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1027 Commits

Author SHA1 Message Date
WinDanesz 461df00048 fix: Fixed some advancements 2022-09-10 02:04:41 +02:00
WinDanesz dcf60a8b4b fix: Fixed spruce_gilded_wood recipe 2022-09-10 02:03:53 +02:00
WinDanesz 739a1573e1 feat: added support for custom Elements 2022-09-10 02:01:49 +02:00
WinDanesz b7ffd61020 feat: flattened the gilded wood blocks 2022-09-10 00:59:57 +02:00
WinDanesz b6682e1c52 feat: Added the IElemental interface 2022-09-09 23:52:00 +02:00
WinDanesz 5d337b93a6 refactor: Flattened the runestone blocks 2022-09-09 23:51:30 +02:00
WinDanesz b1e70c01f0 refactor: Flattened the magic crystal blocks, renamed crystal items 2022-09-09 22:51:18 +02:00
WinDanesz d30a40bdc4 refactor: Flattened arcane tome item registry 2022-09-05 23:14:51 +02:00
WinDanesz 25b2b0b8a5 fix: Fix flesh spell imports 2022-09-05 22:48:51 +02:00
WinDanesz 3eef93b599 refactor: Flattened magic crystal item and spectral dust registries 2022-09-05 22:47:32 +02:00
ZettaSword 7888b92129 feat: Wand cooldown only decrements if the player holds the wand 2022-08-04 22:17:31 +02:00
ZettaSword 5b48dffa77 fix: Fixed the adaptive brightness of Oak/Iron/Diamondflesh 2022-08-04 22:15:06 +02:00
WinDanesz 5bf4650da1 fix: Fixed wizards not using addon book spells 2022-07-11 21:14:45 +02:00
WinDanesz 8e9c270b77 fix: Fixed wizards selling addon book spells with the default book 2022-07-11 21:13:38 +02:00
WinDanesz 00080331df feat: Reworked the Summon Iron Golem spell, its new name is Summon Spectral Golem 2022-07-08 22:18:59 +02:00
WinDanesz 27e40e2069 fix: Fixed the opacity of conjured arrows 2022-07-08 21:37:55 +02:00
WinDanesz 3a93877de3 fix: Fire Ring shouldn't instantly melt away players on servers anymore 2022-07-08 21:11:10 +02:00
WinDanesz 7f70784cd3 fix: Fixed Scrolls of continuous spells having a cooldown in creative mode 2022-07-08 20:36:46 +02:00
WinDanesz ed6e3df66e feat: The Arrow Rain spell summons conjured arrows 2022-07-08 20:32:22 +02:00
WinDanesz eb5becbbd4 fix: Fixed some addon crystals restoring more mana than they should
Fixes #816
2022-07-08 19:41:25 +02:00
WinDanesz 9599316fbc fix: Added a config option to prevent crash with guidebook loading on some locales. Note that if you use this config, you won't have the Wizard's Handbook in an usable state!
Fixes #815, Fixes #814, Fixes #800, Fixes #768
2022-07-08 19:30:03 +02:00
WinDanesz cc1c951ef8 feat: Soulwalker's Ring only soulbounds an entity for 20 seconds 2022-07-08 19:20:16 +02:00
WinDanesz d23c4cba18 feat: Forcefield loses 1% durability each time it repulses an enemy or a projectile 2022-07-08 19:16:54 +02:00
WinDanesz 3d30b0b96f feat: Forcefield loses 2% durability each time it repulses an enemy or a projectile 2022-06-22 22:38:54 +02:00
WinDanesz ad1e5d555a feat: Reworked the Oakflesh, Ironflesh and Diamondflesh spells 2022-06-22 22:24:30 +02:00
WinDanesz 14ea5f1c72 fix: Fixed Containment spell for entities 2022-06-19 23:25:36 +02:00
WinDanesz 709d44e4d9 feat: Class Armour sets (Sage, Warlock, Battlemage) only grant their set bonuses if each armour piece has mana 2022-06-19 12:44:14 +02:00
WinDanesz 8df00e9c41 feat: Added potency_per_level spell property for Empowerment, reduced potency gain per level 0.25->0.15 2022-06-13 23:12:14 +02:00
WinDanesz 8dbb0ec058 fix: Fixed 'Ward I' effect not giving any protection against magic 2022-06-12 23:33:07 +02:00
WinDanesz b8310eedae feat: Added a player_effect_duration_multiplier for the Paralysis spell, defaults to 0.5 2022-06-12 00:12:24 +02:00
WinDanesz c04754afe1 chore: version bump to v4.3.7 2022-04-17 21:37:20 +02:00
WinDanesz 3155aa6815 fix: Should fix the disconnect issue when pretty much all existing spell packs are present in the game
Mods were registering spells on the client and server side in a different order (perhaps related to the OS), causing a mismatch in spell networkIDs. This will ensure that spells are sorted alphabetically and redistributes a new ID.
2022-04-17 20:43:59 +02:00
WinDanesz ea27b1a081 Revert "Merge pull request #750 from WinDanesz/patch-1226-2" 2022-04-17 15:53:48 +02:00
WinDanesz 4d078f9597 Revert "Fixed crash on dedicated servers (PacketSpellProperties), Fixes #780, #779, #773, #774, #771, #768"
This reverts commit 6690564017.
2022-04-17 15:46:11 +02:00
WinDanesz 67459cbbbd chore: Delete feature_request.md 2022-04-15 14:06:33 +02:00
WinDanesz 932de4e969 chore: Delete question.md 2022-04-15 13:58:44 +02:00
WinDanesz 41e28291ad chore: create config.yml 2022-04-15 13:58:29 +02:00
WinDanesz 6ae6324368 chore: Rename bug_report.md to bug_report.yml 2022-04-15 13:52:10 +02:00
WinDanesz 4858716f05 chore: update bug_report.md 2022-04-15 13:51:44 +02:00
WinDanesz 24fb4cfe4a v4.3.6 2022-03-06 19:26:45 +01:00
WinDanesz 186138d0c0 fixed visibility modifier of ImbuementActivateEvent's fields 2022-03-06 19:26:04 +01:00
WinDanesz 6690564017 Fixed crash on dedicated servers (PacketSpellProperties), Fixes #780, #779, #773, #774, #771, #768 2022-03-06 19:14:47 +01:00
WinDanesz 89a0a900cc v4.3.5 2022-02-07 23:06:39 +01:00
WinDanesz 391a24db3f Fixes integration with Construct's Armory and other mod's unbreakable helmets. #547 2022-02-07 22:10:28 +01:00
WinDanesz 4b546af642 Added a new ImbuementActivateEvent to allow addons hooking into the imbuement process 2022-02-07 21:50:26 +01:00
WinDanesz ee8aabbf97 This might fix the lingering Frost effect (from Frost Ray) 2022-02-07 21:37:01 +01:00
Rodro 45994e2b94 Fixed player rubberbanding when touching the wall of a containment field. Fixes #469 (Rodrogamby)
This fixed player rubberbanding when touching the wall of a containment field for me.

I took the liberty of uncommenting some code which produces a sound when the player tries to leave the field, and also deleted line 113 along with everything related to it since it seemed unnecessary.

I've tested this on singleplayer and on my 200ms multiplayer server and appears to be working perfectly in both.
(It works even if allow-flight is set to false on server.properties; I also tried using an elytra, levitation effect and extra speed, which all worked well too).
All tests were done using Forge-2860
2022-02-06 22:19:32 +01:00
WinDanesz 13bdc69da8 Added support for Forge's in-game mod version update notifier 2022-02-05 23:04:14 +01:00
WinDanesz c0184fde8e Fixed a bug with EntityWizard using one of EntityEvilWizard's DataParameter 2022-02-05 22:48:35 +01:00
WinDanesz cbd297e59d updated gradle version 2022-02-05 22:48:34 +01:00
WinDanesz c6cf7c950e increased duplicate detect threshold 2022-02-03 14:49:37 +01:00
WinDanesz fe5d80e017 Fixed dispenser crash with Conjure Block spell. Fixes #735 2022-02-03 11:57:22 +01:00
WinDanesz e985a8f15b Fixed dispenser crash with Slime spell. Fixes #735 2022-02-03 11:57:22 +01:00
Electroblob 615767f758 Merge pull request #688 from WinDanesz/1.12.2.dev
added onImbuementRemoval(ItemStack stack) to Imbuement interface
2022-02-01 18:34:24 +00:00
Electroblob 65a24b2295 Merge pull request #744 from WinDanesz/patch-2
Added duplicate issue detector & labeling tool
2022-02-01 18:33:18 +00:00
Electroblob 94c2afe67a Merge pull request #747 from WinDanesz/patch-1225-2
Fixes Mark Sacrifice not doing damage with low spell potency
2022-02-01 18:32:02 +00:00
Electroblob 9bbca37ecd Merge pull request #749 from WinDanesz/patch-1225-4
Scrolls no longer have cooldown in Creative mode
2022-02-01 18:30:47 +00:00
Electroblob 58241a0f5c Merge pull request #748 from WinDanesz/patch-1225-3
Added getter for ItemArtefact.enabled
2022-02-01 18:28:21 +00:00
Electroblob a960a01ca1 Merge pull request #750 from WinDanesz/patch-1226-2
Splitting PacketSpellProperties into batches of 100 spells.
2022-02-01 18:27:47 +00:00
Electroblob 67d8ee773c Merge pull request #751 from WinDanesz/patch-1227-1
Added tooltip for Spell Book and Scroll items, displaying the spell's…
2022-02-01 18:27:25 +00:00
Electroblob c6f2675278 Merge pull request #753 from WinDanesz/patch-1228-1
Fixed bug with wizard armours always providing protection even withou…
2022-02-01 18:26:54 +00:00
Electroblob77 2380be230e Merge branch '1.12.2' of https://github.com/Electroblob77/Wizardry into 1.12.2 2022-02-01 18:24:34 +00:00
Electroblob77 833276b7b3 TODOs 2022-02-01 18:24:26 +00:00
Electroblob77 9b32835720 Add resurrection event 2022-02-01 18:24:17 +00:00
Electroblob77 61634a9cc3 Change resurrection wait time and add particles to indicate where an ally died 2022-02-01 18:23:47 +00:00
Electroblob 408a35db8d Merge pull request #754 from WinDanesz/patch-1228-2
Remove soulbinding curse effect if the potion is no longer active. fi…
2022-02-01 18:20:37 +00:00
Electroblob 9695a85131 Merge pull request #755 from WinDanesz/patch-0102-1
Frostbite effect and burning now cancels each other
2022-02-01 18:20:20 +00:00
Electroblob d027cf4f2a Merge pull request #756 from WinDanesz/patch-0103-1
Added injectMobDrops setting to easily disable mob loot injection for…
2022-02-01 18:19:29 +00:00
WinDanesz c2f8bfc5b4 Added injectMobDrops setting to easily disable mob loot injection for all entities 2022-01-03 14:47:33 +01:00
WinDanesz 486425a62c Frostbite effect and entity burning now cancels each other 2022-01-02 22:07:05 +01:00
WinDanesz f9681d4c66 Remove soulbinding curse effect if the potion is no longer active. fixes #619. 2021-12-28 16:10:31 +01:00
WinDanesz cd0671dc59 Fixed bug with wizard armours always providing protection even without mana. Fixes #752 2021-12-28 16:08:18 +01:00
WinDanesz 7ebca16948 Added tooltip for Spell Book and Scroll items, displaying the spell's source mod if it's from an addon 2021-12-27 11:31:07 +01:00
WinDanesz e8cbdde518 Splitting PacketSpellProperties into batches of 100 spells. Fixes world load issue with large list of spells 2021-12-26 22:08:29 +01:00
WinDanesz 7ca6f05151 Scrolls no longer have cooldown in Creative mode 2021-12-25 18:16:32 +01:00
WinDanesz f4f17e90e5 Added getter for ItemArtefact.enabled 2021-12-25 18:10:09 +01:00
WinDanesz 3ea48efb1d Fixes Mark Sacrifice not doing damage with a potion amplifier of 0 2021-12-25 18:01:43 +01:00
WinDanesz ffc3533688 Create potential-duplicates.yml 2021-12-20 18:36:08 +01:00
Electroblob bd309855a2 Merge pull request #721 from WinDanesz/1.12.2-PR-10-02
Fixes wizards being stuck in a continuous, client-side only spellcast…
2021-10-03 18:10:51 +01:00
WinDanesz 1473c7e9b7 Fixes wizards being stuck in a continuous, client-side only spellcasting loop of their continuous spells if their target dies 2021-10-02 00:26:31 +02:00
WinDanesz 15cc7b6d18 added isEnabled() public method to ItemArtefact 2021-07-07 13:26:21 +02:00
WinDanesz 1c89c5f779 added onImbuementRemoval(ItemStack stack) to Imbuement interface 2021-07-07 12:40:05 +02:00
Electroblob77 ca7f1cc8ca Prevent Hyeleth's amulet from casting the shield spell from a scroll, fixes #680 2021-06-20 23:44:04 +01:00
Electroblob77 8fd1de84e4 Fix next/previous section button weirdness 2021-06-19 16:19:22 +01:00
Electroblob77 95d9168b6b Fix hyperlink wrapping for spaceless languages and remove remaining newlines 2021-06-19 16:01:23 +01:00
Electroblob77 c1db827132 Remove manual newline characters from Chinese handbook translations
I'm not 100% sure which to remove so I've only removed single newlines in block text for now
2021-06-19 13:01:58 +01:00
Electroblob77 d10b78ab46 Ignore hyperlink suffixes in spaceless languages, fixes #620
There's no real way to do this other than hardcoding which languages are exceptions (currently only the two Chinese locales)
2021-06-19 13:01:47 +01:00
Electroblob77 2d70523f43 Remove obsolete plain text Russian handbook translation 2021-06-19 12:47:00 +01:00
Electroblob77 42fb7ad3df Have all the baked bookshelf models use the same set of book models, fixes #621
This effectively cuts the number of book models by a factor equal to the number of bookshelf variants, which is 6 in the base mod
2021-06-19 00:01:24 +01:00
Electroblob77 e90d0950d4 Replace glide end sound with dummy sound (which for some reason seems not to play at all? Oh well ¯\_(ツ)_/¯), fixes #646 2021-06-18 17:47:55 +01:00
Electroblob77 888d4190d1 Store static map of mana flask charging recipes rather than iterating, fixes #671 2021-06-18 17:26:40 +01:00
Electroblob77 57696b2538 Make all forfeits respect claims via the methods in BlockUtils, fixes #672 2021-06-18 16:27:57 +01:00
Electroblob77 1440537f6b Missed one! 2021-06-18 14:23:40 +01:00
Electroblob77 a16ff88c8d Update credits (and put the discord mods in their rightful place at the top of the list <3) 2021-06-18 14:21:21 +01:00
Electroblob77 041de12ea7 Update Russian translations, courtesy of DrHesperus 2021-06-18 13:52:01 +01:00
Electroblob77 5e36f66c4e Update Korean translations, courtesy of red1854th 2021-06-18 13:51:32 +01:00
Electroblob77 a6a5a6104d Update French translations, courtesy of Crowller 2021-06-18 13:50:53 +01:00
Electroblob77 6f7b225ce8 ParticleBuilder is not thread-safe! 2021-06-18 13:49:45 +01:00
Electroblob77 81a85883d2 Consume mana/scrolls when forfeits are triggered, fixes #673 2021-06-18 13:49:29 +01:00
Electroblob 3f06d2fea4 Update bug_report.md 2021-06-18 00:08:29 +01:00
Electroblob 26b390268a Update ISSUE_TEMPLATE.md 2021-06-18 00:08:12 +01:00
Electroblob 486d55f349 Merge pull request #636 from LWHK/class-build
Add LF for CHS translation
2021-03-03 16:08:01 +00:00
TUsama 5948090d63 add LF manually
add LF manually
2021-03-01 17:55:32 +08:00
Electroblob77 32340191de Update version number 2021-02-01 16:49:30 +00:00
Electroblob77 0b09875bb3 Fix problems with combining spell modifiers 2021-02-01 16:41:31 +00:00
Electroblob77 078a36d304 Update The Wizard's Handbook 2021-01-31 20:34:57 +00:00
Electroblob77 3ef4ec522b Make mana flasks instant-use in creative mode 2021-01-31 16:17:18 +00:00
Electroblob77 cd6fa03990 Limit cooldowns to a minimum of 1 tick and replace armour cooldown reductions with correct values, fixes #603 2021-01-31 15:50:55 +00:00
Electroblob77 bba9fb68e6 Fix Hungarian handbook translation syntax error, fixes #610 2021-01-30 18:11:16 +00:00
Electroblob77 dcb7038833 Remove JSON generator code, fixes #615 2021-01-30 17:50:29 +00:00
Electroblob77 f8a058259d ItemArmor#getEquipmentSlot() is client-side only for some reason... fixes #608 2021-01-30 17:47:30 +00:00
Electroblob77 1696d5daeb Merge branch '1.12.2' of https://github.com/Electroblob77/Wizardry into 1.12.2 2021-01-30 17:46:25 +00:00
Electroblob77 ac69af012a Update Korean translations, courtesy of red1854th 2021-01-30 17:46:19 +00:00
Electroblob 692546a232 Merge pull request #606 from LWHK/armor-build
Update zh_cn.lang
2021-01-30 17:17:57 +00:00
TUsama b0478b627f some changes 2021-01-28 18:44:16 +08:00
Determancer 2cdca4b990 Merge pull request #1 from LWHK/Determancer-patch-1 2021-01-19 13:07:37 +08:00
Determancer 4c0b2adef4 武士 -> 巫师 2021-01-19 13:07:07 +08:00
Determancer 191dd078b8 Update src/main/resources/assets/ebwizardry/lang/zh_cn.lang
Co-authored-by: Clefal <1716976420@qq.com>
2021-01-19 13:04:35 +08:00
Determancer 2de7807bec Update src/main/resources/assets/ebwizardry/lang/zh_cn.lang
Co-authored-by: Clefal <1716976420@qq.com>
2021-01-19 13:04:13 +08:00
Determancer 9d4f1dd370 Translating All 2021-01-19 11:41:07 +08:00
Determancer 6f769150b1 Sync en_us.lang 2021-01-18 16:01:59 +08:00
TUsama 155dc0b621 update 2021-01-18 15:54:22 +08:00
Electroblob77 07acea53e3 A couple of tweaks for backwards compatiblity 2021-01-17 21:33:09 +00:00
Electroblob77 1fcb3a2b1b Reduce capacity of medium mana flask and reduce number of crystals required to craft it accordingly 2021-01-17 20:27:21 +00:00
Electroblob77 16eabc8deb Update version number 2021-01-17 20:23:28 +00:00
Electroblob77 e0efd8d407 Make mana flasks take time to use 2021-01-17 19:25:14 +00:00
Electroblob77 969f0b96fd Have custom large fireballs deal magic damage to ghasts in order to get around vanilla's hardcoded instanceof check, fixes #443 2021-01-17 17:40:09 +00:00
Electroblob77 8a9d88c9ac Guard against null item entities in LivingDropsEvent, fixes #464 2021-01-17 17:19:07 +00:00
Electroblob77 3b55728c75 Actually register font of mana with the event bus, fixes #477 2021-01-17 15:26:30 +00:00
Electroblob77 240bffa7ed Sometimes, I surprise even myself with my own stupidity... fixes #594
(This is literally why I have a helper method. To prevent exactly this error :/)
2021-01-17 15:14:23 +00:00
Electroblob77 c313236eec Disable weather forfeit when invoke weather is disabled, closes #554 2021-01-17 15:08:34 +00:00
Electroblob77 21f7928b9c Guard against null target in remant AI, fixes #600 2021-01-17 14:58:59 +00:00
Electroblob77 1304c11381 People don't listen to me, so let's spell it out to them 2021-01-17 14:41:21 +00:00
Electroblob77 79932e15ab Allow class armour to be imbued properly at the imbuement altar 2021-01-17 13:36:56 +00:00
Electroblob77 25ee166e41 Derp 2021-01-17 13:32:38 +00:00
Electroblob77 299510e663 Add armour classes!
- Added 3 new armour variants - the sage, the battlemage and the warlock - each in the 8 elemental varieties
- Added resplendent thread, crystal silver plating and ethereal crystalweave, used to upgrade regular armour into class armour
- Added the new armour upgrades to loot tables
- Added recipes for the new armour to JEI, along with info pages for the 3 upgrade items
- Added advancements for the new armour classes
- Removed legendary wizard armour
- Removed arcane seal of protection
- Removed the 'legendary' advancement
2021-01-16 23:02:03 +00:00
Electroblob77 d3d76cae16 Update Russian translations, courtesy of DrHesperus 2021-01-05 20:35:42 +00:00
Electroblob77 0e815c676d Fix conjured items not disappearing in offhand (actually fixes #493) 2021-01-04 00:18:37 +00:00
Electroblob77 f81ad670ed Change donation perk element sync to per-dimension and use EntityJoinWorldEvent instead of PlayerLoggedInEvent, fixes #541 2021-01-03 23:42:27 +00:00
Electroblob77 5b3aebaba1 Update version number 2021-01-03 23:40:57 +00:00
Electroblob77 3ef1afce2f Update credits 2021-01-03 23:27:53 +00:00
Electroblob77 a3c15d673b Set arcane lock data server-side and sync the tile entity properly, fixes #580 2021-01-03 23:18:20 +00:00
Electroblob77 d8f1c5f77c Merge branch '1.12.2' of https://github.com/Electroblob77/Wizardry into 1.12.2 2021-01-01 23:26:43 +00:00
Electroblob77 1ddcdafe50 Fix the utter mess that is spell property syncing (what was I thinking when I wrote this? and how did it ever work in the first place?!)
This fix is kinda cheating but I don't care, it works and it's certainly better than the mess that was there before
2021-01-01 23:26:24 +00:00
Electroblob 3c35eaaf54 Merge pull request #584 from SettingDust/bugfix/lighting-web-concurrent-modification
Try to fix lighting web concurrent modification
2020-12-21 16:39:15 +00:00
SettingDust 094ce5a427 Try to fix #513 #567
Try to fix  ConcurrentModificationException in LightningWeb
2020-12-21 22:38:15 +08:00
Electroblob77 e19d324dca Include offhand inventory in imbued item updating (and armour, while we're at it), fixes #493 2020-12-20 23:32:12 +00:00
Electroblob77 58f6d55b0d Add timeout when crystal flower charm's effect activates to prevent infinite looping when mod plants don't behave, fixes #488 2020-12-20 23:29:05 +00:00
Electroblob77 32e92b4b04 Guard against null element in writeEntityToNBT for wizards and evil wizards, fixes #491 2020-12-20 23:24:30 +00:00
Electroblob77 24a06e0bac Change dire wolf pelt's effect from different marker colours to different marker shapes 2020-12-20 23:12:27 +00:00
Electroblob77 ae9da5b7c1 Query the position using the block at that position, not the one below... 🤦Fixes #519. 2020-12-20 19:13:41 +00:00
Electroblob77 2e39a8bfc1 Remove spaces around hyperlinks in Chinese handbook translation file, fixes #527 2020-12-20 19:02:34 +00:00
Electroblob77 e3130ca936 Cleanup 2020-12-20 18:57:23 +00:00
Electroblob 378e19a614 Add translation tips for languages without spaces 2020-12-20 18:45:27 +00:00
Electroblob77 e2fd978d8b Catch NPEs when accessing IBakedModel#getOverrides from ModelBakeEvent, fixes #537 2020-12-20 17:07:58 +00:00
Electroblob77 8f8ce7a453 Populate model lists in PlayerAnimator when a new player renderer is found, fixes #551
Also adds the missing null check to RenderPlayerPostEvent, just in case
2020-12-20 14:45:20 +00:00
Electroblob77 ddfffd3d31 Guard against IOOBEs when rendering the new spell trade icon, fixes #565 2020-12-20 00:16:17 +00:00
Electroblob77 d23c15476a Guard against null spell HUD skins in all places, fixes #566 2020-12-20 00:10:16 +00:00
Electroblob77 55bb40a684 Copy contents of imbuement altar to new tile entity when activated or deactivated, fixes #576 2020-12-20 00:02:10 +00:00
Electroblob77 c056c490da Update credits 2020-12-19 23:47:46 +00:00
Electroblob77 c483591ea8 Merge branch '1.12.2' of https://github.com/Electroblob77/Wizardry into 1.12.2
# Conflicts:
#	src/main/resources/assets/ebwizardry/lang/ru_ru.lang
2020-12-19 23:41:22 +00:00
Electroblob77 4c3dfb3bc9 Update Russian translations, courtesy of DrHesperus 2020-12-19 23:34:02 +00:00
Electroblob77 0010fafc13 Update German translations, courtesy of Lemopav 2020-12-19 23:25:38 +00:00
Electroblob77 f4cf98089c New contributors 2020-12-19 23:24:38 +00:00
Electroblob77 8e3a33b084 Update Korean translations, courtesy of red1854th 2020-12-19 23:24:26 +00:00
Electroblob b1478de6fe Merge pull request #577 from Aralu115/Fix-Layer-Issue-LycaniteMobs
Re-implement layer fix from Pull Request 312
2020-12-18 16:23:01 +00:00
Aralu 1d247e2d56 Re-implment layer fix from Pull Request 312 2020-12-17 11:39:50 -06:00
Electroblob e8292f1e96 Merge pull request #574 from LWHK/TC
Fix uncorrect file path and add untranslated content to zh_tw.json
2020-12-13 12:00:22 +00:00
TUsama bc0b712e2b add untranslated content
2
2020-12-13 16:33:46 +08:00
TUsama 47135f00d7 fix the file path error 2020-12-13 16:21:53 +08:00
Electroblob c615ad365c Merge pull request #568 from LWHK/TC
Rollback the zh_tw.json to the last UTF-8 code version due to the bug fix
2020-12-11 11:56:30 +00:00
Electroblob 39c3989796 Merge pull request #571 from WinDanesz/patch-1
Update ru_ru.lang fixing mana info on the arcane workbench
2020-12-11 11:55:32 +00:00
WinDanesz e808ab2b1f Update ru_ru.lang fixing mana info on the arcane workbench 2020-12-11 00:37:17 +01:00
TUsama a25f942722 Rollback the zh_tw to the last UTF-8 code version because of the bug fix 2020-12-09 10:16:43 +08:00
Electroblob 14e481a71d Merge pull request #543 from Determancer/patch-3
New Chinese Simplified Translation for Imbuement
2020-11-05 11:39:07 +00:00
Determancer ac226f1444 an untranslated one, oops 2020-11-05 10:49:31 +08:00
Determancer 741d918d9b another tweak 2020-11-05 10:46:53 +08:00
Determancer f504505bf5 New Translation for Imbuement
Changing the current translation based on the latest discussion.
2020-11-05 10:44:49 +08:00
Electroblob77 fb010d3726 Update version number 2020-11-03 01:36:16 +00:00
Electroblob77 c64731e7a9 Fix ClassCastException in player animations, fixes #533
Somehow some unwrapped model parts managed to slip through (exactly *how* is a mystery!) so we're just safety-checking everything, I doubt this incurs much performance cost in the scheme of things.
2020-11-03 01:33:22 +00:00
Electroblob77 d3837a6185 Update credits 2020-11-03 01:20:16 +00:00
Electroblob77 80cf77ecc6 Fix GL stack overflow / weird rendering when arrows are stuck in the player, fixes #529 and #530 2020-11-03 01:08:14 +00:00
Electroblob77 3d3806c20b Prevent receptacles dropping on neighbour change when attached to an imbuement altar, fixes #520 2020-11-03 01:08:11 +00:00
Electroblob77 d952e9b255 Update Polish translations, courtesy of Olej 2020-11-01 15:06:49 +00:00
Electroblob77 33c8f08adf Update spanish handbook translations, courtesy of Alsentar 2020-11-01 10:41:45 +00:00
Electroblob77 315f2e4b02 Reinstate missing null check in SpellRay, fixes part of #519 2020-10-28 23:43:08 +00:00
Electroblob77 d3df59df73 Have PlayerAnimator ignore renderers for which no layers/models are stored, fixes #518
This will stop the crashing but might well mean broken animations - for now there's not much I can do about that
2020-10-28 23:37:51 +00:00
Electroblob77 cfd3e796e1 Make PlayerAnimator disable itself when MoBends is installed 2020-10-28 23:27:04 +00:00
Electroblob77 d97e843f7b Guard against all possible nulls to be on the safe side, fixes #517 2020-10-28 23:20:48 +00:00
Electroblob77 15a153fe11 Merge branch '1.12.2' of https://github.com/Electroblob77/Wizardry into 1.12.2 2020-10-28 23:20:13 +00:00
Electroblob77 d00b7279ee Update Hungarian translations, courtesy of Bombadil 2020-10-28 23:20:06 +00:00
Electroblob77 0142cc05bc Update Korean translations, courtesy of 방통 2020-10-28 23:19:47 +00:00
Electroblob 23621b8045 Merge pull request #526 from LWHK/1.12.2
Update CHS  translation version to 4.3
2020-10-26 23:26:18 +00:00
TUsama 7f2978bc7a Enhance some details
Co-Authored-By: Determancer <49300241+Determancer@users.noreply.github.com>
Co-Authored-By: WuzgXY <62000315+WuzgXY-GitHub@users.noreply.github.com>
2020-10-26 23:08:26 +08:00
TUsama 312364ba77 Update CHS translation version to 4.3
Co-Authored-By: Determancer <49300241+Determancer@users.noreply.github.com>
Co-Authored-By: Hokorizero <50108932+Hokorizero@users.noreply.github.com>
2020-10-26 09:50:21 +08:00
Electroblob77 3b4ce68606 Third time lucky 2020-10-23 15:55:03 +01:00
Electroblob77 164e9dbe36 And that one 2020-10-23 15:48:59 +01:00
Electroblob77 2a21eb4392 Fix NPE in donor perk packet 2020-10-23 15:38:29 +01:00
Electroblob77 97061f7a32 Merge branch '4.3-dev' into 1.12.2 2020-10-23 15:14:53 +01:00
Electroblob77 7f84f3daef Temporary fix for lag in imbuement updating, ultimately this needs a rewrite but *effort*... 2020-10-23 15:09:19 +01:00
Electroblob77 9f3e09498d Hopefully fixes #469 2020-10-23 15:06:41 +01:00
Electroblob77 55bcd92860 Replace dummy criteria with proper generic imbuement altar criterion 2020-10-23 14:48:02 +01:00
Electroblob77 1030a2a4f3 Disable this for now, it's not a big deal 2020-10-23 14:34:21 +01:00
Electroblob77 bc407187e1 This works now 2020-10-23 14:13:35 +01:00
Electroblob77 62c7b6b7bb Fix imbuement altar not dropping its contents 2020-10-23 14:13:26 +01:00
Electroblob77 35ac115e8b Change imbuement altar face shapes back to how they should be and give receptacles a special case for attachment 2020-10-23 14:13:09 +01:00
Electroblob77 f99f8c271e Add the rest of the new spells to the advancements 2020-10-23 13:23:32 +01:00
Electroblob77 21dabc9cfc Probably should be this one 2020-10-23 13:07:02 +01:00
Electroblob77 77d9bfc772 Blast modifier support for permafrost, plus various fixes and an attempt at slipperiness 2020-10-23 13:06:54 +01:00
Electroblob77 29617451d8 Add permafrost spell and fix dry frosted ice not being very icy 2020-10-23 01:22:28 +01:00
Electroblob77 e530695f54 Give conjured items a blue timer (durability) bar 2020-10-22 23:50:49 +01:00
Electroblob77 1f4de65356 Cleanup 2020-10-21 22:46:30 +01:00
Electroblob77 9dc186abf4 Fix the charge meter showing when holding a wand in the offhand but using the main hand item 2020-10-21 22:41:26 +01:00
Electroblob77 086d9f6af6 A few tweaks and fixes for flamecatcher 2020-10-21 22:37:53 +01:00
Electroblob77 7e658d74b5 Probably shouldn't be rendering the ends of this 2020-10-21 22:24:07 +01:00
Electroblob77 2bb242e6fb Add flamecatcher spell, and addItemExtras hook for SpellConjuration 2020-10-21 22:23:54 +01:00
Electroblob77 d85441867e Remove knockback from celestial smite 2020-10-21 21:20:18 +01:00
Electroblob77 38aa80d60a That didn't work :( 2020-10-20 00:22:17 +01:00
Electroblob77 5e35e53eb3 Update artefact advancements with new artefacts 2020-10-20 00:14:03 +01:00
Electroblob77 f41effd44f Add config option to change progression requirements 2020-10-19 23:52:27 +01:00
Electroblob77 17fad8b33c Reduce progression requirement for novice tier 2020-10-19 23:37:36 +01:00
Electroblob77 1c96c88082 Remove shadow from players under the effects of mirage 2020-10-19 23:37:12 +01:00
Electroblob77 2b884d0aea Add localisation for mark of sacrifice effect 2020-10-18 22:12:27 +01:00
Electroblob77 89345d4fbc Add mirage spell 2020-10-18 22:12:14 +01:00
Electroblob77 cf8de05d1b Make celestial smite ignore mobs when raytracing 2020-10-18 20:37:43 +01:00
Electroblob77 f9432c7c05 Add celestial smite spell 2020-10-18 01:17:31 +01:00
Electroblob77 d6f30d6519 Change guardian beam to use a single sound event and time it with the damage 2020-10-18 00:56:30 +01:00
Electroblob77 eb864338b4 Bring range for lightning bolt in line with other 'attack from above' spells 2020-10-18 00:24:10 +01:00
Electroblob77 bf13491987 A healthy splash of optimise imports 2020-10-18 00:12:29 +01:00
Electroblob77 0dd26de905 Add guardian beam spell 2020-10-17 15:28:51 +01:00
Electroblob77 795bdcd427 Fix player animations being applied to all instances of the model 2020-10-17 13:02:09 +01:00
Electroblob77 6f57d2366e Fix healing totem beam origin for healing allies 2020-10-16 19:43:13 +01:00
Electroblob77 8b86bb1b31 Add Lokenzen's ring 2020-10-16 19:42:56 +01:00
Electroblob77 0db343c959 Add enrage spell 2020-10-10 19:15:15 +01:00
Electroblob77 f5cd740497 Add amulet of esundor, plus fixes for frost barrier 2020-10-10 18:30:54 +01:00
Electroblob77 b6c67ddf34 Add ring of volthraa 2020-10-06 00:34:19 +01:00
Electroblob77 c51b08c827 Goddamnit you yanks 2020-10-03 00:55:32 +01:00
Electroblob77 970894ea21 Comments and TODOs 2020-10-03 00:54:29 +01:00
Electroblob77 d5d933b4e6 Add dire wolf pelt 2020-10-03 00:54:20 +01:00
Electroblob77 7e32263946 These should stack to 16 now or it'll be a bit too easy to take loads of mana with you 2020-09-30 19:21:24 +01:00
Electroblob77 543cc22c44 Nerf mark sacrifice 2020-09-30 19:19:47 +01:00
Electroblob77 c86cd88a57 Improvements to shield rendering, now with trippy animations! 2020-09-30 18:37:49 +01:00
Electroblob77 ac5b3466e7 A few little optimisations for PlayerAnimator 2020-09-30 17:05:57 +01:00
Electroblob77 3cdd564228 Allow frost barrier to be cast by dispensers 2020-09-27 22:02:24 +01:00
Electroblob77 a5fb3c6ac5 Send packets for player motion 2020-09-27 17:54:13 +01:00
Electroblob77 3f36f933ff Only display search tips on the spells tab! 2020-09-27 17:49:46 +01:00
Electroblob77 22b284063b Should be server-side only 2020-09-27 17:49:24 +01:00
Electroblob77 f32bcae8d3 Better particle interaction for custom hitboxes (now they can't pass through thin stuff) 2020-09-27 17:49:11 +01:00
Electroblob77 c05f4001fd Add frost barrier spell 2020-09-27 17:48:37 +01:00
Electroblob77 a72ac33768 Add a bit of aim assist to telekinesis to help with item entity hitboxes being weird 2020-09-25 17:53:29 +01:00
Electroblob77 c53c9b1793 Fix decay not saving properly 2020-09-24 18:56:35 +01:00
Electroblob77 c56128a7e2 Don't rely on class load order, do this properly during the init phase (and tell addon devs when to do theirs) 2020-09-24 18:47:41 +01:00
Electroblob77 b4e9d86d1d Make replaceVanillaFallDamae a synchronised setting, should fix the problems people were having on servers where turning the option off seemed to do nothing 2020-09-24 18:46:43 +01:00
Electroblob77 aac931f6b2 Clean up a bunch of TODOs that are no longer relevant 2020-09-23 23:49:36 +01:00
Electroblob77 ed9e9110e5 Remove all references to WandHelper from GuiSpellDisplay and abstract them behind ISpellCastingItem 2020-09-23 23:22:11 +01:00
Electroblob77 c4194e2b76 Fix being able to use master tomes on master wands 2020-09-23 14:05:00 +01:00
Electroblob77 84236093c8 Plug spell property value into black hole radius calculations 2020-09-23 14:04:23 +01:00
Electroblob77 77f698397a Add 2 new spell HUD skins 2020-09-23 14:04:03 +01:00
Electroblob77 b7329299f9 Make dispensers trigger break events properly too 2020-09-23 01:28:42 +01:00
Electroblob77 127723a1e7 Finish the job properly, EB 2020-09-23 01:02:37 +01:00
Electroblob77 4a7b8a2bb9 Various fixes for arcane lock 2020-09-23 00:59:46 +01:00
Electroblob77 2f91573284 Block protection compat overhaul
- Unifies all block protection checks into helper methods in BlockUtils which trigger all the necessary forge events and vanilla methods
- Implements these checks in all the appropriate places and removes calls to EntityUtils#canDamageBlocks(...) where they are no longer needed
- Changes the mine spell to respect the config settings in line with the rest of the spells
- Fixes earthquake not respecting the settings at all
- Adds a separate config option for dispenser block damage and updates the description for the existing settings to reflect the changes
2020-09-23 00:57:55 +01:00
Electroblob77 f49ef7594d Evade is now 140% less cheesable 2020-09-21 22:20:44 +01:00
Electroblob77 0022de499d Altar the weighting a bit :P 2020-09-21 18:15:44 +01:00
Electroblob77 359da9a688 Not that one 2020-09-21 16:59:34 +01:00
Electroblob77 1a636c8c40 Ugh really, Forge? 2020-09-21 16:54:21 +01:00
Electroblob77 2c95793293 Have the elements of spectral dust in the receptacles affect the element weighting for the resulting spell book 2020-09-21 16:43:51 +01:00
Electroblob77 93d2100546 Every day I'm shufflin' 2020-09-21 14:02:49 +01:00
Electroblob77 eeb408c68c Add imbuement altar 'recipes' to JEI 2020-09-21 13:55:55 +01:00
Electroblob77 d5ed705f22 Defer loading of TileEntityImbuementAltar#lastUser until after the world is set 2020-09-21 13:36:40 +01:00
Electroblob77 adf07a7c98 Tweak arcane workbench jei background to match vanilla output slots 2020-09-14 16:11:17 +01:00
Electroblob77 ea4e07b2c9 Add ability to restore ruined spell books with the imbuement altar
For now this ignores dust elements but may change this in future
2020-09-14 15:37:05 +01:00
Electroblob77 ac7e2fda94 Fix wizard armour charging always using 100 mana regardless of shards/grand crystals 2020-09-14 15:33:59 +01:00
Electroblob77 8690d406f3 Make spell enabled default to true, fixes the none spell displaying the disabled in config message 2020-09-14 15:12:57 +01:00
Electroblob77 ebcfd3963d Remove all references to Minecraft.getMinecraft().player from RenderPlayerEvent receivers because some mods render players in the main menu, fixes #497
(Actually, it probably doesn't matter because all the references were moved inside the situational checks, but it's better to use the event parameters anyway)
2020-09-12 14:16:59 +01:00
Electroblob77 ea9c9edff1 Add CME fix from remove curse to cure effects, fixes #489 2020-09-12 14:09:31 +01:00
Electroblob77 2e49f1d06b Replace some spell books dropped by mobs and found in library ruins with ruined spell books 2020-09-09 23:22:56 +01:00
Electroblob77 0981768c72 Drop a few more ruined spell books into the sea, and make them stack to 16 2020-09-09 23:13:33 +01:00
Electroblob77 70a55d1175 Chuck more ruined spell books into the ocean, and fish all the master spells back out 2020-09-09 22:40:55 +01:00
Electroblob77 7ae041595a Gone fishin' 🐟🐠🐡
Add spell books and ruined spell books to treasure and junk fishing loot respectively
2020-09-09 22:36:07 +01:00
Electroblob77 ac14c8f931 Add ruined spell book item (usage will be added later) 2020-09-06 23:24:36 +01:00
Electroblob77 e147ce5d37 Intimidate should be an alteration spell 2020-09-06 18:32:45 +01:00
Electroblob77 472727552e Fix CME in remove curse 2020-09-06 18:23:41 +01:00
Electroblob77 373ab0c3dc Handy as the search tips are, maybe we shouldn't show them *everywhere*... 2020-08-30 00:26:20 +01:00
Electroblob77 5bca261582 Add tip-top tooltip with top tips for snazzy super-speedy spell searching system
And confusingly convoluted commit comments
2020-08-30 00:06:01 +01:00
Electroblob77 99f71874c0 Various fixes for artefact loot tables 2020-08-28 23:51:55 +01:00
Electroblob77 1c8011ff74 It never fails to amaze me how many things that should never be null somehow end up being null for one single user... 2020-08-24 21:22:10 +01:00
Electroblob77 f9cd90bd49 Better layout 2020-08-22 00:01:11 +01:00
Electroblob77 988596075c More updates to the handbook 2020-08-21 23:53:55 +01:00
Electroblob77 2b27729062 Hey lectern, stop doing that, it's really annoying 2020-08-21 23:27:57 +01:00
Electroblob77 dac40ecf98 Extend mind control overlay effect to possessed creatures 2020-08-21 23:24:18 +01:00
Electroblob77 c48b4ea0fe Shorten description for withering totem 2020-08-21 23:23:17 +01:00
Electroblob77 7380da7b5e Update wizard's handbook and tidy up embedded image naming convention 2020-08-21 00:34:04 +01:00
Electroblob77 815bcf176c Retexture forest of thorns icon 2020-08-21 00:08:47 +01:00
Electroblob77 ba487bea41 Add withering totem spell 2020-08-21 00:08:31 +01:00
Electroblob77 6cdff07180 Derp 2020-08-16 00:21:39 +01:00
Electroblob77 87705f7e4b Add localisations for radiant totem entity 2020-08-15 23:58:17 +01:00
Electroblob77 c90ec248cd Still need to check this, since not being allied and being a valid target are not necessarily equivalent 2020-08-15 23:21:32 +01:00
Electroblob77 0c046e8c29 Add elemental crystal and crystal block recipes to imbuement altar 2020-08-15 23:09:57 +01:00
Electroblob77 b7a503e5c4 Add sound for mark sacrifice 2020-08-13 22:45:57 +01:00
Electroblob77 aaf5f1ff71 Automatic item model registry, because I'm fed up with registering all my items twice 2020-08-13 22:23:58 +01:00
Electroblob77 a5dd5ce9df Add evoker's ring 2020-08-09 23:23:12 +01:00
Electroblob77 b08e5e1d96 Add chapter on library ruins to wizards handbook 2020-08-09 22:47:41 +01:00
Electroblob77 b6bda04a7a Better advancement description 2020-08-08 22:02:54 +01:00
Electroblob77 1cf5808f4f So many things to fix... 2020-08-03 22:47:26 +01:00
Electroblob77 7401a8e3b4 First pass trying to optimise LivingUpdateEvent handlers, see issue #484 2020-08-03 22:47:08 +01:00
Electroblob c3ca12edb9 Merge pull request #483 from Determancer/patch-1
Fix an error in en_us and sync it to zh_cn
2020-08-03 22:00:28 +01:00
Electroblob77 9d8b0b3a90 Add advancements for library update features 2020-08-01 23:24:33 +01:00
Determancer 0a75e34f3f Update en_us.lang 2020-08-01 20:49:11 +08:00
Determancer 2f0fd9fd7b Update zh_cn.lang
error fix sync
2020-08-01 20:30:08 +08:00
Electroblob77 0d7d36c0b5 Add mark sacrifice spell 2020-07-30 22:54:37 +01:00
Electroblob77 a321e4ef66 Add Russian handbook translations, courtesy of MugGod2 2020-07-30 21:55:44 +01:00
Electroblob77 041f54352c Forgot that bit :/ 2020-07-30 21:54:55 +01:00
Electroblob77 09cc0a5c34 Actually make ward do something... oops :0 2020-07-27 23:49:20 +01:00
Electroblob 1e4117fcab Update CONTRIBUTING.md 2020-07-27 14:12:00 +01:00
Electroblob cfb537dc0f Merge pull request #479 from xinyuan-liu/1.12.2
USE UTF-8 TO DECODE EVERYTHING AS ANY OTHER MODS DOES!
2020-07-27 13:33:58 +01:00
Electroblob77 e5e01dca88 Client event handlers should be specified as such! 2020-07-27 13:10:05 +01:00
Electroblob77 eba219bcce Add getter for SpellBuff#potionSet 2020-07-27 12:32:05 +01:00
xinyuan liu 8632d71ed6 One more thing 2020-07-27 18:50:56 +08:00
xinyuan liu 5e0d096ec0 USE UTF-8 instead of gbk. 2020-07-27 17:24:21 +08:00
xinyuan liu 7c463c9eb9 Use UTF-8 too. 2020-07-27 17:15:14 +08:00
xinyuan liu cd83bbb67d Use UTF-8 to decode EVERYTHING! 2020-07-27 17:13:23 +08:00
Electroblob77 476b7a6a45 Add more users to donation perks 2020-07-23 23:03:22 +01:00
Electroblob77 e4290598d5 Tweak colours 2020-07-19 16:07:54 +01:00
Electroblob77 3343385a7c Add donor perks and tweak generalise rendering of healing totem 2020-07-19 15:56:07 +01:00
Electroblob77 a831c2ada3 Separate surface and underground library marker options 2020-07-15 00:30:08 +01:00
Electroblob77 a945201cec Use the same test in the new spell icon as the new spell book tooltip 2020-07-15 00:21:37 +01:00
Electroblob77 2e3df272ec Eliminate ALL cascading worldgen lag, with the following changes:
- Offset structures by minus half their width in x/z (as well as the usual +8), so they can't ever spill out of the 2x2 chunk area being generated (provided they are less than 16 blocks wide, which mine are)
- Pass the block placement flags 16 | 2 to Template#addBlocksToWorld instead of just 2, to prevent neighbour updates
- Ignore unloaded blocks when removing floating trees (in theory there can't be trees there anyway)
2020-07-13 21:38:37 +01:00
Electroblob77 ded4caca2f Tweak bookshelf model texture for special wand upgrades 2020-07-13 16:54:48 +01:00
Electroblob77 a12fc6e344 TODOs and cleanup 2020-07-13 16:54:13 +01:00
Electroblob77 fa0875e63b Add library ruins
- Adds two variants of library ruins: surface (generates in forested biomes) and underground (generates everywhere)
- Adds loot table support to bookshelves
- Adds antique atlas markers for library ruins
- Adds bookshelves and lecterns to the wood type template processor
- Makes bookshelves and lecterns rotate correctly in structure templates
- Generalises most of the methods in WorldGenSurfaceStructure to a new superclass WorldGenWizardryStructure
2020-07-13 16:51:01 +01:00
Electroblob77 05d33ec58e Fix broken encoding for traditional Chinese translations courtesy of alan 67160, fixes #440 2020-07-09 18:29:29 +01:00
Electroblob77 7013cffeaa Allow scrolls to be placed in bookshelves and add in-world textures for them 2020-07-07 00:19:36 +01:00
Electroblob77 a1a5af034d Make owned entities inherit their owner's allies (as well as their own - if, for example, you summon a mob that then summons its own mob, that mob will no longer attack you) 2020-07-06 23:02:03 +01:00
Electroblob77 9aac386ec9 Last few tweaks to make bookshelf loot generation work properly 2020-07-06 22:54:10 +01:00
Electroblob77 651eb8834b Make sure ParticleBuilder warnings only trigger when appropriate, plus misc cleanup 2020-07-06 22:53:10 +01:00
Electroblob77 48221582c3 Move archivist's eyeglass code inside null check, fixes NPE when generating loot 2020-07-06 17:47:03 +01:00
Electroblob77 e04e1e70af Change TileEntityBookshelf to extend TileEntityLockableLoot, allowing it to generate loot from a loot table when opened 2020-07-06 17:46:14 +01:00
Electroblob77 a78a4147db Fix summon animation being stuck on frame 0 for permanent summoned creatures 2020-07-06 15:18:10 +01:00
Electroblob77 657a014cae Boulder sound and credits 2020-07-06 12:09:56 +01:00
Electroblob77 de7226f792 Various tweaks to boulder 2020-07-05 15:46:49 +01:00
Electroblob77 22a125d720 Add boulder spell 2020-07-05 00:39:06 +01:00
Electroblob77 8ae6bc9102 Tidy up entity geometry stuff:
- Add a getCentre method for entities to GeometryUtils
- Replace getPositionEyes(0) with getPositionEyes(1) since it's more efficient, and by definition they must be the same
- Remove all the silly getEntityBoundingBox().minY stuff, this bug has been fixed since 1.8! (which begs the question: if it was considered a bug, how on earth did it go unfixed for that long?)
- A few other small things
2020-07-04 13:34:11 +01:00
Electroblob77 3f19e89b91 Add bonus special upgrade slots to non-elemental wands 2020-07-03 12:30:40 +01:00
Electroblob77 399c3017ad Downgrade talisman of transformation to uncommon 2020-07-03 12:05:14 +01:00
Electroblob77 183d5a2416 Add demonic seal 2020-07-03 12:04:48 +01:00
Electroblob77 ddd67c6034 Defaults should be true 2020-07-02 23:47:44 +01:00
Electroblob77 202552a967 Add cursed helm 2020-07-02 23:47:36 +01:00
Electroblob77 9d3439b25c Rename no icon skin to compact 2020-07-02 21:51:39 +01:00
Electroblob77 b6ccee010b Add config options to show/hide spell HUD and charge meter 2020-07-02 17:28:02 +01:00
Electroblob77 02ab4a9014 Make all radiant damage set fire to undead entities 2020-06-30 16:10:46 +01:00
Electroblob77 429f74393e Fix sixth sense colour 2020-06-30 15:53:25 +01:00
Electroblob77 a547b3a384 Fix spirit horse dispel sound/behaviour 2020-06-30 15:53:15 +01:00
Electroblob77 8e2b367e94 More mind control fixes 2020-06-30 15:38:00 +01:00
Electroblob77 ea6d338d71 Fix a stack overflow 2020-06-30 15:25:21 +01:00
Electroblob77 c2396bcd5e Fix NPE 2020-06-30 15:17:35 +01:00
Electroblob77 4e0b63f06b Apply lightning bolt changes to thunderstorm 2020-06-30 15:12:37 +01:00
Electroblob77 323b1e1799 Make fangs ignore allies 2020-06-30 15:11:54 +01:00
Electroblob77 148f527504 Damage modifier support for vanilla entities (throwables, shulker bullet and fangs) 2020-06-30 15:11:27 +01:00
Electroblob77 6a8951ab39 Event priority 2020-06-30 14:06:41 +01:00
Electroblob77 b76374fb58 Make lightning bolt count as player damage and support damage modifiers 2020-06-30 14:06:27 +01:00
Electroblob77 c435ca5fa7 Allow fangs to be cast by npcs and dispensers 2020-06-30 00:04:29 +01:00
Electroblob77 c9735e9a98 Prevent casting fangs directly down or up 2020-06-30 00:02:49 +01:00
Electroblob77 0400e9276d Normalise direction vectors 2020-06-29 23:56:45 +01:00
Electroblob77 632790fabd Don't spawn fangs at the caster's feet 2020-06-29 23:54:05 +01:00
Electroblob77 b61bbda668 Fix radiant totem sound causing a CME 2020-06-29 23:52:41 +01:00
Electroblob77 c2e99e2ce6 Add fangs spell 2020-06-29 23:52:05 +01:00
Electroblob77 cfca8f1fdd Also apply targeting fix when mind control effect is removed manually 2020-06-29 21:28:32 +01:00
Electroblob77 b0d44738c7 Refactoring and cleanup 2020-06-29 21:26:04 +01:00
Electroblob77 8088e21ba4 Remove attack target as soon as mind control wears off, fixes mind controlled entities continuing to attack a target that dies after the mind control wears off 2020-06-29 21:22:01 +01:00
Electroblob77 68dad2a148 Add mind control overlay 2020-06-29 21:16:10 +01:00
Electroblob77 a25b642164 Add sounds to radiant totem and update sounds for ray of purification 2020-06-29 18:43:54 +01:00
Electroblob77 b37fa47211 Tweaks to firestorm and ice age particles and sound 2020-06-29 18:43:07 +01:00
Electroblob77 aea65b3753 World#isBlockFullCube is different to Block#isFullCube, and it turns out we actually want Block#isNormalCube :/ 2020-06-28 20:22:27 +01:00
Electroblob77 3a68ba8927 Implement blast modifier support for all applicable constructs, plus misc construct-related cleanup and fixes 2020-06-28 16:56:18 +01:00
Electroblob77 97c21b5057 Remove unnecessary reflection 2020-06-28 14:56:35 +01:00
Electroblob77 5be939a39f Add key aliases to spell matching 2020-06-28 12:45:54 +01:00
Electroblob77 080022127c Add radiant totem spell 2020-06-26 17:46:47 +01:00
Electroblob eb017c01a9 Update README.md 2020-06-26 14:57:56 +01:00
Electroblob77 1ea6355a9e Update Discord link 2020-06-26 14:55:26 +01:00
Electroblob77 f6f766c5b6 Convert firestorm sound to mono 2020-06-25 14:06:45 +01:00
Electroblob77 d8bf437214 Update advancements with new spells and artefacts 2020-06-25 13:22:35 +01:00
Electroblob77 5dc3ebed4f Add firestorm spell 2020-06-25 13:21:26 +01:00
Electroblob77 43690ace29 Trigger unlock of tiers handbook section when a wand levels up, in addition to finding a tome of arcana 2020-06-25 11:24:28 +01:00
Electroblob77 e6696a1758 Add comparator output for receptacles 2020-06-24 16:01:56 +01:00
Electroblob77 93b0aa948f Disable depth mask for magical light rendering 2020-06-23 23:44:44 +01:00
Electroblob77 439faf425f Fix random spell loot function working in reverse 2020-06-23 22:09:30 +01:00
Electroblob77 33c5f79ed7 Add archivist's eyeglass and spectral tether, plus some improvements to teleportation 2020-06-23 22:09:06 +01:00
Electroblob77 0ca86eb01b Improve javadoc for RayTracer 2020-06-23 13:25:10 +01:00
Electroblob77 d69b736a72 Fix shockwave not casting with no targets within range 2020-06-20 22:54:32 +01:00
Electroblob77 ac4bb8bc11 Shady particles 2020-06-20 22:47:55 +01:00
Electroblob77 fbf8e7155c Cleanup 2020-06-20 21:50:22 +01:00
Electroblob77 f2de40e096 Put these arguments the right way round 2020-06-20 21:50:12 +01:00
Electroblob77 c6a3f090cd Add blinding flash spell 2020-06-20 21:43:10 +01:00
Electroblob77 46a467de46 Finish implementing SpellAreaEffect and retrofit various spell classes to extend it 2020-06-20 21:42:37 +01:00
Electroblob77 62b06f8fc6 Remove stray javadoc 2020-06-20 21:40:52 +01:00
Electroblob77 f18f1d20f3 Make NPCs respect continuous spell cooldowns 2020-06-20 18:35:43 +01:00
Electroblob77 a88aa57ef0 Use the more concise method 2020-06-20 18:35:15 +01:00
Electroblob77 ba1ed773af Increase distance for blindness tweak 2020-06-20 18:34:42 +01:00
Electroblob77 76f2145072 Remove hardcoded full brightness for flash particles 2020-06-20 13:27:01 +01:00
Electroblob77 ba856346a9 Should be @Nullable 2020-06-20 13:22:46 +01:00
Electroblob77 39e33848aa Rename to getLivingWithinRadius for clarity 2020-06-20 13:14:16 +01:00
Electroblob77 dfe6ecadac Generalise isAllied to all living entities 2020-06-20 13:10:44 +01:00
Electroblob77 e9093b9360 FastTESRs are a thing, they might be useful... 2020-06-20 13:10:16 +01:00
Electroblob77 cbc778bff7 Centralise some more particle stuff, still not fixed though :( 2020-06-20 13:08:55 +01:00
Electroblob77 b65709fca4 Add blindness tweak and stop smoke bombs giving the mind trick effect 2020-06-20 13:08:16 +01:00
Electroblob77 d45bdbc3d0 Reinstate arm swinging for ray spells with extra action check 2020-06-19 22:40:02 +01:00
Electroblob77 50f0072c7a Prevent forest of thorns overwriting blocks 2020-06-19 21:52:38 +01:00
Electroblob77 c443e0d39c Don't transfer slow time when possession ends, fixes #459 2020-06-19 21:36:29 +01:00
Electroblob77 14483629e5 Fade growth sound in and out 2020-06-19 21:08:32 +01:00
Electroblob77 3a5a97c6b9 Add potency modifier support for forest of thorns 2020-06-19 21:03:35 +01:00
Electroblob77 9936388600 Sync snare too 2020-06-19 21:03:12 +01:00
Electroblob77 6aacebcc74 Stop setting the block each tick to make thorns grow and do it properly in the tile entity and getActualState
Also fixes ownerless thorns not dealing damage and removes knockback
2020-06-19 20:46:46 +01:00
Electroblob77 c842fef2f7 Remove unnecessary tile entity from upper thorn blocks, and reminder to do the same for statue blocks 2020-06-19 16:37:03 +01:00
Electroblob77 a87eca3bd8 Store the caster UUID regardless of whether the entity actually exists, and only read the UUID if it exists in the tag compound 2020-06-19 16:33:57 +01:00
Electroblob77 daf174ec3f Remove unused summon particles, we have a fancier layer system now :D 2020-06-18 18:04:49 +01:00
Electroblob77 7afcdce21e Fix some particle weirdness (somehow the interp pos is wrong by the time it gets to fx layer 3) 2020-06-18 17:42:16 +01:00
Electroblob77 3bc2ff2853 Cleanup 2020-06-18 16:27:09 +01:00
Electroblob77 f7f9190227 For some reason getTotalWorldTime isn't incrementing client-side in some cases when the doDaylightCycle is off, so replace them with alternatives wherever possible
What's really weird is sometimes it works just fine, even in client-side stuff
2020-06-18 16:20:10 +01:00
Electroblob77 bfd7f6e5a5 Improvements to sound loops to try and remove gaps between parts 2020-06-18 15:41:04 +01:00
Electroblob77 8e8e249426 Add imbuement altar
- Adds imbuement altar block and associated tile entity
- Adds basic functionality for imbuing wizard armour (other stuff to be decided)
- Incorporates imbuement altar into glowing overlay model event (this could do with being tidied up and generalised)
- Adds a TESR for the ray effect (based on some of the oldest code in the entire mod, which definitely needs improving!)
- Adds a simple sound effect for the imbuement process, needs upgrading to a ticked sound later
2020-06-17 23:44:02 +01:00
Electroblob77 99d0d115c7 Retexture earth crystals 2020-06-17 23:12:25 +01:00
Electroblob77 798c015944 Retexture ice giant 2020-06-14 18:39:38 +01:00
Electroblob77 732621f37c Fix invisible entities showing the frost layer 2020-06-14 14:54:41 +01:00
Electroblob77 238b9d04bb Split up and reorganise WizardryUtilities 2020-06-13 23:29:01 +01:00
Electroblob77 57e96458d5 Fix squelch sound not playing for the slime spell 2020-06-13 17:24:41 +01:00
Electroblob77 9dbdd2b830 Sort out various problems with freezing things, fixes #460 2020-06-13 17:23:50 +01:00
Electroblob77 d60238a400 Remove animation from magic slime 2020-06-13 14:14:46 +01:00
Electroblob77 7319651ac4 Blacklist decoys from being possessed 2020-06-13 12:55:20 +01:00
Electroblob77 36a228489b Limit currency item stack size to between 1 and 64 (inclusive) 2020-06-13 12:45:27 +01:00
Electroblob77 27e9b1d6f2 Add play sound call to empowering presence, fixes #454 2020-06-13 12:21:03 +01:00
Electroblob77 4bf8aff2e6 Make ice age give frostbite II to players for 20 seconds 2020-06-12 23:31:50 +01:00
Electroblob77 1c0e046236 Snowstorms! 2020-06-12 23:27:20 +01:00
Electroblob77 a65c56eb41 Mooore smoooooth animations 2020-06-12 23:12:37 +01:00
Electroblob77 00f958a71e Increase volume of charge up sound 2020-06-12 22:20:43 +01:00
Electroblob77 8aadf5a446 Various improvements to sounds
- Added several new sounds, mostly for ice spells
- Added automatic registering of sound events
- Finally fixed the frost ray and wall of frost sounds
- Removed a few unused sound files
2020-06-12 22:15:44 +01:00
Electroblob77 a344011486 Limit the number of blocks black hole can unhook per tick 2020-06-12 14:34:31 +01:00
Electroblob77 a17a20fe8b Add spell charge-up sound 2020-06-12 14:28:37 +01:00
Electroblob77 ee56aa50be Cleanup 2020-06-12 13:48:21 +01:00
Electroblob77 b4b32d52e3 Update credits 2020-06-12 13:09:01 +01:00
Electroblob77 526dbaf396 Make isCasting account for charge up 2020-06-12 12:55:50 +01:00
Electroblob77 737f896070 Add support for charge-up modifiers 2020-06-11 22:49:08 +01:00
Electroblob77 fb56190f6f Allow the cooldown bar to render properly for continuous spells 2020-06-11 22:23:15 +01:00
Electroblob77 c4ac1d7e6c Add cooldowns for more powerful continuous spells 2020-06-11 22:20:58 +01:00
Electroblob77 7d650ebbc3 Add charge-up mechanic for more powerful spells
- Implements spell charge-up in ItemWand
- Assigns chargeup values in json files for spells that should have one
- Adds a charge meter to the crosshair in first-person
- Updates some javadoc comments appropriately
2020-06-11 22:20:04 +01:00
Electroblob77 72971b5f16 Fix continuous scrolls not tracking spell modifiers properly 2020-06-11 22:11:34 +01:00
Electroblob77 937c791196 Goddamnit MCP, neither of these two methods do what the comments say they do! 2020-06-09 23:25:30 +01:00
Electroblob77 3348938d46 Finally got the animation timings right 2020-06-09 17:55:04 +01:00
Electroblob77 f95819cf37 Only show new spell message in survival with discovery mode on 2020-06-09 17:43:39 +01:00
Electroblob77 9563d730bd Remove various unused textures 2020-06-09 17:28:46 +01:00
Electroblob77 5be8c8ed36 This should be in here 2020-06-09 17:15:48 +01:00
Electroblob77 38b6643d1d Optimise imports 2020-06-09 17:08:25 +01:00
Electroblob77 038ead0d55 Tidy up 2020-06-09 17:07:36 +01:00
Electroblob77 a4d342caa1 Nudge the zombies 2020-06-09 17:01:17 +01:00
Electroblob77 c00c04acd2 Must've missed that one 2020-06-09 16:55:28 +01:00
Electroblob77 7772f2e97f Add new spell indicator icon and tooltip to the wizard trade GUI 2020-06-09 16:55:13 +01:00
Electroblob77 99a9524ee7 Add config option to disable player animations 2020-06-07 23:05:50 +01:00
Electroblob77 840ef3b3a5 Cleanup 2020-06-06 23:40:20 +01:00
Electroblob77 009321d905 Some more cleanup 2020-06-06 23:30:24 +01:00
Electroblob77 1a094e1970 Reorganise and clean up client event handlers 2020-06-06 23:25:56 +01:00
Electroblob77 6df0d2dc6e Allow permanent constructs to be dispelled by shift-right-clicking with any wand 2020-06-06 22:16:39 +01:00
Electroblob77 5011246e79 Don't disable depth 2020-06-05 17:12:45 +01:00
Electroblob77 c8e07cf857 Make zombie apocalypse account for ceilings 2020-06-05 17:12:31 +01:00
Electroblob77 a54f00875f Add disintegrate animation, plus misc tweaks to disintegration 2020-06-05 17:11:19 +01:00
Electroblob77 ce92d564f4 Cleanup 2020-06-04 23:16:43 +01:00
Electroblob77 afabcbde49 Huskpocalypse! 2020-06-04 23:02:29 +01:00
Electroblob77 88d0780d69 Sort out summoned creature particles 2020-06-04 22:48:35 +01:00
Electroblob77 33d4652758 Add summoned creature appear/disappear animation 2020-06-04 22:45:39 +01:00
Electroblob77 09967ac256 This was indeed no longer necessary - presumably a hangover from older versions 2020-06-04 15:53:16 +01:00
Electroblob77 aa84b2b8cd Introduce abstract superclass for LayerFrost and LayerStone, and fix some weirdness in the process 2020-06-04 15:35:50 +01:00
Electroblob77 a8f1ac38fa Derp 2020-06-04 14:50:02 +01:00
Electroblob77 d11c3fcc2f Carry excess progression over when upgrading 2020-06-04 12:37:57 +01:00
Electroblob77 92b54edb4a Add 1.5x progression modifier for tiers the player has already reached 2020-06-04 12:27:10 +01:00
Electroblob77 e54453e6c6 Animation tweak 2020-06-04 12:07:48 +01:00
Electroblob77 c7e7bb5c25 Move conjure armour to sorcery 2020-06-03 23:16:12 +01:00
Electroblob77 596a17453d Reduce jump strength with the frostbite effect 2020-06-03 21:24:19 +01:00
Electroblob77 70a3dee588 Animate bottled thundercloud texture 2020-06-03 21:23:57 +01:00
Electroblob77 b4fc50ad71 Add amulet of vitality 2020-06-02 23:41:16 +01:00
Electroblob77 930ad77db5 ...well this is embarrassing :/ 2020-06-02 23:12:42 +01:00
Electroblob77 20de12792f Update banner textures 2020-06-01 23:21:12 +01:00
Electroblob77 6eaccb9976 Fix permanent magic light rendering 2020-06-01 22:56:20 +01:00
Electroblob77 a877275916 Add Hungarian translations, courtesy of Bombadil 2020-06-01 22:50:57 +01:00
Electroblob77 e4e8e0a444 Add elemental banner patterns 2020-06-01 22:34:53 +01:00
Electroblob77 ef222e66f2 Change arcane jammer so it only has a chance of preventing spells 2020-05-31 23:16:57 +01:00
Electroblob77 31eed1cb48 Add 'glitch' effect to spell HUD when arcane jammed 2020-05-31 21:15:21 +01:00
Electroblob77 0cd61b758e More tweaks 2020-05-31 19:03:24 +01:00
Electroblob77 4ef54cf8cb Add sounds to zombie apocalypse spell, plus misc tweaks 2020-05-31 18:47:24 +01:00
Electroblob77 5066439fef Cleanup 2020-05-31 17:34:21 +01:00
Electroblob77 dd12d2ebcb Hide zombie particles properly 2020-05-31 17:31:31 +01:00
Electroblob77 cfdda5716d Smooooooth animations 2020-05-31 17:22:23 +01:00
Electroblob77 a33715ad51 Add zombie apocalypse spell 2020-05-31 17:16:55 +01:00
Electroblob77 05aac02966 A good ol' splash of optimise imports 2020-05-24 23:59:13 +01:00
Electroblob77 1af0186886 Add config options for disabling specific artefacts 2020-05-24 23:58:20 +01:00
Electroblob77 3e0dbb9755 It's about time we sorted out all these translations 2020-05-24 23:57:46 +01:00
Electroblob77 d9f7d94115 Remove unused translation keys 2020-05-24 22:55:51 +01:00
Electroblob77 94f4e680af Sync tile entities with casters properly, and tidy up a few other related things 2020-05-24 22:09:09 +01:00
Electroblob77 e17b5d2300 Remove incorrect !world.isRemote check and redundant constructor, fixes #446 2020-05-23 21:04:29 +01:00
Electroblob77 601f8a97fa Helps if you actually save the settings... 2020-05-22 18:08:05 +01:00
Electroblob77 e6b7f25932 Apparently the default is false 2020-05-22 17:57:17 +01:00
Electroblob77 6c08b21f7f More accurate descriptions, and make it synchronised 2020-05-22 17:54:53 +01:00
Electroblob77 d22c530f79 Default value should be false 2020-05-22 17:37:58 +01:00
Electroblob77 ddcaffc1b1 Add config option to treat passive creatures as allies 2020-05-22 17:34:07 +01:00
Electroblob77 6696be59a4 Allow crystal flowers to be placed in flower pots 2020-05-22 16:43:24 +01:00
Electroblob77 e1df468d93 Change remnant spawn egg colours 2020-05-22 12:52:55 +01:00
Electroblob77 5a57e8341a Add icarus medallion and void opal 2020-05-22 12:49:45 +01:00
Electroblob77 dd137c68f6 Make remnants spawn from obelisk spawners (bye bye mobelisks o/) 2020-05-21 20:55:10 +01:00
Electroblob77 1275f1d31f Add remnants 2020-05-21 18:40:01 +01:00
Electroblob 27d53b4e93 Update README.md 2020-05-21 14:15:18 +01:00
Electroblob 46691e9934 Update README.md 2020-05-21 14:14:49 +01:00
Electroblob77 30f2a99a2c Not sure what was going on here 2020-05-19 22:08:36 +01:00
Electroblob77 650344a0c8 Add stormcloud spell 2020-05-18 20:41:41 +01:00
Electroblob77 ebde514c98 Fix scrolls not triggering spell casting finish method and event 2020-05-17 00:35:56 +01:00
Electroblob77 4739d9f9fc Add cooldowns (using the vanilla mechanic) to various consumable items 2020-05-17 00:32:02 +01:00
Electroblob77 ef39757229 Add right-click use for mana flasks - right-click while holding a mana flask to charge the emptiest item from the hotbar, offhand or armour slots 2020-05-17 00:04:38 +01:00
Electroblob77 e09f9313f9 This is nullable 2020-05-16 23:35:23 +01:00
Electroblob77 94a17a63c1 Sync tile entity when book texture changes 2020-05-16 22:24:14 +01:00
Electroblob77 594c546f11 Make all valid books work with shift-clicking and hopper insertion 2020-05-16 18:33:53 +01:00
Electroblob77 cda9947e17 All synchronised settings require world restart! 2020-05-16 18:26:59 +01:00
Electroblob77 48a350b63a Allow any book to be placed in a bookshelf
- Modifies the bookshelf model and blockstate to choose a texture dynamically based on the book item
- Changes bookshelf slots to accept all books from wizardry and vanilla minecraft by default
- Adds a couple of hooks to allow addons to register their own book items and model textures
- Adds a config option to allow modpack makers to add more book items
2020-05-15 22:52:32 +01:00
Electroblob77 28da6810d7 Oops 2020-05-15 21:21:21 +01:00
Electroblob77 f5ce186a7d Well this hasn't been looked at in a while 2020-05-15 20:30:56 +01:00
Electroblob77 04bebe5910 Allow receptacles to be ignited using dispensers 2020-05-14 17:20:19 +01:00
Electroblob77 fe5060a2c0 Don't decrement spell index if spells haven't been initialised, and add the missing safety check to getCurrentMaxCooldown - fixes #428 2020-05-13 12:06:41 +01:00
Electroblob 8de990fdde Merge pull request #439 from TUsama/1.12.2
update lang file and book
2020-05-13 11:18:42 +01:00
TUsama 8a92773a17 fix some problems 2020-05-13 12:06:02 +08:00
TUsama 9f8b2fee1e update lang file and book
resolve2

转码以及修改了部分标点符号

update lang file and book
2020-05-13 10:20:50 +08:00
Electroblob77 9205f082f1 Rename texture variable to something more sensible 2020-05-12 23:56:36 +01:00
Electroblob77 ff4c17d1c1 Add crafting recipe for receptacle 2020-05-12 23:49:18 +01:00
Electroblob77 34a4609af2 Tweak receptacle model 2020-05-12 23:46:05 +01:00
Electroblob77 25475632d9 Require line-of-sight for summoning spells 2020-05-12 23:28:05 +01:00
Electroblob77 bfc23ce6f7 Remove a bunch of deprecated methods 2020-05-12 23:09:48 +01:00
Electroblob77 a97abd26d0 Add receptacles 2020-05-11 18:42:00 +01:00
Electroblob77 11821ff14d Apparently we don't need this any more 2020-05-11 18:38:18 +01:00
Electroblob77 5c34b379d1 Update French translations, courtesy of Crowller 2020-05-11 18:36:58 +01:00
Electroblob77 c4d4c67302 Well this is awkward :/ 2020-05-11 18:35:37 +01:00
Electroblob77 c04ee35fc3 Helps if you actually define the curative items... fixes #435 2020-05-11 18:29:32 +01:00
Electroblob77 09b52a4586 Reorganise block registry 2020-05-10 16:21:24 +01:00
Electroblob77 1f9f5a1cc5 Add spectral dust 2020-05-10 11:10:52 +01:00
Electroblob77 be250e218e Add player animation system!
- Hooks into ModelRenderer by wrapping it in an extended version that allows modification of angles after the model has set them
- Is compatible with pretty much everything, yay (even modded armour!)
- Adds property overrides to ItemWand so that gets animated too
- Adds a system for generating override models from a template at runtime so I don't have to duplicate all the wand models
- Tweaks particles and ray spells so they line up with the end of the newly-animated wand
- Fixes a long-standing bug where wand usage actions would stop immediately for all non-continuous spells
2020-05-09 20:17:15 +01:00
Electroblob77 cf38a16f49 A slightly better way of loading the book model texture 2020-05-07 23:22:52 +01:00
Electroblob77 a31b1c79e3 Make indirect magic damage count as magic damage, fixes #396 2020-05-06 20:21:49 +01:00
Electroblob ad520eff77 Update CONTRIBUTING.md 2020-05-06 12:52:02 +01:00
Electroblob77 0354f99bd2 Make wizardry-specific overloads package-private where possible to avoid confusion 2020-04-25 13:00:40 +01:00
Electroblob77 301ec86c27 Add comparator behaviour to bookshelves 2020-04-22 17:14:21 +01:00
Electroblob77 ee96ff3ddd Reflect into Block#getSilkTouchDrop instead of copying it, fixes #418 2020-04-22 17:13:55 +01:00
Electroblob77 53f545caad Replace use of deprecated ReflectionHelper with ObfuscationReflectionHelper 2020-04-21 23:05:48 +01:00
Electroblob77 755933486c Also prevent these two from being cast through walls 2020-04-21 22:10:55 +01:00
Electroblob77 5d8a90167c Prevent ray spells being cast through walls (oops, my bad :P) 2020-04-21 18:55:58 +01:00
Electroblob77 f89c71f314 Make spell scrolls implement IWorkbenchItem and have 1 slot
This means the book doesn't leave the workbench until the scrolls are taken out, which is good for automation - however, canPlace always returns false so they can't be put back in, kinda like the furnace output
2020-04-21 18:55:13 +01:00
Electroblob77 5ad4cc0610 Fix hoppers putting spell books in hidden slots 2020-04-19 17:41:12 +01:00
Electroblob77 f0752317e6 Add spell quick access keys 2020-04-18 21:45:01 +01:00
Electroblob77 ed63704184 Add descriptions to mana flasks 2020-04-18 21:10:02 +01:00
Electroblob77 3316c8e5cb Note to self: syncing is important 2020-04-18 19:14:47 +01:00
Electroblob77 0a2368650a Tweak particle brightness and lifetime 2020-04-18 18:11:43 +01:00
Electroblob77 b9958ce16f Add cloud particle from TF spell pack, and change smoke bomb to use it instead of vanilla's large_smoke particles 2020-04-18 18:06:22 +01:00
Electroblob77 8cbe5dd602 Assign key conflict contexts to wizardry's keybinds, fixes them showing up as conflicting with GUI keys 2020-04-18 17:12:29 +01:00
Electroblob77 f1cb7dbbbe Make arcane lock work on both halves of a double chest at once 2020-04-18 16:12:05 +01:00
Electroblob77 5f8477a4ad Snowballs were a projectile last time I checked... 2020-04-17 23:56:38 +01:00
Electroblob77 d4c2397a68 Fix lectern model rotation in first person 2020-04-17 23:25:48 +01:00
Electroblob77 a7b608a06e This description was correct in the first place! Turns out it was the upgrading recipes' fault. 2020-04-17 23:16:48 +01:00
Electroblob77 50ad3655c9 IntelliJ is too clever for its own good sometimes 2020-04-17 23:08:58 +01:00
Electroblob77 abc598a722 Remove deprecated fields 2020-04-17 23:03:16 +01:00
Electroblob77 b23136d568 Add method for checking if a spell property exists 2020-04-17 23:02:45 +01:00
Electroblob77 8291373427 Say something a bit more useful about scrolls of identification 2020-04-17 21:53:05 +01:00
Electroblob77 618df1c668 Add descriptions to some wizardry items in JEI
Covers most of the items players might stumble across
2020-04-17 21:49:01 +01:00
Electroblob77 cdc326e36c Remove the none spell from scroll recipes in JEI 2020-04-17 21:42:39 +01:00
Electroblob77 4c024f9e46 Hmmm I hope this incorrect description hasn't resulted in any bugs :/ 2020-04-17 21:38:21 +01:00
Electroblob77 d93b9a6765 Make bottomless provisions work with satiety, and have them trigger as soon as the player has enough hunger to fill 2020-04-16 15:49:10 +01:00
Electroblob77 7b1283c418 Yes it does, I fixed that! 2020-04-16 15:46:50 +01:00
Electroblob77 6882fb4519 Prevent imbuements from showing up on enchanted books in JEI 2020-04-15 23:34:41 +01:00
Electroblob77 57f4704e18 Update Forge 2020-04-15 23:24:06 +01:00
Electroblob77 50ca70b0db Specify JEI and Baubles as dependencies 2020-04-15 23:23:31 +01:00
Electroblob77 821361f9bf Update JEI 2020-04-15 23:11:43 +01:00
Electroblob77 2c05e52912 Update spanish handbook translations, courtesy of Alsentar 2020-04-15 23:02:04 +01:00
Electroblob77 8301a24afe Just enough wizardry!
- Adds JEI support for arcane workbench 'recipes' (charging, upgrading, and scroll enchantment)
- Adds an item transfer handler for said recipes, including bookshelf virtual slot support
- Prevents conjured items from showing up in JEI
2020-04-15 23:01:45 +01:00
Electroblob77 945c789482 Must have missed those 2020-04-15 20:13:36 +01:00
Electroblob77 13ba19c1ff Purple mana bars for wizard robes too! 2020-04-15 18:57:31 +01:00
Electroblob77 9bc920073b Fix animation positions 2020-04-14 23:42:19 +01:00
Electroblob77 df526dc76f Search trees don't like this very much :( 2020-04-14 23:06:49 +01:00
Electroblob77 702398dd34 Fix spell book tooltips not showing up in JEI 2020-04-14 22:33:48 +01:00
Electroblob77 1e5add914e Fix incorrect rounding for whole numbers of crystals 2020-04-14 22:33:12 +01:00
Electroblob77 4980beea87 Wooden things are now more wooden 2020-04-14 18:42:50 +01:00
Electroblob77 91b2ee1a13 Merge branch '1.12.2' into 4.3-dev 2020-04-14 17:41:33 +01:00
Electroblob77 937617d7af Update credits 2020-04-13 22:02:21 +01:00
Electroblob77 94751a6fd5 Remove the debug particle from the divination spell 2020-04-13 21:08:47 +01:00
Electroblob77 01ab50cb27 Make targets dismount whatever they are riding when they get possessed 2020-04-13 21:04:11 +01:00
Electroblob77 d0bcbc8ed8 Let's do this properly, shall we? Fixes #397 2020-04-13 20:53:14 +01:00
Electroblob77 b660b02e0e Fix crash when throwing things with greater telekinesis using commands 2020-04-13 19:10:20 +01:00
Electroblob77 153ea74966 The translators seem to have used exotic characters that require fancy encoding 🤷‍♂️ 2020-04-13 19:07:57 +01:00
Electroblob77 c81830efec Neither of these should be null. I should not have to check they aren't null. But apparently they can be. So I do. Fixes #402. 2020-04-13 19:04:01 +01:00
Electroblob77 6ec2e716cb Register artefact loot tables properly so addon mods can inject loot into them, fixes #403 2020-04-13 19:00:21 +01:00
Electroblob77 96e7c5885b Try to optimise arcane lock rendering, fixes #399 2020-04-13 18:59:07 +01:00
Electroblob77 41d575c9c9 Add config options to disable the screen shake and blink effects
We're all about that accessibility here!
2020-04-13 18:48:30 +01:00
Electroblob77 7f31fc6259 Thanks for warning me, IntelliJ :/ 2020-04-13 18:38:06 +01:00
Electroblob77 817fd26dcf Merge branch '1.12.2' of https://github.com/Electroblob77/Wizardry into 1.12.2 2020-04-13 18:35:40 +01:00
Electroblob77 aecc8b0889 Okay it really is fixed now I promise 2020-04-13 17:20:43 +01:00
Electroblob77 b45c202ac5 Add tint to background for book-style GUIs 2020-04-13 15:41:59 +01:00
Electroblob77 16ad8543d8 Purple mana (durability) bar! 2020-04-13 15:32:07 +01:00
Electroblob77 e985bc6f69 Since we're syncing anyway, make the client do a deferred refresh to allow syncing to occur, rather than trying to keep track of prev stacks itself 2020-04-12 23:00:23 +01:00
Electroblob77 8682fcbe91 Only prevent syncing when first loading the world 2020-04-12 22:51:24 +01:00
Electroblob77 e8ca773557 Don't sync when loading from NBT 2020-04-12 21:59:22 +01:00
Electroblob77 c622158818 Fix syncing of everything 2020-04-12 18:35:30 +01:00
Electroblob 7237840a2a Merge pull request #400 from Hokorizero/1.12.2
Update Simplified Chinese Translation
2020-04-12 16:12:18 +01:00
Electroblob77 6254020024 Ugh just why 2020-04-11 00:12:07 +01:00
Electroblob77 1d161e613c Comments 2020-04-10 23:56:00 +01:00
Electroblob77 e8c1b4d581 All the synchronised settings require world restart 2020-04-10 23:55:54 +01:00
Electroblob77 b5f61205eb Implement custom search behaviour for the spells tab, so it works like the bookshelf interface 2020-04-10 23:42:05 +01:00
Electroblob77 6f0636da9f These don't need world restarts! Also I forgot the default values for bookshelf blocks... 2020-04-10 22:49:40 +01:00
Electroblob77 b3fd39c42c Add config options for bookshelf blocks and bookshelf search radius 2020-04-10 22:42:31 +01:00
Electroblob77 40ed431ee2 Fix crash when throwing stuff with greater telekinesis via commands 2020-04-10 16:01:18 +01:00
Electroblob77 15d3d9e70b Arcane workbench tooltip refactoring
- Reorganises the huge amount of code in the draw background/foreground methods into a hierarchical object system
- Makes the tooltip box change height to fit the content
- Adds text wrapping support for items/spells with super long names
- Adds proper format arguments to the mana readout translation
- The tooltip now shows the new spells that will be applied with a flashing animation
2020-04-10 15:56:34 +01:00
Clefal 8ad6b5590b Merge branch '1.12.2' into 1.12.2 2020-04-10 14:03:56 +08:00
Hokorizero 1c2c267e1a Update handbook_zh_cn.json 2020-04-10 12:47:00 +08:00
Hokorizero e45bfb9248 Update zh_cn.lang 2020-04-10 12:45:51 +08:00
Electroblob77 5df98d5b95 Was bound to mess up at least one of them 🙃 2020-04-10 00:21:13 +01:00
Electroblob77 a4fd88f21d Organise texture folders and misc cleanup 2020-04-10 00:17:01 +01:00
Electroblob77 793ba0eb05 Fix the scroll bar 2020-04-09 23:47:03 +01:00
Electroblob77 531700378f Use the correct progression bar width 2020-04-09 23:44:06 +01:00
Electroblob77 4875d5a970 Put excess upgrades onto a second row so they don't go off the edge 2020-04-09 23:33:40 +01:00
Electroblob77 3ff6be4cb0 Ignore empty slot books in the lectern GUI 2020-04-09 23:18:23 +01:00
Electroblob77 c418757042 Hide bookshelf interface when there are no nearby bookshelves 2020-04-09 23:13:05 +01:00
Electroblob77 e272d4f999 Add recipes for lecterns 2020-04-09 21:35:37 +01:00
Electroblob77 c50b344041 Remove usage of deprecated server-side I18n 2020-04-09 21:28:48 +01:00
Electroblob77 bd11c9c759 Cleanup 2020-04-09 21:22:43 +01:00
Electroblob77 f7b678e291 Reminder to fix this 2020-04-09 21:18:56 +01:00
Electroblob77 6cabe7ffd4 Make sure the slot order is retained! 2020-04-09 21:07:32 +01:00
Electroblob77 f973099fd3 Add sound for locating spells using the lectern 2020-04-09 21:07:06 +01:00
Electroblob77 1833ed9c56 Tweak block highlight scale to remove the tiny gap due to the anti-z-fighting offset 2020-04-09 20:09:13 +01:00
Electroblob77 d56cf37f2b Make spell books return to the slots they came from (provided the container isn't closed) 2020-04-09 20:08:28 +01:00
Electroblob77 c5b5172481 Add lecterns 2020-04-08 00:16:12 +01:00
Electroblob77 938d0df95c TODO: Convert magic light to a non-tileentity block 2020-04-05 16:12:46 +01:00
Electroblob77 525b7e13dd Super method should do just fine! 2020-04-05 15:33:40 +01:00
Electroblob77 a67eb2381d Improve bookshelf search and account for undiscovered spells 2020-04-04 21:32:57 +01:00
Clefal 0d48606b51 Merge pull request #4 from Hokorizero/Mineversion
Update zh_cn.lang
2020-04-03 13:21:07 +08:00
Determancer 3c0b65c485 Update zh_cn.lang 2020-04-03 12:15:31 +08:00
Hokorizero 771118afde Merge pull request #2 from Hokorizero/TUsama-patch-2
比对1
2020-04-03 11:49:45 +08:00
Determancer 29b9e0de8b Update zh_cn.lang 2020-04-03 11:45:47 +08:00
Clefal f26f537f50 比对1 2020-04-03 11:40:50 +08:00
Electroblob77 91c9a5392b Make replenish hunger and satiety fill the correct amount of food, and make them say the correct number in their descriptions 2020-03-31 23:16:44 +01:00
Electroblob77 6ae9df1204 Only receive RenderGameOverlayEvent.Post, and only process when it will actually draw something 2020-03-31 23:16:21 +01:00
Electroblob77 d46600ac86 Update version number 2020-03-31 22:06:49 +01:00
Electroblob77 004782a1e4 Update credits 2020-03-31 22:05:00 +01:00
Electroblob77 b2b48cd8a1 Remove old handbook translations 2020-03-31 21:59:02 +01:00
Electroblob77 2277f6b278 Helps if you actually copy the setting over after synchronising it... fixes #395 2020-03-31 21:57:37 +01:00
Electroblob77 ba59d9786f Add null check for grapple target when cast by NPCs, fixes #394 2020-03-31 21:56:20 +01:00
Electroblob77 bdf5aa5b64 Skip spells with missing glyph data and print a warning to the console instead, fixes #384 2020-03-31 21:54:15 +01:00
Electroblob77 a384a57622 Prevent mending enchantment being applied to wizard armour, closes #383 2020-03-31 21:47:53 +01:00
Electroblob77 586840aa53 Add safety checks to prevent itemblocks with invalid metadata turning into invalid blockstates, fixes #382
(Because *some* mod authors are not very careful...)
