this.searchField.setFocused(true);
|
||||
|
||||
this.searchField.setCanLoseFocus(Wizardry.settings.unfocusedSearchBars); // false by default
|
||||
this.searchField.setFocused(!Wizardry.settings.unfocusedSearchBars); // true by default
|
||||
refreshAvailableSpells(); // Must be done last
|
||||
|
||||
}
|
||||
@@ -269,8 +268,13 @@ public class GuiLectern extends GuiSpellInfo implements ISpellSortable {
|
||||
|
||||
@Override
|
||||
protected void mouseClicked(int mouseX, int mouseY, int mouseButton) throws IOException {
|
||||
super.mouseClicked(mouseX, mouseY, mouseButton);
|
||||
searchNeedsClearing = true;
|
||||
super.mouseClicked(mouseX, mouseY, mouseButton);
|
||||
if (this.searchField != null) {
|
||||
this.searchField.mouseClicked(mouseX, mouseY, mouseButton);
|
||||
// Set focus depending on whether the click was inside the search field
|
||||
this.searchField.setFocused(this.searchField.isFocused());
|
||||
}
|
||||
searchNeedsClearing = true;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -60,10 +60,12 @@ public class RenderSixthSense {
|
||||
|
||||
Minecraft mc = Minecraft.getMinecraft();
|
||||
RenderManager renderManager = event.getRenderer().getRenderManager();
|
||||
float effectRadius = Spells.sixth_sense.getProperty(Spell.EFFECT_RADIUS).floatValue();
|
||||
float distance = event.getEntity().getDistance(mc.player);
|
||||
|
||||
if(mc.player.isPotionActive(WizardryPotions.sixth_sense) && !(event.getEntity() instanceof EntityArmorStand)
|
||||
&& event.getEntity() != mc.player && mc.player.getActivePotionEffect(WizardryPotions.sixth_sense) != null
|
||||
&& event.getEntity().getDistance(mc.player) < Spells.sixth_sense.getProperty(Spell.EFFECT_RADIUS).floatValue()
|
||||
&& distance < effectRadius
|
||||
* (1 + mc.player.getActivePotionEffect(WizardryPotions.sixth_sense).getAmplifier() * Constants.RANGE_INCREASE_PER_LEVEL)){
|
||||
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
@@ -87,7 +89,13 @@ public class RenderSixthSense {
|
||||
GlStateManager.rotate(180 - renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
|
||||
GlStateManager.rotate(yaw, 1.0F, 0.0F, 0.0F);
|
||||
|
||||
GlStateManager.color(1, 1, 1, 1);
|
||||
//Decreases the opacity of the marker after 80% of the effect distance
|
||||
float alpha = 1f;
|
||||
float f = 5 * (1f - distance / effectRadius);
|
||||
if (f <= 1) {
|
||||
alpha = f;
|
||||
}
|
||||
GlStateManager.color(1, 1, 1, alpha);
|
||||
|
||||
ResourceLocation texture = PASSIVE_MOB_MARKER_TEXTURE;
|
||||
|
||||
|
||||
@@ -8,40 +8,40 @@ public final class Constants {
|
||||
|
||||
/** The amount of mana a crystal shard is worth */
|
||||
// 100 doesn't divide nicely by 9 so we're calling this 10. I guess you lose a little bit by smashing a crystal.
|
||||
public static final int MANA_PER_SHARD = 10;
|
||||
public static int MANA_PER_SHARD;
|
||||
/** The amount of mana each magic crystal is worth */
|
||||
public static final int MANA_PER_CRYSTAL = 100;
|
||||
public static int MANA_PER_CRYSTAL;
|
||||
/** The amount of mana a grand magic crystal is worth */
|
||||
public static final int GRAND_CRYSTAL_MANA = 400;
|
||||
public static int GRAND_CRYSTAL_MANA;
|
||||
/** The maximum number of one type of wand upgrade which can be applied to a wand. */
|
||||
public static final int UPGRADE_STACK_LIMIT = 3;
|
||||
public static int UPGRADE_STACK_LIMIT;
|
||||
/** The bonus amount of wand upgrades that can be applied to a non-elemental wand. */
|
||||
public static final int NON_ELEMENTAL_UPGRADE_BONUS = 3;
|
||||
public static int NON_ELEMENTAL_UPGRADE_BONUS;
|
||||
/** The fraction by which cooldowns are reduced for each level of cooldown upgrade. */
|
||||
public static float COOLDOWN_REDUCTION_PER_LEVEL = 0.15f;
|
||||
public static float COOLDOWN_REDUCTION_PER_LEVEL;
|
||||
/** The fraction by which maximum charge is increased for each level of storage upgrade. */
|
||||
public static final float STORAGE_INCREASE_PER_LEVEL = 0.15f;
|
||||
public static float STORAGE_INCREASE_PER_LEVEL;
|
||||
/** The fraction by which potency is increased for each tier of matching wand. */
|
||||
public static float POTENCY_INCREASE_PER_TIER = 0.15f;
|
||||
public static float POTENCY_INCREASE_PER_TIER;
|
||||
/** The fraction by which spell duration is increased for each level of duration upgrade. */
|
||||
public static float DURATION_INCREASE_PER_LEVEL = 0.25f;
|
||||
public static float DURATION_INCREASE_PER_LEVEL;
|
||||
/** The fraction by which spell range is increased for each level of range upgrade. */
|
||||
public static float RANGE_INCREASE_PER_LEVEL = 0.25f;
|
||||
public static float RANGE_INCREASE_PER_LEVEL;
|
||||
/** The fraction by which spell blast radius is increased for each level of range upgrade. */
|
||||
public static float BLAST_RADIUS_INCREASE_PER_LEVEL = 0.25f;
|
||||
public static float BLAST_RADIUS_INCREASE_PER_LEVEL;
|
||||
/** The fraction by which movement speed is reduced per level of frost effect. */
|
||||
public static final double FROST_SLOWNESS_PER_LEVEL = 0.5;
|
||||
public static double FROST_SLOWNESS_PER_LEVEL;
|
||||
/** The fraction by which movement speed is reduced per level of decay effect. */
|
||||
public static final double DECAY_SLOWNESS_PER_LEVEL = 0.2;
|
||||
/** The fraction by which dig speed is reduced per level of frostbite effect. */
|
||||
public static final float FROST_FATIGUE_PER_LEVEL = 0.45f;
|
||||
/** The number of ticks between each mana increase for wands with the condenser upgrade. */
|
||||
public static final int CONDENSER_TICK_INTERVAL = 50;
|
||||
public static int CONDENSER_TICK_INTERVAL;
|
||||
/**
|
||||
* The amount of mana given for a kill for each level of siphon upgrade. A random amount from 0 to this number - 1
|
||||
* is also added. See {@link WizardryEventHandler#onLivingDeathEvent} for more details.
|
||||
*/
|
||||
public static final int SIPHON_MANA_PER_LEVEL = 5;
|
||||
public static int SIPHON_MANA_PER_LEVEL;
|
||||
/**
|
||||
* The number of ticks between the spawning of patches of decay when an entity has the decay effect. Note that decay
|
||||
* won't spawn again if something is already standing in it.
|
||||
@@ -51,11 +51,19 @@ public final class Constants {
|
||||
|
||||
// making this as an update to the existing values to not break addons directly relying on the fields
|
||||
static {
|
||||
POTENCY_INCREASE_PER_TIER = (float) Wizardry.settings.potencyIncreasePerTier;
|
||||
MANA_PER_SHARD = Wizardry.settings.manaPerShard;
|
||||
MANA_PER_CRYSTAL = Wizardry.settings.manaPerCrystal;
|
||||
GRAND_CRYSTAL_MANA = Wizardry.settings.grandCrystalMana;
|
||||
UPGRADE_STACK_LIMIT = Wizardry.settings.upgradeStackLimit;
|
||||
NON_ELEMENTAL_UPGRADE_BONUS = Wizardry.settings.nonElementalUpgradeBonus;
|
||||
COOLDOWN_REDUCTION_PER_LEVEL = (float) Wizardry.settings.cooldownReductionPerLevel;
|
||||
STORAGE_INCREASE_PER_LEVEL = Wizardry.settings.storageIncreasePerLevel;
|
||||
POTENCY_INCREASE_PER_TIER = (float) Wizardry.settings.potencyIncreasePerTier;
|
||||
DURATION_INCREASE_PER_LEVEL = (float) Wizardry.settings.durationIncreasePerLevel;
|
||||
RANGE_INCREASE_PER_LEVEL = (float) Wizardry.settings.rangeIncreasePerLevel;
|
||||
BLAST_RADIUS_INCREASE_PER_LEVEL = (float) Wizardry.settings.blastIncreasePerLevel;
|
||||
RANGE_INCREASE_PER_LEVEL = (float) Wizardry.settings.frostSlownessIncreasePerLevel;
|
||||
FROST_SLOWNESS_PER_LEVEL = (float) Wizardry.settings.frostSlownessIncreasePerLevel;
|
||||
SIPHON_MANA_PER_LEVEL = Wizardry.settings.siphonManaPerLevel;
|
||||
CONDENSER_TICK_INTERVAL = Wizardry.settings.condenserTickInterval;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -10,10 +10,10 @@ import java.util.Random;
|
||||
|
||||
public enum Tier {
|
||||
|
||||
NOVICE(700, 3, 12, new Style().setColor(TextFormatting.WHITE), "novice"),
|
||||
APPRENTICE(1000, 5, 5, new Style().setColor(TextFormatting.AQUA), "apprentice"),
|
||||
ADVANCED(1500, 7, 2, new Style().setColor(TextFormatting.DARK_BLUE), "advanced"),
|
||||
MASTER(2500, 9, 1, new Style().setColor(TextFormatting.DARK_PURPLE), "master");
|
||||
NOVICE(Wizardry.settings.noviceMaxCharge, Wizardry.settings.noviceUpgradeLimit, 12, new Style().setColor(TextFormatting.WHITE), "novice"),
|
||||
APPRENTICE(Wizardry.settings.apprenticeMaxCharge, Wizardry.settings.apprenticeUpgradeLimit, 5, new Style().setColor(TextFormatting.AQUA), "apprentice"),
|
||||
ADVANCED(Wizardry.settings.advancedMaxCharge, Wizardry.settings.advancedUpgradeLimit, 2, new Style().setColor(TextFormatting.DARK_BLUE), "advanced"),
|
||||
MASTER(Wizardry.settings.masterMaxCharge, Wizardry.settings.masterUpgradeLimit, 1, new Style().setColor(TextFormatting.DARK_PURPLE), "master");
|
||||
|
||||
/** Maximum mana a wand of this tier can store. */
|
||||
public final int maxCharge;
|
||||
|
||||
@@ -64,6 +64,11 @@ public interface IStoredVariable<T> extends IVariable<T> {
|
||||
this.ticker = (p, t) -> t; // Initialise this with a do-nothing function, can be overwritten later
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getKey() {
|
||||
return key;
|
||||
}
|
||||
|
||||
/**
|
||||
* Replaces this variable's update method with the given update function. <i>Beware of auto-unboxing of
|
||||
* primitive types! For lambda expressions, check the second parameter isn't null before operating on it.
|
||||
|
||||
@@ -47,7 +47,10 @@ public interface IVariable<T> {
|
||||
*/
|
||||
void write(ByteBuf buf, T value);
|
||||
|
||||
String getKey();
|
||||
|
||||
/**
|
||||
*
|
||||
* Reads this variable's value from the given {@link ByteBuf}.
|
||||
*/
|
||||
T read(ByteBuf buf);
|
||||
@@ -110,6 +113,11 @@ public interface IVariable<T> {
|
||||
// NYI
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getKey() {
|
||||
return "none"; // we don't mind as these are never synced (electroblob.wizardry.data.IVariable.Variable.isSynced)
|
||||
}
|
||||
|
||||
@Override
|
||||
public T read(ByteBuf buf){
|
||||
return null; // NYI
|
||||
|
||||
@@ -7,7 +7,6 @@ import electroblob.wizardry.enchantment.Imbuement;
|
||||
import electroblob.wizardry.entity.living.ISummonedCreature;
|
||||
import electroblob.wizardry.event.SpellCastEvent;
|
||||
import electroblob.wizardry.event.SpellCastEvent.Source;
|
||||
import electroblob.wizardry.item.ItemWand;
|
||||
import electroblob.wizardry.packet.PacketCastContinuousSpell;
|
||||
import electroblob.wizardry.packet.PacketPlayerSync;
|
||||
import electroblob.wizardry.packet.WizardryPacketHandler;
|
||||
@@ -47,6 +46,7 @@ import javax.annotation.Nullable;
|
||||
import java.lang.ref.WeakReference;
|
||||
import java.util.*;
|
||||
import java.util.stream.Collectors;
|
||||
import java.util.AbstractMap.SimpleEntry;
|
||||
|
||||
/**
|
||||
* Capability-based replacement for the old ExtendedPlayer class from 1.7.10. This has been reworked to leave minimum
|
||||
@@ -73,7 +73,7 @@ public class WizardData implements INBTSerializable<NBTTagCompound> {
|
||||
private static final Set<IStoredVariable> storedVariables = new HashSet<>();
|
||||
|
||||
/** The maximum number of recent spells to track. */
|
||||
public static final int MAX_RECENT_SPELLS = ItemWand.BASE_SPELL_SLOTS;
|
||||
public static int MAX_RECENT_SPELLS;
|
||||
|
||||
private static final int IMBUEMENT_UPDATE_INTERVAL = 20;
|
||||
|
||||
@@ -126,7 +126,7 @@ public class WizardData implements INBTSerializable<NBTTagCompound> {
|
||||
* be modified via {@link WizardData#setVariable(IVariable, Object)}, which (as a method) is able to enforce it. */
|
||||
private final Map<IVariable, Object> spellData;
|
||||
|
||||
private Queue<Spell> recentSpells;
|
||||
private Queue<SimpleEntry<Spell, Long>> recentSpells;
|
||||
|
||||
// This one is still necessary, because I can't override the equip animation for items that aren't from Wizardry.
|
||||
// Leaving this for now because merging it into the spell data system will be more tricky
|
||||
@@ -199,9 +199,14 @@ public class WizardData implements INBTSerializable<NBTTagCompound> {
|
||||
}
|
||||
|
||||
/** Returns a set containing the registered {@link IStoredVariable} objects for which {@link IVariable#isSynced()}
|
||||
* returns true. Used internally for packet reading. */
|
||||
public static Set<IVariable> getSyncedVariables(){
|
||||
return storedVariables.stream().filter(IVariable::isSynced).collect(Collectors.toSet());
|
||||
* returns true, ordered by their keys obtained from {@link IVariable#getKey()}. Used internally for packets. */
|
||||
public static Set<IVariable> getSyncedVariablesOrderedByKey(){
|
||||
Comparator<IVariable> keyComparator = Comparator.comparing(IVariable::getKey);
|
||||
|
||||
return storedVariables.stream()
|
||||
.filter(IVariable::isSynced)
|
||||
.sorted(keyComparator)
|
||||
.collect(Collectors.toCollection(LinkedHashSet::new));
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -289,15 +294,19 @@ public class WizardData implements INBTSerializable<NBTTagCompound> {
|
||||
* @param spell The spell to be tracked.
|
||||
*/
|
||||
public void trackRecentSpell(Spell spell){
|
||||
this.recentSpells.add(spell);
|
||||
this.recentSpells.add(new SimpleEntry<>(spell, player.world.getTotalWorldTime()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the number of times the given spell is tracked in this player's recently-cast spells.
|
||||
* Only counts spells cast within the configured expiry time.
|
||||
* @param spell The spell to count casts for.
|
||||
*/
|
||||
public int countRecentCasts(Spell spell){
|
||||
return (int)this.recentSpells.stream().filter(s -> s == spell).count(); // We know this can't be more than 5
|
||||
long currentTime = player.world.getTotalWorldTime();
|
||||
return (int)this.recentSpells.stream()
|
||||
.filter(entry -> entry.getKey() == spell && (currentTime - entry.getValue()) < Wizardry.settings.recentSpellExpiryTime)
|
||||
.count(); // We know this can't be more than 5
|
||||
}
|
||||
|
||||
// Imbuements
|
||||
@@ -346,20 +355,20 @@ public class WizardData implements INBTSerializable<NBTTagCompound> {
|
||||
|
||||
// For each item in the player's inventory
|
||||
for(ItemStack stack : player.inventory.mainInventory){
|
||||
updateImbutedItem(stack, activeImbuements);
|
||||
updateImbuedItem(stack, activeImbuements);
|
||||
}
|
||||
for(ItemStack stack : player.inventory.armorInventory){
|
||||
updateImbutedItem(stack, activeImbuements);
|
||||
updateImbuedItem(stack, activeImbuements);
|
||||
}
|
||||
for(ItemStack stack : player.inventory.offHandInventory){
|
||||
updateImbutedItem(stack, activeImbuements);
|
||||
updateImbuedItem(stack, activeImbuements);
|
||||
}
|
||||
|
||||
// Removes all imbuements from the map that are no longer active
|
||||
this.imbuementDurations.keySet().retainAll(activeImbuements);
|
||||
}
|
||||
|
||||
private void updateImbutedItem(ItemStack stack, Set<Imbuement> activeImbuements){
|
||||
private void updateImbuedItem(ItemStack stack, Set<Imbuement> activeImbuements){
|
||||
|
||||
if(stack.isItemEnchanted()){
|
||||
|
||||
@@ -456,7 +465,7 @@ public class WizardData implements INBTSerializable<NBTTagCompound> {
|
||||
|
||||
if(this.castCommandSpell != null && this.castCommandSpell.isContinuous){
|
||||
|
||||
if(castCommandTick >= castCommandDuration){
|
||||
if(castCommandTick > castCommandDuration){
|
||||
this.stopCastingContinuousSpell();
|
||||
return;
|
||||
}
|
||||
@@ -508,6 +517,12 @@ public class WizardData implements INBTSerializable<NBTTagCompound> {
|
||||
if(player.ticksExisted % IMBUEMENT_UPDATE_INTERVAL == 0) updateImbuedItems();
|
||||
updateContinuousSpellCasting();
|
||||
|
||||
// Clean up expired recent spells every 60 ticks (1 second)
|
||||
if(player.ticksExisted % 60 == 0) {
|
||||
long currentTime = player.world.getTotalWorldTime();
|
||||
this.recentSpells.removeIf(entry -> (currentTime - entry.getValue()) >= Wizardry.settings.recentSpellExpiryTime);
|
||||
}
|
||||
|
||||
this.spellData.forEach((k, v) -> this.spellData.put(k, k.update(player, v)));
|
||||
this.spellData.keySet().removeIf(k -> k.canPurge(player, this.spellData.get(k)));
|
||||
}
|
||||
@@ -574,7 +589,15 @@ public class WizardData implements INBTSerializable<NBTTagCompound> {
|
||||
|
||||
properties.setInteger("maxTierReached", maxTierReached.ordinal());
|
||||
|
||||
NBTExtras.storeTagSafely(properties, "recentSpells", NBTExtras.listToNBT(recentSpells, s -> new NBTTagInt(s.metadata())));
|
||||
// Serialize recent spells with timestamps as compound tags
|
||||
NBTTagList recentSpellsList = new NBTTagList();
|
||||
for(SimpleEntry<Spell, Long> entry : recentSpells) {
|
||||
NBTTagCompound spellTag = new NBTTagCompound();
|
||||
spellTag.setInteger("spellId", entry.getKey().metadata());
|
||||
spellTag.setLong("timestamp", entry.getValue());
|
||||
recentSpellsList.appendTag(spellTag);
|
||||
}
|
||||
NBTExtras.storeTagSafely(properties, "recentSpells", recentSpellsList);
|
||||
|
||||
storedVariables.forEach(k -> k.write(properties, this.spellData.get(k)));
|
||||
|
||||
@@ -601,8 +624,14 @@ public class WizardData implements INBTSerializable<NBTTagCompound> {
|
||||
|
||||
// Probably won't be null but we may as well just reinitialise it instead of clearing it
|
||||
this.recentSpells = EvictingQueue.create(MAX_RECENT_SPELLS);
|
||||
this.recentSpells.addAll(NBTExtras.NBTToList(nbt.getTagList("recentSpells", NBT.TAG_INT),
|
||||
(NBTTagInt tag) -> Spell.byMetadata(tag.getInt())));
|
||||
// Deserialize recent spells with timestamps
|
||||
NBTTagList recentSpellsList = nbt.getTagList("recentSpells", NBT.TAG_COMPOUND);
|
||||
for(int i = 0; i < recentSpellsList.tagCount(); i++) {
|
||||
NBTTagCompound spellTag = recentSpellsList.getCompoundTagAt(i);
|
||||
Spell spell = Spell.byMetadata(spellTag.getInteger("spellId"));
|
||||
long timestamp = spellTag.getLong("timestamp");
|
||||
this.recentSpells.add(new SimpleEntry<>(spell, timestamp));
|
||||
}
|
||||
|
||||
try{
|
||||
storedVariables.forEach(k -> this.spellData.put(k, k.read(nbt)));
|
||||
|
||||
@@ -35,8 +35,8 @@ public class EntityDecay extends EntityMagicConstruct {
|
||||
0.6F + rand.nextFloat() * 0.15F);
|
||||
|
||||
if(!this.world.isRemote){
|
||||
List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(1.0d, this.posX, this.posY,
|
||||
this.posZ, this.world);
|
||||
List<EntityLivingBase> targets = EntityUtils.getLivingWithinCylinder(this.width/2f, this.posX, this.posY,
|
||||
this.posZ, this.height, this.world);
|
||||
for(EntityLivingBase target : targets){
|
||||
if(target != this.getCaster()){
|
||||
// If this check wasn't here the potion would be reapplied every tick and hence the entity would be
|
||||
|
||||
@@ -34,7 +34,7 @@ public class EntityFireRing extends EntityScaledConstruct {
|
||||
|
||||
if(this.ticksExisted % 5 == 0 && !this.world.isRemote){
|
||||
|
||||
List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(width/2, this.posX, this.posY, this.posZ, this.world);
|
||||
List<EntityLivingBase> targets = EntityUtils.getLivingWithinCylinder(this.width/2, this.posX, this.posY, this.posZ, this.height, this.world);
|
||||
|
||||
for(EntityLivingBase target : targets){
|
||||
|
||||
|
||||
@@ -34,7 +34,7 @@ public class EntityFireSigil extends EntityScaledConstruct {
|
||||
|
||||
if(!this.world.isRemote){
|
||||
|
||||
List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(width/2, posX, posY, posZ, world);
|
||||
List<EntityLivingBase> targets = EntityUtils.getLivingWithinCylinder(this.width/2, this.posX, this.posY, this.posZ, this.height, this.world);
|
||||
|
||||
for(EntityLivingBase target : targets){
|
||||
|
||||
|
||||
@@ -146,23 +146,28 @@ public class EntityForcefield extends EntityMagicConstruct implements ICustomHit
|
||||
if(EntityUtils.isLiving(target)) nudgeVelocity = 0.25;
|
||||
Vec3d extraVelocity = targetRelativePos.normalize().scale(nudgeVelocity);
|
||||
|
||||
// ...make it bounce off!
