491 Commits

Author SHA1 Message Date
PietroSainaghi 2537b1969c Merge pull request #106 from ZHAY10086/zh_cn
0.18.6 Chinese localization update
2026-07-13 10:58:39 -05:00
ZHAY10086 5a6de39599 bug fix 2026-07-11 14:20:48 +08:00
ZHAY10086 00febbef32 typo fix 2026-07-11 14:10:07 +08:00
ZHAY10086 451e8c0e7c 0.18.6 done 2026-07-11 12:42:24 +08:00
ZHAY10086 b897bf7dee 1 2026-07-11 09:32:21 +08:00
ZHAY10086 d977545c7b Catalyzer 2026-07-03 17:08:49 +08:00
ZHAY10086 5b28d6dae2 finally 2026-07-03 12:35:52 +08:00
ZHAY10086 20e55aa79c 4... 2026-07-03 11:54:45 +08:00
ZHAY10086 04675c3bde 3... 2026-07-02 21:31:54 +08:00
ZHAY10086 b57c46b056 2... 2026-07-02 21:05:53 +08:00
ZHAY10086 41c76e04e1 1... 2026-07-02 16:56:56 +08:00
ZHAY10086 6e8de90c52 lang 2026-07-01 10:49:43 +08:00
ZHAY10086 7003ca33db minor 2026-07-01 10:16:31 +08:00
ZHAY10086 e9dee28893 typo 2026-06-28 13:49:18 +08:00
ZHAY10086 25c361748f fix typo 2026-06-07 16:36:20 +08:00
ZHAY10086 40ea6ea8c5 fixes 2026-05-24 23:18:21 +08:00
ZHAY10086 80eca9577a Living Case rename 2026-05-20 21:00:47 +08:00
ZHAY10086 e8baebc0df desc icon fix 2026-05-19 23:22:13 +08:00
ZHAY10086 18c4b6e579 fusor name fix 2026-05-14 18:04:56 +08:00
PietroSainaghi 2092e63c5b Merge pull request #103 from ZHAY10086/zh_cn
Update Chinese localization to 0.18.5 hotfix2
2026-04-22 09:22:46 -05:00
ZHAY10086 4f5f98c2be typo fix 2026-04-18 17:44:16 +08:00
ZHAY10086 67a5f57baa hint 2026-04-14 09:17:49 +08:00
ZHAY10086 685ebe6a14 Polish 2026-04-14 09:17:09 +08:00
ZHAY10086 6021505589 cells.cfg 2026-04-14 09:15:33 +08:00
ZHAY10086 0bdfcc7acc hotfix2 scripts 2026-04-14 09:14:52 +08:00
ZHAY10086 646636fe14 small fix 2026-04-11 14:35:46 +08:00
ZHAY10086 cb61e018ba done 2026-04-11 14:32:39 +08:00
ZHAY10086 5054031f74 config & pillars 2026-04-11 12:33:09 +08:00
PietroSainaghi d3ba270d6b Merge pull request #100 from ZHAY10086/zh_cn
Update Chinese localization to 0.18.4 hotfix6
2026-04-03 15:41:22 -05:00
ZHAY10086 d1c42d091e fix misleading 2026-04-03 12:12:01 +08:00
ZHAY10086 6d52eee77d 补全缺失 2026-03-30 11:04:16 +08:00
ZHAY10086 8cffe3cba2 add missing tooltips 2026-03-28 10:53:00 +08:00
ZHAY10086 edebb1a8dd Tech Reborn fix 2026-03-25 11:46:28 +08:00
ZHAY10086 f5a2ed6bc7 data model 2026-03-23 14:13:50 +08:00
ZHAY10086 cee1390d11 get out gbk 2026-03-23 12:51:17 +08:00
ZHAY10086 36a03618f1 crafttweaker fixes 2026-03-22 16:28:37 +08:00
ZHAY10086 7679f9f1cd small change 2026-03-22 11:20:59 +08:00
ZHAY10086 5e6053ad00 small fix 2026-03-22 11:16:16 +08:00
ZHAY10086 95186ee6be update 2026-03-22 09:29:36 +08:00
ZHAY10086 81a59fb2a4 clear Infusion Claw 2026-03-22 09:21:41 +08:00
ZHAY10086 79b40286c3 hotfix6 2026-03-22 09:08:35 +08:00
ZHAY10086 e29db89884 no rad 2026-03-21 18:39:08 +08:00
ZHAY10086 5a4ee48c34 Lore NBT 2026-03-20 22:24:32 +08:00
ZHAY10086 749fc27041 hotfix5 2026-03-19 18:20:50 +08:00
ZHAY10086 7f67c0ed04 small fix 2026-03-17 19:23:47 +08:00
ZHAY10086 9d084d5cf6 hotfix4 2026-03-17 09:38:29 +08:00
ZHAY10086 b48caab7df polish 2026-03-16 22:37:16 +08:00
ZHAY10086 0571eecf5a polish 2026-03-16 10:28:05 +08:00
ZHAY10086 b56eddc5a8 fix 2026-03-16 10:22:05 +08:00
ZHAY10086 262302079a hotfix2 2026-03-15 21:43:39 +08:00
ZHAY10086 de48883b41 update2 2026-03-15 21:20:03 +08:00
ZHAY10086 1ba57413c8 weapons 2026-03-15 17:23:13 +08:00
ZHAY10086 2b8ea95744 udpate1 2026-03-15 17:17:48 +08:00
ZHAY10086 707aa69c7b dreadia主宰咒 2026-03-04 20:27:10 +08:00
ZHAY10086 3d38e8edcd alumilite fork 2026-03-03 21:00:46 +08:00
ZHAY10086 c04f4f7dbe Doctor Who 2026-02-28 17:48:28 +08:00
ZHAY10086 95cc70f74f 调整病句 2026-02-27 17:20:44 +08:00
ZHAY10086 5b22b2468f 明确语义 2026-02-26 08:16:01 +08:00
ZHAY10086 97354c3091 Faber Ferrarius 2026-02-25 22:34:13 +08:00
ZHAY10086 d910832dc7 liner 2026-02-25 22:18:31 +08:00
ZHAY10086 d7610966ad 遗漏 2026-02-25 22:14:16 +08:00
ZHAY10086 93a70f017e 统合 2026-02-25 22:07:59 +08:00
ZHAY10086 aad8ac91ea updates 2026-02-25 20:48:15 +08:00
ZHAY10086 83849ae4c8 quests 2026-02-25 19:58:08 +08:00
ZHAY10086 e909edb0eb update 2026-02-25 17:44:26 +08:00
ZHAY10086 1875d132be ae2 2026-02-25 10:11:08 +08:00
ZHAY10086 a2bca77549 update1 2026-02-25 10:10:01 +08:00
ZHAY10086 7f6afcfb8c minor issue 2026-02-11 10:11:20 +08:00
ZHAY10086 a1ca14d909 typo fix 2026-02-08 15:04:47 +08:00
ZHAY10086 1f50c3bc14 chat fixes 2026-01-17 19:36:44 +08:00
ZHAY10086 034869a3f3 typo fix 2026-01-03 20:35:32 +08:00
ZHAY10086 424ac43640 fix 2025-12-21 20:59:39 +08:00
ZHAY10086 ab1cf2fe0a typo 2025-12-15 11:17:23 +08:00
ZHAY10086 57705ef299 Asteroid 2025-12-14 17:13:09 +08:00
ZHAY10086 52e5f59e50 hint polish 2025-12-14 17:02:28 +08:00
ZHAY10086 28c17ea31f update AR translation 2025-12-13 20:49:46 +08:00
ZHAY10086 b59121eca7 polish 2025-12-13 20:41:40 +08:00
ZHAY10086 26e2b9f6ba polish 2025-12-12 22:15:09 +08:00
ZHAY10086 8520be47af typo fix 2025-12-12 22:15:01 +08:00
ZHAY10086 656eb8b9a1 Planets translation 2025-12-11 22:03:52 +08:00
ZHAY10086 f58c64a41f fixes 2025-12-11 21:08:19 +08:00
ZHAY10086 7c5726c1ca fix bee effect tooltips 2025-12-08 15:19:30 +08:00
ZHAY10086 29bef5f7ed fix wrong hint 2025-12-07 21:45:48 +08:00
ZHAY10086 cbbf581635 fix typo 2025-12-06 11:07:53 +08:00
ZHAY10086 4c4bf04b3c hotfix3 2025-11-27 11:06:45 +08:00
sainagh f3584ecfe4 Merge pull request #78 from ZHAY10086/zh_cn
Update Chinese localization to 0.18.3-hotfix2
2025-11-25 14:22:20 -06:00
ZHAY10086 bcce341d01 Thumic Wonders translation sync 2025-11-20 15:32:23 +08:00
ZHAY10086 c7b8379689 fix ban tooltip 2025-11-17 22:21:16 +08:00
ZHAY10086 19de1bc5fb fix name 2025-11-17 20:44:41 +08:00
ZHAY10086 0bce8d74a6 remove old astral mixin 2025-11-17 20:02:37 +08:00
ZHAY10086 aab6c91cc7 trait desc 2025-11-17 16:57:41 +08:00
ZHAY10086 af1c6af3e8 update to hotfix2 2025-11-17 15:35:44 +08:00
ZHAY10086 034eda5b37 update to hotfix1 2025-11-17 09:09:34 +08:00
ZHAY10086 2b49b6adf6 bee patch 2025-11-16 23:08:11 +08:00
ZHAY10086 a9af77df03 Update to 0.18.3 2025-11-16 21:53:25 +08:00
ZHAY10086 f6faf3fb2c fix 2025-11-15 21:34:49 +08:00
ZHAY10086 242e5823f6 typo fix 2025-11-12 23:05:47 +08:00
ZHAY10086 a22e95d84c typo fix 2025-11-08 18:40:12 +08:00
ZHAY10086 023a099679 fix typo 2025-11-06 11:34:00 +08:00
ZHAY10086 ebfb7f1fe2 bauble tooltips fix 2025-11-05 23:17:34 +08:00
ZHAY10086 4038a5604c typo fix 2025-10-28 22:06:15 +08:00
ZHAY10086 4e4e3eb3df typo 2025-10-28 20:23:00 +08:00
ZHAY10086 f312e9d9b0 typo fix 2025-10-28 00:42:05 +08:00
ZHAY10086 c2c6446c77 update 2025-10-17 17:03:15 +08:00
ZHAY10086 dc2f7db134 typo fix 2025-10-16 23:56:37 +08:00
ZHAY10086 e2c6527cc0 typo fix 2025-10-14 12:19:57 +08:00
ZHAY10086 249bdbb8f4 0.18.3 pre update 2025-10-09 22:50:19 +08:00
ZHAY10086 5bb0ef69e1 fix 2025-10-05 20:08:02 +08:00
ZHAY10086 5b97de61aa fixes 2025-10-05 16:14:38 +08:00
ZHAY10086 d7c9434a9f Update skythern_puzzle_2.nbt 2025-09-10 19:02:33 +08:00
sainagh d97d0d7be9 Merge pull request #65 from ZHAY10086/zh_cn
0.18.2 Chinese localization update
2025-09-02 10:58:12 -05:00
ZHAY10086 5da3cff6ed enchant desc typo fix 2025-08-20 19:26:08 +08:00
ZHAY10086 852ccf9149 Cermile fix 2025-08-14 16:30:29 +08:00
ZHAY10086 723f1f3b71 Atomic Glasses name fix 2025-08-11 15:01:18 +08:00
ZHAY10086 3b78141aa1 nbt fix 2025-08-10 23:57:33 +08:00
ZHAY10086 c97b1be9e5 typo fix 2025-08-10 20:17:03 +08:00
ZHAY10086 72b84b2ca3 wierd scripts error 2025-08-10 17:34:36 +08:00
ZHAY10086 be12d59adb fix typo 2025-08-10 14:36:09 +08:00
ZHAY10086 9846de0064 fix new coop upgrade 2025-08-10 13:31:08 +08:00
ZHAY10086 23c19fc803 Merge branch 'zh_cn' of https://github.com/ZHAY10086/meatballcraft into zh_cn 2025-08-10 12:51:52 +08:00
ZHAY10086 6bd61ba98f 0.18.2 update 2025-08-10 12:51:34 +08:00
ZHAY10086 5a41b7d4d2 fix 2025-08-08 12:40:29 +08:00
ZHAY10086 1090936ed8 update 2025-08-07 21:28:43 +08:00
ZHAY10086 0f35453636 distinguish between Mithrillium and Mithril 2025-08-07 17:30:55 +08:00
ZHAY10086 29adae17f9 fix 2025-08-07 08:55:41 +08:00
ZHAY10086 8708108717 fixes 2025-08-07 08:54:16 +08:00
ZHAY10086 cebcaa1904 tooltips fix 2025-08-06 18:07:23 +08:00
ZHAY10086 8d46a10e4a small fix 2025-08-06 18:05:54 +08:00
ZHAY10086 5f3bf5f025 fix tooltip 2025-08-06 17:16:31 +08:00
ZHAY10086 f91065e616 Copernicium Fix 2025-08-06 17:09:25 +08:00
ZHAY10086 5404b4ea5d Custom structures done 2025-08-06 17:02:14 +08:00
ZHAY10086 0a46b147f2 quests done 2025-08-06 17:00:00 +08:00
ZHAY10086 4f9580d969 fixes 2025-08-06 16:30:15 +08:00
ZHAY10086 f7ac0c7240 information fix 2025-08-06 15:58:18 +08:00
ZHAY10086 fc22eb995e Trophies update 2025-08-06 15:01:34 +08:00
ZHAY10086 0109fdee4f Spliter fix 2025-08-06 11:08:14 +08:00
ZHAY10086 7dc09f9815 LP 2025-08-06 08:26:00 +08:00
ZHAY10086 49fdbd1224 fixes 2025-08-04 19:46:14 +08:00
ZHAY10086 ff0029d926 updates 2025-08-04 19:44:22 +08:00
ZHAY10086 c2f32b5af7 Divine Ore names fix 2025-08-04 14:14:01 +08:00
ZHAY10086 3cc047e2ae some fixes 2025-08-03 01:00:11 +08:00
ZHAY10086 bc070b003f fixes 2025-08-02 23:33:05 +08:00
ZHAY10086 255ccd2582 modular multiblocks done 2025-08-02 18:56:07 +08:00
ZHAY10086 a8657e3a91 quests update 2025-08-02 18:11:42 +08:00
ZHAY10086 68fe3c7736 扩展 -> 拓展 2025-08-02 16:59:22 +08:00
ZHAY10086 5db0517e0f quests fix 2025-08-02 16:52:15 +08:00
ZHAY10086 af17732b51 update to upstream 2025-08-02 16:48:58 +08:00
ZHAY10086 bfe44b43bd Agricraft seeds translation 2025-08-02 09:36:51 +08:00
ZHAY10086 0e0a4bb187 Some Trophies 2025-08-01 20:45:12 +08:00
ZHAY10086 f097c0cc05 remove unexpected blank 2025-07-31 09:45:19 +08:00
ZHAY10086 d2bd51e60d Howler name fix 2025-07-30 18:15:46 +08:00
ZHAY10086 6e05952be2 en_us tile fix 2025-07-30 15:53:28 +08:00
ZHAY10086 d19874d2fe fix missed tile names 2025-07-30 15:52:07 +08:00
ZHAY10086 2f22ce81d2 Neutronium Cannon updrade blocks fix 2025-07-26 12:18:54 +08:00
ZHAY10086 aa52e2e793 AC translate 2025-07-22 00:53:47 +08:00
sainagh 7fd91c4bc7 Merge pull request #46 from ZHAY10086/zh_cn
0.18.1 chinese update
2025-07-21 11:37:07 -05:00
ZHAY10086 aac44a0c18 nbt fix 2025-07-10 19:03:37 +08:00
ZHAY10086 d0f5dac66c Merge branch 'zh_cn' of https://github.com/ZHAY10086/meatballcraft into zh_cn 2025-07-08 16:51:20 +08:00
ZHAY10086 af23c4ab3a spooder translastion change 2025-07-08 16:51:13 +08:00
ZHAY10086 aff472e017 revert 2025-06-24 09:19:21 +08:00
ZHAY10086 1f044e5c15 fix typo 2025-06-24 09:09:04 +08:00
ZHAY10086 c068929c71 fixes 2025-06-21 21:45:16 +08:00
ZHAY10086 78a7518ff8 change encoding 2025-06-21 21:42:04 +08:00
ZHAY10086 81144fec1c 0.18.1 update 2025-06-21 21:33:37 +08:00
ZHAY10086 147afd6157 update with upstream 2025-06-16 20:19:53 +08:00
sainagh 2b94b0ae7d Merge pull request #36 from ZHAY10086/zh_cn
0.18.0-hotfix4 chinese update
2025-05-14 14:37:16 -07:00
ZHAY10086 91f960d6b0 0.18.0-hotfix4 update 2025-05-14 12:24:29 +08:00
sainagh 9610a9447f Merge pull request #34 from ZHAY10086/quests
Pre-0.18.0 Chinese update
2025-05-13 16:11:42 -07:00
ZHAY10086 03cec67bac update 2025-05-12 23:35:09 +08:00
ZHAY10086 8b95a465c3 flux crystal mythic fix 2025-05-10 15:43:19 +08:00
ZHAY10086 177d8e652e update hotfix3 2025-05-10 14:15:45 +08:00
ZHAY10086 e62ae55689 Greeting Message 2025-05-10 12:09:44 +08:00
ZHAY10086 640cd914e7 fix 2025-05-10 11:48:21 +08:00
ZHAY10086 66e20a45cb machine case unitify 2025-05-10 11:22:13 +08:00
ZHAY10086 96b93d8301 master spell fix 2025-05-10 11:16:32 +08:00
ZHAY10086 eb6714a85a quest fix 2025-05-10 11:09:34 +08:00
ZHAY10086 7ebf9400b3 fixes 2025-05-10 10:45:57 +08:00
ZHAY10086 18aaea91ef hotfix2 2025-05-10 03:12:42 +08:00
ZHAY10086 2050d38a2d change formatting code (§k not works with chinese in 1.12.2) 2025-05-10 02:13:24 +08:00
ZHAY10086 b4ef947205 small fixes 2025-05-10 01:57:56 +08:00
ZHAY10086 1434a5c06b fix 2025-05-10 01:31:58 +08:00
ZHAY10086 b3308c547d clean resources dir 2025-05-10 00:24:04 +08:00
ZHAY10086 c0136393a4 update 2025-05-09 18:08:32 +08:00
ZHAY10086 570ef45a4a 0.18 update 2025-05-09 17:30:52 +08:00
ZHAY10086 9a8fe7e413 update 2025-05-08 12:01:40 +08:00
ZHAY10086 6c8df68fc8 fixes 2025-04-30 16:57:53 +08:00
ZHAY10086 b6d0ee1d9c pre-0.18.0 update 2025-04-30 16:35:13 +08:00
ZHAY10086 8c7ad4e2b2 fixes 2025-04-26 20:59:08 +08:00
ZHAY10086 2ff903755f fix 2025-04-25 23:22:23 +08:00
ZHAY10086 e05185203c Armory done 2025-04-25 23:20:12 +08:00
ZHAY10086 8f941f11f3 fix 2025-04-24 00:36:25 +08:00
ZHAY10086 39ea406c4e fixes 2025-04-20 11:14:13 +08:00
ZHAY10086 7afc9b191f fixes 2025-04-20 11:07:24 +08:00
ZHAY10086 ec8a32621c fix 2025-04-19 22:01:36 +08:00
ZHAY10086 635a2e28a1 Merge branch 'quests' of https://github.com/ZHAY10086/meatballcraft into quests 2025-04-14 13:33:55 +08:00
ZHAY10086 b147d1d806 fixes 2025-04-14 13:33:30 +08:00
ZHAY10086 71870acf70 Merge pull request #35 from ZHAY10086/tooltips-and-more
tooltip fix
2025-04-08 12:08:48 +08:00
ZHAY10086 51ab68cd64 fix 2025-04-08 12:07:08 +08:00
ZHAY10086 cea65f4c9a Merge pull request #34 from ZHAY10086/tooltips-and-more
translation fix
2025-03-30 12:08:07 +08:00
ZHAY10086 631bcac49a translation fix 2025-03-30 12:07:02 +08:00
ZHAY10086 fadf4f3850 fix typo 2025-03-30 12:03:54 +08:00
ZHAY10086 ac7c58f455 Merge pull request #33 from ZHAY10086/tooltips-and-more
update
2025-03-29 15:13:57 +08:00
ZHAY10086 6fe9cfaf6d translation correction 2025-03-29 15:13:00 +08:00
ZHAY10086 9611351f37 worlds, energy sources, crafting done 2025-03-29 15:11:56 +08:00
ZHAY10086 0e6f303b76 distinguish luna and lunalus 2025-03-28 21:52:11 +08:00
ZHAY10086 a381e9b83c Merge pull request #32 from ZHAY10086/tooltips-and-more
typo fixes
2025-03-28 20:44:42 +08:00
ZHAY10086 81202fea36 typo fixes 2025-03-28 20:43:53 +08:00
ZHAY10086 39b3bb8652 Magic Done 2025-03-28 20:40:33 +08:00
ZHAY10086 078a99653e Merge pull request #31 from ZHAY10086/tooltips-and-more
fixes
2025-03-28 13:12:43 +08:00
ZHAY10086 22c061f552 fixes 2025-03-28 13:11:47 +08:00
ZHAY10086 3ae01e1579 Bewitchment done 2025-03-28 13:10:28 +08:00
ZHAY10086 b60c7ff919 Merge pull request #30 from ZHAY10086/tooltips-and-more
typo fixes
2025-03-28 10:37:53 +08:00
ZHAY10086 ff4f203f03 typo fixes 2025-03-28 10:36:51 +08:00
ZHAY10086 bf276a1333 update 2025-03-28 10:35:56 +08:00
ZHAY10086 ca4491c498 Merge pull request #29 from ZHAY10086/tooltips-and-more
typo fixes
2025-03-28 08:56:41 +08:00
ZHAY10086 afb78f1981 typo fixes 2025-03-28 08:56:12 +08:00
ZHAY10086 42960dbf16 update 2025-03-28 08:53:49 +08:00
ZHAY10086 7659f3661a Merge pull request #28 from ZHAY10086/tooltips-and-more
typo fixes
2025-03-27 13:41:29 +08:00
ZHAY10086 2d831a1e28 typo fixes 2025-03-27 12:40:16 +08:00
ZHAY10086 1ac9b34a92 fixes 2025-03-27 11:21:36 +08:00
ZHAY10086 818e8e2d3f update 2025-03-26 15:34:38 +08:00
ZHAY10086 19dc3824ee Merge pull request #27 from ZHAY10086/tooltips-and-more
Typo Fix
2025-03-26 15:22:18 +08:00
ZHAY10086 face727606 typo fix 2025-03-26 15:20:58 +08:00
ZHAY10086 3193c099da typo fix 2025-03-26 15:18:02 +08:00
ZHAY10086 4df5b25cfc update 2025-03-26 15:11:46 +08:00
ZHAY10086 13db6f81a3 Merge pull request #26 from ZHAY10086/tooltips-and-more
terminal fix
2025-03-26 12:56:23 +08:00
ZHAY10086 8523c6e2c8 fix 2025-03-26 12:55:42 +08:00
ZHAY10086 bf26a48b60 Logistics and Management Done 2025-03-26 12:54:51 +08:00
ZHAY10086 6033ccd410 update 2025-03-25 20:53:30 +08:00
ZHAY10086 2bd019529d Merge pull request #25 from ZHAY10086/tooltips-and-more
update
2025-03-25 18:12:48 +08:00
ZHAY10086 3ac828145f update 2025-03-25 18:12:10 +08:00
ZHAY10086 14a3895382 update 2025-03-25 18:10:25 +08:00
ZHAY10086 4306668625 Merge pull request #24 from ZHAY10086/tooltips-and-more
update
2025-03-25 10:38:04 +08:00
ZHAY10086 f0744780ec update 2025-03-25 10:36:39 +08:00
ZHAY10086 a99fcf02e7 book of creation done 2025-03-25 10:35:38 +08:00
ZHAY10086 9835b70478 complement 2025-03-25 02:40:32 +08:00
ZHAY10086 3cf0e7fe41 Merge pull request #23 from ZHAY10086/tooltips-and-more
Correct
2025-03-25 02:23:51 +08:00
ZHAY10086 82d601fd39 fixes 2025-03-25 02:23:01 +08:00
ZHAY10086 109911ca5f fixes 2025-03-25 02:22:18 +08:00
ZHAY10086 5e328d2249 update 2025-03-25 02:21:14 +08:00
ZHAY10086 66ad776290 Update 674.json 2025-03-24 22:30:32 +08:00
ZHAY10086 4e32b5667e Merge pull request #22 from ZHAY10086/tooltips-and-more
updates
2025-03-24 22:29:58 +08:00
ZHAY10086 bfe42e5d39 correct 2025-03-24 22:29:13 +08:00
ZHAY10086 75bb9a3905 update bee 2025-03-24 22:23:09 +08:00
ZHAY10086 4f72aed017 bees done 2025-03-24 22:20:48 +08:00
ZHAY10086 f6d20dfecd Merge pull request #21 from ZHAY10086/tooltips-and-more
Update ParallelEarths.zs
2025-03-24 16:47:11 +08:00
ZHAY10086 0a5eeb27ef Update ParallelEarths.zs 2025-03-24 16:46:29 +08:00
ZHAY10086 c6010297c9 update 2025-03-24 16:45:51 +08:00
ZHAY10086 f3d786e94d update 2025-03-24 16:00:27 +08:00
ZHAY10086 28dfc32821 Merge pull request #20 from ZHAY10086/tooltips-and-more
update
2025-03-24 15:05:32 +08:00
ZHAY10086 f320ee11b5 update 2025-03-24 15:04:38 +08:00
ZHAY10086 caba54d1b0 chapter 2 done 2025-03-23 22:37:48 +08:00
ZHAY10086 43dfc11c53 Merge pull request #19 from ZHAY10086/tooltips-and-more
Update ModularVoidMythical.zs
2025-03-23 20:45:17 +08:00
ZHAY10086 041ccc7db3 Update ModularVoidMythical.zs 2025-03-23 20:42:43 +08:00
ZHAY10086 079a40d635 update 2025-03-23 20:41:15 +08:00
ZHAY10086 55281d105b Merge pull request #18 from ZHAY10086/tooltips-and-more
Update Abyssal
2025-03-23 18:00:27 +08:00
ZHAY10086 411df2e985 update 2025-03-23 17:57:05 +08:00
ZHAY10086 0c4a566832 Merge pull request #17 from ZHAY10086/tooltips-and-more
correct sentient meatball translation
2025-03-23 09:03:03 +08:00
ZHAY10086 c1417e62e6 correct sentient meatball translation 2025-03-23 09:00:18 +08:00
ZHAY10086 34c57b15c1 update 2025-03-23 08:58:27 +08:00
ZHAY10086 04f1d47106 Merge pull request #16 from ZHAY10086/tooltips-and-more
update
2025-03-23 00:16:43 +08:00
ZHAY10086 048a9c77b6 Update OresJEIDescriptions.zs 2025-03-23 00:13:36 +08:00
ZHAY10086 3e730425a9 update 2025-03-23 00:11:10 +08:00
ZHAY10086 f39193d11b update 2025-03-22 23:58:29 +08:00
ZHAY10086 5b79a99180 Update ToolTips2.zs 2025-03-22 23:24:36 +08:00
ZHAY10086 ee6bf0179b Update zh_cn.lang 2025-03-22 21:06:47 +08:00
ZHAY10086 118316dd55 update 2025-03-22 15:53:29 +08:00
ZHAY10086 ba2420d7f9 Update CustomTinker.zs 2025-03-22 14:07:13 +08:00
ZHAY10086 8df5804577 Merge pull request #15 from ZHAY10086/tooltips-and-more
update
2025-03-22 13:17:35 +08:00
ZHAY10086 fbb4bf7508 Compenduum Materialis done 2025-03-22 13:14:33 +08:00
ZHAY10086 df2709750c Update OresJEIDescriptions.zs 2025-03-22 12:54:56 +08:00
ZHAY10086 5eb66d9bfb Update OresJEIDescriptions.zs 2025-03-22 12:37:48 +08:00
ZHAY10086 d8362137e7 fix typo 2025-03-22 12:34:43 +08:00
ZHAY10086 d8be40c6a1 fix typo 2025-03-22 12:25:17 +08:00
ZHAY10086 805cca024f Merge pull request #14 from ZHAY10086/tooltips-and-more
Others updates
2025-03-22 11:08:35 +08:00
ZHAY10086 8118df8603 correct Mythic Shell translation 2025-03-22 11:04:33 +08:00
ZHAY10086 bf0e664158 update 2025-03-22 10:59:30 +08:00
ZHAY10086 51ed67ac78 Update OresJEIDescriptions.zs 2025-03-22 10:40:26 +08:00
ZHAY10086 bbec595fa5 Update OresJEIDescriptions.zs 2025-03-22 10:31:30 +08:00
ZHAY10086 6bc0b3a97f Update OresJEIDescriptions.zs 2025-03-22 10:23:41 +08:00
ZHAY10086 3eb281a714 fix wrong translation 2025-03-22 10:18:31 +08:00
ZHAY10086 1b75b81945 Merge pull request #13 from ZHAY10086/tooltips-and-more
Update JEIdescriptions.zs
2025-03-22 09:47:48 +08:00
ZHAY10086 69af0b43f0 Update JEIdescriptions.zs 2025-03-22 09:47:15 +08:00
ZHAY10086 98715bf46c Merge pull request #12 from ZHAY10086/tooltips-and-more
Update JEIdescriptions.zs
2025-03-21 21:51:16 +08:00
ZHAY10086 9b66153a2c update 2025-03-21 21:48:25 +08:00
ZHAY10086 9a1cb9faca Update JEIdescriptions.zs 2025-03-21 21:12:30 +08:00
ZHAY10086 48d3cd14d2 Merge pull request #11 from ZHAY10086/tooltips-and-more
fix typo
2025-03-21 20:21:39 +08:00
ZHAY10086 0bcc662f5b fix typo 2025-03-21 20:18:21 +08:00
ZHAY10086 47fbbbd834 initial 2025-03-21 20:17:40 +08:00
ZHAY10086 8fd05cac9b fix typo 2025-03-19 16:33:21 +08:00
ZHAY10086 bfd58e4f62 correct tesseract 2025-03-19 12:06:36 +08:00
ZHAY10086 4caf5107c6 fix typo 2025-03-18 21:23:52 +08:00
ZHAY10086 0d4d51b76e Update zh_cn.lang 2025-03-16 01:05:49 +08:00
ZHAY10086 e24ed2d454 Update JEIdescriptions.zs 2025-03-16 00:02:19 +08:00
ZHAY10086 7691ff08dd fix typo 2025-03-16 00:00:31 +08:00
ZHAY10086 ac46f8c4d7 fix oredic 2025-02-26 23:19:31 +08:00
ZHAY10086 c4deec956c Industrial Foregoing translations changes 2025-02-21 20:56:54 +08:00
ZHAY10086 da17cb46f8 fix Redstone Crystal and Berkelium 247 modular machine recipes 2025-02-14 21:22:07 +08:00
ZHAY10086 a56e083827 fix Purity Offer tooltip 2025-02-08 12:33:48 +08:00
sainagh fbcee15b47 Merge pull request #25 from ZHAY10086/tooltips-and-more
[0.17.0 hotfix 1] Update chinese localization
2025-02-06 12:29:00 -08:00
ZHAY10086 fa03b123dc commands output 2025-02-06 08:40:24 +08:00
ZHAY10086 005273c508 Update ToolTips.zs 2025-02-03 08:51:57 +08:00
ZHAY10086 9bb3aff989 update to hotfix2 2025-02-01 09:58:07 +08:00
ZHAY10086 909f6bd887 adjust mmce localizations 2025-01-28 12:59:22 +08:00
ZHAY10086 fdbf1f7009 update to hotfix 1 2025-01-27 08:37:22 +08:00
sainagh c65221eeea Merge pull request #23 from ZHAY10086/tooltips-and-more
[0.17-pre] Localization update
2025-01-25 10:22:43 -08:00
ZHAY10086 61b8725ecb Update JEIdescriptions.zs 2025-01-25 23:52:38 +08:00
ZHAY10086 cf8eb28fb9 update 2025-01-25 23:48:46 +08:00
ZHAY10086 4c4ebebf58 Create en_us.lang 2025-01-25 22:30:36 +08:00
ZHAY10086 a692b137bf update 2025-01-25 22:27:25 +08:00
ZHAY10086 268e6f2187 Use Standard Translations 2025-01-25 12:32:50 +08:00
ZHAY10086 8af4008b97 small fix 2025-01-25 12:23:52 +08:00
ZHAY10086 102bf924ca 0.17 update 2025-01-25 12:18:35 +08:00
ZHAY10086 3d87b65533 small update 2025-01-23 16:22:51 +08:00
ZHAY10086 a7f6386ccb minor changes 2025-01-23 08:21:49 +08:00
ZHAY10086 e7daafabe9 fixes 2025-01-20 19:10:02 +08:00
ZHAY10086 dc3b19a7ca typo fix 2025-01-20 19:07:36 +08:00
ZHAY10086 7538513ab3 dynatos description 2025-01-20 18:39:30 +08:00
ZHAY10086 efefafb4a3 minor fixes 2025-01-20 17:29:07 +08:00
ZHAY10086 c9b72aaee6 gravitite unified 2025-01-20 17:12:48 +08:00
ZHAY10086 6107f6a902 gravity translation change 2025-01-20 16:51:23 +08:00
ZHAY10086 cacf77fad7 garnet fix 2025-01-20 16:50:43 +08:00
ZHAY10086 b69b167273 all done 2025-01-19 22:36:40 +08:00
ZHAY10086 562728bd3b update 2025-01-18 23:50:14 +08:00
ZHAY10086 9769d6ab33 small fixes 2025-01-18 01:43:58 +08:00
ZHAY10086 1bf0ca48fe keeping update 2025-01-18 01:28:04 +08:00
ZHAY10086 ebe4c8be06 fixes & edit 2024-12-02 10:12:48 +08:00
sainagh 6bb804c8f6 Merge pull request #17 from ZHAY10086/tooltips-and-more
Chinese localization typo fix
2024-11-19 12:14:17 -08:00
ZHAY10086 70e29ce126 small fix 2024-11-17 21:44:26 +08:00
sainagh 69c3fbc594 Merge pull request #14 from ZHAY10086/tooltips-and-more
Improve Chinese translation based on references
2024-11-13 14:03:57 -08:00
ZHAY10086 3d1a33097f fix LC 2024-11-05 21:34:20 +08:00
ZHAY10086 122ed88ceb small fixes 2024-11-05 19:51:28 +08:00
ZHAY10086 cc9cd5d091 small fix 2024-11-05 00:25:54 +08:00
ZHAY10086 40bad57267 small fixes 2024-11-04 21:06:15 +08:00
ZHAY10086 6dd76203bf small fix 2024-11-04 20:04:51 +08:00
ZHAY10086 8c113b9934 small fix 2024-11-03 16:50:37 +08:00
ZHAY10086 6043c9a565 small fix 2024-11-02 17:29:54 +08:00
ZHAY10086 fc6dcadda1 small fix 2024-11-02 02:55:20 +08:00
ZHAY10086 0469f306a2 update 2024-10-31 16:55:49 +08:00
ZHAY10086 7a9a3bd3de Fix Mana Spreader Tooltip 2024-10-31 11:22:06 +08:00
ZHAY10086 e5b71c2a36 Delete excess text 2024-10-31 02:18:44 +08:00
ZHAY10086 bb16e51a8c Change translations based on references 2024-10-30 11:17:37 +08:00
sainagh e9898c5bdb Merge pull request #12 from ZHAY10086/tooltips-and-more
Chinese localization
2024-10-29 14:48:54 -07:00
ZHAY10086 b01ced0dd1 fix callstone block detection in other languages 2024-10-30 00:05:07 +08:00
ZHAY10086 828e7ecda5 AE done 2024-10-29 23:11:33 +08:00
ZHAY10086 64c006eddf JEI Descriptions done 2024-10-29 21:53:14 +08:00
ZHAY10086 256dd4db8e update 2024-10-29 01:29:05 +08:00
ZHAY10086 428d480ab3 JEI descriptions update 2024-10-28 19:10:12 +08:00
ZHAY10086 2e4456bfa1 clean 2024-10-28 14:26:44 +08:00
ZHAY10086 70a5a978cf JEI desc update 2024-10-28 12:18:03 +08:00
ZHAY10086 a73715b8ac update 2024-10-27 23:50:09 +08:00
ZHAY10086 7d14368ea7 Ores JEI desc donw 2024-10-27 15:10:04 +08:00
ZHAY10086 8d3343d41c remove unnecessary lang 2024-10-27 10:32:50 +08:00
ZHAY10086 54ee8caf40 create oresources folder 2024-10-27 10:31:22 +08:00
ZHAY10086 ac82f618f3 update 2024-10-27 10:03:30 +08:00
ZHAY10086 c5e8827a34 Update ToolTips.zs 2024-10-26 17:07:44 +08:00
ZHAY10086 463ffb6578 Framing Tool Tooltips 2024-10-26 17:02:56 +08:00
ZHAY10086 9a9386eb65 enchantment desc done 2024-10-26 16:21:54 +08:00
ZHAY10086 ef7108d7a5 Update OresJEIDescriptions.zs 2024-10-26 02:12:10 +08:00
ZHAY10086 21786129d6 All tooltips done 2024-10-26 01:23:10 +08:00
ZHAY10086 fbcefd5dfe All Super Enchanted Item 2024-10-25 23:20:48 +08:00
ZHAY10086 da4984c49f chat done 2024-10-25 22:11:10 +08:00
ZHAY10086 1fb599f5fe Tinker Traits Tooltips Done 2024-10-25 14:42:12 +08:00
ZHAY10086 0ee82cc9a3 main tooltips done 2024-10-24 20:54:47 +08:00
ZHAY10086 4050e8fa2e Update ToolTips2.zs 2024-10-24 18:53:53 +08:00
ZHAY10086 beaa0eb9cd Merge pull request #10 from Ywangzf/tooltips2-zh_cn
Tooltips2 zh cn
2024-10-24 18:41:02 +08:00
ZHAY10086 2bf05fca94 Update ToolTips2.zs 2024-10-24 18:40:53 +08:00
ZHAY10086 6bba69d9c1 Update ToolTips2.zs 2024-10-24 18:40:07 +08:00
ZHAY10086 3c56539549 Merge branch 'tooltips-and-more' into tooltips2-zh_cn 2024-10-24 18:39:31 +08:00
ZHAY10086 df8785647a update 2024-10-24 18:00:04 +08:00
ZHAY10086 a5d9714981 Update ToolTips2.zs 2024-10-24 12:32:26 +08:00
ZHAY10086 7c68f9e2e1 update 2024-10-24 12:13:47 +08:00
ZHAY10086 a0432bd600 Update ToolTips2.zs 2024-10-24 09:15:38 +08:00
ZHAY10086 226b06308b Merge branch 'main' of https://github.com/sainagh/meatballcraft into tooltips-and-more 2024-10-24 08:30:50 +08:00
Ywangzf 4535d5c359 Update ToolTips2.zs
1-107
2024-10-23 16:34:52 -07:00
ZHAY10086 78b8809dc9 Update ToolTips2.zs 2024-10-23 23:08:24 +08:00
ZHAY10086 958bde6bd0 update 2024-10-23 21:51:55 +08:00
ZHAY10086 e785d85f40 update 2024-10-23 18:15:24 +08:00
ZHAY10086 2179831e10 update 2024-10-23 16:27:26 +08:00
ZHAY10086 2fa922b190 block detection fix 2024-10-23 12:11:29 +08:00
ZHAY10086 7ba8411a5e multiblocks and more 2024-10-23 11:56:07 +08:00
ZHAY10086 67c62fb7f7 Merge pull request #8 from ZHAY10086/CoT-Items-zh_cn
merge
2024-10-23 11:16:15 +08:00
ZHAY10086 958199cebc Merge branch 'tooltips-and-more' into CoT-Items-zh_cn 2024-10-23 11:15:55 +08:00
ZHAY10086 97cf73226c Update en_us.lang 2024-10-23 11:14:08 +08:00
ZHAY10086 4124ee8a0c revert 2024-10-23 11:12:12 +08:00
ZHAY10086 7dc5d8c5e4 chaos fragment / shard 2024-10-23 10:01:36 +08:00
Ywangzf 9e5e0f6c2d Add files via upload 2024-10-22 18:06:39 -07:00
ZHAY10086 d345c1866d Merge branch 'main' of https://github.com/sainagh/meatballcraft into tooltips-and-more 2024-10-23 08:57:18 +08:00
ZHAY10086 48476978e4 update 2024-10-23 07:43:36 +08:00
ZHAY10086 277b5d767e Update zh_cn.lang 2024-10-22 23:00:02 +08:00
ZHAY10086 e47c34ff31 Update zh_cn.lang 2024-10-22 22:31:28 +08:00
ZHAY10086 f1f2f70f5f leather fix 2024-10-22 21:43:10 +08:00
ZHAY10086 ca91ba440e Update zh_cn.lang 2024-10-22 20:38:16 +08:00
ZHAY10086 18ddedd8e6 0.16.5 2024-10-22 20:20:29 +08:00
ZHAY10086 620a101022 multiblocks 2024-10-22 17:16:31 +08:00
ZHAY10086 6f492d7a82 0.16.5 update 2024-10-22 17:02:57 +08:00
ZHAY10086 23644fca69 brightsteel fix 2024-10-22 09:26:43 +08:00
ZHAY10086 45e6897175 initial 2024-10-21 20:10:04 +08:00
ZHAY10086 2b13bb7cc6 fix 2024-10-21 19:08:59 +08:00
ZHAY10086 a2e480001c Borean fix 2024-10-21 16:36:40 +08:00
ZHAY10086 bc7ab32e8d Spice fix 2024-10-21 16:15:17 +08:00
ZHAY10086 956a1e51df dimension names fixes 2024-10-21 10:41:47 +08:00
ZHAY10086 c62a93e22d small fixes 2024-10-20 07:49:57 +08:00
ZHAY10086 99cfccd1af small change 2024-10-17 23:11:39 +08:00
ZHAY10086 9ea160033c complete 2024-10-17 08:09:53 +08:00
ZHAY10086 392be52729 Merge branch 'CoT-Items-zh_cn' of https://github.com/ZHAY10086/meatballcraft into CoT-Items-zh_cn 2024-10-17 03:34:19 +08:00
ZHAY10086 e8b68acc45 first three warpers 2024-10-17 03:34:16 +08:00
ZHAY10086 fa377bd885 Rename meatball_bees.zh_CN.lang to meatball_bees.zh_cn.lang 2024-10-17 03:14:02 +08:00
ZHAY10086 2bca1069fc add annotations 2024-10-17 03:11:51 +08:00
ZHAY10086 d18e67c08d update 2024-10-17 03:03:40 +08:00
ZHAY10086 05967c9faa 寰宇宇宙区分 2024-10-15 19:42:21 +08:00
ZHAY10086 1a1929e290 重力引力区分 2024-10-15 19:38:12 +08:00
ZHAY10086 e43eb45cd5 Update zh_cn.lang 2024-10-15 13:32:19 +08:00
ZHAY10086 79a51462d3 update & fix 2024-10-15 13:15:23 +08:00
ZHAY10086 c97088960a Update zh_cn.lang 2024-10-15 08:23:06 +08:00
ZHAY10086 8828505766 Update zh_cn.lang 2024-10-14 08:36:25 +08:00
ZHAY10086 d1bf9fc378 small update 2024-10-14 05:02:40 +08:00
ZHAY10086 0f2370f88f fix & update 2024-10-12 00:27:39 +08:00
ZHAY10086 18eda69912 namefix + update 2024-10-10 22:45:02 +08:00
ZHAY10086 34697c13ce Update zh_cn.lang 2024-10-08 00:30:10 +08:00
ZHAY10086 5edd44153e Update zh_cn.lang 2024-10-07 22:44:36 +08:00
ZHAY10086 2ccc196264 update 2024-10-04 21:16:23 +08:00
ZHAY10086 63e58ebb47 Merge branch 'sainagh:main' into CoT-Items-zh_cn 2024-10-04 01:57:31 +08:00
ZHAY10086 da511d1d33 Merge pull request #7 from foreverStarship/patch-4
Update zh_cn.lang
2024-10-04 01:56:25 +08:00
forever_Starship 639b340f7f Update zh_cn.lang
重力及引力的可以再考虑,个人觉得重力可以替换为范围更大的引力
2024-08-08 15:16:42 +08:00
forever_Starship 5073106ed9 Update zh_cn.lang
对几乎所有 warper 进行了音译(极少部分意译且并不确定),勉强能用,除了那个真的不知道从何入手的 Oi
爵士金属 → 爵士元素
2024-07-18 15:36:50 +08:00
forever_Starship d2d83747fb Update zh_cn.lang
替换了"附魔描述"和"属性描述"的英文冒号
2024-07-14 00:32:36 +08:00
forever_Starship 776223b31f Apply suggestions from code review
thx

Co-authored-by: ZHAY10086 <34602681+ZHAY10086@users.noreply.github.com>
2024-07-14 00:27:55 +08:00
forever_Starship de6da723c5 Update zh_cn.lang
small update
这次 pull request 的更新就到这里吧,剩下的懒得看了,估计 CoT 的文件差不多快完了
2024-06-30 14:25:35 +08:00
forever_Starship 52be48b4c7 Update zh_cn.lang
有些无聊所以又拐回来随便翻了点
2024-06-29 18:13:19 +08:00
forever_Starship dffbd565db Update zh_cn.lang
big update
translated "trait description" & "enchantment description"
2024-06-29 17:21:01 +08:00
forever_Starship 4cfcdf676b Update zh_cn.lang
有时间再看看 Enchantment Description 和 Trait Description
2024-06-26 17:02:17 +08:00
forever_Starship b32e12d2f0 Update zh_cn.lang
small update
2024-06-17 13:34:57 +08:00
forever_Starship 4df906d1d1 Update zh_cn.lang
extremely small update
2024-06-17 12:25:27 +08:00
ZHAY10086 aeb63961f5 Update zh_cn.lang 2024-06-16 23:52:46 +08:00
ZHAY10086 6d1bddcdd7 Update zh_cn.lang 2024-06-16 22:35:03 +08:00
ZHAY10086 be3c270611 Update zh_cn.lang 2024-06-16 21:19:06 +08:00
ZHAY10086 e71214f1fa Merge pull request #6 from foreverStarship/patch-4
Update zh_cn.lang
2024-06-16 19:51:50 +08:00
forever_Starship 089607639c Apply suggestions from code review
thx

Co-authored-by: ZHAY10086 <34602681+ZHAY10086@users.noreply.github.com>
2024-06-16 19:50:17 +08:00
ZHAY10086 810e6edddb ore -> 矿石 2024-06-16 19:44:30 +08:00
ZHAY10086 7fe4a427ff small fix 2024-06-16 19:22:12 +08:00
forever_Starship e54bfda069 Update zh_cn.lang
雕琢→切割
2024-06-15 17:45:56 +08:00
forever_Starship 28718733c1 Update zh_cn.lang
small update
2024-06-15 17:43:55 +08:00
forever_Starship af26d84793 Update zh_cn.lang
small update
2024-06-15 13:56:28 +08:00
ZHAY10086 2b8815c757 update 2024-06-14 18:14:11 +08:00
ZHAY10086 2174247026 Update zh_cn.lang 2024-06-14 17:50:19 +08:00
ZHAY10086 d6471097a0 Moonshine -> 私酿 2024-06-14 17:39:02 +08:00
ZHAY10086 10f5615404 fix 2024-06-14 17:36:50 +08:00
ZHAY10086 6eb7b45a88 update 2024-06-14 17:34:09 +08:00
ZHAY10086 c3f5d02e79 Merge pull request #5 from foreverStarship/patch-3
Update zh_cn.lang
2024-06-14 17:29:49 +08:00
forever_Starship 6cee831488 Apply suggestions from code review
thx

Co-authored-by: ZHAY10086 <34602681+ZHAY10086@users.noreply.github.com>
2024-06-14 17:28:19 +08:00
forever_Starship 9a3fb74801 Update zh_cn.lang
机盖→柱顶石
遗物→神器
2024-06-14 15:51:55 +08:00
forever_Starship 0e1fbcb081 Apply suggestions from code review 2024-06-14 15:36:28 +08:00
forever_Starship efe297e4f7 Apply suggestions from code review 2024-06-14 15:33:18 +08:00
forever_Starship c7b9234b33 Update zh_cn.lang
medium update
2024-06-14 15:30:21 +08:00
ZHAY10086 fab7120039 small update 2024-06-14 04:29:34 +08:00
ZHAY10086 57f36322e7 fix again 2024-06-14 03:34:54 +08:00
ZHAY10086 52066586e8 miner key fix 2024-06-14 03:23:08 +08:00
ZHAY10086 595578b5ff MM & Bee 2024-06-14 03:14:45 +08:00
ZHAY10086 9f0de3b678 Merge pull request #4 from foreverStarship/patch-1
Update zh_cn.lang
2024-06-13 20:52:42 +08:00
forever_Starship 4179130760 Update zh_cn.lang
extremely small update
2024-06-13 20:07:47 +08:00
ZHAY10086 6ea7dfab8c MM+CoT材料 2024-06-13 19:11:29 +08:00
forever_Starship afd5868e3c Apply suggestions from code review
thx

Co-authored-by: ZHAY10086 <34602681+ZHAY10086@users.noreply.github.com>
2024-06-13 18:42:03 +08:00
forever_Starship d5132fa5a5 Update zh_cn.lang
small update
2024-06-13 17:04:28 +08:00
forever_Starship c185b9b7af Merge branch 'CoT-Items-zh_cn' into patch-1 2024-06-13 16:01:13 +08:00
forever_Starship f0c0d1d577 Update zh_cn.lang
small update
2024-06-13 15:56:29 +08:00
ZHAY10086 1bfb6129ab Update zh_cn.lang 2024-06-13 15:22:09 +08:00
ZHAY10086 98bbd4158c Merge pull request #3 from foreverStarship/patch-1
Update zh_cn.lang
2024-06-12 12:37:30 +08:00
forever_Starship d41232dcc6 Update zh_cn.lang
超级机械
2024-06-12 12:36:19 +08:00
forever_Starship 24b2bdc3d8 Apply suggestions from code review
thx

Co-authored-by: ZHAY10086 <34602681+ZHAY10086@users.noreply.github.com>
2024-06-12 12:22:38 +08:00
forever_Starship 970d3d7202 Update zh_cn.lang
极小更新
2024-06-11 17:23:18 +08:00
forever_Starship 0f838849b0 Update zh_cn.lang
What is strings
2024-06-11 16:53:05 +08:00
forever_Starship 9cc4afe74a Update zh_cn.lang
小型更新
2024-06-11 16:50:19 +08:00
forever_Starship db2c4aff2d Update zh_cn.lang
小翻了几个
2024-06-11 13:10:27 +08:00
forever_Starship 608ec1831e apply suggestion
thx

Co-authored-by: ZHAY10086 <34602681+ZHAY10086@users.noreply.github.com>
2024-06-11 00:16:35 +08:00
forever_Starship 16d19d2cfb Update zh_cn.lang
不好意思原来是秘金核心
2024-06-10 23:45:52 +08:00
forever_Starship d40badb6df 更新 zh_cn.lang
在找 M秘金蛋的路上迷失了方向
2024-06-10 23:42:33 +08:00
forever_Starship 960bdecaa7 更新 zh_cn.lang
刪去了神秘蛋前的 M
2024-06-10 23:29:33 +08:00
forever_Starship f0c345b6c8 Update zh_cn.lang 2024-06-10 23:20:58 +08:00
ZHAY10086 2560b9f232 Merge pull request #1 from foreverStarship/patch-1
Update zh_cn.lang
2024-06-10 19:45:47 +08:00
forever_Starship 1894d2328a Apply suggestions from code review
thx

Co-authored-by: ZHAY10086 <34602681+ZHAY10086@users.noreply.github.com>
2024-06-10 19:44:01 +08:00
forever_Starship 5698140cce Apply suggestions from code review
thx

Co-authored-by: ZHAY10086 <34602681+ZHAY10086@users.noreply.github.com>
2024-06-10 19:25:21 +08:00
forever_Starship 9ea1c2efd3 Merge branch 'CoT-Items-zh_cn' into patch-1 2024-06-10 18:06:16 +08:00
forever_Starship 001361be18 更新 zh_cn.lang 2024-06-10 12:47:16 +08:00
forever_Starship 4786cc6229 更新 zh_cn.lang 2024-06-10 12:38:39 +08:00
forever_Starship b77bc8b9b3 更新 zh_cn.lang 2024-06-10 11:18:56 +08:00
forever_Starship c53fcfb4a9 更新 zh_cn.lang 2024-06-10 10:17:18 +08:00
ZHAY10086 a4238a48b6 small update 2024-06-10 02:45:53 +08:00
ZHAY10086 0dcbc40ebe Merge branch 'sainagh:main' into CoT-Items-zh_cn 2024-06-10 01:57:55 +08:00
forever_Starship 7f46c8fb0c Update zh_cn.lang
翻译了末尾及开头的几项物品
2024-06-09 23:06:49 +08:00
ZHAY10086 88fbb8aa21 initial 2024-06-09 22:53:09 +08:00
18685 changed files with 600639 additions and 1252477 deletions
+3
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@@ -0,0 +1,3 @@
{
"git.ignoreLimitWarning": true
}
+1 -1
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@@ -63,7 +63,7 @@ visual_options {
definitions { definitions {
# [default: [!epic], [!rare]] # [default: [!epic], [!rare]]
S:level0_entries < S:level0_entries <
^§d§oSuper-Enchanted§r ^§d§o超限附魔§r
immersiveengineering:revolver immersiveengineering:revolver
immersiveengineering:railgun immersiveengineering:railgun
divinerpg:amthirmis_staff divinerpg:amthirmis_staff
-364
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@@ -1,364 +0,0 @@
# Configuration file
bakedquad {
# Classes where BakedQuad::new calls need to be redirected. As of 3.2, this should be done automatically, while the changes will show in the next launch - <default: [net.minecraft.client.renderer.block.model.FaceBakery]>
S:classesThatCallBakedQuadCtor <
lumien.randomthings.client.models.blocks.ModelCubeAll
appeng.client.render.cablebus.QuadRotator
org.cyclops.integrateddynamics.client.model.CableModelBase
forestry.storage.models.ModelCrate
codechicken.lib.util.VertexDataUtils
net.minecraft.client.renderer.block.model.FaceBakery
lumien.randomthings.client.models.blocks.ModelCubeOverlay
appeng.client.render.model.AutoRotatingModel
li.cil.oc.client.renderer.block.SmartBlockModelBase$class
com.rwtema.extrautils2.utils.helpers.QuadHelper
li.cil.oc.client.renderer.block.RobotModel$ItemModel$
org.cyclops.cyclopscore.client.model.DynamicBaseModel
com.rwtema.extrautils2.backend.model.PassthruModelItem$4$1
com.rwtema.extrautils2.items.ItemSnowglobe
buildcraft.lib.client.model.MutableQuad
com.elytradev.architecture.client.render.target.RenderTargetBaked
appeng.thirdparty.codechicken.lib.model.Quad
thaumcraft.client.lib.obj.MeshModel
com.rwtema.extrautils2.backend.model.Box
appeng.client.render.model.ColorApplicatorBakedModel
com.rwtema.careerbees.ProxyClient$ModelBark
codechicken.lib.render.buffer.BakingVertexBuffer
li.cil.oc.client.renderer.block.SmartBlockModelBase$$anonfun$bakeQuads$1
dan200.computercraft.client.render.ModelTransformer$BakedQuadBuilder
openblocks.client.renderer.item.devnull.DevNullItemOverride
com.jaquadro.minecraft.chameleon.render.ChamRenderLL
>
# Classes that extend BakedQuad need to be handled separately. This should be done automatically, while the changes will show in the next launch - <default: []>
S:classesThatExtendBakedQuad <
>
# Log classes that need their BakedQuad::new calls redirected - <default: true>
B:logClassesThatCallBakedQuadCtor=true
# Allows bucket models to re-use UnpackedBakedQuads - <default: true>
B:reuseBucketQuads=true
# Saves RAM by removing BakedQuad instance variables, redirecting BakedQuad creation to specific BakedQuad child classes. This will be forcefully turned off when Optifine is installed as it is incompatible - <default: true>
B:squashBakedQuads=true
}
canonicalization {
# Deduplicate ASMData related Strings - <default: true>
B:asmDataStringCanonicalization=true
# Deduplicate Java's FilePermission cache's names within SecureClassLoader - <default: true>
B:filePermissionsCacheCanonicalization=false
# Deduplicate LockCode when reading from NBT - <default: true>
B:lockCodeCanonicalization=true
# Deduplicate Model Conditions. Enable this if you do not have Foamfix installed - <default: false>
B:modelConditionCanonicalization=false
# Deduplicate String keys in NBTTagCompound - <default: true>
B:nbtBackingMapStringCanonicalization=true
# Deduplicate Strings in NBTTagString - <default: true>
B:nbtTagStringBackingStringCanonicalization=true
# Deduplicate package strings when Forge gathers them when mod candidates are loaded - <default: true>
B:packageStringCanonicalization=true
# Deduplicate ResourceLocation and ModelResourceLocation instances - <default: true>
B:resourceLocationCanonicalization=true
# Deduplicate TextureAtlasSprite's names - <default: true>
B:spriteNameCanonicalization=true
# EXPERIMENTAL: Deduplicate BakedQuad's Vertex Data array. If you see any artifacting in-game, turn this off and report it on github - <default: true>
B:vertexDataCanonicalization=true
}
capability {
# Delays ItemStack's capabilities from being initialized until they needed to be - <default: true>
B:delayItemStackCapabilityInit=true
# Fixes Astral Sorcery applying AmuletHolderCapability to large amount of ItemStacks when it isn't needed. This option will be ignored when Astral Sorcery isn't installed - <default: true>
B:fixAmuletHolderCapability=true
}
datastructures {
# Improve hashing performances of various objects - <default: true>
B:efficientHashing=true
# Clears and trims ModelManager data structures after models are loaded and baked - <default: true>
B:moreModelManagerCleanup=true
# Optimizing FurnaceRecipes. FastFurnace will see very little benefit when this option is turned on - <default: true>
B:optimizeFurnaceRecipeStore=true
# Optimize NBTTagCompound's backing map structure - <default: true>
B:optimizeNBTTagCompoundBackingMap=true
# Optimizes registries - <default: true>
B:optimizeRegistries=true
# If JEI/HEI is installed, replace vanilla search trees with JEI's, decreases memory usage, loading time and adds more features to normal creative menu searching - <default: true>
B:replaceSearchTreeWithJEISearching=true
# EXPERIMENTAL: Strips ItemStack of some of its fields as it stores some near-useless references - <default: true>
B:stripNearUselessItemStackFields=true
}
events {
# [EXPERIMENTAL]: Stops mass object creation when Forge is firing events, this can decrease Garbage Collection pressure - <default: false>
B:makeEventsSingletons=false
}
forgefixes {
# Fixes Forge's EntityEntry calling a slow Constructor::newInstance call every time an entity spawns, it is replaced with a fast Function::get generated from LambdaMetafactory#metafactory - <default: true>
B:fasterEntitySpawnPreparation=true
# Works around a crash when too many dimensions are registered, caused by JVM optimization issues. - <default: true>
B:fixDimensionTypesInliningCrash=true
# Fixes Forge's mistake of annotating FillBucketEvent#getFilledBucket as @Nonnull when the contract isn't fulfilled nor checked. First discovered here: https://github.com/Divine-Journey-2/main/issues/295 - <default: true>
B:fixFillBucketEventNullPointerException=true
# Fixes a vanilla-forge code interaction bug leading to a possible ConcurrentModificationException/StackOverflowError crash. First discovered here: https://github.com/GregTechCE/GregTech/issues/1256 - <default: true>
B:fixTileEntityOnLoadCME=true
# EXPERIMENTAL: Forcibly remove Forge's FMLSecurityManager that adds very very slight overheads in calls that requires permission checks - <default: false>
B:removeForgeSecurityManager=false
}
furnace {
# When optimizeFurnaceRecipeStore is true, experience is determined by who registers the entry first, this is also the fallback option if all three options aren't true - <default: true>
B:furnaceExperienceFCFS=true
# When optimizeFurnaceRecipeStore is true, experience is determined by whichever entry gives the most experience - <default: false>
B:furnaceExperienceMost=false
# When optimizeFurnaceRecipeStore is true, experience is determined the vanilla way, this method is the most inefficient and random - <default: false>
B:furnaceExperienceVanilla=false
}
launchwrapper {
# Invalidate and clean cache entries when the game finishes loading (onto the main screen). Loading into the first world may take longer. This option wouldn't do anything if 'cleanupLaunchClassLoaderLate' is 'true' - <default: false>
B:cleanCachesOnGameLoad=false
# Cleanup some redundant data structures in LaunchClassLoader at the earliest point possible (when LoliASM is loaded). Helpful for those that don't have enough RAM to load into the game. This can induce slowdowns while loading the game in exchange for more available RAM - <default: false>
B:cleanupLaunchClassLoaderEarly=false
# Cleanup some redundant data structures in LaunchClassLoader at the latest point possible (when the game reaches the Main Screen). This is for those that have enough RAM to load the game and do not want any slowdowns while loading. Note: if 'cleanupLaunchClassLoaderEarly' is 'true', this option will be ignored - <default: true>
B:cleanupLaunchClassLoaderLate=true
# Disable the unusused Package Manifest map. This option coincides with Foamfix's 'removePackageManifestMap' option - <default: true>
B:disablePackageManifestMap=true
# Disabling caching of classes. This will induce major slowdowns to game/world loads in exchange for more available RAM - <default: false>
B:noClassCache=false
# Disabling caching of resources (Class Bytes). This will induce slowdowns to game/world loads in exchange for more available RAM - <default: false>
B:noResourceCache=false
# Weaken the caching of classes. This allows the GC to free up more space when the caches are no longer needed. If 'noClassCache' is 'true', this option will be ignored - <default: true>
B:weakClassCache=true
# Weaken the caching of resources (Class Bytes). This allows the GC to free up more space when the caches are no longer needed. If 'noResourceCache' is 'true', this option will be ignored. This option coincides with Foamfix's 'weakenResourceCache' option - <default: true>
B:weakResourceCache=true
}
logging {
# Allow the game to keep running after crashes as well as adding more information and deobfuscating the crash reports, inspired by VanillaFix - <default: true>
B:crashReportImprovements=true
# When crashReportImprovements is true, disallow toasts from popping up and carry on playing while keeping crashes silent - <default: true>
B:hideToastsAndContinuePlaying=true
# When crashReportImprovements is true, allow the player to return to the main menu when a crash occurs, inspired by VanillaFix - <default: true>
B:returnToMainMenuAfterCrash=true
# Rewrite logging output with deobfuscated names when applicable, inspired by VanillaFix - <default: true>
B:rewriteLoggingWithDeobfuscatedNames=true
}
mcfixes {
# Fixes MC-129057: https://bugs.mojang.com/browse/MC-129057 - <default: true>
B:fixMC129057=true
# Fixes MC-129556: https://bugs.mojang.com/browse/MC-129556 - <default: true>
B:fixMC129556=true
# Fixes MC-186052: https://bugs.mojang.com/browse/MC-186052 - <default: true>
B:fixMC186052=true
# Fixes MC-30845: https://bugs.mojang.com/browse/MC-30845 - <default: true>
B:fixMC30845=true
# Fixes MC-31681: https://bugs.mojang.com/browse/MC-31681 - <default: true>
B:fixMC31681=true
# Fixes MC-88176: https://bugs.mojang.com/browse/MC-88176 - <default: true>
B:fixMC88176=true
# Limits skin downloading threads to a maximum of half of available CPU cores - <default: true>
B:limitSkinDownloadingThreads=true
# Resolves MC-2071: https://bugs.mojang.com/browse/MC-2071 - <default: true>
B:resolveMC2071=true
}
misc {
# Process screenshots and print to chat asynchronously - <default: true>
B:asyncScreenshot=true
# [W.I.P] - EXPERIMENTAL: Yet another attempt at caching classes between loads - <default: false>
B:classCaching=false
# Copy image after screenshotting to clipboard - <default: false>
B:copyScreenshotToClipboard=false
# Use updated CA Certs that was included in 8u311. This most notably fixes 8u51 certs issues - <default: true>
B:outdatedCaCertsFix=true
# Optimizes FluidRegistry::enableUniversalBucket check - <default: true>
B:quickerEnableUniversalBucketCheck=true
# For some reason Mojang decided to cache int buffers and arrays after a screenshot is taken, this makes sure they're never cached - <default: true>
B:releaseScreenshotCache=true
# Removes forced garbage collection calls, inspired by VanillaFix, can make world loading faster - <default: true>
B:removeExcessiveGCCalls=true
# Allows changing of dimensions to be smooth and nearly instantaneous, inspired by VanillaFix - <default: true>
B:smoothDimensionChange=true
# Strips the boring instanced Random object from SoundEventAccessors and uses ThreadLocalRandom instead - <default: true>
B:stripInstancedRandomFromSoundEventAccessor=true
# Adjust thread priorities to improve performance on systems with few cores - <default: true>
B:threadPriorityFix=true
}
modfixes {
# When Better with Mods is installed, optimize Blasting Oil related events. The original implementation harms server performance at any given moment. This option will be ignored when Better with Mods isn't installed - <default: true>
B:bwmBlastingOilOptimization=true
# EXPERIMENTAL: When ChickenASM (Library of CodeChickenLib and co.) is installed, ClassHierarchyManager can cache a lot of Strings and seem to be unused in any transformation purposes. This clears ClassHierarchyManager of those redundant strings. This option will be ignored when ChickenASM isn't installed - <default: true>
B:cleanupChickenASMClassHierarchyManager=true
# When Extra Utilities 2 is installed, disable the crafter's rendering of the item being crafted, this can reduce lag, ignores fixXU2CrafterCrash config option - <default: false>
B:disableXU2CrafterRendering=false
# When Immersive Engineering is installed, sometimes it or it's addons can induce an ArrayIndexOutOfBoundsException in BlockIEBase#getPushReaction. This option will be ignored when IE isn't installed - <default: true>
B:fixBlockIEBaseArrayIndexOutOfBoundsException=true
# When TerraFirmaCraft is installed, fix the falling block's false starting position - <default: true>
B:fixTFCFallingBlockFalseStartingTEPos=true
# When Extra Utilities 2 is installed, fix and optimize mechanical crafter's rendering - <default: true>
B:fixXU2CrafterCrash=true
# When Just Enough Items is installed, it deduplicates strings in the generated generalized suffix trees' edge labels. This option will be ignored when Just Enough Items isn't installed - <default: true>
B:labelCanonicalization=true
# Optimizes Astral Sorcery's Resplendent Prism related functions. This option will be ignored when Astral Sorcery isn't installed - <default: true>
B:optimizeAmuletRelatedFunctions=true
# When Electroblob's Wizardry is installed, optimize the search for arcane locked tile entities to render - <default: true>
B:optimizeArcaneLockRendering=true
# When QMD is installed, optimize its BeamRenderer. The original implementation harms client performance heavily (takes ~5% of each tick time). This option will be ignored when QMD isn't installed - <default: true>
B:optimizeQMDBeamRenderer=true
# When EvilCraft Compat + EnderIO is installed, repair the compatibility module - <default: true>
B:repairEvilCraftEIOCompat=true
# When CraftTweaker is installed, large modpacks tend to stall in the last stage of loading, when CraftTweaker inexplicably recalculates search trees. This option will be ignored when CraftTweaker isn't installed - <default: true>
B:skipCraftTweakerRecalculatingSearchTrees=true
}
remapper {
# Optimizing Forge's Remapper for not storing redundant entries - <default: true>
B:optimizeFMLRemapper=true
}
rendering {
# Optimizes some rendering features, not game-breaking; however, negligible at times - <default: true>
B:optimizeSomeRendering=true
# Strip unnecessary locals in RenderHelper::enableStandardItemLighting, no idea why it's there - <default: true>
B:stripUnnecessaryLocalsInRenderHelper=true
}
spark {
# Allow LoliASM's Spark profiling to include all threads that are present - <default: true>
B:includeAllThreadsWhenProfiling=true
# When Spark is installed, profile the loading of FMLConstructionEvent stage - <default: false>
B:sparkProfileConstructionStage=false
# When Spark is installed, profile the loading of coremods, but only those that load after LoliASM - <default: false>
B:sparkProfileCoreModLoading=false
# When Spark is installed, profile the loading of the game in its entirety - <default: false>
B:sparkProfileEntireGameLoad=false
# When Spark is installed, profile the loading of the world in its entirety - <default: false>
B:sparkProfileEntireWorldLoad=false
# When Spark is installed, profile the loading of FMLModIdMappingEvent stage, this is the last event fired before the game is finalized - <default: false>
B:sparkProfileFinalizingStage=false
# When Spark is installed, profile the loading of FMLInitializationEvent stage - <default: false>
B:sparkProfileInitializationStage=false
# When Spark is installed, profile the loading of FMLLoadCompleteEvent stage - <default: false>
B:sparkProfileLoadCompleteStage=false
# When Spark is installed, profile the loading of FMLPostInitializationEvent stage - <default: false>
B:sparkProfilePostInitializationStage=false
# When Spark is installed, profile the loading of FMLPreInitializationEvent stage - <default: false>
B:sparkProfilePreInitializationStage=false
# When Spark is installed, profile the loading of FMLServerAboutToStartEvent stage - <default: false>
B:sparkProfileWorldAboutToStartStage=false
# When Spark is installed, profile the loading of FMLServerStartedEvent stage - <default: false>
B:sparkProfileWorldStartedStage=false
# When Spark is installed, profile the loading of FMLServerStartingEvent stage - <default: false>
B:sparkProfileWorldStartingStage=false
# When Spark is installed, summarize the heap space (/spark heapsummary) when the game finishes loading - <default: false>
B:sparkSummarizeHeapSpaceAfterGameLoads=false
# When Spark is installed, summarize the heap space (/spark heapsummary) when the world finishes loading - <default: false>
B:sparkSummarizeHeapSpaceAfterWorldLoads=false
}
textures {
# Calculate and send animated textures only when needed to the GPU, better than VanillaFix's textureFixes config - <default: true>
B:onDemandAnimatedTextures=false
# Releases TextureAtlasSprite's framesTextureData. Won't touch custom TextureAtlasSprite implementations - <default: true>
B:releaseSpriteFramesCache=true
}
+8
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@@ -177,3 +177,11 @@ Earth (Lost Cities): 111
Gallifrey: 624 Gallifrey: 624
RFTools Dimensions: 900 (and consecutive numbers) RFTools Dimensions: 900 (and consecutive numbers)
Kashan: 190
Trinitas: 191
Fuhai: 192
Travixte: 193
-2
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@@ -1,2 +0,0 @@
Any .cfg files in this directory will be loaded after the internal configuration, in alphabetic order
Files in 'overrides' directory with matching names cab be used to override internal configuration
-47
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@@ -1,47 +0,0 @@
# Configuration file
"client configs" {
# Wireless Terminal will show a warning when Infinty Energy drops below this point and infinite range is active [range: 10 ~ 1000000, default: 5000]
I:InfinityEnergyWarningAmount=5000
# Will shift-clicking a bauble try to put said bauble in a bauble slot before trying to store in system [default: true]
B:ShiftClickBaubles=true
}
general {
# Should Infinity Booster Card Recipe be disabled? [default: false]
B:DisableBoosterRecipe=false
# Should Dragons drop Infinity Booster Card? [default: true]
B:DragonDropsBooster=true
# Enable Infinity Booster Card [default: true]
B:EnableBooster=true
# If true, AE2 controller will chunk load itself [default: false]
B:EnableControllerChunkLoading=false
# Percentage chance that booster card will drop upon killing an Enderman. (between 1 and 100) [range: 1 ~ 100, default: 5]
I:EndermanBoosterDropChance=5
# Will Enderman randomly drop infinity booster cards on death? [default: true]
B:EndermanDropBoosters=true
# Amount of Infinity Energy Consumed every 10 ticks when not in range of a WAP [range: 5 ~ 100, default: 15]
I:InfinityEnergyDrainAmount=5
# Amount of Infinity Energy 1 Infinity Booster Card will convert to [range: 5 ~ 1000, default: 100]
I:InfinityEnergyPerBooster=500
# If true, then simply inserting 1 Infinity Booster Card into the slot, will give limitless infinite range. [default: false]
B:UseOldInfinityMechanic=false
# Percentage chance that booster card will drop upon killing a wither. (between 1 and 100) [range: 1 ~ 100, default: 30]
I:WitherBoosterDropChance=30
# Should Withers drop Infinity Booster Card? [default: true]
B:WitherDropsBooster=true
}
-107
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@@ -1,107 +0,0 @@
# Configuration file
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# General Options
##########################################################################################################
general {
I:bloodPerApple=50
B:canKillBuffedMobs=false
B:muteDragon=false
B:muteWither=false
}
##########################################################################################################
# iframes
#--------------------------------------------------------------------------------------------------------#
# Hurt Cooldown (iframes)
##########################################################################################################