2020-03-31 21:42:16 +01:00
Electroblob77 1ab674136b Add null check for riding entity to magic slimes, fixes #379 2020-03-31 21:37:38 +01:00
Electroblob77 71302b3219 Add recipes for bookshelves 2020-03-31 21:33:18 +01:00
Electroblob77 c161a74d73 Add bookshelf interface to arcane workbench
Implements the main functionality:
- Access bookshelves from within the workbench
- Search by spell name, tier, element and type
- Sort by tier, element or alphabetically, ascending or descending
- Three-way shift-clicking support
- Automatic return of books to bookshelves when wand is removed
2020-03-31 21:33:10 +01:00
Electroblob77 df1f737539 Fancy new advancement background 2020-03-31 21:26:23 +01:00
Electroblob 64e7e3844e Merge pull request #391 from rafasoares/patch-1
Make Magic Silk recipe use ore_dict for string
2020-03-31 18:14:12 +01:00
Clefal 51a3d2a63e Update zh_cn.lang 2020-03-30 13:42:27 +08:00
Electroblob77 53a053bfff Make replenish hunger and satiety fill the correct amount of food, and make them say the correct number in their descriptions 2020-03-29 17:00:07 +01:00
Electroblob77 220bf15cfb Don't process unless the event type means it will actually draw something 2020-03-29 16:56:52 +01:00
Electroblob77 885e58c85c Receive only RenderGameOverlayEvent.Post, not both 2020-03-29 16:55:04 +01:00
Rafael Soares 7c2e786d0b Remove whitespace changes 2020-03-27 20:53:25 -03:00
Rafael Soares a7ee0ad847 Make Magic Silk recipe use ore_dict for string
Currently, the recipe requires string to be a Vanilla string, which might cause problems in packs with different methods for obtaining strings (eg: Mystical World's Silk Thread from silkworms).

This PR makes it compatible with Ore Dictionary, so the recipe accepts any type of string.
2020-03-27 20:49:51 -03:00
Clefal 033d90ed3e Update zh_cn.lang 2020-03-26 16:39:59 +08:00
Electroblob77 849066de8a Apparently we do need this after all 2020-03-25 15:20:24 +00:00
Electroblob77 eb65b7d7b7 Reorganise config again 2020-03-25 15:14:58 +00:00
Electroblob77 97499eb523 Update version number 2020-03-25 15:08:15 +00:00
Electroblob77 02480db158 Reorganise config file 2020-03-25 15:05:32 +00:00
Electroblob77 e35ee9d126 Merge branch '1.12.2' into 4.3-dev 2020-03-25 14:29:53 +00:00
Electroblob77 004c4c09e3 Add bookshelves 2020-03-25 14:29:27 +00:00
Clefal 52214f81cf Update zh_cn.lang 2020-03-25 11:49:38 +08:00
Clefal 516d7948ee Update zh_cn.lang
附魔
2020-03-25 11:21:18 +08:00
Electroblob77 a490168fa2 Derp 2020-03-19 15:46:42 +00:00
Electroblob77 306137a026 Update version number 2020-03-19 15:38:19 +00:00
Electroblob77 0a5527f3d4 Add backwards compatibility to convert old-format atlas markers to new ones 2020-03-19 15:35:09 +00:00
Electroblob77 4dbe24c8ea This is the problem with everything being a string... 2020-03-19 15:13:25 +00:00
Hokorizero 5477725b7e Update zh_cn.lang 2020-03-19 23:08:18 +08:00
Electroblob77 81bba5e7e0 Add null check to ice spikes, fixes #371 2020-03-19 13:35:36 +00:00
Electroblob77 9c29142e6a Maven-ify all the things and update Antique Atlas 2020-03-19 13:33:34 +00:00
Clefal 3dc3a3a378 二次润色,改掉了所有的“咒语”,修改了部分的语法排序 2020-03-19 11:05:59 +08:00
Electroblob77 3151d7d626 Require Antique Atlas 4.6 or newer 2020-03-18 17:18:41 +00:00
Electroblob77 d68f968632 Make sure fall damage stuff is processed on the server only, and reactivate the config option by default 2020-03-18 16:00:23 +00:00
Electroblob77 74d9198522 Convert replaceVanillaFireballs to a synchronised option, fixes #351 2020-03-18 15:50:01 +00:00
Electroblob77 0b56d47022 Replace wildcard with metadata 0 for display purposes, fixes #370
N.B. The output is still not visible for non-zero inputs when using wildcard trades, but for now this is good enough
2020-03-18 15:32:59 +00:00
Electroblob77 587ab1338e Make Magic Protection protect against vanilla magic damage, closes #337 2020-03-18 14:57:04 +00:00
Electroblob77 4816c48aa6 Disable replaceVanillaFallDamage by default 2020-03-18 14:49:12 +00:00
Hokorizero 2456589fa7 Update zh_cn.lang 2020-03-18 17:27:03 +08:00
Hokorizero d7849a94b1 Update zh_cn.lang 2020-03-18 17:13:11 +08:00
Hokorizero cfb9f4fe25 Update zh_cn.lang 2020-03-18 16:47:49 +08:00
Hokorizero a269cf339b Update zh_cn.lang 2020-03-18 16:20:48 +08:00
Hokorizero 1c8e4f86ee Update zh_cn.lang 2020-03-18 15:35:56 +08:00
Hokorizero f2835c245f Update zh_cn.lang 2020-03-18 15:30:49 +08:00
Hokorizero 462512ad30 Update zh_cn.lang 2020-03-18 15:17:43 +08:00
Hokorizero db5a7dcfde Update zh_cn.lang 2020-03-18 15:13:30 +08:00
Hokorizero 17bba5dea8 Update zh_cn.lang 2020-03-18 15:09:18 +08:00
Clefal fbdb5cd844 医命师修改 2020-03-18 14:58:13 +08:00
Hokorizero 393fb1c1b0 Merge pull request #1 from Hokorizero/润色1
润色
2020-03-18 14:56:42 +08:00
Hokorizero 08e89b1aef Update zh_cn.lang 2020-03-18 14:49:55 +08:00
Clefal 1f25d95b1b 润色 2020-03-18 14:48:27 +08:00
Hokorizero 1f3a71797e Update zh_cn.lang 2020-03-18 14:10:51 +08:00
Clefal a821ef2aef 小修改,图片标题,语法润色 2020-03-18 14:07:57 +08:00
Clefal 6845279c49 手册进度→进度 2020-03-18 13:37:24 +08:00
Electroblob77 79b745e005 Randomise y coordinate to search from when spawning structures in 'cavern' dimensions, fixes #372 2020-03-17 23:54:52 +00:00
Electroblob77 6fff0e31d1 *Facepalm* 2020-03-17 23:45:40 +00:00
Electroblob77 11efe56437 Replace old hardcoded spell book text with translation keys, fixes #368 2020-03-17 23:38:25 +00:00
Electroblob77 7f5786c28c Override override override! 2020-03-17 23:22:54 +00:00
Electroblob77 85b49b330a Make tomes of arcana more common in obelisks, shrines and wizard towers, and make tomes generated as loot more likely to be apprentice tier 2020-03-17 23:16:04 +00:00
Electroblob77 d797e72445 Reduce rarity of all structures a bit 2020-03-17 23:13:17 +00:00
Electroblob77 5f21b565cd Make fireballs, large fireballs and iceballs respect the playerBlockDamage config option 2020-03-17 22:44:30 +00:00
Electroblob77 9ed06c9a34 Stop wizards casting heal ally 2020-03-17 22:34:34 +00:00
Electroblob77 50f315666f Fix spanish handbook translations, fixes #365 2020-03-15 19:23:50 +00:00
Electroblob77 62bdbc81e4 Prevent players from picking up items when possessing and prevent players from possessing whilst sneaking, fixes #376 2020-03-15 19:15:28 +00:00
Electroblob77 d9c3d15b9b Fix gilded wood models and move to wizardry tab 2020-03-01 13:39:59 +00:00
Electroblob77 bb6bb78163 IntelliJ broke my formatting again >:( 2020-03-01 13:07:55 +00:00
Electroblob77 3f80c56163 Add gilded wood 2020-03-01 13:04:15 +00:00
Electroblob77 3a571fd239 Update credits 2020-02-29 11:25:35 +00:00
Electroblob 4fb5452dc4 Merge pull request #363 from chesterccj305/patch-1
Create handbook_zh_tw.json
2020-02-24 16:51:28 +00:00
Electroblob 652f1d2620 Merge pull request #364 from chesterccj305/patch-2
Create zh_tw.lang
2020-02-24 16:51:15 +00:00
Electroblob77 275f514810 Substitute generic damage when caster is null, fixes #362 2020-02-22 11:12:14 +00:00
Electroblob77 7cf09e76f8 Update version number 2020-02-22 00:49:18 +00:00
Electroblob77 61080134fd Add wildcard support for item/block configs 2020-02-22 00:46:37 +00:00
Electroblob77 563bed3b25 Update credits 2020-02-22 00:46:16 +00:00
Electroblob77 75740c388f Add German and Spanish translations 2020-02-22 00:17:52 +00:00
Electroblob77 5d96f4d700 I can't string, and unboxing is weird 2020-02-21 17:55:45 +00:00
Electroblob77 df8fd21c0b Add metadata support to block/item list config options, fixes #353 2020-02-21 17:40:08 +00:00
chesterccj305 046ecb1e41 Create zh_tw.lang 2020-02-21 22:56:45 +08:00
chesterccj305 f3dd7bccd8 Create handbook_zh_tw.json 2020-02-21 22:55:22 +08:00
Electroblob77 d6b64b3576 Move !world.isRemote check to just the block breaking, potentially fixes #359 2020-02-19 21:32:54 +00:00
Electroblob77 22c00c47ff Antique Atlas doesn't like my colons :(
Fixes #323
2020-02-19 21:17:52 +00:00
Electroblob77 6d0e65c2b0 Hmmm so we were ticking this twice all along... 2020-02-19 01:09:12 +00:00
Electroblob77 0a6fd452c1 This is why we test things! 2020-02-19 01:00:32 +00:00
Electroblob77 28a8a4ff2a Merge branch '1.12.2' of https://github.com/Electroblob77/Wizardry into 1.12.2 2020-02-19 00:22:24 +00:00
Electroblob77 71c09cf16d Bye bye empty slot books, it was good knowing ya 2020-02-19 00:12:20 +00:00
Electroblob77 794085660e Move screen shaking effect into a proper method in the client proxy, fix earthquake's version not working and add screen shake to meteor, lightning hammer and shockwave 2020-02-19 00:11:33 +00:00
Electroblob 3d89186308 Merge pull request #352 from Hokorizero/1.12.2
Update Chinese item translation and handbook translation
2020-02-09 13:37:10 +00:00
Hokorizero a0bd7b64d7 Enchantment Descriptions translation done 2020-02-07 18:23:40 +08:00
Hokorizero 4c633c98ff Add files via upload 2020-02-05 19:06:34 +08:00
Hokorizero 45ff70c207 Add files via upload
Thanks by @TUsama,we finally finished the Chinese handbook translation.
2020-02-05 19:05:39 +08:00
Electroblob77 0328f41564 Prevent potion core applying its health fix (whatever that is) when resurrecting, fixes #178 2020-01-28 21:19:37 +00:00
Electroblob77 9ab4684aef Update version number 2020-01-28 19:44:27 +00:00
Electroblob77 e64cf9a6af Update credits 2020-01-28 18:44:37 +00:00
Electroblob77 f13f220564 Change tome of arcana description to be more accurate, closes #330. Also adds format args support to multi-line item descriptions and fixes the 1st argument being used instead of the 2nd in the lang files. 2020-01-28 18:36:34 +00:00
Electroblob77 311b5750df Add parrying mechanic to custom fireballs, fixes #335 2020-01-28 18:14:17 +00:00
Electroblob77 e54aee332d Rework slow time to use an NBT tag to unblock entity updates when not in a slow time zone, fixes #336 (and related issues with teleporting)
It also simplifies the code and removes the end slow time packet entirely
2020-01-28 13:20:32 +00:00
Electroblob77 e4bf09f15a Implement client-side spell counter for NPCs, fixes #345
Also makes all the continuous-spell-related methods in ISpellCaster default methods so they don't need implementing unless actually necessary.
2020-01-27 23:27:56 +00:00
Electroblob77 aa166814ea Add SpellThrowable and replace Snowball class with a simple instance of it 2020-01-27 18:40:10 +00:00
Electroblob77 d37ab6072f Add chainable method for assigning spell NPC selector 2020-01-27 17:51:32 +00:00
Electroblob77 ba83cb7985 Add chainable method for assigning spell items 2020-01-27 16:43:05 +00:00
Electroblob77 3052e56d03 Add entity- and tileentity-sensitive versions of Spell#canBeCastByNPCs and Spell#canBeCastByDispensers 2020-01-27 16:42:28 +00:00
Electroblob77 b682740751 *facepalm* 2020-01-27 15:09:54 +00:00
Electroblob77 38429cb697 Update credits 2020-01-27 14:50:55 +00:00
Electroblob77 dc7b6790b8 Automatic spell sound creation, hurrah! 2020-01-27 14:39:47 +00:00
Electroblob77 7a247df3e1 Encourage users to report the circular NBT reference error 2020-01-27 14:33:45 +00:00
Electroblob77 de2087c0e8 Clean up after testing 2020-01-27 13:46:50 +00:00
Electroblob77 f5da195605 Wrap NBTTagCompound#setTag in static helper with safeguards against circular references, fixes #299 2020-01-27 13:45:47 +00:00
Electroblob77 6cd6411c25 Use target lifetime rather than construct lifetime when dealing periodic damage; means targets don't all get damaged at once 2020-01-25 22:50:45 +00:00
Electroblob77 40e77728ad Do proper floaty division, the error was kinda invisible (pun intended) but intellij spotted it 2020-01-21 20:16:59 +00:00
Electroblob77 d50ff5729f Prevent unlimited exponential stacking of the empowerment effect, fixes #317 2020-01-16 18:40:52 +00:00
Electroblob77 76b4f2f72f Change default behaviour of Spell#createSoundWithSuffix to point to assets/modid/sounds.json rather than assets/ebwizardry/sounds.json, so addons don't have to override it 2020-01-14 14:39:09 +00:00
Electroblob77 a608375433 Merge branch '1.12.2' of https://github.com/Electroblob77/Wizardry into 1.12.2 2020-01-13 18:59:19 +00:00
Electroblob77 c3f8ba245d Fixing the really important bugs
(What? That pixel was annoying me...)
2020-01-13 18:58:21 +00:00
Electroblob77 34b3fe93bb Bit of an oversight there, this is supposed to be an API after all 2020-01-13 18:55:36 +00:00
Electroblob77 996ec9a7f7 Electroblob hit the ground too hard 2020-01-13 18:54:43 +00:00
Electroblob 2b38ca9a89 Merge pull request #331 from bigenergy/patch-2
Update russian lang
2019-12-31 11:02:52 +00:00
Big Energy 67788a2bd8 Ring translation 2019-12-27 20:23:35 +03:00
Big Energy 58fcaa8af2 Update ru_ru.lang 2019-12-27 20:09:30 +03:00
Big Energy 24e89c8b8a Update ru_ru.lang 2019-12-27 20:01:35 +03:00
Big Energy 1293b89905 Update ru_ru.lang 2019-12-27 19:55:41 +03:00
Electroblob77 807fc61541 Merge branch '1.12.2' of https://github.com/Electroblob77/Wizardry into 1.12.2 2019-12-22 18:39:45 +00:00
Electroblob77 9741c751b3 Update version number 2019-12-22 18:37:25 +00:00
Electroblob d3003ae473 Merge pull request #311 from Azim-Palmer/1.12.2
Adding support for Lycanites Mobs to drop loot from the mob_additions table
2019-12-22 18:25:52 +00:00
Electroblob77 9fde24f341 Merge branch '1.12.2' of https://github.com/Electroblob77/Wizardry into 1.12.2 2019-12-22 15:15:40 +00:00
Electroblob 452eb17b5f Update question.md 2019-12-22 15:13:57 +00:00
Electroblob 36963aac30 Update feature_request.md 2019-12-22 15:13:47 +00:00
Electroblob f161cdfe7c Update bug_report.md 2019-12-22 15:13:36 +00:00
Electroblob77 455c5a5e07 Fix weird floaty rounding so continuous spells cost the correct amount of mana
Grapple ain't free anymore, sorry folks!
2019-12-22 14:58:12 +00:00
Electroblob77 9852f61d0f Extend smoke bomb blindness effect to mobs as well as players, closes #324 2019-12-22 14:37:19 +00:00
Electroblob77 a2c8cde4c4 Use correct mana values for grand crystals and crystal shards in scroll creation 2019-12-22 12:30:04 +00:00
Electroblob77 497d28eafd Somehow this went missing... 2019-12-22 11:45:42 +00:00
Electroblob77 f3f3377c4d Fix formatting 2019-12-17 18:02:15 +00:00
Electroblob77 4c81c61644 Update credits 2019-12-17 18:01:04 +00:00
Electroblob77 31a6ab6db0 Update version number 2019-12-17 17:57:38 +00:00
Electroblob77 69f2aedef7 Correctly hide/unhide skin overlay parts when rendering frost layer, fixes #261 2019-12-17 17:52:44 +00:00
Electroblob77 e8818a4db5 Correct requested tag type for tower blocks list in wizard data loading, fixes #291 2019-12-17 17:45:27 +00:00
Electroblob77 470a7e82bc Iterate over copy of loaded TE list, fixes #298 and #304 2019-12-17 17:12:31 +00:00
Electroblob77 6439c233f1 Add creative mode check to target selector for summoned creatures, fixes #262 2019-12-17 16:55:00 +00:00
Electroblob77 c931d42d62 Tweaks to loot rarity 2019-12-17 16:35:34 +00:00
Electroblob77 5b497e107a Reinstate max damage check, fixes #294 2019-12-17 16:31:42 +00:00
Electroblob77 324094f418 'Tis the season!
- Decked the halls
- Jingled the bells
- Wrapped the presents
- Loaded up the sleigh
2019-12-17 15:53:40 +00:00
Electroblob77 9ade6442b2 Add config option to turn off growing crystal flowers with bonemeal, closes #308 2019-12-16 15:53:32 +00:00
Electroblob77 ffea49bc40 Copy neat fix for negative scaling of magic light on desync to black hole 2019-12-16 15:39:23 +00:00
Electroblob77 2b89a890d0 Route blink effect through the proxies and make the blink spell check for the first-person player, fixes #280 2019-12-16 15:25:15 +00:00
Electroblob77 3a67388ff3 Don't need that 2019-12-16 15:20:15 +00:00
Electroblob77 3468bbb073 Oops 2019-12-16 13:12:24 +00:00
Electroblob77 963178c609 Cleanup 2019-12-16 13:10:57 +00:00
Electroblob77 cfdb049368 Add failsafe for conjured item max damage, fixes #288 2019-12-16 13:06:32 +00:00
Electroblob77 058d83fd00 Stop ring of chaining attacking its wearer, fixes #303 2019-12-16 12:36:37 +00:00
Electroblob77 c7ccc37dca Add damage property to frost axe spell, fixes #322 2019-12-16 12:33:48 +00:00
Electroblob77 74345d0c3b Check if list is empty after removing current location, fixes #307 2019-12-16 12:18:46 +00:00
Electroblob77 907b94c74f Merge branch '1.12.2' of https://github.com/Electroblob77/Wizardry into 1.12.2 2019-12-16 12:14:47 +00:00
Electroblob77 2c6b397be6 Check for null tile entities when rendering arcane lock, fixes #305 2019-12-16 12:14:43 +00:00
Electroblob77 eddcb2402d Don't use client-side-only vector-based AxisAlignedBB constructor, fixes #306 2019-12-16 12:14:01 +00:00
Electroblob 0301f3c300 Merge pull request #312 from Azim-Palmer/Fix/LayerRender
Fix : LayerRender breaks on non-standard models
2019-12-16 00:31:34 +00:00
Electroblob 7a8cfb73cd Merge pull request #319 from UltraHex/1.12.2
Fixes #170
2019-12-16 00:29:47 +00:00
Matthew William Noel c7c6f964bf Fix Electroblob77/Wizardry#170 the right way 2019-12-07 12:46:40 -08:00
Matthew William Noel 91df7cfd72 Fix Electroblob77/Wizardry#170 2019-12-06 19:54:55 -08:00
Az 0ed9ee64c4 Fix : when rendering models that don't have any entries in the boxList (Such as Lycanite's mobs) this function throws and exception and the renderer goes crazy. 2019-11-23 19:25:23 +00:00
Az f82d2871d5 Adding support for Lycanites Mobs to drop loot from the mob_additions table 2019-11-23 12:44:10 +00:00
Electroblob77 01cea3df06 Update version number 2019-10-05 23:14:29 +01:00
Electroblob77 591cfb5857 Check we're dealing with the type of mob whose class we're in, fixes #274 2019-10-05 23:13:48 +01:00
Electroblob77 bc2037f74e Update version number 2019-10-05 17:15:56 +01:00
Electroblob77 6aa3b21190 Convert all in-world sounds from stereo to mono, fixes #218 2019-10-05 17:12:33 +01:00
Electroblob77 b262b6edc0 Oops 2019-10-05 17:04:26 +01:00
Electroblob77 b7be05669b Increase health threshold for amulet of transience from 2 to 6, fixes #192 2019-10-05 16:43:17 +01:00
Electroblob77 071e299d48 Set evoker spell timer as well as spell type when under the arcane jammer effect, fixes #244 2019-10-05 16:40:57 +01:00
Electroblob77 1e885d70c3 Gently encourage people to disable structures the intended way, and stop it crashing if they try and do it the wrong way.
What's wrong with my structures anyway? :'(
2019-10-05 16:28:24 +01:00
Electroblob77 e04a43e56d Why on earth was that there?! Fixes #257 2019-10-05 15:46:05 +01:00
Electroblob77 378796cdda Make fast worldgen check the central position for water rather than checking the biome 2019-10-05 15:34:41 +01:00
Electroblob77 48c37d1c17 Helps if you actually use the synchronised random... fixes #245 2019-10-05 15:24:20 +01:00
Electroblob77 fe8f9fc5cd Update javadoc 2019-10-05 15:23:01 +01:00
Electroblob77 ced6ab7e8d Use a custom mesh definition instead of registering models for each individual metadata, fixes #256
#256 was partially fixed in 60a6c51; this completes the fix by preventing spell books missing models when different worlds have different spell metadata
2019-10-05 14:40:03 +01:00
Electroblob77 378e02eb6c Ignore special spawn conditions for mobs from mob spawners, fixes #260 2019-10-05 14:34:29 +01:00
Electroblob77 4677d9ff30 Unleash the full potential of spell properties files!
- Spell properties files can now be overridden globally in config/ebwizardry/spells
- Spell properties files can now be overridden for specific worlds in [world save]/data/spells
- Moved the main config file to the new ebwizardry folder because it makes more sense for it to be there now
- Probably broke something in the process
2019-10-02 20:13:44 +01:00
Electroblob77 0541b2171b Even more tweaks to progression 2019-10-02 20:04:17 +01:00
Electroblob77 dc59a14e82 Update .gitignore 2019-10-02 20:03:31 +01:00
Electroblob77 1a13afb6e3 Don't pass null into leaf update tick, fixes #186 and #269 2019-10-01 23:06:47 +01:00
Electroblob77 03dd76c18a Fix the blockpos passed into the block being the blockpos a block below the blockpos of the blockstate where the block was from, fixes #267
Easy mistake to make, but how has it avoided detection for so long...?
2019-09-30 11:30:53 +01:00
Electroblob77 9426a96df3 Merge branch '1.12.2' of https://github.com/Electroblob77/Wizardry into 1.12.2 2019-09-27 23:16:07 +01:00
Electroblob 382faf59c9 Update README.md 2019-09-27 23:15:53 +01:00
Electroblob cab68e23ac Rename guide_for_contributing.md to CONTRIBUTING.md 2019-09-27 23:14:43 +01:00
Electroblob77 60a6c5124e API improvements to spell books:
- Allow spells to set which book/scroll items they can appear on
- Allow spell books to set custom GUI textures
- Tweaks to loot functions and wizards to accommodate the changes
2019-09-27 15:46:09 +01:00
Electroblob77 028b753be6 Cleanup 2019-09-27 15:30:15 +01:00
Electroblob77 d020668e0c Update crystal ore picture in handbook 2019-09-27 12:57:55 +01:00
Electroblob77 656a78962e Rebalance progression yet again 2019-09-27 12:57:27 +01:00
Electroblob77 5a2f5aa295 Reimplement looting spell context 2019-09-27 12:55:31 +01:00
Electroblob 5e37a2322c Update CREDITS.md 2019-09-26 11:37:04 +01:00
Electroblob 3ca9f200fd Update README.md 2019-09-13 15:03:04 +01:00
Electroblob 37e3a842f5 Update README.md 2019-09-13 15:02:12 +01:00
Electroblob 4e8e2c951b Update README.md 2019-09-10 00:14:13 +01:00
Electroblob77 43b66df22a Update version number 2019-09-09 00:06:01 +01:00
Electroblob77 b192a431d7 Copy NBT to new stack in mana flask charging recipes, fixes #242 2019-09-09 00:03:38 +01:00
Electroblob77 3be98ab612 Fix JEI log spam about mana flask recharging recipes having empty output
Either JEI shouldn't be erroring or the Forge javadoc is wrong. Either way, it seems to make no difference so let's not bother with it.
2019-09-08 23:43:10 +01:00
Electroblob77 ed950322ff Temporarily disable the spells sound category to stop issue #238 from happening 2019-09-08 23:40:13 +01:00
Electroblob77 4cde8c60bc Fix NPE in WandHelper#getCurrentCooldown 2019-09-05 00:47:50 +01:00
Electroblob77 9924e10f13 Rebalance progression again 2019-09-05 00:33:45 +01:00
Electroblob77 eeb0640525 Fix incorrect description for tome of the diligent 2019-09-05 00:32:40 +01:00
Electroblob77 693c11ada0 Fix wands not resetting their progression when upgraded 2019-09-05 00:28:42 +01:00
Electroblob77 038fd7225f Add progression bar to arcane workbench GUI 2019-09-05 00:28:05 +01:00
Electroblob77 999e32f37c Add lower limit checks for wand cooldown indices in NBT, fixes #155 2019-09-05 00:20:13 +01:00
Electroblob77 8c2ac5adbb Update credits 2019-09-04 23:09:00 +01:00
Electroblob77 9c1e2e08c3 Update version number 2019-09-04 13:51:41 +01:00
Electroblob77 e7f7960540 Display intended Minecraft version in handbook instead of the exact version running (used to display the ugly 1.12.2-[forge version] string) 2019-09-04 13:50:14 +01:00
Electroblob77 a46bad4497 Prevent forfeits from breaking blocks they shouldn't break, fixes #190 2019-09-04 13:21:54 +01:00
Electroblob77 06d02ad45d Swap order of attacker/target null checks in ADS, fixes #185 2019-09-04 13:11:08 +01:00
Electroblob77 c39a213e62 Add null check for side hit to ice spikes spell, fixes #188 2019-09-04 13:04:40 +01:00
Electroblob77 2caca39a22 Merge branch '1.12.2' of https://github.com/Electroblob77/Wizardry into 1.12.2 2019-09-04 12:48:19 +01:00
Electroblob 8d46191ff8 Update guide_for_contributing.md 2019-09-04 12:46:49 +01:00
Electroblob77 fb7af9328d Correct typos in lang files 2019-09-04 12:31:10 +01:00
Electroblob77 0991baf964 Fix clairvoyance particles not moving correctly 2019-09-04 12:30:59 +01:00
Electroblob77 bdefecbe9b Replace event cancellation with setting target to null, fixes #236 2019-09-04 11:51:06 +01:00
Electroblob77 eef48f319a Commented code is dead code! 2019-09-04 11:48:19 +01:00
Electroblob77 3a788c867c Reimplement fix for #68 from #110, using IManaStoringItem and multiple mana flask sizes 2019-09-04 11:47:23 +01:00
Electroblob77 1ba723ade1 Add Polish translations, courtesy of Trozuu 2019-09-03 20:59:17 +01:00
Electroblob77 c06105cd00 Add tier, element and spell type to advanced tooltips for spell books and scrolls 2019-09-03 20:55:41 +01:00
Electroblob77 97c72685bb Fix construct spells crashing the game when cast by dispensers, fixes #182 2019-09-03 18:37:56 +01:00
Electroblob77 23fccaac9c How did that happen?! 2019-09-03 18:37:17 +01:00
Electroblob77 74b6bdba0f Merge branch '1.12.2' of https://github.com/Electroblob77/Wizardry into 1.12.2 2019-09-03 17:42:55 +01:00
Electroblob77 d69e3a253d Add check for first person player when applying/removing possession shaders, fixes #179 2019-09-03 17:37:02 +01:00
Electroblob77 744c7a2331 Rebalance resistance spells 2019-09-03 17:31:38 +01:00
Electroblob c355cb034c Update issue templates 2019-09-03 17:27:33 +01:00
Electroblob77 5e321cc4cf Require the player to be sneaking to dispel a block with conjure block 2019-09-03 17:19:09 +01:00
Electroblob77 fbecce0543 Fix spectral block lighting and make it full brightness 2019-09-03 17:18:20 +01:00
Electroblob77 a6c24e9cb6 Cleanup 2019-09-03 16:27:55 +01:00
Electroblob77 14a624db3f Helps if you actually populate the enchantment fields... fixes imbuement spells not working properly, see #217 2019-09-03 16:27:03 +01:00
Electroblob77 16a4c8231f Remove isHandActive check from spectral bow reequip method, fixes part 7 of #217 2019-09-03 15:58:43 +01:00
Electroblob77 931c99617c Move sound category initialisation to preInit and replace the colon with an underscore, fixes #198
I should learn to read, it's literally written in the javadoc for CustomSoundCategory...
2019-09-03 15:45:25 +01:00
Electroblob77 037f340a03 Add keys for WAWLA enchantment description support, fixes #210 2019-09-02 19:25:56 +01:00
Electroblob77 b6cc417641 Reduce required progression for each tier a bit 2019-09-02 19:19:45 +01:00
Electroblob77 6565a0734a Add 5x progression modifier for casting an undiscovered spell for the first time 2019-09-02 19:11:08 +01:00
Electroblob77 0aac70c5fb Reduce spells tracked for wand progression from 10 to 5 2019-09-02 19:10:11 +01:00
Electroblob77 8551dc407b Add array range checks to all cooldown methods that don't have them, fixes #183
I'm concerned this may just be convering up the problem, but without being able to recreate it there's little else I can do.
2019-09-02 19:03:08 +01:00
Electroblob77 1eec7921ce Add Minecraft and Forge version requirements 2019-09-02 18:51:51 +01:00
Electroblob77 18920a24c5 Increase default rarity of structures 2019-09-02 18:24:07 +01:00
Electroblob77 e0c6f0f00f Add null check in transportation packet handler, fixes #229 2019-09-02 17:47:19 +01:00
Electroblob77 a4f6391fac Why was that outside the check?! 2019-09-02 17:46:38 +01:00
Electroblob77 a570bd57d0 Replace call to client-side-only method setVelocity, fixes #228 2019-09-02 17:39:36 +01:00
Electroblob77 f1ff179b98 Check if spell properties are initialised when setting lightning hammer item attribute modifiers, fixes #219 2019-09-02 17:05:21 +01:00
Electroblob77 6d09acc78e Make combustion rune respect playerBlockDamage and mobGriefing settings, fixes part of #217 2019-09-02 16:32:03 +01:00
Electroblob77 960d97de49 Prevent IndexOutOfBoundsException when clicking an already-remembered stone circle, fixes second crash in #217 2019-09-02 16:03:40 +01:00
Electroblob77 ebe64b06e3 Move setBlockState call inside !world.isRemote check, fixes #216 2019-09-02 15:51:44 +01:00
Electroblob77 99887f95e2 Copy loaded tile entity list before iterating client-side, fixes #205 2019-09-02 15:18:17 +01:00
Electroblob77 2e5a9fce3e Don't call canCast() from WizardryUtilities#isCasting(), fixes #196 2019-09-02 15:15:36 +01:00
Electroblob77 2be6230977 Well that didn't merge correctly... temporarily remove custom charging recipe classes
These need a bit more work to fit into the new system
2019-08-18 23:09:03 +01:00
Electroblob77 518d69a2e2 Update version number 2019-08-18 22:46:46 +01:00
Electroblob77 93bc9b1b89 Add tree blocks config option, fixes #165 2019-08-18 22:44:09 +01:00
Electroblob77 413d21d1d8 Add backwards-compatibility to wizard tower rarity, if it's below the new minimum value (which the old default was), it automatically gets reset to the default value of 600. 2019-08-18 22:09:09 +01:00
Electroblob77 78fc00c0cc Yet another AIOOBE fix for WandHelper, fixes #176
Right, I've had enough of this. Why do other people keep getting AIOOBEs from WandHelper when I've never ever had one in my dev environment, after all the testing I've done? What gives?!
2019-08-18 22:02:47 +01:00
Electroblob77 a1d2d6a16e Render blank crafting grid instead of throwing a JsonSyntaxException on nonexistent recipe defined in the wizard's hanbook, fixes #171. 2019-08-18 21:58:18 +01:00
Electroblob77 d6492ee3f1 Cleanup 2019-08-18 21:09:42 +01:00
Electroblob77 831f68d8d9 Add null checks to potion removal and expiry event handlers, fixes #166 2019-08-18 20:17:12 +01:00
Electroblob77 f86ea2334d Merge branch '1.12.2-dev' into 1.12.2 2019-08-18 12:34:04 +01:00
Electroblob77 f37812be3e That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
2019-08-18 00:04:18 +01:00
Electroblob d8f3ca2d01 Update guide_for_contributing.md 2019-07-16 23:18:14 +01:00
Electroblob b262f711e2 Update issue templates 2019-07-16 23:15:11 +01:00
Electroblob 4da63d6735 Update README.md 2019-06-15 14:41:39 +01:00
Electroblob be80d4863c Update README.md 2019-06-15 14:40:56 +01:00
Electroblob 62c696cd13 Update README.md 2019-06-15 14:37:37 +01:00
Electroblob f58dfea4bf Update README.md 2019-06-15 14:33:13 +01:00
Electroblob a924545457 Remove spaces and stuff from build.gradle
I dunno, they probably break all the fancy gradle things and I usually rename the jar after compiling anyway.
2019-04-15 23:06:42 +01:00
Electroblob 290d420e6b Merge pull request #123 from lorrampi/patch-2
Create handbook_pt_br.txt
2019-03-22 23:06:41 +00:00
Electroblob e4da941e40 Merge pull request #122 from lorrampi/patch-1
Create pt_br.lang
2019-03-22 23:06:08 +00:00
lorrampi 8e95e830a3 Create handbook_pt_br.txt
Based in lastest version of handbook_en_gb.txt
2019-03-21 15:40:20 -03:00
lorrampi 7d0334fc5a Create pt_br.lang
Based in lastest version of en_gb.lang
2019-03-21 15:33:15 -03:00
Electroblob b352105dd4 Update LICENSE.md 2019-02-08 00:18:01 +00:00
Electroblob 05e6b53970 Update LICENSE.md 2019-02-08 00:15:22 +00:00
Electroblob e76dc4a873 Update LICENSE.md 2019-02-08 00:13:26 +00:00
Electroblob 4d164c15ad Merge pull request #112 from kellixon/patch-1
Update ru_ru.lang
2019-01-31 00:11:54 +00:00
Konstantin 6b30c7923e Update ru_ru.lang
MC 1.12.2. Electroblob's Wizardry 4.1.4.
2019-01-28 17:45:41 +03:00
Electroblob 97a23d0e39 Merge pull request #111 from Tora-B/1.12.2
Switch immunities to an EnumSet. Fixes #49.
2019-01-27 11:28:36 +00:00
Torabi 44d1d4dbb7 Fix Immunities
Switch to an EnumSet for immunities, both because it's more efficient for this purpose, and because adding immunities to an entity caused a crash, because of improperly attempting to extend an array through the asList wrapper.
2019-01-26 09:06:59 -07:00
Electroblob 22cb4d7f56 Merge pull request #110 from Corail31/1.12.2
Fixes #68 #108
2019-01-15 23:25:16 +00:00
Corail31 54abdb6746 fix #108 2019-01-15 14:32:51 +01:00
Corail31 414b773da6 fix 68 2019-01-15 11:50:18 +01:00
Electroblob77 2680d02304 Reduce excessive call limits based on crash report in issue #72 2019-01-06 18:00:24 +00:00
Electroblob77 f564fdce60 Add DamageSafetyChecker, which implements an if-all-else-fails fix for cross-mod infinite looping in attack/hurt/damage events, and changes relevant calls to attack methods to use the safety checker methods instead. Also adds damage source blacklist and compatibility warnings config options. Fixes #72. 2019-01-06 17:51:41 +00:00
Electroblob77 3bdee06738 Merge branch '1.12.2' into 1.12.2-dev 2019-01-06 16:26:02 +00:00
Electroblob77 31673cf247 Missed in b374f71 2019-01-06 15:35:56 +00:00
Electroblob77 f6f36a30fd Register resource reload listener for handbook, missed in 1356905 2019-01-06 15:35:18 +00:00
Electroblob77 2db96cf18d Change spell chat messages to hotbar toast notifications 2019-01-06 15:31:48 +00:00
Electroblob77 b8ba7d1ea4 Transportation stone tweak 2019-01-06 15:21:08 +00:00
Electroblob77 b33037fd1b Missed in 1356905 2019-01-05 23:18:52 +00:00
Electroblob77 a378fe86f5 Retexture all the things! 2019-01-05 23:18:30 +00:00
Electroblob77 5dfa58bf27 Add more spell HUD skins! 2019-01-05 23:12:54 +00:00
Electroblob77 740bfb1a8f Replace old spell book GUI texture with four retextured tiered variants and tweak the layout a tiny bit 2019-01-05 23:12:03 +00:00
Electroblob77 03e8682260 Replace calls to Item#isInCreativeTab(...) with a direct check, fixes metadata items not being displayed correctly in the creative inventory 2019-01-05 23:04:02 +00:00
Electroblob77 4ca89b2dca Increase all conjured item durations 2019-01-05 23:00:49 +00:00
Electroblob77 212fbe51df Move block, item, potion and enchantment registries over to the @ObjectHolder system and reorganise the potion classes a bit 2019-01-05 22:59:45 +00:00
Electroblob77 eb2abdfbe9 Move wand and armour map retrieval methods to WizardryItems, encapsulating the underlying maps 2019-01-05 22:52:45 +00:00
Electroblob77 f8cfc59415 Missed in b374f71 2019-01-05 22:48:38 +00:00
Electroblob77 13569058ae Handbook rewrite part 1: Formatting and JSON-ification!
- Everything is now defined in a JSON file
- Formatting is now done dynamically and content wraps properly no matter what font is used
- Added inline hyperlinks
- Added a movable bookmark for quick access to a specific page
- Added next section and previous section buttons to flip through entire sections at once
- Added a contents button visible on every page, which navigates directly to the main contents
2019-01-05 22:38:06 +00:00
Electroblob77 78189ed862 Fix a few things in the HUD skin chooser screen 2019-01-05 22:30:06 +00:00
Electroblob77 09185e5f1c Introduce DrawingUtils to centralise GUI rendering utility methods 2019-01-05 22:28:57 +00:00
Electroblob77 201f276c8b More cleanup 2019-01-05 22:19:22 +00:00
Electroblob77 224ee281ef Cleanup 2019-01-05 22:18:14 +00:00
Electroblob77 f907d50333 Fix deobf jar task 2019-01-05 21:14:55 +00:00
Electroblob77 95ce659ec3 Add dev jar task to build.gradle 2019-01-05 18:45:18 +00:00
Electroblob77 f9f6b34549 Update version number 2019-01-05 18:28:06 +00:00
Electroblob77 bee7e51d06 Change key handler to static event handler and remove initialisation from main mod class, fixes #104 2019-01-05 16:42:21 +00:00
Electroblob77 51a2ff0976 Update version number 2019-01-04 22:12:37 +00:00
Electroblob77 1b298ff18b Update credits (all locations) 2019-01-04 22:12:06 +00:00
Electroblob77 86d13d3a6e Swap canSnowAt for canPlaceBlockAt, so it actually works... 2019-01-04 21:58:45 +00:00
Electroblob77 5421372754 Unike input events, tick events fire before the player is initialised, so add a check to stop it crashing with an NPE. 2019-01-04 21:53:39 +00:00
Electroblob77 53b29939f1 Change key handler to listen for ClientTickEvent instead of KeyInputEvent, swap isPressed() to isKeyDown() and restructure code; fixes 'lag'/inconsistent behaviour with mouse button keybinds. (See also #79, not sure if this fixes it since I can't reproduce the problem.) 2019-01-04 21:48:35 +00:00
Electroblob77 7bda8db86f Add check for wand before sending control packets, prevents unnecessary packets being sent 2019-01-04 21:04:06 +00:00
Electroblob77 a7a48cd32b Add a less than max timer check so that magic light does not keep growing indefinitely if the block fails to disappear. Helps reduce the effects of #101 but does not fix it. 2019-01-04 20:53:01 +00:00
Electroblob77 b8e0836a6d Add test for fake players in retaliatory ice shroud effect, fixes #93 2019-01-04 20:48:03 +00:00
Electroblob77 a7e6b2892c Add check to prevent ArrayIndexOutOfBoundsException in WandHelper, fixes #90 (and duplicate issues #80, #91, #97 and #98) 2019-01-04 20:07:02 +00:00
Electroblob77 f886ebfd75 Prevent ice age from placing snow layers at invalid locations, fixes #64 2019-01-04 20:05:09 +00:00
Electroblob77 98b334e6d7 Add condition to only write magic projectile thrower to spawn data if the thrower exists and tweak overrides so it is always written/read last, fixes #71 2019-01-04 20:04:43 +00:00
Electroblob77 83edb8007e Replace direct translation in /allies command with text component, fixes #70 2019-01-04 20:02:57 +00:00
Electroblob77 67dda448f3 Add background tint to arcane workbench GUI, fixes #96 2019-01-04 19:58:31 +00:00
Electroblob77 09953c0299 Add bottom of world check to wizard tower foundation worldgen, fixes #73 2019-01-04 19:57:33 +00:00
Electroblob77 38b0fa65bc Comment out scroll translation console message, fixes #56 2019-01-04 19:56:39 +00:00
Electroblob 7200182c82 Merge pull request #102 from dragon-evol/1.12.2
[zh_cn_handbook update]minor, minor, minor fixes (sorry for disturbing...)
2019-01-03 23:08:10 +00:00
dragon-evol e73e998de2 minor fixes 2019-01-03 13:19:53 +08:00
Electroblob77 b374f71533 The great particle refactoring part 2: Splitting and Streamlining!
- Splits all particle textures into individual files intead of sprite sheets
- Replaces arc and lightning pulse entities with particles
- Pulls particle code up to the general ParticleWizardry so behaviours such as spin can be applied to all particle types
- Renames a few ParticleBuilder methods for conciseness.
- Adds a few new particle effects to various spells and entities, with a slight tweak to EntityMagicArrow#onBlockHit to facilitate impact effects
2019-01-01 21:40:04 +00:00
Electroblob a69da2eb2a Merge pull request #94 from dragon-evol/1.12.2
Update zh_cn.lang and translate the handbook
2018-12-18 00:23:36 +00:00
dragon-evol a00c594d83 Add files via upload 2018-12-17 14:23:23 +08:00
dragon-evol 3df99552e1 Merge pull request #1 from dragon-evol/dragon-evol-patch-1
Update zh_cn.lang
2018-12-17 14:22:20 +08:00
dragon-evol e2bc2824f6 Add files via upload 2018-12-17 14:11:18 +08:00
Electroblob 36f4728f3a Merge pull request #88 from Avatair/feature/mapping-update
Updated MCP Mapping to stable39
2018-11-24 18:20:08 +00:00
alesto 6ca72e7965 Undid adding wizardry dependency. 2018-11-24 09:56:35 +01:00
alesto 151dcc06da Updated mappings 2018-11-22 16:02:40 +01:00
Electroblob 5737109dec Merge pull request #82 from HellFirePvP/1.12.2
Switch enchantment-writing related code to a more direct data-driven approach
2018-11-10 00:48:16 +00:00
HellFirePvP 4bd3a46f32 Switch enchantment-writing related code to a more direct data-driven approach 2018-11-01 13:19:46 +01:00
Electroblob 73e2d64fcd Update guide_for_contributing.md 2018-08-17 23:06:46 +01:00
Electroblob 1f008b405d Update ISSUE_TEMPLATE.md 2018-08-01 23:13:43 +01:00
Electroblob 00e1e2602f Update guide_for_contributing.md 2018-08-01 23:11:27 +01:00
Electroblob 98445da971 Update ISSUE_TEMPLATE.md 2018-08-01 22:59:42 +01:00
Electroblob ad363c64af Correct missing return in lang file 2018-07-03 00:26:44 +01:00
Electroblob 82eed83dcc Correct default scroll direction 2018-07-03 00:24:16 +01:00
Electroblob 7c7a69c755 Add config option to reverse the spell switching scroll direction 2018-07-02 22:56:04 +01:00
Electroblob af01beb583 Spell HUD rewrite and retexturing:
- Replaces the old hardcoded drawing methods with a new json-based system with support for multiple inbuilt and resource pack-defined skins.
- Adds a config option for choosing the spell HUD skin, along with a custom config GUI screen allowing the user to select from a list of available skins with a preview of the currently selected skin.
- Replaces the HUD texture file with a spell_hud subfolder, containing all the necessary textures and json files for the 12 inbuilt skins.
- Adds a subtle sound effect and scroling animation when switching spells
- Reorganises the control event code into a single handler class and converts this class and the spell HUD class to static event handlers.
- Fixes the HUD position option which got broken in the previous spell HUD commit
2018-07-02 22:33:09 +01:00
Electroblob b7cd3db8bc Rename armour fix model 2018-07-02 22:05:19 +01:00
Electroblob 056c35ac3f Add back face to renderer for force arrow 2018-06-24 19:16:11 +01:00
Electroblob f6a24038cc Retexture spell HUD, add different textures for survival/creative mode, and tidy up the GUI code 2018-06-24 19:14:48 +01:00
Electroblob fde5935adc Add visual first person blink effect 2018-06-24 19:11:59 +01:00
Electroblob f8eecfc6d5 Retexture wands 2018-06-24 16:14:17 +01:00
Electroblob 53aa19d1a1 Fix darkness orb spell shooting thunderbolts instead of darkness orbs 2018-06-24 16:13:40 +01:00
Electroblob a49756ddaa Add vector-based position and velocity methods to ParticleBuilder 2018-06-24 16:13:04 +01:00
Electroblob ee3fca35bd Particle tweaks and fixes 2018-06-24 16:12:40 +01:00
Electroblob 55ae4b1161 Miscellaneous cleanup and commenting 2018-06-24 16:08:28 +01:00
Electroblob 76473f7185 Rewrite raytracing methods and optimise their usage 2018-06-24 16:02:34 +01:00
Electroblob ff87729ee8 Missed in 75e5de6 2018-06-24 15:52:59 +01:00
Electroblob 9464b3a084 Retexture leaf particles and move colouring to code 2018-06-24 15:51:28 +01:00
Electroblob d0bf90b900 Retexture flight wings 2018-06-24 15:50:02 +01:00
Electroblob fec4b755bd Remove old unused textures 2018-06-24 15:49:13 +01:00
Electroblob 73d973783d Add continuous spell casting with scrolls and increase scroll and spell book stack sizes to 16 2018-06-24 15:48:48 +01:00
Electroblob 75e5de603e Delegate workbench apply button and slot behaviour to item classes 2018-06-24 12:52:55 +01:00
Electroblob 6da42a18c7 Update references to moved GUI classes 2018-06-24 12:45:49 +01:00
Electroblob f3c9fbdd2e Move GUI classes to separate package 2018-06-24 12:23:08 +01:00
Electroblob c7c7d57e7e Change target blacklist/whitelist checking to use the correct method for retrieving an entity key from EntityList 2018-06-20 23:58:50 +01:00
Electroblob c3abdcf68b Fix NPE in immunity initialisation, fixes #49 2018-06-20 23:57:05 +01:00
Electroblob 8f0727403d Correct fallback translation key for spirit horse 2018-06-20 23:36:15 +01:00
Electroblob 2301e54de4 Prevent potions with custom particles from mixing their particle colour (black) with other potions 2018-06-20 23:35:07 +01:00
Electroblob be952e65f4 Fix incorrect position input in ParticleBuilder's spherical particle spawning convenience method 2018-06-20 23:33:53 +01:00
Electroblob 24457ebe36 Add error prevention and console warning for trying to spawn particles on the server side using ParticleBuilder 2018-06-20 23:32:14 +01:00
Electroblob a523d3dd2b Fix incorrect default scale for flash particles 2018-06-20 23:30:52 +01:00
Electroblob 373fd4c8e8 Add chat readout for applying spells to wizards in creative mode 2018-06-20 23:30:07 +01:00
Electroblob 106148fd9e Miscellaneous cleanup and commenting 2018-06-20 23:28:56 +01:00
Electroblob 29261082f1 Spell hierarchisation and refactoring, plus miscellaneous renaming and minor refactoring
- Adds new generic spell superclasses which aim to group spells such that duplicate code is eliminated, and functions standardised, as much as possible.
- Removes numerous spell classes which are no longer required as a result of this change, and replaces them with instances of the relevant generic spell classes.
- Changes the remaining spell classes to fit with the new system, mostly by having them extend the generic spell classes.
- Completes the transfer of particle spawning to the ParticleBuilder system.
2018-06-20 22:25:54 +01:00
Electroblob dbc1490e10 Merge pull request #53 from ZHENGLOC/1.12.2
Update zh_cn.lang
2018-06-17 11:21:23 +01:00
Electroblob b6400c72a7 Genericise spell casting AI class 2018-06-09 17:36:54 +01:00
Electroblob 719c6d5fbb Add new spell types 2018-06-09 17:33:37 +01:00
ZLOCK_1911 f33a0aceb2 Update zh_cn.lang 2018-06-09 12:02:45 +08:00
Electroblob 7141ae9544 Update CREDITS.md 2018-06-07 17:34:36 +01:00
Electroblob af638ab2f7 Merge pull request #51 from ZHENGLOC/1.12.2
Create zh_cn.lang
2018-06-07 17:32:32 +01:00
ZLOCK_1911 a75a6c6114 Create zh_cn.lang 2018-06-07 18:31:37 +08:00
Electroblob 438f5d7a2e Merge branch '1.12.2' into 1.12.2-dev 2018-06-05 21:44:17 +01:00
Electroblob dec5b1ac2c Add witty/stupid comments to a few classes 2018-06-05 21:26:07 +01:00
Electroblob 726a306830 Delete redundant classes 2018-06-05 21:25:41 +01:00
Electroblob 330c78a92c Change non-evil wizard health from 20 to 30 2018-06-05 21:24:47 +01:00
Electroblob dcec7c7281 Miscellaneous cleanup and commenting 2018-06-05 21:24:09 +01:00
Electroblob b9ba25c116 Add test cases for new particle effects; to be applied to everything once spells have been reorganised 2018-06-05 21:18:01 +01:00
Electroblob 0341a603d5 Missed the imports on that one... 2018-06-05 21:15:02 +01:00
Electroblob d91a3e056a The great particle refactoring part 1: Introducing ParticleBuilder!
Adds ParticleBuilder to replace the particle spawning methods in the proxies, and changes all particle spawning to use the builder except for in the spell classes, which are to be reorganised first.
2018-06-05 21:13:41 +01:00
Electroblob 466b3bbc27 Update .gitignore 2018-05-02 13:17:15 +01:00
Electroblob df14912693 Add new files for the particle refactoring 2018-05-02 13:17:04 +01:00
Electroblob 8a53cc6150 Fix incorrect event handler annotation 2018-05-02 13:03:14 +01:00
Electroblob f5730bf945 Replace crossed quads arc renderer with new 3D box-based rendering 2018-04-14 12:51:18 +01:00
Electroblob a1ae3a2b8b Update version number 2018-04-14 12:49:45 +01:00
2776 changed files with 103289 additions and 26775 deletions
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{
"homepage": "https://www.curseforge.com/minecraft/mc-mods/electroblobs-wizardry",
"promos": {
"1.12.2-latest": "4.3.7",
"1.12.2-recommended": "4.3.7"
}
}
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name: 🐛 Bug Report
description: Something is not working as expected
title: "[Bug] <write the title here>"
labels: [ "bug", "Needs Triage" ]
body:
- type: markdown
attributes:
value: |
Please read the [guide for contributing](https://github.com/Electroblob77/Wizardry/blob/1.12.2/CONTRIBUTING.md) before posting. You may also find the [troubleshooting page](https://github.com/Electroblob77/Wizardry/wiki/Troubleshooting) helpful.
Please try the latest version of the mod and check if the issue persist before submitting a report.
- type: checkboxes
attributes:
label: Is there an existing issue for this?
description: Please search to see if an issue already exists for the bug you encountered.
options:
- label: I have searched the existing issues
required: true
- type: textarea
id: observed
attributes:
label: Observed behaviour
description: Describe what happened and when this happened
validations:
required: true
- type: textarea
id: expected
attributes:
label: Expected behaviour
description: Describe what you expected to happen
validations:
required: true
- type: textarea
id: reproduction
attributes:
label: Steps to reproduce
description: Step by step instructions on how to reproduce the observed behaviour
placeholder: |
1. Join a server
2. Cast the [spell]
3. ...
validations:
required: true
- type: input
id: crashlog
attributes:
label: Crashlog
description: If this was a crash, grab [minecraft instance]/logs/debug.log, upload it as a [gist](https://gist.github.com/) and paste the link here. Alternatively, give a link to the crash report on gist, pastebin if you already have one there.
placeholder: https://gist.github.com/<your-user>/abcdef124
- type: dropdown
id: environment
attributes:
label: Environment (Singleplayer/Server, etc.)
options:
- Singleplayer
- LAN game/Server
- Issue present on both sides
- Not sure
validations:
required: true
- type: input
id: mod-version
attributes:
label: Mod version
placeholder: 1.0.0
validations:
required: true
- type: input
id: minecraft-version
attributes:
label: Minecraft version
placeholder: 12.2.2
validations:
required: true
- type: input
id: forge-version
attributes:
label: Forge version
placeholder: 1.12.2 - 14.23.5.2860
validations:
required: true
- type: textarea
id: other-mods
attributes:
label: Other mods
description: List any other mods present when the bug was encountered, include the mod versions. You only have to fill this if no crash log was attached
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blank_issues_enabled: false
contact_links:
- name: 📖 Mod Wiki Page
url: https://github.com/Electroblob77/Wizardry/wiki
about: Most features are documented in the mod's wiki page --- Link --->
- name: 💬 Electroblob's Wizardry discord
url: https://discord.gg/hs8yJP2
about: Ask for help or get more info on Discord. --- Discord Server link --->
- name: 💡 Feature requests / suggestions
url: https://discord.gg/hs8yJP2
about: Please use the discord server to suggest stuff. --- Discord Server link --->
- name: ❓ Question
url: https://discord.gg/hs8yJP2
about: Ask a question about the mod or the code. --- Discord Server link --->
@@ -0,0 +1,38 @@
name: Potential Duplicates
on:
issues:
types: [opened, edited]
jobs:
run:
runs-on: ubuntu-latest
steps:
- uses: bubkoo/potential-duplicates@v1
with:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
label: potential duplicate
exclude: |
adding
add
creating
create
icons
icon
logos
logo
missing
miss
needing
need
please
requesting
request
1.12.2
wizardry
state: all
threshold: 0.7
comment: |
This issue is potentially a duplicate of one of the following issues:
{{#issues}}
- [#{{ number }}] {{ title }} ({{ accuracy }}% match)
{{/issues}}
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# other
eclipse
run
misc
libs
logs
/misc
/libs
libs_src
libsfordeobf
generated
Thumbs.db
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# Guide for contributing to this repository
## Submitting an issue
When submitting an issue, I would be grateful if you could follow these few guidelines:
- First and foremost, please check your issue hasn't already been posted. The issue tracker is searchable, so try typing in a few keywords and see if anything comes up.
- Please stick to the issue template, it's there to help you provide the right information so I can fix the problem more easily. If you're not sure what to put for anything, that's ok, just leave it as it is.
- One issue per issue please! Make a separate issue for each bug/suggestion. If you think multiple different issues may be related, reference between them using # followed by the issue number, and github will automagically link them.
- Please give me as much information about the issue as you can, but keep it relevant. "This is really annoying me and my friend" does not help me fix the problem!
- Make sure your wizardry and Forge versions are both up-to-date for the game version you are using.
- There's no need to put 'tags' in square brackets in the issue title, I'll put proper github issue tags on it which will also help organise it. You can use them to search for issues too!
- Don't close an issue unless it has actually been fixed or is no longer relevant - otherwise I might not end up fixing it at all! Usually I'll take care of closing issues anyway, so you don't have to worry about it.
- Please don't revive old issues, _especially_ if they have been fixed, because I don't routinely check them. Make a new issue and link the old one to it if you think it's related.
- Most importantly, use gist or pastebin to post crash reports. Do not paste the entire crash report inline, not even in a code block!
> If you've got a git account (which you do, if you're posting an issue) you can access gist, and pastebin doesn't require an account at all, so there's no excuse!
## Submitting a PR
I like my code to be tidy, so it saves me time if yours is too. Here are a few general guidelines for how to submit a good PR:
- Use proper indentation and try to space your code out nicely. This really goes without saying - select all your code and hit ctrl-i before you submit it, and try to use my spacing if you can (for instance, don't do what the Minecraft source does and put a { on a separate line, it's a waste of space).
- Commented code is dead code, UNLESS it has an accompanying comment detailing an appropriate reason for it being commented. (something like "DO NOT REMOVE, commented because it will be useful in 1.12" or "DO NOT REMOVE, commented for debugging purposes, uncomment when fixed")
- Please comment your methods/fields/classes! Preferably using Javadoc, but for small/private methods one line comments are OK. I find it hard enough to remember what I wrote a method for if it isn't commented, let alone trying to work out what yours are for. That said, you should try to name the method/field/class so it's obvious what it is anyway.
- Please use @Override when overriding any methods.
- Follow naming conventions. BLOCK_CAPITALS for constants, CapitalisedWords for classes, camelCase for almost everything else.
- This isn't code related, but when you submit a PR, please tell me what it does! You don't need much, just something like "Makes item X do X" or "Fixes #162". If you're resolving an issue, put "Fixes", "Closes" or "Resolves" and then the issue number and Github will close it automatically.
## Guide for translators
Pull requests aren't just for code - if you would like to help translate Wizardry, you can do that here too! Simply fork the repository, add your translations and submit a PR when you're done. Wizardry has TWO files you'll need to translate: the usual .lang file and the handbook text file, which can be found in resources/assets/wizardry/texts.
- Firstly, the .lang file: if you're familiar with translating mods, this is all pretty standard - it holds the names of blocks, items, mobs and so on. Ignore the %X$s bits, they're placeholders for stuff that gets put in by Wizardry when the game is running.
- Secondly, the handbook JSON file: the US english version is named handbook_en_us.json, and (rather obviously) other languages' text files replace 'en_us' with the name of their corresponding .lang file. Make sure you only change the _values_ (after each `:`), not the identifiers - for a summary of JSON syntax, see the [JSON webpage](https://www.json.org/json-en.html). If you're familiar with advancements, loot tables and similar files, this won't be new to you. The handbook file also applies its own form of markup to the main text, with the following features:
- `#image tag` adds an image to the text with the given tag. Image tags are defined in the `"images": {...}` block at the start of the file. Each named entry in this block defines a single image with that name as its tag. Each entry is a JSON object containing a file location and optional caption/dimensions.
- `#recipe tag` adds a crafting recipe to the text with the given tag. Similar to image tags, recipe tags are defined in the `"recipes": {...}` block at the start of the file. Each named entry in this block defines a recipe with that name as its tag. Each entry contains a list of one or more locations or recipes to display (if more than one is specified, the display will cycle through the different recipes).
- Anything else with a `#` directly before it (with no space) will be treated as a format argument if possible. This means the text after the `#` will be replaced with something else at runtime, similar to the `%X$s` bits in a normal .lang file, if it matches one of the available format arguments. The current format arguments can be found [here](https://github.com/Electroblob77/Wizardry/blob/1.12.2/src/main/java/electroblob/wizardry/client/gui/handbook/GuiWizardHandbook.java#L177-L203).
- `@section@` adds a hyperlink to the given section, which will display as the name of that section. `@section alt text@` is the same, except alt text is displayed instead of the section name (alt text may contain spaces). It is also possible to hyperlink to a webpage, simply replace the section name with the url (e.g. `@https://example.com/@` or `@https://example.com/ alt text@`).
> Translators for Chinese, Japanese, Korean and similar East Asian languages: Due to how Minecraft's word wrapping works, for best results you should _remove spaces before and after hyperlinks and formatting tags_, excluding images and recipes. However, do not remove the space between a hyperlink's destination and its alt text or the link will break!
If all of that confused you, the simple rule is: _Don't translate anything directly after an `@` symbol, directly after a `#`, or the first word after `#image` or `#recipe`_. However, you should translate the `"caption"` entries in the `images` block.
**Please ensure all translation files are encoded in UTF-8 format, otherwise they might crash the game!**
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# Credits
Electroblob's Wizardry
Version 4.1.0
Version 4.3.7
For Minecraft 1.12.2
Designed, coded and textured by Electroblob
@@ -12,14 +12,47 @@ Thanks also to the Minecraft modding community, which always has an answer to my
In addition, I'd like to thank the following individuals for their contributions to the mod:
#### Discord Moderators (and all-round awesome people)
- FavouriteDragon
- WinDanesz
#### Code
- Corail31
- 12foo
- Shadows-of-Fire
- HellFirePvP
- Tora-B
- Avatair
- Aeronica
- UltraHex
- Azim-Palmer
- raoulvdberge
- rafasoares
- xinyuan-liu
- SettingDust
- Aralu115
#### Translations
- Russian: VilagVil
- Spanish and Mexican Spanish: MadWrist
- Spanish: MadWrist, Alsentar
- Mexican Spanish: MadWrist
- Russian: VilagVil, kellixon, bigenergy, MugGod2, DrHesperus
- French: Hahdrim, Crowller
- Brazilian Portuguese: lorrampi
- Chinese (Simplified): ZHENGLOC, dragon-evol, Hokorizero, TUsama, Determancer
- Korean: shejery, rewi_wire, 방통, red1854th
- Polish: Trozuu, Olej
- German: BirdyDragon, Lemopav
- Chinese (Traditional): chesterccj305
- Hungarian: Bombadil
Lightning ray sound effect from OhhWowProductions
#### Sound Effects
- OhhWowProductions
- fredzed
- deleted_user_3277771
- DiscoveryME
- OGSoundFX
- leosalom
- juskiddink
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Minecraft version: 1.10.2 [change as necessary]
Wizardry version: 2.1.0 [change as necessary]
Please read the [guide for contributing](https://github.com/Electroblob77/Wizardry/blob/1.12.2/guide_for_contributing.md) before posting. You may also find the [troubleshooting page](https://github.com/Electroblob77/Wizardry/wiki/Troubleshooting) helpful.
Minecraft version: 1.12.2 [change as necessary]
Wizardry version: [change as necessary]
Environment: Singleplayer/LAN game/Server [delete as necessary]
Issue details: [describe what you were doing when the issue occurred, what went wrong, what you expected to happen, etc.]
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# License
This repository is copyright © Electroblob 2018. The following license is provided to allow you to creatively contribute to and improve the repository.
This license applies only to the source code, assets and wiki pages present in this repository. The compiled mod (available at https://minecraft.curseforge.com/projects/electroblobs-wizardry) comes under its own separate license, see the aforementioned webpage for details.
This license applies only to the source code, assets and wiki pages present in this repository. The compiled mod (available at https://minecraft.curseforge.com/projects/electroblobs-wizardry) comes under its own separate license, see the aforementioned webpage for details. By downloading, running, forking, contributing to or otherwise interacting with this repository, you agree to the license set out below.
TL;DR: Do what you want with this repo on Github, but ask me first if you want to put it anywhere else or publish your version. Don't try and make money off the repo or anything in it. I'm not responsible if the code breaks things, and if you help me out by submitting a PR, I can use and modify the contents of that PR as long as I give you credit. (This brief summary is non-binding and does not override or replace the full license below.)
@@ -27,7 +27,7 @@ TL;DR: Do what you want with this repo on Github, but ask me first if you want t
### 1. Warranty and usage
This repository, the source code for the Minecraft modification Electroblob's Wizardry ('Wizardry'), is provided in the hope that it will be useful and/or educational. You are free to download and modify this repository for personal use only. See section 2 for details regarding public sharing of this repository.
This repository, the source code for the Minecraft modification Electroblob's Wizardry ('Wizardry'), is provided in the hope that it will be useful and/or educational. You are free to download and modify this repository for personal use. See section 2 for details regarding public sharing of this repository.
THIS REPOSITORY IS PROVIDED AS-IS WITH NO WARRANTIES, IMPLIED OR OTHERWISE. ELECTROBLOB TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED BY THE USE OR MISUSE OF THIS REPOSITORY.
@@ -37,7 +37,7 @@ In addition to private use as set out in section 1, you are free to fork this re
### 3. Distribution
Distribution, in whole or in part, of compiled versions of wizardry, and distribution of the source code anywhere except on Github, modified or otherwise, is forbidden without advance written permission from Electroblob. Electroblob reserves the right to refuse or withdraw such permission at any time.
Distribution of this repository anywhere except on Github, in whole or in part, modified or otherwise, is forbidden without advance written permission from Electroblob. Electroblob reserves the right to refuse or withdraw such permission at any time.
### 4. Commercial use
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@@ -1,10 +1,10 @@
# Wizardry &nbsp;[![Curseforge](http://cf.way2muchnoise.eu/full_electroblobs-wizardry_downloads.svg)](https://minecraft.curseforge.com/projects/electroblobs-wizardry) [![Curseforge](http://cf.way2muchnoise.eu/versions/For%20MC_electroblobs-wizardry_all.svg)](https://minecraft.curseforge.com/projects/electroblobs-wizardry) [![Discord](https://img.shields.io/discord/417798297265242145.svg?colorB=7289DA&logo=data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAHYAAABWAgMAAABnZYq0AAAACVBMVEUAAB38%2FPz%2F%2F%2F%2Bm8P%2F9AAAAAXRSTlMAQObYZgAAAAFiS0dEAIgFHUgAAAAJcEhZcwAACxMAAAsTAQCanBgAAAAHdElNRQfhBxwQJhxy2iqrAAABoElEQVRIx7WWzdGEIAyGgcMeKMESrMJ6rILZCiiBg4eYKr%2Fd1ZAfgXFm98sJfAyGNwno3G9sLucgYGpQ4OGVRxQTREMDZjF7ILSWjoiHo1n%2BE03Aw8p7CNY5IhkYd%2F%2F6MtO3f8BNhR1QWnarCH4tr6myl0cWgUVNcfMcXACP1hKrGMt8wcAyxide7Ymcgqale7hN6846uJCkQxw6GG7h2MH4Czz3cLqD1zHu0VOXMfZjHLoYvsdd0Q7ZvsOkafJ1P4QXxrWFd14wMc60h8JKCbyQvImzlFjyGoZTKzohwWR2UzSONHhYXBQOaKKsySsahwGGDnb%2FiYPJw22sCqzirSULYy1qtHhXGbtgrM0oagBV4XiTJok3GoLoDNH8ooTmBm7ZMsbpFzi2bgPGoXWXME6XT%2BRJ4GLddxJ4PpQy7tmfoU2HPN6cKg%2BledKHBKlF8oNSt5w5g5o8eXhu1IOlpl5kGerDxIVT%2BztzKepulD8utXqpChamkzzuo7xYGk%2FkpSYuviLXun5bzdRf0Krejzqyz7Z3p0I1v2d6HmA07dofmS48njAiuMgAAAAASUVORK5CYII%3D)](https://discord.gg/MTmMzMv)
# Wizardry &nbsp;[![Curseforge](http://cf.way2muchnoise.eu/full_electroblobs-wizardry_downloads.svg)](https://minecraft.curseforge.com/projects/electroblobs-wizardry) [![Curseforge](http://cf.way2muchnoise.eu/versions/For%20MC_electroblobs-wizardry_all.svg)](https://minecraft.curseforge.com/projects/electroblobs-wizardry/files) [![Discord](https://img.shields.io/discord/417798297265242145.svg?colorB=7289DA&logo=data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAHYAAABWAgMAAABnZYq0AAAACVBMVEUAAB38%2FPz%2F%2F%2F%2Bm8P%2F9AAAAAXRSTlMAQObYZgAAAAFiS0dEAIgFHUgAAAAJcEhZcwAACxMAAAsTAQCanBgAAAAHdElNRQfhBxwQJhxy2iqrAAABoElEQVRIx7WWzdGEIAyGgcMeKMESrMJ6rILZCiiBg4eYKr%2Fd1ZAfgXFm98sJfAyGNwno3G9sLucgYGpQ4OGVRxQTREMDZjF7ILSWjoiHo1n%2BE03Aw8p7CNY5IhkYd%2F%2F6MtO3f8BNhR1QWnarCH4tr6myl0cWgUVNcfMcXACP1hKrGMt8wcAyxide7Ymcgqale7hN6846uJCkQxw6GG7h2MH4Czz3cLqD1zHu0VOXMfZjHLoYvsdd0Q7ZvsOkafJ1P4QXxrWFd14wMc60h8JKCbyQvImzlFjyGoZTKzohwWR2UzSONHhYXBQOaKKsySsahwGGDnb%2FiYPJw22sCqzirSULYy1qtHhXGbtgrM0oagBV4XiTJok3GoLoDNH8ooTmBm7ZMsbpFzi2bgPGoXWXME6XT%2BRJ4GLddxJ4PpQy7tmfoU2HPN6cKg%2BledKHBKlF8oNSt5w5g5o8eXhu1IOlpl5kGerDxIVT%2BztzKepulD8utXqpChamkzzuo7xYGk%2FkpSYuviLXun5bzdRf0Krejzqyz7Z3p0I1v2d6HmA07dofmS48njAiuMgAAAAASUVORK5CYII%3D)](https://discord.gg/hs8yJP2)
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![Image not found](https://raw.githubusercontent.com/wiki/Electroblob77/Wizardry/en_gb/images/banners/art_banner.png)
Source code for Electroblob's Wizardry, a Minecraft mod currently for versions 1.7.10, 1.10.2, 1.11.2, and 1.12.2. Wizardry adds an RPG-style system of magic spells to Minecraft with the aim of being as playable as possible. No crazy constructs, no perk trees, no complex recipes - simply find spell books, cast spells, and master the arcane!
Please read the [guide for contributing](guide_for_contributing.md) before submitting an issue or a PR.
Please read the [guide for contributing](CONTRIBUTING.md) before submitting an issue or a PR.
<b>Links</b>
+31 -21
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@@ -11,17 +11,34 @@ apply plugin: 'net.minecraftforge.gradle.forge'
//Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
version = " 4.1.2 - MC 1.12.2"
version = "4.3.8"
group= "electroblob.wizardry"// http://maven.apache.org/guides/mini/guide-naming-conventions.html
archivesBaseName = "Electroblob's Wizardry "
archivesBaseName = "ElectroblobsWizardry"
sourceCompatibility = targetCompatibility = "1.8" // Need this here so eclipse task generates correctly.
compileJava {
sourceCompatibility = targetCompatibility = "1.8"
}
repositories {
maven {
// location of the maven that hosts JEI files
name = "Progwml6 maven"
url = "http://dvs1.progwml6.com/files/maven"
}
maven {
// location of a maven mirror for JEI files, as a fallback
name = "ModMaven"
url = "modmaven.k-4u.nl"
}
maven {
name = "Curseforge Maven"
url = "https://minecraft.curseforge.com/api/maven/"
}
}
minecraft {
version = "1.12.2-14.23.2.2611"
version = "1.12.2-14.23.5.2847"
runDir = "run"
// the mappings can be changed at any time, and must be in the following format.
@@ -29,32 +46,25 @@ minecraft {
// stable_# stables are built at the discretion of the MCP team.
// Use non-default mappings at your own risk. they may not always work.
// simply re-run your setup task after changing the mappings to update your workspace.
mappings = "snapshot_20180316"
mappings = "stable_39"
// makeObfSourceJar = false // an Srg named sources jar is made by default. uncomment this to disable.
}
dependencies {
// you may put jars on which you depend on in ./libs
// or you may define them like so..
//compile "some.group:artifact:version:classifier"
//compile "some.group:artifact:version"
// real examples
//compile 'com.mod-buildcraft:buildcraft:6.0.8:dev' // adds buildcraft to the dev env
//compile 'com.googlecode.efficient-java-matrix-library:ejml:0.24' // adds ejml to the dev env
// the 'provided' configuration is for optional dependencies that exist at compile-time but might not at runtime.
//provided 'com.mod-buildcraft:buildcraft:6.0.8:dev'
// Compile against the JEI API but do not include it at runtime
deobfProvided "mezz.jei:jei_${mc_version}:${jei_version}:api"
// At runtime, use the full JEI jar
runtime "mezz.jei:jei_${mc_version}:${jei_version}"
// the deobf configurations: 'deobfCompile' and 'deobfProvided' are the same as the normal compile and provided,
// except that these dependencies get remapped to your current MCP mappings
//deobfCompile 'com.mod-buildcraft:buildcraft:6.0.8:dev'
//deobfProvided 'com.mod-buildcraft:buildcraft:6.0.8:dev'
deobfCompile "baubles:Baubles:${mc_version_short}:${baubles_version}"
deobfCompile "antique-atlas:antiqueatlas:${mc_version}:${antique_atlas_version}"
// for more info...
// http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
// http://www.gradle.org/docs/current/userguide/dependency_management.html
}
task deobfJar(type: Jar) {
from sourceSets.main.output
classifier = 'deobf'
}
processResources {
+5
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@@ -1,3 +1,8 @@
# Sets default memory used for gradle commands. Can be overridden by user or command line properties.
# This is required to provide enough memory for the Minecraft decompilation process.
org.gradle.jvmargs=-Xmx3G
mc_version=1.12.2
mc_version_short=1.12
jei_version=4.15.0.291
baubles_version=1.5.2
antique_atlas_version=4.6.3
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+1 -2
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@@ -1,6 +1,5 @@
#Mon Sep 14 12:28:28 PDT 2015
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-2.14-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-4.9-bin.zip
Vendored
+59 -51
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@@ -1,4 +1,4 @@
#!/usr/bin/env bash
#!/usr/bin/env sh
##############################################################################
##
@@ -6,47 +6,6 @@
##
##############################################################################
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn ( ) {
echo "$*"
}
die ( ) {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
esac
# For Cygwin, ensure paths are in UNIX format before anything is touched.
if $cygwin ; then
[ -n "$JAVA_HOME" ] && JAVA_HOME=`cygpath --unix "$JAVA_HOME"`
fi
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
@@ -61,9 +20,49 @@ while [ -h "$PRG" ] ; do
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >&-
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >&-
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
@@ -90,7 +89,7 @@ location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
@@ -114,6 +113,7 @@ fi
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
@@ -154,11 +154,19 @@ if $cygwin ; then
esac
fi
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
function splitJvmOpts() {
JVM_OPTS=("$@")
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
APP_ARGS=$(save "$@")
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
cd "$(dirname "$0")"
fi
exec "$JAVACMD" "$@"
Vendored
+4 -10
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@@ -8,14 +8,14 @@
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
@@ -46,10 +46,9 @@ echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windowz variants
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
if "%@eval[2+2]" == "4" goto 4NT_args
:win9xME_args
@rem Slurp the command line arguments.
@@ -60,11 +59,6 @@ set _SKIP=2
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
goto execute
:4NT_args
@rem Get arguments from the 4NT Shell from JP Software
set CMD_LINE_ARGS=%$
:execute
@rem Setup the command line
-29
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@@ -1,29 +0,0 @@
# Guide for contributing to this repository
## Submitting an issue
When submitting an issue, please stick to the issue template. Please give me as much information about the issue as you can, but keep it relevant. "This is really annoying me and my friend" does not help me fix the problem! Most importantly, use gist or pastebin to post crash reports.
## Submitting a PR
I like my code to be tidy, so it saves me time if yours is too. Here are a few general guidelines for how to submit a good PR:
- Use proper indentation and try to space your code out nicely. This really goes without saying - select all your code and hit ctrl-i before you submit it, and try to use my spacing if you can (for instance, don't do what the Minecraft source does and put a { on a separate line, it's a waste of space).
- Commented code is dead code, UNLESS it has an accompanying comment detailing an appropriate reason for it being commented. (something like "DO NOT REMOVE, commented because it will be useful in 1.12" or "DO NOT REMOVE, commented for debugging purposes, uncomment when fixed")
- Please comment your methods/fields/classes! Preferably using Javadoc, but for small/private methods one line comments are OK. I find it hard enough to remember what I wrote a method for if it isn't commented, let alone trying to work out what yours are for. That said, you should try to name the method/field/class so it's obvious what it is anyway.
- Please use @Override when overriding any methods.
- Follow naming conventions. BLOCK_CAPITALS for constants, CapitalisedWords for classes, camelCase for almost everything else.
- This isn't code related, but when you submit a PR, please tell me what it does! You don't need much, just something like "Makes item X do X" or "Fixes #162". If you're resolving an issue, put "Fixes", "Closes" or "Resolves" and then the issue number and Github will close it automatically.
## Guide for translators
Pull requests aren't just for code - if you would like to help translate Wizardry, you can do that here too! Simply fork the repository, add your translations and submit a PR when you're done. Wizardry has TWO files you'll need to translate: the usual .lang file and the handbook text file, which can be found in resources/assets/wizardry/texts.
- Firstly, the .lang file: if you're familiar with translating mods, this is all pretty standard - it holds the names of blocks, items, mobs and so on. Ignore the %X$s bits, they're placeholders for stuff that gets put in by Wizardry when the game is running.
- Secondly, the handbook text file: the US english version is named handbook_en_US.txt, and (rather obviously) other languages' text files replace 'en_US' with the name of their corresponding .lang file. Anything wirtten in BLOCK CAPITALS should be left alone, because Wizardry replaces it with the appropriate text when the game is running.
@@ -1,32 +1,37 @@
package electroblob.wizardry;
import electroblob.wizardry.block.BlockBookshelf;
import electroblob.wizardry.inventory.ContainerArcaneWorkbench;
import electroblob.wizardry.item.ItemSpectralBow;
import electroblob.wizardry.packet.PacketCastContinuousSpell;
import electroblob.wizardry.packet.PacketCastSpell;
import electroblob.wizardry.packet.PacketClairvoyance;
import electroblob.wizardry.packet.PacketGlyphData;
import electroblob.wizardry.packet.PacketNPCCastSpell.Message;
import electroblob.wizardry.packet.PacketPlayerSync;
import electroblob.wizardry.packet.PacketTransportation;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.packet.*;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.WizardryParticleType;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemArmor.ArmorMaterial;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.Style;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.util.text.translation.I18n;
import net.minecraft.world.World;
import net.minecraftforge.common.config.Property;
import javax.annotation.Nullable;
import java.util.List;
import java.util.Set;
/**
* The common proxy for wizardry, serving the usual purpose of dealing with all things that need to be handled
* differently on the client and the server. A lot of the methods here appear to do absolutely nothing; this is because
* they do client-only things which are only handled in the client proxy.
*
* @see {@link electroblob.wizardry.client.ClientProxy}
* @see electroblob.wizardry.client.ClientProxy ClientProxy
* @author Electroblob
* @since Wizardry 1.0
*/
@@ -36,90 +41,36 @@ public class CommonProxy {
// SECTION Registry
// ===============================================================================================================
public void registerRenderers(){
}
public void registerRenderers(){}
public void initialiseLayers(){
}
public void initialiseLayers(){}
public void registerKeyBindings(){
}
public void initialiseAnimations(){}
public void registerSpellHUD(){}
public void registerKeyBindings(){}
public net.minecraft.client.model.ModelBiped getWizardArmourModel(){
public net.minecraft.client.model.ModelBiped getWizardArmourModel(ArmorMaterial material){
return null;
}
public void initGuiBits(){}
public void registerResourceReloadListeners(){}
public void registerSoundEventListener(){}
public void registerAtlasMarkers(){}
// SECTION Particles
// ===============================================================================================================
/**
* Spawns a custom particle of the specified type.
*
* @param type EnumParticleType of the particle
* @param world Reference to the World object
* @param x Particle x position
* @param y Particle y position
* @param z Particle z position
* @param velX Particle x velocity
* @param velY Particle y velocity
* @param velZ Particle z velocity
* @param maxAge Lifetime of the particle in ticks
* @param r Red component of particle colour; will be clamped to between 0 and 1
* @param g Red component of particle colour; will be clamped to between 0 and 1
* @param b Red component of particle colour; will be clamped to between 0 and 1
* @param doGravity Whether the particle is affected by gravity (only affects SPARKLE at the moment)
* @param radius The radius of the particle's motion, for cirular motion particles
*/
public void spawnParticle(WizardryParticleType type, World world, double x, double y, double z, double velX,
double velY, double velZ, int maxAge, float r, float g, float b, boolean doGravity, double radius){
// Does nothing since particles are client-side only
}
/** Called from init() in the main mod class to initialise the particle factories. */
public void registerParticles(){} // Does nothing since particles are client-side only
/**
* Spawns a custom particle of the specified type. doGravity defaults to false and radius defaults to 0. Note that
* some of these settings may not affect the particle; some particles are always affected by gravity, for instance.
*
* @param type EnumParticleType of the particle
* @param world Reference to the World object
* @param x Particle x position
* @param y Particle y position
* @param z Particle z position
* @param velX Particle x velocity
* @param velY Particle y velocity
* @param velZ Particle z velocity
* @param maxAge Lifetime of the particle in ticks
* @param r Red component of particle colour; will be clamped to between 0 and 1 (unless this is a MAGIC_FIRE
* particle, in which case this is the scale)
* @param g Red component of particle colour; will be clamped to between 0 and 1
* @param b Red component of particle colour; will be clamped to between 0 and 1
*/
public void spawnParticle(WizardryParticleType type, World world, double x, double y, double z, double velX,
double velY, double velZ, int maxAge, float r, float g, float b){
this.spawnParticle(type, world, x, y, z, velX, velY, velZ, maxAge, r, g, b, false, 0);
}
/**
* Spawns a custom particle of the specified type. Colour defaults to white, doGravity defaults to false and radius
* defaults to 0. Note that some of these settings may not affect the particle; some particles are always affected
* by gravity, for instance.
*
* @param type EnumParticleType of the particle
* @param world Reference to the World object
* @param x Particle x position
* @param y Particle y position
* @param z Particle z position
* @param velX Particle x velocity
* @param velY Particle y velocity
* @param velZ Particle z velocity
* @param maxAge Lifetime of the particle in ticks
*/
public void spawnParticle(WizardryParticleType type, World world, double x, double y, double z, double velX,
double velY, double velZ, int maxAge){
this.spawnParticle(type, world, x, y, z, velX, velY, velZ, maxAge, 1, 1, 1, false, 0);
/** Creates a new particle of the specified type from the appropriate particle factory. <i>Does not actually spawn the
* particle; use {@link electroblob.wizardry.util.ParticleBuilder ParticleBuilder} to spawn particles.</i> */
public electroblob.wizardry.client.particle.ParticleWizardry createParticle(ResourceLocation type, World world, double x, double y, double z){
return null;
}
public void spawnTornadoParticle(World world, double x, double y, double z, double velX, double velZ, double radius,
@@ -129,26 +80,23 @@ public class CommonProxy {
// SECTION Items
// ===============================================================================================================
public boolean shouldDisplayDiscovered(Spell spell, @Nullable ItemStack stack){
return false;
}
public net.minecraft.client.gui.FontRenderer getFontRenderer(ItemStack stack){
return null;
}
/**
* Returns the translated name of the scroll, taking spell discovery into account. If, for some reason, this gets
* called server-side, it uses the deprecated server version of I18n, with a warning. Since any likely server-side
* use of this method will be for text-based logic purposes (like Bibliocraft's book checking system), and since no
* particular player instance can be accessed, spell discovery is ignored.
* called server-side, it uses the deprecated server version of I18n. Since any likely server-side
* use of this method will be for text-based logic purposes (like Bibliocraft's book checking system), and since
* no particular player instance can be accessed, spell discovery is ignored.
*/
public String getScrollDisplayName(ItemStack scroll){
// I have now learnt that the server side I18n always translates to the default en_US, so I could just return
// a hardcoded name in English instead.
Wizardry.logger.info("A mod has called ItemScroll#getItemStackDisplayName from the server side. Using the"
+ "deprecated server-side translation methods as a fallback.");
// Displays [Empty slot] if spell is continuous.
Spell spell = Spell.get(scroll.getItemDamage());
if(spell.isContinuous) spell = Spells.none;
Spell spell = Spell.byMetadata(scroll.getItemDamage());
return I18n.translateToLocalFormatted("item." + Wizardry.MODID + ":scroll.name",
I18n.translateToLocal("spell." + spell.getUnlocalisedName())).trim();
@@ -158,35 +106,84 @@ public class CommonProxy {
return ((ItemSpectralBow)WizardryItems.spectral_bow).getDefaultDurabilityForDisplay(stack);
}
/**
* Translates the given key with no specified style. Client-side only; on the server this simply returns
* the given translation key. Useful whenever translation from common classes is required, e.g. item tooltips.
* @param key The unlocalised name to be translated.
* @param args The format arguments to pass into the translation, if any.
* @return The resulting translated text.
*/
public String translate(String key, Object... args){
return translate(key, new Style(), args);
}
/**
* Translates the given key and formats it with the given style. Client-side only; on the server this simply returns
* the given translation key. Useful whenever translation from common classes is required, e.g. item tooltips.
* @param key The unlocalised name to be translated.
* @param style The {@link Style} to use for the displayed text.
* @param args The format arguments to pass into the translation, if any.
* @return The resulting translated text.
*/
public String translate(String key, Style style, Object... args){
return key;
}
/** Like {@link CommonProxy#addMultiLineDescription(List, String, Style, Object...)}, but style defaults to light grey. */
public void addMultiLineDescription(List<String> tooltip, String key, Object... args){
this.addMultiLineDescription(tooltip, key, new Style().setColor(TextFormatting.GRAY), args);
}
/**
* Adds a multi-line description to the given tooltip list. The description is first translated using the given
* translation key, then the formatting code for the given style is appended, and finally the string is word-wrapped
* to the standard width (100).
* @param tooltip The tooltip list to add to
* @param key The translation key for the description
* @param style A style to apply
*/
public void addMultiLineDescription(List<String> tooltip, String key, Style style, Object... args){}
// SECTION Packet Handlers
// ===============================================================================================================
public void handlePlayerSyncPacket(PacketPlayerSync.Message message){
}
public void handlePlayerSyncPacket(PacketPlayerSync.Message message){}
public void handleGlyphDataPacket(PacketGlyphData.Message message){
}
public void handleGlyphDataPacket(PacketGlyphData.Message message){}
public void handleCastSpellPacket(PacketCastSpell.Message message){
}
public void handleEmitterDataPacket(PacketEmitterData.Message message){}
public void handleCastContinuousSpellPacket(PacketCastContinuousSpell.Message message){
}
public void handleCastSpellPacket(PacketCastSpell.Message message){}
public void handleNPCCastSpellPacket(Message message){
}
public void handleCastContinuousSpellPacket(PacketCastContinuousSpell.Message message){}
public void handleTransportationPacket(PacketTransportation.Message message){
}
public void handleNPCCastSpellPacket(PacketNPCCastSpell.Message message){}
public void handleClairvoyancePacket(PacketClairvoyance.Message message){
}
public void handleDispenserCastSpellPacket(PacketDispenserCastSpell.Message message){}
public void handleCastSpellAtPosPacket(PacketCastSpellAtPos.Message message){}
public void handleTransportationPacket(PacketTransportation.Message message){}
public void handleClairvoyancePacket(PacketClairvoyance.Message message){}
public void handleAdvancementSyncPacket(PacketSyncAdvancements.Message message){}
public void handleResurrectionPacket(PacketResurrection.Message message){}
public void handlePossessionPacket(PacketPossession.Message message){}
public void handleConquerShrinePacket(PacketConquerShrine.Message message){}
// SECTION Misc
// ===============================================================================================================
public void setToNumberSliderEntry(Property property){
}
public void setToNumberSliderEntry(Property property){}
public void setToHUDChooserEntry(Property property){}
public void setToNamedBooleanEntry(Property property){}
// public void setToEntityNameEntry(Property property){}
/**
@@ -194,19 +191,144 @@ public class CommonProxy {
*
* @param entity The source of the sound
* @param sound The SoundEvent to play
* @param category The SoundCategory to use
* @param volume Volume relative to 1
* @param pitch Pitch relative to 1
* @param repeat Whether to repeat the sound for as long as the entity is alive (or until stopped manually)
*/
public void playMovingSound(Entity entity, SoundEvent sound, float volume, float pitch, boolean repeat){
public void playMovingSound(Entity entity, SoundEvent sound, SoundCategory category, float volume, float pitch, boolean repeat){}
/**
* Plays the spell charge-up sound at the given entity.