|
||||
target.motionX = target.motionX * -BOUNCINESS + extraVelocity.x;
|
||||
target.motionY = target.motionY * -BOUNCINESS + extraVelocity.y;
|
||||
target.motionZ = target.motionZ * -BOUNCINESS + extraVelocity.z;
|
||||
|
||||
// Prevents the forcefield bouncing things into the floor
|
||||
if(target.onGround && target.motionY < 0) target.motionY = 0.1;
|
||||
|
||||
// How far the target needs to move towards the centre (negative means away from the centre)
|
||||
double distanceTowardsCentre = -(targetRelativePos.length() - radius) - (radius - nextTickDistance);
|
||||
Vec3d targetNewPos = target.getPositionVector().add(targetRelativePos.normalize().scale(distanceTowardsCentre));
|
||||
target.setPosition(targetNewPos.x, targetNewPos.y, targetNewPos.z);
|
||||
|
||||
world.playSound(target.posX, target.posY, target.posZ, WizardrySounds.ENTITY_FORCEFIELD_DEFLECT,
|
||||
WizardrySounds.SPELLS, 0.3f, 1.3f, false);
|
||||
|
||||
//Moved up the check by "19" so that way allied players aren't being moved out of the forcefield because
|
||||
//allied players aren't synced to client like minions. Minions are only synced because it's saved to their
|
||||
//entity data which is synced in their serialize/deserialize methods
|
||||
if(!world.isRemote){
|
||||
// ...make it bounce off!
|
||||
|
||||
target.motionX = target.motionX * -BOUNCINESS + extraVelocity.x;
|
||||
target.motionY = target.motionY * -BOUNCINESS + extraVelocity.y;
|
||||
target.motionZ = target.motionZ * -BOUNCINESS + extraVelocity.z;
|
||||
|
||||
// Prevents the forcefield bouncing things into the floor
|
||||
if(target.onGround && target.motionY < 0) target.motionY = 0.1;
|
||||
|
||||
// How far the target needs to move towards the centre (negative means away from the centre)
|
||||
double distanceTowardsCentre = -(targetRelativePos.length() - radius) - (radius - nextTickDistance);
|
||||
Vec3d targetNewPos = target.getPositionVector().add(targetRelativePos.normalize().scale(distanceTowardsCentre));
|
||||
target.setPosition(targetNewPos.x, targetNewPos.y, targetNewPos.z);
|
||||
|
||||
world.playSound(target.posX, target.posY, target.posZ, WizardrySounds.ENTITY_FORCEFIELD_DEFLECT,
|
||||
WizardrySounds.SPELLS, 0.3f, 1.3f, false);
|
||||
|
||||
|
||||
// Player motion is handled on that player's client so needs packets
|
||||
if(target instanceof EntityPlayerMP){
|
||||
((EntityPlayerMP)target).connection.sendPacket(new SPacketEntityVelocity(target));
|
||||
@@ -174,6 +179,11 @@ public class EntityForcefield extends EntityMagicConstruct implements ICustomHit
|
||||
|
||||
}else{
|
||||
|
||||
//This is a super lazy way to make sure the visual isn't playing for players and probably won't display the visual
|
||||
//for players if their velocity towards the forcefield is high. But it prevents the visual being spammed when ally player
|
||||
//is in forcefield so it's fine #19
|
||||
if(target instanceof EntityPlayer && target.getPositionVector().distanceTo(this.getPositionVector()) < this.getRadius()) return;
|
||||
|
||||
Vec3d relativeImpactPos = targetRelativePos.normalize().scale(radius);
|
||||
|
||||
float yaw = (float)Math.atan2(relativeImpactPos.x, -relativeImpactPos.z);
|
||||
|
||||
@@ -36,8 +36,8 @@ public class EntityFrostSigil extends EntityScaledConstruct {
|
||||
|
||||
if(!this.world.isRemote){
|
||||
|
||||
List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(width/2, this.posX, this.posY,
|
||||
this.posZ, this.world);
|
||||
List<EntityLivingBase> targets = EntityUtils.getLivingWithinCylinder(width/2, this.posX, this.posY,
|
||||
this.posZ, this.height, this.world);
|
||||
|
||||
for(EntityLivingBase target : targets){
|
||||
|
||||
|
||||
@@ -33,30 +33,32 @@ public class EntityHealAura extends EntityScaledConstruct {
|
||||
|
||||
if(!this.world.isRemote){
|
||||
|
||||
List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(width/2, posX, posY, posZ, world);
|
||||
List<EntityLivingBase> targets = EntityUtils.getLivingWithinCylinder(width/2, posX, posY, posZ, this.height, world);
|
||||
|
||||
for(EntityLivingBase target : targets){
|
||||
|
||||
if(this.isValidTarget(target)){
|
||||
|
||||
if(target.isEntityUndead()){
|
||||
if(target.isEntityUndead()) {
|
||||
|
||||
double velX = target.motionX;
|
||||
double velY = target.motionY;
|
||||
double velZ = target.motionZ;
|
||||
|
||||
if(this.getCaster() != null){
|
||||
target.attackEntityFrom(
|
||||
MagicDamage.causeIndirectMagicDamage(this, getCaster(), DamageType.RADIANT),
|
||||
Spells.healing_aura.getProperty(Spell.DAMAGE).floatValue() * damageMultiplier);
|
||||
}else{
|
||||
target.attackEntityFrom(DamageSource.MAGIC, Spells.healing_aura.getProperty(Spell.DAMAGE).floatValue() * damageMultiplier);
|
||||
}
|
||||
if (this.ticksExisted % 10 == 1) {
|
||||
if (this.getCaster() != null) {
|
||||
target.attackEntityFrom(
|
||||
MagicDamage.causeIndirectMagicDamage(this, getCaster(), DamageType.RADIANT),
|
||||
Spells.healing_aura.getProperty(Spell.DAMAGE).floatValue() * damageMultiplier);
|
||||
} else {
|
||||
target.attackEntityFrom(DamageSource.MAGIC, Spells.healing_aura.getProperty(Spell.DAMAGE).floatValue() * damageMultiplier);
|
||||
}
|
||||
|
||||
// Removes knockback
|
||||
target.motionX = velX;
|
||||
target.motionY = velY;
|
||||
target.motionZ = velZ;
|
||||
// Removes knockback
|
||||
target.motionX = velX;
|
||||
target.motionY = velY;
|
||||
target.motionZ = velZ;
|
||||
}
|
||||
}
|
||||
|
||||
}else if(target.getHealth() < target.getMaxHealth() && target.ticksExisted % 5 == 0){
|
||||
|
||||
@@ -39,8 +39,8 @@ public class EntityLightningSigil extends EntityScaledConstruct {
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(width/2, this.posX, this.posY,
|
||||
this.posZ, this.world);
|
||||
List<EntityLivingBase> targets = EntityUtils.getLivingWithinCylinder(this.width/2, this.posX, this.posY,
|
||||
this.posZ, this.height, this.world);
|
||||
|
||||
for(EntityLivingBase target : targets){
|
||||
|
||||
|
||||
@@ -68,7 +68,7 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
|
||||
protected Predicate<Entity> targetSelector;
|
||||
|
||||
/** The wizard's trades. */
|
||||
private MerchantRecipeList trades;
|
||||
public MerchantRecipeList trades;
|
||||
/** The wizard's current customer. */
|
||||
@Nullable
|
||||
private EntityPlayer customer;
|
||||
@@ -130,8 +130,12 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
|
||||
if(entity != null && !entity.isInvisible()
|
||||
&& AllyDesignationSystem.isValidTarget(EntityWizard.this, entity)){
|
||||
|
||||
// ... and is a mob, a summoned creature ...
|
||||
if((entity instanceof IMob || entity instanceof ISummonedCreature
|
||||
// ... and is a non summoned creature mob ...
|
||||
if((entity instanceof IMob && !(entity instanceof ISummonedCreature)
|
||||
|
||||
// or is a summoned creature with a mob owner or an owner who has attacked the wizard ...
|
||||
|| entity instanceof ISummonedCreature && (((ISummonedCreature)entity).getOwner() instanceof IMob || ((ISummonedCreature)entity).getOwner() == this.getRevengeTarget() || ((ISummonedCreature) entity).getOwner() == this.getAttackTarget())
|
||||
|
||||
// ... or in the whitelist ...
|
||||
|| Arrays.asList(Wizardry.settings.summonedCreatureTargetsWhitelist)
|
||||
.contains(EntityList.getKey(entity.getClass())))
|
||||
@@ -613,7 +617,10 @@ public class EntityWizard extends EntityCreature implements INpc, IMerchant, ISp
|
||||
// ((tier.ordinal() + 1) * 16 + rand.nextInt(6)) gives a 'value' for the item being bought
|
||||
// This is then divided by the value of the currency item to give a price
|
||||
// The absolute maximum stack size that can result from this calculation (with value = 1) is 64.
|
||||
return new ItemStack(item, MathHelper.clamp((8 + tier.ordinal() * 16 + rand.nextInt(9)) / value, 1, 64), meta);
|
||||
ItemStack result = new ItemStack(item, MathHelper.clamp((8 + tier.ordinal() * 16 + rand.nextInt(9)) / value, 1, 64), meta);
|
||||
NBTTagCompound nbt = Wizardry.settings.currencyItemNbt.get(itemName);
|
||||
if(nbt != null) result.setTagCompound(nbt.copy());
|
||||
return result;
|
||||
}
|
||||
|
||||
private ItemStack getRandomItemOfTier(Tier tier){
|
||||
|
||||
@@ -1,18 +1,18 @@
|
||||
package electroblob.wizardry.entity.projectile;
|
||||
|
||||
import electroblob.wizardry.packet.PacketBombExplosion;
|
||||
import electroblob.wizardry.packet.WizardryPacketHandler;
|
||||
import electroblob.wizardry.registry.Spells;
|
||||
import electroblob.wizardry.registry.WizardrySounds;
|
||||
import electroblob.wizardry.spell.Spell;
|
||||
import electroblob.wizardry.util.EntityUtils;
|
||||
import electroblob.wizardry.util.MagicDamage;
|
||||
import electroblob.wizardry.util.MagicDamage.DamageType;
|
||||
import electroblob.wizardry.util.ParticleBuilder;
|
||||
import electroblob.wizardry.util.ParticleBuilder.Type;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.util.EnumParticleTypes;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.fml.common.network.NetworkRegistry;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
@@ -29,41 +29,28 @@ public class EntityFirebomb extends EntityBomb {
|
||||
|
||||
@Override
|
||||
protected void onImpact(RayTraceResult rayTrace){
|
||||
|
||||
Entity entityHit = rayTrace.entityHit;
|
||||
|
||||
if(entityHit != null){
|
||||
// This is if the firebomb gets a direct hit
|
||||
float damage = Spells.firebomb.getProperty(Spell.DIRECT_DAMAGE).floatValue() * damageMultiplier;
|
||||
|
||||
entityHit.attackEntityFrom(
|
||||
MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.FIRE).setProjectile(),
|
||||
damage);
|
||||
|
||||
if(!MagicDamage.isEntityImmune(DamageType.FIRE, entityHit))
|
||||
entityHit.setFire(Spells.firebomb.getProperty(Spell.BURN_DURATION).intValue());
|
||||
}
|
||||
|
||||
// Particle effect
|
||||
if(world.isRemote){
|
||||
|
||||
ParticleBuilder.create(Type.FLASH).pos(this.getPositionVector()).scale(5 * blastMultiplier).clr(1, 0.6f, 0)
|
||||
.spawn(world);
|
||||
|
||||
for(int i = 0; i < 60 * blastMultiplier; i++){
|
||||
|
||||
ParticleBuilder.create(Type.MAGIC_FIRE, rand, posX, posY, posZ, 2*blastMultiplier, false)
|
||||
.time(10 + rand.nextInt(4)).scale(2 + rand.nextFloat()).spawn(world);
|
||||
|
||||
ParticleBuilder.create(Type.DARK_MAGIC, rand, posX, posY, posZ, 2*blastMultiplier, false)
|
||||
.clr(1.0f, 0.2f + rand.nextFloat() * 0.4f, 0.0f).spawn(world);
|
||||
}
|
||||
|
||||
this.world.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.posX, this.posY, this.posZ, 0, 0, 0);
|
||||
}
|
||||
|
||||
if(!this.world.isRemote){
|
||||
|
||||
Entity entityHit = rayTrace.entityHit;
|
||||
|
||||
if(entityHit != null){
|
||||
// This is if the firebomb gets a direct hit
|
||||
float damage = Spells.firebomb.getProperty(Spell.DIRECT_DAMAGE).floatValue() * damageMultiplier;
|
||||
|
||||
entityHit.attackEntityFrom(
|
||||
MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.FIRE).setProjectile(),
|
||||
damage);
|
||||
|
||||
if(!MagicDamage.isEntityImmune(DamageType.FIRE, entityHit))
|
||||
entityHit.setFire(Spells.firebomb.getProperty(Spell.BURN_DURATION).intValue());
|
||||
}
|
||||
|
||||
// Notify clients to play the explosion effect
|
||||
WizardryPacketHandler.net.sendToAllAround(
|
||||
new PacketBombExplosion.Message(PacketBombExplosion.FIREBOMB, posX, posY, posZ, blastMultiplier),
|
||||
new NetworkRegistry.TargetPoint(world.provider.getDimension(), posX, posY, posZ, 64));
|
||||
|
||||
this.playSound(WizardrySounds.ENTITY_FIREBOMB_SMASH, 1.5F, rand.nextFloat() * 0.4F + 0.6F);
|
||||
this.playSound(WizardrySounds.ENTITY_FIREBOMB_FIRE, 1, 1);
|
||||
|
||||
@@ -82,9 +69,9 @@ public class EntityFirebomb extends EntityBomb {
|
||||
target.setFire(Spells.firebomb.getProperty(Spell.BURN_DURATION).intValue());
|
||||
}
|
||||
}
|
||||
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,20 +1,20 @@
|
||||
package electroblob.wizardry.entity.projectile;
|
||||
|
||||
import electroblob.wizardry.packet.PacketBombExplosion;
|
||||
import electroblob.wizardry.packet.WizardryPacketHandler;
|
||||
import electroblob.wizardry.registry.Spells;
|
||||
import electroblob.wizardry.registry.WizardrySounds;
|
||||
import electroblob.wizardry.spell.Spell;
|
||||
import electroblob.wizardry.util.EntityUtils;
|
||||
import electroblob.wizardry.util.MagicDamage;
|
||||
import electroblob.wizardry.util.MagicDamage.DamageType;
|
||||
import electroblob.wizardry.util.ParticleBuilder;
|
||||
import electroblob.wizardry.util.ParticleBuilder.Type;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.init.MobEffects;
|
||||
import net.minecraft.potion.PotionEffect;
|
||||
import net.minecraft.util.EnumParticleTypes;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.fml.common.network.NetworkRegistry;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
@@ -31,44 +31,30 @@ public class EntityPoisonBomb extends EntityBomb {
|
||||
|
||||
@Override
|
||||
protected void onImpact(RayTraceResult rayTrace){
|
||||
|
||||
Entity entityHit = rayTrace.entityHit;
|
||||
|
||||
if(entityHit != null){
|
||||
// This is if the poison bomb gets a direct hit
|
||||
float damage = Spells.poison_bomb.getProperty(Spell.DIRECT_DAMAGE).floatValue() * damageMultiplier;
|
||||
|
||||
entityHit.attackEntityFrom(
|
||||
MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.POISON).setProjectile(),
|
||||
damage);
|
||||
|
||||
if(entityHit instanceof EntityLivingBase && !MagicDamage.isEntityImmune(DamageType.POISON, entityHit))
|
||||
((EntityLivingBase)entityHit).addPotionEffect(new PotionEffect(MobEffects.POISON,
|
||||
Spells.poison_bomb.getProperty(Spell.DIRECT_EFFECT_DURATION).intValue(),
|
||||
Spells.poison_bomb.getProperty(Spell.DIRECT_EFFECT_STRENGTH).intValue()));
|
||||
}
|
||||
|
||||
// Particle effect
|
||||
if(world.isRemote){
|
||||
|
||||
ParticleBuilder.create(Type.FLASH).pos(this.getPositionVector()).scale(5 * blastMultiplier)
|
||||
.clr(0.2f + rand.nextFloat() * 0.3f, 0.6f, 0.0f).spawn(world);
|
||||
|
||||
for(int i = 0; i < 60 * blastMultiplier; i++){
|
||||
|
||||
ParticleBuilder.create(Type.SPARKLE, rand, posX, posY, posZ, 2*blastMultiplier, false).time(35)
|
||||
.scale(2).clr(0.2f + rand.nextFloat() * 0.3f, 0.6f, 0.0f).spawn(world);
|
||||
|
||||
ParticleBuilder.create(Type.DARK_MAGIC, rand, posX, posY, posZ, 2*blastMultiplier, false)
|
||||
.clr(0.2f + rand.nextFloat() * 0.2f, 0.8f, 0.0f).spawn(world);
|
||||
}
|
||||
// Spawning this after the other particles fixes the rendering colour bug. It's a bit of a cheat, but it
|
||||
// works pretty well.
|
||||
this.world.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.posX, this.posY, this.posZ, 0, 0, 0);
|
||||
}
|
||||
|
||||
if(!this.world.isRemote){
|
||||
|
||||
Entity entityHit = rayTrace.entityHit;
|
||||
|
||||
if(entityHit != null){
|
||||
// This is if the poison bomb gets a direct hit
|
||||
float damage = Spells.poison_bomb.getProperty(Spell.DIRECT_DAMAGE).floatValue() * damageMultiplier;
|
||||
|
||||
entityHit.attackEntityFrom(
|
||||
MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.POISON).setProjectile(),
|
||||
damage);
|
||||
|
||||
if(entityHit instanceof EntityLivingBase && !MagicDamage.isEntityImmune(DamageType.POISON, entityHit))
|
||||
((EntityLivingBase)entityHit).addPotionEffect(new PotionEffect(MobEffects.POISON,
|
||||
Spells.poison_bomb.getProperty(Spell.DIRECT_EFFECT_DURATION).intValue(),
|
||||
Spells.poison_bomb.getProperty(Spell.DIRECT_EFFECT_STRENGTH).intValue()));
|
||||
}
|
||||
|
||||
// Notify clients to play the explosion effect
|
||||
WizardryPacketHandler.net.sendToAllAround(
|
||||
new PacketBombExplosion.Message(PacketBombExplosion.POISON_BOMB, posX, posY, posZ, blastMultiplier),
|
||||
new NetworkRegistry.TargetPoint(world.provider.getDimension(), posX, posY, posZ, 64));
|
||||
|
||||
this.playSound(WizardrySounds.ENTITY_POISON_BOMB_SMASH, 1.5F, rand.nextFloat() * 0.4F + 0.6F);
|
||||
this.playSound(WizardrySounds.ENTITY_POISON_BOMB_POISON, 1.2F, 1.0f);
|
||||
|
||||
@@ -88,8 +74,8 @@ public class EntityPoisonBomb extends EntityBomb {
|
||||
Spells.poison_bomb.getProperty(Spell.SPLASH_EFFECT_STRENGTH).intValue()));
|
||||
}
|
||||
}
|
||||
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
this.setDead();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
package electroblob.wizardry.entity.projectile;
|
||||
|
||||
import electroblob.wizardry.packet.PacketBombExplosion;
|
||||
import electroblob.wizardry.packet.WizardryPacketHandler;
|
||||
import electroblob.wizardry.registry.Spells;
|
||||
import electroblob.wizardry.registry.WizardrySounds;
|
||||
import electroblob.wizardry.spell.Spell;
|
||||
import electroblob.wizardry.util.EntityUtils;
|
||||
import electroblob.wizardry.util.ParticleBuilder;
|
||||
import electroblob.wizardry.util.ParticleBuilder.Type;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.init.MobEffects;
|
||||
import net.minecraft.potion.PotionEffect;
|
||||
import net.minecraft.util.EnumParticleTypes;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.fml.common.network.NetworkRegistry;
|
||||
|
||||
import java.util.List;
|
||||
|
||||
@@ -29,27 +29,13 @@ public class EntitySmokeBomb extends EntityBomb {
|
||||
@Override
|
||||
protected void onImpact(RayTraceResult rayTrace){
|
||||
|
||||
// Particle effect
|
||||
if(world.isRemote){
|
||||
|
||||
ParticleBuilder.create(Type.FLASH).pos(this.getPositionVector()).scale(5 * blastMultiplier).clr(0, 0, 0).spawn(world);
|
||||
|
||||
this.world.spawnParticle(EnumParticleTypes.EXPLOSION_LARGE, this.posX, this.posY, this.posZ, 0, 0, 0);
|
||||
|
||||
for(int i = 0; i < 60 * blastMultiplier; i++){
|
||||
|
||||
float brightness = rand.nextFloat() * 0.1f + 0.1f;
|
||||
ParticleBuilder.create(Type.CLOUD, rand, posX, posY, posZ, 2*blastMultiplier, false)
|
||||
.clr(brightness, brightness, brightness).time(80 + this.rand.nextInt(12)).shaded(true).spawn(world);
|
||||
|
||||
brightness = rand.nextFloat() * 0.3f;
|
||||
ParticleBuilder.create(Type.DARK_MAGIC, rand, posX, posY, posZ, 2*blastMultiplier, false)
|
||||
.clr(brightness, brightness, brightness).spawn(world);
|
||||
}
|
||||
}
|
||||
|
||||
if(!this.world.isRemote){
|
||||
|
||||
// Notify clients to play the explosion effect
|
||||
WizardryPacketHandler.net.sendToAllAround(
|
||||
new PacketBombExplosion.Message(PacketBombExplosion.SMOKE_BOMB, posX, posY, posZ, blastMultiplier),
|
||||
new NetworkRegistry.TargetPoint(world.provider.getDimension(), posX, posY, posZ, 64));
|
||||
|
||||
this.playSound(WizardrySounds.ENTITY_SMOKE_BOMB_SMASH, 1.5F, rand.nextFloat() * 0.4F + 0.6F);
|
||||
this.playSound(WizardrySounds.ENTITY_SMOKE_BOMB_SMOKE, 1.2F, 1.0f);
|
||||
|
||||
@@ -65,8 +51,8 @@ public class EntitySmokeBomb extends EntityBomb {
|
||||
target.addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, duration, 0));
|
||||
}
|
||||
}
|
||||
|
||||
this.setDead();
|
||||
}
|
||||
|
||||
this.setDead();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
package electroblob.wizardry.entity.projectile;
|
||||
|
||||
import electroblob.wizardry.packet.PacketBombExplosion;
|
||||
import electroblob.wizardry.packet.WizardryPacketHandler;
|
||||
import electroblob.wizardry.registry.Spells;
|
||||
import electroblob.wizardry.registry.WizardrySounds;
|
||||
import electroblob.wizardry.spell.Spell;
|
||||
@@ -13,7 +15,9 @@ import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.util.math.RayTraceResult;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.fml.common.network.NetworkRegistry;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class EntitySparkBomb extends EntityBomb {
|
||||
@@ -31,47 +35,37 @@ public class EntitySparkBomb extends EntityBomb {
|
||||
|
||||
@Override
|
||||
protected void onImpact(RayTraceResult rayTrace){
|
||||
|
||||
this.playSound(WizardrySounds.ENTITY_SPARK_BOMB_HIT_BLOCK, 0.5f, 0.5f);
|
||||
|
||||
Entity entityHit = rayTrace.entityHit;
|
||||
if(!this.world.isRemote){
|
||||
|
||||
if(entityHit != null){
|
||||
// This is if the spark bomb gets a direct hit
|
||||
float damage = Spells.spark_bomb.getProperty(Spell.DIRECT_DAMAGE).floatValue() * damageMultiplier;
|
||||
Entity entityHit = rayTrace.entityHit;
|
||||
|
||||
this.playSound(WizardrySounds.ENTITY_SPARK_BOMB_HIT, 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
|
||||
if(entityHit != null){
|
||||
// This is if the spark bomb gets a direct hit
|
||||
float damage = Spells.spark_bomb.getProperty(Spell.DIRECT_DAMAGE).floatValue() * damageMultiplier;
|
||||
|
||||
entityHit.attackEntityFrom(
|
||||
MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.SHOCK).setProjectile(),
|
||||
damage);
|
||||
this.playSound(WizardrySounds.ENTITY_SPARK_BOMB_HIT, 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
|
||||
|
||||
}
|
||||
entityHit.attackEntityFrom(
|
||||
MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.SHOCK).setProjectile(),
|
||||
damage);
|
||||
}
|
||||
|
||||
// Particle effect
|
||||
if(world.isRemote){
|
||||
ParticleBuilder.spawnShockParticles(world, posX, posY + height/2, posZ);
|
||||
}
|
||||
double seekerRange = Spells.spark_bomb.getProperty(Spell.EFFECT_RADIUS).doubleValue() * blastMultiplier;
|
||||
|
||||
double seekerRange = Spells.spark_bomb.getProperty(Spell.EFFECT_RADIUS).doubleValue() * blastMultiplier;
|
||||
List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(seekerRange, this.posX, this.posY,
|
||||
this.posZ, this.world);
|
||||
|
||||
List<EntityLivingBase> targets = EntityUtils.getLivingWithinRadius(seekerRange, this.posX, this.posY,
|
||||
this.posZ, this.world);
|
||||
List<Integer> secondaryTargetIDs = new ArrayList<>();
|
||||
|
||||
for(int i = 0; i < Math.min(targets.size(), Spells.spark_bomb.getProperty(SECONDARY_MAX_TARGETS).intValue()); i++){
|
||||
for(int i = 0; i < Math.min(targets.size(), Spells.spark_bomb.getProperty(SECONDARY_MAX_TARGETS).intValue()); i++){
|
||||
|
||||
boolean flag = targets.get(i) != entityHit && targets.get(i) != this.getThrower()
|
||||
&& !(targets.get(i) instanceof EntityPlayer
|
||||
&& ((EntityPlayer)targets.get(i)).isCreative());
|
||||
boolean flag = targets.get(i) != entityHit && targets.get(i) != this.getThrower()
|
||||
&& !(targets.get(i) instanceof EntityPlayer
|
||||
&& ((EntityPlayer)targets.get(i)).isCreative());
|
||||
|
||||
// Detects (client side) if target is the thrower, to stop particles being spawned around them.