iframes {
# If true, bosses will have no iframes.
B:affectBosses=false
# If true, players will have no iframes.
B:affectPlayers=false
# How will the Hurt Cooldown (iframes) of vanilla be affected, per damage source.
# An empty list on [Blacklist] mode will remove the cooldown for all damage types.
# Valid values:
# DISABLED
# WHITELIST
# BLACKLIST
S:mode=BLACKLIST
# List to be used when evaluating whitelist/blacklist functionality.
S:sources <
inFire
inWall
cactus
lightningBolt
lava
outOfWorld
>
}
##########################################################################################################
# rituals
#--------------------------------------------------------------------------------------------------------#
# Rituals
##########################################################################################################
rituals {
# Added debug logging for culling ritual.
B:CullingDebug=false
# Will the ritual of Culling Destroy Primed TNT true/false
B:CullingKillsTnT=true
# Eldritch Will cost per update. Should be non zero positive number.
I:eldritchWillCost=60
# Eldritch Will update speed. Should be non zero positive number.
I:eldritchWillSpeed=30
# Maximum amount of flux drained per update for Eldritch Will. Must be non zero positive number
I:fluxDrainMax=10
# How much should each point of flux be multiplied by when converting to demon will 0 for no will generation.
I:fluxToWillConversionMultiplier=1
B:killWither=true
# Upkeep cost for ritual of peace.
I:peaceCost=1000
# Eldritch Will ritual radius in chunks default is 0 for single chunk, or 1 for a 3x3 chunk area.
I:willRadius=1
I:witherCost=25000
}
##########################################################################################################
# sigils
#--------------------------------------------------------------------------------------------------------#
# Sigils
##########################################################################################################
sigils {
I:antimatterConsumption=25
I:antimatterRange=8
I:builderRange=64
S:leechBlacklist <
ic2:te
minecraft:grass
>
# Determines if the transposition sigil is allowed to move unbreakable blocks.
# 0: Never move unbreakable blocks.
# 1: Allow moving unbreakables, but prevent setting source _position_ to an unbreakable block.
# 2: Always allow moving unbreakable blocks.
I:transpositionMovesUnbreakables=1
}
@@ -1,602 +0,0 @@
# Configuration file
##########################################################################################################
# autocrafting
#--------------------------------------------------------------------------------------------------------#
# Enable patterns with substitutions on to have their substitutes to be auto craftable.
# This changes the crafting tree, and can show missing ingredients for the substitute, instead of the patterned item
##########################################################################################################
autocrafting {
B:EnableAutocraftinSubstitutes=false
}
automation {
I:formationPlaneEntityLimit=128
}
battery {
I:chargedStaff=8000
I:colorApplicator=20000
I:entropyManipulator=200000
I:matterCannon=200000
I:portableCell=20000
I:wirelessTerminal=1600000
}
##########################################################################################################
# blockingmode
#--------------------------------------------------------------------------------------------------------#
# Map of items to not block when blockingmode is enabled.
# [modid]
# modid:item:metadata(optional,default:0)
# Supports more than one modid, so you can block different things between, for example, gregtech or enderio
##########################################################################################################
blockingmode {
# NonBlockingItems
S:nonBlockingItems <
[gregtech|actuallyadditions]
gregtech:circuit.integrated
gregtech:shape.mold.plate
gregtech:shape.mold.gear
gregtech:shape.mold.credit
gregtech:shape.mold.bottle
gregtech:shape.mold.ingot
gregtech:shape.mold.ball
gregtech:shape.mold.block
gregtech:shape.mold.nugget
gregtech:shape.mold.cylinder
gregtech:shape.mold.anvil
gregtech:shape.mold.name
gregtech:shape.mold.gear.small
gregtech:shape.mold.rotor
gregtech:shape.extruder.plate
gregtech:shape.extruder.rod
gregtech:shape.extruder.bolt
gregtech:shape.extruder.ring
gregtech:shape.extruder.cell
gregtech:shape.extruder.ingot
gregtech:shape.extruder.wire
gregtech:shape.extruder.pipe.tiny
gregtech:shape.extruder.pipe.small
gregtech:shape.extruder.pipe.medium
gregtech:shape.extruder.pipe.normal
gregtech:shape.extruder.pipe.large
gregtech:shape.extruder.pipe.huge
gregtech:shape.extruder.block
gregtech:shape.extruder.sword
gregtech:shape.extruder.pickaxe
gregtech:shape.extruder.shovel
gregtech:shape.extruder.axe
gregtech:shape.extruder.hoe
gregtech:shape.extruder.hammer
gregtech:shape.extruder.file
gregtech:shape.extruder.saw
gregtech:shape.extruder.gear
gregtech:shape.extruder.bottle
gregtech:shape.extruder.foil
gregtech:shape.extruder.gear_small
gregtech:shape.extruder.rod_long
gregtech:shape.extruder.rotor
gregtech:glass_lens.white
gregtech:glass_lens.orange
gregtech:glass_lens.magenta
gregtech:glass_lens.light_blue
gregtech:glass_lens.yellow
gregtech:glass_lens.lime
gregtech:glass_lens.pink
gregtech:glass_lens.gray
gregtech:glass_lens.light_gray
gregtech:glass_lens.cyan
gregtech:glass_lens.purple
gregtech:glass_lens.blue
gregtech:glass_lens.brown
gregtech:glass_lens.green
gregtech:glass_lens.red
gregtech:glass_lens.black
contenttweaker:smallgearextrudershape
contenttweaker:creativeportabletankmold
ore:lensAlmandine
ore:lensBlueTopaz
ore:lensDiamond
ore:lensEmerald
ore:lensGreenSapphire
ore:lensRutile
ore:lensRuby
ore:lensSapphire
ore:lensTopaz
ore:lensJasper
ore:lensGlass
ore:lensOlivine
ore:lensOpal
ore:lensAmethyst
ore:lensLapis
ore:lensEnderPearl
ore:lensEnderEye
ore:lensGarnetRed
ore:lensGarnetYellow
ore:lensVinteum
ore:lensNetherStar
bloodmagic:soul_gem
>
}
client {
# Possible Values: AE, EU, RF, GTEU
S:PowerUnit=AE
# Possible Values: AUTOSEARCH, AUTOSEARCH_KEEP, MANUAL_SEARCH, MANUAL_SEARCH_KEEP, JEI_AUTOSEARCH, JEI_AUTOSEARCH_KEEP, JEI_MANUAL_SEARCH, JEI_MANUAL_SEARCH_KEEP
S:SEARCH_MODE=AUTOSEARCH_KEEP
# Possible Values: YES, NO, UNDECIDED
S:SEARCH_TOOLTIPS=NO
# Possible Values: TALL, FULL, SMALL
S:TERMINAL_STYLE=TALL
# Controls buttons on Crafting Screen : Capped at 9
I:craftAmtButton1=1
# Controls buttons on Crafting Screen : Capped at 99
I:craftAmtButton2=10
# Controls buttons on Crafting Screen : Capped at 999
I:craftAmtButton3=100
# Controls buttons on Crafting Screen : Capped at 9999
I:craftAmtButton4=1000
B:disableColoredCableRecipesInJEI=true
B:enableEffects=true
# Controls buttons on Level Emitter Screen : Capped at 9
I:levelAmtButton1=1
# Controls buttons on Level Emitter Screen : Capped at 99
I:levelAmtButton2=10
# Controls buttons on Level Emitter Screen : Capped at 999
I:levelAmtButton3=100
# Controls buttons on Level Emitter Screen : Capped at 9999
I:levelAmtButton4=1000
# Controls buttons on Priority Screen : Capped at 9
I:priorityAmtButton1=1
# Controls buttons on Priority Screen : Capped at 99
I:priorityAmtButton2=10
# Controls buttons on Priority Screen : Capped at 999
I:priorityAmtButton3=100
# Controls buttons on Priority Screen : Capped at 9999
I:priorityAmtButton4=1000
# Whether to show a preview of cell contents in tooltips.
B:showCellContentsPreview=true
# Whether to add "Craftable" to item tooltips when they can be crafted automatically.
B:showCraftableTooltip=true
# Whether to show a preview of part and facade placement.
B:showPlacementPreview=true
B:useColoredCraftingStatus=true
B:useTerminalUseLargeFont=false
}
condenser {
I:MatterBalls=256
I:Singularity=256000
}
##########################################################################################################
# controllersize
#--------------------------------------------------------------------------------------------------------#
# Set the max size of a controller in any of the 3 axis.
# Each is between [1, 64)
##########################################################################################################
controllersize {
I:maxControllerSizeX=7
I:maxControllerSizeY=7
I:maxControllerSizeZ=7
}
craftingcpu {
I:craftingCalculationTimePerTick=5
}
##########################################################################################################
# features
#--------------------------------------------------------------------------------------------------------#
# Warning: Disabling a feature may disable other features depending on it.
##########################################################################################################
features {
world {
B:CertusOre=true
B:CertusQuartzWorldGen=true
B:ChargedCertusOre=true
B:ChestLoot=true
# Blocks that are not used in any essential recipes, also slabs and stairs.
B:DecorativeBlocks=true
B:DecorativeLights=true
B:Flour=true
B:MeteoriteWorldGen=true
B:SkyStoneChests=true
B:SpawnPressesInMeteorites=true
B:TinyTNT=true
B:VillagerTrading=true
}
machines {
B:Charger=true
B:CrystalGrowthAccelerator=true
B:GrindStone=true
B:Inscriber=true
B:VibrationChamber=true
}
toolsclassifications {
B:CertusQuartzTools=true
B:NetherQuartzTools=true
B:PoweredTools=true
}
tools {
B:ChargedStaff=true
B:ColorApplicator=true
B:EntropyManipulator=true
B:MatterCannon=true
B:MeteoriteCompass=true
B:PaintBalls=true
B:QuartzAxe=true
B:QuartzHoe=true
B:QuartzKnife=true
B:QuartzPickaxe=true
B:QuartzSpade=true
B:QuartzSword=true
B:QuartzWrench=true
B:WirelessAccessTerminal=true
B:WirelessCraftingTerminal=true
B:WirelessFluidTerminal=true
B:WirelessPatternTerminal=true
}
networkfeatures {
B:Channels=true
B:QuantumLinkingCard=true
B:QuantumNetworkBridge=true
B:Security=true
B:SpatialIO=true
}
networkbuses {
B:AnnihilationPlane=true
B:CableAnchor=true
B:CraftingTerminal=true
B:ExportBus=true
B:FluidAnnihilationPlane=true
B:FluidExportBus=true
B:FluidFormationPlane=true
B:FluidImportBus=true
B:FluidInterface=true
B:FluidLevelEmitter=true
B:FluidStorageBus=true
B:FluidTerminal=true
B:FormationPlane=true
B:IdentityAnnihilationPlane=true
B:ImportBus=true
B:Interface=true
B:LevelEmitter=true
B:P2PTunnel=true
B:Panels=true
B:PartConversionMonitor=true
B:QuartzFiber=true
B:StorageBus=true
B:StorageMonitor=true
B:Terminal=true
B:ToggleBus=true
}
portablecell {
B:PortableCell=true
}
storage {
B:Condenser=true
B:IOPort=true
B:MEChest=true
B:MEDrive=true
B:StorageCells=true
}
networktool {
B:MemoryCard=true
B:NetworkTool=true
}
cables {
B:CoveredCables=true
B:DenseCables=true
B:GlassCables=true
B:SmartCables=true
}
energy {
B:DenseEnergyCells=true
B:EnergyAcceptor=true
B:EnergyCells=true
}
p2ptunnels {
B:P2PTunnelEU=true
B:P2PTunnelFE=true
B:P2PTunnelFluids=true
B:P2PTunnelGTEU=true
B:P2PTunnelItems=true
B:P2PTunnelLight=true
B:P2PTunnelME=true
B:P2PTunnelOpenComputers=true
B:P2PTunnelPressure=true
B:P2PTunnelRedstone=true
}
blockfeatures {
B:MassCannonBlockDamage=true
B:TinyTNTBlockDamage=true
}
facades {
B:Facades=true
}
misc {
B:Achievements=true
B:CraftingLog=false
B:Creative=true
B:DebugLogging=false
B:GrinderLogging=false
B:IntegrationLogging=false
B:LightDetector=true
B:LogSecurityAudits=false
B:Logging=true
B:PacketLogging=false
B:UnsupportedDeveloperTools=false
B:UpdateLogging=false
B:WebsiteRecipes=false
}
crafting {
B:EnableDisassemblyCrafting=true
B:EnableFacadeCrafting=true
B:InWorldFluix=true
B:InWorldPurification=true
B:InWorldSingularity=true
B:InterfaceTerminal=true
}
rendering {
B:AlphaPass=true
}
craftingfeatures {
B:CraftingCPU=true
B:CraftingManagerFallback=true
B:CraftingToasts=true
B:MolecularAssembler=true
B:Patterns=true
}
upgrades {
B:AdvancedCards=true
B:BasicCards=true
B:ViewCell=true
}
materials {
B:Certus=true
B:CrystalSeeds=true
B:Dusts=true
B:Fluix=true
B:Nuggets=true
B:PureCrystals=true
B:QuartzGlass=true
B:Silicon=true
B:SkyStone=true
}
craftingcomponents {
B:Cores=true
B:MatterBall=true
B:Presses=true
B:PrintedCircuits=true
B:Processors=true
}
commands {
B:ChunkLoggerTrace=false
}
}
general {
# Max channel number may not exceed 256
I:denseChannelCapacity=32
# Max channel number may not exceed 256
I:normalChannelCapacity=8
# Will auto-remove items that crash when being loaded from storage. This will destroy those items instead of crashing the game!
B:removeCrashingItemsOnLoad=false
}
##########################################################################################################
# grindstone
#--------------------------------------------------------------------------------------------------------#
# Creates recipe of the following pattern automatically: '1 oreTYPE => 2 dustTYPE' and '(1 ingotTYPE or 1 crystalTYPE or 1 gemTYPE) => 1 dustTYPE'
##########################################################################################################
grindstone {
# Blacklists the exact oredict name from being handled by any recipe.
S:blacklist <
>
# The list of types to handle. Specify without a prefix like ore or dust.
S:grinderOres <
Obsidian
Ender
EnderPearl
Coal
Iron
Gold
Charcoal
NetherQuartz
CertusQuartz
Wheat
Fluix
Copper
Tin
Silver
Lead
Bronze
Brass
Platinum
Nickel
Invar
Aluminium
Electrum
Osmium
Zinc
>
# Chance to actually get an output with stacksize > 1.
D:oreDoublePercentage=90.0
}
##########################################################################################################
# modintegration
#--------------------------------------------------------------------------------------------------------#
# Valid Values are 'AUTO', 'ON', or 'OFF' - defaults to 'AUTO' ; Suggested that you leave this alone unless your experiencing an issue, or wish to disable the integration for a reason.
##########################################################################################################
modintegration {
S:CraftTweaker=AUTO
S:GregTech=AUTO
S:IndustrialCraft2=AUTO
S:InventoryTweaks=AUTO
S:JustEnoughItems=AUTO
S:Mekanism=AUTO
S:MineFactoryReloaded=AUTO
S:OpenComputers=AUTO
S:Railcraft=AUTO
S:Tesla=AUTO
S:TheOneProbe=AUTO
S:Waila=AUTO
}
powerratios {
D:ForgeEnergy=0.5
D:GTEU=2.0
D:IC2=2.0
D:UsageMultiplier=1.0
}
spatialio {
D:spatialPowerExponent=1.35
D:spatialPowerMultiplier=1250.0
I:storageDimensionID=-26
I:storageProviderID=-11
}
##########################################################################################################
# tickrates
#--------------------------------------------------------------------------------------------------------#
# Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.
##########################################################################################################
tickrates {
I:AnnihilationPlane.max=120
I:AnnihilationPlane.min=2
I:Charger.max=120
I:Charger.min=10
I:ExportBus.max=60
I:ExportBus.min=5
I:FluidExportBus.max=60
I:FluidExportBus.min=5
I:FluidImportBus.max=40
I:FluidImportBus.min=5
I:FluidStorageBus.max=60
I:FluidStorageBus.min=5
I:IOPort.max=5
I:IOPort.min=1
I:ImportBus.max=40
I:ImportBus.min=5
I:Inscriber.max=1
I:Inscriber.min=1
I:Interface.max=120
I:Interface.min=5
I:ItemTunnel.max=60
I:ItemTunnel.min=5
I:LightTunnel.max=60
I:LightTunnel.min=5
I:METunnel.max=20
I:METunnel.min=5
I:OpenComputersTunnel.max=5
I:OpenComputersTunnel.min=1
I:PressureTunnel.max=120
I:PressureTunnel.min=1
I:StorageBus.max=60
I:StorageBus.min=5
I:VibrationChamber.max=40
I:VibrationChamber.min=10
}
##########################################################################################################
# wireless
#--------------------------------------------------------------------------------------------------------#
# Range= wirelessBaseRange + wirelessBoosterRangeMultiplier * Math.pow( boosters, wirelessBoosterExp )
# PowerDrain= wirelessBaseCost + wirelessCostMultiplier * Math.pow( boosters, 1 + boosters / wirelessHighWirelessCount )
##########################################################################################################
wireless {
D:wirelessBaseCost=8.0
D:wirelessBaseRange=32.0
D:wirelessBoosterExp=1.5
D:wirelessBoosterRangeMultiplier=1.0
D:wirelessCostMultiplier=1.0
D:wirelessTerminalDrainMultiplier=1.0
}
worldgen {
D:meteoriteClusterChance=0.1
I:meteoriteDimensionWhitelist <
0
>
I:meteoriteMaximumSpawnHeight=180
I:minMeteoriteDistance=707
I:quartzOresClusterAmount=15
I:quartzOresPerCluster=4
D:spawnChargedChance=0.07999998331069946
}
@@ -1,22 +0,0 @@
# Configuration file
cache {
S:digest=8bfa2d7164636c29ee4350c0542b77d7
# Caching can save processing time, if there are a lot of items. [default: true]
B:enableCache=true
}
general {
# Will output more detailed information into the CSV like corresponding items [default: false]
B:enableAdditionalInfo=false
# If true, the CSV exporting will always happen. This will not use the cache to reduce the computation. [default: false]
B:enableForceRefresh=false
# If true, all registered items will be exported containing the internal minecraft name and the localized name to actually find the item you are using. This also contains the item representation of the blocks, but are missing items, which are too much to display e.g. FMP. [default: true]
B:exportItemNames=true
}
@@ -1,45 +0,0 @@
# Configuration file
~CONFIG_VERSION: 1
##########################################################################################################
# common
#--------------------------------------------------------------------------------------------------------#
# Settings applied to all facades.
#
# By default full blocks with no tile entity and a model do not need whitelisting.
# This will only be read once during client startup.
##########################################################################################################
common {
# Unsupported: Allows whitelisting TileEntity as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.
B:allowTileEntityFacades=false
}
##########################################################################################################
# facades
#--------------------------------------------------------------------------------------------------------#
# A way to explicitly handle certain blocks as facades.
#
# Blocks can be added by their resource location under the following rules.
# - One category per domain like minecraft or appliedenergistics2
# - One key per id. E.g. glass in case of minecraft:glass
# - An integer value ranging from 0 to 16 representing the metadata 0-15 and 16 as wildcard for all - Multiple entries for the same id but different metadata are possible when needed
##########################################################################################################
facades {
minecraft {
I:glass=16
I:stained_glass=16
}
appliedenergistics2 {
I:quartz_glass=16
I:quartz_vibrant_glass=16
}
}
@@ -1,30 +0,0 @@
# Configuration file
cache {
# Waits as many hours, until it checks again. [range: 0 ~ 168, default: 24]
I:interval=24
S:lastCheck=1729618810335
}
channel {
# Determines the channel level which should be checked for updates. Can be either Stable, Beta or Alpha. [default: Beta]
S:level=Beta
}
client {
# If true, the player is getting a notification including changelog. Only happens if notification are enabled. [default: true]
B:changelog=true
# If true, the player is getting a notification, that a new version is available. [default: true]
B:notify=true
}
general {
# If true, the version checker is enabled. Acts as a master switch. [default: true]
B:enabled=true
}
@@ -1,50 +0,0 @@
# Configuration file
integration {
# Enable BuildCraftFuel Integration.
B:"enableBuildCraftAPI|fuels"=true
# Enable BuildCraft Wrench Integration.
B:"enableBuildCraftAPI|tools"=true
# Enable MekanismGas Integration.
B:"enableMekanismAPI|gas"=true
# Enable COFH Hammer Integration.
B:"enablecofhapi|item"=true
# Enable IngameWikiMod Integration.
B:enableigwmod=true
# Enable Just Enough Items Integration.
B:enablejei=true
# Enable mekanism Integration.
B:enablemekanism=true
# Enable opencomputers Integration.
B:enableopencomputers=true
# Enable Thaumatic Energistics Integration.
B:enablethaumicenergistics=true
# Enable waila Integration.
B:enablewaila=true
# Enable AE2 Wireless Crafting Terminal Integration.
B:enablewct=true
}
"storage cells" {
# Should the mount of bytes needed for a new type depend on the cellsize?
B:dynamicTypes=true
}
tooltips {
# Shall the guis shorten large mB values?
B:shortenedBuckets=true
}
File diff suppressed because it is too large Load Diff
-87
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@@ -1,87 +0,0 @@
# Configuration file
options {
# Allow Starting Health Tweaks
B:allowStartingHealthTweaks=false
# Blue Heart Canister Bauble Type (Requires Restart)
# Valid values:
# AMULET
# RING
# BELT
# TRINKET
# HEAD
# BODY
# CHARM
S:blueCanisterBaubleType=TRINKET
# How often do blue hearts Drop? (1.0 = 100 % and 0.0 means 0%)
D:blueDropRate=1.0
# How often do wither bones Drop? (1.0 = 100 % and 0.0 means 0%)
D:boneDropRate=0.15
# Can Equip Heart Canisters
B:canEquipHeartCanisterWithoutAmulet=true
# Green Heart Canister Bauble Type (Requires Restart)
# Valid values:
# AMULET
# RING
# BELT
# TRINKET
# HEAD
# BODY
# CHARM
S:greenCanisterBaubleType=TRINKET
# How often do green hearts Drop? (1.0 = 100 % and 0.0 means 0%)
D:greenDropRate=1.0
# What Type of Bauble is the Heart Amulet?
# Valid values:
# AMULET
# RING
# BELT
# TRINKET
# HEAD
# BODY
# CHARM
S:heartCanisterBaubleType=TRINKET
# The maximum stacksize for heart canisters, also the maximum amount of full hearts you can get per heart container type
I:heartStackSize=10
# Orange Heart Canister Bauble Type(Requires Restart)
# Valid values:
# AMULET
# RING
# BELT
# TRINKET
# HEAD
# BODY
# CHARM
S:orangeCanisterBaubleType=TRINKET
# How often do orange hearts Drop? (1.0 = 100 % and 0.0 means 0%)
D:orangeDropRate=1.0
# Red Heart Canister Bauble Type (Requires Restart)
# Valid values:
# AMULET
# RING
# BELT
# TRINKET
# HEAD
# BODY
# CHARM
S:redCanisterBaubleType=TRINKET
# How often do red hearts Drop? (1.0 = 100 % and 0.0 means 0%)
D:redDropRate=0.05
# Starting Health of Player (Default:20)
I:startingHealth=20
}
-614
View File
@@ -1,614 +0,0 @@
# Configuration file
general {
##########################################################################################################
# misc
#--------------------------------------------------------------------------------------------------------#
# Miscellaneous settings
##########################################################################################################
misc {
# The amount of blocks an altar should scan per tick.
# Min: 0
# Max: 32767
I:altarScansPerTick=64
# The list of blocks that the broom will sweep when right clicked on.
S:broomSweepables <
tile.redstoneDust
tile.bewitchment.glyph
tile.bewitchment.salt_barrier
>
# The list of blocks that the witches' cauldron will count as heat sources.
S:heatSources <
tile.fire
tile.lava
tile.magma
tile.bewitchment.hellfire
tile.blazeBlock
tile.nitor_white
tile.nitor_orange
tile.nitor_magenta
tile.nitor_lightblue
tile.nitor_yellow
tile.nitor_lime
tile.nitor_pink
tile.nitor_gray
tile.nitor_silver
tile.nitor_cyan
tile.nitor_purple
tile.nitor_blue
tile.nitor_brown
tile.nitor_green
tile.nitor_red
tile.nitor_black
>
# The maximum power a Grimoire Magia can have.
# Min: 0
# Max: 2147483647
I:maxGrimoirePower=1000
# The maximum damage a Skeleton Key can take.
# Min: 0
# Max: 128
I:maxSkeletonKeyUses=10
}
##########################################################################################################
# worldgen
#--------------------------------------------------------------------------------------------------------#
# World generation settings
##########################################################################################################
worldgen {
# Allow bewitchment structures to be generated in the OverWorld
B:enableStructures=true
# The dimensions that trees, ores, and coquina are allowed to spawn in.
I:worldGenWhitelist <
0
>
treegen {
# The chance for cypress trees to spawn. Set to 0 to disable.
# Min: 0.0
# Max: 1.0
D:cypressChance=0.01
# The chance for elder trees to spawn. Set to 0 to disable.
# Min: 0.0
# Max: 1.0
D:elderChance=0.01
# The chance for juniper trees to spawn. Set to 0 to disable.
# Min: 0.0
# Max: 1.0
D:juniperChance=0.01
# The biome IDs that Bewitchment trees are blacklisted from spawning
S:treeGenBlacklist <
>
}
oregen {
# The chance for amethyst ore veins to spawn. 0 to disable.
# Min: 0
# Max: 127
I:amethystChance=0
# The maximum height for amethyst ore veins to spawn.
# Min: 0
# Max: 255
I:amethystMax=42
# The minimum height for amethyst ore veins to spawn.
# Min: 0
# Max: 255
I:amethystMin=10
# The size of amethyst ore veins.
# Min: 0
# Max: 127
I:amethystSize=6
# The chance for garnet ore veins to spawn. 0 to disable.
# Min: 0
# Max: 127
I:garnetChance=2
# The maximum height for garnet ore veins to spawn.
# Min: 0
# Max: 255
I:garnetMax=42
# The minimum height for garnet ore veins to spawn.
# Min: 0
# Max: 255
I:garnetMin=12
# The size of garnet ore veins.
# Min: 0
# Max: 127
I:garnetSize=6
# The chance for opal ore veins to spawn. 0 to disable.
# Min: 0
# Max: 127
I:opalChance=2
# The maximum height for opal ore veins to spawn.
# Min: 0
# Max: 255
I:opalMax=42
# The minimum height for opal ore veins to spawn.
# Min: 0
# Max: 255
I:opalMin=16
# The size of opal ore veins.
# Min: 0
# Max: 127
I:opalSize=6
# The chance for salt ore veins to spawn. 0 to disable.
# Min: 0
# Max: 127
I:saltChance=10
# The maximum height for salt ore veins to spawn.
# Min: 0
# Max: 255
I:saltMax=120
# The minimum height for salt ore veins to spawn.
# Min: 0
# Max: 255
I:saltMin=10
# The size of salt ore veins.
# Min: 0
# Max: 127
I:saltSize=5
# The chance for silver ore veins to spawn. 0 to disable.
# Min: 0
# Max: 127
I:silverChance=0
# The maximum height for silver ore veins to spawn.
# Min: 0
# Max: 255
I:silverMax=128
# The minimum height for silver ore veins to spawn.
# Min: 0
# Max: 255
I:silverMin=10
# The size of silver ore veins.
# Min: 0
# Max: 127
I:silverSize=7
}
structuregen {
# The chance for a large cambion home to generate
# Min: 0.0
# Max: 1.0
D:cambionHomeChance=0.001
# The chance for a medium cambion home to generate
# Min: 0.0
# Max: 1.0
D:cambionHomeMediumChance=0.001
# The chance for menhir to generate
# Min: 0.0
# Max: 1.0
D:menhirChance=0.001
# The chance for a stone circle to generate
# Min: 0.0
# Max: 1.0
D:stonecircleChance=0.001
# The chance for wickermen to generate
# Min: 0.0
# Max: 1.0
D:wickermanChance=0.001
}
}
##########################################################################################################
# mobspawns
#--------------------------------------------------------------------------------------------------------#
# Mob spawn settings
##########################################################################################################
mobspawns {
lizard {
# The list of BiomeDictionary types that the lizard will spawn in.
S:lizardBiomes <
FOREST
SWAMP
JUNGLE
>
# The maximum amount of lizards to spawn at once.
# Min: 0
# Max: 127
I:lizardMax=2
# The minimum amount of lizards to spawn at once.
# Min: 0
# Max: 127
I:lizardMin=0
# The weight chance for lizards to spawn.
# Min: 0
# Max: 127
I:lizardWeight=20
}
owl {
# The list of BiomeDictionary types that the owl will spawn in.
S:owlBiomes <
FOREST
DENSE
SPOOKY
>
# The maximum amount of owls to spawn at once.
# Min: 0
# Max: 127
I:owlMax=4
# The minimum amount of owls to spawn at once.
# Min: 0
# Max: 127
I:owlMin=1
# The weight chance for owls to spawn.
# Min: 0
# Max: 127
I:owlWeight=20
}
raven {
# The list of BiomeDictionary types that the raven will spawn in.
S:ravenBiomes <
PLAINS
WASTELAND
SPOOKY
>
# The maximum amount of ravens to spawn at once.
# Min: 0
# Max: 127
I:ravenMax=4
# The minimum amount of ravens to spawn at once.
# Min: 0
# Max: 127
I:ravenMin=1
# The weight chance for ravens to spawn.
# Min: 0
# Max: 127
I:ravenWeight=20
}
snake {
# The list of BiomeDictionary types that the snake will spawn in.
S:snakeBiomes <
PLAINS
HILLS
SANDY
>
# The maximum amount of snakes to spawn at once.
# Min: 0
# Max: 127
I:snakeMax=4
# The minimum amount of snakes to spawn at once.
# Min: 0
# Max: 127
I:snakeMin=1
# The weight chance for snakes to spawn.
# Min: 0
# Max: 127
I:snakeWeight=20
}
toad {
# The list of BiomeDictionary types that the toad will spawn in.
S:toadBiomes <
SWAMP
WET
JUNGLE
>
# The maximum amount of toads to spawn at once.
# Min: 0
# Max: 127
I:toadMax=4
# The minimum amount of toads to spawn at once.
# Min: 0
# Max: 127
I:toadMin=1
# The weight chance for toads to spawn.
# Min: 0
# Max: 127
I:toadWeight=20
}
blackdog {
# The list of BiomeDictionary types that the black dog will spawn in.
S:blackDogBiomes <
PLAINS
WASTELAND
FOREST
SPOOKY
MAGICAL
>
# The maximum amount of black dogs to spawn at once.
# Min: 0
# Max: 127
I:blackDogMax=4
# The minimum amount of black dogs to spawn at once.
# Min: 0
# Max: 127
I:blackDogMin=1
# The weight chance for black dogs to spawn.
# Min: 0
# Max: 127
I:blackDogWeight=20
}
ghost {
# The list of BiomeDictionary types that the ghost will spawn in.
S:ghostBiomes <
PLAINS
WASTELAND
FOREST
SPOOKY
MAGICAL
>
# The maximum amount of ghosts to spawn at once.
# Min: 0
# Max: 127
I:ghostMax=8
# The minimum amount of ghosts to spawn at once.
# Min: 0
# Max: 127
I:ghostMin=1
# The weight chance for ghosts to spawn.
# Min: 0
# Max: 127
I:ghostWeight=20
}
hellhound {
# The list of BiomeDictionary types that the hellhound will spawn in.
S:hellhoundBiomes <
NETHER
>
# The maximum amount of hellhounds to spawn at once.
# Min: 0
# Max: 127
I:hellhoundMax=4
# The minimum amount of hellhounds to spawn at once.
# Min: 0
# Max: 127
I:hellhoundMin=1
# The weight chance for hellhounds to spawn.
# Min: 0
# Max: 127
I:hellhoundWeight=20
}
feuerwurm {
# The list of BiomeDictionary types that the feuerwurm will spawn in.
S:feuerwurmBiomes <
NETHER
>
# The maximum amount of feuerwurms to spawn at once.
# Min: 0
# Max: 127
I:feuerwurmMax=4
# The minimum amount of feuerwurms to spawn at once.
# Min: 0
# Max: 127
I:feuerwurmMin=0
# The weight chance for feuerwurms to spawn.
# Min: 0
# Max: 127
I:feuerwurmWeight=20
}
druden {
# The list of BiomeDictionary types that the druden will spawn in.
S:drudenBiomes <
FOREST
DENSE
CONIFEROUS
MAGICAL
SPOOKY
>
# The maximum amount of druden to spawn at once.
# Min: 0
# Max: 127
I:drudenMax=1
# The minimum amount of druden to spawn at once.
# Min: 0
# Max: 127
I:drudenMin=0
# The weight chance for druden to spawn.
# Min: 0
# Max: 127
I:drudenWeight=10
}
cleaver {
# The list of BiomeDictionary types that the cleaver will spawn in.
S:cleaverBiomes <
NETHER
>
# The maximum amount of cleavers to spawn at once.
# Min: 0
# Max: 127
I:cleaverMax=1
# The minimum amount of cleavers to spawn at once.
# Min: 0
# Max: 127
I:cleaverMin=0
# The weight chance for a cleaver to spawn.
# Min: 0
# Max: 127
I:cleaverWeight=10
}
bafometyr {
# The list of BiomeDictionary types that the bafometyr will spawn in.
S:bafometyrBiomes <
NETHER
>
# The maximum amount of bafometyrs to spawn at once.
# Min: 0
# Max: 127
I:bafometyrMax=1
# The minimum amount of bafometyrs to spawn at once.
# Min: 0
# Max: 127
I:bafometyrMin=0
# The weight chance for a bafometyr to spawn.
# Min: 0
# Max: 127
I:bafometyrWeight=10
}
werewolf {
# The list of BiomeDictionary types that the werewolf will spawn in.
S:werewolfBiomes <
FOREST
CONIFEROUS
SNOWY
SPOOKY
MAGICAL
>
# The maximum amount of werewolves to spawn at once.
# Min: 0
# Max: 127
I:werewolfMax=4
# The minimum amount of werewolves to spawn at once.
# Min: 0
# Max: 127
I:werewolfMin=1
# The weight chance for werewolves to spawn.
# Min: 0
# Max: 127
I:werewolfWeight=10
}
}
##########################################################################################################
# compat
#--------------------------------------------------------------------------------------------------------#
# Compat Settings
##########################################################################################################
compat {
# Enable world gen of dynamic Bewitchment trees instead of the regular trees
B:genDynamic=true
# Enable replacing saplings with dynamic trees seeds upon planting (Must have DynamicTrees installed
B:replaceSapling=true
}
##########################################################################################################
# memes
#--------------------------------------------------------------------------------------------------------#
# Ael is banned
##########################################################################################################
memes {
# Decides whether or not the cats and dogs fortune will be enabled.
B:enableCatsAndDogsFortune=false
# it is wednesday my dudes
B:wednesday=false
}
##########################################################################################################
# modifiers
#--------------------------------------------------------------------------------------------------------#
# Modifier Settings
##########################################################################################################
modifiers {
# Enable items from other mods to have cold iron bonuses
B:coldIronBonuses=true
# Entities to be affected by cold iron
S:coldIronWeakness <
minecraft:blaze
minecraft:ghast
minecraft:vex
minecraft:enderman
thaumcraft:pech
thaumcraft:wisp
bewitchment:black_dog
bewitchment:ghost
bewitchment:hellhound
bewitchment:demon
bewitchment:demoness
bewitchment:imp
>
# Enable items from other mods to have silver bonuses
B:silverBonuses=true
# Entities to be affected by silver
S:silverWeakness <
bewitchment:werewolf
>
}
}
-204
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@@ -1,204 +0,0 @@
# Configuration file
general {
# Disable absolute coords-mode for the Copy-Paste gadget
B:"Allow absolute Coord-Mode"=true
# Whether the Building / CopyPaste Gadget can overwrite blocks like water, lava, grass, etc (like a player can).
# False will only allow it to overwrite air blocks.
B:"Allow non-Air-Block-Overwrite"=true
# The maximum number of construction paste items dropped by a dense construction block.
# Min: 0
# Max: 2147483647
I:"Construction Paste Drop Count - Max"=3
# The minimum number of construction paste items dropped by a dense construction block.
# Min: 0
# Max: 2147483647
I:"Construction Paste Drop Count - Min"=1
# Determines if the Copy/Paste GUI's coordinate mode starts in 'Absolute' mode by default.
# Set to true for Absolute, set to False for Relative.
B:"Default to absolute Coord-Mode"=false
# Set to false to disable the recipe for construction paste.
B:"Enable Construction Paste"=true
# Set to false to disable the Destruction Gadget.
B:"Enable Destruction Gadget"=true
# Defines how far away you can build
# Min: 1.0
# Max: 48.0
D:"Max Build Distance"=32.0
# Set to true for Forge Energy Support, set to False for vanilla Item Damage
B:"Powered by Forge Energy"=true
##########################################################################################################
# blacklist settings
#--------------------------------------------------------------------------------------------------------#
# Configure your Blacklist-Settings here
##########################################################################################################
"blacklist settings" {
# All Blocks added to this will be treated similar to TileEntities. Not at all.
# Notice that you can use Regular Expressions as defined by Java Patterns to express more complex name combinations.
# Use for example "awfulmod:.*" to blacklist all awfulmod Blocks.
S:"Blacklisted Blocks" <
minecraft:.*_door.*
minecraft:piston_head
>
}
##########################################################################################################
# gadgets
#--------------------------------------------------------------------------------------------------------#
# Configure the Gadgets here
##########################################################################################################
gadgets {
# The max energy of Building, Exchanging & Copy-Paste Gadget
# Min: 0
# Max: 2147483647
I:"Maximum Energy"=500000
# The max range of the Gadgets
# Min: 1
# Max: 25
I:"Maximum allowed Range"=15
##########################################################################################################
# building gadget
#--------------------------------------------------------------------------------------------------------#
# Energy Cost & Durability of the Building Gadget
##########################################################################################################
"building gadget" {
# The Gadget's Damage cost per Operation
# Min: 0
# Max: 2000
I:"Damage Cost"=1
# The Gadget's Durability (0 means no durability is used) (Ignored if powered by FE)
# Min: 0
# Max: 100000
I:Durability=10000
# The Gadget's Energy cost per Operation
# Min: 0
# Max: 100000
I:"Energy Cost"=50
}
##########################################################################################################
# exchanging gadget
#--------------------------------------------------------------------------------------------------------#
# Energy Cost & Durability of the Exchanging Gadget
##########################################################################################################
"exchanging gadget" {
# The Gadget's Damage cost per Operation
# Min: 0
# Max: 2000
I:"Damage Cost"=2
# The Gadget's Durability (0 means no durability is used) (Ignored if powered by FE)
# Min: 0
# Max: 100000
I:Durability=10000
# The Gadget's Energy cost per Operation
# Min: 0
# Max: 100000
I:"Energy Cost"=100
}
##########################################################################################################
# destruction gadget
#--------------------------------------------------------------------------------------------------------#
# Energy Cost, Durability & Maximum Energy of the Destruction Gadget
##########################################################################################################
"destruction gadget" {
# The Gadget's Damage cost per Operation
# Min: 0
# Max: 2000
I:"Damage Cost"=2
# The Gadget's Durability (0 means no durability is used) (Ignored if powered by FE)
# Min: 0
# Max: 100000
I:Durability=10000
# The Gadget's Energy cost per Operation
# Min: 0
# Max: 100000
I:"Energy Cost"=200
# The max energy of the Destruction Gadget
# Min: 0
# Max: 2147483647
I:"Maximum Energy"=1000000
# If enabled, the Destruction Gadget can be taken out of fuzzy mode, allowing only instances of the block clicked to be removed (at a higher cost)
B:"Non-Fuzzy Mode Enabled"=false
# The cost in energy/durability will increase by this amount when not in fuzzy mode
# Min: 0.0
# Max: 1.7976931348623157E308
D:"Non-Fuzzy Mode Multiplier"=2.0
}
##########################################################################################################
# copy-paste gadget
#--------------------------------------------------------------------------------------------------------#
# Energy Cost & Durability of the Copy-Paste Gadget
##########################################################################################################
"copy-paste gadget" {
# The Gadget's Damage cost per Operation
# Min: 0
# Max: 2000
I:"Damage Cost"=1
# The Gadget's Durability (0 means no durability is used) (Ignored if powered by FE)
# Min: 0
# Max: 100000
I:Durability=10000
# The Gadget's Energy cost per Operation
# Min: 0
# Max: 100000
I:"Energy Cost"=50
}
}
##########################################################################################################
# paste containers
#--------------------------------------------------------------------------------------------------------#
# Configure the Paste Containers here
##########################################################################################################
"paste containers" {
# The maximum capacity of a tier 1 (iron) Construction Paste Container
# Min: 1
# Max: 2147483647
I:"T1 Container Capacity"=512
# The maximum capacity of a tier 2 (gold) Construction Paste Container
# Min: 1
# Max: 2147483647
I:"T2 Container Capacity"=2048
# The maximum capacity of a tier 3 (diamond) Construction Paste Container
# Min: 1
# Max: 2147483647
I:"T3 Container Capacity"=8192
}
}
-40
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@@ -1,40 +0,0 @@
#ChunkLoader Configuration File
#Deleting any element will restore it to it's default value
#Per player chunk limiting. Values ignored if 0.:Simply add <username>=<value>
players
{
#Forge gives everyone 12500 by default
DEFAULT=5000
#For server op's only.
OP=5000
}
#If set to false, players will have to be logged in for their chunkloaders to work.:Simply add <username>=<true|false>
allowoffline
{
DEFAULT=true
OP=true
}
#Set to false to deny a player access to the chunk viewer
allowchunkviewer
{
DEFAULT=true
OP=true
}
#The number of minutes since last login within which chunks from a player will remain active, 0 for infinite.
awayTimeout=0
#Sets lasers to render as an outline instead of a solid square.
lasersRenderHollow=false
#The maximum number of chunks per chunkloader
maxchunks=400
#Enabling this lets OPs alter other player's chunkloaders. WARNING: If you change a chunkloader, you have no idea what may break/explode by not being chunkloaded.
op-interact=false
#Set to false to disable the automatic reloading of mystcraft dimensions on server restart
reload-dimensions=true
File diff suppressed because it is too large Load Diff
-44
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# Configuration file
client {
# Call it a /dev/null in-game (Requested by TheMattaBase) [default: false]
B:CallItDevNull=false
# Make items ultra shiny! [default: false]
B:SuperShine=false
# When cycling selected item with /dank/null in-hand, should it try to only cycle blocks? [default: false]
B:onlyCycleBlocks=false
# Show the /dank/null HUD overlay? [default: true]
B:showHUD=true
}
"server rules" {
# If true, you will be able to pipe items into the /dank/null Docking Station [default: true]
B:AllowDockInsertion=true
# A semicolon separated list of items that are not allowed to be placed into the creative /dank/null
# Format: modid:name:meta (meta optional: modid:name is acceptable) - Example: minecraft:diamond;minecraft:coal:1 [default: ]
S:CreativeBlacklist=
# A semicolon separated list of items that are allowed to be placed into the creative /dank/null
# Same format as Blacklist and whitelist superceeds blacklist.
# If whitelist is non-empty, then ONLY whitelisted items can be added to the Creative /dank/null [default: ]
S:CreativeWhitelist=
# If set to true, then Ore Dictionary Mode will not be available (overrides Ore Dictionary White/Black lists) [default: false]
B:DisableOreDictMode=false
# A semicolon separated list of Ore Dictionary entries (strings) which WILL NOT be allowed to be used with /dank/null's Ore Dictionary functionality. [default: itemSkull]
S:OreDictBlacklist=itemSkull;
dustDraconium
# A semicolon separated list of Ore Dictionary entries (strings) which WILL BE allowed to be used with /dank/null's Ore Dictionary functionality. Whitelist superceeds blacklist.