* @param entity The source of the sound
*/
public void playChargeupSound(EntityLivingBase entity){}
/**
* Plays a continuous spell sound which moves with the given entity.
*
* @param entity The source of the sound
* @param spell The spell this sound is associated with
* @param start The starting SoundEvent to play
* @param loop The main looped SoundEvent to play
* @param end The ending SoundEvent to play
* @param category The SoundCategory to use
* @param volume Volume relative to 1
* @param pitch Pitch relative to 1
*/
public void playSpellSoundLoop(EntityLivingBase entity, Spell spell, SoundEvent start, SoundEvent loop, SoundEvent end, SoundCategory category, float volume, float pitch){}
/**
* Plays a continuous spell sound which moves with the given entity.
*
* @param entity The source of the sound
* @param spell The spell this sound is associated with
* @param sounds An array of the sound events to play, which must have three elements in the order: start, loop, end
* @param category The SoundCategory to use
* @param volume Volume relative to 1
* @param pitch Pitch relative to 1
* @throws IllegalArgumentException if the given array contains less than 3 sound events
*/
public void playSpellSoundLoop(EntityLivingBase entity, Spell spell, SoundEvent[] sounds, SoundCategory category, float volume, float pitch){
if(sounds.length < 3) throw new IllegalArgumentException("Tried to play a continuous spell sound using an array "
+ "of sound events, but the given array contained less than 3 sound events!");
playSpellSoundLoop(entity, spell, sounds[0], sounds[1], sounds[2], category, volume, pitch);
}
/**
* Gets the client side world using Minecraft.getMinecraft().world. <b>Only to be called client side!</b> Returns
* null on the server side.
* Plays a continuous spell sound at the given position.
* @param world The world in which to play the sound
* @param x The x coordinate to play the sound at
* @param y The y coordinate to play the sound at
* @param z The z coordinate to play the sound at
* @param spell The spell this sound is associated with
* @param start The starting SoundEvent to play
* @param loop The main looped SoundEvent to play
* @param end The ending SoundEvent to play
* @param category The SoundCategory to use
* @param volume Volume relative to 1
* @param pitch Pitch relative to 1
* @param duration The duration of the sound, or -1 to link it to a dispenser at the given coordinates
*/
public void playSpellSoundLoop(World world, double x, double y, double z, Spell spell, SoundEvent start, SoundEvent loop, SoundEvent end, SoundCategory category, float volume, float pitch, int duration){}
/**
* Plays a continuous spell sound at the given position.
*
* @param world The world in which to play the sound
* @param x The x coordinate to play the sound at
* @param y The y coordinate to play the sound at
* @param z The z coordinate to play the sound at
* @param spell The spell this sound is associated with
* @param sounds An array of the sound events to play, which must have three elements in the order: start, loop, end
* @param category The SoundCategory to use
* @param volume Volume relative to 1
* @param pitch Pitch relative to 1
* @param duration The duration of the sound, or -1 to link it to a dispenser at the given coordinates
* @throws IllegalArgumentException if the given array contains less than 3 sound events
*/
public void playSpellSoundLoop(World world, double x, double y, double z, Spell spell, SoundEvent[] sounds, SoundCategory category, float volume, float pitch, int duration){
if(sounds.length < 3) throw new IllegalArgumentException("Tried to play a continuous spell sound using an array "
+ "of sound events, but the given array contained less than 3 sound events!");
playSpellSoundLoop(world, x, y, z, spell, sounds[0], sounds[1], sounds[2], category, volume, pitch, duration);
}
/** Starts the first-person blink overlay effect for the specified player. */
public void playBlinkEffect(EntityPlayer player){}
/**
* Starts the client-side screen shake effect for the specified player.
* @param player The player whose screen is to be shaken
* @param intensity The amplitude of the shaking (around 10 looks about right)
*/
public void shakeScreen(EntityPlayer player, float intensity){}
/**
* Loads the given shader for the given player, if they have shaders enabled.
* @param player The player to load the shader for
* @param shader The location of the shader to load
*/
public void loadShader(EntityPlayer player, ResourceLocation shader){}
/**
* Gets the client-side world using {@code Minecraft.getMinecraft().world}. <b>Only to be called client side!</b>
* Returns null on the server side.
*/
public World getTheWorld(){
return null;
}
/**
* Gets the client-side player using Minecraft.getMinecraft().player. <b>Only to be called client side!</b> Returns
* null on the server side.
*/
public EntityPlayer getThePlayer(){
return null;
}
/**
* Returns true if the game is being viewed from the perspective of the given entity and is set to first-person
* view. Always returns false on the server side.
*/
public boolean isFirstPerson(Entity entity){
return false;
}
/** Returns an unmodifiable set of the string keys for all of the loaded spell HUD skins. */
public Set<String> getSpellHUDSkins(){
return null;
}
/** Notifies nearby players of a bookshelf change, causing any lectern or arcane workbench GUI (client-side) or
* container (both sides) to refresh its linked bookshelves (does not send packets). */
public void notifyBookshelfChange(World world, BlockPos pos){
for(EntityPlayer player : world.playerEntities){
if(player.getDistanceSq(pos) < BlockBookshelf.PLAYER_NOTIFY_RANGE * BlockBookshelf.PLAYER_NOTIFY_RANGE){
if(player.openContainer instanceof ContainerArcaneWorkbench){
((ContainerArcaneWorkbench)player.openContainer).refreshBookshelfSlots();
}
}
}
}
}
File diff suppressed because it is too large Load Diff
@@ -1,715 +0,0 @@
package electroblob.wizardry;
import java.lang.ref.WeakReference;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Iterator;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Set;
import java.util.UUID;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.enchantment.Imbuement;
import electroblob.wizardry.entity.EntityShield;
import electroblob.wizardry.entity.living.ISummonedCreature;
import electroblob.wizardry.event.SpellCastEvent;
import electroblob.wizardry.event.SpellCastEvent.Source;
import electroblob.wizardry.packet.PacketCastContinuousSpell;
import electroblob.wizardry.packet.PacketPlayerSync;
import electroblob.wizardry.packet.PacketTransportation;
import electroblob.wizardry.packet.WizardryPacketHandler;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryAdvancementTriggers;
import electroblob.wizardry.spell.None;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.init.MobEffects;
import net.minecraft.init.SoundEvents;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.nbt.NBTTagInt;
import net.minecraft.nbt.NBTTagString;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.capabilities.Capability;
import net.minecraftforge.common.capabilities.CapabilityInject;
import net.minecraftforge.common.capabilities.ICapabilitySerializable;
import net.minecraftforge.common.util.Constants.NBT;
import net.minecraftforge.common.util.INBTSerializable;
import net.minecraftforge.event.AttachCapabilitiesEvent;
import net.minecraftforge.event.entity.EntityJoinWorldEvent;
import net.minecraftforge.event.entity.living.LivingEvent.LivingUpdateEvent;
import net.minecraftforge.event.entity.player.PlayerEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
/**
* Capability-based replacement for the old ExtendedPlayer class from 1.7.10. This has been reworked to leave minimum
* external changes (for my own sanity, mainly!). Turns out the only major difference between an internal capability and
* an IEEP is a couple of redundant classes and a different way of registering it.
* <p>
* Forge seems to have separate classes to hold the Capability<...> instance ('key') and methods for getting the
* capability, but in my opinion there are already too many classes to deal with, so I'm not adding any more than are
* necessary, meaning those constants and values are kept here instead.
*
* @since Wizardry 2.1
* @author Electroblob
*/
// On the plus side, having to rethink this class allowed me to clean it up a lot.
@Mod.EventBusSubscriber
public class WizardData implements INBTSerializable<NBTTagCompound> {
/** Static instance of what I like to refer to as the capability key. Private because, well, it's internal! */
// This annotation does some crazy Forge magic behind the scenes and assigns this field a value.
@CapabilityInject(WizardData.class)
private static final Capability<WizardData> WIZARD_DATA_CAPABILITY = null;
/** The player this WizardData instance belongs to. */
private final EntityPlayer player;
// This one is still necessary, because I can't override the equip animation for items that aren't from Wizardry.
private Map<Imbuement, Integer> imbuementDurations;
public boolean hasSpiritWolf;
public boolean hasSpiritHorse;
/**
* Whether this player is currently casting a continuous spell via commands. Not saved over world reload and reset
* on player death.
*/
private Spell currentlyCasting;
/**
* The time for which this player has been casting a continuous spell via commands. Increments by 1 each tick. Not
* saved over world reload and reset on player death.
*/
private int castingTick;
/**
* SpellModifiers object for the current continuous spell cast via commands. Not saved over world reload and reset
* on player death.
*/
private SpellModifiers spellModifiers;
/** Coordinates for the saved transportation stone circle location. Will be null if no location is saved. */
private BlockPos stoneCircleLocation;
/** Dimension id which the saved stone circle is in. */
private int stoneCircleDimension;
/** Time left until the player teleports under the effect of transportation */
private int tpCountdown;
/** Coordinates for the saved clairvoyance location. Will be null if no location is saved. */
private BlockPos clairvoyanceLocation;
/** Dimension id which the saved clairvoyance point is in. */
private int clairvoyanceDimension;
public EntityShield shield;
public WeakReference<ISummonedCreature> selectedMinion;
/**
* Set of this player's discovered spells. <b>Do not write to this list directly</b>, use
* {@link WizardData#discoverSpell(Spell)} instead.
*/
public Set<Spell> spellsDiscovered;
private Set<UUID> allies;
/**
* List of usernames of this player's allies. May not be accurate 100% of the time. This is here so that a player
* can view the usernames of their allies even when those allies are not online. <b> Do not use this for any other
* purpose than displaying the names!
*/
public Set<String> allyNames;
private Set<UUID> soulboundCreatures;
public WizardData(){
this(null); // Nullary constructor for the registration method factory parameter
}
public WizardData(EntityPlayer player){
this.player = player;
this.imbuementDurations = new HashMap<Imbuement, Integer>();
this.spellsDiscovered = new HashSet<Spell>();
// All players can recognise magic missile. This is not done using discoverSpell because that seems to cause
// a crash on load occasionally (probably something to do with achievements being initalised)
this.spellsDiscovered.add(Spells.magic_missile);
this.hasSpiritWolf = false;
this.hasSpiritHorse = false;
this.currentlyCasting = Spells.none;
this.spellModifiers = new SpellModifiers();
this.castingTick = 0;
this.stoneCircleDimension = 0;
this.clairvoyanceDimension = 0;
this.setTpCountdown(0);
this.allies = new HashSet<UUID>();
this.allyNames = new HashSet<String>();
this.soulboundCreatures = new HashSet<UUID>();
}
public boolean hasSpellBeenDiscovered(Spell spell){
return spellsDiscovered.contains(spell) || spell instanceof None;
}
/**
* Adds the given spell to the list of discovered spells for this player. Automatically takes into account whether
* the spell has been discovered. Use this method rather than adding directly to the list because it handles
* achievements.
*
* @param spell The spell to be discovered
* @return True if the spell had not already been discovered; false otherwise.
*/
public boolean discoverSpell(Spell spell){
if(spellsDiscovered == null){
spellsDiscovered = new HashSet<Spell>();
}
// The 'none' spell cannot be discovered
if(spell instanceof None) return false;
// Tries to add the spell to the list of discovered spells, and returns false if it was already present
if(!spellsDiscovered.add(spell)) return false;
// If the spell had not already been discovered, achievements can be triggered and the method returns true
if(spellsDiscovered.containsAll(Spell.getSpells(Spell::isEnabled))){
WizardryAdvancementTriggers.all_spells.triggerFor(this.player);
}
for(Element element : Element.values()){
if(element != Element.MAGIC
&& spellsDiscovered.containsAll(Spell.getSpells(new Spell.TierElementFilter(null, element)))){
WizardryAdvancementTriggers.element_master.triggerFor(this.player);
}
}
return true;
}
/** Sets the player's saved transportation stone location and dimension. */
public void setStoneCircleLocation(BlockPos pos, int dimensionID){
this.stoneCircleLocation = pos;
this.stoneCircleDimension = dimensionID;
}
/** Returns the coordinates of the associated player's saved transportation stone circle. */
public BlockPos getStoneCircleLocation(){
return stoneCircleLocation;
}
/** Returns the dimension ID of the associated player's saved transportation stone circle. */
public int getStoneCircleDimension(){
return stoneCircleDimension;
}
public int getTpCountdown(){
return tpCountdown;
}
public void setTpCountdown(int tpCountdown){
this.tpCountdown = tpCountdown;
}
/** Sets the player's saved clairvoyance location. */
public void setClairvoyancePoint(BlockPos pos, int dimensionID){
this.clairvoyanceLocation = pos;
this.clairvoyanceDimension = dimensionID;
}
/** Returns the coordinates for the saved clairvoyance location. Will be null if no location is saved. */
public BlockPos getClairvoyanceLocation(){
return clairvoyanceLocation;
}
/** Returns the dimension ID for the saved clairvoyance location. Will be null if no location is saved. */
public int getClairvoyanceDimension(){
return clairvoyanceDimension;
}
/**
* Overwrites the imbuement duration associated with the given imubement for this player, or creates it if there was
* none previously.
*
* @throws IllegalArgumentException if the given {@link Enchantment} is not an {@link Imbuement}.
*/
public void setImbuementDuration(Enchantment enchantment, int duration){
// It is best to throw an exception here, because otherwise the error would either go unnoticed (if
// non-imbuements
// were ignored) or cause a ClassCastException later (if non-imbuements were allowed to be added).
if(enchantment instanceof Imbuement){
this.imbuementDurations.put((Imbuement)enchantment, duration);
}else{
throw new IllegalArgumentException(
"Attempted to set an imbuement duration for something that isn't an Imbuement! (This exception has been thrown now to prevent a ClassCastException from occurring later.)");
}
}
/**
* Returns the imbuement duration associated with the given imbuement for this player, or 0 if it does not exist.
*/
@SuppressWarnings("unlikely-arg-type")
public int getImbuementDuration(Enchantment enchantment){
// Need to check that i is not null, otherwise it throws an NPE when Java auto-unboxes it.
// What's nice here is that the map simply accepts objects as keys, so there's no need to cast or throw
// exceptions.
Integer i = this.imbuementDurations.get(enchantment);
// If i is null, returns 0; otherwise returns i, auto-unboxed to an int.
return i == null ? 0 : i;
}
/**
* Decrements the duration for each conjured item by 1, and removes from the map any that are 0 or less or that the
* player no longer has. Also deletes the item from the player's inventory if it runs out of time.
*/
private void updateImbuedItems(){
Set<Imbuement> activeImbuements = new HashSet<Imbuement>();
// For each item in the player's inventory
for(ItemStack stack : player.inventory.mainInventory){
if(stack.isItemEnchanted()){
Map<Enchantment, Integer> enchantments = EnchantmentHelper.getEnchantments(stack);
Iterator<Entry<Enchantment, Integer>> iterator = enchantments.entrySet().iterator();
// For each of the item's enchantments
while(iterator.hasNext()){
Enchantment enchantment = iterator.next().getKey();
// Ignores the enchantment unless it is an imbuement
if(enchantment instanceof Imbuement){
int duration = this.getImbuementDuration(enchantment);
// If the imbuement is still active:
if(duration > 0){
// Decrements the timer
this.imbuementDurations.put((Imbuement)enchantment, duration - 1);
// Adds this imbuement to the set of imbuements that need to be kept
activeImbuements.add((Imbuement)enchantment);
// Otherwise:
}else{
// Removes the enchantment from the enchantment map
iterator.remove();
// Applies the new enchantment map to the item
EnchantmentHelper.setEnchantments(enchantments, stack);
}
}
}
}
}
// Removes all imbuements from the map that are no longer active
this.imbuementDurations.keySet().retainAll(activeImbuements);
}
/**
* Adds the given player to the list of allies belonging to the associated player, or removes the player if they are
* already in the list of allies. Returns true if the player was added, false if they were removed.
*/
public boolean toggleAlly(EntityPlayer player){
if(this.isPlayerAlly(player)){
this.allies.remove(player.getUniqueID());
// The remove method uses .equals() rather than == so this will work fine.
this.allyNames.remove(player.getName());
return false;
}else{
this.allies.add(player.getUniqueID());
this.allyNames.add(player.getName());
return true;
}
}
/** Returns whether the given player is in this player's list of allies, or is on the same team as this player. */
public boolean isPlayerAlly(EntityPlayer player){
return this.allies.contains(player.getUniqueID()) || this.player.isOnSameTeam(player);
}
/** Adds the given entity to this player's list of soulbound creatures, and returns whether it succeeded. */
public boolean soulbind(EntityLivingBase target){
return this.soulboundCreatures.add(target.getUniqueID());
}
/** Returns whether the given entity has been soulbound to this player. */
public boolean isCreatureSoulbound(EntityPlayer target){
return this.soulboundCreatures.contains(target.getUniqueID());
}
/**
* Damages all creatures soulbound to this player by the given amount, and removes from the list any that no longer
* exist.
*/
public void damageAllSoulboundCreatures(float damage){
for(Iterator<UUID> iterator = this.soulboundCreatures.iterator(); iterator.hasNext();){
Entity entity = WizardryUtilities.getEntityByUUID(this.player.world, iterator.next());
if(entity == null) iterator.remove();
if(entity instanceof EntityLivingBase){
// Retaliatory effect
if(entity.attackEntityFrom(MagicDamage.causeDirectMagicDamage(this.player, DamageType.MAGIC, true),
damage)){
// Sound only plays if the damage succeeds
player.playSound(SoundEvents.ENTITY_WITHER_HURT, 1.0F, player.world.rand.nextFloat() * 0.2F + 1.0F);
}
}
}
}
/** Starts casting the given spell with the given modifiers. */
public void startCastingContinuousSpell(Spell spell, SpellModifiers modifiers){
this.currentlyCasting = spell;
this.spellModifiers = modifiers;
if(!this.player.world.isRemote){
PacketCastContinuousSpell.Message message = new PacketCastContinuousSpell.Message(this.player.getEntityId(),
spell.id(), this.spellModifiers);
WizardryPacketHandler.net.sendToDimension(message, this.player.world.provider.getDimension());
}
}
/** Stops casting the current spell. */
public void stopCastingContinuousSpell(){
this.currentlyCasting = Spells.none;
this.castingTick = 0;
this.spellModifiers.reset();
if(!this.player.world.isRemote){
PacketCastContinuousSpell.Message message = new PacketCastContinuousSpell.Message(this.player.getEntityId(),
Spells.none.id(), this.spellModifiers);
WizardryPacketHandler.net.sendToDimension(message, this.player.world.provider.getDimension());
}
}
/** Casts the current continuous spell, fires relevant events and updates the castingTick field. */
public void updateContinuousSpellCasting(){
if(this.currentlyCasting != null && this.currentlyCasting.isContinuous){
if(MinecraftForge.EVENT_BUS.post(
new SpellCastEvent.Tick(player, currentlyCasting, spellModifiers, Source.COMMAND, castingTick))){
this.stopCastingContinuousSpell();
return;
}
if(this.currentlyCasting.cast(player.world, player, EnumHand.MAIN_HAND, castingTick, this.spellModifiers)
&& this.castingTick == 0){
// On the first tick casting a continuous spell via commands, SpellCastEvent.Post is fired.
MinecraftForge.EVENT_BUS
.post(new SpellCastEvent.Post(player, currentlyCasting, spellModifiers, Source.COMMAND));
}
castingTick++;
}else{
// Why is this here? Surely castingTick will always be 0 if currentlyCasting is null?
this.castingTick = 0;
}
}
/** Returns whether this player is currently casting a continuous spell via commands. */
public boolean isCasting(){
return this.currentlyCasting != null && this.currentlyCasting != Spells.none;
}
/**
* Returns the continuous spell this player is currently casting via commands, or the 'none' spell if they aren't
* casting anything.
*/
public Spell currentlyCasting(){
return currentlyCasting;
}
/** Called each time the associated player is updated. */
private void update(){
if(this.selectedMinion != null && this.selectedMinion.get() == null) this.selectedMinion = null;
// This new system removes a lot of repetitive event handler code and inflexible variables which had duplicate
// functions, just for different enchantments.
updateImbuedItems();
if(!player.world.isRemote){
if(getTpCountdown() == 1){
player.setPositionAndUpdate(this.stoneCircleLocation.getX() + 0.5, this.stoneCircleLocation.getY(),
this.stoneCircleLocation.getZ() + 0.5);
player.addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, 50, 0));
IMessage msg = new PacketTransportation.Message(player.getEntityId());
WizardryPacketHandler.net.sendToDimension(msg, player.world.provider.getDimension());
}
if(getTpCountdown() > 0){
setTpCountdown(getTpCountdown() - 1);
}
}
updateContinuousSpellCasting();
}
/**
* Returns the WizardData instance for the specified player.
*/
public static final WizardData get(EntityPlayer player){
return player.getCapability(WIZARD_DATA_CAPABILITY, null);
}
/**
* Called from the event handler each time the associated player entity is cloned, i.e. on respawn or when
* travelling to a different dimension. Used to copy over any variables that should persist over player death. This
* is the inverse of the old onPlayerDeath method, which reset the variables that shouldn't persist.
*
* @param data The old WizardData whose variables are to be copied over.
* @param respawn True if the player died and is respawning, false if they are just travelling between dimensions.
*/
public void copyFrom(WizardData data, boolean respawn){
// TODO: What happens with spirit wolf and spirit horse?
this.hasSpiritHorse = data.hasSpiritHorse;
this.hasSpiritWolf = data.hasSpiritWolf;
this.allies = data.allies;
this.allyNames = data.allyNames;
this.clairvoyanceDimension = data.clairvoyanceDimension;
this.clairvoyanceLocation = data.clairvoyanceLocation;
this.selectedMinion = data.selectedMinion;
// Curse of soulbinding is lifted when the caster dies, but not when they switch dimensions.
if(!respawn) this.soulboundCreatures = data.soulboundCreatures;
this.spellsDiscovered = data.spellsDiscovered;
this.stoneCircleDimension = data.stoneCircleDimension;
this.stoneCircleLocation = data.stoneCircleLocation;
// Imbuements are lost on death so their durations do not persist.
// Command spell casting is reset on death so the associated variables do not persist.
// tpCountdown is reset both when the player dies and when they switch dimensions.
}
/** Sends a packet to this player's client to synchronise necessary information. Only called server side. */
public void sync(){
if(this.player instanceof EntityPlayerMP){
int id = -1;
if(this.selectedMinion != null && this.selectedMinion.get() instanceof Entity)
id = ((Entity)this.selectedMinion.get()).getEntityId();
IMessage msg = new PacketPlayerSync.Message(this.spellsDiscovered, id);
WizardryPacketHandler.net.sendTo(msg, (EntityPlayerMP)this.player);
}
}
@Override
public NBTTagCompound serializeNBT(){
NBTTagCompound properties = new NBTTagCompound();
// ...so Java 8 allows you to do stuff like this:
properties.setTag("imbuements", WizardryUtilities.mapToNBT(this.imbuementDurations,
imbuement -> new NBTTagInt(Enchantment.getEnchantmentID((Enchantment)imbuement)), NBTTagInt::new));
properties.setBoolean("hasSpiritWolf", this.hasSpiritWolf);
properties.setBoolean("hasSpiritHorse", this.hasSpiritHorse);
if(this.stoneCircleLocation != null)
properties.setLong("stoneCircleLocation", this.stoneCircleLocation.toLong());
properties.setInteger("stoneCircleDimension", this.stoneCircleDimension);
properties.setInteger("tpCountdown", this.tpCountdown);
if(this.clairvoyanceLocation != null)
properties.setLong("clairvoyanceLocation", this.clairvoyanceLocation.toLong());
properties.setInteger("clairvoyanceDimension", this.getClairvoyanceDimension());
// THIS is why I wrote the list/map <-> NBT methods. Look how neat this is!
properties.setTag("allies", WizardryUtilities.listToNBT(this.allies, WizardryUtilities::UUIDtoTagCompound));
properties.setTag("allyNames", WizardryUtilities.listToNBT(this.allyNames, NBTTagString::new));
properties.setTag("soulboundCreatures",
WizardryUtilities.listToNBT(this.soulboundCreatures, WizardryUtilities::UUIDtoTagCompound));
// Might be worth converting this over to WizardryUtilities.listToNBT.
int[] spells = new int[this.spellsDiscovered.size()];
int i = 0;
for(Spell spell : this.spellsDiscovered){
spells[i] = spell.id();
i++;
}
properties.setIntArray("discoveredSpells", spells);
return properties;
}
@Override
public void deserializeNBT(NBTTagCompound nbt){
if(nbt != null){
this.imbuementDurations = WizardryUtilities.NBTToMap(nbt.getTagList("imbuements", NBT.TAG_COMPOUND),
(NBTTagInt tag) -> (Imbuement)Enchantment.getEnchantmentByID(tag.getInt()), NBTTagInt::getInt);
this.hasSpiritWolf = nbt.getBoolean("hasSpiritWolf");
this.hasSpiritHorse = nbt.getBoolean("hasSpiritHorse");
this.stoneCircleLocation = BlockPos.fromLong(nbt.getLong("stoneCircleLocation"));
this.stoneCircleDimension = nbt.getInteger("stoneCircleDimension");
this.tpCountdown = nbt.getInteger("tpCountdown");
this.clairvoyanceLocation = BlockPos.fromLong(nbt.getLong("clairvoyanceLocation"));
this.clairvoyanceDimension = nbt.getInteger("clairvoyanceDimension");
this.allies = new HashSet<UUID>(WizardryUtilities.NBTToList(nbt.getTagList("allies", NBT.TAG_COMPOUND),
WizardryUtilities::tagCompoundToUUID));
this.allyNames = new HashSet<String>(
WizardryUtilities.NBTToList(nbt.getTagList("allyNames", NBT.TAG_STRING), NBTTagString::getString));
this.soulboundCreatures = new HashSet<UUID>(WizardryUtilities.NBTToList(
nbt.getTagList("soulboundCreatures", NBT.TAG_COMPOUND), WizardryUtilities::tagCompoundToUUID));
this.spellsDiscovered = new HashSet<Spell>();
for(int id : nbt.getIntArray("discoveredSpells")){
spellsDiscovered.add(Spell.get(id));
}
}
}
// Event handlers
@SubscribeEvent
// The type parameter here has to be Entity, not EntityPlayer, or the event won't get fired.
public static void onCapabilityLoad(AttachCapabilitiesEvent<Entity> event){
if(event.getObject() instanceof EntityPlayer)
event.addCapability(new ResourceLocation(Wizardry.MODID, "WizardData"),
new WizardData.Provider((EntityPlayer)event.getObject()));
// This demonstrates why capabilities are badly structured: The following code compiles, but what it does is put
// a player into a CapabilityDispatcher, which is in turn stored in that very same player, which makes no sense
// at all!
// event.addCapability(new ResourceLocation(Wizardry.MODID, "WizardData"), event.getObject());
}
@SubscribeEvent
public static void onPlayerCloneEvent(PlayerEvent.Clone event){
WizardData newData = WizardData.get(event.getEntityPlayer());
WizardData oldData = WizardData.get(event.getOriginal());
newData.copyFrom(oldData, event.isWasDeath());
}
@SubscribeEvent
public static void onEntityJoinWorld(EntityJoinWorldEvent event){
if(!event.getEntity().world.isRemote && event.getEntity() instanceof EntityPlayerMP){
// Synchronises wizard data after loading.
WizardData data = WizardData.get((EntityPlayer)event.getEntity());
if(data != null) data.sync();
}
}
@SubscribeEvent
public static void onLivingUpdateEvent(LivingUpdateEvent event){
if(event.getEntityLiving() instanceof EntityPlayer){
EntityPlayer player = (EntityPlayer)event.getEntityLiving();
if(WizardData.get(player) != null){
WizardData.get(player).update();
}
}
}
/**
* This is a nested class for a few reasons: firstly, it makes sense because instances of this and WizardData go
* hand-in-hand; secondly, it's too short to be worth a separate file; and thirdly (and most importantly) it allows
* me to access WIZARD_DATA_CAPABILITY while keeping it private.
*/
public static class Provider implements ICapabilitySerializable<NBTTagCompound> {
private final WizardData data;
public Provider(EntityPlayer player){
data = new WizardData(player);
}
@Override
public boolean hasCapability(Capability<?> capability, EnumFacing facing){
return capability == WIZARD_DATA_CAPABILITY;
}
@Override
public <T> T getCapability(Capability<T> capability, EnumFacing facing){
if(capability == WIZARD_DATA_CAPABILITY){
return WIZARD_DATA_CAPABILITY.cast(data);
}
return null;
}
@Override
public NBTTagCompound serializeNBT(){
return data.serializeNBT();
}
@Override
public void deserializeNBT(NBTTagCompound nbt){
data.deserializeNBT(nbt);
}
}
// Ended up deleting IWizardData because it was unnecessary. This is the comment that was at the start of it:
/* I'm not going to lie, I will never find the capabilities system even remotely intuitive so this is a bare-minimum
* approach just to get things working (four classes where one would have done?!) At one point I considered simply
* wrapping my old IEEP inside a single-field capability, but I eventually decided I would at least *try* to do it
* properly.
*
* "...without having to directly implement many interfaces." - Forge Docs. I still can't see what's wrong with
* implementing many interfaces; surely that's what Java interfaces are designed for?
*
* Other things I find annoying: - IStorage. It's completely redundant in the majority of cases, and I don't
* understand why we need yet another separate class. - Making an interface, only to implement it once and once
* only. This completely defeats the point of interfaces. - The EnumFacing parameter, which is again redundant for
* everything that isn't a tile entity. So much for a clean, neat system.
*
* What Forge has effectively done is conflated two different functions: attaching data to stuff and cross-mod
* integration/soft dependencies. I think this is bad design; it would have been better to keep the two features
* separate.
*
* Here's my current understanding of how the capability system works: - You make an interface which defines the
* things your capability can do (this class). I will call this the TEMPLATE. - You implement that interface with
* your default implementation (WizardData). This is the closest analog to your old IEEP implementation class. THIS
* CLASS STORES ALL THE VARIABLES, and hence has one instance for each instance of whatever it is attached to. I
* will call this the DATA. - The DATA class implements INBTSerializable (assuming you want it to be saved, which is
* nearly always the case) - Despite its name, Capability<T> does NOT represent a capability itself. Instead, it
* acts as a sort of identifier/key, the idea being that you can access a particular instance of your DATA given the
* key (which tells forge that you want a capability of type TEMPLATE) and the object you want the DATA for. This is
* what Entity.getCapability(...) does.
*
* To really understand what's going on though, you need to sift through Forge's verbose data structures and find
* where capabilities are actually hooked into vanilla: - Anything that implements ICapabilityProvider will have a
* private CapabilityDispatcher field. This holds other ICapabilityProviders. (I know. This inheritance pattern DOES
* NOT MAKE SENSE, because these could, in theory, be OTHER ENTITIES!) - This field is assigned a value through
* Forge's event factory, which, as we are all familiar with, calls all the methods marked with @SubscribeEvent.
* These methods add individual ICapabilityProviders to a Map stored in the event, which the event factory then
* wraps in a CapabilityDispatcher (which is itself an ICapabilityProvider) for the object that called it. - In your
* event handler, you return a custom ICapabilityProvider which is effectively bolted on to the player, and
* duplicates the ICapabilityProvider methods so you can hook into them and return an instance of your DATA class. -
* Where before there was a simple collection of IEEPs stored in the player, there is now a tree of
* ICapabilityProviders:
*
* - Entity/TileEntity/ItemStack - Vanilla ICapabilityProviders, mostly IItemHandlers, stored as fields. -
* CapabilityDispatcher, stored as a field. - Custom ICapabilityProviders - Custom CapabilityDispatchers - ...
*
* Most importantly, EACH PLAYER HOLDS THEIR OWN INSTANCE OF THIS TREE.
*
* When a capability is retrieved, the following process happens: 1. For the Entity/TileEntity/ItemStack instance,
* ICapabilityProvider.getCapability(...) is called. 2. The request propogates through the tree and finds the
* requested capability. */
}
+152 -82
View File
@@ -1,23 +1,38 @@
package electroblob.wizardry;
import org.apache.logging.log4j.Logger;
import electroblob.wizardry.block.BlockBookshelf;
import electroblob.wizardry.command.CommandCastSpell;
import electroblob.wizardry.command.CommandDiscoverSpell;
import electroblob.wizardry.command.CommandSetAlly;
import electroblob.wizardry.command.CommandViewAllies;
import electroblob.wizardry.data.DispenserCastingData;
import electroblob.wizardry.data.WizardData;
import electroblob.wizardry.integration.antiqueatlas.WizardryAntiqueAtlasIntegration;
import electroblob.wizardry.integration.baubles.WizardryBaublesIntegration;
import electroblob.wizardry.inventory.ContainerBookshelf;
import electroblob.wizardry.misc.DonationPerksHandler;
import electroblob.wizardry.misc.Forfeit;
import electroblob.wizardry.packet.WizardryPacketHandler;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryAdvancementTriggers;
import electroblob.wizardry.registry.WizardryBlocks;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardryRegistry;
import electroblob.wizardry.registry.WizardryTabs;
import electroblob.wizardry.registry.WizardryLoot;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.SpellNetworkIDSorter;
import electroblob.wizardry.util.SpellProperties;
import electroblob.wizardry.util.WandHelper;
import electroblob.wizardry.worldgen.WorldGenCrystalFlower;
import electroblob.wizardry.worldgen.WorldGenCrystalOre;
import electroblob.wizardry.worldgen.WorldGenLibraryRuins;
import electroblob.wizardry.worldgen.WorldGenObelisk;
import electroblob.wizardry.worldgen.WorldGenShrine;
import electroblob.wizardry.worldgen.WorldGenUndergroundLibraryRuins;
import electroblob.wizardry.worldgen.WorldGenWizardTower;
import net.minecraft.item.Item;
import net.minecraft.nbt.NBTBase;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.SoundCategory;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.common.capabilities.Capability;
import net.minecraftforge.common.capabilities.Capability.IStorage;
import net.minecraftforge.common.capabilities.CapabilityManager;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.Mod.EventHandler;
@@ -30,8 +45,27 @@ import net.minecraftforge.fml.common.event.FMLServerStartingEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.network.NetworkRegistry;
import net.minecraftforge.fml.common.registry.GameRegistry;
import org.apache.logging.log4j.Logger;
import java.io.File;
import java.util.Calendar;
/**
* <i>"Electroblob's Wizardry adds an RPG-like system of spells to Minecraft, with the aim of being as playable as
* possible. No crazy constructs, no perk trees, no complex recipes - simply find spell books, cast spells, and master
* the arcane! - But you knew that, right?"</i>
* <p></p>
* Main mod class for Wizardry. Contains the logger and settings instances, along with all the other stuff that's normally
* in a main mod class.
* @author Electroblob
* @since Wizardry 1.0
*/
@Mod(modid = Wizardry.MODID, name = Wizardry.NAME, version = Wizardry.VERSION, acceptedMinecraftVersions = "[1.12.2]",
guiFactory = "electroblob.wizardry.WizardryGuiFactory",
updateJSON = Wizardry.updateJSON,
dependencies = "required-after:forge@[14.23.5.2847,);after:jei@[4.15.0,);after:baubles@[1.5.2,);after:antiqueatlas@[4.6,)")
@Mod(modid = Wizardry.MODID, name = Wizardry.NAME, version = Wizardry.VERSION, guiFactory = "electroblob.wizardry.WizardryGuiFactory")
public class Wizardry {
/** Wizardry's mod ID. */
@@ -40,47 +74,46 @@ public class Wizardry {
public static final String NAME = "Electroblob's Wizardry";
/**
* The version number for this version of wizardry. The following system is used for version numbers:
* <p>
* <center><b>[major Minecraft version].[major mod version].[minor mod version/patch]
* <p>
* </center></b> The major mod version is consistent across Minecraft versions, i.e. Wizardry 1.1 has the same
* <p></p>
* <center><b>[major Minecraft version].[major mod version].[minor mod version/patch]</b>
* <p></p>
* </center> The major mod version is consistent across Minecraft versions, i.e. Wizardry 1.1 has the same
* features as Wizardry 2.1, but they are for different versions of Minecraft and have separate minor versioning.
* 1.x.x represents Minecraft 1.7.x versions, 2.x.x represents Minecraft 1.10.x versions, 3.x.x represents Minecraft
* 1.11.x versions, and so on.
*/
public static final String VERSION = "4.1.2";
public static final String VERSION = "4.3.7";
/**
* Json file used by Forge's built-in <a href="https://mcforge.readthedocs.io/en/1.12.x/gettingstarted/autoupdate/">update checker</a>.
* Used by the in-game mod menu to show that green icon whenever a newer version is available of the mod.
*/
public static final String updateJSON = "https://github.com/Electroblob77/Wizardry/blob/1.12.2/.forge/update.json";
// IDEA: Improve the algorithm that finds a place to summon creatures to take walls into account.
// IDEA: Replace all uses of Math.cos and Math.sin with MathHelper versions
// IDEA: Triggering of inbuilt Forge events in relevant places?
// IDEA: Abstract the vanilla particles behind the particle builder
/* Minor bugs that need fixing at some point:
* - Player skin hat layer shows through wizard hats - Wizard armour breaks rather than just running out of mana (I
* can't seem to replicate this bug, but I have had it happen to me before...)
* - Shift-clicking a stack of special upgrades when in the arcane workbench causes the whole stack to be
* transferred when it should be just one (this is a bug with vanilla as well - try putting a stack of bottles into
* a brewing stand). I have at least made it so only one gets used now, so it has no impact on the game.
* - When a spell is on cooldown, you can't break blocks when holding a wand. */
// TODO: So somehow I have managed to overlook the fact that health is actually a float. What this means is that
// I can make the healing spells use damage multipliers - hurrah!
// TODO: Switch from IInventory to IItemHandler (Or don't. It's only useful for automation really.)
// TODO: Have particles obey Minecraft's particle setting where appropriate
// (see https://github.com/RootsTeam/Embers/blob/master/src/main/java/teamroots/embers/particle/ParticleUtil.java)
// NOTE: Add melee upgrades to loot tables when they are added.
// TODO: TileEntityArcaneWorkbench needs looking at, esp. regarding inventory and markDirty
/** Static instance of the {@link Settings} object for Wizardry. */
public static final Settings settings = new Settings();
/** Static instance of the {@link Logger} object for Wizardry. */
/** Static instance of the {@link Logger} object for Wizardry.
* <p></p>
* Logging conventions for wizardry (only these levels are used currently):
* <p></p>
* - <b>ERROR</b>: Anything that threw an exception; may or may not crash the game.<br>
* - <b>WARN</b>: Anything that isn't supposed to happen during normal operation, but didn't throw an exception.<br>
* - <b>INFO</b>: Anything that might happen during normal mod operation that the user needs to know about. */
public static Logger logger;
// private static Pattern entityNamePattern;
/** A {@link File} object representing wizardry's config folder, {@code config/ebwizardry}). As of wizardry 4.2.4,
* this folder contains the main config file and the global spell properties folder, if used. */
public static File configDirectory;
// EventManager
WizardryWorldGenerator generator = new WizardryWorldGenerator();
public static boolean tisTheSeason;
// The instance of wizardry that Forge uses.
@Instance(Wizardry.MODID)
@@ -95,38 +128,35 @@ public class Wizardry {
logger = event.getModLog();
configDirectory = new File(event.getModConfigurationDirectory(), Wizardry.MODID);
settings.initConfig(event);
proxy.registerResourceReloadListeners();
// Yes - by the looks of it, having an interface is completely unnecessary in this case.
CapabilityManager.INSTANCE.register(WizardData.class, new IStorage<WizardData>(){
// These methods are only called by Capability.writeNBT() or Capability.readNBT(), which in turn are
// NEVER CALLED. Unless I'm missing some reflective invocation, that means this entire class serves only
// to allow capabilities to be saved and loaded manually. What that would be useful for I don't know.
// (If an API forces most users to write redundant code for no reason, it's not user friendly, is it?)
// ... well, that's my rant for today!
@Override
public NBTBase writeNBT(Capability<WizardData> capability, WizardData instance, EnumFacing side){
return null;
}
Calendar calendar = Calendar.getInstance();
tisTheSeason = calendar.get(Calendar.MONTH) + 1 == 12 && calendar.get(Calendar.DAY_OF_MONTH) >= 24
&& calendar.get(Calendar.DAY_OF_MONTH) <= 26;
@Override
public void readNBT(Capability<WizardData> capability, WizardData instance, EnumFacing side, NBTBase nbt){
}
}, WizardData::new);
WizardryRegistry.registerTileEntities();
WizardryRegistry.registerEntities();
// The check for the generateLoot setting is now done within this method.
WizardryRegistry.registerLoot();
// Capabilities
WizardData.register();
DispenserCastingData.register();
// Register things that don't have registries
WizardryBlocks.registerTileEntities();
WizardryLoot.register();
WizardryAdvancementTriggers.register();
Forfeit.register();
BlockBookshelf.registerStandardBookModelTextures();
// Moved to preInit, because apparently it has to be here now.
// Client-side stuff (via proxies)
proxy.registerRenderers();
// It seems this also has to be here
proxy.registerKeyBindings();
// Commented out for 4.2.3 to get rid of the sound bug, reinstate once a fix is found.
WizardrySounds.SPELLS = SoundCategory.PLAYERS;//CustomSoundCategory.add(Wizardry.MODID + "_spells");
WizardryBaublesIntegration.init();
WizardryAntiqueAtlasIntegration.init();
}
@EventHandler
@@ -134,27 +164,46 @@ public class Wizardry {
settings.initConfigExtras();
// Event Handlers
GameRegistry.registerWorldGenerator(generator, 0);
MinecraftForge.EVENT_BUS.register(new WizardryKeyHandler());
MinecraftForge.EVENT_BUS.register(instance);
proxy.registerSpellHUD(); // This can't easily be converted to use the new @Mod.EventBusSubscriber system
// World generators
// Weight is a misnomer, it's actually the priority (where lower numbers get generated first)
// Literally nothing on typical 'weight' values here, there isn't even an upper limit
// Examples I've managed to find:
// - Tinker's construct slime islands use 25
GameRegistry.registerWorldGenerator(new WorldGenCrystalOre(), 0);
GameRegistry.registerWorldGenerator(new WorldGenCrystalFlower(), 50);
GameRegistry.registerWorldGenerator(new WorldGenWizardTower(), 20);
GameRegistry.registerWorldGenerator(new WorldGenObelisk(), 20);
GameRegistry.registerWorldGenerator(new WorldGenShrine(), 20);
GameRegistry.registerWorldGenerator(new WorldGenLibraryRuins(), 20);
GameRegistry.registerWorldGenerator(new WorldGenUndergroundLibraryRuins(), 20);
// This is for the config change and missing mappings events
MinecraftForge.EVENT_BUS.register(instance); // Since there's already an instance we might as well use it
NetworkRegistry.INSTANCE.registerGuiHandler(this, new WizardryGuiHandler());
WizardryPacketHandler.initPackets();
// Post-registry extras
BlockBookshelf.compileBookModelTextures();
ContainerBookshelf.initDefaultBookItems();
WizardryItems.registerDispenseBehaviours();
WizardryItems.registerBannerPatterns();
WandHelper.populateUpgradeMap();
Spell.registry.forEach(Spell::init);
SpellProperties.init();
// Client-side stuff (via proxies)
proxy.initGuiBits();
proxy.registerParticles();
proxy.registerSoundEventListener();
}
@EventHandler
public void postInit(FMLPostInitializationEvent event){
// This needs to be here or it won't necessarily include all the mods' entities.
// TODO: Re-implement this when the Forge bug is fixed.
/* Doesn't seem to be doing anything... String entityNames = ""; for(Object name :
* EntityList.classToStringMapping.values()){ if(name instanceof String){ entityNames = entityNames + name +
* '|'; } } // Cuts off the last '|' entityNames = entityNames.substring(0, entityNames.length()-1);
* entityNamePattern = Pattern.compile(entityNames); */
proxy.initialiseLayers();
WizardryTabs.sort();
proxy.initialiseAnimations();
SpellNetworkIDSorter.init();
}
@EventHandler
@@ -169,30 +218,42 @@ public class Wizardry {
public void onConfigChanged(net.minecraftforge.fml.client.event.ConfigChangedEvent.OnConfigChangedEvent event){
if(event.getModID().equals(Wizardry.MODID)){
settings.saveConfigChanges();
// All of the synchronised settings require a world restart anyway so this doesn't need syncing.
// All of the synchronised settings require a world restart anyway so don't need syncing, except for the
// donor perks which have special behaviour (since we have to update everyone when a donor logs in anyway,
// we might as well reuse the packet and let them change the setting mid-game)
if(event.isWorldRunning() && DonationPerksHandler.isDonor(proxy.getThePlayer())){
DonationPerksHandler.sendToServer(proxy.getThePlayer());
}
}
}
// 2.1 changed some item ids, so this fixes them for existing worlds
// Nobody updates minecraft versions when using mods, but I may as well leave this here just in case.
@SubscribeEvent
public static void onMissingMappingEvent(RegistryEvent.MissingMappings<Item> event){
public static void onMissingItemMappingEvent(RegistryEvent.MissingMappings<Item> event){
// Just get, not getAll, since the mod id didn't change!
for(RegistryEvent.MissingMappings.Mapping<Item> mapping : event.getAllMappings()){
if(mapping.key.getResourceDomain().equals(Wizardry.MODID)){
if(mapping.key.getNamespace().equals(Wizardry.MODID)){
Item replacement = null;
Item replacement;
switch(mapping.key.getResourcePath()){
switch(mapping.key.getPath()){
case "wand_basic": replacement = WizardryItems.magic_wand; break;
case "wand_basic_fire": replacement = WizardryItems.basic_fire_wand; break;
case "wand_basic_ice": replacement = WizardryItems.basic_ice_wand; break;
case "wand_basic_lightning": replacement = WizardryItems.basic_lightning_wand; break;
case "wand_basic_necromancy": replacement = WizardryItems.basic_necromancy_wand; break;
case "wand_basic_earth": replacement = WizardryItems.basic_earth_wand; break;
case "wand_basic_sorcery": replacement = WizardryItems.basic_sorcery_wand; break;
case "wand_basic_healing": replacement = WizardryItems.basic_healing_wand; break;
case "wand_basic_fire": replacement = WizardryItems.novice_fire_wand; break;
case "wand_basic_ice": replacement = WizardryItems.novice_ice_wand; break;
case "wand_basic_lightning": replacement = WizardryItems.novice_lightning_wand; break;
case "wand_basic_necromancy": replacement = WizardryItems.novice_necromancy_wand; break;
case "wand_basic_earth": replacement = WizardryItems.novice_earth_wand; break;
case "wand_basic_sorcery": replacement = WizardryItems.novice_sorcery_wand; break;
case "wand_basic_healing": replacement = WizardryItems.novice_healing_wand; break;
case "basic_fire_wand": replacement = WizardryItems.novice_fire_wand; break;
case "basic_ice_wand": replacement = WizardryItems.novice_ice_wand; break;
case "basic_lightning_wand": replacement = WizardryItems.novice_lightning_wand; break;
case "basic_necromancy_wand": replacement = WizardryItems.novice_necromancy_wand; break;
case "basic_earth_wand": replacement = WizardryItems.novice_earth_wand; break;
case "basic_sorcery_wand": replacement = WizardryItems.novice_sorcery_wand; break;
case "basic_healing_wand": replacement = WizardryItems.novice_healing_wand; break;
case "wand_apprentice": replacement = WizardryItems.apprentice_wand; break;
case "wand_apprentice_fire": replacement = WizardryItems.apprentice_fire_wand; break;
case "wand_apprentice_ice": replacement = WizardryItems.apprentice_ice_wand; break;
@@ -235,4 +296,13 @@ public class Wizardry {
}
}
@SubscribeEvent
public static void onMissingSpellMappingEvent(RegistryEvent.MissingMappings<Spell> event){
for(RegistryEvent.MissingMappings.Mapping<Spell> mapping : event.getAllMappings()){
if(mapping.key.getNamespace().equals(Wizardry.MODID)){
if(mapping.key.getPath().equals("firestorm")) mapping.remap(Spells.fire_breath);
}
}
}
}
@@ -1,118 +1,143 @@
package electroblob.wizardry;
import electroblob.wizardry.constants.Constants;
import electroblob.wizardry.entity.EntityArc;
import electroblob.wizardry.entity.living.EntityEvilWizard;
import electroblob.wizardry.data.SpellEmitterData;
import electroblob.wizardry.data.SpellGlyphData;
import electroblob.wizardry.data.WizardData;
import electroblob.wizardry.entity.living.ISpellCaster;
import electroblob.wizardry.entity.living.ISummonedCreature;
import electroblob.wizardry.event.DiscoverSpellEvent;
import electroblob.wizardry.event.SpellCastEvent;
import electroblob.wizardry.item.ItemWand;
import electroblob.wizardry.item.ItemWizardArmour;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryAdvancementTriggers;
import electroblob.wizardry.registry.WizardryEnchantments;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardryPotions;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.integration.DamageSafetyChecker;
import electroblob.wizardry.item.IManaStoringItem;
import electroblob.wizardry.item.ItemArtefact;
import electroblob.wizardry.packet.PacketSyncAdvancements;
import electroblob.wizardry.packet.WizardryPacketHandler;
import electroblob.wizardry.registry.*;
import electroblob.wizardry.spell.FreezingWeapon;
import electroblob.wizardry.spell.ImbueWeapon;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.IElementalDamage;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.*;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WandHelper;
import electroblob.wizardry.util.WizardryParticleType;
import electroblob.wizardry.util.WizardryUtilities;
import electroblob.wizardry.util.ParticleBuilder.Type;
import net.minecraft.advancements.Advancement;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.monster.IMob;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.init.SoundEvents;
import net.minecraft.inventory.ContainerPlayer;
import net.minecraft.inventory.ContainerWorkbench;
import net.minecraft.inventory.IInventory;
import net.minecraft.init.MobEffects;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.EnumHand;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.world.World;
import net.minecraft.world.storage.loot.LootEntry;
import net.minecraft.world.storage.loot.LootEntryTable;
import net.minecraft.world.storage.loot.LootPool;
import net.minecraft.world.storage.loot.RandomValueRange;
import net.minecraft.world.storage.loot.conditions.LootCondition;
import net.minecraft.world.WorldServer;
import net.minecraft.world.storage.loot.LootContext;
import net.minecraft.world.storage.loot.LootTable;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.LootTableLoadEvent;
import net.minecraftforge.event.entity.living.LivingAttackEvent;
import net.minecraftforge.event.entity.living.LivingDeathEvent;
import net.minecraftforge.event.entity.living.LivingDropsEvent;
import net.minecraftforge.common.util.FakePlayer;
import net.minecraftforge.event.entity.PlaySoundAtEntityEvent;
import net.minecraftforge.event.entity.living.*;
import net.minecraftforge.event.entity.living.LivingEvent.LivingUpdateEvent;
import net.minecraftforge.event.entity.living.LivingHurtEvent;
import net.minecraftforge.event.entity.player.AdvancementEvent;
import net.minecraftforge.fml.common.Loader;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.EventPriority;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.PlayerEvent.PlayerLoggedInEvent;
import java.util.ArrayList;
import java.util.List;
/**
* As of Wizardry 2.1, most of the code in this class has been relocated somewhere sensible, leaving only a few
* miscellaneous things that don't make much sense anywhere else, or that are better kept together. Previously, this was
* a gigantic class with about half of the entire mod's logic in it!
* General-purpose event handler for things that don't fit anywhere else or groups of related behaviours that are better
* kept together. As of Wizardry 2.1, most of the code in this class has been relocated somewhere sensible, leaving only
* a few miscellaneous things that don't make much sense anywhere else, or that are better kept together (previously,
* this was a gigantic class with about half of the entire mod's logic in it!)
*
* @author Electroblob
* @since Wizardry 1.0
*/
// The general rules for where event-based logic goes are:
// - If the logic relates only to vanilla things or is general (e.g. gameplay settings) it lives in here
// - If there is an obvious class for the thing relevant to the logic being performed, it goes in there for the sake
// of modularity/separation-of-concerns (e.g. armour cost reductions go in ItemWizardArmour)
// - If the thing has an instance but not a separate class (e.g. most custom potions), it goes in a related class
// where applicable (e.g. a spell class), or if not it goes in here
// - If several things share a significant amount of logic, to avoid duplicate code and potentially improve efficiency
// they should be kept together either in a class relevant to all of them (probably a common superclass) or in here
// - Client-side logic goes in WizardryClientEventHandler or another relevant client-side class
@Mod.EventBusSubscriber
public final class WizardryEventHandler {
// IDEA: Config option allowing users to specify loot locations
private static final String[] LOOT_INJECTION_LOCATIONS = {"minecraft:chests/simple_dungeon",
"minecraft:chests/abandoned_mineshaft", "minecraft:chests/desert_pyramid", "minecraft:chests/jungle_temple",
"minecraft:chests/stronghold_corridor", "minecraft:chests/stronghold_crossing",
"minecraft:chests/stronghold_library", "minecraft:chests/igloo_chest", "minecraft:chests/woodland_mansion",
"minecraft:chests/end_city_treasure"};
@SubscribeEvent
public static void onLootTableLoadEvent(LootTableLoadEvent event){
if(Wizardry.settings.generateLoot){
for(String location : LOOT_INJECTION_LOCATIONS){
if(event.getName().toString().matches(location)){
event.getTable().addPool(getAdditive(Wizardry.MODID + ":chests/dungeon_additions"));
}
}
}
}
private static LootPool getAdditive(String entryName){
return new LootPool(new LootEntry[]{getAdditiveEntry(entryName, 1)}, new LootCondition[0],
new RandomValueRange(1), new RandomValueRange(0, 1), Wizardry.MODID + "_additive_pool");
}
private static LootEntryTable getAdditiveEntry(String name, int weight){
return new LootEntryTable(new ResourceLocation(name), weight, 0, new LootCondition[0],
Wizardry.MODID + "_additive_entry");
}
private WizardryEventHandler(){} // No instances!
@SubscribeEvent
public static void onPlayerLoggedInEvent(PlayerLoggedInEvent event){
// When a player logs in, they are sent the glyph data and the server's settings.
// When a player logs in, they are sent the glyph data, server settings and spell properties.
if(event.player instanceof EntityPlayerMP){
SpellGlyphData.get(event.player.world).sync((EntityPlayerMP)event.player);
Wizardry.settings.sync((EntityPlayerMP)event.player);
EntityPlayerMP player = (EntityPlayerMP)event.player;
SpellGlyphData.get(player.world).sync(player);
SpellEmitterData.get(player.world).sync(player);
Wizardry.settings.sync(player);
syncAdvancements(player, false);
Spell.syncProperties(player);
}
}
@SubscribeEvent(priority = EventPriority.HIGH)
public static void onPlaySoundAtEntityEvent(PlaySoundAtEntityEvent event){
// Muffle (there's no spell class for it so it's here instead)
if(event.getEntity() instanceof EntityLivingBase
&& ((EntityLivingBase)event.getEntity()).isPotionActive(WizardryPotions.muffle)){
event.setCanceled(true);
}
}
@SubscribeEvent
public static void onAdvancementEvent(AdvancementEvent event){
// Forge has no hook for revoked advancements :(
// Guess we'll just have to make do
// Also, this seems to get fired on player login, so to prevent the toasts from appearing every login the
// only way I can see to do it is by testing the player has been around long enough.
if(event.getEntityPlayer() instanceof EntityPlayerMP && event.getEntityPlayer().ticksExisted > 0){
syncAdvancements((EntityPlayerMP)event.getEntityPlayer(), true);
}
}
private static void syncAdvancements(EntityPlayerMP player, boolean showToasts){
Wizardry.logger.info("Synchronising advancements for " + player.getName());
ArrayList<ResourceLocation> advancements = new ArrayList<>();
for(Advancement advancement : player.getServer().getAdvancementManager().getAdvancements()){
if(player.getAdvancements().getProgress(advancement).isDone()) advancements.add(advancement.getId());
}
WizardryPacketHandler.net.sendTo(new PacketSyncAdvancements.Message(showToasts, advancements.toArray(new ResourceLocation[0])), player);
}
@SubscribeEvent(priority = EventPriority.HIGH) // Disabling of specific spells comes after arcane jammer but before everything else
public static void onSpellCastPreEvent(SpellCastEvent.Pre event){
boolean enabled = true;
switch(event.getSource()){
case WAND: enabled = event.getSpell().isEnabled(SpellProperties.Context.WANDS); break;
case SCROLL: enabled = event.getSpell().isEnabled(SpellProperties.Context.SCROLL); break;
case COMMAND: enabled = event.getSpell().isEnabled(SpellProperties.Context.COMMANDS); break;
case NPC: enabled = event.getSpell().isEnabled(SpellProperties.Context.NPCS); break;
case DISPENSER: enabled = event.getSpell().isEnabled(SpellProperties.Context.DISPENSERS); break;
case OTHER: enabled = event.getSpell().isEnabled(); break; // Any enabled context will do for this one
}
// If a spell is disabled in the config, it will not work.
if(!event.getSpell().isEnabled()){
if(!event.getEntityLiving().world.isRemote) event.getEntity().sendMessage(
if(!enabled){
if(event.getCaster() != null && !event.getCaster().world.isRemote) event.getCaster().sendMessage(
new TextComponentTranslation("spell.disabled", event.getSpell().getNameForTranslationFormatted()));
event.setCanceled(true);
}
@@ -121,32 +146,36 @@ public final class WizardryEventHandler {
@SubscribeEvent
public static void onSpellCastPostEvent(SpellCastEvent.Post event){
// Spell discovery (only players can discover spells, obviously)
if(event.getEntity() instanceof EntityPlayer){
if(event.getCaster() instanceof EntityPlayer){
EntityPlayer player = (EntityPlayer)event.getEntity();
EntityPlayer player = (EntityPlayer)event.getCaster();
// Advancement triggers
if(player instanceof EntityPlayerMP){
WizardryAdvancementTriggers.cast_spell.trigger((EntityPlayerMP)player, event.getSpell(), player.getHeldItem(player.getActiveHand()));
}
// Spell discovery (only players can discover spells, obviously)
WizardData data = WizardData.get(player);
if(data != null){
// Data is updated on both sides (This line was added client-side to fix a bug back in 1.1.3, so now
// it's in common code, which is nice!)
// Short-circuiting AND means that discoverSpell is only called if the event isn't cancelled.
if(!MinecraftForge.EVENT_BUS
.post(new DiscoverSpellEvent(player, event.getSpell(), DiscoverSpellEvent.Source.CASTING))
if(!MinecraftForge.EVENT_BUS.post(new DiscoverSpellEvent(player, event.getSpell(), DiscoverSpellEvent.Source.CASTING))
&& data.discoverSpell(event.getSpell())){
// If the spell wasn't already discovered, other stuff happens:
if(event.getSource() == SpellCastEvent.Source.COMMAND){
// If the spell didn't send a packet itself, the extended player needs to be synced so the
// spell discovery updates on the client.
if(!event.getSpell().doesSpellRequirePacket()) data.sync();
if(!event.getSpell().requiresPacket()) data.sync();
}else if(!event.getEntity().world.isRemote && !player.capabilities.isCreativeMode
}else if(!event.getCaster().world.isRemote && !player.isCreative()
&& Wizardry.settings.discoveryMode){
// Sound and text only happen server-side, in survival, with discovery mode on, and only when
// the spell wasn't cast using commands.
WizardryUtilities.playSoundAtPlayer(player, SoundEvents.ENTITY_PLAYER_LEVELUP, 1.25f, 1);
EntityUtils.playSoundAtPlayer(player, WizardrySounds.MISC_DISCOVER_SPELL, 1.25f, 1);
player.sendMessage(new TextComponentTranslation("spell.discover",
event.getSpell().getNameForTranslationFormatted()));
}
@@ -155,33 +184,76 @@ public final class WizardryEventHandler {
}
}
@SubscribeEvent(priority = EventPriority.LOW)
public static void onDiscoverSpellEvent(DiscoverSpellEvent event){
if(event.getEntityPlayer() instanceof EntityPlayerMP){
WizardryAdvancementTriggers.discover_spell.trigger((EntityPlayerMP)event.getEntityPlayer(), event.getSpell(), event.getSource());
}
}
@SubscribeEvent
public static void onLivingSetAttackTargetEvent(LivingSetAttackTargetEvent event){
if(event.getEntityLiving() instanceof EntityLiving && event.getTarget() != null){
// Muffle
if(event.getTarget().isPotionActive(WizardryPotions.muffle)){
Vec3d vec = event.getTarget().getPositionEyes(1).subtract(event.getEntity().getPositionEyes(1));
// Find the angle between the direction the mob is looking and the direction the player is in
// Angle between a and b = acos((a.b) / (|a|*|b|))
double angle = Math.acos(vec.dotProduct(event.getEntity().getLookVec()) / vec.length());
System.out.println(angle);
// If the player is not within the 144-degree arc in front of the mob, it won't detect them
if(angle > 0.4 * Math.PI){
((EntityLiving)event.getEntityLiving()).setAttackTarget(null);
}
}
// Mirage
if(event.getTarget().isPotionActive(WizardryPotions.mirage)){
// Can't find players under mirage at all! (Pretty sure this excludes revenge-targeting)
((EntityLiving)event.getEntityLiving()).setAttackTarget(null);
}
// Blindness tweak
// I'm not going as far as potion core's implementation, this is just so it does *something* to mobs
if(event.getEntityLiving().isPotionActive(MobEffects.BLINDNESS) && !Loader.isModLoaded("potioncore")
&& Wizardry.settings.blindnessTweak && event.getTarget().getDistanceSq(event.getEntity()) > 3.5 * 3.5){
// Can't detect anything more than 3.5 blocks away (roughly the player's view distance when blinded)
((EntityLiving)event.getEntityLiving()).setAttackTarget(null);
}
}
}
/* There is a subtle but important difference between LivingAttackEvent and LivingHurtEvent - LivingAttackEvent
* fires immediately when attackEntityFrom is called, whereas LivingHurtEvent only fires if the attack actually
* succeeded, i.e. if the entity in question takes damage (though the event is fired before that so you can cancel
* the damage). Things are processed in the following order: * LivingAttackEvent * - Invulnerability -
* Already-dead-ness - Fire resistance - Helmets vs. falling things - Hurt resistant time - Invulnerability (again)
* * LivingHurtEvent * - Armour - Potions - Health is finally changed Of course, there are no guarantees that other
* the damage). Things are processed in the following order:
*
* * LivingAttackEvent *
* - Invulnerability
* - Already-dead-ness
* - Fire resistance
* - Helmets vs. falling things
* - Hurt resistant time
* - Invulnerability (again)
* * LivingHurtEvent *
* - Armour
* - Potions
* * LivingDamageEvent *
* - Health is finally changed
*
* Of course, there are no guarantees that other
* mods hooking into these two events will be called before or after yours, but you can have some degree of control
* by choosing which event to use. EDIT: Actually, there are. Firstly, you can set a priority in the @SubscribeEvent
* annotation which defines how early (higher priority) or late (lower priority) the method is called. Methods with
* the same priority are sorted alphabetically by mod id (so it's safe to assume wizardry would be fairly late on!).
* I wonder if there are any conventions for what sort of things take what priority...? */
@SubscribeEvent
@SubscribeEvent(priority = EventPriority.LOW) // Low priority in case the event gets cancelled at default priority
public static void onLivingAttackEvent(LivingAttackEvent event){
// Prevents any damage to allies from magic if friendly fire is disabled
if(!Wizardry.settings.friendlyFire && event.getSource() != null
&& event.getSource().getTrueSource() instanceof EntityPlayer && event.getEntity() instanceof EntityPlayer
&& event.getSource() instanceof IElementalDamage){
if(WizardryUtilities.isPlayerAlly((EntityPlayer)event.getSource().getTrueSource(),
(EntityPlayer)event.getEntity())){
event.setCanceled(true);
// This needs to be here, since if the event is cancelled nothing else needs to happen.
return;
}
}
// Retaliatory effects
// These are better off here because the revenge effects are pretty similar, and I'd rather keep the (lengthy)
// if statement in one place.
@@ -192,56 +264,59 @@ public final class WizardryEventHandler {
EntityLivingBase attacker = (EntityLivingBase)event.getSource().getTrueSource();
World world = event.getEntityLiving().world;
// Fireskin
if(event.getEntityLiving().isPotionActive(WizardryPotions.fireskin)
&& !MagicDamage.isEntityImmune(DamageType.FIRE, event.getEntityLiving()))
attacker.setFire(5);
if(attacker.getDistance(event.getEntityLiving()) < 10){
// Ice Shroud
if(event.getEntityLiving().isPotionActive(WizardryPotions.ice_shroud)
&& !MagicDamage.isEntityImmune(DamageType.FROST, event.getEntityLiving()))
attacker.addPotionEffect(new PotionEffect(WizardryPotions.frost, 100, 0));
// Fireskin
if(event.getEntityLiving().isPotionActive(WizardryPotions.fireskin)
&& !MagicDamage.isEntityImmune(DamageType.FIRE, event.getEntityLiving()))
attacker.setFire(Spells.fire_breath.getProperty(Spell.BURN_DURATION).intValue());
// Static Aura
if(event.getEntityLiving().isPotionActive(WizardryPotions.static_aura)){
// Ice Shroud
if(event.getEntityLiving().isPotionActive(WizardryPotions.ice_shroud)
&& !MagicDamage.isEntityImmune(DamageType.FROST, event.getEntityLiving())
&& !(attacker instanceof FakePlayer)) // Fake players cause problems
attacker.addPotionEffect(new PotionEffect(WizardryPotions.frost,
Spells.ice_shroud.getProperty(Spell.EFFECT_DURATION).intValue(),
Spells.ice_shroud.getProperty(Spell.EFFECT_STRENGTH).intValue()));
if(!world.isRemote){
EntityArc arc = new EntityArc(world);
arc.setEndpointCoords(event.getEntityLiving().posX, event.getEntityLiving().posY + 1,
event.getEntityLiving().posZ, attacker.posX, attacker.posY + attacker.height / 2,
attacker.posZ);
world.spawnEntity(arc);
}else{
for(int i = 0; i < 8; i++){
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARK, world,
attacker.posX + world.rand.nextFloat() - 0.5, attacker.getEntityBoundingBox().minY
+ attacker.height / 2 + world.rand.nextFloat() * 2 - 1,
attacker.posZ + world.rand.nextFloat() - 0.5, 0, 0, 0, 3);
world.spawnParticle(EnumParticleTypes.SMOKE_LARGE, attacker.posX + world.rand.nextFloat() - 0.5,
attacker.getEntityBoundingBox().minY + attacker.height / 2 + world.rand.nextFloat() * 2
- 1,
attacker.posZ + world.rand.nextFloat() - 0.5, 0, 0, 0);
// Static Aura
if(event.getEntityLiving().isPotionActive(WizardryPotions.static_aura)){
if(world.isRemote){
ParticleBuilder.create(Type.LIGHTNING).entity(event.getEntity()).pos(0, event.getEntity().height / 2, 0)
.target(attacker).spawn(world);
ParticleBuilder.spawnShockParticles(world, attacker.posX,
attacker.posY + attacker.height / 2, attacker.posZ);
}
}
attacker.attackEntityFrom(
MagicDamage.causeDirectMagicDamage(event.getEntityLiving(), DamageType.SHOCK, true), 4.0f);
attacker.playSound(WizardrySounds.SPELL_SPARK, 1.0F, world.rand.nextFloat() * 0.4F + 1.5F);
DamageSafetyChecker.attackEntitySafely(attacker, MagicDamage.causeDirectMagicDamage(event.getEntityLiving(),
DamageType.SHOCK, true), Spells.static_aura.getProperty(Spell.DAMAGE).floatValue(), event.getSource().getDamageType());
attacker.playSound(WizardrySounds.SPELL_STATIC_AURA_RETALIATE, 1.0F, world.rand.nextFloat() * 0.4F + 1.5F);
}
}
}
}
@SubscribeEvent
@SubscribeEvent(priority = EventPriority.LOW) // Again, we don't want these effects if the event is cancelled
public static void onLivingHurtEvent(LivingHurtEvent event){
// Ward
PotionEffect effect = event.getEntityLiving().getActivePotionEffect(WizardryPotions.ward);
if(effect != null && event.getSource().isMagicDamage()){
event.setAmount(event.getAmount() * Math.max(0, 1 - 0.2f * (1 + effect.getAmplifier()))); // Resistance is 20%
}
// Flaming and freezing swords
if(event.getSource().getTrueSource() instanceof EntityLivingBase){
EntityLivingBase attacker = (EntityLivingBase)event.getSource().getTrueSource();
// Players can only ever attack with their main hand, so this is the right method to use here.
if(!attacker.getHeldItemMainhand().isEmpty() && attacker.getHeldItemMainhand().getItem() instanceof ItemSword){
if(!attacker.getHeldItemMainhand().isEmpty() && ImbueWeapon.isSword(attacker.getHeldItemMainhand())){
int level = EnchantmentHelper.getEnchantmentLevel(WizardryEnchantments.flaming_weapon,
attacker.getHeldItemMainhand());
@@ -282,31 +357,6 @@ public final class WizardryEventHandler {
@SubscribeEvent
public static void onLivingUpdateEvent(LivingUpdateEvent event){
if(event.getEntityLiving() instanceof EntityPlayer){
EntityPlayer player = (EntityPlayer)event.getEntityLiving();
if(player.world.isRemote) hackilyFixContinuousSpellCasting(player);
// Mana flask crafting
if(player.openContainer instanceof ContainerWorkbench){
IInventory craftMatrix = ((ContainerWorkbench)player.openContainer).craftMatrix;
ItemStack output = ((ContainerWorkbench)player.openContainer).craftResult.getStackInSlot(0);
processManaFlaskCrafting(craftMatrix, output);
}else if(player.openContainer instanceof ContainerPlayer){
IInventory craftMatrix = ((ContainerPlayer)player.openContainer).craftMatrix;
ItemStack output = ((ContainerPlayer)player.openContainer).craftResult.getStackInSlot(0);
// Unfortunately I have no choice but to call this method every tick when the player isn't using another
// inventory, since the only thing tracking whether the player is looking at their inventory is the GUI
// itself, which is client-side only.
processManaFlaskCrafting(craftMatrix, output);
}
}
if(event.getEntityLiving().world.isRemote){
// Client-side continuous spell casting for NPCs
@@ -315,132 +365,128 @@ public final class WizardryEventHandler {
Spell spell = ((ISpellCaster)event.getEntity()).getContinuousSpell();
SpellModifiers modifiers = ((ISpellCaster)event.getEntity()).getModifiers();
int count = ((ISpellCaster)event.getEntity()).getSpellCounter();
if(spell != null && spell != Spells.none){
if(spell != null && spell != Spells.none){ // IntelliJ is wrong, do NOT remove the null check!
if(!MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Tick(event.getEntityLiving(), spell, modifiers,
SpellCastEvent.Source.NPC, 0))){
if(!MinecraftForge.EVENT_BUS.post(new SpellCastEvent.Tick(SpellCastEvent.Source.NPC, spell, event.getEntityLiving(),
modifiers, count))){
spell.cast(event.getEntity().world, (EntityLiving)event.getEntity(), EnumHand.MAIN_HAND, 0,
spell.cast(event.getEntity().world, (EntityLiving)event.getEntity(), EnumHand.MAIN_HAND, count,
// TODO: This implementation of modifiers relies on them being accessible client-side.
// Right now that doesn't matter because NPCs don't use modifiers, but they might in future
((EntityLiving)event.getEntity()).getAttackTarget(), modifiers);
((ISpellCaster)event.getEntity()).setSpellCounter(count + 1);
}
}
}
}
}
@SubscribeEvent
@SubscribeEvent(priority = EventPriority.LOWEST) // No siphoning if the event is cancelled, that could be exploited...
public static void onLivingDeathEvent(LivingDeathEvent event){
if(event.getSource().getTrueSource() instanceof EntityPlayer){
EntityPlayer player = (EntityPlayer)event.getSource().getTrueSource();
for(ItemStack stack : WizardryUtilities.getPrioritisedHotbarAndOffhand(player)){
// Compatibility with "Lycanites Mobs" -it uses custom loot drop logic which can't be hooked, given the
// number of mobs that spawn as Lycanites when this mod is active it would massively nerf the wizard drops
// if we didn't handle this
if(event.getEntity().getClass().getCanonicalName().contains("lycanitesmobs"))
{
WorldServer world = (WorldServer)event.getEntity().getEntityWorld();
LootTable table = world.getLootTableManager().getLootTableFromLocation(new ResourceLocation(Wizardry.MODID, "entities/mob_additions"));
if(stack.getItem() instanceof ItemWand && stack.isItemDamaged()
&& WandHelper.getUpgradeLevel(stack, WizardryItems.siphon_upgrade) > 0){
int damage = stack.getItemDamage()
- Constants.SIPHON_MANA_PER_LEVEL
* WandHelper.getUpgradeLevel(stack, WizardryItems.siphon_upgrade)
- player.world.rand.nextInt(Constants.SIPHON_MANA_PER_LEVEL);
if(damage < 0) damage = 0;
stack.setItemDamage(damage);
break;
LootContext ctx = new LootContext.Builder(world).withPlayer(player).build();
List<ItemStack> stacks = table.generateLootForPools(world.rand, ctx);
for(ItemStack stack : stacks) {
event.getEntity().entityDropItem(stack, 0f);
}
}
if(event.getEntityLiving() == player && event.getSource() instanceof IElementalDamage){
WizardryAdvancementTriggers.self_destruct.triggerFor(player);
for(ItemStack stack : InventoryUtils.getPrioritisedHotbarAndOffhand(player)){
if(stack.getItem() instanceof IManaStoringItem && !((IManaStoringItem)stack.getItem()).isManaFull(stack)
&& WandHelper.getUpgradeLevel(stack, WizardryItems.siphon_upgrade) > 0){
int mana = Constants.SIPHON_MANA_PER_LEVEL
* WandHelper.getUpgradeLevel(stack, WizardryItems.siphon_upgrade)
+ player.world.rand.nextInt(Constants.SIPHON_MANA_PER_LEVEL);
if(ItemArtefact.isArtefactActive(player, WizardryItems.ring_siphoning)) mana *= 1.3f;
((IManaStoringItem)stack.getItem()).rechargeMana(stack, mana);
break; // Only recharge one item per kill
}
}
}
}
@SubscribeEvent
public static void onLivingDropsEvent(LivingDropsEvent event){
// TODO: Really, this should be in a loot table (mob_additions), however I can't seem to find a way of
// automatically adding it to all subclasses of IMob.
// Evil wizards drop spell books themselves
if(event.getEntityLiving() instanceof IMob && !(event.getEntityLiving() instanceof EntityEvilWizard)
// TODO: Backport when you backport the new summoned creature system.
&& !(event.getEntityLiving() instanceof ISummonedCreature)
&& event.getSource().getTrueSource() instanceof EntityPlayer && Wizardry.settings.spellBookDropChance > 0){
// These two are lifted from EntityLivingBase#travel
private static final double LIVING_ENTITY_GRAVITY = 0.08;
private static final double LIVING_ENTITY_DRAG = 0.98;
// This does exactly what the entity drop method does, but with a different random number so that the
// spell book doesn't always drop with other rare drops.
int rareDropNumber = event.getEntity().world.rand.nextInt(200) - event.getLootingLevel();
if(rareDropNumber < Wizardry.settings.spellBookDropChance){
// Drops a spell book
int id = WizardryUtilities.getStandardWeightedRandomSpellId(event.getEntity().world.rand);
private static final double LIVING_ENTITY_TERMINAL_VELOCITY = 3.92; // From Minecraft Wiki!
event.getDrops()
.add(new EntityItem(event.getEntityLiving().world, event.getEntityLiving().posX,
event.getEntityLiving().posY, event.getEntityLiving().posZ,
new ItemStack(WizardryItems.spell_book, 1, id)));
}
}
}
private static final double LOG_LIVING_ENTITY_DRAG = Math.log(LIVING_ENTITY_DRAG);
private static final double FALL_TICKS_ERROR_CORRECTION = 0.500841776608447;
// Private helper methods
// ================================================================================================================
@SubscribeEvent // Priority doesn't matter here, we're only setting event fields so if it's cancelled it won't matter
public static void onLivingFallEvent(LivingFallEvent event){
// Why is fall damage based on distance fallen? Why? Who on earth came up with that? It makes no sense whatsoever!
if(!event.getEntity().world.isRemote && Wizardry.settings.replaceVanillaFallDamage && !Loader.isModLoaded("speedbasedfalldamage")){
// We want to keep the fall damage EXACTLY THE SAME for free, uninterrupted falls, but fix the weirdness
// caused when something else changes the entity's velocity
// All living entities have a gravity of 0.08b/t^2
// Therefore it would be simple to say v^2 = u^2 + 2gs gives the equivalent fall distance as motionY^2 / 0.16
// However, Minecraft also has a drag of 0.02 * the velocity, so we actually expect a slightly different value
// Much maths later...
/**
* Detects inconsistencies between player.getActiveItemStack and the actual itemstack and forces them to be equal.
* Fixes issue #25.
*
* @param player
*/
private static void hackilyFixContinuousSpellCasting(EntityPlayer player){
if(player.isHandActive() && player.getHeldItem(player.getActiveHand()).getItem() instanceof ItemWand
&& WandHelper.getCurrentSpell(player.getHeldItem(player.getActiveHand())).isContinuous){
if(player.getActiveItemStack() != player.getHeldItem(player.getActiveHand())){
player.setHeldItem(player.getActiveHand(), player.getActiveItemStack());
}
}
}
private static void processManaFlaskCrafting(IInventory craftMatrix, ItemStack output){
// Charges wand using mana flask. It is here rather than in the crafting handler so the result displays
// the proper damage before it is actually crafted.
boolean flag = false;
ItemStack wand = ItemStack.EMPTY;
ItemStack armour = ItemStack.EMPTY;
for(int i = 0; i < craftMatrix.getSizeInventory(); i++){
ItemStack itemstack = craftMatrix.getStackInSlot(i);
if(itemstack.getItem() == WizardryItems.mana_flask){
flag = true;
double v = event.getEntity().motionY;
// Players are weird, their velocity somehow resets on the server just before this event fires so
// instead we're storing the y velocity from the previous tick in WizardData and retrieving it here
// Of course, if another mod screws things up and sets a player's velocity client-side only then this won't
// work ...but it's better than having clients calculate their own fall damage
if(event.getEntity() instanceof EntityPlayer){
WizardData data = WizardData.get((EntityPlayer)event.getEntity());
if(data != null){
v = data.prevMotionY;
}
}
if(itemstack.getItem() instanceof ItemWand){
wand = itemstack;
}
// At terminal velocity, there's no way of finding fall distance from velocity, and the entity is probably dead anyway!
if(v > -3.9){
if(itemstack.getItem() instanceof ItemWizardArmour){
armour = itemstack;
}
}
// Just to make the code more readable, java will replace them all with numbers anyway
double g = LIVING_ENTITY_GRAVITY;
double f = LIVING_ENTITY_DRAG;
double lnf = LOG_LIVING_ENTITY_DRAG;
double tv = LIVING_ENTITY_TERMINAL_VELOCITY;
if(output.getItem() instanceof ItemWand && flag && !wand.isEmpty()){
output.setTagCompound((wand.getTagCompound()));
if(wand.getItemDamage() - Constants.MANA_PER_FLASK < 0){
output.setItemDamage(0);
}else{
output.setItemDamage(wand.getItemDamage() - Constants.MANA_PER_FLASK);
}
}
// Work backwards from y velocity to get fall time
// logs are probably slow but it's not like this gets calculated every tick, and we only need one log
double t = Math.log(((-v - tv) * lnf) / g) / lnf; // Log the number over log the base
if(output.getItem() instanceof ItemWizardArmour && flag && !armour.isEmpty()){
output.setTagCompound((armour.getTagCompound()));
if(armour.getItemDamage() - Constants.MANA_PER_FLASK < 0){
output.setItemDamage(0);
}else{
output.setItemDamage(wand.getItemDamage() - Constants.MANA_PER_FLASK);
// Because time is in discrete ticks, the above equation for t results in a constant error of
// +0.500841776608447, so I guess we can just subtract it... if it works it works I guess!
t -= FALL_TICKS_ERROR_CORRECTION; // Don't cast to int or perform any rounding
// Now work forwards from t to find the effective fall distance, i.e. the distance the entity would
// have to freefall to reach the same velocity
// Don't ask me where the 196 is from, again, it just works!
double y = (g * Math.pow(f, t)) / (lnf*lnf) + tv * (t) - 196;
// DEBUG
// if(event.getEntity() instanceof EntityPlayer){
// Wizardry.logger.info("Replaced fall distance {} with effective distance {} based on entity velocity", event.getDistance(), y);
// }
// Don't let it increase fall damage beyond vanilla values
if(y < event.getDistance()) event.setDistance((float)y);
}
}
}
@@ -1,12 +1,12 @@
package electroblob.wizardry;
import java.util.Set;
import electroblob.wizardry.client.GuiConfigWizardry;
import electroblob.wizardry.client.gui.config.GuiConfigWizardry;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiScreen;
import net.minecraftforge.fml.client.IModGuiFactory;
import java.util.Set;
public class WizardryGuiFactory implements IModGuiFactory {
@Override
@@ -1,11 +1,13 @@
package electroblob.wizardry;
import electroblob.wizardry.inventory.ContainerArcaneWorkbench;
import electroblob.wizardry.inventory.ContainerBookshelf;
import electroblob.wizardry.inventory.ContainerPortableWorkbench;
import electroblob.wizardry.item.ItemSpellBook;
import electroblob.wizardry.item.ItemWizardHandbook;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.tileentity.ContainerArcaneWorkbench;
import electroblob.wizardry.tileentity.ContainerPortableWorkbench;
import electroblob.wizardry.tileentity.TileEntityArcaneWorkbench;
import electroblob.wizardry.tileentity.TileEntityBookshelf;
import electroblob.wizardry.tileentity.TileEntityLectern;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.BlockPos;
@@ -21,40 +23,82 @@ public class WizardryGuiHandler implements IGuiHandler {
public static final int ARCANE_WORKBENCH = nextGuiId++;
public static final int WIZARD_HANDBOOK = nextGuiId++;
public static final int PORTABLE_CRAFTING = nextGuiId++;
public static final int BOOKSHELF = nextGuiId++;
public static final int LECTERN = nextGuiId++;
@Override
public Object getServerGuiElement(int id, EntityPlayer player, World world, int x, int y, int z){
if(id == ARCANE_WORKBENCH){
TileEntity tileEntity = world.getTileEntity(new BlockPos(x, y, z));
if(tileEntity instanceof TileEntityArcaneWorkbench){
return new ContainerArcaneWorkbench(player.inventory, (TileEntityArcaneWorkbench)tileEntity);
}
}else if(id == PORTABLE_CRAFTING){
return new ContainerPortableWorkbench(player.inventory, world, new BlockPos(x, y, z));
}else if(id == BOOKSHELF){
TileEntity tileEntity = world.getTileEntity(new BlockPos(x, y, z));
if(tileEntity instanceof TileEntityBookshelf){
return new ContainerBookshelf(player.inventory, (TileEntityBookshelf)tileEntity);
}
}
return null;
}
@Override
public Object getClientGuiElement(int id, EntityPlayer player, World world, int x, int y, int z){
if(id == ARCANE_WORKBENCH){
TileEntity tileEntity = world.getTileEntity(new BlockPos(x, y, z));
if(tileEntity instanceof TileEntityArcaneWorkbench){
return new electroblob.wizardry.client.GuiArcaneWorkbench(player.inventory,
return new electroblob.wizardry.client.gui.GuiArcaneWorkbench(player.inventory,
(TileEntityArcaneWorkbench)tileEntity);
}
}else if(id == WIZARD_HANDBOOK && (player.getHeldItemMainhand().getItem() instanceof ItemWizardHandbook
|| player.getHeldItemOffhand().getItem() instanceof ItemWizardHandbook)){
return new electroblob.wizardry.client.GuiWizardHandbook();
return new electroblob.wizardry.client.gui.handbook.GuiWizardHandbook();
}else if(id == SPELL_BOOK){
if(player.getHeldItemMainhand().getItem() instanceof ItemSpellBook){
return new electroblob.wizardry.client.GuiSpellBook(Spell.get(player.getHeldItemMainhand().getItemDamage()));
return new electroblob.wizardry.client.gui.GuiSpellBook(player.getHeldItemMainhand());
}else if(player.getHeldItemOffhand().getItem() instanceof ItemSpellBook){
return new electroblob.wizardry.client.GuiSpellBook(Spell.get(player.getHeldItemOffhand().getItemDamage()));
return new electroblob.wizardry.client.gui.GuiSpellBook(player.getHeldItemOffhand());
}
}else if(id == PORTABLE_CRAFTING){
return new electroblob.wizardry.client.GuiPortableCrafting(player.inventory, world, new BlockPos(x, y, z));
return new electroblob.wizardry.client.gui.GuiPortableCrafting(player.inventory, world, new BlockPos(x, y, z));
}else if(id == BOOKSHELF){
TileEntity tileEntity = world.getTileEntity(new BlockPos(x, y, z));
if(tileEntity instanceof TileEntityBookshelf){
return new electroblob.wizardry.client.gui.GuiBookshelf(player.inventory,
(TileEntityBookshelf)tileEntity);
}
}else if(id == LECTERN){
TileEntity tileEntity = world.getTileEntity(new BlockPos(x, y, z));
if(tileEntity instanceof TileEntityLectern){
return new electroblob.wizardry.client.gui.GuiLectern((TileEntityLectern)tileEntity);
}
}
return null;
}
}
@@ -1,68 +0,0 @@
package electroblob.wizardry;
import org.lwjgl.input.Keyboard;
import electroblob.wizardry.client.ClientProxy;
import electroblob.wizardry.packet.PacketControlInput;
import electroblob.wizardry.packet.WizardryPacketHandler;
import net.minecraft.client.Minecraft;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.InputEvent;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
public class WizardryKeyHandler {
boolean NkeyPressed = false;
boolean BkeyPressed = false;
boolean NkeyAlreadyPressed = false;
boolean BkeyAlreadyPressed = false;
@SubscribeEvent
public void onKeyInput(InputEvent.KeyInputEvent event){
// Key pressed
if(Keyboard.getEventKeyState()){
if(Wizardry.proxy instanceof ClientProxy){
if(ClientProxy.NEXT_SPELL.isPressed() && Minecraft.getMinecraft().inGameHasFocus){
if(!NkeyPressed){
NkeyPressed = true;
}else{
NkeyAlreadyPressed = true;
}
if(!NkeyAlreadyPressed){
// Packet building
IMessage msg = new PacketControlInput.Message(PacketControlInput.ControlType.NEXT_SPELL_KEY);
WizardryPacketHandler.net.sendToServer(msg);
}
}
if(ClientProxy.PREVIOUS_SPELL.isPressed() && Minecraft.getMinecraft().inGameHasFocus){
if(!BkeyPressed){
BkeyPressed = true;
}else{
BkeyAlreadyPressed = true;
}
if(!BkeyAlreadyPressed){
// Packet building
IMessage msg = new PacketControlInput.Message(
PacketControlInput.ControlType.PREVIOUS_SPELL_KEY);
WizardryPacketHandler.net.sendToServer(msg);
}
}
}
}
// Key released
else{
if(NkeyPressed){
NkeyPressed = false;
NkeyAlreadyPressed = false;
}else if(BkeyPressed){
BkeyPressed = false;
BkeyAlreadyPressed = false;
}
}
}
}
@@ -1,948 +0,0 @@
package electroblob.wizardry;
import java.util.HashSet;
import java.util.Random;
import java.util.Set;
import org.apache.commons.lang3.ArrayUtils;
import electroblob.wizardry.entity.living.EntityEvilWizard;
import electroblob.wizardry.entity.living.EntityWizard;
import electroblob.wizardry.registry.WizardryBlocks;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.block.BlockChest;
import net.minecraft.block.BlockColored;
import net.minecraft.block.BlockLeaves;
import net.minecraft.block.BlockLiquid;
import net.minecraft.block.BlockPlanks;
import net.minecraft.block.BlockSlab;
import net.minecraft.block.BlockSlab.EnumBlockHalf;
import net.minecraft.block.BlockTorch;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Biomes;
import net.minecraft.init.Blocks;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.EnumDyeColor;
import net.minecraft.item.ItemDoor;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraft.world.WorldServer;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.IChunkGenerator;
import net.minecraft.world.gen.feature.WorldGenMinable;
import net.minecraft.world.storage.loot.LootContext;
import net.minecraft.world.storage.loot.LootTable;
import net.minecraftforge.common.BiomeDictionary;
import net.minecraftforge.common.IPlantable;
import net.minecraftforge.fml.common.IWorldGenerator;
public class WizardryWorldGenerator implements IWorldGenerator {
/** The string identifier for wizard tower chests, used in ChestGenHooks. */
public static final String WIZARD_TOWER = Wizardry.MODID + "wizardTower";
@Override
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator,
IChunkProvider chunkProvider){
for(int id : Wizardry.settings.oreDimensions){
if(id == world.provider.getDimension()) this.addOreSpawn(WizardryBlocks.crystal_ore.getDefaultState(),
world, random, chunkX * 16, chunkZ * 16, 16, 16, 5, 7, 5, 30);
}
for(int id : Wizardry.settings.flowerDimensions){
if(id == world.provider.getDimension()) this.generatePlant(WizardryBlocks.crystal_flower.getDefaultState(),
world, random, chunkX * 16, chunkZ * 16, 2, 20);
}
if(world.getWorldInfo().isMapFeaturesEnabled()){
for(int id : Wizardry.settings.towerDimensions){
if(id == world.provider.getDimension())
this.generateWizardTower(world, random, chunkX * 16, chunkZ * 16);
}
}
}
/**
* Adds an Ore Spawn to Minecraft. Simply register all Ores to spawn with this method in your Generation method in
* your IWorldGeneration extending Class
*
* @param The Block to spawn
* @param The World to spawn in
* @param A Random object for retrieving random positions within the world to spawn the Block
* @param An int for passing the X-Coordinate for the Generation method
* @param An int for passing the Z-Coordinate for the Generation method
* @param An int for setting the maximum X-Coordinate values for spawning on the X-Axis on a Per-Chunk basis
* @param An int for setting the maximum Z-Coordinate values for spawning on the Z-Axis on a Per-Chunk basis
* @param An int for setting the maximum size of a vein
* @param An int for the Number of chances available for the Block to spawn per-chunk
* @param An int for the minimum Y-Coordinate height at which this block may spawn
* @param An int for the maximum Y-Coordinate height at which this block may spawn
**/
public void addOreSpawn(IBlockState state, World world, Random random, int blockXPos, int blockZPos, int maxX,
int maxZ, int maxVeinSize, int chancesToSpawn, int minY, int maxY){
// int maxPossY = minY + (maxY - 1);
assert maxY > minY : "The maximum Y must be greater than the Minimum Y";
assert maxX > 0 && maxX <= 16 : "addOreSpawn: The Maximum X must be greater than 0 and less than 16";
assert minY > 0 : "addOreSpawn: The Minimum Y must be greater than 0";
assert maxY < 256 && maxY > 0 : "addOreSpawn: The Maximum Y must be less than 256 but greater than 0";
assert maxZ > 0 && maxZ <= 16 : "addOreSpawn: The Maximum Z must be greater than 0 and less than 16";
int diffBtwnMinMaxY = maxY - minY;
for(int x = 0; x < chancesToSpawn; x++){
int posX = blockXPos + random.nextInt(maxX);
int posY = minY + random.nextInt(diffBtwnMinMaxY);
int posZ = blockZPos + random.nextInt(maxZ);
(new WorldGenMinable(state, maxVeinSize)).generate(world, random, new BlockPos(posX, posY, posZ));
}
}
/**
* Generates the specified plant randomly throughout the world.