|
||||
//if(flag && world.isRemote && targets.get(i).getEntityId() == this.playerID) flag = false;
|
||||
|
||||
if(flag){
|
||||
|
||||
EntityLivingBase target = targets.get(i);
|
||||
|
||||
if(!this.world.isRemote){
|
||||
if(flag){
|
||||
EntityLivingBase target = targets.get(i);
|
||||
|
||||
target.playSound(WizardrySounds.ENTITY_SPARK_BOMB_CHAIN, 1.0F, rand.nextFloat() * 0.4F + 1.5F);
|
||||
|
||||
@@ -79,11 +73,18 @@ public class EntitySparkBomb extends EntityBomb {
|
||||
MagicDamage.causeIndirectMagicDamage(this, this.getThrower(), DamageType.SHOCK),
|
||||
Spells.spark_bomb.getProperty(Spell.SPLASH_DAMAGE).floatValue() * damageMultiplier);
|
||||
|
||||
}else{
|
||||
ParticleBuilder.create(Type.LIGHTNING).pos(this.getPositionVector()).target(target).spawn(world);
|
||||
ParticleBuilder.spawnShockParticles(world, target.posX, target.posY + target.height/2, target.posZ);
|
||||
secondaryTargetIDs.add(target.getEntityId());
|
||||
}
|
||||
}
|
||||
|
||||
// Notify clients to play the explosion effect, including lightning arcs to secondary targets
|
||||
int[] idArray = secondaryTargetIDs.stream().mapToInt(Integer::intValue).toArray();
|
||||
WizardryPacketHandler.net.sendToAllAround(
|
||||
new PacketBombExplosion.Message(PacketBombExplosion.SPARK_BOMB, posX, posY + height / 2, posZ,
|
||||
blastMultiplier, idArray),
|
||||
new NetworkRegistry.TargetPoint(world.provider.getDimension(), posX, posY, posZ, 64));
|
||||
|
||||
this.playSound(WizardrySounds.ENTITY_SPARK_BOMB_HIT_BLOCK, 0.5f, 0.5f);
|
||||
}
|
||||
|
||||
this.setDead();
|
||||
|
||||
@@ -49,7 +49,6 @@ public final class WizardryBaublesIntegration {
|
||||
ARTEFACT_TYPE_MAP.put(ItemArtefact.Type.BELT, BaubleType.BELT);
|
||||
ARTEFACT_TYPE_MAP.put(ItemArtefact.Type.BODY, BaubleType.BODY);
|
||||
ARTEFACT_TYPE_MAP.put(ItemArtefact.Type.HEAD, BaubleType.HEAD);
|
||||
ARTEFACT_TYPE_MAP.put(ItemArtefact.Type.TRINKET, BaubleType.TRINKET);
|
||||
}
|
||||
|
||||
public static boolean enabled(){
|
||||
|
||||
@@ -1,13 +1,20 @@
|
||||
package electroblob.wizardry.item;
|
||||
|
||||
import electroblob.wizardry.Wizardry;
|
||||
import electroblob.wizardry.block.BlockBookshelf;
|
||||
import electroblob.wizardry.constants.Tier;
|
||||
import electroblob.wizardry.registry.WizardryTabs;
|
||||
import net.minecraft.creativetab.CreativeTabs;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.EnumRarity;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.EnumActionResult;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.NonNullList;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
@@ -25,7 +32,7 @@ public class ItemArcaneTome extends Item {
|
||||
|
||||
@Override
|
||||
public void getSubItems(CreativeTabs tab, NonNullList<ItemStack> list){
|
||||
if(tab == WizardryTabs.WIZARDRY){ // Don't use isInCreativeTab here.
|
||||
if(tab == WizardryTabs.WIZARDRY || tab == CreativeTabs.SEARCH){ // Don't use isInCreativeTab here.
|
||||
for(int i = 1; i < Tier.values().length; i++){
|
||||
list.add(new ItemStack(this, 1, i));
|
||||
}
|
||||
@@ -51,6 +58,20 @@ public class ItemArcaneTome extends Item {
|
||||
return EnumRarity.COMMON;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumActionResult onItemUse(EntityPlayer player, World world, BlockPos pos, EnumHand hand,
|
||||
EnumFacing facing, float hitX, float hitY, float hitZ){
|
||||
if(player.isSneaking()){
|
||||
IBlockState state = world.getBlockState(pos);
|
||||
if(state.getBlock() instanceof BlockBookshelf){
|
||||
if(state.getBlock().onBlockActivated(world, pos, state, player, hand, facing, hitX, hitY, hitZ)){
|
||||
return EnumActionResult.SUCCESS;
|
||||
}
|
||||
}
|
||||
}
|
||||
return EnumActionResult.PASS;
|
||||
}
|
||||
|
||||
@SideOnly(Side.CLIENT)
|
||||
@Override
|
||||
public void addInformation(ItemStack stack, World world, List<String> tooltip, net.minecraft.client.util.ITooltipFlag showAdvanced){
|
||||
|
||||
@@ -93,8 +93,7 @@ public class ItemArtefact extends Item {
|
||||
/** An artefact that improves utility spells. One of these can be active at any one time. */ CHARM(1),
|
||||
/** Added for add-on artefacts. */ BELT(1),
|
||||
/** Added for add-on artefacts. */ BODY(1),
|
||||
/** Added for add-on artefacts. */ HEAD(1),
|
||||
/** Added for add-on artefacts. */ TRINKET(1);
|
||||
/** Added for add-on artefacts. */ HEAD(1);
|
||||
|
||||
public final int maxAtOnce;
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package electroblob.wizardry.item;
|
||||
|
||||
import electroblob.wizardry.Wizardry;
|
||||
import electroblob.wizardry.block.BlockBookshelf;
|
||||
import electroblob.wizardry.constants.Constants;
|
||||
import electroblob.wizardry.data.WizardData;
|
||||
import electroblob.wizardry.registry.Spells;
|
||||
@@ -8,12 +9,18 @@ import electroblob.wizardry.registry.WizardryItems;
|
||||
import electroblob.wizardry.registry.WizardryTabs;
|
||||
import electroblob.wizardry.spell.Spell;
|
||||
import electroblob.wizardry.util.SpellProperties;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.inventory.Slot;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.EnumActionResult;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class ItemBlankScroll extends Item implements IWorkbenchItem {
|
||||
|
||||
@@ -67,4 +74,18 @@ public class ItemBlankScroll extends Item implements IWorkbenchItem {
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumActionResult onItemUse(EntityPlayer player, World world, BlockPos pos, EnumHand hand,
|
||||
EnumFacing facing, float hitX, float hitY, float hitZ){
|
||||
if(player.isSneaking()){
|
||||
IBlockState state = world.getBlockState(pos);
|
||||
if(state.getBlock() instanceof BlockBookshelf){
|
||||
if(state.getBlock().onBlockActivated(world, pos, state, player, hand, facing, hitX, hitY, hitZ)){
|
||||
return EnumActionResult.SUCCESS;
|
||||
}
|
||||
}
|
||||
}
|
||||
return EnumActionResult.PASS;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -34,7 +34,7 @@ public class ItemCrystal extends Item implements IMultiTexturedItem {
|
||||
|
||||
@Override
|
||||
public void getSubItems(CreativeTabs tab, NonNullList<ItemStack> items){
|
||||
if(tab == WizardryTabs.WIZARDRY){
|
||||
if(tab == WizardryTabs.WIZARDRY || tab == CreativeTabs.SEARCH){
|
||||
for(Element element : Element.values()){
|
||||
items.add(new ItemStack(this, 1, element.ordinal()));
|
||||
}
|
||||
|
||||
@@ -193,14 +193,6 @@ public class ItemFlamecatcher extends ItemBow implements IConjuredItem {
|
||||
charge = net.minecraftforge.event.ForgeEventFactory.onArrowLoose(stack, world, (EntityPlayer)entity, charge, true);
|
||||
if(charge < 0) return;
|
||||
|
||||
if(stack.getTagCompound() != null){
|
||||
int shotsLeft = stack.getTagCompound().getInteger(Flamecatcher.SHOTS_REMAINING_NBT_KEY) - 1;
|
||||
stack.getTagCompound().setInteger(Flamecatcher.SHOTS_REMAINING_NBT_KEY, shotsLeft);
|
||||
if(shotsLeft == 0 && !world.isRemote){
|
||||
stack.setItemDamage(getMaxDamage(stack) - getAnimationFrames());
|
||||
}
|
||||
}
|
||||
|
||||
float velocity = (float)charge / DRAW_TIME;
|
||||
velocity = (velocity * velocity + velocity * 2) / 3;
|
||||
|
||||
@@ -208,6 +200,14 @@ public class ItemFlamecatcher extends ItemBow implements IConjuredItem {
|
||||
|
||||
if((double)velocity >= 0.1D){
|
||||
|
||||
if(stack.getTagCompound() != null){
|
||||
int shotsLeft = stack.getTagCompound().getInteger(Flamecatcher.SHOTS_REMAINING_NBT_KEY) - 1;
|
||||
stack.getTagCompound().setInteger(Flamecatcher.SHOTS_REMAINING_NBT_KEY, shotsLeft);
|
||||
if(shotsLeft == 0 && !world.isRemote){
|
||||
stack.setItemDamage(getMaxDamage(stack) - getAnimationFrames());
|
||||
}
|
||||
}
|
||||
|
||||
if(!world.isRemote){
|
||||
EntityFlamecatcherArrow arrow = new EntityFlamecatcherArrow(world);
|
||||
arrow.aim(player, EntityFlamecatcherArrow.SPEED * velocity);
|
||||
|
||||
@@ -1,19 +1,23 @@
|
||||
package electroblob.wizardry.item;
|
||||
|
||||
import electroblob.wizardry.Wizardry;
|
||||
import electroblob.wizardry.block.BlockBookshelf;
|
||||
import electroblob.wizardry.data.WizardData;
|
||||
import electroblob.wizardry.event.DiscoverSpellEvent;
|
||||
import electroblob.wizardry.registry.WizardrySounds;
|
||||
import electroblob.wizardry.registry.WizardryTabs;
|
||||
import electroblob.wizardry.spell.Spell;
|
||||
import electroblob.wizardry.util.InventoryUtils;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.EnumRarity;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.EnumActionResult;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.text.TextComponentTranslation;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
@@ -47,6 +51,20 @@ public class ItemIdentificationScroll extends Item {
|
||||
Wizardry.proxy.addMultiLineDescription(tooltip, "item." + this.getRegistryName() + ".desc");
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumActionResult onItemUse(EntityPlayer player, World world, BlockPos pos, EnumHand hand,
|
||||
EnumFacing facing, float hitX, float hitY, float hitZ){
|
||||
if(player.isSneaking()){
|
||||
IBlockState state = world.getBlockState(pos);
|
||||
if(state.getBlock() instanceof BlockBookshelf){
|
||||
if(state.getBlock().onBlockActivated(world, pos, state, player, hand, facing, hitX, hitY, hitZ)){
|
||||
return EnumActionResult.SUCCESS;
|
||||
}
|
||||
}
|
||||
}
|
||||
return EnumActionResult.PASS;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand){
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package electroblob.wizardry.item;
|
||||
|
||||
import electroblob.wizardry.Wizardry;
|
||||
import electroblob.wizardry.block.BlockBookshelf;
|
||||
import electroblob.wizardry.data.WizardData;
|
||||
import electroblob.wizardry.event.SpellCastEvent;
|
||||
import electroblob.wizardry.event.SpellCastEvent.Source;
|
||||
@@ -9,6 +10,7 @@ import electroblob.wizardry.packet.WizardryPacketHandler;
|
||||
import electroblob.wizardry.registry.WizardryTabs;
|
||||
import electroblob.wizardry.spell.Spell;
|
||||
import electroblob.wizardry.util.SpellModifiers;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.creativetab.CreativeTabs;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
@@ -17,8 +19,10 @@ import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.EnumActionResult;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.NonNullList;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.text.Style;
|
||||
import net.minecraft.util.text.TextFormatting;
|
||||
@@ -122,6 +126,20 @@ public class ItemScroll extends Item implements ISpellCastingItem, IWorkbenchIte
|
||||
return CASTING_TIME;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumActionResult onItemUse(EntityPlayer player, World world, BlockPos pos, EnumHand hand,
|
||||
EnumFacing facing, float hitX, float hitY, float hitZ){
|
||||
if(player.isSneaking()){
|
||||
IBlockState state = world.getBlockState(pos);
|
||||
if(state.getBlock() instanceof BlockBookshelf){
|
||||
if(state.getBlock().onBlockActivated(world, pos, state, player, hand, facing, hitX, hitY, hitZ)){
|
||||
return EnumActionResult.SUCCESS;
|
||||
}
|
||||
}
|
||||
}
|
||||
return EnumActionResult.PASS;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand){
|
||||
|
||||
@@ -160,12 +178,21 @@ public class ItemScroll extends Item implements ISpellCastingItem, IWorkbenchIte
|
||||
|
||||
Spell spell = Spell.byMetadata(stack.getItemDamage());
|
||||
// By default, scrolls have no modifiers - but with the event system, they could be added.
|
||||
SpellModifiers modifiers = new SpellModifiers();
|
||||
|
||||
SpellModifiers modifiers;
|
||||
|
||||
if(WizardData.get(player) != null){
|
||||
modifiers = WizardData.get(player).itemCastingModifiers;
|
||||
}else{
|
||||
modifiers = new SpellModifiers();
|
||||
}
|
||||
|
||||
int castingTick = stack.getMaxItemUseDuration() - count;
|
||||
|
||||
// Continuous spells (these must check if they can be cast each tick since the mana changes)
|
||||
// In theory the spell is always continuous here but just in case it isn't...
|
||||
if(spell.isContinuous && canCast(stack, spell, player, player.getActiveHand(), castingTick, modifiers)){
|
||||
// Do not check canCast() on tick 0 as it is already done in onItemRightClick() and would duplicate modifiers
|
||||
if(spell.isContinuous && (castingTick == 0 || canCast(stack, spell, player, player.getActiveHand(), castingTick, modifiers))){
|
||||
cast(stack, spell, player, player.getActiveHand(), castingTick, modifiers);
|
||||
}else{
|
||||
// Scrolls normally work on the max use duration so this isn't ever reached by wizardry, but if the
|
||||
|
||||
@@ -29,7 +29,7 @@ public class ItemSpectralDust extends Item implements IMultiTexturedItem {
|
||||
|
||||
@Override
|
||||
public void getSubItems(CreativeTabs tab, NonNullList<ItemStack> items){
|
||||
if(tab == WizardryTabs.WIZARDRY){
|
||||
if(tab == WizardryTabs.WIZARDRY || tab == CreativeTabs.SEARCH){
|
||||
for(Element element : Arrays.copyOfRange(Element.values(), 1, Element.values().length)){
|
||||
items.add(new ItemStack(this, 1, element.ordinal()));
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
package electroblob.wizardry.item;
|
||||
|
||||
import com.google.common.collect.ImmutableMap;
|
||||
import electroblob.wizardry.block.BlockBookshelf;
|
||||
import electroblob.wizardry.Wizardry;
|
||||
import electroblob.wizardry.WizardryGuiHandler;
|
||||
import electroblob.wizardry.constants.Tier;
|
||||
@@ -14,9 +15,12 @@ import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.EnumActionResult;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.NonNullList;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.util.text.Style;
|
||||
import net.minecraft.util.text.TextFormatting;
|
||||
import net.minecraft.world.World;
|
||||
@@ -58,6 +62,21 @@ public class ItemSpellBook extends Item {
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumActionResult onItemUse(EntityPlayer player, World world, BlockPos pos, EnumHand hand,
|
||||
EnumFacing facing, float hitX, float hitY, float hitZ){
|
||||
// Minecraft skips onBlockActivated when sneaking with a non-empty hand, so we handle it here
|
||||
if(player.isSneaking()){
|
||||
IBlockState state = world.getBlockState(pos);
|
||||
if(state.getBlock() instanceof BlockBookshelf){
|
||||
if(state.getBlock().onBlockActivated(world, pos, state, player, hand, facing, hitX, hitY, hitZ)){
|
||||
return EnumActionResult.SUCCESS;
|
||||
}
|
||||
}
|
||||
}
|
||||
return EnumActionResult.PASS;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand){
|
||||
ItemStack stack = player.getHeldItem(hand);
|
||||
|
||||
@@ -70,7 +70,7 @@ import java.util.Random;
|
||||
public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem, IManaStoringItem {
|
||||
|
||||
/** The number of spell slots a wand has with no attunement upgrades applied. */
|
||||
public static final int BASE_SPELL_SLOTS = 5;
|
||||
public static int BASE_SPELL_SLOTS;
|
||||
|
||||
/** The number of ticks between each time a continuous spell is added to the player's recently-cast spells. */
|
||||
private static final int CONTINUOUS_TRACKING_INTERVAL = 20;
|
||||
@@ -241,7 +241,9 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
|
||||
// Decrements wand damage (increases mana) every 1.5 seconds if it has a condenser upgrade
|
||||
if(!world.isRemote && !this.isManaFull(stack) && world.getTotalWorldTime() % Constants.CONDENSER_TICK_INTERVAL == 0){
|
||||
// If the upgrade level is 0, this does nothing anyway.
|
||||
this.rechargeMana(stack, WandHelper.getUpgradeLevel(stack, WizardryItems.condenser_upgrade));
|
||||
int baseAmount = WandHelper.getUpgradeLevel(stack, WizardryItems.condenser_upgrade);
|
||||
int amount = (int)(baseAmount * Wizardry.settings.condenserAmountMultiplier);
|
||||
this.rechargeMana(stack, amount);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -735,7 +737,7 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
|
||||
Item specialUpgrade = upgrade.getItem();
|
||||
|
||||
int maxUpgrades = this.tier.upgradeLimit;
|
||||
if(this.element == Element.MAGIC) maxUpgrades += Constants.NON_ELEMENTAL_UPGRADE_BONUS;
|
||||
if(this.element == null) maxUpgrades += Constants.NON_ELEMENTAL_UPGRADE_BONUS;
|
||||
|
||||
if(WandHelper.getTotalUpgrades(wand) < maxUpgrades
|
||||
&& WandHelper.getUpgradeLevel(wand, specialUpgrade) < Constants.UPGRADE_STACK_LIMIT){
|
||||
@@ -864,33 +866,10 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
|
||||
WandHelper.setSpells(centre.getStack(), spells);
|
||||
|
||||
// Charges wand by appropriate amount
|
||||
if(crystals.getStack() != ItemStack.EMPTY && !this.isManaFull(centre.getStack())){
|
||||
|
||||
int chargeDepleted = this.getManaCapacity(centre.getStack()) - this.getMana(centre.getStack());
|
||||
|
||||
// Not too pretty but allows addons implementing the IManaStoringItem interface to provide their mana amount for custom crystals,
|
||||
// previously this was defaulted to the regular crystal's amount, allowing players to exploit it if a crystal was worth less mana than that.