# If whitelist is non-empty, then ONLY Ore Dictionary items matching the entries will
# be able to take advantage of /dank/null's Ore Dictionary functionality. [default: ]
S:OreDictWhitelist=
}
-8
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@@ -1,8 +0,0 @@
# Configuration file
general {
# Range at which drawers should render their items. Default = 10 blocks
I:"Render Range"=10
}
-11
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@@ -1,11 +0,0 @@
# Configuration file
general {
# This item is required when using EMC Gadget
S:"Key Item" <
projecte:item.pe_transmutation_tablet
projectex:arcane_tablet
>
}
-80
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@@ -1,80 +0,0 @@
# Configuration file
reach {
# Reach: how far away the player can place blocks using mirror/array etc.
# Enable the crafting of reach upgrades to increase reach.
# If disabled, reach is set to level 3 for survival players.
B:enableReachUpgrades=true
# Maximum reach in creative
# Keep in mind that chunks need to be loaded to be able to place blocks inside.
I:maxReachCreative=200
# Maximum reach in survival without upgrades
# Reach upgrades are craftable consumables that permanently increase reach.
# Set to 0 to disable Effortless Building until the player has consumed a reach upgrade.
I:maxReachLevel0=20
# Maximum reach in survival with one upgrade
I:maxReachLevel1=50
# Maximum reach in survival with two upgrades
I:maxReachLevel2=100
# Maximum reach in survival with three upgrades
I:maxReachLevel3=200
}
survivalbalancers {
# Allows a survival player to break blocks that are far away, in addition to placing blocks.
# Note: this allows insta-breaking of blocks in survival.
B:breakFar=false
# Increases the time to mine a block when breaking multiple at once.
# Mining time depends on how many blocks, what type of blocks, and the percentage below.
# Example: breaking 1 dirt + 1 obsidian takes the time of breaking 1 dirt + 1 obsidian.
B:increasedMiningTime=true
# How much the mining time of each additional block counts towards an increased mining time.
# A percentage between 0% and 100%, where 0% is the same as disabling it,
# and 100% takes as much time as breaking each block individually.
# The block in front of you always counts as 100%.
# Min: 0
# Max: 200
I:miningTimePercentage=50
# Determines what blocks can be replaced in survival.
# -1: only blocks that can be harvested by hand (default)
# 0: blocks that can be harvested with wooden or gold tools
# 1: blocks that can be harvested with stone tools
# 2: blocks that can be harvested with iron tools
# 3: blocks that can be harvested with diamond tools
# Min: -1
# Max: 3
I:quickReplaceMiningLevel=-1
# How many placements are remembered for the undo functionality.
I:undoStackSize=10
}
visuals {
# Show a block preview if you have a block in hand on build mode NORMAL
B:alwaysShowBlockPreview=false
# How long the dissolve effect takes when placing blocks.
# Default between 30 and 60 ticks, you can multiply that here.
# Recommended values:
# Snappy: 0.7
# Relaxing: 1.5
D:dissolveTimeMultiplier=1.0
# Switch to using the simple performance shader when placing more than this many blocks.
I:shaderTreshold=1500
# Use fancy shaders while placing blocks
B:useShaders=true
}
-3
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@@ -1,3 +0,0 @@
# entity.class=xOffset, yOffset, zOffset, scale
# Example:
# net.minecraft.entity.passive.EntityCow=0.5, 0.125, 0.5, 0.5
-686
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@@ -1,686 +0,0 @@
# Configuration file
avaton {
# Avaton strength [1-1000]
D:"avaton attack"=5.0
# Maximum Avaton health [1-1000]
D:"avaton health"=30.0
# Set the spawn rate of Avaton [0-100]
I:"avaton spawn rate"=20
# Set the cooldown of summoning Weta [0-100]
I:"avaton summon cooldown"=8
# Set the max number of Weta summoned [0-100]
I:"avaton summon max"=16
# Set the number of Weta summoned per cast [0-100]
I:"avaton summon number"=2
}
banshee {
# Banshee strength [1-1000]
D:"banshee attack"=7.0
# Maximum Banshee health [1-1000]
D:"banshee health"=34.0
# Set the height limit to X blocks above the ground for Banshees, 0 = Infinite [0-100]
I:"banshee height limit"=16
# Set the effect radius of Banshee scream [1-1000]
D:"banshee scream radius"=3.0
# Set the spawn rate of Banshee [0-100]
I:"banshee spawn rate"=20
}
cactoid {
# Cactoid strength [1-1000]
D:"cactoid attack"=4.0
# Maximum Cactoid health [1-1000]
D:"cactoid health"=20.0
# Set the spawn rate of Cactoid [0-10000]
I:"cactoid spawn rate"=10
}
cactyrant {
# Cactyrant strength [1-1000]
D:"cactyrant attack"=8.0
# Maximum Cactyrant health [1-1000]
D:"cactyrant health"=60.0
# Set the spawn rate of Cactyrant [0-10000]
I:"cactyrant spawn rate"=8
# Set the cooldown of thorn barrage [0-100]
I:"cactyrant summon cooldown"=3
}
enigmoth {
# Enigmoth strength [1-1000]
D:"enigmoth attack"=8.0
# Maximum Enigmoth health [1-1000]
D:"enigmoth health"=60.0
# Set the height limit to X blocks above the ground for Enigmoths, 0 = Infinite [0-100]
I:"enigmoth height limit"=16
# Should Enigmoths spawn at the middle end island where the dragon is located [false/true]
B:"enigmoth middle end island spawn"=false
# Set the spawn rate of Enigmoth [0-10000]
I:"enigmoth spawn rate"=1
# Set the cooldown of spreading scales [0-100]
I:"enigmoth spell cooldown"=0
# Set the cooldown of spreading scales when mounted [0-100]
I:"mounted enigmoth spell cooldown"=6
}
"enigmoth caterpillar" {
# Enigmoth Caterpillar strength [1-1000]
D:"enigmoth caterpillar attack"=2.0
# Maximum Enigmoth Caterpillar health [1-1000]
D:"enigmoth caterpillar health"=12.0
# Should Enigmoth Caterpillars spawn at the middle end island where the dragon is located [false/true]
B:"enigmoth caterpillar middle end island spawn"=false
# You can pick up Enigmoth Caterpillars by right clicking them with an empty main hand while sneaking [false/true]
B:"enigmoth caterpillar pickup"=false
# Set the spawn rate of Enigmoth Caterpillar [0-10000]
I:"enigmoth caterpillar spawn rate"=0
# Set the cooldown of vanishing [0-100]
I:"enigmoth caterpillar spell cooldown"=6
}
foglet {
# Foglet strength [1-1000]
D:"foglet attack"=2.0
# Should Foglet call reinforcement when attacking [false/true]
B:"foglet call reinforcement"=true
# Maximum Foglet health [1-1000]
D:"foglet health"=16.0
# Set the spawn rate of Foglet [0-10000]
I:"foglet spawn rate"=20
}
forsaken {
# Forsaken strength [1-1000]
D:"forsaken attack"=4.0
# Maximum Forsaken health [1-1000]
D:"forsaken health"=30.0
# Set the spawn rate of Forsaken [0-10000]
I:"forsaken spawn rate"=10
}
frigid {
# Frigid strength [1-1000]
D:"frigid attack"=3.0
# Maximum Frigid health [1-1000]
D:"frigid health"=20.0
# Set the spawn rate of Frigid [0-10000]
I:"frigid spawn rate"=20
}
general {
# Allow Molten Hammer active effect to hit players [false/true]
B:"allow molten hammer pvp"=false
# BlackBanlist for items that Golden Heart are unable to mend. Ex. "minecraft:shears" or "mod_lavacow:moltenhammer" [default: ]
S:"banlisted items from golden heart" <
>
# Set the bonus damage of Bone Sword to X% [0-100]
I:"bonesword bonus damage"=5
# Set the bonus damage cap of Bone Sword [0-10000]
I:"bonesword bonus damage cap"=300
# Set the drop rate of Acidic Heart [0-100]
I:"boneworm drop heart"=10
# All bowl food items from the mod will stack up to 64. [false/true]
B:"bowls stack"=true
# Cemetery are only allowed to spawn in these dimensions' IDs
I:"cemetery spawn allow dimensions" <
0
>
# Spawn rate of Cemetery (higher number = less frequent) [1-10000]
I:"cemetery spawn rate"=500
# Cemetery spawns Unburied occasionally. [0-100]
I:"cemetery spawns unburied"=40
# Spawn rate of Desert Tomb (higher number = less frequent) [0-10000]
I:"desert tomb spawn rate"=750
# Set the duribility of Dreamcatcher, 0 = Infinite [0-10000]
I:"dreamcatcher duribility"=80
# Set the drop rate of Undying Heart [0-100]
I:"drop heart"=10
# Set the drop rate of Poisonous Spore [0-100]
I:"drop poisonous spore"=2
# Adding new brewing recipe (existing property will be preserved). [false/true]
B:"enable brewing recipe"=true
# Adding new enchantment (existing property will be preserved). [false/true]
B:"enable enchantment"=true
# Set the drop rate of Intestine [0-100]
I:"entity drop intestine"=4
# Allow Potion of Fission to be used on entites from other mods [false/true]
B:"fission potion works on entities from other mods"=false
I:"flying height limit"=16
# Generate Cemetery in the Overworld. [false/true]
B:"generate cemetery"=true
# Generate Desert Tomb in the Overworld. [false/true]
B:"generate desert tomb"=true
# Set the duribility of Golden Heart, 0 = Infinite [0-10000]
I:"golden heart duribility"=250
# Enables the Regeneration effect of the Golden Heart. [false/true]
B:"golden heart grants regeneration"=true
# Allow the Golden Heart to repair worn equipment. [false/true]
B:"golden heart repairs equipment"=true
# Set the bonus damage of Halo Necklace to X% [0-10000]
I:"halo necklace bonus damage"=10
# Customize Items and their drop rates for the Intestine. Ex. "minecraft:slime_ball,0.4" or "mod_lavacow:sharptooth,0.1" [default: [minecraft:slime_ball,0.4], [minecraft:dye,0.4,15], [mod_lavacow:sharptooth,0.1], [minecraft:beetroot_seeds,0.1], [minecraft:wheat_seeds,0.1], [minecraft:melon_seeds,0.1], [minecraft:pumpkin_seeds,0.1], [minecraft:clay_ball,0.1], [mod_lavacow:chitin,0.1], [minecraft:gold_nugget,0.05], [minecraft:iron_nugget,0.05], [minecraft:diamond,0.01]]
S:"loot table for intestine" <
minecraft:slime_ball,0.4
minecraft:dye,0.4,15
mod_lavacow:sharptooth,0.1
minecraft:beetroot_seeds,0.1
minecraft:wheat_seeds,0.1
minecraft:melon_seeds,0.1
minecraft:pumpkin_seeds,0.1
minecraft:clay_ball,0.1
mod_lavacow:chitin,0.1
minecraft:gold_nugget,0.05
minecraft:iron_nugget,0.05
minecraft:diamond,0.01
aoa3:runium_chunk,0.1
aoa3:holly_top_seeds,0.1
contenttweaker:golem_core,0.1
draconicevolution:dragon_heart,0.01
minecraft:nether_star,0.01
contenttweaker:dragon_egg_omelette,0.1
>
# Customize drop rates of the items which ravens can find. Ex. "minecraft:fish@3,0.4,2" or "mod_lavacow:sharptooth,0.1" [default: [minecraft:beetroot_seeds,0.15], [minecraft:wheat_seeds,0.15,2], [minecraft:melon_seeds,0.15], [minecraft:pumpkin_seeds,0.15], [minecraft:gold_nugget,0.1,2], [minecraft:iron_nugget,0.1,2]]
S:"loot table for ravens" <
minecraft:beetroot_seeds,0.15
minecraft:wheat_seeds,0.15,2
minecraft:melon_seeds,0.15
minecraft:pumpkin_seeds,0.15
minecraft:gold_nugget,0.1,2
minecraft:iron_nugget,0.1,2
>
# Customize drop rates of the items which seagulls can find. Ex. "minecraft:fish@3,0.4,2" or "mod_lavacow:sharptooth,0.1" [default: [minecraft:fish@0,0.15], [minecraft:fish@2,0.15]]
S:"loot table for seagulls" <
minecraft:fish@0,0.15
minecraft:fish@2,0.15
>
# Customize drop rates of the items which spectral ravens can find. Ex. "minecraft:fish@3,0.4,2" or "mod_lavacow:sharptooth,0.1" [default: [minecraft:gold_nugget,0.15,3], [minecraft:iron_nugget,0.15,3]]
S:"loot table for spectral ravens" <
minecraft:gold_nugget,0.15,3
minecraft:iron_nugget,0.15,3
>
# Ability cooldown of Midnight Mourne [1-10000]
I:"midnight mourne cooldown"=60
# All mobs are only allowed to spawn in these dimensions' IDs
I:"mob spawn allow dimensions" <
0
-1
1
>
# Customize the banlist for which mobs that intestines shouldn't drop from. Ex. "minecraft:slime" or "mod_lavacow:vespa" [default: [minecraft:blaze], [minecraft:slime], [minecraft:magma_cube], [minecraft:ender_dragon], [minecraft:wither], [minecraft:skeleton], [minecraft:stray], [minecraft:chicken], [minecraft:squid], [minecraft:snow_golem], [minecraft:iron_golem], [minecraft:skeleton_horse], [minecraft:enderman], [minecraft:silverfish], [minecraft:endermite], [minecraft:shulker], [mod_lavacow:sludgelord], [mod_lavacow:lilsludge], [mod_lavacow:scarecrow], [mod_lavacow:parasite], [mod_lavacow:ghostray], [mod_lavacow:banshee], [mod_lavacow:avaton], [mod_lavacow:forsaken], [mod_lavacow:skeletonking], [mod_lavacow:cactoid], [mod_lavacow:cactyrant]]
S:"mobs that intestine should not drop from" <
minecraft:blaze
minecraft:slime
minecraft:skeleton
>
# Set the fire damage reduction of Molten Heart to X% [0-10000]
I:"molten heart damage reduction"=20
# Ability cooldown of "Pestilence" [1-10000]
I:"pestilence cooldown"=60
# Should Piranha and Swarmer attack innocent animals [false/true]
B:"piranha attacks animals"=true
# Add additional content that works with Quark. [false/true]
B:"quark compatibility"=true
# Customize the Spawn list for the Dreamcatcher. Ex. "mod_lavacow:foglet,40,1,2" or "mod_lavacow:vespa,20,1,1" [default: [mod_lavacow:foglet,40,1,2], [mod_lavacow:undeadswine,20,1,1], [mod_lavacow:ithaqua,20,1,1], [mod_lavacow:sludgelord,20,1,1], [mod_lavacow:vespa,20,1,1], [mod_lavacow:scarecrow,20,1,1], [mod_lavacow:boneworm,20,1,1], [mod_lavacow:pingu,40,4,8], [mod_lavacow:undertaker,20,1,1], [mod_lavacow:banshee,20,1,1], [mod_lavacow:avaton,20,1,1]]
S:"spawn list for dreamcatcher" <
mod_lavacow:foglet,40,1,2
mod_lavacow:undeadswine,20,1,1
mod_lavacow:ithaqua,20,1,1
mod_lavacow:sludgelord,20,1,1
mod_lavacow:vespa,20,1,1
mod_lavacow:scarecrow,20,1,1
mod_lavacow:boneworm,20,1,1
mod_lavacow:pingu,40,4,8
mod_lavacow:undertaker,20,1,1
mod_lavacow:banshee,20,1,1
mod_lavacow:avaton,20,1,1
>
# Entities summoned by other mobs die when their summoner dies. [false/true]
B:"suicidal minion"=true
# Mobs in this mod will not burn under daylight. [false/true]
B:"sunscreen mode"=false
# Adding new materials to Tinkers Construct. [false/true]
B:"tinkers compatibility"=true
}
"ghost ray" {
# Set the spawn rate of Ghost Ray in the End dimension [0-100]
I:"ghost ray end dimension spawn rate"=4
# Maximum Ghost Ray health [1-1000]
D:"ghost ray health"=20.0
# Set the height limit to X blocks above the ground for Ghost Rays, 0 = Infinite [0-100]
I:"ghost ray height limit"=48
# Should Ghost Rays spawn at the middle end island where the dragon is located [false/true]
B:"ghost ray middle end island spawn"=false
# Set the spawn rate of Ghost Ray [0-100]
I:"ghost ray spawn rate"=0
}
glowshroom {
# Generate Glowshroom in the overworld [false/true]
B:"glowshroom generation"=true
# Set the spawn rate of Glowshroom [0-100]
I:"glowshroom spawn rate"=20
# Set the spread rate of Glowshroom [0-100]
I:"glowshroom spread rate"=100
}
ithaqua {
# Ithaqua strength [1-1000]
D:"ithaqua attack"=8.0
# Should Ithaqua attack innocent animals [false/true]
B:"ithaqua attacks animals"=true
# Maximum Ithaqua health [1-1000]
D:"ithaqua health"=60.0
# Set the spawn rate of Ithaqua [0-10000]
I:"ithaqua spawn rate"=15
}
"lil'sludge" {
# Lil'Sludge strength [1-1000]
D:"lil'sludge attack"=3.0
# Maximum Lil'Sludge health [1-1000]
D:"lil'sludge health"=20.0
# Lil'Sludge lifespan [1-10000]
I:"lil'sludge lifespan"=60
}
mimicrab {
# Mimicrab strength [1-1000]
D:"mimicrab attack"=8.0
# Maximum Mimicrab health [1-1000]
D:"mimicrab health"=30.0
# Set the spawn rate of Mimicrab [0-10000]
I:"mimicrab spawn rate"=0
# Set the spawn rate of Mimicrab near player death [0-1000]
I:"mimicrab spawn rate near player death"=0
}
moogma {
# Maximum Moogma health [1-1000]
D:"moogma health"=10.0
# Should lava buckets be obtainable from Moogma [false/true]
B:"moogma lava source"=true
# Set the spawn rate of Moogma [0-10000]
I:"moogma spawn rate"=0
}
mummy {
# Mummy strength [1-1000]
D:"mummy attack"=4.0
# Maximum Mummy health [1-1000]
D:"mummy health"=24.0
# Set the spawn rate of Mummy [0-10000]
I:"mummy spawn rate"=100
}
mycosis {
# Mycosis strength [1-1000]
D:"mycosis attack"=3.0
# Maximum Mycosis health [1-1000]
D:"mycosis health"=20.0
# Set the spawn rate of Mycosis [0-10000]
I:"mycosis spawn rate"=40
}
osvermis {
# OsVermis strength [1-1000]
D:"boneworm attack"=8.0
# Maximum OsVermis health [1-1000]
D:"boneworm health"=200.0
# Set the spawn rate of OsVermis [0-100]
I:"boneworm spawn rate"=20
}
parasite {
# Allow Parasite to spawn from listed mob. Ex. "minecraft:zombie" or "mod_lavacow:zombiefrozen" [default: [minecraft:zombie], [minecraft:husk], [mod_lavacow:zombiefrozen], [mod_lavacow:zombiemushroom], [mod_lavacow:unburied], [mod_lavacow:mummy]]
S:"available host for parasite" <
minecraft:zombie
minecraft:husk
mod_lavacow:zombiefrozen
mod_lavacow:zombiemushroom
mod_lavacow:unburied
mod_lavacow:mummy
>
# Parasite strength [1-1000]
D:"parasite attack"=1.0
# Parasite will attack their target by attaching on them [false/true]
B:"parasite attacks by attaching onto target"=true
# Should Parasite attack ALL livings [false/true]
B:"parasite attacks everything"=false
# Rate of spawning Parasite when destroying sand blocks in the desert [0-100]
I:"parasite from sand blocks"=2
# Maximum Parasite health [1-1000]
D:"parasite health"=6.0
# The amount of seconds before Parasites naturally die or form into cocoons
I:"parasite lifespan"=16
# You can pick up Parasites by right clicking them with an empty main hand while sneaking [false/true]
B:"parasite pickup"=true
# Set the spawn rate of Parasite [0-100]
I:"parasite spawn rate"=10
}
penghoul {
# Penghoul strength [1-1000]
D:"penghoul attack"=3.0
# Should Penghoul drop extra shattered ice while their ice armor is breaking [false/true]
B:"penghoul extra ice"=false
# Maximum Penghoul health [1-1000]
D:"penghoul health"=10.0
# Set the spawn rate of Penghoul [0-100]
I:"penghoul spawn rate"=20
}
piranha {
# Piranha strength [1-1000]
D:"piranha attack"=1.0
# Maximum Piranha health [1-1000]
D:"piranha health"=3.0
# Set the spawn rate of Piranha [0-100]
I:"piranha spawn rate"=80
}
ptera {
# Ptera strength [1-1000]
D:"ptera attack"=3.0
# Maximum Ptera health [1-1000]
D:"ptera health"=10.0
# Set the height limit to X blocks above the ground for Pteras, 0 = Infinite [0-100]
I:"ptera height limit"=16
# Set the spawn rate of Ptera [0-10000]
I:"ptera spawn rate"=0
}
raven {
# Maximum Raven health [1-1000]
D:"raven health"=6.0
# Should tamed Raven perch on owner's head [false/true]
B:"raven perching"=true
# Should perching Raven slow down owner's falling speed [false/true]
B:"raven slow down falling"=true
# Set the spawn rate of Raven [0-10000]
I:"raven spawn rate"=0
}
salamander {
# Salamander strength [1-1000]
D:"salamander attack"=8.0
# Maximum Salamander health [1-1000]
D:"salamander health"=300.0
# Set the spawn rate of Salamander [0-10000]
I:"salamander spawn rate"=30
}
scarecrow {
# Set the spawn rate of Plague Doctor Scarecrow when a Raven was killed. [0-100]
I:"plague doctor scarecrow spawn rate"=30
# Scarecrow strength [1-1000]
D:"scarecrow attack"=8.0
# Maximum Scarecrow health [1-1000]
D:"scarecrow health"=90.0
# Set the spawn rate of Scarecrow [0-100]
I:"scarecrow spawn rate"=15
}
"skeleton king" {
# Skeleton King strength [1-1000]
D:"skeleton king attack"=16.0
# Maximum Skeleton King health [1-1000]
D:"skeleton king health"=360.0
# Should Skeleton King drop its loots inside a chest [false/true]
B:"skeleton king loot in chest"=true
# Should Skeleton King be summoned with the crown [false/true]
B:"skeleton king summon"=true
}
"sludge lord" {
# Sludge Lord strength [1-1000]
D:"sludge lord attack"=10.0
# Maximum Sludge Lord health [1-1000]
D:"sludge lord health"=400.0
# Set the spawn rate of Sludge Lord [0-10000]
I:"sludge lord spawn rate"=15
# Set the cooldown of summoning Lil'Sludge [0-100]
I:"sludge lord summon cooldown"=17
# Set the max number of Lil'Sludge summoned [0-100]
I:"sludge lord summon max"=8
# Set the number of Lil'Sludge summoned per cast [0-100]
I:"sludge lord summon number"=3
}
swarmer {
# Swarmer strength [1-1000]
D:"swarmer attack"=1.0
# Maximum Swarmer health [1-1000]
D:"swarmer health"=8.0
# Set the spawn rate of Swarmer [0-100]
I:"swarmer spawn rate"=40
}
unburied {
# Unburied strength [1-1000]
D:"unburied attack"=3.0
# Maximum Unburied health [1-1000]
D:"unburied health"=20.0
# Unburied lifespan [1-10000]
I:"unburied lifespan"=20
}
"undead swine" {
# Undead Swine strength [1-1000]
D:"undeadswine attack"=4.0
# Maximum Undead Swine health [1-1000]
D:"undeadswine health"=50.0
# Set the spawn rate of Undead swine [0-10000]
I:"undeadswine spawn rate"=15
}
undertaker {
# Undertaker strength [1-1000]
D:"undertaker attack"=6.0
# Maximum Undertaker health [1-1000]
D:"undertaker health"=40.0
# Set the spawn rate of Undertaker [0-100]
I:"undertaker spawn rate"=8
# Set the cooldown of summoning Unburied [0-100]
I:"undertaker summon cooldown"=15
# Set the max number of Unburied summoned [0-100]
I:"undertaker summon max"=4
# Set the number of Unburied summoned per cast [0-100]
I:"undertaker summon number"=4
}
vespa {
# Vespa strength [1-1000]
D:"vespa attack"=5.0
# Maximum Vespa health [1-1000]
D:"vespa health"=20.0
# Set the height limit to X blocks above the ground for Vespas, 0 = Infinite [0-100]
I:"vespa height limit"=16
# Set the spawn rate of Vespa [0-100]
I:"vespa spawn rate"=20
}
weta {
# Weta strength [1-1000]
D:"weta attack"=1.0
# Maximum Weta health [1-1000]
D:"weta health"=12.0
# Set the spawn rate of Weta [0-100]
I:"weta spawn rate"=30
}
-87
View File
@@ -1,87 +0,0 @@
# Configuration file
integrationforegoing {
integrations {
B:actuallyAdditions=true
B:adventOfAscension=true
B:ae2=true
B:agriCraft=true
B:astralSorcery=true
B:bewitchment=true
B:biomesoPlenty=true
B:botania=true
B:climaticBiomes=true
B:craftTweaker=true
B:cyclic=true
B:enderIO=true
B:evilcraft=true
B:exNihiloCreatio=true
B:extraUtils2=true
B:forestry=true
B:harvestCraft=true
B:immersiveEngineering=true
B:immersivePetroleum=true
B:matterOverdrive=true
B:mysticalAgradditions=true
B:mysticalAgriculture=true
B:natura=true
B:nuclearCraft=true
B:oreShrubs=true
B:oreberries=true
B:randomThings=true
B:rftools=true
B:rustic=true
B:silentsGems=true
B:simpleCorn=true
B:tconstruct=true
B:thaumcraft=true
B:thermalFoundation=true
}
misc {
thermalfoundation {
# This number determines the teleportation range for drinking Resonant Ender.
# Range calculation method:
# Player's X / Z position - (this number clamped between 8 and 65536) + (this number clamped between 8 and 65536) * 2
# Min: 64
# Max: 65536
I:strawEnderRange=16384
}
immersiveengineering {
# If true, both top and bottom blocks of Industrial Hemp gets harvested by the Plant Recollector.
# Set to false if you only want the top block to be harvested.
B:hempHarvestBothBlocks=false
gardencloche {
# If true, allows Fertilizer from Industrial Foregoing to be used in Garden Cloche.
B:allowFertilizer=true
# Set the growth multiplier for Fertilizer from Industrial Foregoing in Garden Cloche.
D:fertilizerGrowthMultiplier=1.5
}
}
natura {
# If true, replant is needed for Natura crops, otherwise Plant Gatherer won't remove the crops.
B:naturaCropsReplant=false
}
rustic {
# If true, replant is needed for Rustic herbs, otherwise Plant Gatherer won't remove the herbs.
B:rusticHerbsReplant=false
}
randomthings {
# If true, replant is needed for Random Things lotus crops, otherwise Plant Gatherer won't remove the crops.
B:randomThingsLotusReplant=false
}
}
}
-22
View File
@@ -1,22 +0,0 @@
#Inventory Tweaks Configuration
#(Regarding shortcuts, all key names can be found at: http://legacy.lwjgl.org/javadoc/org/lwjgl/input/Keyboard.html)
#Tue Oct 22 14:31:51 PDT 2024
enableMiddleClick=true
showChestButtons=true
enableSortingOnPickup=false
enableAutoRefill=true
autoRefillBeforeBreak=false
autoRefillDamageThreshhold=5
enableSounds=true
enableShortcuts=true
enableAutoEquipArmor=false
enableServerItemSwap=true
enableConfigLoadedMesssage=false
invertToolDamageSorting=true
shortcutKeyAllItems=LCONTROL+LSHIFT, RCONTROL+RSHIFT
shortcutKeyEverything=SPACE
shortcutKeyOneItem=LCONTROL, RCONTROL
shortcutKeyToUpperSection=UP
shortcutKeyToLowerSection=DOWN
shortcutKeyDrop=LALT, RALT
version=1.63+release.109.220f184
-33
View File
@@ -1,33 +0,0 @@
|=================================================================|
| INVENTORY TWEAKS Mod - https://inventory-tweaks.readthedocs.org |
| Sorting rules and general configuration |
|=================================================================|
====== [ SETTINGS ] ======
D LOCKED
======== [ GETTING STARTED ] ========
# SORTING RULES
# Each line you type is a new constraint you add for sorting your inventory.
# After any change, just press the sorting key to reload the settings. Some examples:
# * "D1 sword" puts any sword in row D, column 1 (see grid below)
# * "A edibleFood" fills the A row with food
# * "1 ironPickaxe" fills the 1 column with an iron pickaxe
# * "A1-C4 blocks" fills the rectangle with any blocks
# * "D LOCKED" avoids items from the hotbar to move out of it when sorting
# INVENTORY GRID
# 1 2 3 4 5 6 7 8 9
# A [A1][A2][A3][A4][A5][A6][A7][A8][A9]
# B [B1][B2][B3][B4][B5][B6][B7][B8][B9]
# C [C1][C2][C3][C4][C5][C6][C7][C8][C9]
#
# D [D1][D2][D3][D4][D5][D6][D7][D8][D9]
# AVAILABLE KEYWORDS
# Open the 'InvTweaksTree.txt' file for a list of available keywords. If an item
# is missing from the item tree (for example mod items), you can add it there.
# ItemFavorites Config (Warning! Everything past this line will be deleted!) ->
File diff suppressed because it is too large Load Diff
-682
View File
@@ -1,682 +0,0 @@
{
"807": [
{
"item": "xreliquary:rod_of_lyssa",
"damage": "*"
},
{
"item": "abyssalcraft:scroll",
"damage": "*"
},
{
"item": "abyssalcraft:unique_scroll",
"damage": "*"
},
{
"item": "rftools:storage_scanner",
"damage": "*"
}
],
"623": [
{
"item": "xreliquary:rod_of_lyssa",
"damage": "*"
},
{
"item": "abyssalcraft:scroll",
"damage": "*"
},
{
"item": "abyssalcraft:unique_scroll",
"damage": "*"
},
{
"item": "rftools:storage_scanner",
"damage": "*"
},
{
"item": "industrialforegoing:mob_relocator",
"damage": "*"
},
{
"item": "draconicevolution:grinder",
"damage": "*"
},
{
"item": "industrialforegoing:mob_slaughter_factory",
"damage": "*"
}
],
"183": [
{
"item": "xreliquary:rod_of_lyssa",
"damage": "*"
},
{
"item": "abyssalcraft:scroll",
"damage": "*"
},
{
"item": "abyssalcraft:unique_scroll",
"damage": "*"
},
{
"item": "rftools:storage_scanner",
"damage": "*"
}
],
"805": [
{
"item": "xreliquary:rod_of_lyssa",
"damage": "*"
},
{
"item": "abyssalcraft:scroll",
"damage": "*"
},
{
"item": "abyssalcraft:unique_scroll",
"damage": "*"
},
{
"item": "rftools:storage_scanner",
"damage": "*"
}
],
"184": [
{
"item": "xreliquary:rod_of_lyssa",
"damage": "*"
},
{
"item": "abyssalcraft:scroll",
"damage": "*"
},
{
"item": "abyssalcraft:unique_scroll",
"damage": "*"
},
{
"item": "cyclicmagic:chest_sack_empty",
"damage": "*"
},
{
"item": "cyclicmagic:ender_pearl_mounted",
"damage": "*"
},
{
"item": "minecraft:ender_pearl",
"damage": "*"
},
{
"item": "enderio:item_travel_staff",
"damage": "*"
},
{
"item": "minecraft:chorus_fruit",
"damage": "*"
},
{
"item": "cyclicmagic:ender_pearl_reuse",
"damage": "*"
},
{
"item": "actuallyadditions:item_tele_staff",
"damage": "*"
},
{
"item": "enderutilities:enderbow",
"damage": "*"
},
{
"item": "rftools:storage_scanner",
"damage": "*"
},
{
"item": "industrialforegoing:mob_relocator",
"damage": "*"
},
{
"item": "draconicevolution:grinder",
"damage": "*"
},
{
"item": "industrialforegoing:mob_slaughter_factory",
"damage": "*"
}
],
"818": [
{
"item": "xreliquary:rod_of_lyssa",
"damage": "*"
},
{
"item": "abyssalcraft:scroll",
"damage": "*"
},
{
"item": "abyssalcraft:unique_scroll",
"damage": "*"
},
{
"item": "rftools:storage_scanner",
"damage": "*"
}
],
"821": [
{
"item": "xreliquary:rod_of_lyssa",
"damage": "*"
},
{
"item": "abyssalcraft:scroll",
"damage": "*"
},
{
"item": "abyssalcraft:unique_scroll",
"damage": "*"
},
{
"item": "rftools:storage_scanner",
"damage": "*"
}
],
"165": [
{
"item": "xreliquary:rod_of_lyssa",
"damage": "*"
},
{
"item": "abyssalcraft:scroll",
"damage": "*"
},
{
"item": "abyssalcraft:unique_scroll",
"damage": "*"
},
{
"item": "rftools:storage_scanner",
"damage": "*"
},
{
"item": "industrialforegoing:mob_relocator",
"damage": "*"
},
{
"item": "draconicevolution:grinder",
"damage": "*"
},
{
"item": "industrialforegoing:mob_slaughter_factory",
"damage": "*"
}
],
"814": [
{
"item": "xreliquary:rod_of_lyssa",
"damage": "*"
},
{
"item": "abyssalcraft:scroll",
"damage": "*"
},
{
"item": "abyssalcraft:unique_scroll",
"damage": "*"
},
{
"item": "rftools:storage_scanner",
"damage": "*"
}
],
"53": [
{
"item": "xreliquary:rod_of_lyssa",
"damage": "*"
},
{
"item": "abyssalcraft:scroll",
"damage": "*"
},
{
"item": "abyssalcraft:unique_scroll",
"damage": "*"
},
{
"item": "rftools:storage_scanner",
"damage": "*"
}
],
"166": [
{
"item": "xreliquary:rod_of_lyssa",
"damage": "*"
},
{
"item": "abyssalcraft:scroll",
"damage": "*"
},
{
"item": "abyssalcraft:unique_scroll",
"damage": "*"
},
{
"item": "rftools:storage_scanner",
"damage": "*"
}
],
"423": [
{
"item": "xreliquary:rod_of_lyssa",
"damage": "*"
},
{
"item": "abyssalcraft:scroll",
"damage": "*"
},
{
"item": "abyssalcraft:unique_scroll",
"damage": "*"
},
{
"item": "rftools:storage_scanner",
"damage": "*"
}
],
"170": [
{
"item": "xreliquary:rod_of_lyssa",
"damage": "*"
},
{
"item": "abyssalcraft:scroll",
"damage": "*"
},
{
"item": "abyssalcraft:unique_scroll",
"damage": "*"
},
{
"item": "rftools:storage_scanner",
"damage": "*"
},
{
"item": "industrialforegoing:mob_relocator",
"damage": "*"
},
{
"item": "draconicevolution:grinder",
"damage": "*"
},
{
"item": "industrialforegoing:mob_slaughter_factory",
"damage": "*"
}
],
"171": [
{
"item": "xreliquary:rod_of_lyssa",
"damage": "*"
},
{
"item": "abyssalcraft:scroll",
"damage": "*"
},
{
"item": "abyssalcraft:unique_scroll",
"damage": "*"
},
{
"item": "rftools:storage_scanner",
"damage": "*"
},
{
"item": "industrialforegoing:mob_relocator",
"damage": "*"
},
{
"item": "draconicevolution:grinder",
"damage": "*"
},
{
"item": "industrialforegoing:mob_slaughter_factory",
"damage": "*"
}
],
"172": [
{
"item": "xreliquary:rod_of_lyssa",
"damage": "*"
},
{
"item": "abyssalcraft:scroll",
"damage": "*"
},
{
"item": "abyssalcraft:unique_scroll",
"damage": "*"
},
{
"item": "rftools:storage_scanner",
"damage": "*"
},
{
"item": "industrialforegoing:mob_relocator",
"damage": "*"
},
{
"item": "draconicevolution:grinder",
"damage": "*"
},
{
"item": "industrialforegoing:mob_slaughter_factory",
"damage": "*"
}
],
"173": [
{
"item": "xreliquary:rod_of_lyssa",
"damage": "*"
},
{
"item": "abyssalcraft:scroll",
"damage": "*"
},
{
"item": "abyssalcraft:unique_scroll",
"damage": "*"
},
{
"item": "rftools:storage_scanner",
"damage": "*"
},
{
"item": "industrialforegoing:mob_relocator",
"damage": "*"
},
{
"item": "draconicevolution:grinder",
"damage": "*"
},
{
"item": "industrialforegoing:mob_slaughter_factory",
"damage": "*"
}
],
"802": [
{
"item": "xreliquary:rod_of_lyssa",
"damage": "*"
},
{
"item": "abyssalcraft:scroll",
"damage": "*"
},
{
"item": "abyssalcraft:unique_scroll",
"damage": "*"
},
{
"item": "industrialforegoing:mob_relocator",
"damage": "*"
},
{
"item": "draconicevolution:grinder",
"damage": "*"
},
{
"item": "industrialforegoing:mob_slaughter_factory",
"damage": "*"
}
],
"1": [
{
"item": "xreliquary:rod_of_lyssa",
"damage": "*"
},
{
"item": "abyssalcraft:scroll",
"damage": "*"
},
{
"item": "abyssalcraft:unique_scroll",
"damage": "*"
}
],
"146": [
{
"item": "xreliquary:rod_of_lyssa",
"damage": "*"
},
{
"item": "abyssalcraft:scroll",
"damage": "*"
},
{
"item": "abyssalcraft:unique_scroll",
"damage": "*"
}
],
"426": [
{
"item": "cyclicmagic:ender_pearl_mounted",
"damage": "*"
},
{
"item": "minecraft:ender_pearl",
"damage": "*"
},
{
"item": "enderio:item_travel_staff",
"damage": "*"
},
{
"item": "minecraft:chorus_fruit",
"damage": "*"
},
{
"item": "cyclicmagic:ender_pearl_reuse",
"damage": "*"
},
{
"item": "actuallyadditions:item_tele_staff",
"damage": "*"
},
{
"item": "enderutilities:enderbow",
"damage": "*"
}
],
"-11325": [
{
"item": "cyclicmagic:ender_pearl_mounted",
"damage": "*"
},
{
"item": "minecraft:ender_pearl",
"damage": "*"
},
{
"item": "enderio:item_travel_staff",
"damage": "*"
},
{
"item": "minecraft:chorus_fruit",
"damage": "*"
},
{
"item": "cyclicmagic:ender_pearl_reuse",
"damage": "*"
},
{
"item": "actuallyadditions:item_tele_staff",
"damage": "*"
},
{
"item": "enderutilities:enderbow",
"damage": "*"
},
{
"item": "rftools:storage_scanner",
"damage": "*"
}
],
"163": [
{
"item": "extrautils2:terraformer",
"damage": "*"
},
{
"item": "rftools:storage_scanner",
"damage": "*"
}
],
"151": [
{
"item": "extrautils2:terraformer",
"damage": "*"
}
],
"111": [
{
"item": "twilightforest:charm_of_life_1",
"damage": "*"
},
{
"item": "twilightforest:charm_of_life_2",
"damage": "*"
},
{
"item": "rftools:storage_scanner",
"damage": "*"
}
],
"4": [
{
"item": "rftools:storage_scanner",
"damage": "*"
}
],
"425": [
{
"item": "rftools:storage_scanner",
"damage": "*"
}
],
"50": [
{
"item": "rftools:storage_scanner",
"damage": "*"
},
{
"item": "draconicevolution:grinder",
"damage": "*"
},
{
"item": "industrialforegoing:mob_relocator",
"damage": "*"
},
{
"item": "industrialforegoing:mob_slaughter_factory",
"damage": "*"
}
],
"51": [
{
"item": "rftools:storage_scanner",
"damage": "*"
}
],
"52": [
{
"item": "rftools:storage_scanner",
"damage": "*"
}
],
"180": [
{
"item": "rftools:storage_scanner",
"damage": "*"
}
],
"181": [
{
"item": "rftools:storage_scanner",
"damage": "*"
}
],
"182": [
{
"item": "rftools:storage_scanner",
"damage": "*"
}
],
"162": [
{
"item": "rftools:storage_scanner",
"damage": "*"
},
{
"item": "industrialforegoing:mob_relocator",
"damage": "*"
},
{
"item": "draconicevolution:grinder",
"damage": "*"
},
{
"item": "industrialforegoing:mob_slaughter_factory",
"damage": "*"
}
],
"164": [
{
"item": "rftools:storage_scanner",
"damage": "*"
}
],
"624": [
{
"item": "rftools:storage_scanner",
"damage": "*"
},
{
"item": "industrialforegoing:mob_relocator",
"damage": "*"
},
{
"item": "draconicevolution:grinder",
"damage": "*"
},
{
"item": "industrialforegoing:mob_slaughter_factory",
"damage": "*"
},
{
"item": "xreliquary:rod_of_lyssa",
"damage": "*"
},
{
"item": "abyssalcraft:scroll",
"damage": "*"
},
{
"item": "abyssalcraft:unique_scroll",
"damage": "*"
}
],
"424": [
{
"item": "draconicevolution:grinder",
"damage": "*"
},
{
"item": "industrialforegoing:mob_relocator",
"damage": "*"
},
{
"item": "industrialforegoing:mob_slaughter_factory",
"damage": "*"
}
]
}
-155
View File
@@ -1,155 +0,0 @@
# Configuration file
common {
# If true, disables cave block glowing in the darkness. This can be set, if you are playing with shaders, so these blocks become very bright.
B:disableOverworldCaveBlockLuminance=false
}
dimension {
I:"Boiling Point ID"=22
I:"Boiling Point biome ID"=62
B:"Boiling Point blocks spawn smoke (More lag)"=true
I:"Cloudia ID"=26
I:"Cloudia biome ID"=66
I:"Corba ID"=24
I:"Corba biome ID"=64
I:"Depths ID"=21
I:"Depths biome ID"=61
I:"Euca ID"=20
I:"Euca Silver biome ID"=60
I:"Euca biome ID"=40
I:"Frozen Lands ID"=23
I:"Frozen Lands biome ID"=63
B:"Keep loading Boiling Point"=false
B:"Keep loading Cloudia"=false
B:"Keep loading Corba"=false
B:"Keep loading Depths"=false
B:"Keep loading Euca"=false
B:"Keep loading Frozen Lands"=false
B:"Keep loading Senterian Labirynth"=false
B:"Keep loading Terrania"=false
B:"Keep loading Wastelands"=false
B:"Keep loading the Withanian Lands"=false
I:"Rarity for 'special' dimension biomes (The higher, the rarer)"=16
I:"Senterian Labirynth ID"=29
I:"Senterian Labirynth biome ID"=69
I:"Terrania ID"=27
I:"Terrania biome ID"=67
I:"Wastelands ID"=25
I:"Wastelands biome ID"=65
I:"Withanian Lands ID"=30
}
entity {
B:"Show the health bar above the entitys head?"=true
I:"The distance the player can see the mobs health"=10
}
generation {
I:"Blacksmith House spawn rate (The higher, the rarer)"=40
I:"Cave vine spawn rate (The lower, the rarer)"=55
I:"Dungeon tower spawn rate (The higher, the rarer)"=10
B:"Generate cave vines?"=true
B:"Generate glowshrooms?"=true
B:"Generate ruins?"=true
I:"Glowshroom spawn rate (The lower, the rarer)"=64
I:"Mage House spawn rate (The higher, the rarer)"=40
I:"Rockit dungeon spawn rate (The higher, the rarer)"=64
I:"Ruins spawn rate (The higher, the rarer)"=256
I:"Ultimate dungeon tower spawn rate (The higher, the rarer)"=20
}
gui {
B:"Enable custom title screen?"=true
B:"Show Mana Bar?"=true
}
items {
B:"Swords spawn particles"=true
}
"loot pouches" {
B:"All living mobs can rarely drop loot pouches"=true
I:"Chance for living mobs to drop common loot pouches"=100
I:"Chance for living mobs to drop diamond loot pouches"=200
I:"Chance for living mobs to drop gold loot pouches"=150
}
"maximum health" {
I:"Max health achievable with Sentry hearts:"=70
I:"Max health achievable with normal battle hearts:"=60
}
nether {
# The horizontal Nether biome size [range: 1 ~ 4096, default: 512]
I:BiomeSizeXZ=512
# The vertical Nether biome size [range: 1 ~ 4096, default: 32]
I:BiomeSizeY=32
# Enable second pass for smooth Nether terrain? [default: false]
B:SecondPass=false
# Enable Nether biomes? [default: true]
B:biome_earthen=true
# Enable Nether biomes? [default: true]
B:biome_empty_nether=true
# Enable Nether biomes? [default: true]
B:biome_forest=true
# Enable Nether biomes? [default: true]
B:biome_forest_edge=true
# Enable Nether biomes? [default: true]
B:biome_heat_sands=true
}
"ore generation" {
I:"Ashual Ore Trys Per Chunk"=10
I:"Ashual Ore Vein Max Amount"=7
I:"Blazium Ore Trys Per Chunk"=10
I:"Blazium Ore Vein Max Amount"=7
I:"Celestium Ore Trys Per Chunk"=30
I:"Celestium Ore Vein Max Amount"=10
I:"Des Ore Trys Per Chunk"=25
I:"Des Ore Vein Max Amount"=8
I:"Flairium Ore Trys Per Chunk"=25
I:"Flairium Ore Vein Max Amount"=8
I:"Gorbite Ore Trys Per Chunk"=10
I:"Gorbite Ore Vein Max Amount"=6
I:"Iridium Ore Trys Per Chunk"=2
I:"Iridium Ore Vein Max Amount"=4
I:"Iridium Spawn Height"=16
I:"Korite Ore Trys Per Chunk"=30
I:"Korite Ore Vein Max Amount"=10
I:"Lunite Ore Trys Per Chunk"=30
I:"Lunite Ore Vein Max Amount"=40
I:"Lunium Ore Trys Per Chunk"=2
I:"Lunium Ore Vein Max Amount"=3
I:"Lunium Spawn Height"=22
I:"Mekyum Ore Trys Per Chunk"=30
I:"Mekyum Ore Vein Max Amount"=10
I:"Orbadite Ore Trys Per Chunk"=10
I:"Orbadite Ore Vein Max Amount"=6
I:"Sapphire Ore Trys Per Chunk"=2
I:"Sapphire Ore Vein Max Amount"=3
I:"Sapphire Spawn Height"=26
I:"Shadium Ore Trys Per Chunk"=2
I:"Shadium Ore Vein Max Amount"=3
I:"Shadium Spawn Height"=13
I:"Storon Ore Trys Per Chunk"=30
I:"Storon Ore Vein Max Amount"=6
}
-20
View File
@@ -1,20 +0,0 @@
# Configuration file
general {
# The distance (in chunks) of rendering radius. (default: 3)
I:chunkRadius=3
# How to display numbers? (default: 0)
# 0 - Standard: Show green (safe) and red (spawnable) areas.
# 1 - Advanced: Show green (safe), red (always spawnable) and yellow (currently safe, but will be spawnable at night) areas.
# 2 - Minimal: Do not show green area. For other areas, use standard mode when not counting sky light, or advanced mode otherwise.
I:displayMode=0
# The update interval (in milliseconds) of light level. Farther chunks update less frequently. (default: 200)
I:pollingInterval=200
# If set to true, the sunlight/moonlight will be counted in light level. (default: false)
B:useSkyLight=false
}
-27
View File
@@ -1,27 +0,0 @@
# Configuration file
general {
# If you're colorblind, change this to fit your needs.
# Available options:
# - GREEN_TO_RED
# - BLUE_TO_RED
# - GREEN_TO_BLUE
# Valid values:
# GREEN_TO_RED
# BLUE_TO_RED
# GREEN_TO_BLUE
S:COLORS=GREEN_TO_RED
# Define the number of microseconds at which an object is marked with a deep red colour for WORLD lag.
I:GRADIENT_MAXED_OUT_AT_MICROSECONDS=25
# Define the number of microseconds at which an object is marked with a deep red colour for FPS lag.
I:GRADIENT_MAXED_OUT_AT_NANOSECONDS_FPS=50000
# What is the minimum amount of microseconds required before an object is tracked in the client?
# This is only for WORLD lag.
# This also affects the analyze results window
I:MINIMUM_AMOUNT_OF_MICROSECONDS_THRESHOLD=1
}
-41
View File
@@ -1,41 +0,0 @@
# Configuration file
general {
# Allow normal users to see event subscribers?
B:ALLOW_NON_OPS_TO_SEE_EVENT_SUBSCRIBERS=false
# What is the maximum HORIZONTAL range in blocks normal users can get results for?
D:NON_OPS_MAX_HORIZONTAL_RANGE=50.0
# If normal users can start the profiler, what is the maximum time in seconds?
I:NON_OPS_MAX_PROFILE_TIME=20
# What is the maximum VERTICAL range in blocks normal users can get results for?
D:NON_OPS_MAX_VERTICAL_RANGE=20.0
# If normal users can start the profiler, what is the cool-down between requests in seconds?
I:NON_OPS_PROFILE_COOL_DOWN_SECONDS=120
# How often can normal users request the latest scan result in seconds?
I:NON_OPS_REQUEST_LAST_SCAN_DATA_TIMEOUT=30
# From where should we range-limit blocks vertically for normal users?
# This will override the MAX_VERTICAL_RANGE when the block is above this Y level
I:NON_OPS_WHITELIST_HEIGHT_ABOVE=64
# What's the permission level available to non-operators (Normal players)?
# Please note that this ONLY works on dedicated servers. If you're playing singleplayer or LAN, the FULL permission is used.
# Available permissions in ascending order are:
# 'NONE' No permissions are granted, all functionality is denied.
# 'GET' Allow getting the latest scan result, this will be stripped down to the player's surroundings
# 'START' Allow starting the profiler
# 'FULL' All permissions are granted, teleporting to entities, blocks
# Valid values:
# NONE
# GET
# START
# FULL
S:NON_OP_PERMISSION_LEVEL=START
}
-74
View File
@@ -1,74 +0,0 @@
# Configuration file
async {
# Threshold for running asynchronous code. A lower value will make async calls with small networks where the impact is low. Low values might hurt performance
I:threshold=100
}
general {
# The max. distance between a player and the HUD that get's shown in blocks.
I:HUDRenderDistance=15
# Render every LP pipe opaque.
B:OpaquePipes=false
# The number of slots in a chassis pipe starting from MK1 to MK5. Because there are 5 tiers, there need to be 5 values (positive integers, zero is allowed).
I:chassisSlots <
1
2
3
4
8
>
# Should LogisticsPipes check for updates?
B:checkForUpdates=true
# The maximum number of buildcraft pipes (including forks) between logistics pipes. This is an indicator of the maximum amount of nodes the recursion algorithm will visit before giving up. As it is possible to fork a pipe connection using standard BC pipes the algorithm will attempt to discover all available destinations through that pipe. Do note that the logistics system will not interfere with the operation of non-logistics pipes. So a forked pipe will usually be sup-optimal, but it is possible. A low value might reduce CPU usage, a high value will be able to handle more complex pipe setups. If you never fork your connection between the logistics pipes this has the same meaning as detectionLength and the lower of the two will be used
I:detectionCount=100
# The maximum shortest length between logistics pipes. This is an indicator on the maxim depth of the recursion algorithm to discover logistics neighbours. A low value might use less CPU, a high value will allow longer pipe sections
I:detectionLength=50
# Set the default configuration for the popup of the Orderer Gui. Should it be used?
B:displayPopup=true
# Do you fancy easter eggs?
B:easterEggs=true
# Whether or not special particles will spawn.
B:enableParticleFX=true
# Number of LPower units the Logistics Crafting Table uses per craft.
I:logisticsCraftingTablePowerUsage=250
# The max. distance between two robots when there is no zone defined.
I:maxRobotDistance=64
# Inverts the the mouse wheel scrolling for remote order number of items
B:ordererCountInvertWheel=false
# Inverts the the mouse wheel scrolling for remote order pages
B:ordererPageInvertWheel=false
# Disable the power usage trough LogisticsPipes
B:powerUsageDisabled=false
# A Multiplyer for the power usage.
D:powerUsageMultiplyer=1.0
# The amount of time that passes between checks to see if it is still connected to its neighbours (Independently from block place detection). A low value will mean that it will correct wrong values faster but use more CPU. A high value means error correction takes longer, but CPU consumption is reduced. A value of 20 will check about every second (default 600 [30 seconds])
I:reDetectionFrequency=600
}
multithread {
# Number of routing table update Threads, 0 to disable.
I:count=4
# Priority of the multiThread Threads. 10 is highest, 5 normal, 1 lowest
I:priority=5
}
-75
View File
@@ -1,75 +0,0 @@
# Configuration file
##########################################################################################################
# chunkbounds
#--------------------------------------------------------------------------------------------------------#
# Settings for the chunk bounds overlay
##########################################################################################################
chunkbounds {
# Show the middle of the current Chunk (yellow line)
B:middle=true
# Radius (in Chunks) to show the edges (red line)
I:radius=1
}
##########################################################################################################
# lightoverlay
#--------------------------------------------------------------------------------------------------------#
# Settings for the light / mobspawn overlay
##########################################################################################################
lightoverlay {
# Range of the lightoverlay (negative Y)
I:downrange=16
# Range of the lightoverlay (Horizontal N,E,S,W)
I:hrange=16
# Ignore if there in no 2 Block space to spawn. (Less lag if true)
B:ignoreLayer=false
# Ignore if mobs can actually spawn and just go by light value
B:ignoreSpawns=false
# Minimum save light level where no mobs can spawn
I:saveLevel=8
# Range of the lightoverlay (positive Y)
I:uprange=4
}
##########################################################################################################
# rendersettings
#--------------------------------------------------------------------------------------------------------#
# Settings for lines & colors
# Values: 0xRRGGBB (Hex)
##########################################################################################################
rendersettings {
# Color for the chunk edge
I:chunk_edge_color=16711680
# Color for the chunk grid
I:chunk_grid_color=65280
# Line width for chunk boundaries
D:chunk_line_width=1.5
# Color for the middle chunk line
I:chunk_mid_color=16776960
# Color the X that marks "Spawns always possible"
I:spawn_always_color=16711680
# Line width for spawn indication
I:spawn_line_width=2
# Color the X that marks "Spawns at night possible"
I:spawn_night_color=16776960
}
-32
View File
@@ -1,32 +0,0 @@
# Configuration file
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# General settings for MrTJPCore
##########################################################################################################
general {
# Flag to set if the update checker should consider unstable builds as a new version.
B:"Include Unstable"=false
# Flag to enable or disable the update checker.
B:"Version Checking"=true
}
##########################################################################################################
# world gen
#--------------------------------------------------------------------------------------------------------#
# Settings related to world generation
##########################################################################################################
"world gen" {
# The database ID that is used to store which chunks have been generated already. Changing this will cause generation to run again on the same chunk.
S:"RetroGen ID"=mrtjp_gen
# Toggle to enable retrogeneration, a feature that would allow ores to be generated after the world has been created.
B:"Retroactive World Generation"=false
}
File diff suppressed because it is too large Load Diff
-26
View File
@@ -1,26 +0,0 @@
# Configuration file
~CONFIG_VERSION: 1
modules {
# Everything that's decorative for Natura. (bookshelfs, etc)
B:NaturaDecorative=true
# The entites added by Natura
B:NaturaEntities=true
# All of the nether blocks including trees
B:NaturaNether=true
# All of the overworld blocks including trees
B:NaturaOverworld=true
# All of the tools + armor added by natura
B:NaturaTools=true
# Everything that's found in the world and worldgen including the netherite dimension
B:NaturaWorld=true
B:craftingtweaksIntegration=true
}
-45
View File
@@ -1,45 +0,0 @@
# Configuration file
helper {
# If true, Crafting Helper will match other items even they can't auto-crafting [default: true]
B:matchOtherItems=true
}
other {
# If true, it will make all similar ingredient switch at the same time. [default: true]
B:allowSynchronousSwitchIngredient=true
}
transfer {
# If true, print current recipe type in log.Default:false [default: false]
B:allowPrintRecipeType=false
# If item in the blacklist, it will not be transferred.
# example:{"itemName":"gregtech:meta_item_2","meta":"32492"} [default: ]
S:itemBlacklist <
>
# Item Combination Mode Setting, here are all the modes.
# "ENABLED" "DISABLED" WHITELIST [default: ENABLED]
S:itemCombinationMode=ENABLED
# Whitelist for item combination [default: ]
S:itemCombinationWhitelist <
>
# If item in tne priority list, it will be transferred first.
# example:{"itemName":"gregtech:meta_item_2","meta":"32492"} [default: ]
S:itemPriorityList <
>
# If oredict has this mod's item, use it first. [default: ]
S:modPriorityList <
>
# If true, the ingredient currently displayed by JEI will be transferred.Default:false [default: false]
B:useDisplayedIngredient=false
}
-52
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@@ -1,52 +0,0 @@
{
"hook_pre_world_rendering": {
"version": 0,
"value": "true",
"comment": [
"Purpose: hook in world rendering, triggered between sky and terrain",
"Modified class: net.minecraft.client.renderer.EntityRenderer",
"Known users: Sky block",
"When disabled: Sky block will not render properly"
]
},
"llama_null_fix": {
"version": 0,
"value": "true",
"comment": [
"Purpose: prevent NPE when creating llama without world",
"Modified class: net.minecraft.entity.passive.EntityLlama",
"Known users: Trophy",
"When disabled: Llama trophy cannot be rendered"
]
},
"activate_player_render_hook": {
"version": 0,
"value": "true",
"comment": [
"Purpose: add hook to player rendering code",
"Modified class: net.minecraft.client.renderer.entity.RenderPlayer",
"Known users: OpenBlocks hangglider",
"When disabled: code may fallback to less compatible mechanism (like replacing renderer)"
]
},
"horse_base_null_fix": {
"version": 0,
"value": "true",
"comment": [
"Purpose: prevent NPE when creating horse without world",
"Modified class: net.minecraft.entity.passive.AbstractHorse",
"Known users: Trophy",
"When disabled: Trophy for any horse variant cannot be rendered"
]
},
"horse_null_fix": {
"version": 0,
"value": "true",
"comment": [
"Purpose: prevent NPE when creating horse without world",
"Modified class: net.minecraft.entity.passive.EntityHorse",
"Known users: Trophy",
"When disabled: Horse trophy cannot be rendered"
]
}
}
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# Configuration file
##########################################################################################################
# compatibility
#--------------------------------------------------------------------------------------------------------#
# Control the loading of various compatibility hooks. These settings are ignored unless the Compatibility module is installed.