*
* @param block The plant block
* @param world The world
* @param random A random instance
* @param x The x coord of the first block in the chunk
* @param z The y coord of the first block in the chunk
* @param chancesToSpawn Number of chances to spawn a flower patch
* @param groupSize The number of times to try generating a flower per flower patch spawn
*/
public void generatePlant(IBlockState state, World world, Random random, int x, int z, int chancesToSpawn,
int groupSize){
for(int i = 0; i < chancesToSpawn; i++){
int randPosX = x + random.nextInt(16);
int randPosY = random.nextInt(256);
int randPosZ = z + random.nextInt(16);
for(int l = 0; l < groupSize; ++l){
int i1 = randPosX + random.nextInt(8) - random.nextInt(8);
int j1 = randPosY + random.nextInt(4) - random.nextInt(4);
int k1 = randPosZ + random.nextInt(8) - random.nextInt(8);
BlockPos pos = new BlockPos(i1, j1, k1);
if(world.isBlockLoaded(pos) && world.isAirBlock(pos) && (!world.provider.isNether() || j1 < 127)
&& state.getBlock().canPlaceBlockOnSide(world, pos, EnumFacing.UP)){
world.setBlockState(pos, state, 2);
}
}
}
}
/**
* Generates wizard towers randomly throughout the world.
*/
public void generateWizardTower(World world, Random random, int chunkX, int chunkZ){
// Allows the config file to set the rarity value to 0 to disable tower generation completely.
if(Wizardry.settings.towerRarity == 0) return;
// Compensates for the lack of space in forests. Math.max is required since treeless biomes have treesPerChunk =
// -999
// double treeFactor = 70 - Math.max((double)world.getBiomeGenForCoords(chunkX,
// chunkZ).theBiomeDecorator.treesPerChunk, 0) * 1.5d;
// Multiplied by 70 to (roughly) retain the old rarity scale
if(random.nextInt((int)(Wizardry.settings.towerRarity * 70)) == 0){
BlockPos origin = new BlockPos(chunkX + random.nextInt(16), 0, chunkZ + random.nextInt(16));
// Despite what its name suggests, this method does not return the position of a liquid. It is in fact
// exactly what is needed here since it is used for placing villages and stuff, and doesn't include leaves
// or other foliage.
origin = origin.up(world.getTopSolidOrLiquidBlock(origin).getY() - 1);
int[][][] towerBlueprint = towerBlueprintSmall;
switch(random.nextInt(4)){
case 0:
towerBlueprint = towerBlueprintSmall;
break;
case 1:
towerBlueprint = towerBlueprintMedium;
break;
case 2:
towerBlueprint = towerBlueprintTall;
break;
case 3:
towerBlueprint = towerBlueprintDouble;
break;
}
// 0 = West, 1 = North, 2 = East, 3 = South (The way you would face when walking out of the door)
EnumFacing orientation = EnumFacing.getHorizontal(random.nextInt(4));
boolean flip = random.nextBoolean();
if(checkSpaceForTower(world, origin, towerBlueprint, orientation, flip)){
// == Setup ==
boolean evilWizard = random.nextInt(5) == 0;
IBlockState wallMaterial = Blocks.COBBLESTONE.getDefaultState();
BlockPlanks.EnumType woodType = BlockPlanks.EnumType.OAK;
Biome biome = world.getBiome(origin);
// The order of these is somewhat important in that biomes can be many types, so the last of these
// checks
// that is true gets priority. Generally speaking, the later the check, the more specific it is.
if(BiomeDictionary.hasType(biome, BiomeDictionary.Type.DENSE))
wallMaterial = Blocks.MOSSY_COBBLESTONE.getDefaultState();
if(BiomeDictionary.hasType(biome, BiomeDictionary.Type.SWAMP))
wallMaterial = Blocks.MOSSY_COBBLESTONE.getDefaultState();
if(BiomeDictionary.hasType(biome, BiomeDictionary.Type.SANDY))
wallMaterial = Blocks.SANDSTONE.getDefaultState();
if(BiomeDictionary.hasType(biome, BiomeDictionary.Type.NETHER))
wallMaterial = Blocks.NETHER_BRICK.getDefaultState();
if(BiomeDictionary.hasType(biome, BiomeDictionary.Type.MOUNTAIN))
wallMaterial = Blocks.STONEBRICK.getDefaultState();
if(BiomeDictionary.hasType(biome, BiomeDictionary.Type.MESA))
wallMaterial = Blocks.HARDENED_CLAY.getDefaultState();
// Unfortunately, I can't check all the wood types with the biome dictionary
if(BiomeDictionary.hasType(biome, BiomeDictionary.Type.CONIFEROUS))
woodType = BlockPlanks.EnumType.SPRUCE;
if(biome == Biomes.BIRCH_FOREST || biome == Biomes.BIRCH_FOREST_HILLS)
woodType = BlockPlanks.EnumType.BIRCH;
if(BiomeDictionary.hasType(biome, BiomeDictionary.Type.JUNGLE)) woodType = BlockPlanks.EnumType.JUNGLE;
if(BiomeDictionary.hasType(biome, BiomeDictionary.Type.SAVANNA)) woodType = BlockPlanks.EnumType.ACACIA;
// Not technically a tree type, but I think it fits quite well anyway
if(BiomeDictionary.hasType(biome, BiomeDictionary.Type.SPOOKY))
woodType = BlockPlanks.EnumType.DARK_OAK;
IBlockState[] blockStateList = new IBlockState[]{null, Blocks.AIR.getDefaultState(),
Blocks.PLANKS.getDefaultState().withProperty(BlockPlanks.VARIANT, woodType),
Blocks.BOOKSHELF.getDefaultState(),
Blocks.STAINED_HARDENED_CLAY.getDefaultState().withProperty(BlockColored.COLOR,
EnumDyeColor.values()[random.nextInt(EnumDyeColor.values().length)]),
Blocks.WOODEN_SLAB.getDefaultState().withProperty(BlockSlab.HALF, EnumBlockHalf.BOTTOM),
Blocks.WOODEN_SLAB.getDefaultState().withProperty(BlockSlab.HALF, EnumBlockHalf.TOP),
wallMaterial, Blocks.GLASS_PANE.getDefaultState(), Blocks.OAK_DOOR.getDefaultState(),
WizardryBlocks.arcane_workbench.getDefaultState(), Blocks.TORCH.getDefaultState(),
evilWizard ? Blocks.CHEST.getDefaultState() : Blocks.BOOKSHELF.getDefaultState()};
Set<BlockPos> blocksPlaced = new HashSet<BlockPos>();
// == Foundations ==
// Fills in foundations. This is done first so the door always has something to be placed on.
boolean flag = true;
// BlockPos is immutable, so I'm not sure if simply saying pos1 = pos will be sufficient.
BlockPos layerCentre = new BlockPos(origin);
while(flag){
flag = false;
for(BlockPos offset : foundationLayer){
if(!world.isBlockNormalCube(layerCentre.add(offset), false)){
world.setBlockState(layerCentre.add(offset), wallMaterial);
blocksPlaced.add(layerCentre.add(offset));
// Keeps going as long as something was filled in.
flag = true;
}
}
layerCentre = layerCentre.down();
}
// == Main Structure ==
// It is assumed that the width of the blueprint is the same all the way up, and that the layers are
// square.
int width = towerBlueprint[0].length - 1;
// x, y and z are the position the block is being put in.
// x1, y and z1 are the position in the blueprint which determines which block is being placed.
int x1 = 0, z1 = 0;
for(int y = 0; y < towerBlueprint.length; y++){
for(int z = 0; z < towerBlueprint[y].length; z++){
for(int x = 0; x < towerBlueprint[y][z].length; x++){
BlockPos pos = origin.add(x - width / 2, y, z - width / 2);
switch(orientation){
case WEST:
x1 = flip ? width - x : x;
z1 = z;
break;
case NORTH:
x1 = z;
z1 = flip ? x : width - x;
break;
case EAST:
x1 = flip ? x : width - x;
z1 = width - z;
break;
case SOUTH:
x1 = width - z;
z1 = flip ? width - x : x;
break;
default:
break;
}
if(blockStateList[towerBlueprint[y][z1][x1]] != null
&& blockStateList[towerBlueprint[y][z1][x1]].getBlock() != Blocks.TORCH
&& blockStateList[towerBlueprint[y][z1][x1]].getBlock() != Blocks.CHEST){
if(blockStateList[towerBlueprint[y][z1][x1]].getBlock() == Blocks.OAK_DOOR){
// Rotates the door depending on whether flip is true.
ItemDoor.placeDoor(
world, pos, flip
? EnumFacing.getHorizontal(3 - orientation.getHorizontalIndex())
.getOpposite()
: orientation.rotateYCCW(),
Blocks.OAK_DOOR, false);
}else{
world.setBlockState(pos, blockStateList[towerBlueprint[y][z1][x1]], 2);
}
blocksPlaced.add(pos);
}
}
}
}
// == Extras ==
// Torches are done afterwards so they don't fall off
// Chests are also done afterwards, because for some reason the chest decides which way round to face
// itself, after it has been placed, based on the surrounding blocks... but if it was placed during
// the rest of the tower generation, some of those blocks wouldn't exist, hence it must be done here.
for(int y = 0; y < towerBlueprint.length; y++){
for(int z = 0; z < towerBlueprint[y].length; z++){
for(int x = 0; x < towerBlueprint[y][z].length; x++){
BlockPos pos = origin.add(x - width / 2, y, z - width / 2);
switch(orientation){
case WEST:
x1 = flip ? width - x : x;
z1 = z;
break;
case NORTH:
x1 = z;
z1 = flip ? x : width - x;
break;
case EAST:
x1 = flip ? x : width - x;
z1 = width - z;
break;
case SOUTH:
x1 = width - z;
z1 = flip ? width - x : x;
break;
default:
break;
}
if(blockStateList[towerBlueprint[y][z1][x1]] != null){
if(blockStateList[towerBlueprint[y][z1][x1]].getBlock() == Blocks.TORCH){
if(placeTorch(world, pos, true)){
blocksPlaced.add(pos);
}else{
Wizardry.logger.info("Attempted to generate a torch at " + pos + " in " + world
+ ", but failed!");
}
}
// World should always be a WorldServer, but it's worth checking anyway.
if(blockStateList[towerBlueprint[y][z1][x1]].getBlock() == Blocks.CHEST
&& world instanceof WorldServer){
if(placeChest(world, pos)){
blocksPlaced.add(pos);
LootTable table = world.getLootTableManager().getLootTableFromLocation(
new ResourceLocation(Wizardry.MODID, "chests/wizard_tower"));
IInventory inventory = (IInventory)world.getTileEntity(pos);
LootContext context = new LootContext.Builder((WorldServer)world).build();
table.fillInventory(inventory, random, context);
}else{
Wizardry.logger.info("Attempted to generate a chest at " + pos + " in " + world
+ ", but failed!");
}
}
}
}
}
}
if(evilWizard){
EntityEvilWizard wizard = new EntityEvilWizard(world);
wizard.hasTower = true;
wizard.setLocationAndAngles(origin.getX() + 1.5, origin.getY() + towerBlueprint.length - 9.5,
origin.getZ() + 1.5, 0, 0);
wizard.onInitialSpawn(world.getDifficultyForLocation(origin), null);
world.spawnEntity(wizard);
}else{
EntityWizard wizard = new EntityWizard(world);
wizard.setLocationAndAngles(origin.getX() + 1.5, origin.getY() + towerBlueprint.length - 9.5,
origin.getZ() + 1.5, 0, 0);
wizard.onInitialSpawn(world.getDifficultyForLocation(origin), null);
wizard.setTowerBlocks(blocksPlaced);
world.spawnEntity(wizard);
}
}
}
}
/**
* Places a torch at the given position in the given world and automatically assigns an appropriate state. Order of
* priority is U-S-W-N-E, or S-W-N-E-U if wallPriority is true.
*
* @param world The world to place the torch in.
* @param pos The position to place the torch at.
* @param wallPriority True to prioritise wall torches, false to prioritise floor torches.
* @return True if the torch was placed, false if it is not possible.
*/
private static boolean placeTorch(World world, BlockPos pos, boolean wallPriority){
for(EnumFacing facing : ArrayUtils.add(EnumFacing.HORIZONTALS, wallPriority ? 4 : 0, EnumFacing.UP)){
if(world.isSideSolid(pos.offset(facing.getOpposite()), facing)){
world.setBlockState(pos, Blocks.TORCH.getDefaultState().withProperty(BlockTorch.FACING, facing));
return true;
}
}
return false;
}
/**
* Places a chest at the given position in the given world and automatically assigns an appropriate state. Order of
* priority is S-W-N-E.
*
* @param world The world to chest the torch in.
* @param pos The position to chest the torch at.
* @return True if the chest was placed, false if it is not possible.
*/
private static boolean placeChest(World world, BlockPos pos){
for(EnumFacing facing : EnumFacing.HORIZONTALS){
if(world.isAirBlock(pos.offset(facing))){
world.setBlockState(pos, Blocks.CHEST.getDefaultState().withProperty(BlockChest.FACING, facing));
return true;
}
}
return false;
}
/**
* Checks whether a tower generated at the given coordinates will intersect any solid or liquid blocks. Only tests
* for liquids (not solid blocks) for the first four layers to account for the floor and for sloping terrain.
*
* @return True if none of the blocks which the tower would replace are solid or liquid. Dirt, stone etc., water and
* lava count, as do logs, but leaves and plants don't.
*/
private static boolean checkSpaceForTower(World world, BlockPos pos, int[][][] towerBlueprint,
EnumFacing orientation, boolean flip){
// x, y and z are the position the block is being put in.
// x1, y and z1 are the position in the blueprint which determines which block is being placed.
int x1 = 0, z1 = 0;
// It is assumed that the width of the blueprint is the same all the way up, and that the layers are square.
int width = towerBlueprint[0].length - 1;
for(int y = 0; y < towerBlueprint.length; y++){
for(int z = 0; z < towerBlueprint[y].length; z++){
for(int x = 0; x < towerBlueprint[y][z].length; x++){
BlockPos pos1 = pos.add(x - width / 2, y, z - width / 2);
switch(orientation){
case WEST:
x1 = flip ? width - x : x;
z1 = z;
break;
case NORTH:
x1 = z;
z1 = flip ? x : width - x;
break;
case EAST:
x1 = flip ? x : width - x;
z1 = width - z;
break;
case SOUTH:
x1 = width - z;
z1 = flip ? width - x : x;
break;
default:
break;
}
if(towerBlueprint[y][z1][x1] != 0 && !WizardryUtilities.canBlockBeReplacedB(world, pos1)
// TODO: Is this a better replacement for the subsequent two lines?
// && !world.getBlockState(pos1).getBlock().isFoliage(world, pos1)
&& !(world.getBlockState(pos1).getBlock() instanceof IPlantable)
&& !(world.getBlockState(pos1).getBlock() instanceof BlockLeaves)
&& (y > 3 || world.getBlockState(pos1).getBlock() instanceof BlockLiquid)){
return false;
}
}
}
}
return true;
}
/** Array of relative positions of each block in a layer of foundations. */
private static final BlockPos[] foundationLayer = new BlockPos[]{new BlockPos(-2, 0, -1), new BlockPos(-2, 0, 0),
new BlockPos(-2, 0, 1), new BlockPos(2, 0, -1), new BlockPos(2, 0, 0), new BlockPos(2, 0, 1),
new BlockPos(-1, 0, -2), new BlockPos(0, 0, -2), new BlockPos(1, 0, -2), new BlockPos(-1, 0, 2),
new BlockPos(0, 0, 2), new BlockPos(1, 0, 2),};
/**
* 3D matrix of integers representing the different blocks which make up the wizard tower. The blocks corresponding
* to each integer are as follows (note that some blocks change depending on the biome):
* <p>
* 0 Nothing (keep existing block)<br>
* 1 Air (remove existing block)<br>
* 2 Floor (planks)<br>
* 3 Bookshelf<br>
* 4 Roof (stained clay)<br>
* 5 Floor slab (lower half)<br>
* 6 Floor slab (upper half)<br>
* 7 Wall (cobblestone by default)<br>
* 8 Glass pane<br>
* 9 Door (metadata is handled by the built-in vanilla method)<br>
* 10 Arcane workbench<br>
* 11 Torch (metadata is handled separately depending on adjacent blocks)<br>
* 12 Chest (only generates if the wizard is evil, otherwise places a bookshelf instead)
*/
private static final int[][][] towerBlueprintSmall = {
// x is horizontal, z is vertical, y is layers
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 2, 2, 2, 0, 0, 0}, {0, 0, 0, 2, 2, 2, 0, 0, 0}, {0, 0, 0, 2, 2, 2, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0},
{0, 0, 7, 1, 6, 5, 7, 0, 0}, {0, 0, 7, 1, 1, 1, 7, 0, 0}, {0, 0, 7, 1, 1, 1, 7, 0, 0},
{0, 0, 0, 7, 9, 7, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0},
{0, 0, 7, 5, 1, 1, 7, 0, 0}, {0, 0, 7, 6, 1, 1, 7, 0, 0}, {0, 0, 7, 1, 1, 1, 7, 0, 0},
{0, 0, 0, 7, 0, 7, 0, 0, 0}, {0, 0, 0, 11, 1, 11, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 8, 7, 0, 0, 0},
{0, 0, 7, 1, 1, 1, 7, 0, 0}, {0, 0, 7, 1, 1, 11, 7, 0, 0}, {0, 0, 7, 5, 6, 1, 7, 0, 0},
{0, 0, 0, 7, 7, 7, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0},
{0, 0, 7, 1, 1, 1, 7, 0, 0}, {0, 0, 7, 1, 1, 6, 7, 0, 0}, {0, 0, 7, 1, 1, 5, 7, 0, 0},
{0, 0, 0, 7, 7, 7, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0},
{0, 0, 7, 1, 6, 5, 7, 0, 0}, {0, 0, 7, 11, 1, 1, 7, 0, 0}, {0, 0, 7, 1, 1, 1, 7, 0, 0},
{0, 0, 0, 7, 8, 7, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0},
{0, 0, 7, 5, 1, 1, 7, 0, 0}, {0, 0, 7, 1, 1, 1, 7, 0, 0}, {0, 0, 7, 1, 1, 1, 7, 0, 0},
{0, 0, 0, 7, 7, 7, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0}, {0, 0, 7, 2, 2, 2, 7, 0, 0},
{0, 7, 1, 1, 1, 1, 2, 7, 0}, {0, 7, 5, 2, 2, 6, 2, 7, 0}, {0, 7, 2, 2, 2, 2, 2, 7, 0},
{0, 0, 7, 2, 2, 2, 7, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0}, {0, 0, 7, 3, 3, 3, 7, 0, 0},
{0, 7, 1, 1, 1, 1, 3, 7, 0}, {0, 7, 1, 1, 1, 1, 3, 7, 0}, {0, 7, 1, 1, 10, 1, 3, 7, 0},
{0, 0, 7, 1, 1, 1, 7, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 8, 7, 0, 0, 0}, {0, 0, 7, 11, 1, 11, 7, 0, 0},
{0, 7, 1, 1, 1, 1, 3, 7, 0}, {0, 8, 1, 1, 1, 1, 3, 7, 0}, {0, 7, 1, 1, 1, 1, 3, 7, 0},
{0, 0, 7, 11, 1, 11, 7, 0, 0}, {0, 0, 0, 7, 8, 7, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 4, 4, 4, 0, 0, 0}, {0, 0, 4, 7, 7, 7, 4, 0, 0}, {0, 4, 7, 1, 1, 1, 7, 4, 0},
{4, 7, 1, 1, 1, 1, 3, 7, 4}, {4, 7, 1, 1, 1, 1, 3, 7, 4}, {4, 7, 1, 1, 1, 1, 12, 7, 4},
{0, 4, 7, 1, 1, 1, 7, 4, 0}, {0, 0, 4, 7, 7, 7, 4, 0, 0}, {0, 0, 0, 4, 4, 4, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 4, 4, 4, 0, 0, 0}, {0, 0, 4, 1, 1, 1, 4, 0, 0},
{0, 4, 1, 1, 1, 1, 1, 4, 0}, {0, 4, 1, 1, 1, 1, 1, 4, 0}, {0, 4, 1, 1, 1, 1, 1, 4, 0},
{0, 0, 4, 1, 1, 1, 4, 0, 0}, {0, 0, 0, 4, 4, 4, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 4, 4, 4, 0, 0, 0},
{0, 0, 4, 1, 1, 1, 4, 0, 0}, {0, 0, 4, 1, 1, 1, 4, 0, 0}, {0, 0, 4, 1, 1, 1, 4, 0, 0},
{0, 0, 0, 4, 4, 4, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 4, 0, 0, 0, 0},
{0, 0, 0, 4, 1, 4, 0, 0, 0}, {0, 0, 4, 1, 1, 1, 4, 0, 0}, {0, 0, 0, 4, 1, 4, 0, 0, 0},
{0, 0, 0, 0, 4, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 4, 4, 4, 0, 0, 0}, {0, 0, 0, 4, 1, 4, 0, 0, 0}, {0, 0, 0, 4, 4, 4, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 4, 0, 0, 0, 0}, {0, 0, 0, 4, 1, 4, 0, 0, 0}, {0, 0, 0, 0, 4, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 4, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 4, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},}};
/**
* 3D matrix of integers representing the different blocks which make up the wizard tower. The blocks corresponding
* to each integer are as follows (note that some blocks change depending on the biome):
* <p>
* 0 Nothing (keep existing block)<br>
* 1 Air (remove existing block)<br>
* 2 Floor (planks)<br>
* 3 Bookshelf<br>
* 4 Roof (stained clay)<br>
* 5 Floor slab (lower half)<br>
* 6 Floor slab (upper half)<br>
* 7 Wall (cobblestone by default)<br>
* 8 Glass pane<br>
* 9 Door (metadata is handled by the built-in vanilla method)<br>
* 10 Arcane workbench<br>
* 11 Torch (metadata is handled separately depending on adjacent blocks)<br>
* 12 Chest (only generates if the wizard is evil, otherwise places a bookshelf instead)
*/
private static final int[][][] towerBlueprintMedium = {
// x is horizontal, z is vertical, y is layers
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 2, 2, 2, 0, 0, 0}, {0, 0, 0, 2, 2, 2, 0, 0, 0}, {0, 0, 0, 2, 2, 2, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0},
{0, 0, 7, 1, 6, 5, 7, 0, 0}, {0, 0, 7, 1, 1, 1, 7, 0, 0}, {0, 0, 7, 1, 1, 1, 7, 0, 0},
{0, 0, 0, 7, 9, 7, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0},
{0, 0, 7, 5, 1, 1, 7, 0, 0}, {0, 0, 7, 6, 1, 1, 7, 0, 0}, {0, 0, 7, 1, 1, 1, 7, 0, 0},
{0, 0, 0, 7, 0, 7, 0, 0, 0}, {0, 0, 0, 11, 1, 11, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 8, 7, 0, 0, 0},
{0, 0, 7, 1, 1, 1, 7, 0, 0}, {0, 0, 7, 1, 1, 11, 7, 0, 0}, {0, 0, 7, 5, 6, 1, 7, 0, 0},
{0, 0, 0, 7, 7, 7, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0},
{0, 0, 7, 1, 1, 1, 7, 0, 0}, {0, 0, 7, 1, 1, 6, 7, 0, 0}, {0, 0, 7, 1, 1, 5, 7, 0, 0},
{0, 0, 0, 7, 7, 7, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0},
{0, 0, 7, 1, 6, 5, 7, 0, 0}, {0, 0, 7, 11, 1, 1, 7, 0, 0}, {0, 0, 7, 1, 1, 1, 7, 0, 0},
{0, 0, 0, 7, 8, 7, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0},
{0, 0, 7, 5, 1, 1, 7, 0, 0}, {0, 0, 7, 6, 1, 1, 7, 0, 0}, {0, 0, 7, 1, 1, 1, 7, 0, 0},
{0, 0, 0, 7, 7, 7, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 8, 7, 0, 0, 0},
{0, 0, 7, 1, 1, 1, 7, 0, 0}, {0, 0, 7, 1, 1, 11, 7, 0, 0}, {0, 0, 7, 5, 6, 1, 7, 0, 0},
{0, 0, 0, 7, 7, 7, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0},
{0, 0, 7, 1, 1, 1, 7, 0, 0}, {0, 0, 7, 1, 1, 6, 7, 0, 0}, {0, 0, 7, 1, 1, 5, 7, 0, 0},
{0, 0, 0, 7, 7, 7, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0},
{0, 0, 7, 1, 6, 5, 7, 0, 0}, {0, 0, 7, 11, 1, 1, 7, 0, 0}, {0, 0, 7, 1, 1, 1, 7, 0, 0},
{0, 0, 0, 7, 8, 7, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0},
{0, 0, 7, 5, 1, 1, 7, 0, 0}, {0, 0, 7, 1, 1, 1, 7, 0, 0}, {0, 0, 7, 1, 1, 1, 7, 0, 0},
{0, 0, 0, 7, 7, 7, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0}, {0, 0, 7, 2, 2, 2, 7, 0, 0},
{0, 7, 1, 1, 1, 1, 2, 7, 0}, {0, 7, 5, 2, 2, 6, 2, 7, 0}, {0, 7, 2, 2, 2, 2, 2, 7, 0},
{0, 0, 7, 2, 2, 2, 7, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0}, {0, 0, 7, 3, 3, 3, 7, 0, 0},
{0, 7, 1, 1, 1, 1, 3, 7, 0}, {0, 7, 1, 1, 1, 1, 3, 7, 0}, {0, 7, 1, 1, 10, 1, 3, 7, 0},
{0, 0, 7, 1, 1, 1, 7, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 8, 7, 0, 0, 0}, {0, 0, 7, 11, 1, 11, 7, 0, 0},
{0, 7, 1, 1, 1, 1, 3, 7, 0}, {0, 8, 1, 1, 1, 1, 3, 7, 0}, {0, 7, 1, 1, 1, 1, 3, 7, 0},
{0, 0, 7, 11, 1, 11, 7, 0, 0}, {0, 0, 0, 7, 8, 7, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 4, 4, 4, 0, 0, 0}, {0, 0, 4, 7, 7, 7, 4, 0, 0}, {0, 4, 7, 1, 1, 1, 7, 4, 0},
{4, 7, 1, 1, 1, 1, 3, 7, 4}, {4, 7, 1, 1, 1, 1, 3, 7, 4}, {4, 7, 1, 1, 1, 1, 12, 7, 4},
{0, 4, 7, 1, 1, 1, 7, 4, 0}, {0, 0, 4, 7, 7, 7, 4, 0, 0}, {0, 0, 0, 4, 4, 4, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 4, 4, 4, 0, 0, 0}, {0, 0, 4, 1, 1, 1, 4, 0, 0},
{0, 4, 1, 1, 1, 1, 1, 4, 0}, {0, 4, 1, 1, 1, 1, 1, 4, 0}, {0, 4, 1, 1, 1, 1, 1, 4, 0},
{0, 0, 4, 1, 1, 1, 4, 0, 0}, {0, 0, 0, 4, 4, 4, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 4, 4, 4, 0, 0, 0},
{0, 0, 4, 1, 1, 1, 4, 0, 0}, {0, 0, 4, 1, 1, 1, 4, 0, 0}, {0, 0, 4, 1, 1, 1, 4, 0, 0},
{0, 0, 0, 4, 4, 4, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 4, 0, 0, 0, 0},
{0, 0, 0, 4, 1, 4, 0, 0, 0}, {0, 0, 4, 1, 1, 1, 4, 0, 0}, {0, 0, 0, 4, 1, 4, 0, 0, 0},
{0, 0, 0, 0, 4, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 4, 4, 4, 0, 0, 0}, {0, 0, 0, 4, 1, 4, 0, 0, 0}, {0, 0, 0, 4, 4, 4, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 4, 0, 0, 0, 0}, {0, 0, 0, 4, 1, 4, 0, 0, 0}, {0, 0, 0, 0, 4, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 4, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 4, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},}};
/**
* 3D matrix of integers representing the different blocks which make up the wizard tower. The blocks corresponding
* to each integer are as follows (note that some blocks change depending on the biome):
* <p>
* 0 Nothing (keep existing block)<br>
* 1 Air (remove existing block)<br>
* 2 Floor (planks)<br>
* 3 Bookshelf<br>
* 4 Roof (stained clay)<br>
* 5 Floor slab (lower half)<br>
* 6 Floor slab (upper half)<br>
* 7 Wall (cobblestone by default)<br>
* 8 Glass pane<br>
* 9 Door (metadata is handled by the built-in vanilla method)<br>
* 10 Arcane workbench<br>
* 11 Torch (metadata is handled separately depending on adjacent blocks)<br>
* 12 Chest (only generates if the wizard is evil, otherwise places a bookshelf instead)
*/
private static final int[][][] towerBlueprintTall = {
// x is horizontal, z is vertical, y is layers
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 2, 2, 2, 0, 0, 0}, {0, 0, 0, 2, 2, 2, 0, 0, 0}, {0, 0, 0, 2, 2, 2, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0},
{0, 0, 7, 1, 6, 5, 7, 0, 0}, {0, 0, 7, 1, 1, 1, 7, 0, 0}, {0, 0, 7, 1, 1, 1, 7, 0, 0},
{0, 0, 0, 7, 9, 7, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0},
{0, 0, 7, 5, 1, 1, 7, 0, 0}, {0, 0, 7, 6, 1, 1, 7, 0, 0}, {0, 0, 7, 1, 1, 1, 7, 0, 0},
{0, 0, 0, 7, 0, 7, 0, 0, 0}, {0, 0, 0, 11, 1, 11, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 8, 7, 0, 0, 0},
{0, 0, 7, 1, 1, 1, 7, 0, 0}, {0, 0, 7, 1, 1, 11, 7, 0, 0}, {0, 0, 7, 5, 6, 1, 7, 0, 0},
{0, 0, 0, 7, 7, 7, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0},
{0, 0, 7, 1, 1, 1, 7, 0, 0}, {0, 0, 7, 1, 1, 6, 7, 0, 0}, {0, 0, 7, 1, 1, 5, 7, 0, 0},
{0, 0, 0, 7, 7, 7, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0}, {0, 0, 0, 1, 1, 1, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0},
{0, 0, 7, 1, 6, 5, 7, 0, 0}, {0, 0, 7, 11, 1, 1, 7, 0, 0}, {0, 0, 7, 1, 1, 1, 7, 0, 0},
{0, 0, 0, 7, 8, 7, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0},
{0, 0, 7, 5, 1, 1, 7, 0, 0}, {0, 0, 7, 6, 1, 1, 7, 0, 0}, {0, 0, 7, 1, 1, 1, 7, 0, 0},
{0, 0, 0, 7, 7, 7, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 8, 7, 0, 0, 0},
{0, 0, 7, 1, 1, 1, 7, 0, 0}, {0, 0, 7, 1, 1, 11, 7, 0, 0}, {0, 0, 7, 5, 6, 1, 7, 0, 0},
{0, 0, 0, 7, 7, 7, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0},
{0, 0, 7, 1, 1, 1, 7, 0, 0}, {0, 0, 7, 1, 1, 6, 7, 0, 0}, {0, 0, 7, 1, 1, 5, 7, 0, 0},
{0, 0, 0, 7, 7, 7, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0},
{0, 0, 7, 1, 6, 5, 7, 0, 0}, {0, 0, 7, 11, 1, 1, 7, 0, 0}, {0, 0, 7, 1, 1, 1, 7, 0, 0},
{0, 0, 0, 7, 8, 7, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0},
{0, 0, 7, 5, 1, 1, 7, 0, 0}, {0, 0, 7, 6, 1, 1, 7, 0, 0}, {0, 0, 7, 1, 1, 1, 7, 0, 0},
{0, 0, 0, 7, 7, 7, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 8, 7, 0, 0, 0},
{0, 0, 7, 1, 1, 1, 7, 0, 0}, {0, 0, 7, 1, 1, 11, 7, 0, 0}, {0, 0, 7, 5, 6, 1, 7, 0, 0},
{0, 0, 0, 7, 7, 7, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0},
{0, 0, 7, 1, 1, 1, 7, 0, 0}, {0, 0, 7, 1, 1, 6, 7, 0, 0}, {0, 0, 7, 1, 1, 5, 7, 0, 0},
{0, 0, 0, 7, 7, 7, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0},
{0, 0, 7, 1, 6, 5, 7, 0, 0}, {0, 0, 7, 11, 1, 1, 7, 0, 0}, {0, 0, 7, 1, 1, 1, 7, 0, 0},
{0, 0, 0, 7, 8, 7, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0},
{0, 0, 7, 5, 1, 1, 7, 0, 0}, {0, 0, 7, 1, 1, 1, 7, 0, 0}, {0, 0, 7, 1, 1, 1, 7, 0, 0},
{0, 0, 0, 7, 7, 7, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0}, {0, 0, 7, 2, 2, 2, 7, 0, 0},
{0, 7, 1, 1, 1, 1, 2, 7, 0}, {0, 7, 5, 2, 2, 6, 2, 7, 0}, {0, 7, 2, 2, 2, 2, 2, 7, 0},
{0, 0, 7, 2, 2, 2, 7, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0}, {0, 0, 7, 3, 3, 3, 7, 0, 0},
{0, 7, 1, 1, 1, 1, 3, 7, 0}, {0, 7, 1, 1, 1, 1, 3, 7, 0}, {0, 7, 1, 1, 10, 1, 3, 7, 0},
{0, 0, 7, 1, 1, 1, 7, 0, 0}, {0, 0, 0, 7, 7, 7, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 7, 8, 7, 0, 0, 0}, {0, 0, 7, 11, 1, 11, 7, 0, 0},
{0, 7, 1, 1, 1, 1, 3, 7, 0}, {0, 8, 1, 1, 1, 1, 3, 7, 0}, {0, 7, 1, 1, 1, 1, 3, 7, 0},
{0, 0, 7, 11, 1, 11, 7, 0, 0}, {0, 0, 0, 7, 8, 7, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 4, 4, 4, 0, 0, 0}, {0, 0, 4, 7, 7, 7, 4, 0, 0}, {0, 4, 7, 1, 1, 1, 7, 4, 0},
{4, 7, 1, 1, 1, 1, 3, 7, 4}, {4, 7, 1, 1, 1, 1, 3, 7, 4}, {4, 7, 1, 1, 1, 1, 12, 7, 4},
{0, 4, 7, 1, 1, 1, 7, 4, 0}, {0, 0, 4, 7, 7, 7, 4, 0, 0}, {0, 0, 0, 4, 4, 4, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 4, 4, 4, 0, 0, 0}, {0, 0, 4, 1, 1, 1, 4, 0, 0},
{0, 4, 1, 1, 1, 1, 1, 4, 0}, {0, 4, 1, 1, 1, 1, 1, 4, 0}, {0, 4, 1, 1, 1, 1, 1, 4, 0},
{0, 0, 4, 1, 1, 1, 4, 0, 0}, {0, 0, 0, 4, 4, 4, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 4, 4, 4, 0, 0, 0},
{0, 0, 4, 1, 1, 1, 4, 0, 0}, {0, 0, 4, 1, 1, 1, 4, 0, 0}, {0, 0, 4, 1, 1, 1, 4, 0, 0},
{0, 0, 0, 4, 4, 4, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 4, 0, 0, 0, 0},
{0, 0, 0, 4, 1, 4, 0, 0, 0}, {0, 0, 4, 1, 1, 1, 4, 0, 0}, {0, 0, 0, 4, 1, 4, 0, 0, 0},
{0, 0, 0, 0, 4, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 4, 4, 4, 0, 0, 0}, {0, 0, 0, 4, 1, 4, 0, 0, 0}, {0, 0, 0, 4, 4, 4, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 4, 0, 0, 0, 0}, {0, 0, 0, 4, 1, 4, 0, 0, 0}, {0, 0, 0, 0, 4, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 4, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 4, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0},}};
/**
* 3D matrix of integers representing the different blocks which make up the wizard tower. The blocks corresponding
* to each integer are as follows (note that some blocks change depending on the biome):
* <p>
* 0 Nothing (keep existing block)<br>
* 1 Air (remove existing block)<br>
* 2 Floor (planks)<br>
* 3 Bookshelf<br>
* 4 Roof (stained clay)<br>
* 5 Floor slab (lower half)<br>
* 6 Floor slab (upper half)<br>
* 7 Wall (cobblestone by default)<br>
* 8 Glass pane<br>
* 9 Door (metadata is handled by the built-in vanilla method)<br>
* 10 Arcane workbench<br>
* 11 Torch (metadata is handled separately depending on adjacent blocks)<br>
* 12 Chest (only generates if the wizard is evil, otherwise places a bookshelf instead)
*/
private static final int[][][] towerBlueprintDouble = {
// x is horizontal, z is vertical, y is layers
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 2, 2, 2, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 7, 7, 7, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 7, 1, 6, 5, 7, 0, 0, 0, 0},
{0, 0, 0, 0, 7, 1, 1, 1, 7, 0, 0, 0, 0}, {0, 0, 0, 0, 7, 1, 1, 1, 7, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 7, 9, 7, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 7, 7, 7, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 7, 5, 1, 1, 7, 0, 0, 0, 0},
{0, 0, 0, 0, 7, 6, 1, 1, 7, 0, 0, 0, 0}, {0, 0, 0, 0, 7, 1, 1, 1, 7, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 7, 0, 7, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 11, 1, 11, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 7, 8, 7, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 7, 1, 1, 1, 7, 0, 0, 0, 0},
{0, 0, 0, 0, 7, 1, 1, 11, 7, 0, 0, 0, 0}, {0, 0, 0, 0, 7, 5, 6, 1, 7, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 7, 7, 7, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 7, 7, 7, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 7, 1, 1, 1, 7, 0, 0, 0, 0},
{0, 0, 0, 0, 7, 1, 1, 6, 7, 7, 7, 0, 0}, {0, 0, 0, 0, 7, 1, 1, 5, 7, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 7, 7, 7, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 7, 7, 7, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 7, 1, 6, 5, 7, 7, 7, 0, 0},
{0, 0, 0, 0, 7, 11, 1, 1, 1, 1, 1, 7, 0}, {0, 0, 0, 0, 7, 1, 1, 1, 7, 7, 7, 0, 0},
{0, 0, 0, 0, 0, 7, 8, 7, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 7, 7, 7, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 7, 5, 1, 1, 7, 7, 8, 7, 0},
{0, 0, 0, 0, 7, 6, 1, 1, 1, 1, 1, 8, 0}, {0, 0, 0, 0, 7, 1, 1, 1, 7, 7, 8, 7, 0},
{0, 0, 0, 0, 0, 7, 7, 7, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 7, 8, 7, 0, 4, 4, 4, 0}, {0, 0, 0, 0, 7, 1, 1, 1, 7, 7, 7, 7, 4},
{0, 0, 0, 0, 7, 1, 1, 11, 7, 1, 1, 7, 4}, {0, 0, 0, 0, 7, 5, 6, 1, 7, 7, 7, 7, 4},
{0, 0, 0, 0, 0, 7, 7, 7, 0, 4, 4, 4, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 7, 7, 7, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 7, 1, 1, 1, 7, 4, 4, 4, 0},
{0, 0, 0, 0, 7, 1, 1, 6, 7, 4, 1, 4, 0}, {0, 0, 0, 0, 7, 1, 1, 5, 7, 4, 4, 4, 0},
{0, 0, 0, 0, 0, 7, 7, 7, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 7, 7, 7, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 7, 1, 6, 5, 7, 0, 4, 0, 0},
{0, 0, 0, 0, 7, 11, 1, 1, 7, 4, 1, 4, 0}, {0, 0, 0, 0, 7, 1, 1, 1, 7, 0, 4, 0, 0},
{0, 0, 0, 0, 0, 7, 8, 7, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 7, 7, 7, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 7, 5, 1, 1, 7, 0, 0, 0, 0},
{0, 0, 0, 0, 7, 1, 1, 1, 7, 0, 4, 0, 0}, {0, 0, 0, 0, 7, 1, 1, 1, 7, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 7, 7, 7, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 7, 7, 7, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 7, 2, 2, 2, 7, 0, 0, 0, 0}, {0, 0, 0, 7, 1, 1, 1, 1, 2, 7, 0, 0, 0},
{0, 0, 0, 7, 5, 2, 2, 6, 2, 7, 4, 0, 0}, {0, 0, 0, 7, 2, 2, 2, 2, 2, 7, 0, 0, 0},
{0, 0, 0, 0, 7, 2, 2, 2, 7, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 7, 7, 7, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 7, 7, 7, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 7, 3, 3, 3, 7, 0, 0, 0, 0}, {0, 0, 0, 7, 1, 1, 1, 1, 3, 7, 0, 0, 0},
{0, 0, 0, 7, 1, 1, 1, 1, 3, 7, 0, 0, 0}, {0, 0, 0, 7, 1, 1, 10, 1, 3, 7, 0, 0, 0},
{0, 0, 0, 0, 7, 1, 1, 1, 7, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 7, 7, 7, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 7, 8, 7, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 7, 11, 1, 11, 7, 0, 0, 0, 0}, {0, 0, 0, 7, 1, 1, 1, 1, 3, 7, 0, 0, 0},
{0, 0, 0, 8, 1, 1, 1, 1, 3, 7, 0, 0, 0}, {0, 0, 0, 7, 1, 1, 1, 1, 3, 7, 0, 0, 0},
{0, 0, 0, 0, 7, 11, 1, 11, 7, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 7, 8, 7, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 4, 4, 4, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 4, 7, 7, 7, 4, 0, 0, 0, 0},
{0, 0, 0, 4, 7, 1, 1, 1, 7, 4, 0, 0, 0}, {0, 0, 4, 7, 1, 1, 1, 1, 3, 7, 4, 0, 0},
{0, 0, 4, 7, 1, 1, 1, 1, 3, 7, 4, 0, 0}, {0, 0, 4, 7, 1, 1, 1, 1, 12, 7, 4, 0, 0},
{0, 0, 0, 4, 7, 1, 1, 1, 7, 4, 0, 0, 0}, {0, 0, 0, 0, 4, 7, 7, 7, 4, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 4, 4, 4, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 4, 4, 4, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 4, 1, 1, 1, 4, 0, 0, 0, 0}, {0, 0, 0, 4, 1, 1, 1, 1, 1, 4, 0, 0, 0},
{0, 0, 0, 4, 1, 1, 1, 1, 1, 4, 0, 0, 0}, {0, 0, 0, 4, 1, 1, 1, 1, 1, 4, 0, 0, 0},
{0, 0, 0, 0, 4, 1, 1, 1, 4, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 4, 4, 4, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 4, 4, 4, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 4, 1, 1, 1, 4, 0, 0, 0, 0},
{0, 0, 0, 0, 4, 1, 1, 1, 4, 0, 0, 0, 0}, {0, 0, 0, 0, 4, 1, 1, 1, 4, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 4, 4, 4, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 4, 1, 4, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 4, 1, 1, 1, 4, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 4, 1, 4, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 4, 4, 4, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 4, 1, 4, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 4, 4, 4, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 4, 1, 4, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},},
{{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}, {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},}};
}
@@ -1,61 +0,0 @@
package electroblob.wizardry.advancement;
import electroblob.wizardry.Wizardry;
import net.minecraft.advancements.Advancement;
import net.minecraft.advancements.AdvancementManager;
import net.minecraft.advancements.AdvancementProgress;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.util.ResourceLocation;
/**
* This is a provisory class for the transition to 1.12
* It contains an enum with all the advancements of this mod
* and an helper to grant advancements on the server side only (like the command)
* @author Corail31
* @since Wizardry 4.1
*/
public class AdvancementHelper {
public enum EnumAdvancement {
crystal,
arcane_initiate,
apprentice,
master,
all_spells,
wizard_trade,
buy_master_spell,
freeze_blaze,
charge_creeper,
frankenstein,
special_upgrade,
craft_flask,
elemental,
armour_set,
legendary,
self_destruct,
pig_tornado,
jam_wizard,
slime_skeleton,
anger_wizard,
defeat_evil_wizard,
max_out_wand,
element_master,
identify_spell;
}
public static boolean grantAdvancement(EntityPlayer player, EnumAdvancement advancementName) {
if (player == null) { return false; }
if (player.world.isRemote) { return true; }
EntityPlayerMP player_mp = player.getServer().getPlayerList().getPlayerByUUID(player.getUniqueID());
AdvancementManager am = player_mp.getServerWorld().getAdvancementManager();
Advancement advancement = am.getAdvancement(new ResourceLocation(Wizardry.MODID, advancementName.name()));
if (advancement == null) { return false; }
AdvancementProgress advancementprogress = player_mp.getAdvancements().getProgress(advancement);
if (!advancementprogress.isDone()) {
for (String criteria : advancementprogress.getRemaningCriteria()) {
player_mp.getAdvancements().grantCriterion(advancement, criteria);
}
}
return true;
}
}
@@ -1,10 +1,9 @@
package electroblob.wizardry.util;
package electroblob.wizardry.advancement;
import com.google.common.collect.HashMultimap;
import com.google.common.collect.SetMultimap;
import com.google.gson.JsonDeserializationContext;
import com.google.gson.JsonObject;
import electroblob.wizardry.Wizardry;
import net.minecraft.advancements.ICriterionInstance;
import net.minecraft.advancements.ICriterionTrigger;
@@ -34,7 +33,7 @@ public class CustomAdvancementTrigger implements ICriterionTrigger<CustomAdvance
* advancement to happen.
*/
public static class Instance extends AbstractCriterionInstance {
public Instance(ResourceLocation triggerId) {
public Instance(ResourceLocation triggerId) {
super(triggerId);
}
}
@@ -0,0 +1,139 @@
package electroblob.wizardry.advancement;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import com.google.common.collect.Sets;
import com.google.gson.JsonDeserializationContext;
import com.google.gson.JsonObject;
import electroblob.wizardry.spell.Spell;
import net.minecraft.advancements.ICriterionTrigger;
import net.minecraft.advancements.PlayerAdvancements;
import net.minecraft.advancements.critereon.AbstractCriterionInstance;
import net.minecraft.advancements.critereon.ItemPredicate;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import java.util.List;
import java.util.Map;
import java.util.Set;
/** Advancement trigger which is triggered when a spell is cast. The majority of any
* ICriterionTrigger class is just boilerplate, and this is no exception. */
public class SpellCastTrigger implements ICriterionTrigger<SpellCastTrigger.Instance> {
private final ResourceLocation id;
private final Map<PlayerAdvancements, SpellCastTrigger.Listeners> listeners = Maps.newHashMap();
public SpellCastTrigger(ResourceLocation id){
this.id = id;
}
public ResourceLocation getId(){
return this.id;
}
public void addListener(PlayerAdvancements advancements, Listener<SpellCastTrigger.Instance> listener){
SpellCastTrigger.Listeners listeners = this.listeners.get(advancements);
if(listeners == null){
listeners = new SpellCastTrigger.Listeners(advancements);
this.listeners.put(advancements, listeners);
}
listeners.add(listener);
}
public void removeListener(PlayerAdvancements advancements, Listener<SpellCastTrigger.Instance> listener){
SpellCastTrigger.Listeners listeners = this.listeners.get(advancements);
if(listeners != null){
listeners.remove(listener);
if(listeners.isEmpty()){
this.listeners.remove(advancements);
}
}
}
public void removeAllListeners(PlayerAdvancements advancements){
this.listeners.remove(advancements);
}
public SpellCastTrigger.Instance deserializeInstance(JsonObject json, JsonDeserializationContext context){
return new SpellCastTrigger.Instance(this.id, SpellPredicate.deserialize(json.get("spell")),
ItemPredicate.deserialize(json.get("item")));
}
public void trigger(EntityPlayerMP player, Spell spell, ItemStack stack){
SpellCastTrigger.Listeners listeners = this.listeners.get(player.getAdvancements());
if(listeners != null){
listeners.trigger(spell, stack);
}
}
public static class Instance extends AbstractCriterionInstance {
private final SpellPredicate spell;
private final ItemPredicate item;
public Instance(ResourceLocation criterion, SpellPredicate spell, ItemPredicate item){
super(criterion);
this.spell = spell;
this.item = item;
}
public boolean test(Spell spell, ItemStack stack){
return this.spell.test(spell) && item.test(stack);
}
}
static class Listeners {
private final PlayerAdvancements playerAdvancements;
private final Set<Listener<SpellCastTrigger.Instance>> listeners = Sets.newHashSet();
public Listeners(PlayerAdvancements advancements){
this.playerAdvancements = advancements;
}
public boolean isEmpty(){
return this.listeners.isEmpty();
}
public void add(Listener<SpellCastTrigger.Instance> listener){
this.listeners.add(listener);
}
public void remove(Listener<SpellCastTrigger.Instance> listener){
this.listeners.remove(listener);
}
public void trigger(Spell spell, ItemStack stack){
List<Listener<SpellCastTrigger.Instance>> list = null;
for(Listener<SpellCastTrigger.Instance> listener : this.listeners){
if(listener.getCriterionInstance().test(spell, stack)){
if(list == null){
list = Lists.newArrayList();
}
list.add(listener);
}
}
if(list != null){
for(Listener<SpellCastTrigger.Instance> listener : list){
listener.grantCriterion(this.playerAdvancements);
}
}
}
}
}
@@ -0,0 +1,143 @@
package electroblob.wizardry.advancement;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import com.google.common.collect.Sets;
import com.google.gson.JsonDeserializationContext;
import com.google.gson.JsonObject;
import com.google.gson.JsonSyntaxException;
import electroblob.wizardry.event.DiscoverSpellEvent;
import electroblob.wizardry.spell.Spell;
import net.minecraft.advancements.ICriterionTrigger;
import net.minecraft.advancements.PlayerAdvancements;
import net.minecraft.advancements.critereon.AbstractCriterionInstance;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.util.JsonUtils;
import net.minecraft.util.ResourceLocation;
import java.util.List;
import java.util.Map;
import java.util.Set;
/** Advancement trigger that is triggered when a spell is discovered. The majority of any
* ICriterionTrigger class is just boilerplate, and this is no exception. */
public class SpellDiscoveryTrigger implements ICriterionTrigger<SpellDiscoveryTrigger.Instance> {
private final ResourceLocation id;
private final Map<PlayerAdvancements, SpellDiscoveryTrigger.Listeners> listeners = Maps.newHashMap();
public SpellDiscoveryTrigger(ResourceLocation id){
this.id = id;
}
public ResourceLocation getId(){
return this.id;
}
public void addListener(PlayerAdvancements advancements, Listener<SpellDiscoveryTrigger.Instance> listener){
SpellDiscoveryTrigger.Listeners listeners = this.listeners.get(advancements);
if(listeners == null){
listeners = new SpellDiscoveryTrigger.Listeners(advancements);
this.listeners.put(advancements, listeners);
}
listeners.add(listener);
}
public void removeListener(PlayerAdvancements advancements, Listener<SpellDiscoveryTrigger.Instance> listener){
SpellDiscoveryTrigger.Listeners listeners = this.listeners.get(advancements);
if(listeners != null){
listeners.remove(listener);
if(listeners.isEmpty()){
this.listeners.remove(advancements);
}
}
}
public void removeAllListeners(PlayerAdvancements advancements){
this.listeners.remove(advancements);
}
public SpellDiscoveryTrigger.Instance deserializeInstance(JsonObject json, JsonDeserializationContext context){
String s = JsonUtils.getString(json, "source");
DiscoverSpellEvent.Source source = DiscoverSpellEvent.Source.byName(s);
if(source == null) throw new JsonSyntaxException("No such spell discovery source: " + s);
return new SpellDiscoveryTrigger.Instance(this.id, SpellPredicate.deserialize(json.get("spell")), source);
}
public void trigger(EntityPlayerMP player, Spell spell, DiscoverSpellEvent.Source source){
SpellDiscoveryTrigger.Listeners listeners = this.listeners.get(player.getAdvancements());
if(listeners != null){
listeners.trigger(spell, source);
}
}
public static class Instance extends AbstractCriterionInstance {
private final SpellPredicate spell;
private final DiscoverSpellEvent.Source source;
public Instance(ResourceLocation criterion, SpellPredicate spell, DiscoverSpellEvent.Source source){
super(criterion);
this.spell = spell;
this.source = source;
}
public boolean test(Spell spell, DiscoverSpellEvent.Source source){
return this.spell.test(spell) && source == this.source;
}
}
static class Listeners {
private final PlayerAdvancements playerAdvancements;
private final Set<Listener<SpellDiscoveryTrigger.Instance>> listeners = Sets.newHashSet();
public Listeners(PlayerAdvancements advancements){
this.playerAdvancements = advancements;
}
public boolean isEmpty(){
return this.listeners.isEmpty();
}
public void add(Listener<SpellDiscoveryTrigger.Instance> listener){
this.listeners.add(listener);
}
public void remove(Listener<SpellDiscoveryTrigger.Instance> listener){
this.listeners.remove(listener);
}
public void trigger(Spell spell, DiscoverSpellEvent.Source source){
List<Listener<SpellDiscoveryTrigger.Instance>> list = null;
for(Listener<SpellDiscoveryTrigger.Instance> listener : this.listeners){
if(listener.getCriterionInstance().test(spell, source)){
if(list == null){
list = Lists.newArrayList();
}
list.add(listener);
}
}
if(list != null){
for(Listener<SpellDiscoveryTrigger.Instance> listener : list){
listener.grantCriterion(this.playerAdvancements);
}
}
}
}
}
@@ -0,0 +1,117 @@
package electroblob.wizardry.advancement;
import com.google.common.collect.Streams;
import com.google.gson.JsonArray;
import com.google.gson.JsonElement;
import com.google.gson.JsonObject;
import com.google.gson.JsonSyntaxException;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.constants.Tier;
import electroblob.wizardry.spell.Spell;
import net.minecraft.util.JsonUtils;
import javax.annotation.Nullable;
import java.util.Arrays;
/** Predicate used by advancement triggers to match spells. */
public class SpellPredicate {
public static final SpellPredicate ANY = new SpellPredicate();
private final Spell spell;
private final Tier[] tiers;
private final Element[] elements;
public SpellPredicate(){
this.spell = null;
this.tiers = Tier.values();
this.elements = Element.values();
}
public SpellPredicate(@Nullable Spell spell, Tier[] tiers, Element[] elements){
this.spell = spell;
this.tiers = tiers;
this.elements = elements;
}
public boolean test(Spell spell){
if(this.spell != null && spell != this.spell){
return false;
}else if(!Arrays.asList(this.tiers).contains(spell.getTier())){
return false;
}else if(!Arrays.asList(this.elements).contains(spell.getElement())){
return false;
}
return true;
}
public static SpellPredicate deserialize(@Nullable JsonElement element){
if(element != null && !element.isJsonNull()){
JsonObject jsonobject = JsonUtils.getJsonObject(element, "spell");
Spell spell = null;
if(jsonobject.has("spell")){
String s = JsonUtils.getString(jsonobject, "spell");
spell = Spell.get(s);
if(spell == null){
throw new JsonSyntaxException("Unknown spell id '" + s + "'");
}
}
Tier[] tiers = Tier.values();
if(jsonobject.has("tiers")){
try{
JsonArray array = JsonUtils.getJsonArray(jsonobject, "tiers");
tiers = Streams.stream(array)
.map(je -> Tier.fromName(JsonUtils.getString(je, "element of array tiers")))
.toArray(Tier[]::new);
}catch(IllegalArgumentException e){
throw new JsonSyntaxException("Incorrect spell predicate value", e);
}
}
Element[] elements = Element.values();
if(jsonobject.has("elements")){
try{
JsonArray array = JsonUtils.getJsonArray(jsonobject, "elements");
elements = Streams.stream(array)
.map(je -> Element.fromName(JsonUtils.getString(je, "element of array elements")))
.toArray(Element[]::new);
}catch(IllegalArgumentException e){
throw new JsonSyntaxException("Incorrect spell predicate value", e);
}
}
return new SpellPredicate(spell, tiers, elements);
}else{
return ANY;
}
}
public static SpellPredicate[] deserializeArray(@Nullable JsonElement element){
if(element != null && !element.isJsonNull()){
JsonArray jsonarray = JsonUtils.getJsonArray(element, "spells");
SpellPredicate[] predicates = new SpellPredicate[jsonarray.size()];
for(int i = 0; i < predicates.length; ++i){
predicates[i] = deserialize(jsonarray.get(i));
}
return predicates;
}else{
return new SpellPredicate[0];
}
}
}
@@ -0,0 +1,136 @@
package electroblob.wizardry.advancement;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import com.google.common.collect.Sets;
import com.google.gson.JsonDeserializationContext;
import com.google.gson.JsonObject;
import electroblob.wizardry.worldgen.WorldGenWizardryStructure;
import net.minecraft.advancements.ICriterionTrigger;
import net.minecraft.advancements.PlayerAdvancements;
import net.minecraft.advancements.critereon.AbstractCriterionInstance;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.util.JsonUtils;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.WorldServer;
import java.util.List;
import java.util.Map;
import java.util.Set;
/** Copied from PositionTrigger and modified to work with wizardry's structures. The majority of any
* ICriterionTrigger class is just boilerplate, and this is no exception. */
public class StructureTrigger implements ICriterionTrigger<StructureTrigger.Instance> {
private final ResourceLocation id;
private final Map<PlayerAdvancements, StructureTrigger.Listeners> listeners = Maps.newHashMap();
public StructureTrigger(ResourceLocation id){
this.id = id;
}
public ResourceLocation getId(){
return this.id;
}
public void addListener(PlayerAdvancements advancements, Listener<StructureTrigger.Instance> listener){
StructureTrigger.Listeners listeners = this.listeners.get(advancements);
if(listeners == null){
listeners = new StructureTrigger.Listeners(advancements);
this.listeners.put(advancements, listeners);
}
listeners.add(listener);
}
public void removeListener(PlayerAdvancements advancements, Listener<StructureTrigger.Instance> listener){
StructureTrigger.Listeners listeners = this.listeners.get(advancements);
if(listeners != null){
listeners.remove(listener);
if(listeners.isEmpty()){
this.listeners.remove(advancements);
}
}
}
public void removeAllListeners(PlayerAdvancements advancements){
this.listeners.remove(advancements);
}
public StructureTrigger.Instance deserializeInstance(JsonObject json, JsonDeserializationContext context){
return new StructureTrigger.Instance(this.id, JsonUtils.getString(json, "structure_type"));
}
public void trigger(EntityPlayerMP player){
StructureTrigger.Listeners listeners = this.listeners.get(player.getAdvancements());
if(listeners != null){
listeners.trigger(player.getServerWorld(), player.posX, player.posY, player.posZ);
}
}
public static class Instance extends AbstractCriterionInstance {
private final WorldGenWizardryStructure structureType;
public Instance(ResourceLocation criterionIn, String name){
super(criterionIn);
this.structureType = WorldGenWizardryStructure.byName(name);
}
public boolean test(WorldServer world, double x, double y, double z){
return structureType.isInsideStructure(world, x, y, z);
}
}
static class Listeners {
private final PlayerAdvancements playerAdvancements;
private final Set<Listener<StructureTrigger.Instance>> listeners = Sets.newHashSet();
public Listeners(PlayerAdvancements advancements){
this.playerAdvancements = advancements;
}
public boolean isEmpty(){
return this.listeners.isEmpty();
}
public void add(Listener<StructureTrigger.Instance> listener){
this.listeners.add(listener);
}
public void remove(Listener<StructureTrigger.Instance> listener){
this.listeners.remove(listener);
}
public void trigger(WorldServer world, double x, double y, double z){
List<Listener<StructureTrigger.Instance>> list = null;
for(Listener<StructureTrigger.Instance> listener : this.listeners){
if(listener.getCriterionInstance().test(world, x, y, z)){
if(list == null){
list = Lists.newArrayList();
}
list.add(listener);
}
}
if(list != null){
for(Listener<StructureTrigger.Instance> listener : list){
listener.grantCriterion(this.playerAdvancements);
}
}
}
}
}
@@ -0,0 +1,135 @@
package electroblob.wizardry.advancement;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import com.google.common.collect.Sets;
import com.google.gson.JsonDeserializationContext;
import com.google.gson.JsonObject;
import net.minecraft.advancements.ICriterionTrigger;
import net.minecraft.advancements.PlayerAdvancements;
import net.minecraft.advancements.critereon.AbstractCriterionInstance;
import net.minecraft.advancements.critereon.ItemPredicate;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import java.util.List;
import java.util.Map;
import java.util.Set;
/** Advancement trigger for things done in the arcane workbench or imbuement altar. The majority of any
* ICriterionTrigger class is just boilerplate, and this is no exception. */
public class WizardryContainerTrigger implements ICriterionTrigger<WizardryContainerTrigger.Instance> {
private final ResourceLocation id;
private final Map<PlayerAdvancements, WizardryContainerTrigger.Listeners> listeners = Maps.newHashMap();
public WizardryContainerTrigger(ResourceLocation id){
this.id = id;
}
public ResourceLocation getId(){
return this.id;
}
public void addListener(PlayerAdvancements advancements, Listener<WizardryContainerTrigger.Instance> listener){
WizardryContainerTrigger.Listeners listeners = this.listeners.get(advancements);
if(listeners == null){
listeners = new WizardryContainerTrigger.Listeners(advancements);
this.listeners.put(advancements, listeners);
}
listeners.add(listener);
}
public void removeListener(PlayerAdvancements advancements, Listener<WizardryContainerTrigger.Instance> listener){
WizardryContainerTrigger.Listeners listeners = this.listeners.get(advancements);
if(listeners != null){
listeners.remove(listener);
if(listeners.isEmpty()){
this.listeners.remove(advancements);
}
}
}
public void removeAllListeners(PlayerAdvancements advancements){
this.listeners.remove(advancements);
}
public WizardryContainerTrigger.Instance deserializeInstance(JsonObject json, JsonDeserializationContext context){
return new WizardryContainerTrigger.Instance(this.id, ItemPredicate.deserialize(json.get("item")));
}
public void trigger(EntityPlayerMP player, ItemStack stack){
WizardryContainerTrigger.Listeners listeners = this.listeners.get(player.getAdvancements());
if(listeners != null){
listeners.trigger(stack);
}
}
public static class Instance extends AbstractCriterionInstance {
private final ItemPredicate item;
public Instance(ResourceLocation criterionIn, ItemPredicate item){
super(criterionIn);
this.item = item;
}
public boolean test(ItemStack stack){
return this.item.test(stack);
}
}
static class Listeners {
private final PlayerAdvancements playerAdvancements;
private final Set<Listener<WizardryContainerTrigger.Instance>> listeners = Sets.newHashSet();
public Listeners(PlayerAdvancements advancements){
this.playerAdvancements = advancements;
}
public boolean isEmpty(){
return this.listeners.isEmpty();
}
public void add(Listener<WizardryContainerTrigger.Instance> listener){
this.listeners.add(listener);
}
public void remove(Listener<WizardryContainerTrigger.Instance> listener){
this.listeners.remove(listener);
}
public void trigger(ItemStack stack){
List<Listener<WizardryContainerTrigger.Instance>> list = null;
for(Listener<WizardryContainerTrigger.Instance> listener : this.listeners){
if(listener.getCriterionInstance().test(stack)){
if(list == null){
list = Lists.newArrayList();
}
list.add(listener);
}
}
if(list != null){
for(Listener<WizardryContainerTrigger.Instance> listener : list){
listener.grantCriterion(this.playerAdvancements);
}
}
}
}
}
@@ -0,0 +1,8 @@
package electroblob.wizardry.api;
import electroblob.wizardry.constants.Element;
public interface IElemental {
Element getElement();
}
@@ -0,0 +1,98 @@
package electroblob.wizardry.api;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.constants.SpellType;
import electroblob.wizardry.constants.Tier;
import electroblob.wizardry.util.SpellProperties;
import net.minecraft.util.text.Style;
import net.minecraftforge.common.util.EnumHelper;
/**
* This class contains methods similar to those in {@link EnumHelper} specific to wizardry's enum types.
*
* @author Electroblob
* @since Wizardry 4.2
*/
public final class WizardryEnumHelper {
// Make sure these are updated if the relevant constructors are updated!
// Can't we do some kind of reflection to access them and generate these arrays?
private static final Class[] TIER_ARGUMENTS = new Class[]{Integer.class, Integer.class, Integer.class, Style.class, String.class};
private static final Class[] ELEMENT_ARGUMENTS = new Class[]{Style.class, String.class, String.class, boolean.class, boolean.class};
private static final Class[] SPELL_TYPE_ARGUMENTS = new Class[]{String.class};
private static final Class[] SPELL_CONTEXT_ARGUMENTS = new Class[]{String.class};
/**
* Wrapper for the generic method {@link EnumHelper#addEnum(Class, String, Class[], Object...)} which is
* specifically for adding new tiers. Use this method in preference to the generic one in case the constructor
* parameters change for {@code Tier}.
* <p></p>
* As of version 4.2, wizardry now has partial support for externally-added tiers; you'll need to do some of the
* legwork yourself though.
*
* @param codeName The name of the enum constant in the code. This will be returned if you call toString() on the
* resulting enum constant; other than that it doesn't really make much difference.
* @param maxCharge The maximum charge for wands of this tier.
* @param upgradeLimit The maximum total number of special upgrades that can be applied to wands of this tier.
* @param weight The weight of this tier in the standard weighting.
* @param colour The colour of text associated with this tier, as a style object.
* @param name The unlocalised name of this tier, as used in translation keys.
* @return The resulting {@code Tier} enum constant.
*/
public static Tier addTier(String codeName, int maxCharge, int upgradeLimit, int weight, Style colour, String name){
return EnumHelper.addEnum(Tier.class, codeName, TIER_ARGUMENTS, maxCharge, upgradeLimit, weight, colour, name);
}
/**
* Wrapper for the generic method {@link EnumHelper#addEnum(Class, String, Class[], Object...)} which is
* specifically for adding new elements. Use this method in preference to the generic one in case the constructor
* parameters change for {@code Element}.
* <p></p>
* As of version 4.2, wizardry now has full support for externally-added elements.
*
* @param codeName The name of the enum constant in the code. This will be returned if you call toString() on the
* resulting enum constant; other than that it doesn't really make much difference.
* @param colour The colour of text associated with this element, as a style object.
* @param name The unlocalised name of this element, as used in translation keys.
* @param modID The mod ID of the mod that added this element, for icon rendering purposes.
* @param worldgen Whether this element should have obelisks and shrines.
* @param wizards Whether this element should have naturally occurring evil and good wizards.
* @return The resulting {@code Element} enum constant.
*/
// This is the only one that needs the mod ID argument because elements are the only ones that have icons
// For some reason Minecraft doesn't seem to care about the resource domain for lang files, it just pools them
public static Element addElement(String codeName, Style colour, String name, String modID, boolean worldgen, boolean wizards){
return EnumHelper.addEnum(Element.class, codeName, ELEMENT_ARGUMENTS, colour, name, modID, worldgen, wizards);
}
/**
* Wrapper for the generic method {@link EnumHelper#addEnum(Class, String, Class[], Object...)} which is
* specifically for adding new spell types. Use this method in preference to the generic one in case the constructor
* parameters change for {@code SpellType}.
* <p></p>
* As of version 4.2, wizardry now has full support for externally-added spell types.
*
* @param codeName The name of the enum constant in the code. This will be returned if you call toString() on the
* resulting enum constant; other than that it doesn't really make much difference.
* @param name The unlocalised name of this spell type, as used in translation keys.
* @return The resulting {@code SpellType} enum constant.
*/
public static SpellType addSpellType(String codeName, String name){
return EnumHelper.addEnum(SpellType.class, codeName, SPELL_TYPE_ARGUMENTS, name);
}
/**
* Wrapper for the generic method {@link EnumHelper#addEnum(Class, String, Class[], Object...)} which is
* specifically for adding new spell contexts (for use in spell property JSON files). Use this method in preference
* to the generic one in case the constructor parameters change for {@code Context}.
*
* @param codeName The name of the enum constant in the code. This will be returned if you call toString() on the
* resulting enum constant; other than that it doesn't really make much difference.
* @param name The identifier for this spell context, as used in the JSON file.
* @return The resulting {@code Context} enum constant.
*/
public static SpellProperties.Context addSpellContext(String codeName, String name){
return EnumHelper.addEnum(SpellProperties.Context.class, codeName, SPELL_CONTEXT_ARGUMENTS, name);
}
}
@@ -5,6 +5,7 @@ import electroblob.wizardry.WizardryGuiHandler;
import electroblob.wizardry.tileentity.TileEntityArcaneWorkbench;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.InventoryHelper;
@@ -51,6 +52,16 @@ public class BlockArcaneWorkbench extends BlockContainer {
return false;
}
@Override
public boolean isFullCube(IBlockState state){
return false;
}
@Override
public BlockFaceShape getBlockFaceShape(IBlockAccess world, IBlockState state, BlockPos pos, EnumFacing face){
return face == EnumFacing.DOWN ? BlockFaceShape.SOLID : BlockFaceShape.UNDEFINED;
}
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState block, EntityPlayer player, EnumHand hand,
EnumFacing side, float hitX, float hitY, float hitZ){
@@ -0,0 +1,369 @@
package electroblob.wizardry.block;
import com.google.common.collect.ImmutableList;
import electroblob.wizardry.Settings;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.WizardryGuiHandler;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardryTabs;
import electroblob.wizardry.tileentity.TileEntityBookshelf;
import net.minecraft.block.BlockHorizontal;
import net.minecraft.block.ITileEntityProvider;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.PropertyInteger;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.InventoryHelper;
import net.minecraft.item.Item;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.*;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.IWorldEventListener;
import net.minecraft.world.World;
import net.minecraftforge.common.property.IExtendedBlockState;
import net.minecraftforge.common.property.Properties;
import net.minecraftforge.event.world.WorldEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.event.FMLInitializationEvent;
import net.minecraftforge.fml.common.event.FMLPreInitializationEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import org.apache.commons.lang3.ArrayUtils;
import javax.annotation.Nullable;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.function.Supplier;
@Mod.EventBusSubscriber
public class BlockBookshelf extends BlockHorizontal implements ITileEntityProvider {
/** When a bookshelf block (of any kind specified in the config) is added or removed, players within this range will
* be notified of the change. */
public static final double PLAYER_NOTIFY_RANGE = 32;
public static final int SLOT_COUNT = 12;
public static final UnlistedPropertyInt[] BOOKS = new UnlistedPropertyInt[SLOT_COUNT];
private static final Map<Supplier<Item>, ResourceLocation> BOOK_TEXTURE_MAP = new HashMap<>();
private static ImmutableList<Item> bookItems;
private static ImmutableList<ResourceLocation> bookTextures;
public BlockBookshelf(){
super(Material.WOOD);
this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH));
this.setCreativeTab(WizardryTabs.WIZARDRY);
this.setHardness(2.0F);
this.setResistance(5.0F);
this.setSoundType(SoundType.WOOD);
}
@Override
protected BlockStateContainer createBlockState(){
// IProperty<?>[] properties = { FACING };
// return new BlockStateContainer(this, ArrayUtils.addAll(properties, BOOKS));
return new BlockStateContainer.Builder(this).add(FACING).add(BOOKS).build();
}
@Override
public BlockFaceShape getBlockFaceShape(IBlockAccess world, IBlockState state, BlockPos pos, EnumFacing face){
return state.getValue(FACING).getAxis() == face.getAxis() ? BlockFaceShape.UNDEFINED : BlockFaceShape.SOLID;
}
@Override
public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer){
return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite());
}
// Why on earth are these two not in BlockHorizontal?
@Override
public IBlockState withRotation(IBlockState state, Rotation rotation){
return state.withProperty(FACING, rotation.rotate(state.getValue(FACING)));
}
@Override
public IBlockState withMirror(IBlockState state, Mirror mirror){
return state.withRotation(mirror.toRotation(state.getValue(FACING)));
}
@Override
public void onBlockAdded(World worldIn, BlockPos pos, IBlockState state){
super.onBlockAdded(worldIn, pos, state);
}
@Override
public void breakBlock(World world, BlockPos pos, IBlockState block){
TileEntity tileentity = world.getTileEntity(pos);
if(tileentity instanceof TileEntityBookshelf){
InventoryHelper.dropInventoryItems(world, pos, (TileEntityBookshelf)tileentity);
}
super.breakBlock(world, pos, block); // For blocks that don't extend BlockContainer, this removes the TE
}
@Override
public IBlockState getStateFromMeta(int meta){
EnumFacing enumfacing = EnumFacing.byIndex(meta);
if(enumfacing.getAxis() == EnumFacing.Axis.Y) enumfacing = EnumFacing.NORTH;
return this.getDefaultState().withProperty(FACING, enumfacing);
}
@Override
public int getMetaFromState(IBlockState state){
return state.getValue(FACING).getIndex();
}
@Override
public IBlockState getExtendedState(IBlockState state, IBlockAccess world, BlockPos pos){
IExtendedBlockState s = (IExtendedBlockState)super.getExtendedState(state, world, pos);
if(world.getTileEntity(pos) instanceof TileEntityBookshelf){
TileEntityBookshelf tileentity = ((TileEntityBookshelf)world.getTileEntity(pos));
for(int i = 0; i < tileentity.getSizeInventory(); i++){
if(tileentity.getStackInSlot(i).isEmpty()){
s = s.withProperty(BOOKS[i], bookItems.size());
}else{
Item item = tileentity.getStackInSlot(i).getItem();
// Default to the standard spell book texture, which will always be the first item in the list
s = s.withProperty(BOOKS[i], bookItems.contains(item) ? bookItems.indexOf(item) : 0);
}
}
}
return s;
}
@Nullable
@Override
public TileEntity createNewTileEntity(World world, int meta){
return new TileEntityBookshelf();
}
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState block, EntityPlayer player, EnumHand hand,
EnumFacing side, float hitX, float hitY, float hitZ){
TileEntity tileEntity = world.getTileEntity(pos);
if(tileEntity == null || player.isSneaking()){
return false;
}
player.openGui(Wizardry.instance, WizardryGuiHandler.BOOKSHELF, world, pos.getX(), pos.getY(), pos.getZ());
return true;
}
@Override
public boolean hasComparatorInputOverride(IBlockState state){
return true;
}
@Override
public int getComparatorInputOverride(IBlockState state, World world, BlockPos pos){
TileEntity tileEntity = world.getTileEntity(pos);
if(tileEntity instanceof TileEntityBookshelf){
int slotsOccupied = 0;
for(int i = 0; i < ((TileEntityBookshelf)tileEntity).getSizeInventory(); i++){
if(!((TileEntityBookshelf)tileEntity).getStackInSlot(i).isEmpty()) slotsOccupied++;
}
return slotsOccupied;
}
return super.getComparatorInputOverride(state, world, pos);
}
@Override
public boolean eventReceived(IBlockState state, World world, BlockPos pos, int id, int param){
super.eventReceived(state, world, pos, id, param);
TileEntity tileentity = world.getTileEntity(pos);
return tileentity != null && tileentity.receiveClientEvent(id, param);
}
/** Returns the list of book textures, in ID order. */
public static ImmutableList<ResourceLocation> getBookTextures(){
// ModelBookshelf calls this before init() so we need to return the map values as a fallback
return bookTextures == null ? ImmutableList.copyOf(BOOK_TEXTURE_MAP.values()) : bookTextures;
}
/** Returns the list of registered book items, in ID order. */
public static ImmutableList<Item> getBookItems(){
return bookItems;
}
/** Called during block registration to initialise the block properties for each book. */
public static void initBookProperties(){
for(int i=0; i<SLOT_COUNT; i++){
BOOKS[i] = new UnlistedPropertyInt("book" + i);
}
}
// Based on BlockFluid's UnlistedPropertyBool; this is only needed because of Java's weird restrictions on generics
private static final class UnlistedPropertyInt extends Properties.PropertyAdapter<Integer> {
public UnlistedPropertyInt(String name){
// Max is inclusive here, but we're using the largest value for no book so there's an extra one (can't use -1)
super(PropertyInteger.create(name, 0, BOOK_TEXTURE_MAP.size()));
}
}
/** Called from {@link Wizardry#init(FMLInitializationEvent)} to retrieve the actual book items and compile them
* and their textures into immutable lists. */
public static void compileBookModelTextures(){
ImmutableList.Builder<Item> itemListBuider = ImmutableList.builder();
ImmutableList.Builder<ResourceLocation> textureListBuilder = ImmutableList.builder();
for(Map.Entry<Supplier<Item>, ResourceLocation> entry : BOOK_TEXTURE_MAP.entrySet()){
itemListBuider.add(entry.getKey().get());
textureListBuilder.add(entry.getValue());
}
bookItems = itemListBuider.build();
bookTextures = textureListBuilder.build();
}
/** Called from {@link Wizardry#preInit(FMLPreInitializationEvent)} to register the default set of book textures. */
public static void registerStandardBookModelTextures(){
// Vanilla Minecraft books
// Regular brown books are the default so they're registered first
registerBookModelTexture(() -> Items.BOOK, new ResourceLocation(Wizardry.MODID, "blocks/books_brown"));
registerBookModelTexture(() -> Items.WRITABLE_BOOK, new ResourceLocation(Wizardry.MODID, "blocks/books_brown"));
registerBookModelTexture(() -> Items.WRITTEN_BOOK, new ResourceLocation(Wizardry.MODID, "blocks/books_brown"));
registerBookModelTexture(() -> Items.ENCHANTED_BOOK, new ResourceLocation(Wizardry.MODID, "blocks/books_enchanted"));
// Wizardry books
registerBookModelTexture(() -> WizardryItems.spell_book, new ResourceLocation(Wizardry.MODID, "blocks/books_red"));
registerBookModelTexture(() -> WizardryItems.wizard_handbook, new ResourceLocation(Wizardry.MODID, "blocks/books_blue"));
registerBookModelTexture(() -> WizardryItems.arcane_tome_apprentice,new ResourceLocation(Wizardry.MODID, "blocks/books_purple"));
registerBookModelTexture(() -> WizardryItems.arcane_tome_advanced, new ResourceLocation(Wizardry.MODID, "blocks/books_purple"));
registerBookModelTexture(() -> WizardryItems.arcane_tome_master, new ResourceLocation(Wizardry.MODID, "blocks/books_purple"));
registerBookModelTexture(() -> WizardryItems.ruined_spell_book, new ResourceLocation(Wizardry.MODID, "blocks/books_brown"));
registerBookModelTexture(() -> WizardryItems.scroll, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_blue"));
registerBookModelTexture(() -> WizardryItems.blank_scroll, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_blue"));
registerBookModelTexture(() -> WizardryItems.identification_scroll, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_purple"));
// Can't use the map in WandHelper because this is called from preInit (addons will have to add theirs manually)
registerBookModelTexture(() -> WizardryItems.storage_upgrade, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_wooden"));
registerBookModelTexture(() -> WizardryItems.siphon_upgrade, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_wooden"));
registerBookModelTexture(() -> WizardryItems.condenser_upgrade, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_wooden"));
registerBookModelTexture(() -> WizardryItems.range_upgrade, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_wooden"));
registerBookModelTexture(() -> WizardryItems.duration_upgrade, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_wooden"));
registerBookModelTexture(() -> WizardryItems.cooldown_upgrade, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_wooden"));
registerBookModelTexture(() -> WizardryItems.blast_upgrade, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_wooden"));
registerBookModelTexture(() -> WizardryItems.attunement_upgrade, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_wooden"));
registerBookModelTexture(() -> WizardryItems.melee_upgrade, new ResourceLocation(Wizardry.MODID, "blocks/scrolls_wooden"));
}
/**
* Registers a book texture to be used for the book model when the given item is placed in a bookshelf. This method
* <b>must</b> be called from {@code preInit} as the registered item count is required during block registration.
* This also necessitates the use of a supplier to fetch the item, since the items will not yet be registered.
* @param itemFactory A {@link Supplier} that returns the book item to link the texture to. This item need not
* be an instance of {@link electroblob.wizardry.item.ItemSpellBook ItemSpellBook}. Duplicate
* items will result in an {@link IllegalArgumentException} being thrown later.
* @param texture The texture to apply to the book model.
*/
public static void registerBookModelTexture(Supplier<Item> itemFactory, ResourceLocation texture){
BOOK_TEXTURE_MAP.put(itemFactory, texture);
}
/**
* Returns a list of nearby bookshelves' inventories, where 'bookshelves' are any tile entities with inventories
* whose blocks are specified in the config file under the {@code bookshelfBlocks} option.
* @param world The world to search in
* @param centre The position to search around
* @param exclude Any tile entities that should be excluded from the returned list
* @return A list of nearby {@link IInventory} objects that count as valid bookshelves
*/
public static List<IInventory> findNearbyBookshelves(World world, BlockPos centre, TileEntity... exclude){
List<IInventory> bookshelves = new ArrayList<>();
int searchRadius = Wizardry.settings.bookshelfSearchRadius;
for(int x = -searchRadius; x <= searchRadius; x++){
for(int y = -searchRadius; y <= searchRadius; y++){
for(int z = -searchRadius; z <= searchRadius; z++){
BlockPos pos = centre.add(x, y, z);
if(Settings.containsMetaBlock(Wizardry.settings.bookshelfBlocks, world.getBlockState(pos))){
TileEntity te = world.getTileEntity(pos);
if(te instanceof IInventory && !ArrayUtils.contains(exclude, te)) bookshelves.add((IInventory)te);
}
}
}
}
return bookshelves;
}
@SubscribeEvent
public static void onWorldLoadEvent(WorldEvent.Load event){
event.getWorld().addEventListener(Listener.instance);
}
@SubscribeEvent
public static void onWorldUnloadEvent(WorldEvent.Unload event){
event.getWorld().removeEventListener(Listener.instance);
}
public static class Listener implements IWorldEventListener {
public static final Listener instance = new Listener();
private Listener(){}
@Override
public void notifyBlockUpdate(World world, BlockPos pos, IBlockState oldState, IBlockState newState, int flags){
if(oldState == newState) return; // Probably won't happen but just in case
if(Settings.containsMetaBlock(Wizardry.settings.bookshelfBlocks, oldState) // Bookshelf removed
|| Settings.containsMetaBlock(Wizardry.settings.bookshelfBlocks, newState)){ // Bookshelf placed
// It is also possible (with commands) for a bookshelf to be replaced with another bookshelf, in which
// case this should still just be called once
Wizardry.proxy.notifyBookshelfChange(world, pos);
}
}
// Dummy implementations
@Override public void notifyLightSet(BlockPos pos){}
@Override public void markBlockRangeForRenderUpdate(int x1, int y1, int z1, int x2, int y2, int z2){}
@Override public void playSoundToAllNearExcept(@Nullable EntityPlayer player, SoundEvent soundIn, SoundCategory category, double x, double y, double z, float volume, float pitch){}
@Override public void playRecord(SoundEvent soundIn, BlockPos pos){}
@Override public void spawnParticle(int particleID, boolean ignoreRange, double xCoord, double yCoord, double zCoord, double xSpeed, double ySpeed, double zSpeed, int... parameters){}
@Override public void spawnParticle(int id, boolean ignoreRange, boolean minimiseParticleLevel, double x, double y, double z, double xSpeed, double ySpeed, double zSpeed, int... parameters){}
@Override public void onEntityAdded(Entity entityIn){}
@Override public void onEntityRemoved(Entity entityIn){}
@Override public void broadcastSound(int soundID, BlockPos pos, int data){}
@Override public void playEvent(EntityPlayer player, int type, BlockPos blockPosIn, int data){}
@Override public void sendBlockBreakProgress(int breakerId, BlockPos pos, int progress){}
}
}
@@ -0,0 +1,47 @@
package electroblob.wizardry.block;
import electroblob.wizardry.api.IElemental;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.registry.WizardryTabs;
import net.minecraft.block.Block;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import java.util.EnumMap;
public class BlockCrystal extends Block implements IElemental {
private static final EnumMap<Element, MapColor> map_colours = new EnumMap<>(Element.class);
static {
map_colours.put(Element.MAGIC, MapColor.PINK);
map_colours.put(Element.FIRE, MapColor.ORANGE_STAINED_HARDENED_CLAY);
map_colours.put(Element.ICE, MapColor.LIGHT_BLUE);
map_colours.put(Element.LIGHTNING, MapColor.CYAN);
map_colours.put(Element.NECROMANCY, MapColor.PURPLE);
map_colours.put(Element.EARTH, MapColor.GREEN);
map_colours.put(Element.SORCERY, MapColor.LIME);
map_colours.put(Element.HEALING, MapColor.YELLOW);
}
@Override
public Element getElement() { return element; }
private final Element element;
public BlockCrystal(Element element) {
super(Material.IRON);
this.setCreativeTab(WizardryTabs.WIZARDRY);
this.setHarvestLevel("pickaxe", 2);
this.element = element;
}
@Override
public MapColor getMapColor(IBlockState state, IBlockAccess world, BlockPos pos) {
return map_colours.get(state.getProperties().get(element));
}
}
@@ -1,10 +1,9 @@
package electroblob.wizardry.block;
import java.util.Random;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.registry.WizardryBlocks;
import electroblob.wizardry.util.WizardryParticleType;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import net.minecraft.block.BlockBush;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
@@ -19,6 +18,8 @@ import net.minecraftforge.event.entity.player.BonemealEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import java.util.Random;
// Extending BlockBush allows me to remove nearly everything from this class.