|
||||
int manaPerItem = crystals.getStack().getItem() instanceof IManaStoringItem ?
|
||||
((IManaStoringItem) crystals.getStack().getItem()).getMana(crystals.getStack()) :
|
||||
crystals.getStack().getItem() instanceof ItemCrystal ? Constants.MANA_PER_CRYSTAL : Constants.MANA_PER_SHARD;
|
||||
|
||||
if(crystals.getStack().getItem() == WizardryItems.crystal_shard) manaPerItem = Constants.MANA_PER_SHARD;
|
||||
if(crystals.getStack().getItem() == WizardryItems.grand_crystal) manaPerItem = Constants.GRAND_CRYSTAL_MANA;
|
||||
|
||||
if(crystals.getStack().getCount() * manaPerItem < chargeDepleted){
|
||||
// If there aren't enough crystals to fully charge the wand
|
||||
this.rechargeMana(centre.getStack(), crystals.getStack().getCount() * manaPerItem);
|
||||
crystals.decrStackSize(crystals.getStack().getCount());
|
||||
|
||||
}else{
|
||||
// If there are excess crystals (or just enough)
|
||||
this.setMana(centre.getStack(), this.getManaCapacity(centre.getStack()));
|
||||
crystals.decrStackSize((int)Math.ceil(((double)chargeDepleted) / manaPerItem));
|
||||
}
|
||||
|
||||
if (WandHelper.rechargeManaOnApplyButtonPressed(centre, crystals)) {
|
||||
changed = true;
|
||||
}
|
||||
|
||||
|
||||
return changed;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,10 +1,17 @@
|
||||
package electroblob.wizardry.item;
|
||||
|
||||
import electroblob.wizardry.Wizardry;
|
||||
import electroblob.wizardry.block.BlockBookshelf;
|
||||
import electroblob.wizardry.registry.WizardryTabs;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.EnumRarity;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.EnumActionResult;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import net.minecraftforge.fml.relauncher.SideOnly;
|
||||
@@ -24,6 +31,20 @@ public class ItemWandUpgrade extends Item {
|
||||
return EnumRarity.UNCOMMON;
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumActionResult onItemUse(EntityPlayer player, World world, BlockPos pos, EnumHand hand,
|
||||
EnumFacing facing, float hitX, float hitY, float hitZ){
|
||||
if(player.isSneaking()){
|
||||
IBlockState state = world.getBlockState(pos);
|
||||
if(state.getBlock() instanceof BlockBookshelf){
|
||||
if(state.getBlock().onBlockActivated(world, pos, state, player, hand, facing, hitX, hitY, hitZ)){
|
||||
return EnumActionResult.SUCCESS;
|
||||
}
|
||||
}
|
||||
}
|
||||
return EnumActionResult.PASS;
|
||||
}
|
||||
|
||||
@Override
|
||||
@SideOnly(Side.CLIENT)
|
||||
public void addInformation(ItemStack stack, @Nullable World world, List<String> tooltip, net.minecraft.client.util.ITooltipFlag flag) {
|
||||
|
||||
@@ -2,13 +2,17 @@ package electroblob.wizardry.item;
|
||||
|
||||
import electroblob.wizardry.Wizardry;
|
||||
import electroblob.wizardry.WizardryGuiHandler;
|
||||
import electroblob.wizardry.block.BlockBookshelf;
|
||||
import electroblob.wizardry.registry.WizardryTabs;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.util.ActionResult;
|
||||
import net.minecraft.util.EnumActionResult;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.EnumHand;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.text.Style;
|
||||
import net.minecraft.util.text.TextComponentTranslation;
|
||||
import net.minecraft.util.text.TextFormatting;
|
||||
@@ -34,6 +38,20 @@ public class ItemWizardHandbook extends Item {
|
||||
new Style().setColor(TextFormatting.GRAY), AUTHOR));
|
||||
}
|
||||
|
||||
@Override
|
||||
public EnumActionResult onItemUse(EntityPlayer player, World world, BlockPos pos, EnumHand hand,
|
||||
EnumFacing facing, float hitX, float hitY, float hitZ){
|
||||
if(player.isSneaking()){
|
||||
IBlockState state = world.getBlockState(pos);
|
||||
if(state.getBlock() instanceof BlockBookshelf){
|
||||
if(state.getBlock().onBlockActivated(world, pos, state, player, hand, facing, hitX, hitY, hitZ)){
|
||||
return EnumActionResult.SUCCESS;
|
||||
}
|
||||
}
|
||||
}
|
||||
return EnumActionResult.PASS;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ActionResult<ItemStack> onItemRightClick(World world, EntityPlayer player, EnumHand hand){
|
||||
ItemStack stack = player.getHeldItem(hand);
|
||||
|
||||
@@ -78,7 +78,7 @@ public abstract class Forfeit {
|
||||
|
||||
public Forfeit(ResourceLocation name){
|
||||
this.name = name;
|
||||
this.sound = WizardrySounds.createSound("forfeit." + name.getPath());
|
||||
this.sound = WizardrySounds.createSound(name.getNamespace(), "forfeit." + name.getPath());
|
||||
}
|
||||
|
||||
public abstract void apply(World world, EntityPlayer player);
|
||||
|
||||
@@ -0,0 +1,79 @@
|
||||
package electroblob.wizardry.packet;
|
||||
|
||||
import electroblob.wizardry.Wizardry;
|
||||
import io.netty.buffer.ByteBuf;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
|
||||
|
||||
/**
|
||||
* <b>[Server -> Client]</b> This packet is sent when a bomb entity impacts something. It is used to guarantee that the
|
||||
* client always sees the explosion effect, even in singleplayer where the server may remove the entity before the
|
||||
* client's own simulation can call {@code onImpact()}.
|
||||
*/
|
||||
public class PacketBombExplosion implements IMessageHandler<PacketBombExplosion.Message, IMessage> {
|
||||
|
||||
/** Bomb type constants, matching the order bombs are handled in {@link electroblob.wizardry.CommonProxy}. */
|
||||
public static final int FIREBOMB = 0;
|
||||
public static final int POISON_BOMB = 1;
|
||||
public static final int SMOKE_BOMB = 2;
|
||||
public static final int SPARK_BOMB = 3;
|
||||
|
||||
@Override
|
||||
public IMessage onMessage(Message message, MessageContext ctx){
|
||||
if(ctx.side.isClient()){
|
||||
net.minecraft.client.Minecraft.getMinecraft().addScheduledTask(
|
||||
() -> Wizardry.proxy.handleBombExplosionPacket(message));
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public static class Message implements IMessage {
|
||||
|
||||
/** One of the bomb type constants defined in {@link PacketBombExplosion}. */
|
||||
public int bombType;
|
||||
public double x, y, z;
|
||||
public float blastMultiplier;
|
||||
/** Entity IDs of secondary targets struck by the spark bomb chain. Empty for other bomb types. */
|
||||
public int[] secondaryTargetIDs;
|
||||
|
||||
// Required no-arg constructor
|
||||
public Message(){}
|
||||
|
||||
public Message(int bombType, double x, double y, double z, float blastMultiplier){
|
||||
this(bombType, x, y, z, blastMultiplier, new int[0]);
|
||||
}
|
||||
|
||||
public Message(int bombType, double x, double y, double z, float blastMultiplier, int[] secondaryTargetIDs){
|
||||
this.bombType = bombType;
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.z = z;
|
||||
this.blastMultiplier = blastMultiplier;
|
||||
this.secondaryTargetIDs = secondaryTargetIDs;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void fromBytes(ByteBuf buf){
|
||||
bombType = buf.readInt();
|
||||
x = buf.readDouble();
|
||||
y = buf.readDouble();
|
||||
z = buf.readDouble();
|
||||
blastMultiplier = buf.readFloat();
|
||||
int count = buf.readInt();
|
||||
secondaryTargetIDs = new int[count];
|
||||
for(int i = 0; i < count; i++) secondaryTargetIDs[i] = buf.readInt();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void toBytes(ByteBuf buf){
|
||||
buf.writeInt(bombType);
|
||||
buf.writeDouble(x);
|
||||
buf.writeDouble(y);
|
||||
buf.writeDouble(z);
|
||||
buf.writeFloat(blastMultiplier);
|
||||
buf.writeInt(secondaryTargetIDs.length);
|
||||
for(int id : secondaryTargetIDs) buf.writeInt(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -10,7 +10,11 @@ import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.IMessageHandler;
|
||||
import net.minecraftforge.fml.common.network.simpleimpl.MessageContext;
|
||||
|
||||
import java.util.*;
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
|
||||
import java.util.Map;
|
||||
import java.util.Objects;
|
||||
import java.util.Set;
|
||||
|
||||
/**
|
||||
* <b>[Server -> Client]</b> This packet is sent to synchronise any fields that need synchronising in
|
||||
@@ -54,9 +58,8 @@ public class PacketPlayerSync implements IMessageHandler<Message, IMessage> {
|
||||
|
||||
this.seed = buf.readLong();
|
||||
this.selectedMinionID = buf.readInt();
|
||||
|
||||
this.spellData = new HashMap<>();
|
||||
WizardData.getSyncedVariables().forEach(v -> spellData.put(v, v.read(buf)));
|
||||
WizardData.getSyncedVariablesOrderedByKey().forEach(v -> spellData.put(v, v.read(buf)));
|
||||
// Have to send empty tags to guarantee correct ByteBuf size/order, but no point keeping the resulting nulls
|
||||
spellData.values().removeIf(Objects::isNull);
|
||||
|
||||
@@ -73,7 +76,7 @@ public class PacketPlayerSync implements IMessageHandler<Message, IMessage> {
|
||||
buf.writeLong(seed);
|
||||
buf.writeInt(selectedMinionID);
|
||||
|
||||
WizardData.getSyncedVariables().forEach(v -> v.write(buf, spellData.get(v)));
|
||||
WizardData.getSyncedVariablesOrderedByKey().forEach(v -> v.write(buf, spellData.get(v)));
|
||||
|
||||
if(this.spellsDiscovered == null) return;
|
||||
for(Spell spell : this.spellsDiscovered){
|
||||
|
||||
@@ -35,6 +35,7 @@ public class WizardryPacketHandler {
|
||||
registerMessage(PacketSpellQuickAccess.class, PacketSpellQuickAccess.Message.class);
|
||||
registerMessage(PacketRequestDonationPerks.class, PacketRequestDonationPerks.Message.class);
|
||||
registerMessage(PacketSyncDonationPerks.class, PacketSyncDonationPerks.Message.class);
|
||||
registerMessage(PacketBombExplosion.class, PacketBombExplosion.Message.class);
|
||||
}
|
||||
|
||||
private static int nextPacketId = 0;
|
||||
|
||||
@@ -13,12 +13,15 @@ public class PotionDiamondflesh extends PotionMagicEffect {
|
||||
super(isBadEffect, liquidColour, new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icons/diamondflesh.png"));
|
||||
// This needs to be here because registerPotionAttributeModifier doesn't like it if the potion has no name yet.
|
||||
this.setPotionName("potion." + Wizardry.MODID + ":ironflesh");
|
||||
this.registerPotionAttributeModifier(SharedMonsterAttributes.MOVEMENT_SPEED,
|
||||
"158a8af2-6db0-4340-a01c-a7b60d10ddf4", -0.1f, EntityUtils.Operations.MULTIPLY_CUMULATIVE);
|
||||
// Only apply slowness if the setting allows it
|
||||
if(Wizardry.settings.fleshSpellsCauseSlowness) {
|
||||
this.registerPotionAttributeModifier(SharedMonsterAttributes.MOVEMENT_SPEED,
|
||||
"158a8af2-6db0-4340-a01c-a7b60d10ddf4", -0.1f, EntityUtils.Operations.MULTIPLY_CUMULATIVE);
|
||||
}
|
||||
this.registerPotionAttributeModifier(SharedMonsterAttributes.ARMOR_TOUGHNESS,
|
||||
"a68d4532-5847-426c-9b03-d541b113cec2", 3.0f, EntityUtils.Operations.ADD);
|
||||
"a68d4532-5847-426c-9b03-d541b113cec2", (float)Wizardry.settings.diamondFleshArmorToughnessBonus, EntityUtils.Operations.ADD);
|
||||
this.registerPotionAttributeModifier(SharedMonsterAttributes.ARMOR,
|
||||
"46a095be-82dd-43fd-8b67-13f51591eb8e", 4.0f, EntityUtils.Operations.ADD);
|
||||
"46a095be-82dd-43fd-8b67-13f51591eb8e", (float)Wizardry.settings.diamondFleshArmorBonus, EntityUtils.Operations.ADD);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -0,0 +1,97 @@
|
||||
package electroblob.wizardry.potion;
|
||||
|
||||
import electroblob.wizardry.registry.WizardrySounds;
|
||||
import net.minecraft.init.SoundEvents;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.util.EnumParticleTypes;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.SoundCategory;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.world.World;
|
||||
|
||||
public class PotionFireskin extends PotionMagicEffectParticles {
|
||||
|
||||
public PotionFireskin(boolean isBadEffect, int liquidColour, ResourceLocation texture) {
|
||||
super(isBadEffect, liquidColour, texture);
|
||||
this.setBeneficial();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void spawnCustomParticle(World world, double x, double y, double z){
|
||||
if(world.isRemote){
|
||||
// Spawn ambient fire particles around the entity
|
||||
world.spawnParticle(EnumParticleTypes.FLAME, x, y, z, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isReady(int duration, int amplifier) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void performEffect(EntityLivingBase entitylivingbase, int strength){
|
||||
|
||||
// Original fireskin behavior: extinguish the entity to prevent fire damage from melee attacks
|
||||
entitylivingbase.extinguish();
|
||||
|
||||
// Server-side cobweb burning logic
|
||||
World world = entitylivingbase.world;
|
||||
if(!world.isRemote){
|
||||
|
||||
AxisAlignedBB entityBox = entitylivingbase.getEntityBoundingBox();
|
||||
|
||||
// Expand the bounding box slightly to catch cobwebs the entity is touching
|
||||
entityBox = entityBox.expand(0.1, 0.1, 0.1);
|
||||
|
||||
BlockPos minPos = new BlockPos(entityBox.minX, entityBox.minY, entityBox.minZ);
|
||||
BlockPos maxPos = new BlockPos(entityBox.maxX, entityBox.maxY, entityBox.maxZ);
|
||||
|
||||
boolean burnedCobweb = false;
|
||||
|
||||
// Check all blocks in the entity's bounding box
|
||||
for(int x = minPos.getX(); x <= maxPos.getX(); x++){
|
||||
for(int y = minPos.getY(); y <= maxPos.getY(); y++){
|
||||
for(int z = minPos.getZ(); z <= maxPos.getZ(); z++){
|
||||
|
||||
BlockPos pos = new BlockPos(x, y, z);
|
||||
|
||||
if(world.getBlockState(pos).getBlock() == Blocks.WEB){
|
||||
// Burn the cobweb
|
||||
world.setBlockToAir(pos);
|
||||
burnedCobweb = true;
|
||||
|
||||
// Add visual effects - spawn particles on client side
|
||||
if(world.rand.nextFloat() < 0.7f){ // 70% chance to spawn particles for better visibility
|
||||
float offsetX = world.rand.nextFloat() * 0.1f - 0.05f;
|
||||
float offsetY = world.rand.nextFloat() * 0.1f + 0.05f;
|
||||
float offsetZ = world.rand.nextFloat() * 0.1f - 0.05f;
|
||||
|
||||
// Main flame particle rising up
|
||||
world.spawnParticle(EnumParticleTypes.FLAME,
|
||||
pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5,
|
||||
0, 0.1, 0);
|
||||
|
||||
// Two additional flame particles with random movement
|
||||
world.spawnParticle(EnumParticleTypes.FLAME,
|
||||
pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5,
|
||||
offsetX, offsetY, offsetZ);
|
||||
|
||||
world.spawnParticle(EnumParticleTypes.FLAME,
|
||||
pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5,
|
||||
offsetX * -0.5f, offsetY * 0.8f, offsetZ * -0.5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Play the fire extinguish sound only when cobwebs were actually burned
|
||||
if(burnedCobweb){
|
||||
world.playSound(null, entitylivingbase.getPosition(), SoundEvents.BLOCK_FIRE_EXTINGUISH, SoundCategory.BLOCKS, 0.6f, 0.8f + world.rand.nextFloat() * 0.4f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -13,12 +13,15 @@ public class PotionIronflesh extends PotionMagicEffect {
|
||||
super(isBadEffect, liquidColour, new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icons/ironflesh.png"));
|
||||
// This needs to be here because registerPotionAttributeModifier doesn't like it if the potion has no name yet.
|
||||
this.setPotionName("potion." + Wizardry.MODID + ":ironflesh");
|
||||
this.registerPotionAttributeModifier(SharedMonsterAttributes.MOVEMENT_SPEED,
|
||||
"fe607d55-50e3-4f4f-a959-6571503f92f4", -0.1f, EntityUtils.Operations.MULTIPLY_CUMULATIVE);
|
||||
// Only apply slowness if the setting allows it
|
||||
if(Wizardry.settings.fleshSpellsCauseSlowness) {
|
||||
this.registerPotionAttributeModifier(SharedMonsterAttributes.MOVEMENT_SPEED,
|
||||
"fe607d55-50e3-4f4f-a959-6571503f92f4", -0.1f, EntityUtils.Operations.MULTIPLY_CUMULATIVE);
|
||||
}
|
||||
this.registerPotionAttributeModifier(SharedMonsterAttributes.KNOCKBACK_RESISTANCE,
|
||||
"6f78206e-8dd4-4d44-9792-d7a882111951", 0.3f, EntityUtils.Operations.ADD);
|
||||
this.registerPotionAttributeModifier(SharedMonsterAttributes.ARMOR,
|
||||
"e1adff1e-8510-4a09-96ed-ef677cad20c1", 4.0f, EntityUtils.Operations.ADD);
|
||||
"e1adff1e-8510-4a09-96ed-ef677cad20c1", (float)Wizardry.settings.ironFleshArmorBonus, EntityUtils.Operations.ADD);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -13,12 +13,15 @@ public class PotionOakflesh extends PotionMagicEffect {
|
||||
super(isBadEffect, liquidColour, new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icons/oakflesh.png"));
|
||||
// This needs to be here because registerPotionAttributeModifier doesn't like it if the potion has no name yet.
|
||||
this.setPotionName("potion." + Wizardry.MODID + ":ironflesh");
|
||||
this.registerPotionAttributeModifier(SharedMonsterAttributes.MOVEMENT_SPEED,
|
||||
"98b4ba66-7c50-4a4c-9f3f-40bcb37313b5", -0.1f, EntityUtils.Operations.MULTIPLY_CUMULATIVE);
|
||||
// Only apply slowness if the setting allows it
|
||||
if(Wizardry.settings.fleshSpellsCauseSlowness) {
|
||||
this.registerPotionAttributeModifier(SharedMonsterAttributes.MOVEMENT_SPEED,
|
||||
"98b4ba66-7c50-4a4c-9f3f-40bcb37313b5", -0.1f, EntityUtils.Operations.MULTIPLY_CUMULATIVE);
|
||||
}
|
||||
this.registerPotionAttributeModifier(SharedMonsterAttributes.MAX_HEALTH,
|
||||
"ed9d0423-60f4-4998-bd8d-dc7c33bd45b8", 0.2f, EntityUtils.Operations.MULTIPLY_FLAT);
|
||||
"ed9d0423-60f4-4998-bd8d-dc7c33bd45b8", (float)Wizardry.settings.oakFleshHealthBonus, EntityUtils.Operations.MULTIPLY_FLAT);
|
||||
this.registerPotionAttributeModifier(SharedMonsterAttributes.ARMOR,
|
||||
"0b607c3f-fb14-43d7-96b5-1c1b6f6da242", 3.0f, EntityUtils.Operations.ADD);
|
||||
"0b607c3f-fb14-43d7-96b5-1c1b6f6da242", (float)Wizardry.settings.oakFleshArmorBonus, EntityUtils.Operations.ADD);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -2,6 +2,7 @@ package electroblob.wizardry.registry;
|
||||
|
||||
import electroblob.wizardry.Wizardry;
|
||||
import electroblob.wizardry.potion.*;
|
||||
import electroblob.wizardry.potion.PotionFireskin;
|
||||
import electroblob.wizardry.util.ParticleBuilder;
|
||||
import electroblob.wizardry.util.ParticleBuilder.Type;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
@@ -95,19 +96,8 @@ public final class WizardryPotions {
|
||||
}
|
||||
}.setBeneficial()); // 0xffe89b
|
||||
|
||||
registerPotion(registry, "fireskin", new PotionMagicEffectParticles(false, 0,
|
||||
new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icons/fireskin.png")){
|
||||
@Override
|
||||
public void spawnCustomParticle(World world, double x, double y, double z){
|
||||
world.spawnParticle(EnumParticleTypes.FLAME, x, y, z, 0, 0, 0);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void performEffect(EntityLivingBase entitylivingbase, int strength){
|
||||
entitylivingbase.extinguish(); // Stops melee mobs that are on fire from setting the player on fire,
|
||||
// without allowing the player to actually stand in fire or swim in lava without taking damage.