##########################################################################################################
compatibility {
# Registers ProjectRed decorative blocks with Chisel.
B:"Chisel: Decorative Blocks"=true
# This allows computers to connect to bundled cables with the RS API.
B:"ComputerCraft: Bundled Cables"=true
# This allows gem axes to work with treecapitator.
B:"Treecapitator: Gem Axe"=true
}
##########################################################################################################
# general settings
#--------------------------------------------------------------------------------------------------------#
# Contains basic settings for the mod.
##########################################################################################################
"general settings" {
# If set to false, logic gates will not make sounds.
B:"Logic Sounds"=true
# Minimum amount of ticks the timer gates can be set to. Cannot be lower than 4.
I:"Minimum Timer Ticks"=4
# Ticks between router searches.
I:"Routed Pipes: Detection Frequency"=40
# Max number of pipes to explore when connecting to other routers.
I:"Routed Pipes: Max Detection Count"=100
# Maximum distance an item may aimlessly wander in a pipe before being erased. 0 for unlimited.
I:"Routed Pipes: Max Wander Distance"=0
# Number of active route table update threads.
I:"Routed Pipes: Update Threads"=4
# If set to true, sticks will be used instead of wood strips in framed wire recipes.
B:"Simple Framed Wire Recipe"=false
# If set to true, the basic screwdriver will not take damage.
B:"Unbreakable Screwdriver"=false
}
##########################################################################################################
# machine settings
#--------------------------------------------------------------------------------------------------------#
# Contains settings related to machines and devices.
##########################################################################################################
"machine settings" {
# Allow the Diamond Block Breaker to be crafted.
B:"Enable the Diamond Block Breaker"=false
}
##########################################################################################################
# render settings
#--------------------------------------------------------------------------------------------------------#
# Contains settings related to how things render in-game.
##########################################################################################################
"render settings" {
# If set to false, flat wire textures will be used for logic gates. Significant performance improvement.
B:"3D Logic Wires"=false
# Number of lights to render, -1 for unlimited
I:"Light Halo Render Count"=-1
# If set to false, routed pipes will not render routing fx such as bubbles and lasers.
B:"Routed Pipe FX"=true
# If set to false, gates will be rendered in the TESR rather than the WorldRenderer.
B:"Static Gates"=true
# If set to false, wires will be rendered in the TESR rather than the WorldRenderer.
B:"Static Wires"=true
}
##########################################################################################################
# world gen
#--------------------------------------------------------------------------------------------------------#
# Contains settings related to world gen. You can enable/disable each ore or strucure, change retro generation settings, and increase how rare something is by increasing the resistance value.
##########################################################################################################
"world gen" {
B:"Copper Ore"=false
I:"Copper Ore resistance"=0
B:"Copper Ore retrogen"=false
B:"Electrotine Ore"=true
I:"Electrotine Ore resistance"=0
B:"Electrotine Ore retrogen"=false
B:"Marble Caves"=true
I:"Marble Caves resistance"=0
B:"Marble Caves retrogen"=false
B:"Peridot Ore"=false
I:"Peridot Ore resistance"=0
B:"Peridot Ore retrogen"=false
B:"Ruby Ore"=false
I:"Ruby Ore resistance"=0
B:"Ruby Ore retrogen"=false
B:"Sapphire Ore"=false
I:"Sapphire Ore resistance"=0
B:"Sapphire Ore retrogen"=false
B:"Silver Ore"=false
I:"Silver Ore resistance"=0
B:"Silver Ore retrogen"=false
B:"Tin Ore"=false
I:"Tin Ore resistance"=0
B:"Tin Ore retrogen"=false
I:"Volcano resistance"=0
B:"Volcano retrogen"=false
B:Volcanos=true
}
-82
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# Configuration file
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# Basic settings
##########################################################################################################
general {
I:moveLimit=2048
}
##########################################################################################################
# latched sets
#--------------------------------------------------------------------------------------------------------#
# Used to define which pairs of blocks will be stuck together.
# Latched sets will always move in pairs, even if only one of them are actually connected to a frame.
# 'block1 -> block2' means that if block1 is moved, any block2 connected to it will also move.
# However, moving block2 does not move block1. To do that, you must also register block2 -> block1.
# Sets are defined using the syntax of key -> value.
# Possible keys and values:
# '<modID>:<blockname>' - to assign block from a mod for every meta.
# '<modID>:<blockname>#<property>=<value>[,<property>=<value>[,…]]' - to assign block from mod with only the given properties matching.
#
##########################################################################################################
"latched sets" {
S:"latch registry" <
minecraft:bed -> minecraft:bed
minecraft:wooden_door -> minecraft:wooden_door
minecraft:iron_door -> minecraft:iron_door
>
}
##########################################################################################################
# tile movers
#--------------------------------------------------------------------------------------------------------#
# Used to configure which registered Tile Mover is used for a block. Key-Value pairs are defined using
# the syntax key -> value.
# Most blocks are configurable, but some mods may have opted to lock which handlers can be used for its
# blocks.
# Possible keys:
# 'default' - to assign default handler.
# mod:<modID>' - to assign every block from a mod.
# <modID>:<blockname>' - to assign block from a mod for every meta.
# <modID>:<blockname>m<meta>' - to assign block from mod for specific meta.
#
# Available tile movers:
# 'saveload' - Saves the tile and then reloads it in the next position. Reliable but CPU intensive.
# 'coordpush' - Physically changes the location of tiles. Works if tiles do not cache their position.
# 'static' - Setting this disables movement for the specified block.
# 'fmp' - Tile mover for Forge Multipart
#
# Movers locked via API:
# mod:forgemultipartcbe -> fmp
#
##########################################################################################################
"tile movers" {
S:"mover registry" <
default -> saveload
mod:minecraft -> coordpush
mod:computercraft -> coordpush
mod:enderstorage -> coordpush
mod:chickenchunks -> coordpush
mod:projectred-compatibility -> coordpush
mod:projectred-core -> coordpush
mod:projectred-expansion -> coordpush
mod:projectred-exploration -> coordpush
mod:projectred-fabrication -> coordpush
mod:projectred-illumination -> coordpush
mod:projectred-integration -> coordpush
mod:projectred-transmission -> coordpush
mod:projectred-relocation -> coordpush
mod:projectred-transportation -> coordpush
mod:forgemultipartcbe -> fmp
>
}
@@ -1,12 +0,0 @@
# Configuration file
restrictplayerinterfaces {
# A list of numbers corresponding to dimension IDs that player interfaces cannot transfer to.
# If the target player of a player interface is in a dimension listed here, the player interface
# will cease to detect the player, transfer items, or otherwise not function.
I:"Disallowed dimension IDs" <
427
>
}
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# Configuration file
general {
debug {
# Enable this to register extra biomes for debugging/testing.
B:Biomes=false
# The amount of biomes to register.
I:"Biomes - Amount"=300
# Enable this to register extra blocks for debugging/testing.
B:Blocks=false
# The amount of blocks to register.
I:"Blocks - Amount"=5000
# Enable this to register extra enchantments for debugging/testing.
B:Enchantments=false
# The amount of enchantments to register.
I:"Enchantments - Amount"=32767
# Enable this to register extra items for debugging/testing.
B:Items=false
# The amount of items to register.
I:"Items - Amount"=40000
# Enable this to register extra potions for debugging/testing.
B:Potions=false
# The amount of potions to register.
I:"Potions - Amount"=300
}
}
-69
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# Configuration file
general {
dimensions {
# If this is enabled, only a specific list of dimensions can be travelled to via the Tardis
B:USE_WHITELIST=false
I:bDims <
>
# Gallifrey Dimension ID
I:gallifreyDimension=624
# Should the TARDIS Mod generate ores?
B:generateOres=false
# Moon Dimension ID
I:moonDimension=625
# If this is enabled, You can set dimensions manually below
B:setDimension=true
# Space Dimension ID
I:spaceDimension=622
# Tardis Dimension ID
I:tardisDimension=610
# Telos Dimension ID
I:telosDimension=623
}
use_entities {
I:adiposeSpawnChance=10
I:cybermanSpawnChance=50
B:entities=false
}
misc {
D:artronRechargeRate=4.0
B:camShake=true
# If enabled, this will give the player a Tardis coral on their first join
B:givePlayerKey=false
B:invasions=true
B:killControlsOnKillCommand=false
# Set to Zero to make it anywhere in the world.
I:maxRandom=5000
}
boti {
# How many ticks before we poll the world again
I:botiTickRate=100
# If this is enabled boti will check sides before rendering. Set this to false if you crash
B:checkSides=false
# This is used to toggle the bigger on the inside effect
B:enabled=true
# This is used to block any blocks from being rendered in the Bigger on the inside effect (For compatibility) ex. ic2:te or if you want to block all of ic2 ic2:*
S:modids <
>
}
}
-24
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@@ -1,24 +0,0 @@
# Configuration file
general {
# Fuel consumption rate of Fuel Input Machine.
# (How long will a fuel burn)
# Default: 200
# Min: 1
# Max: 2147483647
I:"Fuel Input Machine Fuel Consumption Rate"=200
# The speed of Smart Output.
# Default: 15
# Min: 1
# Max: 2147483647
I:"Smart Output Speed"=500
# The burn time of Solid Fuel.
# Default: 3200
# Min: 1
# Max: 2147483647
I:"Solid Fuel Burn Time"=3200
}
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# Configuration file
~CONFIG_VERSION: 1
modules {
# Debug utilities
B:TinkerDebug=false
# All the fun toys
B:TinkerGadgets=true
# The smeltery and items needed for it
B:TinkerSmeltery=true
# All the tools and everything related to it.
B:TinkerTools=true
# Everything that's found in the world and worldgen
B:TinkerWorld=true
B:chiselIntegration=true
B:chiselsandbitsIntegration=true
B:craftingtweaksIntegration=true
B:quarkIntegration=true
B:theoneprobeIntegration=true
B:wailaIntegration=true
}
-41
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"_VERSION"=1
general {
# Maximum achievable levels. If set to 0 or lower there is no upper limit
maximumLevels=16
# Reduces the amount of modifiers a newly build tool gets if the value is lower than the regular amount of modifiers the tool would have
newToolMinModifiers=3
}
toolxp {
# Base XP for each of the listed tools
baseXpForTool {
"plustic:katana"=500
"plustic:laser_gun"=500
"tconstruct:arrow"=500
"tconstruct:battlesign"=500
"tconstruct:bolt"=500
"tconstruct:broadsword"=500
"tconstruct:cleaver"=500
"tconstruct:crossbow"=500
"tconstruct:excavator"=4500
"tconstruct:frypan"=500
"tconstruct:hammer"=4500
"tconstruct:hatchet"=500
"tconstruct:kama"=500
"tconstruct:longbow"=500
"tconstruct:longsword"=500
"tconstruct:lumberaxe"=4500
"tconstruct:mattock"=500
"tconstruct:pickaxe"=500
"tconstruct:rapier"=500
"tconstruct:scythe"=4500
"tconstruct:shortbow"=500
"tconstruct:shovel"=500
"tconstruct:shuriken"=500
"tinkersaether:dart"=500
"tinkersaether:dart_shooter"=500
}
# Base XP used when no more specific entry is present for the tool
defaultBaseXP=500
# How much the XP cost will multiply per level, minimum 2.
levelMultiplier=2
}
@@ -1,249 +0,0 @@
# Configuration file
general {
blocks {
# Fixes rendering issues with banners by correctly sizing their render bounding boxes
# Incompatible with RenderLib
B:"Banner Bounding Box"=true
# Fixes inconsistent delays of comparators to prevent redstone timing issues
B:"Comparator Timing"=true
# Only damage living entities hit by falling blocks, prevents killing items and XP
B:"Falling Block Entity Damage"=true
# Slims down the hopper bounding box for easier access of nearby blocks
B:"Hopper Bounding Box"=true
# Prevents crashes when the destination tile entity becomes unavailable during the item insert process
# Mainly utilized to suppress edge case symptoms with Thaumcraft's Thaumatorium
B:"Hopper Insert Safety Check"=true
# Prevents voiding held items when right + left clicking on an item frame simultaneously
B:"Item Frame Void"=true
# Disables climbing movement when flying
B:"Ladder Flying Slowdown"=true
B:"Mining Glitch"=true
# Properly saves the last state of pistons to tags
B:"Piston Progress"=true
# Improves retraction behavior on double piston extenders
B:"Piston Retraction"=false
# Fixes sleeping always resetting rain and thunder times
B:"Sleep Resets Weather"=true
"block overlay" {
# Fixes x-ray when standing in non-suffocating blocks
B:"[1] Block Overlay Toggle"=true
# Excludes blocks from the block overlay bugfix
# Syntax: modid:block
S:"[2] Blacklist" <
>
# Includes blocks in the block overlay bugfix
# Syntax: modid:block
S:"[3] Whitelist" <
>
}
"mining glitch" {
# Prevents ghost blocks by sending additional movement packets
B:"[1] Mining Glitch Toggle"=true
# Defines the maximum number of movement packets that can be sent per tick
# Vanilla default is 5
I:"[2] Maximum Movement Packets"=10
}
}
entities {
# Improves the attack radius of hostile mobs by checking the line of sight with raytracing
B:"Attack Radius"=true
# Prevents fire projectiles burning entities when blocking with shields
B:"Block Fire"=true
# Fixes entities glitching through the bottom of boats
B:"Boat Riding Offset"=true
# Replaces linked entity AI task sets with concurrent sets to avoid mod exception concerning entity AI
# Only enable this if you're facing concurrent modification exceptions with entity AI tasks, for example Thaumcraft's Pechs
B:"Concurrent Entity AI Tasks"=false
# Fixes corrupted entities exceeding the allowed death time
B:"Death Time"=true
# Fixes lag caused by dead entities by sending additional packets when the player is not alive
B:"Destroy Entity Packets"=true
# Fixes missing player states when changing dimensions by sending additional packets
B:"Dimension Change Player States"=true
# Fixes item duplications when players are dropping items and disconnecting
B:"Disconnect Dupe"=false
# Fixes a duplication exploit connected to the inventories of donkeys and mules
B:"Donkey/Mule Dupe"=true
# Fixes consuming an item having a chance of also consuming a second item without any animation
B:"Double Consumption"=true
# Relocate elytra deployment and landing to client side to prevent issues with high latencies
B:"Elytra Deployment & Landing"=true
# Saves entity bounding boxes to tags to prevent breakouts and suffocation
B:"Entity Bounding Box"=true
# Fixes non-functional elytra firework boosting and guardian targeting if the entity ID is 0
B:"Entity ID"=true
B:"Entity Lists"=true
# Prevents corruption of entities caused by invalid health or damage values
B:"Entity NaN Values"=true
# Pushes entities out of blocks when growing up to prevent suffocation
B:"Entity Suffocation"=true
# Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions
# Incompatible with SpongeForge
B:"Entity Tracker"=true
# Changes UUIDs of loaded entities in case their UUIDs are already assigned (and removes log spam)
B:"Entity UUID"=true
# Fixes the player model occasionally disappearing when flying with elytra in a straight line in third-person mode
# Incompatible with OpenModsLib
B:"Fixes Invisible Player when Flying with Elytra"=true
# Modifies falling logic of horses, listening to LivingFallEvent and taking jump boost into account
B:"Horse Falling"=true
# Corrects maximum player health on joining by setting the last saved health value
B:"Max Player Health"=true
# Fixes non-player entities being able to control minecarts
B:"Minecart AI"=true
# Fixes mounts and boats sometimes disappearing after dismounting
B:"Mount Desync"=true
# Fixes saturation depleting in peaceful mode
B:"Player Saturation"=true
# Fixes a duplication exploit connected to shearing mooshrooms
B:"Shear Mooshroom Dupe"=true
# Fixes skeletons not looking at their targets when strafing
B:"Skeleton Aim"=true
# Fixes untipped arrows emitting blue tipped arrow particles upon reloading a world
B:"Untipped Arrow Particles"=true
# Returns missing hoods to villager mantles
B:"Villager Mantle Hoods"=true
"entity desync" {
# Fixes entity motion desyncs most notable with arrows and thrown items
B:"[1] Entity Desync Toggle"=true
# Syntax: modid:entity
# Example: minecraft:minecart
S:"[2] Entity Blacklist" <
minecraft:minecart
>
}
"entity lists" {
# Fixes chunk entity lists often not getting updated correctly
B:"Chunk Updates"=true
# Fixes client-side memory leak where some entity ids are not set before being added to the world's entity list
B:"World Additions"=true
}
}
misc {
# Improves the accuracy of smooth lighting by checking for suffocation and light opacity
B:"Accurate Smooth Lighting"=true
B:"Blast Protection Knockback"=false
# Fixes crafted item statistics not increasing correctly when items are crafted with shift-click or drop methods
B:"Crafted Item Statistics"=true
# Fixes entity and particle rendering issues by enabling depth buffer writing
B:"Depth Mask"=true
# Replaces the help command, sorts and reports broken commands
B:"Help Command"=true
# Prevents various crashes with Turkish locale
B:"Locale Crash"=true
# Increases the packet size limit to account for large packets in modded environments
# Vanilla default is 0x200000
# Incompatible with SpongeForge and RandomPatches
I:"Packet Size"=16777216
# Fixes various particle types not showing up on the client
B:"Particle Spawning"=true
# Fixes potion effects not displaying their level above 'IV'
B:"Potion Amplifier Visibility"=true
# Fixes the spectator menu not showing player skins
B:"Spectator Menu"=true
"model gap" {
# Fixes transparent gaps in all 3D models of blocks and items
B:"[1] Model Gap Toggle"=true
# Quad X/Y offset
# Moves the quad toward the center of the item
# Use to hide gaps, keep as close to 0 as possible
D:"[2] Recess Value"=0.007
# Quad expansion increment
# Enlarges each quad
# Use to hide gaps, keep as close to 0 as possible
D:"[3] Expansion Value"=0.008
}
}
world {
# Fixes loading of outdated chunks to prevent duplications, deletions and data corruption
# Incompatible with SpongeForge
B:"Chunk Saving"=true
# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
B:"Frustum Culling"=true
# Fixes duplication issues that can occur when entities travel through portals
B:"Portal Traveling Dupe"=true
# Changes the data table of tile entities to resolve issues
# HASHMAP: Vanilla default
# LINKED_HASHMAP: Keeps the loading order of tile entities to prevent issues during the first ticks of chunk loading
# CONCURRENT_HASHMAP: Allows simultaneous access to tile entities to prevent concurrent modification exceptions
# CONCURRENT_LINKED_HASHMAP: Combines LINKED_HASHMAP and CONCURRENT_HASHMAP, may have random side effects
# Valid values:
# HASHMAP
# LINKED_HASHMAP
# CONCURRENT_HASHMAP
# CONCURRENT_LINKED_HASHMAP
S:"Tile Entity Map"=CONCURRENT_LINKED_HASHMAP
# Fixes witch hut structure data not accounting for the height it is generated at
B:"Witch Huts"=true
}
}
@@ -1,18 +0,0 @@
# Configuration file
general {
debug {
# For those who live life on the edge, may or may not include Jons
B:"Bypass Incompatibility Warnings"=false
# Enables debug logging
B:"Debug Logging"=false
# Prints the time the game needed to launch to the log
B:"Show Loading Time"=true
}
}
@@ -1,594 +0,0 @@
# Configuration file
general {
abyssalcraft {
# Disables AbyssalCraft's Plague-type mobs spawning lingering potion effects on death
B:"Disable Plague Potion Clouds"=false
# Optimizes AbyssalCraft's item transport system to reduce tick overhead
B:"Optimized Item Transport"=true
}
"actually additions" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Fixes Laser Upgrades voiding instead of applying if there is only one item in the stack
B:"Laser Upgrade Voiding"=true
}
"arcane archives" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"advent of ascension" {
# Improves AoA player ticking by only sending inventory changes when necessary
B:"Improved Player Tick"=true
B:"Inventory-less GUI Compatibility"=true
}
"biomes o' plenty" {
# Fixes rapid inflection of regeneration effects in hot spring water
B:"Hot Spring Water"=false
}
"blood magic" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Optimizes the Hellfire/Soul Forge to reduce tick time
B:"Optimized Hellfire Forge"=true
# Fixes memory leak when unloading worlds/switching dimensions
B:"World Unload Memory Leak Fix"=true
}
botania {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Enables the Botania Garden of Glass skybox for custom dimensions
# Abides by Botania's 'enableFancySkybox' config option
# Example: 43
I:"Fancy Skybox" <
43
>
}
chisel {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"chocolate quest repoured" {
# Restores the golden feather behavior from the original Better Dungeons mod
B:"Legacy Golden Feather"=true
}
"cofh core" {
# Sets the damage multiplier of the Vorpal enchantment
D:"Vorpal Enchantment Damage"=10.0
}
"elementary staffs" {
# Reintroduces the 1.5 electric staff behavior along with some subtle particles
B:"Electric Staff Port"=true
}
"elenai dodge 2" {
# Chance per dodge to extinguish the player when burning
D:"Extinguishing Dodges"=0.0
# Fixes server-sided crashes when the Feathers Helper API is utilized
B:"Feathers Helper API Fix"=true
# Sets the amount of consumed half-feathers per interval when the player is sprinting
I:"Sprinting Feather Consumption"=0
# Sets the rate feathers are consumed in ticks when the player is sprinting
I:"Sprinting Feather Interval"=20
# Sets the amount of half-feathers required to start sprinting
I:"Sprinting Feather Requirement"=6
}
"epic siege mod" {
# Disables leftover debug logging inside the digger AI of the beta builds
B:"Disable Digger AI Debug"=true
}
"the erebus" {
# Fixes Cabbage not dropping the correct items in some situations
B:"Fix Cabbage Drop"=true
# Fixes the Quake Hammer using the incorrect config option to control its size
B:"Fix Quake Hammer Texture"=true
# Prevents HWYLA/TOP crashes with preserved blocks
B:"Preserved Blocks Fix"=true
}
"extra utilities 2" {
# When near some inventories, the Radar feature (find in nearby inventories) will entirely break
# this catches the AbstractMethodException thrown, allowing other nearby inventories to be searched
B:"Catch Radar Exception"=true
# Fixes the Creative Mill Generator not respecting the Creative Block Breaking config
B:"Creative Mill Harvestability"=true
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Fixes Mob Attack and Health Statistics being repeatedly doubled
B:"Fix Deep Dark Stats"=true
# Fixes Machine Block drops being immutable, causing a crash on attempting to remove entries from the list
B:"Mutable Machine Block Drops"=true
}
forestry {
# Adds custom emerald to germling trades to the arborist villager
# Syntax: level;emeralds_min;emeralds_max;germlings_min;germlings_max;type;complexity_min;complexity_max
# level Level when this trade becomes available (how much trading needs to be done)
# emeralds_min Lower random limit for emeralds
# emeralds_max Upper random limit for emeralds
# germlings_min Lower random limit for germlings
# germlings_max Upper random limit for germlings
# type Type of germling, can be either pollen or sapling
# complexity_min Lower limit of allele complexity
# complexity_max Upper limit of allele complexity
#
# Example for a level 5 trade for a single sapling with a complexity between 6 and 10, costing between 10 to 40 emeralds:
# 5;10;40;1;1;sapling;6;10
S:"Arborist Villager Trades" <
>
# Disables damage caused by bees bypassing player armor
B:"Disable Bee Damage Armor Bypass"=true
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Allows Forestry farms to pick up ExtraTrees fruit
B:"Extra Trees: Gather Windfall"=true
# Fixes broken textures for various running and landing particles
B:"Particle Fixes"=true
# Allows Forestry farms to automatically replant cocoa beans
B:"Replanting Cocoa Beans"=true
}
"industrialcraft 2" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"industrial foregoing" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Fixes an off-by-one error where IF Machines would display the max tier of range addon as one less than the actual maximum
B:"Machines Max Range Off-By-One Fix"=true
}
"infernal mobs" {
# Enables compatibility between Infernal Mobs' Sticky effect and Reliquary's Pedestal
B:"Sticky Pedestal Compatibility"=true
# Enables compatibility between Infernal Mobs' Sticky effect and Capsule's Recall enchantment
B:"Sticky Recall Compatibility"=true
}
"iron backpacks" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"item stages" {
# Changes item matching code to CraftTweaker's ingredient matching system, fixes item NBT issues
B:"Ingredient Matching"=false
}
mekanism {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"mob stages" {
# Fixes mob replacement ignoring entity spawning rules
B:"Spawning Rules Fixes"=true
}
"nether chest" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
netherrocks {
# Prevents crashing with mods implementing right click crop harvesting
B:"Right Click Harvesting Fix"=true
}
nuclearcraft {
# Changes the data table of the radiation environment handler to improve tick time
# CONCURRENT_HASHMAP: NuclearCraft default
# CONCURRENT_LINKED_HASHMAP: Keeps order of radiation environment info to improve iteration - Better performance
# CONCURRENT_LINKED_QUEUE: Uses a queue to avoid iteration - Best performance
# Valid values:
# CONCURRENT_HASHMAP
# CONCURRENT_LINKED_HASHMAP
# CONCURRENT_LINKED_QUEUE
S:"Radiation Environment Map"=CONCURRENT_LINKED_QUEUE
}
projectred {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
quark {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
roost {
# Improves load time by registering ContentTweaker chickens early for Roost to detect them
# Note: If you would like to use ContentTweaker's MaterialSystem Parts for the layed item, in your script you must:
# 1) Use '#loader finalize_contenttweaker', not '#loader contenttweaker'
# 2) Use the Material Part Bracket Handler to reference the item
B:"ContentTweaker: Early Register CT Chickens"=true
S:"Custom Chickens" <
amber_chicken
amethyst_chicken
arlemite_chicken
baronyte_chicken
blazium_chicken
bloodgem_chicken
bloodstone_chicken
blue_gemstone_chicken
brightsteel_chicken
candyte_chicken
chalcedony_chicken
chaos_chicken
charged_runium_chicken
chestbone_fragment_chicken
cold_iron_chicken
crystallite_chicken
elecanium_chicken
emberstone_chicken
fluctuatite_chicken
footbone_fragment_chicken
gemenyte_chicken
glitch_chicken
green_gemstone_chicken
infinity_chicken
jade_chicken
jewelyte_chicken
legbone_fragment_chicken
limonite_chicken
lunastone_chicken
lyon_chicken
mithrillium_chicken
mystite_chicken
netherite_chicken
ogerite_chicken
ornamyte_chicken
osmium_chicken
palladium_chicken
polonium_chicken
pure_chicken
purple_gemstone_chicken
realmite_chicken
red_gemstone_chicken
rhenium_chicken
rosite_chicken
runium_chicken
rupee_chicken
sapphire_chicken
skullbone_fragment_chicken
unidentified_chicken
varsium_chicken
vityte_chicken
white_gemstone_chicken
yellow_gemstone_chicken
hassium_chicken
ghoulish_chicken
ghastly_chicken
rubidium_chicken
caesium_chicken
strontium_chicken
energy_chicken
heraldry_chicken
fesh_abomination_chicken
>
}
"simple difficulty" {
# Fixes the interaction of iron canteens with rain collectors
B:"Iron Canteen Interaction Fix"=true
}
"simply jetpacks" {
# Fixes a client-side memory leak associated with EntityPlayer
B:"Memory Leak Fix"=true
}
"spice of life" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"storage drawers" {
# Approximate range in blocks at which drawers render contained items
# 0 for default unlimited range
I:"Render Range"=25
}
"tardis mod" {
# Fixes a client-side memory leak associated with EntityPlayer
B:"Memory Leak Fix"=true
}
"tech reborn" {
# Optimizes the Rolling Machine to reduce tick time
B:"Optimized Rolling Machine"=true
}
thaumcraft {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Fixes the bounding box always being at the center in both cinderpearls and shimmerleafs
B:"Flower Bounding Box"=true
# Stops the thaumometer from bobbing rapidly when using it to scan objects
B:"Stable Thaumometer"=true
}
"thaumcraft: entities" {
# Adds particles to firebats similar to legacy versions
B:"Firebat Particles"=true
# Rotates dead eldritch crabs all the way like endermites, silverfish, and spiders
B:"Spiderlike Eldritch Crabs"=true
# Increases particle size of wisps similar to legacy versions
B:"Wisp Particles"=true
}
"thaumcraft: foci" {
"focus effects" {
# Overhauls the break focus effect cast sound
B:"[01] Break: Cast Sound Revamp"=true
# Adds an impact sound to the break focus effect
B:"[02] Break: Impact Sound"=true
# Overhauls the earth focus effect cast sound
B:"[03] Earth: Cast Sound Revamp"=true
# Adds an impact sound to the earth focus effect
B:"[04] Earth: Impact Sound"=true
# Adds an impact sound to the fire focus effect
B:"[05] Fire: Impact Sound"=true
# Adds an impact sound to the flux focus effect
B:"[06] Flux: Impact Sound"=true
# Overhauls the frost focus effect cast sound to make it a lot less plangent
B:"[07] Frost: Cast Sound Revamp"=true
# Adds an impact sound to the frost focus effect
B:"[08] Frost: Impact Sound"=true
# Overhauls the heal focus effect cast sound
B:"[09] Heal: Cast Sound Revamp"=true
# Adds an impact sound to the heal focus effect
B:"[10] Heal: Impact Sound"=true
# Overhauls the rift focus effect cast sound
B:"[11] Rift: Cast Sound Revamp"=true
# Adds an impact sound to the rift focus effect
B:"[12] Rift: Impact Sound"=true
# Overhauls the exchange focus effect cast sound
B:"[13] Exchange: Cast Sound Revamp"=true
# Adds an impact sound to the exchange focus effect
B:"[14] Exchange: Impact Sound"=true
}
"focus mediums" {
# Plays an additional cast sound when using any bolt focus medium to add an extra layer of pow
B:"[1] Bolt: Cast Sound"=true
# Plays an additional cast sound when using any cloud focus medium
B:"[2] Cloud: Cast Sound"=true
# Adds additional cast, despawn, and setup sounds when using any mine focus medium
B:"[3] Mine: Sound Overhaul"=true
# Plays an additional cast sound when summoning any type of spellbat
B:"[4] Spellbat: Cast Sound"=true
}
}
"thaumic wonders" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
B:"Memory Leak Fix"=false
}
"the farlanders" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"thermal expansion" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Adds Monoculture Cycle integration to desired phytogenic insolator recipes added by ModTweaker
# Register the recipe with Insolator.addRecipeMonoculture() instead of Insolator.addRecipe() in .zs files
# (and Insolator.addRecipeMonocultureSaplingInfuser() instead of Insolator.addRecipeSaplingInfuser())
# Note: Make sure the 'fertilizer' is specified as the secondaryInput arg in the function
B:"Insolator Custom Monoculture"=true
}
"tinkers' construct" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
# Excludes gaseous fluids from being transferable via faucets
B:"Gaseous Fluids"=false
# Hides tool/bow materials in the 'Materials and You' book
# Syntax: material
# Enabling debug logging prints all materials on game launch
S:"Material Blacklist" <
>
# Determines the maximum number of possible items to display before not rendering any to prevent substantial lag
# 0 to disable rendering items in the smeltery entirely
# -1 for the default, which is always rendering items
I:"Maximum Items to Render in Smeltery"=-1
# Suppresses special abilities of long swords and rapiers when shurikens are wielded in the offhand
B:"Offhand Shuriken"=true
# Caches all ore dictionary smelting recipes to speed up game loading
B:"Ore Dictionary Cache"=true
# Fixes server world being leaked to various particles
B:"Particle Fixes"=true
# Despawns unbreakable projectiles faster to improve framerates
B:"Projectile Despawning"=true
# Enables usage of tweaks in below category to customize Tinkers' tools stats
B:"Tool Customization"=true
"tool customization" {
# Sets the rate at which a tool's attack damage incrementally decays depending on its damage cutoff
# Default value: 0.9
# Range: 0.0 - 1.0
# Note: A rate of 1.0 means there is no damage decay
# Note: The damage curve will cap the maximum value to (tool's damage cutoff)/(1 - decay rate)
S:"Attack Damage Decay Rate"=0.9
# Sets the attack damage cutoff at which diminishing returns start for the cleaver
# Default value: 25.0
D:"Cleaver Attack Damage Cutoff"=75.0
# Sets the attack damage cutoff at which diminishing returns start for any Tinkers' tool not listed here
# Default value: 15.0
D:"General Attack Damage Cutoff"=15.0
# Sets the attack damage cutoff at which diminishing returns start for the longsword
# Default value: 18.0
D:"Longsword Attack Damage Cutoff"=65.0
# Sets the attack damage cutoff at which diminishing returns start for the PlusTiC katana
# Default value: 22.0
D:"PlusTiC: Katana Attack Damage Cutoff"=22.0
# Sets the attack damage cutoff at which diminishing returns start for the rapier
# Default value: 13.0
D:"Rapier Attack Damage Cutoff"=55.0
}
}
"tiny progressions" {
# Fixes various duplication exploits
B:"Duplication Fixes"=true
}
"cb multipart/forge multipart cbe" {
# Fixes a memory leak associated with EntityPlayer
B:"Memory Leak Fix"=true
}
"compact machines" {
# Fixes some compact machine walls being invisible if Nothirium 0.2.x (and up) or Vintagium is installed
B:"Invisible Wall Render Fix"=true
}
"effortless building" {
# Fixes Effortless Building ignoring Metadata when checking for items in inventory
B:"Block Transmutation Fix"=true
}
mrtjpcore {
# Fixes a memory leak associated with EntityPlayer
B:"Memory Leak Fix"=true
}
"astral sorcery" {
# Fixes a bug where particle effects would continue to render after changing dimensions
B:"Clear Particle Effects"=true
# Downgrades the message when completing a recipe without an initializing player from a warning to a debug
B:"Downgrade Missing Player Log Level"=true
# Fixes Sooty Marble Pillar blocking the proper rendering of adjacent fluids due to inverted logic
B:"Sooty Marble Rendering Fix"=true
}
"modular routers" {
# Fixes particles being added from the wrong thread which corrupted the particle manager
B:"Particle Thread Fix"=true
}
railcraft {
# Disables the beta message warning on world join
B:"No Beta Warning"=true
}
"rftools dimensions" {
# Fixes a bug where joining a world or server with any RFTools Dimension registered would disallow entering another world without that dimension until restarting
B:"Fully Unregister Dimensions"=true
}
"codechicken lib" {
# Fixes network ByteBuf leaks from PacketCustom
B:"Packet Leak Fix"=false
}
"ender storage" {
# Fixes storage frequencies being tracked multiple times
B:"Fix Frequency Tracking"=true
}
openblocks {
# Fixes the Last Stand enchantment triggering too early on pre-mitigation damage (before enchants, potions, etc)
# instead of on post-mitigation damage.
B:"Last Stand Trigger Fix"=true
}
opencomputers {
# Fixes network ByteBuf leaks from PacketHandler
B:"Packet Leak Fix"=true
}
"requious frakto" {
# Fixes server world being leaked to various particles
B:"Particle Fixes"=true
}
steamworld {
# Fixes a Stack Overflow crash when entering the Sky of Old Dimension
B:"Sky of Old Dimension Fix"=true
}
}
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# Configuration file
general {
"bugfixes: blocks" {
# Fixes inconsistent delays of comparators to prevent redstone timing issues
B:"Comparator Timing"=true
# Slims down the hopper bounding box for easier access of nearby blocks
B:"Hopper Bounding Box"=true
# Prevents crashes when the destination tile entity becomes unavailable during the item insert process
# Mainly utilized to suppress edge case symptoms with Thaumcraft's Thaumatorium
B:"Hopper Insert Safety Check"=true
# Prevents voiding held items when right + left clicking on an item frame simultaneously
B:"Item Frame Void"=true
# Disables climbing movement when flying
B:"Ladder Flying Slowdown"=true
# Avoids the need for multiple mining attempts by sending additional movement packets
B:"Mining Glitch"=true
# Properly saves the last state of pistons to tags
B:"Piston Progress"=true
"block overlay" {
# Fixes x-ray when standing in non-suffocating blocks
B:"[1] Block Overlay Toggle"=false
# Excludes blocks from the block overlay bugfix
# Syntax: modid:block
S:"[2] Blacklist" <
>
# Includes blocks in the block overlay bugfix
# Syntax: modid:block
S:"[3] Whitelist" <
>
}
}
"bugfixes: entities" {
# Fixes entities glitching through the bottom of boats
B:"Boat Riding Offset"=true
# Fixes corrupted entities exceeding the allowed death time
B:"Death Time"=true
# Fixes lag caused by dead entities by sending additional packets when the player is not alive
B:"Destroy Entity Packets"=true
# Fixes missing player states when changing dimensions by sending additional packets
B:"Dimension Change Player States"=true
# Fixes item dupes when players are dropping items and disconnecting
B:"Disconnect Dupe"=true
# Saves entity bounding boxes to tags to prevent breakouts and suffocation
B:"Entity Bounding Box"=true
# Fixes entity motion desyncs most notable with arrows and thrown items
B:"Entity Desync"=true
# Prevents corruption of entities caused by invalid health or damage values
B:"Entity NaN Values"=true
# Pushes entities out of blocks when growing up to prevent suffocation
B:"Entity Suffocation"=true
# Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions
B:"Entity Tracker"=true
# Changes UUIDs of loaded entities in case their UUIDs are already assigned (and removes log spam)
B:"Entity UUID"=true
# Saves increased player health to tags
B:"Max Player Health"=true
# Fixes saturation depleting in peaceful mode
B:"Player Saturation"=true
# Fixes skeletons not looking at their targets when strafing
B:"Skeleton Aim"=true
# Returns missing hoods to villager mantles
B:"Villager Mantle Hoods"=true
}
"bugfixes: misc" {
# Prevents fire projectiles burning entities when blocking with shields
B:"Block Fire"=true
# Fixes entity and particle rendering issues by enabling depth buffer writing
B:"Depth Mask"=true
# Fixes slow background startup edge case caused by checking tooltips during the loading process
B:"Faster Background Startup"=false
# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
B:"Frustum Culling"=true
# Replaces the help command, sorts and reports broken commands
B:"Help Command"=true
# Prevents various crashes with Turkish locale
B:"Locale Crash"=true
"model gap" {
# Fixes transparent gaps in all 3D models of blocks and items
B:"[1] Model Gap Toggle"=true
# Quad X/Y offset
# Moves the quad toward the center of the item
# Use to hide gaps, keep as close to 0 as possible
D:"[2] Recess Value"=0.007
# Quad expansion increment
# Enlarges each quad
# Use to hide gaps, keep as close to 0 as possible
D:"[3] Expansion Value"=0.008
}
}
"bugfixes: world" {
# Fixes loading of outdated chunks to prevent duplications, deletions and data corruption
B:"Chunk Saving"=true
# Keeps the order of tile entities on chunk load
B:"Tile Entity Update Order"=true
}
debug {
# For those who live life on the edge, may or may not include Jons
B:"Bypass Incompatibility Warnings"=false
# Version number of the config file
# Do not touch!
S:"Config Version"=1.12.2-1.4.0
# Enables debug logging
B:"Debug Logging"=false
# Enables a screen displaying incompatible mods on game load
B:"Obsolete Mods Screen"=true
# Prints the time the game needed to launch to the log
B:"Show Loading Time"=true
}
"mod integration" {
"biomes o' plenty" {
# Fixes rapid inflection of regeneration effects in hot spring water
B:"Hot Spring Water"=false
}
botania {
# Enables the Botania Garden of Glass skybox for custom dimensions
# Abides by Botania's 'enableFancySkybox' config option
# Example: 43
I:"Fancy Skybox" <
43
>
}
"epic siege mod" {
# Disables leftover debug logging inside the digger AI of the beta builds
B:"Disable Digger AI Debug"=true
}
forestry {
# Adds custom emerald to germling trades to the arborist villager
# Syntax: level;emeralds_min;emeralds_max;germlings_min;germlings_max;type;complexity_min;complexity_max
# level Level when this trade becomes available (how much trading needs to be done)
# emeralds_min Lower random limit for emeralds
# emeralds_max Upper random limit for emeralds
# germlings_min Lower random limit for germlings
# germlings_max Upper random limit for germlings
# type Type of germling, can be either pollen or sapling
# complexity_min Lower limit of allele complexity
# complexity_max Upper limit of allele complexity
#
# Example for a level 5 trade for a single sapling with a complexity between 6 and 10, costing between 10 to 40 emeralds:
# 5;10;40;1;1;sapling;6;10
S:"Arborist Villager Trades" <
>
# Disables damage caused by bees bypassing player armor
B:"Disable Bee Damage Armor Bypass"=true
}
"mo' creatures" {
# Adds support for modded biome spawns
# Syntax: modid;name;key;tag;filename
# modid Mod ID required for this to be added
# name Mod name
# key Used for class lookups, needs to be a unique part of the modded package, e.g. mod.acgaming.*universaltweaks*.mods
# tag Short tag for logs
# filename Filename to use for the generated config
S:"Custom Modded Biomes" <
pvj;vibrantjourneys;vibrantjourneys;PVJ;ProjectVibrantJourneys.cfg
traverse;traverse;traverse;TRAV;Traverse.cfg
dimdoors;dimdoors;dimdoors;DD;DimDoors.cfg
>
}
"storage drawers" {
# Fixes voiding of items when nearing full capacity
# Fixes slotless item handler implementation not allowing the extraction from compacting item drawers with the vending upgrade