@Mod.EventBusSubscriber
public class BlockCrystalFlower extends BlockBush {
@@ -41,10 +42,10 @@ public class BlockCrystalFlower extends BlockBush {
@Override
public void randomDisplayTick(IBlockState state, World world, BlockPos pos, Random random){
if(world.isRemote && random.nextBoolean()){
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, world, pos.getX() + random.nextDouble(),
pos.getY() + random.nextDouble() / 2 + 0.5, pos.getZ() + random.nextDouble(), 0d, 0.01, 0d,
20 + random.nextInt(10), 0.5f + (random.nextFloat() / 2), 0.5f + (random.nextFloat() / 2),
0.5f + (random.nextFloat() / 2));
ParticleBuilder.create(Type.SPARKLE)
.pos(pos.getX() + random.nextDouble(), pos.getY() + random.nextDouble() / 2 + 0.5, pos.getZ() + random.nextDouble()).vel(0, 0.01, 0)
.time(20 + random.nextInt(10)).clr(0.5f + (random.nextFloat() / 2), 0.5f + (random.nextFloat() / 2),
0.5f + (random.nextFloat() / 2)).spawn(world);
}
}
@@ -56,7 +57,7 @@ public class BlockCrystalFlower extends BlockBush {
@SubscribeEvent
public static void onBonemealEvent(BonemealEvent event){
// Grows crystal flowers when bonemeal is used on grass
if(event.getBlock().getBlock() == Blocks.GRASS){
if(Wizardry.settings.bonemealGrowsCrystalFlowers && event.getBlock().getBlock() == Blocks.GRASS){
BlockPos pos = event.getPos().add(event.getWorld().rand.nextInt(8) - event.getWorld().rand.nextInt(8),
event.getWorld().rand.nextInt(4) - event.getWorld().rand.nextInt(4),
@@ -0,0 +1,148 @@
package electroblob.wizardry.block;
import electroblob.wizardry.registry.WizardryBlocks;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityFlowerPot;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import javax.annotation.Nullable;
import java.util.Random;
public class BlockCrystalFlowerPot extends Block {
protected static final AxisAlignedBB BOUNDING_BOX = new AxisAlignedBB(0.3125D, 0.0D, 0.3125D, 0.6875D, 0.375D, 0.6875D);
public BlockCrystalFlowerPot(){
super(Material.CIRCUITS);
this.setLightLevel(0.4f);
this.setTickRandomly(true);
}
@Override
public void randomDisplayTick(IBlockState state, World world, BlockPos pos, Random random){
if(world.isRemote && random.nextBoolean()){
ParticleBuilder.create(Type.SPARKLE)
.pos(pos.getX() + 0.3 + random.nextDouble() * 0.4, pos.getY() + 0.6 + random.nextDouble() * 0.3, pos.getZ() + 0.3 + random.nextDouble() * 0.4)
.vel(0, 0.01, 0)
.time(20 + random.nextInt(10))
.clr(0.5f + (random.nextFloat() / 2), 0.5f + (random.nextFloat() / 2), 0.5f + (random.nextFloat() / 2))
.spawn(world);
}
}
@Nullable
@Override
public TileEntity createTileEntity(World world, IBlockState state){
return new TileEntityFlowerPot(Item.getItemFromBlock(WizardryBlocks.crystal_flower), 0);
}
@Override
public boolean hasTileEntity(IBlockState state){
return true;
}
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ){
ItemStack stack = new ItemStack(WizardryBlocks.crystal_flower);
if(player.getHeldItem(hand).isEmpty()){
player.setHeldItem(hand, stack);
}else if(!player.addItemStackToInventory(stack)){
player.dropItem(stack, false);
}
world.setBlockState(pos, Blocks.FLOWER_POT.getDefaultState());
return true;
}
@Override
public ItemStack getPickBlock(IBlockState state, RayTraceResult target, World world, BlockPos pos, EntityPlayer player){
return new ItemStack(WizardryBlocks.crystal_flower);
}
@Override
public void getDrops(net.minecraft.util.NonNullList<ItemStack> drops, IBlockAccess world, BlockPos pos, IBlockState state, int fortune){
super.getDrops(drops, world, pos, state, fortune);
drops.add(new ItemStack(WizardryBlocks.crystal_flower));
}
@Override
public Item getItemDropped(IBlockState state, Random rand, int fortune){
return Items.FLOWER_POT;
}
// The rest are identical behaviour to BlockFlowerPot
@Override
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos){
return BOUNDING_BOX;
}
@Override
public boolean isOpaqueCube(IBlockState state){
return false;
}
@Override
public boolean isFullCube(IBlockState state){
return false;
}
@Override
public boolean canPlaceBlockAt(World world, BlockPos pos){
IBlockState downState = world.getBlockState(pos.down());
return super.canPlaceBlockAt(world, pos) && (downState.isTopSolid() || downState.getBlockFaceShape(world, pos.down(), EnumFacing.UP) == BlockFaceShape.SOLID);
}
@Override
public void neighborChanged(IBlockState state, World world, BlockPos pos, Block block, BlockPos neighbour){
IBlockState downState = world.getBlockState(pos.down());
if(!downState.isTopSolid() && downState.getBlockFaceShape(world, pos.down(), EnumFacing.UP) != BlockFaceShape.SOLID){
this.dropBlockAsItem(world, pos, state, 0);
world.setBlockToAir(pos);
}
}
@Override
public BlockRenderLayer getRenderLayer(){
return BlockRenderLayer.CUTOUT;
}
@Override
public BlockFaceShape getBlockFaceShape(IBlockAccess worldIn, IBlockState state, BlockPos pos, EnumFacing face){
return BlockFaceShape.UNDEFINED;
}
@Override
public boolean removedByPlayer(IBlockState state, World world, BlockPos pos, EntityPlayer player, boolean willHarvest){
if(willHarvest) return true; // If it will harvest, delay deletion of the block until after getDrops
return super.removedByPlayer(state, world, pos, player, willHarvest);
}
@Override
public void harvestBlock(World world, EntityPlayer player, BlockPos pos, IBlockState state, @Nullable TileEntity te, ItemStack tool){
super.harvestBlock(world, player, pos, state, te, tool);
world.setBlockToAir(pos);
}
}
@@ -1,7 +1,5 @@
package electroblob.wizardry.block;
import java.util.Random;
import electroblob.wizardry.registry.WizardryItems;
import net.minecraft.block.Block;
import net.minecraft.block.SoundType;
@@ -13,6 +11,8 @@ import net.minecraft.util.math.MathHelper;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import java.util.Random;
public class BlockCrystalOre extends Block {
public BlockCrystalOre(Material material){
@@ -0,0 +1,41 @@
package electroblob.wizardry.block;
import net.minecraft.block.BlockFrostedIce;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import java.util.Random;
/** Like {@link BlockFrostedIce}, but melting does not depend on light level or neighbouring blocks, and it just
* disappears instead of turning to water. */
public class BlockDryFrostedIce extends BlockFrostedIce {
public BlockDryFrostedIce(){
super();
setDefaultSlipperiness(0.98f); // For some strange reason BlockFrostedIce overrides BlockIce's icy-ness...
setSoundType(SoundType.GLASS);
}
@Override
public Material getMaterial(IBlockState state){
return Material.ICE; // For goodness sake
}
@Override
protected void turnIntoWater(World world, BlockPos pos){
world.destroyBlock(pos, false);
}
@Override
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand){
if(rand.nextInt(3) == 0){
this.slightlyMelt(worldIn, pos, state, rand, true);
}else{
worldIn.scheduleUpdate(pos, this, MathHelper.getInt(rand, 20, 40));
}
}
}
@@ -0,0 +1,30 @@
package electroblob.wizardry.block;
import electroblob.wizardry.registry.WizardryTabs;
import net.minecraft.block.Block;
import net.minecraft.block.BlockPlanks;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.item.ItemStack;
import net.minecraft.util.IStringSerializable;
import net.minecraft.util.NonNullList;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
public class BlockGildedWood extends Block {
public BlockGildedWood()
{
super(Material.WOOD);
this.setCreativeTab(WizardryTabs.WIZARDRY);
this.setHardness(2.0F);
this.setResistance(5.0F);
this.setSoundType(SoundType.WOOD); // Why is this protected?!
}
}
@@ -0,0 +1,179 @@
package electroblob.wizardry.block;
import electroblob.wizardry.registry.WizardryBlocks;
import electroblob.wizardry.registry.WizardryTabs;
import electroblob.wizardry.tileentity.TileEntityImbuementAltar;
import net.minecraft.block.Block;
import net.minecraft.block.ITileEntityProvider;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.InventoryHelper;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import java.util.Arrays;
public class BlockImbuementAltar extends Block implements ITileEntityProvider {
public static final PropertyBool ACTIVE = PropertyBool.create("active");
private static final AxisAlignedBB AABB = new AxisAlignedBB(0.0, 0.0, 0.0, 1.0, 0.75, 1.0);
public BlockImbuementAltar(){
super(Material.ROCK);
this.setBlockUnbreakable();
this.setResistance(6000000);
this.setLightLevel(0.4f);
this.setCreativeTab(WizardryTabs.WIZARDRY);
this.setDefaultState(this.blockState.getBaseState().withProperty(ACTIVE, false));
}
@Override
protected BlockStateContainer createBlockState(){
return new BlockStateContainer(this, ACTIVE);
}
@Override
public IBlockState getStateFromMeta(int meta){
return this.getDefaultState().withProperty(ACTIVE, meta == 1);
}
@Override
public int getMetaFromState(IBlockState state){
return state.getValue(ACTIVE) ? 1 : 0;
}
@Override
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos){
return AABB;
}
@Override
public TileEntity createNewTileEntity(World world, int metadata){
return new TileEntityImbuementAltar();
}
@Override
public boolean isNormalCube(IBlockState state, IBlockAccess world, BlockPos pos){
return false;
}
@Override
public EnumBlockRenderType getRenderType(IBlockState state){
return EnumBlockRenderType.MODEL;
}
@Override
public BlockRenderLayer getRenderLayer(){
return BlockRenderLayer.CUTOUT; // Required to shade parts of the block faces differently to others
}
@Override
public boolean isOpaqueCube(IBlockState state){
return false;
}
@Override
public boolean isFullCube(IBlockState state){
return false;
}
@Override
public BlockFaceShape getBlockFaceShape(IBlockAccess world, IBlockState state, BlockPos pos, EnumFacing face){
return face == EnumFacing.DOWN ? BlockFaceShape.SOLID : BlockFaceShape.UNDEFINED;
}
@Override
public int getLightValue(IBlockState state, IBlockAccess world, BlockPos pos){
return state.getValue(ACTIVE) ? super.getLightValue(state, world, pos) : 0;
}
@Override
public void neighborChanged(IBlockState state, World world, BlockPos pos, Block block, BlockPos neighbour){
boolean shouldBeActive = Arrays.stream(EnumFacing.HORIZONTALS)
.allMatch(s -> world.getBlockState(pos.offset(s)).getBlock() == WizardryBlocks.receptacle
&& world.getBlockState(pos.offset(s)).getValue(BlockReceptacle.FACING) == s);
if(world.getBlockState(pos).getValue(ACTIVE) != shouldBeActive){ // Only set when it actually needs changing
// Get contents of altar before replacing it
TileEntity te = world.getTileEntity(pos);
ItemStack stack = ItemStack.EMPTY;
if(te instanceof TileEntityImbuementAltar) stack = ((TileEntityImbuementAltar)te).getStack();
world.setBlockState(pos, world.getBlockState(pos).withProperty(ACTIVE, shouldBeActive));
// Copy over contents of altar from before to new tile entity
te = world.getTileEntity(pos);
if(te instanceof TileEntityImbuementAltar) ((TileEntityImbuementAltar)te).setStack(stack);
world.checkLight(pos);
}
TileEntity tileEntity = world.getTileEntity(pos);
if(tileEntity instanceof TileEntityImbuementAltar){
((TileEntityImbuementAltar)tileEntity).checkRecipe();
}
}
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState block, EntityPlayer player, EnumHand hand,
EnumFacing side, float hitX, float hitY, float hitZ){
TileEntity tileEntity = world.getTileEntity(pos);
if(!(tileEntity instanceof TileEntityImbuementAltar) || player.isSneaking()){
return false;
}
ItemStack currentStack = ((TileEntityImbuementAltar)tileEntity).getStack();
ItemStack toInsert = player.getHeldItem(hand);
if(currentStack.isEmpty()){
ItemStack stack = toInsert.copy();
stack.setCount(1);
((TileEntityImbuementAltar)tileEntity).setStack(stack);
((TileEntityImbuementAltar)tileEntity).setLastUser(player);
if(!player.isCreative()) toInsert.shrink(1);
}else{
if(toInsert.isEmpty()){
player.setHeldItem(hand, currentStack);
}else if(!player.addItemStackToInventory(currentStack)){
player.dropItem(currentStack, false);
}
((TileEntityImbuementAltar)tileEntity).setStack(ItemStack.EMPTY);
((TileEntityImbuementAltar)tileEntity).setLastUser(null);
}
return true;
}
@Override
public void breakBlock(World world, BlockPos pos, IBlockState block){
TileEntity tileentity = world.getTileEntity(pos);
if(tileentity instanceof TileEntityImbuementAltar){
InventoryHelper.spawnItemStack(world, pos.getX(), pos.getY(), pos.getZ(), ((TileEntityImbuementAltar)tileentity).getStack());
}
super.breakBlock(world, pos, block);
}
}
@@ -0,0 +1,138 @@
package electroblob.wizardry.block;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.WizardryGuiHandler;
import electroblob.wizardry.registry.WizardryTabs;
import electroblob.wizardry.tileentity.TileEntityLectern;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import net.minecraft.block.BlockHorizontal;
import net.minecraft.block.ITileEntityProvider;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.Mirror;
import net.minecraft.util.Rotation;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import javax.annotation.Nullable;
import java.util.Random;
public class BlockLectern extends BlockHorizontal implements ITileEntityProvider {
public BlockLectern(){
super(Material.WOOD);
this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH));
this.setCreativeTab(WizardryTabs.WIZARDRY);
this.setHardness(2.0F);
this.setResistance(5.0F);
this.setSoundType(SoundType.WOOD);
}
@Override
protected BlockStateContainer createBlockState(){
return new BlockStateContainer.Builder(this).add(FACING).build();
}
@Override
public IBlockState getStateFromMeta(int meta){
EnumFacing enumfacing = EnumFacing.byIndex(meta);
if(enumfacing.getAxis() == EnumFacing.Axis.Y) enumfacing = EnumFacing.NORTH;
return this.getDefaultState().withProperty(FACING, enumfacing);
}
@Override
public int getMetaFromState(IBlockState state){
return state.getValue(FACING).getIndex();
}
@Override
@SideOnly(Side.CLIENT)
public void randomDisplayTick(IBlockState state, World world, BlockPos pos, Random rand){
EntityPlayer entityplayer = world.getClosestPlayer(pos.getX() + 0.5, pos.getY() + 0.5,
pos.getZ() + 0.5, TileEntityLectern.BOOK_OPEN_DISTANCE, false);
if(entityplayer != null){
ParticleBuilder.create(Type.DUST).pos(pos.getX() + rand.nextFloat(), pos.getY() + 1, pos.getZ() + rand.nextFloat())
.vel(0, 0.03, 0).clr(1, 1, 0.65f).fade(0.7f, 0, 1).shaded(false).spawn(world);
}
}
@Override
public boolean isOpaqueCube(IBlockState state){
return false;
}
@Override
public boolean isFullCube(IBlockState state){
return false;
}
@Override
public boolean isFullBlock(IBlockState state){
return false;
}
@Override
public boolean isNormalCube(IBlockState state){
return false;
}
@Override
public boolean canPlaceTorchOnTop(IBlockState state, IBlockAccess world, BlockPos pos){
return false;
}
@Override
public BlockFaceShape getBlockFaceShape(IBlockAccess world, IBlockState state, BlockPos pos, EnumFacing face){
return face == EnumFacing.DOWN ? BlockFaceShape.SOLID : BlockFaceShape.UNDEFINED;
}
@Override
public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer){
return this.getDefaultState().withProperty(FACING, placer.getHorizontalFacing().getOpposite());
}
@Override
public IBlockState withRotation(IBlockState state, Rotation rotation){
return state.withProperty(FACING, rotation.rotate(state.getValue(FACING)));
}
@Override
public IBlockState withMirror(IBlockState state, Mirror mirror){
return state.withRotation(mirror.toRotation(state.getValue(FACING)));
}
@Nullable
@Override
public TileEntity createNewTileEntity(World world, int meta){
return new TileEntityLectern();
}
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState block, EntityPlayer player, EnumHand hand,
EnumFacing side, float hitX, float hitY, float hitZ){
TileEntity tileEntity = world.getTileEntity(pos);
if(tileEntity == null || player.isSneaking()){
return false;
}
player.openGui(Wizardry.instance, WizardryGuiHandler.LECTERN, world, pos.getX(), pos.getY(), pos.getZ());
return true;
}
}
@@ -1,23 +1,31 @@
package electroblob.wizardry.block;
import electroblob.wizardry.item.ISpellCastingItem;
import electroblob.wizardry.item.ItemArtefact;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.tileentity.TileEntityMagicLight;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.Block;
import net.minecraft.block.ITileEntityProvider;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public class BlockMagicLight extends BlockContainer {
public class BlockMagicLight extends Block implements ITileEntityProvider {
private static final AxisAlignedBB AABB = new AxisAlignedBB(0, 0, 0, 0, 0, 0);
//private static final AxisAlignedBB AABB = new AxisAlignedBB(0, 0, 0, 0, 0, 0);
public BlockMagicLight(Material par2Material){
super(par2Material);
public BlockMagicLight(Material material){
super(material);
this.setLightLevel(1.0f);
this.setBlockUnbreakable();
}
@Override
@@ -28,13 +36,38 @@ public class BlockMagicLight extends BlockContainer {
}
@Override
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos){
return AABB;
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ){
// Let the player dispel any lights if they have the lantern charm, not just the permanent ones because that would be annoying!
if(player.getHeldItem(hand).getItem() instanceof ISpellCastingItem && ItemArtefact.isArtefactActive(player, WizardryItems.charm_light)){
world.setBlockToAir(pos);
return true;
}else{
return super.onBlockActivated(world, pos, state, player, hand, facing, hitX, hitY, hitZ);
}
}
// @Override
// public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos){
// return AABB;
// }
@Override
public boolean isCollidable(){
return false;
// This method has nothing to do with entity movement, it's just for raytracing
return true;
}
@Override
public boolean addDestroyEffects(World world, BlockPos pos, net.minecraft.client.particle.ParticleManager manager){
if(world.getBlockState(pos).getBlock() == this) return true; // No break particles!
else return super.addDestroyEffects(world, pos, manager);
}
@Override
public boolean hasTileEntity(IBlockState state){
return true;
}
@Override
@@ -0,0 +1,116 @@
package electroblob.wizardry.block;
import net.minecraft.block.Block;
import net.minecraft.block.BlockObsidian;
import net.minecraft.block.properties.PropertyInteger;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import java.util.Random;
/** Like {@link net.minecraft.block.BlockFrostedIce}, but for lava instead of water. */
// This is mostly copied from that class, with a few changes
public class BlockObsidianCrust extends BlockObsidian {
public static final PropertyInteger AGE = PropertyInteger.create("age", 0, 3);
public BlockObsidianCrust(){
this.setDefaultState(this.blockState.getBaseState().withProperty(AGE, 0));
}
@Override
public int getMetaFromState(IBlockState state){
return state.getValue(AGE);
}
@Override
public IBlockState getStateFromMeta(int meta){
return this.getDefaultState().withProperty(AGE, MathHelper.clamp(meta, 0, 3));
}
@Override
public void updateTick(World world, BlockPos pos, IBlockState state, Random random){
if((random.nextInt(3) == 0 || this.countNeighbors(world, pos) < 4) && world.getLightFromNeighbors(pos) > 11 - state.getValue(AGE) - state.getLightOpacity()){
this.slightlyMelt(world, pos, state, random, true);
}else{
world.scheduleUpdate(pos, this, MathHelper.getInt(random, 20, 40));
}
}
@Override
public void neighborChanged(IBlockState state, World world, BlockPos pos, Block block, BlockPos fromPos){
if(block == this){
int i = this.countNeighbors(world, pos);
if(i < 2){
this.melt(world, pos);
}
}
}
private int countNeighbors(World world, BlockPos pos){
int i = 0;
for(EnumFacing enumfacing : EnumFacing.values()){
if(world.getBlockState(pos.offset(enumfacing)).getBlock() == this){
++i;
if(i >= 4){
return i;
}
}
}
return i;
}
protected void slightlyMelt(World world, BlockPos pos, IBlockState state, Random random, boolean meltNeighbours){
int i = state.getValue(AGE);
if(i < 3){
world.setBlockState(pos, state.withProperty(AGE, i + 1), 2);
world.scheduleUpdate(pos, this, MathHelper.getInt(random, 20, 40));
}else{
this.melt(world, pos);
if(meltNeighbours){
for(EnumFacing enumfacing : EnumFacing.values()){
BlockPos blockpos = pos.offset(enumfacing);
IBlockState iblockstate = world.getBlockState(blockpos);
if(iblockstate.getBlock() == this){
this.slightlyMelt(world, blockpos, iblockstate, random, false);
}
}
}
}
}
protected void melt(World world, BlockPos pos){
world.setBlockState(pos, Blocks.LAVA.getDefaultState());
world.neighborChanged(pos, Blocks.LAVA, pos);
}
@Override
protected BlockStateContainer createBlockState(){
return new BlockStateContainer(this, AGE);
}
@Override
public ItemStack getItem(World world, BlockPos pos, IBlockState state){
return ItemStack.EMPTY;
}
}
@@ -0,0 +1,91 @@
package electroblob.wizardry.block;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryPotions;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.EntityUtils;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import javax.annotation.Nullable;
public class BlockPermafrost extends BlockDryFrostedIce {
protected static final AxisAlignedBB BOUNDING_BOX = new AxisAlignedBB(0, 0, 0, 1, 0, 1);
protected static final AxisAlignedBB SELECTION_BOUNDING_BOX = new AxisAlignedBB(0, 0, 0, 1, 0.125, 1);
@Override
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos){
return BOUNDING_BOX;
}
@Override
public AxisAlignedBB getSelectedBoundingBox(IBlockState state, World worldIn, BlockPos pos){
return SELECTION_BOUNDING_BOX;
}
@Nullable
@Override
public AxisAlignedBB getCollisionBoundingBox(IBlockState blockState, IBlockAccess worldIn, BlockPos pos){
return super.getCollisionBoundingBox(blockState, worldIn, pos);
}
@Override
public boolean isFullCube(IBlockState state){
return false;
}
@Override
public boolean isNormalCube(IBlockState state){
return false;
}
@Override
public BlockFaceShape getBlockFaceShape(IBlockAccess world, IBlockState state, BlockPos pos, EnumFacing face){
return face == EnumFacing.DOWN ? BlockFaceShape.SOLID : BlockFaceShape.UNDEFINED;
}
@Override
public void onEntityCollision(World world, BlockPos pos, IBlockState state, Entity entity){
if(EntityUtils.isLiving(entity) && entity.ticksExisted % 30 == 0){
// Can't make it player damage unless we make this block a tile entity, but there will be too many for that
entity.attackEntityFrom(DamageSource.MAGIC, Spells.permafrost.getProperty(Spell.DAMAGE).floatValue());
int duration = Spells.permafrost.getProperty(Spell.EFFECT_DURATION).intValue();
int amplifier = Spells.permafrost.getProperty(Spell.EFFECT_STRENGTH).intValue();
((EntityLivingBase)entity).addPotionEffect(new PotionEffect(WizardryPotions.frost, duration, amplifier));
}
// EntityLivingBase's slipperiness code doesn't get the block below it properly so slipperiness only works for
// full blocks...
if(entity.onGround){
// Not brilliant but it's about the best I can do
entity.motionX *= 1.12 - entity.motionX * entity.motionX;
entity.motionZ *= 1.12 - entity.motionZ * entity.motionZ;
// if(entity instanceof EntityLivingBase){
// double maxVel = 0.8;
// double x = entity.motionX;
// double y = entity.motionY;
// double z = entity.motionZ;
// double vel = MathHelper.sqrt(x*x + y*y + z*z);
// double m = vel / maxVel;
// if(m > 1){
// entity.motionX /= m;
// entity.motionZ /= m;
// }
// }
}
}
}
@@ -0,0 +1,313 @@
package electroblob.wizardry.block;
import com.google.common.collect.Maps;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.item.ItemSpectralDust;
import electroblob.wizardry.registry.*;
import electroblob.wizardry.tileentity.TileEntityReceptacle;
import electroblob.wizardry.util.GeometryUtils;
import electroblob.wizardry.util.ParticleBuilder;
import net.minecraft.block.Block;
import net.minecraft.block.BlockTorch;
import net.minecraft.block.ITileEntityProvider;
import net.minecraft.block.SoundType;
import net.minecraft.block.state.BlockFaceShape;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumHand;
import net.minecraft.util.NonNullList;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.registry.ForgeRegistries;
import javax.annotation.Nullable;
import java.util.Arrays;
import java.util.Map;
import java.util.Random;
public class BlockReceptacle extends BlockTorch implements ITileEntityProvider {
protected static final AxisAlignedBB STANDING_AABB = new AxisAlignedBB(4 / 16d, 0 / 16d, 4 / 16d, 12 / 16d, 8 / 16d, 12 / 16d);
protected static final AxisAlignedBB NORTH_WALL_AABB = new AxisAlignedBB(4 / 16d, 2 / 16d, 7 / 16d, 12 / 16d, 10 / 16d, 16 / 16d);
protected static final AxisAlignedBB SOUTH_WALL_AABB = new AxisAlignedBB(4 / 16d, 2 / 16d, 0 / 16d, 12 / 16d, 10 / 16d, 9 / 16d);
protected static final AxisAlignedBB WEST_WALL_AABB = new AxisAlignedBB(7 / 16d, 2 / 16d, 4 / 16d, 16 / 16d, 10 / 16d, 12 / 16d);
protected static final AxisAlignedBB EAST_WALL_AABB = new AxisAlignedBB(0 / 16d, 2 / 16d, 4 / 16d, 9 / 16d, 10 / 16d, 12 / 16d);
private static final double WALL_PARTICLE_OFFSET = 3 / 16d;
public static final Map<Element, int[]> PARTICLE_COLOURS;
static{
Map<Element, int[]> map = Maps.newEnumMap(Element.class);
map.put(Element.MAGIC, new int[]{0xe4c7cd, 0xfeffbe, 0x9d2cf3});
map.put(Element.FIRE, new int[]{0xff9600, 0xfffe67, 0xd02700});
map.put(Element.ICE, new int[]{0xa3e8f4, 0xe9f9fc, 0x138397});
map.put(Element.LIGHTNING, new int[]{0x409ee1, 0xf5f0ff, 0x225474});
map.put(Element.NECROMANCY, new int[]{0xa811ce, 0xf575f5, 0x382366});
map.put(Element.EARTH, new int[]{0xa8f408, 0xc8ffb2, 0x795c28});
map.put(Element.SORCERY, new int[]{0x56e8e3, 0xe8fcfc, 0x16a64d});
map.put(Element.HEALING, new int[]{0xfff69e, 0xfffff6, 0xa18200});
PARTICLE_COLOURS = Maps.immutableEnumMap(map);
}
public BlockReceptacle(){
super();
this.setCreativeTab(WizardryTabs.WIZARDRY);
this.setHardness(0);
this.setLightLevel(0.5f);
this.setSoundType(SoundType.STONE);
}
@Override
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess world, BlockPos pos){
switch(state.getValue(FACING)){
case EAST:
return EAST_WALL_AABB;
case WEST:
return WEST_WALL_AABB;
case SOUTH:
return SOUTH_WALL_AABB;
case NORTH:
return NORTH_WALL_AABB;
default:
return STANDING_AABB;
}
}
@Override
public AxisAlignedBB getCollisionBoundingBox(IBlockState state, IBlockAccess world, BlockPos pos){
return state.getBoundingBox(world, pos);
}
@Override
public int getLightValue(IBlockState state, IBlockAccess world, BlockPos pos){
TileEntity tileEntity = world.getTileEntity(pos);
if(tileEntity instanceof TileEntityReceptacle && ((TileEntityReceptacle)tileEntity).getElement() != null){
return super.getLightValue(state, world, pos); // Return super to use float value from constructor
}
return 0;
}
@Override
public void getDrops(NonNullList<ItemStack> drops, IBlockAccess world, BlockPos pos, IBlockState state, int fortune){
super.getDrops(drops, world, pos, state, fortune);
TileEntity tileEntity = world.getTileEntity(pos);
if(tileEntity instanceof TileEntityReceptacle){
Element element = ((TileEntityReceptacle)tileEntity).getElement();
if(element != null) drops.add(new ItemStack(ForgeRegistries.ITEMS.getValue(new ResourceLocation(Wizardry.MODID, "spectral_dust_" + element.name().toLowerCase())), 1));
}
}
@Override
public boolean canPlaceBlockOnSide(World world, BlockPos pos, EnumFacing side){
if(side != EnumFacing.UP && side != EnumFacing.DOWN
&& world.getBlockState(pos.offset(side.getOpposite())).getBlock() instanceof BlockImbuementAltar){
return true;
}
return super.canPlaceBlockOnSide(world, pos, side);
}
@Override
protected boolean checkForDrop(World world, BlockPos pos, IBlockState state){
if(state.getBlock() == this && this.canPlaceAt(world, pos, state.getValue(FACING))){
return true;
}
return super.checkForDrop(world, pos, state);
}
@Override
protected boolean onNeighborChangeInternal(World world, BlockPos pos, IBlockState state){
// This is so stupid, BlockTorch DUPLICATES the code that checks for valid placement in the super method instead
// of checking the existing methods...
return !this.checkForDrop(world, pos, state); // Literally all we need. None of the rubbish in super.
}
@Override
public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY, float hitZ, int meta, EntityLivingBase placer){
if(this.canPlaceAt(world, pos, facing)){
return this.getDefaultState().withProperty(FACING, facing);
}else{
for(EnumFacing enumfacing : EnumFacing.Plane.HORIZONTAL){
if(this.canPlaceAt(world, pos, enumfacing)){
return this.getDefaultState().withProperty(FACING, enumfacing);
}
}
return this.getDefaultState();
}
}
// Why is everything in BlockTorch private, for goodness sake...
private boolean canPlaceAt(World world, BlockPos pos, EnumFacing facing){
BlockPos blockpos = pos.offset(facing.getOpposite());
IBlockState state = world.getBlockState(blockpos);
Block block = state.getBlock();
BlockFaceShape blockfaceshape = state.getBlockFaceShape(world, blockpos, facing);
if(facing.equals(EnumFacing.UP) && this.canPlaceOn(world, blockpos)){
return true;
}else if(facing != EnumFacing.UP && facing != EnumFacing.DOWN){
return !isExceptBlockForAttachWithPiston(block) && (blockfaceshape == BlockFaceShape.SOLID || block instanceof BlockImbuementAltar);
}else{
return false;
}
}
private boolean canPlaceOn(World world, BlockPos pos){
IBlockState state = world.getBlockState(pos);
return state.getBlock().canPlaceTorchOnTop(state, world, pos);
}
// See BlockFlowerPot for these two (this class is essentially based on a flower pot)
@Override
public boolean removedByPlayer(IBlockState state, World world, BlockPos pos, EntityPlayer player, boolean willHarvest){
if(willHarvest) return true; // If it will harvest, delay deletion of the block until after getDrops
return super.removedByPlayer(state, world, pos, player, willHarvest);
}
@Override
public void harvestBlock(World world, EntityPlayer player, BlockPos pos, IBlockState state, @Nullable TileEntity te, ItemStack tool){
super.harvestBlock(world, player, pos, state, te, tool);
world.setBlockToAir(pos);
}
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ){
TileEntity tileEntity = world.getTileEntity(pos);
ItemStack stack = player.getHeldItem(hand);
if(tileEntity instanceof TileEntityReceptacle){
Element currentElement = ((TileEntityReceptacle)tileEntity).getElement();
if(currentElement == null){
if(stack.getItem() instanceof ItemSpectralDust && stack.getMetadata() >= 0
&& stack.getMetadata() < Element.values().length){
((TileEntityReceptacle)tileEntity).setElement(Element.values()[stack.getMetadata()]);
if(!player.capabilities.isCreativeMode) stack.shrink(1);
world.playSound(pos.getX(), pos.getY(), pos.getZ(), WizardrySounds.BLOCK_RECEPTACLE_IGNITE,
SoundCategory.BLOCKS, 0.7f, 0.7f, false);
return true;
}
}else{
((TileEntityReceptacle)tileEntity).setElement(null);
ItemStack dust = new ItemStack(ForgeRegistries.ITEMS.getValue(new ResourceLocation(Wizardry.MODID, "spectral_dust_" + currentElement.name().toLowerCase())));
if(stack.isEmpty()){
player.setHeldItem(hand, dust);
}else if(!player.addItemStackToInventory(dust)){
player.dropItem(dust, false);
}
return true;
}
}
return super.onBlockActivated(world, pos, state, player, hand, facing, hitX, hitY, hitZ);
}
@Override
public void randomDisplayTick(IBlockState state, World world, BlockPos pos, Random rand){
TileEntity tileEntity = world.getTileEntity(pos);
if(tileEntity instanceof TileEntityReceptacle){
Element element = ((TileEntityReceptacle)tileEntity).getElement();
if(element != null){
EnumFacing facing = state.getValue(FACING).getOpposite();
Vec3d centre = GeometryUtils.getCentre(pos);
if(facing.getAxis().isHorizontal()){
centre = centre.add(new Vec3d(facing.getDirectionVec()).scale(WALL_PARTICLE_OFFSET)).add(0, 0.125, 0);
}
int[] colours = PARTICLE_COLOURS.get(element);
ParticleBuilder.create(ParticleBuilder.Type.FLASH).pos(centre).scale(0.35f).time(48).clr(colours[0]).spawn(world);
double r = 0.12;
for(int i = 0; i < 3; i++){
double x = r * (rand.nextDouble() * 2 - 1);
double y = r * (rand.nextDouble() * 2 - 1);
double z = r * (rand.nextDouble() * 2 - 1);
ParticleBuilder.create(ParticleBuilder.Type.DUST).pos(centre.x + x, centre.y + y, centre.z + z)
.vel(x * -0.03, 0.02, z * -0.03).time(24 + rand.nextInt(8)).clr(colours[1]).fade(colours[2]).spawn(world);
}
}
}
}
@Override
public void onBlockPlacedBy(World world, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack){
if(placer instanceof EntityPlayer){
BlockPos centre = pos.offset(world.getBlockState(pos).getValue(FACING).getOpposite());
if(world.getBlockState(centre).getBlock() == WizardryBlocks.imbuement_altar
&& Arrays.stream(EnumFacing.HORIZONTALS).allMatch(f -> world.getBlockState(centre.offset(f)).getBlock() == WizardryBlocks.receptacle)){
WizardryAdvancementTriggers.restore_imbuement_altar.triggerFor((EntityPlayer)placer);
}
}
}
@Nullable
@Override
public TileEntity createNewTileEntity(World world, int meta){
return new TileEntityReceptacle();
}
@Override
public boolean hasComparatorInputOverride(IBlockState state){
return true;
}
@Override
public int getComparatorInputOverride(IBlockState state, World world, BlockPos pos){
TileEntity tileEntity = world.getTileEntity(pos);
if(tileEntity instanceof TileEntityReceptacle){
Element element = ((TileEntityReceptacle)tileEntity).getElement();
return element == null ? 0 : element.ordinal() + 1;
}
return super.getComparatorInputOverride(state, world, pos);
}
}
@@ -0,0 +1,48 @@
package electroblob.wizardry.block;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.registry.WizardryTabs;
import net.minecraft.block.Block;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import java.util.EnumMap;
public class BlockRunestone extends Block {
private static final EnumMap<Element, MapColor> map_colours = new EnumMap<>(Element.class);
static {
map_colours.put(Element.FIRE, MapColor.RED_STAINED_HARDENED_CLAY);
map_colours.put(Element.ICE, MapColor.LIGHT_BLUE_STAINED_HARDENED_CLAY);
map_colours.put(Element.LIGHTNING, MapColor.CYAN_STAINED_HARDENED_CLAY);
map_colours.put(Element.NECROMANCY, MapColor.PURPLE_STAINED_HARDENED_CLAY);
map_colours.put(Element.EARTH, MapColor.BROWN_STAINED_HARDENED_CLAY);
map_colours.put(Element.SORCERY, MapColor.GRAY);
map_colours.put(Element.HEALING, MapColor.YELLOW_STAINED_HARDENED_CLAY);
}
private final Element element;
public BlockRunestone(Material material, Element element) {
super(material);
this.setCreativeTab(WizardryTabs.WIZARDRY);
this.setHardness(1.5F);
this.setResistance(10.0F);
this.element = element;
}
public Element getElement() { return element; }
@Override
public MapColor getMapColor(IBlockState state, IBlockAccess world, BlockPos pos) { return map_colours.get(element); }
@Override
public BlockRenderLayer getRenderLayer() {
return BlockRenderLayer.CUTOUT; // Required to shade parts of the block faces differently to others
}
}
@@ -0,0 +1,104 @@
package electroblob.wizardry.block;
import electroblob.wizardry.api.IElemental;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.registry.WizardryTabs;
import electroblob.wizardry.tileentity.TileEntityShrineCore;
import net.minecraft.block.Block;
import net.minecraft.block.ITileEntityProvider;
import net.minecraft.block.material.MapColor;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.Explosion;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import javax.annotation.Nullable;
import java.util.EnumMap;
public class BlockRunestonePedestal extends Block implements ITileEntityProvider, IElemental {
// A 'natural' pedestal is one that was generated as part of a structure, is unbreakable and has a tileentity
public static final PropertyBool NATURAL = PropertyBool.create("natural");
private static final EnumMap<Element, MapColor> map_colours = new EnumMap<>(Element.class);
static {
map_colours.put(Element.FIRE, MapColor.RED_STAINED_HARDENED_CLAY);
map_colours.put(Element.ICE, MapColor.LIGHT_BLUE_STAINED_HARDENED_CLAY);
map_colours.put(Element.LIGHTNING, MapColor.CYAN_STAINED_HARDENED_CLAY);
map_colours.put(Element.NECROMANCY, MapColor.PURPLE_STAINED_HARDENED_CLAY);
map_colours.put(Element.EARTH, MapColor.BROWN_STAINED_HARDENED_CLAY);
map_colours.put(Element.SORCERY, MapColor.GRAY);
map_colours.put(Element.HEALING, MapColor.YELLOW_STAINED_HARDENED_CLAY);
}
private final Element element;
public BlockRunestonePedestal(Material material, Element element) {
super(material);
this.setDefaultState(this.blockState.getBaseState().withProperty(NATURAL, false));
this.setCreativeTab(WizardryTabs.WIZARDRY);
this.setHardness(1.5F);
this.setResistance(10.0F);
this.element = element;
}
@Override
public Element getElement() {
return element;
}
@Override
public MapColor getMapColor(IBlockState state, IBlockAccess world, BlockPos pos) {
return map_colours.get(element);
}
@Override
public BlockRenderLayer getRenderLayer() {
return BlockRenderLayer.CUTOUT; // Required to shade parts of the block faces differently to others
}
@Override
public float getBlockHardness(IBlockState state, World world, BlockPos pos) {
return state.getValue(NATURAL) ? -1 : super.getBlockHardness(state, world, pos);
}
@Override
public float getExplosionResistance(World world, BlockPos pos, @Nullable Entity exploder, Explosion explosion) {
return world.getBlockState(pos).getValue(NATURAL) ? 6000000.0F : super.getExplosionResistance(world, pos, exploder, explosion);
}
@Override
public boolean hasTileEntity(IBlockState state) {
return state.getValue(NATURAL); // Only naturally-generated pedestals have a (shrine core) tile entity
}
@Nullable
@Override
public TileEntity createNewTileEntity(World world, int meta) {
return new TileEntityShrineCore();
}
@Override
public IBlockState getStateFromMeta(int meta) {
return this.getDefaultState().withProperty(NATURAL, meta == 1);
}
@Override
public int getMetaFromState(IBlockState state) {
return state.getValue(NATURAL) ? 1 : 0;
}
@Override
protected BlockStateContainer createBlockState() {
return new BlockStateContainer(this, NATURAL);
}
}
@@ -1,13 +1,13 @@
package electroblob.wizardry.block;
import java.util.Random;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.tileentity.TileEntityPlayerSave;
import electroblob.wizardry.util.AllyDesignationSystem;
import electroblob.wizardry.util.MagicDamage;
import electroblob.wizardry.util.MagicDamage.DamageType;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.ITileEntityProvider;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
@@ -18,6 +18,7 @@ import net.minecraft.item.Item;
import net.minecraft.potion.PotionEffect;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.AxisAlignedBB;
@@ -25,8 +26,9 @@ import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
// TODO: Apparently you shouldn't extend BlockContainer. I feel like BlockArcaneWorkbench should, but what about the rest?
public class BlockSnare extends BlockContainer {
import java.util.Random;
public class BlockSnare extends Block implements ITileEntityProvider {
private static final AxisAlignedBB AABB = new AxisAlignedBB(0.0f, 0.0f, 0.0f, 1.0f, 0.0625f, 1.0f);
@@ -51,19 +53,26 @@ public class BlockSnare extends BlockContainer {
}
@Override
public void onEntityCollidedWithBlock(World world, BlockPos pos, IBlockState state, Entity entity){
public void onEntityCollision(World world, BlockPos pos, IBlockState state, Entity entity){
if(entity instanceof EntityLivingBase){
if(!world.isRemote && entity instanceof EntityLivingBase){
if(world.getTileEntity(pos) instanceof TileEntityPlayerSave){
TileEntityPlayerSave tileentity = (TileEntityPlayerSave)world.getTileEntity(pos);
if(WizardryUtilities.isValidTarget(tileentity.getCaster(), entity)){
((EntityLivingBase)entity).attackEntityFrom(
MagicDamage.causeDirectMagicDamage(tileentity.getCaster(), DamageType.MAGIC), 6);
((EntityLivingBase)entity).addPotionEffect(new PotionEffect(MobEffects.SLOWNESS, 100, 2));
if(AllyDesignationSystem.isValidTarget(tileentity.getCaster(), entity)){
world.destroyBlock(pos, false);
DamageSource source = tileentity.getCaster() == null ? DamageSource.CACTUS
: MagicDamage.causeDirectMagicDamage(tileentity.getCaster(), DamageType.MAGIC);
entity.attackEntityFrom(source, Spells.snare.getProperty(Spell.DAMAGE).floatValue());
((EntityLivingBase)entity).addPotionEffect(new PotionEffect(MobEffects.SLOWNESS,
Spells.snare.getProperty(Spell.EFFECT_DURATION).intValue(),
Spells.snare.getProperty(Spell.EFFECT_STRENGTH).intValue()));
if(!world.isRemote) world.destroyBlock(pos, false);
}
}
}
@@ -80,7 +89,7 @@ public class BlockSnare extends BlockContainer {
}
@Override
public BlockRenderLayer getBlockLayer(){
public BlockRenderLayer getRenderLayer() {
return BlockRenderLayer.CUTOUT;
}
@@ -1,19 +1,16 @@
package electroblob.wizardry.block;
import java.util.Random;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.registry.WizardryBlocks;
import electroblob.wizardry.tileentity.TileEntityTimer;
import electroblob.wizardry.util.WizardryParticleType;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.ParticleBuilder.Type;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.ITileEntityProvider;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumBlockRenderType;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.IBlockAccess;
@@ -24,10 +21,10 @@ import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
// For future reference - extend BlockContainer whenever possible because it has methods for removing tile entities on
// block break.
import java.util.Random;
@Mod.EventBusSubscriber
public class BlockSpectral extends BlockContainer {
public class BlockSpectral extends Block implements ITileEntityProvider {
public BlockSpectral(Material material){
super(material);
@@ -36,50 +33,39 @@ public class BlockSpectral extends BlockContainer {
// Replaces getRenderBlockPass
@Override
public BlockRenderLayer getBlockLayer(){
@SideOnly(Side.CLIENT)
public BlockRenderLayer getRenderLayer(){
return BlockRenderLayer.TRANSLUCENT;
}
@Override
public EnumBlockRenderType getRenderType(IBlockState state){
return EnumBlockRenderType.MODEL;
}
// Apparently it's OK to override this, despite it being deprecated. More
// importantly, it being deprecated is not
// Forge's doing, rather it is Mojang themselves misusing the @Deprecated
// annotation to mean 'internal, don't call'.
@Override
public boolean isOpaqueCube(IBlockState state){
return false;
}
@Override
public boolean isNormalCube(IBlockState state, IBlockAccess world, BlockPos pos){
return false;
}
// See BlockTransportationStone for what all these do
@Override public boolean isFullCube(IBlockState state){ return false; }
@Override public boolean isBlockNormalCube(IBlockState state){ return false; }
@Override public boolean isNormalCube(IBlockState state){ return false; }
@Override public boolean isOpaqueCube(IBlockState state){ return false; }
@Override
public void randomDisplayTick(IBlockState state, World world, BlockPos pos, Random random){
// Middle of block
Wizardry.proxy.spawnParticle(WizardryParticleType.DUST, world, pos.getX() + random.nextDouble(),
pos.getY() + random.nextDouble(), pos.getZ() + random.nextDouble(), 0, 0, 0,
(int)(16.0D / (Math.random() * 0.8D + 0.2D)), 0.4f + random.nextFloat() * 0.2f,
0.6f + random.nextFloat() * 0.4f, 0.6f + random.nextFloat() * 0.4f);
// Top surface
Wizardry.proxy.spawnParticle(WizardryParticleType.DUST, world, pos.getX() + random.nextDouble(), pos.getY() + 1,
pos.getZ() + random.nextDouble(), 0, 0, 0, (int)(16.0D / (Math.random() * 0.8D + 0.2D)),
0.4f + random.nextFloat() * 0.2f, 0.6f + random.nextFloat() * 0.4f, 0.6f + random.nextFloat() * 0.4f);
Wizardry.proxy.spawnParticle(WizardryParticleType.DUST, world, pos.getX() + random.nextDouble(), pos.getY() + 1,
pos.getZ() + random.nextDouble(), 0, 0, 0, (int)(16.0D / (Math.random() * 0.8D + 0.2D)),
0.4f + random.nextFloat() * 0.2f, 0.6f + random.nextFloat() * 0.4f, 0.6f + random.nextFloat() * 0.4f);
for(int i=0; i<2; i++){
ParticleBuilder.create(Type.DUST)
.pos(pos.getX() + random.nextDouble(), pos.getY() + random.nextDouble(), pos.getZ() + random.nextDouble())
.time((int)(16.0D / (Math.random() * 0.8D + 0.2D)))
.clr(0.4f + random.nextFloat() * 0.2f, 0.6f + random.nextFloat() * 0.4f, 0.6f + random.nextFloat() * 0.4f)
.shaded(true).spawn(world);
}
}
// Overriden to make the block always look full brightness despite not emitting
// full light.
// // Overriden to make the block always look full brightness despite not emitting
// // full light.
// @Override
// public int getPackedLightmapCoords(IBlockState state, IBlockAccess source, BlockPos pos){
// return 15;
// }
@Override
public int getPackedLightmapCoords(IBlockState state, IBlockAccess source, BlockPos pos){
return 15;
public boolean hasTileEntity(IBlockState state){
return true;
}
@Override
@@ -1,14 +1,14 @@
package electroblob.wizardry.block;
import java.util.Random;
import electroblob.wizardry.spell.Petrify;
import electroblob.wizardry.tileentity.TileEntityStatue;
import electroblob.wizardry.util.BlockUtils;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.ITileEntityProvider;
import net.minecraft.block.SoundType;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.EnumBlockRenderType;
@@ -20,10 +20,18 @@ import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class BlockStatue extends BlockContainer {
import javax.annotation.Nullable;
import java.util.Random;
public class BlockStatue extends Block implements ITileEntityProvider {
private boolean isIce;
/** The NBT tag name for storing the petrified flag (used for rendering) in the target's tag compound. */
public static final String PETRIFIED_NBT_KEY = "petrified";
/** The NBT tag name for storing the frozen flag (used for rendering) in the target's tag compound. */
public static final String FROZEN_NBT_KEY = "frozen";
public BlockStatue(Material material){
super(material);
this.isIce = material == Material.ICE;
@@ -97,7 +105,7 @@ public class BlockStatue extends BlockContainer {
}
@Override
public BlockRenderLayer getBlockLayer(){
public BlockRenderLayer getRenderLayer(){
return this.isIce ? BlockRenderLayer.TRANSLUCENT : BlockRenderLayer.SOLID;
}
@@ -106,6 +114,11 @@ public class BlockStatue extends BlockContainer {
return this.isIce ? EnumBlockRenderType.MODEL : EnumBlockRenderType.ENTITYBLOCK_ANIMATED;
}
@Override
public boolean hasTileEntity(IBlockState state){
return true;
}
@Override
public TileEntity createNewTileEntity(World world, int metadata){
return new TileEntityStatue(this.isIce);
@@ -146,7 +159,7 @@ public class BlockStatue extends BlockContainer {
// This is only when position == 1 because world.destroyBlock calls this function for the other blocks.
if(tileentity != null && tileentity.position == 1 && tileentity.creature != null){
tileentity.creature.getEntityData().removeTag(Petrify.NBT_KEY);
tileentity.creature.getEntityData().removeTag(BlockStatue.PETRIFIED_NBT_KEY);
tileentity.creature.isDead = false;
world.spawnEntity(tileentity.creature);
}
@@ -166,4 +179,84 @@ public class BlockStatue extends BlockContainer {
return this.isIce && block == this ? false : super.shouldSideBeRendered(blockState, blockAccess, pos, side);
}
/**
* Turns the given entity into a statue. The type of statue depends on the block instance this method was invoked on.
* @param target The entity to turn into a statue.
* @param caster The entity that caused it, or null if it was not caused by an entity
* @param duration The time for which the entity should remain a statue. For petrified creatures, this is the minimum
* time it can stay as a statue.
* @return True if the entity was successfully turned into a statue, false if not (i.e. something was in the way).
*/
// Making this an instance method means it works equally well for both types of statue
public boolean convertToStatue(EntityLiving target, @Nullable EntityLivingBase caster, int duration){
if(target.deathTime > 0) return false;
BlockPos pos = new BlockPos(target);
World world = target.world;
target.hurtTime = 0; // Stops the entity looking red while frozen and the resulting z-fighting
target.extinguish();
// Short mobs such as spiders and pigs
if((target.height < 1.2 || target.isChild()) && BlockUtils.canBlockBeReplaced(world, pos) && BlockUtils.canPlaceBlock(caster, world, pos)){
world.setBlockState(pos, this.getDefaultState());
if(world.getTileEntity(pos) instanceof TileEntityStatue){
((TileEntityStatue)world.getTileEntity(pos)).setCreatureAndPart(target, 1, 1);
((TileEntityStatue)world.getTileEntity(pos)).setLifetime(duration);
}
target.getEntityData().setBoolean(this.isIce ? FROZEN_NBT_KEY : PETRIFIED_NBT_KEY, true);
target.setDead();
return true;
}
// Normal sized mobs like zombies and skeletons
else if(target.height < 2.5 && BlockUtils.canBlockBeReplaced(world, pos) && BlockUtils.canBlockBeReplaced(world, pos.up())
&& BlockUtils.canPlaceBlock(caster, world, pos) && BlockUtils.canPlaceBlock(caster, world, pos.up())){
world.setBlockState(pos, this.getDefaultState());
if(world.getTileEntity(pos) instanceof TileEntityStatue){
((TileEntityStatue)world.getTileEntity(pos)).setCreatureAndPart(target, 1, 2);
((TileEntityStatue)world.getTileEntity(pos)).setLifetime(duration);
}
world.setBlockState(pos.up(), this.getDefaultState());
if(world.getTileEntity(pos.up()) instanceof TileEntityStatue){
((TileEntityStatue)world.getTileEntity(pos.up())).setCreatureAndPart(target, 2, 2);
}
target.getEntityData().setBoolean(this.isIce ? FROZEN_NBT_KEY : PETRIFIED_NBT_KEY, true);
target.setDead();
return true;
}
// Tall mobs like endermen
else if(BlockUtils.canBlockBeReplaced(world, pos) && BlockUtils.canBlockBeReplaced(world, pos.up()) && BlockUtils.canBlockBeReplaced(world, pos.up(2))
&& BlockUtils.canPlaceBlock(caster, world, pos) && BlockUtils.canPlaceBlock(caster, world, pos.up()) && BlockUtils.canPlaceBlock(caster, world, pos.up(2))){
world.setBlockState(pos, this.getDefaultState());
if(world.getTileEntity(pos) instanceof TileEntityStatue){
((TileEntityStatue)world.getTileEntity(pos)).setCreatureAndPart(target, 1, 3);
((TileEntityStatue)world.getTileEntity(pos)).setLifetime(duration);
}
world.setBlockState(pos.up(), this.getDefaultState());
if(world.getTileEntity(pos.up()) instanceof TileEntityStatue){
((TileEntityStatue)world.getTileEntity(pos.up())).setCreatureAndPart(target, 2, 3);
}
world.setBlockState(pos.up(2), this.getDefaultState());
if(world.getTileEntity(pos.up(2)) instanceof TileEntityStatue){
((TileEntityStatue)world.getTileEntity(pos.up(2))).setCreatureAndPart(target, 3, 3);
}
target.getEntityData().setBoolean(this.isIce ? FROZEN_NBT_KEY : PETRIFIED_NBT_KEY, true);
target.setDead();
return true;
}
return false;
}
}
@@ -0,0 +1,180 @@
package electroblob.wizardry.block;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryBlocks;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.tileentity.TileEntityThorns;
import electroblob.wizardry.util.AllyDesignationSystem;
import electroblob.wizardry.util.EntityUtils;
import electroblob.wizardry.util.MagicDamage;
import net.minecraft.block.*;
import net.minecraft.block.BlockDoublePlant.EnumBlockHalf;
import net.minecraft.block.properties.PropertyEnum;
import net.minecraft.block.properties.PropertyInteger;
import net.minecraft.block.state.BlockStateContainer;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.DamageSource;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.ChunkCache;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraft.world.chunk.Chunk;
import net.minecraftforge.event.entity.player.PlayerInteractEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import java.util.Random;
@Mod.EventBusSubscriber
public class BlockThorns extends BlockBush implements ITileEntityProvider {
public static final int GROWTH_STAGES = 8;
public static final int GROWTH_STAGE_DURATION = 2;
public static final PropertyInteger AGE = PropertyInteger.create("age", 0, GROWTH_STAGES-1);
public static final PropertyEnum<EnumBlockHalf> HALF = PropertyEnum.create("half", EnumBlockHalf.class);
public BlockThorns(){
this.setDefaultState(this.blockState.getBaseState().withProperty(HALF, EnumBlockHalf.LOWER).withProperty(AGE, 7));
this.setHardness(4);
this.setSoundType(SoundType.PLANT);
this.setCreativeTab(null);
}
@Override
public AxisAlignedBB getBoundingBox(IBlockState state, IBlockAccess source, BlockPos pos){
return FULL_BLOCK_AABB;
}
@Override
public IBlockState getStateFromMeta(int meta){
return this.getDefaultState().withProperty(HALF, meta == 0 ? EnumBlockHalf.LOWER : EnumBlockHalf.UPPER);
}
@Override
public int getMetaFromState(IBlockState state){
return state.getValue(HALF).ordinal();
}
@Override
public IBlockState getActualState(IBlockState state, IBlockAccess world, BlockPos pos){
if(state.getValue(HALF) == EnumBlockHalf.UPPER) pos = pos.down();
// Copied from BlockFlowerPot on authority of the Forge docs, which say it needs to be here
TileEntity tileentity = world instanceof ChunkCache ? ((ChunkCache)world).getTileEntity(pos, Chunk.EnumCreateEntityType.CHECK) : world.getTileEntity(pos);
if(tileentity instanceof TileEntityThorns){
return state.withProperty(AGE, ((TileEntityThorns)tileentity).getAge());
}else{
return state.withProperty(AGE, 7);
}
}
@Override
protected BlockStateContainer createBlockState(){
return new BlockStateContainer(this, HALF, AGE);
}
public void placeAt(World world, BlockPos lowerPos, int flags){
world.setBlockState(lowerPos, this.getDefaultState().withProperty(HALF, EnumBlockHalf.LOWER).withProperty(AGE, 0), flags);
world.setBlockState(lowerPos.up(), this.getDefaultState().withProperty(HALF, EnumBlockHalf.UPPER).withProperty(AGE, 0), flags);
}
@Override
public void onBlockPlacedBy(World world, BlockPos pos, IBlockState state, EntityLivingBase placer, ItemStack stack){
world.setBlockState(pos.up(), this.getDefaultState().withProperty(HALF, EnumBlockHalf.UPPER), 2);
}
@Override
public void breakBlock(World world, BlockPos pos, IBlockState state){
super.breakBlock(world, pos, state);
if(state.getValue(HALF) == EnumBlockHalf.LOWER){
if(world.getBlockState(pos.up()).getBlock() == this){
world.destroyBlock(pos.up(), false);
}
}else{
if(world.getBlockState(pos.down()).getBlock() == this){
world.destroyBlock(pos.down(), false);
}
}
}
public boolean canBlockStay(World worldIn, BlockPos pos, IBlockState state){
if(state.getValue(HALF) == BlockDoublePlant.EnumBlockHalf.UPPER){
return worldIn.getBlockState(pos.down()).getBlock() == this;
}else{
IBlockState iblockstate = worldIn.getBlockState(pos.up());
return iblockstate.getBlock() == this && this.canSustainBush(worldIn.getBlockState(pos.down()));
}
}
@Override
public void onEntityCollision(World world, BlockPos pos, IBlockState state, Entity entity){
if(applyThornDamage(world, pos, state, entity)){
entity.setInWeb(); // Needs to be called client-side for players (and besides, all of this is common code)
}
}
private static boolean applyThornDamage(World world, BlockPos pos, IBlockState state, Entity target){
DamageSource source = DamageSource.CACTUS;
float damage = Spells.forest_of_thorns.getProperty(Spell.DAMAGE).floatValue();
TileEntity tileentity = world.getTileEntity(state.getValue(HALF) == EnumBlockHalf.UPPER ? pos.down() : pos);
if(tileentity instanceof TileEntityThorns){
damage *= ((TileEntityThorns)tileentity).damageMultiplier;
EntityLivingBase caster = ((TileEntityThorns)tileentity).getCaster();
if(!AllyDesignationSystem.isValidTarget(caster, target)) return false; // Don't attack or slow allies of the caster
if(caster != null){
source = MagicDamage.causeDirectMagicDamage(caster, MagicDamage.DamageType.MAGIC);
}
}
if(target.ticksExisted % 20 == 0){
EntityUtils.attackEntityWithoutKnockback(target, source, damage);
}
return true;
}
@Override
public Block.EnumOffsetType getOffsetType(){
return Block.EnumOffsetType.XZ;
}
@Override
public TileEntity createNewTileEntity(World world, int metadata){
return new TileEntityThorns();
}
@Override
public boolean hasTileEntity(IBlockState state){
return state.getValue(HALF) == EnumBlockHalf.LOWER;
}
@Override public boolean isReplaceable(IBlockAccess world, BlockPos pos){ return false; }
@Override protected boolean canSustainBush(IBlockState state){ return state.isNormalCube(); }
@Override public Item getItemDropped(IBlockState state, Random rand, int fortune){ return Items.AIR; }
@Override public boolean canSilkHarvest(World world, BlockPos pos, IBlockState state, EntityPlayer player){ return false; }
@SubscribeEvent
public static void onLeftClickBlockEvent(PlayerInteractEvent.LeftClickBlock event){
if(!event.getWorld().isRemote && event.getWorld().getBlockState(event.getPos()).getBlock() == WizardryBlocks.thorns){
applyThornDamage(event.getWorld(), event.getPos(), event.getWorld().getBlockState(event.getPos()), event.getEntity());
}
}
}
@@ -1,12 +1,16 @@
package electroblob.wizardry.block;
import java.util.Random;
import electroblob.wizardry.WizardData;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.item.ItemWand;
import electroblob.wizardry.data.WizardData;
import electroblob.wizardry.item.ISpellCastingItem;
import electroblob.wizardry.item.ItemArtefact;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryBlocks;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.spell.Transportation;
import electroblob.wizardry.util.GeometryUtils;
import electroblob.wizardry.util.Location;
import electroblob.wizardry.util.ParticleBuilder;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
@@ -20,6 +24,10 @@ import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;
public class BlockTransportationStone extends Block {
private static final AxisAlignedBB AABB = new AxisAlignedBB(0.0625f * 5, 0, 0.0625f * 5, 0.0625f * 11, 0.0625f * 6,
@@ -54,18 +62,17 @@ public class BlockTransportationStone extends Block {
return false;
}
// Forge version of the above method. I still need to override both though because vanilla uses the other one.
@Override
public boolean isNormalCube(IBlockState state, IBlockAccess world, BlockPos pos){
return false;
}
// ... and this one is for rendering.
@Override
public boolean isOpaqueCube(IBlockState state){
return false;
}
@Override
public boolean isSideSolid(IBlockState base_state, IBlockAccess world, BlockPos pos, EnumFacing side){
return side == EnumFacing.DOWN;
}
@SuppressWarnings("deprecation")
@Override
public void neighborChanged(IBlockState state, World world, BlockPos pos, Block block, BlockPos fromPos){
@@ -98,7 +105,7 @@ public class BlockTransportationStone extends Block {
ItemStack stack = player.getHeldItem(hand);
if(stack.getItem() instanceof ItemWand){
if(stack.getItem() instanceof ISpellCastingItem){
if(WizardData.get(player) != null){
WizardData data = WizardData.get(player);
@@ -107,36 +114,115 @@ public class BlockTransportationStone extends Block {
for(int z = -1; z <= 1; z++){
BlockPos pos1 = pos.add(x, 0, z);
if(testForCircle(world, pos1)){
data.setStoneCircleLocation(pos1, world.provider.getDimension());
if(!world.isRemote) player.sendMessage(
new TextComponentTranslation("tile." + Wizardry.MODID + ":transportation_stone.confirm",
Spells.transportation.getNameForTranslationFormatted()));
Location here = new Location(pos1, player.dimension);
List<Location> locations = data.getVariable(Transportation.LOCATIONS_KEY);
if(locations == null) data.setVariable(Transportation.LOCATIONS_KEY, locations = new ArrayList<>(Transportation.MAX_REMEMBERED_LOCATIONS));
if(ItemArtefact.isArtefactActive(player, WizardryItems.charm_transportation)){
if(locations.contains(here)){
locations.remove(here);
if(!world.isRemote) player.sendStatusMessage(new TextComponentTranslation("tile." + Wizardry.MODID + ":transportation_stone.forget", here.pos.getX(), here.pos.getY(), here.pos.getZ(), here.dimension), true);
}else{
locations.add(here);
if(!world.isRemote) player.sendStatusMessage(new TextComponentTranslation("tile." + Wizardry.MODID + ":transportation_stone.remember", here.pos.getX(), here.pos.getY(), here.pos.getZ(), here.dimension), true);
if(locations.size() > Transportation.MAX_REMEMBERED_LOCATIONS){
Location removed = locations.remove(0);
if(!world.isRemote) player.sendStatusMessage(new TextComponentTranslation("tile." + Wizardry.MODID + ":transportation_stone.forget", removed.pos.getX(), removed.pos.getY(), removed.pos.getZ(), removed.dimension), true);
}
}
}else{
if(locations.isEmpty()) locations.add(here);
else{
locations.remove(here); // Prevents duplicates
if(locations.isEmpty()) locations.add(here);
else locations.set(Math.max(locations.size() - 1, 0), here);
}
if(!world.isRemote) player.sendStatusMessage(new TextComponentTranslation("tile." + Wizardry.MODID + ":transportation_stone.confirm", Spells.transportation.getNameForTranslationFormatted()), true);
}
return true;
}
}
}
if(!world.isRemote)
player.sendMessage(new TextComponentTranslation("tile." + Wizardry.MODID + ":transportation_stone.invalid"));
if(!world.isRemote){
player.sendStatusMessage(new TextComponentTranslation("tile." + Wizardry.MODID + ":transportation_stone.invalid"), true);
}else{
BlockPos centre = findMostLikelyCircle(world, pos);
// Displays particles in the required shape
for(int x = -1; x <= 1; x++){
for(int z = -1; z <= 1; z++){
if(x == 0 && z == 0) continue;
ParticleBuilder.create(ParticleBuilder.Type.PATH)
.pos(GeometryUtils.getCentre(centre).add(x, -0.3125, z)).clr(0x86ff65)
.time(200).scale(2).spawn(world);
}
}
}
return true;
}
}
return false;
}
/** Returns whether the specified location is surrounded by a complete cicle of 8 transportation stones. */
/** Returns whether the specified location is surrounded by a complete circle of 8 transportation stones. */
public static boolean testForCircle(World world, BlockPos pos){
if(world.getBlockState(pos).getMaterial().blocksMovement()) return false;
if(world.getBlockState(pos).getMaterial().blocksMovement() || world.getBlockState(pos.up()).getMaterial()
.blocksMovement()) return false;
for(int x = -1; x <= 1; x++){
for(int z = -1; z <= 1; z++){
if(x == 0 && z == 0) continue;
if(world.getBlockState(pos.add(x, 0, z)).getBlock() != WizardryBlocks.transportation_stone){
if(x != 0 || z != 0) return false;
return false;
}
}
}
return true;
}
private static BlockPos findMostLikelyCircle(World world, BlockPos pos){
int bestSoFar = 0;
BlockPos result = null;
for(int x = -1; x <= 1; x++){
for(int z = -1; z <= 1; z++){
if(x == 0 && z == 0) continue;
BlockPos pos1 = pos.add(x, 0, z);
int n = getCircleCompleteness(world, pos1);
if(n > bestSoFar){
bestSoFar = n;
result = pos1;
}
}
}
return result;
}
private static int getCircleCompleteness(World world, BlockPos pos){
int n = 0;
for(int x = -1; x <= 1; x++){
for(int z = -1; z <= 1; z++){
if(x == 0 && z == 0) continue;
if(world.getBlockState(pos.add(x, 0, z)).getBlock() == WizardryBlocks.transportation_stone) n++;
}
}
return n;
}
}
@@ -1,9 +1,8 @@
package electroblob.wizardry.block;
import java.util.Random;
import electroblob.wizardry.tileentity.TileEntityTimer;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.Block;
import net.minecraft.block.ITileEntityProvider;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
@@ -17,15 +16,17 @@ import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
// For future reference - extend BlockContainer whenever possible because it has methods for removing tile entities on block break.
public class BlockVanishingCobweb extends BlockContainer {
import java.util.Random;
public class BlockVanishingCobweb extends Block implements ITileEntityProvider {
public BlockVanishingCobweb(Material material){
super(material);
}
@SideOnly(Side.CLIENT)
public BlockRenderLayer getBlockLayer(){
@Override
public BlockRenderLayer getRenderLayer(){
return BlockRenderLayer.CUTOUT;
}
@@ -49,13 +50,18 @@ public class BlockVanishingCobweb extends BlockContainer {
return false;
}
@Override
public boolean hasTileEntity(IBlockState state){
return true;
}
@Override
public TileEntity createNewTileEntity(World world, int metadata){
return new TileEntityTimer(400);
}
@Override
public void onEntityCollidedWithBlock(World world, BlockPos pos, IBlockState state, Entity entity){
public void onEntityCollision(World world, BlockPos pos, IBlockState state, Entity entity){
entity.setInWeb();
}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,304 @@
package electroblob.wizardry.client;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.*;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.MathHelper;
import org.lwjgl.opengl.GL11;
import java.util.Random;
/**
* Utility class containing some useful static methods for drawing GUIs, as well as general rendering.
*
* @author Electroblob
* @since Wizardry 4.2
* @see MixedFontRenderer
*/
//@SideOnly(Side.CLIENT)
public final class DrawingUtils {
/**
* The integer colour for black passed into the font renderer methods. This used to be 0 but that's now white for
* some reason, so I've made a it a constant in case it changes again.
*/
// I think this is actually ever-so-slightly lighter than pure black, but the difference is unnoticeable.
public static final int BLACK = 1;
/**
* Shorthand for {@link DrawingUtils#drawTexturedRect(int, int, int, int, int, int, int, int)} which draws the
* entire texture (u and v are set to 0 and textureWidth and textureHeight are the same as width and height).
*/
public static void drawTexturedRect(int x, int y, int width, int height){
drawTexturedRect(x, y, 0, 0, width, height, width, height);
}
/**
* Draws a textured rectangle, taking the size of the image and the bit needed into
* account, unlike {@link net.minecraft.client.gui.Gui#drawTexturedModalRect(int, int, int, int, int, int)
* Gui.drawTexturedModalRect(int, int, int, int, int, int)}, which is harcoded for only 256x256 textures. Also handy
* for custom potion icons.
*
* @param x The x position of the rectangle
* @param y The y position of the rectangle
* @param u The x position of the top left corner of the section of the image wanted
* @param v The y position of the top left corner of the section of the image wanted
* @param width The width of the section
* @param height The height of the section
* @param textureWidth The width of the actual image.
* @param textureHeight The height of the actual image.
*/
public static void drawTexturedRect(int x, int y, int u, int v, int width, int height, int textureWidth, int textureHeight){
DrawingUtils.drawTexturedFlippedRect(x, y, u, v, width, height, textureWidth, textureHeight, false, false);
}
/**
* Draws a textured rectangle, taking the size of the image and the bit needed into
* account, unlike {@link net.minecraft.client.gui.Gui#drawTexturedModalRect(int, int, int, int, int, int)
* Gui.drawTexturedModalRect(int, int, int, int, int, int)}, which is harcoded for only 256x256 textures. Also handy
* for custom potion icons. This version allows the texture to additionally be flipped in x and/or y.
*
* @param x The x position of the rectangle
* @param y The y position of the rectangle
* @param u The x position of the top left corner of the section of the image wanted
* @param v The y position of the top left corner of the section of the image wanted
* @param width The width of the section
* @param height The height of the section
* @param textureWidth The width of the actual image.
* @param textureHeight The height of the actual image.
* @param flipX Whether to flip the texture in the x direction.
* @param flipY Whether to flip the texture in the y direction.
*/
public static void drawTexturedFlippedRect(int x, int y, int u, int v, int width, int height, int textureWidth, int textureHeight, boolean flipX, boolean flipY){
float f = 1F / (float)textureWidth;
float f1 = 1F / (float)textureHeight;
int u1 = flipX ? u + width : u;
int u2 = flipX ? u : u + width;
int v1 = flipY ? v + height : v;
int v2 = flipY ? v : v + height;
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
buffer.begin(org.lwjgl.opengl.GL11.GL_QUADS, net.minecraft.client.renderer.vertex.DefaultVertexFormats.POSITION_TEX);
buffer.pos((double)(x), (double)(y + height), 0).tex((double)((float)(u1) * f), (double)((float)(v2) * f1)).endVertex();
buffer.pos((double)(x + width), (double)(y + height), 0).tex((double)((float)(u2) * f), (double)((float)(v2) * f1)).endVertex();
buffer.pos((double)(x + width), (double)(y), 0).tex((double)((float)(u2) * f), (double)((float)(v1) * f1)).endVertex();
buffer.pos((double)(x), (double)(y), 0).tex((double)((float)(u1) * f), (double)((float)(v1) * f1)).endVertex();
tessellator.draw();
}
/**
* Draws a textured rectangle, stretching the section of the image to fit the size given.
*
* @param x The x position of the rectangle
* @param y The y position of the rectangle
* @param u The x position of the top left corner of the section of the image wanted, expressed as a fraction of the
* image width
* @param v The y position of the top left corner of the section of the image wanted, expressed as a fraction of the
* image width
* @param finalWidth The width as rendered
* @param finalHeight The height as rendered
* @param width The width of the section, expressed as a fraction of the image width
* @param height The height of the section, expressed as a fraction of the image width
*/
public static void drawTexturedStretchedRect(int x, int y, int u, int v, int finalWidth, int finalHeight, int width,
int height){
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos((x), y + finalHeight, 0).tex(u, v + height).endVertex();
buffer.pos(x + finalWidth, y + finalHeight, 0).tex(u + width, v + height).endVertex();
buffer.pos(x + finalWidth, (y), 0).tex(u + width, v).endVertex();
buffer.pos((x), (y), 0).tex(u, v).endVertex();
tessellator.draw();
}
/**
* Draws a 'glitch' rectangle, with some rows of pixels shifted randomly to give a broken effect.
*
* @param random A random number generator to use
* @param x The x position of the rectangle
* @param y The y position of the rectangle
* @param u The x position of the top left corner of the section of the image wanted
* @param v The y position of the top left corner of the section of the image wanted
* @param width The width of the section
* @param height The height of the section
* @param textureWidth The width of the actual image.
* @param textureHeight The height of the actual image.
* @param flipX Whether to flip the texture in the x direction.
* @param flipY Whether to flip the texture in the y direction.
*/
public static void drawGlitchRect(Random random, int x, int y, int u, int v, int width, int height, int textureWidth, int textureHeight, boolean flipX, boolean flipY){
for(int i=0; i<height; i++){
if(flipY) i = height - i - 1;
int offset = random.nextInt(4) == 0 ? random.nextInt(6) - 3 : 0;
drawTexturedFlippedRect(x + offset, y + i, u, v + i, width, 1, textureWidth, textureHeight, flipX, flipY);
}
}
/**
* Mixes the two given opaque colours in the proportion specified.
* @param colour1 The first colour to mix, as a 6-digit hexadecimal.
* @param colour2 The second colour to mix, as a 6-digit hexadecimal.
* @param proportion The proportion of the second colour; will be clamped to between 0 and 1.
* @return The resulting colour, as a 6-digit hexadecimal.
*/
public static int mix(int colour1, int colour2, float proportion){
proportion = MathHelper.clamp(proportion, 0, 1);
int r1 = colour1 >> 16 & 255;
int g1 = colour1 >> 8 & 255;
int b1 = colour1 & 255;
int r2 = colour2 >> 16 & 255;
int g2 = colour2 >> 8 & 255;
int b2 = colour2 & 255;
int r = (int)(r1 + (r2-r1) * proportion);
int g = (int)(g1 + (g2-g1) * proportion);
int b = (int)(b1 + (b2-b1) * proportion);
return (r << 16) + (g << 8) + b;
}
/**
* Makes the given opaque colour translucent with the given opacity.
* @param colour An integer colour code, should be a 6-digit hexadecimal (i.e. opaque).
* @param opacity The opacity to apply to the given colour, as a fraction between 0 and 1.
* @return The resulting integer colour code, which will be an 8-digit hexadecimal.
*/
public static int makeTranslucent(int colour, float opacity){
return colour + ((int)(opacity * 0xff) << 24);
}
/**
* Draws the given string at the given position, scaling it if it does not fit within the given width.
* @param font A {@code FontRenderer} object.
* @param text The text to display.
* @param x The x position of the top-left corner of the text.
* @param y The y position of the top-left corner of the text.
* @param scale The scale that the text should normally be if it does not exceed the maximum width.
* @param colour The colour to render the text in, supports translucency.
* @param width The maximum width of the text. <i>This is not scaled; you should pass in the width of the actual
* area of the screen in which the text needs to fit, regardless of the scale parameter.</i>
* @param centre Whether to adjust the y position such that the centre of the text lines up with where its centre
* would be if it was not scaled (automatically or manually).
* @param alignR True to right-align the text, false for normal left alignment.
*/
public static void drawScaledStringToWidth(FontRenderer font, String text, float x, float y, float scale, int colour, float width, boolean centre, boolean alignR){
float textWidth = font.getStringWidth(text) * scale;
float textHeight = font.FONT_HEIGHT * scale;
if(textWidth > width){
scale *= width/textWidth;
}else if(alignR){ // Alignment makes no difference if the string fills the entire width
x += width - textWidth;
}
if(centre) y += (font.FONT_HEIGHT - textHeight)/2;
DrawingUtils.drawScaledTranslucentString(font, text, x, y, scale, colour);
}
/** Draws the given string at the given position, scaling the text by the specified factor. Also enables blending to
* render text in semitransparent colours (e.g. 0x88ffffff). */
public static void drawScaledTranslucentString(FontRenderer font, String text, float x, float y, float scale, int colour){
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.scale(scale, scale, scale);
// Because we scaled the entire rendering space, the coordinates have to be scaled inversely
x /= scale;
y /= scale;
font.drawStringWithShadow(text, x, y, colour);
GlStateManager.disableBlend();
GlStateManager.popMatrix();
}
/**
* Draws an itemstack and (optionally) its tooltip, directly. Mainly intended for use outside of GUI classes, since
* most of the GL state changes done in this method (which are the main reason it exists at all) are already done
* when drawing a GUI.
*
* @param gui An instance of a GUI class.
* @param stack The itemstack to draw.
* @param x The x position of the left-hand edge of the itemstack.
* @param y The y position of the top edge of the itemstack.
* @param mouseX The x position of the mouse, used for tooltip positioning.
* @param mouseY The y position of the mouse, used for tooltip positioning.
* @param tooltip Whether to draw the tooltip.
*/
public static void drawItemAndTooltip(GuiContainer gui, ItemStack stack, int x, int y, int mouseX, int mouseY, boolean tooltip){
RenderItem renderItem = Minecraft.getMinecraft().getRenderItem();
GlStateManager.pushMatrix();
RenderHelper.enableGUIStandardItemLighting();
GlStateManager.disableLighting();
GlStateManager.enableRescaleNormal();
GlStateManager.enableColorMaterial();
GlStateManager.enableLighting();
renderItem.zLevel = 100.0F;
if(!stack.isEmpty()){
renderItem.renderItemAndEffectIntoGUI(stack, x, y);
renderItem.renderItemOverlays(Minecraft.getMinecraft().fontRenderer, stack, x, y);
if(tooltip){
gui.drawHoveringText(gui.getItemToolTip(stack), mouseX + gui.getXSize()/2 - gui.width/2,
mouseY + gui.getYSize()/2 - gui.height/2);
}
}
GlStateManager.popMatrix();
GlStateManager.enableLighting();
GlStateManager.enableDepth();
RenderHelper.enableStandardItemLighting();
}
/**
* Calculates a factor between 0 and 1 that results in a smooth, aesthetically-pleasing animation when used to scale
* things. Mainly for rendering, but can be used anywhere since it's just a mathematical formula.
* @param lifetime The lifetime of the thing being animated, in ticks (if this is negative, disappearing is ignored)
* @param ticksExisted The current age of the thing being animated, in ticks
* @param partialTicks The current partial tick time
* @param startLength The length of the appearing animation, in ticks
* @param endLength The length of the disappearing animation, in ticks
* @return A fraction between 0 and 1, with the value at the very start and end being 0 and the constant middle
* section having a value of 1.
*/
public static float smoothScaleFactor(int lifetime, int ticksExisted, float partialTicks, int startLength, int endLength){
float age = ticksExisted + partialTicks;
float s = MathHelper.clamp(age < startLength || lifetime < 0 ? age/startLength : (lifetime - age) / endLength, 0, 1);
s = (float)Math.pow(s, 0.4); // Smooths the animation
return s;
}
/**
* Tests if the point with the given coordinates lies within the rectangle specified. The check is identical to
* {@link GuiContainer#isPointInRegion(int, int, int, int, int, int)}, but without the adjustment relative to the GUI.
* @param left The minimum x coordinate of the rectangle
* @param top The minimum y coordinate of the rectangle
* @param width The width of the rectangle
* @param height The height of the rectangle
* @param x The x coordinate of the point to test
* @param y The y coordinate of the point to test
* @return True if the given point is in the rectangle, false otherwise
*/
public static boolean isPointInRegion(int left, int top, int width, int height, int x, int y){
return x >= left - 1 && x < left + width + 1 && y >= top - 1 && y < top + height + 1;
}
}
@@ -1,249 +0,0 @@
package electroblob.wizardry.client;
import org.lwjgl.input.Keyboard;
import electroblob.wizardry.SpellGlyphData;
import electroblob.wizardry.WizardData;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.item.ItemWand;
import electroblob.wizardry.packet.PacketControlInput;
import electroblob.wizardry.packet.WizardryPacketHandler;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.tileentity.ContainerArcaneWorkbench;
import electroblob.wizardry.tileentity.TileEntityArcaneWorkbench;
import electroblob.wizardry.util.WandHelper;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.resources.I18n;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
public class GuiArcaneWorkbench extends GuiContainer {
private GuiButton applyBtn;
private static final ResourceLocation texture = new ResourceLocation(Wizardry.MODID,
"textures/gui/arcane_workbench.png");
private IInventory playerInventory;
private IInventory arcaneWorkbenchInventory;
private final int tooltipWidth = 164;
// We report the actual size of the GUI to Minecraft when a wand is in so JEI doesn't overdraw it.
// For calculations, we use the size without the tooltip.
private final int xSizeNoTip = 176;
public GuiArcaneWorkbench(InventoryPlayer invPlayer, TileEntityArcaneWorkbench entity){
super(new ContainerArcaneWorkbench(invPlayer, entity));
this.playerInventory = invPlayer;
this.arcaneWorkbenchInventory = entity;
xSize = xSizeNoTip;
ySize = 220;
}
@Override
public void drawScreen(int p_73863_1_, int p_73863_2_, float p_73863_3_){
// Tests if there is a wand in the workbench and edits the positioning accordingly
if(this.inventorySlots.getSlot(ContainerArcaneWorkbench.WAND_SLOT).getHasStack() && this.inventorySlots
.getSlot(ContainerArcaneWorkbench.WAND_SLOT).getStack().getItem() instanceof ItemWand){
xSize = xSizeNoTip + tooltipWidth;
guiLeft = (this.width - this.xSize) / 2;
this.applyBtn.x = (this.width - tooltipWidth) / 2 + 48;
}else{
xSize = xSizeNoTip;
guiLeft = (this.width - this.xSize) / 2;
this.applyBtn.x = this.width / 2 + 48;
}
if(this.inventorySlots.getSlot(ContainerArcaneWorkbench.WAND_SLOT).getHasStack()){
this.applyBtn.enabled = true;
}else{
this.applyBtn.enabled = false;
}
super.drawScreen(p_73863_1_, p_73863_2_, p_73863_3_);
// Required now, or item mouseover tooltips won't render.
this.renderHoveredToolTip(p_73863_1_, p_73863_2_);
}
@Override
public void drawGuiContainerBackgroundLayer(float f, int mouseX, int mouseY){
GlStateManager.color(1F, 1F, 1F, 1F);
Minecraft.getMinecraft().renderEngine.bindTexture(texture);
// Main inventory
drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSizeNoTip, ySize);
// Changing slots
for(int i = 0; i < ContainerArcaneWorkbench.CRYSTAL_SLOT; i++){
Slot slot = this.inventorySlots.getSlot(i);
if(slot.xPos >= 0 && slot.yPos >= 0)
this.drawTexturedModalRect(guiLeft + slot.xPos - 10, guiTop + slot.yPos - 10, 0, 220, 36, 36);
}
// Tooltip only drawn if there is a wand
if(this.inventorySlots.getSlot(ContainerArcaneWorkbench.WAND_SLOT).getHasStack() && this.inventorySlots
.getSlot(ContainerArcaneWorkbench.WAND_SLOT).getStack().getItem() instanceof ItemWand){
// Tooltip box
drawTexturedModalRect(guiLeft + xSizeNoTip, guiTop, xSizeNoTip, 0, 256 - xSizeNoTip - 4, ySize);
drawTexturedModalRect(guiLeft + 252, guiTop, xSizeNoTip + 4, 0, tooltipWidth - 2 * (256 - xSizeNoTip - 4), ySize);
drawTexturedModalRect(guiLeft + xSize - (256 - xSizeNoTip - 4), guiTop, xSizeNoTip + 4, 0,
256 - xSizeNoTip - 4, ySize);
ItemStack wand = this.inventorySlots.getSlot(ContainerArcaneWorkbench.WAND_SLOT).getStack();
Spell[] spells = WandHelper.getSpells(wand);
int i = 0;
for(Spell spell : spells){
boolean discovered = true;
if(!this.mc.player.capabilities.isCreativeMode && WizardData.get(this.mc.player) != null){
discovered = WizardData.get(this.mc.player).hasSpellBeenDiscovered(spell);
}
// As of Wizardry 1.2, the icons have been split off into their own texture files to allow for add-on
// mods to add their own.
Minecraft.getMinecraft().renderEngine
.bindTexture(discovered ? spell.element.getIcon() : Element.MAGIC.getIcon());
// Renders the little element icon
WizardryUtilities.drawTexturedRect(guiLeft + xSizeNoTip + 5, guiTop + 34 + 10 * i++, 8, 8);
}
int x = 0;
int y = guiTop + 50 + spells.length * 10;
// Look how much shorter this is with the WandHelper class!
for(Item item : WandHelper.getSpecialUpgrades()){
int level = WandHelper.getUpgradeLevel(wand, item);
if(level > 0){
ItemStack stack = new ItemStack(item, level);
GlStateManager.enableDepth();
this.itemRender.renderItemAndEffectIntoGUI(stack, guiLeft + xSizeNoTip + 6 + x, y);
this.itemRender.renderItemOverlayIntoGUI(this.fontRenderer, stack, guiLeft + xSizeNoTip + 6 + x, y,
null);
x += 18;
GlStateManager.disableDepth();
}
}
}
Minecraft.getMinecraft().renderEngine.bindTexture(texture);
// Fixes the bug that caused the slot hightlight to render opaque. I don't know why it works, it just works!