|
||||
}
|
||||
}.setBeneficial()); // 0xff2f02
|
||||
registerPotion(registry, "fireskin", new PotionFireskin(false, 0xff2f02,
|
||||
new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icons/fireskin.png")));
|
||||
|
||||
registerPotion(registry, "ice_shroud", new PotionMagicEffectParticles(false, 0,
|
||||
new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icons/ice_shroud.png")){
|
||||
@@ -130,17 +120,7 @@ public final class WizardryPotions {
|
||||
registerPotion(registry, "decay", new PotionDecay(true, 0x3c006c));
|
||||
|
||||
registerPotion(registry, "sixth_sense", new PotionMagicEffect(false, 0xc6ff01,
|
||||
new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icons/sixth_sense.png")){
|
||||
@Override
|
||||
public void performEffect(EntityLivingBase target, int strength){
|
||||
// Reset the shader (a bit dirty but both the potion expiry hooks are only fired server-side, and
|
||||
// there's no point sending packets unnecessarily if we can just do this instead)
|
||||
if(target.getActivePotionEffect(this).getDuration() <= 1 && target.world.isRemote
|
||||
&& target == net.minecraft.client.Minecraft.getMinecraft().player){
|
||||
net.minecraft.client.Minecraft.getMinecraft().entityRenderer.stopUseShader();
|
||||
}
|
||||
}
|
||||
}.setBeneficial());
|
||||
new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icons/sixth_sense.png")).setBeneficial());
|
||||
|
||||
registerPotion(registry, "arcane_jammer", new PotionMagicEffect(true, 0xcf4aa2,
|
||||
new ResourceLocation(Wizardry.MODID, "textures/gui/potion_icons/arcane_jammer.png")));
|
||||
|
||||
@@ -13,14 +13,18 @@ import net.minecraft.tileentity.TileEntityDispenser;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.util.text.TextComponentTranslation;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.event.entity.living.LivingDestroyBlockEvent;
|
||||
|
||||
import net.minecraftforge.event.entity.player.PlayerInteractEvent;
|
||||
import net.minecraftforge.event.world.BlockEvent;
|
||||
import net.minecraftforge.event.world.ExplosionEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
|
||||
|
||||
|
||||
|
||||
@Mod.EventBusSubscriber
|
||||
public class ArcaneLock extends SpellRay {
|
||||
|
||||
@@ -167,4 +171,8 @@ public class ArcaneLock extends SpellRay {
|
||||
&& event.getWorld().getTileEntity(pos).getTileData().hasUniqueId(NBT_KEY));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -27,7 +27,9 @@ public class BlindingFlash extends SpellAreaEffect {
|
||||
|
||||
if(EntityUtils.isLiving(target)){
|
||||
int duration = (int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade));
|
||||
target.addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, duration, 0));
|
||||
if(!world.isRemote){
|
||||
target.addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, duration, 0));
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
@@ -27,9 +27,11 @@ public class Containment extends SpellRay {
|
||||
protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
|
||||
|
||||
if(EntityUtils.isLiving(target)){
|
||||
((EntityLivingBase)target).addPotionEffect(new PotionEffect(WizardryPotions.containment,
|
||||
(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
|
||||
getProperty(EFFECT_STRENGTH).intValue() + SpellBuff.getStandardBonusAmplifier(modifiers.get(SpellModifiers.POTENCY))));
|
||||
if(!world.isRemote){
|
||||
((EntityLivingBase)target).addPotionEffect(new PotionEffect(WizardryPotions.containment,
|
||||
(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
|
||||
getProperty(EFFECT_STRENGTH).intValue() + SpellBuff.getStandardBonusAmplifier(modifiers.get(SpellModifiers.POTENCY))));
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
@@ -28,12 +28,14 @@ public class CurseOfEnfeeblement extends SpellRay {
|
||||
|
||||
if(EntityUtils.isLiving(target)){
|
||||
// This will actually run out in the end, but only if you leave Minecraft running for 3.4 years
|
||||
((EntityLivingBase)target).addPotionEffect(new PotionEffect(WizardryPotions.curse_of_enfeeblement,
|
||||
Integer.MAX_VALUE, getProperty(EFFECT_STRENGTH).intValue() + SpellBuff.getStandardBonusAmplifier(modifiers.get(SpellModifiers.POTENCY))));
|
||||
// Reduce the target's health to its new max health if necessary
|
||||
if(((EntityLivingBase)target).getHealth() > ((EntityLivingBase)target).getMaxHealth()){
|
||||
target.attackEntityFrom(MagicDamage.causeDirectMagicDamage(caster, MagicDamage.DamageType.WITHER),
|
||||
((EntityLivingBase)target).getHealth() - ((EntityLivingBase)target).getMaxHealth());
|
||||
if(!world.isRemote){
|
||||
((EntityLivingBase)target).addPotionEffect(new PotionEffect(WizardryPotions.curse_of_enfeeblement,
|
||||
Integer.MAX_VALUE, getProperty(EFFECT_STRENGTH).intValue() + SpellBuff.getStandardBonusAmplifier(modifiers.get(SpellModifiers.POTENCY))));
|
||||
// Reduce the target's health to its new max health if necessary
|
||||
if(((EntityLivingBase)target).getHealth() > ((EntityLivingBase)target).getMaxHealth()){
|
||||
target.attackEntityFrom(MagicDamage.causeDirectMagicDamage(caster, MagicDamage.DamageType.WITHER),
|
||||
((EntityLivingBase)target).getHealth() - ((EntityLivingBase)target).getMaxHealth());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -55,14 +55,16 @@ public class CurseOfSoulbinding extends SpellRay {
|
||||
protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
|
||||
|
||||
if(EntityUtils.isLiving(target) && caster instanceof EntityPlayer){
|
||||
WizardData data = WizardData.get((EntityPlayer)caster);
|
||||
if(data != null){
|
||||
// Return false if soulbinding failed (e.g. if the target is already soulbound)
|
||||
if(getSoulboundCreatures(data).add(target.getUniqueID())){
|
||||
// This will actually run out in the end, but only if you leave Minecraft running for 3.4 years
|
||||
((EntityLivingBase)target).addPotionEffect(new PotionEffect(WizardryPotions.curse_of_soulbinding, Integer.MAX_VALUE));
|
||||
}else{
|
||||
return false;
|
||||
if(!world.isRemote){
|
||||
WizardData data = WizardData.get((EntityPlayer)caster);
|
||||
if(data != null){
|
||||
// Return false if soulbinding failed (e.g. if the target is already soulbound)
|
||||
if(getSoulboundCreatures(data).add(target.getUniqueID())){
|
||||
// This will actually run out in the end, but only if you leave Minecraft running for 3.4 years
|
||||
((EntityLivingBase)target).addPotionEffect(new PotionEffect(WizardryPotions.curse_of_soulbinding, Integer.MAX_VALUE));
|
||||
}else{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -28,8 +28,10 @@ public class CurseOfUndeath extends SpellRay {
|
||||
if(EntityUtils.isLiving(target)){
|
||||
|
||||
// This will actually run out in the end, but only if you leave Minecraft running for 3.4 years
|
||||
((EntityLivingBase)target).addPotionEffect(new PotionEffect(WizardryPotions.curse_of_undeath, Integer.MAX_VALUE,
|
||||
getProperty(EFFECT_STRENGTH).intValue() + SpellBuff.getStandardBonusAmplifier(modifiers.get(SpellModifiers.POTENCY))));
|
||||
if(!world.isRemote){
|
||||
((EntityLivingBase)target).addPotionEffect(new PotionEffect(WizardryPotions.curse_of_undeath, Integer.MAX_VALUE,
|
||||
getProperty(EFFECT_STRENGTH).intValue() + SpellBuff.getStandardBonusAmplifier(modifiers.get(SpellModifiers.POTENCY))));
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
@@ -42,9 +42,11 @@ public class EmpoweringPresence extends SpellAreaEffect {
|
||||
|
||||
int bonusAmplifier = SpellBuff.getStandardBonusAmplifier(modifiers.get(SpellModifiers.POTENCY));
|
||||
|
||||
target.addPotionEffect(new PotionEffect(WizardryPotions.empowerment,
|
||||
(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
|
||||
getProperty(EFFECT_STRENGTH).intValue() + bonusAmplifier));
|
||||
if(!world.isRemote){
|
||||
target.addPotionEffect(new PotionEffect(WizardryPotions.empowerment,
|
||||
(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
|
||||
getProperty(EFFECT_STRENGTH).intValue() + bonusAmplifier));
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -74,4 +76,4 @@ public class EmpoweringPresence extends SpellAreaEffect {
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,7 +4,7 @@ import electroblob.wizardry.item.SpellActions;
|
||||
import electroblob.wizardry.util.ParticleBuilder;
|
||||
import electroblob.wizardry.util.ParticleBuilder.Type;
|
||||
import electroblob.wizardry.util.SpellModifiers;
|
||||
import net.minecraft.entity.EntityCreature;
|
||||
import net.minecraft.entity.EntityLiving;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.tileentity.TileEntityDispenser;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
@@ -29,7 +29,7 @@ public class Enrage extends SpellAreaEffect {
|
||||
@Override
|
||||
protected boolean affectEntity(World world, Vec3d origin, @Nullable EntityLivingBase caster, EntityLivingBase target, int targetCount, int ticksInUse, SpellModifiers modifiers){
|
||||
|
||||
if(caster != null && target instanceof EntityCreature){
|
||||
if(caster != null && target instanceof EntityLiving){
|
||||
target.setRevengeTarget(caster); // Yours truly, angry mobs
|
||||
}
|
||||
|
||||
|
||||
@@ -33,7 +33,7 @@ public class FontOfMana extends SpellAreaEffect {
|
||||
@Override
|
||||
protected boolean affectEntity(World world, Vec3d origin, @Nullable EntityLivingBase caster, EntityLivingBase target, int targetCount, int ticksInUse, SpellModifiers modifiers){
|
||||
|
||||
if(target instanceof EntityPlayer){ // Font of mana is only useful to players
|
||||
if(target instanceof EntityPlayer && !world.isRemote){ // Font of mana is only useful to players
|
||||
target.addPotionEffect(new PotionEffect(WizardryPotions.font_of_mana,
|
||||
(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
|
||||
(int)(getProperty(EFFECT_STRENGTH).intValue() + (modifiers.get(SpellModifiers.POTENCY) - 1) * 2)));
|
||||
@@ -58,4 +58,4 @@ public class FontOfMana extends SpellAreaEffect {
|
||||
/ (2 + event.getCaster().getActivePotionEffect(WizardryPotions.font_of_mana).getAmplifier()), false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -38,9 +38,11 @@ public class ForestsCurse extends SpellAreaEffect {
|
||||
int duration = (int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade));
|
||||
int amplifier = (int)(getProperty(EFFECT_STRENGTH).floatValue() + bonusAmplifier);
|
||||
|
||||
target.addPotionEffect(new PotionEffect(MobEffects.POISON, duration, amplifier));
|
||||
target.addPotionEffect(new PotionEffect(MobEffects.SLOWNESS, duration, amplifier));
|
||||
target.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, duration, amplifier));
|
||||
if(!world.isRemote){
|
||||
target.addPotionEffect(new PotionEffect(MobEffects.POISON, duration, amplifier));
|
||||
target.addPotionEffect(new PotionEffect(MobEffects.SLOWNESS, duration, amplifier));
|
||||
target.addPotionEffect(new PotionEffect(MobEffects.WEAKNESS, duration, amplifier));
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
@@ -42,9 +42,11 @@ public class Freeze extends SpellRay {
|
||||
if(!world.isRemote && caster instanceof EntityPlayer) ((EntityPlayer)caster).sendStatusMessage(
|
||||
new TextComponentTranslation("spell.resist", target.getName(), this.getNameForTranslationFormatted()), true);
|
||||
}else{
|
||||
((EntityLivingBase)target).addPotionEffect(new PotionEffect(WizardryPotions.frost,
|
||||
(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
|
||||
getProperty(EFFECT_STRENGTH).intValue()));
|
||||
if(!world.isRemote){
|
||||
((EntityLivingBase)target).addPotionEffect(new PotionEffect(WizardryPotions.frost,
|
||||
(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
|
||||
getProperty(EFFECT_STRENGTH).intValue()));
|
||||
}
|
||||
}
|
||||
|
||||
if(target.isBurning()) target.extinguish();
|
||||
|
||||
@@ -61,9 +61,11 @@ public class FrostRay extends SpellRay {
|
||||
// with this mechanic for their own purposes, so this line makes sure that doesn't affect wizardry.
|
||||
}else{
|
||||
// For frost ray the entity can move slightly, unlike freeze
|
||||
((EntityLivingBase)target).addPotionEffect(new PotionEffect(WizardryPotions.frost,
|
||||
(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
|
||||
getProperty(EFFECT_STRENGTH).intValue()));
|
||||
if(!world.isRemote){
|
||||
((EntityLivingBase)target).addPotionEffect(new PotionEffect(WizardryPotions.frost,
|
||||
(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
|
||||
getProperty(EFFECT_STRENGTH).intValue()));
|
||||
}
|
||||
|
||||
if(ticksInUse % 10 == 0){
|
||||
float damage = getProperty(DAMAGE).floatValue() * modifiers.get(SpellModifiers.POTENCY);
|
||||
|
||||
@@ -38,7 +38,7 @@ public class Heal extends SpellBuff {
|
||||
entity.heal(health);
|
||||
|
||||
// If the player is able to heal, they can't possibly have absorption hearts, so no need to check!
|
||||
if(excessHealth > 0 && entity instanceof EntityPlayer
|
||||
if(excessHealth > entity.getAbsorptionAmount() && entity instanceof EntityPlayer
|
||||
&& ItemArtefact.isArtefactActive((EntityPlayer)entity, WizardryItems.amulet_absorption)){
|
||||
entity.setAbsorptionAmount(excessHealth);
|
||||
}
|
||||
|
||||
@@ -60,7 +60,7 @@ public class IceAge extends SpellAreaEffect {
|
||||
caster, (int)(getProperty(FREEZE_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)))){
|
||||
target.playSound(WizardrySounds.MISC_FREEZE, 1.0F, world.rand.nextFloat() * 0.4F + 0.8F);
|
||||
}
|
||||
}else if(target instanceof EntityPlayer){
|
||||
}else if(target instanceof EntityPlayer && !world.isRemote){
|
||||
target.addPotionEffect(new PotionEffect(WizardryPotions.frost,
|
||||
(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
|
||||
getProperty(EFFECT_STRENGTH).intValue()));
|
||||
|
||||
@@ -52,12 +52,14 @@ public class Intimidate extends SpellAreaEffect {
|
||||
|
||||
int bonusAmplifier = SpellBuff.getStandardBonusAmplifier(modifiers.get(SpellModifiers.POTENCY));
|
||||
|
||||
NBTTagCompound entityNBT = target.getEntityData();
|
||||
if(entityNBT != null) entityNBT.setUniqueId(NBT_KEY, caster.getUniqueID());
|
||||
if(!world.isRemote){
|
||||
NBTTagCompound entityNBT = target.getEntityData();
|
||||
if(entityNBT != null) entityNBT.setUniqueId(NBT_KEY, caster.getUniqueID());
|
||||
|
||||
target.addPotionEffect(new PotionEffect(WizardryPotions.fear,
|
||||
(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
|
||||
getProperty(EFFECT_STRENGTH).intValue() + bonusAmplifier));
|
||||
target.addPotionEffect(new PotionEffect(WizardryPotions.fear,
|
||||
(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
|
||||
getProperty(EFFECT_STRENGTH).intValue() + bonusAmplifier));
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
@@ -29,9 +29,11 @@ public class InvigoratingPresence extends SpellAreaEffect {
|
||||
|
||||
int bonusAmplifier = SpellBuff.getStandardBonusAmplifier(modifiers.get(SpellModifiers.POTENCY));
|
||||
|
||||
target.addPotionEffect(new PotionEffect(MobEffects.STRENGTH,
|
||||
(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
|
||||
getProperty(EFFECT_STRENGTH).intValue() + bonusAmplifier));
|
||||
if(!world.isRemote){
|
||||
target.addPotionEffect(new PotionEffect(MobEffects.STRENGTH,
|
||||
(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
|
||||
getProperty(EFFECT_STRENGTH).intValue() + bonusAmplifier));
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -32,7 +32,7 @@ public class MarkSacrifice extends SpellRay {
|
||||
@Override
|
||||
protected boolean onEntityHit(World world, Entity target, Vec3d hit, EntityLivingBase caster, Vec3d origin, int ticksInUse, SpellModifiers modifiers){
|
||||
|
||||
if(EntityUtils.isLiving(target)){
|
||||
if(EntityUtils.isLiving(target) && !world.isRemote){
|
||||
((EntityLivingBase)target).addPotionEffect(new PotionEffect(WizardryPotions.mark_of_sacrifice,
|
||||
(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
|
||||
getProperty(EFFECT_STRENGTH).intValue() + SpellBuff.getStandardBonusAmplifier(modifiers.get(SpellModifiers.POTENCY))));
|
||||
|
||||
@@ -120,8 +120,10 @@ public class MindControl extends SpellRay {
|
||||
}
|
||||
|
||||
public static void startControlling(EntityLiving target, EntityLivingBase controller, int duration){
|
||||
target.getEntityData().setUniqueId(NBT_KEY, controller.getUniqueID());
|
||||
target.addPotionEffect(new PotionEffect(WizardryPotions.mind_control, duration, 0));
|
||||
if(!target.world.isRemote){
|
||||
target.getEntityData().setUniqueId(NBT_KEY, controller.getUniqueID());
|
||||
target.addPotionEffect(new PotionEffect(WizardryPotions.mind_control, duration, 0));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -238,4 +240,4 @@ public class MindControl extends SpellRay {
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -64,8 +64,10 @@ public class Paralysis extends SpellRay {
|
||||
}
|
||||
|
||||
float durationMultiplier = target instanceof EntityPlayer ? modifiers.get(PLAYER_EFFECT_DURATION_MULTIPLIER) : 1.0f;
|
||||
((EntityLivingBase)target).addPotionEffect(new PotionEffect(WizardryPotions.paralysis,
|
||||
(int)(getProperty(EFFECT_DURATION).floatValue() * durationMultiplier * modifiers.get(WizardryItems.duration_upgrade)), 0));
|
||||
if(!world.isRemote){
|
||||
((EntityLivingBase)target).addPotionEffect(new PotionEffect(WizardryPotions.paralysis,
|
||||
(int)(getProperty(EFFECT_DURATION).floatValue() * durationMultiplier * modifiers.get(WizardryItems.duration_upgrade)), 0));
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
@@ -34,9 +34,11 @@ public class PlagueOfDarkness extends SpellAreaEffect {
|
||||
if(!MagicDamage.isEntityImmune(DamageType.WITHER, target)){
|
||||
target.attackEntityFrom(MagicDamage.causeDirectMagicDamage(caster, DamageType.WITHER),
|
||||
getProperty(DAMAGE).floatValue() * modifiers.get(SpellModifiers.POTENCY));
|
||||
target.addPotionEffect(new PotionEffect(MobEffects.WITHER,
|
||||
(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
|
||||
getProperty(EFFECT_STRENGTH).intValue() + SpellBuff.getStandardBonusAmplifier(modifiers.get(SpellModifiers.POTENCY))));
|
||||
if(!world.isRemote){
|
||||
target.addPotionEffect(new PotionEffect(MobEffects.WITHER,
|
||||
(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
|
||||
getProperty(EFFECT_STRENGTH).intValue() + SpellBuff.getStandardBonusAmplifier(modifiers.get(SpellModifiers.POTENCY))));
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
|
||||
@@ -45,9 +45,11 @@ public class Poison extends SpellRay {
|
||||
}else{
|
||||
target.attackEntityFrom(MagicDamage.causeDirectMagicDamage(caster, DamageType.POISON),
|
||||
getProperty(DAMAGE).floatValue() * modifiers.get(SpellModifiers.POTENCY));
|
||||
((EntityLivingBase)target).addPotionEffect(new PotionEffect(MobEffects.POISON,
|
||||
(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
|
||||
getProperty(EFFECT_STRENGTH).intValue() + SpellBuff.getStandardBonusAmplifier(modifiers.get(SpellModifiers.POTENCY))));
|
||||
if(!world.isRemote){
|
||||
((EntityLivingBase)target).addPotionEffect(new PotionEffect(MobEffects.POISON,
|
||||
(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
|
||||
getProperty(EFFECT_STRENGTH).intValue() + SpellBuff.getStandardBonusAmplifier(modifiers.get(SpellModifiers.POTENCY))));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -330,9 +330,11 @@ public class Possession extends SpellRay {
|
||||
victim.setPosition(player.posX, player.posY, player.posZ);
|
||||
if(!player.world.isRemote) player.world.spawnEntity(victim);
|
||||
|
||||
for(PotionEffect effect : player.getActivePotionEffects()){
|
||||
if(effect.getPotion() instanceof PotionSlowTime) continue; // Don't transfer slow time
|
||||
victim.addPotionEffect(effect);
|
||||
if(!player.world.isRemote){
|
||||
for(PotionEffect effect : player.getActivePotionEffects()){
|
||||
if(effect.getPotion() instanceof PotionSlowTime) continue; // Don't transfer slow time
|
||||
victim.addPotionEffect(effect);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -69,8 +69,10 @@ public class RayOfPurification extends SpellRay {
|
||||
EntityUtils.attackEntityWithoutKnockback(target,
|
||||
MagicDamage.causeDirectMagicDamage(caster, DamageType.RADIANT), damage);
|
||||
// Blindness
|
||||
((EntityLivingBase)target).addPotionEffect(new PotionEffect(MobEffects.BLINDNESS,
|
||||
(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade))));
|
||||
if(!world.isRemote){
|
||||
((EntityLivingBase)target).addPotionEffect(new PotionEffect(MobEffects.BLINDNESS,
|
||||
(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade))));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -41,8 +41,10 @@ public class Shield extends Spell {
|
||||
@Override
|
||||
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
|
||||
|
||||
caster.addPotionEffect(new PotionEffect(MobEffects.RESISTANCE, 10,
|
||||
getProperty(EFFECT_STRENGTH).intValue(), false, false));
|
||||
if(!world.isRemote){
|
||||
caster.addPotionEffect(new PotionEffect(MobEffects.RESISTANCE, 10,
|
||||
getProperty(EFFECT_STRENGTH).intValue(), false, false));
|
||||
}
|
||||
|
||||
if(WizardData.get(caster).getVariable(SHIELD_KEY) == null){
|
||||
|
||||
|
||||
@@ -35,9 +35,11 @@ public class SixthSense extends Spell {
|
||||
@Override
|
||||
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
|
||||
|
||||
caster.addPotionEffect(new PotionEffect(WizardryPotions.sixth_sense,
|
||||
(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
|
||||
(int)((modifiers.get(WizardryItems.range_upgrade) - 1f) / Constants.RANGE_INCREASE_PER_LEVEL)));
|
||||
if(!world.isRemote){
|
||||
caster.addPotionEffect(new PotionEffect(WizardryPotions.sixth_sense,
|
||||
(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
|
||||
(int)((modifiers.get(WizardryItems.range_upgrade) - 1f) / Constants.RANGE_INCREASE_PER_LEVEL)));
|
||||
}
|
||||
|
||||
if(world.isRemote){
|
||||
Wizardry.proxy.loadShader(caster, SHADER);
|
||||
|
||||
@@ -907,7 +907,7 @@ public abstract class Spell extends IForgeRegistryEntry.Impl<Spell> implements C
|
||||
* its JSON file using a resource pack. If called with no arguments, defaults to any context, i.e. only returns
|
||||
* false if the spell is completely disabled in all contexts. */
|
||||
public final boolean isEnabled(SpellProperties.Context... contexts){
|
||||
return enabled && (contexts.length == 0 || properties.isEnabled(contexts));
|
||||
return enabled && (contexts.length == 0 || (arePropertiesInitialised() && properties.isEnabled(contexts)));
|
||||
}
|
||||
|
||||
/** Sets whether the spell is enabled or not. */
|
||||
|
||||
@@ -168,6 +168,8 @@ public class SpellBuff extends Spell {
|
||||
* Returns a boolean to allow subclasses to cause the spell to fail if for some reason the effect cannot be applied
|
||||
* (for example, {@link Heal} fails if the caster is on full health). */
|
||||
protected boolean applyEffects(EntityLivingBase caster, SpellModifiers modifiers){
|
||||
if(caster.world.isRemote) return true;
|
||||
|
||||
// This will generate 0 for novice and apprentice, and 1 for advanced and master
|
||||
// TODO: Once we've found a way of detecting if amplifiers actually affect the potion type, implement it here.