# Caches the drawer controller tile to avoid getting the TE from the world every time a drawer slave is interacted with
B:"Item Handlers"=false
# Approximate range in blocks at which drawers render contained items
# 0 for default unlimited range
I:"Render Range"=20
}
thaumcraft {
# Adds particles to firebats similar to legacy versions
B:"Firebat Particles"=true
# Stops the thaumometer from bobbing rapidly when using it to scan objects
B:"Stable Thaumometer"=true
# Increases particle size of wisps similar to legacy versions
B:"Wisp Particles"=true
}
"tinkers' construct" {
# Excludes gaseous fluids from being transferable via faucets
B:"Gaseous Fluids"=false
# Suppresses special abilities of long swords and rapiers when shurikens are wielded in the offhand
B:"Offhand Shuriken"=true
# Caches all ore dictionary smelting recipes to speed up game loading
B:"Ore Dictionary Cache"=true
# Despawns unbreakable projectiles faster to improve framerates
B:"Projectile Despawning"=true
}
}
"tweaks: blocks" {
# Replaces bed obstruction checks with an improved version
B:"Bed Obstruction Replacement"=true
# Prevents breaking lower parts of sugar cane and cacti as well as unripe crops, unless sneaking
B:"Better Harvest"=false
# Sets the delay in ticks between placing blocks
I:"Block Placement Click Delay"=4
# Determines how tall cacti can grow
I:"Cactus Size"=3
# Makes leaves decay faster when trees are chopped
B:"Fast Leaf Decay"=true
# Allows the player to jump over fences and walls
B:"Fence/Wall Jump"=true
# Prevents placing of liquid source blocks in the world
B:"Hardcore Buckets"=false
# Determines how tall sugar cane can grow
I:"Sugar Cane Size"=3
"breakable bedrock" {
# Allows customizable mining of bedrock
B:"[1] Breakable Bedrock Toggle"=false
D:"[2] Hardness"=200.0
D:"[3] Resistance"=6000000.0
I:"[4] Harvest Level"=3
# List of tools concerning mining bedrock
# If empty, allows every tool matching the harvest level
# Syntax: modid:tool
S:"[5] Tool List" <
>
# Blacklist Mode: Tools which can't mine bedrock, others can
# Whitelist Mode: Tools which can mine bedrock, others can't
# Valid values:
# WHITELIST
# BLACKLIST
S:"[6] List Mode"=BLACKLIST
}
"finite water" {
# Prevents creation of infinite water sources
B:"[1] Finite Water Toggle"=false
# Allows creation of infinite water sources in ocean and river biomes
B:"[2] Allow Water Biomes"=true
# Inclusive minimum altitude at which water is infinite
I:"[3] Minimum Altitude"=0
# Inclusive maximum altitude at which water is infinite
I:"[4] Maximum Altitude"=63
}
}
"tweaks: entities" {
# Removes entity AI for improved server performance
B:"AI Removal"=false
# Replaces entity AI for improved server performance
B:"AI Replacement"=true
# Replaces auto jump with an increased step height
B:"Auto Jump Replacement"=true
# Enables ignition of entities by right-clicking instead of awkwardly lighting the block under them
B:"Better Ignition"=true
# Replaces deadly creeper explosions with delightful confetti
B:"Creeper Confetti"=false
# Disables skipping night by using a bed while making it still able to set spawn
B:"Disable Sleeping"=false
# Lets husks and strays spawn underground like regular zombies and skeletons
B:"Husk & Stray Spawning"=true
# Mobs carrying picked up items will drop their equipment and despawn properly
B:"Mob Despawn Improvement"=true
# Stops horses wandering around when saddled
B:"No Saddled Wandering"=true
attributes {
# Sets custom ranges for entity attributes
B:"[01] Attributes Toggle"=true
D:"[02] Max Health Min"=-65536.0
D:"[03] Max Health Max"=65536.0
D:"[04] Follow Range Min"=-65536.0
D:"[05] Follow Range Max"=65536.0
D:"[06] Knockback Resistance Min"=-65536.0
D:"[07] Knockback Resistance Max"=65536.0
D:"[08] Movement Speed Min"=-65536.0
D:"[09] Movement Speed Max"=65536.0
D:"[10] Flying Speed Min"=-65536.0
D:"[11] Flying Speed Max"=65536.0
D:"[12] Attack Damage Min"=-65536.0
D:"[13] Attack Damage Max"=65536.0
D:"[14] Attack Speed Min"=-65536.0
D:"[15] Attack Speed Max"=65536.0
D:"[16] Armor Min"=-65536.0
D:"[17] Armor Max"=65536.0
D:"[18] Armor Toughness Min"=-65536.0
D:"[19] Armor Toughness Max"=65536.0
D:"[20] Luck Min"=-65536.0
D:"[21] Luck Max"=65536.0
}
"better burning" {
# Fixes some edge cases where fire damage sources won't cause mobs to drop their cooked items
B:"[1] Cooked Items"=true
# If entities have fire resistance, they get extinguished right away when on fire
B:"[2] Extinguishing"=true
# Prevents the fire animation overlay from being displayed when the player is immune to fire
B:"[3] Fire Overlay"=true
# Allows skeletons to shoot flaming arrows when on fire (30% chance * regional difficulty
B:"[4] Flaming Arrows"=true
# Allows fire to spread from entity to entity (30% chance * regional difficulty)
B:"[5] Spreading Fire"=true
}
"easy breeding" {
# Enables easy breeding of animals by tossing food on the ground
B:"[1] Easy Breeding Toggle"=false
# Determines the distance for animals to search for food
D:"[2] Search Distance"=10.0
}
"collision damage" {
# Applies horizontal collision damage to the player akin to elytra collision
B:"[1] Collision Damage Toggle"=false
# The damage factor that gets multiplied with the player speed
# Vanilla default for elytra damage is 10
I:"[2] Damage Factor"=10
}
"no golems" {
# Disables the manual creation of iron golems
B:"[1] Iron Golem Toggle"=false
# Disables the manual creation of snow golems
B:"[2] Snow Golem Toggle"=false
# Disables the manual creation of withers
B:"[3] Wither Toggle"=false
}
"player speed" {
# Enables the modification of base and maximum player speeds
B:"[1] Player Speed Toggle"=false
# Determines the player's base walk speed
D:"[2] Walk Speed"=0.1
# Determines the player's base fly speed
D:"[3] Fly Speed"=0.05
# Determines the player's maximum speed
# Increase if you get the infamous 'Player moved too quickly' messages
D:"[4] Max Speed"=100.0
# Determines the player's maximum speed when flying with elytra
# Increase if you get the infamous 'Player moved too quickly' messages
D:"[5] Max Elytra Speed"=300.0
# Determines the player's maximum speed when riding a vehicle or mount
# Increase if you get the infamous 'Player moved too quickly' messages
D:"[6] Max Vehicle Speed"=100.0
}
"water fall damage" {
# Re-implements an improved version of pre-1.4 fall damage in water
B:"[1] Water Fall Damage Toggle"=false
# How much fall damage gets reduced by water per tick
D:"[2] Damage Reduction"=2.0
}
}
"tweaks: items" {
# Switches the selected hotbar slot to a proper tool if required
B:"Auto Switch Tools"=false
# Bows enchanted with Infinity no longer require arrows
B:"Bow Infinity"=true
# Disables the 1.9 combat update attack cooldown
B:"No Attack Cooldown"=false
# Enables one-time ignition of entities by hitting them with a torch
B:"Super Hot Torch"=false
# Sets the amount of experience spawned by bottles o' enchanting
# -1 for vanilla default
I:"XP Bottle Amount"=-1
"item entities" {
# Enables the modification of item entity properties
B:"[01] Item Entities Toggle"=true
# Adds physical aspects such as collision boxes to item entities
B:"[02] Physics"=false
# Item entities can be picked up automatically
# When disabled, item entities can be picked up by right-clicking (requires 'Physics' option)
B:"[03] Automatic Pickup"=true
# Item entities can only be picked up when sneaking
B:"[04] Sneaking Pickup"=false
# Tools which enable picking up items automatically
# Example -> minecraft:bucket
S:"[05] Collection Tool" <
>
# Determines the delay in ticks until item entities can be picked up
# -1 for vanilla default
I:"[06] Pickup Delay"=-1
# Determines the time in ticks until item entities get despawned
# -1 for vanilla default
I:"[07] Lifespan"=-1
# Stops combination of item entities
B:"[08] No Combination"=false
# Stops combination of item entities if their maximum stack size is reached
B:"[09] Smart Combination"=true
# The radius (in blocks) that dropped items should check around them for other dropped items to combine with
# Depends on the Smart Combination toggle
D:"[10] Smart Combination Radius"=2.0
# Allows dropped items to also check above and below them for combination
# Depends on the Smart Combination toggle
B:"[11] Smart Combination Y-Axis Check"=true
# Enables the rotation effect
B:"[12] Rotation"=true
# Enables the bobbing effect
B:"[13] Bobbing"=true
}
mending {
# Implements modern mending behavior to only repair damaged equipment with XP
B:"[1] Mending Toggle"=true
# Determines the amount of durability mending will repair, on average, per point of experience
D:"[2] Ratio"=2.0
# Repairs damaged items from the entire inventory with XP
B:"[3] Overpowered"=false
}
"shield parry" {
# Allows parrying of projectiles with shields
B:"[1] Shield Parry Toggle"=false
# Determines the amount of time an arrow can be parried after raising the shield
# Measured in ticks
I:"[2] Arrow Time Window"=40
# Determines the amount of time a fireball can be parried after raising the shield
# Measured in ticks
I:"[3] Fireball Time Window"=40
# Determines the amount of time a throwable can be parried after raising the shield
# Measured in ticks
I:"[4] Throwable Time Window"=40
# Adds the Rebound enchantment for extended parry time windows
B:"[5] Rebound Enchantment"=true
# Makes the Rebound enchantment exclusive to enchanted books as loot
B:"[6] Rebound Treasure Enchantment"=false
# Maximum enchantment level for the Rebound enchantment
I:"[7] Rebound Max Level"=5
# Multiplier for the parry time windows
D:"[8] Rebound Multiplier"=0.25
}
}
"tweaks: misc" {
# Restores feature to tilt the camera when damaged
B:"Damage Tilt"=true
# Disables the narrator functionality entirely
B:"Disable Narrator"=true
# Re-implements parallax rendering of the end portal from 1.10 and older
B:"End Portal Parallax"=true
# Lets background music play continuously without delays
B:"Infinite Music"=false
# Sets the amount of XP needed for each level, effectively removing the increasing level scaling
# 0 for vanilla default
I:"Linear XP Amount"=0
# Disables the flashing of skybox and ground brightness on lightning strikes
B:"No Lightning Flash"=false
# Disables the flashing effect when the night vision potion effect is about to run out
B:"No Night Vision Flash"=false
# Disables the inventory shift when potion effects are active
B:"No Potion Shift"=true
# Disables lighting of active redstone, repeaters, and comparators to improve performance
B:"No Redstone Lighting"=false
# Prevents placing offhand blocks when blocks or food are held in the mainhand
B:"Offhand Improvement"=true
# Removes the redundant Minecraft Realms button from the main menu
B:"Remove Realms Button"=true
# Removes the recipe book button from GUIs
B:"Remove Recipe Book"=false
# Forcefully turns off the snooper and hides the snooper settings button from the options menu
B:"Remove Snooper"=true
# Skips the credits screen after the player goes through the end podium portal
B:"Skip Credits"=false
# Suppresses in-game tutorial hint tabs in the right-hand corner
B:"Suppress Tutorial Hints"=true
# Adds a button to the pause menu to toggle cheats
B:"Toggle Cheats Button"=true
# Removes the hardcoded 30 FPS limit in screens like the main menu
B:"Uncap FPS"=true
"incurable potions" {
# Determines if potion effects are curable with curative items like buckets of milk
B:"[1] Incurable Potions Toggle"=true
# Syntax: modid:potioneffect
S:"[2] Potion Effect List" <
>
# Blacklist Mode: Potion effects incurable by curative items, others are curable
# Whitelist Mode: Potion effects curable by curative items, others are incurable
# Valid values:
# WHITELIST
# BLACKLIST
S:"[3] List Mode"=BLACKLIST
}
"load sounds" {
# Play load sound on...
# Valid values:
# NOTHING
# MINECRAFT
# WORLD
# MINECRAFT_AND_WORLD
S:"[1] Mode"=NOTHING
# Sounds to play when Minecraft is loaded
# Syntax: eventname;pitch
S:"[2] Minecraft Loaded Sounds" <
entity.experience_orb.pickup;1.0
entity.player.levelup;1.0
>
# Sounds to play when the world is loaded
# Syntax: eventname;pitch
S:"[3] World Loaded Sounds" <
entity.experience_orb.pickup;1.0
entity.player.levelup;1.0
>
}
"rally health" {
# Adds Bloodborne's Rally system to Minecraft
# Regain lost health when attacking back within the risk time
B:"[1] Rally Health Toggle"=false
# Determines the risk time in ticks
I:"[2] Risk Time"=60
# Determines the chance to regain health in percent
I:"[3] Heal Chance"=80
# Plays an indication sound effect when health is regained
B:"[4] Indication Sound"=false
}
"smooth scrolling" {
# Adds smooth scrolling to in-game lists
B:"[1] Smooth Scrolling Toggle"=true
D:"[2] Bounce Back Multiplier"=0.24
I:"[3] Scroll Duration"=600
D:"[4] Scroll Step"=19.0
}
"swing through grass" {
# Allows hitting entities through grass instead of breaking it
B:"[1] Swing Through Grass Toggle"=true
# Excludes blocks from the swing through grass tweak
# Syntax: modid:block
S:"[2] Blacklist" <
>
# Includes blocks in the swing through grass tweak
# Syntax: modid:block
S:"[3] Whitelist" <
>
}
}
"tweaks: performance" {
# Improves model load times by checking if an animated model exists before trying to load it
B:"Check Animated Models"=true
# Adds an IRecipe cache to improve recipe performance in larger modpacks
B:"Crafting Cache"=true
# Improves loading times by removing debug code for missing sounds and subtitles
B:"Disable Audio Debug"=true
# Replaces color lookup for sheep to check a predefined table rather than querying the recipe registry
B:"Fast Dye Blending"=true
# Optimizes Forge's ID prefix checking and removes prefix warnings impacting load time
B:"Fast Prefix Checking"=true
# Skips initial world chunk loading & garbage collection to speed up world loading
B:"Fast World Loading"=true
}
"tweaks: world" {
# Replaces stronghold generation with a safer variant
B:"Stronghold Replacement"=true
# Tidies newly generated chunks by removing scattered item entities
B:"Tidy Chunk"=false
"chunk gen limit" {
# Limits maximum chunk generation per tick for improved server performance
B:"[1] Chunk Gen Limit Toggle"=false
# Maximum chunks to generate per tick per dimension
I:"[2] Ticks"=2
# Maximum time in ms to spend generating chunks per tick per dimension
I:"[3] Time"=5
}
"dimension unload" {
# Unloads dimensions not in use to free up resources
B:"[1] Dimension Unload Toggle"=false
# Time (in ticks) to wait before checking dimensions
I:"[2] Interval"=600
# List of dimensions which should not be unloaded
# Can be dimension name or ID
# Uses regular expressions
S:"[3] Blacklist" <
0
overworld
>
}
}
}
-583
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@@ -1,583 +0,0 @@
# Configuration file
general {
"bugfixes: blocks" {
# Fixes inconsistent delays of comparators to prevent redstone timing issues
B:"Comparator Timing"=true
# Slims down the hopper bounding box for easier access of nearby blocks
B:"Hopper Bounding Box"=true
# Prevents voiding held items when right + left clicking on an item frame simultaneously
B:"Item Frame Void"=true
# Disables climbing movement when flying
B:"Ladder Flying Slowdown"=true
# Avoids the need for multiple mining attempts by sending additional movement packets
B:"Mining Glitch"=true
# Properly saves the last state of pistons to tags
B:"Piston Progress"=true
"block overlay" {
# Fixes x-ray when standing in non-suffocating blocks
B:"[1] Block Overlay Toggle"=true
# Excludes blocks from the block overlay bugfix
# Syntax: modid:block
S:"[2] Blacklist" <
>
# Includes blocks in the block overlay bugfix
# Syntax: modid:block
S:"[3] Whitelist" <
>
}
}
"bugfixes: entities" {
# Fixes entities glitching through the bottom of boats
B:"Boat Riding Offset"=true
# Fixes corrupted entities exceeding the allowed death time
B:"Death Time"=true
# Fixes lag caused by dead entities by sending additional packets when the player is not alive
B:"Destroy Entity Packets"=true
# Fixes missing player states when changing dimensions by sending additional packets
B:"Dimension Change Player States"=true
# Fixes item dupes when players are dropping items and disconnecting
B:"Disconnect Dupe"=true
# Saves entity bounding boxes to tags to prevent breakouts and suffocation
B:"Entity Bounding Box"=true
# Fixes entity motion desyncs most notable with arrows and thrown items
B:"Entity Desync"=true
# Prevents corruption of entities caused by invalid health or damage values
B:"Entity NaN Values"=true
# Pushes entities out of blocks when growing up to prevent suffocation
B:"Entity Suffocation"=true
# Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions
B:"Entity Tracker"=true
# Changes UUIDs of loaded entities in case their UUIDs are already assigned (and removes log spam)
B:"Entity UUID"=true
# Saves increased player health to tags
B:"Max Player Health"=true
# Fixes saturation depleting in peaceful mode
B:"Player Saturation"=true
# Fixes skeletons not looking at their targets when strafing
B:"Skeleton Aim"=true
# Returns missing hoods to villager mantles
B:"Villager Mantle Hoods"=true
}
"bugfixes: misc" {
# Prevents fire projectiles burning entities when blocking with shields
B:"Block Fire"=true
# Fixes entity and particle rendering issues by enabling depth buffer writing
B:"Depth Mask"=true
# Fixes slow background startup edge case caused by checking tooltips during the loading process
B:"Faster Background Startup"=true
# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
B:"Frustum Culling"=true
# Replaces the help command, sorts and reports broken commands
B:"Help Command"=true
# Prevents various crashes with Turkish locale
B:"Locale Crash"=true
"model gap" {
# Fixes transparent gaps in all 3D models of blocks and items
B:"[1] Model Gap Toggle"=true
# Quad X/Y offset
# Moves the quad toward the center of the item
# Use to hide gaps, keep as close to 0 as possible
D:"[2] Recess Value"=0.007
# Quad expansion increment
# Enlarges each quad
# Use to hide gaps, keep as close to 0 as possible
D:"[3] Expansion Value"=0.008
}
}
"bugfixes: world" {
# Fixes loading of outdated chunks to prevent duplications, deletions and data corruption
B:"Chunk Saving"=true
# Keeps the order of tile entities on chunk load
B:"Tile Entity Update Order"=true
}
debug {
# For those who live life on the edge, may or may not include Jons
B:"Bypass Incompatibility Warnings"=false
# Version number of the config file
# Do not touch!
S:"Config Version"=1.12.2-1.3.2
# Enables debug logging
B:"Debug Logging"=false
# Enables a screen displaying incompatible mods on game load
B:"Obsolete Mods Screen"=true
# Prints the time the game needed to launch to the log
B:"Show Loading Time"=true
}
"mod integration" {
"biomes o' plenty" {
# Fixes rapid inflection of regeneration effects in hot spring water
B:"Hot Spring Water"=true
}
"epic siege mod" {
# Disables leftover debug logging inside the digger AI of the beta builds
B:"Disable Digger AI Debug"=true
}
forestry {
# Adds custom emerald to germling trades to the arborist villager
# Syntax: level;emeralds_min;emeralds_max;germlings_min;germlings_max;type;complexity_min;complexity_max
# level Level when this trade becomes available (how much trading needs to be done)
# emeralds_min Lower random limit for emeralds
# emeralds_max Upper random limit for emeralds
# germlings_min Lower random limit for germlings
# germlings_max Upper random limit for germlings
# type Type of germling, can be either pollen or sapling
# complexity_min Lower limit of allele complexity
# complexity_max Upper limit of allele complexity
#
# Example for a level 5 trade for a single sapling with a complexity between 6 and 10, costing between 10 to 40 emeralds:
# 5;10;40;1;1;sapling;6;10
S:"Arborist Villager Trades" <
>
# Disables damage caused by bees bypassing player armor
B:"Disable Bee Damage Armor Bypass"=true
}
"mo' creatures" {
# Adds support for modded biome spawns
# Syntax: modid;name;key;tag;filename
# modid Mod ID required for this to be added
# name Mod name
# key Used for class lookups, needs to be a unique part of the modded package, e.g. mod.acgaming.*universaltweaks*.mods
# tag Short tag for logs
# filename Filename to use for the generated config
S:"Custom Modded Biomes" <
pvj;vibrantjourneys;vibrantjourneys;PVJ;ProjectVibrantJourneys.cfg
traverse;traverse;traverse;TRAV;Traverse.cfg
dimdoors;dimdoors;dimdoors;DD;DimDoors.cfg
>
}
"storage drawers" {
# Fixes voiding of items when nearing full capacity
# Fixes slotless item handler implementation not allowing the extraction from compacting item drawers with the vending upgrade
# Caches the drawer controller tile to avoid getting the TE from the world every time a drawer slave is interacted with
B:"Item Handlers"=true
# Approximate range in blocks at which drawers render contained items
# 0 for default unlimited range
I:"Render Range"=0
}
thaumcraft {
# Adds particles to firebats similar to legacy versions
B:"Firebat Particles"=true
# Stops the thaumometer from bobbing rapidly when using it to scan objects
B:"Stable Thaumometer"=true
# Increases particle size of wisps similar to legacy versions
B:"Wisp Particles"=true
}
"tinkers' construct" {
# Excludes gaseous fluids from being transferable via faucets
B:"Gaseous Fluids"=false
# Suppresses special abilities of long swords and rapiers when shurikens are wielded in the offhand
B:"Offhand Shuriken"=true
# Despawns unbreakable projectiles faster to improve framerates
B:"Projectile Despawning"=true
}
}
"tweaks: blocks" {
# Replaces bed obstruction checks with an improved version
B:"Bed Obstruction Replacement"=true
# Prevents breaking lower parts of sugar cane and cacti as well as unripe crops, unless sneaking
B:"Better Harvest"=false
# Sets the delay in ticks between placing blocks
I:"Block Placement Click Delay"=4
# Determines how tall cacti can grow
I:"Cactus Size"=3
# Makes leaves decay faster when trees are chopped
B:"Fast Leaf Decay"=true
# Allows the player to jump over fences and walls
B:"Fence/Wall Jump"=true
# Prevents placing of liquid source blocks in the world
B:"Hardcore Buckets"=false
# Determines how tall sugar cane can grow
I:"Sugar Cane Size"=3
"finite water" {
# Prevents creation of infinite water sources
B:"[1] Finite Water Toggle"=false
# Allows creation of infinite water sources in ocean and river biomes
B:"[2] Allow Water Biomes"=true
# Inclusive minimum altitude at which water is infinite
I:"[3] Minimum Altitude"=0
# Inclusive maximum altitude at which water is infinite
I:"[4] Maximum Altitude"=63
}
}
"tweaks: entities" {
# Removes entity AI for improved server performance
B:"AI Removal"=false
# Replaces entity AI for improved server performance
B:"AI Replacement"=true
# Replaces auto jump with an increased step height
B:"Auto Jump Replacement"=true
# Enables ignition of entities by right-clicking instead of awkwardly lighting the block under them
B:"Better Ignition"=true
# Replaces deadly creeper explosions with delightful confetti
B:"Creeper Confetti"=false
# Disables skipping night by using a bed while making it still able to set spawn
B:"Disable Sleeping"=false
# Lets husks and strays spawn underground like regular zombies and skeletons
B:"Husk & Stray Spawning"=true
# Mobs carrying picked up items will drop their equipment and despawn properly
B:"Mob Despawn Improvement"=true
# Stops horses wandering around when saddled
B:"No Saddled Wandering"=true
attributes {
# Sets custom ranges for entity attributes
B:"[01] Attributes Toggle"=true
D:"[02] Max Health Min"=-65536.0
D:"[03] Max Health Max"=65536.0
D:"[04] Follow Range Min"=-65536.0
D:"[05] Follow Range Max"=65536.0
D:"[06] Knockback Resistance Min"=-65536.0
D:"[07] Knockback Resistance Max"=65536.0
D:"[08] Movement Speed Min"=-65536.0
D:"[09] Movement Speed Max"=65536.0
D:"[10] Flying Speed Min"=-65536.0
D:"[11] Flying Speed Max"=65536.0
D:"[12] Attack Damage Min"=-65536.0
D:"[13] Attack Damage Max"=65536.0
D:"[14] Attack Speed Min"=-65536.0
D:"[15] Attack Speed Max"=65536.0
D:"[16] Armor Min"=-65536.0
D:"[17] Armor Max"=65536.0
D:"[18] Armor Toughness Min"=-65536.0
D:"[19] Armor Toughness Max"=65536.0
D:"[20] Luck Min"=-65536.0
D:"[21] Luck Max"=65536.0
}
"better burning" {
# Fixes some edge cases where fire damage sources won't cause mobs to drop their cooked items
B:"[1] Cooked Items"=true
# If entities have fire resistance, they get extinguished right away when on fire
B:"[2] Extinguishing"=true
# Prevents the fire animation overlay from being displayed when the player is immune to fire
B:"[3] Fire Overlay"=true
# Allows skeletons to shoot flaming arrows when on fire (30% chance * regional difficulty
B:"[4] Flaming Arrows"=true
# Allows fire to spread from entity to entity (30% chance * regional difficulty)
B:"[5] Spreading Fire"=true
}
"easy breeding" {
# Enables easy breeding of animals by tossing food on the ground
B:"[1] Easy Breeding Toggle"=false
# Determines the distance for animals to search for food
D:"[2] Search Distance"=10.0
}
"collision damage" {
# Applies horizontal collision damage to the player akin to elytra collision
B:"[1] Collision Damage Toggle"=false
# The damage factor that gets multiplied with the player speed
# Vanilla default for elytra damage is 10
I:"[2] Damage Factor"=10
}
"no golems" {
# Disables the manual creation of iron golems
B:"[1] Iron Golem Toggle"=false
# Disables the manual creation of snow golems
B:"[2] Snow Golem Toggle"=false
# Disables the manual creation of withers
B:"[3] Wither Toggle"=false
}
"player speed" {
# Determines the player's base walk speed
D:"[1] Walk Speed"=0.1
# Determines the player's base fly speed
D:"[2] Fly Speed"=0.05
}
"water fall damage" {
# Re-implements an improved version of pre-1.4 fall damage in water
B:"[1] Water Fall Damage Toggle"=false
# How much fall damage gets reduced by water per tick
D:"[2] Damage Reduction"=2.0
}
}
"tweaks: items" {
# Switches the selected hotbar slot to a proper tool if required
B:"Auto Switch Tools"=false
# Bows enchanted with Infinity no longer require arrows
B:"Bow Infinity"=true
# Stops combination of item entities if their maximum stack size is reached
B:"Item Entity Combination"=true
# Disables the 1.9 combat update attack cooldown
B:"No Attack Cooldown"=false
# Enables one-time ignition of entities by hitting them with a torch
B:"Super Hot Torch"=false
# Sets the amount of experience spawned by bottles o' enchanting
# -1 for vanilla default
I:"XP Bottle Amount"=-1
mending {
# Implements modern mending behavior to only repair damaged equipment with XP
B:"[1] Mending Toggle"=true
# Determines the amount of durability mending will repair, on average, per point of experience
D:"[2] Ratio"=2.0
# Repairs damaged items from the entire inventory with XP
B:"[3] Overpowered"=false
}
}
"tweaks: misc" {
# Restores feature to tilt the camera when damaged
B:"Damage Tilt"=true
# Disables the narrator functionality entirely
B:"Disable Narrator"=true
# Re-implements parallax rendering of the end portal from 1.10 and older
B:"End Portal Parallax"=true
# Lets background music play continuously without delays
B:"Infinite Music"=false
# Sets the amount of XP needed for each level, effectively removing the increasing level scaling
# 0 for vanilla default
I:"Linear XP Amount"=0
# Disables the flashing of skybox and ground brightness on lightning strikes
B:"No Lightning Flash"=false
# Disables the flashing effect when the night vision potion effect is about to run out
B:"No Night Vision Flash"=false
# Disables the inventory shift when potion effects are active
B:"No Potion Shift"=true
# Disables lighting of active redstone, repeaters, and comparators to improve performance
B:"No Redstone Lighting"=false
# Prevents placing offhand blocks when blocks or food are held in the mainhand
B:"Offhand Improvement"=true
# Removes the redundant Minecraft Realms button from the main menu
B:"Remove Realms Button"=true
# Removes the recipe book button from GUIs
B:"Remove Recipe Book"=false
# Forcefully turns off the snooper and hides the snooper settings button from the options menu
B:"Remove Snooper"=true
# Skips the credits screen after the player goes through the end podium portal
B:"Skip Credits"=false
# Suppresses in-game tutorial hint tabs in the right-hand corner
B:"Suppress Tutorial Hints"=true
# Adds a button to the pause menu to toggle cheats
B:"Toggle Cheats Button"=true
# Removes the hardcoded 30 FPS limit in screens like the main menu
B:"Uncap FPS"=true
"load sounds" {
# Play load sound on...
# Valid values:
# NOTHING
# MINECRAFT
# WORLD
# MINECRAFT_AND_WORLD
S:"[1] Mode"=NOTHING
# Sounds to play when Minecraft is loaded
# Syntax: eventname;pitch
S:"[2] Minecraft Loaded Sounds" <
entity.experience_orb.pickup;1.0
entity.player.levelup;1.0
>
# Sounds to play when the world is loaded
# Syntax: eventname;pitch
S:"[3] World Loaded Sounds" <
entity.experience_orb.pickup;1.0
entity.player.levelup;1.0
>
}
"smooth scrolling" {
# Adds smooth scrolling to in-game lists
B:"[1] Smooth Scrolling Toggle"=true
D:"[2] Bounce Back Multiplier"=0.24
I:"[3] Scroll Duration"=600
D:"[4] Scroll Step"=19.0
}
"swing through grass" {
# Allows hitting entities through grass instead of breaking it
B:"[1] Swing Through Grass Toggle"=true
# Excludes blocks from the swing through grass tweak
# Syntax: modid:block
S:"[2] Blacklist" <
>
# Includes blocks in the swing through grass tweak
# Syntax: modid:block
S:"[3] Whitelist" <
>
}
}
"tweaks: performance" {
# Adds an IRecipe cache to improve recipe performance in larger modpacks
B:"Crafting Cache"=true
# Improves model load times by removing Forge's animated models
B:"Disable Animated Models"=false
# Improves loading times by removing debug code for missing sounds and subtitles
B:"Disable Audio Debug"=true
# Replaces color lookup for sheep to check a predefined table rather than querying the recipe registry
B:"Fast Dye Blending"=true
# Optimizes Forge's ID prefix checking and removes prefix warnings impacting load time
B:"Fast Prefix Checking"=true
# Skips initial world chunk loading & garbage collection to speed up world loading
B:"Fast World Loading"=true
}
"tweaks: world" {
# Replaces stronghold generation with a safer variant
B:"Stronghold Replacement"=true
# Tidies newly generated chunks by removing scattered item entities
B:"Tidy Chunk"=false
"chunk gen limit" {
# Limits maximum chunk generation per tick for improved server performance
B:"[1] Chunk Gen Limit Toggle"=false
# Maximum chunks to generate per tick per dimension
I:"[2] Ticks"=2
# Maximum time in ms to spend generating chunks per tick per dimension
I:"[3] Time"=5
}
"dimension unload" {
# Unloads dimensions not in use to free up resources
B:"[1] Dimension Unload Toggle"=true
# Time (in ticks) to wait before checking dimensions
I:"[2] Interval"=600
# List of dimensions which should not be unloaded
# Can be dimension name or ID
# Uses regular expressions
S:"[3] Blacklist" <
0
overworld
>
}
}
}
-748
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@@ -1,748 +0,0 @@
# Configuration file
general {
"bugfixes: blocks" {
# Fixes inconsistent delays of comparators to prevent redstone timing issues
B:"Comparator Timing"=true
# Slims down the hopper bounding box for easier access of nearby blocks
B:"Hopper Bounding Box"=true
# Prevents crashes when the destination tile entity becomes unavailable during the item insert process
# Mainly utilized to suppress edge case symptoms with Thaumcraft's Thaumatorium
B:"Hopper Insert Safety Check"=true
# Prevents voiding held items when right + left clicking on an item frame simultaneously
B:"Item Frame Void"=true
# Disables climbing movement when flying
B:"Ladder Flying Slowdown"=true
# Avoids the need for multiple mining attempts by sending additional movement packets
B:"Mining Glitch"=true
# Properly saves the last state of pistons to tags
B:"Piston Progress"=true
"block overlay" {
# Fixes x-ray when standing in non-suffocating blocks
B:"[1] Block Overlay Toggle"=true
# Excludes blocks from the block overlay bugfix
# Syntax: modid:block
S:"[2] Blacklist" <
>
# Includes blocks in the block overlay bugfix
# Syntax: modid:block
S:"[3] Whitelist" <
>
}
}
"bugfixes: entities" {
# Fixes entities glitching through the bottom of boats
B:"Boat Riding Offset"=true
# Fixes corrupted entities exceeding the allowed death time
B:"Death Time"=true
# Fixes lag caused by dead entities by sending additional packets when the player is not alive
B:"Destroy Entity Packets"=true
# Fixes missing player states when changing dimensions by sending additional packets
B:"Dimension Change Player States"=true
# Fixes item dupes when players are dropping items and disconnecting
B:"Disconnect Dupe"=true
# Saves entity bounding boxes to tags to prevent breakouts and suffocation
B:"Entity Bounding Box"=true
# Fixes entity motion desyncs most notable with arrows and thrown items
B:"Entity Desync"=true
# Prevents corruption of entities caused by invalid health or damage values
B:"Entity NaN Values"=true
# Pushes entities out of blocks when growing up to prevent suffocation
B:"Entity Suffocation"=true
# Fixes entity tracker to prevent client-sided desyncs when teleporting or changing dimensions
B:"Entity Tracker"=true
# Changes UUIDs of loaded entities in case their UUIDs are already assigned (and removes log spam)
B:"Entity UUID"=true
# Saves increased player health to tags
B:"Max Player Health"=true
# Fixes saturation depleting in peaceful mode
B:"Player Saturation"=true
# Fixes skeletons not looking at their targets when strafing
B:"Skeleton Aim"=true
# Returns missing hoods to villager mantles
B:"Villager Mantle Hoods"=true
}
"bugfixes: misc" {
# Prevents fire projectiles burning entities when blocking with shields
B:"Block Fire"=true
# Fixes entity and particle rendering issues by enabling depth buffer writing
B:"Depth Mask"=true
# Fixes slow background startup edge case caused by checking tooltips during the loading process
B:"Faster Background Startup"=false
# Fixes invisible chunks in edge cases (small enclosed rooms at chunk borders)
B:"Frustum Culling"=true
# Replaces the help command, sorts and reports broken commands
B:"Help Command"=true
# Prevents various crashes with Turkish locale
B:"Locale Crash"=true
"model gap" {
# Fixes transparent gaps in all 3D models of blocks and items
B:"[1] Model Gap Toggle"=true
# Quad X/Y offset
# Moves the quad toward the center of the item
# Use to hide gaps, keep as close to 0 as possible
D:"[2] Recess Value"=0.007
# Quad expansion increment
# Enlarges each quad
# Use to hide gaps, keep as close to 0 as possible
D:"[3] Expansion Value"=0.008
}
}
"bugfixes: world" {
# Fixes loading of outdated chunks to prevent duplications, deletions and data corruption
B:"Chunk Saving"=true
# Keeps the order of tile entities on chunk load
B:"Tile Entity Update Order"=true
}
debug {
# Disables config resets on mod updates
# Please note that you will face duplicate/invalid config settings
B:"Bypass Config Versioning"=false
# For those who live life on the edge, may or may not include Jons
B:"Bypass Incompatibility Warnings"=false
# Version number of the config file
# Do not touch!
S:"Config Version"=1.12.2-1.4.1
# Enables debug logging
B:"Debug Logging"=false
# Enables a screen displaying incompatible mods on game load
B:"Obsolete Mods Screen"=true
# Prints the time the game needed to launch to the log
B:"Show Loading Time"=true
}
"mod integration" {
"biomes o' plenty" {
# Fixes rapid inflection of regeneration effects in hot spring water
B:"Hot Spring Water"=true
}
botania {
# Enables the Botania Garden of Glass skybox for custom dimensions
# Abides by Botania's 'enableFancySkybox' config option
# Example: 43
I:"Fancy Skybox" <
>
}
"epic siege mod" {
# Disables leftover debug logging inside the digger AI of the beta builds
B:"Disable Digger AI Debug"=true
}
forestry {
# Adds custom emerald to germling trades to the arborist villager
# Syntax: level;emeralds_min;emeralds_max;germlings_min;germlings_max;type;complexity_min;complexity_max
# level Level when this trade becomes available (how much trading needs to be done)
# emeralds_min Lower random limit for emeralds
# emeralds_max Upper random limit for emeralds
# germlings_min Lower random limit for germlings
# germlings_max Upper random limit for germlings
# type Type of germling, can be either pollen or sapling
# complexity_min Lower limit of allele complexity
# complexity_max Upper limit of allele complexity
#
# Example for a level 5 trade for a single sapling with a complexity between 6 and 10, costing between 10 to 40 emeralds:
# 5;10;40;1;1;sapling;6;10
S:"Arborist Villager Trades" <
>
# Disables damage caused by bees bypassing player armor
B:"Disable Bee Damage Armor Bypass"=true
}
"mo' creatures" {
# Adds support for modded biome spawns
# Syntax: modid;name;key;tag;filename
# modid Mod ID required for this to be added
# name Mod name
# key Used for class lookups, needs to be a unique part of the modded package, e.g. mod.acgaming.*universaltweaks*.mods
# tag Short tag for logs
# filename Filename to use for the generated config
S:"Custom Modded Biomes" <
pvj;vibrantjourneys;vibrantjourneys;PVJ;ProjectVibrantJourneys.cfg
traverse;traverse;traverse;TRAV;Traverse.cfg
dimdoors;dimdoors;dimdoors;DD;DimDoors.cfg
>
}
"storage drawers" {
# Fixes voiding of items when nearing full capacity
# Fixes slotless item handler implementation not allowing the extraction from compacting item drawers with the vending upgrade
# Caches the drawer controller tile to avoid getting the TE from the world every time a drawer slave is interacted with
B:"Item Handlers"=true
# Approximate range in blocks at which drawers render contained items
# 0 for default unlimited range
I:"Render Range"=0
}
thaumcraft {
# Adds particles to firebats similar to legacy versions
B:"Firebat Particles"=true
# Stops the thaumometer from bobbing rapidly when using it to scan objects
B:"Stable Thaumometer"=true
# Increases particle size of wisps similar to legacy versions
B:"Wisp Particles"=true
}
"tinkers' construct" {
# Excludes gaseous fluids from being transferable via faucets
B:"Gaseous Fluids"=false
# Suppresses special abilities of long swords and rapiers when shurikens are wielded in the offhand
B:"Offhand Shuriken"=true
# Caches all ore dictionary smelting recipes to speed up game loading
B:"Ore Dictionary Cache"=true
# Despawns unbreakable projectiles faster to improve framerates
B:"Projectile Despawning"=true
}
}
"tweaks: blocks" {
# Replaces bed obstruction checks with an improved version
B:"Bed Obstruction Replacement"=true
# Prevents breaking lower parts of sugar cane and cacti as well as unripe crops, unless sneaking
B:"Better Harvest"=false
# Determines how tall cacti can grow
I:"Cactus Size"=3
# Makes leaves decay faster when trees are chopped
B:"Fast Leaf Decay"=true
# Allows the player to jump over fences and walls
B:"Fence/Wall Jump"=true
# Prevents placing of liquid source blocks in the world
B:"Hardcore Buckets"=false
# Determines how tall sugar cane can grow
I:"Sugar Cane Size"=3
"better placement" {
# Removes the delay between placing blocks
B:"[1] Better Placement Toggle"=false
# If the cursor must be moved to a new location before placing another block
B:"[2] Force New Location"=true
# Only affects block placement in creative mode
B:"[3] Creative Mode Only"=false
}
"breakable bedrock" {
# Allows customizable mining of bedrock
B:"[1] Breakable Bedrock Toggle"=false
# List of tools concerning mining bedrock
# If empty, allows every tool to be used
# Syntax: modid:tool
S:"[2] Tool List" <
>
# Blacklist Mode: Tools which can't mine bedrock, others can
# Whitelist Mode: Tools which can mine bedrock, others can't
# Valid values:
# WHITELIST
# BLACKLIST
S:"[3] List Mode"=BLACKLIST
}
"finite water" {
# Prevents creation of infinite water sources
B:"[1] Finite Water Toggle"=false
# Allows creation of infinite water sources in ocean and river biomes
B:"[2] Allow Water Biomes"=true
# Inclusive minimum altitude at which water is infinite
I:"[3] Minimum Altitude"=0
# Inclusive maximum altitude at which water is infinite
I:"[4] Maximum Altitude"=63
}
}
"tweaks: entities" {
# Removes entity AI for improved server performance
B:"AI Removal"=false
# Replaces entity AI for improved server performance
B:"AI Replacement"=true
# Replaces auto jump with an increased step height
B:"Auto Jump Replacement"=true
# Enables ignition of entities by right-clicking instead of awkwardly lighting the block under them
B:"Better Ignition"=true
# Replaces deadly creeper explosions with delightful confetti
B:"Creeper Confetti"=false
# Disables skipping night by using a bed while making it still able to set spawn
B:"Disable Sleeping"=false
# Lets husks and strays spawn underground like regular zombies and skeletons
B:"Husk & Stray Spawning"=true
# Mobs carrying picked up items will drop their equipment and despawn properly
B:"Mob Despawn Improvement"=true
# Stops horses wandering around when saddled
B:"No Saddled Wandering"=true
attributes {
# Sets custom ranges for entity attributes
B:"[01] Attributes Toggle"=true
D:"[02] Max Health Min"=-65536.0
D:"[03] Max Health Max"=65536.0
D:"[04] Follow Range Min"=-65536.0
D:"[05] Follow Range Max"=65536.0
D:"[06] Knockback Resistance Min"=-65536.0
D:"[07] Knockback Resistance Max"=65536.0
D:"[08] Movement Speed Min"=-65536.0
D:"[09] Movement Speed Max"=65536.0
D:"[10] Flying Speed Min"=-65536.0
D:"[11] Flying Speed Max"=65536.0
D:"[12] Attack Damage Min"=-65536.0
D:"[13] Attack Damage Max"=65536.0
D:"[14] Attack Speed Min"=-65536.0
D:"[15] Attack Speed Max"=65536.0
D:"[16] Armor Min"=-65536.0
D:"[17] Armor Max"=65536.0
D:"[18] Armor Toughness Min"=-65536.0
D:"[19] Armor Toughness Max"=65536.0
D:"[20] Luck Min"=-65536.0
D:"[21] Luck Max"=65536.0
}
"better burning" {
# Fixes some edge cases where fire damage sources won't cause mobs to drop their cooked items
B:"[1] Cooked Items"=true
# If entities have fire resistance, they get extinguished right away when on fire
B:"[2] Extinguishing"=true
# Prevents the fire animation overlay from being displayed when the player is immune to fire
B:"[3] Fire Overlay"=true
# Allows skeletons to shoot flaming arrows when on fire (30% chance * regional difficulty
B:"[4] Flaming Arrows"=true
# Allows fire to spread from entity to entity (30% chance * regional difficulty)
B:"[5] Spreading Fire"=true
}
"easy breeding" {
# Enables easy breeding of animals by tossing food on the ground
B:"[1] Easy Breeding Toggle"=false
# Determines the distance for animals to search for food
D:"[2] Search Distance"=10.0
}
"collision damage" {
# Applies horizontal collision damage to the player akin to elytra collision
B:"[1] Collision Damage Toggle"=false
# The damage factor that gets multiplied with the player speed
# Vanilla default for elytra damage is 10
I:"[2] Damage Factor"=10
}
"no golems" {
# Disables the manual creation of iron golems
B:"[1] Iron Golem Toggle"=false
# Disables the manual creation of snow golems
B:"[2] Snow Golem Toggle"=false
# Disables the manual creation of withers
B:"[3] Wither Toggle"=false
}
"player speed" {
# Enables the modification of base and maximum player speeds
B:"[1] Player Speed Toggle"=false
# Determines the player's base walk speed
D:"[2] Walk Speed"=0.1
# Determines the player's base fly speed
D:"[3] Fly Speed"=0.05
# Determines the player's maximum speed
# Increase if you get the infamous 'Player moved too quickly' messages
D:"[4] Max Speed"=100.0
# Determines the player's maximum speed when flying with elytra
# Increase if you get the infamous 'Player moved too quickly' messages
D:"[5] Max Elytra Speed"=300.0
# Determines the player's maximum speed when riding a vehicle or mount
# Increase if you get the infamous 'Player moved too quickly' messages
D:"[6] Max Vehicle Speed"=100.0
}
"water fall damage" {
# Re-implements an improved version of pre-1.4 fall damage in water
B:"[1] Water Fall Damage Toggle"=false
# How much fall damage gets reduced by water per tick
D:"[2] Damage Reduction"=2.0
}
}
"tweaks: items" {
# Switches the selected hotbar slot to a proper tool if required
B:"Auto Switch Tools"=false
# Bows enchanted with Infinity no longer require arrows
B:"Bow Infinity"=true
# Disables the 1.9 combat update attack cooldown
B:"No Attack Cooldown"=false
# Enables one-time ignition of entities by hitting them with a torch
B:"Super Hot Torch"=false
# Sets the amount of experience spawned by bottles o' enchanting
# -1 for vanilla default
I:"XP Bottle Amount"=-1
"item entities" {
# Enables the modification of item entity properties
B:"[01] Item Entities Toggle"=true
# Adds physical aspects such as collision boxes to item entities
B:"[02] Physics"=false
# Item entities can be picked up automatically
# When disabled, item entities can be picked up by right-clicking (requires 'Physics' option)
B:"[03] Automatic Pickup"=true
# Item entities can only be picked up when sneaking
B:"[04] Sneaking Pickup"=false
# Tools which enable picking up items automatically
# Example -> minecraft:bucket
S:"[05] Collection Tool" <
>
# Determines the delay in ticks until item entities can be picked up
# -1 for vanilla default
I:"[06] Pickup Delay"=-1
# Determines the time in ticks until item entities get despawned
# -1 for vanilla default
I:"[07] Lifespan"=-1
# Stops combination of item entities
B:"[08] No Combination"=false
# Stops combination of item entities if their maximum stack size is reached
B:"[09] Smart Combination"=true
# The radius (in blocks) that dropped items should check around them for other dropped items to combine with
# Depends on the Smart Combination toggle
D:"[10] Smart Combination Radius"=2.0
# Allows dropped items to also check above and below them for combination
# Depends on the Smart Combination toggle
B:"[11] Smart Combination Y-Axis Check"=true
# Enables the rotation effect
B:"[12] Rotation"=true
# Enables the bobbing effect
B:"[13] Bobbing"=true
}
mending {
# Implements modern mending behavior to only repair damaged equipment with XP
B:"[1] Mending Toggle"=true
# Determines the amount of durability mending will repair, on average, per point of experience
D:"[2] Ratio"=2.0
# Repairs damaged items from the entire inventory with XP
B:"[3] Overpowered"=false
}
"shield parry" {
# Allows parrying of projectiles with shields
B:"[1] Shield Parry Toggle"=false
# Determines the amount of time an arrow can be parried after raising the shield
# Measured in ticks
I:"[2] Arrow Time Window"=40
# Determines the amount of time a fireball can be parried after raising the shield
# Measured in ticks
I:"[3] Fireball Time Window"=40
# Determines the amount of time a throwable can be parried after raising the shield
# Measured in ticks
I:"[4] Throwable Time Window"=40
# Adds the Rebound enchantment for extended parry time windows
B:"[5] Rebound Enchantment"=true
# Makes the Rebound enchantment exclusive to enchanted books as loot
B:"[6] Rebound Treasure Enchantment"=false
# Maximum enchantment level for the Rebound enchantment
I:"[7] Rebound Max Level"=5
# Multiplier for the parry time windows
D:"[8] Rebound Multiplier"=0.25
}
}
"tweaks: misc" {
# Restores feature to tilt the camera when damaged
B:"Damage Tilt"=true
# Disables the narrator functionality entirely
B:"Disable Narrator"=true
# Re-implements parallax rendering of the end portal from 1.10 and older
B:"End Portal Parallax"=true
# Lets background music play continuously without delays
B:"Infinite Music"=false
# Sets the amount of XP needed for each level, effectively removing the increasing level scaling
# 0 for vanilla default
I:"Linear XP Amount"=0
# Disables the flashing of skybox and ground brightness on lightning strikes
B:"No Lightning Flash"=false
# Disables the flashing effect when the night vision potion effect is about to run out
B:"No Night Vision Flash"=false
# Disables the inventory shift when potion effects are active
B:"No Potion Shift"=true
# Disables lighting of active redstone, repeaters, and comparators to improve performance
B:"No Redstone Lighting"=false
# Prevents placing offhand blocks when blocks or food are held in the mainhand
B:"Offhand Improvement"=true
# Removes the redundant Minecraft Realms button from the main menu
B:"Remove Realms Button"=true
# Removes the recipe book button from GUIs
B:"Remove Recipe Book"=false
# Forcefully turns off the snooper and hides the snooper settings button from the options menu
B:"Remove Snooper"=true
# Skips the credits screen after the player goes through the end podium portal
B:"Skip Credits"=false
# Suppresses in-game tutorial hint tabs in the right-hand corner
B:"Suppress Tutorial Hints"=true
# Adds a button to the pause menu to toggle cheats
B:"Toggle Cheats Button"=true
# Removes the hardcoded 30 FPS limit in screens like the main menu
B:"Uncap FPS"=true
"incurable potions" {
# Determines if potion effects are curable with curative items like buckets of milk
B:"[1] Incurable Potions Toggle"=true
# Syntax: modid:potioneffect
S:"[2] Potion Effect List" <
>
# Blacklist Mode: Potion effects incurable by curative items, others are curable
# Whitelist Mode: Potion effects curable by curative items, others are incurable
# Valid values:
# WHITELIST
# BLACKLIST
S:"[3] List Mode"=BLACKLIST
}
"load sounds" {
# Play load sound on...
# Valid values:
# NOTHING
# MINECRAFT
# WORLD
# MINECRAFT_AND_WORLD
S:"[1] Mode"=NOTHING
# Sounds to play when Minecraft is loaded
# Syntax: eventname;pitch
S:"[2] Minecraft Loaded Sounds" <
entity.experience_orb.pickup;1.0
entity.player.levelup;1.0
>
# Sounds to play when the world is loaded
# Syntax: eventname;pitch
S:"[3] World Loaded Sounds" <
entity.experience_orb.pickup;1.0
entity.player.levelup;1.0
>
}
"rally health" {
# Adds Bloodborne's Rally system to Minecraft
# Regain lost health when attacking back within the risk time
B:"[1] Rally Health Toggle"=false
# Determines the risk time in ticks
I:"[2] Risk Time"=60
# Determines the chance to regain health in percent
I:"[3] Heal Chance"=80
# Plays an indication sound effect when health is regained
B:"[4] Indication Sound"=false
}
"smooth scrolling" {
# Adds smooth scrolling to in-game lists
B:"[1] Smooth Scrolling Toggle"=true
D:"[2] Bounce Back Multiplier"=0.24
I:"[3] Scroll Duration"=600
D:"[4] Scroll Step"=19.0
}
"swing through grass" {
# Allows hitting entities through grass instead of breaking it
B:"[1] Swing Through Grass Toggle"=true
# Excludes blocks from the swing through grass tweak
# Syntax: modid:block
S:"[2] Blacklist" <
>
# Includes blocks in the swing through grass tweak
# Syntax: modid:block
S:"[3] Whitelist" <
>
}
}
"tweaks: performance" {
# Improves model load times by checking if an animated model exists before trying to load it
B:"Check Animated Models"=true
# Adds an IRecipe cache to improve recipe performance in larger modpacks
B:"Crafting Cache"=true
# Improves loading times by removing debug code for missing sounds and subtitles
B:"Disable Audio Debug"=true
# Replaces color lookup for sheep to check a predefined table rather than querying the recipe registry
B:"Fast Dye Blending"=true
# Optimizes Forge's ID prefix checking and removes prefix warnings impacting load time
B:"Fast Prefix Checking"=true
# Skips initial world chunk loading & garbage collection to speed up world loading
B:"Fast World Loading"=true
}
"tweaks: world" {
# Replaces stronghold generation with a safer variant
B:"Stronghold Replacement"=true
# Tidies newly generated chunks by removing scattered item entities
B:"Tidy Chunk"=false
"chunk gen limit" {
# Limits maximum chunk generation per tick for improved server performance
B:"[1] Chunk Gen Limit Toggle"=false
# Maximum chunks to generate per tick per dimension
I:"[2] Ticks"=2
# Maximum time in ms to spend generating chunks per tick per dimension
I:"[3] Time"=5
}
"dimension unload" {
# Unloads dimensions not in use to free up resources
B:"[1] Dimension Unload Toggle"=true
# Time (in ticks) to wait before checking dimensions
I:"[2] Interval"=600
# List of dimensions which should not be unloaded
# Can be dimension name or ID
# Uses regular expressions
S:"[3] Blacklist" <
0
overworld
>
}
}
}
-71
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@@ -1,71 +0,0 @@
# Configuration file
general {
general {
B:customIcons=false
B:highPrecisionDepthBuffer=false
S:windowTitle=Minecraft
}
zoom {
B:smoothCamera=true
B:smoothZoom=true
# Min: 1.0
# Max: 10.0
D:smoothZoomSpeed=5.0
# Min: 1.0
# Max: 10.0
D:zoomMultiplier=3.0
}
graphics {
clouds {
B:enabled=true
I:height=256
I:layers=1
# Min: 4
# Max: 2147483647
I:renderDistance=32
D:saturation=0.5
}
fog {
B:distanceFog=true
B:enabled=true
B:lavaFog=true
B:waterFog=true
}
leaves {
B:fancyLeaves=true
B:leavesCulling=true
# Min: 1
# Max: 127
I:leavesCullingDepth=4
}
}
mc67532fix {
B:enabled=true
# Min: 3
# Max: 127
I:offset=3
}
debug {
B:enabled=true
B:wireframeClouds=false
B:wireframeTerrain=false
}
}
-132
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# Configuration file
client {
# If enabled, activated waystones will not emit particles.
B:"Disable Particles"=false
# If enabled, the text overlay on waystones will no longer always render at full brightness.
B:"Disable Text Glow"=false
# If enabled, waystones spawned using the legacy spawn-just-anywhere mode will look mossy ingame.
B:"Mossy Look for World Gen Waystones"=true
# The volume of the sound played when teleporting.
# Min: 0.0
# Max: 1.0
D:"Sound Volume"=0.5
# The x position of the warp button in the inventory.
I:"Teleport Button GUI X"=58
# The y position of the warp button in the inventory.
I:"Teleport Button GUI Y"=60
}
compat {
# If this is true, activating a waystone will cause a JourneyMap waypoint to be created at its position.
B:"Create JourneyMap Waypoint"=false
}
general {
# If enabled, everyone can create global waystones, not just players in creative mode.
B:"Allow Global Waystones for Everyone"=false
# The amount of blocks per xp level requirement.
I:"Blocks per XP Level"=1000
# If enabled, waystones can only be placed in creative mode.
B:"Creative Mode Only"=false
# The amount of xp levels to use for dimensional warp.
I:"Dimensional Warp XP Cost"=1
# Whether generated waystones should not be breakable by players.
B:"Disallow Breaking Generated"=false
# Whether generated waystones drop their item form when broken by players.
B:"Drop Item From Generated"=true
# Set to false to make all global waystones not cost any experience, regardless of method used.
B:"Global Waystones Cost XP"=true
# If enabled, all waystones work inter-dimensionally.
B:"Interdimensional Teleport"=true
# If enabled, waystones marked as global work inter-dimensionally.
B:"Interdimensional Teleport on Global Waystones"=true
# If enabled, the inventory button cost experience when used, based on the distance travelled.
B:"Inventory Button Costs XP"=false
# The maximum xp cost when Blocks per XP Level is enabled.
# Min: 1
# Max: 2147483647
I:"Maximum XP Cost"=3
# If enabled, waystones marked as global have no cooldown.
B:"No Cooldown on Global Waystones"=true
# Whether the use of a warp stone or warp scroll should be interrupted by damage. Not supported when playing with Vivecraft!
B:"Reset Use On Damage"=false
# If enabled, only the owner of a waystone can rename it.
B:"Restrict Rename to Owner"=false
# If enabled, the player's spawnpoint will be set to the last activated waystone.
B:"Set Spawnpoint on Activation"=false
# If set to true, XP cost by distance travelled will only start beyond the distance-per-level distance, and shorter travel will be free.
B:"Short Travel is Free"=true
# The cooldown between usages of the teleport button in seconds.
I:"Teleport Button Cooldown"=300
# If enabled, the teleport button will only let you return to the last activated waystone, instead of allowing to choose.
B:"Teleport Button Return Only"=true
# Set this to a global waystone name to lock the inventory button to that specific waystone. Leave empty for default behaviour.
S:"Teleport Button Target"=
# Should there be a button in the inventory to access the waystone menu?
B:"Teleport Button in GUI"=false
# The time it takes to use a warp scroll in ticks. This is the charge-up time when holding right-click.
# Min: 1
# Max: 127
I:"Warp Scroll Use Time"=32
# The cooldown between usages of the warp stone in seconds.
I:"Warp Stone Cooldown"=300
# If enabled, the warp stone costs experience when used, based on the distance travelled.
B:"Warp Stone Costs XP"=false
# The time it takes to use a warp stone in ticks. This is the charge-up time when holding right-click.
# Min: 1
# Max: 127
I:"Warp Stone Use Time"=32
# If enabled, waystones cost experience when used, based on the distance travelled.
B:"Waystone Costs XP"=true
}
worldgen {
# The chance for a waystone to generate just anywhere (without a structure), scaled by 1/10000.
# Min: 0.0
# Max: 10000.0
D:"Change to generate just anywhere"=0.0
# The Name Generator will pick from these names until they have all been used, then it will generate random ones again.
S:"Custom Names" <
>
# The chance for a waystone to generate in a village. Set to 1 to always generate one in villages, set to 0 to disable.
# Min: 0.0
# Max: 1.0
D:"Generate in Villages"=1.0
}
-42
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#Wireless Redstone Chicken Bones Edition Configuration File:Deleting any element will restore it to it's default value
core
{
boltEffect
{
#Damages are in half hearts:If an entity gets knocked into another bolt it may suffer multiple hits
damage.entity=5
damage.player=3
}
jammer
{
#Delay in seconds before jamming the first time
blockdelay=10
entitydelay=5
#Jam an entity again after x seconds
entityretry=10
#Range In Blocks
range=10
#Timeout In Seconds:Applies to both blocks and players
timeout=60
}
}
AdvancedGui=true
addon.sniffer.gui
{
#Colours are in 0xAARRGGBB format:Alpha should be FF
colour.on=0xffff0000
colour.off=0xff700000
colour.jammed=0xff707070
colour.private.on=0xff40f000
colour.private.off=0xff40a000
border.on=0xffee0000
border.off=0xff500000
border.jammed=0xff505050
border.private.on=0xff20e000
border.private.off=0xff209000
}
-14
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@@ -1,14 +0,0 @@
# Configuration file
patches {
# Fixes Slimes not spawning in flat-surface worlds. [default: true]
B:fixSlimeSpawning=true
# Prevents certain XU2 Items such as the law sword, fire axe, and compound bow from having op effects in the anvil. [default: true]
B:opEffectsFix=false
# Prevents XU2 from giving RWTema special treatment in certain parts of the code and getting op items whenever joining a server. [default: true]
B:preventCheatyTema=true
}
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# Configuration file
general {
B:enableMixin=true
}
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# Configuration file
##########################################################################################################
# biome_generation
#--------------------------------------------------------------------------------------------------------#
# Biome generation configuration (whether a biome should generate). Any changes take effect after a Minecraft restart.
##########################################################################################################
biome_generation {
# Set true for the Coralium Infested Swamp to generate.
B:"Coralium Infested Swamp"=true
# Set true for the Darklands biome to generate.
B:Darklands=true
# Set true for the Darklands Forest biome to generate.
B:"Darklands Forest"=true
# Set true for the Darklands Highland biome to generate.
B:"Darklands Highland"=true
# Set true for the Darklands Mountain biome to generate.
B:"Darklands Mountain"=true
# Set true for the Darklands Plains biome to generate.
B:"Darklands Plains"=true
}
##########################################################################################################
# biome_spawning
#--------------------------------------------------------------------------------------------------------#
# Biome spawning configuration (if players have a chance of spawning in the biomes). Any changes take effect after a Minecraft restart.
##########################################################################################################
biome_spawning {
# If true, you can spawn in the Coralium Infested Swamp biome.
B:"Coralium Infested Swamp"=true
# If true, you can spawn in the Darklands biome.
B:Darklands=true
# If true, you can spawn in the Darklands Forest biome.
B:"Darklands Forest"=true
# If true, you can spawn in the Darklands Highland biome.
B:"Darklands Highland"=true
# If true, you can spawn in the Darklands Mountain biome.
B:"Darklands Mountain"=true
# If true, you can spawn in the Darklands Plains biome.
B:"Darklands Plains"=true
}
##########################################################################################################
# biome_weight
#--------------------------------------------------------------------------------------------------------#
# Biome weight configuration (the chance n out of 100 that a biome is picked to generate). Any changes take effect after a Minecraft restart.
##########################################################################################################
biome_weight {
# Biome weight for the Coralium Infested Swamp biome, controls the chance of it generating (n out of 100)
# [range: 0 ~ 100, default: 5]
I:"Coralium Infested Swamp"=4
# Biome weight for the Darklands biome, controls the chance of it generating (n out of 100).
# [range: 0 ~ 100, default: 5]
I:Darklands=3
# Biome weight for the Darklands Forest biome, controls the chance of it generating (n out of 100)
# [range: 0 ~ 100, default: 5]
I:"Darklands Forest"=2
# Biome weight for the Darklands Highland biome, controls the chance of it generating (n out of 100)
# [range: 0 ~ 100, default: 5]
I:"Darklands Highland"=2
# Biome weight for the Darklands Mountain biome, controls the chance of it generating (n out of 100)
# [range: 0 ~ 100, default: 5]
I:"Darklands Mountain"=2
# Biome weight for the Darklands Plains biome, controls the chance of it generating (n out of 100)
# [range: 0 ~ 100, default: 5]
I:"Darklands Plains"=3
}
##########################################################################################################
# blocks
#--------------------------------------------------------------------------------------------------------#
# These settings allow you to disable specific blocks in the mod, mainly slabs, stairs and walls. Any changes take effect after a Minecraft restart.
##########################################################################################################
blocks {
B:"Abyssal Cobblestone Slab"=true
B:"Abyssal Cobblestone Stairs"=true
B:"Abyssal Cobblestone Wall"=true
B:"Abyssal Stone Brick Slab"=true
B:"Abyssal Stone Brick Stairs"=true
B:"Abyssalnite Cobblestone Slab"=true
B:"Abyssalnite Cobblestone Stairs"=true
B:"Abyssalnite Cobblestone Wall"=true
B:"Abyssalnite Stone Brick Slab"=true
B:"Abyssalnite Stone Brick Stairs"=true
B:"Coralium Cobblestone Slab"=true
B:"Coralium Cobblestone Stairs"=true
B:"Coralium Cobblestone Wall"=true
B:"Coralium Stone Brick Slab"=true
B:"Coralium Stone Brick Stairs"=true
B:"Darklands Oak Slab"=true
B:"Darklands Oak Stairs"=true
B:"Darkstone Brick Slab"=true
B:"Darkstone Brick Stairs"=true
B:"Darkstone Cobblestone Slab"=true
B:"Darkstone Cobblestone Stairs"=true
B:"Darkstone Cobblestone Wall"=true
B:"Darkstone Slab"=true
B:"Dreadstone Brick Slab"=true
B:"Dreadstone Brick Stairs"=true
B:"Dreadstone Cobblestone Slab"=true
B:"Dreadstone Cobblestone Stairs"=true
B:"Dreadstone Cobblestone Wall"=true
B:"Ethaxium Brick Slab"=true
B:"Ethaxium Brick Stairs"=true
}
##########################################################################################################
# dimensions
#--------------------------------------------------------------------------------------------------------#
# Dimension configuration (ID configuration and dimension unloading). Any changes take effect after a Minecraft restart.
##########################################################################################################
dimensions {
# The third dimension, also known as §oThe Realm of J'zahar§r.
I:Omothol=52
# Set true to prevent Omothol from automatically unloading (might affect performance)
B:"Prevent unloading: Omothol"=false
# Set true to prevent The Abyssal Wasteland from automatically unloading (might affect performance)
B:"Prevent unloading: The Abyssal Wasteland"=false
# Set true to prevent The Dark Realm from automatically unloading (might affect performance)
B:"Prevent unloading: The Dark Realm"=false
# Set true to prevent The Dreadlands from automatically unloading (might affect performance)
B:"Prevent unloading: The Dreadlands"=false
# The first dimension, full of undead monsters.
I:"The Abyssal Wasteland"=50
# Hidden fourth dimension, reached by falling down from Omothol
I:"The Dark Realm"=53
# The second dimension, infested with mutated monsters.
I:"The Dreadlands"=51
}
##########################################################################################################
# general
#--------------------------------------------------------------------------------------------------------#
# General configuration (misc things). Only the spawn weights require a Minecraft restart for changes to take effect.
##########################################################################################################
general {
# Toggles whether or not Abyssal Zombies should use the Biome Dictionary for finding biomes to spawn in (which might lead to them spawning in dimensions from other mods).
B:"Abyssal Zombie Biome Dictionary Spawning"=true
# Toggles any interactions where armor sets either give certain Potion Effects, or dispell others. Useful if you have another mod installed that provides similar customization to any armor set.
B:"Armor Potion Effects"=true
# Toggles whether blocks that emits particles should do so.
B:"Block particles"=true
# The range (in chunks) that will be affected by the Ritual of Cleansing (on the x and z axis)
# [range: 3 ~ 100, default: 32]
I:"Cleansing Ritual Range"=32
# Entities added to this list are considered carriers of the Coralium Plague (this also makes them immune).
S:"Coralium Plague Carrier List" <
>
# Entities added to this list are considered immune to the Coralium Plague.
S:"Coralium Plague Immunity List" <
>
# Set true to allow the Coralium Plague to spread outside The Abyssal Wasteland.
B:"Coralium Plague spreading"=false
# The range (in chunks) that will be affected by the Ritual of Corruption (on the x and z axis)
# [range: 3 ~ 100, default: 32]
I:"Corruption Ritual Range"=32
# The range (in chunks) that will be affected by the Ritual of Purging (on the x and z axis)
# [range: 3 ~ 100, default: 32]
I:"Curing Ritual Range"=32
# Spawn weight for Dark Offspring. They spawn twice as likely in Darklands Forests and Roofed Forests.
# [range: 0 ~ 50, default: 5]
I:"Dark Offspring Spawn Weight"=5
# Mobs added to this list will have a chance of spawning a Demon Animal of choice on death.
# Format: entityid;demonanimal;chance
# where entityid is the String used in the /summon command
# demonanimal is a Integer representing the Demon Animal to spawn (0 = Demon Pig, 1 = Demon Cow, 2 = Demon Chicken, 3 = Demon Sheep)
# chance is a decimal number representing the chance (optional, can be left out) of the Demon Animal being spawned (0.2 would mean a 20% chance, defaults to 100% if not set [default: ]
S:"Demon Animal Transformations" <
>
# Set to false to prevent Demon Animals (Pigs, Cows, Chickens) from burning in the overworld.
B:"Demon Animal burning"=true
# Spawn weight for the Demon Animals (Pigs, Cows, Chickens) spawning in the Nether.
# [range: 0 ~ 100, default: 15]
I:"Demon Animal spawn weight"=15
# Toggles whether or not an Evil Animal spawns a Demon Animal on death.
B:"Demon Animals Spawn on Death"=true
# Toggles whether or not Depths Ghouls should use the Biome Dictionary for finding biomes to spawn in (which might lead to them spawning in dimensions from other mods).
B:"Depths Ghoul Biome Dictionary Spawning"=true
# Toggles whether or not to override the name locking and display item names regardless of the knowledge being obtained or not.
B:"Display Item Names"=true
# Entities added to this list are considered carriers of the Dread Plague (this also makes them immune).
S:"Dread Plague Carrier List" <
>
# Entities added to this list are considered immune to the Dread Plague.
S:"Dread Plague Immunity List" <
>
# Toggles whether or not Dreadlands Grass can spread onto normal grass and dirt, slowly turning them into their Dreadlands counterparts.
B:"Dreadlands Grass Spread"=true
# Toggles whether entities that emits particles should do so.
B:"Entity particles"=true
# Toggles whether or not Evil Animals only spawn at night during a new moon.
B:"Evil Animal New Moon Spawning"=true
# Spawn weight for the Evil Animals (Pigs, Cows, Chickens), keep under 35 to avoid complete annihilation.
# [range: 0 ~ 100, default: 20]
I:"Evil Animal spawn weight"=20
# Toggles Hardcore mode. If set to true, all mobs (in the mod) will become tougher.
B:"Hardcore Mode"=false
# When Hardcore Mode is enabled, you can use this to amplify the armor-piercing damage mobs deal.
# [range: 1.0 ~ 10.0, default: 1.0]
D:"Hardcore Mode damage amplifier"=1.0
# Entities added to this list can't be captured with the Interdimensional Cage.
S:"Interdimensional Cage Blacklist" <
>
# Tile Entities added to this list will not be usable with the Item Transportation System (eg. you can't move Items from them). Format: modid:name
S:"Item Transportation System Blacklist" <
>
# Delay in ticks until Knowledge is synced to the client upon changing dimensions. Higher numbers mean you might see item names re-locked for a few seconds when changing dimension, but might reduce load time for the dimension by a little (useful in larger modpacks).
# [range: 20 ~ 400, default: 60]
I:"Knowledge Sync Delay"=60
# Toggles whether or not Liquid Antimatter will disintegrate any items dropped into a pool of it.
B:"Liquid Antimatter item disintegration"=true
# Set true for the Liquid Coralium to convert other liquids into itself and transmute blocks into their Abyssal Wasteland counterparts outside of the Abyssal Wasteland.
B:"Liquid Coralium transmutation"=true
# Toggles whether or not AbyssalCraft Items should be inserted into vanilla loot tables (dungeons, strongholds etc).
B:"Loot Table Content"=true
# Toggles whether or not Books can be enchanted through the Mass Enchantment ritual.
B:"Mass Enchantment Books"=false
# The combined max level a single enchantment applied through the Mass Enchantment ritual can have. For example, if the max level is 10 and you apply 8 Sharpness 5 books, you'd end up with Sharpness 10 on the Item, rather than 40.
# [range: 1 ~ 100, default: 10]
I:"Mass Enchantment Max Level"=15
# Toggles whether or not Demon Animals will spread Mimic Fire instead of regular Fire (regular Fire can affect performance)
B:"Mimic Fire"=true
# Toggles whether or not the Necronomicon knowledge will sync from the server to the client each time a player opens their Necronomicon.
B:"Necronomicon Data Syncing"=true
# Set true to allow the Liquid Coralium to spread across oceans. WARNING: The game can crash from this.
B:"Oceanic Coralium Pollution"=false
# Toggles whether or not the Night Vision buff from the Plated Coralium Helmet should be applied in all dimensions, rather than only Surface Worlds.
B:"Plated Coralium Helmet Night Vision Everywhere"=false
# Toggles whether or not portals require a player to be nearby in order for it to rarely spawn mobs. If this option is disabled they follow the same principle as Nether portals.
B:"Portal Mob Spawning Near Players"=true
# Cooldown after using a portal, increasing the value increases the delay until you can teleport again. Measured in ticks (20 ticks = 1 second).
# [range: 10 ~ 300, default: 100]
I:"Portal cooldown"=100
# Toggles whether or not to clear and repopulate the monster spawn list of all dimension biomes to ensure no mob from another mod got in there.
B:"Purge Mob Spawns"=false
# The range (in chunks) that will be affected by the Ritual of Purging (on the x and z axis)
# [range: 3 ~ 100, default: 32]
I:"Purging Ritual Range"=32
# Dimension IDs added to this list won't be used as potential destinations for black holes created by J'zahar.
I:"Reality Maelstrom Blacklist" <
>
# Toggles whether or not boss dialogs are displayed at any point during their fights (when they spawn, when they die, etc)
B:"Show Boss Dialogs"=true
# Toggles whether or not to add smelting recipes for armor pieces.
B:"Smelting Recipes"=true
# Sets the opacity for the overlay shown when wearing the Visage of The Depths, reducing the value increases the transparency on the texture. Client Side only!