GlStateManager.disableBlend();
GlStateManager.enableAlpha();
}
@Override
protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY){
this.fontRenderer
.drawString(this.arcaneWorkbenchInventory.hasCustomName() ? this.arcaneWorkbenchInventory.getName()
: I18n.format(this.arcaneWorkbenchInventory.getName()), 8, 6, 4210752);
this.fontRenderer.drawString(this.playerInventory.hasCustomName() ? this.playerInventory.getName()
: I18n.format(this.playerInventory.getName()), 8, this.ySize - 96 + 2, 4210752);
if(this.inventorySlots.getSlot(ContainerArcaneWorkbench.WAND_SLOT).getHasStack() && this.inventorySlots
.getSlot(ContainerArcaneWorkbench.WAND_SLOT).getStack().getItem() instanceof ItemWand){
ItemStack wand = this.inventorySlots.getSlot(ContainerArcaneWorkbench.WAND_SLOT).getStack();
this.fontRenderer.drawStringWithShadow("\u00A7f" + wand.getDisplayName(), xSizeNoTip + 6, 6, 0);
this.fontRenderer.drawStringWithShadow(
"\u00A77" + I18n.format("container." + Wizardry.MODID + ":arcane_workbench.mana") + " "
+ (wand.getMaxDamage() - wand.getItemDamage()) + "/" + wand.getMaxDamage(),
xSizeNoTip + 6, 20, 0);
Spell[] spells = WandHelper.getSpells(wand);
int y = 34;
for(Spell spell : spells){
boolean discovered = true;
if(!this.mc.player.capabilities.isCreativeMode && WizardData.get(this.mc.player) != null){
discovered = WizardData.get(this.mc.player).hasSpellBeenDiscovered(spell);
}
if(discovered){
this.fontRenderer.drawStringWithShadow(spell.getDisplayNameWithFormatting(), xSizeNoTip + 16, y, 0);
}else{
this.mc.standardGalacticFontRenderer.drawStringWithShadow(
"\u00A79" + SpellGlyphData.getGlyphName(spell, this.mc.world), xSizeNoTip + 16, y, 0);
}
y += 10;
}
if(WandHelper.getTotalUpgrades(wand) > 0){
this.fontRenderer.drawStringWithShadow(
"\u00A7f" + I18n.format("container." + Wizardry.MODID + ":arcane_workbench.upgrades"), xSizeNoTip + 6, y + 6, 0);
int x = 0;
y = 50 + spells.length * 10;
// Wand upgrade tooltips
for(Item item : WandHelper.getSpecialUpgrades()){
int level = WandHelper.getUpgradeLevel(wand, item);
if(level > 0){
// The javadoc for isPointInRegion is ambiguous; what it means is that the REGION is
// relative to the GUI but the POINT isn't.
if(isPointInRegion(xSizeNoTip + 6 + x, y, 16, 16, mouseX, mouseY)){
ItemStack stack = new ItemStack(item, level);
this.renderToolTip(stack, mouseX - guiLeft, mouseY - guiTop);
}
x += 18;
}
}
}
}
}
@Override
public void initGui(){
this.mc.player.openContainer = this.inventorySlots;
this.guiLeft = (this.width - this.xSize) / 2;
this.guiTop = (this.height - this.ySize) / 2;
Keyboard.enableRepeatEvents(true);
this.buttonList.clear();
this.buttonList.add(this.applyBtn = new GuiButtonApply(0, this.width / 2 + 48, this.height / 2 + 3));
}
@Override
public void onGuiClosed(){
super.onGuiClosed();
Keyboard.enableRepeatEvents(false);
}
@Override
protected void actionPerformed(GuiButton button){
if(button.enabled){
if(button.id == 0){
// Packet building
IMessage msg = new PacketControlInput.Message(PacketControlInput.ControlType.APPLY_BUTTON);
WizardryPacketHandler.net.sendToServer(msg);
}
}
}
}
@@ -1,42 +0,0 @@
package electroblob.wizardry.client;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.resources.I18n;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
class GuiButtonApply extends GuiButton {
public GuiButtonApply(int id, int x, int y){
super(id, x, y, 32, 16, I18n.format("container." + Wizardry.MODID + ":arcane_workbench.apply"));
}
@Override
public void drawButton(Minecraft minecraft, int mouseX, int mouseY, float partialTicks){
// Whether the button is highlighted
this.hovered = mouseX >= this.x && mouseY >= this.y && mouseX < this.x + this.width && mouseY < this.y + this.height;
int k = 36;
int l = 220;
int colour = 14737632;
if(this.enabled){
if(this.hovered){
k += this.width * 2;
colour = 16777120;
}
}else{
k += this.width;
colour = 10526880;
}
WizardryUtilities.drawTexturedRect(this.x, this.y, k, l, this.width, this.height, 256, 256);
this.drawCenteredString(minecraft.fontRenderer, this.displayString, this.x + this.width / 2,
this.y + (this.height - 8) / 2, colour);
}
}
@@ -1,47 +0,0 @@
package electroblob.wizardry.client;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
class GuiButtonTurnPage extends GuiButton {
/** True for pointing right (next page), false for pointing left (previous page). */
private final boolean nextPage;
private static final ResourceLocation texture = new ResourceLocation(Wizardry.MODID, "textures/gui/handbook.png");
public GuiButtonTurnPage(int id, int x, int y, boolean isNextPage){
super(id, x, y, 23, 13, "");
this.nextPage = isNextPage;
}
@Override
public void drawButton(Minecraft minecraft, int mouseX, int mouseY, float partialTicks){
if(this.visible){
boolean flag = mouseX >= this.x && mouseY >= this.y && mouseX < this.x + this.width && mouseY < this.y + this.height;
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
minecraft.getTextureManager().bindTexture(texture);
int k = 0;
int l = 192;
if(flag){
k += 23;
}
if(!this.nextPage){
l += 13;
}
WizardryUtilities.drawTexturedRect(this.x, this.y, k, l, 23, 13, 288, 256);
}
}
}
@@ -1,112 +0,0 @@
package electroblob.wizardry.client;
import org.lwjgl.input.Keyboard;
import electroblob.wizardry.SpellGlyphData;
import electroblob.wizardry.WizardData;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.constants.Tier;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.ResourceLocation;
public class GuiSpellBook extends GuiScreen {
private int xSize, ySize;
private Spell spell;
private static final ResourceLocation texture = new ResourceLocation(Wizardry.MODID, "textures/gui/spellbook.png");
public GuiSpellBook(Spell spell){
super();
xSize = 288;
ySize = 180;
this.spell = spell;
}
/**
* Draws the screen and all the components in it.
*/
public void drawScreen(int par1, int par2, float par3){
int xPos = this.width / 2 - xSize / 2;
int yPos = this.height / 2 - this.ySize / 2;
EntityPlayer player = Minecraft.getMinecraft().player;
boolean discovered = true;
if(Wizardry.settings.discoveryMode && !player.capabilities.isCreativeMode && WizardData.get(player) != null
&& !WizardData.get(player).hasSpellBeenDiscovered(spell)){
discovered = false;
}
// Draws spell illustration on opposite page, underneath the book so it shows through the hole.
Minecraft.getMinecraft().renderEngine.bindTexture(discovered ? spell.getIcon() : Spells.none.getIcon());
WizardryUtilities.drawTexturedRect(xPos + 145, yPos + 20, 0, 0, 128, 128, 128, 128);
Minecraft.getMinecraft().renderEngine.bindTexture(texture);
WizardryUtilities.drawTexturedRect(xPos, yPos, 0, 0, xSize, ySize, xSize, 256);
super.drawScreen(par1, par2, par3);
if(discovered){
this.fontRenderer.drawString(spell.getDisplayName(), xPos + 17, yPos + 14, 0);
this.fontRenderer.drawString(spell.type.getDisplayName(), xPos + 17, yPos + 25, 0x777777);
}else{
this.mc.standardGalacticFontRenderer.drawString(SpellGlyphData.getGlyphName(spell, player.world), xPos + 17,
yPos + 14, 0);
this.mc.standardGalacticFontRenderer.drawString(spell.type.getDisplayName(), xPos + 17, yPos + 25,
0x777777);
}
this.fontRenderer.drawString("-------------------", xPos + 17, yPos + 34, 0);
if(spell.tier == Tier.BASIC){
// Basic is usually white but this doesn't show up.
this.fontRenderer.drawString("Tier: \u00A77" + Tier.BASIC.getDisplayName(), xPos + 17, yPos + 44, 0);
}else{
this.fontRenderer.drawString("Tier: " + spell.tier.getDisplayNameWithFormatting(), xPos + 17, yPos + 44,
0);
}
String element = "Element: " + spell.element.getFormattingCode() + spell.element.getDisplayName();
if(!discovered) element = "Element: ?";
this.fontRenderer.drawString(element, xPos + 17, yPos + 56, 0);
String manaCost = "Mana Cost: " + spell.cost;
if(spell.isContinuous) manaCost = "Mana Cost: " + spell.cost + "/second";
if(!discovered) manaCost = "Mana Cost: ?";
this.fontRenderer.drawString(manaCost, xPos + 17, yPos + 68, 0);
if(discovered){
this.fontRenderer.drawSplitString(spell.getDescription(), xPos + 17, yPos + 82, 118, 0);
}else{
this.mc.standardGalacticFontRenderer.drawSplitString(
SpellGlyphData.getGlyphDescription(spell, player.world), xPos + 17, yPos + 82, 118, 0);
}
/* // Word wrapping int charNumber = 0; int lineNumber = 0;
*
* while(charNumber < spell.desc.length()){ int lineLength = 0; String line; if(spell.desc.length() - charNumber
* > 22){ for(int i = charNumber; i < charNumber+23; i++){ if(spell.desc.charAt(i) == ' '){ lineLength = i -
* charNumber; } } line = spell.desc.substring(charNumber, charNumber + lineLength); }else{ line =
* spell.desc.substring(charNumber, spell.desc.length()); charNumber = spell.desc.length(); }
* this.fontRendererObj.drawString("\u00A7o" + line, xPos+17, yPos+82+10*lineNumber, 0);
* charNumber+=(lineLength+1); lineNumber++; } */
}
public void initGui(){
super.initGui();
Keyboard.enableRepeatEvents(true);
this.buttonList.clear();
}
public void onGuiClosed(){
super.onGuiClosed();
Keyboard.enableRepeatEvents(false);
}
}
@@ -1,152 +0,0 @@
package electroblob.wizardry.client;
import java.util.List;
import electroblob.wizardry.Settings.GuiPosition;
import electroblob.wizardry.SpellGlyphData;
import electroblob.wizardry.WizardData;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.constants.Constants;
import electroblob.wizardry.item.ItemWand;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardryPotions;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.WandHelper;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.gui.Gui;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.GlStateManager.DestFactor;
import net.minecraft.client.renderer.GlStateManager.SourceFactor;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
public class GuiSpellDisplay extends Gui {
private Minecraft mc;
private static final ResourceLocation hudTexture = new ResourceLocation(Wizardry.MODID, "textures/gui/spell_hud.png");
public GuiSpellDisplay(Minecraft par1Minecraft){
super();
this.mc = par1Minecraft;
}
@SubscribeEvent
public void draw(RenderGameOverlayEvent event){
EntityPlayer player = this.mc.player;
// If the player has a wand in each hand, only displays for the one in the main hand.
ItemStack wand = player.getHeldItemMainhand();
if(!(wand.getItem() instanceof ItemWand)){
wand = player.getHeldItemOffhand();
// If the player isn't holding a wand, then nothing else needs to be done.
if(!(wand.getItem() instanceof ItemWand)) return;
}
int width = event.getResolution().getScaledWidth();
int height = event.getResolution().getScaledHeight();
Spell spell = WandHelper.getCurrentSpell(wand);
int cooldown = WandHelper.getCurrentCooldown(wand);
float cooldownMultiplier = 1.0f - WandHelper.getUpgradeLevel(wand, WizardryItems.cooldown_upgrade) * Constants.COOLDOWN_REDUCTION_PER_LEVEL;
if(player.isPotionActive(WizardryPotions.font_of_mana)){
// Dividing by this rather than setting it takes upgrades and font of mana into account simultaneously
cooldownMultiplier /= 2 + player.getActivePotionEffect(WizardryPotions.font_of_mana).getAmplifier();
}
// Coordinates of the top left corner of the HUD.
int left = 0;
int top = 0;
boolean mirror = false;
if(Wizardry.settings.spellHUDPosition == GuiPosition.BOTTOM_LEFT){
left = 0;
top = height - 36;
}else if(Wizardry.settings.spellHUDPosition == GuiPosition.TOP_LEFT){
left = 0;
top = 0;
}else if(Wizardry.settings.spellHUDPosition == GuiPosition.TOP_RIGHT){
left = width - 128;
top = 0;
mirror = true;
}else if(Wizardry.settings.spellHUDPosition == GuiPosition.BOTTOM_RIGHT){
left = width - 128;
top = height - 36;
mirror = true;
}
boolean discovered = true;
if(!player.capabilities.isCreativeMode && WizardData.get(player) != null){
discovered = WizardData.get(player).hasSpellBeenDiscovered(spell);
}
if(event.getType() == RenderGameOverlayEvent.ElementType.TEXT){
// Makes spells greyed out if they are in cooldown or if the player has the arcane jammer effect
String colour = cooldown > 0 || player.isPotionActive(WizardryPotions.arcane_jammer) ? "\u00A78" : spell.element.getFormattingCode();
if(!discovered) colour = "\u00A79";
String spellName = discovered ? spell.getDisplayName() : SpellGlyphData.getGlyphName(spell, player.world);
FontRenderer font = discovered ? this.mc.fontRenderer : this.mc.standardGalacticFontRenderer;
int maxWidth = 90;
if(font.getStringWidth(spellName) <= maxWidth){
// Single line is rendered more centrally
font.drawStringWithShadow(colour + spellName, mirror ? left + 5 : left + 41, top + 13, 0xffffffff);
}else{
int lineNumber = 0;
List<String> lines = font.listFormattedStringToWidth(spellName, maxWidth);
for(Object line : lines){
if(line instanceof String){
font.drawStringWithShadow(colour + (String)line, mirror ? left + 5 : left + 41, top + 6 + 11 * lineNumber, 0xffffffff);
}
lineNumber++;
}
}
}else if(event.getType() == RenderGameOverlayEvent.ElementType.HOTBAR){
GlStateManager.enableBlend();
GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
GlStateManager.color(1, 1, 1);
this.mc.renderEngine.bindTexture(hudTexture);
// Background of spell hud
this.drawTexturedModalRect(left, top, 0, mirror ? 36 : 0, 128, 36);
// Cooldown bar
if(cooldown > 0){
this.drawTexturedModalRect(mirror ? left + 5 : left + 41, top + 28, 128, 6, 82, 6);
int l = (int)(((double)(spell.cooldown * cooldownMultiplier - cooldown) / (double)(spell.cooldown * cooldownMultiplier)) * 82);
this.drawTexturedModalRect(mirror ? left + 5 : left + 41, top + 28, 128, 0, l, 6);
}
// Spell illustration
this.mc.renderEngine.bindTexture(discovered ? spell.getIcon() : Spells.none.getIcon());
WizardryUtilities.drawTexturedRect(mirror ? left + 94 : left + 2, top + 2, 0, 0, 32, 32, 32, 32);
// Blend needs to be left enabled here because otherwise the hotbar becomes opaque
}
}
}
@@ -1,694 +0,0 @@
package electroblob.wizardry.client;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.nio.charset.StandardCharsets;
import java.util.ArrayList;
import java.util.List;
import org.apache.commons.lang3.tuple.ImmutablePair;
import org.apache.commons.lang3.tuple.Pair;
import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.GL11;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.constants.Constants;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.constants.Tier;
import electroblob.wizardry.registry.WizardryBlocks;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.util.NonNullList;
import net.minecraft.util.ResourceLocation;
public class GuiWizardHandbook extends GuiScreen {
private int xSize, ySize;
private int pageNumber = 0;
private static final int PAGE_WIDTH = 120;
/**
* The integer colour for black passed into the font renderer methods. This used to be 0 but that's now white for
* some reason, so I've made a it a constant in case it changes again.
*/
// I think this is actually ever-so-slightly lighter than pure black, but the difference is unnoticeable.
private static final int BLACK = 1;
public static final ResourceLocation regularHandbook = new ResourceLocation(Wizardry.MODID, "textures/gui/handbook.png");
public static final ResourceLocation ore = new ResourceLocation(Wizardry.MODID, "textures/gui/ore_picture.png");
public static final ResourceLocation crystal = new ResourceLocation(Wizardry.MODID, "textures/items/magic_crystal.png");
public static final ResourceLocation workbenchGui = new ResourceLocation(Wizardry.MODID, "textures/gui/arcane_workbench.png");
public static final ResourceLocation craftingGrids = new ResourceLocation(Wizardry.MODID, "textures/gui/handbook_recipes.png");
private List<ArrayList<String>> text;
private List<Section> sections;
private static final List<Pair<ItemStack, NonNullList<NonNullList<ItemStack>>>> RECIPES = new ArrayList<>();
private int guiPage, imagePage;
public GuiWizardHandbook(){
super();
xSize = 288;
ySize = 180;
}
@Override
public void drawScreen(int mouseX, int mouseY, float par3){
int xPos = this.width / 2 - xSize / 2;
int yPos = this.height / 2 - this.ySize / 2;
// Tests for crafting recipes section
if(pageNumber >= (sections.get(sections.size() - 1).pageNumber - 1) / 2
&& pageNumber < (sections.get(sections.size() - 1).pageNumber - 1) / 2 + 4){
Minecraft.getMinecraft().renderEngine.bindTexture(craftingGrids);
}else{
Minecraft.getMinecraft().renderEngine.bindTexture(regularHandbook);
}
WizardryUtilities.drawTexturedRect(xPos, yPos, 0, 0, xSize, ySize, xSize, 256);
// Arcane workbench gui picture
if(pageNumber == (this.guiPage - 1) / 2){
Minecraft.getMinecraft().renderEngine.bindTexture(workbenchGui);
this.drawTexturedModalRect(this.guiPage % 2 == 1 ? xPos + 17 : this.width / 2 + 7, yPos + 14, 28, 12, 120,
118);
}
// Magic crystal and crystal ore images
if(pageNumber == (this.imagePage - 1) / 2){
Minecraft.getMinecraft().renderEngine.bindTexture(ore);
WizardryUtilities.drawTexturedRect(this.imagePage % 2 == 1 ? xPos + 17 : this.width / 2 + 7, yPos + 80, 0,
0, 64, 64, 64, 64);
Minecraft.getMinecraft().renderEngine.bindTexture(crystal);
drawTexturedStretchedRect(this.imagePage % 2 == 1 ? xPos + 17 + 64 : this.width / 2 + 7 + 62, yPos + 80, 0,
0, 64, 64, 1, 1);
}
this.fontRenderer.drawString("" + (pageNumber * 2 + 1), xPos + xSize / 4 - 3, yPos + ySize - 20, 0);
this.fontRenderer.drawString("" + (pageNumber * 2 + 2), xPos + 3 * xSize / 4 - 5, yPos + ySize - 20, 0);
super.drawScreen(mouseX, mouseY, par3);
int lineNumber = 0;
if(pageNumber == 1){
for(Section s : sections){
s.drawContents();
}
}else{
for(Section s : sections){
s.hideButton();
}
}
for(String paragraph : text.get(pageNumber * 2)){
this.fontRenderer.drawSplitString(paragraph, xPos + 17,
yPos + 14 + lineNumber * this.fontRenderer.FONT_HEIGHT, PAGE_WIDTH, BLACK);
List<String> list = new ArrayList<String>(
this.fontRenderer.listFormattedStringToWidth(paragraph, GuiWizardHandbook.PAGE_WIDTH));
lineNumber += list.size();
}
lineNumber = 0;
// Prevents crash when the last page is blank (and hence is not in the list of pages)
if(text.size() > pageNumber * 2 + 1){
for(String paragraph : text.get(pageNumber * 2 + 1)){
// First page is centred
if(pageNumber == 0){
int startX = this.width / 2 + 7 + PAGE_WIDTH / 2
- this.fontRenderer.getStringWidth(paragraph) / 2;
this.fontRenderer.drawSplitString(paragraph, startX,
yPos + 14 + lineNumber * this.fontRenderer.FONT_HEIGHT, PAGE_WIDTH, BLACK);
}else{
this.fontRenderer.drawSplitString(paragraph, this.width / 2 + 7,
yPos + 14 + lineNumber * this.fontRenderer.FONT_HEIGHT, PAGE_WIDTH, BLACK);
}
List<String> list = new ArrayList<String>(
this.fontRenderer.listFormattedStringToWidth(paragraph, GuiWizardHandbook.PAGE_WIDTH));
lineNumber += list.size();
}
}
// Which page of the recipes this is
int recipePage = pageNumber - (sections.get(sections.size() - 1).pageNumber - 1) / 2;
if(recipePage >= 0 && recipePage < 4){
// 4 recipes per page, hence the recipePage*4
this.renderCraftingRecipe(xPos + 23, yPos + 39, mouseX, mouseY, RECIPES.get(recipePage*4).getRight(), RECIPES.get(recipePage*4).getLeft());
this.renderCraftingRecipe(xPos + 23, yPos + 98, mouseX, mouseY, RECIPES.get(recipePage*4+1).getRight(), RECIPES.get(recipePage*4+1).getLeft());
this.renderCraftingRecipe(xPos + 156, yPos + 39, mouseX, mouseY, RECIPES.get(recipePage*4+2).getRight(), RECIPES.get(recipePage*4+2).getLeft());
this.renderCraftingRecipe(xPos + 156, yPos + 98, mouseX, mouseY, RECIPES.get(recipePage*4+3).getRight(), RECIPES.get(recipePage*4+3).getLeft());
// Tooltips are rendered after recipes to prevent tooltips on the left appearing behind items on the right.
this.renderCraftingTooltips(xPos + 23, yPos + 39, mouseX, mouseY, RECIPES.get(recipePage*4).getRight(), RECIPES.get(recipePage*4).getLeft());
this.renderCraftingTooltips(xPos + 23, yPos + 98, mouseX, mouseY, RECIPES.get(recipePage*4+1).getRight(), RECIPES.get(recipePage*4+1).getLeft());
this.renderCraftingTooltips(xPos + 156, yPos + 39, mouseX, mouseY, RECIPES.get(recipePage*4+2).getRight(), RECIPES.get(recipePage*4+2).getLeft());
this.renderCraftingTooltips(xPos + 156, yPos + 98, mouseX, mouseY, RECIPES.get(recipePage*4+3).getRight(), RECIPES.get(recipePage*4+3).getLeft());
}
}
// TODO: In 1.12, this all needs redoing nicely. With the crafting system halfway through changing in 1.11.2, this
// isn't worth doing until then.
private void renderCraftingRecipe(int xPos, int yPos, int mouseX, int mouseY, NonNullList<NonNullList<ItemStack>> craftingGrid,
ItemStack craftingResult){
GlStateManager.pushMatrix();
RenderHelper.enableGUIStandardItemLighting();
GlStateManager.disableLighting();
GlStateManager.enableRescaleNormal();
GlStateManager.enableColorMaterial();
GlStateManager.enableLighting();
itemRender.zLevel = 100.0F;
for(int i = 0; i < craftingGrid.size(); i++){
for(int j = 0; j < craftingGrid.get(i).size(); j++){
ItemStack stack = craftingGrid.get(i).get(j);
if(!stack.isEmpty()){
itemRender.renderItemAndEffectIntoGUI(stack, xPos + 18 * i, yPos + 18 * j);
itemRender.renderItemOverlays(this.fontRenderer, stack, xPos + 18 * i,
yPos + 18 * j);
}
}
}
if(!craftingResult.isEmpty()){
itemRender.renderItemAndEffectIntoGUI(craftingResult, xPos + 86, yPos + 18);
itemRender.renderItemOverlays(this.fontRenderer, craftingResult, xPos + 86, yPos + 18);
}
GlStateManager.popMatrix();
GlStateManager.enableLighting();
GlStateManager.enableDepth();
RenderHelper.enableStandardItemLighting();
}
private void renderCraftingTooltips(int xPos, int yPos, int mouseX, int mouseY, NonNullList<NonNullList<ItemStack>> craftingGrid,
ItemStack craftingResult){
int guiLeft = this.width / 2 - xSize / 2;
int guiTop = this.height / 2 - this.ySize / 2;
GlStateManager.pushMatrix();
RenderHelper.enableGUIStandardItemLighting();
GlStateManager.disableLighting();
GlStateManager.enableRescaleNormal();
GlStateManager.enableColorMaterial();
itemRender.zLevel = 0.0F;
GlStateManager.disableLighting();
for(int i = 0; i < craftingGrid.size(); i++){
for(int j = 0; j < craftingGrid.get(i).size(); j++){
ItemStack stack = craftingGrid.get(i).get(j);
if(!stack.isEmpty()
&& isPointInRegion(xPos + 18 * i, yPos + 18 * j, 16, 16, mouseX + guiLeft, mouseY + guiTop)){
this.renderToolTip(stack, mouseX, mouseY);
}
}
}
if(!craftingResult.isEmpty() && isPointInRegion(xPos + 86, yPos + 18, 16, 16, mouseX + guiLeft, mouseY + guiTop)){
this.renderToolTip(craftingResult, mouseX, mouseY);
}
GlStateManager.popMatrix();
GlStateManager.enableLighting();
GlStateManager.enableDepth();
RenderHelper.enableStandardItemLighting();
}
@Override
public void initGui(){
super.initGui();
Keyboard.enableRepeatEvents(true);
int nextButtonId = 0;
this.buttonList.clear();
this.buttonList.add(new GuiButtonTurnPage(nextButtonId++, this.width / 2 + this.xSize / 2 - 22 - 23,
this.height / 2 + this.ySize / 2 - 10 - 13, true));
this.buttonList.add(new GuiButtonTurnPage(nextButtonId++, this.width / 2 - this.xSize / 2 + 21,
this.height / 2 + this.ySize / 2 - 10 - 13, false));
text = new ArrayList<ArrayList<String>>(1);
sections = new ArrayList<Section>(1);
BufferedReader bufferedreader = null;
String textFilepath = Wizardry.MODID + ":texts/handbook_"
+ Minecraft.getMinecraft().getLanguageManager().getCurrentLanguage().getLanguageCode() + ".txt";
try{
bufferedreader = new BufferedReader(new InputStreamReader(
this.mc.getResourceManager().getResource(new ResourceLocation(textFilepath)).getInputStream(),
StandardCharsets.UTF_8));
}catch (IOException e){
Wizardry.logger.info(
"Wizard handbook text file missing for the current language. Using default (English - US) instead.");
textFilepath = Wizardry.MODID + ":texts/handbook_en_us.txt";
try {
bufferedreader = new BufferedReader(new InputStreamReader(
this.mc.getResourceManager().getResource(new ResourceLocation(textFilepath)).getInputStream(),
StandardCharsets.UTF_8));
} catch (IOException x){
Wizardry.logger.error("Couldn't find file: " + Wizardry.MODID + "/assets/texts/handbook_en_us.txt. The file may be"
+ "missing; please try re-downloading and reinstalling Wizardry.", x);
}
}
if(bufferedreader != null){
try{
String paragraph = bufferedreader.readLine();
ArrayList<String> page = new ArrayList<String>(1);
int linesPerPage = 16;
int lineNumber = 0;
while(paragraph != null){
// System.out.println(paragraph);
if(paragraph.contains("PAGEBREAK") || lineNumber >= linesPerPage){
text.add(page);
page = new ArrayList<String>(1);
lineNumber = 0;
if(paragraph.contains("PAGEBREAK")) paragraph = bufferedreader.readLine();
}else if(paragraph.contains("LINEBREAK")){
lineNumber++;
page.add("");
paragraph = bufferedreader.readLine();
}else if(paragraph.contains("SECTION")){
sections.add(
new Section(paragraph.replace("SECTION ", ""), text.size() + 1, this.width / 2 + 7,
this.height / 2 - this.ySize / 2 + 14
+ (sections.size() + 2) * this.fontRenderer.FONT_HEIGHT,
nextButtonId++));
paragraph = bufferedreader.readLine();
}else if(paragraph.contains("IMAGE")){
if(paragraph.contains("WORKBENCH")){
this.guiPage = text.size() + 1;
}else if(paragraph.contains("CRYSTAL")){
this.imagePage = text.size() + 1;
}
paragraph = bufferedreader.readLine();
}else{
paragraph = paragraph.replaceAll("NEXT_SPELL_KEY", ClientProxy.NEXT_SPELL.getDisplayName());
paragraph = paragraph.replaceAll("PREVIOUS_SPELL_KEY", ClientProxy.PREVIOUS_SPELL.getDisplayName());
paragraph = paragraph.replaceAll("MANA_PER_CRYSTAL_MINUS_30", "" + (Constants.MANA_PER_CRYSTAL - 30));
paragraph = paragraph.replaceAll("MANA_PER_CRYSTAL", "" + Constants.MANA_PER_CRYSTAL);
paragraph = paragraph.replaceAll("BASIC_MAX_CHARGE", "" + Tier.BASIC.maxCharge);
paragraph = paragraph.replaceAll("APPRENTICE_MAX_CHARGE", "" + Tier.APPRENTICE.maxCharge);
paragraph = paragraph.replaceAll("ADVANCED_MAX_CHARGE", "" + Tier.ADVANCED.maxCharge);
paragraph = paragraph.replaceAll("MASTER_MAX_CHARGE", "" + Tier.MASTER.maxCharge);
paragraph = paragraph.replaceAll("BASIC_COLOUR", "\u00A77");
paragraph = paragraph.replaceAll("APPRENTICE_COLOUR", Tier.APPRENTICE.getFormattingCode());
paragraph = paragraph.replaceAll("ADVANCED_COLOUR", Tier.ADVANCED.getFormattingCode());
paragraph = paragraph.replaceAll("MASTER_COLOUR", Tier.MASTER.getFormattingCode());
paragraph = paragraph.replaceAll("FIRE_COLOUR", Element.FIRE.getFormattingCode());
paragraph = paragraph.replaceAll("ICE_COLOUR", Element.ICE.getFormattingCode());
paragraph = paragraph.replaceAll("LIGHTNING_COLOUR", Element.LIGHTNING.getFormattingCode());
paragraph = paragraph.replaceAll("NECROMANCY_COLOUR", Element.NECROMANCY.getFormattingCode());
paragraph = paragraph.replaceAll("EARTH_COLOUR", Element.EARTH.getFormattingCode());
paragraph = paragraph.replaceAll("SORCERY_COLOUR", Element.SORCERY.getFormattingCode());
paragraph = paragraph.replaceAll("HEALING_COLOUR", Element.HEALING.getFormattingCode());
paragraph = paragraph.replaceAll("RESET_COLOUR", "\u00A70");
paragraph = paragraph.replaceAll("MCVERSION", "1.12.2");
paragraph = paragraph.replaceAll("VERSION", Wizardry.VERSION);
int linesInParagraph = this.fontRenderer
.listFormattedStringToWidth(paragraph, GuiWizardHandbook.PAGE_WIDTH).size();
// Ignores empty lines at the top of a page.
if(paragraph.isEmpty() && lineNumber == 0){
paragraph = bufferedreader.readLine();
// Normal paragraph, all on one page
}else if(lineNumber + linesInParagraph <= linesPerPage){
page.add(paragraph);
lineNumber += linesInParagraph;
paragraph = bufferedreader.readLine();
// Paragraphs split across two pages (or more?)
}else{
int linesInFirstPart = linesPerPage - lineNumber;
String paragraphFirstPart = "";
String paragraphLastPart = "";
int i = 0;
List<String> strings = this.fontRenderer.listFormattedStringToWidth(paragraph,
GuiWizardHandbook.PAGE_WIDTH);
for(Object s : strings){
if(i < linesInFirstPart){
paragraphFirstPart = paragraphFirstPart.concat((String)s + " ");
}else{
paragraphLastPart = paragraphLastPart.concat((String)s + " ");
}
i++;
}
// System.out.println("Paragraph crosses page boundary; string split into: \"" +
// paragraphFirstPart + "\" and \"" + paragraphLastPart + "\"");
page.add(paragraphFirstPart);
lineNumber += linesInFirstPart;
paragraph = paragraphLastPart;
}
}
}
text.add(page);
}catch (IOException e){
Wizardry.logger.error("Something went wrong reading file: " + textFilepath
+ ". The file may be damaged; please try re-downloading and reinstalling wizardry.", e);
}
}
}
private class Section {
/** The integer text colour used for the section when it is moused over. Currently orange. */
private static final int HIGHLIGHT_COLOUR = 0xdd4c1d;
String name;
int pageNumber;
int x, y;
int buttonId;
Section(String name, int pageNumber, int x, int y, int id){
this.name = name;
this.pageNumber = pageNumber;
this.x = x;
this.y = y;
this.buttonId = id;
GuiWizardHandbook.this.buttonList.add(new GuiButtonInvisible(id, x, y, GuiWizardHandbook.PAGE_WIDTH,
GuiWizardHandbook.this.fontRenderer.FONT_HEIGHT));
}
void hideButton(){
GuiWizardHandbook.this.buttonList.get(buttonId).visible = false;
}
void drawContents(){
GuiWizardHandbook.this.buttonList.get(buttonId).visible = true;
GuiWizardHandbook.this.fontRenderer.drawString(name, x, y,
GuiWizardHandbook.this.buttonList.get(buttonId).isMouseOver() ? HIGHLIGHT_COLOUR : BLACK);
int nameWidth = GuiWizardHandbook.this.fontRenderer.getStringWidth(name);
String dotsAndNumber = " " + this.pageNumber;
while(GuiWizardHandbook.this.fontRenderer.getStringWidth(dotsAndNumber) < GuiWizardHandbook.PAGE_WIDTH
- nameWidth - 2){
dotsAndNumber = "." + dotsAndNumber;
}
GuiWizardHandbook.this.fontRenderer.drawString(dotsAndNumber, x + GuiWizardHandbook.PAGE_WIDTH
- GuiWizardHandbook.this.fontRenderer.getStringWidth(dotsAndNumber), y, BLACK);
}
}
@Override
public void onGuiClosed(){
super.onGuiClosed();
Keyboard.enableRepeatEvents(false);
}
/**
* Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e).
*/
@Override
protected void actionPerformed(GuiButton par1GuiButton){
if(par1GuiButton.enabled){
if(par1GuiButton.id == 0){
if(pageNumber < (text.size() - 1) / 2) pageNumber++;
}else if(par1GuiButton.id == 1){
if(pageNumber > 0) pageNumber--;
}else{
if(pageNumber == 1) pageNumber = (sections.get(par1GuiButton.id - 2).pageNumber - 1) / 2;
}
}
}
/**
* Args: left, top, width, height, pointX, pointY. Note: left, top are local to Gui, pointX, pointY are local to
* screen
*/
protected boolean isPointInRegion(int par1, int par2, int par3, int par4, int par5, int par6){
int k1 = this.width / 2 - xSize / 2;
int l1 = this.height / 2 - this.ySize / 2;
par5 -= k1;
par6 -= l1;
return par5 >= par1 - 1 && par5 < par1 + par3 + 1 && par6 >= par2 - 1 && par6 < par2 + par4 + 1;
}
/**
* Draws a textured rectangle, stretching the section of the image to fit the size given.
*
* @param x The x position of the rectangle
* @param y The y position of the rectangle
* @param u The x position of the top left corner of the section of the image wanted, expressed as a fraction of the
* image width
* @param v The y position of the top left corner of the section of the image wanted, expressed as a fraction of the
* image width
* @param finalWidth The width as rendered
* @param finalHeight The height as rendered
* @param width The width of the section, expressed as a fraction of the image width
* @param height The height of the section, expressed as a fraction of the image width
*/
public static void drawTexturedStretchedRect(int x, int y, int u, int v, int finalWidth, int finalHeight, int width,
int height){
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos((x), y + finalHeight, 0).tex(u, v + height).endVertex();
buffer.pos(x + finalWidth, y + finalHeight, 0).tex(u + width, v + height).endVertex();
buffer.pos(x + finalWidth, (y), 0).tex(u + width, v).endVertex();
buffer.pos((x), (y), 0).tex(u, v).endVertex();
tessellator.draw();
}
private static NonNullList<NonNullList<ItemStack>> createGrid(){
NonNullList<NonNullList<ItemStack>> grid = NonNullList.withSize(3, NonNullList.create());
for(int i=0; i<3; i++){
grid.set(i, NonNullList.withSize(3, ItemStack.EMPTY));
}
return grid;
}
/** Called from init() in the main mod class to initialise the recipes for display in the handbook. */
public static void initDisplayRecipes(){
NonNullList<NonNullList<ItemStack>> craftingGrid;
ItemStack craftingResult;
craftingGrid = createGrid();
craftingGrid.get(0).set(0, new ItemStack(Items.GOLD_NUGGET));
craftingGrid.get(1).set(0, new ItemStack(Blocks.CARPET, 1, 10));
craftingGrid.get(2).set(0, new ItemStack(Items.GOLD_NUGGET));
craftingGrid.get(0).set(1, new ItemStack(WizardryItems.magic_crystal));
craftingGrid.get(1).set(1, new ItemStack(Blocks.LAPIS_BLOCK));
craftingGrid.get(2).set(1, new ItemStack(WizardryItems.magic_crystal));
craftingGrid.get(0).set(2, new ItemStack(Blocks.STONE));
craftingGrid.get(1).set(2, new ItemStack(Blocks.STONE));
craftingGrid.get(2).set(2, new ItemStack(Blocks.STONE));
craftingResult = new ItemStack(WizardryBlocks.arcane_workbench);
RECIPES.add(ImmutablePair.of(craftingResult, craftingGrid));
craftingGrid = createGrid();
craftingGrid.get(2).set(0, new ItemStack(WizardryItems.magic_crystal));
craftingGrid.get(1).set(1, new ItemStack(Items.STICK));
craftingGrid.get(0).set(2, new ItemStack(Items.GOLD_NUGGET));
craftingResult = new ItemStack(WizardryItems.magic_wand);
RECIPES.add(ImmutablePair.of(craftingResult, craftingGrid));
craftingGrid = createGrid();
craftingGrid.get(1).set(0, new ItemStack(WizardryItems.magic_crystal));
craftingGrid.get(0).set(1, new ItemStack(WizardryItems.magic_crystal));
craftingGrid.get(1).set(1, new ItemStack(Items.BOOK));
craftingGrid.get(1).set(2, new ItemStack(WizardryItems.magic_crystal));
craftingGrid.get(2).set(1, new ItemStack(WizardryItems.magic_crystal));
craftingResult = new ItemStack(WizardryItems.spell_book, 1, 1);
RECIPES.add(ImmutablePair.of(craftingResult, craftingGrid));
craftingGrid = createGrid();
craftingGrid.get(0).set(0, new ItemStack(Items.BOOK));
craftingGrid.get(1).set(0, new ItemStack(WizardryItems.magic_crystal));
craftingResult = new ItemStack(WizardryItems.wizard_handbook);
RECIPES.add(ImmutablePair.of(craftingResult, craftingGrid));
craftingGrid = createGrid();
craftingGrid.get(0).set(0, new ItemStack(WizardryBlocks.crystal_flower));
craftingResult = new ItemStack(WizardryItems.magic_crystal, 2);
RECIPES.add(ImmutablePair.of(craftingResult, craftingGrid));
craftingGrid = createGrid();
craftingGrid.get(0).set(0, new ItemStack(WizardryItems.magic_crystal));
craftingGrid.get(1).set(0, new ItemStack(WizardryItems.magic_crystal));
craftingGrid.get(2).set(0, new ItemStack(WizardryItems.magic_crystal));
craftingGrid.get(0).set(1, new ItemStack(WizardryItems.magic_crystal));
craftingGrid.get(1).set(1, new ItemStack(Items.GLASS_BOTTLE));
craftingGrid.get(2).set(1, new ItemStack(WizardryItems.magic_crystal));
craftingGrid.get(0).set(2, new ItemStack(WizardryItems.magic_crystal));
craftingGrid.get(1).set(2, new ItemStack(WizardryItems.magic_crystal));
craftingGrid.get(2).set(2, new ItemStack(WizardryItems.magic_crystal));
craftingResult = new ItemStack(WizardryItems.mana_flask);
RECIPES.add(ImmutablePair.of(craftingResult, craftingGrid));
craftingGrid = createGrid();
craftingGrid.get(1).set(0, new ItemStack(Blocks.STONE));
craftingGrid.get(0).set(1, new ItemStack(Blocks.STONE));
craftingGrid.get(1).set(1, new ItemStack(WizardryItems.magic_crystal));
craftingGrid.get(1).set(2, new ItemStack(Blocks.STONE));
craftingGrid.get(2).set(1, new ItemStack(Blocks.STONE));
craftingResult = new ItemStack(WizardryBlocks.transportation_stone, 2);
RECIPES.add(ImmutablePair.of(craftingResult, craftingGrid));
craftingGrid = createGrid();
craftingGrid.get(1).set(0, new ItemStack(Items.STRING));
craftingGrid.get(0).set(1, new ItemStack(Items.STRING));
craftingGrid.get(1).set(1, new ItemStack(WizardryItems.magic_crystal));
craftingGrid.get(1).set(2, new ItemStack(Items.STRING));
craftingGrid.get(2).set(1, new ItemStack(Items.STRING));
craftingResult = new ItemStack(WizardryItems.magic_silk, 2);
RECIPES.add(ImmutablePair.of(craftingResult, craftingGrid));
craftingGrid = createGrid();
craftingGrid.get(0).set(0, new ItemStack(WizardryItems.magic_silk));
craftingGrid.get(1).set(0, new ItemStack(WizardryItems.magic_silk));
craftingGrid.get(2).set(0, new ItemStack(WizardryItems.magic_silk));
craftingGrid.get(0).set(1, new ItemStack(WizardryItems.magic_silk));
craftingGrid.get(2).set(1, new ItemStack(WizardryItems.magic_silk));
craftingResult = new ItemStack(WizardryItems.wizard_hat);
RECIPES.add(ImmutablePair.of(craftingResult, craftingGrid));
craftingGrid = createGrid();
craftingGrid.get(0).set(0, new ItemStack(WizardryItems.magic_silk));
craftingGrid.get(2).set(0, new ItemStack(WizardryItems.magic_silk));
craftingGrid.get(0).set(1, new ItemStack(WizardryItems.magic_silk));
craftingGrid.get(1).set(1, new ItemStack(WizardryItems.magic_silk));
craftingGrid.get(2).set(1, new ItemStack(WizardryItems.magic_silk));
craftingGrid.get(0).set(2, new ItemStack(WizardryItems.magic_silk));
craftingGrid.get(1).set(2, new ItemStack(WizardryItems.magic_silk));
craftingGrid.get(2).set(2, new ItemStack(WizardryItems.magic_silk));
craftingResult = new ItemStack(WizardryItems.wizard_robe);
RECIPES.add(ImmutablePair.of(craftingResult, craftingGrid));
craftingGrid = createGrid();
craftingGrid.get(0).set(0, new ItemStack(WizardryItems.magic_silk));
craftingGrid.get(1).set(0, new ItemStack(WizardryItems.magic_silk));
craftingGrid.get(2).set(0, new ItemStack(WizardryItems.magic_silk));
craftingGrid.get(0).set(1, new ItemStack(WizardryItems.magic_silk));
craftingGrid.get(2).set(1, new ItemStack(WizardryItems.magic_silk));
craftingGrid.get(0).set(2, new ItemStack(WizardryItems.magic_silk));
craftingGrid.get(2).set(2, new ItemStack(WizardryItems.magic_silk));
craftingResult = new ItemStack(WizardryItems.wizard_leggings);
RECIPES.add(ImmutablePair.of(craftingResult, craftingGrid));
craftingGrid = createGrid();
craftingGrid.get(0).set(0, new ItemStack(WizardryItems.magic_silk));
craftingGrid.get(2).set(0, new ItemStack(WizardryItems.magic_silk));
craftingGrid.get(0).set(1, new ItemStack(WizardryItems.magic_silk));
craftingGrid.get(2).set(1, new ItemStack(WizardryItems.magic_silk));
craftingResult = new ItemStack(WizardryItems.wizard_boots);
RECIPES.add(ImmutablePair.of(craftingResult, craftingGrid));
craftingGrid = createGrid();
craftingGrid.get(0).set(0, new ItemStack(Items.PAPER));
craftingGrid.get(1).set(0, new ItemStack(Items.STRING));
craftingResult = new ItemStack(WizardryItems.blank_scroll);
RECIPES.add(ImmutablePair.of(craftingResult, craftingGrid));
craftingGrid = createGrid();
craftingGrid.get(0).set(0, new ItemStack(Items.BLAZE_POWDER));
craftingGrid.get(1).set(0, new ItemStack(Items.BLAZE_POWDER));
craftingGrid.get(0).set(1, new ItemStack(Items.GLASS_BOTTLE));
craftingGrid.get(1).set(1, new ItemStack(Items.GUNPOWDER));
craftingResult = new ItemStack(WizardryItems.firebomb, 3);
RECIPES.add(ImmutablePair.of(craftingResult, craftingGrid));
craftingGrid = createGrid();
craftingGrid.get(0).set(0, new ItemStack(Items.SPIDER_EYE));
craftingGrid.get(1).set(0, new ItemStack(Items.SPIDER_EYE));
craftingGrid.get(0).set(1, new ItemStack(Items.GLASS_BOTTLE));
craftingGrid.get(1).set(1, new ItemStack(Items.GUNPOWDER));
craftingResult = new ItemStack(WizardryItems.poison_bomb, 3);
RECIPES.add(ImmutablePair.of(craftingResult, craftingGrid));
craftingGrid = createGrid();
craftingGrid.get(0).set(0, new ItemStack(Items.COAL));
craftingGrid.get(1).set(0, new ItemStack(Items.COAL));
craftingGrid.get(0).set(1, new ItemStack(Items.GLASS_BOTTLE));
craftingGrid.get(1).set(1, new ItemStack(Items.GUNPOWDER));
craftingResult = new ItemStack(WizardryItems.smoke_bomb, 3);
RECIPES.add(ImmutablePair.of(craftingResult, craftingGrid));
}
}
@@ -5,15 +5,13 @@ import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.texture.TextureManager;
import net.minecraft.client.settings.GameSettings;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
/**
* Font renderer that renders parts of strings surrounded by '#' (without quotes) in the SGA instead of normal text.
*
* @since Wizardry 1.1
*/
@SideOnly(Side.CLIENT)
//@SideOnly(Side.CLIENT)
public class MixedFontRenderer extends FontRenderer {
public MixedFontRenderer(GameSettings p_i1035_1_, ResourceLocation p_i1035_2_, TextureManager p_i1035_3_,
@@ -1,52 +0,0 @@
package electroblob.wizardry.client;
import net.minecraft.client.audio.MovingSound;
import net.minecraft.entity.Entity;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.math.MathHelper;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
// Copied from MovingSoundMinecart; if it ever breaks between updates take a look at that.
@SideOnly(Side.CLIENT)
public class MovingSoundEntity extends MovingSound {
private final Entity source;
private float distance = 0.0F;
public MovingSoundEntity(Entity entity, SoundEvent sound, float volume, float pitch, boolean repeat){
// Uses BLOCKS because that's the closest thing to inanimate entities. Could use NEUTRAL like
// MovingSoundMinecart.
super(sound, SoundCategory.BLOCKS);
this.source = entity;
this.repeat = repeat;
this.volume = volume;
this.pitch = pitch;
this.repeatDelay = 0;
}
/**
* Updates the JList with a new model.
*/
@Override
public void update(){
if(this.source.isDead && repeat){
this.donePlaying = true;
}else{
this.xPosF = (float)this.source.posX;
this.yPosF = (float)this.source.posY;
this.zPosF = (float)this.source.posZ;
float f = MathHelper.sqrt(this.source.motionX * this.source.motionX
+ this.source.motionY * this.source.motionY + this.source.motionZ * this.source.motionZ);
// Is this something to do with the Doppler effect?
if((double)f >= 0.01D){
this.distance = MathHelper.clamp(this.distance + 0.0025F, 0.0F, 1.0F);
this.volume = 0.0F + MathHelper.clamp(f, 0.0F, 0.5F) * 0.7F;
}else{
// this.pitch = 0.0F;
// this.volume = 0.0F;
}
}
}
}
@@ -0,0 +1,42 @@
package electroblob.wizardry.client;
import electroblob.wizardry.Wizardry;
import net.minecraft.client.Minecraft;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;
import net.minecraftforge.fml.relauncher.Side;
@EventBusSubscriber(Side.CLIENT)
public class ScreenShakeHandler {
/** The remaining time for which the screen shake effect will be active. */
private static int screenShakeCounter = 0;
private static final float SHAKINESS = 0.5f;
/** Starts the client-side screen shake effect. */
public static void shakeScreen(float intensity){
if(Wizardry.settings.screenShake){
screenShakeCounter = (int)(intensity / SHAKINESS);
Minecraft.getMinecraft().player.rotationPitch -= intensity * 0.5f; // Start halfway down
}
}
@SubscribeEvent
public static void onPlayerTickEvent(TickEvent.PlayerTickEvent event){
if(event.player == Minecraft.getMinecraft().player && event.phase == TickEvent.Phase.END){
if(Wizardry.settings.screenShake){
if(screenShakeCounter > 0){
float magnitude = screenShakeCounter * SHAKINESS;
Minecraft.getMinecraft().player.rotationPitch += screenShakeCounter % 2 == 0 ? magnitude : -magnitude;
screenShakeCounter--;
}
}else{
screenShakeCounter = 0;
}
}
}
}
@@ -1,107 +1,163 @@
package electroblob.wizardry.client;
import org.lwjgl.opengl.GL11;
import electroblob.wizardry.WizardData;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.constants.Constants;
import electroblob.wizardry.client.renderer.overlay.RenderBlinkEffect;
import electroblob.wizardry.data.DispenserCastingData;
import electroblob.wizardry.data.SpellEmitterData;
import electroblob.wizardry.item.ItemArtefact;
import electroblob.wizardry.item.ItemFlamecatcher;
import electroblob.wizardry.item.ItemSpectralBow;
import electroblob.wizardry.item.ItemWand;
import electroblob.wizardry.packet.PacketControlInput;
import electroblob.wizardry.packet.WizardryPacketHandler;
import electroblob.wizardry.potion.PotionSlowTime;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardryPotions;
import electroblob.wizardry.spell.Flight;
import electroblob.wizardry.spell.ShadowWard;
import electroblob.wizardry.spell.Shield;
import electroblob.wizardry.tileentity.ContainerArcaneWorkbench;
import electroblob.wizardry.util.WandHelper;
import electroblob.wizardry.util.WizardryUtilities;
import electroblob.wizardry.spell.Possession;
import electroblob.wizardry.spell.SixthSense;
import electroblob.wizardry.spell.SlowTime;
import electroblob.wizardry.spell.Transience;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiMerchant;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.gui.ScaledResolution;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.RenderItem;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityArmorStand;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
import net.minecraft.entity.EntityLiving;
import net.minecraft.item.Item;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityDispenser;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.village.MerchantRecipe;
import net.minecraft.world.World;
import net.minecraftforge.client.event.FOVUpdateEvent;
import net.minecraftforge.client.event.GuiContainerEvent;
import net.minecraftforge.client.event.InputUpdateEvent;
import net.minecraftforge.client.event.MouseEvent;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.client.event.RenderLivingEvent;
import net.minecraftforge.client.event.RenderPlayerEvent;
import net.minecraftforge.client.event.RenderWorldLastEvent;
import net.minecraftforge.client.event.TextureStitchEvent;
import net.minecraftforge.client.event.RenderHandEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.common.gameevent.TickEvent;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import org.lwjgl.opengl.GL11;
import java.util.ArrayList;
import java.util.List;
/**
* Event handler responsible for all client-side only events, mostly rendering.
*
* General-purpose client-side event handler for things that don't fit anywhere else or groups of related behaviours
* that are better kept together.
*
* @author Electroblob
* @since Wizardry 1.0
*/
@SideOnly(Side.CLIENT)
//@SideOnly(Side.CLIENT)
@Mod.EventBusSubscriber(Side.CLIENT)
public final class WizardryClientEventHandler {
private static final ResourceLocation shieldTexture = new ResourceLocation(Wizardry.MODID, "textures/entity/shield.png");
private static final ResourceLocation wingTexture = new ResourceLocation(Wizardry.MODID, "textures/entity/wing.png");
private static final ResourceLocation shadowWardTexture = new ResourceLocation(Wizardry.MODID, "textures/entity/shadow_ward.png");
private static final ResourceLocation sixthSenseTexture = new ResourceLocation(Wizardry.MODID, "textures/entity/sixth_sense.png");
private static final ResourceLocation sixthSenseOverlayTexture = new ResourceLocation(Wizardry.MODID, "textures/gui/sixth_sense_overlay.png");
private static final ResourceLocation frostOverlayTexture = new ResourceLocation(Wizardry.MODID, "textures/gui/frost_overlay.png");
private static final ResourceLocation pointerTexture = new ResourceLocation(Wizardry.MODID, "textures/entity/pointer.png");
private static final ResourceLocation targetPointerTexture = new ResourceLocation(Wizardry.MODID, "textures/entity/target_pointer.png");
private WizardryClientEventHandler(){} // No instances!
// Tick Events
// ===============================================================================================================
@SubscribeEvent
public static void onTextureStitchEvent(TextureStitchEvent.Pre event){
event.getMap().registerSprite(ContainerArcaneWorkbench.EMPTY_SLOT_CRYSTAL);
event.getMap().registerSprite(ContainerArcaneWorkbench.EMPTY_SLOT_UPGRADE);
public static void onPlayerTickEvent(TickEvent.PlayerTickEvent event){
if(event.player == Minecraft.getMinecraft().player && event.phase == TickEvent.Phase.END){
// Reset shaders if their respective potions aren't active
// This is a player so the potion effects are synced by vanilla
if(Minecraft.getMinecraft().entityRenderer.getShaderGroup() != null){ // IntelliJ is wrong, this can be null
String activeShader = Minecraft.getMinecraft().entityRenderer.getShaderGroup().getShaderGroupName();
if((activeShader.equals(SlowTime.SHADER.toString()) && !Minecraft.getMinecraft().player.isPotionActive(WizardryPotions.slow_time))
|| (activeShader.equals(SixthSense.SHADER.toString()) && !Minecraft.getMinecraft().player.isPotionActive(WizardryPotions.sixth_sense))
|| (activeShader.equals(Transience.SHADER.toString()) && !Minecraft.getMinecraft().player.isPotionActive(WizardryPotions.transience))){
if(activeShader.equals(SixthSense.SHADER.toString())
|| activeShader.equals(Transience.SHADER.toString())) RenderBlinkEffect.playBlinkEffect();
Minecraft.getMinecraft().entityRenderer.stopUseShader();
}
}
}
}
// Shift-scrolling to change spells
// The classes referenced here used to handle their own client tick events, but since they're not client-only
// classes, that crashed the dedicated server...
@SubscribeEvent
public static void onClientTickEvent(TickEvent.ClientTickEvent event){
if(event.phase == TickEvent.Phase.END && !net.minecraft.client.Minecraft.getMinecraft().isGamePaused()){
World world = net.minecraft.client.Minecraft.getMinecraft().world;
if(world == null) return;
// Somehow this was throwing a CME, I have no idea why so I'm just going to cheat and copy the list
List<TileEntity> tileEntities = new ArrayList<>(world.loadedTileEntityList);
for(TileEntity tileentity : tileEntities){
if(tileentity instanceof TileEntityDispenser){
if(DispenserCastingData.get((TileEntityDispenser)tileentity) != null){
DispenserCastingData.get((TileEntityDispenser)tileentity).update();
}
}
}
SpellEmitterData.update(world);
PotionSlowTime.cleanUpEntities(world);
}
}
// Input and Controls
// ===============================================================================================================
@SubscribeEvent
public static void onMouseEvent(MouseEvent event){
EntityPlayer player = Minecraft.getMinecraft().player;
ItemStack wand = player.getHeldItemMainhand();
// Prevents the player looking around when paralysed
if(Minecraft.getMinecraft().player.isPotionActive(WizardryPotions.paralysis)
&& Minecraft.getMinecraft().inGameHasFocus){
event.setCanceled(true);
Minecraft.getMinecraft().player.prevRotationYaw = 0;
Minecraft.getMinecraft().player.prevRotationPitch = 0;
Minecraft.getMinecraft().player.rotationYaw = 0;
Minecraft.getMinecraft().player.rotationPitch = 0;
}
}
if(!(wand.getItem() instanceof ItemWand)){
wand = player.getHeldItemOffhand();
// If the player isn't holding a wand, then nothing else needs to be done.
if(!(wand.getItem() instanceof ItemWand)) return;
// This event is called every tick, not just when a movement key is pressed
@SubscribeEvent
public static void onInputUpdateEvent(InputUpdateEvent event){
// Prevents the player moving when paralysed
if(event.getEntityPlayer().isPotionActive(WizardryPotions.paralysis)){
event.getMovementInput().moveForward = 0;
event.getMovementInput().moveStrafe = 0;
event.getMovementInput().jump = false;
event.getMovementInput().sneak = false;
}
if(Minecraft.getMinecraft().inGameHasFocus && !wand.isEmpty() && event.getDwheel() != 0 && player.isSneaking()
&& Wizardry.settings.enableShiftScrolling){
if(ItemArtefact.isArtefactActive(event.getEntityPlayer(), WizardryItems.charm_move_speed)
&& event.getEntityPlayer().isHandActive()
&& event.getEntityPlayer().getActiveItemStack().getItem() instanceof ItemWand){
// Normally speed is set to 20% when using items, this makes it 80%
event.getMovementInput().moveStrafe *= 4;
event.getMovementInput().moveForward *= 4;
}
}
event.setCanceled(true);
// Rendering
// ===============================================================================================================
if(event.getDwheel() > 0){
// Packet building
IMessage msg = new PacketControlInput.Message(PacketControlInput.ControlType.PREVIOUS_SPELL_KEY);
WizardryPacketHandler.net.sendToServer(msg);
@SubscribeEvent
public static void onRenderHandEvent(RenderHandEvent event){
}else if(event.getDwheel() < 0){
// Packet building
IMessage msg = new PacketControlInput.Message(PacketControlInput.ControlType.NEXT_SPELL_KEY);
WizardryPacketHandler.net.sendToServer(msg);
// Hide the player's empty hand in first-person when possessing
EntityLiving victim = Possession.getPossessee(Minecraft.getMinecraft().player);
if(victim != null){
victim.rotationYawHead = Minecraft.getMinecraft().player.rotationYaw;
if(Minecraft.getMinecraft().player.getHeldItemMainhand().isEmpty()){
event.setCanceled(true);
}
}
}
@@ -110,618 +166,57 @@ public final class WizardryClientEventHandler {
public static void onFOVUpdateEvent(FOVUpdateEvent event){
// Bow zoom. Taken directly from AbstractClientPlayer so it works exactly like vanilla.
if(event.getEntity().isHandActive() && event.getEntity().getActiveItemStack().getItem() instanceof ItemSpectralBow){
if(event.getEntity().isHandActive()){
int maxUseTicks = event.getEntity().getItemInUseMaxCount();
Item item = event.getEntity().getActiveItemStack().getItem();
float maxUseSeconds = (float)maxUseTicks / 20.0F;
if(item instanceof ItemSpectralBow || item instanceof ItemFlamecatcher){
if(maxUseSeconds > 1.0F){
maxUseSeconds = 1.0F;
}else{
maxUseSeconds = maxUseSeconds * maxUseSeconds;
}
int maxUseTicks = event.getEntity().getItemInUseMaxCount();
event.setNewfov(event.getFov() * 1.0F - maxUseSeconds * 0.15F);
}
}
// Brute-force fix for crystals not showing up when a wizard is given a spell book in the trade GUI.
@SubscribeEvent
public static void onGuiDrawForegroundEvent(GuiContainerEvent.DrawForeground event){
if(event.getGuiContainer() instanceof GuiMerchant){
GuiMerchant gui = (GuiMerchant)event.getGuiContainer();
// Note that gui.getMerchant() returns an NpcMerchant, not an EntityWizard.
// Using == the specific item rather than instanceof because that's how trades do it.
if(gui.inventorySlots.getSlot(0).getStack().getItem() == WizardryItems.spell_book
|| gui.inventorySlots.getSlot(1).getStack().getItem() == WizardryItems.spell_book){
for(MerchantRecipe trade : gui.getMerchant().getRecipes(Minecraft.getMinecraft().player)){
if(trade.getItemToBuy().getItem() == WizardryItems.spell_book && trade.getSecondItemToBuy().isEmpty()){
Slot slot = gui.inventorySlots.getSlot(2);
// Uses reflection to draw the itemstack
// It still doesn't look quite right because the slot highlight is behind the item, but it'll do
// until/unless I find a better solution.
renderItemAndTooltip(gui, trade.getItemToSell(), slot.xPos, slot.yPos, event.getMouseX(), event.getMouseY(),
gui.getSlotUnderMouse() == slot);
}
float maxUseSeconds = (float)maxUseTicks / (item instanceof ItemFlamecatcher ? ItemFlamecatcher.DRAW_TIME : 20);
if(maxUseSeconds > 1.0F){
maxUseSeconds = 1.0F;
}else{
maxUseSeconds = maxUseSeconds * maxUseSeconds;
}
event.setNewfov(event.getFov() * 1.0F - maxUseSeconds * 0.15F);
}
}
}
private static void renderItemAndTooltip(GuiContainer gui, ItemStack stack, int x, int y, int mouseX, int mouseY, boolean tooltip){
RenderItem renderItem = Minecraft.getMinecraft().getRenderItem();
/**
* Renders an overlay across the entire screen.
* @param resolution The screen resolution
* @param texture The overlay texture to display
*/
public static void renderScreenOverlay(ScaledResolution resolution, ResourceLocation texture){
GlStateManager.pushMatrix();
RenderHelper.enableGUIStandardItemLighting();
GlStateManager.disableLighting();
GlStateManager.enableRescaleNormal();
GlStateManager.enableColorMaterial();
GlStateManager.enableLighting();
renderItem.zLevel = 100.0F;
if(!stack.isEmpty()){
renderItem.renderItemAndEffectIntoGUI(stack, x, y);
renderItem.renderItemOverlays(Minecraft.getMinecraft().fontRenderer, stack, x, y);
if(tooltip){
gui.drawHoveringText(gui.getItemToolTip(stack), mouseX + gui.getXSize()/2 - gui.width/2,
mouseY + gui.getYSize()/2 - gui.height/2);
}
}
GlStateManager.popMatrix();
GlStateManager.enableLighting();
GlStateManager.enableDepth();
RenderHelper.enableStandardItemLighting();
}
// Third person
@SubscribeEvent
public static void onRenderPlayerEvent(RenderPlayerEvent.Post event){
renderShieldIfActive(event.getEntityPlayer());
renderWingsIfActive(event.getEntityPlayer(), event.getPartialRenderTick());
renderShadowWardIfActive(event.getEntityPlayer());
}
// First person
@SubscribeEvent
public static void onRenderWorldLastEvent(RenderWorldLastEvent event){
// Now only fires in first person.
if(Minecraft.getMinecraft().gameSettings.thirdPersonView == 0){
renderShieldFirstPerson(Minecraft.getMinecraft().player);
renderShadowWardFirstPerson(Minecraft.getMinecraft().player);
}
}
@SubscribeEvent
public static void onRenderLivingEvent(RenderLivingEvent.Post<EntityLivingBase> event){
Minecraft mc = Minecraft.getMinecraft();
WizardData properties = WizardData.get(mc.player);
RayTraceResult rayTrace = WizardryUtilities.standardEntityRayTrace(mc.world, mc.player, 16);
RenderManager renderManager = event.getRenderer().getRenderManager();
ItemStack wand = mc.player.getHeldItemMainhand();
if(!(wand.getItem() instanceof ItemWand)){
wand = mc.player.getHeldItemOffhand();
}
// Target selection pointer
if(mc.player.isSneaking() && wand.getItem() instanceof ItemWand && rayTrace != null && !(event.getEntity() instanceof EntityArmorStand)
&& rayTrace.entityHit == event.getEntity() && properties != null && properties.selectedMinion != null){
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
GlStateManager.pushMatrix();
GlStateManager.disableCull();
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
// Disabling depth test allows it to be seen through everything.
GlStateManager.disableDepth();
GlStateManager.color(1, 1, 1, 1);
GlStateManager.translate(event.getX(), event.getY() + event.getEntity().height + 0.5, event.getZ());
// This counteracts the reverse rotation behaviour when in front f5 view.
// Fun fact: this is a bug with vanilla too! Look at a snowball in front f5 view, for example.
float yaw = mc.gameSettings.thirdPersonView == 2 ? renderManager.playerViewX : -renderManager.playerViewX;
GlStateManager.rotate(180 - renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(yaw, 1.0F, 0.0F, 0.0F);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
mc.renderEngine.bindTexture(targetPointerTexture);
buffer.pos(-0.2, 0.24, 0).tex(0, 0).endVertex();
buffer.pos(0.2, 0.24, 0).tex(9f / 16f, 0).endVertex();
buffer.pos(0.2, -0.24, 0).tex(9f / 16f, 11f / 16f).endVertex();
buffer.pos(-0.2, -0.24, 0).tex(0, 11f / 16f).endVertex();
tessellator.draw();
GlStateManager.enableCull();
GlStateManager.enableLighting();
GlStateManager.enableDepth();
GlStateManager.popMatrix();
}
// Summoned creature selection pointer
if(properties != null && properties.selectedMinion != null && properties.selectedMinion.get() == event.getEntity()){
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
GlStateManager.pushMatrix();
GlStateManager.disableCull();
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
// Disabling depth test allows it to be seen through everything.
GlStateManager.disableDepth();
GlStateManager.color(1, 1, 1, 1);
GlStateManager.translate(event.getX(), event.getY() + event.getEntity().height + 0.5, event.getZ());
// This counteracts the reverse rotation behaviour when in front f5 view.
// Fun fact: this is a bug with vanilla too! Look at a snowball in front f5 view, for example.
float yaw = mc.gameSettings.thirdPersonView == 2 ? renderManager.playerViewX : -renderManager.playerViewX;
GlStateManager.rotate(180 - renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(yaw, 1.0F, 0.0F, 0.0F);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
mc.renderEngine.bindTexture(pointerTexture);
buffer.pos(-0.2, 0.24, 0).tex(0, 0).endVertex();
buffer.pos(0.2, 0.24, 0).tex(9f / 16f, 0).endVertex();
buffer.pos(0.2, -0.24, 0).tex(9f / 16f, 11f / 16f).endVertex();
buffer.pos(-0.2, -0.24, 0).tex(0, 11f / 16f).endVertex();
tessellator.draw();
GlStateManager.enableCull();
GlStateManager.enableLighting();
GlStateManager.enableDepth();
GlStateManager.popMatrix();
}
// Sixth sense
if(mc.player.isPotionActive(WizardryPotions.sixth_sense) && !(event.getEntity() instanceof EntityArmorStand) && event.getEntity() != mc.player
&& mc.player.getActivePotionEffect(WizardryPotions.sixth_sense) != null && event.getEntity().getDistance(mc.player) < 20
* (1 + mc.player.getActivePotionEffect(WizardryPotions.sixth_sense).getAmplifier() * Constants.RANGE_INCREASE_PER_LEVEL)){
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
GlStateManager.pushMatrix();
GlStateManager.disableCull();
GlStateManager.enableBlend();
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
// Disabling depth test allows it to be seen through everything.
GlStateManager.disableDepth();
GlStateManager.translate(event.getX(), event.getY() + event.getEntity().height * 0.6, event.getZ());
// This counteracts the reverse rotation behaviour when in front f5 view.
// Fun fact: this is a bug with vanilla too! Look at a snowball in front f5 view, for example.
float yaw = mc.gameSettings.thirdPersonView == 2 ? renderManager.playerViewX : -renderManager.playerViewX;
GlStateManager.rotate(180 - renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
GlStateManager.rotate(yaw, 1.0F, 0.0F, 0.0F);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
mc.renderEngine.bindTexture(sixthSenseTexture);
buffer.pos(-0.6, 0.6, 0).tex(0, 0).endVertex();
buffer.pos(0.6, 0.6, 0).tex(1, 0).endVertex();
buffer.pos(0.6, -0.6, 0).tex(1, 1).endVertex();
buffer.pos(-0.6, -0.6, 0).tex(0, 1).endVertex();
tessellator.draw();
GlStateManager.enableCull();
GlStateManager.disableBlend();
GlStateManager.enableLighting();
GlStateManager.enableDepth();
GlStateManager.popMatrix();
}
}
@SubscribeEvent
public static void onRenderGameOverlayEvent(RenderGameOverlayEvent.Post event){
if(event.getType() == RenderGameOverlayEvent.ElementType.HELMET
&& Minecraft.getMinecraft().player.isPotionActive(WizardryPotions.sixth_sense)){
GlStateManager.pushMatrix();
GlStateManager.disableDepth();
GlStateManager.depthMask(false);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.disableAlpha();
Minecraft.getMinecraft().renderEngine.bindTexture(sixthSenseOverlayTexture);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(0.0D, (double)event.getResolution().getScaledHeight(), -90.0D).tex(0.0D, 1.0D).endVertex();
buffer.pos((double)event.getResolution().getScaledWidth(), (double)event.getResolution().getScaledHeight(), -90.0D).tex(1.0D, 1.0D)
.endVertex();
buffer.pos((double)event.getResolution().getScaledWidth(), 0.0D, -90.0D).tex(1.0D, 0.0D).endVertex();
buffer.pos(0.0D, 0.0D, -90.0D).tex(0.0D, 0.0D).endVertex();
tessellator.draw();
GlStateManager.depthMask(true);
GlStateManager.enableDepth();
GlStateManager.enableAlpha();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.popMatrix();
}
if(event.getType() == RenderGameOverlayEvent.ElementType.HELMET && Minecraft.getMinecraft().player.isPotionActive(WizardryPotions.frost)){
GlStateManager.pushMatrix();
GlStateManager.disableDepth();
GlStateManager.depthMask(false);
OpenGlHelper.glBlendFunc(770, 771, 1, 0);
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.disableAlpha();
Minecraft.getMinecraft().renderEngine.bindTexture(frostOverlayTexture);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(0.0D, (double)event.getResolution().getScaledHeight(), -90.0D).tex(0.0D, 1.0D).endVertex();
buffer.pos((double)event.getResolution().getScaledWidth(), (double)event.getResolution().getScaledHeight(), -90.0D).tex(1.0D, 1.0D)
.endVertex();
buffer.pos((double)event.getResolution().getScaledWidth(), 0.0D, -90.0D).tex(1.0D, 0.0D).endVertex();
buffer.pos(0.0D, 0.0D, -90.0D).tex(0.0D, 0.0D).endVertex();
tessellator.draw();
GlStateManager.depthMask(true);
GlStateManager.enableDepth();
GlStateManager.enableAlpha();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
GlStateManager.popMatrix();
}
}
// FIXME: Something in here is making the first person shadow ward rather translucent.
private static void renderShadowWardFirstPerson(EntityPlayer entityplayer){
ItemStack wand = entityplayer.getActiveItemStack();
if(WizardData.get(entityplayer) != null && WizardData.get(entityplayer).currentlyCasting() instanceof ShadowWard
|| (entityplayer.isHandActive() && wand.getItemDamage() < wand.getMaxDamage() && wand.getItem() instanceof ItemWand
&& WandHelper.getCurrentSpell(wand) instanceof ShadowWard)){
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.shadeModel(GL11.GL_SMOOTH);
GlStateManager.disableLighting();
GlStateManager.disableAlpha();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
GlStateManager.translate(0, 1.2, 0);
GlStateManager.rotate(-entityplayer.rotationYaw, 0, 1, 0);
GlStateManager.rotate(entityplayer.rotationPitch, 1, 0, 0);
Minecraft.getMinecraft().renderEngine.bindTexture(shadowWardTexture);
GlStateManager.pushMatrix();
GlStateManager.translate(0, 0, 1.2);
GlStateManager.rotate(entityplayer.world.getWorldTime() * -2, 0, 0, 1);
GlStateManager.scale(1.1, 1.1, 1.1);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(-0.5, 0.5, -0.5).tex(0, 0).endVertex();
buffer.pos(0.5, 0.5, -0.5).tex(1, 0).endVertex();
buffer.pos(0.5, -0.5, -0.5).tex(1, 1).endVertex();
buffer.pos(-0.5, -0.5, -0.5).tex(0, 1).endVertex();
tessellator.draw();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(-0.5, 0.5, -0.5).tex(0, 0).endVertex();
buffer.pos(-0.5, -0.5, -0.5).tex(0, 1).endVertex();
buffer.pos(0.5, -0.5, -0.5).tex(1, 1).endVertex();
buffer.pos(0.5, 0.5, -0.5).tex(1, 0).endVertex();
tessellator.draw();
GlStateManager.popMatrix();
GlStateManager.shadeModel(GL11.GL_FLAT);
GlStateManager.enableLighting();
GlStateManager.disableBlend();
GlStateManager.popMatrix();
}
}
private static void renderShadowWardIfActive(EntityPlayer entityplayer){
ItemStack wand = entityplayer.getActiveItemStack();
if(WizardData.get(entityplayer).currentlyCasting() instanceof ShadowWard
|| (entityplayer.isHandActive() && wand.getItemDamage() < wand.getMaxDamage() && wand.getItem() instanceof ItemWand
&& WandHelper.getCurrentSpell(wand) instanceof ShadowWard)){
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
GlStateManager.rotate(180, 0, 1, 0);
GlStateManager.rotate(-entityplayer.renderYawOffset, 0, 1, 0);
Minecraft.getMinecraft().renderEngine.bindTexture(shadowWardTexture);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
GlStateManager.translate(0, 1.2, 0);
GlStateManager.rotate(entityplayer.world.getWorldTime() * -2, 0, 0, 1);
GlStateManager.scale(1.1, 1.1, 1.1);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(-0.5, 0.5, -0.5).tex(0, 0).endVertex();
buffer.pos(0.5, 0.5, -0.5).tex(1, 0).endVertex();
buffer.pos(0.5, -0.5, -0.5).tex(1, 1).endVertex();
buffer.pos(-0.5, -0.5, -0.5).tex(0, 1).endVertex();
tessellator.draw();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(-0.5, 0.5, -0.5).tex(0, 0).endVertex();
buffer.pos(-0.5, -0.5, -0.5).tex(0, 1).endVertex();
buffer.pos(0.5, -0.5, -0.5).tex(1, 1).endVertex();
buffer.pos(0.5, 0.5, -0.5).tex(1, 0).endVertex();
tessellator.draw();
GlStateManager.enableLighting();
GlStateManager.disableBlend();
GlStateManager.popMatrix();
}
}
private static void renderWingsIfActive(EntityPlayer entityplayer, float partialTickTime){
ItemStack wand = entityplayer.getActiveItemStack();
if(WizardData.get(entityplayer).currentlyCasting() instanceof Flight
|| (entityplayer.isHandActive() && wand.getItemDamage() < wand.getMaxDamage() && wand.getItem() instanceof ItemWand
&& WandHelper.getCurrentSpell(wand) instanceof Flight)){
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
// GlStateManager.rotate(-entityplayer.rotationYawHead, 0, 1, 0);
GlStateManager.rotate(-entityplayer.renderYawOffset, 0, 1, 0);
// GlStateManager.rotate(180, 1, 0, 0);
Minecraft.getMinecraft().renderEngine.bindTexture(wingTexture);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
GlStateManager.pushMatrix();
GlStateManager.translate(0.1, 0.4, -0.15);
GlStateManager.rotate(20 + 20 * (float)Math.sin(entityplayer.world.getWorldTime() * 0.3), 0, 1, 0);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(0, 2, 0).tex(0, 0).endVertex();
buffer.pos(2, 2, 0).tex(1, 0).endVertex();
buffer.pos(2, 0, 0).tex(1, 1).endVertex();
buffer.pos(0, 0, 0).tex(0, 1).endVertex();
tessellator.draw();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(0, 2, 0).tex(0, 0).endVertex();
buffer.pos(0, 0, 0).tex(0, 1).endVertex();
buffer.pos(2, 0, 0).tex(1, 1).endVertex();
buffer.pos(2, 2, 0).tex(1, 0).endVertex();
tessellator.draw();
GlStateManager.popMatrix();
GlStateManager.pushMatrix();
GlStateManager.translate(-0.1, 0.4, -0.15);
GlStateManager.rotate(-200 - 20 * (float)Math.sin(entityplayer.world.getWorldTime() * 0.3), 0, 1, 0);
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(0, 2, 0).tex(0, 0).endVertex();
buffer.pos(2, 2, 0).tex(1, 0).endVertex();
buffer.pos(2, 0, 0).tex(1, 1).endVertex();
buffer.pos(0, 0, 0).tex(0, 1).endVertex();
tessellator.draw();
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.pos(0, 2, 0).tex(0, 0).endVertex();
buffer.pos(0, 0, 0).tex(0, 1).endVertex();
buffer.pos(2, 0, 0).tex(1, 1).endVertex();
buffer.pos(2, 2, 0).tex(1, 0).endVertex();
tessellator.draw();
GlStateManager.popMatrix();
GlStateManager.enableLighting();
GlStateManager.disableBlend();
GlStateManager.popMatrix();
}
}
private static void renderShieldFirstPerson(EntityPlayer entityplayer){
ItemStack wand = entityplayer.getActiveItemStack();
if(WizardData.get(entityplayer) != null && WizardData.get(entityplayer).shield != null
&& (WizardData.get(entityplayer).currentlyCasting() instanceof Shield
|| (entityplayer.isHandActive() && wand.getItemDamage() < wand.getMaxDamage() && wand.getItem() instanceof ItemWand
&& WandHelper.getCurrentSpell(wand) instanceof Shield))){
GlStateManager.pushMatrix();
GlStateManager.disableCull();
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_ONE, GL11.GL_SRC_ALPHA);
GlStateManager.shadeModel(GL11.GL_SMOOTH);
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
GlStateManager.translate(0, 1.4, 0);
GlStateManager.rotate(-entityplayer.rotationYaw, 0, 1, 0);
GlStateManager.rotate(entityplayer.rotationPitch, 1, 0, 0);
GlStateManager.translate(0, 0, 0.8);
Tessellator tessellator = Tessellator.getInstance();
Minecraft.getMinecraft().renderEngine.bindTexture(shieldTexture);
renderShield(tessellator);
GlStateManager.enableLighting();
GlStateManager.shadeModel(GL11.GL_FLAT);
GlStateManager.enableCull();
GlStateManager.disableBlend();
// RenderHelper.enableStandardItemLighting();
GlStateManager.popMatrix();
}
}
private static void renderShieldIfActive(EntityPlayer entityplayer){
ItemStack wand = entityplayer.getActiveItemStack();
if(WizardData.get(entityplayer).shield != null && (WizardData.get(entityplayer).currentlyCasting() instanceof Shield
|| (entityplayer.isHandActive() && wand.getItemDamage() < wand.getMaxDamage() && wand.getItem() instanceof ItemWand
&& WandHelper.getCurrentSpell(wand) instanceof Shield))){
GlStateManager.pushMatrix();
GlStateManager.disableCull();
GlStateManager.enableBlend();
// For some reason, the old blend function (GL11.GL_SRC_ALPHA, GL11.GL_SRC_ALPHA) caused the inner
// edges to appear black, so I have changed it to this, which looks very slightly different.
GlStateManager.blendFunc(GL11.GL_ONE, GL11.GL_SRC_ALPHA);
GlStateManager.shadeModel(GL11.GL_SMOOTH);
GlStateManager.disableLighting();
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
GlStateManager.translate(0, 1.3, 0);
// GlStateManager.rotate(180, 0, 1, 0);
GlStateManager.rotate(-entityplayer.renderYawOffset, 0, 1, 0);
// GlStateManager.rotate(-entityplayer.rotationPitch, 1, 0, 0);
GlStateManager.translate(0, 0, 0.8);
Tessellator tessellator = Tessellator.getInstance();
Minecraft.getMinecraft().renderEngine.bindTexture(shieldTexture);
renderShield(tessellator);
GlStateManager.enableLighting();
GlStateManager.shadeModel(GL11.GL_FLAT);
GlStateManager.enableCull();
GlStateManager.disableBlend();
// RenderHelper.enableStandardItemLighting();
GlStateManager.popMatrix();
}
}
private static void renderShield(Tessellator tessellator){
GlStateManager.disableDepth();
GlStateManager.depthMask(false);
Minecraft.getMinecraft().renderEngine.bindTexture(texture);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
double widthOuter = 0.6d;
double heightOuter = 0.7d;
double widthInner = 0.3d;
double heightInner = 0.4d;
double depth = 0.2d;
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
buffer.begin(GL11.GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION_TEX_COLOR);
buffer.pos(-widthOuter, heightInner, -depth).tex(0, 0.2).color(0, 0, 0, 255).endVertex();
buffer.pos(-widthInner, heightInner, 0).tex(0.2, 0.2).color(200, 200, 255, 255).endVertex();
buffer.pos(-widthInner, heightOuter, -depth).tex(0.2, 0).color(0, 0, 0, 255).endVertex();
buffer.pos(-widthInner, heightInner, 0).tex(0.2, 0.2).color(200, 200, 255, 255).endVertex();
buffer.pos(widthInner, heightOuter, -depth).tex(0.8, 0).color(0, 0, 0, 255).endVertex();
buffer.pos(widthInner, heightInner, 0).tex(0.8, 0.2).color(200, 200, 255, 255).endVertex();
buffer.pos(widthOuter, heightInner, -depth).tex(1, 0.2).color(0, 0, 0, 255).endVertex();
buffer.pos(widthInner, heightInner, 0).tex(0.8, 0.2).color(200, 200, 255, 255).endVertex();
buffer.pos(widthOuter, -heightInner, -depth).tex(1, 0.8).color(0, 0, 0, 255).endVertex();
buffer.pos(widthInner, -heightInner, 0).tex(0.8, 0.8).color(200, 200, 255, 255).endVertex();
buffer.pos(widthInner, -heightOuter, -depth).tex(0.8, 1).color(0, 0, 0, 255).endVertex();
buffer.pos(widthInner, -heightInner, 0).tex(0.8, 0.8).color(200, 200, 255, 255).endVertex();
buffer.pos(-widthInner, -heightOuter, -depth).tex(0.2, 1).color(0, 0, 0, 255).endVertex();
buffer.pos(-widthInner, -heightInner, 0).tex(0.2, 0.8).color(200, 200, 255, 255).endVertex();
buffer.pos(-widthOuter, -heightInner, -depth).tex(0, 0.8).color(0, 0, 0, 255).endVertex();
buffer.pos(-widthInner, -heightInner, 0).tex(0.2, 0.8).color(200, 200, 255, 255).endVertex();
buffer.pos(-widthOuter, heightInner, -depth).tex(0, 0.2).color(0, 0, 0, 255).endVertex();
buffer.pos(-widthInner, heightInner, 0).tex(0.2, 0.2).color(200, 200, 255, 255).endVertex();
buffer.pos(0, resolution.getScaledHeight(), -90).tex(0, 1).endVertex();
buffer.pos(resolution.getScaledWidth(), resolution.getScaledHeight(), -90).tex(1, 1).endVertex();
buffer.pos(resolution.getScaledWidth(), 0, -90).tex(1, 0).endVertex();
buffer.pos(0, 0, -90).tex(0, 0).endVertex();
tessellator.draw();
GlStateManager.depthMask(true);
GlStateManager.enableDepth();
buffer.begin(GL11.GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION_TEX_COLOR);
buffer.pos(-widthInner, heightInner, 0).tex(0.2, 0.2).color(200, 200, 255, 255).endVertex();
buffer.pos(widthInner, heightInner, 0).tex(0.8, 0.2).color(200, 200, 255, 255).endVertex();
buffer.pos(-widthInner, -heightInner, 0).tex(0.2, 0.8).color(200, 200, 255, 255).endVertex();
buffer.pos(widthInner, -heightInner, 0).tex(0.8, 0.8).color(200, 200, 255, 255).endVertex();
tessellator.draw();
GlStateManager.popMatrix();
}
}
@@ -0,0 +1,149 @@
package electroblob.wizardry.client;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.client.gui.GuiSpellDisplay;
import electroblob.wizardry.item.ISpellCastingItem;
import electroblob.wizardry.packet.PacketControlInput;
import electroblob.wizardry.packet.PacketSpellQuickAccess;
import electroblob.wizardry.packet.WizardryPacketHandler;
import electroblob.wizardry.registry.WizardrySounds;
import net.minecraft.client.Minecraft;
import net.minecraft.client.audio.PositionedSoundRecord;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraftforge.client.event.MouseEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.relauncher.Side;
/** Event handler class responsible for handling wizardry's controls. */
//@SideOnly(Side.CLIENT)
@Mod.EventBusSubscriber(Side.CLIENT)
public class WizardryControlHandler {
static boolean NkeyPressed = false;
static boolean BkeyPressed = false;
static boolean[] quickAccessKeyPressed = new boolean[ClientProxy.SPELL_QUICK_ACCESS.length];
// Changed to a tick event to allow mouse button keybinds
// The 'lag' that happened previously was actually because the code only fired when a keyboard key was pressed!
@SubscribeEvent
public static void onTickEvent(TickEvent.ClientTickEvent event){
if(event.phase == TickEvent.Phase.END) return; // Only really needs to be once per tick
if(Wizardry.proxy instanceof ClientProxy){
EntityPlayer player = Minecraft.getMinecraft().player;
if(player != null){
ItemStack wand = getWandInUse(player);
if(wand == null) return;
if(ClientProxy.NEXT_SPELL.isKeyDown() && Minecraft.getMinecraft().inGameHasFocus){
if(!NkeyPressed){
NkeyPressed = true;
selectNextSpell(wand);
}
}else{
NkeyPressed = false;
}
if(ClientProxy.PREVIOUS_SPELL.isKeyDown() && Minecraft.getMinecraft().inGameHasFocus){
if(!BkeyPressed){
BkeyPressed = true;
// Packet building
selectPreviousSpell(wand);
}
}else{
BkeyPressed = false;
}
for(int i = 0; i < ClientProxy.SPELL_QUICK_ACCESS.length; i++){
if(ClientProxy.SPELL_QUICK_ACCESS[i].isKeyDown() && Minecraft.getMinecraft().inGameHasFocus){
if(!quickAccessKeyPressed[i]){
quickAccessKeyPressed[i] = true;
// Packet building
selectSpell(wand, i);
}
}else{
quickAccessKeyPressed[i] = false;
}
}
}
}
}
// Shift-scrolling to change spells
@SubscribeEvent
public static void onMouseEvent(MouseEvent event){
EntityPlayer player = Minecraft.getMinecraft().player;
ItemStack wand = getWandInUse(player);
if(wand == null) return;
if(Minecraft.getMinecraft().inGameHasFocus && !wand.isEmpty() && event.getDwheel() != 0 && player.isSneaking()
&& Wizardry.settings.shiftScrolling){
event.setCanceled(true);
int d = Wizardry.settings.reverseScrollDirection ? -event.getDwheel() : event.getDwheel();
if(d > 0){
selectNextSpell(wand);
}else if(d < 0){
selectPreviousSpell(wand);
}
}
}
private static ItemStack getWandInUse(EntityPlayer player){
ItemStack wand = player.getHeldItemMainhand();
// Only bother sending packets if the player is holding a spellcasting item with more than one spell slot
if(!(wand.getItem() instanceof ISpellCastingItem) || ((ISpellCastingItem)wand.getItem()).getSpells(wand).length < 2){
wand = player.getHeldItemOffhand();
if(!(wand.getItem() instanceof ISpellCastingItem) || ((ISpellCastingItem)wand.getItem()).getSpells(wand).length < 2) return null;
}
return wand;
}
private static void selectNextSpell(ItemStack wand){
// Packet building
IMessage msg = new PacketControlInput.Message(PacketControlInput.ControlType.NEXT_SPELL_KEY);
WizardryPacketHandler.net.sendToServer(msg);
// GUI switch animation
((ISpellCastingItem)wand.getItem()).selectNextSpell(wand); // Makes sure the spell is set immediately for the client
GuiSpellDisplay.playSpellSwitchAnimation(true);
Minecraft.getMinecraft().getSoundHandler().playSound(PositionedSoundRecord.getMasterRecord(WizardrySounds.ITEM_WAND_SWITCH_SPELL, 1));
}
private static void selectPreviousSpell(ItemStack wand){
// Packet building
IMessage msg = new PacketControlInput.Message(PacketControlInput.ControlType.PREVIOUS_SPELL_KEY);
WizardryPacketHandler.net.sendToServer(msg);
// GUI switch animation
((ISpellCastingItem)wand.getItem()).selectPreviousSpell(wand); // Makes sure the spell is set immediately for the client
GuiSpellDisplay.playSpellSwitchAnimation(false);
Minecraft.getMinecraft().getSoundHandler().playSound(PositionedSoundRecord.getMasterRecord(WizardrySounds.ITEM_WAND_SWITCH_SPELL, 1));
}
private static void selectSpell(ItemStack wand, int index){
// GUI switch animation
if(((ISpellCastingItem)wand.getItem()).selectSpell(wand, index)){ // Makes sure the spell is set immediately for the client
// Packet building (no point sending it unless the client-side spell selection succeeded
IMessage msg = new PacketSpellQuickAccess.Message(index);
WizardryPacketHandler.net.sendToServer(msg);
GuiSpellDisplay.playSpellSwitchAnimation(true); // This will do, it's only an animation
Minecraft.getMinecraft().getSoundHandler().playSound(PositionedSoundRecord.getMasterRecord(WizardrySounds.ITEM_WAND_SWITCH_SPELL, 1));
}
}
}
@@ -0,0 +1,155 @@
package electroblob.wizardry.client.animation;
import electroblob.wizardry.data.WizardData;
import electroblob.wizardry.item.SpellActions;
import electroblob.wizardry.spell.Grapple;
import electroblob.wizardry.util.GeometryUtils;
import electroblob.wizardry.util.InventoryUtils;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.util.EnumHandSide;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.RayTraceResult;
import net.minecraft.util.math.Vec3d;
/**
* An animation that is associated with a particular {@link net.minecraft.item.EnumAction}. This animation will display
* when a player is using an item with that action.