|
||||
int bonusAmplifier = getBonusAmplifier(modifiers.get(SpellModifiers.POTENCY));
|
||||
|
||||
@@ -47,7 +47,7 @@ import javax.annotation.Nullable;
|
||||
public abstract class SpellRay extends Spell {
|
||||
|
||||
/** The distance below the caster's eyes that the bolt particles start from. */
|
||||
protected static final double Y_OFFSET = 0.25;
|
||||
public static final double Y_OFFSET = 0.25;
|
||||
|
||||
/** The distance between spawned particles. Defaults to 0.85. */
|
||||
// 0.85 was chosen to keep it similar to the most common method used previously, which gave an effective spacing of
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
package electroblob.wizardry.spell;
|
||||
|
||||
import electroblob.wizardry.Wizardry;
|
||||
import electroblob.wizardry.item.ItemArtefact;
|
||||
import electroblob.wizardry.item.SpellActions;
|
||||
import electroblob.wizardry.registry.WizardryItems;
|
||||
import electroblob.wizardry.util.SpellModifiers;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.Entity;
|
||||
@@ -34,15 +36,15 @@ public class Telekinesis extends SpellRay {
|
||||
target.motionZ = (origin.z - target.posZ) / 6;
|
||||
return true;
|
||||
|
||||
}else if(target instanceof EntityPlayer && (Wizardry.settings.telekineticDisarmament || !(caster instanceof EntityPlayer))){
|
||||
} else if (target instanceof EntityPlayer && (Wizardry.settings.telekineticDisarmament && !ItemArtefact.isArtefactActive((EntityPlayer) target, WizardryItems.amulet_anchoring))) {
|
||||
|
||||
EntityPlayer player = (EntityPlayer) target;
|
||||
|
||||
EntityPlayer player = (EntityPlayer)target;
|
||||
|
||||
// IDEA: Disarm the offhand if the mainhand is empty or otherwise harmless?
|
||||
|
||||
if(!player.getHeldItemMainhand().isEmpty()){
|
||||
if (!player.getHeldItemMainhand().isEmpty()) {
|
||||
|
||||
if(!world.isRemote){
|
||||
if (!world.isRemote) {
|
||||
EntityItem item = player.entityDropItem(player.getHeldItemMainhand(), 0);
|
||||
// Makes the item move towards the caster
|
||||
item.motionX = (origin.x - player.posX) / 20;
|
||||
@@ -50,7 +52,7 @@ public class Telekinesis extends SpellRay {
|
||||
}
|
||||
|
||||
player.setHeldItem(EnumHand.MAIN_HAND, ItemStack.EMPTY);
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -157,8 +157,10 @@ public class Transportation extends Spell {
|
||||
|
||||
if(BlockTransportationStone.testForCircle(world, destination)){
|
||||
this.playSound(world, player, 0, -1, modifiers);
|
||||
player.addPotionEffect(new PotionEffect(MobEffects.NAUSEA, 150, 0));
|
||||
data.setVariable(COUNTDOWN_KEY, getProperty(TELEPORT_COUNTDOWN).intValue());
|
||||
if(!world.isRemote){
|
||||
player.addPotionEffect(new PotionEffect(MobEffects.NAUSEA, 150, 0));
|
||||
data.setVariable(COUNTDOWN_KEY, getProperty(TELEPORT_COUNTDOWN).intValue());
|
||||
}
|
||||
return true;
|
||||
}else{
|
||||
if(!world.isRemote) player.sendStatusMessage(new TextComponentTranslation("spell." + this.getUnlocalisedName() + ".missing"), true);
|
||||
|
||||
@@ -39,9 +39,11 @@ public class Wither extends SpellRay {
|
||||
}else{
|
||||
target.attackEntityFrom(MagicDamage.causeDirectMagicDamage(caster, DamageType.WITHER),
|
||||
getProperty(DAMAGE).floatValue() * modifiers.get(SpellModifiers.POTENCY));
|
||||
((EntityLivingBase)target).addPotionEffect(new PotionEffect(MobEffects.WITHER,
|
||||
(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
|
||||
getProperty(EFFECT_STRENGTH).intValue() + SpellBuff.getStandardBonusAmplifier(modifiers.get(SpellModifiers.POTENCY))));
|
||||
if(!world.isRemote){
|
||||
((EntityLivingBase)target).addPotionEffect(new PotionEffect(MobEffects.WITHER,
|
||||
(int)(getProperty(EFFECT_DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade)),
|
||||
getProperty(EFFECT_STRENGTH).intValue() + SpellBuff.getStandardBonusAmplifier(modifiers.get(SpellModifiers.POTENCY))));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -67,7 +67,9 @@ public class TileEntityArcaneWorkbench extends TileEntity implements IInventory,
|
||||
if(stack.getItem() instanceof IManaStoringItem && !this.world.isRemote && !((IManaStoringItem)stack.getItem()).isManaFull(stack)
|
||||
&& this.world.getTotalWorldTime() % electroblob.wizardry.constants.Constants.CONDENSER_TICK_INTERVAL == 0){
|
||||
// If the upgrade level is 0, this does nothing anyway.
|
||||
((IManaStoringItem)stack.getItem()).rechargeMana(stack, WandHelper.getUpgradeLevel(stack, WizardryItems.condenser_upgrade));
|
||||
int baseAmount = WandHelper.getUpgradeLevel(stack, WizardryItems.condenser_upgrade);
|
||||
int amount = (int)(baseAmount * Wizardry.settings.condenserAmountMultiplier);
|
||||
((IManaStoringItem)stack.getItem()).rechargeMana(stack, amount);
|
||||
}
|
||||
|
||||
// The server doesn't care what these are, and there's no need for them to be synced or saved.
|
||||
|
||||
@@ -235,12 +235,11 @@ public class TileEntityImbuementAltar extends TileEntity implements ITickable {
|
||||
*/
|
||||
public static ItemStack getImbuementResult(ItemStack input, Element[] receptacleElements, boolean fullLootGen, World world, EntityPlayer lastUser){
|
||||
|
||||
ItemStack eventResult = ItemStack.EMPTY;
|
||||
ImbuementActivateEvent event = new ImbuementActivateEvent(input, receptacleElements, world, lastUser, ItemStack.EMPTY);
|
||||
|
||||
if (world != null && MinecraftForge.EVENT_BUS.post(new ImbuementActivateEvent(input, receptacleElements, world, lastUser, eventResult))) {
|
||||
// return the stack if something changes the result from an empty stack.
|
||||
//noinspection ConstantConditions
|
||||
if (eventResult != ItemStack.EMPTY) return eventResult;
|
||||
if (world != null && MinecraftForge.EVENT_BUS.post(event)) {
|
||||
// Event was cancelled; return whatever result the handler set (may be empty to suppress all recipes).
|
||||
return event.result;
|
||||
}
|
||||
|
||||
if(input.getItem() instanceof ItemWizardArmour && ((ItemWizardArmour)input.getItem()).element == null){
|
||||
|
||||
@@ -27,7 +27,7 @@ public class TileEntityReceptacle extends TileEntity {
|
||||
|
||||
public void setElement(@Nullable Element element){
|
||||
this.element = element;
|
||||
world.notifyNeighborsRespectDebug(pos, blockType, true); // Update altar if connected
|
||||
world.notifyNeighborsRespectDebug(pos, getBlockType(), true); // Update altar if connected
|
||||
world.checkLight(pos);
|
||||
}
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ package electroblob.wizardry.tileentity;
|
||||
|
||||
import electroblob.wizardry.Wizardry;
|
||||
import electroblob.wizardry.block.BlockPedestal;
|
||||
import electroblob.wizardry.constants.Element;
|
||||
import electroblob.wizardry.entity.living.EntityEvilWizard;
|
||||
import electroblob.wizardry.entity.living.EntityWizard;
|
||||
import electroblob.wizardry.packet.PacketConquerShrine;
|
||||
@@ -13,87 +14,120 @@ import electroblob.wizardry.registry.WizardrySounds;
|
||||
import electroblob.wizardry.spell.ArcaneLock;
|
||||
import electroblob.wizardry.util.*;
|
||||
import electroblob.wizardry.util.ParticleBuilder.Type;
|
||||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.entity.EntityLivingBase;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.nbt.NBTBase;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.nbt.NBTTagList;
|
||||
import net.minecraft.nbt.NBTUtil;
|
||||
import net.minecraft.potion.PotionEffect;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.tileentity.TileEntityChest;
|
||||
import net.minecraft.util.ITickable;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.SoundCategory;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.util.text.TextComponentTranslation;
|
||||
import net.minecraftforge.common.util.Constants;
|
||||
import net.minecraftforge.fml.common.network.NetworkRegistry;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
import java.util.*;
|
||||
|
||||
public class TileEntityShrineCore extends TileEntity implements ITickable {
|
||||
|
||||
private static final double ACTIVATION_RADIUS = 5;
|
||||
|
||||
private boolean activated = false;
|
||||
private boolean conquered = false;
|
||||
private long regenerationTime = 0;
|
||||
private long lastRegenerationTime = 0;
|
||||
private Element shrineElement;
|
||||
private AxisAlignedBB containmentField;
|
||||
private final UUID[] linkedWizards = new UUID[3];
|
||||
private TileEntity linkedContainer;
|
||||
private BlockPos linkedContainerPos; // Temporary stores the container position read from NBT until the world is set
|
||||
private final Set<UUID> lootedPlayers = new HashSet<>();
|
||||
|
||||
@Override
|
||||
public void setPos(BlockPos pos){
|
||||
public void setPos(BlockPos pos) {
|
||||
super.setPos(pos);
|
||||
initContainmentField(pos);
|
||||
}
|
||||
|
||||
private void initContainmentField(BlockPos pos){
|
||||
private void initContainmentField(BlockPos pos) {
|
||||
float r = PotionContainment.getContainmentDistance(0);
|
||||
this.containmentField = new AxisAlignedBB(-r, -r, -r, r, r, r).offset(GeometryUtils.getCentre(pos));
|
||||
}
|
||||
|
||||
public void linkContainer(TileEntity container){
|
||||
public void linkContainer(TileEntity container) {
|
||||
this.linkedContainer = container;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update(){
|
||||
public void setShrineElement(Element element) {
|
||||
this.shrineElement = element;
|
||||
}
|
||||
|
||||
if(this.linkedContainer == null && this.linkedContainerPos != null){
|
||||
public boolean canPlayerLoot(EntityPlayer player) {
|
||||
if (Wizardry.settings.shrineAllowMultipleLoot) {
|
||||
return true; // Allow multiple looting if enabled
|
||||
}
|
||||
return !lootedPlayers.contains(player.getUniqueID());
|
||||
}
|
||||
|
||||
public void recordPlayerLoot(EntityPlayer player) {
|
||||
if (!Wizardry.settings.shrineAllowMultipleLoot) {
|
||||
lootedPlayers.add(player.getUniqueID());
|
||||
this.markDirty();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void update() {
|
||||
|
||||
if (this.linkedContainer == null && this.linkedContainerPos != null) {
|
||||
this.linkContainer(world.getTileEntity(this.linkedContainerPos));
|
||||
}
|
||||
|
||||
// Handle shrine regeneration
|
||||
if (conquered && Wizardry.settings.shrineRegenerationEnabled && regenerationTime > 0) {
|
||||
if (world.getTotalWorldTime() >= regenerationTime) {
|
||||
regenerate();
|
||||
return; // Don't process other logic during regeneration
|
||||
}
|
||||
}
|
||||
|
||||
double x = this.pos.getX() + 0.5;
|
||||
double y = this.pos.getY() + 0.5;
|
||||
double z = this.pos.getZ() + 0.5;
|
||||
|
||||
if(!activated && world.getClosestPlayer(x, y, z, ACTIVATION_RADIUS, false) != null){
|
||||
if (!activated && !conquered && world.getClosestPlayer(x, y, z, ACTIVATION_RADIUS, false) != null && (lastRegenerationTime == 0 || world.getTotalWorldTime() - lastRegenerationTime > 100)) { // 5 second delay after regeneration
|
||||
|
||||
this.activated = true;
|
||||
|
||||
if(world.isRemote){
|
||||
if (world.isRemote) {
|
||||
ParticleBuilder.create(Type.SPHERE).pos(x, y + 1, z).clr(0xf06495).scale(5).time(12).spawn(world);
|
||||
}
|
||||
|
||||
world.playSound(x, y, z,
|
||||
WizardrySounds.BLOCK_PEDESTAL_ACTIVATE, SoundCategory.BLOCKS, 1.5f, 1, false);
|
||||
world.playSound(x, y, z, WizardrySounds.BLOCK_PEDESTAL_ACTIVATE, SoundCategory.BLOCKS, 1.5f, 1, false);
|
||||
|
||||
if(!world.isRemote){
|
||||
if (!world.isRemote) {
|
||||
|
||||
EntityEvilWizard[] wizards = new EntityEvilWizard[linkedWizards.length];
|
||||
|
||||
for(int i = 0; i < linkedWizards.length; i++){
|
||||
for (int i = 0; i < linkedWizards.length; i++) {
|
||||
|
||||
EntityEvilWizard wizard = new EntityEvilWizard(world);
|
||||
|
||||
float angle = world.rand.nextFloat() * 2 * (float)Math.PI;
|
||||
float angle = world.rand.nextFloat() * 2 * (float) Math.PI;
|
||||
double x1 = this.pos.getX() + 0.5 + 5 * MathHelper.sin(angle);
|
||||
double z1 = this.pos.getZ() + 0.5 + 5 * MathHelper.cos(angle);
|
||||
Integer y1 = BlockUtils.getNearestFloor(world, new BlockPos(x1, this.pos.getY(), z1), 8);
|
||||
if(y1 == null){
|
||||
if (y1 == null) {
|
||||
// Fallback to the position of the shrine core if it failed to find a position (unlikely)
|
||||
x1 = this.pos.getX() + 1; // Offset it so the wizard isn't inside the block
|
||||
y1 = this.pos.getY();
|
||||
@@ -110,110 +144,279 @@ public class TileEntityShrineCore extends TileEntity implements ITickable {
|
||||
linkedWizards[i] = wizard.getUniqueID();
|
||||
}
|
||||
|
||||
for(EntityEvilWizard wizard : wizards) wizard.groupUUIDs.addAll(Arrays.asList(linkedWizards));
|
||||
for (EntityEvilWizard wizard : wizards) wizard.groupUUIDs.addAll(Arrays.asList(linkedWizards));
|
||||
}
|
||||
|
||||
containNearbyTargets();
|
||||
}
|
||||
|
||||
if(activated && world.getTotalWorldTime() % 20L == 0) containNearbyTargets();
|
||||
if (!areWizardsDead() && activated && world.getTotalWorldTime() % 20L == 0) containNearbyTargets();
|
||||
|
||||
if(activated && areWizardsDead() && !world.isRemote){
|
||||
if (activated && areWizardsDead() && !world.isRemote) {
|
||||
conquer();
|
||||
}
|
||||
}
|
||||
|
||||
private boolean areWizardsDead(){
|
||||
private boolean areWizardsDead() {
|
||||
|
||||
for(UUID uuid : linkedWizards){
|
||||
for (UUID uuid : linkedWizards) {
|
||||
Entity entity = EntityUtils.getEntityByUUID(world, uuid);
|
||||
if(entity instanceof EntityEvilWizard && entity.isEntityAlive()) return false;
|
||||
if (entity instanceof EntityEvilWizard && entity.isEntityAlive()) return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void conquer(){
|
||||
public void conquer() {
|
||||
|
||||
double x = this.pos.getX() + 0.5;
|
||||
double y = this.pos.getY() + 0.5;
|
||||
double z = this.pos.getZ() + 0.5;
|
||||
|
||||
if(!world.isRemote){
|
||||
if (!world.isRemote) {
|
||||
|
||||
WizardryPacketHandler.net.sendToAllAround(new PacketConquerShrine.Message(this.pos),
|
||||
new NetworkRegistry.TargetPoint(this.world.provider.getDimension(), x, y, z, 64));
|
||||
WizardryPacketHandler.net.sendToAllAround(new PacketConquerShrine.Message(this.pos), new NetworkRegistry.TargetPoint(this.world.provider.getDimension(), x, y, z, 64));
|
||||
|
||||
if(world.getBlockState(pos).getBlock() == WizardryBlocks.runestone_pedestal){
|
||||
world.setBlockState(pos, WizardryBlocks.runestone_pedestal.getDefaultState()
|
||||
.withProperty(BlockPedestal.ELEMENT, world.getBlockState(pos).getValue(BlockPedestal.ELEMENT)));
|
||||
}else{
|
||||
Wizardry.logger.warn("What's going on?! A shrine core is being conquered but the block at its position is not a runestone pedestal!");
|
||||
// Remove containment effects from nearby targets when shrine is conquered
|
||||
removeContainmentFromNearbyTargets();
|
||||
|
||||
// If regeneration is enabled, schedule regeneration instead of removing the tile entity
|
||||
if (Wizardry.settings.shrineRegenerationEnabled) {
|
||||
this.conquered = true;
|
||||
this.regenerationTime = world.getTotalWorldTime() + (Wizardry.settings.shrineRegenerationTime * 1200L); // Convert minutes to ticks (20 ticks per second * 60 seconds)
|
||||
this.activated = false;
|
||||
Arrays.fill(this.linkedWizards, null); // Clear wizard references
|
||||
// Keep lootedPlayers list - it's permanent tracking for this shrine instance
|
||||
|
||||
// Handle chest breaking and loot dropping
|
||||
handleChestLootDrop();
|
||||
|
||||
// Mark the tile entity for update
|
||||
this.markDirty();
|
||||
|
||||
if (world.getBlockState(pos).getBlock() == WizardryBlocks.runestone_pedestal) {
|
||||
// Keep the block state the same, just mark as conquered
|
||||
this.shrineElement = world.getBlockState(pos).getValue(BlockPedestal.ELEMENT);
|
||||
} else {
|
||||
Wizardry.logger.warn("What's going on?! A shrine core is being conquered but the block at its position is not a runestone pedestal!");
|
||||
}
|
||||
} else {
|
||||
// Original behavior: remove the tile entity
|
||||
BlockPos chestPos = this.pos.up();
|
||||
TileEntity chestTileEntity = world.getTileEntity(chestPos);
|
||||
if (chestTileEntity instanceof TileEntityChest) {
|
||||
TileEntityChest chest = (TileEntityChest) chestTileEntity;
|
||||
NBTExtras.removeUniqueId(chest.getTileData(), ArcaneLock.NBT_KEY);
|
||||
chest.markDirty();
|
||||
world.markAndNotifyBlock(pos, null, world.getBlockState(pos), world.getBlockState(pos), 3);
|
||||
}
|
||||
if (world.getBlockState(pos).getBlock() == WizardryBlocks.runestone_pedestal) {
|
||||
world.setBlockState(pos, WizardryBlocks.runestone_pedestal.getDefaultState().withProperty(BlockPedestal.ELEMENT, world.getBlockState(pos).getValue(BlockPedestal.ELEMENT)));
|
||||
} else {
|
||||
Wizardry.logger.warn("What's going on?! A shrine core is being conquered but the block at its position is not a runestone pedestal!");
|
||||
}
|
||||
world.markTileEntityForRemoval(this);
|
||||
}
|
||||
}
|
||||
|
||||
world.markTileEntityForRemoval(this);
|
||||
|
||||
if(!world.isRemote){
|
||||
if(linkedContainer != null) NBTExtras.removeUniqueId(linkedContainer.getTileData(), ArcaneLock.NBT_KEY);
|
||||
}else{
|
||||
TileEntity tileEntity = world.getTileEntity(this.pos.up());
|
||||
if(tileEntity != null){ // Bit of a dirty fix but it's only visual, so meh
|
||||
NBTExtras.removeUniqueId(tileEntity.getTileData(), ArcaneLock.NBT_KEY);
|
||||
}
|
||||
if (linkedContainer == null) {
|
||||
linkedContainer = world.getTileEntity(pos.up());
|
||||
}
|
||||
|
||||
if (linkedContainer != null) {
|
||||
NBTExtras.removeUniqueId(linkedContainer.getTileData(), ArcaneLock.NBT_KEY);
|
||||
//linkedContainer.getTileData().removeTag("arcaneLockOwnerMost");
|
||||
//linkedContainer.getTileData().removeTag("arcaneLockOwnerLeast");
|
||||
}
|
||||
world.playSound(x, y, z, WizardrySounds.BLOCK_PEDESTAL_CONQUER, SoundCategory.BLOCKS, 1, 1, false);
|
||||
|
||||
if(world.isRemote){
|
||||
if (world.isRemote) {
|
||||
ParticleBuilder.create(Type.SPHERE).scale(5).pos(x, y + 1, z).clr(0xf06495).time(12).spawn(world);
|
||||
for(int i=0; i<5; i++){
|
||||
for (int i = 0; i < 5; i++) {
|
||||
float brightness = 0.8f + world.rand.nextFloat() * 0.2f;
|
||||
ParticleBuilder.create(Type.SPARKLE, world.rand, x, y + 1, z, 1, true)
|
||||
.clr(1, brightness, brightness).spawn(world);
|
||||
ParticleBuilder.create(Type.SPARKLE, world.rand, x, y + 1, z, 1, true).clr(1, brightness, brightness).spawn(world);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void containNearbyTargets(){
|
||||
private void regenerate() {
|
||||
|
||||
List<EntityLivingBase> entities = world.getEntitiesWithinAABB(EntityLivingBase.class, containmentField,
|
||||
e -> e instanceof EntityPlayer || e instanceof EntityWizard || e instanceof EntityEvilWizard);
|
||||
if (world.isRemote) return;
|
||||
|
||||
for(EntityLivingBase entity : entities){
|
||||
// Remove containment effects from nearby targets when shrine regenerates
|
||||
removeContainmentFromNearbyTargets();
|
||||
|
||||
// Reset shrine state
|
||||
this.conquered = false;
|
||||
this.regenerationTime = 0;
|
||||
this.activated = false;
|
||||
Arrays.fill(this.linkedWizards, null);
|
||||
// Keep lootedPlayers list - it's permanent for this shrine instance
|
||||
|
||||
// Force a short delay before allowing reactivation to prevent immediate re-activation
|
||||
this.lastRegenerationTime = world.getTotalWorldTime();
|
||||
|
||||
// Forcibly replace whatever block is above the altar with a fresh chest
|
||||
BlockPos chestPos = this.pos.up();
|
||||
|
||||
// Always replace the block above with a fresh chest during regeneration
|
||||