# [range: 0.5 ~ 1.0, default: 1.0]
D:"Visage of The Depths Overlay Opacity"=1.0
}
##########################################################################################################
# item_blacklist
#--------------------------------------------------------------------------------------------------------#
# Entity Item Blacklist (allows you to blacklist items/blocks for entities that can pick up things). Any changes take effect after a Minecraft restart.
##########################################################################################################
item_blacklist {
# Items/Blocks added to this list won't be picked up by Abyssal Anti-Zombies. Format: modid:name:meta, where meta is optional.
S:"Abyssal Anti-Zombie Item Blacklist" <
minecraft:rotten_flesh
minecraft:bone
abyssalcraft:antiflesh
abyssalcraft:corflesh
abyssalcraft:anticorflesh
>
# Items/Blocks added to this list won't be picked up by Abyssal Zombies. Format: modid:name:meta, where meta is optional.
S:"Abyssal Zombie Item Blacklist" <
minecraft:rotten_flesh
minecraft:bone
abyssalcraft:antiflesh
abyssalcraft:corflesh
abyssalcraft:anticorflesh
>
# Items/Blocks added to this list won't be picked up by Anti-Ghouls. Format: modid:name:meta, where meta is optional.
S:"Anti-Ghoul Item Blacklist" <
minecraft:rotten_flesh
minecraft:bone
abyssalcraft:antiflesh
abyssalcraft:corflesh
abyssalcraft:anticorflesh
>
# Toggles whether or not Anti-Players can pick up loot. You really should just blacklist them in whatever mob spawner/duplicator instead.
B:"Anti-Players Can Pick Up Loot"=true
# Items/Blocks added to this list won't be picked up by Depths Ghouls. Format: modid:name:meta, where meta is optional.
S:"Depths Ghoul Item Blacklist" <
minecraft:rotten_flesh
minecraft:bone
abyssalcraft:antiflesh
abyssalcraft:corflesh
abyssalcraft:anticorflesh
>
# Items/Blocks added to this list won't be picked up by Omothol Ghouls. Format: modid:name:meta, where meta is optional.
S:"Omothol Ghoul Item Blacklist" <
minecraft:rotten_flesh
minecraft:bone
abyssalcraft:antiflesh
abyssalcraft:corflesh
abyssalcraft:anticorflesh
>
}
##########################################################################################################
# mod_compat
#--------------------------------------------------------------------------------------------------------#
# Mod compatibility configuration (settings in regards to certain compatiblity with other mods that can be disabled at will).
##########################################################################################################
mod_compat {
# Toggles whether or not the Abyssal Wasteland should be darker if Hardcore Darkness is installed.
B:"Hardcore Darkness: Abyssal Wasteland"=true
# Toggles whether or not the Dark Realm should be darker if Hardcore Darkness is installed.
B:"Hardcore Darkness: Dark Realm"=true
# Toggles whether or not the Dreadlands should be darker if Hardcore Darkness is installed.
B:"Hardcore Darkness: Dreadlands"=true
# Toggles whether or not Omothol should be darker if Hardcore Darkness is installed.
B:"Hardcore Darkness: Omothol"=true
}
##########################################################################################################
# modules
#--------------------------------------------------------------------------------------------------------#
# These settings allow you to disable content from the mod that may be out of place to some extent, or other reasons. Any changes take effect after a Minecraft restart.
##########################################################################################################
modules {
# Set to false to revert to the old crystal recipes (and them being fuels).
B:"Crystal Rework"=true
# Set to false to disable Abyssalcraft Food.
B:"Enable Foodstuffs"=true
# Set to false to disable the Coralium and Dread Enchantments.
B:"Enable Plague Enchantments"=true
# Set to false to disable Upgrade Kits.
B:"Enable Upgrade Kits"=true
}
##########################################################################################################
# shoggoth
#--------------------------------------------------------------------------------------------------------#
# Shoggoth Ooze configuration (blacklist materials from turning into ooze). Any changes take effect immediately.
##########################################################################################################
shoggoth {
# The minimum Block Hardness required for a Block to not be destroyed by Shoggoth Acid (some blocks are unaffected regardless of their hardness)
# [range: 2.1 ~ 51.0, default: 3.0]
D:"Acid Resistance Hardness"=2.1
# The frequency (in ticks) at which a Lesser Shoggoth can spit acid. Higher values increase the time between each spit attack, while lower values descrease the time (and 0 disables it).
# [range: 0 ~ 300, default: 100]
I:"Acid Spit Frequency"=100
# Toggles whether or not the eyes of Lesser Shoggoths should glow. The glowing can be heavy on performance, so if you're dropping FPS noticeably while looking at Lesser Shoggoths, consider turning this off. Client Side only!
B:"Glowing Eyes"=true
# Toggles whether or not Lesser Shoggoths will consume any dropped item they run into.
B:"Item Consumption"=true
# The cooldown (in ticks) between each attempt by a Lesser Shoggoth to construct a monolith. Higher values increase the time, while lower values decrease it (and 0 disables it).
# [range: 0 ~ 2400, default: 1800]
I:"Monolith Building Cooldown"=1800
# Toggles whether or not Shoggoth Ooze slowly reverts to dirt after constant light exposure. Ooze blocks that aren't full blocks will shrink instead.
B:"Ooze expiration"=true
# Toggles whether or not Shields can block the acid projectiles spat by Lesser Shoggoths.
B:"Shields Block Acid"=true
# Toggles whether or not Lesser Shoggoths should spread their ooze when walking around.
B:"Shoggoth Ooze Spread"=true
}
##########################################################################################################
# silly_settings
#--------------------------------------------------------------------------------------------------------#
# These settings are generally out of place, and don't contribute to the mod experience. They exist because 'what if X did this?'
##########################################################################################################
silly_settings {
# The explosion size of antimatter mobs colliding with their normal counterpart if Nucler Antimatter Explosions is enabled.
I:"Antimatter Explosion Size"=80
# Toggles whether or not J'zahar can break the fourth wall.
B:"J'zahar Can Break The Fourth Wall"=true
# Set true to allow the Liquid Coralium to break the laws of physics in terms of movement
B:"Liquid Coralium Physics"=false
# Take a wild guess what this does... Done guessing? Yeah, makes the antimatter explosions more genuine by making them go all nuclear. Recommended to not enable unless you want chaos and destruction.
B:"Nuclear Antimatter Explosions"=false
# The explosion size of an ODB. 400 is the rough limit if running on 2GB of RAM, anything above that will require more allocated memory, and could crash the game or freeze it for longer periods of time.
I:"ODB Explosion Size"=160
}
##########################################################################################################
# spells
#--------------------------------------------------------------------------------------------------------#
# Spell configuration (allows you to enable or disable specific spells added by the mod). Any changes take effect after a Minecraft restart.
##########################################################################################################
spells {
# Set to false to disable the Detachment spell.
B:Detachment=true
# Set to false to disable the Display Routes spell.
B:"Display Routes"=true
# Set to false to disable the Entropy spell.
B:Entropy=true
# Set to false to disable the Floating spell.
B:Floating=true
# Set to false to disable the Grasp of Cthulhu spell.
B:"Grasp of Cthulhu"=true
# Set to false to disable the Hide from the Eye spell.
B:"Hide from the Eye"=true
# Set to false to disable the Life Drain spell.
B:"Life Drain"=true
# Set to false to disable the Mining spell.
B:Mining=true
# Set to false to disable the Ooze Removal spell.
B:"Ooze Removal"=true
# Set to false to disable the Sacrificial Interdiction spell.
B:"Sacrificial Interdiction"=true
# Set to false to disable the Siren's Song spell.
B:"Siren's Song§"=true
# Set to false to disable the Steal Vigor spell.
B:"Steal Vigor"=true
# Set to false to disable the Teleport Home spell.
B:"Teleport Home"=true
# Set to false to disable the Toll The Bell spell.
B:"Toll The Bell"=true
# Set to false to disable the Undeath to Dust spell.
B:"Undeath to Dust"=true
}
##########################################################################################################
# wet_noodle
#--------------------------------------------------------------------------------------------------------#
# These settings allow you to disable features of a destructive type, or things that to some extent will impact how the mod is played (while generally making it easier).
##########################################################################################################
wet_noodle {
# Toggles whether or not the acid projectiles Lesser Shoggoths spit can break blocks.
B:"Disable Acid Projectiles Breaking Blocks"=false
# Toggles whether or not J'zahar can use his attack that creates a black hole.
B:"Disable Black Holes"=true
# Toggles whether or not statues or failing rituals will trigger disruptions.
B:"Disable Disruptions"=false
# Toggles whether or not the spreading of Dreadlands through the Dread Plague is disabled. Cha'garoth remains unaffected by this (because he doesn't naturally spawn outside of the dimension).
B:"Disable Dreadlands Spread"=true
# Toggles whether or not Oblivion Deathbombs (or ODB Cores) can explode.
B:"Disable ODB Explosions"=false
# Toggles whether or not Lesser Shoggoths are immune to projectile damage.
B:"Disable Projectile Damage Immunity"=false
# Toggles whether or not Spectral Dragons should spawn in the Abyssal Wasteland.
B:"Disable Spectral Dragons"=false
}
##########################################################################################################
# worldgen
#--------------------------------------------------------------------------------------------------------#
# World generation configuration (things that generate in the world). Any changes take effect immediately.
##########################################################################################################
worldgen {
# Toggles whether or not to generate Copper Ore in the Abyssal Wasteland.
B:"Abyssal Copper Ore"=true
# Toggles whether or not to generate Coralium Ore in the Abyssal Wasteland.
B:"Abyssal Coralium Ore"=true
# Toggles whether or not to generate Diamond Ore in the Abyssal Wasteland
B:"Abyssal Diamond Ore"=true
# Toggles whether or not to generate Gold Ore in the Abyssal Wasteland.
B:"Abyssal Gold Ore"=true
# Toggles whether or not to generate Iron Ore in the Abyssal Wasteland.
B:"Abyssal Iron Ore"=true
# Toggles whether or not to generate Nitre Ore in the Abyssal Wasteland.
B:"Abyssal Nitre Ore"=true
# Toggles whether or not to generate Tin Ore in the Abyssal Wasteland
B:"Abyssal Tin Ore"=true
# Toggles whether or not to generate Tall Obsidian Pillars in the Abyssal Wasteland.
B:"Abyssal Wasteland Pillars"=true
# Toggles whether or not to generate small ruins in the Abyssal Wasteland.
B:"Abyssal Wasteland Ruins"=true
# Toggles wheter or not to generate Abyssalnite Ore in Darklands Biomes.
B:"Abyssalnite Ore"=true
# Toggles whether or not to generate Coralium Ore in the Overworld.
B:"Coralium Ore"=true
# Coralium Ore generation. First parameter is the vein count, secound is amount of ores per vein, third is max height for it to generate at. Coralium Ore generation in swamps are half as common as oceans.
I:"Coralium Ore Generation" <
12
8
40
>
# Toggles whether or not to generate random Darklands structures.
B:"Darklands Structures"=true
# Toggles whether or not to generate Dreaded Abyssalnite Ore in the Dreadlands.
B:"Dreaded Abyssalnite Ore"=true
# Toggles whether or not to generate Abyssalnite Ore in the Dreadlands.
B:"Dreadlands Abyssalnite Ore"=true
# Toggles whether or not to generate Stalagmites in Dreadlands and Purified Dreadlands biomes.
B:"Dreadlands Stalagmites"=true
# Toggles whether or not statues have a chance of generating inside a Shoggoth Lair.
B:"Generate Statues In Lairs"=true
# Toggles whether or not to generate Liquid Antimatter Lakes in Coralium Infested Swamps.
B:"Liquid Antimatter Lakes"=true
# Toggles whether or not to generate Liquid Coralium Lakes in the Abyssal Wasteland.
B:"Liquid Coralium Lakes"=true
# Toggles whether or not to generate Liquified Coralium Ore in the Abyssal Wasteland.
B:"Liquified Coralium Ore"=true
# Toggles whether or not to generate Nitre Ore in the Overworld.
B:"Nitre Ore"=true
# Dimension IDs added to this list won't have any of AbyssalCraft's Overworld ores (Coralium, Nitre) generating in them. This only affects surface worlds (dimensions that handle world generation like the Overworld does).
I:"Ore Generation Dimension Blacklist" <
>
# Toggles whether or not to generate Pearlescent Coralium Ore in the Abyssal Wasteland.
B:"Pearlescent Coralium Ore"=true
# Generation chance of a Shoggoth Lair in river biomes. Higher numbers decrease the chance of a Lair generating, while lower numbers increase the chance.
# [range: 0 ~ 1000, default: 30]
I:"Shoggoth Lair Generation Chance: Rivers"=30
# Generation chance of a Shoggoth Lair in swamp biomes. Higher numbers decrease the chance of a Lair generating, while lower numbers increase the chance.
# [range: 0 ~ 1000, default: 30]
I:"Shoggoth Lair Generation Chance: Swamps"=30
# The minimum distance at which two Shoggoth Lairs will generate from each other.
# [range: 40 ~ 1000, default: 100]
I:"Shoggoth Lair Generation Distance"=100
# Toggles whether or not to generate Shoggoth Lairs (however, they will still generate in Omothol).
B:"Shoggoth Lairs"=true
# Dimension IDs added to this list won't have any of AbyssalCraft's Overworld structures (Darklands structures, Shoggoth lairs) generating in them. This only affects surface worlds (dimensions that handle world generation like the Overworld does).
I:"Structure Generation Dimension Blacklist" <
>
# Toggles whether or not the dimensions will have their terrain affected by the Amplified world type.
B:"Use Amplified World Type"=true
}
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# Configuration file
general {
# Whether or not to load the Bewitchment integration.
B:Bewitchment=true
# Whether or not to load the Game Stages integration.
B:"Game Stages"=true
# Whether or not to load the MineTweaker integration.
B:"MineTweaker Integration"=true
# Whether or not to load the ProjectE integration
B:"ProjectE Integration"=true
# Whether or not to load the Thaumcraft integration. Disabling this will override any other part of said integration.
B:"Thaumcraft Integration"=true
# Toggles wheter or not to gain additional warp from being inside AbyssalCraft dimensions
B:"Thaumcraft Warp: Dimensions"=true
# Toggles wheter or not to gain additional warp from attacking/being attacked by AbyssalCraft mobs
B:"Thaumcraft Warp: Mobs"=true
# Toggles whether or not you gain additional warp through failing rituals and Disruptions
B:"Thaumcraft Warp: PE"=true
# Whether or not to load the Tinkers' Construct integration.
B:"Tinkers' Construct"=true
}
-39
View File
@@ -1,39 +0,0 @@
# Configuration file
general {
# Config entry for adding other items to count as tools. Format is "modid:item_name:meta" * is for any meta
S:"Other Tools" <
[immersiveengineering:tool:0
thermalfoundation:wrench:*
techreborn:wrench:*
actuallyadditions:item_laser_wrench:*
hammercore:wrench:*
hammercore:iwrench:*
mekanism:configurator:*
calculator:wrench:*
ic2:wrench:*
appliedenergistics2:certus_quartz_wrench:*
appliedenergistics2:nether_quartz_wrench:*
enderio:item_yeta_wrench:*
botania:twigwand:*
essentials:wrench:*
factorytech:wrench:*]
>
}
materials {
# List for Prioritizing OreDict returns by modid
S:preferredOreDictIds <
contenttweaker
base
>
}
module {
B:"JourneyMap enabled"=true
B:"Tool enabled"=true
}
@@ -1,10 +0,0 @@
# Configuration file
module {
B:"Chickens enabled"=true
B:"Materials enabled"=true
B:"Tinkers enabled"=true
B:"Vanilla CraftTweaker enabled"=true
}
@@ -1,8 +0,0 @@
# Configuration file
item {
# 0 - All Item Parts on a Single MC Item, 1 - All Item Parts have their own MC Item, > 1 - That many Parts per item
I:size=0
}
@@ -1,320 +0,0 @@
{
"materialMappings": {
"candyland_token_armor": 269,
"brightsteel_armor": 157,
"vengeful_steel_nugget": 18,
"myrmitite_rod": 85,
"myrmitite_ingot": 82,
"baron_token_armor": 265,
"vityte_ore_minecraft_stone": 214,
"hassium_ingot": 179,
"abyss_token_nugget": 262,
"chaos_dust": 175,
"sedna_armor": 244,
"rubidium_molten": 172,
"vibranium_alloy_ingot": 132,
"lunastone_ore_minecraft_stone": 217,
"dreadite_nugget": 39,
"destructive_steel_dust": 14,
"oi_armor": 236,
"ichorium_armor": 314,
"rubidium_rod": 171,
"sideral_damascus_steel_armor": 226,
"tartarite_ore_minecraft_stone": 208,
"vibranium_dust": 70,
"palladium_dust": 98,
"ichorium_nugget": 308,
"strontium_ingot": 164,
"sednanite_molten": 57,
"strontium_molten": 167,
"hator_plate": 231,
"vityte_ingot": 104,
"primal_ogerite_ingot": 125,
"vibranium_ingot": 69,
"fluctuatite_molten": 66,
"europa_armor": 234,
"runandor_token_nugget": 298,
"steadfast_steel_block": 29,
"chalcedony_ingot": 144,
"destructive_steel_nugget": 12,
"haven_token_nugget": 284,
"chalcedony_ore_minecraft_stone": 218,
"sideral_damascus_steel_nugget": 221,
"black_metal_dust": 197,
"polonium_rod": 113,
"palladium_molten": 100,
"osiris_plate": 227,
"ogerite_dust": 119,
"vityte_block": 109,
"vityte_dust": 105,
"bloodmaster_metal_block": 35,
"steadfast_steel_rod": 27,
"myrmitite_block": 88,
"vengeful_steel_dust": 20,
"candyte_ingot": 90,
"haven_token_armor": 285,
"ogerite_rod": 120,
"black_metal_armor": 201,
"sednanite_ore_minecraft_stone": 207,
"elite_skythern_armor": 259,
"fluctuatite_ore_minecraft_stone": 209,
"dustopia_token_nugget": 278,
"chalcedony_dust": 145,
"orcus_armor": 240,
"gardencia_token_armor": 281,
"haumea_armor": 242,
"falacer_armor": 238,
"promethium_rod": 205,
"caesium_ingot": 159,
"rhenium_ore_minecraft_stone": 210,
"chaos_molten": 177,
"dreaded_steel_rod": 49,
"crystevia_token_armor": 275,
"ptah_plate": 229,
"myrmitite_nugget": 81,
"bloodmaster_metal_dust": 32,
"dustopia_token_armor": 279,
"fluctuatite_dust": 64,
"elite_eden_armor": 253,
"candyte_block": 95,
"sacrifice_metal_armor": 194,
"bloodmaster_metal_nugget": 30,
"black_metal_nugget": 195,
"primal_ogerite_rod": 127,
"chalcedony_molten": 147,
"phasing_alloy_nugget": 249,
"dreadite_gear": 37,
"palladium_rod": 99,
"fluctuatite_rod": 65,
"elite_mortum_nugget": 260,
"sideral_damascus_steel_ingot": 222,
"rubidium_ingot": 169,
"steadfast_steel_ingot": 25,
"ogerite_ore_minecraft_stone": 216,
"fractallite_halite_rod": 318,
"strontium_rod": 166,
"lunastone_ingot": 137,
"candyte_ore": 94,
"steadfast_steel_dust": 26,
"sentient_meatball_armor": 305,
"hassium_plate": 180,
"brightsteel_rod": 153,
"dreadite_plate": 38,
"crystevia_token_nugget": 274,
"myrmitite_plate": 84,
"shyrelands_token_nugget": 300,
"corrosive_steel_rod": 9,
"corrosive_steel_nugget": 6,
"vox_ponds_token_nugget": 302,
"demonic_steel_rod": 3,
"palladium_block": 102,
"nether_token_nugget": 294,
"champion_token_armor": 251,
"black_metal_block": 200,
"rhenium_rod": 78,
"ichorium_ingot": 309,
"strontium_dust": 165,
"tartarite_ore": 61,
"dreaded_steel_dust": 50,
"runandor_token_armor": 299,
"lunar_token_nugget": 290,
"dreaded_steel_nugget": 47,
"shyrelands_token_armor": 301,
"greckon_token_armor": 283,
"vibranium_armor": 74,
"vityte_nugget": 103,
"sacrifice_metal_block": 193,
"rhenium_nugget": 75,
"deeplands_token_nugget": 276,
"falacer_plate": 237,
"dreadite_ingot": 40,
"demonic_steel_dust": 2,
"primal_ogerite_molten": 128,
"caesium_molten": 162,
"vibranium_nugget": 68,
"lunastone_nugget": 136,
"hassium_gear": 181,
"lunastone_rod": 139,
"brightsteel_ore_minecraft_stone": 219,
"vengeful_steel_block": 23,
"caesium_dust": 160,
"steadfast_steel_molten": 28,
"vibranium_rod": 71,
"chalcedony_ore": 148,
"ogerite_nugget": 117,
"vibranium_alloy_nugget": 131,
"borean_token_nugget": 266,
"gardencia_token_nugget": 280,
"demonic_steel_nugget": 0,
"vityte_ore": 108,
"candyte_molten": 93,
"candyland_token_nugget": 268,
"sacrifice_metal_molten": 192,
"brightsteel_nugget": 150,
"destructive_steel_ingot": 13,
"promethium_molten": 206,
"black_metal_rod": 198,
"elite_wildwood_nugget": 254,
"europa_plate": 233,
"vityte_rod": 106,
"vengeful_steel_molten": 22,
"palladium_ingot": 97,
"vox_ponds_token_armor": 303,
"elite_wildwood_armor": 255,
"sideral_damascus_steel_rod": 224,
"grave_dust_armor": 307,
"promethium_ingot": 203,
"hot_vibranium_alloy_ingot": 129,
"rubidium_nugget": 168,
"hot_vibranium_alloy_rod": 130,
"dreadite_molten": 43,
"elite_apalachia_nugget": 256,
"haumea_plate": 241,
"lunastone_ore": 141,
"polonium_ore_minecraft_stone": 215,
"ogerite_block": 123,
"polonium_block": 116,
"precasia_token_nugget": 296,
"corrosive_steel_ingot": 7,
"greckon_token_nugget": 282,
"fractallite_halite_armor": 319,
"ichorium_molten": 313,
"dreaded_steel_gear": 45,
"sentient_meatball_nugget": 304,
"nether_token_armor": 295,
"promethium_dust": 204,
"demonic_steel_block": 5,
"sednanite_ingot": 54,
"strontium_nugget": 163,
"orcus_plate": 239,
"lunastone_block": 142,
"sedna_plate": 243,
"bloodmaster_metal_armor": 36,
"osiris_armor": 228,
"polonium_molten": 114,
"fluctuatite_nugget": 62,
"dreaded_steel_block": 52,
"sednanite_nugget": 53,
"myrmitite_ore": 87,
"brightsteel_block": 156,
"demonic_steel_ingot": 1,
"abyss_token_armor": 263,
"ogerite_ingot": 118,
"phasing_alloy_armor": 246,
"polonium_ingot": 111,
"brightsteel_dust": 152,
"polonium_dust": 112,
"iromine_token_nugget": 286,
"lelyetia_token_armor": 289,
"sideral_damascus_steel_molten": 225,
"palladium_nugget": 96,
"champion_token_nugget": 250,
"sednanite_rod": 56,
"bloodmaster_metal_rod": 33,
"sideral_damascus_steel_dust": 223,
"abyssite_rod": 186,
"dreadite_rod": 42,
"ichorium_plate": 312,
"ichorium_rod": 311,
"abyssite_ingot": 185,
"primal_ogerite_dust": 126,
"precasia_token_armor": 297,
"sednanite_dust": 55,
"corrosive_steel_dust": 8,
"vibranium_alloy_plate": 133,
"borean_token_armor": 267,
"grave_dust_nugget": 306,
"polonium_ore": 115,
"mysterium_token_nugget": 292,
"myrmitite_molten": 86,
"destructive_steel_molten": 16,
"celeve_token_nugget": 270,
"chaos_nugget": 173,
"corrosive_steel_block": 11,
"ogerite_ore": 122,
"vibranium_alloy_rod": 135,
"bloodmaster_metal_molten": 34,
"elite_skythern_nugget": 258,
"brightsteel_ore": 155,
"lunastone_dust": 138,
"ptah_armor": 230,
"wrought_plate_armor": 248,
"black_metal_molten": 199,
"mysterium_token_armor": 293,
"chaos_rod": 176,
"candyte_dust": 91,
"creeponia_token_armor": 273,
"chaos_ingot": 174,
"caesium_rod": 161,
"creeponia_token_nugget": 272,
"vibranium_block": 73,
"rhenium_ore": 80,
"fractallite_halite_ingot": 317,
"vengeful_steel_rod": 21,
"corrosive_steel_molten": 10,
"brightsteel_ingot": 151,
"chalcedony_nugget": 143,
"dreaded_steel_ingot": 48,
"bloodmaster_metal_ingot": 31,
"fluctuatite_ore": 67,
"ascended_draconic_alloy_nugget": 315,
"rubidium_dust": 170,
"rhenium_dust": 77,
"rhenium_ingot": 76,
"sacrifice_metal_rod": 191,
"dreadite_dust": 41,
"sednanite_ore": 58,
"tartarite_dust": 59,
"hassium_nugget": 178,
"wrought_plate_nugget": 247,
"vibranium_alloy_gear": 134,
"chalcedony_block": 149,
"candyte_rod": 92,
"black_metal_ingot": 196,
"vengeful_steel_ingot": 19,
"destructive_steel_rod": 15,
"candyte_ore_minecraft_stone": 212,
"palladium_ore_minecraft_stone": 213,
"polonium_nugget": 110,
"ichorium_dust": 310,
"abyssite_molten": 187,
"sacrifice_metal_dust": 190,
"lelyetia_token_nugget": 288,
"baron_token_nugget": 264,
"primal_ogerite_nugget": 124,
"fluctuatite_ingot": 63,
"chalcedony_rod": 146,
"vibranium_molten": 72,
"destructive_steel_block": 17,
"vityte_molten": 107,
"lunar_token_armor": 291,
"ogerite_molten": 121,
"dreaded_steel_molten": 51,
"tartarite_rod": 60,
"elite_mortum_armor": 261,
"elite_eden_nugget": 252,
"dreadite_block": 44,
"myrmitite_dust": 83,
"celeve_token_armor": 271,
"myrmitite_ore_minecraft_stone": 211,
"caesium_nugget": 158,
"demonic_steel_molten": 4,
"hator_armor": 232,
"lunastone_molten": 140,
"rhenium_molten": 79,
"palladium_ore": 101,
"dreaded_steel_plate": 46,
"deeplands_token_armor": 277,
"promethium_nugget": 202,
"steadfast_steel_nugget": 24,
"hassium_rod": 182,
"sacrifice_metal_ingot": 189,
"candyte_nugget": 89,
"iromine_token_armor": 287,
"brightsteel_molten": 154,
"elite_apalachia_armor": 257,
"oi_plate": 235,
"sacrifice_metal_nugget": 188,
"ascended_draconic_alloy_armor": 316
}
}
@@ -1,320 +0,0 @@
{
"materialMappings": {
"candyland_token_armor": 269,
"brightsteel_armor": 157,
"vengeful_steel_nugget": 18,
"myrmitite_rod": 85,
"myrmitite_ingot": 82,
"baron_token_armor": 265,
"vityte_ore_minecraft_stone": 214,
"hassium_ingot": 179,
"abyss_token_nugget": 262,
"chaos_dust": 175,
"sedna_armor": 244,
"rubidium_molten": 172,
"vibranium_alloy_ingot": 132,
"lunastone_ore_minecraft_stone": 217,
"dreadite_nugget": 39,
"destructive_steel_dust": 14,
"oi_armor": 236,
"ichorium_armor": 314,
"rubidium_rod": 171,
"sideral_damascus_steel_armor": 226,
"tartarite_ore_minecraft_stone": 208,
"vibranium_dust": 70,
"palladium_dust": 98,
"ichorium_nugget": 308,
"strontium_ingot": 164,
"sednanite_molten": 57,
"strontium_molten": 167,
"hator_plate": 231,
"vityte_ingot": 104,
"primal_ogerite_ingot": 125,
"vibranium_ingot": 69,
"fluctuatite_molten": 66,
"europa_armor": 234,
"runandor_token_nugget": 298,
"steadfast_steel_block": 29,
"chalcedony_ingot": 144,
"destructive_steel_nugget": 12,
"haven_token_nugget": 284,
"chalcedony_ore_minecraft_stone": 218,
"sideral_damascus_steel_nugget": 221,
"black_metal_dust": 197,
"polonium_rod": 113,
"palladium_molten": 100,
"osiris_plate": 227,
"ogerite_dust": 119,
"vityte_block": 109,
"vityte_dust": 105,
"bloodmaster_metal_block": 35,
"steadfast_steel_rod": 27,
"myrmitite_block": 88,
"vengeful_steel_dust": 20,
"candyte_ingot": 90,
"haven_token_armor": 285,
"ogerite_rod": 120,
"black_metal_armor": 201,
"sednanite_ore_minecraft_stone": 207,
"elite_skythern_armor": 259,
"fluctuatite_ore_minecraft_stone": 209,
"dustopia_token_nugget": 278,
"chalcedony_dust": 145,
"orcus_armor": 240,
"gardencia_token_armor": 281,
"haumea_armor": 242,
"falacer_armor": 238,
"promethium_rod": 205,
"caesium_ingot": 159,
"rhenium_ore_minecraft_stone": 210,
"chaos_molten": 177,
"dreaded_steel_rod": 49,
"crystevia_token_armor": 275,
"ptah_plate": 229,
"myrmitite_nugget": 81,
"bloodmaster_metal_dust": 32,
"dustopia_token_armor": 279,
"fluctuatite_dust": 64,
"elite_eden_armor": 253,
"candyte_block": 95,
"sacrifice_metal_armor": 194,
"bloodmaster_metal_nugget": 30,
"black_metal_nugget": 195,
"primal_ogerite_rod": 127,
"chalcedony_molten": 147,
"phasing_alloy_nugget": 249,
"dreadite_gear": 37,
"palladium_rod": 99,
"fluctuatite_rod": 65,
"elite_mortum_nugget": 260,
"sideral_damascus_steel_ingot": 222,
"rubidium_ingot": 169,
"steadfast_steel_ingot": 25,
"ogerite_ore_minecraft_stone": 216,
"fractallite_halite_rod": 318,
"strontium_rod": 166,
"lunastone_ingot": 137,
"candyte_ore": 94,
"steadfast_steel_dust": 26,
"sentient_meatball_armor": 305,
"hassium_plate": 180,
"brightsteel_rod": 153,
"dreadite_plate": 38,
"crystevia_token_nugget": 274,
"myrmitite_plate": 84,
"shyrelands_token_nugget": 300,
"corrosive_steel_rod": 9,
"corrosive_steel_nugget": 6,
"vox_ponds_token_nugget": 302,
"demonic_steel_rod": 3,
"palladium_block": 102,
"nether_token_nugget": 294,
"champion_token_armor": 251,
"black_metal_block": 200,
"rhenium_rod": 78,
"ichorium_ingot": 309,
"strontium_dust": 165,
"tartarite_ore": 61,
"dreaded_steel_dust": 50,
"runandor_token_armor": 299,
"lunar_token_nugget": 290,
"dreaded_steel_nugget": 47,
"shyrelands_token_armor": 301,
"greckon_token_armor": 283,
"vibranium_armor": 74,
"vityte_nugget": 103,
"sacrifice_metal_block": 193,
"rhenium_nugget": 75,
"deeplands_token_nugget": 276,
"falacer_plate": 237,
"dreadite_ingot": 40,
"demonic_steel_dust": 2,
"primal_ogerite_molten": 128,
"caesium_molten": 162,
"vibranium_nugget": 68,
"lunastone_nugget": 136,
"hassium_gear": 181,
"lunastone_rod": 139,
"brightsteel_ore_minecraft_stone": 219,
"vengeful_steel_block": 23,
"caesium_dust": 160,
"steadfast_steel_molten": 28,
"vibranium_rod": 71,
"chalcedony_ore": 148,
"ogerite_nugget": 117,
"vibranium_alloy_nugget": 131,
"borean_token_nugget": 266,
"gardencia_token_nugget": 280,
"demonic_steel_nugget": 0,
"vityte_ore": 108,
"candyte_molten": 93,
"candyland_token_nugget": 268,
"sacrifice_metal_molten": 192,
"brightsteel_nugget": 150,
"destructive_steel_ingot": 13,
"promethium_molten": 206,
"black_metal_rod": 198,
"elite_wildwood_nugget": 254,
"europa_plate": 233,
"vityte_rod": 106,
"vengeful_steel_molten": 22,
"palladium_ingot": 97,
"vox_ponds_token_armor": 303,
"elite_wildwood_armor": 255,
"sideral_damascus_steel_rod": 224,
"grave_dust_armor": 307,
"promethium_ingot": 203,
"hot_vibranium_alloy_ingot": 129,
"rubidium_nugget": 168,
"hot_vibranium_alloy_rod": 130,
"dreadite_molten": 43,
"elite_apalachia_nugget": 256,
"haumea_plate": 241,
"lunastone_ore": 141,
"polonium_ore_minecraft_stone": 215,
"ogerite_block": 123,
"polonium_block": 116,
"precasia_token_nugget": 296,
"corrosive_steel_ingot": 7,
"greckon_token_nugget": 282,
"fractallite_halite_armor": 319,
"ichorium_molten": 313,
"dreaded_steel_gear": 45,
"sentient_meatball_nugget": 304,
"nether_token_armor": 295,
"promethium_dust": 204,
"demonic_steel_block": 5,
"sednanite_ingot": 54,
"strontium_nugget": 163,
"orcus_plate": 239,
"lunastone_block": 142,
"sedna_plate": 243,
"bloodmaster_metal_armor": 36,
"osiris_armor": 228,
"polonium_molten": 114,
"fluctuatite_nugget": 62,
"dreaded_steel_block": 52,
"sednanite_nugget": 53,
"myrmitite_ore": 87,
"brightsteel_block": 156,
"demonic_steel_ingot": 1,
"abyss_token_armor": 263,
"ogerite_ingot": 118,
"phasing_alloy_armor": 246,
"polonium_ingot": 111,
"brightsteel_dust": 152,
"polonium_dust": 112,
"iromine_token_nugget": 286,
"lelyetia_token_armor": 289,
"sideral_damascus_steel_molten": 225,
"palladium_nugget": 96,
"champion_token_nugget": 250,
"sednanite_rod": 56,
"bloodmaster_metal_rod": 33,
"sideral_damascus_steel_dust": 223,
"abyssite_rod": 186,
"dreadite_rod": 42,
"ichorium_plate": 312,
"ichorium_rod": 311,
"abyssite_ingot": 185,
"primal_ogerite_dust": 126,
"precasia_token_armor": 297,
"sednanite_dust": 55,
"corrosive_steel_dust": 8,
"vibranium_alloy_plate": 133,
"borean_token_armor": 267,
"grave_dust_nugget": 306,
"polonium_ore": 115,
"mysterium_token_nugget": 292,
"myrmitite_molten": 86,
"destructive_steel_molten": 16,
"celeve_token_nugget": 270,
"chaos_nugget": 173,
"corrosive_steel_block": 11,
"ogerite_ore": 122,
"vibranium_alloy_rod": 135,
"bloodmaster_metal_molten": 34,
"elite_skythern_nugget": 258,
"brightsteel_ore": 155,
"lunastone_dust": 138,
"ptah_armor": 230,
"wrought_plate_armor": 248,
"black_metal_molten": 199,
"mysterium_token_armor": 293,
"chaos_rod": 176,
"candyte_dust": 91,
"creeponia_token_armor": 273,
"chaos_ingot": 174,
"caesium_rod": 161,
"creeponia_token_nugget": 272,
"vibranium_block": 73,
"rhenium_ore": 80,
"fractallite_halite_ingot": 317,
"vengeful_steel_rod": 21,
"corrosive_steel_molten": 10,
"brightsteel_ingot": 151,
"chalcedony_nugget": 143,
"dreaded_steel_ingot": 48,
"bloodmaster_metal_ingot": 31,
"fluctuatite_ore": 67,
"ascended_draconic_alloy_nugget": 315,
"rubidium_dust": 170,
"rhenium_dust": 77,
"rhenium_ingot": 76,
"sacrifice_metal_rod": 191,
"dreadite_dust": 41,
"sednanite_ore": 58,
"tartarite_dust": 59,
"hassium_nugget": 178,
"wrought_plate_nugget": 247,
"vibranium_alloy_gear": 134,
"chalcedony_block": 149,
"candyte_rod": 92,
"black_metal_ingot": 196,
"vengeful_steel_ingot": 19,
"destructive_steel_rod": 15,
"candyte_ore_minecraft_stone": 212,
"palladium_ore_minecraft_stone": 213,
"polonium_nugget": 110,
"ichorium_dust": 310,
"abyssite_molten": 187,
"sacrifice_metal_dust": 190,
"lelyetia_token_nugget": 288,
"baron_token_nugget": 264,
"primal_ogerite_nugget": 124,
"fluctuatite_ingot": 63,
"chalcedony_rod": 146,
"vibranium_molten": 72,
"destructive_steel_block": 17,
"vityte_molten": 107,
"lunar_token_armor": 291,
"ogerite_molten": 121,
"dreaded_steel_molten": 51,
"tartarite_rod": 60,
"elite_mortum_armor": 261,
"elite_eden_nugget": 252,
"dreadite_block": 44,
"myrmitite_dust": 83,
"celeve_token_armor": 271,
"myrmitite_ore_minecraft_stone": 211,
"caesium_nugget": 158,
"demonic_steel_molten": 4,
"hator_armor": 232,
"lunastone_molten": 140,
"rhenium_molten": 79,
"palladium_ore": 101,
"dreaded_steel_plate": 46,
"deeplands_token_armor": 277,
"promethium_nugget": 202,
"steadfast_steel_nugget": 24,
"hassium_rod": 182,
"sacrifice_metal_ingot": 189,
"candyte_nugget": 89,
"iromine_token_armor": 287,
"brightsteel_molten": 154,
"elite_apalachia_armor": 257,
"oi_plate": 235,
"sacrifice_metal_nugget": 188,
"ascended_draconic_alloy_armor": 316
}
}
@@ -1,43 +0,0 @@
{
"savedSubBlockNames": {
"0": {
"0": "brightsteel_block",
"1": "candyte_ore_minecraft_stone",
"2": "palladium_ore_minecraft_stone",
"3": "vityte_ore_minecraft_stone",
"4": "chalcedony_ore_minecraft_stone",
"5": "vibranium_block",
"6": "ogerite_ore_minecraft_stone",
"7": "destructive_steel_block",
"8": "sacrifice_metal_block",
"9": "vityte_block",
"10": "bloodmaster_metal_block",
"11": "polonium_ore_minecraft_stone",
"12": "ogerite_block",
"13": "lunastone_ore_minecraft_stone",
"14": "polonium_block",
"15": "myrmitite_block"
},
"1": {
"0": "dreadite_block",
"1": "myrmitite_ore_minecraft_stone",
"2": "sednanite_ore_minecraft_stone",
"3": "demonic_steel_block",
"4": "fluctuatite_ore_minecraft_stone",
"5": "vengeful_steel_block",
"6": "tartarite_ore_minecraft_stone",
"7": "brightsteel_ore_minecraft_stone",
"8": "rhenium_ore_minecraft_stone",
"9": "lunastone_block",
"10": "palladium_block",
"11": "black_metal_block",
"12": "chalcedony_block",
"13": "dreaded_steel_block",
"14": "steadfast_steel_block",
"15": "candyte_block"
},
"2": {
"0": "corrosive_steel_block"
}
}
}
@@ -1,43 +0,0 @@
{
"savedSubBlockNames": {
"0": {
"0": "brightsteel_block",
"1": "candyte_ore_minecraft_stone",
"2": "palladium_ore_minecraft_stone",
"3": "vityte_ore_minecraft_stone",
"4": "chalcedony_ore_minecraft_stone",
"5": "vibranium_block",
"6": "ogerite_ore_minecraft_stone",
"7": "destructive_steel_block",
"8": "sacrifice_metal_block",
"9": "vityte_block",
"10": "bloodmaster_metal_block",
"11": "polonium_ore_minecraft_stone",
"12": "ogerite_block",
"13": "lunastone_ore_minecraft_stone",
"14": "polonium_block",
"15": "myrmitite_block"
},
"1": {
"0": "dreadite_block",
"1": "myrmitite_ore_minecraft_stone",
"2": "sednanite_ore_minecraft_stone",
"3": "demonic_steel_block",
"4": "fluctuatite_ore_minecraft_stone",
"5": "vengeful_steel_block",
"6": "tartarite_ore_minecraft_stone",
"7": "brightsteel_ore_minecraft_stone",
"8": "rhenium_ore_minecraft_stone",
"9": "lunastone_block",
"10": "palladium_block",
"11": "black_metal_block",
"12": "chalcedony_block",
"13": "dreaded_steel_block",
"14": "steadfast_steel_block",
"15": "candyte_block"
},
"2": {
"0": "corrosive_steel_block"
}
}
}
-1
View File
@@ -1 +0,0 @@
[]
-577
View File
@@ -1,577 +0,0 @@
# Configuration file
"machine values" {
# The amount of power the atomic reconstructor can store.
I:"Atomic Reconstructor Power"=300000
# The Coal Generator's Energy Production in CF/tick while burning.
I:"Coal Generator Energy Production"=30
# The size of the farmer's farming area. Default is 9x9, must be an odd number.
I:"Farmer Area"=9
# By default, the Item Repairer only repairs items which are repairable in an anvil. Add an item's REGISTRY NAME here if you want it to be repairable.
S:"Item Repairer Extra Whitelist" <
tconstruct:pickaxe
tconstruct:shovel
tconstruct:hatchet
tconstruct:mattock
tconstruct:broadsword
tconstruct:longsword
tconstruct:frypan
tconstruct:battlesign
tconstruct:hammer
tconstruct:excavator
tconstruct:lumberaxe
tconstruct:cleaver
tconstruct:rapier
>
# If Energy Laser Relays should have energy loss
B:"Laser Relay Energy Loss"=true
# The size of the Leaf Generator's harvesting area. Default is 7x7x7, must be an odd number.
I:"Leaf Generator Area"=7
# The cooldown between two generation cycles of the Leaf Generator, in ticks
I:"Leaf Generator Cooldown"=5
# The Leaf Generator's Energy Production in CF/Leaf
I:"Leaf Generator Energy Production"=300
# The energy use of the Atomic Reconstructor's Mining Lens.
I:"Mining Lens Energy"=60000
# If true, the mining lens uses some weird math to calculate energy costs.
B:"Mining Lens Math"=true
# The amount of power that the 4 tiers of oils generate in CF/t. Ordered.
I:"Oil Gen: Power Values" <
40
80
100
120
>
# The amount of time that the 4 tiers of oils work for in seconds. Ordered.
I:"Oil Gen: Time Values" <
100
120
280
400
>
# By default, the Vertical Digger mines everything that starts with 'ore' in the OreDictionary. If there is one that it can mine, but shouldn't be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command. This Config Option will apply in both modes.
S:"Vertical Digger Blacklist" <
>
# By default, the Vertical Digger mines everything that starts with 'ore' in the OreDictionary. If there is one that it can't mine, but should be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command. This Config Option only applies if the miner is in Ores Only Mode.
S:"Vertical Digger Extra Whitelist" <
>
}
"mob drops" {
# Should Bat wings drop from Bats?
B:"Bat Wing Drop"=true
# If true, Mobs will randomly drop solidified XP occasionally.
B:"Solidified XP Drop"=true
# Should Cobwebs drop from spiders?
B:"Spider Cobweb Drop"=true
}
other {
# Show Advanced Item Info when holding Control on every Item.
B:"Advanced Info"=true
# The maximum amount of characters that is displayed by the NBT view of the CTRL Advanced Info. Set to a zero to have no limit
I:"Advanced Info NBT Character Limit"=1000
# Show the 'Press Control for more Info'-Text on Item Tooltips
B:"Advanced Info Tooltips"=true
# The size of the booklet's large font in percent. Set to 0 to use defaults from the lang file.
I:"Booklet Large Font Size"=0
# The size of the booklet's medium font in percent. Set to 0 to use defaults from the lang file.
I:"Booklet Medium Font Size"=0
# The size of the booklet's small font in percent. Set to 0 to use defaults from the lang file.
I:"Booklet Small Font Size"=0
# If true, the Lens of Color will attempt to pull from the oredict instead of only using vanilla dyes.
B:"Color Lens Oredict"=false
# The non-Actually Additions items that are used to configure blocks from the mod. The first one is the Redstone Torch used to configure the Redstone Mode, and the second one is the Compass used to configure Laser Relays. If another mod overrides usage of either one of these items, you can change the registry name of the used items (using blocks is not possible) here.
S:"Configuration Items" <
minecraft:redstone_torch
minecraft:compass
>
# The items that aren't allowed as outputs from OreDict Crusher recipes. Use this in case a mod, for example, adds a dust variant that can't be smelted into an ingot. Use REGISTRY NAMES, and if metadata is needed, add it like so: somemod:some_item@3
S:"Crusher Output Blacklist" <
>
# Ingots, Dusts and Ores that will be blacklisted from being auto-registered to be crushed by the Crusher. This list uses OreDictionary Names of the Inputs only.
S:"Crusher Recipe Exceptions" <
ingotBrick
ingotBrickNether
>
# If true, Cats drop Hairy Balls Occasionally.
B:"Do Cat Drops"=true
# If true, Actually Additions Checks for updates on World Load.
B:"Do Update Check"=true
# The 1/n drop chance, per tick, for a fur ball to be dropped.
I:"Fur Drop Chance"=5000
# If true, the booklet should be given to the player when he first crafts something from the Mod
B:"Give Booklet on First Craft"=false
# The ItemFood, IGrowable and IPlantable Items that can not be used to craft Mashed Food. These are the actual registered Item Names, the ones you use, for example, when using the /give Command.
S:"Mashed Food Crafting Exceptions" <
actuallyadditions:item_coffee
>
# The items that aren't allowed as being generated by the Lens of the Miner. Use REGISTRY NAMES, and if metadata is needed, add it like so: somemod:some_block@3
S:"Mining Lens Blacklist" <
>
# By default, the mining lens has a set number of ores it can generate. If there is an ore that it should be able to generate, add its OreDictionary name followed by an @ and the weight that it should have (the higher, the more often it will generate), followed by another @ and then an s for it to generate in stone and an n for it to generate in netherrack. For instance: oreCheese@100@s would add cheese ore with a weight of 100 that generates in stone.
S:"Mining lens Extra Whitelist" <
>
# If you want to be really boring and lame, you can turn on this setting to disable colored names on Actually Additions items. Because why would you want things to look pretty anyways, right?
B:"No Colored Item Names"=false
# The items that aren't allowed to be put in the Repairer. Use REGISTRY NAMES, and if metadata is needed, add it like so: somemod:some_block@3
S:"Repair Blacklist" <
>
# The items that aren't allowed to be put in the Traveller's Sack. Use REGISTRY NAMES, and if metadata is needed, add it like so: somemod:some_block@3
S:"Sack Blacklist" <
>
# If true, Solidified Experience will always spawn orbs, even for regular players.
B:"Solid XP Orbs"=false
# By default, the Spawner Changer allows every living entity to be put into a spawner. If there is one that shouldn't be able to, put its MAPPING NAME here.
S:"Spawner Changer Blacklist" <
minecraft:villager_golem
>
# Turn this on to make recipes for items from the mod really hard. (This is a joke feature poking fun at the whole FTB Infinity Expert Mode style of playing. You shouldn't really turn this on as it makes the mod completely unplayable.)
B:"Super Duper Hard Recipes"=false
# The amount of ticks waited before a TileEntity sends an additional Update to the Client
I:"Tile Entities: Update Interval"=5
# Should Tiny Coal and Tiny Charcoal be craftable
B:"Tiny Coal"=true
# If true, Actually Additions' Update Checker searches for updates for the Minecraft Version you currently play on.
B:"Version Specific Update Checker"=true
# Should Actually Additions Loot generate in dungeons?
B:"Village and Dungeon Loot"=true
# Should right-clicking a bowl on water blocks create a water bowl?
B:"Water Bowl"=true
# Should the water bowl spill if you don't sneak while using it?
B:"Water Bowl Spilling"=true
# 11?
I:"What is 11"=0
# The amount of ticks it takes for a worm to die. When at 0 ticks, it will not die.
I:"Worm Death Time"=0
# If true, worms will drop from tilling the soil.
B:Worms=true
}
"tool control" {
# This will disable the Black Quartz AIOT. It will not be registered. [default: false]
B:"Disable: Black Quartz AIOT"=false
# This will disable the Black Quartz Axe. It will not be registered. [default: false]
B:"Disable: Black Quartz Axe"=false
# This will disable the Black Quartz Boots. It will not be registered. [default: false]
B:"Disable: Black Quartz Boots"=false
# This will disable the Black Quartz Chestplate. It will not be registered. [default: false]
B:"Disable: Black Quartz Chestplate"=false
# This will disable the Black Quartz Helmet. It will not be registered. [default: false]
B:"Disable: Black Quartz Helmet"=false
# This will disable the Black Quartz Hoe. It will not be registered. [default: false]
B:"Disable: Black Quartz Hoe"=false
# This will disable the Black Quartz Pants. It will not be registered. [default: false]
B:"Disable: Black Quartz Pants"=false
# This will disable the Black Quartz Pickaxe. It will not be registered. [default: false]
B:"Disable: Black Quartz Pickaxe"=false
# This will disable the Black Quartz Shovel. It will not be registered. [default: false]
B:"Disable: Black Quartz Shovel"=false
# This will disable the Black Quartz Sword. It will not be registered. [default: false]
B:"Disable: Black Quartz Sword"=false
# This will disable the Diamatine Crystal AIOT. It will not be registered. [default: false]
B:"Disable: Diamatine Crystal AIOT"=false
# This will disable the Diamatine Crystal Axe. It will not be registered. [default: false]
B:"Disable: Diamatine Crystal Axe"=false
# This will disable the Diamatine Crystal Boots. It will not be registered. [default: false]
B:"Disable: Diamatine Crystal Boots"=false
# This will disable the Diamatine Crystal Chestplate. It will not be registered. [default: false]
B:"Disable: Diamatine Crystal Chestplate"=false
# This will disable the Diamatine Crystal Helmet. It will not be registered. [default: false]
B:"Disable: Diamatine Crystal Helmet"=false
# This will disable the Diamatine Crystal Hoe. It will not be registered. [default: false]
B:"Disable: Diamatine Crystal Hoe"=false
# This will disable the Diamatine Crystal Pants. It will not be registered. [default: false]
B:"Disable: Diamatine Crystal Pants"=false
# This will disable the Diamatine Crystal Pickaxe. It will not be registered. [default: false]
B:"Disable: Diamatine Crystal Pickaxe"=false
# This will disable the Diamatine Crystal Shovel. It will not be registered. [default: false]
B:"Disable: Diamatine Crystal Shovel"=false
# This will disable the Diamatine Crystal Sword. It will not be registered. [default: false]
B:"Disable: Diamatine Crystal Sword"=false
# This will disable the Diamond AIOT. It will not be registered. [default: false]
B:"Disable: Diamond AIOT"=false
# This will disable the Emeradic Crystal AIOT. It will not be registered. [default: false]
B:"Disable: Emeradic Crystal AIOT"=false
# This will disable the Emeradic Crystal Axe. It will not be registered. [default: false]
B:"Disable: Emeradic Crystal Axe"=false
# This will disable the Emeradic Crystal Boots. It will not be registered. [default: false]
B:"Disable: Emeradic Crystal Boots"=false
# This will disable the Emeradic Crystal Chest. It will not be registered. [default: false]
B:"Disable: Emeradic Crystal Chest"=false
# This will disable the Emeradic Crystal Helmet. It will not be registered. [default: false]
B:"Disable: Emeradic Crystal Helmet"=false
# This will disable the Emeradic Crystal Hoe. It will not be registered. [default: false]
B:"Disable: Emeradic Crystal Hoe"=false
# This will disable the Emeradic Crystal Pants. It will not be registered. [default: false]
B:"Disable: Emeradic Crystal Pants"=false
# This will disable the Emeradic Crystal Pickaxe. It will not be registered. [default: false]
B:"Disable: Emeradic Crystal Pickaxe"=false
# This will disable the Emeradic Crystal Shovel. It will not be registered. [default: false]
B:"Disable: Emeradic Crystal Shovel"=false
# This will disable the Emeradic Crystal Sword. It will not be registered. [default: false]
B:"Disable: Emeradic Crystal Sword"=false
# This will disable the Emerald AIOT. It will not be registered. [default: false]
B:"Disable: Emerald AIOT"=false
# This will disable the Emerald Axe. It will not be registered. [default: false]
B:"Disable: Emerald Axe"=false
# This will disable the Emerald Boots. It will not be registered. [default: false]
B:"Disable: Emerald Boots"=false
# This will disable the Emerald Chestplate. It will not be registered. [default: false]
B:"Disable: Emerald Chestplate"=false
# This will disable the Emerald Helmet. It will not be registered. [default: false]
B:"Disable: Emerald Helmet"=false
# This will disable the Emerald Hoe. It will not be registered. [default: false]
B:"Disable: Emerald Hoe"=false
# This will disable the Emerald Pants. It will not be registered. [default: false]
B:"Disable: Emerald Pants"=false
# This will disable the Emerald Pickaxe. It will not be registered. [default: false]
B:"Disable: Emerald Pickaxe"=false
# This will disable the Emerald Shovel. It will not be registered. [default: false]
B:"Disable: Emerald Shovel"=false
# This will disable the Emerald Sword. It will not be registered. [default: false]
B:"Disable: Emerald Sword"=false
# This will disable the Engineer's Goggles. It will not be registered. [default: false]
B:"Disable: Engineer's Goggles"=false
# This will disable the Engineer's Infrared Goggles. It will not be registered. [default: false]
B:"Disable: Engineer's Infrared Goggles"=false
# This will disable the Enori Crystal AIOT. It will not be registered. [default: false]
B:"Disable: Enori Crystal AIOT"=false
# This will disable the Enori Crystal Axe. It will not be registered. [default: false]
B:"Disable: Enori Crystal Axe"=false
# This will disable the Enori Crystal Boots. It will not be registered. [default: false]
B:"Disable: Enori Crystal Boots"=false
# This will disable the Enori Crystal Chest. It will not be registered. [default: false]
B:"Disable: Enori Crystal Chest"=false
# This will disable the Enori Crystal Helmet. It will not be registered. [default: false]
B:"Disable: Enori Crystal Helmet"=false
# This will disable the Enori Crystal Hoe. It will not be registered. [default: false]
B:"Disable: Enori Crystal Hoe"=false
# This will disable the Enori Crystal Pants. It will not be registered. [default: false]
B:"Disable: Enori Crystal Pants"=false
# This will disable the Enori Crystal Pickaxe. It will not be registered. [default: false]
B:"Disable: Enori Crystal Pickaxe"=false
# This will disable the Enori Crystal Shovel. It will not be registered. [default: false]
B:"Disable: Enori Crystal Shovel"=false
# This will disable the Enori Crystal Sword. It will not be registered. [default: false]
B:"Disable: Enori Crystal Sword"=false
# This will disable the Golden AIOT. It will not be registered. [default: false]
B:"Disable: Golden AIOT"=false
# This will disable the Iron AIOT. It will not be registered. [default: false]
B:"Disable: Iron AIOT"=false
# This will disable the Obsidian AIOT. It will not be registered. [default: false]
B:"Disable: Obsidian AIOT"=false
# This will disable the Obsidian Axe. It will not be registered. [default: false]
B:"Disable: Obsidian Axe"=false
# This will disable the Obsidian Boots. It will not be registered. [default: false]
B:"Disable: Obsidian Boots"=false
# This will disable the Obsidian Chestplate. It will not be registered. [default: false]
B:"Disable: Obsidian Chestplate"=false
# This will disable the Obsidian Helmet. It will not be registered. [default: false]
B:"Disable: Obsidian Helmet"=false
# This will disable the Obsidian Hoe. It will not be registered. [default: false]
B:"Disable: Obsidian Hoe"=false
# This will disable the Obsidian Pants. It will not be registered. [default: false]
B:"Disable: Obsidian Pants"=false
# This will disable the Obsidian Pickaxe. It will not be registered. [default: false]
B:"Disable: Obsidian Pickaxe"=false
# This will disable the Obsidian Shovel. It will not be registered. [default: false]
B:"Disable: Obsidian Shovel"=false
# This will disable the Obsidian Sword. It will not be registered. [default: false]
B:"Disable: Obsidian Sword"=false
# This will disable the Palis Crystal AIOT. It will not be registered. [default: false]
B:"Disable: Palis Crystal AIOT"=false
# This will disable the Palis Crystal Axe. It will not be registered. [default: false]
B:"Disable: Palis Crystal Axe"=false
# This will disable the Palis Crystal Boots. It will not be registered. [default: false]
B:"Disable: Palis Crystal Boots"=false
# This will disable the Palis Crystal Chestplate. It will not be registered. [default: false]
B:"Disable: Palis Crystal Chestplate"=false
# This will disable the Palis Crystal Helmet. It will not be registered. [default: false]
B:"Disable: Palis Crystal Helmet"=false
# This will disable the Palis Crystal Hoe. It will not be registered. [default: false]
B:"Disable: Palis Crystal Hoe"=false
# This will disable the Palis Crystal Pants. It will not be registered. [default: false]
B:"Disable: Palis Crystal Pants"=false
# This will disable the Palis Crystal Pickaxe. It will not be registered. [default: false]
B:"Disable: Palis Crystal Pickaxe"=false
# This will disable the Palis Crystal Shovel. It will not be registered. [default: false]
B:"Disable: Palis Crystal Shovel"=false
# This will disable the Palis Crystal Sword. It will not be registered. [default: false]
B:"Disable: Palis Crystal Sword"=false
# This will disable the Restonia Crystal AIOT. It will not be registered. [default: false]
B:"Disable: Restonia Crystal AIOT"=false
# This will disable the Restonia Crystal Axe. It will not be registered. [default: false]
B:"Disable: Restonia Crystal Axe"=false
# This will disable the Restonia Crystal Boots. It will not be registered. [default: false]
B:"Disable: Restonia Crystal Boots"=false
# This will disable the Restonia Crystal Chestplate. It will not be registered. [default: false]
B:"Disable: Restonia Crystal Chestplate"=false
# This will disable the Restonia Crystal Helmet. It will not be registered. [default: false]
B:"Disable: Restonia Crystal Helmet"=false
# This will disable the Restonia Crystal Hoe. It will not be registered. [default: false]
B:"Disable: Restonia Crystal Hoe"=false
# This will disable the Restonia Crystal Pants. It will not be registered. [default: false]
B:"Disable: Restonia Crystal Pants"=false
# This will disable the Restonia Crystal Pickaxe. It will not be registered. [default: false]
B:"Disable: Restonia Crystal Pickaxe"=false
# This will disable the Restonia Crystal Shovel. It will not be registered. [default: false]
B:"Disable: Restonia Crystal Shovel"=false
# This will disable the Restonia Crystal Sword. It will not be registered. [default: false]
B:"Disable: Restonia Crystal Sword"=false
# This will disable the Stone AIOT. It will not be registered. [default: false]
B:"Disable: Stone AIOT"=false
# This will disable the Void Crystal AIOT. It will not be registered. [default: false]
B:"Disable: Void Crystal AIOT"=false
# This will disable the Void Crystal Axe. It will not be registered. [default: false]
B:"Disable: Void Crystal Axe"=false
# This will disable the Void Crystal Boots. It will not be registered. [default: false]
B:"Disable: Void Crystal Boots"=false
# This will disable the Void Crystal Chestplate. It will not be registered. [default: false]
B:"Disable: Void Crystal Chestplate"=false
# This will disable the Void Crystal Helmet. It will not be registered. [default: false]
B:"Disable: Void Crystal Helmet"=false
# This will disable the Void Crystal Hoe. It will not be registered. [default: false]
B:"Disable: Void Crystal Hoe"=false
# This will disable the Void Crystal Pants. It will not be registered. [default: false]
B:"Disable: Void Crystal Pants"=false
# This will disable the Void Crystal Pickaxe. It will not be registered. [default: false]
B:"Disable: Void Crystal Pickaxe"=false
# This will disable the Void Crystal Shovel. It will not be registered. [default: false]
B:"Disable: Void Crystal Shovel"=false
# This will disable the Void Crystal Sword. It will not be registered. [default: false]
B:"Disable: Void Crystal Sword"=false
# This will disable the Wooden AIOT. It will not be registered. [default: false]
B:"Disable: Wooden AIOT"=false
}
"tool values" {
# By default, the AIOT can mine certain blocks. If there is one that it can't mine, but should be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command.