* @author Electroblob
* @since Wizardry 4.3
* @see electroblob.wizardry.item.SpellActions
*/
public abstract class ActionAnimation extends Animation {
private final EnumAction action;
public ActionAnimation(EnumAction action){
super(action.name());
this.action = action;
}
@Override
public boolean shouldDisplay(EntityPlayer player, boolean firstPerson){
return !firstPerson && player.getItemInUseMaxCount() > 0 && player.getActiveItemStack().getItemUseAction() == action;
}
/** Called from the client proxy to register all of wizardry's action animations. */
public static void register(){
PlayerAnimator.registerAnimation(new ActionAnimation(SpellActions.POINT){
@Override
public void setRotationAngles(EntityPlayer player, ModelBiped model, float partialTicks, boolean firstPerson){
// Something (probably some sort of race condition) causes getActiveItemStack to sometimes be wrong
if(player.getActiveItemStack() != player.getHeldItem(player.getActiveHand())) return;
EnumHandSide side = InventoryUtils.getSideForHand(player, player.getActiveHand());
float pitch = (float)Math.toRadians(player.prevRotationPitch + (player.rotationPitch - player.prevRotationPitch) * partialTicks);
float yaw = (float)Math.toRadians(player.prevRotationYawHead + (player.rotationYawHead - player.prevRotationYawHead) * partialTicks)
- (float)Math.toRadians(player.prevRenderYawOffset + (player.renderYawOffset - player.prevRenderYawOffset) * partialTicks);
float x = -((float)Math.PI / 2) + pitch + 0.2f;
float y = (side == EnumHandSide.RIGHT ? -0.25f : 0.25f) + yaw;
ModelRendererExtended arm = (ModelRendererExtended)getArmForSide(model, side);
arm.setRotation(x, y, 0);
}
});
PlayerAnimator.registerAnimation(new ActionAnimation(SpellActions.POINT_UP){
@Override
public void setRotationAngles(EntityPlayer player, ModelBiped model, float partialTicks, boolean firstPerson){
if(player.getActiveItemStack() != player.getHeldItem(player.getActiveHand())) return;
EnumHandSide side = InventoryUtils.getSideForHand(player, player.getActiveHand());
ModelRendererExtended arm = (ModelRendererExtended)getArmForSide(model, side);
arm.addRotation(-2.2f, side == EnumHandSide.RIGHT ? 0.2f : -0.2f, 0);
}
});
PlayerAnimator.registerAnimation(new ActionAnimation(SpellActions.POINT_DOWN){
@Override
public void setRotationAngles(EntityPlayer player, ModelBiped model, float partialTicks, boolean firstPerson){
float tick = player.getItemInUseMaxCount() + partialTicks; // It's not the "max" use count at all!
float y = Math.min(0.4f + tick * 0.05f, 0.7f);
EnumHandSide side = InventoryUtils.getSideForHand(player, player.getActiveHand());
ModelRendererExtended arm = (ModelRendererExtended)getArmForSide(model, side);
arm.addRotation(-0.2f, side == EnumHandSide.RIGHT ? y : -y, 0);
}
});
PlayerAnimator.registerAnimation(new ActionAnimation(SpellActions.SUMMON){
@Override
public void setRotationAngles(EntityPlayer player, ModelBiped model, float partialTicks, boolean firstPerson){
float tick = player.getItemInUseMaxCount() + partialTicks; // It's not the "max" use count at all!
float x = -Math.min(0.4f + tick * 0.2f, 2f);
((ModelRendererExtended)getArmForSide(model, EnumHandSide.RIGHT)).addRotation(x, 1.2f, 0);
((ModelRendererExtended)getArmForSide(model, EnumHandSide.LEFT)).addRotation(x, -1.2f, 0);
}
});
PlayerAnimator.registerAnimation(new ActionAnimation(SpellActions.GRAPPLE){
@Override
public void setRotationAngles(EntityPlayer player, ModelBiped model, float partialTicks, boolean firstPerson){
WizardData data = WizardData.get(player);
RayTraceResult hit = data.getVariable(Grapple.TARGET_KEY);
if(hit == null || hit.typeOfHit == RayTraceResult.Type.MISS) return;
Vec3d target = hit.hitVec;
if(hit.entityHit instanceof EntityLivingBase){
// If the target is an entity, we need to use the entity's centre rather than the original hit position
// because the entity will have moved!
target = GeometryUtils.getCentre(hit.entityHit);
}
EnumHandSide side = InventoryUtils.getSideForHand(player, player.getActiveHand());
ModelRendererExtended arm = (ModelRendererExtended)getArmForSide(model, side);
Vec3d direction = target.subtract(player.getPositionEyes(partialTicks));
float yaw = player.prevRenderYawOffset + (player.renderYawOffset - player.prevRenderYawOffset) * partialTicks;
float pitch = (float)MathHelper.atan2(MathHelper.sqrt(direction.x*direction.x + direction.z*direction.z), direction.y);
float x = pitch - (float)Math.PI * 0.9f;
float y = -(float)Math.toRadians(yaw) - (float)MathHelper.atan2(direction.x, direction.z);
y += (side == EnumHandSide.RIGHT ? -0.25f : 0.25f);
if(Math.abs(pitch) < 0.2f) y = arm.rotateAngleY;
arm.setRotation(x, y, 0);
}
});
PlayerAnimator.registerAnimation(new ActionAnimation(SpellActions.IMBUE){
@Override
public void setRotationAngles(EntityPlayer player, ModelBiped model, float partialTicks, boolean firstPerson){
float tick = player.getItemInUseMaxCount() + partialTicks; // It's not the "max" use count at all!
float z = Math.max(1.5f - tick * 0.1f, 0.8f);
EnumHandSide side = InventoryUtils.getSideForHand(player, player.getActiveHand());
ModelRendererExtended arm = (ModelRendererExtended)getArmForSide(model, side);
arm.addRotation(-1.2f, side == EnumHandSide.RIGHT ? -0.2f : 0.2f, side == EnumHandSide.RIGHT ? z : -z);
if(!player.getHeldItem(InventoryUtils.getHandForSide(player, side.opposite())).isEmpty()){
((ModelRendererExtended)getArmForSide(model, side.opposite())).addRotation(-0.8f, side == EnumHandSide.LEFT ? 0.3f : -0.3f, 0);
}
}
});
PlayerAnimator.registerAnimation(new ActionAnimation(SpellActions.THRUST){
@Override
public void setRotationAngles(EntityPlayer player, ModelBiped model, float partialTicks, boolean firstPerson){
if(player.getActiveItemStack() != player.getHeldItem(player.getActiveHand())) return;
EnumHandSide side = InventoryUtils.getSideForHand(player, player.getActiveHand());
ModelRendererExtended arm = (ModelRendererExtended)getArmForSide(model, side);
float y = side == EnumHandSide.RIGHT ? -0.6f : 0.6f;
arm.addRotation(-1.2f, y, 0);
if(player.getHeldItem(InventoryUtils.getHandForSide(player, side.opposite())).isEmpty()){
ModelRendererExtended otherArm = (ModelRendererExtended)getArmForSide(model, side.opposite());
otherArm.setRotation(arm.rotateAngleX - 1.2f, -arm.rotateAngleY - y, otherArm.rotateAngleZ);
}
}
});
}
}
@@ -0,0 +1,77 @@
package electroblob.wizardry.client.animation;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumHandSide;
/**
* Represents a player animation. Use one of the predefined subclasses below for common animation types, or extend this
* class directly to define a completely custom animation. Register instances of this class using
* {@link PlayerAnimator#registerAnimation(Animation)}.
* @author Electroblob
* @since Wizardry 4.3
* @see ActionAnimation
*/
public abstract class Animation {
private final String name;
public Animation(String name){
this.name = name;
}
/** Returns the name of this animation, currently only used for warning messages / debugging. */
public String getName(){
return name;
}
/**
* Returns whether this animation should be displayed for the given player. <i>Note that if two registered
* animations have overlapping conditions, both will attempt to display simultaneously, so if they both animate the
* same model part, that part may not behave as expected.</i>
* @param player The player being animated
* @param firstPerson True if the player being animated is the local client player, and they are in first-person
* view. In first-person, animations are only useful for animating the player's empty hand.
* @return True if the animation should be displayed, false if not.
*/
public abstract boolean shouldDisplay(EntityPlayer player, boolean firstPerson);
/**
* Sets the rotation of the model parts for this animation. This method is called every time the player is rendered
* when {@link Animation#shouldDisplay(EntityPlayer, boolean)} returns true.
* @param player The player being animated
* @param model The model to animate. All of the standard {@link ModelBiped} parts will already be wrapped and may
* be safely cast to {@code ModelRendererExtended} in order to override the rotations set by the model
* itself - see {@link ModelRendererExtended ModelRendererExtended} for details.
* @param partialTicks The current partial tick time
* @param firstPerson True if the player being animated is the local client player, and they are in first-person
* view. In first-person, animations are only useful for animating the player's empty hand.
*/
public abstract void setRotationAngles(EntityPlayer player, ModelBiped model, float partialTicks, boolean firstPerson);
/**
* Returns whether the boxes that form the second layer of the player's skin (for models that are instances of
* {@link net.minecraft.client.model.ModelPlayer ModelPlayer}) should automatically be set to the same angles as
* their corresponding first-layer parts.
* @param player The player being rendered, for reference
* @param firstPerson True if the player being animated is the local client player, and they are in first-person
* view. In first-person, animations are only useful for animating the player's empty hand.
* @return True to let {@link PlayerAnimator} auto-rotate the second skin layer, false to rotate them manually.
*/
public boolean autoRotateSecondLayer(EntityPlayer player, boolean firstPerson){
return true;
}
/**
* Returns the arm of the given model corresponding to the given side. Function is identical to the method of the
* same name in {@link ModelBiped}.
* @param model The model to get the arm of
* @param side The {@link EnumHandSide} to return the arm for
* @return The {@link ModelRenderer} corresponding to the given arm
*/
public static ModelRenderer getArmForSide(ModelBiped model, EnumHandSide side){
return side == EnumHandSide.LEFT ? model.bipedLeftArm : model.bipedRightArm;
}
}
@@ -0,0 +1,205 @@
package electroblob.wizardry.client.animation;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.model.ModelPlayer;
import net.minecraft.client.model.ModelRenderer;
/**
* A wrapper around {@link ModelRenderer} which can be swapped into models to allow render pre/post events to
* circumvent {@code ModelBase.setRotationAngles(...)} and set model part rotations themselves. Instances of this class
* keep a reference to the original {@code ModelRenderer} and delegate all the actual rendering to it.
* <p></p>
* {@link PlayerAnimator PlayerAnimator} does all the necessary setup with this
* class for player animations. It is also possible to set up custom animations for non-player entities with this class,
* see {@link ModelRendererExtended#wrap(ModelBiped)} and {@link ModelRendererExtended#wrap(ModelBase, ModelRenderer)}.
* @author Electroblob
* @since Wizardry 4.3
*/
public class ModelRendererExtended extends ModelRenderer {
// We probably could have copied all the fields over instead, but this way if anyone else modifies the boxes we
// won't overwrite their changes
// This way also avoids reflection because we don't need to copy private fields, which is better for performance
private ModelRenderer delegate;
private float actualRotationX;
private float actualRotationY;
private float actualRotationZ;
private float extraRotationX;
private float extraRotationY;
private float extraRotationZ;
private ModelRendererExtended(ModelBase baseModel, ModelRenderer delegate){
super(baseModel, delegate.boxName);
this.delegate = delegate;
// Copy over any public fields that might get changed
this.textureWidth = delegate.textureWidth;
this.textureHeight = delegate.textureHeight;
this.showModel = delegate.showModel;
this.isHidden = delegate.isHidden;
this.rotationPointX = delegate.rotationPointX;
this.rotationPointY = delegate.rotationPointY;
this.rotationPointZ = delegate.rotationPointZ;
this.cubeList = delegate.cubeList;
this.childModels = delegate.childModels;
this.resetRotation();
}
// Static initialisers
/**
* Replaces the given part of the given {@link ModelBase} with a new {@code ModelRendererExtended} that wraps the
* original part. This method takes care of modifying the model's box list, but <b>is unable to change any
* individual {@link ModelRenderer} fields</b> - this method instead returns the resulting
* {@code ModelRendererExtended} to be assigned to the appropriate field.
* @param model The model whose part is to be wrapped
* @param box The part of the model to wrap, must belong to the above model
* @return The resulting wrapped model part, this should be assigned to the appropriate part field in the model. If
* the given model part was already wrapped, this method simply returns it unchanged.
* @throws IllegalArgumentException if the given box does not belong to the given model
*/
public static ModelRendererExtended wrap(ModelBase model, ModelRenderer box){
if(box instanceof ModelRendererExtended) return (ModelRendererExtended)box; // Ignore already-wrapped parts
ModelRendererExtended wrapper = new ModelRendererExtended(model, box);
int index = model.boxList.indexOf(box);
if(index < 0) throw new IllegalArgumentException(String.format("The given ModelRenderer %s does not belong to the given model %s", box, model));
model.boxList.set(index, wrapper); // I doubt the order matters but we may as well put it at the same index
return wrapper;
}
/**
* Replaces the given {@link ModelBiped}'s parts with new {@code ModelRendererExtended} versions that wrap the
* original parts. If the given model is a {@link ModelPlayer}, the extra boxes for player skin overlays will also
* be wrapped.
*/
public static void wrap(ModelBiped model){
// MMmmmmmm wraps
model.bipedHead = wrap(model, model.bipedHead);
model.bipedBody = wrap(model, model.bipedBody);
model.bipedRightArm = wrap(model, model.bipedRightArm);
model.bipedLeftArm = wrap(model, model.bipedLeftArm);
model.bipedRightLeg = wrap(model, model.bipedRightLeg);
model.bipedLeftLeg = wrap(model, model.bipedLeftLeg);
model.bipedHeadwear = wrap(model, model.bipedHeadwear);
if(model instanceof ModelPlayer){
((ModelPlayer)model).bipedBodyWear = wrap(model, ((ModelPlayer)model).bipedBodyWear);
((ModelPlayer)model).bipedRightArmwear = wrap(model, ((ModelPlayer)model).bipedRightArmwear);
((ModelPlayer)model).bipedLeftArmwear = wrap(model, ((ModelPlayer)model).bipedLeftArmwear);
((ModelPlayer)model).bipedRightLegwear = wrap(model, ((ModelPlayer)model).bipedRightLegwear);
((ModelPlayer)model).bipedLeftLegwear = wrap(model, ((ModelPlayer)model).bipedLeftLegwear);
}
}
/**
* Returns whether the given {@link ModelBiped} is fully wrapped, i.e. all its parts are instances of
* {@code ModelRendererExtended}. If the given model is a {@link ModelPlayer}, this also checks the extra boxes for
* player skin overlays.
*/
public static boolean isWrapped(ModelBiped model){
boolean flag = true;
if(model instanceof ModelPlayer){
flag = flag && ((ModelPlayer)model).bipedBodyWear instanceof ModelRendererExtended;
flag = flag && ((ModelPlayer)model).bipedRightArmwear instanceof ModelRendererExtended;
flag = flag && ((ModelPlayer)model).bipedLeftArmwear instanceof ModelRendererExtended;
flag = flag && ((ModelPlayer)model).bipedRightLegwear instanceof ModelRendererExtended;
flag = flag && ((ModelPlayer)model).bipedLeftLegwear instanceof ModelRendererExtended;
}
return flag
&& model.bipedHead instanceof ModelRendererExtended
&& model.bipedBody instanceof ModelRendererExtended
&& model.bipedRightArm instanceof ModelRendererExtended
&& model.bipedLeftArm instanceof ModelRendererExtended
&& model.bipedRightLeg instanceof ModelRendererExtended
&& model.bipedLeftLeg instanceof ModelRendererExtended
&& model.bipedHeadwear instanceof ModelRendererExtended;
}
/** Resets the rotation of this model part to the angle set by the parent model. */
public void resetRotation(){
this.actualRotationX = Float.NaN;
this.actualRotationY = Float.NaN;
this.actualRotationZ = Float.NaN;
this.extraRotationX = 0;
this.extraRotationY = 0;
this.extraRotationZ = 0;
}
/** Sets the rotation of this model part, which will overwrite the angle set by the parent model. */
public void setRotation(float x, float y, float z){
this.actualRotationX = x;
this.actualRotationY = y;
this.actualRotationZ = z;
}
/** Sets the extra rotation of this model part, which will be added onto the angle set by the parent model. */
public void addRotation(float x, float y, float z){
this.extraRotationX = x;
this.extraRotationY = y;
this.extraRotationZ = z;
}
/** Sets the rotation of this model part to the same values as the given box. */
public void setRotationTo(ModelRendererExtended box){
this.actualRotationX = box.actualRotationX;
this.actualRotationY = box.actualRotationY;
this.actualRotationZ = box.actualRotationZ;
this.extraRotationX = box.extraRotationX;
this.extraRotationY = box.extraRotationY;
this.extraRotationZ = box.extraRotationZ;
}
// Delegate rendering, but fiddle with the angles first
@Override
public void render(float scale){
// Need to copy these over each time in case they were changed
delegate.showModel = this.showModel;
delegate.isHidden = this.isHidden;
delegate.rotationPointX = this.rotationPointX;
delegate.rotationPointY = this.rotationPointY;
delegate.rotationPointZ = this.rotationPointZ;
if(!Float.isNaN(actualRotationX) && !Float.isNaN(actualRotationY) && !Float.isNaN(actualRotationZ)){
delegate.rotateAngleX = actualRotationX;
delegate.rotateAngleY = actualRotationY;
delegate.rotateAngleZ = actualRotationZ;
}else{
delegate.rotateAngleX = this.rotateAngleX + extraRotationX;
delegate.rotateAngleY = this.rotateAngleY + extraRotationY;
delegate.rotateAngleZ = this.rotateAngleZ + extraRotationZ;
}
delegate.render(scale);
}
// Delegate all other methods
@Override
public void addChild(ModelRenderer renderer){
delegate.addChild(renderer);
}
@Override
public void renderWithRotation(float scale){
delegate.renderWithRotation(scale);
}
@Override
public void postRender(float scale){
// Exactly the same setup as above, just add item rotation/translation fields and setters
// float angle = 1;
// float radius = 10;
// delegate.rotationPointY -= radius * MathHelper.cos(angle);
// delegate.rotationPointZ -= radius * MathHelper.sin(angle);
// delegate.rotateAngleX += angle;
delegate.postRender(scale);
}
}
@@ -0,0 +1,255 @@
package electroblob.wizardry.client.animation;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.item.SpellActions;
import electroblob.wizardry.util.InventoryUtils;
import electroblob.wizardry.util.JavaUtils;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.AbstractClientPlayer;
import net.minecraft.client.model.ModelBiped;
import net.minecraft.client.model.ModelPlayer;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderLivingBase;
import net.minecraft.client.renderer.entity.RenderPlayer;
import net.minecraft.client.renderer.entity.layers.LayerBipedArmor;
import net.minecraft.client.renderer.entity.layers.LayerRenderer;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.EntityEquipmentSlot;
import net.minecraft.item.EnumAction;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumHand;
import net.minecraft.util.EnumHandSide;
import net.minecraftforge.client.ForgeHooksClient;
import net.minecraftforge.client.event.RenderPlayerEvent;
import net.minecraftforge.client.event.RenderSpecificHandEvent;
import net.minecraftforge.fml.common.Loader;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.ObfuscationReflectionHelper;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.relauncher.Side;
import java.lang.reflect.Field;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.stream.Collectors;
/**
* Handles the setup and rendering events for custom player animations, as well as registering of animations. Addons
* can also register their own animations here, see {@link PlayerAnimator#registerAnimation(Animation)}.
* @author Electroblob
* @since Wizardry 4.3
* @see electroblob.wizardry.item.SpellActions SpellActions
*/
@Mod.EventBusSubscriber(Side.CLIENT)
public class PlayerAnimator {
// TODO: Attempt to extend this to all bipeds
private static final List<Animation> animations = new ArrayList<>();
/** Stores all registered layer renderers for lazy-loading of armour models later. */
private static final Map<RenderPlayer, List<LayerRenderer<? extends EntityLivingBase>>> playerLayers = new HashMap<>();
/** Stores the main model for each renderer plus all models for registered layer renderers. */
private static final Map<RenderPlayer, List<ModelBiped>> playerLayerModels = new HashMap<>();
/** Reflected into {@link RenderLivingBase}{@code #layerRenderers}. */
private static final Field layerRenderers;
/** True if wizardry's player animations have been overridden with another mod (currently only MoBends) */
private static boolean overridden;
static {
layerRenderers = ObfuscationReflectionHelper.findField(RenderLivingBase.class, "field_177097_h");
}
/**
* Registers a new player animation. This method should be called from the {@code init()} phase via a client proxy.
* @param animation The animation to register
*/
// N.B. This can (and will) be called before PlayerAnimator#init() is called
public static void registerAnimation(Animation animation){
if(animations.contains(animation)){
Wizardry.logger.warn("Animation {} is already registered!", animation.getName());
}else{
animations.add(animation);
}
}
/** Returns true if spellcasting animations are enabled, false otherwise. */
public static boolean areAnimationsEnabled(){
return Wizardry.settings.spellcastingAnimations && !overridden;
}
public static void init(){
if(Loader.isModLoaded("mobends")) overridden = true;
if(!areAnimationsEnabled()) return;
for(RenderPlayer renderer : Minecraft.getMinecraft().getRenderManager().getSkinMap().values()){
loadLayersForRenderer(renderer);
}
}
@SuppressWarnings("unchecked")
private static void loadLayersForRenderer(RenderPlayer renderer){
List<ModelBiped> models = new ArrayList<>();
ModelRendererExtended.wrap(renderer.getMainModel());
models.add(renderer.getMainModel());
try {
List<LayerRenderer<? extends EntityLivingBase>> layers = (List<LayerRenderer<? extends EntityLivingBase>>)layerRenderers.get(renderer);
// Save armour layers for lazy-loading later (ignore other layers so iteration is faster)
playerLayers.put(renderer, layers.stream().filter(l -> l instanceof LayerBipedArmor).collect(Collectors.toList()));
for(LayerRenderer<?> layer : layers){
for(Field field : JavaUtils.getAllFields(layer.getClass())){
field.setAccessible(true);
// If your layer model doesn't extend ModelBiped, you DESERVE to be incompatible!
// (Just kidding... there's nothing I can do about it anyway)
if(field.get(layer) instanceof ModelBiped){
ModelBiped model = (ModelBiped)field.get(layer);
ModelRendererExtended.wrap(model);
models.add(model);
}
}
}
}catch(IllegalAccessException e){
Wizardry.logger.error("Error during reflective access of render layers: ", e);
}
playerLayerModels.put(renderer, models);
}
private static void updateModels(EntityPlayer player, Render<?> renderer, float partialTicks, boolean firstPerson){
// Lazy-load models from custom renderers (some mods assign their custom renderers in postInit, so they might
// not be picked up from PlayerAnimator#init)
if(renderer instanceof RenderPlayer && !playerLayerModels.containsKey(renderer)){
loadLayersForRenderer((RenderPlayer)renderer);
}
List<ModelBiped> models = playerLayerModels.get(renderer);
// If no models were registered for the given renderer, don't do anything
if(models != null){
List<LayerRenderer<? extends EntityLivingBase>> layers = playerLayers.get(renderer);
// If no layers were registered for the given renderer there's no point trying to lazy-load anything!
if(layers != null){
// Biped armour is special because of Forge's armour item render hook
// This needs to be lazy-loaded because we need access to an actual item
for(LayerRenderer<? extends EntityLivingBase> layer : layers){
if(layer instanceof LayerBipedArmor){
for(EntityEquipmentSlot slot : InventoryUtils.ARMOUR_SLOTS){
ItemStack armour = player.getItemStackFromSlot(slot);
// This method could behave dynamically depending on stuff like NBT so there's not really any way to
// optimise it further, we *have* to retrieve the model every time (shouldn't be too bad though)
ModelBiped model = ForgeHooksClient.getArmorModel(player, armour, slot, ((LayerBipedArmor)layer).getModelFromSlot(slot));
if(!models.contains(model)){ // Ignore already-wrapped models
models.add(model);
ModelRendererExtended.wrap(model);
}
}
}
}
}
for(Animation animation : animations){
if(animation.shouldDisplay(player, firstPerson)){
boolean autoRotateSecondLayer = animation.autoRotateSecondLayer(player, firstPerson);
for(ModelBiped model : models){
if(!ModelRendererExtended.isWrapped(model)) continue; // Should never happen but somehow it does
animation.setRotationAngles(player, model, partialTicks, firstPerson);
if(autoRotateSecondLayer && model instanceof ModelPlayer){
alignSecondLayer((ModelPlayer)model);
}
}
}
}
}
}
/** Rotates the second layer boxes of the given (wrapped) player model to match the first layer. */
public static void alignSecondLayer(ModelPlayer model){
((ModelRendererExtended)model.bipedBodyWear) .setRotationTo((ModelRendererExtended)model.bipedBody);
((ModelRendererExtended)model.bipedRightArmwear).setRotationTo((ModelRendererExtended)model.bipedRightArm);
((ModelRendererExtended)model.bipedLeftArmwear) .setRotationTo((ModelRendererExtended)model.bipedLeftArm);
((ModelRendererExtended)model.bipedRightLegwear).setRotationTo((ModelRendererExtended)model.bipedBody);
((ModelRendererExtended)model.bipedLeftLegwear) .setRotationTo((ModelRendererExtended)model.bipedBody);
}
@SubscribeEvent
public static void onRenderHandEvent(RenderSpecificHandEvent event){
if(!areAnimationsEnabled()) return;
AbstractClientPlayer player = Minecraft.getMinecraft().player;
EnumAction action = event.getItemStack().getItemUseAction();
if(player.isHandActive() && player.getActiveHand() == event.getHand() && SpellActions.getSpellActions().contains(action)){
// Minecraft's item renderer helpfully doesn't have a default case for the usage action so it doesn't do any
// transformations at all (which is VERY ANNOYING!) - the following lines are from ItemRenderer#transformSideFirstPerson
int i = (player.getPrimaryHand() == EnumHandSide.RIGHT) == (event.getHand() == EnumHand.MAIN_HAND) ? 1 : -1;
GlStateManager.translate((float)i * 0.56F, -0.52F + event.getEquipProgress() * -0.6F, -0.72F);
}
updateModels(player, Minecraft.getMinecraft().getRenderManager().getEntityRenderObject(player), event.getPartialTicks(), true);
}
@SubscribeEvent
public static void onRenderPlayerPreEvent(RenderPlayerEvent.Pre event){
if(!areAnimationsEnabled()) return;
// boolean firstPerson = event.getEntityPlayer() == Minecraft.getMinecraft().player
// && Minecraft.getMinecraft().gameSettings.thirdPersonView == 0;
updateModels(event.getEntityPlayer(), event.getRenderer(), event.getPartialRenderTick(), false);
}
@SubscribeEvent
public static void onRenderPlayerPostEvent(RenderPlayerEvent.Post event){
if(!areAnimationsEnabled()) return;
List<ModelBiped> models = playerLayerModels.get(event.getRenderer());
if(models != null){
for(ModelBiped model : models){
for(ModelRenderer box : model.boxList){ // For ModelPlayer, this will include the second layer
// Some models have extra boxes, they (probably) don't need wrapping but we need this check!
if(box instanceof ModelRendererExtended){
((ModelRendererExtended)box).resetRotation();
}
}
}
}
}
}
@@ -0,0 +1,35 @@
package electroblob.wizardry.client.audio;
import net.minecraft.client.audio.MovingSound;
import net.minecraft.entity.Entity;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.SoundEvent;
// Copied from MovingSoundMinecart; if it ever breaks between updates take a look at that.
//@SideOnly(Side.CLIENT)
public class MovingSoundEntity<T extends Entity> extends MovingSound {
protected final T source;
protected float distance = 0.0F;
public MovingSoundEntity(T entity, SoundEvent sound, SoundCategory category, float volume, float pitch, boolean repeat){
super(sound, category);
this.source = entity;
this.repeat = repeat;
this.volume = volume;
this.pitch = pitch;
this.repeatDelay = 0;
}
@Override
public void update(){
if(this.source.isDead){
this.donePlaying = true;
}else{
this.xPosF = (float)this.source.posX;
this.yPosF = (float)this.source.posY;
this.zPosF = (float)this.source.posZ;
}
}
}
@@ -0,0 +1,36 @@
package electroblob.wizardry.client.audio;
import electroblob.wizardry.item.ISpellCastingItem;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.item.ItemStack;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.SoundEvent;
/** A special type of moving sound that stops when the player stops charging up a spell, either by releasing the mouse
* button or when the charge-up time has elapsed. */
public class MovingSoundSpellCharge extends MovingSoundEntity<EntityLivingBase> {
public MovingSoundSpellCharge(EntityLivingBase entity, SoundEvent sound, SoundCategory category, float volume, float pitch, boolean repeat){
super(entity, sound, category, volume, pitch, repeat);
}
@Override
public void update(){
if(source.isHandActive()){
ItemStack stack = source.getActiveItemStack();
if(stack.getItem() instanceof ISpellCastingItem){
if(source.getItemInUseMaxCount() < ((ISpellCastingItem)stack.getItem()).getCurrentSpell(stack).getChargeup()){
super.update();
return;
}
}
}
this.donePlaying = true;
}
}
@@ -0,0 +1,112 @@
package electroblob.wizardry.client.audio;
import net.minecraft.client.Minecraft;
import net.minecraft.client.audio.ISound;
import net.minecraft.util.ITickable;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.SoundEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;
import net.minecraftforge.fml.relauncher.Side;
import java.util.HashSet;
import java.util.Set;
/**
* Instances of this class represent a set of sounds which together form a looped sound: start, loop and end.
* Currently this is only used for continuous spell sounds in wizardry itself, but feel free to make your own
* implementations - this class will take care of the internals.
*
* @since Wizardry 4.2
* @author Electroblob
*/
// See MusicTicker, this is the same idea of just storing the sounds statically client-side and ticking them
@Mod.EventBusSubscriber(Side.CLIENT)
public abstract class SoundLoop implements ITickable {
private static final Set<SoundLoop> activeLoops = new HashSet<>();
// The issue we had here was that there is no way of hooking into the client tick loop between the sound manager
// update and the world tick (other than via the sounds themselves, but playing other sounds from there results in
// CMEs, which is why we made this class in the first place). This meant there was always a gap between consecutive
// sounds, which could be heard in-game as a weird audio artefact. The solution is simply to overlap the sounds by
// 1 tick, which is fairly straightforward for the end sound, but because the start sound has to finish for us to
// know when to play the others, this doubling-up solution is required (bit of a waste of resources but meh).
/** A dummy sound with effectively zero volume, played one tick in advance of the actual start sound so the loop
* sound can start one tick before the actual start sound ends. */
private final ISound dummyStart; // It's the stupidest system ever but it works!
private final ISound start;
private final ISound loop;
private final ISound end;
private boolean looping = false;
private boolean needsRemoving = false;
public SoundLoop(SoundEvent start, SoundEvent loop, SoundEvent end, SoundCategory category, float volume, ISoundFactory factory){
// The reason I've gone to the effort of having a factory for these is that we need SoundLoop to have control
// over which sounds are repeated and which aren't whilst keeping them private.
this.dummyStart = factory.create(start, category, 0.00001f, false); // Inaudible but not actually 0
this.start = factory.create(start, category, volume, false);
this.loop = factory.create(loop, category, volume, true);
this.end = factory.create(end, category, volume, false);
}
@Override
public void update(){
// Check every tick if the start sound is done playing and if so, start the loop sound
if(!looping && !Minecraft.getMinecraft().getSoundHandler().isSoundPlaying(dummyStart)){
Minecraft.getMinecraft().getSoundHandler().playSound(loop);
looping = true;
}
}
/** Starts playing the end part immediately and marks the loop part to stop next tick. This may be called from
* subclasses or externally depending on the implementation. */
// For continuous spell sounds it's internally
public void endLoop(){
Minecraft.getMinecraft().getSoundHandler().playSound(end);
// Can't modify activeLoops directly since we'll probably be calling this method from update(), which is
// during iteration of activeLoops so it could cause a ConcurrentModificationException
this.markForRemoval();
}
/** Marks this sound loop to be removed next tick. */
protected void markForRemoval(){
this.needsRemoving = true;
}
/** Stops the start and loop sounds immediately. */
protected void stopStartAndLoop(){
Minecraft.getMinecraft().getSoundHandler().stopSound(dummyStart);
Minecraft.getMinecraft().getSoundHandler().stopSound(start);
Minecraft.getMinecraft().getSoundHandler().stopSound(loop);
}
// Static methods
public static void addLoop(SoundLoop loop){
activeLoops.add(loop);
// Do this here rather than in the constructor in case someone wants to play the loop later or reuse it
Minecraft.getMinecraft().getSoundHandler().playSound(loop.dummyStart);
Minecraft.getMinecraft().getSoundHandler().playDelayedSound(loop.start, 2); // 1 seems to be insufficient
}
@SubscribeEvent
public static void tick(TickEvent.ClientTickEvent event){
// Using the END phase means we can check for stopped sounds as soon as they are stopped (effectively),
// meaning we don't get the 'cut' between the start and loop sounds
// FIXME: Apparently this only works for dispensers. What the heck is the difference?!
if(event.phase == TickEvent.Phase.END){
activeLoops.stream().filter(s -> s.needsRemoving).forEach(SoundLoop::stopStartAndLoop);
activeLoops.removeIf(s -> s.needsRemoving);
activeLoops.forEach(SoundLoop::update); // Do this last to allow a 1-tick overlap
}
}
@FunctionalInterface
public interface ISoundFactory {
ISound create(SoundEvent sound, SoundCategory category, float volume, boolean repeat);
}
}
@@ -0,0 +1,117 @@
package electroblob.wizardry.client.audio;
import electroblob.wizardry.data.DispenserCastingData;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.EntityUtils;
import net.minecraft.client.audio.PositionedSound;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityDispenser;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
/** Abstract base class for sound loops associated with spells; see subclasses below for implementations. */
public abstract class SoundLoopSpell extends SoundLoop {
private final Spell spell;
public SoundLoopSpell(SoundEvent start, SoundEvent loop, SoundEvent end, float volume, ISoundFactory factory, Spell spell){
super(start, loop, end, WizardrySounds.SPELLS, volume, factory);
this.spell = spell;
}
@Override
public void update(){
// This may be a bit overkill but I might as well put functionality in superclasses where possible
if(stillCasting(spell)){
// This can't called in the same tick as endLoop because otherwise, if the spell casting stops during the
// same tick as the transition to the loop sound it will try and stop the loop immediately after it has
// started - and for whatever reason, this causes the 'Channel null in method stop' error.
super.update();
}else{
endLoop();
}
}
protected abstract boolean stillCasting(Spell spell);
/** Implements a sound loop for continuous spells cast by entities. */
public static class SoundLoopSpellEntity extends SoundLoopSpell {
private final EntityLivingBase source;
public SoundLoopSpellEntity(SoundEvent start, SoundEvent loop, SoundEvent end, Spell spell, EntityLivingBase source, float volume, float pitch){
super(start, loop, end, volume, (sound, category, v, repeat) -> new MovingSoundEntity<>(source, sound, category, v, pitch, repeat), spell);
this.source = source;
}
@Override
protected boolean stillCasting(Spell spell){
return EntityUtils.isCasting(source, spell);
}
}
public static abstract class SoundLoopSpellPosition extends SoundLoopSpell {
public SoundLoopSpellPosition (SoundEvent start, SoundEvent loop, SoundEvent end, Spell spell,
double x, double y, double z, float sndVolume, float sndPitch){
// Huh, I actually found a use for a non-static initialiser block - hence the double curly brackets...
super(start, loop, end, sndVolume, (sound, category, v, r) -> new PositionedSound(sound, category){{
// ...et voila, we can just set protected fields as we please using external variables
this.xPosF = (float)x;
this.yPosF = (float)y;
this.zPosF = (float)z;
this.repeat = r;
this.volume = v;
this.pitch = sndPitch;
}}, spell);
}
}
/** Implements a sound loop for continuous spells cast by dispensers. */
public static class SoundLoopSpellDispenser extends SoundLoopSpellPosition {
private final TileEntityDispenser source;
public SoundLoopSpellDispenser(SoundEvent start, SoundEvent loop, SoundEvent end, Spell spell, World world,
double x, double y, double z, float sndVolume, float sndPitch){
super(start, loop, end, spell, x, y, z, sndVolume, sndPitch);
TileEntity tileentity = world.getTileEntity(new BlockPos(x, y, z));
if(tileentity instanceof TileEntityDispenser) this.source = (TileEntityDispenser)tileentity;
else throw new NullPointerException(String.format("Playing continuous spell sound: no dispenser found at %s, %s, %s", x, y, z));
}
@Override
protected boolean stillCasting(Spell spell){
return DispenserCastingData.get(source).currentlyCasting() == spell;
}
}
/** Implements a sound loop for continuous spells cast at a position (via commands). */
public static class SoundLoopSpellPosTimed extends SoundLoopSpellPosition {
private int timeLeft;
public SoundLoopSpellPosTimed(SoundEvent start, SoundEvent loop, SoundEvent end, Spell spell, int duration,
double x, double y, double z, float sndVolume, float sndPitch){
super(start, loop, end, spell, x, y, z, sndVolume, sndPitch);
this.timeLeft = duration;
}
@Override
public void update(){
super.update();
timeLeft--;
}
@Override
protected boolean stillCasting(Spell spell){
return timeLeft > 0;
}
}
}
@@ -0,0 +1,109 @@
package electroblob.wizardry.client.gui;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.client.DrawingUtils;
import electroblob.wizardry.registry.WizardryTabs;
import electroblob.wizardry.spell.Spell;
import net.minecraft.client.gui.GuiTextField;
import net.minecraft.client.gui.inventory.GuiContainerCreative;
import net.minecraft.client.resources.I18n;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.util.text.Style;
import net.minecraft.util.text.TextFormatting;
import net.minecraftforge.client.event.GuiScreenEvent;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.fml.common.ObfuscationReflectionHelper;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent.ClientTickEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent.Phase;
import net.minecraftforge.fml.relauncher.Side;
import java.lang.reflect.Field;
import java.util.Locale;
@EventBusSubscriber(Side.CLIENT)
public class CustomCreativeSearchHandler {
private static final int SEARCH_TOOLTIP_HOVER_TIME = 20;
private static final Style TOOLTIP_SYNTAX = new Style().setColor(TextFormatting.YELLOW);
private static final Style TOOLTIP_BODY = new Style().setColor(TextFormatting.WHITE);
/** Reflected into {@code GuiContainerCreative#searchField} */
private static final Field searchField;
private static GuiTextField currentSearchField = null;
private static int searchBarHoverTime;
static {
searchField = ObfuscationReflectionHelper.findField(GuiContainerCreative.class, "field_147062_A");
}
@SubscribeEvent
public static void onInitGuiEvent(GuiScreenEvent.InitGuiEvent.Post event){
// Reduces reflection as much as possible - searchField is created on GUI init and never reassigned so we need
// not (and should not!) use reflection to retrieve it every time a key is typed
if(event.getGui() instanceof GuiContainerCreative){
try{
currentSearchField = (GuiTextField)searchField.get(event.getGui());
}catch(IllegalAccessException e){
e.printStackTrace();
}
}
}
@SubscribeEvent
public static void onKeyboardInputEvent(GuiScreenEvent.KeyboardInputEvent.Post event){
// Custom creative tab search behaviour
if(event.getGui() instanceof GuiContainerCreative){
GuiContainerCreative gui = (GuiContainerCreative)event.getGui();
CreativeTabs tab = CreativeTabs.CREATIVE_TAB_ARRAY[gui.getSelectedTabIndex()];
if(tab == WizardryTabs.SPELLS){
GuiContainerCreative.ContainerCreative container = (GuiContainerCreative.ContainerCreative)gui.inventorySlots;
container.itemList.clear(); // Required or duplicates will appear!
String searchText = currentSearchField.getText().toLowerCase(Locale.ROOT);
tab.displayAllRelevantItems(container.itemList);
if(!searchText.isEmpty()){
container.itemList.removeIf(s -> !Spell.byMetadata(s.getMetadata()).matches(searchText));
container.scrollTo(0); // Seems to refresh the GUI somehow so it displays correctly
}
}
}
}
@SubscribeEvent
public static void onClientTickEvent(ClientTickEvent event){
if(event.phase == Phase.END && searchBarHoverTime > 0 && searchBarHoverTime < SEARCH_TOOLTIP_HOVER_TIME){
searchBarHoverTime++;
}
}
@SubscribeEvent
public static void onDrawScreenPostEvent(GuiScreenEvent.DrawScreenEvent.Post event){
if(event.getGui() instanceof GuiContainerCreative && currentSearchField != null){
GuiContainerCreative gui = (GuiContainerCreative)event.getGui();
CreativeTabs tab = CreativeTabs.CREATIVE_TAB_ARRAY[gui.getSelectedTabIndex()];
if(tab == WizardryTabs.SPELLS && DrawingUtils.isPointInRegion(currentSearchField.x, currentSearchField.y, currentSearchField.width, currentSearchField.height, event.getMouseX(), event.getMouseY())){
if(searchBarHoverTime == 0){
searchBarHoverTime++;
}else if(searchBarHoverTime == SEARCH_TOOLTIP_HOVER_TIME){
event.getGui().drawHoveringText(I18n.format("container." + Wizardry.MODID + ":arcane_workbench.search_tooltip",
TOOLTIP_SYNTAX.getFormattingCode(), TOOLTIP_BODY.getFormattingCode()), event.getMouseX(), event.getMouseY());
}
}
}else{
searchBarHoverTime = 0;
}
}
}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,54 @@
package electroblob.wizardry.client.gui;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.inventory.ContainerBookshelf;
import electroblob.wizardry.tileentity.TileEntityBookshelf;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.entity.player.InventoryPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
public class GuiBookshelf extends GuiContainer {
private static final ResourceLocation TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/gui/container/bookshelf.png");
/** The player inventory bound to this GUI. */
private final InventoryPlayer playerInventory;
/** The inventory contained within the corresponding bookshelf. */
public IInventory bookshelfInventory;
public GuiBookshelf(InventoryPlayer playerInv, TileEntityBookshelf bookshelfInv){
super(new ContainerBookshelf(playerInv, bookshelfInv));
this.playerInventory = playerInv;
this.bookshelfInventory = bookshelfInv;
this.allowUserInput = false;
this.ySize = 148;
}
@Override
public void drawScreen(int mouseX, int mouseY, float partialTicks){
this.drawDefaultBackground();
super.drawScreen(mouseX, mouseY, partialTicks);
this.renderHoveredToolTip(mouseX, mouseY);
}
@Override
protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY){
String s = this.bookshelfInventory.getDisplayName().getUnformattedText();
this.fontRenderer.drawString(s, 8, 6, 4210752);
this.fontRenderer.drawString(this.playerInventory.getDisplayName().getUnformattedText(), 8, this.ySize - 96 + 2, 4210752);
}
@Override
protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY){
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
this.mc.getTextureManager().bindTexture(TEXTURE);
int i = (this.width - this.xSize) / 2;
int j = (this.height - this.ySize) / 2;
this.drawTexturedModalRect(i, j, 0, 0, this.xSize, this.ySize);
}
}
@@ -1,12 +1,10 @@
package electroblob.wizardry.client;
package electroblob.wizardry.client.gui;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiButton;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
class GuiButtonInvisible extends GuiButton {
//@SideOnly(Side.CLIENT)
public class GuiButtonInvisible extends GuiButton {
public GuiButtonInvisible(int id, int x, int y, int width, int height){
super(id, x, y, width, height, "");
@@ -0,0 +1,90 @@
package electroblob.wizardry.client.gui;
import electroblob.wizardry.item.ISpellCastingItem;
import electroblob.wizardry.item.ItemArtefact;
import electroblob.wizardry.packet.PacketControlInput;
import electroblob.wizardry.packet.WizardryPacketHandler;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.spell.Resurrection;
import electroblob.wizardry.util.InventoryUtils;
import electroblob.wizardry.util.SpellModifiers;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiGameOver;
import net.minecraft.client.resources.I18n;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumHand;
import net.minecraftforge.client.event.GuiScreenEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;
import net.minecraftforge.fml.relauncher.Side;
@Mod.EventBusSubscriber(Side.CLIENT)
public class GuiButtonResurrect extends GuiButton {
private static int timeSinceDeath = -1;
private final String translationKey;
public GuiButtonResurrect(int id, int x, int y, String translationKey){
super(id, x, y, I18n.format(translationKey + "_wait", Resurrection.getRemainingWaitTime(timeSinceDeath)));
this.translationKey = translationKey;
}
@Override
public void drawButton(Minecraft mc, int mouseX, int mouseY, float partialTicks){
int waitTime = Resurrection.getRemainingWaitTime(timeSinceDeath);
this.enabled = waitTime == 0;
this.displayString = I18n.format(translationKey + (waitTime == 0 ? "_ready" : "_wait"), waitTime);
super.drawButton(mc, mouseX, mouseY, partialTicks);
}
// Event handlers
@SubscribeEvent
public static void onClientTickEvent(TickEvent.ClientTickEvent event){
if(event.phase == TickEvent.Phase.START && timeSinceDeath >= 0) timeSinceDeath++;
}
@SubscribeEvent
public static void onGuiScreenInitEvent(GuiScreenEvent.InitGuiEvent event){
if(event.getGui() instanceof GuiGameOver && ItemArtefact.isArtefactActive(Minecraft.getMinecraft().player, WizardryItems.amulet_resurrection)
&& InventoryUtils.getHotbar(Minecraft.getMinecraft().player).stream().anyMatch(s -> Resurrection.canStackResurrect(s, Minecraft.getMinecraft().player))){
event.getButtonList().add(new GuiButtonResurrect(event.getButtonList().size(), event.getGui().width / 2 - 100,
event.getGui().height / 4 + 120, "spell." + Spells.resurrection.getRegistryName() + ".button"));
timeSinceDeath = 0;
}
}
@SubscribeEvent
public static void onGuiScreenActionPerformedEvent(GuiScreenEvent.ActionPerformedEvent event){
if(event.getGui() instanceof GuiGameOver){
ItemStack stack = InventoryUtils.getHotbar(Minecraft.getMinecraft().player).stream()
.filter(s -> Resurrection.canStackResurrect(s, Minecraft.getMinecraft().player)).findFirst().orElse(null);
if(stack != null){
if(event.getButton() instanceof GuiButtonResurrect && timeSinceDeath >= 0){
// Cast resurrection on the client player and notify the server to do the same
// ISpellCastingItem#canCast already checked in Resurrection#canStackResurrect
((ISpellCastingItem)stack.getItem()).cast(stack, Spells.resurrection, Minecraft.getMinecraft().player, EnumHand.MAIN_HAND, 0, new SpellModifiers());
WizardryPacketHandler.net.sendToServer(new PacketControlInput.Message(PacketControlInput.ControlType.RESURRECT_BUTTON));
}else if(!Minecraft.getMinecraft().world.getGameRules().getBoolean("keepInventory")){
// Any other button drops the wand (N.B. this should be inside the stack != null check or it'll send
// packets unnecessarily and generate incorrect warnings
WizardryPacketHandler.net.sendToServer(new PacketControlInput.Message(PacketControlInput.ControlType.CANCEL_RESURRECT));
}
timeSinceDeath = -1;
}
}
}
}
@@ -0,0 +1,57 @@
package electroblob.wizardry.client.gui;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.client.DrawingUtils;
import electroblob.wizardry.util.ISpellSortable;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.resources.I18n;
import net.minecraft.util.ResourceLocation;
public class GuiButtonSpellSort extends GuiButton {
private static final ResourceLocation TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/gui/container/spell_sort_buttons.png");
private static final int TEXTURE_WIDTH = 32;
private static final int TEXTURE_HEIGHT = 32;
public final ISpellSortable.SortType sortType;
private final ISpellSortable sortable;
private final GuiScreen parent;
public GuiButtonSpellSort(int id, int x, int y, ISpellSortable.SortType sortType, ISpellSortable sortable, GuiScreen parent){
super(id, x, y, 10, 10, I18n.format("container." + Wizardry.MODID + ":arcane_workbench.sort_" + sortType.name));
this.sortType = sortType;
this.sortable = sortable;
this.parent = parent;
}
@Override
public void drawButton(Minecraft minecraft, int mouseX, int mouseY, float partialTicks){
if(this.visible){
// Whether the button is highlighted
this.hovered = mouseX >= this.x && mouseY >= this.y && mouseX < this.x + this.width && mouseY < this.y + this.height;
int k = 0;
int l = this.sortType.ordinal() * this.height;
if(sortType == sortable.getSortType()){
k += this.width;
if(sortable.isSortDescending()) k += this.width;
}
parent.mc.getTextureManager().bindTexture(TEXTURE);
DrawingUtils.drawTexturedRect(this.x, this.y, k, l, this.width, this.height, TEXTURE_WIDTH, TEXTURE_HEIGHT);
}
}
@Override
public void drawButtonForegroundLayer(int mouseX, int mouseY){
if(hovered) parent.drawHoveringText(this.displayString, mouseX, mouseY);
}
}
@@ -0,0 +1,65 @@
package electroblob.wizardry.client.gui;
import electroblob.wizardry.client.DrawingUtils;
import electroblob.wizardry.registry.WizardrySounds;
import net.minecraft.client.Minecraft;
import net.minecraft.client.audio.PositionedSoundRecord;
import net.minecraft.client.audio.SoundHandler;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.util.ResourceLocation;
//@SideOnly(Side.CLIENT)
public class GuiButtonTurnPage extends GuiButton {
public static final int WIDTH = 20;
public static final int HEIGHT = 12;
public enum Type {
NEXT_PAGE(0, 196),
PREVIOUS_PAGE(0, 208),
NEXT_SECTION(0, 220),
PREVIOUS_SECTION(0, 232),
CONTENTS(0, 244);
private final int u, v;
Type(int u, int v){
this.u = u;
this.v = v;
}
}
public final Type type;
private final ResourceLocation texture;
private final int textureWidth, textureHeight;
public GuiButtonTurnPage(int id, int x, int y, Type type, ResourceLocation texture, int textureWidth, int textureHeight){
super(id, x, y, WIDTH, HEIGHT, "");
this.type = type;
this.texture = texture;
this.textureWidth = textureWidth;
this.textureHeight = textureHeight;
}
@Override
public void playPressSound(SoundHandler soundHandler){
soundHandler.playSound(PositionedSoundRecord.getMasterRecord(WizardrySounds.MISC_PAGE_TURN, 1));
}
@Override
public void drawButton(Minecraft minecraft, int mouseX, int mouseY, float partialTicks){
if(this.visible){
boolean flag = mouseX >= this.x && mouseY >= this.y && mouseX < this.x + this.width && mouseY < this.y + this.height;
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
minecraft.getTextureManager().bindTexture(texture);
DrawingUtils.drawTexturedRect(this.x, this.y, flag ? type.u + width : type.u, type.v, width, height, textureWidth, textureHeight);
}
}
}
@@ -0,0 +1,499 @@
package electroblob.wizardry.client.gui;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.block.BlockBookshelf;
import electroblob.wizardry.client.DrawingUtils;
import electroblob.wizardry.client.gui.GuiButtonTurnPage.Type;
import electroblob.wizardry.data.SpellGlyphData;
import electroblob.wizardry.item.ItemSpellBook;
import electroblob.wizardry.packet.PacketLectern;
import electroblob.wizardry.packet.WizardryPacketHandler;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.tileentity.TileEntityLectern;
import electroblob.wizardry.util.GeometryUtils;
import electroblob.wizardry.util.ISpellSortable;
import electroblob.wizardry.util.ParticleBuilder;
import net.minecraft.client.Minecraft;
import net.minecraft.client.audio.PositionedSoundRecord;
import net.minecraft.client.audio.SoundHandler;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiTextField;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.resources.I18n;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.network.play.client.CPacketCloseWindow;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.text.Style;
import net.minecraft.util.text.TextFormatting;
import java.io.IOException;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Locale;
import java.util.stream.Collectors;
public class GuiLectern extends GuiSpellInfo implements ISpellSortable {
private static final ResourceLocation TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/gui/container/lectern.png");
/** The distance of the page buttons from the bottom outside corners of the GUI. */
private static final int PAGE_BUTTON_INSET_X = 22, PAGE_BUTTON_INSET_Y = 13;
/** The distance between adjacent page turn buttons. */
private static final int PAGE_BUTTON_SPACING = 20;
/** The distance of the sort buttons from the top left corner of the GUI. */
private static final int SORT_BUTTON_INSET_X = 96, SORT_BUTTON_INSET_Y = 20;
/** The distance between adjacent sort buttons. */
private static final int SORT_BUTTON_SPACING = 13;
/** The distance of the spell buttons from the top outside corners of the GUI. */
private static final int SPELL_BUTTON_INSET_X = 23, SPELL_BUTTON_INSET_Y = 44;
/** The distance between adjacent spell buttons (in both x and y). */
private static final int SPELL_BUTTON_SPACING = 38;
private static final int SPELL_ROWS = 3, SPELL_COLUMNS = 3;
public static final int SPELL_BUTTON_COUNT = SPELL_ROWS * SPELL_COLUMNS * 2; // x2 because there are 2 pages
private static final int SEARCH_TOOLTIP_HOVER_TIME = 20;
private static final Style TOOLTIP_SYNTAX = new Style().setColor(TextFormatting.YELLOW);
private static final Style TOOLTIP_BODY = new Style().setColor(TextFormatting.WHITE);
private final TileEntityLectern lectern;
private GuiButton nextPageButton;
private GuiButton prevPageButton;
private GuiButton lastPageButton;
private GuiButton firstPageButton;
private GuiButton indexButton;
private GuiButton locateButton;
private GuiButton[] sortButtons = new GuiButton[3];
private GuiButtonSpell[] spellButtons = new GuiButtonSpell[SPELL_BUTTON_COUNT];
/** The spell currently being viewed, or null if the index is being viewed. */
private Spell currentSpell;
/** The available spells in nearby bookshelves; should not contain duplicates. */
private List<Spell> availableSpells = new ArrayList<>();
/** The spells matching the current search criteria, sorted according to the current sort settings. Will be a subset
* of {@link GuiLectern#availableSpells}. */
private List<Spell> matchingSpells;
private ISpellSortable.SortType sortType = ISpellSortable.SortType.TIER;
private boolean sortDescending = false;
private GuiTextField searchField;
private boolean searchNeedsClearing;
private int searchBarHoverTime;
private int currentPage = 0;
public GuiLectern(TileEntityLectern lectern){
super(288, 180);
this.lectern = lectern;
this.currentSpell = lectern.currentSpell;
this.setTextureSize(512, 512);
}
@Override
public Spell getSpell(){
return currentSpell;
}
@Override
public ResourceLocation getTexture(){
return TEXTURE;
}
@Override
public SortType getSortType(){
return sortType;
}
@Override
public boolean isSortDescending(){
return sortDescending;
}
private int getPageCount(){
return MathHelper.ceil((float)matchingSpells.size() / SPELL_BUTTON_COUNT);
}
private Spell getSpellForButton(GuiButtonSpell button){
return matchingSpells.get(currentPage * SPELL_BUTTON_COUNT + button.index);
}
@Override
public void initGui(){
super.initGui();
final int left = this.width / 2 - this.xSize / 2;
final int top = this.height / 2 - this.ySize / 2;
int buttonID = 0;
// Page buttons
this.buttonList.add(nextPageButton = new GuiButtonTurnPage(buttonID++, left + xSize - PAGE_BUTTON_INSET_X - GuiButtonTurnPage.WIDTH,
top + ySize - PAGE_BUTTON_INSET_Y - GuiButtonTurnPage.HEIGHT, Type.NEXT_PAGE, TEXTURE, textureWidth, textureHeight));
this.buttonList.add(prevPageButton = new GuiButtonTurnPage(buttonID++, left + PAGE_BUTTON_INSET_X,
top + ySize - PAGE_BUTTON_INSET_Y - GuiButtonTurnPage.HEIGHT, Type.PREVIOUS_PAGE, TEXTURE, textureWidth, textureHeight));
this.buttonList.add(lastPageButton = new GuiButtonTurnPage(buttonID++, left + xSize - PAGE_BUTTON_INSET_X - GuiButtonTurnPage.WIDTH - PAGE_BUTTON_SPACING,
top + ySize - PAGE_BUTTON_INSET_Y - GuiButtonTurnPage.HEIGHT, Type.NEXT_SECTION, TEXTURE, textureWidth, textureHeight));
this.buttonList.add(firstPageButton = new GuiButtonTurnPage(buttonID++, left + PAGE_BUTTON_INSET_X + PAGE_BUTTON_SPACING,
top + ySize - PAGE_BUTTON_INSET_Y - GuiButtonTurnPage.HEIGHT, Type.PREVIOUS_SECTION, TEXTURE, textureWidth, textureHeight));
this.buttonList.add(indexButton = new GuiButtonTurnPage(buttonID++, left + xSize/2 - 23,
top + ySize - PAGE_BUTTON_INSET_Y - GuiButtonTurnPage.HEIGHT, Type.CONTENTS, TEXTURE, textureWidth, textureHeight));
this.buttonList.add(locateButton = new GuiButtonLocateBook(buttonID++, left + xSize/2 - 34,
top + ySize - PAGE_BUTTON_INSET_Y - GuiButtonTurnPage.HEIGHT));
// Sort buttons
for(SortType sortType : SortType.values()){
this.buttonList.add(sortButtons[sortType.ordinal()] = new GuiButtonSpellSort(buttonID++,
left + SORT_BUTTON_INSET_X + SORT_BUTTON_SPACING * sortType.ordinal(),
top + SORT_BUTTON_INSET_Y, sortType, this, this));
}
// Spell buttons
for(int i = 0; i < SPELL_BUTTON_COUNT; i++){
int row = i % SPELL_COLUMNS;
int column = (i / SPELL_COLUMNS) % SPELL_ROWS;
int x = i < SPELL_BUTTON_COUNT/2 ? SPELL_BUTTON_INSET_X + row * SPELL_BUTTON_SPACING
: xSize - SPELL_BUTTON_INSET_X - GuiButtonSpell.WIDTH - (2-row) * SPELL_BUTTON_SPACING;
int y = SPELL_BUTTON_INSET_Y + column * SPELL_BUTTON_SPACING;
this.buttonList.add(spellButtons[i] = new GuiButtonSpell(buttonID++, left + x, top + y, i));
}
this.searchField = new GuiTextField(0, this.fontRenderer, left + 157, top + 21, 106, this.fontRenderer.FONT_HEIGHT);
this.searchField.setMaxStringLength(50);
this.searchField.setEnableBackgroundDrawing(false);
this.searchField.setVisible(true);
this.searchField.setTextColor(16777215);
this.searchField.setCanLoseFocus(false);
this.searchField.setFocused(true);
refreshAvailableSpells(); // Must be done last
}
@Override
public void updateScreen(){
super.updateScreen();
if(searchBarHoverTime > 0 && searchBarHoverTime < SEARCH_TOOLTIP_HOVER_TIME) searchBarHoverTime++;
}
@Override
public void onGuiClosed(){
WizardryPacketHandler.net.sendToServer(new PacketLectern.Message(lectern.getPos(), currentSpell));
super.onGuiClosed();
}
@Override
protected void drawBackgroundLayer(int left, int top, int mouseX, int mouseY){
if(currentSpell == Spells.none){
drawIndexPage(left, top);
}else{
super.drawBackgroundLayer(left, top, mouseX, mouseY);
}
}
@Override
protected void drawForegroundLayer(int left, int top, int mouseX, int mouseY){
if(currentSpell == Spells.none){
this.fontRenderer.drawString(I18n.format("gui." + Wizardry.MODID + ":lectern.title"),
left + 20, top + SORT_BUTTON_INSET_Y, 0);
}else{
super.drawForegroundLayer(left, top, mouseX, mouseY);
}
this.buttonList.forEach(b -> b.drawButtonForegroundLayer(mouseX, mouseY));
// Search tooltip
if(DrawingUtils.isPointInRegion(searchField.x, searchField.y, searchField.width, searchField.height, mouseX, mouseY)){
if(searchBarHoverTime == 0){
searchBarHoverTime++;
}else if(searchBarHoverTime == SEARCH_TOOLTIP_HOVER_TIME){
drawHoveringText(I18n.format("container." + Wizardry.MODID + ":arcane_workbench.search_tooltip",
TOOLTIP_SYNTAX.getFormattingCode(), TOOLTIP_BODY.getFormattingCode()), mouseX, mouseY);
}
}else{
searchBarHoverTime = 0;
}
}
private void drawIndexPage(int left, int top){
for(int i = 0; i < SPELL_BUTTON_COUNT; i++){
int index = currentPage * SPELL_BUTTON_COUNT + i;
Spell spell = index < matchingSpells.size() ? matchingSpells.get(index) : Spells.none;
boolean discovered = Wizardry.proxy.shouldDisplayDiscovered(spell, null);
Minecraft.getMinecraft().renderEngine.bindTexture(discovered ? spell.getIcon() : Spells.none.getIcon());
int row = i % SPELL_COLUMNS;
int column = (i / SPELL_COLUMNS) % SPELL_ROWS;
int x = i < SPELL_BUTTON_COUNT/2 ? SPELL_BUTTON_INSET_X + row * SPELL_BUTTON_SPACING
: xSize - SPELL_BUTTON_INSET_X - GuiButtonSpell.WIDTH - (2-row) * SPELL_BUTTON_SPACING;
int y = SPELL_BUTTON_INSET_Y + column * SPELL_BUTTON_SPACING;
DrawingUtils.drawTexturedRect(left + x + 1, top + y + 1, 0, 0, 32, 32, 32, 32);
}
mc.renderEngine.bindTexture(getTexture());
DrawingUtils.drawTexturedRect(left, top, 0, 256, xSize, ySize, textureWidth, textureHeight);
this.searchField.drawTextBox();
GlStateManager.color(1, 1, 1, 1);
mc.renderEngine.bindTexture(getTexture());
}
@Override
protected void mouseClicked(int mouseX, int mouseY, int mouseButton) throws IOException {
super.mouseClicked(mouseX, mouseY, mouseButton);
searchNeedsClearing = true;
}
@Override
protected void actionPerformed(GuiButton button){
int lastPage = getPageCount() - 1;
if(button == indexButton){
currentSpell = Spells.none;
// currentPage = 0;
}else if(button == locateButton){
// Close the GUI
this.mc.player.connection.sendPacket(new CPacketCloseWindow(this.mc.player.openContainer.windowId));
this.mc.displayGuiScreen(null);
// Find the location(s) of the current spell's book(s) and highlight them
for(IInventory bookshelf : BlockBookshelf.findNearbyBookshelves(lectern.getWorld(), lectern.getPos())){
for(int i = 0; i < bookshelf.getSizeInventory(); i++){
ItemStack stack = bookshelf.getStackInSlot(i);
if(stack.getItem() instanceof ItemSpellBook){
Spell spell = Spell.byMetadata(stack.getMetadata());
if(spell == this.currentSpell){
BlockPos pos = (((TileEntity)bookshelf).getPos());
for(EnumFacing side : EnumFacing.VALUES){
ParticleBuilder.create(ParticleBuilder.Type.BLOCK_HIGHLIGHT).pos(
GeometryUtils.getFaceCentre(pos, side)
.add(new Vec3d(side.getDirectionVec())
.scale(GeometryUtils.ANTI_Z_FIGHTING_OFFSET)))
.face(side).clr(0.9f, 0.5f, 0.8f).fade(0.7f, 0, 1).spawn(mc.world);
}
mc.world.playSound(pos, WizardrySounds.BLOCK_LECTERN_LOCATE_SPELL, SoundCategory.BLOCKS, 1, 0.7f, false);
break; // This bookshelf has the spell, skip to the next bookshelf
}
}
}
}
}else if(button == nextPageButton){
if(currentPage < lastPage) currentPage++;
}else if(button == prevPageButton){
if(currentPage > 0) currentPage--;
}else if(button == lastPageButton){
currentPage = lastPage;
}else if(button == firstPageButton){
currentPage = 0;
}else if(button instanceof GuiButtonSpell){
currentSpell = getSpellForButton((GuiButtonSpell)button);
}else if(button instanceof GuiButtonSpellSort){
SortType sortType = (((GuiButtonSpellSort)button).sortType);
if(this.sortType == sortType){
this.sortDescending = !this.sortDescending;
}else{
this.sortType = sortType;
this.sortDescending = false;
}
updateMatchingSpells();
}
updateButtonVisiblity();
}
@Override
protected void keyTyped(char typedChar, int keyCode) throws IOException {
if(this.searchNeedsClearing){
this.searchNeedsClearing = false;
this.searchField.setText("");
this.currentPage = 0;
}
if(this.searchField.textboxKeyTyped(typedChar, keyCode)){
this.currentPage = 0;
updateMatchingSpells();
updateButtonVisiblity();
}else{
super.keyTyped(typedChar, keyCode);
}
}
private void updateButtonVisiblity(){
if(currentSpell == Spells.none){
this.searchField.setVisible(true);
int lastPage = getPageCount() - 1;
prevPageButton.visible = currentPage > 0;
firstPageButton.visible = currentPage > 0;
nextPageButton.visible = currentPage < lastPage;
lastPageButton.visible = currentPage < lastPage;
indexButton.visible = false;
locateButton.visible = false;
for(GuiButton button : sortButtons) button.visible = true;
for(GuiButtonSpell button : spellButtons){
button.visible = currentPage * SPELL_BUTTON_COUNT + button.index < matchingSpells.size();
}
}else{
this.searchField.setVisible(false);
this.buttonList.forEach(b -> b.visible = false); // Hide all buttons...
indexButton.visible = true; // ... except the index button and locate button
locateButton.visible = true;
}
}
private void updateMatchingSpells(){
matchingSpells = availableSpells.stream()
.filter(s -> s.matches(searchField.getText().toLowerCase(Locale.ROOT)))
.sorted(sortDescending ? sortType.comparator.reversed() : sortType.comparator)
.collect(Collectors.toList());
}
// TODO: Config option to always display all spells when in creative
/** Called on initialisation and whenever a bookshelf is added or removed, to update the list of spells. */
public void refreshAvailableSpells(){
availableSpells.clear();
// No need to exclude the lectern TE because it's not an IInventory!
for(IInventory bookshelf : BlockBookshelf.findNearbyBookshelves(lectern.getWorld(), lectern.getPos())){
for(int i=0; i<bookshelf.getSizeInventory(); i++){
ItemStack stack = bookshelf.getStackInSlot(i);
if(stack.getItem() instanceof ItemSpellBook){
Spell spell = Spell.byMetadata(stack.getMetadata());
if(spell != Spells.none && !availableSpells.contains(spell)) availableSpells.add(spell);
}
}
}
if(!availableSpells.contains(currentSpell)) currentSpell = Spells.none;
updateMatchingSpells();
updateButtonVisiblity();
}
private class GuiButtonLocateBook extends GuiButton {
public GuiButtonLocateBook(int id, int x, int y){
super(id, x, y, 12, 12, "");
}
@Override
public void drawButton(Minecraft minecraft, int mouseX, int mouseY, float partialTicks){
if(this.visible){
boolean flag = mouseX >= this.x && mouseY >= this.y && mouseX < this.x + this.width && mouseY < this.y + this.height;
GlStateManager.color(1, 1, 1, 1);
minecraft.getTextureManager().bindTexture(TEXTURE);
DrawingUtils.drawTexturedRect(this.x, this.y, flag ? width : 0, 184, width, height, textureWidth, textureHeight);
}
}
}
private class GuiButtonSpell extends GuiButtonInvisible {
private static final int WIDTH = 34, HEIGHT = 34;
private final int index;
public GuiButtonSpell(int id, int x, int y, int index){
super(id, x, y, WIDTH, HEIGHT);
this.index = index;
}
@Override
public void playPressSound(SoundHandler soundHandler){
soundHandler.playSound(PositionedSoundRecord.getMasterRecord(WizardrySounds.MISC_PAGE_TURN, 1));
}
@Override
public void drawButton(Minecraft minecraft, int mouseX, int mouseY, float partialTicks){
if(visible){
super.drawButton(minecraft, mouseX, mouseY, partialTicks);
if(hovered){
mc.renderEngine.bindTexture(getTexture());
DrawingUtils.drawTexturedRect(x, y, 40, 180, width, height, textureWidth, textureHeight);
}
}
}
@Override
public void drawButtonForegroundLayer(int mouseX, int mouseY){
if(visible && hovered){
Spell spell = getSpellForButton(this);
if(Wizardry.proxy.shouldDisplayDiscovered(spell, null)){
drawHoveringText(Collections.singletonList(spell.getDisplayName()), mouseX, mouseY, fontRenderer);
}else{
drawHoveringText(Collections.singletonList(SpellGlyphData.getGlyphName(spell, mc.world)),
mouseX, mouseY, mc.standardGalacticFontRenderer);
}
}
}
}
}
@@ -1,4 +1,4 @@
package electroblob.wizardry.client;
package electroblob.wizardry.client.gui;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.GlStateManager;
@@ -0,0 +1,35 @@
package electroblob.wizardry.client.gui;
import electroblob.wizardry.item.ItemSpellBook;
import electroblob.wizardry.spell.Spell;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
public class GuiSpellBook extends GuiSpellInfo {
private final ItemSpellBook book;
private final Spell spell;
public GuiSpellBook(ItemStack stack){
super(288, 180);
if(!(stack.getItem() instanceof ItemSpellBook)){
throw new ClassCastException("Cannot create spell book GUI for item that does not extend ItemSpellBook!");
}
this.book = (ItemSpellBook)stack.getItem();
this.spell = (Spell.byMetadata(stack.getItemDamage()));
}
@Override
public Spell getSpell(){
return spell;
}
@Override
public ResourceLocation getTexture(){
return book.getGuiTexture(spell);
}
}
@@ -0,0 +1,698 @@
package electroblob.wizardry.client.gui;
import com.google.gson.Gson;
import com.google.gson.JsonElement;
import com.google.gson.JsonObject;
import electroblob.wizardry.Settings;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.client.ClientProxy;
import electroblob.wizardry.client.DrawingUtils;
import electroblob.wizardry.client.MixedFontRenderer;
import electroblob.wizardry.data.SpellGlyphData;
import electroblob.wizardry.data.WizardData;
import electroblob.wizardry.item.ISpellCastingItem;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardryPotions;
import electroblob.wizardry.spell.Spell;
import electroblob.wizardry.util.SpellModifiers;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.GlStateManager.DestFactor;
import net.minecraft.client.renderer.GlStateManager.SourceFactor;
import net.minecraft.client.resources.IResource;
import net.minecraft.client.resources.IResourceManager;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumHandSide;
import net.minecraft.util.JsonUtils;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.minecraftforge.client.event.RenderGameOverlayEvent;
import net.minecraftforge.event.entity.living.LivingEvent.LivingUpdateEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.relauncher.Side;
import javax.annotation.Nullable;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.nio.charset.StandardCharsets;
import java.util.*;
import java.util.Map.Entry;
@Mod.EventBusSubscriber(Side.CLIENT)
public class GuiSpellDisplay {
private static final ResourceLocation INDEX = new ResourceLocation(Wizardry.MODID, "textures/gui/spell_hud/_index.json");
private static final ResourceLocation CHARGE_METER = new ResourceLocation(Wizardry.MODID, "textures/gui/spell_charge_meter.png");
/** A map which stores all loaded HUD skin objects. This gets wiped on resource pack reload and repopulated with
* mappings as specified by {@code _index.json} (these stack between resource packs). The keys in the map correspond
* to the keys in {@code _index.json}, and are sorted in that order, with skins belonging to resource packs sorted
* from lowest to highest priority. The skins in the base mod will therefore always be first. (It should be noted,
* however, that in the gui itself the skins are always sorted in alphabetical order for some reason.) */
private static final Map<String, Skin> skins = new LinkedHashMap<>(14); // 14 is the number of skins packaged with the mod
private static final Gson gson = new Gson();
private static final Random random = new Random();
/** Width of the charge meter. */
private static final int CHARGE_METER_WIDTH = 25;
/** Height of the charge meter. */
private static final int CHARGE_METER_HEIGHT = 9;
/** Width and height of the spell icon (very unlikely to change!) */
private static final int SPELL_ICON_SIZE = 32;
/** Number of ticks the spell switching animation plays for. */
private static final int SPELL_SWITCH_TIME = 4;
/** Scale of the next/previous spell names. */
private static final float SPELL_NAME_SCALE = 0.5f;
/** Opacity of the next/previous spell names, as a fraction. */
private static final float SPELL_NAME_OPACITY = 0.3f;
private static final int HALF_HOTBAR_WIDTH = 97; // Half the width of the hotbar, plus a bit for clearance
private static final int OFFHAND_SLOT_WIDTH = 29; // Width of the offhand slot plus the gap between it and the hotbar
/** Controls the spell switching animation. Positive when switching to the next spell, negative when switching to
* the previous spell. Decremented in magnitude by 1 each tick until it reaches 0 again. */
private static int switchTimer = 0;
/**
* Starts the spell switching animation.
* @param next True to switch to the next spell, false for the previous spell.
*/
public static void playSpellSwitchAnimation(boolean next){
switchTimer = next ? SPELL_SWITCH_TIME : -SPELL_SWITCH_TIME;
}
/** Returns an unmodifiable set of the string keys for all of the loaded spell HUD skins. */
public static Set<String> getSkinKeys(){
return Collections.unmodifiableSet(skins.keySet());
}
/** Returns an unmodifiable view of the loaded spell HUD skins map. */
public static Map<String, Skin> getSkins(){
return Collections.unmodifiableMap(skins);
}
/** Returns the skin that corresponds to the given key. If no such skin exists, returns the default skin as a
* fallback. If the fallback skin is missing, prints a warning to the console and returns null. */
@Nullable
public static Skin getSkin(String key){
Skin skin = skins.get(key);
if(skin == null){
Wizardry.logger.info("The spell HUD skin '" + Wizardry.settings.spellHUDSkin + "' specified in the config"
+ " did not match any of the loaded skins; using the default skin as a fallback.");
skin = skins.get(Settings.DEFAULT_HUD_SKIN_KEY);
if(skin == null){
Wizardry.logger.warn("The default spell HUD skin is missing! A resource pack must have overridden it"
+ " with an invalid JSON file (default.json), please try again without any resource packs.");
return null;
}
}
return skin;
}
// Normally when extending Gui, you'd have to have an instance to access its methods. However, we're not actually
// using any of them, so this class may as well not bother and just be a static event handler. Neat!
@SubscribeEvent
public static void draw(RenderGameOverlayEvent.Post event){
if(!Wizardry.settings.showSpellHUD && !Wizardry.settings.showChargeMeter) return; // Optimisation
EntityPlayer player = Minecraft.getMinecraft().player;
if(player.isSpectator()) return; // Spectators shouldn't have the spell HUD!
// If the player has a wand in each hand, only displays for the one in the main hand.
ItemStack wand = player.getHeldItemMainhand();
boolean mainHand = true;
if(!(wand.getItem() instanceof ISpellCastingItem && ((ISpellCastingItem)wand.getItem()).showSpellHUD(player, wand))){
wand = player.getHeldItemOffhand();
mainHand = false;
// If the player isn't holding a spellcasting item that shows the HUD, then nothing else needs to be done.
if(!(wand.getItem() instanceof ISpellCastingItem && ((ISpellCastingItem)wand.getItem()).showSpellHUD(player, wand)))
return;
}
int width = event.getResolution().getScaledWidth();
int height = event.getResolution().getScaledHeight();
switch(event.getType()){
case CROSSHAIRS:
renderChargeMeter(player, wand, width, height, event.getPartialTicks());
break;
case HOTBAR:
renderSpellHUD(player, wand, mainHand, width, height, event.getPartialTicks(), false);
break;
case TEXT:
renderSpellHUD(player, wand, mainHand, width, height, event.getPartialTicks(), true);
break;
}
}
/**
* Renders the spell charge meter around the crosshairs.
* @param player A reference to the client player
* @param wand The wand the HUD is for
* @param width The width of the screen
* @param height The height of the screen
* @param partialTicks The current partial tick time
*/
private static void renderChargeMeter(EntityPlayer player, ItemStack wand, int width, int height, float partialTicks){
if(!Wizardry.settings.showChargeMeter) return;
if(Minecraft.getMinecraft().gameSettings.showDebugInfo) return; // Don't show charge meter in the debug screen
if(Minecraft.getMinecraft().gameSettings.thirdPersonView != 0) return; // Don't show in third person
if(wand != player.getActiveItemStack()) return; // Don't show when using the other held item
if(!(wand.getItem() instanceof ISpellCastingItem)) throw new IllegalArgumentException("The given stack must contain an ISpellCastingItem!");
Spell spell = ((ISpellCastingItem)wand.getItem()).getCurrentSpell(wand);
int chargeup = spell.getChargeup();
if(WizardData.get(player) != null){
// Pretty sure this is accessible client-side since it's only assigned from common code
chargeup = (int)(chargeup * WizardData.get(player).itemCastingModifiers.get(SpellModifiers.CHARGEUP));
}
if(chargeup <= 0) return;
// WHY WHY WHY are these methods named so misleadingly?! Sort yourselves out MCP!
// (getItemInUseCount returns the max count MINUS the use count, and getItemInUseMaxCount returns the use count)
if(player.getItemInUseMaxCount() == 0) return; // Not charging
float charge = (player.getItemInUseMaxCount() + partialTicks) / chargeup;
if(charge > 1) return; // Done charging
Minecraft.getMinecraft().renderEngine.bindTexture(CHARGE_METER);
int x1 = width/2 - CHARGE_METER_WIDTH/2;
int y = height/2 - CHARGE_METER_HEIGHT/2;
int w = (int)(CHARGE_METER_WIDTH/2 * charge);
int u = CHARGE_METER_WIDTH - w;
DrawingUtils.drawTexturedRect(x1, y, 0, 0, w, CHARGE_METER_HEIGHT, 32, 32);
DrawingUtils.drawTexturedRect(x1 + u, y, u, 0, w, CHARGE_METER_HEIGHT, 32, 32);
}
/**
* Renders the main spell HUD in the corner of the screen.
* @param player A reference to the client player
* @param wand The wand the HUD is for
* @param mainHand True if the wand is in the player's main hand, false if it is in their offhand
* @param width The width of the screen
* @param height The height of the screen
* @param partialTicks The current partial tick time
* @param textLayer True to render the text layer, false to render the background (hotbar layer)
*/
private static void renderSpellHUD(EntityPlayer player, ItemStack wand, boolean mainHand, int width, int height, float partialTicks, boolean textLayer){
if(!Wizardry.settings.showSpellHUD) return;
if(!(wand.getItem() instanceof ISpellCastingItem)) throw new IllegalArgumentException("The given stack must contain an ISpellCastingItem!");
boolean flipX = Wizardry.settings.spellHUDPosition.flipX;
boolean flipY = Wizardry.settings.spellHUDPosition.flipY;
if(Wizardry.settings.spellHUDPosition.dynamic){
// ............. | This bit is true if the wand is on the left, false if it is on the right
flipX = flipX == ((mainHand ? player.getPrimaryHand() : player.getPrimaryHand().opposite()) == EnumHandSide.LEFT);
}
Skin skin = getSkin(Wizardry.settings.spellHUDSkin);
if(skin == null) return; // Can't draw anything if there is no skin loaded!
GlStateManager.pushMatrix();
// 'Origin' of the spell hud (bottom left corner of the actual texture, always in the corner of the screen)
int x = flipX ? width : 0;
int y = flipY ? 0: height;
// The space available to render the spell HUD
float xSpace = (float)(width/2 - HALF_HOTBAR_WIDTH);
if(!player.getHeldItemOffhand().isEmpty()
// Tests whether the offhand slot is rendered on the same side of the hotbar as the spell HUD
&& (player.getPrimaryHand() == EnumHandSide.LEFT) == flipX){
xSpace -= OFFHAND_SLOT_WIDTH;
}
// If the skin is at the bottom and the screen width is too small, scale it to avoid the hotbar and offhand
if(!flipY && skin.getWidth() > xSpace){ // width/2 - 91 - 29 taken from GuiInGame line 547
float scale = xSpace / skin.getWidth();
GlStateManager.scale(scale, scale, 1);
x = MathHelper.ceil(x/scale);
y = MathHelper.ceil(y/scale);
}
Spell spell = ((ISpellCastingItem)wand.getItem()).getCurrentSpell(wand);
int cooldown = ((ISpellCastingItem)wand.getItem()).getCurrentCooldown(wand);
int maxCooldown = ((ISpellCastingItem)wand.getItem()).getCurrentMaxCooldown(wand);
if(textLayer){
float animationProgress = Math.signum(switchTimer) * ((SPELL_SWITCH_TIME - Math.abs(switchTimer) +
partialTicks) / SPELL_SWITCH_TIME);
String prevSpellName = getFormattedSpellName(((ISpellCastingItem)wand.getItem()).getPreviousSpell(wand), player, 0);
String spellName = getFormattedSpellName(spell, player, cooldown);
String nextSpellName = getFormattedSpellName(((ISpellCastingItem)wand.getItem()).getNextSpell(wand), player, 0);
skin.drawText(x, y, flipX, flipY, prevSpellName, spellName, nextSpellName, animationProgress);
}else{
boolean discovered = true;
if(!player.isCreative() && WizardData.get(player) != null){
discovered = WizardData.get(player).hasSpellBeenDiscovered(spell);
}
ResourceLocation icon = discovered ? spell.getIcon() : Spells.none.getIcon();
float progress = 1;
// Doesn't really matter what progress is when in creative, but we might as well avoid the calculation.
if(!player.isCreative()){
// Subtracted partial tick time to make it smoother
progress = maxCooldown == 0 ? 1 : (maxCooldown - (float)cooldown + partialTicks) / maxCooldown;
}
skin.drawBackground(x, y, flipX, flipY, icon, progress, player.isCreative(), player.isPotionActive(WizardryPotions.arcane_jammer));
}
GlStateManager.popMatrix();
}
/**
* Gets the name of the given spell, with formatting added according to its cooldown and whether the given player
* has discovered it.
* @param spell The spell to get the name of.
* @param player The player to test for having discovered the given spell.
* @param cooldown The spell's current cooldown.
* @return The spell name, with relevant formatting added, for use with the {@link MixedFontRenderer}.
*/
private static String getFormattedSpellName(Spell spell, EntityPlayer player, int cooldown){
boolean discovered = true;
if(!player.isCreative() && WizardData.get(player) != null){
discovered = WizardData.get(player).hasSpellBeenDiscovered(spell);
}
// Makes spells greyed out if they are in cooldown
String format = cooldown > 0 ? "\u00A78" : spell.getElement().getFormattingCode();
if(!discovered) format = "\u00A79";
// Obfuscates the spell name if the player has the arcane jammer effect
if(player.isPotionActive(WizardryPotions.arcane_jammer)) format = format + "\u00A7k";
String name = discovered ? spell.getDisplayName() : SpellGlyphData.getGlyphName(spell, player.world);
name = format + name;
if(!discovered) name = "#" + name + "#";
return name;
}
@SubscribeEvent
public static void onLivingUpdateEvent(LivingUpdateEvent event){
if(event.getEntity() == Minecraft.getMinecraft().player){ // Makes sure this only gets called once each tick.
if(switchTimer > 0) switchTimer--;
else if(switchTimer < 0) switchTimer++;
}
}
/** Called from preInit in the main mod class (via the proxies) to initialise the HUD skins, and again on each
* resource reload. */
public static void loadSkins(IResourceManager manager){
try {
List<IResource> indexFiles = manager.getAllResources(INDEX);
skins.clear(); // Wipes the skins map before repopulating it
for(IResource indexFile : indexFiles){
BufferedReader reader = new BufferedReader(new InputStreamReader(indexFile.getInputStream(), StandardCharsets.UTF_8));
JsonElement je = gson.fromJson(reader, JsonElement.class);
JsonObject json = je.getAsJsonObject();
// Need to iterate over these since we don't know what they're called or how many there are
for(Entry<String, JsonElement> entry : json.entrySet()){
String key = entry.getKey(); // Find out what each element is called, this will be the skins map key
// It's a good idea to use JsonUtils because it produces more helpful error messages (that pack
// makers should understand).
JsonObject skinData = JsonUtils.getJsonObject(json, key);
String[] splitName = ResourceLocation.splitObjectName(JsonUtils.getString(skinData, "texture"));
ResourceLocation texture = new ResourceLocation(splitName[0], "textures/" + splitName[1] + ".png");
splitName = ResourceLocation.splitObjectName(JsonUtils.getString(skinData, "metadata"));
ResourceLocation metadata = new ResourceLocation(splitName[0], "textures/" + splitName[1] + ".json");
// The nice thing about this is it overwrites the existing mapping, and since the index files are in
// ascending order of resource pack priority, this means resource packs can override existing skins
// by specifying one with the same key.
skins.put(key, new Skin(texture, metadata));
}
}
} catch (IOException e){
// If an exception is thrown, chances are the resource pack did not have a spell_hud folder, so nothing
// else needs to be done.
Wizardry.logger.error("Error reading spell HUD skin index file: ", e);
}
}
/**
* Instances of this class represent individual HUD skins, complete with texture and all necessary metadata. This
* class serves to separate the logic behind the spell HUD from its actual rendering.
* All information and processing done within this class relates only to the actual drawing; spells and such like
* must be queried outside of this class and fed into the methods as appropriate.
*
* @author Electroblob
* @since Wizardry 4.2
*/
public static class Skin {
/** The texture file for this skin. */
private final ResourceLocation texture;
/** The display name of the skin in the config menu. */
private String name;
/** The description of the skin shown when its button is hovered over in the config menu. */
private String description;
/** Width of the entire spell HUD. */
private int width;
/** Height of the entire spell HUD. */
private int height;
/** Whether the entire HUD is flipped when on the right-hand side of the screen. If this is false, the HUD will
* still appear on the right-hand side of the screen, but in the same orientation as on the left-hand side. */
private boolean mirrorX;
/** Whether the entire HUD is flipped when at the top of the screen. If this is false, the HUD will
* still appear at the top of the screen, but in the same orientation as at the bottom. */
private boolean mirrorY;
/** Distance of the spell icon from the left edge of the screen (or right edge when flipped). */
private int spellIconInsetX;
/** Distance of the spell icon from the bottom edge of the screen (or top edge when flipped). */
private int spellIconInsetY;
/** Distance of the spell name from the left edge of the screen (or right edge when flipped). */
private int textInsetX;
/** Distance of the spell name from the bottom edge of the screen (or the top edge when flipped). */
private int textInsetY;
/** Horizontal distance between the start of adjacent spell names. */
private int cascadeOffsetX;
/** Vertical distance between the start of adjacent spell names. */
private int cascadeOffsetY;
/** Distance of the cooldown bar from the left edge of the screen (or right edge when flipped). */
private int cooldownBarX;
/** Distance of the cooldown bar from the bottom edge of the screen (or top edge when flipped). */
private int cooldownBarY;
/** Length of the cooldown bar. */
private int cooldownBarLength;
/** Height of the cooldown bar. */
private int cooldownBarHeight;
/** Whether the cooldown bar is flipped horizontally when the HUD is on the right-hand side of the screen. */
private boolean cooldownBarMirrorX;
/** Whether the cooldown bar is flipped vertically when the HUD is at the top of the screen. */
private boolean cooldownBarMirrorY;
/** Whether the cooldown bar progress overlay is shown when the cooldown bar is full (i.e. when progress = 1). */
private boolean showCooldownWhenFull;
private final Minecraft mc;
/** Creates a new skin with the given texture and reads its values from the given metadata json file. */
public Skin(ResourceLocation texture, ResourceLocation metadata){
mc = Minecraft.getMinecraft();
this.texture = texture;
try {
// This time we only want the highest priority file
IResource metadataFile = Minecraft.getMinecraft().getResourceManager().getResource(metadata);
BufferedReader reader = new BufferedReader(new InputStreamReader(metadataFile.getInputStream(), StandardCharsets.UTF_8));
JsonElement je = gson.fromJson(reader, JsonElement.class);
parseJson(je.getAsJsonObject());
} catch (IOException e){
// If an exception is thrown, chances are the resource pack did not have a spell_hud folder, so nothing
// else needs to be done.