world.setBlockState(chestPos, Blocks.CHEST.getDefaultState());
|
||||
|
||||
// Set up the loot table for the shrine chest
|
||||
TileEntity chestTileEntity = world.getTileEntity(chestPos);
|
||||
if (chestTileEntity instanceof TileEntityChest) {
|
||||
TileEntityChest chest = (TileEntityChest) chestTileEntity;
|
||||
chest.setLootTable(new ResourceLocation(Wizardry.MODID, "chests/shrine"), world.rand.nextLong());
|
||||
}
|
||||
|
||||
// Link and apply arcane lock to the container
|
||||
if (chestTileEntity != null) {
|
||||
this.linkContainer(chestTileEntity);
|
||||
chestTileEntity.getTileData().setUniqueId(ArcaneLock.NBT_KEY, new UUID(0, 0)); // Nil UUID for shrine lock
|
||||
chestTileEntity.markDirty(); // Mark tile entity as dirty for client sync
|
||||
|
||||
// Trigger visual update for arcane lock effect
|
||||
IBlockState blockState = world.getBlockState(chestPos);
|
||||
world.markAndNotifyBlock(chestPos, null, blockState, blockState, 3);
|
||||
world.notifyBlockUpdate(chestPos, blockState, blockState, 3); // Additional client sync
|
||||
}
|
||||
|
||||
// Visual and audio effects for regeneration
|
||||
double x = this.pos.getX() + 0.5;
|
||||
double y = this.pos.getY() + 0.5;
|
||||
double z = this.pos.getZ() + 0.5;
|
||||
|
||||
// WizardryPacketHandler.net.sendToAllAround(new PacketConquerShrine.Message(this.pos), new NetworkRegistry.TargetPoint(this.world.provider.getDimension(), x, y, z, 64));
|
||||
|
||||
if (world.isRemote) {
|
||||
ParticleBuilder.create(Type.SPHERE).pos(x, y + 1, z).clr(0xf06495).scale(5).time(12).spawn(world);
|
||||
}
|
||||
|
||||
world.playSound(x, y, z, WizardrySounds.BLOCK_PEDESTAL_ACTIVATE, SoundCategory.BLOCKS, 1.5f, 1, false);
|
||||
|
||||
this.markDirty();
|
||||
}
|
||||
|
||||
private void handleChestLootDrop() {
|
||||
BlockPos chestPos = this.pos.up();
|
||||
|
||||
// Check if there's a chest at the expected position
|
||||
if (world.getBlockState(chestPos).getBlock() == Blocks.CHEST) {
|
||||
TileEntity chestTileEntity = world.getTileEntity(chestPos);
|
||||
|
||||
if (chestTileEntity instanceof TileEntityChest) {
|
||||
TileEntityChest chest = (TileEntityChest) chestTileEntity;
|
||||
|
||||
// Find the player who conquered the shrine (closest player)
|
||||
EntityPlayer conqueringPlayer = world.getClosestPlayer(pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, 20.0, false);
|
||||
|
||||
if (conqueringPlayer != null && !canPlayerLoot(conqueringPlayer)) {
|
||||
// Send message to player that they've already looted this shrine
|
||||
if (!world.isRemote) {
|
||||
conqueringPlayer.sendMessage(new TextComponentTranslation("wizardry.shrine_already_looted"));
|
||||
}
|
||||
chest.setLootTable(null, world.rand.nextLong());
|
||||
if (world.getBlockState(chestPos).getBlock() == Blocks.CHEST) {
|
||||
world.setBlockToAir(chestPos);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (conqueringPlayer != null && canPlayerLoot(conqueringPlayer)) {
|
||||
// Record that this player has looted the shrine
|
||||
recordPlayerLoot(conqueringPlayer);
|
||||
}
|
||||
// If player has already looted, don't drop anything
|
||||
}
|
||||
}
|
||||
|
||||
// Break the chest regardless
|
||||
if (world.getBlockState(chestPos).getBlock() == Blocks.CHEST) {
|
||||
world.setBlockToAir(chestPos);
|
||||
}
|
||||
}
|
||||
|
||||
private void containNearbyTargets() {
|
||||
List<EntityLivingBase> entities = world.getEntitiesWithinAABB(EntityLivingBase.class, containmentField, e -> e instanceof EntityPlayer || e instanceof EntityWizard || e instanceof EntityEvilWizard);
|
||||
|
||||
for (EntityLivingBase entity : entities) {
|
||||
entity.addPotionEffect(new PotionEffect(WizardryPotions.containment, 219));
|
||||
NBTExtras.storeTagSafely(entity.getEntityData(), PotionContainment.ENTITY_TAG, NBTUtil.createPosTag(this.pos));
|
||||
}
|
||||
}
|
||||
|
||||
private void removeContainmentFromNearbyTargets() {
|
||||
// List<EntityLivingBase> entities = world.getEntitiesWithinAABB(EntityLivingBase.class, containmentField,
|
||||
// e -> e instanceof EntityPlayer || e instanceof EntityWizard || e instanceof EntityEvilWizard);
|
||||
//
|
||||
// for(EntityLivingBase entity : entities){
|
||||
// // Remove the containment potion effect
|
||||
// if(entity.isPotionActive(WizardryPotions.containment)){
|
||||
// entity.removePotionEffect(WizardryPotions.containment);
|
||||
// }
|
||||
// // Also remove the containment position tag
|
||||
// if(entity.getEntityData().hasKey(PotionContainment.ENTITY_TAG)){
|
||||
// BlockPos containmentPos = NBTUtil.getPosFromTag(entity.getEntityData().getCompoundTag(PotionContainment.ENTITY_TAG));
|
||||
// // Only remove if the containment position matches this shrine
|
||||
// if(containmentPos.equals(this.pos)){
|
||||
// entity.getEntityData().removeTag(PotionContainment.ENTITY_TAG);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
@Override
|
||||
public NBTTagCompound writeToNBT(NBTTagCompound compound){
|
||||
public NBTTagCompound writeToNBT(NBTTagCompound compound) {
|
||||
|
||||
compound.setBoolean("activated", this.activated);
|
||||
if(linkedContainer != null) NBTExtras.storeTagSafely(compound, "linkedContainerPos", NBTUtil.createPosTag(linkedContainer.getPos()));
|
||||
compound.setBoolean("conquered", this.conquered);
|
||||
compound.setLong("regenerationTime", this.regenerationTime);
|
||||
compound.setLong("lastRegenerationTime", this.lastRegenerationTime);
|
||||
if (shrineElement != null) compound.setInteger("shrineElement", this.shrineElement.ordinal());
|
||||
if (linkedContainer != null)
|
||||
NBTExtras.storeTagSafely(compound, "linkedContainerPos", NBTUtil.createPosTag(linkedContainer.getPos()));
|
||||
|
||||
NBTTagList tagList = new NBTTagList();
|
||||
for(UUID uuid : linkedWizards){
|
||||
if(uuid != null) tagList.appendTag(NBTUtil.createUUIDTag(uuid));
|
||||
NBTTagList wizardTagList = new NBTTagList();
|
||||
for (UUID uuid : linkedWizards) {
|
||||
if (uuid != null) wizardTagList.appendTag(NBTUtil.createUUIDTag(uuid));
|
||||
}
|
||||
NBTExtras.storeTagSafely(compound, "wizards", tagList);
|
||||
NBTExtras.storeTagSafely(compound, "wizards", wizardTagList);
|
||||
|
||||
NBTTagList playerTagList = new NBTTagList();
|
||||
for (UUID uuid : lootedPlayers) {
|
||||
playerTagList.appendTag(NBTUtil.createUUIDTag(uuid));
|
||||
}
|
||||
NBTExtras.storeTagSafely(compound, "lootedPlayers", playerTagList);
|
||||
|
||||
return super.writeToNBT(compound);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void readFromNBT(NBTTagCompound compound){
|
||||
public void readFromNBT(NBTTagCompound compound) {
|
||||
|
||||
this.activated = compound.getBoolean("activated");
|
||||
this.conquered = compound.getBoolean("conquered");
|
||||
this.regenerationTime = compound.getLong("regenerationTime");
|
||||
this.lastRegenerationTime = compound.getLong("lastRegenerationTime");
|
||||
if (compound.hasKey("shrineElement"))
|
||||
this.shrineElement = Element.values()[compound.getInteger("shrineElement")];
|
||||
this.linkedContainerPos = NBTUtil.getPosFromTag(compound.getCompoundTag("linkedContainerPos"));
|
||||
|
||||
NBTTagList tagList = compound.getTagList("wizards", Constants.NBT.TAG_COMPOUND);
|
||||
NBTTagList wizardTagList = compound.getTagList("wizards", Constants.NBT.TAG_COMPOUND);
|
||||
int i = 0;
|
||||
for(NBTBase tag : tagList){
|
||||
if(tag instanceof NBTTagCompound) linkedWizards[i++] = NBTUtil.getUUIDFromTag((NBTTagCompound)tag);
|
||||
for (NBTBase tag : wizardTagList) {
|
||||
if (tag instanceof NBTTagCompound) linkedWizards[i++] = NBTUtil.getUUIDFromTag((NBTTagCompound) tag);
|
||||
else Wizardry.logger.warn("Unexpected tag type in NBT tag list of compound tags!");
|
||||
}
|
||||
|
||||
this.lootedPlayers.clear();
|
||||
if (compound.hasKey("lootedPlayers")) {
|
||||
NBTTagList playerTagList = compound.getTagList("lootedPlayers", Constants.NBT.TAG_COMPOUND);
|
||||
for (NBTBase tag : playerTagList) {
|
||||
if (tag instanceof NBTTagCompound) lootedPlayers.add(NBTUtil.getUUIDFromTag((NBTTagCompound) tag));
|
||||
}
|
||||
}
|
||||
|
||||
super.readFromNBT(compound);
|
||||
// Must be after super
|
||||
initContainmentField(this.pos);
|
||||
|
||||
@@ -12,16 +12,105 @@ import net.minecraftforge.event.entity.living.LivingAttackEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
import java.util.function.BiPredicate;
|
||||
|
||||
/**
|
||||
* Contains some useful static methods for interacting with the ally designation system. Also handles the friendly fire
|
||||
* setting. This was split off from {@code WizardryUtilities} as of wizardry 4.2 in an effort to make the code easier to
|
||||
* navigate.
|
||||
* <p></p>
|
||||
* <b>Addon API:</b> External mods can extend the ally system without modifying wizardry by registering predicates via
|
||||
* {@link #registerValidTargetPredicate(BiPredicate)} and {@link #registerAllyPredicate(BiPredicate)}. Predicates are
|
||||
* registered once at mod initialisation and called on every ally check with the live entity references, so any
|
||||
* dynamic ownership model (NBT, capabilities, in-memory maps) is supported. Predicates run after all built-in
|
||||
* wizardry logic and are additive — they can protect additional entity pairs but cannot remove existing protections
|
||||
* such as direct ownership or scoreboard teams.
|
||||
*/
|
||||
@Mod.EventBusSubscriber
|
||||
public final class AllyDesignationSystem {
|
||||
|
||||
private AllyDesignationSystem(){} // No instances!
|
||||
|
||||
/**
|
||||
* Predicates registered by external mods for {@link #isValidTarget}. Using {@link CopyOnWriteArrayList} so that
|
||||
* registration from any thread during mod initialisation is safe, while iteration on the server tick thread is
|
||||
* lock-free.
|
||||
*/
|
||||
private static final List<BiPredicate<Entity, Entity>> validTargetPredicates = new CopyOnWriteArrayList<>();
|
||||
|
||||
/**
|
||||
* Predicates registered by external mods for {@link #isAllied}. See {@link #validTargetPredicates}.
|
||||
*/
|
||||
private static final List<BiPredicate<EntityLivingBase, EntityLivingBase>> allyPredicates = new CopyOnWriteArrayList<>();
|
||||
|
||||
/**
|
||||
* Registers a predicate that extends the ally check performed by {@link #isValidTarget(Entity, Entity)}.
|
||||
* <p></p>
|
||||
* Call this method <b>once</b> during your mod's initialisation (e.g. {@code FMLInitializationEvent}). The
|
||||
* predicate is stored statically and invoked on every {@code isValidTarget} call, so it must be cheap — avoid
|
||||
* world queries or heavy computation inside the lambda.
|
||||
* <p></p>
|
||||
* <b>Predicate semantics:</b> return {@code true} to declare that {@code target} should be treated as an ally of
|
||||
* {@code attacker} and therefore must not be attacked. Return {@code false} to defer to other registered
|
||||
* predicates or the default result.
|
||||
* <p></p>
|
||||
* <b>Scope:</b> Predicates run after all built-in wizardry rules (direct ownership, scoreboard teams, player ally
|
||||
* list, mind-control, etc.) and only when none of those rules already produced a result. They are therefore
|
||||
* additive — they can protect additional pairs but cannot override existing protections.
|
||||
* <p></p>
|
||||
* <b>Recursion note:</b> {@code isValidTarget} recurses automatically for owned attackers (e.g. a summoned zombie
|
||||
* delegates to its owner). Predicates are only invoked at the root of that recursion (i.e. when the attacker is
|
||||
* not itself an {@link IEntityOwnable}), so each logical query triggers the predicate exactly once regardless of
|
||||
* ownership chain depth.
|
||||
* <p></p>
|
||||
* <b>Example</b> — protecting minions of allied players in an external mod that tracks ownership via a capability:
|
||||
* <pre>{@code
|
||||
* AllyDesignationSystem.registerValidTargetPredicate((attacker, target) -> {
|
||||
* UUID summonerOfTarget = MyMod.getOwnerUUID(target); // reads your capability / NBT
|
||||
* if (summonerOfTarget == null) return false; // not one of our mobs
|
||||
* UUID summonerOfAttacker = MyMod.getOwnerUUID(attacker);
|
||||
* if (summonerOfAttacker == null) return false;
|
||||
* // Protect if both are owned by the same player, or by players who are wizardry allies
|
||||
* if (summonerOfTarget.equals(summonerOfAttacker)) return true;
|
||||
* EntityPlayer ownerA = ...; EntityPlayer ownerB = ...;
|
||||
* return AllyDesignationSystem.isPlayerAlly(ownerA, ownerB);
|
||||
* });
|
||||
* }</pre>
|
||||
*
|
||||
* @param predicate A {@link BiPredicate} receiving {@code (attacker, target)}. Must be non-null and thread-safe.
|
||||
*/
|
||||
public static void registerValidTargetPredicate(BiPredicate<Entity, Entity> predicate){
|
||||
validTargetPredicates.add(predicate);
|
||||
}
|
||||
|
||||
/**
|
||||
* Registers a predicate that extends the ally check performed by {@link #isAllied(EntityLivingBase, EntityLivingBase)}.
|
||||
* <p></p>
|
||||
* Call this method <b>once</b> during your mod's initialisation (e.g. {@code FMLInitializationEvent}). The
|
||||
* predicate is stored statically and invoked on every {@code isAllied} call.
|
||||
* <p></p>
|
||||
* <b>Predicate semantics:</b> return {@code true} to declare that {@code possibleAlly} should be considered allied
|
||||
* with {@code allyOf}. Returning {@code true} affects any system that calls {@code isAllied}, including healing
|
||||
* AoE spells, {@code EntityRadiantTotem}, and the friendly-fire event handler. Return {@code false} to defer.
|
||||
* <p></p>
|
||||
* <b>Scope:</b> Same additive-only guarantee as {@link #registerValidTargetPredicate} — predicates run after all
|
||||
* built-in rules and cannot remove existing ally relationships.
|
||||
* <p></p>
|
||||
* <b>Example</b> — treating faction members as allies for healing spells:
|
||||
* <pre>{@code
|
||||
* AllyDesignationSystem.registerAllyPredicate((allyOf, possibleAlly) ->
|
||||
* MyFactionMod.sameFaction(allyOf, possibleAlly)
|
||||
* );
|
||||
* }</pre>
|
||||
*
|
||||
* @param predicate A {@link BiPredicate} receiving {@code (allyOf, possibleAlly)}. Must be non-null and thread-safe.
|
||||
*/
|
||||
public static void registerAllyPredicate(BiPredicate<EntityLivingBase, EntityLivingBase> predicate){
|
||||
allyPredicates.add(predicate);
|
||||
}
|
||||
|
||||
/** Set of constants for each of the four friendly fire settings. */
|
||||
public enum FriendlyFire {
|
||||
|
||||
@@ -117,6 +206,9 @@ public final class AllyDesignationSystem {
|
||||
// Always return true if the attacker is null - this must be after the target null check!
|
||||
if(attacker == null) return true;
|
||||
|
||||
// Teammates are allies
|
||||
if(attacker.isOnSameTeam(target)) return false;
|
||||
|
||||
// Tests whether the target is the attacker
|
||||
if(target == attacker) return false;
|
||||
|
||||
@@ -141,6 +233,11 @@ public final class AllyDesignationSystem {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Tests whether the target is a creature that was summoned/tamed (or is otherwise owned) by the attacker
|
||||
if(target instanceof IEntityOwnable && attacker instanceof EntityLiving && !(((EntityLiving)attacker).getRevengeTarget() == ((IEntityOwnable)target).getOwner() || ((EntityLiving)attacker).getAttackTarget() == ((IEntityOwnable)target).getOwner())){
|
||||
return false;
|
||||
}
|
||||
|
||||
// Tests whether the target is a creature that was mind controlled by the attacker
|
||||
if(target instanceof EntityLiving && ((EntityLivingBase)target).isPotionActive(WizardryPotions.mind_control)){
|
||||
|
||||
@@ -189,6 +286,15 @@ public final class AllyDesignationSystem {
|
||||
}
|
||||
}
|
||||
|
||||
// Addon predicate registry — only evaluated at the root of the ownership recursion (i.e. when the attacker is
|
||||
// not itself an IEntityOwnable). Owned attackers already delegate upward via the recursive call at the top of
|
||||
// this method, so skipping them here ensures each logical query fires the predicates exactly once.
|
||||
if(!validTargetPredicates.isEmpty() && !(attacker instanceof IEntityOwnable)){
|
||||
for(BiPredicate<Entity, Entity> predicate : validTargetPredicates){
|
||||
if(predicate.test(attacker, target)) return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -198,6 +304,10 @@ public final class AllyDesignationSystem {
|
||||
* generally used to determine targets for healing or other group buffs. */
|
||||
public static boolean isAllied(EntityLivingBase allyOf, EntityLivingBase possibleAlly){
|
||||
|
||||
if (allyOf == null || possibleAlly == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Owned entities inherit their owner's allies
|
||||
if(allyOf instanceof IEntityOwnable){
|
||||
Entity owner = ((IEntityOwnable)allyOf).getOwner();
|
||||
@@ -215,6 +325,27 @@ public final class AllyDesignationSystem {
|
||||
if(allyOf instanceof EntityPlayer && isOwnerAlly((EntityPlayer)allyOf, pet)) return true;
|
||||
}
|
||||
|
||||
if(possibleAlly.isOnSameTeam(allyOf)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Check if the possibleAlly is mind controlled by the allyOf entity
|
||||
if(possibleAlly instanceof EntityLiving && possibleAlly.isPotionActive(WizardryPotions.mind_control)){
|
||||
NBTTagCompound entityNBT = possibleAlly.getEntityData();
|
||||
|
||||
if(entityNBT != null && entityNBT.hasUniqueId(MindControl.NBT_KEY)){
|
||||
Entity controller = EntityUtils.getEntityByUUID(possibleAlly.world, entityNBT.getUniqueId(MindControl.NBT_KEY));
|
||||
return controller == allyOf;
|
||||
}
|
||||
}
|
||||
|
||||
// Addon predicate registry — runs after all built-in rules; additive only.
|
||||
if(!allyPredicates.isEmpty()){
|
||||
for(BiPredicate<EntityLivingBase, EntityLivingBase> predicate : allyPredicates){
|
||||
if(predicate.test(allyOf, possibleAlly)) return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -232,7 +363,10 @@ public final class AllyDesignationSystem {
|
||||
WizardData data = WizardData.get(allyOf);
|
||||
if(data == null) return false;
|
||||
Entity owner = ownable.getOwner();
|
||||
return owner instanceof EntityPlayer ? data.isPlayerAlly((EntityPlayer)owner) : data.isPlayerAlly(ownable.getOwnerId());
|
||||
if(owner == null) return data.isPlayerAlly(ownable.getOwnerId()); // offline owner
|
||||
if(owner instanceof EntityPlayer) return data.isPlayerAlly((EntityPlayer)owner);
|
||||
if(owner instanceof IEntityOwnable) return isOwnerAlly(allyOf, (IEntityOwnable)owner); // recurse
|
||||
return false;
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
|
||||
@@ -117,6 +117,45 @@ public final class EntityUtils {
|
||||
return entityList;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns all EntityLivingBase within the cylinder radius of the given coordinates. This should
|
||||
* used by circle effects.
|
||||
*
|
||||
* @param radius The search radius
|
||||
* @param x The x coordinate to search around
|
||||
* @param y The y coordinate to search around
|
||||
* @param z The z coordinate to search around
|
||||
* @param height The height of the cylinder
|
||||
* @param world The world to search in
|
||||
*/
|
||||
public static List<EntityLivingBase> getLivingWithinCylinder(double radius, double x, double y, double z, double height, World world) {
|
||||
return getEntitiesWithinCylinder(radius, x, y, z, height, world, EntityLivingBase.class);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns all entities of the specified type within the cylinder radius of the given coordinates. This should
|
||||
* used by circle effects.