S:"AIOT Extra Whitelist" <
TConstruct:GravelOre
>
# If true,'Press key for more information' text should show when the item has a page in the booklet
B:"Booklet Quick Opening Info"=true
# By default, the Drill can mine certain blocks. If there is one that it can't mine, but should be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command.
S:"Drill Extra Whitelist" <
TConstruct:GravelOre
>
}
"world gen" {
# Should Black Lotus generate in the World?
B:"Black Lotus Gen"=true
# The Amount of Black Lotus generating
I:"Black Lotus: Amount"=14
# Shold Black Quartz generate in the world?
B:"Black Quartz"=true
# Should Canola generate in the World?
B:"Canola Gen"=true
# The Amount of Canola generating
I:"Canola: Amount"=10
# Should Coffee Plants generate in the World?
B:"Coffee Gen"=true
# The Amount of Coffee generating
I:"Coffee: Amount"=6
# Should Custom Crop Fields exist?
B:"Crop Field: Existence"=true
# If Crystal Clusters should generate in Lush Caves
B:"Crystal Clusters in Lush Caves"=true
# Should the Engineer Villager and his House generate in the worl?
B:"Engineer Villager: Existence"=true
# Should Flax generate in the World?
B:"Flax Gen"=true
# The Amount of Flax generating
I:"Flax: Amount"=8
# Should caves with trees and grass randomly generate underground?
B:"Generate Lush Caves"=false
# Should the Jam Villager and his House generate in the world?
B:"Jam Villager: Existence"=true
# The chances for lush caves to generate. The lower the number, the higher the chances.
I:"Lush Caves: Chance"=20
# If true, the ore gen dimension blacklist will be treated as a whitelist.
B:"Ore Gen Whitelist"=false
# The list of IDs that Actually Additions OreGen (Ex: Black Quartz) is banned in. This also applies for other world gen like lush caves.
I:"OreGen Dimension Blacklist" <
>
# The list of IDs of the dimensions that Actually Additions Plants (Rice for example) are banned in.
I:"Plant Blacklist" <
>
# Should Rice generate in the World?
B:"Rice Gen"=true
# The Amount of Rice generating
I:"Rice: Amount"=15
# Should Treasure Chests generate in the World?
B:"Treasure Chest Gen"=true
}
-35
View File
@@ -1,35 +0,0 @@
<!-->
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
XML recipes are being DEPRECATED soon.
This means that recipes registered via the XML for MACHINES will no longer work
To avoid issues that may arise from this, please either distribute a RESOURCE PACK
with relevant JSON recipes OR user Craft tweaker + Advanced rocketry tweaker (3rd party)
https://minecraft.curseforge.com/projects/advanced-rocketry-tweaker
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
<Recipe timeRequired="NUMBER" power="NUMBER">
<input>
<fluidStack>FLUID NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</input>
<output>
<fluidStack>FLUID_NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</output>
</Recipe>
Can have Multiple In/Outputs
Some Machines can only Accept either Fluids or Items
timeRequired="NUMBER" how long a Recipe takes, Unit is in Ticks.
power="NUMBER" how much Power the Recipes takes per Tick. Unit is in RF.
The "useDefault" attribute will prevent loading of recipes if set to "false"
<!-->
<Recipes useDefault="true">
</Recipes>
@@ -1,62 +0,0 @@
<!-->
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
XML recipes are being DEPRECATED soon.
This means that recipes registered via the XML for MACHINES will no longer work
To avoid issues that may arise from this, please either distribute a RESOURCE PACK
with relevant JSON recipes OR user Craft tweaker + Advanced rocketry tweaker (3rd party)
https://minecraft.curseforge.com/projects/advanced-rocketry-tweaker
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
<Recipe timeRequired="NUMBER" power="NUMBER">
<input>
<fluidStack>FLUID NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</input>
<output>
<fluidStack>FLUID_NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</output>
</Recipe>
Can have Multiple In/Outputs
Some Machines can only Accept either Fluids or Items
timeRequired="NUMBER" how long a Recipe takes, Unit is in Ticks.
power="NUMBER" how much Power the Recipes takes per Tick. Unit is in RF.
The "useDefault" attribute will prevent loading of recipes if set to "false"
<!-->
<Recipes useDefault="true">
<Recipe timeRequired="40" power ="20">
<input>
<itemStack>advancedrocketry:carbonscrubbercartridge;1;32766</itemStack>
</input>
<output>
<itemStack>advancedrocketry:carbonscrubbercartridge</itemStack>
<itemStack>minecraft:coal;1;1</itemStack>
</output>
</Recipe>
<Recipe timeRequired="100" power ="10">
<input>
<fluidStack>oxygen;10</fluidStack>
<fluidStack>hydrogen;10</fluidStack>
</input>
<output>
<fluidStack>rocketfuel;20</fluidStack>
</output>
</Recipe>
<Recipe timeRequired="100" power ="1">
<input>
<itemStack>minecraft:bone</itemStack>
<fluidStack>nitrogen;10</fluidStack>
</input>
<output>
<itemStack>minecraft:dye;8;15</itemStack>
</output>
</Recipe>
</Recipes>
@@ -1,52 +0,0 @@
<!-->
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
XML recipes are being DEPRECATED soon.
This means that recipes registered via the XML for MACHINES will no longer work
To avoid issues that may arise from this, please either distribute a RESOURCE PACK
with relevant JSON recipes OR user Craft tweaker + Advanced rocketry tweaker (3rd party)
https://minecraft.curseforge.com/projects/advanced-rocketry-tweaker
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
<Recipe timeRequired="NUMBER" power="NUMBER">
<input>
<fluidStack>FLUID NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</input>
<output>
<fluidStack>FLUID_NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</output>
</Recipe>
Can have Multiple In/Outputs
Some Machines can only Accept either Fluids or Items
timeRequired="NUMBER" how long a Recipe takes, Unit is in Ticks.
power="NUMBER" how much Power the Recipes takes per Tick. Unit is in RF.
The "useDefault" attribute will prevent loading of recipes if set to "false"
<!-->
<Recipes useDefault="true">
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>dustDilithium</oreDict>
</input>
<output>
<itemStack>libvulpes:productgem</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotSilicon</oreDict>
<oreDict>nuggetSilicon</oreDict>
</input>
<output>
<itemStack>libvulpes:productboule;1;3</itemStack>
</output>
</Recipe>
</Recipes>
@@ -1,115 +0,0 @@
<!-->
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
XML recipes are being DEPRECATED soon.
This means that recipes registered via the XML for MACHINES will no longer work
To avoid issues that may arise from this, please either distribute a RESOURCE PACK
with relevant JSON recipes OR user Craft tweaker + Advanced rocketry tweaker (3rd party)
https://minecraft.curseforge.com/projects/advanced-rocketry-tweaker
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
<Recipe timeRequired="NUMBER" power="NUMBER">
<input>
<fluidStack>FLUID NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</input>
<output>
<fluidStack>FLUID_NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</output>
</Recipe>
Can have Multiple In/Outputs
Some Machines can only Accept either Fluids or Items
timeRequired="NUMBER" how long a Recipe takes, Unit is in Ticks.
power="NUMBER" how much Power the Recipes takes per Tick. Unit is in RF.
The "useDefault" attribute will prevent loading of recipes if set to "false"
<!-->
<Recipes useDefault="true">
<Recipe timeRequired="80" power ="10">
<input>
<itemStack>advancedrocketry:alienwood</itemStack>
</input>
<output>
<itemStack>advancedrocketry:planks;6</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="100">
<input>
<itemStack>advancedrocketry:itemcircuitplate;1;1</itemStack>
</input>
<output>
<itemStack>advancedrocketry:ic;4;2</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="100">
<input>
<itemStack>advancedrocketry:itemcircuitplate</itemStack>
</input>
<output>
<itemStack>advancedrocketry:ic;4</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="100">
<input>
<itemStack>libvulpes:productboule;1;3</itemStack>
</input>
<output>
<itemStack>advancedrocketry:wafer;4</itemStack>
</output>
</Recipe>
<Recipe timeRequired="80" power ="10">
<input>
<itemStack>minecraft:log</itemStack>
</input>
<output>
<itemStack>minecraft:planks;6</itemStack>
</output>
</Recipe>
<Recipe timeRequired="80" power ="10">
<input>
<itemStack>minecraft:log;1;1</itemStack>
</input>
<output>
<itemStack>minecraft:planks;6;1</itemStack>
</output>
</Recipe>
<Recipe timeRequired="80" power ="10">
<input>
<itemStack>minecraft:log;1;2</itemStack>
</input>
<output>
<itemStack>minecraft:planks;6;2</itemStack>
</output>
</Recipe>
<Recipe timeRequired="80" power ="10">
<input>
<itemStack>minecraft:log;1;3</itemStack>
</input>
<output>
<itemStack>minecraft:planks;6;3</itemStack>
</output>
</Recipe>
<Recipe timeRequired="80" power ="10">
<input>
<itemStack>minecraft:log2</itemStack>
</input>
<output>
<itemStack>minecraft:planks;6;4</itemStack>
</output>
</Recipe>
<Recipe timeRequired="80" power ="10">
<input>
<itemStack>minecraft:log2;1;1</itemStack>
</input>
<output>
<itemStack>minecraft:planks;6;5</itemStack>
</output>
</Recipe>
</Recipes>
@@ -1,78 +0,0 @@
<!-->
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
XML recipes are being DEPRECATED soon.
This means that recipes registered via the XML for MACHINES will no longer work
To avoid issues that may arise from this, please either distribute a RESOURCE PACK
with relevant JSON recipes OR user Craft tweaker + Advanced rocketry tweaker (3rd party)
https://minecraft.curseforge.com/projects/advanced-rocketry-tweaker
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
<Recipe timeRequired="NUMBER" power="NUMBER">
<input>
<fluidStack>FLUID NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</input>
<output>
<fluidStack>FLUID_NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</output>
</Recipe>
Can have Multiple In/Outputs
Some Machines can only Accept either Fluids or Items
timeRequired="NUMBER" how long a Recipe takes, Unit is in Ticks.
power="NUMBER" how much Power the Recipes takes per Tick. Unit is in RF.
The "useDefault" attribute will prevent loading of recipes if set to "false"
<!-->
<Recipes useDefault="true">
<Recipe timeRequired="9000" power ="20">
<input>
<itemStack>thermalfoundation:material;7;132</itemStack>
<itemStack>libvulpes:productingot;3;7</itemStack>
</input>
<output>
<itemStack>advancedrocketry:productingot;3</itemStack>
</output>
</Recipe>
<Recipe timeRequired="6000" power ="1">
<input>
<itemStack>minecraft:coal;1;1</itemStack>
<itemStack>minecraft:iron_ingot</itemStack>
</input>
<output>
<itemStack>thermalfoundation:material;1;160</itemStack>
</output>
</Recipe>
<Recipe timeRequired="12000" power ="1">
<input>
<itemStack>minecraft:sand</itemStack>
</input>
<output>
<itemStack>libvulpes:productingot;1;3</itemStack>
</output>
</Recipe>
<Recipe timeRequired="3000" power ="20">
<input>
<itemStack>thermalfoundation:material;1;135</itemStack>
<itemStack>libvulpes:productingot;1;7</itemStack>
</input>
<output>
<itemStack>advancedrocketry:productingot;2;1</itemStack>
</output>
</Recipe>
<Recipe timeRequired="100" power ="10">
<input>
<oreDict>oreRutile</oreDict>
</input>
<output>
<itemStack>libvulpes:productingot;1;7</itemStack>
</output>
</Recipe>
</Recipes>
@@ -1,44 +0,0 @@
<!-->
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
XML recipes are being DEPRECATED soon.
This means that recipes registered via the XML for MACHINES will no longer work
To avoid issues that may arise from this, please either distribute a RESOURCE PACK
with relevant JSON recipes OR user Craft tweaker + Advanced rocketry tweaker (3rd party)
https://minecraft.curseforge.com/projects/advanced-rocketry-tweaker
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
<Recipe timeRequired="NUMBER" power="NUMBER">
<input>
<fluidStack>FLUID NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</input>
<output>
<fluidStack>FLUID_NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</output>
</Recipe>
Can have Multiple In/Outputs
Some Machines can only Accept either Fluids or Items
timeRequired="NUMBER" how long a Recipe takes, Unit is in Ticks.
power="NUMBER" how much Power the Recipes takes per Tick. Unit is in RF.
The "useDefault" attribute will prevent loading of recipes if set to "false"
<!-->
<Recipes useDefault="true">
<Recipe timeRequired="100" power ="20">
<input>
<fluidStack>water;10</fluidStack>
</input>
<output>
<fluidStack>hydrogen;100</fluidStack>
<fluidStack>oxygen;100</fluidStack>
</output>
</Recipe>
</Recipes>
-163
View File
@@ -1,163 +0,0 @@
<!-->
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
XML recipes are being DEPRECATED soon.
This means that recipes registered via the XML for MACHINES will no longer work
To avoid issues that may arise from this, please either distribute a RESOURCE PACK
with relevant JSON recipes OR user Craft tweaker + Advanced rocketry tweaker (3rd party)
https://minecraft.curseforge.com/projects/advanced-rocketry-tweaker
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
<Recipe timeRequired="NUMBER" power="NUMBER">
<input>
<fluidStack>FLUID NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</input>
<output>
<fluidStack>FLUID_NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</output>
</Recipe>
Can have Multiple In/Outputs
Some Machines can only Accept either Fluids or Items
timeRequired="NUMBER" how long a Recipe takes, Unit is in Ticks.
power="NUMBER" how much Power the Recipes takes per Tick. Unit is in RF.
The "useDefault" attribute will prevent loading of recipes if set to "false"
<!-->
<Recipes useDefault="true">
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotTitaniumAluminide</oreDict>
</input>
<output>
<itemStack>advancedrocketry:productrod;2</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotCorrosiveSteel</oreDict>
</input>
<output>
<itemStack>contenttweaker:material_part;2;12</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotDemonicSteel</oreDict>
</input>
<output>
<itemStack>contenttweaker:material_part;2;4</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotBloodmasterMetal</oreDict>
</input>
<output>
<itemStack>contenttweaker:material_part;2;45</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotVengefulSteel</oreDict>
</input>
<output>
<itemStack>contenttweaker:material_part;2;28</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotAluminum</oreDict>
</input>
<output>
<itemStack>immersiveengineering:material;2;3</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotIron</oreDict>
</input>
<output>
<itemStack>libvulpes:productrod;2;1</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotSteel</oreDict>
</input>
<output>
<itemStack>libvulpes:productrod;2;6</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotDreadedSteel</oreDict>
</input>
<output>
<itemStack>contenttweaker:material_part;2;61</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotDreadite</oreDict>
</input>
<output>
<itemStack>contenttweaker:material_part;2;54</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotTitanium</oreDict>
</input>
<output>
<itemStack>libvulpes:productrod;2;7</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotSteadfastSteel</oreDict>
</input>
<output>
<itemStack>contenttweaker:material_part;2;35</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotIridium</oreDict>
</input>
<output>
<itemStack>libvulpes:productrod;2;10</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotCopper</oreDict>
</input>
<output>
<itemStack>libvulpes:productrod;2;4</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotTitaniumIridium</oreDict>
</input>
<output>
<itemStack>advancedrocketry:productrod;2;1</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotDestructiveSteel</oreDict>
</input>
<output>
<itemStack>contenttweaker:material_part;2;20</itemStack>
</output>
</Recipe>
</Recipes>
@@ -1,240 +0,0 @@
<!-->
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
XML recipes are being DEPRECATED soon.
This means that recipes registered via the XML for MACHINES will no longer work
To avoid issues that may arise from this, please either distribute a RESOURCE PACK
with relevant JSON recipes OR user Craft tweaker + Advanced rocketry tweaker (3rd party)
https://minecraft.curseforge.com/projects/advanced-rocketry-tweaker
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
<Recipe timeRequired="NUMBER" power="NUMBER">
<input>
<fluidStack>FLUID NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</input>
<output>
<fluidStack>FLUID_NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</output>
</Recipe>
Can have Multiple In/Outputs
Some Machines can only Accept either Fluids or Items
timeRequired="NUMBER" how long a Recipe takes, Unit is in Ticks.
power="NUMBER" how much Power the Recipes takes per Tick. Unit is in RF.
The "useDefault" attribute will prevent loading of recipes if set to "false"
<!-->
<Recipes useDefault="true">
<Recipe timeRequired="1000" power ="1">
<input>
<itemStack>libvulpes:battery</itemStack>
<itemStack>advancedrocketry:ic;1;2</itemStack>
<itemStack>advancedrocketry:misc</itemStack>
<itemStack>advancedrocketry:lens</itemStack>
<itemStack>thermalfoundation:material;1;321</itemStack>
</input>
<output>
<itemStack>advancedrocketry:atmanalyser</itemStack>
</output>
</Recipe>
<Recipe timeRequired="200" power ="1">
<input>
<itemStack>libvulpes:battery</itemStack>
<itemStack>advancedrocketry:ic;1;2</itemStack>
<itemStack>advancedrocketry:ic;1;3</itemStack>
<itemStack>advancedrocketry:lens</itemStack>
</input>
<output>
<itemStack>advancedrocketry:itemupgrade;1;4</itemStack>
</output>
</Recipe>
<Recipe timeRequired="200" power ="1">
<input>
<itemStack>libvulpes:motor</itemStack>
<itemStack>advancedrocketry:ic;1;2</itemStack>
<itemStack>advancedrocketry:ic;1;3</itemStack>
</input>
<output>
<itemStack>advancedrocketry:itemupgrade;1;2</itemStack>
</output>
</Recipe>
<Recipe timeRequired="100" power ="1">
<input>
<itemStack>advancedrocketry:lens;3</itemStack>
<itemStack>minecraft:glass;3</itemStack>
</input>
<output>
<itemStack>advancedrocketry:blocklens</itemStack>
</output>
</Recipe>
<Recipe timeRequired="200" power ="10">
<input>
<itemStack>minecraft:redstone</itemStack>
<itemStack>thermalfoundation:material;1;320</itemStack>
<itemStack>thermalfoundation:material;1;352</itemStack>
</input>
<output>
<itemStack>advancedrocketry:ic;1;3</itemStack>
</output>
</Recipe>
<Recipe timeRequired="500" power ="60">
<input>
<itemStack>minecraft:redstone</itemStack>
<itemStack>minecraft:emerald</itemStack>
<itemStack>advancedrocketry:ic</itemStack>
</input>
<output>
<itemStack>advancedrocketry:dataunit</itemStack>
</output>
</Recipe>
<Recipe timeRequired="200" power ="10">
<input>
<itemStack>minecraft:redstone</itemStack>
<itemStack>thermalfoundation:material;1;33</itemStack>
<itemStack>thermalfoundation:material;1;352</itemStack>
</input>
<output>
<itemStack>advancedrocketry:ic;1;4</itemStack>
</output>
</Recipe>
<Recipe timeRequired="900" power ="100">
<input>
<itemStack>minecraft:gold_ingot</itemStack>
<itemStack>minecraft:redstone_block</itemStack>
<itemStack>advancedrocketry:wafer</itemStack>
</input>
<output>
<itemStack>advancedrocketry:itemcircuitplate;1;1</itemStack>
</output>
</Recipe>
<Recipe timeRequired="900" power ="100">
<input>
<itemStack>minecraft:gold_ingot</itemStack>
<itemStack>minecraft:redstone</itemStack>
<itemStack>advancedrocketry:wafer</itemStack>
</input>
<output>
<itemStack>advancedrocketry:itemcircuitplate</itemStack>
</output>
</Recipe>
<Recipe timeRequired="200" power ="1">
<input>
<itemStack>minecraft:feather</itemStack>
<itemStack>advancedrocketry:ic;1;2</itemStack>
<itemStack>advancedrocketry:ic;1;3</itemStack>
<itemStack>minecraft:leather_boots</itemStack>
</input>
<output>
<itemStack>advancedrocketry:itemupgrade;1;3</itemStack>
</output>
</Recipe>
<Recipe timeRequired="200" power ="1">
<input>
<itemStack>minecraft:diamond</itemStack>
<itemStack>advancedrocketry:ic;1;2</itemStack>
<itemStack>advancedrocketry:ic;1;3</itemStack>
<itemStack>minecraft:fire_charge</itemStack>
</input>
<output>
<itemStack>advancedrocketry:itemupgrade;1;1</itemStack>
</output>
</Recipe>
<Recipe timeRequired="200" power ="1">
<input>
<itemStack>minecraft:redstone</itemStack>
<itemStack>advancedrocketry:ic</itemStack>
<itemStack>advancedrocketry:ic;1;3</itemStack>
<itemStack>minecraft:redstone_torch</itemStack>
</input>
<output>
<itemStack>advancedrocketry:itemupgrade</itemStack>
</output>
</Recipe>
<Recipe timeRequired="1000" power ="1">
<input>
<itemStack>libvulpes:battery</itemStack>
<itemStack>advancedrocketry:ic;1;2</itemStack>
<itemStack>advancedrocketry:misc</itemStack>
<itemStack>advancedrocketry:ic;1;1</itemStack>
<itemStack>thermalfoundation:material;1;321</itemStack>
</input>
<output>
<itemStack>advancedrocketry:biomechanger</itemStack>
</output>
</Recipe>
<Recipe timeRequired="100" power ="1">
<input>
<itemStack>advancedrocketry:ic;1;1</itemStack>
<itemStack>advancedrocketry:itemupgrade;1;4</itemStack>
</input>
<output>
<itemStack>advancedrocketry:beaconfinder</itemStack>
</output>
</Recipe>
<Recipe timeRequired="100" power ="1">
<input>
<itemStack>advancedrocketry:spacestationchip</itemStack>
<itemStack>advancedrocketry:ic;1;1</itemStack>
</input>
<output>
<itemStack>advancedrocketry:elevatorchip</itemStack>
</output>
</Recipe>
<Recipe timeRequired="900" power ="50">
<input>
<itemStack>minecraft:redstone</itemStack>
<itemStack>minecraft:ender_eye</itemStack>
<itemStack>advancedrocketry:itemcircuitplate</itemStack>
</input>
<output>
<itemStack>advancedrocketry:ic;1;1</itemStack>
</output>
</Recipe>
<Recipe timeRequired="1000" power ="1">
<input>
<itemStack>libvulpes:productrod;2;4</itemStack>
<itemStack>libvulpes:productrod;1;7</itemStack>
<itemStack>advancedrocketry:ic;1;2</itemStack>
<itemStack>advancedrocketry:wafer;2</itemStack>
</input>
<output>
<itemStack>advancedrocketry:satelliteprimaryfunction;1;5</itemStack>
</output>
</Recipe>
<Recipe timeRequired="200" power ="10">
<input>
<itemStack>minecraft:redstone</itemStack>
<itemStack>minecraft:dye;1;4</itemStack>
<itemStack>thermalfoundation:material;1;352</itemStack>
</input>
<output>
<itemStack>advancedrocketry:ic;1;5</itemStack>
</output>
</Recipe>
<Recipe timeRequired="1000" power ="1">
<input>
<itemStack>advancedrocketry:ic;1;2</itemStack>
<itemStack>advancedrocketry:wafer;2</itemStack>
</input>
<output>
<itemStack>advancedrocketry:satelliteprimaryfunction;1;5</itemStack>
</output>
</Recipe>
<Recipe timeRequired="100" power ="1">
<input>
<itemStack>libvulpes:productrod;1;1</itemStack>
<itemStack>advancedrocketry:lens;3</itemStack>
<itemStack>minecraft:glass;3</itemStack>
</input>
<output>
<itemStack>advancedrocketry:blocklens</itemStack>
</output>
</Recipe>
</Recipes>
@@ -1,57 +0,0 @@
<!-->
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
XML recipes are being DEPRECATED soon.
This means that recipes registered via the XML for MACHINES will no longer work
To avoid issues that may arise from this, please either distribute a RESOURCE PACK
with relevant JSON recipes OR user Craft tweaker + Advanced rocketry tweaker (3rd party)
https://minecraft.curseforge.com/projects/advanced-rocketry-tweaker
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
<Recipe timeRequired="NUMBER" power="NUMBER">
<input>
<fluidStack>FLUID NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</input>
<output>
<fluidStack>FLUID_NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</output>
</Recipe>
Can have Multiple In/Outputs
Some Machines can only Accept either Fluids or Items
timeRequired="NUMBER" how long a Recipe takes, Unit is in Ticks.
power="NUMBER" how much Power the Recipes takes per Tick. Unit is in RF.
The "useDefault" attribute will prevent loading of recipes if set to "false"
<!-->
<Recipes useDefault="true">
<Recipe timeRequired="1200" power ="400">
<input>
<itemStack>advancedrocketry:lens</itemStack>
<itemStack>thermalfoundation:material;1;33</itemStack>
<itemStack>minecraft:redstone</itemStack>
<itemStack>advancedrocketry:wafer;4</itemStack>
</input>
<output>
<itemStack>advancedrocketry:itemcircuitplate;2</itemStack>
</output>
</Recipe>
<Recipe timeRequired="1200" power ="600">
<input>
<itemStack>advancedrocketry:lens</itemStack>
<itemStack>thermalfoundation:material;1;33</itemStack>
<itemStack>minecraft:redstone_block</itemStack>
<itemStack>advancedrocketry:wafer;4</itemStack>
</input>
<output>
<itemStack>advancedrocketry:itemcircuitplate;2;1</itemStack>
</output>
</Recipe>
</Recipes>
@@ -1,530 +0,0 @@
<!-->
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
XML recipes are being DEPRECATED soon.
This means that recipes registered via the XML for MACHINES will no longer work
To avoid issues that may arise from this, please either distribute a RESOURCE PACK
with relevant JSON recipes OR user Craft tweaker + Advanced rocketry tweaker (3rd party)
https://minecraft.curseforge.com/projects/advanced-rocketry-tweaker
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
<Recipe timeRequired="NUMBER" power="NUMBER">
<input>
<fluidStack>FLUID NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</input>
<output>
<fluidStack>FLUID_NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</output>
</Recipe>
Can have Multiple In/Outputs
Some Machines can only Accept either Fluids or Items
timeRequired="NUMBER" how long a Recipe takes, Unit is in Ticks.
power="NUMBER" how much Power the Recipes takes per Tick. Unit is in RF.
The "useDefault" attribute will prevent loading of recipes if set to "false"
<!-->
<Recipes useDefault="true">
<Recipe timeRequired="100" power ="2">
<input>
<itemStack>libvulpes:productsheet;2;6</itemStack>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>advancedrocketry:pressuretank;1;1</itemStack>
</output>
</Recipe>
<Recipe timeRequired="100" power ="4">
<input>
<itemStack>libvulpes:productsheet;2;9</itemStack>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>advancedrocketry:pressuretank;1;2</itemStack>
</output>
</Recipe>
<Recipe timeRequired="400" power ="8">
<input>
<itemStack>libvulpes:productsheet;2;7</itemStack>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>advancedrocketry:pressuretank;1;3</itemStack>
</output>
</Recipe>
<Recipe timeRequired="100" power ="1">
<input>
<itemStack>libvulpes:productsheet;2;1</itemStack>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>advancedrocketry:pressuretank</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="200">
<input>
<oreDict>plateIron</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>libvulpes:productsheet;1;1</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="200">
<input>
<oreDict>plateCopper</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>libvulpes:productsheet;1;4</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="200">
<input>
<oreDict>plateSteel</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>libvulpes:productsheet;1;6</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="200">
<input>
<oreDict>plateTitanium</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>libvulpes:productsheet;1;7</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="200">
<input>
<oreDict>plateAluminum</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>libvulpes:productsheet;1;9</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="200">
<input>
<oreDict>plateTitaniumAluminide</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>advancedrocketry:productsheet</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="200">
<input>
<oreDict>plateTitaniumIridium</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>advancedrocketry:productsheet;1;1</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotCorrosiveSteel</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>contenttweaker:material_part;1;9</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotVengefulSteel</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>contenttweaker:material_part;1;25</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotAluminum</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>thermalfoundation:material;1;324</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotMithrillium</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>thaumadditions:mithrillium_plate</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotAdaminite</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>thaumadditions:adaminite_plate</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotMithminite</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>thaumadditions:mithminite_plate</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotAdvancedAlloy</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>techreborn:plates;1;36</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotTitanium</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>libvulpes:productplate;1;7</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotRefinedIron</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>techreborn:plates;1;35</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotIridiumAlloy</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>techreborn:plates;1;38</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotCopper</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>thermalfoundation:material;1;320</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotVoid</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>thaumcraft:plate;1;3</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotBronze</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>thermalfoundation:material;1;355</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotGold</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>thermalfoundation:material;1;33</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotSilver</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>thermalfoundation:material;1;322</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotDreadite</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>contenttweaker:material_part;1;51</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotIridium</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>thermalfoundation:material;1;327</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotTungstensteel</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>techreborn:plates;1;33</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotBrass</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>railcraft:plate;1;11</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotIron</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>thermalfoundation:material;1;32</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotUranium</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>immersiveengineering:metal;1;35</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotPlatinum</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>thermalfoundation:material;1;326</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotTungsten</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>techreborn:plates;1;32</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotLead</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>thermalfoundation:material;1;323</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotChrome</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>techreborn:plates;1;20</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotSilicon</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>libvulpes:productplate;1;3</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotColdIron</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>bewitchment:cold_iron_plate</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotElectrumFlux</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>redstonearsenal:material;1;128</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotTitaniumAluminide</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>advancedrocketry:productplate</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotBloodmasterMetal</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>contenttweaker:material_part;1;42</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotDemonicSteel</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>contenttweaker:material_part;1;1</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotThaumium</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>thaumcraft:plate;1;2</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotSteel</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>thermalfoundation:material;1;352</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotCarbon</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>techreborn:plates;1;2</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotZinc</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>railcraft:plate;1;10</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotElectrum</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>thermalfoundation:material;1;353</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotDreadedSteel</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>contenttweaker:material_part;1;58</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotTin</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>thermalfoundation:material;1;321</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotNickel</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>thermalfoundation:material;1;325</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotInvar</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>thermalfoundation:material;1;354</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotSteadfastSteel</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>contenttweaker:material_part;1;32</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotTitaniumIridium</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>advancedrocketry:productplate;1;1</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotConstantan</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>thermalfoundation:material;1;356</itemStack>
</output>
</Recipe>
<Recipe timeRequired="300" power ="20">
<input>
<oreDict>ingotDestructiveSteel</oreDict>
<fluidStack>water;100</fluidStack>
</input>
<output>
<itemStack>contenttweaker:material_part;1;17</itemStack>
</output>
</Recipe>
</Recipes>
@@ -1,171 +0,0 @@
<!-->
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
XML recipes are being DEPRECATED soon.
This means that recipes registered via the XML for MACHINES will no longer work
To avoid issues that may arise from this, please either distribute a RESOURCE PACK
with relevant JSON recipes OR user Craft tweaker + Advanced rocketry tweaker (3rd party)
https://minecraft.curseforge.com/projects/advanced-rocketry-tweaker
IMPORTANT NOTICE TO MODPACK MAKERS!!!!
<Recipe timeRequired="NUMBER" power="NUMBER">
<input>
<fluidStack>FLUID NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</input>
<output>
<fluidStack>FLUID_NAME;SIZE</fluidStack>
<itemStack>ITEM_NAME;SIZE;META</itemStack>
<oreDict>OREDICT_NAME;SIZE</oreDict>
</output>
</Recipe>
Can have Multiple In/Outputs
Some Machines can only Accept either Fluids or Items
timeRequired="NUMBER" how long a Recipe takes, Unit is in Ticks.
power="NUMBER" how much Power the Recipes takes per Tick. Unit is in RF.
The "useDefault" attribute will prevent loading of recipes if set to "false"
<!-->
<Recipes useDefault="true">
<Recipe timeRequired="0" power ="0">
<input>
<oreDict>oreDilithium</oreDict>
</input>
<output>
<itemStack>libvulpes:productdust;2</itemStack>
</output>
</Recipe>
<Recipe timeRequired="0" power ="0">
<input>
<oreDict>blockIron</oreDict>
</input>
<output>
<itemStack>libvulpes:productplate;4;1</itemStack>
</output>
</Recipe>
<Recipe timeRequired="0" power ="0">
<input>
<oreDict>oreIron</oreDict>
</input>
<output>
<itemStack>libvulpes:productdust;2;1</itemStack>
</output>
</Recipe>
<Recipe timeRequired="0" power ="0">
<input>
<oreDict>blockGold</oreDict>
</input>
<output>
<itemStack>libvulpes:productplate;4;2</itemStack>
</output>
</Recipe>
<Recipe timeRequired="0" power ="0">
<input>
<oreDict>oreGold</oreDict>
</input>
<output>
<itemStack>libvulpes:productdust;2;2</itemStack>
</output>
</Recipe>
<Recipe timeRequired="0" power ="0">
<input>
<oreDict>blockCopper</oreDict>
</input>
<output>
<itemStack>libvulpes:productplate;4;4</itemStack>
</output>
</Recipe>
<Recipe timeRequired="0" power ="0">
<input>
<oreDict>oreCopper</oreDict>
</input>
<output>
<itemStack>libvulpes:productdust;2;4</itemStack>
</output>
</Recipe>
<Recipe timeRequired="0" power ="0">
<input>
<oreDict>blockTin</oreDict>
</input>
<output>
<itemStack>libvulpes:productplate;4;5</itemStack>
</output>
</Recipe>
<Recipe timeRequired="0" power ="0">
<input>
<oreDict>oreTin</oreDict>
</input>
<output>
<itemStack>libvulpes:productdust;2;5</itemStack>
</output>
</Recipe>
<Recipe timeRequired="0" power ="0">
<input>
<oreDict>blockSteel</oreDict>
</input>
<output>
<itemStack>libvulpes:productplate;4;6</itemStack>
</output>
</Recipe>
<Recipe timeRequired="0" power ="0">
<input>
<oreDict>blockTitanium</oreDict>
</input>
<output>
<itemStack>libvulpes:productplate;4;7</itemStack>
</output>
</Recipe>
<Recipe timeRequired="0" power ="0">
<input>
<oreDict>blockAluminum</oreDict>
</input>
<output>
<itemStack>libvulpes:productplate;4;9</itemStack>
</output>
</Recipe>
<Recipe timeRequired="0" power ="0">
<input>
<oreDict>oreAluminum</oreDict>
</input>
<output>
<itemStack>libvulpes:productdust;2;9</itemStack>
</output>
</Recipe>
<Recipe timeRequired="0" power ="0">
<input>
<oreDict>blockIridium</oreDict>
</input>
<output>
<itemStack>libvulpes:productplate;4;10</itemStack>
</output>
</Recipe>
<Recipe timeRequired="0" power ="0">
<input>
<oreDict>oreIridium</oreDict>
</input>
<output>
<itemStack>libvulpes:productdust;2;10</itemStack>
</output>
</Recipe>
<Recipe timeRequired="0" power ="0">
<input>
<oreDict>blockTitaniumAluminide</oreDict>
</input>
<output>
<itemStack>advancedrocketry:productplate;4</itemStack>
</output>
</Recipe>
<Recipe timeRequired="0" power ="0">
<input>
<oreDict>blockTitaniumIridium</oreDict>
</input>
<output>
<itemStack>advancedrocketry:productplate;4;1</itemStack>
</output>
</Recipe>
</Recipes>
@@ -1,626 +0,0 @@
# Configuration file
asteroid {
D:miningMissionTmeMultiplier=1.0
S:standardOres <
oreIron
oreGold
oreCopper
oreTin
oreRedstone
>
}
black_hole_generator {
S:blackHoleTimings <
minecraft:stone;1
minecraft:dirt;1
minecraft:netherrack;1
minecraft:cobblestone;1
>
I:defaultBurnTime=500
}
client {
# If true, allows players to experience nausea on non-standard atmosphere types
B:EnableAtmosphericNausea=true
# If true, AR will use a custom skybox on planets
B:PlanetSkyOverride=true
# If true, AR will use a custom skybox on space stations
B:StationSkyOverride=true
# Advanced visual effects
B:advancedVFX=true
I:atmBarModeX=-1
I:atmBarModeY=1
I:atmBarX=8
I:atmBarY=27
# Should Electric Mushrooms be able to spawn lightning
B:electricPlantsSpawnLightning=true
I:hydrogenBarModeX=0
I:hydrogenBarModeY=1
I:hydrogenBarX=-8
I:hydrogenBarY=74
B:lockUI=true
B:overworldSkyOverride=false
I:oxygenBarModeX=0
I:oxygenBarModeY=1
I:oxygenBarX=-8
I:oxygenBarY=70
I:suitPanelModeX=-1
I:suitPanelModeY=-1
I:suitPanelX=8
I:suitPanelY=8
}
"energy production" {
# Multiplier for the amount of energy produced by the microwave reciever
D:MicrowaveRecieverMultiplier=1.0
# Multiplier for the amount of power per tick the black hole generator should produce
I:blackHoleGeneratorMultiplier=1
# List of blocks and the amount of ticks they can power the black hole generator format: 'modname:block:meta;number_of_ticks'
S:blackHoleTimings <
minecraft:stone;1
minecraft:dirt;1
minecraft:netherrack;1
minecraft:cobblestone;1
>
# List of blocks and the amount of ticks they can power the black hole generator format: 'modname:block:meta;number_of_ticks'
I:defaultBurnTime=500
# Amount of power per tick the solar generator should produce
I:solarGeneratorMultiplier=1
}
gasmining {
D:gasMissionMultiplier=1.0
S:harvestableGasses <
>
}
general {
B:EnableAtmosphericEffects=true
B:EnableAtmosphericNausea=true
# Enables the laser drill machine
B:EnableLaserDrill=true
# Enables terraforming items and blocks
B:EnableTerraforming=true
# Power multiplier for the laser drill machine
D:LaserDrillPowerMultiplier=1.0
D:MicrowaveRecieverMultiplier=1.0
I:OrbitHeight=1000
D:OxygenVentPowerMultiplier=1.0
B:ResetOnlyOnce=false
I:SpaceStationBuildRadius=1024
# how many millibuckets/t are required to keep the terraformer running
I:TerraformerFluidConsumeRate=40
# Whether the Terraformer should consume fluids at all, independent of rate
B:TerraformerRequiresFluids=true
# non-ar biomes from mods with custom world gen can not be decorated in terraforming. If you want fully decorated terraforming with only default biomes, set this to false
B:allowNonArBiomesInTerraforming=false
B:allowPlanetRespawn=false
B:allowTerraforming=true
# If true dimensions not added by AR can be terraformed, including the overworld
B:allowTerraformingNonARWorlds=false
B:allowZeroGSpacestations=false
I:biomeUpdateSpeed=1
I:blackHoleGeneratorMultiplier=1
# Multiplier for the energy hatch capacity
D:blockEnergyHatchCapacityMultiplier=1.0
# Multiplier for the liquid hatch (in/out) capacity
D:blockLiquidHatchCapacityMultiplier=1.0
# Multiplier for the pressurized tank's (block) capacity
D:blockTankCapacity=1.0
# Multiplier for the build speed of the Rocket Builder (0.5 is twice as fast 2 is half as fast
D:buildSpeedMultiplier=1.0
# Maximum gravity the crystalliser will function at. Use 0.0 to disable!
D:crystalliserMaximumGravity=0.0
B:dropExtinguishedTorches=false
B:electricPlantsSpawnLightning=true
# If false the gravity controller cannot be built or used
B:enableGravityMachine=true
S:entityAtmBypass <
>
B:experimentalSpaceFlight=false
B:forcePlanetRespawn=false
B:gravityAffectsFuels=true
# Amount of force the jetpack provides with respect to gravity, 1 is the same acceleration as caused by Earth's gravity, 2 is 2x the acceleration caused by Earth's gravity, etc. To make jetpack only work on low gravity planets, simply set it to a value less than 1
D:jetPackForce=1.3
S:laserDrillOres <
oreIron
oreGold
oreCopper
oreTin
oreRedstone
oreDiamond
oreDilithium
oreTitanium
oreIridium
oreAnglesite
oreBenitoite
oreMithril
oreArlemite
oreRealmite
oreRupee
oreBloodgem
oreNetherite
oreRosite
oreLimonite
oreRunium
oreAscendedAmethyst
oreAscendedJade
oreAscendedSapphire
oreAlchemicalMatter
>
B:laserDrillOres_blacklist=false
# If true the orbital laser will actually mine blocks on the planet below
B:laserDrillPlanet=false
# Outputs and chances of objects from Enriched Lava in the Centrifuge. Format: <oredictionaryEntry>:<weight>. Larger weights are more frequent [default: [nuggetCopper:100], [nuggetIron:100], [nuggetTin:100], [nuggetLead:100], [nuggetSilver:100], [nuggetGold:75], [nuggetDiamond:10], [nuggetUranium:10], [nuggetIridium:1]]
S:lavaCentrifugeOutputs <
nuggetCopper:100
nuggetIron:100
nuggetTin:100
nuggetLead:100
nuggetSilver:100
nuggetGold:75
nuggetDiamond:10
nuggetUranium:10
nuggetIridium:1
>
# The power per tick required to process enriched lava [range: 0 ~ 999999, default: 10]
I:lavaCentrifugePower=10
# The time required to process 250mb of enriched lava [range: 0 ~ 999999, default: 50]
I:lavaCentrifugeTime=50
# If true the boots only protect the player on planets with low gravity
B:lowGravityBoots=false
# If true the machines from AdvancedRocketry will produce things like plates/rods for other mods even if Advanced Rocketry itself does not use the material (This can increase load time)
B:makeMaterialsForOtherMods=false
I:maxBiomesPerPlanet=5
D:oxygenVentConsumptionMultiplier=1.0
B:planetsMustBeDiscovered=false
I:pointsPerDilithium=500
# setting this to true will force AR to read from the XML file in the config/advRocketry instead of the local data, intended for use pack developers to ensure updates are pushed through [default: false]
B:resetPlanetsFromXML=false
S:rocketBlockBlackList <
minecraft:portal
minecraft:bedrock
minecraft:snow_layer
minecraft:water
minecraft:flowing_water
minecraft:lava
minecraft:flowing_lava
>
# Should the cutting machine be able to cut vanilla wood into planks
B:sawMillCutVanillaWood=true
B:scrubberRequiresCartrige=true
S:sealableBlockBlackList <
>
S:sealableBlockWhiteList <
>
I:solarGeneratorMultiplier=1
# Laser drill will not mine these dimension [default: ]
S:spaceLaserDimIdBlackList <
>
I:spaceStationId=-2
I:spaceSuitO2Buffer=30
I:terraformBlockPerTick=1
# Multplier for atmosphere change speed
D:terraformMult=1.0
S:torchBlocks <
>
I:vacuumDamage=1
D:warpTravelTime=1.0
}
"mod interaction" {
B:OverrideGCAir=true
}
"ore generation" {
I:AluminumPerChunk=0
I:AluminumPerClump=16
I:CopperPerChunk=0
I:CopperPerClump=6
I:DilithiumPerChunk=0
I:DilithiumPerChunkLuna=0
I:DilithiumPerClump=16
B:EnableOreGen=false
B:GenerateCopper=false
B:GenerateRutile=true
B:GenerateTin=false
I:IridiumPerChunk=0
I:IridiumPerClump=16
I:RutilePerChunk=0
I:RutilePerClump=6
I:TinPerChunk=0
I:TinPerClump=6
B:generateAluminum=false
B:generateCraters=false
B:generateDilithium=false
B:generateGeodes=false
B:generateIridium=false
B:generateVanillaStructures=false
B:generateVolcanos=true
I:geodeBaseSize=36
S:geodeOres <
oreIron
oreGold
oreCopper
oreTin
oreRedstone
>
B:geodeOres_blacklist=false
I:geodeVariation=24
}
"oxygen system" {
# If true, allows players being hurt due to lack of oxygen and allows effects from non-standard atmosphere types
B:EnableAtmosphericEffects=true
# If true Galacticcraft's air will be disabled entirely requiring use of Advanced Rocketry's Oxygen system on GC planets
B:OverrideGCAir=true
# Power consumption multiplier for the oxygen vent
D:OxygenVentPowerMultiplier=1.0
# If true, breaking an extinguished torch will drop an extinguished torch instead of a vanilla torch
B:dropExtinguishedTorches=false
# list entities which should not be affected by atmosphere properties [default: ]
S:entityAtmBypass <
>
# Multiplier on how much O2 an oxygen vent consumes per tick
D:oxygenVentConsumptionMultiplier=1.0
# If true the Oxygen scrubbers require a consumable carbon collection cartridge
B:scrubberRequiresCartrige=true
# Blocks that are automatically detected as sealable but should not seal. Format "Mod:Blockname" for example "minecraft:chest" [default: ]
S:sealableBlockBlackList <
>
# Blocks that are not automatically detected as sealable but should seal. Format "Mod:Blockname" for example "minecraft:chest" [default: ]
S:sealableBlockWhiteList <
>
# Maximum time in minutes that the spacesuit's internal buffer can store O2 for
I:spaceSuitO2Buffer=30
# Global multiplier for suit extra tank capacity
D:suitTankCapacity=1.0
# Mod:Blockname for example "minecraft:chest" [default: ]
S:torchBlocks <
>
# Amount of damage taken every second in a vacuum
I:vacuumDamage=1
}
performance {
B:advancedVFX=true
# BitMask: 0: no threading, radius based; 1: threading, radius based (EXP); 2: no threading volume based; 3: threading volume based (EXP)
I:atmosphereCalculationMethod=3
# Radius of the O2 vent. if atmosphereCalculationMethod is 2 or 3 then max volume is calculated from this radius. WARNING: larger numbers can lead to lag
I:oxygenVentSize=32
}
planet {
# List of Biomes to be blacklisted from spawning as BiomeIds during terraforming [default: [minecraft:sky], [minecraft:hell], [minecraft:void]]
S:BlacklistedBiomes <
minecraft:river
minecraft:sky
minecraft:hell
minecraft:void
advancedrocketry:alien forest
>
# Biomes that only spawn on worlds with pressures over 125, will override blacklist. Defaults: StormLands, DeepSwamp [default: [advancedrocketry:deepswamp], [advancedrocketry:stormland]]
S:HighPressureBiomes <
advancedrocketry:deepswamp
advancedrocketry:stormland
>
# setting this to false will will prevent resetPlanetsFromXML from being set to false upon world reload. Recommended for those who want to force ALL saves to ALWAYS use the planetDefs XML in the /config folder. Essentially that 'Are you sure you're sure' option. If resetPlanetsFromXML is false, this option does nothing. [default: true]
B:ResetOnlyOnce=true
# Some worlds have a chance of spawning single biomes contained in this list. Defaults: deepSwamp, crystalChasms, alienForest, desert hills, mushroom island, extreme hills, ice plains [default: [advancedrocketry:volcanicbarren], [advancedrocketry:deepswamp], [advancedrocketry:crystalchasms], [advancedrocketry:alien_forest], [minecraft:desert_hills], [minecraft:mushroom_island], [minecraft:extreme_hills], [minecraft:ice_flats]]
S:SingleBiomes <
advancedrocketry:volcanicbarren
advancedrocketry:deepswamp
advancedrocketry:crystalchasms
advancedrocketry:alien forest
minecraft:desert_hills
minecraft:mushroom_island
minecraft:extreme_hills
minecraft:ice_flats
>
# If true players will respawn near beds on planets IF the spawn location is in a breathable atmosphere
B:allowPlanetRespawn=false
# Prevents any vanilla biomes from spawning on planets [default: false]
B:blackListVanillaBiomes=false
# If true players will respawn near beds on planets REGARDLESS of the spawn location being in a non-breathable atmosphere. Requires 'allowPlanetRespawn' being true.
B:forcePlanetRespawn=false
# Maximum unique biomes per planet
I:maxBiomesPerPlanet=5
# Dimensions including and after this number are allowed to be made into planets [range: -127 ~ 8000, default: 2]
I:minDimension=2
# Chance of planet discovery in the warp ship monitor is not all planets are initially discoved, chance is 1/n
I:planetDiscoveryChance=3
# If true planets must be discovered in the warp controller before being visible
B:planetsMustBeDiscovered=false
# Whether the planets should be reset from the config XML on this restart
B:resetPlanetsFromXML=false
}
"resource collection missions" {
# Multiplier for the amount of time gas collection missions take
D:gasMissionMultiplier=1.0
# list of fluid names that can be harvested as Gas from any gas giant [default: ]
S:harvestableGasses <
>
# Multiplier changing how long a mining mission takes
D:miningMissionTmeMultiplier=1.0
# list of fluid names that can be spawned as a gas giant. Format is fluid;minGravity;maxGravity;chance [default: [hydrogen;125;1600;1.0], [helium;125;1600;0.9], [helium3;175;1600;0.2], [oxygen;0;124;1.0], [nitrogen;0;124;1.0], [ammonia;0;124;0.75], [methane;0;124;0.25]]
S:spawnableGasses <
hydrogen;125;1600;1.0
helium;125;1600;0.9
helium3;175;1600;0.2
oxygen;0;124;1.0
nitrogen;0;124;1.0
ammonia;0;124;0.75
methane;0;124;0.25
>
}
rockets {
# Enables advanced weight system which computes rocket weight, including the handled inventories. Block weights are stores in weights.json
B:advancedWeightSystem=true
# Enables advanced weight system for inventories - may not work with modded inventories (eg IE storage chests)
B:advancedWeightSystemInventories=false
# The multiplier that asteroids should be considered as for TBI distance
D:asteroidTBIBurnMult=1.0
# Setting to false will disable the retrorockets that fire automatically on reentry on both player and automated rockets
B:autoRetroRockets=true
# Set to false if rockets should not be able to be fueled by and and will require a fueling station
B:canBeFueledByHand=true
# If true, rockets will be able to actually fly around space, EXPERIMENTAL
B:experimentalSpaceFlight=false
# Multiplier for per-tank capacity
D:fuelCapacityMultiplier=1.0
# If true planets with higher gravity require more fuel and lower gravity would require less
B:gravityAffectsFuels=true
# Every rocket usage every part has this probability to increase wear intensity
D:increaseWearIntensityProb=0.025
# If true rocket launches will kill plants, glass soil, turn rock into lava, and more
B:launchBlockDestruction=false
# The multiplier for the thrust of the nuclear core block. With default configuration, this value provides a (max) thrust of 1000 per core.
D:nuclearCoreThrustRatio=1.0
# How high the rocket has to go before it reaches orbit. This is used by itself when launching from a planet to LEO, which can be either a satellite, a space station, or another point on this planet's surface. It's used in conjunction with the TBI burn when launching to the moon or asteroids. Warp flights will need orbit height + 10x TBI to launch from planets [range: 255 ~ 2147483647, default: 1000]
I:orbitHeight=1000
# Enables rocket parts wear subsystem. Every rocket start it has probability to explode based on parts' wear intensities
B:partsWearSystem=true
# List of fluid names for fluids that can be used as rocket bipropellant fuels
S:rocketBipropellants <
hydrogen
>
# Mod:Blockname for example "minecraft:chest" [default: [minecraft:portal], [minecraft:bedrock], [minecraft:snow_layer], [minecraft:water], [minecraft:flowing_water], [minecraft:lava], [minecraft:flowing_lava], [minecraft:fire], [advancedrocketry:rocketfire]]
S:rocketBlockBlackList <
minecraft:portal
minecraft:bedrock
minecraft:snow_layer
minecraft:water
minecraft:flowing_water
minecraft:lava
minecraft:flowing_lava
minecraft:fire
advancedrocketry:rocketfire
>
# List of fluid names for fluids that can be used as rocket monopropellants
S:rocketFuels <
rocketfuel
rocket_fuel
>
# List of fluid names for fluids that can be used as rocket nuclear working fluids
S:rocketNuclearWorkingFluids <
hydrogen
>
# List of fluid names for fluids that can be used as rocket bipropellant oxidizers
S:rocketOxidizers <
oxygen
>
# Set to false if rockets should not require fuel to fly
B:rocketsRequireFuel=true
# How high the rocket has to go before it clears a space station and can enter its own orbit - WARNING: This property is not synced with orbitHeight and so will be displayed incorrectly on monitors if not equal to it. Burn length here is used by itself when launching from a station to either another station or the same station, or to the planet it is orbiting. it is used in conjunction with the TBI burn when launching to a moon or asteroid [range: 255 ~ 2147483647, default: 1000]
I:stationClearance=1000
# Multiplier for per-engine thrust
D:thrustMultiplier=1.0
# How long the burn for trans-body injection is - this is performed soley after entering orbit and is in blocks - WARNING: This property is not taken into account by any machines when determining whether the rocket is fit to fly or not - Rockets that can reach LEO and so are flightworthy may not make TBI and will fall back to the parent planet. When enabled, the burn sequence is [Burn to LEO], [TBI Burn] when launching from a planet to moons or asteroids; and the sequence is [Station clearance burn], [TBI Burn] when launching from a station to a moon or asteroid. This distance varies by object distance [range: 0 ~ 2147483647, default: 0]
I:transBodyInjection=0
# The multiplier that warp rocket flights should be considered as for TBI distance
D:warpTBIBurnMult=10.0
}
"station configuration" {
# The largest size a space station can be. Should also be a power of 2 (512, 1024, 2048, 4096, ...). CAUTION: CHANGING THIS OPTION WILL DAMAGE EXISTING STATIONS!!!
I:SpaceStationBuildRadius=1024
# If true players will be able to completely disable gravity on spacestation. It's possible to get stuck and require a teleport, you have been warned!