Wizardry.logger.error("Error reading spell HUD skin metadata file: ", e);
}
}
/** Returns the display name of this HUD skin, which is shown in the config GUI. */
public String getName(){
return name;
}
/** Returns the description of this HUD skin, which is shown in its tooltip in the config GUI. */
public String getDescription(){
return description;
}
/** Returns the overall width of this spell HUD skin. */
public int getWidth(){
return width;
}
/** Returns the overall height of this spell HUD skin. */
public int getHeight(){
return height;
}
/** Actually reads the metadata values for this skin from the json file. */
private void parseJson(JsonObject json){
// For now, all the keys must be present for the metadata file to work (the only ones that could reasonably
// have a default anyway are the mirror values).
name = JsonUtils.getString(json, "name");
description = JsonUtils.getString(json, "description");
width = JsonUtils.getInt(json, "width");
if(width > 128) Wizardry.logger.warn("The width of the spell HUD skin " + name + " exceeds 128, this may cause it to render strangely.");
height = JsonUtils.getInt(json, "height");
JsonObject mirror = JsonUtils.getJsonObject(json, "mirror");
mirrorX = JsonUtils.getBoolean(mirror, "x");
mirrorY = JsonUtils.getBoolean(mirror, "y");
JsonObject spellIconInset = JsonUtils.getJsonObject(json, "spell_icon_inset");
spellIconInsetX = JsonUtils.getInt(spellIconInset, "x");
spellIconInsetY = JsonUtils.getInt(spellIconInset, "y");
JsonObject textInset = JsonUtils.getJsonObject(json, "text_inset");
textInsetX = JsonUtils.getInt(textInset, "x");
textInsetY = JsonUtils.getInt(textInset, "y");
JsonObject cascadeOffset = JsonUtils.getJsonObject(json, "spell_cascade_offset");
cascadeOffsetX = JsonUtils.getInt(cascadeOffset, "x");
cascadeOffsetY = JsonUtils.getInt(cascadeOffset, "y");
JsonObject cooldownBar = JsonUtils.getJsonObject(json, "cooldown_bar");
cooldownBarX = JsonUtils.getInt(cooldownBar, "x");
cooldownBarY = JsonUtils.getInt(cooldownBar, "y");
cooldownBarLength = JsonUtils.getInt(cooldownBar, "length");
cooldownBarHeight = JsonUtils.getInt(cooldownBar, "height");
JsonObject cooldownBarMirror = JsonUtils.getJsonObject(cooldownBar, "mirror");
cooldownBarMirrorX = JsonUtils.getBoolean(cooldownBarMirror, "x");
cooldownBarMirrorY = JsonUtils.getBoolean(cooldownBarMirror, "y");
showCooldownWhenFull = JsonUtils.getBoolean(cooldownBar, "show_when_full");
}
// The idea of these methods is that everything in here relates only to the actual drawing of the HUD. In other
// words, all processing of which spells to draw and so on is done outside of here. This means that the config
// GUI can easily display its preview without having a player or wand stack object to query.
/**
* Draws the background layer of this HUD skin at the given position with the given orientations, with the given
* spell icon and cooldown bar progress.
*
* @param x The x-coordinate of the corner of the spell HUD. The bottom left corner <i>of the actual texture</i>
* will always be at this position unless mirrorX/Y is false, so for example if flipX is false and flipY is true,
* this will be the corner of the HUD that is closest to the top left corner of the screen.
* @param y The y-coordinate of the corner of the spell HUD; see above.
* @param flipX Whether to flip the HUD horizontally.
* @param flipY Whether to flip the HUD vertically.
* @param icon A {@code ResourceLocation} corresponding to the icon of the selected spell.
* @param cooldownBarProgress The fraction of the cooldown bar to draw; must be between 0 and 1 (inclusive).
* @param creativeMode True to draw the creative mode HUD, false for the survival mode version.
* @param jammed True to show the 'glitch' effect (user for arcane jammer), false to draw normally.
*/
public void drawBackground(int x, int y, boolean flipX, boolean flipY, ResourceLocation icon, float cooldownBarProgress, boolean creativeMode, boolean jammed){
// Moves the origin if the HUD does not mirror; neatens the rest of the code.
if(flipX && !mirrorX) x -= width;
if(flipY && !mirrorY) y += height;
GlStateManager.pushMatrix();
GlStateManager.enableBlend();
GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
GlStateManager.color(1, 1, 1);
// Spell illustration - this is now done first so it is behind the HUD texture
mc.renderEngine.bindTexture(icon);
int x1 = flipX && mirrorX ? x - spellIconInsetX - SPELL_ICON_SIZE : x + spellIconInsetX;
// y is upside-down so this is the other way round
int y1 = flipY && mirrorY ? y + spellIconInsetY : y - spellIconInsetY - SPELL_ICON_SIZE;
if(jammed){
random.setSeed(Minecraft.getMinecraft().world.getTotalWorldTime() / 2);
DrawingUtils.drawGlitchRect(random, x1, y1, 0, 0, SPELL_ICON_SIZE, SPELL_ICON_SIZE, SPELL_ICON_SIZE, SPELL_ICON_SIZE, false, false);
}else{
DrawingUtils.drawTexturedRect(x1, y1, 0, 0, SPELL_ICON_SIZE, SPELL_ICON_SIZE, SPELL_ICON_SIZE, SPELL_ICON_SIZE);
}
// Background of spell hud
mc.renderEngine.bindTexture(texture);
x1 = flipX && mirrorX ? x - width : x;
y1 = flipY && mirrorY ? y : y - height;
// The 128 here is a uv value, not a dimension, and hence is left as a hardcoded number.
// TODO: Since the HUD is wider than it is tall, perhaps the creative mode texture should be in the bottom half instead of the right half?
if(jammed){
DrawingUtils.drawGlitchRect(random, x1, y1, creativeMode ? 128 : 0, 0, width, height, 256, 256, flipX && mirrorX, flipY && mirrorY);
}else{
DrawingUtils.drawTexturedFlippedRect(x1, y1, creativeMode ? 128 : 0, 0, width, height, 256, 256, flipX && mirrorX, flipY && mirrorY);
}
// Cooldown bar
if(!creativeMode && cooldownBarProgress > 0 && (showCooldownWhenFull || cooldownBarProgress < 1)){
int l = (int)(cooldownBarProgress * cooldownBarLength);
x1 = flipX && mirrorX ? x - cooldownBarX - (cooldownBarMirrorX ? l : cooldownBarLength) : x + cooldownBarX;
y1 = flipY && mirrorY ? y + cooldownBarY : y - cooldownBarY - cooldownBarHeight;
int u = cooldownBarX; // This doesn't change, even when cooldownBarMirrorX is true, because it should
int v = height; // always start with the left-hand in the actual texture file
if(jammed){
DrawingUtils.drawGlitchRect(random, x1, y1, u, v, l, cooldownBarHeight, 256, 256, flipX && cooldownBarMirrorX, flipY && cooldownBarMirrorY);
}else{
DrawingUtils.drawTexturedFlippedRect(x1, y1, u, v, l, cooldownBarHeight, 256, 256, flipX && cooldownBarMirrorX, flipY && cooldownBarMirrorY);
}
}
GlStateManager.popMatrix();
// Blend needs to be left enabled here because otherwise the hotbar becomes opaque
}
/**
* Draws the text layer of this HUD skin at the given position with the given orientations, with the given
* spell name strings.
*
* @param x The x-coordinate of the corner of the spell HUD. The bottom left corner <i>of the actual texture</i>
* will always be at this position, so for example if flipX is false and flipY is true, this will be the corner
* of the HUD that is closest to the top left corner of the screen.
* @param y The y-coordinate of the corner of the spell HUD; see above.
* @param flipX Whether to flip the HUD horizontally.
* @param flipY Whether to flip the HUD vertically.
* @param prevSpellName The name of the previous spell. This string will be drawn <i>directly</i> using the
* {@link MixedFontRenderer}; as such it should be supplied with formatting codes and # characters already
* appended.
* @param spellName The name of the currently selected spell; see above.
* @param nextSpellName The name of the next spell; see above.
* @param animationProgress The progress of the spell switching animation, as a fraction between 0 and 1
* (inclusive). Positive values indicate switching forwards, negative values indicate switching backwards, and
* a value of zero indicates that the spell is not currently being switched.
*/
public void drawText(int x, int y, boolean flipX, boolean flipY, String prevSpellName, String spellName, String nextSpellName, float animationProgress){
// Moves the origin if the HUD does not mirror; neatens the rest of the code.
if(flipX && !mirrorX) x -= width;
if(flipY && !mirrorY) y += height;
FontRenderer font = ClientProxy.mixedFontRenderer; // On this occasion we're client-side so this is OK
// Position of the selected spell name in normal display, also used for interpolation when animating
int x1 = flipX && mirrorX ? x - width : x + textInsetX;
// The text is an odd number of pixels high so we need to subtract an extra 1 when not flipped
int y1 = flipY && mirrorY ? y + textInsetY - font.FONT_HEIGHT/2 + 2 : y - textInsetY - font.FONT_HEIGHT/2 - 1;
int maxWidth = width - textInsetX; // Maximum width of the text
if(animationProgress == 0){ // Normal display
float xPrev = flipX && mirrorX ? x - width : x + textInsetX - (flipY ? -1 : 1) * cascadeOffsetX;
float xNext = flipX && mirrorX ? x - width : x + textInsetX + (flipY ? -1 : 1) * cascadeOffsetX;
// Don't ask me why adding 1 to this makes it look more even, it just does!
float yPrev = y1 - (cascadeOffsetY + 1); // No need to account for flipY because previous is always above.
float yNext = y1 + cascadeOffsetY; // No need to account for flipY because next is always below.
float maxWidthPrev = maxWidth + (flipY ? -1 : 1) * cascadeOffsetX;
float maxWidthNext = maxWidth - (flipY ? -1 : 1) * cascadeOffsetX;
int nextPrevClr = DrawingUtils.makeTranslucent(0xffffff, SPELL_NAME_OPACITY);
DrawingUtils.drawScaledStringToWidth(font, prevSpellName, xPrev, yPrev, SPELL_NAME_SCALE, nextPrevClr, maxWidthPrev, true, flipX && mirrorX);
DrawingUtils.drawScaledStringToWidth(font, spellName, x1, y1, 1, 0xffffffff, maxWidth, true, flipX && mirrorX);
DrawingUtils.drawScaledStringToWidth(font, nextSpellName, xNext, yNext, SPELL_NAME_SCALE, nextPrevClr, maxWidthNext, true, flipX && mirrorX);
}else{ // Switching spells
boolean reverse = animationProgress < 0;
if(reverse) animationProgress = 1 - Math.abs(animationProgress); // Simplest way of reversing the animation
float xPrev = flipX && mirrorX ? x - width : x + textInsetX - (flipY ? -1 : 1) * cascadeOffsetX * animationProgress;
float xNext = flipX && mirrorX ? x - width : x + textInsetX + (flipY ? -1 : 1) * cascadeOffsetX * (1 - animationProgress);
float yPrev = y1 - (cascadeOffsetY + 1) * animationProgress; // No need to account for flipY because previous is always above.
float yNext = y1 + cascadeOffsetY * (1 - animationProgress); // No need to account for flipY because next is always below.
float maxWidthPrev = maxWidth + (flipY ? -1 : 1) * cascadeOffsetX * animationProgress;
float maxWidthNext = maxWidth - (flipY ? -1 : 1) * cascadeOffsetX * (1 - animationProgress);
float scalePrev = SPELL_NAME_SCALE + (1 - SPELL_NAME_SCALE) * (1 - animationProgress);
float scaleNext = SPELL_NAME_SCALE + (1 - SPELL_NAME_SCALE) * (animationProgress);
int clrPrev = DrawingUtils.makeTranslucent(0xffffff, SPELL_NAME_OPACITY + (1 - SPELL_NAME_OPACITY) * (1 - animationProgress));
int clrNext = DrawingUtils.makeTranslucent(0xffffff, SPELL_NAME_OPACITY + (1 - SPELL_NAME_OPACITY) * animationProgress);
if(reverse){ // Switching to previous spell
// Only renders the next spell and the current one
DrawingUtils.drawScaledStringToWidth(font, spellName, xPrev, yPrev, scalePrev, clrPrev, maxWidthPrev, true, flipX && mirrorX);
DrawingUtils.drawScaledStringToWidth(font, nextSpellName, xNext, yNext, scaleNext, clrNext, maxWidthNext, true, flipX && mirrorX);
}else{ // Switching to next spell
// Only renders the previous spell and the current one
DrawingUtils.drawScaledStringToWidth(font, prevSpellName, xPrev, yPrev, scalePrev, clrPrev, maxWidthPrev, true, flipX && mirrorX);
DrawingUtils.drawScaledStringToWidth(font, spellName, xNext, yNext, scaleNext, clrNext, maxWidthNext, true, flipX && mirrorX);
}
}
}
}
}
@@ -0,0 +1,138 @@
package electroblob.wizardry.client.gui;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.client.DrawingUtils;
import electroblob.wizardry.constants.Tier;
import electroblob.wizardry.data.SpellGlyphData;
import electroblob.wizardry.registry.Spells;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.spell.Spell;
import net.minecraft.client.Minecraft;
import net.minecraft.client.audio.PositionedSoundRecord;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.resources.I18n;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.input.Keyboard;
/** Abstract base class for both {@link GuiSpellBook} and {@link GuiLectern}. Centralises code common to both
* those classes. */
public abstract class GuiSpellInfo extends GuiScreen {
protected static final String TRANSLATION_KEY_PREFIX = "gui." + Wizardry.MODID + ":spell_book";
protected final int xSize, ySize;
protected int textureWidth = 512;
protected int textureHeight = 256;
public GuiSpellInfo(int xSize, int ySize){
super();
this.xSize = xSize;
this.ySize = ySize;
}
protected void setTextureSize(int width, int height){
this.textureWidth = width;
this.textureHeight = height;
}
/** Returns the spell to be displayed by this GUI. */
public abstract Spell getSpell();
/** Returns the main texture for the background of this GUI. */
public abstract ResourceLocation getTexture();
@Override
public void drawScreen(int mouseX, int mouseY, float partialTicks){
int left = this.width/2 - xSize/2;
int top = this.height/2 - this.ySize/2;
this.drawDefaultBackground();
this.drawBackgroundLayer(left, top, mouseX, mouseY);
super.drawScreen(mouseX, mouseY, partialTicks); // Just draws the buttons
this.drawForegroundLayer(left, top, mouseX, mouseY);
}
/**
* Draws the background of the spell info GUI. This is called before buttons are drawn.
* @param left The x-coordinate of the left-hand edge of the GUI
* @param top The y-coordinate of the top edge of the GUI
* @param mouseX The current x position of the mouse pointer
* @param mouseY The current y position of the mouse pointer
*/
protected void drawBackgroundLayer(int left, int top, int mouseX, int mouseY){
boolean discovered = Wizardry.proxy.shouldDisplayDiscovered(getSpell(), null);
GlStateManager.color(1, 1, 1, 1); // Just in case
// Draws spell illustration on opposite page, underneath the book so it shows through the hole.
Minecraft.getMinecraft().renderEngine.bindTexture(discovered ? getSpell().getIcon() : Spells.none.getIcon());
DrawingUtils.drawTexturedRect(left + 146, top + 20, 0, 0, 128, 128, 128, 128);
Minecraft.getMinecraft().renderEngine.bindTexture(getTexture());
DrawingUtils.drawTexturedRect(left, top, 0, 0, xSize, ySize, textureWidth, textureHeight);
}
/**
* Draws the foreground of the spell info GUI. This is called after buttons are drawn.
* @param left The x-coordinate of the left-hand edge of the GUI
* @param top The y-coordinate of the top edge of the GUI
* @param mouseX The current x position of the mouse pointer
* @param mouseY The current y position of the mouse pointer
*/
protected void drawForegroundLayer(int left, int top, int mouseX, int mouseY){
boolean discovered = Wizardry.proxy.shouldDisplayDiscovered(getSpell(), null);
if(discovered){
this.fontRenderer.drawString(getSpell().getDisplayName(), left + 17, top + 15, 0);
this.fontRenderer.drawString(getSpell().getType().getDisplayName(), left + 17, top + 26, 0x777777);
}else{
this.mc.standardGalacticFontRenderer.drawString(SpellGlyphData.getGlyphName(getSpell(), mc.world), left + 17,
top + 15, 0);
this.mc.standardGalacticFontRenderer.drawString(getSpell().getType().getDisplayName(), left + 17, top + 26,
0x777777);
}
// Novice is usually white but this doesn't show up
String tier = I18n.format(TRANSLATION_KEY_PREFIX + ".tier", getSpell().getTier() == Tier.NOVICE ?
"\u00A77" + getSpell().getTier().getDisplayName() : getSpell().getTier().getDisplayNameWithFormatting());
this.fontRenderer.drawString(tier, left + 17, top + 45, 0);
String element = I18n.format(TRANSLATION_KEY_PREFIX + ".element", getSpell().getElement().getFormattingCode() + getSpell().getElement().getDisplayName());
if(!discovered) element = I18n.format(TRANSLATION_KEY_PREFIX + ".element_undiscovered");
this.fontRenderer.drawString(element, left + 17, top + 57, 0);
String manaCost = I18n.format(TRANSLATION_KEY_PREFIX + ".mana_cost", getSpell().getCost());
if(getSpell().isContinuous) manaCost = I18n.format(TRANSLATION_KEY_PREFIX + ".mana_cost_continuous", getSpell().getCost());
if(!discovered) manaCost = I18n.format(TRANSLATION_KEY_PREFIX + ".mana_cost_undiscovered");
this.fontRenderer.drawString(manaCost, left + 17, top + 69, 0);
if(discovered){
this.fontRenderer.drawSplitString(getSpell().getDescription(), left + 17, top + 83, 118, 0);
}else{
this.mc.standardGalacticFontRenderer.drawSplitString(
SpellGlyphData.getGlyphDescription(getSpell(), mc.world), left + 17, top + 83, 118, 0);
}
}
@Override
public void initGui(){
super.initGui();
Keyboard.enableRepeatEvents(true);
this.buttonList.clear();
this.mc.getSoundHandler().playSound(PositionedSoundRecord.getMasterRecord(WizardrySounds.MISC_BOOK_OPEN, 1));
}
@Override
public void onGuiClosed(){
super.onGuiClosed();
Keyboard.enableRepeatEvents(false);
}
@Override
public boolean doesGuiPauseGame(){
return Wizardry.settings.booksPauseGame;
}
}
@@ -0,0 +1,132 @@
package electroblob.wizardry.client.gui;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.client.DrawingUtils;
import electroblob.wizardry.data.WizardData;
import electroblob.wizardry.item.ItemSpellBook;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.spell.Spell;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.GuiMerchant;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.ContainerMerchant;
import net.minecraft.inventory.Slot;
import net.minecraft.util.ResourceLocation;
import net.minecraft.village.MerchantRecipe;
import net.minecraft.village.MerchantRecipeList;
import net.minecraftforge.client.event.GuiContainerEvent;
import net.minecraftforge.client.event.GuiOpenEvent;
import net.minecraftforge.client.event.GuiScreenEvent.ActionPerformedEvent;
import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
import net.minecraftforge.fml.common.eventhandler.EventPriority;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.relauncher.Side;
@EventBusSubscriber(Side.CLIENT)
public class WizardTradeTweaksHandler {
private static final ResourceLocation NEW_SPELL_ICON = new ResourceLocation(Wizardry.MODID, "textures/gui/container/new_spell_indicator.png");
private static final int ICON_WIDTH = 8;
private static final int ICON_HEIGHT = 8;
private static final int ANIMATION_FRAMES = 4;
private static final int ANIMATION_FRAME_TIME = 2; // In ticks
private static final int ANIMATION_PERIOD = 40; // In frame durations
private static int tradeIndex; // Mirrors GuiMerchant#selectedMerchantRecipe (don't want to reflect into it every frame)
@SubscribeEvent(priority = EventPriority.LOWEST)
public static void onGuiOpenEvent(GuiOpenEvent event){
if(event.getGui() instanceof GuiMerchant) tradeIndex = 0;
}
@SubscribeEvent
public static void onActionPerformedPostEvent(ActionPerformedEvent.Post event){
if(event.getGui() instanceof GuiMerchant){
MerchantRecipeList recipes = ((GuiMerchant)event.getGui()).getMerchant().getRecipes(Minecraft.getMinecraft().player);
if(recipes == null) return;
if(event.getButton().id == 1){ // Next
tradeIndex = Math.min(tradeIndex + 1, recipes.size());
}else if(event.getButton().id == 2){ // Previous
tradeIndex = Math.max(tradeIndex - 1, 0);
}
}
}
// Brute-force fix for crystals not showing up when a wizard is given a spell book in the trade GUI.
@SubscribeEvent
public static void onGuiDrawForegroundEvent(GuiContainerEvent.DrawForeground event){
if(event.getGuiContainer() instanceof GuiMerchant){
GuiMerchant gui = (GuiMerchant)event.getGuiContainer();
// Note that gui.getMerchant() returns an NpcMerchant, not an EntityWizard.
MerchantRecipeList trades = gui.getMerchant().getRecipes(Minecraft.getMinecraft().player);
if(trades == null) return;
// Using == the specific item rather than instanceof because that's how trades do it.
if(gui.inventorySlots.getSlot(0).getStack().getItem() == WizardryItems.spell_book
|| gui.inventorySlots.getSlot(1).getStack().getItem() == WizardryItems.spell_book){
for(MerchantRecipe trade : trades){
if(trade.getItemToBuy().getItem() == WizardryItems.spell_book && trade.getSecondItemToBuy().isEmpty()){
Slot slot = gui.inventorySlots.getSlot(2);
// It still doesn't look quite right because the slot highlight is behind the item, but it'll do
// until/unless I find a better solution.
DrawingUtils.drawItemAndTooltip(gui, trade.getItemToSell(), slot.xPos, slot.yPos, event.getMouseX(), event.getMouseY(),
gui.getSlotUnderMouse() == slot);
}
}
}
// New spell indicator
if(gui.inventorySlots instanceof ContainerMerchant){
if(tradeIndex < trades.size()){ // Seems to happen with certain mods' GUIs
// Can't use getCurrentRecipe because that only gets updated when the correct items are given
MerchantRecipe recipe = trades.get(tradeIndex);
if(recipe != null && recipe.getItemToSell().getItem() instanceof ItemSpellBook){
EntityPlayer player = Minecraft.getMinecraft().player;
Spell spell = Spell.byMetadata(recipe.getItemToSell().getMetadata());
if(Wizardry.settings.discoveryMode && !player.isCreative() && Wizardry.proxy.shouldDisplayDiscovered(spell, recipe.getItemToSell())
&& WizardData.get(player) != null && !WizardData.get(player).hasSpellBeenDiscovered(spell)){
int x = gui.inventorySlots.getSlot(2).xPos + 14;
int y = gui.inventorySlots.getSlot(2).yPos - 17;
RenderHelper.enableGUIStandardItemLighting();
GlStateManager.color(1, 1, 1);
Minecraft.getMinecraft().renderEngine.bindTexture(NEW_SPELL_ICON);
int frame = Math.max(player.ticksExisted / ANIMATION_FRAME_TIME % ANIMATION_PERIOD - (ANIMATION_PERIOD - ANIMATION_FRAMES), 0);
DrawingUtils.drawTexturedRect(x, y, 0, frame * ICON_HEIGHT, ICON_WIDTH, ICON_HEIGHT, ICON_WIDTH, ICON_HEIGHT * ANIMATION_FRAMES);
RenderHelper.disableStandardItemLighting();
// int mouseX = event.getMouseX() - gui.getGuiLeft();
// int mouseY = event.getMouseY() - gui.getGuiTop();
//
// if(mouseX >= x + 1 && mouseX < x + w + 1 && mouseY >= y - 1 && mouseY < y + h + 1){
// GuiUtils.drawHoveringText(Collections.singletonList("You haven't discovered this spell yet"), mouseX,
// mouseY, gui.width, gui.height, 150, Minecraft.getMinecraft().fontRenderer);
// }
}
}
}
}
}
}
}
@@ -1,21 +1,17 @@
package electroblob.wizardry.client;
import java.util.Map;
import java.util.Map.Entry;
import java.util.stream.Collectors;
package electroblob.wizardry.client.gui.config;
import net.minecraft.client.Minecraft;
import net.minecraft.client.resources.I18n;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.client.config.GuiButtonExt;
import net.minecraftforge.fml.client.config.GuiEditArray;
import net.minecraftforge.fml.client.config.GuiEditArrayEntries;
import net.minecraftforge.fml.client.config.*;
import net.minecraftforge.fml.client.config.GuiEditArrayEntries.StringEntry;
import net.minecraftforge.fml.client.config.GuiSelectString;
import net.minecraftforge.fml.client.config.IConfigElement;
import net.minecraftforge.fml.common.registry.EntityEntry;
import net.minecraftforge.fml.common.registry.ForgeRegistries;
import java.util.Map;
import java.util.Map.Entry;
import java.util.stream.Collectors;
/**
* [NYI] Intended as a way of choosing entities by name from all those currently registered, within the config file, so
* that users don't have to look up the entity IDs. I can't get this to work correctly at the moment.
@@ -1,8 +1,6 @@
package electroblob.wizardry.client;
import java.util.ArrayList;
import java.util.List;
package electroblob.wizardry.client.gui.config;
import com.mojang.realmsclient.gui.ChatFormatting;
import electroblob.wizardry.Settings;
import electroblob.wizardry.Wizardry;
import net.minecraft.client.gui.GuiScreen;
@@ -15,25 +13,36 @@ import net.minecraftforge.fml.client.config.GuiConfigEntries;
import net.minecraftforge.fml.client.config.GuiConfigEntries.CategoryEntry;
import net.minecraftforge.fml.client.config.IConfigElement;
import java.util.ArrayList;
import java.util.List;
public class GuiConfigWizardry extends GuiConfig {
public GuiConfigWizardry(GuiScreen parent){
super(parent, getConfigEntries(), Wizardry.MODID, false, false,
Wizardry.NAME + " - " + I18n.format("config." + Wizardry.MODID + ".title.general"));
// this.titleLine2 = "File location: " + Wizardry.config.getConfigFile().getAbsolutePath();
if(Wizardry.settings.hasRedundantKeys()){
this.titleLine2 = ChatFormatting.GOLD.toString() + I18n.format("config." + Wizardry.MODID + ".redundant_keys");
}
}
private static List<IConfigElement> getConfigEntries(){
List<IConfigElement> configList = new ArrayList<IConfigElement>(1);
List<IConfigElement> configList = new ArrayList<>(1);
configList.add(new DummyCategoryElement("gameplayConfig", "config." + Wizardry.MODID + ".category." + Settings.GAMEPLAY_CATEGORY, GameplayCategory.class));
configList.add(new DummyCategoryElement("difficultyConfig", "config." + Wizardry.MODID + ".category." + Settings.DIFFICULTY_CATEGORY, DifficultyCategory.class));
configList.add(new DummyCategoryElement("worldgenConfig", "config." + Wizardry.MODID + ".category." + Settings.WORLDGEN_CATEGORY, WorldgenCategory.class));
configList.add(new DummyCategoryElement("tweaksConfig", "config." + Wizardry.MODID + ".category." + Settings.TWEAKS_CATEGORY, TweaksCategory.class));
configList.add(new DummyCategoryElement("commandsConfig", "config." + Wizardry.MODID + ".category." + Settings.COMMANDS_CATEGORY, CommandsCategory.class));
configList.add(new DummyCategoryElement("clientConfig", "config." + Wizardry.MODID + ".category." + Settings.CLIENT_CATEGORY, ClientCategory.class));
configList.add(new DummyCategoryElement("spellsConfig", "config." + Wizardry.MODID + ".category." + Settings.SPELLS_CATEGORY, SpellsCategory.class));
configList.add(new DummyCategoryElement("artefactsConfig", "config." + Wizardry.MODID + ".category." + Settings.ARTEFACTS_CATEGORY, ArtefactsCategory.class));
configList.add(new DummyCategoryElement("resistancesConfig", "config." + Wizardry.MODID + ".category." + Settings.RESISTANCES_CATEGORY, ResistancesCategory.class));
configList.add(new DummyCategoryElement("compatibilityConfig", "config." + Wizardry.MODID + ".category." + Settings.COMPATIBILITY_CATEGORY, CompatibilityCategory.class));
configList.add(new DummyCategoryElement("gameplayConfig", "config." + Wizardry.MODID + ".category." + Settings.GAMEPLAY_CATEGORY, GameplayCategory.class));
configList.add(new DummyCategoryElement("worldgenConfig", "config." + Wizardry.MODID + ".category." + Settings.WORLDGEN_CATEGORY, WorldgenCategory.class));
configList.add(new DummyCategoryElement("commandsConfig", "config." + Wizardry.MODID + ".category." + Settings.COMMANDS_CATEGORY, CommandsCategory.class));
configList.add(new DummyCategoryElement("clientConfig", "config." + Wizardry.MODID + ".category." + Settings.CLIENT_CATEGORY, ClientCategory.class));
configList.add(new DummyCategoryElement("spellsConfig", "config." + Wizardry.MODID + ".category." + Settings.SPELLS_CATEGORY, SpellsCategory.class));
configList.add(new DummyCategoryElement("resistancesConfig", "config." + Wizardry.MODID + ".category." + Settings.RESISTANCES_CATEGORY, ResistancesCategory.class));
configList.addAll(new ConfigElement(Wizardry.settings.getConfigCategory(Configuration.CATEGORY_GENERAL)).getChildElements());
return configList;
@@ -41,7 +50,7 @@ public class GuiConfigWizardry extends GuiConfig {
// The reason this system is so convoluted is that it's designed for use with the @Config annotation. The problem is,
// I'm not sure whether that will play well with the load phases. Hmmm...
public static abstract class CategoryBase extends CategoryEntry {
public CategoryBase(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop){
@@ -77,6 +86,56 @@ public class GuiConfigWizardry extends GuiConfig {
@Override protected String getCategory() { return Settings.GAMEPLAY_CATEGORY; }
}
/** Difficulty category of the config gui. */
public static class DifficultyCategory extends CategoryBase {
public DifficultyCategory(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop){
super(owningScreen, owningEntryList, prop);
}
@Override protected String getCategory() { return Settings.DIFFICULTY_CATEGORY; }
}
/** Worldgen category of the config gui. */
public static class WorldgenCategory extends CategoryBase {
public WorldgenCategory(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop){
super(owningScreen, owningEntryList, prop);
}
@Override protected String getCategory() { return Settings.WORLDGEN_CATEGORY; }
}
/** Tweaks category of the config gui. */
public static class TweaksCategory extends CategoryBase {
public TweaksCategory(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop){
super(owningScreen, owningEntryList, prop);
}
@Override protected String getCategory() { return Settings.TWEAKS_CATEGORY; }
}
/** Commands category of the config gui. */
public static class CommandsCategory extends CategoryBase {
public CommandsCategory(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop){
super(owningScreen, owningEntryList, prop);
}
@Override protected String getCategory() { return Settings.COMMANDS_CATEGORY; }
}
/** Client category of the config gui. */
public static class ClientCategory extends CategoryBase {
public ClientCategory(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop){
super(owningScreen, owningEntryList, prop);
}
@Override protected String getCategory() { return Settings.CLIENT_CATEGORY; }
}
/** Spells category of the config gui. */
public static class SpellsCategory extends CategoryBase {
@@ -88,6 +147,16 @@ public class GuiConfigWizardry extends GuiConfig {
@Override protected String getCategory() { return Settings.SPELLS_CATEGORY; }
}
/** Artefacts category of the config gui. */
public static class ArtefactsCategory extends CategoryBase {
public ArtefactsCategory(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop){
super(owningScreen, owningEntryList, prop);
}
@Override protected String getCategory() { return Settings.ARTEFACTS_CATEGORY; }
}
/** Resistances category of the config gui. */
public static class ResistancesCategory extends CategoryBase {
@@ -97,34 +166,14 @@ public class GuiConfigWizardry extends GuiConfig {
@Override protected String getCategory() { return Settings.RESISTANCES_CATEGORY; }
}
/** Worldgen category of the config gui. */
public static class WorldgenCategory extends CategoryBase {
public WorldgenCategory(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop){
super(owningScreen, owningEntryList, prop);
}
@Override protected String getCategory() { return Settings.WORLDGEN_CATEGORY; }
}
/** Client category of the config gui. */
public static class ClientCategory extends CategoryBase {
public ClientCategory(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop){
super(owningScreen, owningEntryList, prop);
}
@Override protected String getCategory() { return Settings.CLIENT_CATEGORY; }
}
/** Commands category of the config gui. */
public static class CommandsCategory extends CategoryBase {
public CommandsCategory(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop){
public static class CompatibilityCategory extends CategoryBase {
public CompatibilityCategory(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop){
super(owningScreen, owningEntryList, prop);
}
@Override protected String getCategory() { return Settings.COMMANDS_CATEGORY; }
@Override protected String getCategory() { return Settings.COMPATIBILITY_CATEGORY; }
}
}
@@ -0,0 +1,122 @@
package electroblob.wizardry.client.gui.config;
import com.google.common.collect.Lists;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.client.gui.GuiSpellDisplay;
import electroblob.wizardry.client.gui.GuiSpellDisplay.Skin;
import electroblob.wizardry.registry.Spells;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.resources.I18n;
import net.minecraftforge.fml.client.config.GuiSelectString;
import net.minecraftforge.fml.client.config.IConfigElement;
import javax.annotation.Nullable;
import java.util.Map;
public class GuiSelectHUDSkin extends GuiSelectString {
public GuiSelectHUDSkin(GuiScreen parentScreen, IConfigElement configElement, int slotIndex, Map<Object, String> selectableValues, Object currentValue, boolean enabled){
super(parentScreen, configElement, slotIndex, selectableValues, currentValue, enabled);
}
@Override
public void initGui(){
super.initGui();
setEntryListDimensions();
}
@Override
protected void actionPerformed(GuiButton button){
super.actionPerformed(button);
setEntryListDimensions(); // Stops the entry list from resizing when a button is pressed
}
private void setEntryListDimensions(){
this.entryList.setDimensions(150, height, 43, height-43);
this.entryList.left = 10;
this.entryList.maxEntryWidth = 120;
this.entryList.headerPadding = 5;
}
@Override
public void drawScreen(int mouseX, int mouseY, float partialTicks){
super.drawScreen(mouseX, mouseY, partialTicks);
GlStateManager.disableLighting();
if(this.currentValue instanceof String){
this.drawString(this.fontRenderer, I18n.format("config." + Wizardry.MODID + ".spell_hud_skin.preview"), 170, 44, 0xffffff);
int previewLeft = 170;
int previewRight = width-10;
int previewTop = 60;
int previewBottom = height-43;
this.drawGradientRect(previewLeft, previewTop, previewRight, previewBottom, 0x88000000, 0x88000000);
int previewBorder = 10;
Skin skin = GuiSpellDisplay.getSkin((String)this.currentValue);
if(skin != null){
float scale = Math.min((previewRight - previewLeft - 2 * previewBorder) / (float)skin.getWidth(),
(previewBottom - previewTop - 2 * previewBorder) / (float)skin.getHeight());
float x = (previewLeft + previewRight) / 2f - (skin.getWidth() * scale) / 2;
float y = (previewBottom + previewTop) / 2f + (skin.getHeight() * scale) / 2;
GlStateManager.pushMatrix();
GlStateManager.scale(scale, scale, scale);
skin.drawBackground((int)(x / scale), (int)(y / scale), false, false,
Spells.magic_missile.getIcon(), 0.6f, false, false);
skin.drawText((int)(x / scale), (int)(y / scale), false, false,
Spells.none.getDisplayNameWithFormatting(),
Spells.magic_missile.getDisplayNameWithFormatting(),
Spells.none.getDisplayNameWithFormatting(), 0);
GlStateManager.popMatrix();
}
Skin hovered = getHoveredSkin(mouseX, mouseY);
if(hovered != null){
this.drawToolTip(Lists.newArrayList("\u00A7a" + hovered.getName(), "\u00A7e" + hovered.getDescription()),
mouseX, mouseY);
}
}
GlStateManager.enableLighting();
}
/** Returns the skin corresponding to the list entry being hovered over, or null if there is none. */
@Nullable
private Skin getHoveredSkin(int mouseX, int mouseY){
int index = this.entryList.getSlotIndexFromScreenCoords(mouseX, mouseY);
if(index >= 0 && index <= this.entryList.listEntries.size() && mouseY <= this.entryList.bottom){
Object object = entryList.getListEntry(index).getValue();
if(object instanceof String){
return GuiSpellDisplay.getSkin((String)object);
}
}
return null;
}
@Override // Stops the world being visible behind the GUI when configuring from within a world
public void drawWorldBackground(int tint){
this.drawBackground(tint);
}
}
@@ -0,0 +1,93 @@
package electroblob.wizardry.client.gui.config;
import net.minecraft.client.resources.I18n;
import net.minecraftforge.fml.client.config.GuiConfig;
import net.minecraftforge.fml.client.config.GuiConfigEntries;
import net.minecraftforge.fml.client.config.GuiUtils;
import net.minecraftforge.fml.client.config.IConfigElement;
/**
* Same as {@link net.minecraftforge.fml.client.config.GuiConfigEntries.BooleanEntry}, but instead of simply
* displaying 'true' or 'false', allows the two display strings to be specified in the lang file.
*/
// BooleanEntry's constructors are private, so I had to copy the whole goddamn class to change one method. Thanks Forge.
public class NamedBooleanEntry extends GuiConfigEntries.ButtonEntry {
protected final boolean beforeValue;
protected boolean currentValue;
private static final String DEFAULT_KEY = "config.ebwizardry.generic";
public NamedBooleanEntry(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement configElement){
super(owningScreen, owningEntryList, configElement);
this.beforeValue = Boolean.valueOf(configElement.get().toString());
this.currentValue = beforeValue;
this.btnValue.enabled = enabled();
updateValueButtonText();
}
// This is the only method that's any different
@Override
public void updateValueButtonText(){
String langKey = configElement.getLanguageKey() + "." + currentValue;
this.btnValue.displayString = I18n.format(langKey);
// If the key is unspecified, it defaults to the generic 'Enabled'/'Disabled' keys and adds a red/green colour
if(this.btnValue.displayString.equals(langKey)){
this.btnValue.displayString = I18n.format(DEFAULT_KEY + "." + currentValue);
btnValue.packedFGColour = currentValue ? GuiUtils.getColorCode('a', true) : GuiUtils.getColorCode('c', true);
}
}
// Everything from here down is the same as BooleanEntry
@Override
public void valueButtonPressed(int slotIndex){
if(enabled()) currentValue = !currentValue;
}
@Override
public boolean isDefault(){
return currentValue == Boolean.valueOf(configElement.getDefault().toString());
}
@Override
public void setToDefault(){
if(enabled()){
currentValue = Boolean.valueOf(configElement.getDefault().toString());
updateValueButtonText();
}
}
@Override
public boolean isChanged(){
return currentValue != beforeValue;
}
@Override
public void undoChanges(){
if(enabled()){
currentValue = beforeValue;
updateValueButtonText();
}
}
@Override
public boolean saveConfigElement(){
if(enabled() && isChanged()){
configElement.set(currentValue);
return configElement.requiresMcRestart();
}
return false;
}
@Override
public Boolean getCurrentValue(){
return currentValue;
}
@Override
public Boolean[] getCurrentValues(){
return new Boolean[]{getCurrentValue()};
}
}
@@ -0,0 +1,35 @@
package electroblob.wizardry.client.gui.config;
import electroblob.wizardry.client.gui.GuiSpellDisplay;
import net.minecraftforge.client.gui.ForgeGuiFactory.ForgeConfigGui.ModIDEntry;
import net.minecraftforge.fml.client.config.GuiConfig;
import net.minecraftforge.fml.client.config.GuiConfigEntries;
import net.minecraftforge.fml.client.config.GuiConfigEntries.SelectValueEntry;
import net.minecraftforge.fml.client.config.IConfigElement;
import java.util.Map;
import java.util.Map.Entry;
import java.util.stream.Collectors;
/**
* Custom config GUI for spell HUD skin selection; displays a list of all the loaded skins and a preview of the currently
* selected skin. based off of {@link ModIDEntry} from Forge.
*/
public class SpellHUDSkinChooserEntry extends SelectValueEntry {
public SpellHUDSkinChooserEntry(GuiConfig owningScreen, GuiConfigEntries owningEntryList, IConfigElement prop){
super(owningScreen, owningEntryList, prop, getSelectableValues());
if(this.selectableValues.size() == 0) this.btnValue.enabled = false;
}
private static Map<Object, String> getSelectableValues(){
return GuiSpellDisplay.getSkins().entrySet().stream().collect(Collectors.toMap(Entry::getKey,
e -> e.getValue().getName()));
}
@Override // Copied from superclass to use custom child screen GUI class
public void valueButtonPressed(int slotIndex){
mc.displayGuiScreen(new GuiSelectHUDSkin(this.owningScreen, configElement, slotIndex, selectableValues, currentValue, enabled()));
}
}
@@ -0,0 +1,194 @@
package electroblob.wizardry.client.gui.handbook;
import com.google.gson.JsonObject;
import com.google.gson.JsonSyntaxException;
import electroblob.wizardry.client.DrawingUtils;
import electroblob.wizardry.util.JavaUtils;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.util.JsonUtils;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
/**
* Instances of this class represent tables of contents in the wizard's handbook. Each {@link Section} can have a
* single table of contents, which can reference any other sections in the handbook (though it is normal to list
* top-level sections in a main contents and have subsections listed in their respective parent sections' contents).
*
* This class handles JSON parsing, formatting and drawing of the contents itself, working on a line-by-line basis
* (as opposed to sections, which work on a page-by-page basis). It also stores its own list of buttons.
*
* @author Electroblob
* @since Wizardry 4.2
*/
class Contents {
// Final fields are mandatory, the rest are optional
final String id;
final Section section;
private boolean hyperlinks = true;
private boolean pageNumbers = true;
private String separator = ".";
// Derived fields, not specifically defined in JSON
private int startPage;
private int startLine;
private final List<List<GuiButton>> buttons;
private final List<Section> entries;
private List<Section> visibleEntries;
private Contents(String id, Section section){
this.id = id;
this.section = section;
this.entries = new ArrayList<>();
this.buttons = new ArrayList<>();
this.visibleEntries = new ArrayList<>();
}
/** Returns an unmodifiable, flattened collection of all the buttons in this contents. */
Collection<GuiButton> getButtons(){
return JavaUtils.flatten(buttons);
}
void addEntry(Section section){
entries.add(section);
}
/**
* Draws this contents for the given double-page spread and shows/hides buttons accordingly. Will draw nothing
* if the given page is outside of this contents.
*
* @param font The font renderer object.
* @param doublePage The index of the <b>double-page</b> to be drawn.
* @param left The x coordinate of the left side of the GUI.
* @param top The y coordinate of the top of the GUI.
*/
void draw(FontRenderer font, int doublePage, int left, int top){
// Show/hide buttons
int i = 0;
for(List<GuiButton> list : buttons){
final int i1 = i++;
list.forEach(b -> b.visible = GuiWizardHandbook.singleToDoublePage(startPage + i1) == doublePage);
}
if(!pageNumbers) return; // No page numbers means only the buttons are drawn
// FONT_HEIGHT may change between fonts, so this is calculated here. With the default font it's 14.
final int maxLineNumber = GuiWizardHandbook.PAGE_HEIGHT / font.FONT_HEIGHT;
int leftIndex = GuiWizardHandbook.doubleToSinglePage(doublePage, false);
// Relative indices of the pages to be rendered - often these will be outside the section entirely
int[] visiblePages = {leftIndex - startPage, leftIndex - startPage + 1};
for(int page : visiblePages){
if(page >= 0 && page < visibleEntries.size() / maxLineNumber + 1){
int x = left + (GuiWizardHandbook.isRightPage(startPage + page) ? GuiWizardHandbook.GUI_WIDTH - GuiWizardHandbook.TEXT_INSET_X - GuiWizardHandbook.PAGE_WIDTH : GuiWizardHandbook.TEXT_INSET_X);
int y = top + GuiWizardHandbook.TEXT_INSET_Y + startLine * font.FONT_HEIGHT;
for(Section entry : this.visibleEntries){
if(entry.isUnlocked()){
int nameWidth = font.getStringWidth(entry.title);
String dotsAndNumber = " " + entry.startPage;
while(font.getStringWidth(dotsAndNumber) < GuiWizardHandbook.PAGE_WIDTH - nameWidth - 2){
dotsAndNumber = separator + dotsAndNumber;
}
font.drawString(dotsAndNumber, x + GuiWizardHandbook.PAGE_WIDTH - font.getStringWidth(dotsAndNumber), y, DrawingUtils.BLACK, false);
if(!hyperlinks) font.drawString(entry.title, x, y, DrawingUtils.BLACK, false);
y += font.FONT_HEIGHT;
}
}
}
}
}
/**
* Called on GUI load to format the section and all subsections, contents tables and other elements. Does not
* perform any actual drawing.
*
* @param font The font renderer object, for measurement purposes.
* @param startPage The index of the first page (single side, not double-page) of this section.
* @param startLine The index of the first line of this contents.
* @param left The x coordinate of the left side of the GUI.
* @param top The y coordinate of the top of the GUI.
* @return The number of lines this contents takes up.
* @throws JsonSyntaxException if at any point the formatting is found to be invalid.
*/
int format(FontRenderer font, int startPage, int startLine, int left, int top){
this.buttons.clear();
this.visibleEntries = new ArrayList<>(entries); // Need to copy the collection first!
this.visibleEntries.removeIf(s -> !s.isUnlocked());
if(hyperlinks){
// FONT_HEIGHT may change between fonts, so this is calculated here. With the default font it's 14.
final int maxLineNumber = GuiWizardHandbook.PAGE_HEIGHT / font.FONT_HEIGHT;
this.startPage = startPage;
this.startLine = startLine;
List<GuiButton> list = new ArrayList<>(maxLineNumber);
for(Section entry : this.visibleEntries){
int x = GuiWizardHandbook.isRightPage(startPage) ? left + GuiWizardHandbook.GUI_WIDTH - GuiWizardHandbook.TEXT_INSET_X - GuiWizardHandbook.PAGE_WIDTH : left + GuiWizardHandbook.TEXT_INSET_X;
int y = top + GuiWizardHandbook.TEXT_INSET_Y + startLine * font.FONT_HEIGHT;
list.add(new GuiButtonHyperlink.Internal(0, x, y, font, entry.title, entry, 0, "", maxLineNumber-startLine, GuiWizardHandbook.isRightPage(startPage), false));
startLine++;
if(startLine == maxLineNumber){
startLine = 0;
startPage++;
buttons.add(list);
list = new ArrayList<>(maxLineNumber); // If there are no more entries this will be discarded anyway
}
}
buttons.add(list);
}
// Returning this is kind of trivial at the moment but if we ever wanted to add a header or something,
// it would be more useful.
return visibleEntries.size();
}
/**
* Parses the given JSON object and constructs a new {@code Contents} from it, setting all the relevant fields
* and references.
*
* @param parent The parent section for this contents.
* @param json A JSON object representing the contents to be constructed. This must contain at least an "id"
* string.
* @return The resulting {@code Contents} object.
* @throws JsonSyntaxException if at any point the JSON object is found to be invalid.
*/
static Contents fromJson(Section parent, JsonObject json){
Contents contents = new Contents(JsonUtils.getString(json, "id"), parent);
contents.hyperlinks = JsonUtils.getBoolean(json, "hyperlinks", true);
contents.pageNumbers = JsonUtils.getBoolean(json, "page_numbers", true);
contents.separator = JsonUtils.getString(json, "separator", ".");
return contents;
}
}
@@ -0,0 +1,233 @@
package electroblob.wizardry.client.gui.handbook;
import com.google.common.collect.Streams;
import com.google.gson.JsonElement;
import com.google.gson.JsonObject;
import com.google.gson.JsonSyntaxException;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.client.DrawingUtils;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.RenderItem;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.CraftingManager;
import net.minecraft.item.crafting.IRecipe;
import net.minecraft.item.crafting.Ingredient;
import net.minecraft.util.JsonUtils;
import net.minecraft.util.ResourceLocation;
import javax.annotation.Nullable;
import java.util.*;
class CraftingRecipe {
static final int BORDER = 7;
static final int TEXTURE_INSET_X = 40, TEXTURE_INSET_Y = 190;
static final int WIDTH = 121, HEIGHT = 66;
// Final fields are mandatory, the rest are optional
private final ResourceLocation[] locations;
// Derived fields, not specifically defined in JSON
private List<IRecipe> recipes;
private final Set<int[]> instances = new HashSet<>();
private CraftingRecipe(ResourceLocation[] locations){
this.locations = locations;
}
/**
* Adds an instance of this recipe to the list.
*
* @param page The index of the <b>single</b> page this image is on.
* @param x The x-coordinate of the top-left corner of the image, <i>relative</i> to the top-left corner of the GUI.
* @param y The y-coordinate of the top-left corner of the image, <i>relative</i> to the top-left corner of the GUI.
*/
void addInstance(int page, int x, int y){
instances.add(new int[]{page, x, y});
}
/** Removes all instances of this recipe from the list. */
void clearInstances(){
instances.clear();
}
/** Called on GUI open to load the actual recipe object from the registry. This cannot be done on JSON load since
* the recipes aren't necessarily loaded at that point. */
void load(){
recipes = new ArrayList<>(locations.length);
for(ResourceLocation location : locations){
IRecipe recipe = CraftingManager.getRecipe(location);
if(recipe == null) Wizardry.logger.warn("The recipe {} used in the wizard's handbook does not exist, it will display a blank grid instead", location);
else recipes.add(recipe);
}
}
/**
* Draws all instances of this recipe that are located on the given double-page spread.
*
* @param font The font renderer object.
* @param itemRenderer The item renderer object.
* @param doublePage The double-page index of the page to be drawn.
* @param left The x coordinate of the left side of the GUI.
* @param top The y coordinate of the top of the GUI.
*/
void draw(FontRenderer font, RenderItem itemRenderer, int doublePage, int left, int top){
int index = (int)(Minecraft.getSystemTime() % Integer.MAX_VALUE)/2000;
for(int[] instance : instances){
if(GuiWizardHandbook.singleToDoublePage(instance[0]) == doublePage){
renderCraftingRecipe(font, itemRenderer, left + instance[1], top + instance[2], recipes.isEmpty() ? null : recipes.get(index % recipes.size()));
}
}
}
/**
* Draws the tooltips for all instances of this recipe that are located on the given double-page spread. This has to
* be done separately so that the tooltips are on top of everything else.
*
* @param itemRenderer The item renderer object.
* @param doublePage The double-page index of the page to be drawn.
* @param left The x coordinate of the left side of the GUI.
* @param top The y coordinate of the top of the GUI.
*/
void drawTooltips(GuiWizardHandbook gui, FontRenderer font, RenderItem itemRenderer, int doublePage, int left, int top, int mouseX, int mouseY){
if(recipes.isEmpty()) return;
int index = (int)(Minecraft.getSystemTime() % Integer.MAX_VALUE)/2000;
for(int[] instance : instances){
if(GuiWizardHandbook.singleToDoublePage(instance[0]) == doublePage){
renderCraftingTooltips(gui, itemRenderer, left + instance[1], top + instance[2], mouseX, mouseY, recipes.get(index % recipes.size()));
}
}
}
/**
* Parses the given JSON object and constructs a new {@code Image} from it, setting all the relevant fields
* and references.
*
* @param json A JSON object representing the image to be constructed. This must contain at least a "locations"
* string.
* @return The resulting {@code Image} object.
* @throws JsonSyntaxException if at any point the JSON object is found to be invalid.
*/
static CraftingRecipe fromJson(JsonObject json){
ResourceLocation[] locations = Streams.stream(JsonUtils.getJsonArray(json, "locations"))
.map(je -> new ResourceLocation(je.getAsString())).toArray(ResourceLocation[]::new);
return new CraftingRecipe(locations);
}
static void populate(Map<String, CraftingRecipe> map, JsonObject json){
JsonObject sectionsObject = JsonUtils.getJsonObject(json, "recipes");
// Need to iterate over these since we don't know what they're called or how many there are
for(Map.Entry<String, JsonElement> entry : sectionsObject.entrySet()){
String key = entry.getKey(); // Find out what each element is called, this will be the sections map key
CraftingRecipe recipe = fromJson(entry.getValue().getAsJsonObject());
map.put(key, recipe);
}
}
private static void renderCraftingRecipe(FontRenderer font, RenderItem itemRenderer, int x, int y, @Nullable IRecipe recipe){
GlStateManager.color(1, 1, 1, 1);
Minecraft.getMinecraft().renderEngine.bindTexture(GuiWizardHandbook.texture);
DrawingUtils.drawTexturedRect(x, y, TEXTURE_INSET_X, TEXTURE_INSET_Y, WIDTH, HEIGHT, GuiWizardHandbook.TEXTURE_WIDTH, GuiWizardHandbook.TEXTURE_HEIGHT);
if(recipe != null){
GlStateManager.pushMatrix();
RenderHelper.enableGUIStandardItemLighting();
GlStateManager.disableLighting();
GlStateManager.enableRescaleNormal();
GlStateManager.enableColorMaterial();
itemRenderer.zLevel = 100.0F;
int index = (int)(Minecraft.getSystemTime() % Integer.MAX_VALUE) / 2000;
int i = 0;
for(Ingredient ingredient : recipe.getIngredients()){
if(ingredient != Ingredient.EMPTY){
ItemStack stack = ingredient.getMatchingStacks()[index % ingredient.getMatchingStacks().length];
if(!stack.isEmpty()){
itemRenderer.renderItemAndEffectIntoGUI(stack, x + BORDER + 18 * (i % 3), y + BORDER + 18 * (i / 3));
itemRenderer.renderItemOverlays(font, stack, x + BORDER + 18 * (i % 3), y + BORDER + 18 * (i / 3));
}
}
i++;
}
ItemStack result = recipe.getRecipeOutput();
if(!result.isEmpty()){
itemRenderer.renderItemAndEffectIntoGUI(result, x + BORDER + 86, y + BORDER + 18);
itemRenderer.renderItemOverlays(font, result, x + BORDER + 86, y + BORDER + 18);
}
GlStateManager.popMatrix();
GlStateManager.enableDepth();
GlStateManager.disableColorMaterial();
itemRenderer.zLevel = 0.0F;
RenderHelper.disableStandardItemLighting();
}
}
private static void renderCraftingTooltips(GuiWizardHandbook gui, RenderItem itemRenderer, int x, int y, int mouseX, int mouseY, IRecipe recipe){
ItemStack result = recipe.getRecipeOutput();
GlStateManager.pushMatrix();
RenderHelper.enableGUIStandardItemLighting();
GlStateManager.disableLighting();
GlStateManager.enableRescaleNormal();
GlStateManager.enableColorMaterial();
itemRenderer.zLevel = 0.0F;
int index = (int)(Minecraft.getSystemTime() % Integer.MAX_VALUE)/2000;
int i = 0;
for(Ingredient ingredient : recipe.getIngredients()){
if(ingredient != Ingredient.EMPTY){
ItemStack stack = ingredient.getMatchingStacks()[index % ingredient.getMatchingStacks().length];
if(!stack.isEmpty() && isPointInRegion(x + BORDER + 18 * (i%3), y + BORDER + 18 * (i/3), 16, 16, mouseX, mouseY)){
gui.renderToolTip(stack, mouseX, mouseY);
}
}
i++;
}
if(!result.isEmpty() && isPointInRegion(x + BORDER + 86, y + BORDER + 18, 16, 16, mouseX, mouseY)){
gui.renderToolTip(result, mouseX, mouseY);
}
GlStateManager.popMatrix();
GlStateManager.enableDepth();
GlStateManager.disableColorMaterial();
RenderHelper.disableStandardItemLighting();
}
private static boolean isPointInRegion(int left, int top, int width, int height, int mouseX, int mouseY){
return mouseX >= left - 1 && mouseX < left + width + 1 && mouseY >= top - 1 && mouseY < top + height + 1;
}
}
@@ -0,0 +1,229 @@
package electroblob.wizardry.client.gui.handbook;
import com.google.gson.JsonSyntaxException;
import electroblob.wizardry.client.DrawingUtils;
import electroblob.wizardry.registry.WizardrySounds;
import net.minecraft.client.Minecraft;
import net.minecraft.client.audio.PositionedSoundRecord;
import net.minecraft.client.audio.SoundHandler;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.TextComponentString;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.util.text.event.ClickEvent;
import java.util.ArrayList;
import java.util.List;
public abstract class GuiButtonHyperlink extends GuiButton {
public static final String URL_REGEX = "^((https?|ftp)://|(www|ftp)\\.)?[a-z0-9-]+(\\.[a-z0-9-]+)+([/?].*)?$";
/** Pulse period of links to new sections, in milliseconds. */
private static final float PULSATION_PERIOD = 1500;
final int indent;
final List<String> lines;
final int linesLeft;
GuiButtonHyperlink(int id, int x, int y, FontRenderer font, String text, int indent, String suffix, int linesLeft, boolean rightPage, boolean spaceless){
super(id, x, y, font.getStringWidth(text), font.FONT_HEIGHT, text);
// Sometimes a link has punctuation or something after it that causes it to wrap onto a new line
String linkWithSuffix = text + suffix;
// If the string won't fit any words (or characters in a spaceless language) at the end of the current line,
// treat it as if we started a new line
String firstWord = spaceless ? linkWithSuffix.substring(0, 1) : linkWithSuffix.split("\\s")[0];
if(font.getStringWidth(firstWord) > GuiWizardHandbook.PAGE_WIDTH - indent){
indent = 0;
this.y += font.FONT_HEIGHT;
}
this.indent = indent; // Assigned here in case it was corrected above
this.linesLeft = linesLeft;
String line1 = font.listFormattedStringToWidth(linkWithSuffix, GuiWizardHandbook.PAGE_WIDTH - indent).get(0);
// Without trim(), there will be at least 1 leading space due to the custom wrapping
String remainder = linkWithSuffix.substring(line1.length()).trim();
// ... then wrap the rest to the normal width.
lines = new ArrayList<>();
lines.add(line1);
// Some links are only one line, if this wasn't checked they would cause a StackOverflowError
if(!remainder.isEmpty()) lines.addAll(font.listFormattedStringToWidth(remainder, GuiWizardHandbook.PAGE_WIDTH));
// Removes the suffix if it exists (ugly as heck, but it works)
if(!suffix.isEmpty()){
for(int i=lines.size()-1; i>=0; i--){
String line = lines.get(i);
if(suffix.endsWith(line)){
lines.remove(i);
}else if(line.endsWith(suffix)){
lines.set(i, line.substring(0, line.length() - suffix.length()));
break;
}
}
}
// Remove any lines that overflowed onto the next double-page
if(rightPage){
while(lines.size() > linesLeft) lines.remove(lines.size() - 1);
}
}
public boolean isHovered(net.minecraft.client.gui.FontRenderer font, int mouseX, int mouseY){
int i = 0;
for(String line : lines){
int l = x;
if(i == 0) l += indent;
int t = y + font.FONT_HEIGHT * i;
if(i > linesLeft){
l = l + GuiWizardHandbook.GUI_WIDTH - 2 * GuiWizardHandbook.TEXT_INSET_X - GuiWizardHandbook.PAGE_WIDTH;
t -= GuiWizardHandbook.PAGE_HEIGHT - (GuiWizardHandbook.PAGE_HEIGHT % font.FONT_HEIGHT);
}
if(mouseX >= l && mouseY >= t && mouseX < l + font.getStringWidth(line) && mouseY < t + font.FONT_HEIGHT){
return true;
}
i++;
}
return false;
}
@Override
public boolean mousePressed(Minecraft minecraft, int mouseX, int mouseY){
return this.enabled && this.visible && isHovered(minecraft.fontRenderer, mouseX, mouseY);
}
@Override
public void drawButton(Minecraft minecraft, int mouseX, int mouseY, float partialTicks){
if(this.visible){
this.hovered = isHovered(minecraft.fontRenderer, mouseX, mouseY);
int i = 0;
for(String line : lines){
int l = x;
if(i == 0) l += indent;
int t = y + minecraft.fontRenderer.FONT_HEIGHT * i;
if(i > linesLeft){
l = l + GuiWizardHandbook.GUI_WIDTH - 2 * GuiWizardHandbook.TEXT_INSET_X - GuiWizardHandbook.PAGE_WIDTH;
t -= GuiWizardHandbook.PAGE_HEIGHT - (GuiWizardHandbook.PAGE_HEIGHT % minecraft.fontRenderer.FONT_HEIGHT);
}
minecraft.fontRenderer.drawString(line, l, t, getColour());
i++;
}
}
}
protected int getColour(){
return hovered ? GuiWizardHandbook.colours.get("highlight") : GuiWizardHandbook.colours.get("hyperlink");
}
/**
* Creates a new hyperlink button from the given arguments, automatically differentiating between URLs and sections.
* @param x The x position of the button
* @param y The y position of the button
* @param font A reference to the FontRenderer object
* @param upToLink The paragraph (as a list of lines) up to the link, used to determine positioning and word wrap
* @param arguments The link arguments - that is, everything between the two @ signs, split by spaces
* @param suffix The text directly after the link, up to the first whitespace; used for word wrap. Usually this is
* either empty or contains a single punctuation mark.
* @return The resulting button
* @throws IllegalArgumentException if the given argument array is empty or contains more than 2 arguments
* @throws JsonSyntaxException if the specified link target is not a URL or a valid section ID
*/
public static GuiButtonHyperlink create(int x, int y, FontRenderer font, List<String> upToLink, String[] arguments, String suffix, int linesLeft, boolean rightPage, boolean spaceless){
if(arguments.length == 0 || arguments.length > 2) throw new IllegalArgumentException("Incorrect array length!");
GuiButtonHyperlink button;
if(arguments[0].matches(URL_REGEX)){
button = new GuiButtonHyperlink.External(0, x, y, font, arguments[arguments.length - 1], arguments[0],
font.getStringWidth(upToLink.get(upToLink.size() - 1)), suffix, linesLeft, rightPage, spaceless);
}else{
Section target = GuiWizardHandbook.sections.get(arguments[0]);
if(target == null) throw new JsonSyntaxException("Hyperlink points to nonexistent section id " + arguments[0]);
button = new GuiButtonHyperlink.Internal(0, x, y, font, arguments[arguments.length - 1],
target, font.getStringWidth(upToLink.get(upToLink.size() - 1)), suffix, linesLeft, rightPage, spaceless);
}
return button;
}
static class Internal extends GuiButtonHyperlink {
final Section target;
Internal(int id, int x, int y, FontRenderer font, String text, Section target, int indent, String suffix, int linesLeft, boolean rightPage, boolean spaceless){
super(id, x, y, font, text, indent, suffix, linesLeft, rightPage, spaceless);
this.target = target;
}
@Override
public boolean mousePressed(Minecraft minecraft, int mouseX, int mouseY){
if(!target.isUnlocked()) return false;
return super.mousePressed(minecraft, mouseX, mouseY);
}
@Override
public void playPressSound(SoundHandler soundHandler){
soundHandler.playSound(PositionedSoundRecord.getMasterRecord(WizardrySounds.MISC_PAGE_TURN, 1));
}
@Override
protected int getColour(){
if(!target.isUnlocked()) return GuiWizardHandbook.colours.get("text");
if(!hovered && target.isNew() && !Minecraft.getMinecraft().player.isCreative()){
int c = GuiWizardHandbook.colours.get("new_section");
int d = GuiWizardHandbook.colours.get("hyperlink");
float f = (MathHelper.sin((Minecraft.getSystemTime() % PULSATION_PERIOD) / PULSATION_PERIOD * 2 * (float)Math.PI) + 1) / 2f;
return DrawingUtils.mix(c, d, f);
}
return super.getColour();
}
}
static class External extends GuiButtonHyperlink {
final ITextComponent link;
External(int id, int x, int y, FontRenderer font, String text, String url, int indent, String suffix, int linesLeft, boolean rightPage, boolean spaceless){
super(id, x, y, font, text, indent, suffix, linesLeft, rightPage, spaceless);
this.link = new TextComponentString(text);
link.getStyle().setClickEvent(new ClickEvent(ClickEvent.Action.OPEN_URL, url)).setColor(TextFormatting.DARK_BLUE);
}
}
}
@@ -0,0 +1,579 @@
package electroblob.wizardry.client.gui.handbook;
import com.google.gson.Gson;
import com.google.gson.JsonElement;
import com.google.gson.JsonObject;
import com.google.gson.JsonSyntaxException;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.client.ClientProxy;
import electroblob.wizardry.client.DrawingUtils;
import electroblob.wizardry.client.gui.GuiButtonInvisible;
import electroblob.wizardry.client.gui.GuiButtonTurnPage;
import electroblob.wizardry.client.gui.GuiButtonTurnPage.Type;
import electroblob.wizardry.constants.Constants;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.constants.Tier;
import electroblob.wizardry.packet.PacketRequestAdvancementSync;
import electroblob.wizardry.packet.WizardryPacketHandler;
import electroblob.wizardry.registry.WizardrySounds;
import net.minecraft.client.Minecraft;
import net.minecraft.client.audio.PositionedSoundRecord;
import net.minecraft.client.audio.SoundHandler;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.resources.IResource;
import net.minecraft.client.resources.IResourceManager;
import net.minecraft.item.ItemStack;
import net.minecraft.util.JsonUtils;
import net.minecraft.util.ResourceLocation;
import org.lwjgl.input.Keyboard;
import java.awt.*;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.util.List;
import java.util.*;
import java.nio.charset.StandardCharsets;
/**
* GUI class for the wizard's handbook. Like any GUI class, this is instantiated each time the book is opened. As of
* Wizardry 4.2, the handbook text is defined as a JSON file rather than a plain text file, and is loaded only on
* resource pack reload, rather than every time the book is opened. This means all the data structures (sections, images,
* etc.) are built before the GUI instance exists at all. However, since some things depend on positioning, these have to
* be initialised on GUI creation. (Previously, everything was done on GUI load)
*
* @author Electroblob
* @since Wizardry 1.0
* @see Section
* @see Contents
* @see Image
* @see CraftingRecipe
*/
public class GuiWizardHandbook extends GuiScreen {
private static final ResourceLocation DEFAULT = new ResourceLocation(Wizardry.MODID, "texts/handbook_en_us.json");
static final ResourceLocation texture = new ResourceLocation(Wizardry.MODID, "textures/gui/handbook/handbook.png");
/** Global Gson instance for the handbook. */
private static final Gson gson = new Gson();
// Formatting markup
static final char FORMAT_MARKER = '#';
static final char HYPERLINK_MARKER = '@';
static final String IMAGE_TAG = "image";
static final String RECIPE_TAG = "recipe";
static final String RULER_TAG = "ruler";
static final Map<String, String> FORMAT_TAGS = new HashMap<>();
// Dimension constants
// Private constants are not relevant to book elements, package-protected ones are
/** The dimensions of the rendered GUI area. */
static final int GUI_WIDTH = 288, GUI_HEIGHT = 180;
/** The dimensions of the GUI texture itself. */
static final int TEXTURE_WIDTH = 512, TEXTURE_HEIGHT = 256;
/** The dimensions of the area of a single page in which text can be drawn. */
static final int PAGE_WIDTH = 120, PAGE_HEIGHT = 140;
/** The distance of the text from the top outside corner of each page. */
static final int TEXT_INSET_X = 17, TEXT_INSET_Y = 16;
/** The distance of the buttons from the bottom outside corners of the GUI. */
private static final int BUTTON_INSET_X = 22, BUTTON_INSET_Y = 13;
/** The distance between adjacent buttons. */
private static final int BUTTON_SPACING = 20;
/** The distance of the page numbers from the bottom of the GUI. */
private static final int PAGE_NUMBER_INSET = 22;
// IDEA: Constant dimensions could be converted to JSON like the spell HUD ones
// Global variables
/**
* The <b>double-page</b> currently being viewed. Each double-page spread counts as a single page, with the inside
* of the front cover being page 0.
*/
private int currentPage = 0;
/**
* The number of <b>single</b> pages currently in the book. This is calculated on GUI load based on visible sections.
*/
private int pageCount = 1; // Starts at 1 because the first single-page is the inside of the cover
/**
* The <b>double-page</b> number where the bookmark is currently set, <b>relative to the section stored in
* {@link GuiWizardHandbook#bookmarkSection}</b>. Static because it persists when the book is closed.
*/
private static int bookmarkPage = 0;
/**
* The key corresponding to the section in which the bookmark is currently set. Static because it persists when the
* book is closed. Storing a section means the bookmark doesn't change location when new sections are unlocked.
*/
private static String bookmarkSection;
// Buttons
private GuiButton bookmark, next, previous, nextSection, previousSection, menu;
// Handbook content
// As a general rule, I prefer to make static final fields lowercase if they're collections that change, because even
// though the collection itself is constant, the stuff in it is not, so being lowercase highlights this difference.
/**
* A map which stores all loaded section objects, including subsections. This gets wiped on resource pack reload and
* repopulated with mappings as specified by the handbook JSON file for the current language. The keys in the map
* correspond to the keys in the sections object in that file, and are sorted in that order.
*/
static final Map<String, Section> sections = new LinkedHashMap<>();
/**
* A list which stores all loaded section objects, including subsections. This is an unmodifiable list view of the
* values in {@link GuiWizardHandbook#sections}, sorted in the same (page number) order. This exists only to allow
* sections to be accessed by ordinal index for the various navigation buttons, hence why it is private.
*/
private static List<Section> sectionList;
/**
* A map which stores all loaded contents objects. This gets wiped on resource pack reload and repopulated with
* mappings as specified by the handbook JSON file for the current language. The keys in the map correspond to the
* id strings for the contents objects in that file. This map is not sorted.
*/
static final Map<String, Contents> contentsList = new HashMap<>();
/**
* A map which stores all loaded hex colour values. This gets wiped on resource pack reload and repopulated with
* mappings as specified by the handbook JSON file for the current language. The keys in the map correspond to the
* keys in the colours object in that file. This map is not sorted.
*/
static final Map<String, Integer> colours = new HashMap<>();
/**
* A map which stores all loaded image objects. This gets wiped on resource pack reload and repopulated with
* mappings as specified by the handbook JSON file for the current language. The keys in the map correspond to the
* keys in the images object in that file. This map is not sorted.
*/
static final Map<String, Image> images = new HashMap<>();
/**
* A map which stores all loaded crafting recipe objects. This gets wiped on resource pack reload and repopulated
* with mappings as specified by the handbook JSON file for the current language. The keys in the map correspond to
* the keys in the recipes object in that file. This map is not sorted.
*/
static final Map<String, CraftingRecipe> recipes = new HashMap<>();
/**
* Adds a format tag to the handbook. All occurrences of the given tag string preceded by a # will be replaced with
* the result of the given value string on GUI load. The value string, therefore, can be anything that should be
* input dynamically, as long as it does not change while the GUI is open. Examples include wizardry's version,
* the various element colours and the keys assigned to wizardry's controls.
* @param tag The tag string, as defined in the handbook JSON file, excluding the # character. Cannot include spaces.
* @param value The string to replace occurrences of the given format tag with. Can include spaces but not the # character.
*/
public static void addFormatTag(String tag, String value){
FORMAT_TAGS.put(tag, value);
}
private static void initFormatTags(){
addFormatTag("next_spell_key", ClientProxy.NEXT_SPELL.getDisplayName());
addFormatTag("previous_spell_key", ClientProxy.PREVIOUS_SPELL.getDisplayName());
addFormatTag("example_charging_loss", "" + (Constants.MANA_PER_CRYSTAL - 30));
addFormatTag("mana_per_crystal", "" + Constants.MANA_PER_CRYSTAL);
addFormatTag("novice_max_charge", "" + Tier.NOVICE.maxCharge);
addFormatTag("apprentice_max_charge", "" + Tier.APPRENTICE.maxCharge);
addFormatTag("advanced_max_charge", "" + Tier.ADVANCED.maxCharge);
addFormatTag("master_max_charge", "" + Tier.MASTER.maxCharge);
addFormatTag("version", Wizardry.VERSION);
addFormatTag("mcversion", "1.12.2");
addFormatTag("colour_novice", "\u00A77");
addFormatTag("colour_apprentice", Tier.APPRENTICE.getFormattingCode());
addFormatTag("colour_advanced", Tier.ADVANCED.getFormattingCode());
addFormatTag("colour_master", Tier.MASTER.getFormattingCode());
addFormatTag("colour_fire", Element.FIRE.getFormattingCode());
addFormatTag("colour_ice", Element.ICE.getFormattingCode());
addFormatTag("colour_lightning", Element.LIGHTNING.getFormattingCode());
addFormatTag("colour_necromancy", Element.NECROMANCY.getFormattingCode());
addFormatTag("colour_earth", Element.EARTH.getFormattingCode());
addFormatTag("colour_sorcery", Element.SORCERY.getFormattingCode());
addFormatTag("colour_healing", Element.HEALING.getFormattingCode());
addFormatTag("colour_reset", "\u00A70");
}
// Helper methods
/**
* Converts the given single page index to a double-page index. Inverse of
* {@link GuiWizardHandbook#doubleToSinglePage(int, boolean)}.
*
* @param singlePageIndex The single-page index, which is the same as the page numbers actually displayed.
* @return The corresponding double-page index.
*/
static int singleToDoublePage(int singlePageIndex){
// Yes, this is trivial, but if I ever change the numbering it'll be useful. It's also more descriptive.
return singlePageIndex / 2;
}
/**
* Converts the given double-page index to a single-page index. Inverse of
* {@link GuiWizardHandbook#singleToDoublePage(int)}.
*
* @param doublePageIndex The double-page index, as stored in {@link GuiWizardHandbook#currentPage}.
* @param rightHandPage True to return the page on the right (1 greater), false for the left-hand page.
* @return The corresponding single-page index.
*/
static int doubleToSinglePage(int doublePageIndex, boolean rightHandPage){
return rightHandPage ? doublePageIndex * 2 + 1 : doublePageIndex * 2;
}
/**
* Returns whether the given page index refers to a right-hand page or a left-hand page.
*
* @param page The single-page index, which is the same as the page number actually displayed.
* @return True if the given page index refers to a right-hand page, false if it is a left-hand page.
*/
static boolean isRightPage(int page){
return page % 2 == 1;
}
// Drawing
@Override
public void drawScreen(int mouseX, int mouseY, float partialTicks){
this.drawDefaultBackground();
int left = this.width / 2 - GUI_WIDTH / 2;
int top = this.height / 2 - GUI_HEIGHT / 2;
Minecraft.getMinecraft().renderEngine.bindTexture(texture);
GlStateManager.color(1, 1, 1, 1);
// Main background
DrawingUtils.drawTexturedRect(left, top, 0, 0, GUI_WIDTH, GUI_HEIGHT, TEXTURE_WIDTH, TEXTURE_HEIGHT);
// First page background
if(currentPage == 0){
DrawingUtils.drawTexturedRect(left, top, 368, 0, GUI_WIDTH / 2, GUI_HEIGHT, TEXTURE_WIDTH, TEXTURE_HEIGHT);
previous.visible = false;
previousSection.visible = false; // Not worth testing if we're in the first section every frame
menu.visible = false;
}else{
previous.visible = true;
previousSection.visible = true;
menu.visible = true;
}
// Last page background
if(currentPage == singleToDoublePage(pageCount)){
DrawingUtils.drawTexturedFlippedRect(left + GUI_WIDTH / 2, top, 368, 0, GUI_WIDTH / 2, GUI_HEIGHT, TEXTURE_WIDTH, TEXTURE_HEIGHT, true, false);
next.visible = false;
nextSection.visible = false;
}else{
next.visible = true;
nextSection.visible = true;
}
// Page numbers
if(currentPage > 0){
String pageNumber = "" + doubleToSinglePage(currentPage, false);
this.fontRenderer.drawString(pageNumber, left + TEXT_INSET_X + PAGE_WIDTH / 2
- fontRenderer.getStringWidth(pageNumber)/2, top + GUI_HEIGHT - PAGE_NUMBER_INSET, DrawingUtils.BLACK);
}
if(currentPage < singleToDoublePage(pageCount)){
String pageNumber = "" + doubleToSinglePage(currentPage, true);
this.fontRenderer.drawString(pageNumber, left + GUI_WIDTH - TEXT_INSET_X - PAGE_WIDTH / 2
- fontRenderer.getStringWidth(pageNumber)/2, top + GUI_HEIGHT - PAGE_NUMBER_INSET, DrawingUtils.BLACK);
}
// Main content
contentsList.values().forEach(c -> { if(c.section.isUnlocked()) c.draw(fontRenderer, currentPage, left, top); } );
sections.values().forEach(s -> { if(s.isUnlocked()) s.draw(fontRenderer, currentPage, left, top); } );
// These only get populated if the sections are unlocked so no checks are necessary
images.values().forEach(i -> i.draw(fontRenderer, currentPage, left, top));
recipes.values().forEach(r -> r.draw(fontRenderer, itemRender, currentPage, left, top));
// Buttons
super.drawScreen(mouseX, mouseY, partialTicks);
// Bookmark
GlStateManager.color(1, 1, 1, 1);
Minecraft.getMinecraft().renderEngine.bindTexture(texture);
if(currentPage == singleToDoublePage(sections.get(bookmarkSection).startPage) + bookmarkPage){
// If the current page is the bookmarked page, the (invisible) bookmark button is disabled
bookmark.visible = false;
DrawingUtils.drawTexturedRect(left + 138, top, 299, 0, 11, 191, TEXTURE_WIDTH, TEXTURE_HEIGHT);
}else{
bookmark.visible = true;
bookmark.x = left + (currentPage > singleToDoublePage(sections.get(bookmarkSection).startPage) + bookmarkPage ? 130 : 147);
DrawingUtils.drawTexturedRect(bookmark.x, top,
bookmark.isMouseOver() ? 310 : 288, 0, 11, 191, TEXTURE_WIDTH, TEXTURE_HEIGHT);
}
// Recipe tooltips
recipes.values().forEach(r -> r.drawTooltips(this, fontRenderer, itemRender, currentPage, left, top, mouseX, mouseY));
}
// GUI Initialisation / Close
@Override
public void onResize(Minecraft minecraft, int width, int height){
initGui();
}
@Override
public void onGuiClosed(){
super.onGuiClosed();
Keyboard.enableRepeatEvents(false);
}
@Override
public void initGui(){
super.initGui();
Keyboard.enableRepeatEvents(true);
initFormatTags();
final int left = this.width / 2 - GUI_WIDTH / 2;
final int top = this.height / 2 - GUI_HEIGHT / 2;
recipes.values().forEach(CraftingRecipe::load);
int nextButtonId = 0;
this.buttonList.clear();
this.buttonList.add(next = new GuiButtonTurnPage(nextButtonId++, left + GUI_WIDTH - BUTTON_INSET_X - GuiButtonTurnPage.WIDTH,
top + GUI_HEIGHT - BUTTON_INSET_Y - GuiButtonTurnPage.HEIGHT, Type.NEXT_PAGE, texture, TEXTURE_WIDTH, TEXTURE_HEIGHT));
this.buttonList.add(previous = new GuiButtonTurnPage(nextButtonId++, left + BUTTON_INSET_X,
top + GUI_HEIGHT - BUTTON_INSET_Y - GuiButtonTurnPage.HEIGHT, Type.PREVIOUS_PAGE, texture, TEXTURE_WIDTH, TEXTURE_HEIGHT));
this.buttonList.add(nextSection = new GuiButtonTurnPage(nextButtonId++, left + GUI_WIDTH - BUTTON_INSET_X - GuiButtonTurnPage.WIDTH - BUTTON_SPACING,
top + GUI_HEIGHT - BUTTON_INSET_Y - GuiButtonTurnPage.HEIGHT, Type.NEXT_SECTION, texture, TEXTURE_WIDTH, TEXTURE_HEIGHT));
this.buttonList.add(previousSection = new GuiButtonTurnPage(nextButtonId++, left + BUTTON_INSET_X + BUTTON_SPACING,
top + GUI_HEIGHT - BUTTON_INSET_Y - GuiButtonTurnPage.HEIGHT, Type.PREVIOUS_SECTION, texture, TEXTURE_WIDTH, TEXTURE_HEIGHT));
this.buttonList.add(menu = new GuiButtonTurnPage(nextButtonId++, left + GUI_WIDTH/2 - 28,
top + GUI_HEIGHT - BUTTON_INSET_Y - GuiButtonTurnPage.HEIGHT, Type.CONTENTS, texture, TEXTURE_WIDTH, TEXTURE_HEIGHT));
this.buttonList.add(bookmark = new GuiButtonInvisible(nextButtonId++, left + 130, top + 172, 11, 19) {
@Override
public void playPressSound(SoundHandler soundHandler){
soundHandler.playSound(PositionedSoundRecord.getMasterRecord(WizardrySounds.MISC_PAGE_TURN, 1));
}
});
pageCount = 1;
// Clears instances of all images and recipes
images.values().forEach(Image::clearInstances);
recipes.values().forEach(CraftingRecipe::clearInstances);
// Formats all the unlocked sections in order
for(Section section : sections.values()){
if(section.isUnlocked()){
pageCount = section.format(this.fontRenderer, pageCount, left, top);
buttonList.addAll(section.getButtons());
}
}
contentsList.values().forEach(c -> buttonList.addAll(c.getButtons()));
this.mc.getSoundHandler().playSound(PositionedSoundRecord.getMasterRecord(WizardrySounds.MISC_BOOK_OPEN, 1));
}
// JSON Parsing / Data Construction
/**
* Called from preInit in the main mod class (via the proxies) to initialise the handbook (parses the JSON file
* and constructs the relevant data structures), and again on each resource reload (changing the language triggers
* a resource reload).
*/
public static void loadHandbookFile(IResourceManager manager){
if(manager == null){
Wizardry.logger.error("Tried to reload the handbook file, but received a null resource manager. Aborting!");
return;
}
IResource handbookFile = getHandbookResource(manager);
if(handbookFile != null){
// Wipes all the maps before repopulating them
images.clear();
sections.clear();
contentsList.clear();
colours.clear();
bookmarkSection = null; // Also need to wipe the reference to the old bookmarked section
BufferedReader reader = new BufferedReader(new InputStreamReader(handbookFile.getInputStream(), StandardCharsets.UTF_8));
JsonElement je = gson.fromJson(reader, JsonElement.class);
JsonObject json = je.getAsJsonObject();
JsonUtils.getJsonObject(json, "colours").entrySet().forEach(e -> colours.put(e.getKey(),
Color.decode(e.getValue().getAsString()).getRGB()));
// Repopulates the remaining maps
Image.populate(images, json);
CraftingRecipe.populate(recipes, json);
Section.populate(sections, json);
sectionList = Collections.unmodifiableList(new ArrayList<>(sections.values()));
if(sections.isEmpty()){
Wizardry.logger.warn("Handbook has no sections! Aborting loading...");
return;
}
bookmarkSection = JsonUtils.getString(json, "bookmark_start_section");
if(!sections.containsKey(bookmarkSection)) throw new JsonSyntaxException("Section with id " + bookmarkSection + " is undefined");
}
// The first resource load on startup is done before the packet handler is loaded
if(WizardryPacketHandler.net != null) WizardryPacketHandler.net.sendToServer(new PacketRequestAdvancementSync.Message());
}
/**
* Retrieves the handbook JSON file for the current language and returns its IResource object. If a handbook file
* cannot be found for the current language, a message is printed to the console and the method attempts to retrieve
* the default file instead (English-US). If this file cannot be found, the resulting error is printed to the
* console and the method returns null.
*
* @param manager The resource manager instance to use.
* @return The handbook JSON file, as an IResource, or null if it was not found.
*/
private static IResource getHandbookResource(IResourceManager manager){
// TODO: Implement resource pack stacking to allow addon mods and texture packs to add/overwrite content
IResource handbookFile = null;
try{
handbookFile = manager.getResource(new ResourceLocation(Wizardry.MODID, "texts/handbook_"
+ Minecraft.getMinecraft().getLanguageManager().getCurrentLanguage().getLanguageCode() + ".json"));
}catch(IOException e){
Wizardry.logger.info("Wizard handbook JSON file missing for the current language (" + Minecraft.getMinecraft()
.getLanguageManager().getCurrentLanguage() + "). Using default (English-US) instead.");
try{
handbookFile = manager.getResource(DEFAULT);
}catch(IOException x){
Wizardry.logger.error("Couldn't find file: " + DEFAULT + ". The file may be missing; please try re-downloading and reinstalling Wizardry.", x);
}
}
return handbookFile;
}
// Controls
@Override
protected void actionPerformed(GuiButton button){
if(button.enabled){
if(button == next){
if(currentPage < singleToDoublePage(pageCount)) currentPage++;
}else if(button == previous){
if(currentPage > 0) currentPage--;
}else if(button == nextSection || button == previousSection){
Section currentSection = null;
if(currentPage < singleToDoublePage(pageCount)){
// Find current section
for(Section section : sections.values()){
// Take the right-hand page if going to the next section, and the left-hand page otherwise
if(section.containsPage(doubleToSinglePage(currentPage, button == nextSection))){
currentSection = section;
break;
}
}
}
List<Section> visibleSections = new ArrayList<>(sectionList);
visibleSections.removeIf(s -> !s.isUnlocked());
int index = currentSection == null ? visibleSections.size() : visibleSections.indexOf(currentSection);
if(button == nextSection){
if(index + 1 < visibleSections.size()){
currentPage = singleToDoublePage(visibleSections.get(index + 1).startPage);
}else{
currentPage = singleToDoublePage(pageCount);
}
}else{
if(index > 0){
currentPage = singleToDoublePage(visibleSections.get(index - 1).startPage);
}
}
}else if(button == menu){
currentPage = singleToDoublePage(sections.get("main_contents").startPage);
}else if(button == bookmark && bookmarkSection != null){
currentPage = singleToDoublePage(sections.get(bookmarkSection).startPage) + bookmarkPage;
}else{
if(button instanceof GuiButtonHyperlink.Internal){
currentPage = singleToDoublePage(((GuiButtonHyperlink.Internal)button).target.startPage);
}else if(button instanceof GuiButtonHyperlink.External){
this.handleComponentClick(((GuiButtonHyperlink.External)button).link);
}
}
}
}
@Override
protected void mouseClicked(int mouseX, int mouseY, int mouseButton) throws IOException{
if(mouseButton == 1){
// Right-clicking of bookmark
if(bookmark.mousePressed(this.mc, mouseX, mouseY)){
this.selectedButton = bookmark;
for(String key : sections.keySet()){
// The bookmark is assumed to bookmark the left-hand page
if(sections.get(key).containsPage(doubleToSinglePage(currentPage, false))) bookmarkSection = key;
}
bookmarkPage = currentPage - singleToDoublePage(sections.get(bookmarkSection).startPage);
}
}else{
super.mouseClicked(mouseX, mouseY, mouseButton);
}
}
// Overridden to make it public
@Override
public void renderToolTip(ItemStack stack, int x, int y){
super.renderToolTip(stack, x, y);
}
@Override
public boolean doesGuiPauseGame(){
return Wizardry.settings.booksPauseGame;
}
public static void updateUnlockStatus(boolean showToasts, ResourceLocation... completedAdvancements){
sections.values().forEach(s -> s.updateUnlockStatus(showToasts, completedAdvancements));
}
}

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