|
||||
*
|
||||
* @param radius The search radius
|
||||
* @param x The x coordinate to search around
|
||||
* @param y The y coordinate to search around
|
||||
* @param z The z coordinate to search around
|
||||
* @param height The height of the cylinder
|
||||
* @param world The world to search in
|
||||
* @param entityType The class of entity to search for; pass in Entity.class for all entities
|
||||
*/
|
||||
public static <T extends Entity> List<T> getEntitiesWithinCylinder(double radius, double x, double y, double z, double height, World world, Class<T> entityType) {
|
||||
AxisAlignedBB aabb = new AxisAlignedBB(x - radius, y, z - radius, x + radius, y + height, z + radius);
|
||||
List<T> entityList = world.getEntitiesWithinAABB(entityType, aabb);
|
||||
for(T entity : entityList) {
|
||||
if (entity.getDistance(x, entity.posY, z) > radius) {
|
||||
entityList.remove(entity);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return entityList;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets an entity from its UUID. If the UUID is known to belong to an {@code EntityPlayer}, use the more efficient
|
||||
* {@link World#getPlayerEntityByUUID(UUID)} instead.
|
||||
|
||||
@@ -20,8 +20,7 @@ public interface ISpellSortable {
|
||||
|
||||
TIER("tier", Comparator.naturalOrder()),
|
||||
ELEMENT("element", Comparator.comparing(Spell::getElement).thenComparing(Spell::getTier)),
|
||||
ALPHABETICAL("alphabetical", Comparator.comparing(Spell::getUnlocalisedName));
|
||||
|
||||
ALPHABETICAL("alphabetical", Comparator.comparing(s -> s.getRegistryName().getPath().toString()));
|
||||
public String name;
|
||||
public Comparator<? super Spell> comparator;
|
||||
|
||||
|
||||
@@ -1,9 +1,14 @@
|
||||
package electroblob.wizardry.util;
|
||||
|
||||
import electroblob.wizardry.constants.Constants;
|
||||
import electroblob.wizardry.item.IManaStoringItem;
|
||||
import electroblob.wizardry.item.IWorkbenchItem;
|
||||
import electroblob.wizardry.item.ItemCrystal;
|
||||
import electroblob.wizardry.item.ItemWand;
|
||||
import electroblob.wizardry.registry.Spells;
|
||||
import electroblob.wizardry.registry.WizardryItems;
|
||||
import electroblob.wizardry.spell.Spell;
|
||||
import net.minecraft.inventory.Slot;
|
||||
import net.minecraft.item.Item;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
@@ -494,4 +499,49 @@ public final class WandHelper {
|
||||
setProgression(wand, getProgression(wand) + progression);
|
||||
}
|
||||
|
||||
/**
|
||||
* Recharges the mana of an item when the apply button is pressed in the arcane workbench GUI.
|
||||
* This method requires the central item to implement both the {@link IWorkbenchItem} and {@link IManaStoringItem} interfaces.
|
||||
*
|
||||
* @param centre The slot representing the central item to be recharged.
|
||||
* @param crystals The slot containing mana crystals for recharging.
|
||||
* @return {@code true} if the mana of the central item was successfully recharged, {@code false} otherwise.
|
||||
*/
|
||||
public static boolean rechargeManaOnApplyButtonPressed(Slot centre, Slot crystals) {
|
||||
boolean changed = false;
|
||||
if (!(centre.getStack().getItem() instanceof IWorkbenchItem) || !(centre.getStack().getItem() instanceof IManaStoringItem)) {
|
||||
return false;
|
||||
}
|
||||
IManaStoringItem iManaStoringItem = (IManaStoringItem) centre.getStack().getItem();
|
||||
|
||||
// Charges the item by appropriate amount
|
||||
if (crystals.getStack() != ItemStack.EMPTY && !iManaStoringItem.isManaFull(centre.getStack())) {
|
||||
|
||||
int chargeDepleted = iManaStoringItem.getManaCapacity(centre.getStack()) - iManaStoringItem.getMana(centre.getStack());
|
||||
|
||||
// Not too pretty but allows addons implementing the IManaStoringItem interface to provide their mana amount for custom crystals,
|
||||
// previously this was defaulted to the regular crystal's amount, allowing players to exploit it if a crystal was worth less mana than that.
|
||||
int manaPerItem = crystals.getStack().getItem() instanceof IManaStoringItem ?
|
||||
((IManaStoringItem) crystals.getStack().getItem()).getMana(crystals.getStack()) :
|
||||
crystals.getStack().getItem() instanceof ItemCrystal ? Constants.MANA_PER_CRYSTAL : Constants.MANA_PER_SHARD;
|
||||
|
||||
if (crystals.getStack().getItem() == WizardryItems.crystal_shard) {manaPerItem = Constants.MANA_PER_SHARD;}
|
||||
if (crystals.getStack().getItem() == WizardryItems.grand_crystal) {manaPerItem = Constants.GRAND_CRYSTAL_MANA;}
|
||||
|
||||
if (crystals.getStack().getCount() * manaPerItem < chargeDepleted) {
|
||||
// If there aren't enough crystals to fully charge the item
|
||||
iManaStoringItem.rechargeMana(centre.getStack(), crystals.getStack().getCount() * manaPerItem);
|
||||
crystals.decrStackSize(crystals.getStack().getCount());
|
||||
|
||||
} else {
|
||||
// If there are excess crystals (or just enough)
|
||||
iManaStoringItem.setMana(centre.getStack(), iManaStoringItem.getManaCapacity(centre.getStack()));
|
||||
crystals.decrStackSize((int) Math.ceil(((double) chargeDepleted) / manaPerItem));
|
||||
}
|
||||
|
||||
changed = true;
|
||||
}
|
||||
|
||||
return changed;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -74,13 +74,27 @@ public class WorldGenShrine extends WorldGenSurfaceStructure {
|
||||
if(container != null){
|
||||
|
||||
container.getTileData().setUniqueId(ArcaneLock.NBT_KEY, new UUID(0, 0)); // Nil UUID
|
||||
container.markDirty(); // Mark tile entity as dirty for client sync
|
||||
|
||||
if(core instanceof TileEntityShrineCore){
|
||||
((TileEntityShrineCore)core).linkContainer(container);
|
||||
}else{
|
||||
Wizardry.logger.info("What?!");
|
||||
// Trigger visual update for arcane lock effect
|
||||
BlockPos chestPos = entry.getKey().up();
|
||||
net.minecraft.block.state.IBlockState blockState = world.getBlockState(chestPos);
|
||||
world.markAndNotifyBlock(chestPos, null, blockState, blockState, 3);
|
||||
world.notifyBlockUpdate(chestPos, blockState, blockState, 3); // Additional client sync
|
||||
|
||||
// Set up the loot table for the shrine chest
|
||||
if(container instanceof net.minecraft.tileentity.TileEntityChest){
|
||||
net.minecraft.tileentity.TileEntityChest chest = (net.minecraft.tileentity.TileEntityChest) container;
|
||||
chest.setLootTable(new net.minecraft.util.ResourceLocation(Wizardry.MODID, "chests/shrine"), world.rand.nextLong());
|
||||
}
|
||||
|
||||
if(core instanceof TileEntityShrineCore){
|
||||
((TileEntityShrineCore)core).linkContainer(container);
|
||||
((TileEntityShrineCore)core).setShrineElement(element);
|
||||
}else{
|
||||
Wizardry.logger.info("What?!");
|
||||
}
|
||||
|
||||
}else{
|
||||
Wizardry.logger.info("Expected chest or other container at {} in structure {}, found no tile entity", entry.getKey(), structureFile);
|
||||
}
|
||||
|
||||
@@ -1731,6 +1731,8 @@ config.ebwizardry.mobs_immune_to_ice=Mobs Immune To Ice
|
||||
config.ebwizardry.mobs_immune_to_ice.tooltip=List of names of entities that are immune to ice, in addition to the defaults. Add mod creatures to this list if you want them to be immune to ice magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard).
|
||||
config.ebwizardry.mobs_immune_to_lightning=Mobs Immune To Lightning
|
||||
config.ebwizardry.mobs_immune_to_lightning.tooltip=List of names of entities that are immune to lightning, in addition to the defaults. Add mod creatures to this list if you want them to be immune to lightning magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard).
|
||||
config.ebwizardry.mobs_immune_to_magic=Mobs Immune To Magic
|
||||
config.ebwizardry.mobs_immune_to_magic.tooltip=List of names of entities that are immune to magic, in addition to the defaults. Add mod creatures to this list if you want them to be immune to magic damage and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard).
|
||||
config.ebwizardry.mobs_immune_to_wither=Mobs Immune To Wither
|
||||
config.ebwizardry.mobs_immune_to_wither.tooltip=List of names of entities that are immune to wither effects, in addition to the defaults. Add mod creatures to this list if you want them to be immune to withering magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard).
|
||||
config.ebwizardry.mobs_immune_to_poison=Mobs Immune To Poison
|
||||
|
||||
@@ -524,6 +524,7 @@ item.ebwizardry\:charm_move_speed.name=Icarus Medallion
|
||||
item.ebwizardry\:charm_move_speed.desc=Move at near-full speed when casting spells
|
||||
item.ebwizardry\:charm_spell_discovery.name=Archivist's Eyeglass
|
||||
item.ebwizardry\:charm_spell_discovery.desc=Spell books found in chests are much more likely to be ones you have not yet discovered
|
||||
item.ebwizardry\:charm_spell_discovery.desc.color=When equipped, you can see the element of a known spell book by the color of its bookmark
|
||||
item.ebwizardry\:charm_auto_smelt.name=Metallurgist's Mark
|
||||
item.ebwizardry\:charm_auto_smelt.desc=Pocket furnace triggers automatically when bound to a wand on your hotbar
|
||||
item.ebwizardry\:charm_lava_walking.name=Nether Ice Core
|
||||
@@ -1541,6 +1542,22 @@ config.ebwizardry.single_use_spell_books=Spell Books Are Consumed By Wands
|
||||
config.ebwizardry.single_use_spell_books.tooltip=Whether spell books are consumed when they are bound to a wand.
|
||||
config.ebwizardry.prevent_binding_same_spell_twice_to_wands=Prevent Binding The Same Spell To A Wand Multiple Times
|
||||
config.ebwizardry.prevent_binding_same_spell_twice_to_wands.tooltip=Whether to prevent binding the same spell to a wand multiple times
|
||||
config.ebwizardry.mana_per_shard=Mana Per Crystal Shard
|
||||
config.ebwizardry.mana_per_shard.tooltip=The amount of mana a crystal shard is worth.
|
||||
config.ebwizardry.mana_per_crystal=Mana Per Crystal
|
||||
config.ebwizardry.mana_per_crystal.tooltip=The amount of mana each magic crystal is worth.
|
||||
config.ebwizardry.grand_crystal_mana=Grand Crystal Mana
|
||||
config.ebwizardry.grand_crystal_mana.tooltip=The amount of mana a grand magic crystal is worth.
|
||||
config.ebwizardry.upgrade_stack_limit=Upgrade Stack Limit
|
||||
config.ebwizardry.upgrade_stack_limit.tooltip=The maximum number of one type of wand upgrade which can be applied to a wand.
|
||||
config.ebwizardry.non_elemental_upgrade_bonus=Non-Elemental Upgrade Bonus
|
||||
config.ebwizardry.non_elemental_upgrade_bonus.tooltip=The bonus amount of wand upgrades that can be applied to a non-elemental wand.
|
||||
config.ebwizardry.siphon_mana_per_level=Siphon Mana Per Level
|
||||
config.ebwizardry.siphon_mana_per_level.tooltip=The amount of mana given for a kill for each level of siphon upgrade.
|
||||
config.ebwizardry.condenser_tick_interval=Condenser Tick Interval
|
||||
config.ebwizardry.condenser_tick_interval.tooltip=The number of ticks between each mana increase for wands with the condenser upgrade.
|
||||
config.ebwizardry.base_spell_slots=Base Spell Slots
|
||||
config.ebwizardry.base_spell_slots.tooltip=The number of spell slots a wand has with no attunement upgrades applied.
|
||||
config.ebwizardry.telekinetic_disarmament=Telekinetic Disarmament
|
||||
config.ebwizardry.telekinetic_disarmament.tooltip=Whether to allow players to disarm other players using the telekinesis spell. Disable to prevent stealing of items.
|
||||
config.ebwizardry.telekinetic_disarmament.true=Yes - let people steal things
|
||||
@@ -1575,12 +1592,15 @@ config.ebwizardry.blast_increase_per_level=Blast Increase Per Level
|
||||
config.ebwizardry.blast_increase_per_level.tooltip=The fraction by which spell blast is increased for each level of blast upgrade. May cause extreme lag with high values!
|
||||
config.ebwizardry.frost_slowness_increase_per_level=Frost Slowness Increase Per Level
|
||||
config.ebwizardry.frost_slowness_increase_per_level.tooltip=The fraction by which movement speed is reduced per level of frost effect.
|
||||
config.ebwizardry.storage_increase_per_level=Storage Increase Per Level
|
||||
config.ebwizardry.storage_increase_per_level.tooltip=The fraction by which maximum charge is increased for each level of storage upgrade.
|
||||
|
||||
config.ebwizardry.category.difficulty=Difficulty Settings
|
||||
config.ebwizardry.category.difficulty.tooltip=Configure wizardry's difficulty
|
||||
config.ebwizardry.title.difficulty=Difficulty Settings
|
||||
config.ebwizardry.subtitle.difficulty=Settings that affect the mod's difficulty.
|
||||
|
||||
config.ebwizardry.unfocused_search_bars=Whether to autofocus search bar in Arcane Workbench and lectern
|
||||
config.ebwizardry.discovery_mode=Discovery Mode
|
||||
config.ebwizardry.discovery_mode.tooltip=For those who like a sense of mystery! When enabled, spells you haven't cast yet will be unreadable until you cast them (on a per-world basis). Has no effect when in creative mode. Spells of identification will be unobtainable in survival mode if this is disabled.
|
||||
config.ebwizardry.legacy_wand_levelling=Legacy Wand Levelling
|
||||
@@ -1601,6 +1621,54 @@ config.ebwizardry.forfeit_chance=Forfeit Chance
|
||||
config.ebwizardry.forfeit_chance.tooltip=The chance to 'misread' an undiscovered spell and trigger a forfeit instead. Setting this to 0 effectively disables the forfeit mechanic. Has no effect if discovery mode is disabled.
|
||||
config.ebwizardry.progression_requirements=Progression Requirements
|
||||
config.ebwizardry.progression_requirements.tooltip=The progression required to upgrade a wand to each tier (apprentice, advanced and master respectively).
|
||||
|
||||
config.ebwizardry.tier_max_charges=Tier Maximum Charges
|
||||
config.ebwizardry.tier_max_charges.tooltip=Maximum mana each tier can store (novice, apprentice, advanced, master respectively).
|
||||
|
||||
config.ebwizardry.tier_upgrade_limits=Tier Upgrade Limits
|
||||
config.ebwizardry.tier_upgrade_limits.tooltip=Maximum number of upgrades each tier can have (novice, apprentice, advanced, master respectively).
|
||||
|
||||
config.ebwizardry.novice_max_charge=Novice Maximum Charge
|
||||
config.ebwizardry.novice_max_charge.tooltip=Maximum mana a novice wand can store.
|
||||
|
||||
config.ebwizardry.apprentice_max_charge=Apprentice Maximum Charge
|
||||
config.ebwizardry.apprentice_max_charge.tooltip=Maximum mana an apprentice wand can store.
|
||||
|
||||
config.ebwizardry.advanced_max_charge=Advanced Maximum Charge
|
||||
config.ebwizardry.advanced_max_charge.tooltip=Maximum mana an advanced wand can store.
|
||||
|
||||
config.ebwizardry.master_max_charge=Master Maximum Charge
|
||||
config.ebwizardry.master_max_charge.tooltip=Maximum mana a master wand can store.
|
||||
|
||||
config.ebwizardry.novice_upgrade_limit=Novice Upgrade Limit
|
||||
config.ebwizardry.novice_upgrade_limit.tooltip=Maximum number of upgrades a novice wand can have.
|
||||
|
||||
config.ebwizardry.apprentice_upgrade_limit=Apprentice Upgrade Limit
|
||||
config.ebwizardry.apprentice_upgrade_limit.tooltip=Maximum number of upgrades an apprentice wand can have.
|
||||
|
||||
config.ebwizardry.advanced_upgrade_limit=Advanced Upgrade Limit
|
||||
config.ebwizardry.advanced_upgrade_limit.tooltip=Maximum number of upgrades an advanced wand can have.
|
||||
|
||||
config.ebwizardry.master_upgrade_limit=Master Upgrade Limit
|
||||
config.ebwizardry.master_upgrade_limit.tooltip=Maximum number of upgrades a master wand can have.
|
||||
|
||||
config.ebwizardry.condenser_amount_multiplier=Condenser Amount Multiplier
|
||||
config.ebwizardry.condenser_amount_multiplier.tooltip=Multiplier for condenser upgrade mana regeneration amount. Higher values make condensers more effective.
|
||||
|
||||
config.ebwizardry.flesh_spells_cause_slowness=Flesh Spells Cause Slowness
|
||||
config.ebwizardry.flesh_spells_cause_slowness.tooltip=Whether flesh spells (DiamondFlesh, IronFlesh, OakFlesh) apply slowness. When disabled, these spells only provide their defensive benefits without movement penalty.
|
||||
config.ebwizardry.flesh_spells_cause_slowness.true=Yes - flesh spells slow you down
|
||||
config.ebwizardry.flesh_spells_cause_slowness.false=No - flesh spells don't slow you down
|
||||
config.ebwizardry.diamond_flesh_armor_bonus=DiamondFlesh Armor Bonus
|
||||
config.ebwizardry.diamond_flesh_armor_bonus.tooltip=Armor bonus provided by the DiamondFlesh spell.
|
||||
config.ebwizardry.diamond_flesh_armor_toughness_bonus=DiamondFlesh Armor Toughness Bonus
|
||||
config.ebwizardry.diamond_flesh_armor_toughness_bonus.tooltip=Armor toughness bonus provided by the DiamondFlesh spell.
|
||||
config.ebwizardry.iron_flesh_armor_bonus=IronFlesh Armor Bonus
|
||||
config.ebwizardry.iron_flesh_armor_bonus.tooltip=Armor bonus provided by the IronFlesh spell.
|
||||
config.ebwizardry.oak_flesh_armor_bonus=OakFlesh Armor Bonus
|
||||
config.ebwizardry.oak_flesh_armor_bonus.tooltip=Armor bonus provided by the OakFlesh spell.
|
||||
config.ebwizardry.oak_flesh_health_bonus=OakFlesh Health Bonus
|
||||
config.ebwizardry.oak_flesh_health_bonus.tooltip=Health bonus provided by the OakFlesh spell (as a multiplier, e.g., 0.2 = 20% increase).
|
||||
config.ebwizardry.player_damage_scaling=Player Damage Scaling Factor
|
||||
config.ebwizardry.player_damage_scaling.tooltip=Global damage scaling factor for the damage dealt by players casting spells, relative to 1.
|
||||
config.ebwizardry.npc_damage_scaling=NPC Damage Scaling Factor
|
||||
@@ -1625,6 +1693,10 @@ config.ebwizardry.replace_vanilla_fall_damage=Replace Vanilla Fall Damage
|
||||
config.ebwizardry.replace_vanilla_fall_damage.tooltip=Whether to replace Minecraft's distance-based fall damage calculation with an equivalent, velocity-based one. This is done such that mobs in freefall will take exactly the same damage as normal, so it will not break falling-based mob farms. Disable this if you experience falling-related weirdness! If this is disabled, some spells revert to a more simplistic method of resetting the player's fall damage in certain cases.
|
||||
config.ebwizardry.replace_vanilla_fall_damage.true=Yes - it's parkour time
|
||||
config.ebwizardry.replace_vanilla_fall_damage.false=No - break my legs normally
|
||||
config.ebwizardry.spell_book_colors_require_charm=Spell Book Colors Require Archivist's Eyeglass
|
||||
config.ebwizardry.spell_book_colors_require_charm.tooltip=Whether to require the Archivist's Eyeglass charm artifact to see colored spell book bookmarks.
|
||||
config.ebwizardry.spell_book_colors_require_charm.true=Yes - I want to see the colours only if the charm is worn
|
||||
config.ebwizardry.spell_book_colors_require_charm.false=No - I want to see the colours all the time
|
||||
config.ebwizardry.blindness_tweak=Blindness Tweak
|
||||
config.ebwizardry.blindness_tweak.tooltip=Whether to tweak the blindness effect to reduce follow distance when used on non-players. This automatically disables itself in favour of Potion Core's implementation if installed.
|
||||
config.ebwizardry.mob_loot_table_whitelist=Mob Loot Table Whitelist
|
||||
@@ -1784,6 +1856,8 @@ config.ebwizardry.mobs_immune_to_ice=Mobs Immune To Ice
|
||||
config.ebwizardry.mobs_immune_to_ice.tooltip=List of names of entities that are immune to ice, in addition to the defaults. Add mod creatures to this list if you want them to be immune to ice magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard).
|
||||
config.ebwizardry.mobs_immune_to_lightning=Mobs Immune To Lightning
|
||||
config.ebwizardry.mobs_immune_to_lightning.tooltip=List of names of entities that are immune to lightning, in addition to the defaults. Add mod creatures to this list if you want them to be immune to lightning magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard).
|
||||
config.ebwizardry.mobs_immune_to_magic=Mobs Immune To Magic
|
||||
config.ebwizardry.mobs_immune_to_magic.tooltip=List of names of entities that are immune to magic, in addition to the defaults. Add mod creatures to this list if you want them to be immune to magic damage and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard).
|
||||
config.ebwizardry.mobs_immune_to_wither=Mobs Immune To Wither
|
||||
config.ebwizardry.mobs_immune_to_wither.tooltip=List of names of entities that are immune to wither effects, in addition to the defaults. Add mod creatures to this list if you want them to be immune to withering magic and they aren't already. Entity names are not case sensitive. For mod entities, prefix with the mod ID (e.g. ebwizardry\:wizard).
|
||||
config.ebwizardry.mobs_immune_to_poison=Mobs Immune To Poison
|
||||
@@ -1829,3 +1903,5 @@ spell.ebwizardry\:invigorating_presence_festive=Invigorating Presents
|
||||
spell.ebwizardry\:empowering_presence_festive=Empowering Presents
|
||||
|
||||
wizard.debug=%1$s, %2$s, %3$s
|
||||
|
||||
wizardry.shrine_already_looted=You have already looted this shrine!
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user