B:allowZeroGSpacestations=false
# How many units of fuel should each Dilithium Crystal give to warp ships
I:pointsPerDilithium=10
# Dimension ID to use for space stations
I:spaceStationId=-2
# Multiplier for warp travel time
D:warpTravelTime=1.0
}
"world and ore generation" {
I:AluminumPerChunk=1
I:AluminumPerClump=16
I:CopperPerChunk=10
I:CopperPerClump=6
I:DilithiumPerChunk=1
I:DilithiumPerChunkLuna=10
I:DilithiumPerClump=16
B:EnableOreGen=false
B:GenerateCopper=false
B:GenerateRutile=true
B:GenerateTin=false
I:IridiumPerChunk=1
I:IridiumPerClump=16
I:RutilePerChunk=6
I:RutilePerClump=6
I:TinPerChunk=10
I:TinPerClump=6
B:generateAluminum=false
# If true then low pressure planets will have meteor craters. Note: setting this option to false overrides 'generageCraters' in the planetDefs.xml
B:generateCraters=false
B:generateDilithium=true
# If true then ore-containing geodes are generated on high pressure planets
B:generateGeodes=true
B:generateIridium=false
# Enable to allow structures like villages and mineshafts to generate on planets with a breathable atmosphere. Note, setting this to false will override 'generateStructures' in the planetDefs.xml [default: false]
B:generateVanillaStructures=false
# If true then very hot planets planets will volcanos. Note: setting this option to false overrides 'generateVolcanos' in the planetDefs.xml
B:generateVolcanos=true
# average size of the geodes
I:geodeBaseSize=36
# List of oredictionary names of ores allowed to spawn in geodes
S:geodeOres <
oreIron
oreGold
oreCopper
oreTin
oreRedstone
oreAlchemicalMatter
>
# True if the ores in geodeOres should be a blacklist, false for whitelist
B:geodeOres_blacklist=false
# variation in geode size
I:geodeVariation=24
# List of oredictionary names of ores allowed to be mined by the laser drill if surface drilling is disabled. Ores can be specified by just the oreName:<size> or by <modname>:<blockname>:<meta>:<size> where size is optional
S:laserDrillOres <
oreIron
oreGold
oreCopper
oreTin
oreRedstone
oreDiamond
oreDilithium
oreTitanium
oreIridium
oreAnglesite
oreBenitoite
oreMithril
oreArlemite
oreRealmite
oreRupee
oreBloodgem
oreNetherite
oreRosite
oreLimonite
oreRunium
oreAscendedAmethyst
oreAscendedJade
oreAscendedSapphire
oreAlchemicalMatter
>
# True if the ores in laserDrillOres should be a blacklist, false for whitelist. if set to false in combination with empty ore list it will crash the game
B:laserDrillOres_blacklist=false
}
@@ -1,37 +0,0 @@
<Asteroids>
<asteroid name="Small Asteroid" distance="35" mass="100" massVariability="0.5" minLevel="0" probability="10" richness="0.2" richnessVariability="0.5">
<ore itemStack="minecraft:iron_ore" chance="15" />
<ore itemStack="minecraft:gold_ore" chance="10" />
<ore itemStack="minecraft:redstone_ore" chance="10" />
</asteroid>
<asteroid name="Iridium Enriched asteroid" distance="100" mass="25" massVariability="0.5" minLevel="0" probability="0.75" richness="0.2" richnessVariability="0.3">
<ore itemStack="minecraft:iron_ore" chance="25" />
<ore itemStack="libvulpes:ore0 10" chance="5" />
</asteroid>
<asteroid name="Terra Asteroid" distance="40" mass="1000" massVariability="0.5" minLevel="0" probability="0.9" richness="0.7" richnessVariability="0.5">
<ore itemStack="aoa3:amethyst_ore" chance="10" />
<ore itemStack="aoa3:jade_ore" chance="10" />
<ore itemStack="aoa3:sapphire_ore" chance="10" />
<ore itemStack="aoa3:rosite_ore" chance="20" />
<ore itemStack="aoa3:limonite_ore" chance="20" />
<ore itemStack="divinerpg:arlemite_ore" chance="20" />
<ore itemStack="divinerpg:rupee_ore" chance="20" />
<ore itemStack="divinerpg:realmite_ore" chance="20" />
</asteroid>
<asteroid name="Runium Asteroid" distance="40" mass="300" massVariability="0.5" minLevel="0" probability="0.9" richness="0.7" richnessVariability="0.5">
<ore itemStack="aoa3:runium_ore" chance="50" />
<ore itemStack="aoa3:charged_runium_ore" chance="5" />
</asteroid>
<asteroid name="Gravitite Asteroid" distance="60" mass="800" massVariability="0.5" minLevel="0" probability="0.9" richness="0.7" richnessVariability="0.5">
<ore itemStack="contenttweaker:dense_gravitite_ore" chance="5" />
<ore itemStack="aether_legacy:ambrosium_ore" chance="25" />
<ore itemStack="aether_legacy:zanite_ore" chance="15" />
</asteroid>
<asteroid name="Subterrean Asteroid" distance="40" mass="800" massVariability="0.5" minLevel="0" probability="0.9" richness="0.7" richnessVariability="0.5">
<ore itemStack="divinerpg:bloodgem_ore" chance="15" />
<ore itemStack="divinerpg:netherite_ore" chance="15" />
<ore itemStack="aoa3:emberstone_ore" chance="15" />
<ore itemStack="tconstruct:ore 0" chance="15" />
<ore itemStack="tconstruct:ore 1" chance="25" />
</asteroid>
</Asteroids>
-2
View File
@@ -1,2 +0,0 @@
<OreConfig>
</OreConfig>
-421
View File
@@ -1,421 +0,0 @@
<galaxy>
<star name="Sol" temp="100" x="0" y="0" size="1.0" numPlanets="0" numGasGiants="0" >
<planet name="Terra" DIMID="0" dimMapping="" customIcon="earthlike">
<isKnown>true</isKnown>
<fogColor>1.0,1.0,1.0</fogColor>
<skyColor>1.0,1.0,1.0</skyColor>
<gravitationalMultiplier>100</gravitationalMultiplier>
<orbitalDistance>100</orbitalDistance>
<orbitalPhi>0</orbitalPhi>
<rotationalPeriod>24000</rotationalPeriod>
<atmosphereDensity>100</atmosphereDensity>
<planet name="Luna" DIMID="145" customIcon="moon">
<isKnown>true</isKnown>
<fogColor>1.0,1.0,1.0</fogColor>
<skyColor>1.0,1.0,1.0</skyColor>
<gravitationalMultiplier>16</gravitationalMultiplier>
<orbitalDistance>100</orbitalDistance>
<orbitalPhi>0</orbitalPhi>
<rotationalPeriod>72000</rotationalPeriod>
<atmosphereDensity>0</atmosphereDensity>
<biomeIds>advancedrocketry:moon,advancedrocketry:moondark</biomeIds>
</planet>
</planet>
<planet name="Haumea" DIMID="146" customIcon="Venusian">
<hasRings>true</hasRings>
<fogColor>0.5,0.0,0.5</fogColor>
<skyColor>0.5,0.0,0.5</skyColor>
<atmosphereDensity>80</atmosphereDensity>
<gravitationalMultiplier>75</gravitationalMultiplier>
<orbitalDistance>800</orbitalDistance>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>10</orbitalPhi>
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</OreGen>
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<skyColor>0.0,0.2,0.9</skyColor>
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<gravitationalMultiplier>55</gravitationalMultiplier>
<orbitalDistance>900</orbitalDistance>
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<orbitalPhi>5</orbitalPhi>
<OreGen>
<ore block="nuclearcraft:block_depleted_plutonium" minHeight="10" maxHeight="80" clumpSize="32" chancePerChunk="10" />
<ore block="contenttweaker:sednanite_ore" minHeight="10" maxHeight="40" clumpSize="5" chancePerChunk="3" />
</OreGen>
<rotationalPeriod>60000</rotationalPeriod>
<fillerBlock>minecraft:stone</fillerBlock>
<biomeIds>advancedrocketry:crystalchasms</biomeIds>
<artifact>contenttweaker:sedna_artifact</artifact>
</planet>
<planet name="Osiris" DIMID="148" customIcon="DesertWorld">
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<skyColor>0.9,0.3,0.0</skyColor>
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<gravitationalMultiplier>30</gravitationalMultiplier>
<orbitalDistance>10</orbitalDistance>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>0</orbitalPhi>
<OreGen>
<ore block="minecraft:iron_block" minHeight="20" maxHeight="80" clumpSize="20" chancePerChunk="64" />
<ore block="thermalfoundation:storage" meta="5" minHeight="20" maxHeight="80" clumpSize="20" chancePerChunk="64" />
</OreGen>
<rotationalPeriod>20000</rotationalPeriod>
<biomeIds>advancedrocketry:hotdryrock,nuclearcraft:nuclear_wasteland</biomeIds>
</planet>
<planet name="Ptah" DIMID="149" customIcon="Venusian">
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<skyColor>0.4,0.3,0.0</skyColor>
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<gravitationalMultiplier>90</gravitationalMultiplier>
<orbitalDistance>50</orbitalDistance>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>0</orbitalPhi>
<OreGen>
<ore block="abyssalcraft:coraliumstone" minHeight="10" maxHeight="80" clumpSize="32" chancePerChunk="64" />
</OreGen>
<rotationalPeriod>20000</rotationalPeriod>
<fillerBlock>minecraft:obsidian</fillerBlock>
<biomeIds>advancedrocketry:hotdryrock</biomeIds>
</planet>
<planet name="Hator" DIMID="150" customIcon="MarsLike">
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<skyColor>0.9,0.1,0.1</skyColor>
<atmosphereDensity>100</atmosphereDensity>
<gravitationalMultiplier>90</gravitationalMultiplier>
<orbitalDistance>150</orbitalDistance>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>0</orbitalPhi>
<OreGen>
<ore block="minecraft:bone_block" minHeight="20" maxHeight="80" clumpSize="32" chancePerChunk="64" />
</OreGen>
<rotationalPeriod>36000</rotationalPeriod>
<fillerBlock>minecraft:stone</fillerBlock>
<oceanBlock>Minecraft:lava</oceanBlock>
<biomeIds>minecraft:mesa_clear_rock,minecraft:mesa_rock,minecraft:ocean</biomeIds>
</planet>
<planet name="Vulcan" customIcon="GasGiantRed">
<GasGiant>true</GasGiant>
<fogColor>0.9,0.7,0.5</fogColor>
<skyColor>0.9,0.7,0.5</skyColor>
<orbitalDistance>250</orbitalDistance>
<gas>hydrogen</gas>
<gas>fluid_methanol</gas>
<planet name="Europa" DIMID="151" customIcon="moon">
<isKnown>true</isKnown>
<fogColor>0.0,0.0,1.0</fogColor>
<skyColor>0.0,0.0,1.0</skyColor>
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<orbitalDistance>8</orbitalDistance>
<orbitalPhi>0</orbitalPhi>
<rotationalPeriod>72000</rotationalPeriod>
<atmosphereDensity>250</atmosphereDensity>
<biomeIds>biomesoplenty:glacier,iceandfire:glacier</biomeIds>
</planet>
<planet name="Oi" DIMID="152" customIcon="moon">
<isKnown>true</isKnown>
<fogColor>1.0,0.8,0.0</fogColor>
<skyColor>1.0,0.8,0.0</skyColor>
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<orbitalDistance>5</orbitalDistance>
<orbitalPhi>0</orbitalPhi>
<rotationalPeriod>72000</rotationalPeriod>
<atmosphereDensity>120</atmosphereDensity>
<OreGen>
<ore block="nuclearcraft:ore" meta="4" minHeight="10" maxHeight="80" clumpSize="32" chancePerChunk="25" />
</OreGen>
<biomeIds>nuclearcraft:nuclear_wasteland,biomesoplenty:wasteland</biomeIds>
</planet>
</planet>
<planet name="Ceres" customIcon="GasGiantBrown">
<GasGiant>true</GasGiant>
<hasRings>true</hasRings>
<fogColor>0.6,0.6,0.6</fogColor>
<skyColor>0.6,0.6,0.6</skyColor>
<orbitalDistance>350</orbitalDistance>
<gas>hydrogen</gas>
<gas>helium</gas>
</planet>
<planet name="Liber" customIcon="GasGiantBlue">
<GasGiant>true</GasGiant>
<fogColor>0.0,0.1,0.9</fogColor>
<skyColor>0.0,0.1,0.9</skyColor>
<orbitalDistance>500</orbitalDistance>
<gas>cryotheum</gas>
<gas>helium</gas>
</planet>
<planet name="Aventus" customIcon="GasGiantBlue">
<GasGiant>true</GasGiant>
<fogColor>0.0,0.0,0.6</fogColor>
<skyColor>0.0,0.0,0.6</skyColor>
<orbitalDistance>600</orbitalDistance>
<gas>cryotheum</gas>
<gas>helium</gas>
</planet>
<planet name="Falacer" DIMID="160" customIcon="DesertWorld">
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<skyColor>0.9,0.3,0.0</skyColor>
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<gravitationalMultiplier>10</gravitationalMultiplier>
<orbitalDistance>700</orbitalDistance>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>30</orbitalPhi>
<OreGen>
<ore block="rftools:dimensional_shard_ore" meta="0" minHeight="10" maxHeight="50" clumpSize="25" chancePerChunk="15" />
</OreGen>
<rotationalPeriod>10000</rotationalPeriod>
<biomeIds>advancedrocketry:volcanicbarren</biomeIds>
<planet name="Orcus" DIMID="161" customIcon="moon">
<isKnown>true</isKnown>
<fogColor>0.9,0.3,0.0</fogColor>
<skyColor>0.9,0.3,0.0</skyColor>
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<orbitalDistance>20</orbitalDistance>
<orbitalPhi>30</orbitalPhi>
<rotationalPeriod>10000</rotationalPeriod>
<atmosphereDensity>0</atmosphereDensity>
<biomeIds>advancedrocketry:volcanicbarren</biomeIds>
</planet>
</planet>
</star>
<star name="Proxima Duo A" temp="140" x="6" y="-6" size="2.0" numPlanets="0" numGasGiants="0">
<star name="Proxima Duo B" temp="200" separation="20.0" />
<planet name="Tartarus" DIMID="162" customIcon="CarbonWorld">
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<skyColor>0.0,0.9,0.0</skyColor>
<hasRings>false</hasRings>
<atmosphereDensity>160</atmosphereDensity>
<gravitationalMultiplier>100</gravitationalMultiplier>
<orbitalDistance>350</orbitalDistance>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>10</orbitalPhi>
<OreGen>
<ore block="contenttweaker:tartarite_ore" minHeight="20" maxHeight="80" clumpSize="2" chancePerChunk="1" />
</OreGen>
<rotationalPeriod>72000</rotationalPeriod>
<biomeIds>advancedrocketry:stormland</biomeIds>
<artifact>contenttweaker:tartarus_artifact</artifact>
</planet>
<planet name="Rhenia" DIMID="163" customIcon="MarsLike">
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<skyColor>0.1,0.0,0.0</skyColor>
<hasRings>true</hasRings>
<atmosphereDensity>0</atmosphereDensity>
<gravitationalMultiplier>200</gravitationalMultiplier>
<orbitalDistance>50</orbitalDistance>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>0</orbitalPhi>
<OreGen>
<ore block="contenttweaker:rhenium_ore" minHeight="20" maxHeight="80" clumpSize="2" chancePerChunk="1" />
</OreGen>
<rotationalPeriod>72000</rotationalPeriod>
<biomeIds>advancedrocketry:volcanic,advancedrocketry:volcanicbarren</biomeIds>
<artifact>contenttweaker:rhenia_artifact</artifact>
</planet>
<planet name="Myrmex" DIMID="164" customIcon="EarthLike">
<fogColor>0.3,0.2,0.0</fogColor>
<skyColor>0.3,0.2,0.0</skyColor>
<hasRings>true</hasRings>
<atmosphereDensity>110</atmosphereDensity>
<gravitationalMultiplier>60</gravitationalMultiplier>
<orbitalDistance>400</orbitalDistance>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>25</orbitalPhi>
<OreGen>
<ore block="contenttweaker:myrmitite_ore" minHeight="20" maxHeight="80" clumpSize="2" chancePerChunk="1" />
</OreGen>
<rotationalPeriod>72000</rotationalPeriod>
<biomeIds>advancedrocketry:alien forest,thaumcraft:magical_forest,biomesoplenty:cherry_blossom_grove</biomeIds>
<artifact>contenttweaker:myrmex_artifact</artifact>
</planet>
<planet name="Pixonia" DIMID="165" customIcon="GasGiantBrown">
<fogColor>0.1,0.8,0.3</fogColor>
<skyColor>0.1,0.8,0.3</skyColor>
<hasRings>false</hasRings>
<atmosphereDensity>100</atmosphereDensity>
<gravitationalMultiplier>100</gravitationalMultiplier>
<orbitalDistance>440</orbitalDistance>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>0</orbitalPhi>
<spawnable weight="1" groupMin="1" groupMax="1">thaumcraft:giantbrainyzombie</spawnable>
<spawnable weight="2" groupMin="1" groupMax="1">aoa3:wood_giant</spawnable>
<spawnable weight="2" groupMin="1" groupMax="1">aoa3:leafy_giant</spawnable>
<OreGen>
<ore block="contenttweaker:ogerite_ore" minHeight="5" maxHeight="50" clumpSize="4" chancePerChunk="3" />
</OreGen>
<rotationalPeriod>72000</rotationalPeriod>
<biomeIds>advancedrocketry:marsh,advancedrocketry:deepswamp,minecraft:swampland,biomesoplenty:bog,biomesoplenty:lush_swamp,twilightforest:twilight_swamp</biomeIds>
<artifact>contenttweaker:pixonia_artifact</artifact>
</planet>
<planet name="Proxima Belt" DIMID="166" customIcon="Moon">
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<gravitationalMultiplier>30</gravitationalMultiplier>
<orbitalDistance>25</orbitalDistance>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>0</orbitalPhi>
<rotationalPeriod>16000</rotationalPeriod>
<genType>2</genType>
<biomeIds>advancedrocketry:moon</biomeIds>
<artifact>contenttweaker:proxima_artifact</artifact>
</planet>
</star>
<star name="Dynatos" temp="140" x="5" y="7" size="2.5" numPlanets="0" numGasGiants="0" blackHole="true">
<planet name="Nero" DIMID="170" customIcon="WaterWorld">
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<hasOxygen>true</hasOxygen>
<fogColor>0.9,0.0,0.9</fogColor>
<skyColor>0.0,0.0,0.9</skyColor>
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<orbitalDistance>200</orbitalDistance>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>0</orbitalPhi>
<rotationalPeriod>100000000</rotationalPeriod>
<biomeIds>advancedrocketry:oceanspires,minecraft:deep_ocean</biomeIds>
<artifact>contenttweaker:dynatos_artifact</artifact>
</planet>
<planet name="Zoi" DIMID="171" customIcon="DesertWorld">
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<hasOxygen>true</hasOxygen>
<fogColor>0.1,0.6,0.0</fogColor>
<skyColor>0.1,0.6,0.0</skyColor>
<gravitationalMultiplier>10</gravitationalMultiplier>
<orbitalDistance>250</orbitalDistance>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>0</orbitalPhi>
<rotationalPeriod>100000</rotationalPeriod>
<biomeIds>biomesoplenty:quagmire</biomeIds>
<artifact>contenttweaker:dynatos_artifact</artifact>
</planet>
<planet name="Akathartos" DIMID="172" customIcon="GasGiantRed">
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<hasOxygen>true</hasOxygen>
<fogColor>0.9,0.0,0.1</fogColor>
<skyColor>0.9,0.0,0.1</skyColor>
<gravitationalMultiplier>100</gravitationalMultiplier>
<orbitalDistance>300</orbitalDistance>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>0</orbitalPhi>
<rotationalPeriod>144000</rotationalPeriod>
<biomeIds>thaumcraft:eldritch</biomeIds>
<artifact>contenttweaker:dynatos_artifact</artifact>
</planet>
<planet name="Pauram" DIMID="173" customIcon="Moon">
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<hasOxygen>true</hasOxygen>
<gravitationalMultiplier>10</gravitationalMultiplier>
<orbitalDistance>350</orbitalDistance>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>0</orbitalPhi>
<rotationalPeriod>16000</rotationalPeriod>
<biomeIds>twilightforest:spooky_forest</biomeIds>
<artifact>contenttweaker:dynatos_artifact</artifact>
</planet>
<planet name="Alkemia" DIMID="174" customIcon="CarbonWorld">
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<fogColor>0.1,0.1,0.1</fogColor>
<skyColor>0.1,0.1,0.1</skyColor>
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<orbitalDistance>800</orbitalDistance>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>0</orbitalPhi>
<fillerBlock>contenttweaker:white_fuel</fillerBlock>
<rotationalPeriod>10000</rotationalPeriod>
<biomeIds>advancedrocketry:moondark</biomeIds>
<artifact>contenttweaker:alkemia_artifact</artifact>
</planet>
</star>
<star name="Sole" temp="105" x="20" y="-20" size="1.0" numPlanets="0" numGasGiants="0" blackHole="false">
<planet name="Taerrapiatta" DIMID="180" customIcon="WaterWorld">
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<orbitalPhi>0</orbitalPhi>
<rotationalPeriod>36000</rotationalPeriod>
<biomeIds>biomesoplenty:redwood_forest,minecraft:plains</biomeIds>
<artifact>contenttweaker:unreachable</artifact>
</planet>
<planet name="Diamerisma" DIMID="181" customIcon="WaterWorld">
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<orbitalDistance>90</orbitalDistance>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>0</orbitalPhi>
<rotationalPeriod>36000</rotationalPeriod>
<OreGen>
<ore block="abyssalcraft:coralliumore" minHeight="5" maxHeight="100" clumpSize="50" chancePerChunk="7" />
<ore block="abyssalcraft:abyore" minHeight="5" maxHeight="100" clumpSize="50" chancePerChunk="7" />
</OreGen>
<biomeIds>biomesoplenty:cherry_blossom_grove</biomeIds>
<artifact>contenttweaker:unreachable</artifact>
</planet>
<planet name="Furatto" DIMID="182" customIcon="WaterWorld">
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<fogColor>0.1,0.0,0.4</fogColor>
<skyColor>0.1,0.0,0.4</skyColor>
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<orbitalDistance>90</orbitalDistance>
<orbitalTheta>30</orbitalTheta>
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<rotationalPeriod>36000</rotationalPeriod>
<OreGen>
<ore block="astralsorcery:blockcustomore" meta="0" minHeight="5" maxHeight="100" clumpSize="55" chancePerChunk="6" />
</OreGen>
<biomeIds>biomesoplenty:woodland</biomeIds>
<artifact>contenttweaker:unreachable</artifact>
</planet>
<planet name="Vibe" DIMID="183" customIcon="WaterWorld">
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<fogColor>0.4,0.3,0.2</fogColor>
<skyColor>0.4,0.3,0.2</skyColor>
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<orbitalDistance>90</orbitalDistance>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>0</orbitalPhi>
<rotationalPeriod>36000</rotationalPeriod>
<OreGen>
<ore block="contenttweaker:vibrating_stone" meta="0" minHeight="5" maxHeight="100" clumpSize="55" chancePerChunk="6" />
</OreGen>
<biomeIds>biomesoplenty:woodland</biomeIds>
<artifact>contenttweaker:unreachable</artifact>
</planet>
<planet name="Apichisi" DIMID="184" customIcon="WaterWorld">
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<fogColor>0.4,0.9,0.2</fogColor>
<skyColor>0.4,0.9,0.2</skyColor>
<gravitationalMultiplier>100</gravitationalMultiplier>
<orbitalDistance>100</orbitalDistance>
<orbitalTheta>50</orbitalTheta>
<orbitalPhi>50</orbitalPhi>
<rotationalPeriod>36000</rotationalPeriod>
<OreGen>
<ore block="contenttweaker:resonating_stone" meta="0" minHeight="5" maxHeight="100" clumpSize="55" chancePerChunk="6" />
</OreGen>
<biomeIds>minecraft:desert_hills</biomeIds>
<artifact>contenttweaker:unreachable</artifact>
</planet>
<planet name="Finem" DIMID="185" customIcon="MarsLike">
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<skyColor>0.9,0.0,0.9</skyColor>
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<orbitalDistance>105</orbitalDistance>
<orbitalTheta>30</orbitalTheta>
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<rotationalPeriod>38000</rotationalPeriod>
<fillerBlock>contenttweaker:ender_dolomite</fillerBlock>
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<biomeIds>advancedrocketry:moondark,minecraft:ocean</biomeIds>
<artifact>contenttweaker:unreachable</artifact>
</planet>
</star>
</galaxy>
-488
View File
@@ -1,488 +0,0 @@
<galaxy>
<star name="Sol" temp="100" x="0" y="0" size="1.0" numPlanets="0" numGasGiants="0" >
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<skyColor>1.0,1.0,1.0</skyColor>
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<biomeIds>advancedrocketry:moon,advancedrocketry:moondark</biomeIds>
</planet>
<planet name="Ender Islands" DIMID="1" dimMapping="" customIcon="moon">
<isKnown>true</isKnown>
</planet>
<planet name="Aether Islands" DIMID="4" dimMapping="" customIcon="moon">
<isKnown>true</isKnown>
</planet>
</planet>
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<orbitalDistance>50</orbitalDistance>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>0</orbitalPhi>
<OreGen>
<ore block="abyssalcraft:coraliumstone" minHeight="10" maxHeight="80" clumpSize="32" chancePerChunk="64" />
</OreGen>
<rotationalPeriod>20000</rotationalPeriod>
<fillerBlock>minecraft:obsidian</fillerBlock>
<biomeIds>advancedrocketry:hotdryrock</biomeIds>
</planet>
<planet name="Hator" DIMID="150" customIcon="MarsLike">
<fogColor>0.9,0.1,0.1</fogColor>
<skyColor>0.9,0.1,0.1</skyColor>
<atmosphereDensity>100</atmosphereDensity>
<gravitationalMultiplier>90</gravitationalMultiplier>
<orbitalDistance>150</orbitalDistance>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>0</orbitalPhi>
<OreGen>
<ore block="minecraft:bone_block" minHeight="20" maxHeight="80" clumpSize="32" chancePerChunk="64" />
</OreGen>
<rotationalPeriod>36000</rotationalPeriod>
<fillerBlock>minecraft:stone</fillerBlock>
<oceanBlock>Minecraft:lava</oceanBlock>
<biomeIds>minecraft:mesa_clear_rock,minecraft:mesa_rock,minecraft:ocean</biomeIds>
</planet>
<planet name="Vulcan" customIcon="GasGiantRed">
<GasGiant>true</GasGiant>
<fogColor>0.9,0.7,0.5</fogColor>
<skyColor>0.9,0.7,0.5</skyColor>
<orbitalDistance>250</orbitalDistance>
<gas>hydrogen</gas>
<gas>fluid_methanol</gas>
<planet name="Europa" DIMID="151" customIcon="moon">
<isKnown>true</isKnown>
<fogColor>0.0,0.0,1.0</fogColor>
<skyColor>0.0,0.0,1.0</skyColor>
<gravitationalMultiplier>130</gravitationalMultiplier>
<orbitalDistance>8</orbitalDistance>
<orbitalPhi>0</orbitalPhi>
<rotationalPeriod>72000</rotationalPeriod>
<atmosphereDensity>250</atmosphereDensity>
<biomeIds>biomesoplenty:glacier,iceandfire:glacier</biomeIds>
</planet>
<planet name="Oi" DIMID="152" customIcon="moon">
<isKnown>true</isKnown>
<fogColor>1.0,0.8,0.0</fogColor>
<skyColor>1.0,0.8,0.0</skyColor>
<gravitationalMultiplier>130</gravitationalMultiplier>
<orbitalDistance>5</orbitalDistance>
<orbitalPhi>0</orbitalPhi>
<rotationalPeriod>72000</rotationalPeriod>
<atmosphereDensity>120</atmosphereDensity>
<OreGen>
<ore block="nuclearcraft:ore" meta="4" minHeight="10" maxHeight="80" clumpSize="32" chancePerChunk="25" />
</OreGen>
<biomeIds>nuclearcraft:nuclear_wasteland,biomesoplenty:wasteland</biomeIds>
</planet>
</planet>
<planet name="Ceres" customIcon="GasGiantBrown">
<GasGiant>true</GasGiant>
<hasRings>true</hasRings>
<fogColor>0.6,0.6,0.6</fogColor>
<skyColor>0.6,0.6,0.6</skyColor>
<orbitalDistance>350</orbitalDistance>
<gas>hydrogen</gas>
<gas>helium</gas>
</planet>
<planet name="Liber" customIcon="GasGiantBlue">
<GasGiant>true</GasGiant>
<fogColor>0.0,0.1,0.9</fogColor>
<skyColor>0.0,0.1,0.9</skyColor>
<orbitalDistance>500</orbitalDistance>
<gas>cryotheum</gas>
<gas>helium</gas>
</planet>
<planet name="Aventus" customIcon="GasGiantBlue">
<GasGiant>true</GasGiant>
<fogColor>0.0,0.0,0.6</fogColor>
<skyColor>0.0,0.0,0.6</skyColor>
<orbitalDistance>600</orbitalDistance>
<gas>cryotheum</gas>
<gas>helium</gas>
</planet>
<planet name="Falacer" DIMID="160" customIcon="DesertWorld">
<fogColor>0.9,0.3,0.0</fogColor>
<skyColor>0.9,0.3,0.0</skyColor>
<atmosphereDensity>0</atmosphereDensity>
<gravitationalMultiplier>10</gravitationalMultiplier>
<orbitalDistance>700</orbitalDistance>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>30</orbitalPhi>
<OreGen>
<ore block="rftools:dimensional_shard_ore" meta="0" minHeight="10" maxHeight="50" clumpSize="25" chancePerChunk="15" />
</OreGen>
<rotationalPeriod>10000</rotationalPeriod>
<biomeIds>advancedrocketry:volcanicbarren</biomeIds>
<planet name="Orcus" DIMID="161" customIcon="moon">
<isKnown>true</isKnown>
<fogColor>0.9,0.3,0.0</fogColor>
<skyColor>0.9,0.3,0.0</skyColor>
<gravitationalMultiplier>10</gravitationalMultiplier>
<orbitalDistance>20</orbitalDistance>
<orbitalPhi>30</orbitalPhi>
<rotationalPeriod>10000</rotationalPeriod>
<atmosphereDensity>0</atmosphereDensity>
<biomeIds>advancedrocketry:volcanicbarren</biomeIds>
</planet>
</planet>
</star>
<star name="Proxima Duo A" temp="140" x="6" y="-6" size="2.0" numPlanets="0" numGasGiants="0">
<star name="Proxima Duo B" temp="200" separation="20.0" />
<planet name="Lindenwyrm" DIMID="162" customIcon="CarbonWorld">
<fogColor>0.0,0.9,0.0</fogColor>
<skyColor>0.0,0.9,0.0</skyColor>
<hasRings>false</hasRings>
<atmosphereDensity>160</atmosphereDensity>
<gravitationalMultiplier>100</gravitationalMultiplier>
<orbitalDistance>350</orbitalDistance>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>10</orbitalPhi>
<rotationalPeriod>72000</rotationalPeriod>
<biomeIds>advancedrocketry:stormland</biomeIds>
<artifact>contenttweaker:tartarus_artifact</artifact>
</planet>
<planet name="Rhenia" DIMID="163" customIcon="MarsLike">
<fogColor>0.1,0.0,0.0</fogColor>
<skyColor>0.1,0.0,0.0</skyColor>
<hasRings>true</hasRings>
<atmosphereDensity>0</atmosphereDensity>
<gravitationalMultiplier>200</gravitationalMultiplier>
<orbitalDistance>50</orbitalDistance>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>0</orbitalPhi>
<OreGen>
<ore block="contenttweaker:rhenium_ore" minHeight="20" maxHeight="80" clumpSize="2" chancePerChunk="1" />
</OreGen>
<rotationalPeriod>72000</rotationalPeriod>
<biomeIds>advancedrocketry:volcanic,advancedrocketry:volcanicbarren</biomeIds>
<artifact>contenttweaker:rhenia_artifact</artifact>
</planet>
<planet name="Myrmex" DIMID="164" customIcon="EarthLike">
<fogColor>0.3,0.2,0.0</fogColor>
<skyColor>0.3,0.2,0.0</skyColor>
<hasRings>true</hasRings>
<atmosphereDensity>110</atmosphereDensity>
<gravitationalMultiplier>60</gravitationalMultiplier>
<orbitalDistance>400</orbitalDistance>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>25</orbitalPhi>
<OreGen>
<ore block="contenttweaker:myrmitite_ore" minHeight="20" maxHeight="80" clumpSize="2" chancePerChunk="1" />
</OreGen>
<rotationalPeriod>72000</rotationalPeriod>
<biomeIds>advancedrocketry:alien_forest,thaumcraft:magical_forest,biomesoplenty:cherry_blossom_grove</biomeIds>
<artifact>contenttweaker:myrmex_artifact</artifact>
</planet>
<planet name="Pixonia" DIMID="165" customIcon="GasGiantBrown">
<fogColor>0.1,0.8,0.3</fogColor>
<skyColor>0.1,0.8,0.3</skyColor>
<hasRings>false</hasRings>
<atmosphereDensity>100</atmosphereDensity>
<gravitationalMultiplier>100</gravitationalMultiplier>
<orbitalDistance>440</orbitalDistance>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>0</orbitalPhi>
<spawnable weight="1" groupMin="1" groupMax="1">thaumcraft:giantbrainyzombie</spawnable>
<spawnable weight="2" groupMin="1" groupMax="1">aoa3:wood_giant</spawnable>
<spawnable weight="2" groupMin="1" groupMax="1">aoa3:leafy_giant</spawnable>
<OreGen>
<ore block="contenttweaker:ogerite_ore" minHeight="5" maxHeight="50" clumpSize="4" chancePerChunk="3" />
</OreGen>
<rotationalPeriod>72000</rotationalPeriod>
<biomeIds>advancedrocketry:marsh,advancedrocketry:deepswamp,minecraft:swampland,biomesoplenty:bog,biomesoplenty:lush_swamp,twilightforest:twilight_swamp</biomeIds>
<artifact>contenttweaker:pixonia_artifact</artifact>
</planet>
<planet name="Proxima Belt" DIMID="166" customIcon="Moon">
<atmosphereDensity>10</atmosphereDensity>
<gravitationalMultiplier>30</gravitationalMultiplier>
<orbitalDistance>25</orbitalDistance>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>0</orbitalPhi>
<rotationalPeriod>16000</rotationalPeriod>
<genType>2</genType>
<biomeIds>advancedrocketry:moon</biomeIds>
<artifact>contenttweaker:proxima_artifact</artifact>
</planet>
</star>
<star name="Dynatos" temp="140" x="5" y="7" size="2.5" numPlanets="0" numGasGiants="0" blackHole="true">
<planet name="Nero" DIMID="170" customIcon="WaterWorld">
<atmosphereDensity>100</atmosphereDensity>
<hasOxygen>true</hasOxygen>
<fogColor>0.9,0.0,0.9</fogColor>
<skyColor>0.0,0.0,0.9</skyColor>
<gravitationalMultiplier>100</gravitationalMultiplier>
<orbitalDistance>200</orbitalDistance>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>0</orbitalPhi>
<rotationalPeriod>100000000</rotationalPeriod>
<biomeIds>advancedrocketry:oceanspires,minecraft:deep_ocean</biomeIds>
<artifact>contenttweaker:dynatos_artifact</artifact>
</planet>
<planet name="Zoi" DIMID="171" customIcon="DesertWorld">
<atmosphereDensity>100</atmosphereDensity>
<hasOxygen>true</hasOxygen>
<fogColor>0.1,0.6,0.0</fogColor>
<skyColor>0.1,0.6,0.0</skyColor>
<gravitationalMultiplier>10</gravitationalMultiplier>
<orbitalDistance>250</orbitalDistance>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>0</orbitalPhi>
<rotationalPeriod>100000</rotationalPeriod>
<biomeIds>biomesoplenty:quagmire</biomeIds>
<artifact>contenttweaker:dynatos_artifact</artifact>
</planet>
<planet name="Akathartos" DIMID="172" customIcon="GasGiantRed">
<atmosphereDensity>120</atmosphereDensity>
<hasOxygen>true</hasOxygen>
<fogColor>0.9,0.0,0.1</fogColor>
<skyColor>0.9,0.0,0.1</skyColor>
<gravitationalMultiplier>100</gravitationalMultiplier>
<orbitalDistance>300</orbitalDistance>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>0</orbitalPhi>
<rotationalPeriod>144000</rotationalPeriod>
<biomeIds>thaumcraft:eldritch</biomeIds>
<artifact>contenttweaker:dynatos_artifact</artifact>
</planet>
<planet name="Pauram" DIMID="173" customIcon="Moon">
<atmosphereDensity>120</atmosphereDensity>
<hasOxygen>true</hasOxygen>
<gravitationalMultiplier>10</gravitationalMultiplier>
<orbitalDistance>350</orbitalDistance>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>0</orbitalPhi>
<rotationalPeriod>16000</rotationalPeriod>
<biomeIds>twilightforest:spooky_forest</biomeIds>
<artifact>contenttweaker:dynatos_artifact</artifact>
</planet>
<planet name="Alkemia" DIMID="174" customIcon="CarbonWorld">
<atmosphereDensity>10</atmosphereDensity>
<fogColor>0.1,0.1,0.1</fogColor>
<skyColor>0.1,0.1,0.1</skyColor>
<gravitationalMultiplier>10</gravitationalMultiplier>
<orbitalDistance>800</orbitalDistance>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>0</orbitalPhi>
<fillerBlock>contenttweaker:white_fuel</fillerBlock>
<rotationalPeriod>10000</rotationalPeriod>
<biomeIds>advancedrocketry:moondark</biomeIds>
<artifact>contenttweaker:alkemia_artifact</artifact>
</planet>
</star>
<star name="Sole" temp="105" x="20" y="-20" size="1.0" numPlanets="0" numGasGiants="0" blackHole="false">
<planet name="Taerrapiatta" DIMID="180" customIcon="WaterWorld">
<atmosphereDensity>100</atmosphereDensity>
<fogColor>0.4,0.0,0.4</fogColor>
<skyColor>0.4,0.0,0.4</skyColor>
<gravitationalMultiplier>100</gravitationalMultiplier>
<orbitalDistance>100</orbitalDistance>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>0</orbitalPhi>
<rotationalPeriod>36000</rotationalPeriod>
<biomeIds>biomesoplenty:redwood_forest,minecraft:plains</biomeIds>
<artifact>contenttweaker:unreachable</artifact>
</planet>
<planet name="Diamerisma" DIMID="181" customIcon="WaterWorld">
<atmosphereDensity>100</atmosphereDensity>
<fogColor>0.4,0.0,0.8</fogColor>
<skyColor>0.4,0.0,0.8</skyColor>
<gravitationalMultiplier>50</gravitationalMultiplier>
<orbitalDistance>90</orbitalDistance>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>0</orbitalPhi>
<rotationalPeriod>36000</rotationalPeriod>
<OreGen>
<ore block="abyssalcraft:coralliumore" minHeight="5" maxHeight="100" clumpSize="50" chancePerChunk="7" />
<ore block="abyssalcraft:abyore" minHeight="5" maxHeight="100" clumpSize="50" chancePerChunk="7" />
</OreGen>
<biomeIds>biomesoplenty:cherry_blossom_grove</biomeIds>
<artifact>contenttweaker:unreachable</artifact>
</planet>
<planet name="Furatto" DIMID="182" customIcon="WaterWorld">
<atmosphereDensity>100</atmosphereDensity>
<fogColor>0.1,0.0,0.4</fogColor>
<skyColor>0.1,0.0,0.4</skyColor>
<gravitationalMultiplier>100</gravitationalMultiplier>
<orbitalDistance>90</orbitalDistance>
<orbitalTheta>30</orbitalTheta>
<orbitalPhi>30</orbitalPhi>
<rotationalPeriod>36000</rotationalPeriod>
<OreGen>
<ore block="astralsorcery:blockcustomore" meta="0" minHeight="5" maxHeight="100" clumpSize="55" chancePerChunk="6" />
</OreGen>
<biomeIds>biomesoplenty:woodland</biomeIds>
<artifact>contenttweaker:unreachable</artifact>
</planet>
<planet name="Vibe" DIMID="183" customIcon="WaterWorld">
<atmosphereDensity>100</atmosphereDensity>
<fogColor>0.4,0.3,0.2</fogColor>
<skyColor>0.4,0.3,0.2</skyColor>
<gravitationalMultiplier>100</gravitationalMultiplier>
<orbitalDistance>90</orbitalDistance>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>0</orbitalPhi>
<rotationalPeriod>36000</rotationalPeriod>
<OreGen>
<ore block="contenttweaker:vibrating_stone" meta="0" minHeight="5" maxHeight="100" clumpSize="55" chancePerChunk="6" />
</OreGen>
<biomeIds>biomesoplenty:woodland</biomeIds>
<artifact>contenttweaker:unreachable</artifact>
</planet>
<planet name="Apichisi" DIMID="184" customIcon="WaterWorld">
<atmosphereDensity>100</atmosphereDensity>
<fogColor>0.4,0.9,0.2</fogColor>
<skyColor>0.4,0.9,0.2</skyColor>
<gravitationalMultiplier>100</gravitationalMultiplier>
<orbitalDistance>100</orbitalDistance>
<orbitalTheta>50</orbitalTheta>
<orbitalPhi>50</orbitalPhi>
<rotationalPeriod>36000</rotationalPeriod>
<OreGen>
<ore block="contenttweaker:resonating_stone" meta="0" minHeight="5" maxHeight="100" clumpSize="55" chancePerChunk="6" />
</OreGen>
<biomeIds>minecraft:desert_hills</biomeIds>
<artifact>contenttweaker:unreachable</artifact>
</planet>
<planet name="Finem" DIMID="185" customIcon="MarsLike">
<fogColor>0.9,0.0,0.9</fogColor>
<skyColor>0.9,0.0,0.9</skyColor>
<atmosphereDensity>130</atmosphereDensity>
<gravitationalMultiplier>100</gravitationalMultiplier>
<orbitalDistance>105</orbitalDistance>
<orbitalTheta>30</orbitalTheta>
<orbitalPhi>30</orbitalPhi>
<rotationalPeriod>38000</rotationalPeriod>
<fillerBlock>contenttweaker:ender_dolomite</fillerBlock>
<oceanBlock>thermalfoundation:fluid_ender</oceanBlock>
<biomeIds>advancedrocketry:moondark,minecraft:ocean</biomeIds>
<artifact>contenttweaker:unreachable</artifact>
</planet>
</star>
<star name="Azath" temp="100" x="-50" y="-50" size="3.0" numPlanets="0" numGasGiants="0" blackHole="true">
<star name="Azath A" temp="100" separation="50.0" size="1.5" blackHole="true"/>
<star name="Malaz 1" temp="100" separation="30.0" size="1.5" blackHole="false"/>
<star name="Malaz 2" temp="100" separation="50.0" size="1.5" blackHole="false"/>
<star name="Malaz 3" temp="100" separation="30.0" size="1.5" blackHole="false"/>
<star name="Azath B" temp="100" separation="50.0" size="1.5" blackHole="true"/>
<star name="Malaz 4" temp="100" separation="30.0" size="1.5" blackHole="false"/>
<star name="Malaz 5" temp="100" separation="50.0" size="1.5" blackHole="false"/>
<star name="Malaz 6" temp="100" separation="30.0" size="1.5" blackHole="false"/>
<star name="Azath C" temp="100" separation="50.0" size="1.5" blackHole="true"/>
<star name="Malaz 7" temp="100" separation="30.0" size="1.5" blackHole="false"/>
<star name="Malaz 8" temp="100" separation="50.0" size="1.5" blackHole="false"/>
<star name="Malaz 9" temp="100" separation="30.0" size="1.5" blackHole="false"/>
<star name="Azath D" temp="100" separation="50.0" size="1.5" blackHole="true"/>
<star name="Malaz 10" temp="100" separation="30.0" size="1.5" blackHole="false"/>
<star name="Malaz 11" temp="100" separation="50.0" size="1.5" blackHole="false"/>
<star name="Malaz 12" temp="100" separation="30.0" size="1.5" blackHole="false"/>
<planet name="Kashan" DIMID="190" customIcon="WaterWorld">
<atmosphereDensity>100</atmosphereDensity>
<hasOxygen>true</hasOxygen>
<fogColor>0.55,0.8,0.9</fogColor>
<skyColor>0.55,0.8,0.9</skyColor>
<gravitationalMultiplier>100</gravitationalMultiplier>
<orbitalDistance>200</orbitalDistance>
<hasRings>false</hasRings>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>90</orbitalPhi>
<rotationalPeriod>36000</rotationalPeriod>
<biomeIds>dimdoors:limbo</biomeIds>
<fillerBlock>rftoolsdim:dimensional_blank_block</fillerBlock>
<oceanBlock>industrialforegoing:essence</oceanBlock>
<artifact>contenttweaker:unreachable</artifact>
<planet name="Kashan Moon A" customIcon="moon">
<GasGiant>true</GasGiant>
<orbitalTheta>0</orbitalTheta>
<orbitalPhi>50</orbitalPhi>
<rotationalPeriod>72000</rotationalPeriod>
</planet>
<planet name="Kashan Moon B" customIcon="EarthLike">
<GasGiant>true</GasGiant>
<orbitalTheta>25</orbitalTheta>
<orbitalPhi>30</orbitalPhi>
<rotationalPeriod>48000</rotationalPeriod>
</planet>
<planet name="Kashan Moon C" customIcon="WaterWorld">
<GasGiant>true</GasGiant>
<orbitalTheta>35</orbitalTheta>
<orbitalPhi>40</orbitalPhi>
<rotationalPeriod>52000</rotationalPeriod>
</planet>
<planet name="Kashan Moon D" customIcon="MarsLike">
<GasGiant>true</GasGiant>
<orbitalTheta>15</orbitalTheta>
<orbitalPhi>50</orbitalPhi>
<rotationalPeriod>52000</rotationalPeriod>
</planet>
<planet name="Kashan Moon E" customIcon="Venusian">
<GasGiant>true</GasGiant>
<orbitalTheta>55</orbitalTheta>
<orbitalPhi>30</orbitalPhi>
<rotationalPeriod>32000</rotationalPeriod>
</planet>
</planet>
</star>
</galaxy>
-14
View File
@@ -1,14 +0,0 @@
{
"individual": {
"advancedrocketry:bipropellantrocketmotor": 0.1,
"advancedrocketry:bipropellantfueltank": 0.1,
"advancedrocketry:fueltank": 0.1,
"advancedrocketry:spacestation": 0.1,
"advancedrocketry:seat": 0.1,
"advancedrocketry:advrocketmotor": 0.1,
"minecraft:cobblestone": 0.1,
"advancedrocketry:guidancecomputer": 0.1,
"advancedrocketry:spacestationchip": 0.1,
"advancedrocketry:loader": 0.1
}
}
@@ -1,2 +0,0 @@
#Format is modId:biomeRegistryName=biomeWeight
#Example being minecraft:forest=100
-154
View File
@@ -1,154 +0,0 @@
# Configuration file
general {
dimension {
# Set the Dimension ID for the Aether.
# Min: 2
# Max: 256
I:aether_dimension_id=4
}
world_gen {
# Enables natural christmas decor all the time
B:christmas_time=false
# Enables natural Pink Aercloud generation
B:pink_aerclouds=false
# Enables natural christmas decor automatically during December and January. If christmas_time is enabled it'll override this.
B:seasonal_christmas=true
# Enables naturally generating tallgrass
B:tallgrass_enabled=false
}
visual_options {
# Determines whether the Aether b1.7.3 resource pack should be generated.
B:install_resourcepack=true
# Changes whether the Altar should be named Enchanter or not.
B:legacy_altar_name=false
# Changes Aether mobs to use their old models, if applicable
B:legacy_models=false
# Enables the Aether Menu toggle button
B:menu_button=true
# Enables the Aether Menu
B:menu_enabled=false
# Disables the random trivia/tips you see during loading screens
B:trivia_disabled=true
# Aerclouds will use their more saturated colors from later updates
B:updated_aercloud_colors=false
}
gameplay_changes {
# Determines if the player will get an Aether Portal Frame item when first joining the world.
B:aether_start=false
# Makes it so you have to eat Ambrosium, instead of just right clicking to heal
B:ambro_is_edible=false
# Disables eternal day making time cycle in the Aether without having to kill the Sun Spirit. This is mainly intended for use in modpacks.
B:disable_eternal_day=false
# Disables spawn of the Aether portal for use with portal being provided by another mod.
B:disable_portal=false
# Disables startup loot when entering the Aether
B:disable_startup_loot=false
# Enables the Golden Feather in dungeon loot
B:golden_feather=false
# The max amount of life shards that can be used per player
I:max_life_shards=10
# If disabed, the Sun Spirit's dialog will only show once per world.
B:repeat_sun_spirit_dialog=true
# If enabled, Aether Portals can only be lit by Skyroot Buckets
B:skyroot_bucket_only=true
# Removes the requirement for a player to be an operator to use the Sun Altar in multiplayer.
B:sun_altar_multiplayer=false
# Enables the Valkyrie Cape in dungeon loot
B:valkyrie_cape=false
}
spawnrates {
# Adjusts spawnrate for the Aechor Plant. 1 is always, anything above that lessens the chances.
# Min: 1
# Max: 10000
I:aechorplant_spawnrate=55
# Adjusts spawnrate for the Aerbunny. 1 is always, anything above that lessens the chances.
# Min: 1
# Max: 10000
I:aerbunny_spawnrate=1
# Adjusts spawnrate for the Aerwhale. 1 is always, anything above that lessens the chances.
# Min: 1
# Max: 10000
I:aerwhale_spawnrate=10000
# Adjusts spawnrate for the Cockatrice. 1 is always, anything above that lessens the chances.
# Min: 1
# Max: 10000
I:cockatrice_spawnrate=45
# Adjusts spawnrate for the Flying Cow. 1 is always, anything above that lessens the chances.
# Min: 1
# Max: 10000
I:flyingcow_spawnrate=1
# Adjusts spawnrate for the Moa. 1 is always, anything above that lessens the chances.
# Min: 1
# Max: 10000
I:moa_spawnrate=1
# Adjusts spawnrate for the Phyg. 1 is always, anything above that lessens the chances.
# Min: 1
# Max: 10000
I:phyg_spawnrate=1
# Adjusts spawnrate for the Sheepuff. 1 is always, anything above that lessens the chances.
# Min: 1
# Max: 10000
I:sheepuff_spawnrate=1
# Adjusts spawnrate for the Swet. 1 is always, anything above that lessens the chances.
# Min: 1
# Max: 10000
I:swet_spawnrate=40
# Adjusts spawnrate for the Whirlwind. 1 is always, anything above that lessens the chances.
# Min: 1
# Max: 10000
I:whirlwind_spawnrate=55
# Adjusts spawnrate for the Zephyr. 1 is always, anything above that lessens the chances.
# Min: 1
# Max: 10000
I:zephyr_spawnrate=65
}
audio_options {
# Enables dimensional music
B:game_music=true
# Enables menu music
B:menu_music=true
# Pauses the music when a record is playing
B:pause_on_record=true
}
}
-8
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@@ -1,8 +0,0 @@
# Configuration file
debug {
# Set to true if you wish to enable debug mode
B:debug=false
}
-190
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@@ -1,190 +0,0 @@
# Configuration file
client {
# Set to true to disable particles for the sprinklers. [default: false]
B:"Disable particles"=true
# This defines how to display the stats of plants. [default: §a- {0}: [{1}/{2}]]
S:"Stat Display"=§a- {0}: [{1}/{2}]
}
compatibility {
# The amount of energy that the ActuallyAdditions farmer expends to harvest or plant an AgriCraft crop. [range: 250 ~ 10000, default: 250]
I:"ActuallyAdditions Farmer Energy Cost"=250
}
core {
# The maximum attainable value of the stats on a crop. [range: 1 ~ 10, default: 10]
I:"Crop Stat Cap"=10
# The number of crops you get per crafting operation. [range: 1 ~ 4, default: 4]
I:"Crops per Craft"=4
# Set to false to disable automatic JSON writeback. [default: true]
B:"Enable JSON Writeback"=true
# Uses a boring one-line alpha warning message instead of the more interesting default ones. [default: false]
B:"Use boring alpha warning messages"=false
}
debug {
# Set to true to add NBT info to itemstack tooltips. [default: false]
B:"Display NBT Tooltips"=false
# Set to true to add OreDict info to itemstack tooltips. [default: false]
B:"Display OreDict Tooltips"=false
# Set to true to add Registry information to itemstack tooltips. [default: false]
B:"Display Registry ToolTips"=false
# Set to true to enable the AgriCraft Bauble. [default: false]
B:"Enable AgriCraft Bauble"=false
# The radius of the grass breaking tool. [range: 1 ~ 50, default: 10]
I:"Grass Breaker Radius"=10
# Set to true to prevent any annoying AgriCraft model loading errors from spamming the log. [default: true]
B:"Suppress Model Errors"=true
# Set to true to enable debug mode. [default: false]
B:debug=false
}
decoration {
# Set to false to disable the decorative custom wood grates. [default: true]
B:"Enable Grates"=true
}
farming {
# For when a mod uses the IGrowable interface, instead of registering its own fertilizer with AgriCraft.
# Note: This does not restrict generic update ticks. [default: true]
B:"Allow other mods to apply bonemeal"=true
# On a mutation the stats on the crop will be divided by this number. [range: 1 ~ 3, default: 2]
I:"Crop Stat Divisor"=2
# The base chance for a crossover to occur during any given tick. Setting this 95% is of questionable morality. [range: 0.05 ~ 0.95, default: 0.15]
S:"Crossover Chance"=0.15
# Set to true to disable vanilla farming, meaning you can only grow plants on crops. [default: false]
B:"Disable Vanilla Farming"=false
# Set to false if you wish to disable using fertilizers on a cross crop to force a mutation. [default: false]
B:"Fertilizer Mutations"=false
# This is a global growth rate multiplier. [range: 0.0 ~ 2.0, default: 1.0]
S:"Growth rate multiplier"=1.0
# Set to true to enable hardcore mode for stat increasing: 1 parent: 3/4 decrement, 1/4 nothing.
# 2 parents: 2/4 decrement, 1/4 nothing, 1/4 increment.
# 3 parents: 1/4 decrement, 1/2 nothing, 1/4 increment.
# 4 parents: 1/4 decrement, 1/4 nothing, 1/2 increment. [default: false]
B:"Hardcore stats"=false
# Define mutation chance (0.0 means no mutations, only spreading and 1.0 means only mutations no spreading. [range: 0.0 ~ 1.0, default: 0.2]
S:"Mutation Chance"=0.2
# True means any crop that is not considered a valid parent will affect stat gain negatively. [default: true]
B:"Non parent crops affect stats negatively"=true
# Set this to true to make only mature crops drop seeds (to encourage trowel usage). [default: false]
B:"Only mature crops drop seeds"=false
# Set to false if you wish to disable drops from raking weeds. [default: true]
B:"Raking weeds drops items"=true
# Set to false if you wish to disable seed drops from raking weeds. [default: false]
B:"Raking weeds drops seeds"=false
# Set to true to warn that vanilla farming is disabled when trying to plant vanilla plant. [default: true]
B:"Show Disabled Vanilla Farming Warning"=true
# Set to true to allow crops that spread from one single crop to increase stats. [default: false]
B:"Single spread stat increase"=false
# What are considered valid parents for stat increasing: 1 = Any. 2 = Mutation parents and identical crops. 3 = Only identical crops. [range: 1 ~ 3, default: 2]
I:"Valid parents"=2
I:"Weed Growth Rate"=50
# Set this to true to have weeds destroy the crop sticks when they are broken with weeds (to encourage rake usage). [default: false]
B:"Weeds destroy crop sticks"=false
# Determines if AgriCraft should completeley override grass drops with those confiured in the JSON files. [default: false]
B:"Wipe Grass Drops"=false
}
irrigation {
# The amount of water in mB that an irrigation channel can hold. [range: 100 ~ 2000, default: 500]
I:"Channel Capacity"=500
# Set to true if you want to enable irrigation systems. [default: true]
B:"Enable Irrigation"=true
# Set to true to let tanks fill up when water flows above them. [default: false]
B:"Fill tank from flowing water"=false
# Set to true to let tanks fill up when water falls from the sky. [default: true]
B:"Fill tank from rainfall"=true
# Every loop, each unobscured plant in sprinkler range has this chance to get a growth tick from the sprinkler. [range: 0 ~ 100, default: 20]
I:"Sprinkler growth chance"=20
# The minimum number of ticks between successive starts of irrigation. No effect if it's less than the number required to actually finish. [range: 1 ~ 1200, default: 100]
I:"Sprinkler growth interval"=100
# Defined in terms of mB per second. The irrigation loop progress will pause when there is insufficient water. [range: 0 ~ 10000, default: 10]
I:"Sprinkler water usage"=10
}
logging {
# Set to true to enable logging on the agricore channel. [default: true]
B:agricore_logging=true
# Set to true to enable logging on the agricraft channel. [default: true]
B:agricraft_logging=true
}
storage {
# Set to true to disable the seed storage systems. [default: false]
B:"Disable seed storage system"=false
# Set to true to disable the seed storage warehouse blocks. [default: false]
B:"Disable seed storage warehouses"=false
}
tools {
# Set to false to disable the Clipper. [default: true]
B:"Enable Clipper"=true
}
world {
# Set to true to disable world gen, no greenhouses will spawn in villages. [default: false]
B:"Disable World Gen"=true
# The maximum number of greenhouses per village. [range: 0 ~ 2, default: 1]
I:"Greenhouse limit"=1
# The maximum tier of plants allowed to spawn in greenhouses. [range: 1 ~ 10, default: 3]
I:"Greenhouse plant tier limit"=3
# The weight for a greenhouse to be generated in a village. [range: 0 ~ 100, default: 10]
I:"Greenhouse weight"=10
# The maximum number of irrigated greenhouses per village. [range: 0 ~ 2, default: 1]
I:"Irrigated greenhouse limit"=1
# The weight for an irrigated greenhouse to be generated in a village. [range: 0 ~ 100, default: 2]
I:"Irrigated greenhouse weight"=2
}
@@ -1,8 +0,0 @@
{
"path": "mod_Botania/mutations/botania_black_mutation.json",
"enabled": true,
"chance": 0.5,
"child": "botania:black_flower_plant",
"parent1": "botania:magenta_flower_plant",
"parent2": "botania:blue_flower_plant"
}
@@ -1,8 +0,0 @@
{
"path": "mod_Botania/mutations/botania_blue_mutation.json",
"enabled": true,
"chance": 0.5,
"child": "botania:blue_flower_plant",
"parent1": "botania:cyan_flower_plant",
"parent2": "botania:white_flower_plant"
}
@@ -1,8 +0,0 @@
{
"path": "mod_Botania/mutations/botania_brown_mutation.json",
"enabled": true,
"chance": 0.5,
"child": "botania:brown_flower_plant",
"parent1": "botania:yellow_flower_plant",
"parent2": "botania:white_flower_plant"
}
@@ -1,8 +0,0 @@
{
"path": "mod_Botania/mutations/botania_cyan_mutation.json",
"enabled": true,
"chance": 0.5,
"child": "botania:cyan_flower_plant",
"parent1": "botania:gray_flower_plant",
"parent2": "melon_plant"
}
@@ -1,8 +0,0 @@
{
"path": "mod_Botania/mutations/botania_gray_mutation.json",
"enabled": true,
"chance": 0.5,
"child": "botania:gray_flower_plant",
"parent1": "botania:brown_flower_plant",
"parent2": "sugarcane_plant"
}
@@ -1,8 +0,0 @@
{
"path": "mod_Botania/mutations/botania_green_mutation.json",
"enabled": true,
"chance": 0.5,
"child": "botania:green_flower_plant",
"parent1": "botania:blue_flower_plant",
"parent2": "botania:yellow_flower_plant"
}

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